c8f1b07d31cf57f39903f4411744875a44a43daa
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_texture.c
1 /*
2 * Copyright (C) 2009 Maciej Cencora.
3 * Copyright (C) 2008 Nicolai Haehnle.
4 * Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
5 *
6 * The Weather Channel (TM) funded Tungsten Graphics to develop the
7 * initial release of the Radeon 8500 driver under the XFree86 license.
8 * This notice must be preserved.
9 *
10 * Permission is hereby granted, free of charge, to any person obtaining
11 * a copy of this software and associated documentation files (the
12 * "Software"), to deal in the Software without restriction, including
13 * without limitation the rights to use, copy, modify, merge, publish,
14 * distribute, sublicense, and/or sell copies of the Software, and to
15 * permit persons to whom the Software is furnished to do so, subject to
16 * the following conditions:
17 *
18 * The above copyright notice and this permission notice (including the
19 * next paragraph) shall be included in all copies or substantial
20 * portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
26 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
27 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
28 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 *
30 */
31
32 #include "main/glheader.h"
33 #include "main/imports.h"
34 #include "main/context.h"
35 #include "main/enums.h"
36 #include "main/mipmap.h"
37 #include "main/pbo.h"
38 #include "main/texcompress.h"
39 #include "main/texstore.h"
40 #include "main/teximage.h"
41 #include "main/texobj.h"
42 #include "drivers/common/meta.h"
43
44 #include "util/xmlpool.h" /* for symbolic values of enum-type options */
45
46 #include "radeon_common.h"
47
48 #include "radeon_mipmap_tree.h"
49
50 static void teximage_assign_miptree(radeonContextPtr rmesa,
51 struct gl_texture_object *texObj,
52 struct gl_texture_image *texImage);
53
54 static radeon_mipmap_tree *radeon_miptree_create_for_teximage(radeonContextPtr rmesa,
55 struct gl_texture_object *texObj,
56 struct gl_texture_image *texImage);
57
58 void copy_rows(void* dst, GLuint dststride, const void* src, GLuint srcstride,
59 GLuint numrows, GLuint rowsize)
60 {
61 assert(rowsize <= dststride);
62 assert(rowsize <= srcstride);
63
64 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
65 "%s dst %p, stride %u, src %p, stride %u, "
66 "numrows %u, rowsize %u.\n",
67 __func__, dst, dststride,
68 src, srcstride,
69 numrows, rowsize);
70
71 if (rowsize == srcstride && rowsize == dststride) {
72 memcpy(dst, src, numrows*rowsize);
73 } else {
74 GLuint i;
75 for(i = 0; i < numrows; ++i) {
76 memcpy(dst, src, rowsize);
77 dst += dststride;
78 src += srcstride;
79 }
80 }
81 }
82
83 /* textures */
84 /**
85 * Allocate an empty texture image object.
86 */
87 struct gl_texture_image *radeonNewTextureImage(struct gl_context *ctx)
88 {
89 return calloc(1, sizeof(radeon_texture_image));
90 }
91
92
93 /**
94 * Delete a texture image object.
95 */
96 static void
97 radeonDeleteTextureImage(struct gl_context *ctx, struct gl_texture_image *img)
98 {
99 /* nothing special (yet) for radeon_texture_image */
100 _mesa_delete_texture_image(ctx, img);
101 }
102
103 static GLboolean
104 radeonAllocTextureImageBuffer(struct gl_context *ctx,
105 struct gl_texture_image *timage)
106 {
107 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
108 struct gl_texture_object *texobj = timage->TexObject;
109
110 ctx->Driver.FreeTextureImageBuffer(ctx, timage);
111
112 if (!_swrast_init_texture_image(timage))
113 return GL_FALSE;
114
115 teximage_assign_miptree(rmesa, texobj, timage);
116
117 return GL_TRUE;
118 }
119
120
121 /**
122 * Free memory associated with this texture image.
123 */
124 void radeonFreeTextureImageBuffer(struct gl_context *ctx, struct gl_texture_image *timage)
125 {
126 radeon_texture_image* image = get_radeon_texture_image(timage);
127
128 if (image->mt) {
129 radeon_miptree_unreference(&image->mt);
130 }
131 if (image->bo) {
132 radeon_bo_unref(image->bo);
133 image->bo = NULL;
134 }
135
136 _swrast_free_texture_image_buffer(ctx, timage);
137 }
138
139 /**
140 * Map texture memory/buffer into user space.
