radeon: Some possible improvements that I spoted in radeon_tiled_texture branch.
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_mipmap_tree.c
1 /*
2 * Copyright (C) 2009 Maciej Cencora.
3 * Copyright (C) 2008 Nicolai Haehnle.
4 *
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining
8 * a copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sublicense, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial
17 * portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 */
28
29 #include "radeon_mipmap_tree.h"
30
31 #include <errno.h>
32 #include <unistd.h>
33
34 #include "main/simple_list.h"
35 #include "main/teximage.h"
36 #include "main/texobj.h"
37 #include "main/enums.h"
38 #include "radeon_texture.h"
39 #include "radeon_tile.h"
40
41 static unsigned get_aligned_compressed_row_stride(
42 gl_format format,
43 unsigned width,
44 unsigned minStride)
45 {
46 const unsigned blockBytes = _mesa_get_format_bytes(format);
47 unsigned blockWidth, blockHeight;
48 unsigned stride;
49
50 _mesa_get_format_block_size(format, &blockWidth, &blockHeight);
51
52 /* Count number of blocks required to store the given width.
53 * And then multiple it with bytes required to store a block.
54 */
55 stride = (width + blockWidth - 1) / blockWidth * blockBytes;
56
57 /* Round the given minimum stride to the next full blocksize.
58 * (minStride + blockBytes - 1) / blockBytes * blockBytes
59 */
60 if ( stride < minStride )
61 stride = (minStride + blockBytes - 1) / blockBytes * blockBytes;
62
63 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
64 "%s width %u, minStride %u, block(bytes %u, width %u):"
65 "stride %u\n",
66 __func__, width, minStride,
67 blockBytes, blockWidth,
68 stride);
69
70 return stride;
71 }
72
73 unsigned get_texture_image_size(
74 gl_format format,
75 unsigned rowStride,
76 unsigned height,
77 unsigned depth,
78 unsigned tiling)
79 {
80 if (_mesa_is_format_compressed(format)) {
81 unsigned blockWidth, blockHeight;
82
83 _mesa_get_format_block_size(format, &blockWidth, &blockHeight);
84
85 return rowStride * ((height + blockHeight - 1) / blockHeight) * depth;
86 } else if (tiling) {
87 /* Need to align height to tile height */
88 unsigned tileWidth, tileHeight;
89
90 get_tile_size(format, &tileWidth, &tileHeight);
91 tileHeight--;
92
93 height = (height + tileHeight) & ~tileHeight;
94 }
95
96 return rowStride * height * depth;
97 }
98
99 unsigned get_texture_image_row_stride(radeonContextPtr rmesa, gl_format format, unsigned width, unsigned tiling)
100 {
101 if (_mesa_is_format_compressed(format)) {
102 return get_aligned_compressed_row_stride(format, width, rmesa->texture_compressed_row_align);
103 } else {
104 unsigned row_align;
105
106 if (!_mesa_is_pow_two(width)) {
107 row_align = rmesa->texture_rect_row_align - 1;
108 } else if (tiling) {
109 unsigned tileWidth, tileHeight;
110 get_tile_size(format, &tileWidth, &tileHeight);
111 row_align = tileWidth * _mesa_get_format_bytes(format) - 1;
112 } else {
113 row_align = rmesa->texture_row_align - 1;
114 }
115
116 return (_mesa_format_row_stride(format, width) + row_align) & ~row_align;
117 }
118 }
119
120 /**
121 * Compute sizes and fill in offset and blit information for the given
122 * image (determined by \p face and \p level).
123 *
124 * \param curOffset points to the offset at which the image is to be stored
125 * and is updated by this function according to the size of the image.
