2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
31 * Keith Whitwell <keithw@vmware.com>
34 #include "main/glheader.h"
35 #include "main/imports.h"
36 #include "main/context.h"
37 #include "main/enums.h"
38 #include "main/image.h"
39 #include "main/teximage.h"
40 #include "main/texobj.h"
41 #include "main/samplerobj.h"
43 #include "radeon_mipmap_tree.h"
44 #include "r200_context.h"
45 #include "r200_ioctl.h"
53 * Set the texture wrap modes.
55 * \param t Texture object whose wrap modes are to be set
56 * \param swrap Wrap mode for the \a s texture coordinate
57 * \param twrap Wrap mode for the \a t texture coordinate
60 static void r200SetTexWrap( radeonTexObjPtr t
, GLenum swrap
, GLenum twrap
, GLenum rwrap
)
62 GLboolean is_clamp
= GL_FALSE
;
63 GLboolean is_clamp_to_border
= GL_FALSE
;
64 struct gl_texture_object
*tObj
= &t
->base
;
66 radeon_print(RADEON_TEXTURE
, RADEON_TRACE
,
67 "%s(tex %p) sw %s, tw %s, rw %s\n",
69 _mesa_enum_to_string(swrap
),
70 _mesa_enum_to_string(twrap
),
71 _mesa_enum_to_string(rwrap
));
73 t
->pp_txfilter
&= ~(R200_CLAMP_S_MASK
| R200_CLAMP_T_MASK
| R200_BORDER_MODE_D3D
);
77 t
->pp_txfilter
|= R200_CLAMP_S_WRAP
;
80 t
->pp_txfilter
|= R200_CLAMP_S_CLAMP_GL
;
83 case GL_CLAMP_TO_EDGE
:
84 t
->pp_txfilter
|= R200_CLAMP_S_CLAMP_LAST
;
86 case GL_CLAMP_TO_BORDER
:
87 t
->pp_txfilter
|= R200_CLAMP_S_CLAMP_GL
;
88 is_clamp_to_border
= GL_TRUE
;
90 case GL_MIRRORED_REPEAT
:
91 t
->pp_txfilter
|= R200_CLAMP_S_MIRROR
;
93 case GL_MIRROR_CLAMP_EXT
:
94 t
->pp_txfilter
|= R200_CLAMP_S_MIRROR_CLAMP_GL
;
97 case GL_MIRROR_CLAMP_TO_EDGE_EXT
:
98 t
->pp_txfilter
|= R200_CLAMP_S_MIRROR_CLAMP_LAST
;
100 case GL_MIRROR_CLAMP_TO_BORDER_EXT
:
101 t
->pp_txfilter
|= R200_CLAMP_S_MIRROR_CLAMP_GL
;
102 is_clamp_to_border
= GL_TRUE
;
105 _mesa_problem(NULL
, "bad S wrap mode in %s", __func__
);
108 if (tObj
->Target
!= GL_TEXTURE_1D
) {
111 t
->pp_txfilter
|= R200_CLAMP_T_WRAP
;
114 t
->pp_txfilter
|= R200_CLAMP_T_CLAMP_GL
;
117 case GL_CLAMP_TO_EDGE
:
118 t
->pp_txfilter
|= R200_CLAMP_T_CLAMP_LAST
;
