vmwgfx/dri: Fix SCons build.
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_mipmap_tree.c
1 /*
2 * Copyright (C) 2009 Maciej Cencora.
3 * Copyright (C) 2008 Nicolai Haehnle.
4 *
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining
8 * a copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sublicense, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial
17 * portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 */
28
29 #include "radeon_mipmap_tree.h"
30
31 #include <errno.h>
32 #include <unistd.h>
33
34 #include "main/simple_list.h"
35 #include "main/teximage.h"
36 #include "main/texobj.h"
37 #include "main/enums.h"
38 #include "radeon_texture.h"
39
40 static unsigned get_aligned_compressed_row_stride(
41 gl_format format,
42 unsigned width,
43 unsigned minStride)
44 {
45 const unsigned blockBytes = _mesa_get_format_bytes(format);
46 unsigned blockWidth, blockHeight;
47 unsigned stride;
48
49 _mesa_get_format_block_size(format, &blockWidth, &blockHeight);
50
51 /* Count number of blocks required to store the given width.
52 * And then multiple it with bytes required to store a block.
53 */
54 stride = (width + blockWidth - 1) / blockWidth * blockBytes;
55
56 /* Round the given minimum stride to the next full blocksize.
57 * (minStride + blockBytes - 1) / blockBytes * blockBytes
58 */
59 if ( stride < minStride )
60 stride = (minStride + blockBytes - 1) / blockBytes * blockBytes;
61
62 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
63 "%s width %u, minStride %u, block(bytes %u, width %u):"
64 "stride %u\n",
65 __func__, width, minStride,
66 blockBytes, blockWidth,
67 stride);
68
69 return stride;
70 }
71
72 static unsigned get_compressed_image_size(
73 gl_format format,
74 unsigned rowStride,
75 unsigned height)
76 {
77 unsigned blockWidth, blockHeight;
78
79 _mesa_get_format_block_size(format, &blockWidth, &blockHeight);
80
81 return rowStride * ((height + blockHeight - 1) / blockHeight);
82 }
83
84 /**
85 * Compute sizes and fill in offset and blit information for the given
86 * image (determined by \p face and \p level).
87 *
88 * \param curOffset points to the offset at which the image is to be stored
89 * and is updated by this function according to the size of the image.
90 */
91 static void compute_tex_image_offset(radeonContextPtr rmesa, radeon_mipmap_tree *mt,
92 GLuint face, GLuint level, GLuint* curOffset)
93 {
94 radeon_mipmap_level *lvl = &mt->levels[level];
95 uint32_t row_align;
96 GLuint height;
97
98 height = _mesa_next_pow_two_32(lvl->height);
99
100 /* Find image size in bytes */
101 if (_mesa_is_format_compressed(mt->mesaFormat)) {
102 lvl->rowstride = get_aligned_compressed_row_stride(mt->mesaFormat, lvl->width, rmesa->texture_compressed_row_align);
103 lvl->size = get_compressed_image_size(mt->mesaFormat, lvl->rowstride, height);
104 } else if (mt->target == GL_TEXTURE_RECTANGLE_NV) {
105 row_align = rmesa->texture_rect_row_align - 1;
106 lvl->rowstride = (_mesa_format_row_stride(mt->mesaFormat, lvl->width) + row_align) & ~row_align;
107 lvl->size = lvl->rowstride * height;
108 } else if (mt->tilebits & RADEON_TXO_MICRO_TILE) {
109 /* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned,
110 * though the actual offset may be different (if texture is less than
111 * 32 bytes width) to the untiled case */
112 lvl->rowstride = (_mesa_format_row_stride(mt->mesaFormat, lvl->width) * 2 + 31) & ~31;
113 lvl->size = lvl->rowstride * ((height + 1) / 2) * lvl->depth;
114 } else {
115 row_align = rmesa->texture_row_align - 1;
116 lvl->rowstride = (_mesa_format_row_stride(mt->mesaFormat, lvl->width) + row_align) & ~row_align;
117 lvl->size = lvl->rowstride * height * lvl->depth;
118 }
119 assert(lvl->size > 0);
120
121 /* All images are aligned to a 32-byte offset */
122 *curOffset = (*curOffset + 0x1f) & ~0x1f;
123 lvl->faces[face].offset = *curOffset;
124 *curOffset += lvl->size;
125
126 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
127 "%s(%p) level %d, face %d: rs:%d %dx%d at %d\n",
128 __func__, rmesa,
129 level, face,
130 lvl->rowstride, lvl->width, height, lvl->faces[face].offset);
131 }
132
133 static GLuint minify(GLuint size, GLuint levels)
