Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / es / glapi / es_COMPAT.xml
1 <?xml version="1.0"?>
2 <!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gl_API.dtd">
3
4 <OpenGLAPI>
5
6 <!-- This file defines the following categories
7
8 a subset of 1.0
9 a subset of 1.1
10 a subset of 1.2
11 a subset of GL_ARB_multitexture
12 GL_APPLE_vertex_array_object
13
14 to make sure the generated glapi headers are compatible with Mesa.
15 It is included by es1_COMPAT.xml and es2_COMPAT.xml.
16 -->
17
18 <category name="1.0">
19 <type name="double" size="8" float="true" glx_name="FLOAT64"/>
20 <type name="clampd" size="8" float="true" glx_name="FLOAT64"/>
21
22 <type name="float" size="4" float="true" glx_name="FLOAT32"/>
23 <type name="clampf" size="4" float="true" glx_name="FLOAT32"/>
24
25 <type name="int" size="4" glx_name="CARD32"/>
26 <type name="uint" size="4" unsigned="true" glx_name="CARD32"/>
27 <type name="sizei" size="4" unsigned="true" glx_name="CARD32"/>
28 <type name="enum" size="4" unsigned="true" glx_name="ENUM"/>
29 <type name="bitfield" size="4" unsigned="true" glx_name="CARD32"/>
30
31 <type name="short" size="2" glx_name="CARD16"/>
32 <type name="ushort" size="2" unsigned="true" glx_name="CARD16"/>
33
34 <type name="byte" size="1" glx_name="CARD8"/>
35 <type name="ubyte" size="1" unsigned="true" glx_name="CARD8"/>
36 <type name="boolean" size="1" unsigned="true" glx_name="CARD8"/>
37
38 <type name="void" size="1"/>
39
40 <function name="NewList" offset="0" static_dispatch="false">
41 <param name="list" type="GLuint"/>
42 <param name="mode" type="GLenum"/>
43 <glx sop="101"/>
44 </function>
45
46 <function name="EndList" offset="1" static_dispatch="false">
47 <glx sop="102"/>
48 </function>
49
50 <function name="CallList" offset="2" static_dispatch="false">
51 <param name="list" type="GLuint"/>
52 <glx rop="1"/>
53 </function>
54
55 <function name="CallLists" offset="3" static_dispatch="false">
56 <param name="n" type="GLsizei" counter="true"/>
57 <param name="type" type="GLenum"/>
58 <param name="lists" type="const GLvoid *" variable_param="type" count="n"/>
59 <glx rop="2" large="true"/>
60 </function>
61
62 <function name="DeleteLists" offset="4" static_dispatch="false">
63 <param name="list" type="GLuint"/>
64 <param name="range" type="GLsizei"/>
65 <glx sop="103"/>
66 </function>
67
68 <function name="GenLists" offset="5" static_dispatch="false">
69 <param name="range" type="GLsizei"/>
70 <return type="GLuint"/>
71 <glx sop="104"/>
72 </function>
73
74 <function name="ListBase" offset="6" static_dispatch="false">
75 <param name="base" type="GLuint"/>
76 <glx rop="3"/>
77 </function>
78
79 <function name="Begin" offset="7" static_dispatch="false">
80 <param name="mode" type="GLenum"/>
81 <glx rop="4"/>
82 </function>
83
84 <function name="Bitmap" offset="8" static_dispatch="false">
85 <param name="width" type="GLsizei"/>
86 <param name="height" type="GLsizei"/>
87 <param name="xorig" type="GLfloat"/>
88 <param name="yorig" type="GLfloat"/>
89 <param name="xmove" type="GLfloat"/>
90 <param name="ymove" type="GLfloat"/>
91 <param name="bitmap" type="const GLubyte *" img_width="width" img_height="height" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP" img_target="0" img_pad_dimensions="false"/>
92 <glx rop="5" large="true"/>
93 </function>
94
95 <function name="Color3b" offset="9" vectorequiv="Color3bv" static_dispatch="false">
96 <param name="red" type="GLbyte"/>
97 <param name="green" type="GLbyte"/>
98 <param name="blue" type="GLbyte"/>
99 </function>
100
101 <function name="Color3bv" offset="10" static_dispatch="false">
102 <param name="v" type="const GLbyte *" count="3"/>
103 <glx rop="6"/>
104 </function>
105
106 <function name="Color3d" offset="11" vectorequiv="Color3dv" static_dispatch="false">
107 <param name="red" type="GLdouble"/>
108 <param name="green" type="GLdouble"/>
109 <param name="blue" type="GLdouble"/>
110 </function>
111
112 <function name="Color3dv" offset="12" static_dispatch="false">
113 <param name="v" type="const GLdouble *" count="3"/>
114 <glx rop="7"/>
115 </function>
116
117 <function name="Color3f" offset="13" vectorequiv="Color3fv" static_dispatch="false">
118 <param name="red" type="GLfloat"/>
119 <param name="green" type="GLfloat"/>
120 <param name="blue" type="GLfloat"/>
121 </function>
122
123 <function name="Color3fv" offset="14" static_dispatch="false">
124 <param name="v" type="const GLfloat *" count="3"/>
125 <glx rop="8"/>
126 </function>
127
128 <function name="Color3i" offset="15" vectorequiv="Color3iv" static_dispatch="false">
129 <param name="red" type="GLint"/>
130 <param name="green" type="GLint"/>
131 <param name="blue" type="GLint"/>
132 </function>
133
134 <function name="Color3iv" offset="16" static_dispatch="false">
135 <param name="v" type="const GLint *" count="3"/>
136 <glx rop="9"/>
137 </function>
138
139 <function name="Color3s" offset="17" vectorequiv="Color3sv" static_dispatch="false">
140 <param name="red" type="GLshort"/>
141 <param name="green" type="GLshort"/>
142 <param name="blue" type="GLshort"/>
143 </function>
144
145 <function name="Color3sv" offset="18" static_dispatch="false">
146 <param name="v" type="const GLshort *" count="3"/>
147 <glx rop="10"/>
148 </function>
149
150 <function name="Color3ub" offset="19" vectorequiv="Color3ubv" static_dispatch="false">
151 <param name="red" type="GLubyte"/>
152 <param name="green" type="GLubyte"/>
153 <param name="blue" type="GLubyte"/>
154 </function>
155
156 <function name="Color3ubv" offset="20" static_dispatch="false">
157 <param name="v" type="const GLubyte *" count="3"/>
158 <glx rop="11"/>
159 </function>
160
161 <function name="Color3ui" offset="21" vectorequiv="Color3uiv" static_dispatch="false">
162 <param name="red" type="GLuint"/>
163 <param name="green" type="GLuint"/>
164 <param name="blue" type="GLuint"/>
165 </function>
166
167 <function name="Color3uiv" offset="22" static_dispatch="false">
168 <param name="v" type="const GLuint *" count="3"/>
169 <glx rop="12"/>
170 </function>
171
172 <function name="Color3us" offset="23" vectorequiv="Color3usv" static_dispatch="false">
173 <param name="red" type="GLushort"/>
174 <param name="green" type="GLushort"/>
175 <param name="blue" type="GLushort"/>
176 </function>
177
178 <function name="Color3usv" offset="24" static_dispatch="false">
179 <param name="v" type="const GLushort *" count="3"/>
180 <glx rop="13"/>
181 </function>
182
183 <function name="Color4b" offset="25" vectorequiv="Color4bv" static_dispatch="false">
184 <param name="red" type="GLbyte"/>
185 <param name="green" type="GLbyte"/>
186 <param name="blue" type="GLbyte"/>
187 <param name="alpha" type="GLbyte"/>
188 </function>
189
190 <function name="Color4bv" offset="26" static_dispatch="false">
191 <param name="v" type="const GLbyte *" count="4"/>
192 <glx rop="14"/>
193 </function>
194
195 <function name="Color4d" offset="27" vectorequiv="Color4dv" static_dispatch="false">
196 <param name="red" type="GLdouble"/>
197 <param name="green" type="GLdouble"/>
198 <param name="blue" type="GLdouble"/>
199 <param name="alpha" type="GLdouble"/>
200 </function>
201
202 <function name="Color4dv" offset="28" static_dispatch="false">
203 <param name="v" type="const GLdouble *" count="4"/>
204 <glx rop="15"/>
205 </function>
206
207 <!--function name="Color4f" offset="29" vectorequiv="Color4fv" static_dispatch="false">
208 <param name="red" type="GLfloat"/>
209 <param name="green" type="GLfloat"/>
210 <param name="blue" type="GLfloat"/>
211 <param name="alpha" type="GLfloat"/>
212 </function-->
213
214 <function name="Color4fv" offset="30" static_dispatch="false">
215 <param name="v" type="const GLfloat *" count="4"/>
216 <glx rop="16"/>
217 </function>
218
219 <function name="Color4i" offset="31" vectorequiv="Color4iv" static_dispatch="false">
220 <param name="red" type="GLint"/>
221 <param name="green" type="GLint"/>
222 <param name="blue" type="GLint"/>
223 <param name="alpha" type="GLint"/>
224 </function>
225
226 <function name="Color4iv" offset="32" static_dispatch="false">
227 <param name="v" type="const GLint *" count="4"/>
228 <glx rop="17"/>
229 </function>
230
231 <function name="Color4s" offset="33" vectorequiv="Color4sv" static_dispatch="false">
232 <param name="red" type="GLshort"/>
233 <param name="green" type="GLshort"/>
234 <param name="blue" type="GLshort"/>
235 <param name="alpha" type="GLshort"/>
236 </function>
237
238 <function name="Color4sv" offset="34" static_dispatch="false">
239 <param name="v" type="const GLshort *" count="4"/>
240 <glx rop="18"/>
241 </function>
242
243 <!--function name="Color4ub" offset="35" vectorequiv="Color4ubv" static_dispatch="false">
244 <param name="red" type="GLubyte"/>
245 <param name="green" type="GLubyte"/>
246 <param name="blue" type="GLubyte"/>
247 <param name="alpha" type="GLubyte"/>
248 </function-->
249
250 <function name="Color4ubv" offset="36" static_dispatch="false">
251 <param name="v" type="const GLubyte *" count="4"/>
252 <glx rop="19"/>
253 </function>
254
255 <function name="Color4ui" offset="37" vectorequiv="Color4uiv" static_dispatch="false">
256 <param name="red" type="GLuint"/>
257 <param name="green" type="GLuint"/>
258 <param name="blue" type="GLuint"/>
259 <param name="alpha" type="GLuint"/>
260 </function>
261
262 <function name="Color4uiv" offset="38" static_dispatch="false">
263 <param name="v" type="const GLuint *" count="4"/>
264 <glx rop="20"/>
265 </function>
266
267 <function name="Color4us" offset="39" vectorequiv="Color4usv" static_dispatch="false">
268 <param name="red" type="GLushort"/>
269 <param name="green" type="GLushort"/>
270 <param name="blue" type="GLushort"/>
271 <param name="alpha" type="GLushort"/>
272 </function>
273
274 <function name="Color4usv" offset="40" static_dispatch="false">
275 <param name="v" type="const GLushort *" count="4"/>
276 <glx rop="21"/>
277 </function>
278
279 <function name="EdgeFlag" offset="41" vectorequiv="EdgeFlagv" static_dispatch="false">
280 <param name="flag" type="GLboolean"/>
281 </function>
282
283 <function name="EdgeFlagv" offset="42" static_dispatch="false">
284 <param name="flag" type="const GLboolean *" count="1"/>
