da26235ff045460042b2d7c22f26e9c9ed58dd32
[mesa.git] / src / mesa / drivers / x11 / xm_tri.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * This file contains "accelerated" triangle functions. It should be
28 * fairly easy to write new special-purpose triangle functions and hook
29 * them into this module.
30 */
31
32
33 #include <stdio.h>
34 #include "c99_math.h"
35 #include "main/imports.h"
36 #include "main/mtypes.h"
37 #include "glxheader.h"
38 #include "xmesaP.h"
39
40 /* Internal swrast includes:
41 */
42 #include "swrast/s_context.h"
43 #include "swrast/s_depth.h"
44 #include "swrast/s_triangle.h"
45
46
47 #define GET_XRB(XRB) struct xmesa_renderbuffer *XRB = \
48 xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0])
49
50
51 /**********************************************************************/
52 /*** Triangle rendering ***/
53 /**********************************************************************/
54
55
56 #if CHAN_BITS == 8
57
58 /*
59 * XImage, smooth, depth-buffered, PF_TRUECOLOR triangle.
60 */
61 #define NAME smooth_TRUECOLOR_z_triangle
62 #define INTERP_Z 1
63 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
64 #define INTERP_RGB 1
65 #define SETUP_CODE \
66 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
67 GET_XRB(xrb);
68
69 #define RENDER_SPAN( span ) { \
70 GLint x = span.x, y = YFLIP(xrb, span.y); \
71 GLuint i; \
72 for (i = 0; i < span.end; i++, x++) { \
73 const DEPTH_TYPE z = FixedToDepth(span.z); \
74 if (z < zRow[i]) { \
75 unsigned long p; \
76 PACK_TRUECOLOR(p, FixedToInt(span.red), \
77 FixedToInt(span.green), FixedToInt(span.blue)); \
78 XMesaPutPixel(xrb->ximage, x, y, p); \
79 zRow[i] = z; \
80 } \
81 span.red += span.redStep; \
82 span.green += span.greenStep; \
83 span.blue += span.blueStep; \
84 span.z += span.zStep; \
85 } }
86
87 #include "swrast/s_tritemp.h"
88
89
90
91
92 /*
93 * XImage, smooth, depth-buffered, PF_8A8B8G8R triangle.
94 */
95 #define NAME smooth_8A8B8G8R_z_triangle
96 #define INTERP_Z 1
97 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
98 #define INTERP_RGB 1
99 #define INTERP_ALPHA 1
100 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
101 #define PIXEL_TYPE GLuint
102 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
103 #define SETUP_CODE \
104 GET_XRB(xrb);
105 #define RENDER_SPAN( span ) { \
106 GLuint i; \
107 for (i = 0; i < span.end; i++) { \
108 const DEPTH_TYPE z = FixedToDepth(span.z); \
109 if (z < zRow[i]) { \
110 pRow[i] = PACK_8A8B8G8R(FixedToInt(span.red), \
111 FixedToInt(span.green), FixedToInt(span.blue), \
112 FixedToInt(span.alpha)); \
113 zRow[i] = z; \
114 } \
115 span.red += span.redStep; \
116 span.green += span.greenStep; \
117 span.blue += span.blueStep; \
118 span.alpha += span.alphaStep; \
119 span.z += span.zStep; \
120 } }
121
122 #include "swrast/s_tritemp.h"
123
124
125
126 /*
127 * XImage, smooth, depth-buffered, PF_8A8R8G8B triangle.
128 */
129 #define NAME smooth_8A8R8G8B_z_triangle
130 #define INTERP_Z 1
131 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
132 #define INTERP_RGB 1
133 #define INTERP_ALPHA 1
134 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
135 #define PIXEL_TYPE GLuint
136 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
137 #define SETUP_CODE \
138 GET_XRB(xrb);
139
140 #define RENDER_SPAN( span ) { \
141 GLuint i; \
142 for (i = 0; i < span.end; i++) { \
143 const DEPTH_TYPE z = FixedToDepth(span.z); \
144 if (z < zRow[i]) { \
145 pRow[i] = PACK_8A8R8G8B(FixedToInt(span.red), \
146 FixedToInt(span.green), FixedToInt(span.blue), \
147 FixedToInt(span.alpha)); \
148 zRow[i] = z; \
149 } \
150 span.red += span.redStep; \
151 span.green += span.greenStep; \
152 span.blue += span.blueStep; \
153 span.alpha += span.alphaStep; \
154 span.z += span.zStep; \
155 } }
156
157 #include "swrast/s_tritemp.h"
158
159
160
161 /*
162 * XImage, smooth, depth-buffered, PF_8R8G8B triangle.
163 */
164 #define NAME smooth_8R8G8B_z_triangle
165 #define INTERP_Z 1
166 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
167 #define INTERP_RGB 1
168 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
169 #define PIXEL_TYPE GLuint
170 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
171 #define SETUP_CODE \
172 GET_XRB(xrb);
173
174 #define RENDER_SPAN( span ) { \
175 GLuint i; \
176 for (i = 0; i < span.end; i++) { \
177 const DEPTH_TYPE z = FixedToDepth(span.z); \
178 if (z < zRow[i]) { \
179 pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \
180 FixedToInt(span.green), FixedToInt(span.blue)); \
181 zRow[i] = z; \
182 } \
183 span.red += span.redStep; \
184 span.green += span.greenStep; \
185 span.blue += span.blueStep; \
186 span.z += span.zStep; \
187 } }
188
189 #include "swrast/s_tritemp.h"
190
191
192
193 /*
194 * XImage, smooth, depth-buffered, PF_8R8G8B24 triangle.
