Move compiler.h and imports.h/c from src/mesa/main into src/util
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_texstate.c
1 /**************************************************************************
2
3 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
4 VA Linux Systems Inc., Fremont, California.
5
6 All Rights Reserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Kevin E. Martin <martin@valinux.com>
33 * Gareth Hughes <gareth@valinux.com>
34 */
35
36 #include "main/glheader.h"
37 #include "util/imports.h"
38 #include "main/context.h"
39 #include "main/macros.h"
40 #include "main/teximage.h"
41 #include "main/texstate.h"
42 #include "main/texobj.h"
43 #include "main/enums.h"
44 #include "main/samplerobj.h"
45
46 #include "radeon_context.h"
47 #include "radeon_mipmap_tree.h"
48 #include "radeon_state.h"
49 #include "radeon_ioctl.h"
50 #include "radeon_swtcl.h"
51 #include "radeon_tex.h"
52 #include "radeon_tcl.h"
53
54
55 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \
56 && (tx_table[f].format != 0xffffffff) )
57
58 /* ================================================================
59 * Texture combine functions
60 */
61
62 /* GL_ARB_texture_env_combine support
63 */
64
65 /* The color tables have combine functions for GL_SRC_COLOR,
66 * GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
67 */
68 static GLuint radeon_texture_color[][RADEON_MAX_TEXTURE_UNITS] =
69 {
70 {
71 RADEON_COLOR_ARG_A_T0_COLOR,
72 RADEON_COLOR_ARG_A_T1_COLOR,
73 RADEON_COLOR_ARG_A_T2_COLOR
74 },
75 {
76 RADEON_COLOR_ARG_A_T0_COLOR | RADEON_COMP_ARG_A,
77 RADEON_COLOR_ARG_A_T1_COLOR | RADEON_COMP_ARG_A,
78 RADEON_COLOR_ARG_A_T2_COLOR | RADEON_COMP_ARG_A
79 },
80 {
81 RADEON_COLOR_ARG_A_T0_ALPHA,
82 RADEON_COLOR_ARG_A_T1_ALPHA,
83 RADEON_COLOR_ARG_A_T2_ALPHA
84 },
85 {
86 RADEON_COLOR_ARG_A_T0_ALPHA | RADEON_COMP_ARG_A,
87 RADEON_COLOR_ARG_A_T1_ALPHA | RADEON_COMP_ARG_A,
88 RADEON_COLOR_ARG_A_T2_ALPHA | RADEON_COMP_ARG_A
89 },
90 };
91
92 static GLuint radeon_tfactor_color[] =
93 {
94 RADEON_COLOR_ARG_A_TFACTOR_COLOR,
95 RADEON_COLOR_ARG_A_TFACTOR_COLOR | RADEON_COMP_ARG_A,
96 RADEON_COLOR_ARG_A_TFACTOR_ALPHA,
97 RADEON_COLOR_ARG_A_TFACTOR_ALPHA | RADEON_COMP_ARG_A
98 };
99
100 static GLuint radeon_primary_color[] =
101 {
102 RADEON_COLOR_ARG_A_DIFFUSE_COLOR,
103 RADEON_COLOR_ARG_A_DIFFUSE_COLOR | RADEON_COMP_ARG_A,
104 RADEON_COLOR_ARG_A_DIFFUSE_ALPHA,
105 RADEON_COLOR_ARG_A_DIFFUSE_ALPHA | RADEON_COMP_ARG_A
106 };
107
108 static GLuint radeon_previous_color[] =
109 {
110 RADEON_COLOR_ARG_A_CURRENT_COLOR,
111 RADEON_COLOR_ARG_A_CURRENT_COLOR | RADEON_COMP_ARG_A,
112 RADEON_COLOR_ARG_A_CURRENT_ALPHA,
113 RADEON_COLOR_ARG_A_CURRENT_ALPHA | RADEON_COMP_ARG_A
114 };
115
116 /* GL_ZERO table - indices 0-3
117 * GL_ONE table - indices 1-4
118 */
119 static GLuint radeon_zero_color[] =
120 {
121 RADEON_COLOR_ARG_A_ZERO,
122 RADEON_COLOR_ARG_A_ZERO | RADEON_COMP_ARG_A,
123 RADEON_COLOR_ARG_A_ZERO,
124 RADEON_COLOR_ARG_A_ZERO | RADEON_COMP_ARG_A,
125 RADEON_COLOR_ARG_A_ZERO
126 };
127
128
129 /* The alpha tables only have GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
130 */
131 static GLuint radeon_texture_alpha[][RADEON_MAX_TEXTURE_UNITS] =
132 {
133 {
134 RADEON_ALPHA_ARG_A_T0_ALPHA,
135 RADEON_ALPHA_ARG_A_T1_ALPHA,
136 RADEON_ALPHA_ARG_A_T2_ALPHA
137 },
138 {
139 RADEON_ALPHA_ARG_A_T0_ALPHA | RADEON_COMP_ARG_A,
140 RADEON_ALPHA_ARG_A_T1_ALPHA | RADEON_COMP_ARG_A,
141 RADEON_ALPHA_ARG_A_T2_ALPHA | RADEON_COMP_ARG_A
142 },
143 };
144
145 static GLuint radeon_tfactor_alpha[] =
146 {
147 RADEON_ALPHA_ARG_A_TFACTOR_ALPHA,
148 RADEON_ALPHA_ARG_A_TFACTOR_ALPHA | RADEON_COMP_ARG_A
149 };
150
151 static GLuint radeon_primary_alpha[] =
152 {
153 RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA,
154 RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA | RADEON_COMP_ARG_A
155 };
156
157 static GLuint radeon_previous_alpha[] =
158 {
159 RADEON_ALPHA_ARG_A_CURRENT_ALPHA,
160 RADEON_ALPHA_ARG_A_CURRENT_ALPHA | RADEON_COMP_ARG_A
161 };
162
163 /* GL_ZERO table - indices 0-1
164 * GL_ONE table - indices 1-2
165 */
166 static GLuint radeon_zero_alpha[] =
167 {
168 RADEON_ALPHA_ARG_A_ZERO,
169 RADEON_ALPHA_ARG_A_ZERO | RADEON_COMP_ARG_A,
170 RADEON_ALPHA_ARG_A_ZERO
171 };
172
173
174 /* Extract the arg from slot A, shift it into the correct argument slot
175 * and set the corresponding complement bit.