120 case GL_CLAMP_TO_BORDER
:
121 t
->pp_txfilter
|= R200_CLAMP_T_CLAMP_GL
;
122 is_clamp_to_border
= GL_TRUE
;
124 case GL_MIRRORED_REPEAT
:
125 t
->pp_txfilter
|= R200_CLAMP_T_MIRROR
;
127 case GL_MIRROR_CLAMP_EXT
:
128 t
->pp_txfilter
|= R200_CLAMP_T_MIRROR_CLAMP_GL
;
131 case GL_MIRROR_CLAMP_TO_EDGE_EXT
:
132 t
->pp_txfilter
|= R200_CLAMP_T_MIRROR_CLAMP_LAST
;
134 case GL_MIRROR_CLAMP_TO_BORDER_EXT
:
135 t
->pp_txfilter
|= R200_CLAMP_T_MIRROR_CLAMP_GL
;
136 is_clamp_to_border
= GL_TRUE
;
139 _mesa_problem(NULL
, "bad T wrap mode in %s", __func__
);
143 t
->pp_txformat_x
&= ~R200_CLAMP_Q_MASK
;
147 t
->pp_txformat_x
|= R200_CLAMP_Q_WRAP
;
150 t
->pp_txformat_x
|= R200_CLAMP_Q_CLAMP_GL
;
153 case GL_CLAMP_TO_EDGE
:
154 t
->pp_txformat_x
|= R200_CLAMP_Q_CLAMP_LAST
;
156 case GL_CLAMP_TO_BORDER
:
157 t
->pp_txformat_x
|= R200_CLAMP_Q_CLAMP_GL
;
158 is_clamp_to_border
= GL_TRUE
;
160 case GL_MIRRORED_REPEAT
:
161 t
->pp_txformat_x
|= R200_CLAMP_Q_MIRROR
;
163 case GL_MIRROR_CLAMP_EXT
:
164 t
->pp_txformat_x
|= R200_CLAMP_Q_MIRROR_CLAMP_GL
;
167 case GL_MIRROR_CLAMP_TO_EDGE_EXT
:
168 t
->pp_txformat_x
|= R200_CLAMP_Q_MIRROR_CLAMP_LAST
;
170 case GL_MIRROR_CLAMP_TO_BORDER_EXT
:
171 t
->pp_txformat_x
|= R200_CLAMP_Q_MIRROR_CLAMP_GL
;
172 is_clamp_to_border
= GL_TRUE
;
175 _mesa_problem(NULL
, "bad R wrap mode in %s", __func__
);
178 if ( is_clamp_to_border
) {
179 t
->pp_txfilter
|= R200_BORDER_MODE_D3D
;
182 t
->border_fallback
= (is_clamp
&& is_clamp_to_border
);
185 static void r200SetTexMaxAnisotropy( radeonTexObjPtr t
, GLfloat max
)
187 t
->pp_txfilter
&= ~R200_MAX_ANISO_MASK
;
188 radeon_print(RADEON_TEXTURE
, RADEON_TRACE
,
189 "%s(tex %p) max %f.\n",
193 t
->pp_txfilter
|= R200_MAX_ANISO_1_TO_1
;
194 } else if ( max
<= 2.0 ) {
195 t
->pp_txfilter
|= R200_MAX_ANISO_2_TO_1
;
196 } else if ( max
<= 4.0 ) {
197 t
->pp_txfilter
|= R200_MAX_ANISO_4_TO_1
;
198 } else if ( max
<= 8.0 ) {
199 t
->pp_txfilter
|= R200_MAX_ANISO_8_TO_1
;
201 t
->pp_txfilter
|= R200_MAX_ANISO_16_TO_1
;
206 * Set the texture magnification and minification modes.