141 * Note: the region of interest parameters are ignored here.
142 * \param mapOut returns start of mapping of region of interest
143 * \param rowStrideOut returns row stride in bytes
144 */
145 static void
146 radeon_map_texture_image(struct gl_context *ctx,
147 struct gl_texture_image *texImage,
148 GLuint slice,
149 GLuint x, GLuint y, GLuint w, GLuint h,
150 GLbitfield mode,
151 GLubyte **map,
152 GLint *stride)
153 {
154 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
155 radeon_texture_image *image = get_radeon_texture_image(texImage);
156 radeon_mipmap_tree *mt = image->mt;
157 GLuint texel_size = _mesa_get_format_bytes(texImage->TexFormat);
158 GLuint width = texImage->Width;
159 GLuint height = texImage->Height;
160 struct radeon_bo *bo = !image->mt ? image->bo : image->mt->bo;
161 unsigned int bw, bh;
162 GLboolean write = (mode & GL_MAP_WRITE_BIT) != 0;
163
164 _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
165 assert(y % bh == 0);
166 y /= bh;
167 texel_size /= bw;
168
169 if (bo && radeon_bo_is_referenced_by_cs(bo, rmesa->cmdbuf.cs)) {
170 radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
171 "%s for texture that is "
172 "queued for GPU processing.\n",
173 __func__);
174 radeon_firevertices(rmesa);
175 }
176
177 if (image->bo) {
178 /* TFP case */
179 radeon_bo_map(image->bo, write);
180 *stride = get_texture_image_row_stride(rmesa, texImage->TexFormat, width, 0, texImage->TexObject->Target);
181 *map = bo->ptr;
182 } else if (likely(mt)) {
183 void *base;
184 radeon_mipmap_level *lvl = &image->mt->levels[texImage->Level];
185
186 radeon_bo_map(mt->bo, write);
187 base = mt->bo->ptr + lvl->faces[image->base.Base.Face].offset;
188
189 *stride = lvl->rowstride;
190 *map = base + (slice * height) * *stride;
191 } else {
192 /* texture data is in malloc'd memory */
193
194 assert(map);
195
196 *stride = _mesa_format_row_stride(texImage->TexFormat, width);
197 *map = image->base.Buffer + (slice * height) * *stride;
198 }
199
200 *map += y * *stride + x * texel_size;
201 }
202
203 static void
204 radeon_unmap_texture_image(struct gl_context *ctx,
205 struct gl_texture_image *texImage, GLuint slice)
206 {
207 radeon_texture_image *image = get_radeon_texture_image(texImage);
208
209 if (image->bo)
210 radeon_bo_unmap(image->bo);
211 else if (image->mt)
212 radeon_bo_unmap(image->mt->bo);
213 }
214
215 /* try to find a format which will only need a memcopy */
216 static mesa_format radeonChoose8888TexFormat(radeonContextPtr rmesa,
217 GLenum srcFormat,
218 GLenum srcType, GLboolean fbo)
219 {
220 #if defined(RADEON_R100)
221 /* r100 can only do this */
222 return _radeon_texformat_argb8888;
223 #elif defined(RADEON_R200)
224 const GLuint ui = 1;
225 const GLubyte littleEndian = *((const GLubyte *)&ui);
226
227
228 /* Unfortunately, regardless the fbo flag, we might still be asked to
229 * attach a texture to a fbo later, which then won't succeed if we chose
230 * one which isn't renderable. And unlike more exotic formats, apps aren't
231 * really prepared for the incomplete framebuffer this results in (they'd
232 * have to retry with same internalFormat even, just different
233 * srcFormat/srcType, which can't really be expected anyway).
234 * Ideally, we'd defer format selection until later (if the texture is
235 * used as a rt it's likely there's never data uploaded to it before attached
236 * to a fbo), but this isn't really possible, so for now just always use
237 * a renderable format.