195 */
196 #define NAME smooth_8R8G8B24_z_triangle
197 #define INTERP_Z 1
198 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
199 #define INTERP_RGB 1
200 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
201 #define PIXEL_TYPE bgr_t
202 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
203 #define SETUP_CODE \
204 GET_XRB(xrb);
205 #define RENDER_SPAN( span ) { \
206 GLuint i; \
207 for (i = 0; i < span.end; i++) { \
208 const DEPTH_TYPE z = FixedToDepth(span.z); \
209 if (z < zRow[i]) { \
210 PIXEL_TYPE *ptr = pRow + i; \
211 ptr->r = FixedToInt(span.red); \
212 ptr->g = FixedToInt(span.green); \
213 ptr->b = FixedToInt(span.blue); \
214 zRow[i] = z; \
215 } \
216 span.red += span.redStep; \
217 span.green += span.greenStep; \
218 span.blue += span.blueStep; \
219 span.z += span.zStep; \
220 } }
221 #include "swrast/s_tritemp.h"
222
223
224
225 /*
226 * XImage, smooth, depth-buffered, PF_TRUEDITHER triangle.
227 */
228 #define NAME smooth_TRUEDITHER_z_triangle
229 #define INTERP_Z 1
230 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
231 #define INTERP_RGB 1
232 #define SETUP_CODE \
233 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
234 GET_XRB(xrb);
235 #define RENDER_SPAN( span ) { \
236 GLuint i; \
237 GLint x = span.x, y = YFLIP(xrb, span.y); \
238 for (i = 0; i < span.end; i++, x++) { \
239 const DEPTH_TYPE z = FixedToDepth(span.z); \
240 if (z < zRow[i]) { \
241 unsigned long p; \
242 PACK_TRUEDITHER(p, x, y, FixedToInt(span.red), \
243 FixedToInt(span.green), FixedToInt(span.blue)); \
244 XMesaPutPixel(xrb->ximage, x, y, p); \
245 zRow[i] = z; \
246 } \
247 span.red += span.redStep; \
248 span.green += span.greenStep; \
249 span.blue += span.blueStep; \
250 span.z += span.zStep; \
251 } }
252 #include "swrast/s_tritemp.h"
253
254
255
256 /*
257 * XImage, smooth, depth-buffered, PF_5R6G5B triangle.
258 */
259 #define NAME smooth_5R6G5B_z_triangle
260 #define INTERP_Z 1
261 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
262 #define INTERP_RGB 1
263 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
264 #define PIXEL_TYPE GLushort
265 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
266 #define SETUP_CODE \
267 GET_XRB(xrb);
268 #define RENDER_SPAN( span ) { \
269 GLuint i; \
270 for (i = 0; i < span.end; i++) { \
271 const DEPTH_TYPE z = FixedToDepth(span.z); \
272 if (z < zRow[i]) { \
273 pRow[i] = PACK_5R6G5B(FixedToInt(span.red), \
274 FixedToInt(span.green), FixedToInt(span.blue)); \
275 zRow[i] = z; \
276 } \
277 span.red += span.redStep; \
278 span.green += span.greenStep; \
279 span.blue += span.blueStep; \
280 span.z += span.zStep; \
281 } }
282 #include "swrast/s_tritemp.h"
283
284
285
286 /*
287 * XImage, smooth, depth-buffered, PF_DITHER_5R6G5B triangle.
288 */
289 #define NAME smooth_DITHER_5R6G5B_z_triangle
290 #define INTERP_Z 1
291 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
292 #define INTERP_RGB 1
293 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
294 #define PIXEL_TYPE GLushort
295 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
296 #define SETUP_CODE \
297 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
298 GET_XRB(xrb);
299 #define RENDER_SPAN( span ) { \
300 GLuint i; \
301 GLint x = span.x, y = YFLIP(xrb, span.y); \
302 for (i = 0; i < span.end; i++, x++) { \
303 const DEPTH_TYPE z = FixedToDepth(span.z); \
304 if (z < zRow[i]) { \
305 PACK_TRUEDITHER(pRow[i], x, y, FixedToInt(span.red), \
306 FixedToInt(span.green), FixedToInt(span.blue)); \
307 zRow[i] = z; \
308 } \
309 span.red += span.redStep; \
310 span.green += span.greenStep; \
311 span.blue += span.blueStep; \
312 span.z += span.zStep; \
313 } }
314 #include "swrast/s_tritemp.h"
315
316
317
318 /*
319 * XImage, flat, depth-buffered, PF_TRUECOLOR triangle.
320 */
321 #define NAME flat_TRUECOLOR_z_triangle
322 #define INTERP_Z 1
323 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
324 #define SETUP_CODE \
325 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
326 GET_XRB(xrb); \
327 XMesaImage *img = xrb->ximage; \
328 unsigned long pixel; \
329 PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]);
330 #define RENDER_SPAN( span ) { \
331 GLuint i; \
332 GLint x = span.x, y = YFLIP(xrb, span.y); \
333 for (i = 0; i < span.end; i++, x++) { \
334 const DEPTH_TYPE z = FixedToDepth(span.z); \
335 if (z < zRow[i]) { \
336 XMesaPutPixel(img, x, y, pixel); \
337 zRow[i] = z; \
338 } \
339 span.z += span.zStep; \
340 } }
341 #include "swrast/s_tritemp.h"
342
343
344
345 /*
346 * XImage, flat, depth-buffered, PF_8A8B8G8R triangle.