134 {
135 size = size >> levels;
136 if (size < 1)
137 size = 1;
138 return size;
139 }
140
141
142 static void calculate_miptree_layout_r100(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
143 {
144 GLuint curOffset, i, face, level;
145
146 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
147
148 curOffset = 0;
149 for(face = 0; face < mt->faces; face++) {
150
151 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
152 mt->levels[level].valid = 1;
153 mt->levels[level].width = minify(mt->width0, i);
154 mt->levels[level].height = minify(mt->height0, i);
155 mt->levels[level].depth = minify(mt->depth0, i);
156 compute_tex_image_offset(rmesa, mt, face, level, &curOffset);
157 }
158 }
159
160 /* Note the required size in memory */
161 mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
162
163 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
164 "%s(%p, %p) total size %d\n",
165 __func__, rmesa, mt, mt->totalsize);
166 }
167
168 static void calculate_miptree_layout_r300(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
169 {
170 GLuint curOffset, i, level;
171
172 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
173
174 curOffset = 0;
175 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
176 GLuint face;
177
178 mt->levels[level].valid = 1;
179 mt->levels[level].width = minify(mt->width0, i);
180 mt->levels[level].height = minify(mt->height0, i);
181 mt->levels[level].depth = minify(mt->depth0, i);
182
183 for(face = 0; face < mt->faces; face++)
184 compute_tex_image_offset(rmesa, mt, face, level, &curOffset);
185 /* r600 cube levels seems to be aligned to 8 faces but
186 * we have separate register for 1'st level offset so add
187 * 2 image alignment after 1'st mip level */
188 if(rmesa->radeonScreen->chip_family >= CHIP_FAMILY_R600 &&
189 mt->target == GL_TEXTURE_CUBE_MAP && level >= 1)
190 curOffset += 2 * mt->levels[level].size;
191 }
192
193 /* Note the required size in memory */
194 mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
195
196 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
197 "%s(%p, %p) total size %d\n",
198 __func__, rmesa, mt, mt->totalsize);
199 }
200
201 /**
202 * Create a new mipmap tree, calculate its layout and allocate memory.
203 */
204 static radeon_mipmap_tree* radeon_miptree_create(radeonContextPtr rmesa,
205 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
206 GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits)
207 {
208 radeon_mipmap_tree *mt = CALLOC_STRUCT(_radeon_mipmap_tree);
209
210 radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
211 "%s(%p) new tree is %p.\n",
212 __func__, rmesa, mt);
213
214 mt->mesaFormat = mesaFormat;
215 mt->refcount = 1;
216 mt->target = target;
217 mt->faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
218 mt->baseLevel = baseLevel;
219 mt->numLevels = numLevels;
220 mt->width0 = width0;
221 mt->height0 = height0;
222 mt->depth0 = depth0;
223 mt->tilebits = tilebits;
224
225 if (rmesa->radeonScreen->chip_family >= CHIP_FAMILY_R300)
226 calculate_miptree_layout_r300(rmesa, mt);
227 else
228 calculate_miptree_layout_r100(rmesa, mt);
229
230 mt->bo = radeon_bo_open(rmesa->radeonScreen->bom,
231 0, mt->totalsize, 1024,
232 RADEON_GEM_DOMAIN_VRAM,
233 0);
234
235 return mt;
236 }
237
238 void radeon_miptree_reference(radeon_mipmap_tree *mt, radeon_mipmap_tree **ptr)
239 {
240 assert(!*ptr);
241
242 mt->refcount++;
243 assert(mt->refcount > 0);
244
245 *ptr = mt;
246 }
247
248 void radeon_miptree_unreference(radeon_mipmap_tree **ptr)
249 {
250 radeon_mipmap_tree *mt = *ptr;
251 if (!mt)
252 return;
253
254 assert(mt->refcount > 0);
255
256 mt->refcount--;
257 if (!mt->refcount) {
258 radeon_bo_unref(mt->bo);
259 free(mt);
260 }
261
262 *ptr = 0;
263 }
264
265 /**
266 * Calculate min and max LOD for the given texture object.
267 * @param[in] tObj texture object whose LOD values to calculate
268 * @param[out] pminLod minimal LOD
269 * @param[out] pmaxLod maximal LOD
270 */
271 static void calculate_min_max_lod(struct gl_texture_object *tObj,
272 unsigned *pminLod, unsigned *pmaxLod)
273 {
274 int minLod, maxLod;
275 /* Yes, this looks overly complicated, but it's all needed.
