Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / drivers / dri / r128 / r128_context.h
1 /**************************************************************************
2
3 Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc.,
4 Cedar Park, Texas.
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Kevin E. Martin <martin@valinux.com>
31 * Gareth Hughes <gareth@valinux.com>
32 *
33 */
34
35 #ifndef __R128_CONTEXT_H__
36 #define __R128_CONTEXT_H__
37
38 #include "dri_util.h"
39 #include "drm.h"
40 #include "r128_drm.h"
41
42 #include "main/mtypes.h"
43 #include "tnl/t_vertex.h"
44
45 #include "r128_reg.h"
46
47 #include "texmem.h"
48
49 struct r128_context;
50 typedef struct r128_context r128ContextRec;
51 typedef struct r128_context *r128ContextPtr;
52
53 #include "r128_lock.h"
54 #include "r128_texobj.h"
55 #include "r128_screen.h"
56
57 /* Flags for what context state needs to be updated:
58 */
59 #define R128_NEW_ALPHA 0x0001
60 #define R128_NEW_DEPTH 0x0002
61 #define R128_NEW_FOG 0x0004
62 #define R128_NEW_CLIP 0x0008
63 #define R128_NEW_CULL 0x0010
64 #define R128_NEW_MASKS 0x0020
65 #define R128_NEW_RENDER_NOT 0x0040
66 #define R128_NEW_WINDOW 0x0080
67 #define R128_NEW_CONTEXT 0x0100
68 #define R128_NEW_ALL 0x01ff
69
70 /* Flags for software fallback cases:
71 */
72 #define R128_FALLBACK_TEXTURE 0x0001
73 #define R128_FALLBACK_DRAW_BUFFER 0x0002
74 #define R128_FALLBACK_READ_BUFFER 0x0004
75 #define R128_FALLBACK_STENCIL 0x0008
76 #define R128_FALLBACK_RENDER_MODE 0x0010
77 #define R128_FALLBACK_LOGICOP 0x0020
78 #define R128_FALLBACK_SEP_SPECULAR 0x0040
79 #define R128_FALLBACK_BLEND_EQ 0x0080
80 #define R128_FALLBACK_BLEND_FUNC 0x0100
81 #define R128_FALLBACK_PROJTEX 0x0200
82 #define R128_FALLBACK_DISABLE 0x0400
83
84
85 /* Use the templated vertex format:
86 */
87 #define TAG(x) r128##x
88 #include "tnl_dd/t_dd_vertex.h"
89 #undef TAG
90
91 /* Reasons why the GL_BLEND fallback mightn't work:
92 */
93 #define R128_BLEND_ENV_COLOR 0x1
94 #define R128_BLEND_MULTITEX 0x2
95
96 /* Subpixel offsets for window coordinates (triangles):
97 */
98 #define SUBPIXEL_X (0.0F)
99 #define SUBPIXEL_Y (0.125F)
100
101
102 typedef void (*r128_tri_func)( r128ContextPtr,
103 r128Vertex *,
104 r128Vertex *,
105 r128Vertex * );
106
107 typedef void (*r128_line_func)( r128ContextPtr,
108 r128Vertex *,
109 r128Vertex * );
110
111 typedef void (*r128_point_func)( r128ContextPtr,
112 r128Vertex * );
113
114
115 struct r128_context {
116 GLcontext *glCtx; /* Mesa context */
117
118 /* Driver and hardware state management
119 */
120 GLuint new_state;
121 GLuint dirty; /* Hardware state to be updated */
122 drm_r128_context_regs_t setup;
123
124 /* Vertex state */
125 GLuint vertex_size;
126 GLuint vertex_format;
127 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
128 GLuint vertex_attr_count;
129 char *verts; /* points to tnl->clipspace.vertex_buf */
130 GLuint num_verts;
131 int coloroffset, specoffset;
132 DECLARE_RENDERINPUTS(tnl_state_bitset); /* tnl->render_inputs for this _tnl_install_attrs */
133
134 GLuint NewGLState;
135 GLuint Fallback;
136 GLuint RenderIndex;
137 GLfloat hw_viewport[16];
138 GLfloat depth_scale;
139
140 uint32_t ClearColor; /* Color used to clear color buffer */
