Merge branch '7.8'
[mesa.git] / src / mesa / drivers / dri / nouveau / nv20_driver.h
1 /*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #ifndef __NV20_DRIVER_H__
28 #define __NV20_DRIVER_H__
29
30 enum {
31 NOUVEAU_STATE_TEX_SHADER = NUM_NOUVEAU_STATE,
32 NUM_NV20_STATE
33 };
34
35 #define NV20_TEXTURE_UNITS 4
36
37 /* nv20_context.c */
38 extern const struct nouveau_driver nv20_driver;
39
40 /* nv20_render.c */
41 void
42 nv20_render_init(GLcontext *ctx);
43
44 void
45 nv20_render_destroy(GLcontext *ctx);
46
47 /* nv20_state_fb.c */
48 void
49 nv20_emit_framebuffer(GLcontext *ctx, int emit);
50
51 void
52 nv20_emit_viewport(GLcontext *ctx, int emit);
53
54 /* nv20_state_polygon.c */
55 void
56 nv20_emit_point_mode(GLcontext *ctx, int emit);
57
58 /* nv20_state_raster.c */
59 void
60 nv20_emit_logic_opcode(GLcontext *ctx, int emit);
61
62 /* nv20_state_frag.c */
63 void
64 nv20_emit_tex_env(GLcontext *ctx, int emit);
65
66 void
67 nv20_emit_frag(GLcontext *ctx, int emit);
68
69 /* nv20_state_tex.c */
70 void
71 nv20_emit_tex_gen(GLcontext *ctx, int emit);
72
73 void
74 nv20_emit_tex_mat(GLcontext *ctx, int emit);
75
76 void
77 nv20_emit_tex_obj(GLcontext *ctx, int emit);
78
79 void
80 nv20_emit_tex_shader(GLcontext *ctx, int emit);
81
82 /* nv20_state_tnl.c */
83 void
84 nv20_emit_clip_plane(GLcontext *ctx, int emit);
85
86 void
87 nv20_emit_color_material(GLcontext *ctx, int emit);
88
89 void
90 nv20_emit_fog(GLcontext *ctx, int emit);
91
92 void
93 nv20_emit_light_model(GLcontext *ctx, int emit);
94
95 void
96 nv20_emit_light_source(GLcontext *ctx, int emit);
97
98 void
99 nv20_emit_material_ambient(GLcontext *ctx, int emit);
100
101 void
102 nv20_emit_material_diffuse(GLcontext *ctx, int emit);
103
104 void
105 nv20_emit_material_specular(GLcontext *ctx, int emit);
106
107 void
108 nv20_emit_material_shininess(GLcontext *ctx, int emit);
109
110 void
111 nv20_emit_modelview(GLcontext *ctx, int emit);
112
113 void
114 nv20_emit_projection(GLcontext *ctx, int emit);
115
116 #endif