Merge branch 'gallium-polygon-stipple'
[mesa.git] / src / mesa / drivers / dri / r300 / r300_tex.c
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 */
28
29 /**
30 * \file
31 *
32 * \author Keith Whitwell <keith@tungstengraphics.com>
33 */
34
35 #include "main/glheader.h"
36 #include "main/imports.h"
37 #include "main/colormac.h"
38 #include "main/context.h"
39 #include "main/enums.h"
40 #include "main/image.h"
41 #include "main/mfeatures.h"
42 #include "main/mipmap.h"
43 #include "main/simple_list.h"
44 #include "main/texstore.h"
45 #include "main/texobj.h"
46
47 #include "texmem.h"
48
49 #include "r300_context.h"
50 #include "radeon_mipmap_tree.h"
51 #include "r300_tex.h"
52
53
54 static unsigned int translate_wrap_mode(GLenum wrapmode)
55 {
56 switch(wrapmode) {
57 case GL_REPEAT: return R300_TX_REPEAT;
58 case GL_CLAMP: return R300_TX_CLAMP;
59 case GL_CLAMP_TO_EDGE: return R300_TX_CLAMP_TO_EDGE;
60 case GL_CLAMP_TO_BORDER: return R300_TX_CLAMP_TO_BORDER;
61 case GL_MIRRORED_REPEAT: return R300_TX_REPEAT | R300_TX_MIRRORED;
62 case GL_MIRROR_CLAMP_EXT: return R300_TX_CLAMP | R300_TX_MIRRORED;
63 case GL_MIRROR_CLAMP_TO_EDGE_EXT: return R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED;
64 case GL_MIRROR_CLAMP_TO_BORDER_EXT: return R300_TX_CLAMP_TO_BORDER | R300_TX_MIRRORED;
65 default:
66 _mesa_problem(NULL, "bad wrap mode in %s", __FUNCTION__);
67 return 0;
68 }
69 }
70
71
72 /**
73 * Update the cached hardware registers based on the current texture wrap modes.
74 *
75 * \param t Texture object whose wrap modes are to be set
76 */
77 static void r300UpdateTexWrap(radeonTexObjPtr t)
78 {
79 struct gl_texture_object *tObj = &t->base;
80
81 t->pp_txfilter &=
82 ~(R300_TX_WRAP_S_MASK | R300_TX_WRAP_T_MASK | R300_TX_WRAP_R_MASK);
83
84 t->pp_txfilter |= translate_wrap_mode(tObj->Sampler.WrapS) << R300_TX_WRAP_S_SHIFT;
85
86 if (tObj->Target != GL_TEXTURE_1D) {
87 t->pp_txfilter |= translate_wrap_mode(tObj->Sampler.WrapT) << R300_TX_WRAP_T_SHIFT;
88
89 if (tObj->Target == GL_TEXTURE_3D)
90 t->pp_txfilter |= translate_wrap_mode(tObj->Sampler.WrapR) << R300_TX_WRAP_R_SHIFT;
91 }
92 }
93
94 static GLuint aniso_filter(GLfloat anisotropy)
95 {
96 if (anisotropy >= 16.0) {
97 return R300_TX_MAX_ANISO_16_TO_1;
98 } else if (anisotropy >= 8.0) {
99 return R300_TX_MAX_ANISO_8_TO_1;
100 } else if (anisotropy >= 4.0) {
101 return R300_TX_MAX_ANISO_4_TO_1;
102 } else if (anisotropy >= 2.0) {
103 return R300_TX_MAX_ANISO_2_TO_1;
104 } else {
105 return R300_TX_MAX_ANISO_1_TO_1;
106 }
107 }
108
109 /**
110 * Set the texture magnification and minification modes.