126 */
127 static void compute_tex_image_offset(radeonContextPtr rmesa, radeon_mipmap_tree *mt,
128 GLuint face, GLuint level, GLuint* curOffset)
129 {
130 radeon_mipmap_level *lvl = &mt->levels[level];
131 GLuint height;
132
133 height = _mesa_next_pow_two_32(lvl->height);
134
135 lvl->rowstride = get_texture_image_row_stride(rmesa, mt->mesaFormat, lvl->width, mt->tilebits);
136 lvl->size = get_texture_image_size(mt->mesaFormat, lvl->rowstride, lvl->height, lvl->depth, mt->tilebits);
137
138 assert(lvl->size > 0);
139
140 lvl->faces[face].offset = *curOffset;
141 *curOffset += lvl->size;
142
143 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
144 "%s(%p) level %d, face %d: rs:%d %dx%d at %d\n",
145 __func__, rmesa,
146 level, face,
147 lvl->rowstride, lvl->width, height, lvl->faces[face].offset);
148 }
149
150 static GLuint minify(GLuint size, GLuint levels)
151 {
152 size = size >> levels;
153 if (size < 1)
154 size = 1;
155 return size;
156 }
157
158
159 static void calculate_miptree_layout_r100(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
160 {
161 GLuint curOffset, i, face, level;
162
163 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
164
165 curOffset = 0;
166 for(face = 0; face < mt->faces; face++) {
167
168 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
169 mt->levels[level].valid = 1;
170 mt->levels[level].width = minify(mt->width0, i);
171 mt->levels[level].height = minify(mt->height0, i);
172 mt->levels[level].depth = minify(mt->depth0, i);
173 compute_tex_image_offset(rmesa, mt, face, level, &curOffset);
174 }
175 }
176
177 /* Note the required size in memory */
178 mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
179
180 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
181 "%s(%p, %p) total size %d\n",
182 __func__, rmesa, mt, mt->totalsize);
183 }
184
185 static void calculate_miptree_layout_r300(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
186 {
187 GLuint curOffset, i, level;
188
189 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
190
191 curOffset = 0;
192 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
193 GLuint face;
194
195 mt->levels[level].valid = 1;
196 mt->levels[level].width = minify(mt->width0, i);
197 mt->levels[level].height = minify(mt->height0, i);
198 mt->levels[level].depth = minify(mt->depth0, i);
199
200 for(face = 0; face < mt->faces; face++)
201 compute_tex_image_offset(rmesa, mt, face, level, &curOffset);
202 /* r600 cube levels seems to be aligned to 8 faces but
203 * we have separate register for 1'st level offset so add
204 * 2 image alignment after 1'st mip level */
205 if(rmesa->radeonScreen->chip_family >= CHIP_FAMILY_R600 &&
206 mt->target == GL_TEXTURE_CUBE_MAP && level >= 1)
207 curOffset += 2 * mt->levels[level].size;
208 }
209
210 /* Note the required size in memory */
211 mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
212
213 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
214 "%s(%p, %p) total size %d\n",
215 __func__, rmesa, mt, mt->totalsize);
216 }
217
218 /**
219 * Create a new mipmap tree, calculate its layout and allocate memory.
220 */
221 static radeon_mipmap_tree* radeon_miptree_create(radeonContextPtr rmesa,
222 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
223 GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits)
224 {
225 radeon_mipmap_tree *mt = CALLOC_STRUCT(_radeon_mipmap_tree);
226
227 radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
228 "%s(%p) new tree is %p.\n",
229 __func__, rmesa, mt);
230
231 mt->mesaFormat = mesaFormat;
232 mt->refcount = 1;
233 mt->target = target;
234 mt->faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
235 mt->baseLevel = baseLevel;
236 mt->numLevels = numLevels;
237 mt->width0 = width0;
238 mt->height0 = height0;
239 mt->depth0 = depth0;
240 mt->tilebits = tilebits;
241
242 if (rmesa->radeonScreen->chip_family >= CHIP_FAMILY_R300)
243 calculate_miptree_layout_r300(rmesa, mt);
244 else
245 calculate_miptree_layout_r100(rmesa, mt);
246
247 mt->bo = radeon_bo_open(rmesa->radeonScreen->bom,
248 0, mt->totalsize, 1024,
249 RADEON_GEM_DOMAIN_VRAM,
250 0);
251
252 return mt;
253 }
254
255 void radeon_miptree_reference(radeon_mipmap_tree *mt, radeon_mipmap_tree **ptr)
256 {
257 assert(!*ptr);
258
259 mt->refcount++;
260 assert(mt->refcount > 0);
261
262 *ptr = mt;
263 }
264
265 void radeon_miptree_unreference(radeon_mipmap_tree **ptr)
266 {
267 radeon_mipmap_tree *mt = *ptr;
268 if (!mt)
269 return;
270
271 assert(mt->refcount > 0);
272
273 mt->refcount--;
274 if (!mt->refcount) {
275 radeon_bo_unref(mt->bo);
276 free(mt);
277 }
278
279 *ptr = 0;
280 }
281
282 /**
283 * Calculate min and max LOD for the given texture object.
284 * @param[in] tObj texture object whose LOD values to calculate
285 * @param[out] pminLod minimal LOD
286 * @param[out] pmaxLod maximal LOD
287 */
288 static void calculate_min_max_lod(struct gl_texture_object *tObj,
289 unsigned *pminLod, unsigned *pmaxLod)
290 {
291 int minLod, maxLod;
292 /* Yes, this looks overly complicated, but it's all needed.