347 */
348 #define NAME flat_8A8B8G8R_z_triangle
349 #define INTERP_Z 1
350 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
351 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
352 #define PIXEL_TYPE GLuint
353 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
354 #define SETUP_CODE \
355 GET_XRB(xrb); \
356 GLuint p = PACK_8A8B8G8R( v2->color[0], v2->color[1],\
357 v2->color[2], v2->color[3]);
358 #define RENDER_SPAN( span ) { \
359 GLuint i; \
360 for (i = 0; i < span.end; i++) { \
361 const DEPTH_TYPE z = FixedToDepth(span.z); \
362 if (z < zRow[i]) { \
363 pRow[i] = (PIXEL_TYPE) p; \
364 zRow[i] = z; \
365 } \
366 span.z += span.zStep; \
367 } }
368 #include "swrast/s_tritemp.h"
369
370
371
372 /*
373 * XImage, flat, depth-buffered, PF_8A8R8G8B triangle.
374 */
375 #define NAME flat_8A8R8G8B_z_triangle
376 #define INTERP_Z 1
377 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
378 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
379 #define PIXEL_TYPE GLuint
380 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
381 #define SETUP_CODE \
382 GET_XRB(xrb); \
383 GLuint p = PACK_8A8R8G8B(v2->color[0], v2->color[1], \
384 v2->color[2], v2->color[3]);
385 #define RENDER_SPAN( span ) { \
386 GLuint i; \
387 for (i = 0; i < span.end; i++) { \
388 const DEPTH_TYPE z = FixedToDepth(span.z); \
389 if (z < zRow[i]) { \
390 pRow[i] = (PIXEL_TYPE) p; \
391 zRow[i] = z; \
392 } \
393 span.z += span.zStep; \
394 } }
395 #include "swrast/s_tritemp.h"
396
397
398
399 /*
400 * XImage, flat, depth-buffered, PF_8R8G8B triangle.
401 */
402 #define NAME flat_8R8G8B_z_triangle
403 #define INTERP_Z 1
404 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
405 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
406 #define PIXEL_TYPE GLuint
407 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
408 #define SETUP_CODE \
409 GET_XRB(xrb); \
410 GLuint p = PACK_8R8G8B( v2->color[0], v2->color[1], v2->color[2] );
411 #define RENDER_SPAN( span ) { \
412 GLuint i; \
413 for (i = 0; i < span.end; i++) { \
414 DEPTH_TYPE z = FixedToDepth(span.z); \
415 if (z < zRow[i]) { \
416 pRow[i] = (PIXEL_TYPE) p; \
417 zRow[i] = z; \
418 } \
419 span.z += span.zStep; \
420 } }
421
422 #include "swrast/s_tritemp.h"
423
424
425
426 /*
427 * XImage, flat, depth-buffered, PF_8R8G8B24 triangle.
428 */
429 #define NAME flat_8R8G8B24_z_triangle
430 #define INTERP_Z 1
431 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
432 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
433 #define PIXEL_TYPE bgr_t
434 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
435 #define SETUP_CODE \
436 GET_XRB(xrb); \
437 const GLubyte *color = v2->color;
438 #define RENDER_SPAN( span ) { \
439 GLuint i; \
440 for (i = 0; i < span.end; i++) { \
441 const DEPTH_TYPE z = FixedToDepth(span.z); \
442 if (z < zRow[i]) { \
443 PIXEL_TYPE *ptr = pRow + i; \
444 ptr->r = color[RCOMP]; \
445 ptr->g = color[GCOMP]; \
446 ptr->b = color[BCOMP]; \
447 zRow[i] = z; \
448 } \
449 span.z += span.zStep; \
450 } }
451 #include "swrast/s_tritemp.h"
452
453
454
455 /*
456 * XImage, flat, depth-buffered, PF_TRUEDITHER triangle.
457 */
458 #define NAME flat_TRUEDITHER_z_triangle
459 #define INTERP_Z 1
460 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
461 #define SETUP_CODE \
462 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
463 GET_XRB(xrb); \
464 XMesaImage *img = xrb->ximage;
465 #define RENDER_SPAN( span ) { \
466 GLuint i; \
467 GLint x = span.x, y = YFLIP(xrb, span.y); \
468 for (i = 0; i < span.end; i++, x++) { \
469 const DEPTH_TYPE z = FixedToDepth(span.z); \
470 if (z < zRow[i]) { \
471 unsigned long p; \
472 PACK_TRUEDITHER(p, x, y, v2->color[0], \
473 v2->color[1], v2->color[2]); \
474 XMesaPutPixel(img, x, y, p); \
475 zRow[i] = z; \
476 } \
477 span.z += span.zStep; \
478 } }
479 #include "swrast/s_tritemp.h"
480
481
482
483 /*
484 * XImage, flat, depth-buffered, PF_5R6G5B triangle.