111 *
112 * \param t Texture whose filter modes are to be set
113 * \param minf Texture minification mode
114 * \param magf Texture magnification mode
115 * \param anisotropy Maximum anisotropy level
116 */
117 static void r300SetTexFilter(radeonTexObjPtr t, GLenum minf, GLenum magf, GLfloat anisotropy)
118 {
119 /* Force revalidation to account for switches from/to mipmapping. */
120 t->validated = GL_FALSE;
121
122 t->pp_txfilter &= ~(R300_TX_MIN_FILTER_MASK | R300_TX_MIN_FILTER_MIP_MASK | R300_TX_MAG_FILTER_MASK | R300_TX_MAX_ANISO_MASK);
123 t->pp_txfilter_1 &= ~R300_EDGE_ANISO_EDGE_ONLY;
124
125 /* Note that EXT_texture_filter_anisotropic is extremely vague about
126 * how anisotropic filtering interacts with the "normal" filter modes.
127 * When anisotropic filtering is enabled, we override min and mag
128 * filter settings completely. This includes driconf's settings.
129 */
130 if (anisotropy >= 2.0 && (minf != GL_NEAREST) && (magf != GL_NEAREST)) {
131 t->pp_txfilter |= R300_TX_MAG_FILTER_ANISO
132 | R300_TX_MIN_FILTER_ANISO
133 | R300_TX_MIN_FILTER_MIP_LINEAR
134 | aniso_filter(anisotropy);
135 if (RADEON_DEBUG & RADEON_TEXTURE)
136 fprintf(stderr, "Using maximum anisotropy of %f\n", anisotropy);
137 return;
138 }
139
140 switch (minf) {
141 case GL_NEAREST:
142 t->pp_txfilter |= R300_TX_MIN_FILTER_NEAREST;
143 break;
144 case GL_LINEAR:
145 t->pp_txfilter |= R300_TX_MIN_FILTER_LINEAR;
146 break;
147 case GL_NEAREST_MIPMAP_NEAREST:
148 t->pp_txfilter |= R300_TX_MIN_FILTER_NEAREST|R300_TX_MIN_FILTER_MIP_NEAREST;
149 break;
150 case GL_NEAREST_MIPMAP_LINEAR:
151 t->pp_txfilter |= R300_TX_MIN_FILTER_NEAREST|R300_TX_MIN_FILTER_MIP_LINEAR;
152 break;
153 case GL_LINEAR_MIPMAP_NEAREST:
154 t->pp_txfilter |= R300_TX_MIN_FILTER_LINEAR|R300_TX_MIN_FILTER_MIP_NEAREST;
155 break;
156 case GL_LINEAR_MIPMAP_LINEAR:
157 t->pp_txfilter |= R300_TX_MIN_FILTER_LINEAR|R300_TX_MIN_FILTER_MIP_LINEAR;
158 break;
159 }
160
161 /* Note we don't have 3D mipmaps so only use the mag filter setting
162 * to set the 3D texture filter mode.