293 */
294 switch (tObj->Target) {
295 case GL_TEXTURE_1D:
296 case GL_TEXTURE_2D:
297 case GL_TEXTURE_3D:
298 case GL_TEXTURE_CUBE_MAP:
299 if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
300 /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
301 */
302 minLod = maxLod = tObj->BaseLevel;
303 } else {
304 minLod = tObj->BaseLevel + (GLint)(tObj->MinLod);
305 minLod = MAX2(minLod, tObj->BaseLevel);
306 minLod = MIN2(minLod, tObj->MaxLevel);
307 maxLod = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5);
308 maxLod = MIN2(maxLod, tObj->MaxLevel);
309 maxLod = MIN2(maxLod, tObj->Image[0][minLod]->MaxLog2 + minLod);
310 maxLod = MAX2(maxLod, minLod); /* need at least one level */
311 }
312 break;
313 case GL_TEXTURE_RECTANGLE_NV:
314 case GL_TEXTURE_4D_SGIS:
315 minLod = maxLod = 0;
316 break;
317 default:
318 return;
319 }
320
321 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
322 "%s(%p) target %s, min %d, max %d.\n",
323 __func__, tObj,
324 _mesa_lookup_enum_by_nr(tObj->Target),
325 minLod, maxLod);
326
327 /* save these values */
328 *pminLod = minLod;
329 *pmaxLod = maxLod;
330 }
331
332 /**
333 * Checks whether the given miptree can hold the given texture image at the
334 * given face and level.
335 */
336 GLboolean radeon_miptree_matches_image(radeon_mipmap_tree *mt,
337 struct gl_texture_image *texImage, GLuint face, GLuint level)
338 {
339 radeon_mipmap_level *lvl;
340
341 if (face >= mt->faces)
342 return GL_FALSE;
343
344 if (texImage->TexFormat != mt->mesaFormat)
345 return GL_FALSE;
346
347 lvl = &mt->levels[level];
348 if (!lvl->valid ||
349 lvl->width != texImage->Width ||
350 lvl->height != texImage->Height ||
351 lvl->depth != texImage->Depth)
352 return GL_FALSE;
353
354 return GL_TRUE;
355 }
356
357 /**
358 * Checks whether the given miptree has the right format to store the given texture object.
359 */
360 static GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_texture_object *texObj)
361 {
362 struct gl_texture_image *firstImage;
363 unsigned numLevels;
364 radeon_mipmap_level *mtBaseLevel;
365
366 if (texObj->BaseLevel < mt->baseLevel)
367 return GL_FALSE;
368
369 mtBaseLevel = &mt->levels[texObj->BaseLevel - mt->baseLevel];
370 firstImage = texObj->Image[0][texObj->BaseLevel];
371 numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, firstImage->MaxLog2 + 1);
372
373 if (radeon_is_debug_enabled(RADEON_TEXTURE,RADEON_TRACE)) {
374 fprintf(stderr, "Checking if miptree %p matches texObj %p\n", mt, texObj);
375 fprintf(stderr, "target %d vs %d\n", mt->target, texObj->Target);
376 fprintf(stderr, "format %d vs %d\n", mt->mesaFormat, firstImage->TexFormat);
377 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels);
378 fprintf(stderr, "width0 %d vs %d\n", mtBaseLevel->width, firstImage->Width);
379 fprintf(stderr, "height0 %d vs %d\n", mtBaseLevel->height, firstImage->Height);
380 fprintf(stderr, "depth0 %d vs %d\n", mtBaseLevel->depth, firstImage->Depth);
381 if (mt->target == texObj->Target &&
382 mt->mesaFormat == firstImage->TexFormat &&
383 mt->numLevels >= numLevels &&
384 mtBaseLevel->width == firstImage->Width &&
385 mtBaseLevel->height == firstImage->Height &&
386 mtBaseLevel->depth == firstImage->Depth) {
387 fprintf(stderr, "MATCHED\n");
388 } else {
389 fprintf(stderr, "NOT MATCHED\n");
390 }
391 }
392
393 return (mt->target == texObj->Target &&
394 mt->mesaFormat == firstImage->TexFormat &&
395 mt->numLevels >= numLevels &&
396 mtBaseLevel->width == firstImage->Width &&
397 mtBaseLevel->height == firstImage->Height &&
398 mtBaseLevel->depth == firstImage->Depth);
399 }
400
401 /**
402 * Try to allocate a mipmap tree for the given texture object.