238 */
239 if (1 || fbo)
240 return _radeon_texformat_argb8888;
241
242 if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
243 (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
244 (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
245 (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian)) {
246 return MESA_FORMAT_A8B8G8R8_UNORM;
247 } else if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
248 (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) ||
249 (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
250 (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian)) {
251 return MESA_FORMAT_R8G8B8A8_UNORM;
252 } else
253 return _radeon_texformat_argb8888;
254 #endif
255 }
256
257 mesa_format radeonChooseTextureFormat_mesa(struct gl_context * ctx,
258 GLenum target,
259 GLint internalFormat,
260 GLenum format,
261 GLenum type)
262 {
263 return radeonChooseTextureFormat(ctx, internalFormat, format,
264 type, 0);
265 }
266
267 mesa_format radeonChooseTextureFormat(struct gl_context * ctx,
268 GLint internalFormat,
269 GLenum format,
270 GLenum type, GLboolean fbo)
271 {
272 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
273 const GLboolean do32bpt =
274 (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32);
275 const GLboolean force16bpt =
276 (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16);
277 (void)format;
278
279 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
280 "%s InternalFormat=%s(%d) type=%s format=%s\n",
281 __func__,
282 _mesa_enum_to_string(internalFormat), internalFormat,
283 _mesa_enum_to_string(type), _mesa_enum_to_string(format));
284 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
285 "%s do32bpt=%d force16bpt=%d\n",
286 __func__, do32bpt, force16bpt);
287
288 switch (internalFormat) {
289 case 4:
290 case GL_RGBA:
291 case GL_COMPRESSED_RGBA:
292 switch (type) {
293 case GL_UNSIGNED_INT_10_10_10_2:
294 case GL_UNSIGNED_INT_2_10_10_10_REV:
295 return do32bpt ? _radeon_texformat_argb8888 :
296 _radeon_texformat_argb1555;
297 case GL_UNSIGNED_SHORT_4_4_4_4:
298 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
299 return _radeon_texformat_argb4444;
300 case GL_UNSIGNED_SHORT_5_5_5_1:
301 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
302 return _radeon_texformat_argb1555;
303 default:
304 return do32bpt ? radeonChoose8888TexFormat(rmesa, format, type, fbo) :
305 _radeon_texformat_argb4444;
306 }
307
308 case 3:
309 case GL_RGB:
310 case GL_COMPRESSED_RGB:
311 switch (type) {
312 case GL_UNSIGNED_SHORT_4_4_4_4:
313 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
314 return _radeon_texformat_argb4444;
315 case GL_UNSIGNED_SHORT_5_5_5_1:
316 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
317 return _radeon_texformat_argb1555;
318 case GL_UNSIGNED_SHORT_5_6_5:
319 case GL_UNSIGNED_SHORT_5_6_5_REV:
320 return _radeon_texformat_rgb565;
321 default:
322 return do32bpt ? _radeon_texformat_argb8888 :
323 _radeon_texformat_rgb565;
324 }
325
326 case GL_RGBA8:
327 case GL_RGB10_A2:
328 case GL_RGBA12:
329 case GL_RGBA16:
330 return !force16bpt ?
331 radeonChoose8888TexFormat(rmesa, format, type, fbo) :
332 _radeon_texformat_argb4444;
333
334 case GL_RGBA4:
335 case GL_RGBA2:
336 return _radeon_texformat_argb4444;
337
338 case GL_RGB5_A1:
339 return _radeon_texformat_argb1555;
340
341 case GL_RGB8:
342 case GL_RGB10:
343 case GL_RGB12:
344 case GL_RGB16:
345 return !force16bpt ? _radeon_texformat_argb8888 :
346 _radeon_texformat_rgb565;
347
348 case GL_RGB5:
349 case GL_RGB4:
350 case GL_R3_G3_B2:
351 return _radeon_texformat_rgb565;
352
353 case GL_ALPHA:
354 case GL_ALPHA4:
355 case GL_ALPHA8:
356 case GL_ALPHA12:
357 case GL_ALPHA16:
358 case GL_COMPRESSED_ALPHA:
359 #if defined(RADEON_R200)
