Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / drivers / windows / gldirect / dx9 / gld_vb_d3d_render_dx9.c
1 /****************************************************************************
2 *
3 * Mesa 3-D graphics library
4 * Direct3D Driver Interface
5 *
6 * ========================================================================
7 *
8 * Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
9 *
10 * Permission is hereby granted, free of charge, to any person obtaining a
11 * copy of this software and associated documentation files (the "Software"),
12 * to deal in the Software without restriction, including without limitation
13 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
14 * and/or sell copies of the Software, and to permit persons to whom the
15 * Software is furnished to do so, subject to the following conditions:
16 *
17 * The above copyright notice and this permission notice shall be included
18 * in all copies or substantial portions of the Software.
19 *
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
24 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
25 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * SOFTWARE.
27 *
28 * ======================================================================
29 *
30 * Language: ANSI C
31 * Environment: Windows 9x/2000/XP/XBox (Win32)
32 *
33 * Description: GLDirect fastpath pipeline stage
34 *
35 ****************************************************************************/
36
37 //---------------------------------------------------------------------------
38
39 //#include "../GLDirect.h"
40 //#include "../gld_log.h"
41 //#include "gld_dx8.h"
42
43 #include "dglcontext.h"
44 #include "ddlog.h"
45 #include "gld_dx9.h"
46
47 //---------------------------------------------------------------------------
48
49 #include "glheader.h"
50 #include "context.h"
51 #include "macros.h"
52 // #include "mem.h"
53 #include "mtypes.h"
54 //#include "mmath.h"
55
56 #include "math/m_matrix.h"
57 #include "math/m_xform.h"
58
59 #include "tnl/t_pipeline.h"
60
61 //---------------------------------------------------------------------------
62
63 __inline void _gldSetVertexShaderConstants(
64 GLcontext *ctx,
65 GLD_driver_dx9 *gld)
66 {
67 D3DXMATRIX mat, matView, matProj;
68 GLfloat *pM;
69
70 // Mesa 5: Altered to a Stack
71 //pM = ctx->ModelView.m;
72 pM = ctx->ModelviewMatrixStack.Top->m;
73 matView._11 = pM[0];
74 matView._12 = pM[1];
75 matView._13 = pM[2];
76 matView._14 = pM[3];
77 matView._21 = pM[4];
78 matView._22 = pM[5];
79 matView._23 = pM[6];
80 matView._24 = pM[7];
81 matView._31 = pM[8];
82 matView._32 = pM[9];
83 matView._33 = pM[10];
84 matView._34 = pM[11];
85 matView._41 = pM[12];
86 matView._42 = pM[13];
87 matView._43 = pM[14];
88 matView._44 = pM[15];
89
90 // Mesa 5: Altered to a Stack
91 //pM = ctx->ProjectionMatrix.m;
92 pM = ctx->ProjectionMatrixStack.Top->m;
93 matProj._11 = pM[0];
94 matProj._12 = pM[1];
95 matProj._13 = pM[2];
96 matProj._14 = pM[3];
97 matProj._21 = pM[4];
98 matProj._22 = pM[5];
99 matProj._23 = pM[6];
100 matProj._24 = pM[7];
101 matProj._31 = pM[8];
102 matProj._32 = pM[9];
103 matProj._33 = pM[10];
104 matProj._34 = pM[11];
105 matProj._41 = pM[12];
106 matProj._42 = pM[13];
107 matProj._43 = pM[14];
108 matProj._44 = pM[15];
109
110 D3DXMatrixMultiply( &mat, &matView, &matProj );
111 D3DXMatrixTranspose( &mat, &mat );
112
113 _GLD_DX9_DEV(SetVertexShaderConstantF(gld->pDev, 0, (float*)&mat, 4));
114 }
115
116 //---------------------------------------------------------------------------
117
118 static GLboolean gld_d3d_render_stage_run(
119 GLcontext *ctx,
120 struct tnl_pipeline_stage *stage)
121 {
122 GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
123 GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
124
125 TNLcontext *tnl;
126 struct vertex_buffer *VB;
127 tnl_render_func *tab;
128 GLint pass;
129 GLD_pb_dx9 *gldPB = &gld->PB3d;
130 /*
131 static int count = 0;
132 count++;
133 if (count != 2)
134 return GL_FALSE;
135 */
136 // The "check" function should disable this stage,
137 // but we'll test gld->bUseMesaTnL anyway.