285 <glx rop="22"/>
286 </function>
287
288 <function name="End" offset="43" static_dispatch="false">
289 <glx rop="23"/>
290 </function>
291
292 <function name="Indexd" offset="44" vectorequiv="Indexdv" static_dispatch="false">
293 <param name="c" type="GLdouble"/>
294 </function>
295
296 <function name="Indexdv" offset="45" static_dispatch="false">
297 <param name="c" type="const GLdouble *" count="1"/>
298 <glx rop="24"/>
299 </function>
300
301 <function name="Indexf" offset="46" vectorequiv="Indexfv" static_dispatch="false">
302 <param name="c" type="GLfloat"/>
303 </function>
304
305 <function name="Indexfv" offset="47" static_dispatch="false">
306 <param name="c" type="const GLfloat *" count="1"/>
307 <glx rop="25"/>
308 </function>
309
310 <function name="Indexi" offset="48" vectorequiv="Indexiv" static_dispatch="false">
311 <param name="c" type="GLint"/>
312 </function>
313
314 <function name="Indexiv" offset="49" static_dispatch="false">
315 <param name="c" type="const GLint *" count="1"/>
316 <glx rop="26"/>
317 </function>
318
319 <function name="Indexs" offset="50" vectorequiv="Indexsv" static_dispatch="false">
320 <param name="c" type="GLshort"/>
321 </function>
322
323 <function name="Indexsv" offset="51" static_dispatch="false">
324 <param name="c" type="const GLshort *" count="1"/>
325 <glx rop="27"/>
326 </function>
327
328 <function name="Normal3b" offset="52" vectorequiv="Normal3bv" static_dispatch="false">
329 <param name="nx" type="GLbyte"/>
330 <param name="ny" type="GLbyte"/>
331 <param name="nz" type="GLbyte"/>
332 </function>
333
334 <function name="Normal3bv" offset="53" static_dispatch="false">
335 <param name="v" type="const GLbyte *" count="3"/>
336 <glx rop="28"/>
337 </function>
338
339 <function name="Normal3d" offset="54" vectorequiv="Normal3dv" static_dispatch="false">
340 <param name="nx" type="GLdouble"/>
341 <param name="ny" type="GLdouble"/>
342 <param name="nz" type="GLdouble"/>
343 </function>
344
345 <function name="Normal3dv" offset="55" static_dispatch="false">
346 <param name="v" type="const GLdouble *" count="3"/>
347 <glx rop="29"/>
348 </function>
349
350 <!--function name="Normal3f" offset="56" vectorequiv="Normal3fv" static_dispatch="false">
351 <param name="nx" type="GLfloat"/>
352 <param name="ny" type="GLfloat"/>
353 <param name="nz" type="GLfloat"/>
354 </function-->
355
356 <function name="Normal3fv" offset="57" static_dispatch="false">
357 <param name="v" type="const GLfloat *" count="3"/>
358 <glx rop="30"/>
359 </function>
360
361 <function name="Normal3i" offset="58" vectorequiv="Normal3iv" static_dispatch="false">
362 <param name="nx" type="GLint"/>
363 <param name="ny" type="GLint"/>
364 <param name="nz" type="GLint"/>
365 </function>
366
367 <function name="Normal3iv" offset="59" static_dispatch="false">
368 <param name="v" type="const GLint *" count="3"/>
369 <glx rop="31"/>
370 </function>
371
372 <function name="Normal3s" offset="60" vectorequiv="Normal3sv" static_dispatch="false">
373 <param name="nx" type="GLshort"/>
374 <param name="ny" type="GLshort"/>
375 <param name="nz" type="GLshort"/>
376 </function>
377
378 <function name="Normal3sv" offset="61" static_dispatch="false">
379 <param name="v" type="const GLshort *" count="3"/>
380 <glx rop="32"/>
381 </function>
382
383 <function name="RasterPos2d" offset="62" vectorequiv="RasterPos2dv" static_dispatch="false">
384 <param name="x" type="GLdouble"/>
385 <param name="y" type="GLdouble"/>
386 </function>
387
388 <function name="RasterPos2dv" offset="63" static_dispatch="false">
389 <param name="v" type="const GLdouble *" count="2"/>
390 <glx rop="33"/>
391 </function>
392
393 <function name="RasterPos2f" offset="64" vectorequiv="RasterPos2fv" static_dispatch="false">
394 <param name="x" type="GLfloat"/>
395 <param name="y" type="GLfloat"/>
396 </function>
397
398 <function name="RasterPos2fv" offset="65" static_dispatch="false">
399 <param name="v" type="const GLfloat *" count="2"/>
400 <glx rop="34"/>
401 </function>
402
403 <function name="RasterPos2i" offset="66" vectorequiv="RasterPos2iv" static_dispatch="false">
404 <param name="x" type="GLint"/>
405 <param name="y" type="GLint"/>
406 </function>
407
408 <function name="RasterPos2iv" offset="67" static_dispatch="false">
409 <param name="v" type="const GLint *" count="2"/>
410 <glx rop="35"/>
411 </function>
412
413 <function name="RasterPos2s" offset="68" vectorequiv="RasterPos2sv" static_dispatch="false">
414 <param name="x" type="GLshort"/>
415 <param name="y" type="GLshort"/>
416 </function>
417
418 <function name="RasterPos2sv" offset="69" static_dispatch="false">
419 <param name="v" type="const GLshort *" count="2"/>
420 <glx rop="36"/>
421 </function>
422
423 <function name="RasterPos3d" offset="70" vectorequiv="RasterPos3dv" static_dispatch="false">
424 <param name="x" type="GLdouble"/>
425 <param name="y" type="GLdouble"/>
426 <param name="z" type="GLdouble"/>
427 </function>
428
429 <function name="RasterPos3dv" offset="71" static_dispatch="false">
430 <param name="v" type="const GLdouble *" count="3"/>
431 <glx rop="37"/>
432 </function>
433
434 <function name="RasterPos3f" offset="72" vectorequiv="RasterPos3fv" static_dispatch="false">
435 <param name="x" type="GLfloat"/>
436 <param name="y" type="GLfloat"/>
437 <param name="z" type="GLfloat"/>
438 </function>
439
440 <function name="RasterPos3fv" offset="73" static_dispatch="false">
441 <param name="v" type="const GLfloat *" count="3"/>
442 <glx rop="38"/>
443 </function>
444
445 <function name="RasterPos3i" offset="74" vectorequiv="RasterPos3iv" static_dispatch="false">
446 <param name="x" type="GLint"/>
447 <param name="y" type="GLint"/>
448 <param name="z" type="GLint"/>
449 </function>
450
451 <function name="RasterPos3iv" offset="75" static_dispatch="false">
452 <param name="v" type="const GLint *" count="3"/>
453 <glx rop="39"/>
454 </function>
455
456 <function name="RasterPos3s" offset="76" vectorequiv="RasterPos3sv" static_dispatch="false">
457 <param name="x" type="GLshort"/>
458 <param name="y" type="GLshort"/>
459 <param name="z" type="GLshort"/>
460 </function>
461
462 <function name="RasterPos3sv" offset="77" static_dispatch="false">
463 <param name="v" type="const GLshort *" count="3"/>
464 <glx rop="40"/>
465 </function>
466
467 <function name="RasterPos4d" offset="78" vectorequiv="RasterPos4dv" static_dispatch="false">
468 <param name="x" type="GLdouble"/>
469 <param name="y" type="GLdouble"/>
470 <param name="z" type="GLdouble"/>
471 <param name="w" type="GLdouble"/>
472 </function>
473
474 <function name="RasterPos4dv" offset="79" static_dispatch="false">
475 <param name="v" type="const GLdouble *" count="4"/>
476 <glx rop="41"/>
477 </function>
478
479 <function name="RasterPos4f" offset="80" vectorequiv="RasterPos4fv" static_dispatch="false">
480 <param name="x" type="GLfloat"/>
481 <param name="y" type="GLfloat"/>
482 <param name="z" type="GLfloat"/>
483 <param name="w" type="GLfloat"/>
484 </function>
485
486 <function name="RasterPos4fv" offset="81" static_dispatch="false">
487 <param name="v" type="const GLfloat *" count="4"/>
488 <glx rop="42"/>
489 </function>
490
491 <function name="RasterPos4i" offset="82" vectorequiv="RasterPos4iv" static_dispatch="false">
492 <param name="x" type="GLint"/>
493 <param name="y" type="GLint"/>
494 <param name="z" type="GLint"/>
495 <param name="w" type="GLint"/>
496 </function>
497
498 <function name="RasterPos4iv" offset="83" static_dispatch="false">
499 <param name="v" type="const GLint *" count="4"/>
500 <glx rop="43"/>
501 </function>
502
503 <function name="RasterPos4s" offset="84" vectorequiv="RasterPos4sv" static_dispatch="false">
504 <param name="x" type="GLshort"/>
505 <param name="y" type="GLshort"/>
506 <param name="z" type="GLshort"/>
507 <param name="w" type="GLshort"/>
508 </function>
509
510 <function name="RasterPos4sv" offset="85" static_dispatch="false">
511 <param name="v" type="const GLshort *" count="4"/>
512 <glx rop="44"/>
513 </function>
514
515 <function name="Rectd" offset="86" vectorequiv="Rectdv" static_dispatch="false">
516 <param name="x1" type="GLdouble"/>
517 <param name="y1" type="GLdouble"/>
518 <param name="x2" type="GLdouble"/>
519 <param name="y2" type="GLdouble"/>
520 </function>
521
522 <function name="Rectdv" offset="87" static_dispatch="false">
523 <param name="v1" type="const GLdouble *" count="2"/>
524 <param name="v2" type="const GLdouble *" count="2"/>
525 <glx rop="45"/>
526 </function>
527
528 <function name="Rectf" offset="88" vectorequiv="Rectfv" static_dispatch="false">
529 <param name="x1" type="GLfloat"/>
530 <param name="y1" type="GLfloat"/>
531 <param name="x2" type="GLfloat"/>
532 <param name="y2" type="GLfloat"/>
533 </function>
534
535 <function name="Rectfv" offset="89" static_dispatch="false">
536 <param name="v1" type="const GLfloat *" count="2"/>
537 <param name="v2" type="const GLfloat *" count="2"/>
538 <glx rop="46"/>
539 </function>
540
541 <function name="Recti" offset="90" vectorequiv="Rectiv" static_dispatch="false">
542 <param name="x1" type="GLint"/>
543 <param name="y1" type="GLint"/>
544 <param name="x2" type="GLint"/>
545 <param name="y2" type="GLint"/>
546 </function>
547
548 <function name="Rectiv" offset="91" static_dispatch="false">
549 <param name="v1" type="const GLint *" count="2"/>
550 <param name="v2" type="const GLint *" count="2"/>
551 <glx rop="47"/>
552 </function>
553
554 <function name="Rects" offset="92" vectorequiv="Rectsv" static_dispatch="false">
555 <param name="x1" type="GLshort"/>
556 <param name="y1" type="GLshort"/>
557 <param name="x2" type="GLshort"/>
558 <param name="y2" type="GLshort"/>
559 </function>
560
561 <function name="Rectsv" offset="93" static_dispatch="false">
562 <param name="v1" type="const GLshort *" count="2"/>
563 <param name="v2" type="const GLshort *" count="2"/>
564 <glx rop="48"/>
565 </function>
566
567 <function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv" static_dispatch="false">
568 <param name="s" type="GLdouble"/>
569 </function>
570
571 <function name="TexCoord1dv" offset="95" static_dispatch="false">
572 <param name="v" type="const GLdouble *" count="1"/>