208 * \param t Texture whose filter modes are to be set
209 * \param minf Texture minification mode
210 * \param magf Texture magnification mode
213 static void r200SetTexFilter( radeonTexObjPtr t
, GLenum minf
, GLenum magf
)
215 GLuint anisotropy
= (t
->pp_txfilter
& R200_MAX_ANISO_MASK
);
217 /* Force revalidation to account for switches from/to mipmapping. */
218 t
->validated
= GL_FALSE
;
220 t
->pp_txfilter
&= ~(R200_MIN_FILTER_MASK
| R200_MAG_FILTER_MASK
);
221 t
->pp_txformat_x
&= ~R200_VOLUME_FILTER_MASK
;
223 radeon_print(RADEON_TEXTURE
, RADEON_TRACE
,
224 "%s(tex %p) minf %s, maxf %s, anisotropy %d.\n",
226 _mesa_enum_to_string(minf
),
227 _mesa_enum_to_string(magf
),
230 if ( anisotropy
== R200_MAX_ANISO_1_TO_1
) {
233 t
->pp_txfilter
|= R200_MIN_FILTER_NEAREST
;
236 t
->pp_txfilter
|= R200_MIN_FILTER_LINEAR
;
238 case GL_NEAREST_MIPMAP_NEAREST
:
239 t
->pp_txfilter
|= R200_MIN_FILTER_NEAREST_MIP_NEAREST
;
241 case GL_NEAREST_MIPMAP_LINEAR
:
242 t
->pp_txfilter
|= R200_MIN_FILTER_LINEAR_MIP_NEAREST
;
244 case GL_LINEAR_MIPMAP_NEAREST
:
245 t
->pp_txfilter
|= R200_MIN_FILTER_NEAREST_MIP_LINEAR
;
247 case GL_LINEAR_MIPMAP_LINEAR
:
248 t
->pp_txfilter
|= R200_MIN_FILTER_LINEAR_MIP_LINEAR
;
254 t
->pp_txfilter
|= R200_MIN_FILTER_ANISO_NEAREST
;
257 t
->pp_txfilter
|= R200_MIN_FILTER_ANISO_LINEAR
;
259 case GL_NEAREST_MIPMAP_NEAREST
:
260 case GL_LINEAR_MIPMAP_NEAREST
:
261 t
->pp_txfilter
|= R200_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST
;
263 case GL_NEAREST_MIPMAP_LINEAR
:
264 case GL_LINEAR_MIPMAP_LINEAR
:
265 t
->pp_txfilter
|= R200_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR
;
270 /* Note we don't have 3D mipmaps so only use the mag filter setting
271 * to set the 3D texture filter mode.
275 t
->pp_txfilter
|= R200_MAG_FILTER_NEAREST
;
276 t
->pp_txformat_x
|= R200_VOLUME_FILTER_NEAREST
;
279 t
->pp_txfilter
|= R200_MAG_FILTER_LINEAR
;
280 t
->pp_txformat_x
|= R200_VOLUME_FILTER_LINEAR
;
285 static void r200SetTexBorderColor( radeonTexObjPtr t
, const GLfloat color
[4] )
288 CLAMPED_FLOAT_TO_UBYTE(c
[0], color
[0]);
289 CLAMPED_FLOAT_TO_UBYTE(c
[1], color
[1]);
290 CLAMPED_FLOAT_TO_UBYTE(c
[2], color
[2]);
291 CLAMPED_FLOAT_TO_UBYTE(c
[3], color
[3]);
292 t
->pp_border_color
= radeonPackColor( 4, c
[0], c
[1], c
[2], c
[3] );
295 static void r200TexEnv( struct gl_context
*ctx
, GLenum target
,
296 GLenum pname
, const GLfloat
*param
)
298 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
299 GLuint unit
= ctx
->Texture
.CurrentUnit
;
300 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
302 radeon_print(RADEON_TEXTURE
| RADEON_STATE
, RADEON_VERBOSE
, "%s( %s )\n",
303 __func__
, _mesa_enum_to_string( pname
) );
305 /* This is incorrect: Need to maintain this data for each of
306 * GL_TEXTURE_{123}D, GL_TEXTURE_RECTANGLE_NV, etc, and switch
307 * between them according to _Current->Target.
310 case GL_TEXTURE_ENV_COLOR
: {
313 _mesa_unclamped_float_rgba_to_ubyte(c
, texUnit
->EnvColor
);
314 envColor
= radeonPackColor( 4, c
[0], c
[1], c
[2], c
[3] );
315 if ( rmesa
->hw
.tf
.cmd
[TF_TFACTOR_0
+ unit
] != envColor
) {
316 R200_STATECHANGE( rmesa
, tf
);
317 rmesa
->hw
.tf
.cmd
[TF_TFACTOR_0
+ unit
] = envColor
;
322 case GL_TEXTURE_LOD_BIAS_EXT
: {
325 const int fixed_one
= R200_LOD_BIAS_FIXED_ONE
;
327 /* The R200's LOD bias is a signed 2's complement value with a
328 * range of -16.0 <= bias < 16.0.