176 */
177 #define RADEON_COLOR_ARG( n, arg ) \
178 do { \
179 color_combine |= \
180 ((color_arg[n] & RADEON_COLOR_ARG_MASK) \
181 << RADEON_COLOR_ARG_##arg##_SHIFT); \
182 color_combine |= \
183 ((color_arg[n] >> RADEON_COMP_ARG_SHIFT) \
184 << RADEON_COMP_ARG_##arg##_SHIFT); \
185 } while (0)
186
187 #define RADEON_ALPHA_ARG( n, arg ) \
188 do { \
189 alpha_combine |= \
190 ((alpha_arg[n] & RADEON_ALPHA_ARG_MASK) \
191 << RADEON_ALPHA_ARG_##arg##_SHIFT); \
192 alpha_combine |= \
193 ((alpha_arg[n] >> RADEON_COMP_ARG_SHIFT) \
194 << RADEON_COMP_ARG_##arg##_SHIFT); \
195 } while (0)
196
197
198 /* ================================================================
199 * Texture unit state management
200 */
201
202 static GLenum
203 texture_base_format(const struct gl_texture_object *t)
204 {
205 return t->Image[0][t->BaseLevel]->_BaseFormat;
206 }
207
208 static GLboolean radeonUpdateTextureEnv( struct gl_context *ctx, int unit )
209 {
210 r100ContextPtr rmesa = R100_CONTEXT(ctx);
211 const struct gl_texture_unit *rtexUnit = &ctx->Texture.Unit[unit];
212 const struct gl_fixedfunc_texture_unit *texUnit =
213 &ctx->Texture.FixedFuncUnit[unit];
214 GLuint color_combine, alpha_combine;
215 const GLuint color_combine0 = RADEON_COLOR_ARG_A_ZERO | RADEON_COLOR_ARG_B_ZERO
216 | RADEON_COLOR_ARG_C_CURRENT_COLOR | RADEON_BLEND_CTL_ADD
217 | RADEON_SCALE_1X | RADEON_CLAMP_TX;
218 const GLuint alpha_combine0 = RADEON_ALPHA_ARG_A_ZERO | RADEON_ALPHA_ARG_B_ZERO
219 | RADEON_ALPHA_ARG_C_CURRENT_ALPHA | RADEON_BLEND_CTL_ADD
220 | RADEON_SCALE_1X | RADEON_CLAMP_TX;
221
222
223 if ( RADEON_DEBUG & RADEON_TEXTURE ) {
224 fprintf( stderr, "%s( %p, %d )\n", __func__, (void *)ctx, unit );
225 }
226
227 /* Set the texture environment state. Isn't this nice and clean?
228 * The chip will automagically set the texture alpha to 0xff when
229 * the texture format does not include an alpha component. This
230 * reduces the amount of special-casing we have to do, alpha-only
231 * textures being a notable exception. Doesn't work for luminance
232 * textures realized with I8 and ALPHA_IN_MAP not set neither (on r100).
233 */
234 /* Don't cache these results.
235 */
236 rmesa->state.texture.unit[unit].format = 0;
237 rmesa->state.texture.unit[unit].envMode = 0;
238
239 if ( !rtexUnit->_Current ) {
240 color_combine = color_combine0;
241 alpha_combine = alpha_combine0;
242 }
243 else {
244 GLuint color_arg[3], alpha_arg[3];
245 GLuint i;
246 const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
247 const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
248 GLuint RGBshift = texUnit->_CurrentCombine->ScaleShiftRGB;
249 GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
250
251
252 /* Step 1:
253 * Extract the color and alpha combine function arguments.