485 */
486 #define NAME flat_5R6G5B_z_triangle
487 #define INTERP_Z 1
488 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
489 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
490 #define PIXEL_TYPE GLushort
491 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
492 #define SETUP_CODE \
493 GET_XRB(xrb); \
494 GLushort p = PACK_5R6G5B( v2->color[0], v2->color[1], v2->color[2] );
495 #define RENDER_SPAN( span ) { \
496 GLuint i; \
497 for (i = 0; i < span.end; i++) { \
498 const DEPTH_TYPE z = FixedToDepth(span.z); \
499 if (z < zRow[i]) { \
500 pRow[i] = (PIXEL_TYPE) p; \
501 zRow[i] = z; \
502 } \
503 span.z += span.zStep; \
504 } }
505 #include "swrast/s_tritemp.h"
506
507
508
509 /*
510 * XImage, flat, depth-buffered, PF_DITHER_5R6G5B triangle.
511 */
512 #define NAME flat_DITHER_5R6G5B_z_triangle
513 #define INTERP_Z 1
514 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
515 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
516 #define PIXEL_TYPE GLushort
517 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
518 #define SETUP_CODE \
519 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
520 GET_XRB(xrb); \
521 const GLubyte *color = v2->color;
522 #define RENDER_SPAN( span ) { \
523 GLuint i; \
524 GLint x = span.x, y = YFLIP(xrb, span.y); \
525 for (i = 0; i < span.end; i++, x++) { \
526 const DEPTH_TYPE z = FixedToDepth(span.z); \
527 if (z < zRow[i]) { \
528 PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP], \
529 color[GCOMP], color[BCOMP]); \
530 zRow[i] = z; \
531 } \
532 span.z += span.zStep; \
533 } }
534 #include "swrast/s_tritemp.h"
535
536
537 /*
538 * XImage, smooth, NON-depth-buffered, PF_TRUECOLOR triangle.
539 */
540 #define NAME smooth_TRUECOLOR_triangle
541 #define INTERP_RGB 1
542 #define SETUP_CODE \
543 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
544 GET_XRB(xrb); \
545 XMesaImage *img = xrb->ximage;
546 #define RENDER_SPAN( span ) { \
547 GLuint i; \
548 GLint x = span.x, y = YFLIP(xrb, span.y); \
549 for (i = 0; i < span.end; i++, x++) { \
550 unsigned long p; \
551 PACK_TRUECOLOR(p, FixedToInt(span.red), \
552 FixedToInt(span.green), FixedToInt(span.blue)); \
553 XMesaPutPixel(img, x, y, p); \
554 span.red += span.redStep; \
555 span.green += span.greenStep; \
556 span.blue += span.blueStep; \
557 } }
558 #include "swrast/s_tritemp.h"
559
560
561
562 /*
563 * XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle.
564 */
565 #define NAME smooth_8A8B8G8R_triangle
566 #define INTERP_RGB 1
567 #define INTERP_ALPHA 1
568 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
569 #define PIXEL_TYPE GLuint
570 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
571 #define SETUP_CODE \
572 GET_XRB(xrb);
573 #define RENDER_SPAN( span ) { \
574 GLuint i; \
575 for (i = 0; i < span.end; i++) { \
576 pRow[i] = PACK_8A8B8G8R(FixedToInt(span.red), \
577 FixedToInt(span.green), FixedToInt(span.blue), \
578 FixedToInt(span.alpha)); \
579 span.red += span.redStep; \
580 span.green += span.greenStep; \
581 span.blue += span.blueStep; \
582 span.alpha += span.alphaStep; \
583 } }
584 #include "swrast/s_tritemp.h"
585
586
587
588 /*
589 * XImage, smooth, NON-depth-buffered, PF_8A8R8G8B triangle.
590 */
591 #define NAME smooth_8A8R8G8B_triangle
592 #define INTERP_RGB 1
593 #define INTERP_ALPHA 1
594 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
595 #define PIXEL_TYPE GLuint
596 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
597 #define SETUP_CODE \
598 GET_XRB(xrb);
599 #define RENDER_SPAN( span ) { \
600 GLuint i; \
601 for (i = 0; i < span.end; i++) { \
602 pRow[i] = PACK_8A8R8G8B(FixedToInt(span.red), \
603 FixedToInt(span.green), FixedToInt(span.blue), \
604 FixedToInt(span.alpha)); \
605 span.red += span.redStep; \
606 span.green += span.greenStep; \
607 span.blue += span.blueStep; \
608 span.alpha += span.alphaStep; \
609 } }
610 #include "swrast/s_tritemp.h"
611
612
613
614 /*
615 * XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle.
616 */
617 #define NAME smooth_8R8G8B_triangle
618 #define INTERP_RGB 1
619 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
620 #define PIXEL_TYPE GLuint
621 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
622 #define SETUP_CODE \
623 GET_XRB(xrb);
624 #define RENDER_SPAN( span ) { \
625 GLuint i; \
626 for (i = 0; i < span.end; i++) { \
627 pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \
628 FixedToInt(span.green), FixedToInt(span.blue) ); \
629 span.red += span.redStep; \
630 span.green += span.greenStep; \
631 span.blue += span.blueStep; \
632 } }
633 #include "swrast/s_tritemp.h"
634
635
636
637 /*
638 * XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle.