276 */
277 switch (tObj->Target) {
278 case GL_TEXTURE_1D:
279 case GL_TEXTURE_2D:
280 case GL_TEXTURE_3D:
281 case GL_TEXTURE_CUBE_MAP:
282 if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
283 /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
284 */
285 minLod = maxLod = tObj->BaseLevel;
286 } else {
287 minLod = tObj->BaseLevel + (GLint)(tObj->MinLod);
288 minLod = MAX2(minLod, tObj->BaseLevel);
289 minLod = MIN2(minLod, tObj->MaxLevel);
290 maxLod = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5);
291 maxLod = MIN2(maxLod, tObj->MaxLevel);
292 maxLod = MIN2(maxLod, tObj->Image[0][minLod]->MaxLog2 + minLod);
293 maxLod = MAX2(maxLod, minLod); /* need at least one level */
294 }
295 break;
296 case GL_TEXTURE_RECTANGLE_NV:
297 case GL_TEXTURE_4D_SGIS:
298 minLod = maxLod = 0;
299 break;
300 default:
301 return;
302 }
303
304 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
305 "%s(%p) target %s, min %d, max %d.\n",
306 __func__, tObj,
307 _mesa_lookup_enum_by_nr(tObj->Target),
308 minLod, maxLod);
309
310 /* save these values */
311 *pminLod = minLod;
312 *pmaxLod = maxLod;
313 }
314
315 /**
316 * Checks whether the given miptree can hold the given texture image at the
317 * given face and level.
318 */
319 GLboolean radeon_miptree_matches_image(radeon_mipmap_tree *mt,
320 struct gl_texture_image *texImage, GLuint face, GLuint level)
321 {
322 radeon_mipmap_level *lvl;
323
324 if (face >= mt->faces)
325 return GL_FALSE;
326
327 if (texImage->TexFormat != mt->mesaFormat)
328 return GL_FALSE;
329
330 lvl = &mt->levels[level];
331 if (!lvl->valid ||
332 lvl->width != texImage->Width ||
333 lvl->height != texImage->Height ||
334 lvl->depth != texImage->Depth)
335 return GL_FALSE;
336
337 return GL_TRUE;
338 }
339
340 /**
341 * Checks whether the given miptree has the right format to store the given texture object.
342 */
343 static GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_texture_object *texObj)
344 {
345 struct gl_texture_image *firstImage;
346 unsigned numLevels;
347 radeon_mipmap_level *mtBaseLevel;
348
349 if (texObj->BaseLevel < mt->baseLevel)
350 return GL_FALSE;
351
352 mtBaseLevel = &mt->levels[texObj->BaseLevel - mt->baseLevel];
353 firstImage = texObj->Image[0][texObj->BaseLevel];
354 numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, firstImage->MaxLog2 + 1);
355
356 if (radeon_is_debug_enabled(RADEON_TEXTURE,RADEON_TRACE)) {
357 fprintf(stderr, "Checking if miptree %p matches texObj %p\n", mt, texObj);
358 fprintf(stderr, "target %d vs %d\n", mt->target, texObj->Target);
359 fprintf(stderr, "format %d vs %d\n", mt->mesaFormat, firstImage->TexFormat);
360 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels);
361 fprintf(stderr, "width0 %d vs %d\n", mtBaseLevel->width, firstImage->Width);
362 fprintf(stderr, "height0 %d vs %d\n", mtBaseLevel->height, firstImage->Height);
363 fprintf(stderr, "depth0 %d vs %d\n", mtBaseLevel->depth, firstImage->Depth);
364 if (mt->target == texObj->Target &&
365 mt->mesaFormat == firstImage->TexFormat &&
366 mt->numLevels >= numLevels &&
367 mtBaseLevel->width == firstImage->Width &&
368 mtBaseLevel->height == firstImage->Height &&
369 mtBaseLevel->depth == firstImage->Depth) {
370 fprintf(stderr, "MATCHED\n");
371 } else {
372 fprintf(stderr, "NOT MATCHED\n");
373 }
374 }
375
376 return (mt->target == texObj->Target &&
377 mt->mesaFormat == firstImage->TexFormat &&
378 mt->numLevels >= numLevels &&
379 mtBaseLevel->width == firstImage->Width &&
380 mtBaseLevel->height == firstImage->Height &&
381 mtBaseLevel->depth == firstImage->Depth);
382 }
383
384 /**
385 * Try to allocate a mipmap tree for the given texture object.