163 */
164 switch (magf) {
165 case GL_NEAREST:
166 t->pp_txfilter |= R300_TX_MAG_FILTER_NEAREST;
167 break;
168 case GL_LINEAR:
169 t->pp_txfilter |= R300_TX_MAG_FILTER_LINEAR;
170 break;
171 }
172 }
173
174 static void r300SetTexBorderColor(radeonTexObjPtr t, const GLfloat color[4])
175 {
176 GLubyte c[4];
177 CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
178 CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
179 CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
180 CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
181 t->pp_border_color = PACK_COLOR_8888(c[3], c[0], c[1], c[2]);
182 }
183
184 /**
185 * Changes variables and flags for a state update, which will happen at the
186 * next UpdateTextureState
187 */
188
189 static void r300TexParameter(struct gl_context * ctx, GLenum target,
190 struct gl_texture_object *texObj,
191 GLenum pname, const GLfloat * params)
192 {
193 radeonTexObj* t = radeon_tex_obj(texObj);
194 GLenum texBaseFormat;
195
196 if (RADEON_DEBUG & (RADEON_STATE | RADEON_TEXTURE)) {
197 fprintf(stderr, "%s( %s )\n", __FUNCTION__,
198 _mesa_lookup_enum_by_nr(pname));
199 }
200
201 switch (pname) {
202 case GL_TEXTURE_MIN_FILTER:
203 case GL_TEXTURE_MAG_FILTER:
204 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
205 r300SetTexFilter(t, texObj->Sampler.MinFilter, texObj->Sampler.MagFilter, texObj->Sampler.MaxAnisotropy);
206 break;
207
208 case GL_TEXTURE_WRAP_S:
209 case GL_TEXTURE_WRAP_T:
210 case GL_TEXTURE_WRAP_R:
211 r300UpdateTexWrap(t);
212 break;
213
214 case GL_TEXTURE_BORDER_COLOR:
215 r300SetTexBorderColor(t, texObj->Sampler.BorderColor.f);
216 break;
217
218 case GL_TEXTURE_BASE_LEVEL:
219 case GL_TEXTURE_MAX_LEVEL:
220 case GL_TEXTURE_MIN_LOD:
221 case GL_TEXTURE_MAX_LOD:
222 t->validated = GL_FALSE;
223 break;
224
225 case GL_DEPTH_TEXTURE_MODE:
226 if (!texObj->Image[0][texObj->BaseLevel])
227 return;
228 texBaseFormat = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
229
230 if (texBaseFormat == GL_DEPTH_COMPONENT ||
231 texBaseFormat == GL_DEPTH_STENCIL) {
232 r300SetDepthTexMode(texObj);
233 break;
234 } else {
235 /* If the texture isn't a depth texture, changing this
236 * state won't cause any changes to the hardware.
237 * Don't force a flush of texture state.
238 */
239 return;
240 }
241
242 default:
243 return;
244 }
245 }
246
247 static void r300DeleteTexture(struct gl_context * ctx, struct gl_texture_object *texObj)
248 {
249 r300ContextPtr rmesa = R300_CONTEXT(ctx);
250 radeonTexObj* t = radeon_tex_obj(texObj);
251
252 if (RADEON_DEBUG & (RADEON_STATE | RADEON_TEXTURE)) {
253 fprintf(stderr, "%s( %p (target = %s) )\n", __FUNCTION__,
254 (void *)texObj,
255 _mesa_lookup_enum_by_nr(texObj->Target));
256 }
257
258 if (rmesa) {
259 int i;
260 struct radeon_bo *bo;
261 bo = !t->mt ? t->bo : t->mt->bo;
262 if (bo && radeon_bo_is_referenced_by_cs(bo, rmesa->radeon.cmdbuf.cs)) {
263 radeon_firevertices(&rmesa->radeon);
264 }
265
266 for(i = 0; i < R300_MAX_TEXTURE_UNITS; ++i)
267 if (rmesa->hw.textures[i] == t)
268 rmesa->hw.textures[i] = 0;
269 }
270
271 if (t->bo) {
272 radeon_bo_unref(t->bo);
273 t->bo = NULL;
274 }
275
276 radeon_miptree_unreference(&t->mt);
277
278 _mesa_delete_texture_object(ctx, texObj);
279 }
280
281 /**
282 * Allocate a new texture object.
283 * Called via ctx->Driver.NewTextureObject.
284 * Note: this function will be called during context creation to
285 * allocate the default texture objects.
286 * Fixup MaxAnisotropy according to user preference.