639 */
640 #define NAME smooth_8R8G8B24_triangle
641 #define INTERP_RGB 1
642 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
643 #define PIXEL_TYPE bgr_t
644 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
645 #define SETUP_CODE \
646 GET_XRB(xrb);
647 #define RENDER_SPAN( span ) { \
648 GLuint i; \
649 PIXEL_TYPE *pixel = pRow; \
650 for (i = 0; i < span.end; i++, pixel++) { \
651 pixel->r = FixedToInt(span.red); \
652 pixel->g = FixedToInt(span.green); \
653 pixel->b = FixedToInt(span.blue); \
654 span.red += span.redStep; \
655 span.green += span.greenStep; \
656 span.blue += span.blueStep; \
657 } }
658 #include "swrast/s_tritemp.h"
659
660
661
662 /*
663 * XImage, smooth, NON-depth-buffered, PF_TRUEDITHER triangle.
664 */
665 #define NAME smooth_TRUEDITHER_triangle
666 #define INTERP_RGB 1
667 #define SETUP_CODE \
668 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
669 GET_XRB(xrb); \
670 XMesaImage *img = xrb->ximage;
671 #define RENDER_SPAN( span ) { \
672 GLuint i; \
673 GLint x = span.x, y = YFLIP(xrb, span.y); \
674 for (i = 0; i < span.end; i++, x++) { \
675 unsigned long p; \
676 PACK_TRUEDITHER(p, x, y, FixedToInt(span.red), \
677 FixedToInt(span.green), FixedToInt(span.blue)); \
678 XMesaPutPixel(img, x, y, p ); \
679 span.red += span.redStep; \
680 span.green += span.greenStep; \
681 span.blue += span.blueStep; \
682 } }
683 #include "swrast/s_tritemp.h"
684
685
686
687 /*
688 * XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle.
689 */
690 #define NAME smooth_5R6G5B_triangle
691 #define INTERP_RGB 1
692 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
693 #define PIXEL_TYPE GLushort
694 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
695 #define SETUP_CODE \
696 GET_XRB(xrb);
697 #define RENDER_SPAN( span ) { \
698 GLuint i; \
699 for (i = 0; i < span.end; i++) { \
700 pRow[i] = (PIXEL_TYPE) PACK_5R6G5B(FixedToInt(span.red), \
701 FixedToInt(span.green), FixedToInt(span.blue)); \
702 span.red += span.redStep; \
703 span.green += span.greenStep; \
704 span.blue += span.blueStep; \
705 } }
706 #include "swrast/s_tritemp.h"
707
708
709
710 /*
711 * XImage, smooth, NON-depth-buffered, PF_DITHER_5R6G5B triangle.
712 */
713 #define NAME smooth_DITHER_5R6G5B_triangle
714 #define INTERP_RGB 1
715 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
716 #define PIXEL_TYPE GLushort
717 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
718 #define SETUP_CODE \
719 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
720 GET_XRB(xrb);
721 #define RENDER_SPAN( span ) { \
722 GLuint i; \
723 GLint x = span.x, y = YFLIP(xrb, span.y); \
724 for (i = 0; i < span.end; i++, x++) { \
725 PACK_TRUEDITHER(pRow[i], x, y, FixedToInt(span.red), \
726 FixedToInt(span.green), FixedToInt(span.blue)); \
727 span.red += span.redStep; \
728 span.green += span.greenStep; \
729 span.blue += span.blueStep; \
730 } }
731 #include "swrast/s_tritemp.h"
732
733
734
735 /*
736 * XImage, flat, NON-depth-buffered, PF_TRUECOLOR triangle.
737 */
738 #define NAME flat_TRUECOLOR_triangle
739 #define SETUP_CODE \
740 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
741 GET_XRB(xrb); \
742 XMesaImage *img = xrb->ximage; \
743 unsigned long pixel; \
744 PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]);
745 #define RENDER_SPAN( span ) { \
746 GLuint i; \
747 GLint x = span.x, y = YFLIP(xrb, span.y); \
748 for (i = 0; i < span.end; i++, x++) { \
749 XMesaPutPixel(img, x, y, pixel); \
750 } }
751 #include "swrast/s_tritemp.h"
752
753
754
755 /*
756 * XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle.
757 */
758 #define NAME flat_8A8B8G8R_triangle
759 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
760 #define PIXEL_TYPE GLuint
761 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
762 #define SETUP_CODE \
763 GET_XRB(xrb); \
764 unsigned long p = PACK_8B8G8R( v2->color[0], \
765 v2->color[1], v2->color[2] );
766 #define RENDER_SPAN( span ) { \
767 GLuint i; \
768 for (i = 0; i < span.end; i++) { \
769 pRow[i] = (PIXEL_TYPE) p; \
770 } }
771 #include "swrast/s_tritemp.h"
772
773
774
775 /*
776 * XImage, flat, NON-depth-buffered, PF_8A8R8G8B triangle.
777 */
778 #define NAME flat_8A8R8G8B_triangle
779 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
780 #define PIXEL_TYPE GLuint
781 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
782 #define SETUP_CODE \
783 GET_XRB(xrb); \
784 unsigned long p = PACK_8R8G8B( v2->color[0], \
785 v2->color[1], v2->color[2] );
786 #define RENDER_SPAN( span ) { \
787 GLuint i; \
788 for (i = 0; i < span.end; i++) { \
789 pRow[i] = (PIXEL_TYPE) p; \
790 } }
791 #include "swrast/s_tritemp.h"
792
793
794
795 /*
796 * XImage, flat, NON-depth-buffered, PF_8R8G8B triangle.