386 * @param[in] rmesa radeon context
387 * @param[in] t radeon texture object
388 */
389 void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t)
390 {
391 struct gl_texture_object *texObj = &t->base;
392 struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel];
393 GLuint numLevels;
394
395 assert(!t->mt);
396
397 if (!texImg) {
398 radeon_warning("%s(%p) No image in given texture object(%p).\n",
399 __func__, rmesa, t);
400 return;
401 }
402
403
404 numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxLog2 + 1);
405
406 t->mt = radeon_miptree_create(rmesa, t->base.Target,
407 texImg->TexFormat, texObj->BaseLevel,
408 numLevels, texImg->Width, texImg->Height,
409 texImg->Depth, t->tile_bits);
410 }
411
412 GLuint
413 radeon_miptree_image_offset(radeon_mipmap_tree *mt,
414 GLuint face, GLuint level)
415 {
416 if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
417 return (mt->levels[level].faces[face].offset);
418 else
419 return mt->levels[level].faces[0].offset;
420 }
421
422 /**
423 * Ensure that the given image is stored in the given miptree from now on.
424 */
425 static void migrate_image_to_miptree(radeon_mipmap_tree *mt,
426 radeon_texture_image *image,
427 int face, int level)
428 {
429 radeon_mipmap_level *dstlvl = &mt->levels[level];
430 unsigned char *dest;
431
432 assert(image->mt != mt);
433 assert(dstlvl->valid);
434 assert(dstlvl->width == image->base.Width);
435 assert(dstlvl->height == image->base.Height);
436 assert(dstlvl->depth == image->base.Depth);
437
438 radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
439 "%s miptree %p, image %p, face %d, level %d.\n",
440 __func__, mt, image, face, level);
441
442 radeon_bo_map(mt->bo, GL_TRUE);
443 dest = mt->bo->ptr + dstlvl->faces[face].offset;
444
445 if (image->mt) {
446 /* Format etc. should match, so we really just need a memcpy().
447 * In fact, that memcpy() could be done by the hardware in many
448 * cases, provided that we have a proper memory manager.
449 */
450 assert(mt->mesaFormat == image->base.TexFormat);
451
452 radeon_mipmap_level *srclvl = &image->mt->levels[image->mtlevel];
453
454 /* TODO: bring back these assertions once the FBOs are fixed */
455 #if 0
456 assert(image->mtlevel == level);
457 assert(srclvl->size == dstlvl->size);
458 assert(srclvl->rowstride == dstlvl->rowstride);
459 #endif
460
461 radeon_bo_map(image->mt->bo, GL_FALSE);
462
463 memcpy(dest,
464 image->mt->bo->ptr + srclvl->faces[face].offset,
465 dstlvl->size);
466 radeon_bo_unmap(image->mt->bo);
467
468 radeon_miptree_unreference(&image->mt);
469 } else if (image->base.Data) {
470 /* This condition should be removed, it's here to workaround
471 * a segfault when mapping textures during software fallbacks.
472 */
473 radeon_print(RADEON_FALLBACKS, RADEON_IMPORTANT,
474 "%s Trying to map texture in sowftware fallback.\n",
475 __func__);
476 const uint32_t srcrowstride = _mesa_format_row_stride(image->base.TexFormat, image->base.Width);
477 uint32_t rows = image->base.Height * image->base.Depth;
478
479 if (_mesa_is_format_compressed(image->base.TexFormat)) {
480 uint32_t blockWidth, blockHeight;
481 _mesa_get_format_block_size(image->base.TexFormat, &blockWidth, &blockHeight);
482 rows = (rows + blockHeight - 1) / blockHeight;
483 }
484
485 copy_rows(dest, dstlvl->rowstride, image->base.Data, srcrowstride,
486 rows, srcrowstride);
487
488 _mesa_free_texmemory(image->base.Data);
489 image->base.Data = 0;
490 }
491
492 radeon_bo_unmap(mt->bo);
493
494 radeon_miptree_reference(mt, &image->mt);
495 image->mtface = face;
496 image->mtlevel = level;
497 }
498
499 /**
500 * Filter matching miptrees, and select one with the most of data.