254 */
255 for ( i = 0 ; i < numColorArgs ; i++ ) {
256 const GLint op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
257 const GLuint srcRGBi = texUnit->_CurrentCombine->SourceRGB[i];
258 assert(op >= 0);
259 assert(op <= 3);
260 switch ( srcRGBi ) {
261 case GL_TEXTURE:
262 if (texture_base_format(rtexUnit->_Current) == GL_ALPHA)
263 color_arg[i] = radeon_zero_color[op];
264 else
265 color_arg[i] = radeon_texture_color[op][unit];
266 break;
267 case GL_CONSTANT:
268 color_arg[i] = radeon_tfactor_color[op];
269 break;
270 case GL_PRIMARY_COLOR:
271 color_arg[i] = radeon_primary_color[op];
272 break;
273 case GL_PREVIOUS:
274 color_arg[i] = radeon_previous_color[op];
275 break;
276 case GL_ZERO:
277 color_arg[i] = radeon_zero_color[op];
278 break;
279 case GL_ONE:
280 color_arg[i] = radeon_zero_color[op+1];
281 break;
282 case GL_TEXTURE0:
283 case GL_TEXTURE1:
284 case GL_TEXTURE2: {
285 GLuint txunit = srcRGBi - GL_TEXTURE0;
286 if (texture_base_format(ctx->Texture.Unit[txunit]._Current) == GL_ALPHA)
287 color_arg[i] = radeon_zero_color[op];
288 else
289 /* implement ogl 1.4/1.5 core spec here, not specification of
290 * GL_ARB_texture_env_crossbar (which would require disabling blending
291 * instead of undefined results when referencing not enabled texunit) */
292 color_arg[i] = radeon_texture_color[op][txunit];
293 }
294 break;
295 default:
296 return GL_FALSE;
297 }
298 }
299
300 for ( i = 0 ; i < numAlphaArgs ; i++ ) {
301 const GLint op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
302 const GLuint srcAi = texUnit->_CurrentCombine->SourceA[i];
303 assert(op >= 0);
304 assert(op <= 1);
305 switch ( srcAi ) {
306 case GL_TEXTURE:
307 if (texture_base_format(rtexUnit->_Current) == GL_LUMINANCE)
308 alpha_arg[i] = radeon_zero_alpha[op+1];
309 else
310 alpha_arg[i] = radeon_texture_alpha[op][unit];
311 break;
312 case GL_CONSTANT:
313 alpha_arg[i] = radeon_tfactor_alpha[op];
314 break;
315 case GL_PRIMARY_COLOR:
316 alpha_arg[i] = radeon_primary_alpha[op];
317 break;
318 case GL_PREVIOUS:
319 alpha_arg[i] = radeon_previous_alpha[op];
320 break;
321 case GL_ZERO:
322 alpha_arg[i] = radeon_zero_alpha[op];
323 break;
324 case GL_ONE:
325 alpha_arg[i] = radeon_zero_alpha[op+1];
326 break;
327 case GL_TEXTURE0:
328 case GL_TEXTURE1:
329 case GL_TEXTURE2: {
330 GLuint txunit = srcAi - GL_TEXTURE0;
331 if (texture_base_format(ctx->Texture.Unit[txunit]._Current) == GL_LUMINANCE)
332 alpha_arg[i] = radeon_zero_alpha[op+1];
333 else
334 alpha_arg[i] = radeon_texture_alpha[op][txunit];
335 }
336 break;
337 default:
338 return GL_FALSE;
339 }
340 }
341
342 /* Step 2:
343 * Build up the color and alpha combine functions.
344 */
345 switch ( texUnit->_CurrentCombine->ModeRGB ) {
346 case GL_REPLACE:
347 color_combine = (RADEON_COLOR_ARG_A_ZERO |
348 RADEON_COLOR_ARG_B_ZERO |
349 RADEON_BLEND_CTL_ADD |
350 RADEON_CLAMP_TX);
351 RADEON_COLOR_ARG( 0, C );
352 break;
353 case GL_MODULATE:
354 color_combine = (RADEON_COLOR_ARG_C_ZERO |
355 RADEON_BLEND_CTL_ADD |
356 RADEON_CLAMP_TX);
357 RADEON_COLOR_ARG( 0, A );
358 RADEON_COLOR_ARG( 1, B );
359 break;
360 case GL_ADD:
361 color_combine = (RADEON_COLOR_ARG_B_ZERO |
362 RADEON_COMP_ARG_B |
363 RADEON_BLEND_CTL_ADD |
364 RADEON_CLAMP_TX);
365 RADEON_COLOR_ARG( 0, A );
366 RADEON_COLOR_ARG( 1, C );
367 break;
368 case GL_ADD_SIGNED:
369 color_combine = (RADEON_COLOR_ARG_B_ZERO |
370 RADEON_COMP_ARG_B |
371 RADEON_BLEND_CTL_ADDSIGNED |
372 RADEON_CLAMP_TX);
373 RADEON_COLOR_ARG( 0, A );
374 RADEON_COLOR_ARG( 1, C );
375 break;
376 case GL_SUBTRACT:
377 color_combine = (RADEON_COLOR_ARG_B_ZERO |
378 RADEON_COMP_ARG_B |
379 RADEON_BLEND_CTL_SUBTRACT |
380 RADEON_CLAMP_TX);
381 RADEON_COLOR_ARG( 0, A );
382 RADEON_COLOR_ARG( 1, C );
383 break;
384 case GL_INTERPOLATE:
385 color_combine = (RADEON_BLEND_CTL_BLEND |
386 RADEON_CLAMP_TX);
387 RADEON_COLOR_ARG( 0, B );
388 RADEON_COLOR_ARG( 1, A );
389 RADEON_COLOR_ARG( 2, C );
390 break;
391
392 case GL_DOT3_RGB_EXT:
393 case GL_DOT3_RGBA_EXT:
394 /* The EXT version of the DOT3 extension does not support the
395 * scale factor, but the ARB version (and the version in OpenGL
396 * 1.3) does.
397 */
398 RGBshift = 0;
399 /* FALLTHROUGH */
400
401 case GL_DOT3_RGB:
402 case GL_DOT3_RGBA:
403 /* The R100 / RV200 only support a 1X multiplier in hardware
404 * w/the ARB version.