573 <glx rop="49"/>
574 </function>
575
576 <function name="TexCoord1f" offset="96" vectorequiv="TexCoord1fv" static_dispatch="false">
577 <param name="s" type="GLfloat"/>
578 </function>
579
580 <function name="TexCoord1fv" offset="97" static_dispatch="false">
581 <param name="v" type="const GLfloat *" count="1"/>
582 <glx rop="50"/>
583 </function>
584
585 <function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv" static_dispatch="false">
586 <param name="s" type="GLint"/>
587 </function>
588
589 <function name="TexCoord1iv" offset="99" static_dispatch="false">
590 <param name="v" type="const GLint *" count="1"/>
591 <glx rop="51"/>
592 </function>
593
594 <function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv" static_dispatch="false">
595 <param name="s" type="GLshort"/>
596 </function>
597
598 <function name="TexCoord1sv" offset="101" static_dispatch="false">
599 <param name="v" type="const GLshort *" count="1"/>
600 <glx rop="52"/>
601 </function>
602
603 <function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv" static_dispatch="false">
604 <param name="s" type="GLdouble"/>
605 <param name="t" type="GLdouble"/>
606 </function>
607
608 <function name="TexCoord2dv" offset="103" static_dispatch="false">
609 <param name="v" type="const GLdouble *" count="2"/>
610 <glx rop="53"/>
611 </function>
612
613 <function name="TexCoord2f" offset="104" vectorequiv="TexCoord2fv" static_dispatch="false">
614 <param name="s" type="GLfloat"/>
615 <param name="t" type="GLfloat"/>
616 </function>
617
618 <function name="TexCoord2fv" offset="105" static_dispatch="false">
619 <param name="v" type="const GLfloat *" count="2"/>
620 <glx rop="54"/>
621 </function>
622
623 <function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv" static_dispatch="false">
624 <param name="s" type="GLint"/>
625 <param name="t" type="GLint"/>
626 </function>
627
628 <function name="TexCoord2iv" offset="107" static_dispatch="false">
629 <param name="v" type="const GLint *" count="2"/>
630 <glx rop="55"/>
631 </function>
632
633 <function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv" static_dispatch="false">
634 <param name="s" type="GLshort"/>
635 <param name="t" type="GLshort"/>
636 </function>
637
638 <function name="TexCoord2sv" offset="109" static_dispatch="false">
639 <param name="v" type="const GLshort *" count="2"/>
640 <glx rop="56"/>
641 </function>
642
643 <function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv" static_dispatch="false">
644 <param name="s" type="GLdouble"/>
645 <param name="t" type="GLdouble"/>
646 <param name="r" type="GLdouble"/>
647 </function>
648
649 <function name="TexCoord3dv" offset="111" static_dispatch="false">
650 <param name="v" type="const GLdouble *" count="3"/>
651 <glx rop="57"/>
652 </function>
653
654 <function name="TexCoord3f" offset="112" vectorequiv="TexCoord3fv" static_dispatch="false">
655 <param name="s" type="GLfloat"/>
656 <param name="t" type="GLfloat"/>
657 <param name="r" type="GLfloat"/>
658 </function>
659
660 <function name="TexCoord3fv" offset="113" static_dispatch="false">
661 <param name="v" type="const GLfloat *" count="3"/>
662 <glx rop="58"/>
663 </function>
664
665 <function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv" static_dispatch="false">
666 <param name="s" type="GLint"/>
667 <param name="t" type="GLint"/>
668 <param name="r" type="GLint"/>
669 </function>
670
671 <function name="TexCoord3iv" offset="115" static_dispatch="false">
672 <param name="v" type="const GLint *" count="3"/>
673 <glx rop="59"/>
674 </function>
675
676 <function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv" static_dispatch="false">
677 <param name="s" type="GLshort"/>
678 <param name="t" type="GLshort"/>
679 <param name="r" type="GLshort"/>
680 </function>
681
682 <function name="TexCoord3sv" offset="117" static_dispatch="false">
683 <param name="v" type="const GLshort *" count="3"/>
684 <glx rop="60"/>
685 </function>
686
687 <function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv" static_dispatch="false">
688 <param name="s" type="GLdouble"/>
689 <param name="t" type="GLdouble"/>
690 <param name="r" type="GLdouble"/>
691 <param name="q" type="GLdouble"/>
692 </function>
693
694 <function name="TexCoord4dv" offset="119" static_dispatch="false">
695 <param name="v" type="const GLdouble *" count="4"/>
696 <glx rop="61"/>
697 </function>
698
699 <function name="TexCoord4f" offset="120" vectorequiv="TexCoord4fv" static_dispatch="false">
700 <param name="s" type="GLfloat"/>
701 <param name="t" type="GLfloat"/>
702 <param name="r" type="GLfloat"/>
703 <param name="q" type="GLfloat"/>
704 </function>
705
706 <function name="TexCoord4fv" offset="121" static_dispatch="false">
707 <param name="v" type="const GLfloat *" count="4"/>
708 <glx rop="62"/>
709 </function>
710
711 <function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv" static_dispatch="false">
712 <param name="s" type="GLint"/>
713 <param name="t" type="GLint"/>
714 <param name="r" type="GLint"/>
715 <param name="q" type="GLint"/>
716 </function>
717
718 <function name="TexCoord4iv" offset="123" static_dispatch="false">
719 <param name="v" type="const GLint *" count="4"/>
720 <glx rop="63"/>
721 </function>
722
723 <function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv" static_dispatch="false">
724 <param name="s" type="GLshort"/>
725 <param name="t" type="GLshort"/>
726 <param name="r" type="GLshort"/>
727 <param name="q" type="GLshort"/>
728 </function>
729
730 <function name="TexCoord4sv" offset="125" static_dispatch="false">
731 <param name="v" type="const GLshort *" count="4"/>
732 <glx rop="64"/>
733 </function>
734
735 <function name="Vertex2d" offset="126" vectorequiv="Vertex2dv" static_dispatch="false">
736 <param name="x" type="GLdouble"/>
737 <param name="y" type="GLdouble"/>
738 </function>
739
740 <function name="Vertex2dv" offset="127" static_dispatch="false">
741 <param name="v" type="const GLdouble *" count="2"/>
742 <glx rop="65"/>
743 </function>
744
745 <function name="Vertex2f" offset="128" vectorequiv="Vertex2fv" static_dispatch="false">
746 <param name="x" type="GLfloat"/>
747 <param name="y" type="GLfloat"/>
748 </function>
749
750 <function name="Vertex2fv" offset="129" static_dispatch="false">
751 <param name="v" type="const GLfloat *" count="2"/>
752 <glx rop="66"/>
753 </function>
754
755 <function name="Vertex2i" offset="130" vectorequiv="Vertex2iv" static_dispatch="false">
756 <param name="x" type="GLint"/>
757 <param name="y" type="GLint"/>
758 </function>
759
760 <function name="Vertex2iv" offset="131" static_dispatch="false">
761 <param name="v" type="const GLint *" count="2"/>
762 <glx rop="67"/>
763 </function>
764
765 <function name="Vertex2s" offset="132" vectorequiv="Vertex2sv" static_dispatch="false">
766 <param name="x" type="GLshort"/>
767 <param name="y" type="GLshort"/>
768 </function>
769
770 <function name="Vertex2sv" offset="133" static_dispatch="false">
771 <param name="v" type="const GLshort *" count="2"/>
772 <glx rop="68"/>
773 </function>
774
775 <function name="Vertex3d" offset="134" vectorequiv="Vertex3dv" static_dispatch="false">
776 <param name="x" type="GLdouble"/>
777 <param name="y" type="GLdouble"/>
778 <param name="z" type="GLdouble"/>
779 </function>
780
781 <function name="Vertex3dv" offset="135" static_dispatch="false">
782 <param name="v" type="const GLdouble *" count="3"/>
783 <glx rop="69"/>
784 </function>
785
786 <function name="Vertex3f" offset="136" vectorequiv="Vertex3fv" static_dispatch="false">
787 <param name="x" type="GLfloat"/>
788 <param name="y" type="GLfloat"/>
789 <param name="z" type="GLfloat"/>
790 </function>
791
792 <function name="Vertex3fv" offset="137" static_dispatch="false">
793 <param name="v" type="const GLfloat *" count="3"/>
794 <glx rop="70"/>
795 </function>
796
797 <function name="Vertex3i" offset="138" vectorequiv="Vertex3iv" static_dispatch="false">
798 <param name="x" type="GLint"/>
799 <param name="y" type="GLint"/>
800 <param name="z" type="GLint"/>
801 </function>
802
803 <function name="Vertex3iv" offset="139" static_dispatch="false">
804 <param name="v" type="const GLint *" count="3"/>
805 <glx rop="71"/>
806 </function>
807
808 <function name="Vertex3s" offset="140" vectorequiv="Vertex3sv" static_dispatch="false">
809 <param name="x" type="GLshort"/>
810 <param name="y" type="GLshort"/>
811 <param name="z" type="GLshort"/>
812 </function>
813
814 <function name="Vertex3sv" offset="141" static_dispatch="false">
815 <param name="v" type="const GLshort *" count="3"/>
816 <glx rop="72"/>
817 </function>
818
819 <function name="Vertex4d" offset="142" vectorequiv="Vertex4dv" static_dispatch="false">
820 <param name="x" type="GLdouble"/>
821 <param name="y" type="GLdouble"/>
822 <param name="z" type="GLdouble"/>
823 <param name="w" type="GLdouble"/>
824 </function>
825
826 <function name="Vertex4dv" offset="143" static_dispatch="false">
827 <param name="v" type="const GLdouble *" count="4"/>
828 <glx rop="73"/>
829 </function>
830
831 <function name="Vertex4f" offset="144" vectorequiv="Vertex4fv" static_dispatch="false">
832 <param name="x" type="GLfloat"/>
833 <param name="y" type="GLfloat"/>
834 <param name="z" type="GLfloat"/>
835 <param name="w" type="GLfloat"/>
836 </function>
837
838 <function name="Vertex4fv" offset="145" static_dispatch="false">
839 <param name="v" type="const GLfloat *" count="4"/>
840 <glx rop="74"/>
841 </function>
842
843 <function name="Vertex4i" offset="146" vectorequiv="Vertex4iv" static_dispatch="false">
844 <param name="x" type="GLint"/>
845 <param name="y" type="GLint"/>
846 <param name="z" type="GLint"/>
847 <param name="w" type="GLint"/>
848 </function>
849
850 <function name="Vertex4iv" offset="147" static_dispatch="false">
851 <param name="v" type="const GLint *" count="4"/>
852 <glx rop="75"/>
853 </function>
854
855 <function name="Vertex4s" offset="148" vectorequiv="Vertex4sv" static_dispatch="false">
856 <param name="x" type="GLshort"/>
857 <param name="y" type="GLshort"/>
858 <param name="z" type="GLshort"/>
859 <param name="w" type="GLshort"/>
860 </function>
861