501 * @param[in] texObj radeon texture object
502 * @param[in] firstLevel first texture level to check
503 * @param[in] lastLevel last texture level to check
504 */
505 static radeon_mipmap_tree * get_biggest_matching_miptree(radeonTexObj *texObj,
506 unsigned firstLevel,
507 unsigned lastLevel)
508 {
509 const unsigned numLevels = lastLevel - firstLevel + 1;
510 unsigned *mtSizes = calloc(numLevels, sizeof(unsigned));
511 radeon_mipmap_tree **mts = calloc(numLevels, sizeof(radeon_mipmap_tree *));
512 unsigned mtCount = 0;
513 unsigned maxMtIndex = 0;
514 radeon_mipmap_tree *tmp;
515
516 for (unsigned level = firstLevel; level <= lastLevel; ++level) {
517 radeon_texture_image *img = get_radeon_texture_image(texObj->base.Image[0][level]);
518 unsigned found = 0;
519 // TODO: why this hack??
520 if (!img)
521 break;
522
523 if (!img->mt)
524 continue;
525
526 for (int i = 0; i < mtCount; ++i) {
527 if (mts[i] == img->mt) {
528 found = 1;
529 mtSizes[i] += img->mt->levels[img->mtlevel].size;
530 break;
531 }
532 }
533
534 if (!found && radeon_miptree_matches_texture(img->mt, &texObj->base)) {
535 mtSizes[mtCount] = img->mt->levels[img->mtlevel].size;
536 mts[mtCount] = img->mt;
537 mtCount++;
538 }
539 }
540
541 if (mtCount == 0) {
542 free(mtSizes);
543 free(mts);
544 return NULL;
545 }
546
547 for (int i = 1; i < mtCount; ++i) {
548 if (mtSizes[i] > mtSizes[maxMtIndex]) {
549 maxMtIndex = i;
550 }
551 }
552
553 tmp = mts[maxMtIndex];
554 free(mtSizes);
555 free(mts);
556
557 return tmp;
558 }
559
560 /**
561 * Validate texture mipmap tree.
562 * If individual images are stored in different mipmap trees
563 * use the mipmap tree that has the most of the correct data.
564 */
565 int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *texObj)
566 {
567 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
568 radeonTexObj *t = radeon_tex_obj(texObj);
569
570 if (t->validated || t->image_override) {
571 return GL_TRUE;
572 }
573
574 if (texObj->Image[0][texObj->BaseLevel]->Border > 0)
575 return GL_FALSE;
576
577 _mesa_test_texobj_completeness(rmesa->glCtx, texObj);
578 if (!texObj->_Complete) {
579 return GL_FALSE;
580 }
581
582 calculate_min_max_lod(&t->base, &t->minLod, &t->maxLod);
583
584 radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
585 "%s: Validating texture %p now, minLod = %d, maxLod = %d\n",
586 __FUNCTION__, texObj ,t->minLod, t->maxLod);
587
588 radeon_mipmap_tree *dst_miptree;
589 dst_miptree = get_biggest_matching_miptree(t, t->minLod, t->maxLod);
590
591 if (!dst_miptree) {
592 radeon_miptree_unreference(&t->mt);
593 radeon_try_alloc_miptree(rmesa, t);
594 dst_miptree = t->mt;
595 radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
596 "%s: No matching miptree found, allocated new one %p\n",
597 __FUNCTION__, t->mt);
598
599 } else {
600 radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
601 "%s: Using miptree %p\n", __FUNCTION__, t->mt);
602 }
603
604 const unsigned faces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
605 unsigned face, level;
606 radeon_texture_image *img;
607 /* Validate only the levels that will actually be used during rendering */
608 for (face = 0; face < faces; ++face) {
609 for (level = t->minLod; level <= t->maxLod; ++level) {
610 img = get_radeon_texture_image(texObj->Image[face][level]);
611
612 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
613 "Checking image level %d, face %d, mt %p ... ",
614 level, face, img->mt);
615
616 if (img->mt != dst_miptree) {
617 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
618 "MIGRATING\n");
619
620 struct radeon_bo *src_bo = (img->mt) ? img->mt->bo : img->bo;
621 if (src_bo && radeon_bo_is_referenced_by_cs(src_bo, rmesa->cmdbuf.cs)) {
622 radeon_firevertices(rmesa);
623 }
624 migrate_image_to_miptree(dst_miptree, img, face, level);
625 } else
626 radeon_print(RADEON_TEXTURE, RADEON_TRACE, "OK\n");
627 }
628 }
629
630 t->validated = GL_TRUE;
631
632 return GL_TRUE;
633 }
634
635 uint32_t get_base_teximage_offset(radeonTexObj *texObj)
636 {
637 if (!texObj->mt) {
638 return 0;
639 } else {
640 return radeon_miptree_image_offset(texObj->mt, 0, texObj->minLod);
641 }
642 }