330 * NOTE: Add a small bias to the bias for conform mipsel.c test.
333 min
= driQueryOptionb (&rmesa
->radeon
.optionCache
, "no_neg_lod_bias") ?
335 bias
= CLAMP( bias
, min
, 16.0 );
336 b
= ((int)(bias
* fixed_one
)
337 + R200_LOD_BIAS_CORRECTION
) & R200_LOD_BIAS_MASK
;
339 if ( (rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXFORMAT_X
] & R200_LOD_BIAS_MASK
) != b
) {
340 R200_STATECHANGE( rmesa
, tex
[unit
] );
341 rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXFORMAT_X
] &= ~R200_LOD_BIAS_MASK
;
342 rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXFORMAT_X
] |= b
;
346 case GL_COORD_REPLACE_ARB
:
347 if (ctx
->Point
.PointSprite
) {
348 R200_STATECHANGE( rmesa
, spr
);
349 if ((GLenum
)param
[0]) {
350 rmesa
->hw
.spr
.cmd
[SPR_POINT_SPRITE_CNTL
] |= R200_PS_GEN_TEX_0
<< unit
;
352 rmesa
->hw
.spr
.cmd
[SPR_POINT_SPRITE_CNTL
] &= ~(R200_PS_GEN_TEX_0
<< unit
);
361 void r200TexUpdateParameters(struct gl_context
*ctx
, GLuint unit
)
363 struct gl_sampler_object
*samp
= _mesa_get_samplerobj(ctx
, unit
);
364 radeonTexObj
* t
= radeon_tex_obj(ctx
->Texture
.Unit
[unit
]._Current
);
366 r200SetTexMaxAnisotropy(t
, samp
->MaxAnisotropy
);
367 r200SetTexFilter(t
, samp
->MinFilter
, samp
->MagFilter
);
368 r200SetTexWrap(t
, samp
->WrapS
, samp
->WrapT
, samp
->WrapR
);
369 r200SetTexBorderColor(t
, samp
->BorderColor
.f
);
373 * Changes variables and flags for a state update, which will happen at the
374 * next UpdateTextureState
376 static void r200TexParameter(struct gl_context
*ctx
,
377 struct gl_texture_object
*texObj
,
380 radeonTexObj
* t
= radeon_tex_obj(texObj
);
382 radeon_print(RADEON_TEXTURE
| RADEON_STATE
, RADEON_VERBOSE
,
383 "%s(%p, tex %p) pname %s\n",
384 __func__
, ctx
, texObj
,
385 _mesa_enum_to_string( pname
) );
388 case GL_TEXTURE_MIN_FILTER
:
389 case GL_TEXTURE_MAG_FILTER
:
390 case GL_TEXTURE_MAX_ANISOTROPY_EXT
:
391 case GL_TEXTURE_WRAP_S
:
392 case GL_TEXTURE_WRAP_T
:
393 case GL_TEXTURE_WRAP_R
:
394 case GL_TEXTURE_BORDER_COLOR
:
395 case GL_TEXTURE_BASE_LEVEL
:
396 case GL_TEXTURE_MAX_LEVEL
:
397 case GL_TEXTURE_MIN_LOD
:
398 case GL_TEXTURE_MAX_LOD
:
399 t
->validated
= GL_FALSE
;
408 static void r200DeleteTexture(struct gl_context
* ctx
, struct gl_texture_object
*texObj
)
410 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
411 radeonTexObj
* t
= radeon_tex_obj(texObj
);
413 radeon_print(RADEON_TEXTURE
| RADEON_STATE
, RADEON_NORMAL
,
414 "%s( %p (target = %s) )\n", __func__
,
416 _mesa_enum_to_string(texObj
->Target
));
420 radeon_firevertices(&rmesa
->radeon
);
421 for ( i
= 0 ; i
< rmesa
->radeon
.glCtx
.Const
.MaxTextureUnits
; i
++ ) {
422 if ( t
== rmesa
->state
.texture
.unit
[i
].texobj
) {
423 rmesa
->state
.texture
.unit
[i
].texobj
= NULL
;
424 rmesa
->hw
.tex
[i
].dirty
= GL_FALSE
;
425 rmesa
->hw
.cube
[i
].dirty
= GL_FALSE
;
430 radeon_miptree_unreference(&t
->mt
);
432 _mesa_delete_texture_object(ctx
, texObj
);
436 * - Same GEN_MODE for all active bits
437 * - Same EyePlane/ObjPlane for all active bits when using Eye/Obj
438 * - STRQ presumably all supported (matrix means incoming R values
439 * can end up in STQ, this has implications for vertex support,
440 * presumably ok if maos is used, though?)