405 */
406 if ( RGBshift != (RADEON_SCALE_1X >> RADEON_SCALE_SHIFT) ) {
407 return GL_FALSE;
408 }
409
410 RGBshift += 2;
411 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT)
412 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) {
413 /* is it necessary to set this or will it be ignored anyway? */
414 Ashift = RGBshift;
415 }
416
417 color_combine = (RADEON_COLOR_ARG_C_ZERO |
418 RADEON_BLEND_CTL_DOT3 |
419 RADEON_CLAMP_TX);
420 RADEON_COLOR_ARG( 0, A );
421 RADEON_COLOR_ARG( 1, B );
422 break;
423
424 case GL_MODULATE_ADD_ATI:
425 color_combine = (RADEON_BLEND_CTL_ADD |
426 RADEON_CLAMP_TX);
427 RADEON_COLOR_ARG( 0, A );
428 RADEON_COLOR_ARG( 1, C );
429 RADEON_COLOR_ARG( 2, B );
430 break;
431 case GL_MODULATE_SIGNED_ADD_ATI:
432 color_combine = (RADEON_BLEND_CTL_ADDSIGNED |
433 RADEON_CLAMP_TX);
434 RADEON_COLOR_ARG( 0, A );
435 RADEON_COLOR_ARG( 1, C );
436 RADEON_COLOR_ARG( 2, B );
437 break;
438 case GL_MODULATE_SUBTRACT_ATI:
439 color_combine = (RADEON_BLEND_CTL_SUBTRACT |
440 RADEON_CLAMP_TX);
441 RADEON_COLOR_ARG( 0, A );
442 RADEON_COLOR_ARG( 1, C );
443 RADEON_COLOR_ARG( 2, B );
444 break;
445 default:
446 return GL_FALSE;
447 }
448
449 switch ( texUnit->_CurrentCombine->ModeA ) {
450 case GL_REPLACE:
451 alpha_combine = (RADEON_ALPHA_ARG_A_ZERO |
452 RADEON_ALPHA_ARG_B_ZERO |
453 RADEON_BLEND_CTL_ADD |
454 RADEON_CLAMP_TX);
455 RADEON_ALPHA_ARG( 0, C );
456 break;
457 case GL_MODULATE:
458 alpha_combine = (RADEON_ALPHA_ARG_C_ZERO |
459 RADEON_BLEND_CTL_ADD |
460 RADEON_CLAMP_TX);
461 RADEON_ALPHA_ARG( 0, A );
462 RADEON_ALPHA_ARG( 1, B );
463 break;
464 case GL_ADD:
465 alpha_combine = (RADEON_ALPHA_ARG_B_ZERO |
466 RADEON_COMP_ARG_B |
467 RADEON_BLEND_CTL_ADD |
468 RADEON_CLAMP_TX);
469 RADEON_ALPHA_ARG( 0, A );
470 RADEON_ALPHA_ARG( 1, C );
471 break;
472 case GL_ADD_SIGNED:
473 alpha_combine = (RADEON_ALPHA_ARG_B_ZERO |
474 RADEON_COMP_ARG_B |
475 RADEON_BLEND_CTL_ADDSIGNED |
476 RADEON_CLAMP_TX);
477 RADEON_ALPHA_ARG( 0, A );
478 RADEON_ALPHA_ARG( 1, C );
479 break;
480 case GL_SUBTRACT:
481 alpha_combine = (RADEON_COLOR_ARG_B_ZERO |
482 RADEON_COMP_ARG_B |
483 RADEON_BLEND_CTL_SUBTRACT |
484 RADEON_CLAMP_TX);
485 RADEON_ALPHA_ARG( 0, A );
486 RADEON_ALPHA_ARG( 1, C );
487 break;
488 case GL_INTERPOLATE:
489 alpha_combine = (RADEON_BLEND_CTL_BLEND |
490 RADEON_CLAMP_TX);
491 RADEON_ALPHA_ARG( 0, B );
492 RADEON_ALPHA_ARG( 1, A );
493 RADEON_ALPHA_ARG( 2, C );
494 break;
495
496 case GL_MODULATE_ADD_ATI:
497 alpha_combine = (RADEON_BLEND_CTL_ADD |
498 RADEON_CLAMP_TX);
499 RADEON_ALPHA_ARG( 0, A );
500 RADEON_ALPHA_ARG( 1, C );
501 RADEON_ALPHA_ARG( 2, B );
502 break;
503 case GL_MODULATE_SIGNED_ADD_ATI:
504 alpha_combine = (RADEON_BLEND_CTL_ADDSIGNED |
505 RADEON_CLAMP_TX);
506 RADEON_ALPHA_ARG( 0, A );
507 RADEON_ALPHA_ARG( 1, C );
508 RADEON_ALPHA_ARG( 2, B );
509 break;
510 case GL_MODULATE_SUBTRACT_ATI:
511 alpha_combine = (RADEON_BLEND_CTL_SUBTRACT |
512 RADEON_CLAMP_TX);
513 RADEON_ALPHA_ARG( 0, A );
514 RADEON_ALPHA_ARG( 1, C );
515 RADEON_ALPHA_ARG( 2, B );
516 break;
517 default:
518 return GL_FALSE;
519 }
520
521 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB_EXT)
522 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB) ) {
523 alpha_combine |= RADEON_DOT_ALPHA_DONT_REPLICATE;
524 }
525
526 /* Step 3:
527 * Apply the scale factor.
528 */
529 color_combine |= (RGBshift << RADEON_SCALE_SHIFT);
530 alpha_combine |= (Ashift << RADEON_SCALE_SHIFT);
531
532 /* All done!