862 <function name="Vertex4sv" offset="149" static_dispatch="false">
863 <param name="v" type="const GLshort *" count="4"/>
864 <glx rop="76"/>
865 </function>
866
867 <function name="ClipPlane" offset="150" static_dispatch="false">
868 <param name="plane" type="GLenum"/>
869 <param name="equation" type="const GLdouble *" count="4"/>
870 <glx rop="77"/>
871 </function>
872
873 <function name="ColorMaterial" offset="151" static_dispatch="false">
874 <param name="face" type="GLenum"/>
875 <param name="mode" type="GLenum"/>
876 <glx rop="78"/>
877 </function>
878
879 <!--function name="CullFace" offset="152" static_dispatch="false">
880 <param name="mode" type="GLenum"/>
881 <glx rop="79"/>
882 </function>
883
884 <function name="Fogf" offset="153" static_dispatch="false">
885 <param name="pname" type="GLenum"/>
886 <param name="param" type="GLfloat"/>
887 <glx rop="80"/>
888 </function>
889
890 <function name="Fogfv" offset="154" static_dispatch="false">
891 <param name="pname" type="GLenum"/>
892 <param name="params" type="const GLfloat *" variable_param="pname"/>
893 <glx rop="81"/>
894 </function-->
895
896 <function name="Fogi" offset="155" static_dispatch="false">
897 <param name="pname" type="GLenum"/>
898 <param name="param" type="GLint"/>
899 <glx rop="82"/>
900 </function>
901
902 <function name="Fogiv" offset="156" static_dispatch="false">
903 <param name="pname" type="GLenum"/>
904 <param name="params" type="const GLint *" variable_param="pname"/>
905 <glx rop="83"/>
906 </function>
907
908 <!--function name="FrontFace" offset="157" static_dispatch="false">
909 <param name="mode" type="GLenum"/>
910 <glx rop="84"/>
911 </function>
912
913 <function name="Hint" offset="158" static_dispatch="false">
914 <param name="target" type="GLenum"/>
915 <param name="mode" type="GLenum"/>
916 <glx rop="85"/>
917 </function>
918
919 <function name="Lightf" offset="159" static_dispatch="false">
920 <param name="light" type="GLenum"/>
921 <param name="pname" type="GLenum"/>
922 <param name="param" type="GLfloat"/>
923 <glx rop="86"/>
924 </function>
925
926 <function name="Lightfv" offset="160" static_dispatch="false">
927 <param name="light" type="GLenum"/>
928 <param name="pname" type="GLenum"/>
929 <param name="params" type="const GLfloat *" variable_param="pname"/>
930 <glx rop="87"/>
931 </function-->
932
933 <function name="Lighti" offset="161" static_dispatch="false">
934 <param name="light" type="GLenum"/>
935 <param name="pname" type="GLenum"/>
936 <param name="param" type="GLint"/>
937 <glx rop="88"/>
938 </function>
939
940 <function name="Lightiv" offset="162" static_dispatch="false">
941 <param name="light" type="GLenum"/>
942 <param name="pname" type="GLenum"/>
943 <param name="params" type="const GLint *" variable_param="pname"/>
944 <glx rop="89"/>
945 </function>
946
947 <!--function name="LightModelf" offset="163" static_dispatch="false">
948 <param name="pname" type="GLenum"/>
949 <param name="param" type="GLfloat"/>
950 <glx rop="90"/>
951 </function>
952
953 <function name="LightModelfv" offset="164" static_dispatch="false">
954 <param name="pname" type="GLenum"/>
955 <param name="params" type="const GLfloat *" variable_param="pname"/>
956 <glx rop="91"/>
957 </function-->
958
959 <function name="LightModeli" offset="165" static_dispatch="false">
960 <param name="pname" type="GLenum"/>
961 <param name="param" type="GLint"/>
962 <glx rop="92"/>
963 </function>
964
965 <function name="LightModeliv" offset="166" static_dispatch="false">
966 <param name="pname" type="GLenum"/>
967 <param name="params" type="const GLint *" variable_param="pname"/>
968 <glx rop="93"/>
969 </function>
970
971 <function name="LineStipple" offset="167" static_dispatch="false">
972 <param name="factor" type="GLint"/>
973 <param name="pattern" type="GLushort"/>
974 <glx rop="94"/>
975 </function>
976
977 <!--function name="LineWidth" offset="168" static_dispatch="false">
978 <param name="width" type="GLfloat"/>
979 <glx rop="95"/>
980 </function>
981
982 <function name="Materialf" offset="169" static_dispatch="false">
983 <param name="face" type="GLenum"/>
984 <param name="pname" type="GLenum"/>
985 <param name="param" type="GLfloat"/>
986 <glx rop="96"/>
987 </function>
988
989 <function name="Materialfv" offset="170" static_dispatch="false">
990 <param name="face" type="GLenum"/>
991 <param name="pname" type="GLenum"/>
992 <param name="params" type="const GLfloat *" variable_param="pname"/>
993 <glx rop="97"/>
994 </function-->
995
996 <function name="Materiali" offset="171" static_dispatch="false">
997 <param name="face" type="GLenum"/>
998 <param name="pname" type="GLenum"/>
999 <param name="param" type="GLint"/>
1000 <glx rop="98"/>
1001 </function>
1002
1003 <function name="Materialiv" offset="172" static_dispatch="false">
1004 <param name="face" type="GLenum"/>
1005 <param name="pname" type="GLenum"/>
1006 <param name="params" type="const GLint *" variable_param="pname"/>
1007 <glx rop="99"/>
1008 </function>
1009
1010 <!--function name="PointSize" offset="173" static_dispatch="false">
1011 <param name="size" type="GLfloat"/>
1012 <glx rop="100"/>
1013 </function-->
1014
1015 <function name="PolygonMode" offset="174" static_dispatch="false">
1016 <param name="face" type="GLenum"/>
1017 <param name="mode" type="GLenum"/>
1018 <glx rop="101"/>
1019 </function>
1020
1021 <function name="PolygonStipple" offset="175" static_dispatch="false">
1022 <param name="mask" type="const GLubyte *" img_width="32" img_height="32" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP" img_target="0" img_pad_dimensions="false"/>
1023 <glx rop="102"/>
1024 </function>
1025
1026 <!--function name="Scissor" offset="176" static_dispatch="false">
1027 <param name="x" type="GLint"/>
1028 <param name="y" type="GLint"/>
1029 <param name="width" type="GLsizei"/>
1030 <param name="height" type="GLsizei"/>
1031 <glx rop="103"/>
1032 </function>
1033
1034 <function name="ShadeModel" offset="177" static_dispatch="false">
1035 <param name="mode" type="GLenum"/>
1036 <glx rop="104"/>
1037 </function>
1038
1039 <function name="TexParameterf" offset="178" static_dispatch="false">
1040 <param name="target" type="GLenum"/>
1041 <param name="pname" type="GLenum"/>
1042 <param name="param" type="GLfloat"/>
1043 <glx rop="105"/>
1044 </function>
1045
1046 <function name="TexParameterfv" offset="179" static_dispatch="false">
1047 <param name="target" type="GLenum"/>
1048 <param name="pname" type="GLenum"/>
1049 <param name="params" type="const GLfloat *" variable_param="pname"/>
1050 <glx rop="106"/>
1051 </function>
1052
1053 <function name="TexParameteri" offset="180" static_dispatch="false">
1054 <param name="target" type="GLenum"/>
1055 <param name="pname" type="GLenum"/>
1056 <param name="param" type="GLint"/>
1057 <glx rop="107"/>
1058 </function>
1059
1060 <function name="TexParameteriv" offset="181" static_dispatch="false">
1061 <param name="target" type="GLenum"/>
1062 <param name="pname" type="GLenum"/>
1063 <param name="params" type="const GLint *" variable_param="pname"/>
1064 <glx rop="108"/>
1065 </function-->
1066
1067 <function name="TexImage1D" offset="182" static_dispatch="false">
1068 <param name="target" type="GLenum"/>
1069 <param name="level" type="GLint"/>
1070 <param name="internalformat" type="GLint"/>
1071 <param name="width" type="GLsizei"/>
1072 <param name="border" type="GLint"/>
1073 <param name="format" type="GLenum"/>
1074 <param name="type" type="GLenum"/>
1075 <param name="pixels" type="const GLvoid *" img_width="width" img_format="format" img_type="type" img_target="target" img_send_null="true" img_pad_dimensions="true"/>
1076 <glx rop="109" large="true"/>
1077 </function>
1078
1079 <!--function name="TexImage2D" offset="183" static_dispatch="false">
1080 <param name="target" type="GLenum"/>
1081 <param name="level" type="GLint"/>
1082 <param name="internalformat" type="GLint"/>
1083 <param name="width" type="GLsizei"/>
1084 <param name="height" type="GLsizei"/>
1085 <param name="border" type="GLint"/>
1086 <param name="format" type="GLenum"/>
1087 <param name="type" type="GLenum"/>
1088 <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="target" img_send_null="true" img_pad_dimensions="true"/>
1089 <glx rop="110" large="true"/>
1090 </function>
1091
1092 <function name="TexEnvf" offset="184" static_dispatch="false">
1093 <param name="target" type="GLenum"/>
1094 <param name="pname" type="GLenum"/>
1095 <param name="param" type="GLfloat"/>
1096 <glx rop="111"/>
1097 </function>
1098
1099 <function name="TexEnvfv" offset="185" static_dispatch="false">
1100 <param name="target" type="GLenum"/>
1101 <param name="pname" type="GLenum"/>
1102 <param name="params" type="const GLfloat *" variable_param="pname"/>
1103 <glx rop="112"/>
1104 </function>
1105
1106 <function name="TexEnvi" offset="186" static_dispatch="false">
1107 <param name="target" type="GLenum"/>
1108 <param name="pname" type="GLenum"/>
1109 <param name="param" type="GLint"/>
1110 <glx rop="113"/>
1111 </function>
1112
1113 <function name="TexEnviv" offset="187" static_dispatch="false">
1114 <param name="target" type="GLenum"/>
1115 <param name="pname" type="GLenum"/>
1116 <param name="params" type="const GLint *" variable_param="pname"/>
1117 <glx rop="114"/>
1118 </function-->
1119
1120 <function name="TexGend" offset="188" static_dispatch="false">
1121 <param name="coord" type="GLenum"/>
1122 <param name="pname" type="GLenum"/>
1123 <param name="param" type="GLdouble"/>
1124 <glx rop="115"/>
1125 </function>
1126
1127 <function name="TexGendv" offset="189" static_dispatch="false">
1128 <param name="coord" type="GLenum"/>
1129 <param name="pname" type="GLenum"/>
1130 <param name="params" type="const GLdouble *" variable_param="pname"/>
1131 <glx rop="116"/>
1132 </function>
1133
1134 <!--function name="TexGenf" offset="190" static_dispatch="false">
1135 <param name="coord" type="GLenum"/>
1136 <param name="pname" type="GLenum"/>
1137 <param name="param" type="GLfloat"/>
1138 <glx rop="117"/>
1139 </function>
1140
1141 <function name="TexGenfv" offset="191" static_dispatch="false">
1142 <param name="coord" type="GLenum"/>