442 * Basically impossible to do this on the fly - just collect some
443 * basic info & do the checks from ValidateState().
445 static void r200TexGen( struct gl_context
*ctx
,
448 const GLfloat
*params
)
450 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
451 GLuint unit
= ctx
->Texture
.CurrentUnit
;
452 rmesa
->recheck_texgen
[unit
] = GL_TRUE
;
457 * Allocate a new texture object.
458 * Called via ctx->Driver.NewTextureObject.
459 * Note: this function will be called during context creation to
460 * allocate the default texture objects.
461 * Fixup MaxAnisotropy according to user preference.
463 static struct gl_texture_object
*r200NewTextureObject(struct gl_context
* ctx
,
467 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
468 radeonTexObj
* t
= CALLOC_STRUCT(radeon_tex_obj
);
471 radeon_print(RADEON_STATE
| RADEON_TEXTURE
, RADEON_NORMAL
,
472 "%s(%p) target %s, new texture %p.\n",
474 _mesa_enum_to_string(target
), t
);
476 _mesa_initialize_texture_object(ctx
, &t
->base
, name
, target
);
477 t
->base
.Sampler
.MaxAnisotropy
= rmesa
->radeon
.initialMaxAnisotropy
;
479 /* Initialize hardware state */
480 r200SetTexWrap( t
, t
->base
.Sampler
.WrapS
, t
->base
.Sampler
.WrapT
, t
->base
.Sampler
.WrapR
);
481 r200SetTexMaxAnisotropy( t
, t
->base
.Sampler
.MaxAnisotropy
);
482 r200SetTexFilter(t
, t
->base
.Sampler
.MinFilter
, t
->base
.Sampler
.MagFilter
);
483 r200SetTexBorderColor(t
, t
->base
.Sampler
.BorderColor
.f
);
488 static struct gl_sampler_object
*
489 r200NewSamplerObject(struct gl_context
*ctx
, GLuint name
)
491 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
492 struct gl_sampler_object
*samp
= _mesa_new_sampler_object(ctx
, name
);
494 samp
->MaxAnisotropy
= rmesa
->radeon
.initialMaxAnisotropy
;
500 void r200InitTextureFuncs( radeonContextPtr radeon
, struct dd_function_table
*functions
)
502 /* Note: we only plug in the functions we implement in the driver
503 * since _mesa_init_driver_functions() was already called.
506 radeon_init_common_texture_funcs(radeon
, functions
);
508 functions
->NewTextureObject
= r200NewTextureObject
;
509 // functions->BindTexture = r200BindTexture;
510 functions
->DeleteTexture
= r200DeleteTexture
;
512 functions
->TexEnv
= r200TexEnv
;
513 functions
->TexParameter
= r200TexParameter
;
514 functions
->TexGen
= r200TexGen
;
515 functions
->NewSamplerObject
= r200NewSamplerObject
;