533 */
534 }
535
536 if ( rmesa->hw.tex[unit].cmd[TEX_PP_TXCBLEND] != color_combine ||
537 rmesa->hw.tex[unit].cmd[TEX_PP_TXABLEND] != alpha_combine ) {
538 RADEON_STATECHANGE( rmesa, tex[unit] );
539 rmesa->hw.tex[unit].cmd[TEX_PP_TXCBLEND] = color_combine;
540 rmesa->hw.tex[unit].cmd[TEX_PP_TXABLEND] = alpha_combine;
541 }
542
543 return GL_TRUE;
544 }
545
546 void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format,
547 __DRIdrawable *dPriv)
548 {
549 struct gl_texture_object *texObj;
550 struct gl_texture_image *texImage;
551 struct radeon_renderbuffer *rb;
552 radeon_texture_image *rImage;
553 radeonContextPtr radeon;
554 struct radeon_framebuffer *rfb;
555 radeonTexObjPtr t;
556 uint32_t pitch_val;
557 mesa_format texFormat;
558
559 radeon = pDRICtx->driverPrivate;
560
561 rfb = dPriv->driverPrivate;
562 texObj = _mesa_get_current_tex_object(&radeon->glCtx, target);
563 texImage = _mesa_get_tex_image(&radeon->glCtx, texObj, target, 0);
564
565 rImage = get_radeon_texture_image(texImage);
566 t = radeon_tex_obj(texObj);
567 if (t == NULL) {
568 return;
569 }
570
571 radeon_update_renderbuffers(pDRICtx, dPriv, GL_TRUE);
572 rb = rfb->color_rb[0];
573 if (rb->bo == NULL) {
574 /* Failed to BO for the buffer */
575 return;
576 }
577
578 _mesa_lock_texture(&radeon->glCtx, texObj);
579 if (t->bo) {
580 radeon_bo_unref(t->bo);
581 t->bo = NULL;
582 }
583 if (rImage->bo) {
584 radeon_bo_unref(rImage->bo);
585 rImage->bo = NULL;
586 }
587
588 radeon_miptree_unreference(&t->mt);
589 radeon_miptree_unreference(&rImage->mt);
590
591 rImage->bo = rb->bo;
592 radeon_bo_ref(rImage->bo);
593 t->bo = rb->bo;
594 radeon_bo_ref(t->bo);
595 t->tile_bits = 0;
596 t->image_override = GL_TRUE;
597 t->override_offset = 0;
598 switch (rb->cpp) {
599 case 4:
600 if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
601 texFormat = MESA_FORMAT_BGR_UNORM8;
602 else
603 texFormat = MESA_FORMAT_B8G8R8A8_UNORM;
604 break;
605 case 3:
606 default:
607 texFormat = MESA_FORMAT_BGR_UNORM8;
608 break;
609 case 2:
610 texFormat = MESA_FORMAT_B5G6R5_UNORM;
611 break;
612 }
613
614 t->pp_txformat = tx_table[texFormat].format;
615 t->pp_txfilter |= tx_table[texFormat].filter;
616
617 _mesa_init_teximage_fields(&radeon->glCtx, texImage,
618 rb->base.Base.Width, rb->base.Base.Height,
619 1, 0,
620 rb->cpp, texFormat);
621 rImage->base.RowStride = rb->pitch / rb->cpp;
622
623 t->pp_txpitch &= (1 << 13) -1;
624 pitch_val = rb->pitch;
625
626 t->pp_txsize = ((rb->base.Base.Width - 1) << RADEON_TEX_USIZE_SHIFT)
627 | ((rb->base.Base.Height - 1) << RADEON_TEX_VSIZE_SHIFT);
628 if (target == GL_TEXTURE_RECTANGLE_NV) {
629 t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
630 t->pp_txpitch = pitch_val;
631 t->pp_txpitch -= 32;
632 } else {
633 t->pp_txformat &= ~(RADEON_TXFORMAT_WIDTH_MASK |
634 RADEON_TXFORMAT_HEIGHT_MASK |
635 RADEON_TXFORMAT_CUBIC_MAP_ENABLE |
636 RADEON_TXFORMAT_F5_WIDTH_MASK |
637 RADEON_TXFORMAT_F5_HEIGHT_MASK);
638 t->pp_txformat |= ((texImage->WidthLog2 << RADEON_TXFORMAT_WIDTH_SHIFT) |
639 (texImage->HeightLog2 << RADEON_TXFORMAT_HEIGHT_SHIFT));
640 }
641 t->validated = GL_TRUE;
642 _mesa_unlock_texture(&radeon->glCtx, texObj);
643 return;
644 }
645
646
647 void radeonSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
648 {
649 radeonSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
650 }
651
652
653 #define TEXOBJ_TXFILTER_MASK (RADEON_MAX_MIP_LEVEL_MASK | \
654 RADEON_MIN_FILTER_MASK | \
655 RADEON_MAG_FILTER_MASK | \
656 RADEON_MAX_ANISO_MASK | \
657 RADEON_YUV_TO_RGB | \
658 RADEON_YUV_TEMPERATURE_MASK | \
659 RADEON_CLAMP_S_MASK | \
660 RADEON_CLAMP_T_MASK | \
661 RADEON_BORDER_MODE_D3D )
662
663 #define TEXOBJ_TXFORMAT_MASK (RADEON_TXFORMAT_WIDTH_MASK | \
664 RADEON_TXFORMAT_HEIGHT_MASK | \
665 RADEON_TXFORMAT_FORMAT_MASK | \
666 RADEON_TXFORMAT_F5_WIDTH_MASK | \
667 RADEON_TXFORMAT_F5_HEIGHT_MASK | \
668 RADEON_TXFORMAT_ALPHA_IN_MAP | \
669 RADEON_TXFORMAT_CUBIC_MAP_ENABLE | \
670 RADEON_TXFORMAT_NON_POWER2)
671
672
673 static void disable_tex_obj_state( r100ContextPtr rmesa,
674 int unit )
675 {
676 RADEON_STATECHANGE( rmesa, tex[unit] );
677
678 RADEON_STATECHANGE( rmesa, tcl );
679 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~(RADEON_ST_BIT(unit) |
680 RADEON_Q_BIT(unit));
681
682 if (rmesa->radeon.TclFallback & (RADEON_TCL_FALLBACK_TEXGEN_0<<unit)) {
683 TCL_FALLBACK( &rmesa->radeon.glCtx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE);
684 rmesa->recheck_texgen[unit] = GL_TRUE;
685 }
686
687 if (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] & RADEON_TXFORMAT_CUBIC_MAP_ENABLE) {
688 /* this seems to be a genuine (r100 only?) hw bug. Need to remove the
689 cubic_map bit on unit 2 when the unit is disabled, otherwise every
690 2nd (2d) mipmap on unit 0 will be broken (may not be needed for other
691 units, better be safe than sorry though).*/
692 RADEON_STATECHANGE( rmesa, tex[unit] );