403 * @param[in] rmesa radeon context
404 * @param[in] t radeon texture object
405 */
406 void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t)
407 {
408 struct gl_texture_object *texObj = &t->base;
409 struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel];
410 GLuint numLevels;
411
412 assert(!t->mt);
413
414 if (!texImg) {
415 radeon_warning("%s(%p) No image in given texture object(%p).\n",
416 __func__, rmesa, t);
417 return;
418 }
419
420
421 numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxLog2 + 1);
422
423 t->mt = radeon_miptree_create(rmesa, t->base.Target,
424 texImg->TexFormat, texObj->BaseLevel,
425 numLevels, texImg->Width, texImg->Height,
426 texImg->Depth, t->tile_bits);
427 }
428
429 GLuint
430 radeon_miptree_image_offset(radeon_mipmap_tree *mt,
431 GLuint face, GLuint level)
432 {
433 if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
434 return (mt->levels[level].faces[face].offset);
435 else
436 return mt->levels[level].faces[0].offset;
437 }
438
439 /**
440 * Ensure that the given image is stored in the given miptree from now on.
441 */
442 static void migrate_image_to_miptree(radeon_mipmap_tree *mt,
443 radeon_texture_image *image,
444 int face, int level)
445 {
446 radeon_mipmap_level *dstlvl = &mt->levels[level];
447 unsigned char *dest;
448
449 assert(image->mt != mt);
450 assert(dstlvl->valid);
451 assert(dstlvl->width == image->base.Width);
452 assert(dstlvl->height == image->base.Height);
453 assert(dstlvl->depth == image->base.Depth);
454
455 radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
456 "%s miptree %p, image %p, face %d, level %d.\n",
457 __func__, mt, image, face, level);
458
459 radeon_bo_map(mt->bo, GL_TRUE);
460 dest = mt->bo->ptr + dstlvl->faces[face].offset;
461
462 if (image->mt) {
463 /* Format etc. should match, so we really just need a memcpy().
464 * In fact, that memcpy() could be done by the hardware in many
465 * cases, provided that we have a proper memory manager.
466 */
467 assert(mt->mesaFormat == image->base.TexFormat);
468
469 radeon_mipmap_level *srclvl = &image->mt->levels[image->mtlevel];
470
471 /* TODO: bring back these assertions once the FBOs are fixed */
472 #if 0
473 assert(image->mtlevel == level);
474 assert(srclvl->size == dstlvl->size);
475 assert(srclvl->rowstride == dstlvl->rowstride);
476 #endif
477
478 radeon_bo_map(image->mt->bo, GL_FALSE);
479
480 memcpy(dest,
481 image->mt->bo->ptr + srclvl->faces[face].offset,
482 dstlvl->size);
483 radeon_bo_unmap(image->mt->bo);
484
485 radeon_miptree_unreference(&image->mt);
486 } else if (image->base.Data) {
487 /* This condition should be removed, it's here to workaround
488 * a segfault when mapping textures during software fallbacks.
489 */
490 radeon_print(RADEON_FALLBACKS, RADEON_IMPORTANT,
491 "%s Trying to map texture in sowftware fallback.\n",
492 __func__);
493 const uint32_t srcrowstride = _mesa_format_row_stride(image->base.TexFormat, image->base.Width);
494 uint32_t rows = image->base.Height * image->base.Depth;
495
496 if (_mesa_is_format_compressed(image->base.TexFormat)) {
497 uint32_t blockWidth, blockHeight;
498 _mesa_get_format_block_size(image->base.TexFormat, &blockWidth, &blockHeight);
499 rows = (rows + blockHeight - 1) / blockHeight;
500 }
501
502 copy_rows(dest, dstlvl->rowstride, image->base.Data, srcrowstride,
503 rows, srcrowstride);
504
505 _mesa_free_texmemory(image->base.Data);
506 image->base.Data = 0;
507 }
508
509 radeon_bo_unmap(mt->bo);
510
511 radeon_miptree_reference(mt, &image->mt);
512 image->mtface = face;
513 image->mtlevel = level;
514 }
515
516 /**
517 * Filter matching miptrees, and select one with the most of data.