797 */
798 #define NAME flat_8R8G8B_triangle
799 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
800 #define PIXEL_TYPE GLuint
801 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
802 #define SETUP_CODE \
803 GET_XRB(xrb); \
804 unsigned long p = PACK_8R8G8B( v2->color[0], \
805 v2->color[1], v2->color[2] );
806 #define RENDER_SPAN( span ) { \
807 GLuint i; \
808 for (i = 0; i < span.end; i++) { \
809 pRow[i] = (PIXEL_TYPE) p; \
810 } }
811 #include "swrast/s_tritemp.h"
812
813
814
815 /*
816 * XImage, flat, NON-depth-buffered, PF_8R8G8B24 triangle.
817 */
818 #define NAME flat_8R8G8B24_triangle
819 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
820 #define PIXEL_TYPE bgr_t
821 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
822 #define SETUP_CODE \
823 GET_XRB(xrb); \
824 const GLubyte *color = v2->color;
825 #define RENDER_SPAN( span ) { \
826 GLuint i; \
827 PIXEL_TYPE *pixel = pRow; \
828 for (i = 0; i < span.end; i++, pixel++) { \
829 pixel->r = color[RCOMP]; \
830 pixel->g = color[GCOMP]; \
831 pixel->b = color[BCOMP]; \
832 } }
833 #include "swrast/s_tritemp.h"
834
835
836
837 /*
838 * XImage, flat, NON-depth-buffered, PF_TRUEDITHER triangle.
839 */
840 #define NAME flat_TRUEDITHER_triangle
841 #define SETUP_CODE \
842 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
843 GET_XRB(xrb); \
844 XMesaImage *img = xrb->ximage;
845 #define RENDER_SPAN( span ) { \
846 GLuint i; \
847 GLint x = span.x, y = YFLIP(xrb, span.y); \
848 for (i = 0; i < span.end; i++, x++) { \
849 unsigned long p; \
850 PACK_TRUEDITHER(p, x, y, v2->color[0], \
851 v2->color[1], v2->color[2] ); \
852 XMesaPutPixel(img, x, y, p); \
853 } }
854 #include "swrast/s_tritemp.h"
855
856
857
858 /*
859 * XImage, flat, NON-depth-buffered, PF_5R6G5B triangle.
860 */
861 #define NAME flat_5R6G5B_triangle
862 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
863 #define PIXEL_TYPE GLushort
864 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
865 #define SETUP_CODE \
866 GET_XRB(xrb); \
867 unsigned long p = PACK_5R6G5B( v2->color[0], \
868 v2->color[1], v2->color[2] );
869 #define RENDER_SPAN( span ) { \
870 GLuint i; \
871 for (i = 0; i < span.end; i++) { \
872 pRow[i] = (PIXEL_TYPE) p; \
873 } }
874 #include "swrast/s_tritemp.h"
875
876
877
878 /*
879 * XImage, flat, NON-depth-buffered, PF_DITHER_5R6G5B triangle.
880 */
881 #define NAME flat_DITHER_5R6G5B_triangle
882 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
883 #define PIXEL_TYPE GLushort
884 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
885 #define SETUP_CODE \
886 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
887 GET_XRB(xrb); \
888 const GLubyte *color = v2->color;
889 #define RENDER_SPAN( span ) { \
890 GLuint i; \
891 GLint x = span.x, y = YFLIP(xrb, span.y); \
892 for (i = 0; i < span.end; i++, x++) { \
893 PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP], \
894 color[GCOMP], color[BCOMP]); \
895 } }
896 #include "swrast/s_tritemp.h"
897
898
899
900 #endif /* CHAN_BITS == 8 */
901
902
903 #if defined(DEBUG) && CHAN_BITS == 8
904 extern void _xmesa_print_triangle_func( swrast_tri_func triFunc );
905 void _xmesa_print_triangle_func( swrast_tri_func triFunc )
906 {
907 printf("XMesa tri func = ");
908 if (triFunc ==smooth_TRUECOLOR_z_triangle)
909 printf("smooth_TRUECOLOR_z_triangle\n");
910 else if (triFunc ==smooth_8A8B8G8R_z_triangle)
911 printf("smooth_8A8B8G8R_z_triangle\n");
912 else if (triFunc ==smooth_8A8R8G8B_z_triangle)
913 printf("smooth_8A8R8G8B_z_triangle\n");
914 else if (triFunc ==smooth_8R8G8B_z_triangle)
915 printf("smooth_8R8G8B_z_triangle\n");
916 else if (triFunc ==smooth_8R8G8B24_z_triangle)
917 printf("smooth_8R8G8B24_z_triangle\n");
918 else if (triFunc ==smooth_TRUEDITHER_z_triangle)