141 uint32_t ClearDepth; /* Value used to clear depth buffer */
142 uint32_t ClearStencil; /* Value used to clear stencil */
143
144 /* Map GL texture units onto hardware
145 */
146 GLint multitex;
147 GLint tmu_source[2];
148 GLuint tex_combine[2];
149 GLuint blend_flags;
150 GLuint env_color;
151
152 /* Texture object bookkeeping
153 */
154 unsigned nr_heaps;
155 driTexHeap * texture_heaps[ R128_NR_TEX_HEAPS ];
156 driTextureObject swapped;
157
158 r128TexObjPtr CurrentTexObj[2];
159
160 int texture_depth;
161
162 /* Fallback rasterization functions
163 */
164 r128_point_func draw_point;
165 r128_line_func draw_line;
166 r128_tri_func draw_tri;
167
168 /* Vertex buffers
169 */
170 drmBufPtr vert_buf;
171
172 GLuint hw_primitive;
173 GLenum render_primitive;
174
175 /* Page flipping
176 */
177 GLuint doPageFlip;
178
179 /* Cliprect and scissor information
180 */
181 GLuint numClipRects; /* Cliprects for the draw buffer */
182 drm_clip_rect_t *pClipRects;
183
184 GLuint scissor;
185 drm_clip_rect_t ScissorRect; /* Current software scissor */
186
187 /* Mirrors of some DRI state
188 */
189 __DRIcontext *driContext; /* DRI context */
190 __DRIscreen *driScreen; /* DRI screen */
191 __DRIdrawable *driDrawable; /* DRI drawable bound to this ctx */
192
193 unsigned int lastStamp; /* mirror driDrawable->lastStamp */
194
195 drm_context_t hHWContext;
196 drm_hw_lock_t *driHwLock;
197 int driFd;
198
199 r128ScreenPtr r128Screen; /* Screen private DRI data */
200 drm_r128_sarea_t *sarea; /* Private SAREA data */
201
202 /* Performance counters
203 */
204 GLuint boxes; /* Draw performance boxes */
205 GLuint hardwareWentIdle;
206 GLuint c_clears;
207 GLuint c_drawWaits;
208 GLuint c_textureSwaps;
209 GLuint c_textureBytes;
210 GLuint c_vertexBuffers;
211
212 /* Configuration cache
213 */
214 driOptionCache optionCache;
215 };
216
217 #define R128_CONTEXT(ctx) ((r128ContextPtr)(ctx->DriverCtx))
218
219 #define R128_IS_PLAIN( rmesa ) \
220 (rmesa->r128Screen->chipset == R128_CARD_TYPE_R128)
221 #define R128_IS_PRO( rmesa ) \
222 (rmesa->r128Screen->chipset == R128_CARD_TYPE_R128_PRO)
223 #define R128_IS_MOBILITY( rmesa ) \
224 (rmesa->r128Screen->chipset == R128_CARD_TYPE_R128_MOBILITY)
225
226
227 extern GLboolean r128CreateContext( const __GLcontextModes *glVisual,
228 __DRIcontext *driContextPriv,
229 void *sharedContextPrivate );
230
231 extern void r128DestroyContext( __DRIcontext * );
232
233 extern GLboolean r128MakeCurrent( __DRIcontext *driContextPriv,
234 __DRIdrawable *driDrawPriv,
235 __DRIdrawable *driReadPriv );
236
237 extern GLboolean r128UnbindContext( __DRIcontext *driContextPriv );
238
239 /* ================================================================
240 * Debugging:
241 */
242 #define DO_DEBUG 1
243 #define ENABLE_PERF_BOXES 0
244
245 #if DO_DEBUG
246 extern int R128_DEBUG;
247 #else
248 #define R128_DEBUG 0
249 #endif
250
251 #define DEBUG_ALWAYS_SYNC 0x01
252 #define DEBUG_VERBOSE_API 0x02
253 #define DEBUG_VERBOSE_MSG 0x04
254 #define DEBUG_VERBOSE_LRU 0x08
255 #define DEBUG_VERBOSE_DRI 0x10
256 #define DEBUG_VERBOSE_IOCTL 0x20
257 #define DEBUG_VERBOSE_2D 0x40
258 #define DEBUG_VERBOSE_FALL 0x80
259
260 #endif /* __R128_CONTEXT_H__ */