1143 <param name="pname" type="GLenum"/>
1144 <param name="params" type="const GLfloat *" variable_param="pname"/>
1145 <glx rop="118"/>
1146 </function>
1147
1148 <function name="TexGeni" offset="192" static_dispatch="false">
1149 <param name="coord" type="GLenum"/>
1150 <param name="pname" type="GLenum"/>
1151 <param name="param" type="GLint"/>
1152 <glx rop="119"/>
1153 </function>
1154
1155 <function name="TexGeniv" offset="193" static_dispatch="false">
1156 <param name="coord" type="GLenum"/>
1157 <param name="pname" type="GLenum"/>
1158 <param name="params" type="const GLint *" variable_param="pname"/>
1159 <glx rop="120"/>
1160 </function-->
1161
1162 <function name="FeedbackBuffer" offset="194" static_dispatch="false">
1163 <param name="size" type="GLsizei"/>
1164 <param name="type" type="GLenum"/>
1165 <param name="buffer" type="GLfloat *" output="true"/>
1166 <glx sop="105" handcode="true"/>
1167 </function>
1168
1169 <function name="SelectBuffer" offset="195" static_dispatch="false">
1170 <param name="size" type="GLsizei"/>
1171 <param name="buffer" type="GLuint *" output="true"/>
1172 <glx sop="106" handcode="true"/>
1173 </function>
1174
1175 <function name="RenderMode" offset="196" static_dispatch="false">
1176 <param name="mode" type="GLenum"/>
1177 <return type="GLint"/>
1178 <glx sop="107" handcode="true"/>
1179 </function>
1180
1181 <function name="InitNames" offset="197" static_dispatch="false">
1182 <glx rop="121"/>
1183 </function>
1184
1185 <function name="LoadName" offset="198" static_dispatch="false">
1186 <param name="name" type="GLuint"/>
1187 <glx rop="122"/>
1188 </function>
1189
1190 <function name="PassThrough" offset="199" static_dispatch="false">
1191 <param name="token" type="GLfloat"/>
1192 <glx rop="123"/>
1193 </function>
1194
1195 <function name="PopName" offset="200" static_dispatch="false">
1196 <glx rop="124"/>
1197 </function>
1198
1199 <function name="PushName" offset="201" static_dispatch="false">
1200 <param name="name" type="GLuint"/>
1201 <glx rop="125"/>
1202 </function>
1203
1204 <function name="DrawBuffer" offset="202" static_dispatch="false">
1205 <param name="mode" type="GLenum"/>
1206 <glx rop="126"/>
1207 </function>
1208
1209 <!--function name="Clear" offset="203" static_dispatch="false">
1210 <param name="mask" type="GLbitfield"/>
1211 <glx rop="127"/>
1212 </function-->
1213
1214 <function name="ClearAccum" offset="204" static_dispatch="false">
1215 <param name="red" type="GLfloat"/>
1216 <param name="green" type="GLfloat"/>
1217 <param name="blue" type="GLfloat"/>
1218 <param name="alpha" type="GLfloat"/>
1219 <glx rop="128"/>
1220 </function>
1221
1222 <function name="ClearIndex" offset="205" static_dispatch="false">
1223 <param name="c" type="GLfloat"/>
1224 <glx rop="129"/>
1225 </function>
1226
1227 <!--function name="ClearColor" offset="206" static_dispatch="false">
1228 <param name="red" type="GLclampf"/>
1229 <param name="green" type="GLclampf"/>
1230 <param name="blue" type="GLclampf"/>
1231 <param name="alpha" type="GLclampf"/>
1232 <glx rop="130"/>
1233 </function>
1234
1235 <function name="ClearStencil" offset="207" static_dispatch="false">
1236 <param name="s" type="GLint"/>
1237 <glx rop="131"/>
1238 </function-->
1239
1240 <function name="ClearDepth" offset="208" static_dispatch="false">
1241 <param name="depth" type="GLclampd"/>
1242 <glx rop="132"/>
1243 </function>
1244
1245 <!--function name="StencilMask" offset="209" static_dispatch="false">
1246 <param name="mask" type="GLuint"/>
1247 <glx rop="133"/>
1248 </function>
1249
1250 <function name="ColorMask" offset="210" static_dispatch="false">
1251 <param name="red" type="GLboolean"/>
1252 <param name="green" type="GLboolean"/>
1253 <param name="blue" type="GLboolean"/>
1254 <param name="alpha" type="GLboolean"/>
1255 <glx rop="134"/>
1256 </function>
1257
1258 <function name="DepthMask" offset="211" static_dispatch="false">
1259 <param name="flag" type="GLboolean"/>
1260 <glx rop="135"/>
1261 </function-->
1262
1263 <function name="IndexMask" offset="212" static_dispatch="false">
1264 <param name="mask" type="GLuint"/>
1265 <glx rop="136"/>
1266 </function>
1267
1268 <function name="Accum" offset="213" static_dispatch="false">
1269 <param name="op" type="GLenum"/>
1270 <param name="value" type="GLfloat"/>
1271 <glx rop="137"/>
1272 </function>
1273
1274 <!--function name="Disable" offset="214" static_dispatch="false">
1275 <param name="cap" type="GLenum"/>
1276 <glx rop="138" handcode="client"/>
1277 </function>
1278
1279 <function name="Enable" offset="215" static_dispatch="false">
1280 <param name="cap" type="GLenum"/>
1281 <glx rop="139" handcode="client"/>
1282 </function>
1283
1284 <function name="Finish" offset="216" static_dispatch="false">
1285 <glx sop="108" handcode="true"/>
1286 </function>
1287
1288 <function name="Flush" offset="217" static_dispatch="false">
1289 <glx sop="142" handcode="true"/>
1290 </function-->
1291
1292 <function name="PopAttrib" offset="218" static_dispatch="false">
1293 <glx rop="141"/>
1294 </function>
1295
1296 <function name="PushAttrib" offset="219" static_dispatch="false">
1297 <param name="mask" type="GLbitfield"/>
1298 <glx rop="142"/>
1299 </function>
1300
1301 <function name="Map1d" offset="220" static_dispatch="false">
1302 <param name="target" type="GLenum"/>
1303 <param name="u1" type="GLdouble"/>
1304 <param name="u2" type="GLdouble"/>
1305 <param name="stride" type="GLint" client_only="true"/>
1306 <param name="order" type="GLint"/>
1307 <param name="points" type="const GLdouble *" variable_param="order"/>
1308 <glx rop="143" handcode="true"/>
1309 </function>
1310
1311 <function name="Map1f" offset="221" static_dispatch="false">
1312 <param name="target" type="GLenum"/>
1313 <param name="u1" type="GLfloat"/>
1314 <param name="u2" type="GLfloat"/>
1315 <param name="stride" type="GLint" client_only="true"/>
1316 <param name="order" type="GLint"/>
1317 <param name="points" type="const GLfloat *" variable_param="order"/>
1318 <glx rop="144" handcode="true"/>
1319 </function>
1320
1321 <function name="Map2d" offset="222" static_dispatch="false">
1322 <param name="target" type="GLenum"/>
1323 <param name="u1" type="GLdouble"/>
1324 <param name="u2" type="GLdouble"/>
1325 <param name="ustride" type="GLint" client_only="true"/>
1326 <param name="uorder" type="GLint"/>
1327 <param name="v1" type="GLdouble"/>
1328 <param name="v2" type="GLdouble"/>
1329 <param name="vstride" type="GLint" client_only="true"/>
1330 <param name="vorder" type="GLint"/>
1331 <param name="points" type="const GLdouble *" variable_param="uorder"/>
1332 <glx rop="145" handcode="true"/>
1333 </function>
1334
1335 <function name="Map2f" offset="223" static_dispatch="false">
1336 <param name="target" type="GLenum"/>
1337 <param name="u1" type="GLfloat"/>
1338 <param name="u2" type="GLfloat"/>
1339 <param name="ustride" type="GLint" client_only="true"/>
1340 <param name="uorder" type="GLint"/>
1341 <param name="v1" type="GLfloat"/>
1342 <param name="v2" type="GLfloat"/>
1343 <param name="vstride" type="GLint" client_only="true"/>
1344 <param name="vorder" type="GLint"/>
1345 <param name="points" type="const GLfloat *" variable_param="uorder"/>
1346 <glx rop="146" handcode="true"/>
1347 </function>
1348
1349 <function name="MapGrid1d" offset="224" static_dispatch="false">
1350 <param name="un" type="GLint"/>
1351 <param name="u1" type="GLdouble"/>
1352 <param name="u2" type="GLdouble"/>
1353 <glx rop="147"/>
1354 </function>
1355
1356 <function name="MapGrid1f" offset="225" static_dispatch="false">
1357 <param name="un" type="GLint"/>
1358 <param name="u1" type="GLfloat"/>
1359 <param name="u2" type="GLfloat"/>
1360 <glx rop="148"/>
1361 </function>
1362
1363 <function name="MapGrid2d" offset="226" static_dispatch="false">
1364 <param name="un" type="GLint"/>
1365 <param name="u1" type="GLdouble"/>
1366 <param name="u2" type="GLdouble"/>
1367 <param name="vn" type="GLint"/>
1368 <param name="v1" type="GLdouble"/>
1369 <param name="v2" type="GLdouble"/>
1370 <glx rop="149"/>
1371 </function>
1372
1373 <function name="MapGrid2f" offset="227" static_dispatch="false">
1374 <param name="un" type="GLint"/>
1375 <param name="u1" type="GLfloat"/>
1376 <param name="u2" type="GLfloat"/>
1377 <param name="vn" type="GLint"/>
1378 <param name="v1" type="GLfloat"/>
1379 <param name="v2" type="GLfloat"/>
1380 <glx rop="150"/>
1381 </function>
1382
1383 <function name="EvalCoord1d" offset="228" vectorequiv="EvalCoord1dv" static_dispatch="false">
1384 <param name="u" type="GLdouble"/>
1385 </function>
1386
1387 <function name="EvalCoord1dv" offset="229" static_dispatch="false">
1388 <param name="u" type="const GLdouble *" count="1"/>
1389 <glx rop="151"/>
1390 </function>
1391
1392 <function name="EvalCoord1f" offset="230" vectorequiv="EvalCoord1fv" static_dispatch="false">
1393 <param name="u" type="GLfloat"/>
1394 </function>
1395
1396 <function name="EvalCoord1fv" offset="231" static_dispatch="false">
1397 <param name="u" type="const GLfloat *" count="1"/>
1398 <glx rop="152"/>
1399 </function>
1400
1401 <function name="EvalCoord2d" offset="232" vectorequiv="EvalCoord2dv" static_dispatch="false">
1402 <param name="u" type="GLdouble"/>
1403 <param name="v" type="GLdouble"/>
1404 </function>
1405
1406 <function name="EvalCoord2dv" offset="233" static_dispatch="false">
1407 <param name="u" type="const GLdouble *" count="2"/>
1408 <glx rop="153"/>
1409 </function>
1410
1411 <function name="EvalCoord2f" offset="234" vectorequiv="EvalCoord2fv" static_dispatch="false">
1412 <param name="u" type="GLfloat"/>
1413 <param name="v" type="GLfloat"/>
1414 </function>
1415
1416 <function name="EvalCoord2fv" offset="235" static_dispatch="false">
1417 <param name="u" type="const GLfloat *" count="2"/>
1418 <glx rop="154"/>
1419 </function>
1420
1421 <function name="EvalMesh1" offset="236" static_dispatch="false">
1422 <param name="mode" type="GLenum"/>
1423 <param name="i1" type="GLint"/>
1424 <param name="i2" type="GLint"/>
1425 <glx rop="155"/>
1426 </function>
1427
1428 <function name="EvalPoint1" offset="237" static_dispatch="false">
1429 <param name="i" type="GLint"/>
1430 <glx rop="156"/>