919 printf("smooth_TRUEDITHER_z_triangle\n");
920 else if (triFunc ==smooth_5R6G5B_z_triangle)
921 printf("smooth_5R6G5B_z_triangle\n");
922 else if (triFunc ==smooth_DITHER_5R6G5B_z_triangle)
923 printf("smooth_DITHER_5R6G5B_z_triangle\n");
924 else if (triFunc ==flat_TRUECOLOR_z_triangle)
925 printf("flat_TRUECOLOR_z_triangle\n");
926 else if (triFunc ==flat_8A8B8G8R_z_triangle)
927 printf("flat_8A8B8G8R_z_triangle\n");
928 else if (triFunc ==flat_8A8R8G8B_z_triangle)
929 printf("flat_8A8R8G8B_z_triangle\n");
930 else if (triFunc ==flat_8R8G8B_z_triangle)
931 printf("flat_8R8G8B_z_triangle\n");
932 else if (triFunc ==flat_8R8G8B24_z_triangle)
933 printf("flat_8R8G8B24_z_triangle\n");
934 else if (triFunc ==flat_TRUEDITHER_z_triangle)
935 printf("flat_TRUEDITHER_z_triangle\n");
936 else if (triFunc ==flat_5R6G5B_z_triangle)
937 printf("flat_5R6G5B_z_triangle\n");
938 else if (triFunc ==flat_DITHER_5R6G5B_z_triangle)
939 printf("flat_DITHER_5R6G5B_z_triangle\n");
940 else if (triFunc ==smooth_TRUECOLOR_triangle)
941 printf("smooth_TRUECOLOR_triangle\n");
942 else if (triFunc ==smooth_8A8B8G8R_triangle)
943 printf("smooth_8A8B8G8R_triangle\n");
944 else if (triFunc ==smooth_8A8R8G8B_triangle)
945 printf("smooth_8A8R8G8B_triangle\n");
946 else if (triFunc ==smooth_8R8G8B_triangle)
947 printf("smooth_8R8G8B_triangle\n");
948 else if (triFunc ==smooth_8R8G8B24_triangle)
949 printf("smooth_8R8G8B24_triangle\n");
950 else if (triFunc ==smooth_TRUEDITHER_triangle)
951 printf("smooth_TRUEDITHER_triangle\n");
952 else if (triFunc ==smooth_5R6G5B_triangle)
953 printf("smooth_5R6G5B_triangle\n");
954 else if (triFunc ==smooth_DITHER_5R6G5B_triangle)
955 printf("smooth_DITHER_5R6G5B_triangle\n");
956 else if (triFunc ==flat_TRUECOLOR_triangle)
957 printf("flat_TRUECOLOR_triangle\n");
958 else if (triFunc ==flat_TRUEDITHER_triangle)
959 printf("flat_TRUEDITHER_triangle\n");
960 else if (triFunc ==flat_8A8B8G8R_triangle)
961 printf("flat_8A8B8G8R_triangle\n");
962 else if (triFunc ==flat_8A8R8G8B_triangle)
963 printf("flat_8A8R8G8B_triangle\n");
964 else if (triFunc ==flat_8R8G8B_triangle)
965 printf("flat_8R8G8B_triangle\n");
966 else if (triFunc ==flat_8R8G8B24_triangle)
967 printf("flat_8R8G8B24_triangle\n");
968 else if (triFunc ==flat_5R6G5B_triangle)
969 printf("flat_5R6G5B_triangle\n");
970 else if (triFunc ==flat_DITHER_5R6G5B_triangle)
971 printf("flat_DITHER_5R6G5B_triangle\n");
972 else
973 printf("???\n");
974 }
975 #endif
976
977
978 #ifdef DEBUG
979
980 /* record the current triangle function name */
981 static const char *triFuncName = NULL;
982
983 #define USE(triFunc) \
984 do { \
985 triFuncName = #triFunc; \
986 return triFunc; \
987 } while (0)
988
989 #else
990
991 #define USE(triFunc) return triFunc
992
993 #endif
994
995
996 /**
997 * Return pointer to line drawing function, or NULL if we should use a
998 * swrast fallback.
999 */
1000 static swrast_tri_func
1001 get_triangle_func(struct gl_context *ctx)
1002 {
1003 #if CHAN_BITS == 8
1004 SWcontext *swrast = SWRAST_CONTEXT(ctx);
1005 XMesaContext xmesa = XMESA_CONTEXT(ctx);
1006 const struct xmesa_renderbuffer *xrb;
1007
1008 #ifdef DEBUG
1009 triFuncName = NULL;
1010 #endif
1011
1012 /* trivial fallback tests */
1013 if ((ctx->DrawBuffer->_ColorDrawBufferIndexes[0] != BUFFER_BIT_FRONT_LEFT) &&
1014 (ctx->DrawBuffer->_ColorDrawBufferIndexes[0] != BUFFER_BIT_BACK_LEFT))
1015 return (swrast_tri_func) NULL;
1016 if (ctx->RenderMode != GL_RENDER)
1017 return (swrast_tri_func) NULL;
1018 if (ctx->Polygon.SmoothFlag)
1019 return (swrast_tri_func) NULL;
1020 if (ctx->Texture._MaxEnabledTexImageUnit != -1)
1021 return (swrast_tri_func) NULL;
1022 if (swrast->_RasterMask & MULTI_DRAW_BIT)
1023 return (swrast_tri_func) NULL;
1024 if (ctx->Polygon.CullFlag &&
