Merge branch '7.8'
[mesa.git] / src / mesa / drivers / dri / nouveau / nv20_state_tex.c
1 /*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_gldefs.h"
30 #include "nouveau_texture.h"
31 #include "nouveau_class.h"
32 #include "nouveau_util.h"
33 #include "nv20_driver.h"
34
35 #define TX_GEN_MODE(i, j) (NV20TCL_TX_GEN_MODE_S(i) + 4 * (j))
36 #define TX_GEN_COEFF(i, j) (NV20TCL_TX_GEN_COEFF_S_A(i) + 16 * (j))
37 #define TX_MATRIX(i) (NV20TCL_TX0_MATRIX(0) + 64 * (i))
38
39 void
40 nv20_emit_tex_gen(GLcontext *ctx, int emit)
41 {
42 const int i = emit - NOUVEAU_STATE_TEX_GEN0;
43 struct nouveau_context *nctx = to_nouveau_context(ctx);
44 struct nouveau_channel *chan = context_chan(ctx);
45 struct nouveau_grobj *kelvin = context_eng3d(ctx);
46 struct gl_texture_unit *unit = &ctx->Texture.Unit[i];
47 int j;
48
49 for (j = 0; j < 4; j++) {
50 if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) {
51 struct gl_texgen *coord = get_texgen_coord(unit, j);
52 float *k = get_texgen_coeff(coord);
53
54 if (k) {
55 BEGIN_RING(chan, kelvin, TX_GEN_COEFF(i, j), 4);
56 OUT_RINGp(chan, k, 4);
57 }
58
59 BEGIN_RING(chan, kelvin, TX_GEN_MODE(i, j), 1);
60 OUT_RING(chan, nvgl_texgen_mode(coord->Mode));
61
62 } else {
63 BEGIN_RING(chan, kelvin, TX_GEN_MODE(i, j), 1);
64 OUT_RING(chan, 0);
65 }
66 }
67 }
68
69 void
70 nv20_emit_tex_mat(GLcontext *ctx, int emit)
71 {
72 const int i = emit - NOUVEAU_STATE_TEX_MAT0;
73 struct nouveau_context *nctx = to_nouveau_context(ctx);
74 struct nouveau_channel *chan = context_chan(ctx);
75 struct nouveau_grobj *kelvin = context_eng3d(ctx);
76
77 if (nctx->fallback == HWTNL &&
78 (ctx->Texture._TexMatEnabled & 1 << i)) {
79 BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
80 OUT_RING(chan, 1);
81
82 BEGIN_RING(chan, kelvin, TX_MATRIX(i), 16);
83 OUT_RINGm(chan, ctx->TextureMatrixStack[i].Top->m);
84
85 } else {
86 BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
87 OUT_RING(chan, 0);
88 }
89 }
90
91 static uint32_t
92 get_tex_format_pot(struct gl_texture_image *ti)
93 {
94 switch (ti->TexFormat) {
95 case MESA_FORMAT_ARGB8888:
96 return NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8;
97
98 case MESA_FORMAT_ARGB1555:
99 return NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5;
100
101 case MESA_FORMAT_ARGB4444:
102 return NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4;
103
104 case MESA_FORMAT_XRGB8888:
105 return NV20TCL_TX_FORMAT_FORMAT_X8R8G8B8;
106
107 case MESA_FORMAT_RGB565:
108 return NV20TCL_TX_FORMAT_FORMAT_R5G6B5;
109
110 case MESA_FORMAT_A8:
111 case MESA_FORMAT_I8:
112 return NV20TCL_TX_FORMAT_FORMAT_A8;
113
114 case MESA_FORMAT_L8:
115 return NV20TCL_TX_FORMAT_FORMAT_L8;
116
117 case MESA_FORMAT_CI8:
118 return NV20TCL_TX_FORMAT_FORMAT_INDEX8;
119
120 default:
121 assert(0);
122 }
123 }
124
125 static uint32_t
126 get_tex_format_rect(struct gl_texture_image *ti)
127 {
128 switch (ti->TexFormat) {
129 case MESA_FORMAT_ARGB8888:
130 return NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT;
131
132 case MESA_FORMAT_ARGB1555:
133 return NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT;
134
135 case MESA_FORMAT_ARGB4444:
136 return NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4_RECT;
137
138 case MESA_FORMAT_XRGB8888:
139 return NV20TCL_TX_FORMAT_FORMAT_R8G8B8_RECT;
140
141 case MESA_FORMAT_RGB565:
142 return NV20TCL_TX_FORMAT_FORMAT_R5G6B5_RECT;
143
144 case MESA_FORMAT_L8:
145 return NV20TCL_TX_FORMAT_FORMAT_L8_RECT;
146
147 case MESA_FORMAT_A8:
148 case MESA_FORMAT_I8:
149 return NV20TCL_TX_FORMAT_FORMAT_A8_RECT;
150
151 default:
152 assert(0);
153 }
154 }
155
156 void
157 nv20_emit_tex_obj(GLcontext *ctx, int emit)
158 {
159 const int i = emit - NOUVEAU_STATE_TEX_OBJ0;
160 struct nouveau_channel *chan = context_chan(ctx);
161 struct nouveau_grobj *kelvin = context_eng3d(ctx);
162 struct nouveau_bo_context *bctx = context_bctx_i(ctx, TEXTURE, i);
163 const int bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART | NOUVEAU_BO_VRAM;
164 struct gl_texture_object *t;
165 struct nouveau_surface *s;
166 struct gl_texture_image *ti;
167 uint32_t tx_format, tx_filter, tx_wrap, tx_enable;
168
169 if (!ctx->Texture.Unit[i]._ReallyEnabled) {
170 BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1);
171 OUT_RING(chan, 0);
172
173 context_dirty(ctx, TEX_SHADER);
174 return;
175 }
176
177 t = ctx->Texture.Unit[i]._Current;
178 s = &to_nouveau_texture(t)->surfaces[t->BaseLevel];
179 ti = t->Image[0][t->BaseLevel];
180
181 if (!nouveau_texture_validate(ctx, t))
182 return;
183
184 /* Recompute the texturing registers. */
185 tx_format = ti->DepthLog2 << 28
186 | ti->HeightLog2 << 24
187 | ti->WidthLog2 << 20
188 | NV20TCL_TX_FORMAT_DIMS_2D
189 | NV20TCL_TX_FORMAT_NO_BORDER
190 | 1 << 16;
191
192 tx_wrap = nvgl_wrap_mode(t->WrapR) << 16
193 | nvgl_wrap_mode(t->WrapT) << 8
194 | nvgl_wrap_mode(t->WrapS) << 0;
195
196 tx_filter = nvgl_filter_mode(t->MagFilter) << 24
197 | nvgl_filter_mode(t->MinFilter) << 16;
198
199 tx_enable = NV20TCL_TX_ENABLE_ENABLE
200 | log2i(t->MaxAnisotropy) << 4;
201
202 if (t->Target == GL_TEXTURE_RECTANGLE) {
203 BEGIN_RING(chan, kelvin, NV20TCL_TX_NPOT_PITCH(i), 1);
204 OUT_RING(chan, s->pitch << 16);
205 BEGIN_RING(chan, kelvin, NV20TCL_TX_NPOT_SIZE(i), 1);
206 OUT_RING(chan, s->width << 16 | s->height);
207
208 tx_format |= get_tex_format_rect(ti);
209 } else {
210 tx_format |= get_tex_format_pot(ti);
211 }
212
213 if (t->MinFilter != GL_NEAREST &&
214 t->MinFilter != GL_LINEAR) {
215 int lod_min = t->MinLod;
216 int lod_max = MIN2(t->MaxLod, t->_MaxLambda);
217 int lod_bias = t->LodBias
218 + ctx->Texture.Unit[i].LodBias;
219
220 lod_max = CLAMP(lod_max, 0, 15);
221 lod_min = CLAMP(lod_min, 0, 15);
222 lod_bias = CLAMP(lod_bias, 0, 15);
223
224 tx_format |= NV20TCL_TX_FORMAT_MIPMAP;
225 tx_filter |= lod_bias << 8;
226 tx_enable |= lod_min << 26
227 | lod_max << 14;
228 }
229
230 /* Write it to the hardware. */
231 nouveau_bo_mark(bctx, kelvin, NV20TCL_TX_FORMAT(i),
232 s->bo, tx_format, 0,
233 NV20TCL_TX_FORMAT_DMA0,
234 NV20TCL_TX_FORMAT_DMA1,
235 bo_flags | NOUVEAU_BO_OR);
236
237 nouveau_bo_markl(bctx, kelvin, NV20TCL_TX_OFFSET(i),
238 s->bo, 0, bo_flags);
239
240 BEGIN_RING(chan, kelvin, NV20TCL_TX_WRAP(i), 1);
241 OUT_RING(chan, tx_wrap);
242
243 BEGIN_RING(chan, kelvin, NV20TCL_TX_FILTER(i), 1);
244 OUT_RING(chan, tx_filter);
245
246 BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1);
247 OUT_RING(chan, tx_enable);
248
249 context_dirty(ctx, TEX_SHADER);
250 }
251
252 void
253 nv20_emit_tex_shader(GLcontext *ctx, int emit)
254 {
255 struct nouveau_channel *chan = context_chan(ctx);
256 struct nouveau_grobj *kelvin = context_eng3d(ctx);
257 uint32_t tx_shader_op = 0;
258 int i;
259
260 for (i = 0; i < NV20_TEXTURE_UNITS; i++) {
261 if (!ctx->Texture.Unit[i]._ReallyEnabled)
262 continue;
263
264 tx_shader_op |= NV20TCL_TX_SHADER_OP_TX0_TEXTURE_2D << 5 * i;
265 }
266
267 BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_OP, 1);
268 OUT_RING(chan, tx_shader_op);
269 }