1431 </function>
1432
1433 <function name="EvalMesh2" offset="238" static_dispatch="false">
1434 <param name="mode" type="GLenum"/>
1435 <param name="i1" type="GLint"/>
1436 <param name="i2" type="GLint"/>
1437 <param name="j1" type="GLint"/>
1438 <param name="j2" type="GLint"/>
1439 <glx rop="157"/>
1440 </function>
1441
1442 <function name="EvalPoint2" offset="239" static_dispatch="false">
1443 <param name="i" type="GLint"/>
1444 <param name="j" type="GLint"/>
1445 <glx rop="158"/>
1446 </function>
1447
1448 <!--function name="AlphaFunc" offset="240" static_dispatch="false">
1449 <param name="func" type="GLenum"/>
1450 <param name="ref" type="GLclampf"/>
1451 <glx rop="159"/>
1452 </function>
1453
1454 <function name="BlendFunc" offset="241" static_dispatch="false">
1455 <param name="sfactor" type="GLenum"/>
1456 <param name="dfactor" type="GLenum"/>
1457 <glx rop="160"/>
1458 </function>
1459
1460 <function name="LogicOp" offset="242" static_dispatch="false">
1461 <param name="opcode" type="GLenum"/>
1462 <glx rop="161"/>
1463 </function>
1464
1465 <function name="StencilFunc" offset="243" static_dispatch="false">
1466 <param name="func" type="GLenum"/>
1467 <param name="ref" type="GLint"/>
1468 <param name="mask" type="GLuint"/>
1469 <glx rop="162"/>
1470 </function>
1471
1472 <function name="StencilOp" offset="244" static_dispatch="false">
1473 <param name="fail" type="GLenum"/>
1474 <param name="zfail" type="GLenum"/>
1475 <param name="zpass" type="GLenum"/>
1476 <glx rop="163"/>
1477 </function>
1478
1479 <function name="DepthFunc" offset="245" static_dispatch="false">
1480 <param name="func" type="GLenum"/>
1481 <glx rop="164"/>
1482 </function-->
1483
1484 <function name="PixelZoom" offset="246" static_dispatch="false">
1485 <param name="xfactor" type="GLfloat"/>
1486 <param name="yfactor" type="GLfloat"/>
1487 <glx rop="165"/>
1488 </function>
1489
1490 <function name="PixelTransferf" offset="247" static_dispatch="false">
1491 <param name="pname" type="GLenum"/>
1492 <param name="param" type="GLfloat"/>
1493 <glx rop="166"/>
1494 </function>
1495
1496 <function name="PixelTransferi" offset="248" static_dispatch="false">
1497 <param name="pname" type="GLenum"/>
1498 <param name="param" type="GLint"/>
1499 <glx rop="167"/>
1500 </function>
1501
1502 <function name="PixelStoref" offset="249" static_dispatch="false">
1503 <param name="pname" type="GLenum"/>
1504 <param name="param" type="GLfloat"/>
1505 <glx sop="109" handcode="client"/>
1506 </function>
1507
1508 <!--function name="PixelStorei" offset="250" static_dispatch="false">
1509 <param name="pname" type="GLenum"/>
1510 <param name="param" type="GLint"/>
1511 <glx sop="110" handcode="client"/>
1512 </function-->
1513
1514 <function name="PixelMapfv" offset="251" static_dispatch="false">
1515 <param name="map" type="GLenum"/>
1516 <param name="mapsize" type="GLsizei" counter="true"/>
1517 <param name="values" type="const GLfloat *" count="mapsize"/>
1518 <glx rop="168" large="true"/>
1519 </function>
1520
1521 <function name="PixelMapuiv" offset="252" static_dispatch="false">
1522 <param name="map" type="GLenum"/>
1523 <param name="mapsize" type="GLsizei" counter="true"/>
1524 <param name="values" type="const GLuint *" count="mapsize"/>
1525 <glx rop="169" large="true"/>
1526 </function>
1527
1528 <function name="PixelMapusv" offset="253" static_dispatch="false">
1529 <param name="map" type="GLenum"/>
1530 <param name="mapsize" type="GLsizei" counter="true"/>
1531 <param name="values" type="const GLushort *" count="mapsize"/>
1532 <glx rop="170" large="true"/>
1533 </function>
1534
1535 <function name="ReadBuffer" offset="254" static_dispatch="false">
1536 <param name="mode" type="GLenum"/>
1537 <glx rop="171"/>
1538 </function>
1539
1540 <function name="CopyPixels" offset="255" static_dispatch="false">
1541 <param name="x" type="GLint"/>
1542 <param name="y" type="GLint"/>
1543 <param name="width" type="GLsizei"/>
1544 <param name="height" type="GLsizei"/>
1545 <param name="type" type="GLenum"/>
1546 <glx rop="172"/>
1547 </function>
1548
1549 <!--function name="ReadPixels" offset="256" static_dispatch="false">
1550 <param name="x" type="GLint"/>
1551 <param name="y" type="GLint"/>
1552 <param name="width" type="GLsizei"/>
1553 <param name="height" type="GLsizei"/>
1554 <param name="format" type="GLenum"/>
1555 <param name="type" type="GLenum"/>
1556 <param name="pixels" type="GLvoid *" output="true" img_width="width" img_height="height" img_format="format" img_type="type" img_target="0"/>
1557 <glx sop="111"/>
1558 </function-->
1559
1560 <function name="DrawPixels" offset="257" static_dispatch="false">
1561 <param name="width" type="GLsizei"/>
1562 <param name="height" type="GLsizei"/>
1563 <param name="format" type="GLenum"/>
1564 <param name="type" type="GLenum"/>
1565 <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="0" img_pad_dimensions="false"/>
1566 <glx rop="173" large="true"/>
1567 </function>
1568
1569 <!--function name="GetBooleanv" offset="258" static_dispatch="false">
1570 <param name="pname" type="GLenum"/>
1571 <param name="params" type="GLboolean *" output="true" variable_param="pname"/>
1572 <glx sop="112" handcode="client"/>
1573 </function-->
1574
1575 <function name="GetClipPlane" offset="259" static_dispatch="false">
1576 <param name="plane" type="GLenum"/>
1577 <param name="equation" type="GLdouble *" output="true" count="4"/>
1578 <glx sop="113" always_array="true"/>
1579 </function>
1580
1581 <function name="GetDoublev" offset="260" static_dispatch="false">
1582 <param name="pname" type="GLenum"/>
1583 <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
1584 <glx sop="114" handcode="client"/>
1585 </function>
1586
1587 <!--function name="GetError" offset="261" static_dispatch="false">
1588 <return type="GLenum"/>
1589 <glx sop="115" handcode="client"/>
1590 </function>
1591
1592 <function name="GetFloatv" offset="262" static_dispatch="false">
1593 <param name="pname" type="GLenum"/>
1594 <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
1595 <glx sop="116" handcode="client"/>
1596 </function>
1597
1598 <function name="GetIntegerv" offset="263" static_dispatch="false">
1599 <param name="pname" type="GLenum"/>
1600 <param name="params" type="GLint *" output="true" variable_param="pname"/>
1601 <glx sop="117" handcode="client"/>
1602 </function>
1603
1604 <function name="GetLightfv" offset="264" static_dispatch="false">
1605 <param name="light" type="GLenum"/>
1606 <param name="pname" type="GLenum"/>
1607 <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
1608 <glx sop="118"/>
1609 </function-->
1610
1611 <function name="GetLightiv" offset="265" static_dispatch="false">
1612 <param name="light" type="GLenum"/>
1613 <param name="pname" type="GLenum"/>
1614 <param name="params" type="GLint *" output="true" variable_param="pname"/>
1615 <glx sop="119"/>
1616 </function>
1617
1618 <function name="GetMapdv" offset="266" static_dispatch="false">
1619 <param name="target" type="GLenum"/>
1620 <param name="query" type="GLenum"/>
1621 <param name="v" type="GLdouble *" output="true" variable_param="target query"/>
1622 <glx sop="120"/>
1623 </function>
1624
1625 <function name="GetMapfv" offset="267" static_dispatch="false">
1626 <param name="target" type="GLenum"/>
1627 <param name="query" type="GLenum"/>
1628 <param name="v" type="GLfloat *" output="true" variable_param="target query"/>
1629 <glx sop="121"/>
1630 </function>
1631
1632 <function name="GetMapiv" offset="268" static_dispatch="false">
1633 <param name="target" type="GLenum"/>
1634 <param name="query" type="GLenum"/>
1635 <param name="v" type="GLint *" output="true" variable_param="target query"/>
1636 <glx sop="122"/>
1637 </function>
1638
1639 <!--function name="GetMaterialfv" offset="269" static_dispatch="false">
1640 <param name="face" type="GLenum"/>
1641 <param name="pname" type="GLenum"/>
1642 <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
1643 <glx sop="123"/>
1644 </function-->
1645
1646 <function name="GetMaterialiv" offset="270" static_dispatch="false">
1647 <param name="face" type="GLenum"/>
1648 <param name="pname" type="GLenum"/>
1649 <param name="params" type="GLint *" output="true" variable_param="pname"/>
1650 <glx sop="124"/>
1651 </function>
1652
1653 <function name="GetPixelMapfv" offset="271" static_dispatch="false">
1654 <param name="map" type="GLenum"/>
1655 <param name="values" type="GLfloat *" output="true" variable_param="map"/>
1656 <glx sop="125"/>
1657 </function>
1658
1659 <function name="GetPixelMapuiv" offset="272" static_dispatch="false">
1660 <param name="map" type="GLenum"/>
1661 <param name="values" type="GLuint *" output="true" variable_param="map"/>
1662 <glx sop="126"/>
1663 </function>
1664
1665 <function name="GetPixelMapusv" offset="273" static_dispatch="false">
1666 <param name="map" type="GLenum"/>
1667 <param name="values" type="GLushort *" output="true" variable_param="map"/>
1668 <glx sop="127"/>
1669 </function>
1670
1671 <function name="GetPolygonStipple" offset="274" static_dispatch="false">
1672 <param name="mask" type="GLubyte *" output="true" img_width="32" img_height="32" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP"/>
1673 <glx sop="128"/>
1674 </function>
1675
1676 <!--function name="GetString" offset="275" static_dispatch="false">
1677 <param name="name" type="GLenum"/>
1678 <return type="const GLubyte *"/>
1679 <glx sop="129" handcode="true"/>
1680 </function>
1681
1682 <function name="GetTexEnvfv" offset="276" static_dispatch="false">
1683 <param name="target" type="GLenum"/>
1684 <param name="pname" type="GLenum"/>
1685 <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
1686 <glx sop="130"/>
1687 </function>
1688
1689 <function name="GetTexEnviv" offset="277" static_dispatch="false">
1690 <param name="target" type="GLenum"/>
1691 <param name="pname" type="GLenum"/>
1692 <param name="params" type="GLint *" output="true" variable_param="pname"/>
1693 <glx sop="131"/>
1694 </function-->
1695
1696 <function name="GetTexGendv" offset="278" static_dispatch="false">
1697 <param name="coord" type="GLenum"/>
1698 <param name="pname" type="GLenum"/>