138 if (gld->bUseMesaTnL) {
139 // Do nothing in this stage, but continue pipeline
140 return GL_TRUE;
141 }
142
143 tnl = TNL_CONTEXT(ctx);
144 VB = &tnl->vb;
145 pass = 0;
146
147 tnl->Driver.Render.Start( ctx );
148
149 #if 0
150 // For debugging: Useful to see if an app passes colour data in
151 // an unusual format.
152 switch (VB->AttribPtr[_TNL_ATTRIB_COLOR0]->Type) {
153 case GL_FLOAT:
154 ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_FLOAT\n");
155 break;
156 case GL_UNSIGNED_BYTE:
157 ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_UNSIGNED_BYTE\n");
158 break;
159 default:
160 ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: *?*\n");
161 break;
162 }
163 #endif
164
165 tnl->Driver.Render.Points = gld_Points3D_DX9;
166 if (ctx->_TriangleCaps & DD_FLATSHADE) {
167 tnl->Driver.Render.Line = gld_Line3DFlat_DX9;
168 tnl->Driver.Render.Triangle = gld_Triangle3DFlat_DX9;
169 tnl->Driver.Render.Quad = gld_Quad3DFlat_DX9;
170 } else {
171 tnl->Driver.Render.Line = gld_Line3DSmooth_DX9;
172 tnl->Driver.Render.Triangle = gld_Triangle3DSmooth_DX9;
173 tnl->Driver.Render.Quad = gld_Quad3DSmooth_DX9;
174 }
175
176 _GLD_DX9_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD));
177 gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0;
178 // Allocate primitive pointers
179 // gldPB->pPoints is always first
180 gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine);
181 gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle);
182
183 ASSERT(tnl->Driver.Render.BuildVertices);
184 ASSERT(tnl->Driver.Render.PrimitiveNotify);
185 ASSERT(tnl->Driver.Render.Points);
186 ASSERT(tnl->Driver.Render.Line);
187 ASSERT(tnl->Driver.Render.Triangle);
188 ASSERT(tnl->Driver.Render.Quad);
189 ASSERT(tnl->Driver.Render.ResetLineStipple);
190 ASSERT(tnl->Driver.Render.Interp);
191 ASSERT(tnl->Driver.Render.CopyPV);
192 ASSERT(tnl->Driver.Render.ClippedLine);
193 ASSERT(tnl->Driver.Render.ClippedPolygon);
194 ASSERT(tnl->Driver.Render.Finish);
195
196 tab = (VB->Elts ? tnl->Driver.Render.PrimTabElts : tnl->Driver.Render.PrimTabVerts);
197
198 do {
199 GLuint i, length, flags = 0;
200 for (i = 0 ; !(flags & PRIM_END) ; i += length)
201 {
202 flags = VB->Primitive[i].mode;
203 length= VB->Primitive[i].count;
204 ASSERT(length || (flags & PRIM_END));
205 ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
206 if (length)
207 tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
208 }
209 } while (tnl->Driver.Render.Multipass &&
210 tnl->Driver.Render.Multipass( ctx, ++pass ));
211
212 _GLD_DX9_VB(Unlock(gldPB->pVB));
213
214 _GLD_DX9_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, 0, gldPB->dwStride));
215
216 _GLD_DX9_DEV(SetTransform(gld->pDev, D3DTS_PROJECTION, &gld->matProjection));
217 _GLD_DX9_DEV(SetTransform(gld->pDev, D3DTS_WORLD, &gld->matModelView));
218
219 if (gldPB->nPoints) {
220 _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints));
221 gldPB->nPoints = 0;
222 }
223
224 if (gldPB->nLines) {
225 _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines));
226 gldPB->nLines = 0;
227 }
228
229 if (gldPB->nTriangles) {
230 _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles));
231 gldPB->nTriangles = 0;
232 }
233
234 return GL_FALSE; /* finished the pipe */
235 }
236
237 //---------------------------------------------------------------------------
238
239 static void gld_d3d_render_stage_check(
240 GLcontext *ctx,
241 struct tnl_pipeline_stage *stage)
242 {
243 GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
244 GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
245 // Is this thread safe?
246 stage->active = (gld->bUseMesaTnL) ? GL_FALSE : GL_TRUE;
247 return;
248 }
249
250
251 //---------------------------------------------------------------------------
252
253 const struct tnl_pipeline_stage _gld_d3d_render_stage =
254 {
255 "gld_d3d_render_stage",
256 NULL,
257 NULL,
258 NULL,
259 NULL,
260 gld_d3d_render_stage_run /* run */
261 };
262
263 //---------------------------------------------------------------------------