693 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] &= ~RADEON_TXFORMAT_CUBIC_MAP_ENABLE;
694 }
695
696 {
697 GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
698 GLuint tmp = rmesa->TexGenEnabled;
699
700 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE<<unit);
701 rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE<<unit);
702 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK<<inputshift);
703 rmesa->TexGenNeedNormals[unit] = 0;
704 rmesa->TexGenEnabled |=
705 (RADEON_TEXGEN_INPUT_TEXCOORD_0+unit) << inputshift;
706
707 if (tmp != rmesa->TexGenEnabled) {
708 rmesa->recheck_texgen[unit] = GL_TRUE;
709 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
710 }
711 }
712 }
713
714 static void import_tex_obj_state( r100ContextPtr rmesa,
715 int unit,
716 radeonTexObjPtr texobj )
717 {
718 /* do not use RADEON_DB_STATE to avoid stale texture caches */
719 uint32_t *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0];
720 GLuint se_coord_fmt = rmesa->hw.set.cmd[SET_SE_COORDFMT];
721
722 RADEON_STATECHANGE( rmesa, tex[unit] );
723
724 cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
725 cmd[TEX_PP_TXFILTER] |= texobj->pp_txfilter & TEXOBJ_TXFILTER_MASK;
726 cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
727 cmd[TEX_PP_TXFORMAT] |= texobj->pp_txformat & TEXOBJ_TXFORMAT_MASK;
728 cmd[TEX_PP_BORDER_COLOR] = texobj->pp_border_color;
729
730 if (texobj->pp_txformat & RADEON_TXFORMAT_NON_POWER2) {
731 uint32_t *txr_cmd = &rmesa->hw.txr[unit].cmd[TXR_CMD_0];
732 txr_cmd[TXR_PP_TEX_SIZE] = texobj->pp_txsize; /* NPOT only! */
733 txr_cmd[TXR_PP_TEX_PITCH] = texobj->pp_txpitch; /* NPOT only! */
734 RADEON_STATECHANGE( rmesa, txr[unit] );
735 }
736
737 if (texobj->base.Target == GL_TEXTURE_RECTANGLE_NV) {
738 se_coord_fmt |= RADEON_VTX_ST0_NONPARAMETRIC << unit;
739 }
740 else {
741 se_coord_fmt &= ~(RADEON_VTX_ST0_NONPARAMETRIC << unit);
742
743 if (texobj->base.Target == GL_TEXTURE_CUBE_MAP) {
744 uint32_t *cube_cmd = &rmesa->hw.cube[unit].cmd[CUBE_CMD_0];
745
746 RADEON_STATECHANGE( rmesa, cube[unit] );
747 cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
748 /* state filled out in the cube_emit */
749 }
750 }
751
752 if (se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT]) {
753 RADEON_STATECHANGE( rmesa, set );
754 rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;
755 }
756
757 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
758 }
759
760
761 static void set_texgen_matrix( r100ContextPtr rmesa,
762 GLuint unit,
763 const GLfloat *s_plane,
764 const GLfloat *t_plane,
765 const GLfloat *r_plane,
766 const GLfloat *q_plane )
767 {
768 rmesa->TexGenMatrix[unit].m[0] = s_plane[0];
769 rmesa->TexGenMatrix[unit].m[4] = s_plane[1];
770 rmesa->TexGenMatrix[unit].m[8] = s_plane[2];
771 rmesa->TexGenMatrix[unit].m[12] = s_plane[3];
772
773 rmesa->TexGenMatrix[unit].m[1] = t_plane[0];
774 rmesa->TexGenMatrix[unit].m[5] = t_plane[1];
775 rmesa->TexGenMatrix[unit].m[9] = t_plane[2];
776 rmesa->TexGenMatrix[unit].m[13] = t_plane[3];
777
778 rmesa->TexGenMatrix[unit].m[2] = r_plane[0];
779 rmesa->TexGenMatrix[unit].m[6] = r_plane[1];
780 rmesa->TexGenMatrix[unit].m[10] = r_plane[2];
781 rmesa->TexGenMatrix[unit].m[14] = r_plane[3];
782
783 rmesa->TexGenMatrix[unit].m[3] = q_plane[0];
784 rmesa->TexGenMatrix[unit].m[7] = q_plane[1];
785 rmesa->TexGenMatrix[unit].m[11] = q_plane[2];
786 rmesa->TexGenMatrix[unit].m[15] = q_plane[3];
787
788 rmesa->TexGenEnabled |= RADEON_TEXMAT_0_ENABLE << unit;
789 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
790 }
791
792 /* Returns GL_FALSE if fallback required.
793 */
794 static GLboolean radeon_validate_texgen( struct gl_context *ctx, GLuint unit )
795 {
796 r100ContextPtr rmesa = R100_CONTEXT(ctx);
797 struct gl_fixedfunc_texture_unit *texUnit =
798 &ctx->Texture.FixedFuncUnit[unit];
799 GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
800 GLuint tmp = rmesa->TexGenEnabled;
801 static const GLfloat reflect[16] = {
802 -1, 0, 0, 0,
803 0, -1, 0, 0,
804 0, 0, -1, 0,
805 0, 0, 0, 1 };
806
807 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE << unit);
808 rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE << unit);
809 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK << inputshift);
810 rmesa->TexGenNeedNormals[unit] = 0;
811
812 if ((texUnit->TexGenEnabled & (S_BIT|T_BIT|R_BIT|Q_BIT)) == 0) {
813 /* Disabled, no fallback:
814 */
815 rmesa->TexGenEnabled |=
816 (RADEON_TEXGEN_INPUT_TEXCOORD_0 + unit) << inputshift;
817 return GL_TRUE;
818 }
819 /* the r100 cannot do texgen for some coords and not for others
820 * we do not detect such cases (certainly can't do it here) and just
821 * ASSUME that when S and T are texgen enabled we do not need other
822 * non-texgen enabled coords, no matter if the R and Q bits are texgen
823 * enabled. Still check for mixed mode texgen for all coords.