1699 <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
1700 <glx sop="132"/>
1701 </function>
1702
1703 <!--function name="GetTexGenfv" offset="279" static_dispatch="false">
1704 <param name="coord" type="GLenum"/>
1705 <param name="pname" type="GLenum"/>
1706 <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
1707 <glx sop="133"/>
1708 </function>
1709
1710 <function name="GetTexGeniv" offset="280" static_dispatch="false">
1711 <param name="coord" type="GLenum"/>
1712 <param name="pname" type="GLenum"/>
1713 <param name="params" type="GLint *" output="true" variable_param="pname"/>
1714 <glx sop="134"/>
1715 </function-->
1716
1717 <function name="GetTexImage" offset="281" static_dispatch="false">
1718 <param name="target" type="GLenum"/>
1719 <param name="level" type="GLint"/>
1720 <param name="format" type="GLenum"/>
1721 <param name="type" type="GLenum"/>
1722 <param name="pixels" type="GLvoid *" output="true" img_width="width" img_height="height" img_depth="depth" img_format="format" img_type="type"/>
1723 <glx sop="135" dimensions_in_reply="true"/>
1724 </function>
1725
1726 <!--function name="GetTexParameterfv" offset="282" static_dispatch="false">
1727 <param name="target" type="GLenum"/>
1728 <param name="pname" type="GLenum"/>
1729 <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
1730 <glx sop="136"/>
1731 </function>
1732
1733 <function name="GetTexParameteriv" offset="283" static_dispatch="false">
1734 <param name="target" type="GLenum"/>
1735 <param name="pname" type="GLenum"/>
1736 <param name="params" type="GLint *" output="true" variable_param="pname"/>
1737 <glx sop="137"/>
1738 </function-->
1739
1740 <function name="GetTexLevelParameterfv" offset="284" static_dispatch="false">
1741 <param name="target" type="GLenum"/>
1742 <param name="level" type="GLint"/>
1743 <param name="pname" type="GLenum"/>
1744 <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
1745 <glx sop="138"/>
1746 </function>
1747
1748 <function name="GetTexLevelParameteriv" offset="285" static_dispatch="false">
1749 <param name="target" type="GLenum"/>
1750 <param name="level" type="GLint"/>
1751 <param name="pname" type="GLenum"/>
1752 <param name="params" type="GLint *" output="true" variable_param="pname"/>
1753 <glx sop="139"/>
1754 </function>
1755
1756 <!--function name="IsEnabled" offset="286" static_dispatch="false">
1757 <param name="cap" type="GLenum"/>
1758 <return type="GLboolean"/>
1759 <glx sop="140" handcode="client"/>
1760 </function-->
1761
1762 <function name="IsList" offset="287" static_dispatch="false">
1763 <param name="list" type="GLuint"/>
1764 <return type="GLboolean"/>
1765 <glx sop="141"/>
1766 </function>
1767
1768 <function name="DepthRange" offset="288" static_dispatch="false">
1769 <param name="zNear" type="GLclampd"/>
1770 <param name="zFar" type="GLclampd"/>
1771 <glx rop="174"/>
1772 </function>
1773
1774 <function name="Frustum" offset="289" static_dispatch="false">
1775 <param name="left" type="GLdouble"/>
1776 <param name="right" type="GLdouble"/>
1777 <param name="bottom" type="GLdouble"/>
1778 <param name="top" type="GLdouble"/>
1779 <param name="zNear" type="GLdouble"/>
1780 <param name="zFar" type="GLdouble"/>
1781 <glx rop="175"/>
1782 </function>
1783
1784 <!--function name="LoadIdentity" offset="290" static_dispatch="false">
1785 <glx rop="176"/>
1786 </function>
1787
1788 <function name="LoadMatrixf" offset="291" static_dispatch="false">
1789 <param name="m" type="const GLfloat *" count="16"/>
1790 <glx rop="177"/>
1791 </function-->
1792
1793 <function name="LoadMatrixd" offset="292" static_dispatch="false">
1794 <param name="m" type="const GLdouble *" count="16"/>
1795 <glx rop="178"/>
1796 </function>
1797
1798 <!--function name="MatrixMode" offset="293" static_dispatch="false">
1799 <param name="mode" type="GLenum"/>
1800 <glx rop="179"/>
1801 </function>
1802
1803 <function name="MultMatrixf" offset="294" static_dispatch="false">
1804 <param name="m" type="const GLfloat *" count="16"/>
1805 <glx rop="180"/>
1806 </function-->
1807
1808 <function name="MultMatrixd" offset="295" static_dispatch="false">
1809 <param name="m" type="const GLdouble *" count="16"/>
1810 <glx rop="181"/>
1811 </function>
1812
1813 <function name="Ortho" offset="296" static_dispatch="false">
1814 <param name="left" type="GLdouble"/>
1815 <param name="right" type="GLdouble"/>
1816 <param name="bottom" type="GLdouble"/>
1817 <param name="top" type="GLdouble"/>
1818 <param name="zNear" type="GLdouble"/>
1819 <param name="zFar" type="GLdouble"/>
1820 <glx rop="182"/>
1821 </function>
1822
1823 <!--function name="PopMatrix" offset="297" static_dispatch="false">
1824 <glx rop="183"/>
1825 </function>
1826
1827 <function name="PushMatrix" offset="298" static_dispatch="false">
1828 <glx rop="184"/>
1829 </function-->
1830
1831 <function name="Rotated" offset="299" static_dispatch="false">
1832 <param name="angle" type="GLdouble"/>
1833 <param name="x" type="GLdouble"/>
1834 <param name="y" type="GLdouble"/>
1835 <param name="z" type="GLdouble"/>
1836 <glx rop="185"/>
1837 </function>
1838
1839 <!--function name="Rotatef" offset="300" static_dispatch="false">
1840 <param name="angle" type="GLfloat"/>
1841 <param name="x" type="GLfloat"/>
1842 <param name="y" type="GLfloat"/>
1843 <param name="z" type="GLfloat"/>
1844 <glx rop="186"/>
1845 </function-->
1846
1847 <function name="Scaled" offset="301" static_dispatch="false">
1848 <param name="x" type="GLdouble"/>
1849 <param name="y" type="GLdouble"/>
1850 <param name="z" type="GLdouble"/>
1851 <glx rop="187"/>
1852 </function>
1853
1854 <!--function name="Scalef" offset="302" static_dispatch="false">
1855 <param name="x" type="GLfloat"/>
1856 <param name="y" type="GLfloat"/>
1857 <param name="z" type="GLfloat"/>
1858 <glx rop="188"/>
1859 </function-->
1860
1861 <function name="Translated" offset="303" static_dispatch="false">
1862 <param name="x" type="GLdouble"/>
1863 <param name="y" type="GLdouble"/>
1864 <param name="z" type="GLdouble"/>
1865 <glx rop="189"/>
1866 </function>
1867
1868 <!--function name="Translatef" offset="304" static_dispatch="false">
1869 <param name="x" type="GLfloat"/>
1870 <param name="y" type="GLfloat"/>
1871 <param name="z" type="GLfloat"/>
1872 <glx rop="190"/>
1873 </function>
1874
1875 <function name="Viewport" offset="305" static_dispatch="false">
1876 <param name="x" type="GLint"/>
1877 <param name="y" type="GLint"/>
1878 <param name="width" type="GLsizei"/>
1879 <param name="height" type="GLsizei"/>
1880 <glx rop="191"/>
1881 </function-->
1882 </category>
1883
1884 <category name="1.1">
1885 <function name="ArrayElement" offset="306" static_dispatch="false">
1886 <param name="i" type="GLint"/>
1887 <glx handcode="true"/>
1888 </function>
1889
1890 <!--function name="ColorPointer" offset="308" static_dispatch="false">
1891 <param name="size" type="GLint"/>
1892 <param name="type" type="GLenum"/>
1893 <param name="stride" type="GLsizei"/>
1894 <param name="pointer" type="const GLvoid *"/>
1895 <glx handcode="true"/>
1896 </function>
1897
1898 <function name="DisableClientState" offset="309" static_dispatch="false">
1899 <param name="array" type="GLenum"/>
1900 <glx handcode="true"/>
1901 </function>
1902
1903 <function name="DrawArrays" offset="310" static_dispatch="false">
1904 <param name="mode" type="GLenum"/>
1905 <param name="first" type="GLint"/>
1906 <param name="count" type="GLsizei"/>
1907 <glx rop="193" handcode="true"/>
1908 </function>
1909
1910 <function name="DrawElements" offset="311" static_dispatch="false">
1911 <param name="mode" type="GLenum"/>
1912 <param name="count" type="GLsizei"/>
1913 <param name="type" type="GLenum"/>
1914 <param name="indices" type="const GLvoid *"/>
1915 <glx handcode="true"/>
1916 </function-->
1917
1918 <function name="EdgeFlagPointer" offset="312" static_dispatch="false">
1919 <param name="stride" type="GLsizei"/>
1920 <param name="pointer" type="const GLvoid *"/>
1921 <glx handcode="true"/>
1922 </function>
1923
1924 <!--function name="EnableClientState" offset="313" static_dispatch="false">
1925 <param name="array" type="GLenum"/>
1926 <glx handcode="true"/>
1927 </function>
1928
1929 <function name="GetPointerv" offset="329" static_dispatch="false">
1930 <param name="pname" type="GLenum"/>
1931 <param name="params" type="GLvoid **" output="true"/>
1932 <glx handcode="true"/>
1933 </function-->
1934
1935 <function name="IndexPointer" offset="314" static_dispatch="false">
1936 <param name="type" type="GLenum"/>
1937 <param name="stride" type="GLsizei"/>
1938 <param name="pointer" type="const GLvoid *"/>
1939 <glx handcode="true"/>
1940 </function>
1941
1942 <function name="InterleavedArrays" offset="317" static_dispatch="false">
1943 <param name="format" type="GLenum"/>
1944 <param name="stride" type="GLsizei"/>
1945 <param name="pointer" type="const GLvoid *"/>
1946 <glx handcode="true"/>
1947 </function>
1948
1949 <!--function name="NormalPointer" offset="318" static_dispatch="false">
1950 <param name="type" type="GLenum"/>
1951 <param name="stride" type="GLsizei"/>
1952 <param name="pointer" type="const GLvoid *"/>
1953 <glx handcode="true"/>
1954 </function>
1955
1956 <function name="TexCoordPointer" offset="320" static_dispatch="false">
1957 <param name="size" type="GLint"/>
1958 <param name="type" type="GLenum"/>
1959 <param name="stride" type="GLsizei"/>
1960 <param name="pointer" type="const GLvoid *"/>
1961 <glx handcode="true"/>
1962 </function>
1963
1964 <function name="VertexPointer" offset="321" static_dispatch="false">
1965 <param name="size" type="GLint"/>
1966 <param name="type" type="GLenum"/>
1967 <param name="stride" type="GLsizei"/>
1968 <param name="pointer" type="const GLvoid *"/>
1969 <glx handcode="true"/>
1970 </function>
1971
1972 <function name="PolygonOffset" offset="319" static_dispatch="false">
1973 <param name="factor" type="GLfloat"/>
1974 <param name="units" type="GLfloat"/>
1975 <glx rop="192"/>
1976 </function-->
1977
1978 <function name="CopyTexImage1D" offset="323" static_dispatch="false">
1979 <param name="target" type="GLenum"/>
1980 <param name="level" type="GLint"/>
1981 <param name="internalformat" type="GLenum"/>