1025 ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
1026 return (swrast_tri_func) NULL;
1027
1028 xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
1029
1030 if (xrb->ximage) {
1031 if ( ctx->Light.ShadeModel==GL_SMOOTH
1032 && swrast->_RasterMask==DEPTH_BIT
1033 && ctx->Depth.Func==GL_LESS
1034 && ctx->Depth.Mask==GL_TRUE
1035 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
1036 && ctx->Polygon.StippleFlag==GL_FALSE) {
1037 switch (xmesa->pixelformat) {
1038 case PF_Truecolor:
1039 USE(smooth_TRUECOLOR_z_triangle);
1040 case PF_8A8B8G8R:
1041 USE(smooth_8A8B8G8R_z_triangle);
1042 case PF_8A8R8G8B:
1043 USE(smooth_8A8R8G8B_z_triangle);
1044 case PF_8R8G8B:
1045 USE(smooth_8R8G8B_z_triangle);
1046 case PF_8R8G8B24:
1047 USE(smooth_8R8G8B24_z_triangle);
1048 case PF_Dither_True:
1049 USE(smooth_TRUEDITHER_z_triangle);
1050 case PF_5R6G5B:
1051 USE(smooth_5R6G5B_z_triangle);
1052 case PF_Dither_5R6G5B:
1053 USE(smooth_DITHER_5R6G5B_z_triangle);
1054 default:
1055 return (swrast_tri_func) NULL;
1056 }
1057 }
1058 if ( ctx->Light.ShadeModel==GL_FLAT
1059 && swrast->_RasterMask==DEPTH_BIT
1060 && ctx->Depth.Func==GL_LESS
1061 && ctx->Depth.Mask==GL_TRUE
1062 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
1063 && ctx->Polygon.StippleFlag==GL_FALSE) {
1064 switch (xmesa->pixelformat) {
1065 case PF_Truecolor:
1066 USE(flat_TRUECOLOR_z_triangle);
1067 case PF_8A8B8G8R:
1068 USE(flat_8A8B8G8R_z_triangle);
1069 case PF_8A8R8G8B:
1070 USE(flat_8A8R8G8B_z_triangle);
1071 case PF_8R8G8B:
1072 USE(flat_8R8G8B_z_triangle);
1073 case PF_8R8G8B24:
1074 USE(flat_8R8G8B24_z_triangle);
1075 case PF_Dither_True:
1076 USE(flat_TRUEDITHER_z_triangle);
1077 case PF_5R6G5B:
1078 USE(flat_5R6G5B_z_triangle);
1079 case PF_Dither_5R6G5B:
1080 USE(flat_DITHER_5R6G5B_z_triangle);
1081 default:
1082 return (swrast_tri_func) NULL;
1083 }
1084 }
1085 if ( swrast->_RasterMask==0 /* no depth test */
1086 && ctx->Light.ShadeModel==GL_SMOOTH
1087 && ctx->Polygon.StippleFlag==GL_FALSE) {
1088 switch (xmesa->pixelformat) {
1089 case PF_Truecolor:
1090 USE(smooth_TRUECOLOR_triangle);
1091 case PF_8A8B8G8R:
1092 USE(smooth_8A8B8G8R_triangle);
1093 case PF_8A8R8G8B:
1094 USE(smooth_8A8R8G8B_triangle);
1095 case PF_8R8G8B:
1096 USE(smooth_8R8G8B_triangle);
1097 case PF_8R8G8B24:
1098 USE(smooth_8R8G8B24_triangle);
1099 case PF_Dither_True:
1100 USE(smooth_TRUEDITHER_triangle);
1101 case PF_5R6G5B:
1102 USE(smooth_5R6G5B_triangle);
1103 case PF_Dither_5R6G5B:
1104 USE(smooth_DITHER_5R6G5B_triangle);
1105 default:
1106 return (swrast_tri_func) NULL;
1107 }
1108 }
1109
1110 if ( swrast->_RasterMask==0 /* no depth test */
1111 && ctx->Light.ShadeModel==GL_FLAT
1112 && ctx->Polygon.StippleFlag==GL_FALSE) {
1113 switch (xmesa->pixelformat) {
1114 case PF_Truecolor:
1115 USE(flat_TRUECOLOR_triangle);
1116 case PF_Dither_True:
1117 USE(flat_TRUEDITHER_triangle);
1118 case PF_8A8B8G8R:
1119 USE(flat_8A8B8G8R_triangle);
1120 case PF_8A8R8G8B:
1121 USE(flat_8A8R8G8B_triangle);
1122 case PF_8R8G8B:
1123 USE(flat_8R8G8B_triangle);
1124 case PF_8R8G8B24:
1125 USE(flat_8R8G8B24_triangle);
1126 case PF_5R6G5B:
1127 USE(flat_5R6G5B_triangle);
1128 case PF_Dither_5R6G5B:
1129 USE(flat_DITHER_5R6G5B_triangle);
1130 default:
1131 return (swrast_tri_func) NULL;
1132 }
1133 }
1134 }
1135 #endif /* CHAN_BITS == 8 */
1136
1137 return (swrast_tri_func) NULL;
1138 }
1139
1140
1141 /* Override for the swrast tri-selection function. Try to use one
1142 * of our internal tri functions, otherwise fall back to the
1143 * standard swrast functions.
1144 */
1145 void xmesa_choose_triangle( struct gl_context *ctx )
1146 {
1147 SWcontext *swrast = SWRAST_CONTEXT(ctx);
1148
1149 if (!(swrast->Triangle = get_triangle_func( ctx )))
1150 _swrast_choose_triangle( ctx );
1151 }
1152