824 */
825 else if ( (texUnit->TexGenEnabled & S_BIT) &&
826 (texUnit->TexGenEnabled & T_BIT) &&
827 (texUnit->GenS.Mode == texUnit->GenT.Mode) ) {
828 if ( ((texUnit->TexGenEnabled & R_BIT) &&
829 (texUnit->GenS.Mode != texUnit->GenR.Mode)) ||
830 ((texUnit->TexGenEnabled & Q_BIT) &&
831 (texUnit->GenS.Mode != texUnit->GenQ.Mode)) ) {
832 /* Mixed modes, fallback:
833 */
834 if (RADEON_DEBUG & RADEON_FALLBACKS)
835 fprintf(stderr, "fallback mixed texgen\n");
836 return GL_FALSE;
837 }
838 rmesa->TexGenEnabled |= RADEON_TEXGEN_TEXMAT_0_ENABLE << unit;
839 }
840 else {
841 /* some texgen mode not including both S and T bits */
842 if (RADEON_DEBUG & RADEON_FALLBACKS)
843 fprintf(stderr, "fallback mixed texgen/nontexgen\n");
844 return GL_FALSE;
845 }
846
847 if ((texUnit->TexGenEnabled & (R_BIT | Q_BIT)) != 0) {
848 /* need this here for vtxfmt presumably. Argh we need to set
849 this from way too many places, would be much easier if we could leave
850 tcl q coord always enabled as on r200) */
851 RADEON_STATECHANGE( rmesa, tcl );
852 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_Q_BIT(unit);
853 }
854
855 switch (texUnit->GenS.Mode) {
856 case GL_OBJECT_LINEAR:
857 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_OBJ << inputshift;
858 set_texgen_matrix( rmesa, unit,
859 texUnit->GenS.ObjectPlane,
860 texUnit->GenT.ObjectPlane,
861 texUnit->GenR.ObjectPlane,
862 texUnit->GenQ.ObjectPlane);
863 break;
864
865 case GL_EYE_LINEAR:
866 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE << inputshift;
867 set_texgen_matrix( rmesa, unit,
868 texUnit->GenS.EyePlane,
869 texUnit->GenT.EyePlane,
870 texUnit->GenR.EyePlane,
871 texUnit->GenQ.EyePlane);
872 break;
873
874 case GL_REFLECTION_MAP_NV:
875 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
876 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE_REFLECT << inputshift;
877 /* TODO: unknown if this is needed/correct */
878 set_texgen_matrix( rmesa, unit, reflect, reflect + 4,
879 reflect + 8, reflect + 12 );
880 break;
881
882 case GL_NORMAL_MAP_NV:
883 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
884 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE_NORMAL << inputshift;
885 break;
886
887 case GL_SPHERE_MAP:
888 /* the mode which everyone uses :-( */
889 default:
890 /* Unsupported mode, fallback:
891 */
892 if (RADEON_DEBUG & RADEON_FALLBACKS)
893 fprintf(stderr, "fallback GL_SPHERE_MAP\n");
894 return GL_FALSE;
895 }
896
897 if (tmp != rmesa->TexGenEnabled) {
898 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
899 }
900
901 return GL_TRUE;
902 }
903
904 /**
905 * Compute the cached hardware register values for the given texture object.
906 *
907 * \param rmesa Context pointer
908 * \param t the r300 texture object
909 */
910 static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int unit)
911 {
912 const struct gl_texture_image *firstImage;
913 GLint log2Width, log2Height, texelBytes;
914
915 if ( t->bo ) {
916 return GL_TRUE;
917 }
918
919 firstImage = t->base.Image[0][t->minLod];
920
921 log2Width = firstImage->WidthLog2;
922 log2Height = firstImage->HeightLog2;
923 texelBytes = _mesa_get_format_bytes(firstImage->TexFormat);
924
925 if (!t->image_override) {
926 if (VALID_FORMAT(firstImage->TexFormat)) {
927 const struct tx_table *table = tx_table;
928
929 t->pp_txformat &= ~(RADEON_TXFORMAT_FORMAT_MASK |
930 RADEON_TXFORMAT_ALPHA_IN_MAP);
931 t->pp_txfilter &= ~RADEON_YUV_TO_RGB;
932
933 t->pp_txformat |= table[ firstImage->TexFormat ].format;
934 t->pp_txfilter |= table[ firstImage->TexFormat ].filter;
935 } else {
936 _mesa_problem(NULL, "unexpected texture format in %s",
937 __func__);
938 return GL_FALSE;
939 }
940 }
941
942 t->pp_txfilter &= ~RADEON_MAX_MIP_LEVEL_MASK;
943 t->pp_txfilter |= (t->maxLod - t->minLod) << RADEON_MAX_MIP_LEVEL_SHIFT;
944
945 t->pp_txformat &= ~(RADEON_TXFORMAT_WIDTH_MASK |
946 RADEON_TXFORMAT_HEIGHT_MASK |
947 RADEON_TXFORMAT_CUBIC_MAP_ENABLE |
948 RADEON_TXFORMAT_F5_WIDTH_MASK |
949 RADEON_TXFORMAT_F5_HEIGHT_MASK);
950 t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_WIDTH_SHIFT) |
951 (log2Height << RADEON_TXFORMAT_HEIGHT_SHIFT));
952
953 t->tile_bits = 0;
954
955 if (t->base.Target == GL_TEXTURE_CUBE_MAP) {
956 assert(log2Width == log2Height);
957 t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_F5_WIDTH_SHIFT) |