518 * @param[in] texObj radeon texture object
519 * @param[in] firstLevel first texture level to check
520 * @param[in] lastLevel last texture level to check
521 */
522 static radeon_mipmap_tree * get_biggest_matching_miptree(radeonTexObj *texObj,
523 unsigned firstLevel,
524 unsigned lastLevel)
525 {
526 const unsigned numLevels = lastLevel - firstLevel + 1;
527 unsigned *mtSizes = calloc(numLevels, sizeof(unsigned));
528 radeon_mipmap_tree **mts = calloc(numLevels, sizeof(radeon_mipmap_tree *));
529 unsigned mtCount = 0;
530 unsigned maxMtIndex = 0;
531 radeon_mipmap_tree *tmp;
532
533 for (unsigned level = firstLevel; level <= lastLevel; ++level) {
534 radeon_texture_image *img = get_radeon_texture_image(texObj->base.Image[0][level]);
535 unsigned found = 0;
536 // TODO: why this hack??
537 if (!img)
538 break;
539
540 if (!img->mt)
541 continue;
542
543 for (int i = 0; i < mtCount; ++i) {
544 if (mts[i] == img->mt) {
545 found = 1;
546 mtSizes[i] += img->mt->levels[img->mtlevel].size;
547 break;
548 }
549 }
550
551 if (!found && radeon_miptree_matches_texture(img->mt, &texObj->base)) {
552 mtSizes[mtCount] = img->mt->levels[img->mtlevel].size;
553 mts[mtCount] = img->mt;
554 mtCount++;
555 }
556 }
557
558 if (mtCount == 0) {
559 return NULL;
560 }
561
562 for (int i = 1; i < mtCount; ++i) {
563 if (mtSizes[i] > mtSizes[maxMtIndex]) {
564 maxMtIndex = i;
565 }
566 }
567
568 tmp = mts[maxMtIndex];
569 free(mtSizes);
570 free(mts);
571
572 return tmp;
573 }
574
575 /**
576 * Validate texture mipmap tree.
577 * If individual images are stored in different mipmap trees
578 * use the mipmap tree that has the most of the correct data.
579 */
580 int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *texObj)
581 {
582 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
583 radeonTexObj *t = radeon_tex_obj(texObj);
584
585 if (t->validated || t->image_override) {
586 return GL_TRUE;
587 }
588
589 if (texObj->Image[0][texObj->BaseLevel]->Border > 0)
590 return GL_FALSE;
591
592 _mesa_test_texobj_completeness(rmesa->glCtx, texObj);
593 if (!texObj->_Complete) {
594 return GL_FALSE;
595 }
596
597 calculate_min_max_lod(&t->base, &t->minLod, &t->maxLod);
598
599 radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
600 "%s: Validating texture %p now, minLod = %d, maxLod = %d\n",
601 __FUNCTION__, texObj ,t->minLod, t->maxLod);
602
603 radeon_mipmap_tree *dst_miptree;
604 dst_miptree = get_biggest_matching_miptree(t, t->minLod, t->maxLod);
605
606 if (!dst_miptree) {
607 radeon_miptree_unreference(&t->mt);
608 radeon_try_alloc_miptree(rmesa, t);
609 dst_miptree = t->mt;
610 radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
611 "%s: No matching miptree found, allocated new one %p\n",
612 __FUNCTION__, t->mt);
613
614 } else {
615 radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
616 "%s: Using miptree %p\n", __FUNCTION__, t->mt);
617 }
618
619 const unsigned faces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
620 unsigned face, level;
621 radeon_texture_image *img;
622 /* Validate only the levels that will actually be used during rendering */
623 for (face = 0; face < faces; ++face) {
624 for (level = t->minLod; level <= t->maxLod; ++level) {
625 img = get_radeon_texture_image(texObj->Image[face][level]);
626
627 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
628 "Checking image level %d, face %d, mt %p ... ",
629 level, face, img->mt);
630
631 if (img->mt != dst_miptree) {
632 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
633 "MIGRATING\n");
634
635 struct radeon_bo *src_bo = (img->mt) ? img->mt->bo : img->bo;
636 if (src_bo && radeon_bo_is_referenced_by_cs(src_bo, rmesa->cmdbuf.cs)) {
637 radeon_firevertices(rmesa);
638 }
639 migrate_image_to_miptree(dst_miptree, img, face, level);
640 } else
641 radeon_print(RADEON_TEXTURE, RADEON_TRACE, "OK\n");
642 }
643 }
644
645 t->validated = GL_TRUE;
646
647 return GL_TRUE;
648 }
649
650 uint32_t get_base_teximage_offset(radeonTexObj *texObj)
651 {
652 if (!texObj->mt) {
653 return 0;
654 } else {
655 return radeon_miptree_image_offset(texObj->mt, 0, texObj->minLod);
656 }
657 }