360 /* r200: can't use a8 format since interpreting hw I8 as a8 would result
361 in wrong rgb values (same as alpha value instead of 0). */
362 return MESA_FORMAT_LA_UNORM8;
363 #else
364 return MESA_FORMAT_A_UNORM8;
365 #endif
366 case 1:
367 case GL_LUMINANCE:
368 case GL_LUMINANCE4:
369 case GL_LUMINANCE8:
370 case GL_LUMINANCE12:
371 case GL_LUMINANCE16:
372 case GL_COMPRESSED_LUMINANCE:
373 return MESA_FORMAT_L_UNORM8;
374
375 case 2:
376 case GL_LUMINANCE_ALPHA:
377 case GL_LUMINANCE4_ALPHA4:
378 case GL_LUMINANCE6_ALPHA2:
379 case GL_LUMINANCE8_ALPHA8:
380 case GL_LUMINANCE12_ALPHA4:
381 case GL_LUMINANCE12_ALPHA12:
382 case GL_LUMINANCE16_ALPHA16:
383 case GL_COMPRESSED_LUMINANCE_ALPHA:
384 return MESA_FORMAT_LA_UNORM8;
385
386 case GL_INTENSITY:
387 case GL_INTENSITY4:
388 case GL_INTENSITY8:
389 case GL_INTENSITY12:
390 case GL_INTENSITY16:
391 case GL_COMPRESSED_INTENSITY:
392 return MESA_FORMAT_I_UNORM8;
393
394 case GL_YCBCR_MESA:
395 if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
396 type == GL_UNSIGNED_BYTE)
397 return MESA_FORMAT_YCBCR;
398 else
399 return MESA_FORMAT_YCBCR_REV;
400
401 case GL_RGB_S3TC:
402 case GL_RGB4_S3TC:
403 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
404 return MESA_FORMAT_RGB_DXT1;
405
406 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
407 return MESA_FORMAT_RGBA_DXT1;
408
409 case GL_RGBA_S3TC:
410 case GL_RGBA4_S3TC:
411 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
412 return MESA_FORMAT_RGBA_DXT3;
413
414 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
415 return MESA_FORMAT_RGBA_DXT5;
416
417 case GL_ALPHA16F_ARB:
418 return MESA_FORMAT_A_FLOAT16;
419 case GL_ALPHA32F_ARB:
420 return MESA_FORMAT_A_FLOAT32;
421 case GL_LUMINANCE16F_ARB:
422 return MESA_FORMAT_L_FLOAT16;
423 case GL_LUMINANCE32F_ARB:
424 return MESA_FORMAT_L_FLOAT32;
425 case GL_LUMINANCE_ALPHA16F_ARB:
426 return MESA_FORMAT_LA_FLOAT16;
427 case GL_LUMINANCE_ALPHA32F_ARB:
428 return MESA_FORMAT_LA_FLOAT32;
429 case GL_INTENSITY16F_ARB:
430 return MESA_FORMAT_I_FLOAT16;
431 case GL_INTENSITY32F_ARB:
432 return MESA_FORMAT_I_FLOAT32;
433 case GL_RGB16F_ARB:
434 return MESA_FORMAT_RGBA_FLOAT16;
435 case GL_RGB32F_ARB:
436 return MESA_FORMAT_RGBA_FLOAT32;
437 case GL_RGBA16F_ARB:
438 return MESA_FORMAT_RGBA_FLOAT16;
439 case GL_RGBA32F_ARB:
440 return MESA_FORMAT_RGBA_FLOAT32;
441
442 case GL_DEPTH_COMPONENT:
443 case GL_DEPTH_COMPONENT16:
444 case GL_DEPTH_COMPONENT24:
445 case GL_DEPTH_COMPONENT32:
446 case GL_DEPTH_STENCIL_EXT:
447 case GL_DEPTH24_STENCIL8_EXT:
448 return MESA_FORMAT_Z24_UNORM_S8_UINT;
449
450 /* EXT_texture_sRGB */
451 case GL_SRGB:
452 case GL_SRGB8:
453 case GL_SRGB_ALPHA:
454 case GL_SRGB8_ALPHA8:
455 case GL_COMPRESSED_SRGB:
456 case GL_COMPRESSED_SRGB_ALPHA:
457 return MESA_FORMAT_B8G8R8A8_SRGB;
458
459 case GL_SLUMINANCE:
460 case GL_SLUMINANCE8:
461 case GL_COMPRESSED_SLUMINANCE:
462 return MESA_FORMAT_L_SRGB8;
463
464 case GL_SLUMINANCE_ALPHA:
465 case GL_SLUMINANCE8_ALPHA8:
466 case GL_COMPRESSED_SLUMINANCE_ALPHA:
467 return MESA_FORMAT_LA_SRGB8;
468
469 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
470 return MESA_FORMAT_SRGB_DXT1;
471 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
472 return MESA_FORMAT_SRGBA_DXT1;
473 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
474 return MESA_FORMAT_SRGBA_DXT3;
475 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
476 return MESA_FORMAT_SRGBA_DXT5;
477
478 default:
479 _mesa_problem(ctx,
480 "unexpected internalFormat 0x%x in %s",
481 (int)internalFormat, __func__);
482 return MESA_FORMAT_NONE;
483 }
484
485 return MESA_FORMAT_NONE; /* never get here */
486 }
487
488 /** Check if given image is valid within current texture object.