958 (log2Height << RADEON_TXFORMAT_F5_HEIGHT_SHIFT) |
959 /* don't think we need this bit, if it exists at all - fglrx does not set it */
960 (RADEON_TXFORMAT_CUBIC_MAP_ENABLE));
961 t->pp_cubic_faces = ((log2Width << RADEON_FACE_WIDTH_1_SHIFT) |
962 (log2Height << RADEON_FACE_HEIGHT_1_SHIFT) |
963 (log2Width << RADEON_FACE_WIDTH_2_SHIFT) |
964 (log2Height << RADEON_FACE_HEIGHT_2_SHIFT) |
965 (log2Width << RADEON_FACE_WIDTH_3_SHIFT) |
966 (log2Height << RADEON_FACE_HEIGHT_3_SHIFT) |
967 (log2Width << RADEON_FACE_WIDTH_4_SHIFT) |
968 (log2Height << RADEON_FACE_HEIGHT_4_SHIFT));
969 }
970
971 t->pp_txsize = (((firstImage->Width - 1) << RADEON_TEX_USIZE_SHIFT)
972 | ((firstImage->Height - 1) << RADEON_TEX_VSIZE_SHIFT));
973
974 if ( !t->image_override ) {
975 if (_mesa_is_format_compressed(firstImage->TexFormat))
976 t->pp_txpitch = (firstImage->Width + 63) & ~(63);
977 else
978 t->pp_txpitch = ((firstImage->Width * texelBytes) + 63) & ~(63);
979 t->pp_txpitch -= 32;
980 }
981
982 if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
983 t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
984 }
985
986 return GL_TRUE;
987 }
988
989 static GLboolean radeon_validate_texture(struct gl_context *ctx, struct gl_texture_object *texObj, int unit)
990 {
991 r100ContextPtr rmesa = R100_CONTEXT(ctx);
992 radeonTexObj *t = radeon_tex_obj(texObj);
993 int ret;
994
995 if (!radeon_validate_texture_miptree(ctx, _mesa_get_samplerobj(ctx, unit), texObj))
996 return GL_FALSE;
997
998 ret = setup_hardware_state(rmesa, t, unit);
999 if (ret == GL_FALSE)
1000 return GL_FALSE;
1001
1002 /* yuv conversion only works in first unit */
1003 if (unit != 0 && (t->pp_txfilter & RADEON_YUV_TO_RGB))
1004 return GL_FALSE;
1005
1006 RADEON_STATECHANGE( rmesa, ctx );
1007 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |=
1008 (RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE) << unit;
1009 RADEON_STATECHANGE( rmesa, tcl );
1010 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_ST_BIT(unit);
1011
1012 rmesa->recheck_texgen[unit] = GL_TRUE;
1013
1014 radeonTexUpdateParameters(ctx, unit);
1015 import_tex_obj_state( rmesa, unit, t );
1016
1017 if (rmesa->recheck_texgen[unit]) {
1018 GLboolean fallback = !radeon_validate_texgen( ctx, unit );
1019 TCL_FALLBACK( ctx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), fallback);
1020 rmesa->recheck_texgen[unit] = 0;
1021 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
1022 }
1023
1024 if ( ! radeonUpdateTextureEnv( ctx, unit ) ) {
1025 return GL_FALSE;
1026 }
1027 FALLBACK( rmesa, RADEON_FALLBACK_BORDER_MODE, t->border_fallback );
1028
1029 t->validated = GL_TRUE;
1030 return !t->border_fallback;
1031 }
1032
1033 static GLboolean radeonUpdateTextureUnit( struct gl_context *ctx, int unit )
1034 {
1035 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1036
1037 if (ctx->Texture.Unit[unit]._Current &&
1038 ctx->Texture.Unit[unit]._Current->Target == GL_TEXTURE_3D) {
1039 disable_tex_obj_state(rmesa, unit);
1040 rmesa->state.texture.unit[unit].texobj = NULL;
1041 return GL_FALSE;
1042 }
1043
1044 if (!ctx->Texture.Unit[unit]._Current) {
1045 /* disable the unit */
1046 disable_tex_obj_state(rmesa, unit);
1047 rmesa->state.texture.unit[unit].texobj = NULL;
1048 return GL_TRUE;
1049 }
1050
1051 if (!radeon_validate_texture(ctx, ctx->Texture.Unit[unit]._Current, unit)) {
1052 _mesa_warning(ctx,
1053 "failed to validate texture for unit %d.\n",
1054 unit);
1055 rmesa->state.texture.unit[unit].texobj = NULL;
1056 return GL_FALSE;
1057 }
1058 rmesa->state.texture.unit[unit].texobj = radeon_tex_obj(ctx->Texture.Unit[unit]._Current);
1059 return GL_TRUE;
1060 }
1061
1062 void radeonUpdateTextureState( struct gl_context *ctx )
1063 {
1064 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1065 GLboolean ok;
1066
1067 /* set the ctx all textures off */
1068 RADEON_STATECHANGE( rmesa, ctx );
1069 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~((RADEON_TEX_ENABLE_MASK) | (RADEON_TEX_BLEND_ENABLE_MASK));
1070
1071 ok = (radeonUpdateTextureUnit( ctx, 0 ) &&
1072 radeonUpdateTextureUnit( ctx, 1 ) &&
1073 radeonUpdateTextureUnit( ctx, 2 ));
1074
1075 FALLBACK( rmesa, RADEON_FALLBACK_TEXTURE, !ok );
1076
1077 if (rmesa->radeon.TclFallback)
1078 radeonChooseVertexState( ctx );
1079 }