287 */
288 static struct gl_texture_object *r300NewTextureObject(struct gl_context * ctx,
289 GLuint name,
290 GLenum target)
291 {
292 r300ContextPtr rmesa = R300_CONTEXT(ctx);
293 radeonTexObj* t = CALLOC_STRUCT(radeon_tex_obj);
294
295
296 if (RADEON_DEBUG & (RADEON_STATE | RADEON_TEXTURE)) {
297 fprintf(stderr, "%s( %p (target = %s) )\n", __FUNCTION__,
298 t, _mesa_lookup_enum_by_nr(target));
299 }
300
301 _mesa_initialize_texture_object(&t->base, name, target);
302 t->base.Sampler.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
303
304 /* Initialize hardware state */
305 r300UpdateTexWrap(t);
306 r300SetTexFilter(t, t->base.Sampler.MinFilter,
307 t->base.Sampler.MagFilter,
308 t->base.Sampler.MaxAnisotropy);
309 r300SetTexBorderColor(t, t->base.Sampler.BorderColor.f);
310
311 return &t->base;
312 }
313
314 unsigned r300IsFormatRenderable(gl_format mesa_format)
315 {
316 switch (mesa_format)
317 {
318 case MESA_FORMAT_RGB565:
319 case MESA_FORMAT_RGBA5551:
320 case MESA_FORMAT_RGBA8888:
321 case MESA_FORMAT_RGB565_REV:
322 case MESA_FORMAT_RGBA8888_REV:
323 case MESA_FORMAT_ARGB4444:
324 case MESA_FORMAT_ARGB1555:
325 case MESA_FORMAT_XRGB8888:
326 case MESA_FORMAT_ARGB8888:
327 case MESA_FORMAT_ARGB4444_REV:
328 case MESA_FORMAT_ARGB1555_REV:
329 case MESA_FORMAT_XRGB8888_REV:
330 case MESA_FORMAT_ARGB8888_REV:
331 case MESA_FORMAT_SRGBA8:
332 case MESA_FORMAT_SARGB8:
333 case MESA_FORMAT_SL8:
334 case MESA_FORMAT_A8:
335 case MESA_FORMAT_L8:
336 case MESA_FORMAT_I8:
337 case MESA_FORMAT_Z16:
338 return 1;
339 default:
340 return 0;
341 }
342 }
343
344 unsigned r500IsFormatRenderable(gl_format mesa_format)
345 {
346 if (mesa_format == MESA_FORMAT_S8_Z24) {
347 return 1;
348 } else {
349 return r300IsFormatRenderable(mesa_format);
350 }
351 }
352
353 void r300InitTextureFuncs(radeonContextPtr radeon, struct dd_function_table *functions)
354 {
355 /* Note: we only plug in the functions we implement in the driver
356 * since _mesa_init_driver_functions() was already called.
357 */
358 functions->NewTextureImage = radeonNewTextureImage;
359 functions->FreeTexImageData = radeonFreeTexImageData;
360 functions->MapTexture = radeonMapTexture;
361 functions->UnmapTexture = radeonUnmapTexture;
362
363 functions->ChooseTextureFormat = radeonChooseTextureFormat_mesa;
364 functions->TexImage1D = radeonTexImage1D;
365 functions->TexImage2D = radeonTexImage2D;
366 functions->TexImage3D = radeonTexImage3D;
367 functions->TexSubImage1D = radeonTexSubImage1D;
368 functions->TexSubImage2D = radeonTexSubImage2D;
369 functions->TexSubImage3D = radeonTexSubImage3D;
370 functions->GetTexImage = radeonGetTexImage;
371 functions->GetCompressedTexImage = radeonGetCompressedTexImage;
372 functions->NewTextureObject = r300NewTextureObject;
373 functions->DeleteTexture = r300DeleteTexture;
374 functions->IsTextureResident = driIsTextureResident;
375
376 functions->TexParameter = r300TexParameter;
377
378 functions->CompressedTexImage2D = radeonCompressedTexImage2D;
379 functions->CompressedTexSubImage2D = radeonCompressedTexSubImage2D;
380
381 if (radeon->radeonScreen->kernel_mm) {
382 functions->CopyTexSubImage2D = radeonCopyTexSubImage2D;
383 }
384
385 functions->GenerateMipmap = radeonGenerateMipmap;
386
387 #if FEATURE_OES_EGL_image
388 functions->EGLImageTargetTexture2D = radeon_image_target_texture_2d;
389 #endif
390
391 driInitTextureFormats();
392 }