489 */
490 static void teximage_assign_miptree(radeonContextPtr rmesa,
491 struct gl_texture_object *texObj,
492 struct gl_texture_image *texImage)
493 {
494 radeonTexObj *t = radeon_tex_obj(texObj);
495 radeon_texture_image* image = get_radeon_texture_image(texImage);
496
497 /* Try using current miptree, or create new if there isn't any */
498 if (!t->mt || !radeon_miptree_matches_image(t->mt, texImage)) {
499 radeon_miptree_unreference(&t->mt);
500 t->mt = radeon_miptree_create_for_teximage(rmesa,
501 texObj,
502 texImage);
503
504 radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
505 "%s: texObj %p, texImage %p, "
506 "texObj miptree doesn't match, allocated new miptree %p\n",
507 __func__, texObj, texImage, t->mt);
508 }
509
510 /* Miptree alocation may have failed,
511 * when there was no image for baselevel specified */
512 if (t->mt) {
513 radeon_miptree_reference(t->mt, &image->mt);
514 } else
515 radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
516 "%s Failed to allocate miptree.\n", __func__);
517 }
518
519 unsigned radeonIsFormatRenderable(mesa_format mesa_format)
520 {
521 if (mesa_format == _radeon_texformat_argb8888 || mesa_format == _radeon_texformat_rgb565 ||
522 mesa_format == _radeon_texformat_argb1555 || mesa_format == _radeon_texformat_argb4444)
523 return 1;
524
525 switch (mesa_format)
526 {
527 case MESA_FORMAT_Z_UNORM16:
528 case MESA_FORMAT_Z24_UNORM_S8_UINT:
529 return 1;
530 default:
531 return 0;
532 }
533 }
534
535 void radeon_image_target_texture_2d(struct gl_context *ctx, GLenum target,
536 struct gl_texture_object *texObj,
537 struct gl_texture_image *texImage,
538 GLeglImageOES image_handle)
539 {
540 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
541 radeonTexObj *t = radeon_tex_obj(texObj);
542 radeon_texture_image *radeonImage = get_radeon_texture_image(texImage);
543 __DRIscreen *screen;
544 __DRIimage *image;
545
546 screen = radeon->radeonScreen->driScreen;
547 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
548 screen->loaderPrivate);
549 if (image == NULL)
550 return;
551
552 radeonFreeTextureImageBuffer(ctx, texImage);
553
554 texImage->Width = image->width;
555 texImage->Height = image->height;
556 texImage->Depth = 1;
557 texImage->_BaseFormat = GL_RGBA;
558 texImage->TexFormat = image->format;
559 radeonImage->base.RowStride = image->pitch;
560 texImage->InternalFormat = image->internal_format;
561
562 if(t->mt)
563 {
564 radeon_miptree_unreference(&t->mt);
565 t->mt = NULL;
566 }
567
568 /* NOTE: The following is *very* ugly and will probably break. But
569 I don't know how to deal with it, without creating a whole new
570 function like radeon_miptree_from_bo() so I'm going with the
571 easy but error-prone way. */
572
573 radeon_try_alloc_miptree(radeon, t);
574
575 radeon_miptree_reference(t->mt, &radeonImage->mt);
576
577 if (t->mt == NULL)
578 {
579 radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
580 "%s Failed to allocate miptree.\n", __func__);
581 return;
582 }
583
584 /* Particularly ugly: this is guaranteed to break, if image->bo is
585 not of the required size for a miptree. */
586 radeon_bo_unref(t->mt->bo);
587 radeon_bo_ref(image->bo);
588 t->mt->bo = image->bo;
589
590 if (!radeon_miptree_matches_image(t->mt, &radeonImage->base.Base))
591 fprintf(stderr, "miptree doesn't match image\n");
592 }
593
594 mesa_format _radeon_texformat_rgba8888 = MESA_FORMAT_NONE;
595 mesa_format _radeon_texformat_argb8888 = MESA_FORMAT_NONE;
596 mesa_format _radeon_texformat_rgb565 = MESA_FORMAT_NONE;
597 mesa_format _radeon_texformat_argb4444 = MESA_FORMAT_NONE;
598 mesa_format _radeon_texformat_argb1555 = MESA_FORMAT_NONE;
599 /*@}*/
600
601
602 static void
603 radeonInitTextureFormats(void)
604 {
605 #if PIPE_ARCH_LITTLE_ENDIAN
606 _radeon_texformat_rgba8888 = MESA_FORMAT_A8B8G8R8_UNORM;
607 _radeon_texformat_argb8888 = MESA_FORMAT_B8G8R8A8_UNORM;
608 _radeon_texformat_rgb565 = MESA_FORMAT_B5G6R5_UNORM;
609 _radeon_texformat_argb4444 = MESA_FORMAT_B4G4R4A4_UNORM;
610 _radeon_texformat_argb1555 = MESA_FORMAT_B5G5R5A1_UNORM;
611 #else
612 _radeon_texformat_rgba8888 = MESA_FORMAT_R8G8B8A8_UNORM;
613 _radeon_texformat_argb8888 = MESA_FORMAT_A8R8G8B8_UNORM;
614 _radeon_texformat_rgb565 = MESA_FORMAT_R5G6B5_UNORM;
615 _radeon_texformat_argb4444 = MESA_FORMAT_A4R4G4B4_UNORM;
616 _radeon_texformat_argb1555 = MESA_FORMAT_A1R5G5B5_UNORM;
617 #endif
618 }
619
620 void
621 radeon_init_common_texture_funcs(radeonContextPtr radeon,
622 struct dd_function_table *functions)
623 {
624 functions->NewTextureImage = radeonNewTextureImage;
625 functions->DeleteTextureImage = radeonDeleteTextureImage;
626 functions->AllocTextureImageBuffer = radeonAllocTextureImageBuffer;
627 functions->FreeTextureImageBuffer = radeonFreeTextureImageBuffer;
628 functions->MapTextureImage = radeon_map_texture_image;
629 functions->UnmapTextureImage = radeon_unmap_texture_image;
630
631 functions->ChooseTextureFormat = radeonChooseTextureFormat_mesa;
632
633 functions->CopyTexSubImage = radeonCopyTexSubImage;
634
635 functions->Bitmap = _mesa_meta_Bitmap;
636 functions->EGLImageTargetTexture2D = radeon_image_target_texture_2d;
637
638 radeonInitTextureFormats();
639 }
640
641 static radeon_mipmap_tree *radeon_miptree_create_for_teximage(radeonContextPtr rmesa,
642 struct gl_texture_object *texObj,
643 struct gl_texture_image *texImage)
644 {
645 radeonTexObj *t = radeon_tex_obj(texObj);
646 GLuint firstLevel;
647 GLuint lastLevel;
648 int width, height, depth;
649 int i;
650
651 width = texImage->Width;
652 height = texImage->Height;
653 depth = texImage->Depth;
654
655 if (texImage->Level > texObj->BaseLevel &&
656 (width == 1 ||
657 (texObj->Target != GL_TEXTURE_1D && height == 1) ||
658 (texObj->Target == GL_TEXTURE_3D && depth == 1))) {
659 /* For this combination, we're at some lower mipmap level and
660 * some important dimension is 1. We can't extrapolate up to a
661 * likely base level width/height/depth for a full mipmap stack
662 * from this info, so just allocate this one level.
663 */
664 firstLevel = texImage->Level;
665 lastLevel = texImage->Level;
666 } else {
667 if (texImage->Level < texObj->BaseLevel)
668 firstLevel = 0;
669 else
670 firstLevel = texObj->BaseLevel;
671
672 for (i = texImage->Level; i > firstLevel; i--) {
673 width <<= 1;
674 if (height != 1)
675 height <<= 1;
676 if (depth != 1)
677 depth <<= 1;
678 }
679 if ((texObj->Sampler.MinFilter == GL_NEAREST ||
680 texObj->Sampler.MinFilter == GL_LINEAR) &&
681 texImage->Level == firstLevel) {
682 lastLevel = firstLevel;
683 } else {
684 lastLevel = firstLevel + _mesa_logbase2(MAX2(MAX2(width, height), depth));
685 }
686 }
687
688 return radeon_miptree_create(rmesa, texObj->Target,
689 texImage->TexFormat, firstLevel, lastLevel - firstLevel + 1,
690 width, height, depth,
691 t->tile_bits);
692 }