1982 <param name="x" type="GLint"/>
1983 <param name="y" type="GLint"/>
1984 <param name="width" type="GLsizei"/>
1985 <param name="border" type="GLint"/>
1986 <glx rop="4119"/>
1987 </function>
1988
1989 <!--function name="CopyTexImage2D" offset="324" static_dispatch="false">
1990 <param name="target" type="GLenum"/>
1991 <param name="level" type="GLint"/>
1992 <param name="internalformat" type="GLenum"/>
1993 <param name="x" type="GLint"/>
1994 <param name="y" type="GLint"/>
1995 <param name="width" type="GLsizei"/>
1996 <param name="height" type="GLsizei"/>
1997 <param name="border" type="GLint"/>
1998 <glx rop="4120"/>
1999 </function-->
2000
2001 <function name="CopyTexSubImage1D" offset="325" static_dispatch="false">
2002 <param name="target" type="GLenum"/>
2003 <param name="level" type="GLint"/>
2004 <param name="xoffset" type="GLint"/>
2005 <param name="x" type="GLint"/>
2006 <param name="y" type="GLint"/>
2007 <param name="width" type="GLsizei"/>
2008 <glx rop="4121"/>
2009 </function>
2010
2011 <!--function name="CopyTexSubImage2D" offset="326" static_dispatch="false">
2012 <param name="target" type="GLenum"/>
2013 <param name="level" type="GLint"/>
2014 <param name="xoffset" type="GLint"/>
2015 <param name="yoffset" type="GLint"/>
2016 <param name="x" type="GLint"/>
2017 <param name="y" type="GLint"/>
2018 <param name="width" type="GLsizei"/>
2019 <param name="height" type="GLsizei"/>
2020 <glx rop="4122"/>
2021 </function-->
2022
2023 <function name="TexSubImage1D" offset="332" static_dispatch="false">
2024 <param name="target" type="GLenum"/>
2025 <param name="level" type="GLint"/>
2026 <param name="xoffset" type="GLint"/>
2027 <param name="width" type="GLsizei"/>
2028 <param name="format" type="GLenum"/>
2029 <param name="type" type="GLenum"/>
2030 <param name="UNUSED" type="GLuint" padding="true"/>
2031 <param name="pixels" type="const GLvoid *" img_width="width" img_xoff="xoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
2032 <glx rop="4099" large="true"/>
2033 </function>
2034
2035 <!--function name="TexSubImage2D" offset="333" static_dispatch="false">
2036 <param name="target" type="GLenum"/>
2037 <param name="level" type="GLint"/>
2038 <param name="xoffset" type="GLint"/>
2039 <param name="yoffset" type="GLint"/>
2040 <param name="width" type="GLsizei"/>
2041 <param name="height" type="GLsizei"/>
2042 <param name="format" type="GLenum"/>
2043 <param name="type" type="GLenum"/>
2044 <param name="UNUSED" type="GLuint" padding="true"/>
2045 <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_xoff="xoffset" img_yoff="yoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
2046 <glx rop="4100" large="true"/>
2047 </function-->
2048
2049 <function name="AreTexturesResident" offset="322" static_dispatch="false">
2050 <param name="n" type="GLsizei" counter="true"/>
2051 <param name="textures" type="const GLuint *" count="n"/>
2052 <param name="residences" type="GLboolean *" output="true" count="n"/>
2053 <return type="GLboolean"/>
2054 <glx sop="143" handcode="client" always_array="true"/>
2055 </function>
2056
2057 <!--function name="BindTexture" offset="307" static_dispatch="false">
2058 <param name="target" type="GLenum"/>
2059 <param name="texture" type="GLuint"/>
2060 <glx rop="4117"/>
2061 </function>
2062
2063 <function name="DeleteTextures" offset="327" static_dispatch="false">
2064 <param name="n" type="GLsizei" counter="true"/>
2065 <param name="textures" type="const GLuint *" count="n"/>
2066 <glx sop="144"/>
2067 </function>
2068
2069 <function name="GenTextures" offset="328" static_dispatch="false">
2070 <param name="n" type="GLsizei" counter="true"/>
2071 <param name="textures" type="GLuint *" output="true" count="n"/>
2072 <glx sop="145" always_array="true"/>
2073 </function>
2074
2075 <function name="IsTexture" offset="330" static_dispatch="false">
2076 <param name="texture" type="GLuint"/>
2077 <return type="GLboolean"/>
2078 <glx sop="146"/>
2079 </function-->
2080
2081 <function name="PrioritizeTextures" offset="331" static_dispatch="false">
2082 <param name="n" type="GLsizei" counter="true"/>
2083 <param name="textures" type="const GLuint *" count="n"/>
2084 <param name="priorities" type="const GLclampf *" count="n"/>
2085 <glx rop="4118"/>
2086 </function>
2087
2088 <function name="Indexub" offset="315" vectorequiv="Indexubv" static_dispatch="false">
2089 <param name="c" type="GLubyte"/>
2090 </function>
2091
2092 <function name="Indexubv" offset="316" static_dispatch="false">
2093 <param name="c" type="const GLubyte *" count="1"/>
2094 <glx rop="194"/>
2095 </function>
2096
2097 <function name="PopClientAttrib" offset="334" static_dispatch="false">
2098 <glx handcode="true"/>
2099 </function>
2100
2101 <function name="PushClientAttrib" offset="335" static_dispatch="false">
2102 <param name="mask" type="GLbitfield"/>
2103 <glx handcode="true"/>
2104 </function>
2105 </category>
2106
2107 <category name="1.2">
2108 <!--function name="BlendColor" offset="336" static_dispatch="false">
2109 <param name="red" type="GLclampf"/>
2110 <param name="green" type="GLclampf"/>
2111 <param name="blue" type="GLclampf"/>
2112 <param name="alpha" type="GLclampf"/>
2113 <glx rop="4096"/>
2114 </function>
2115
2116 <function name="BlendEquation" offset="337" static_dispatch="false">
2117 <param name="mode" type="GLenum"/>
2118 <glx rop="4097"/>
2119 </function-->
2120
2121 <function name="DrawRangeElements" offset="338" static_dispatch="false">
2122 <param name="mode" type="GLenum"/>
2123 <param name="start" type="GLuint"/>
2124 <param name="end" type="GLuint"/>
2125 <param name="count" type="GLsizei"/>
2126 <param name="type" type="GLenum"/>
2127 <param name="indices" type="const GLvoid *"/>
2128 <glx handcode="true"/>
2129 </function>
2130
2131 <function name="ColorTable" offset="339" static_dispatch="false">
2132 <param name="target" type="GLenum"/>
2133 <param name="internalformat" type="GLenum"/>
2134 <param name="width" type="GLsizei"/>
2135 <param name="format" type="GLenum"/>
2136 <param name="type" type="GLenum"/>
2137 <param name="table" type="const GLvoid *" img_width="width" img_pad_dimensions="false" img_format="format" img_type="type" img_target="target"/>
2138 <glx rop="2053" large="true"/>
2139 </function>
2140
2141 <function name="ColorTableParameterfv" offset="340" static_dispatch="false">
2142 <param name="target" type="GLenum"/>
2143 <param name="pname" type="GLenum"/>
2144 <param name="params" type="const GLfloat *" variable_param="pname"/>
2145 <glx rop="2054"/>
2146 </function>
2147
2148 <function name="ColorTableParameteriv" offset="341" static_dispatch="false">
2149 <param name="target" type="GLenum"/>
2150 <param name="pname" type="GLenum"/>
2151 <param name="params" type="const GLint *" variable_param="pname"/>
2152 <glx rop="2055"/>
2153 </function>
2154
2155 <function name="CopyColorTable" offset="342" static_dispatch="false">
2156 <param name="target" type="GLenum"/>
2157 <param name="internalformat" type="GLenum"/>
2158 <param name="x" type="GLint"/>
2159 <param name="y" type="GLint"/>
2160 <param name="width" type="GLsizei"/>
2161 <glx rop="2056"/>
2162 </function>
2163
2164 <function name="GetColorTable" offset="343" static_dispatch="false">
2165 <param name="target" type="GLenum"/>
2166 <param name="format" type="GLenum"/>
2167 <param name="type" type="GLenum"/>
2168 <param name="table" type="GLvoid *" output="true" img_width="width" img_format="format" img_type="type"/>
2169 <glx sop="147" dimensions_in_reply="true"/>
2170 </function>
2171
2172 <function name="GetColorTableParameterfv" offset="344" static_dispatch="false">
2173 <param name="target" type="GLenum"/>
2174 <param name="pname" type="GLenum"/>
2175 <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
2176 <glx sop="148"/>
2177 </function>
2178
2179 <function name="GetColorTableParameteriv" offset="345" static_dispatch="false">
2180 <param name="target" type="GLenum"/>
2181 <param name="pname" type="GLenum"/>
2182 <param name="params" type="GLint *" output="true" variable_param="pname"/>
2183 <glx sop="149"/>
2184 </function>
2185
2186 <function name="ColorSubTable" offset="346" static_dispatch="false">
2187 <param name="target" type="GLenum"/>
2188 <param name="start" type="GLsizei"/>
2189 <param name="count" type="GLsizei"/>
2190 <param name="format" type="GLenum"/>
2191 <param name="type" type="GLenum"/>
2192 <param name="data" type="const GLvoid *" img_width="count" img_pad_dimensions="false" img_format="format" img_type="type" img_target="target"/>
2193 <glx rop="195" large="true"/>
2194 </function>
2195
2196 <function name="CopyColorSubTable" offset="347" static_dispatch="false">
2197 <param name="target" type="GLenum"/>
2198 <param name="start" type="GLsizei"/>
2199 <param name="x" type="GLint"/>
2200 <param name="y" type="GLint"/>
2201 <param name="width" type="GLsizei"/>
2202 <glx rop="196"/>
2203 </function>
2204
2205 <function name="ConvolutionFilter1D" offset="348" static_dispatch="false">
2206 <param name="target" type="GLenum"/>
2207 <param name="internalformat" type="GLenum"/>
2208 <param name="width" type="GLsizei"/>
2209 <param name="format" type="GLenum"/>
2210 <param name="type" type="GLenum"/>
2211 <param name="image" type="const GLvoid *" img_width="width" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
2212 <glx rop="4101" large="true"/>
2213 </function>
2214
2215 <function name="ConvolutionFilter2D" offset="349" static_dispatch="false">
2216 <param name="target" type="GLenum"/>
2217 <param name="internalformat" type="GLenum"/>
2218 <param name="width" type="GLsizei"/>
2219 <param name="height" type="GLsizei"/>
2220 <param name="format" type="GLenum"/>
2221 <param name="type" type="GLenum"/>
2222 <param name="image" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
2223 <glx rop="4102" large="true"/>
2224 </function>
2225
2226 <function name="ConvolutionParameterf" offset="350" static_dispatch="false">
2227 <param name="target" type="GLenum"/>
2228 <param name="pname" type="GLenum"/>
2229 <param name="params" type="GLfloat"/>
2230 <glx rop="4103"/>
2231 </function>
2232
2233 <function name="ConvolutionParameterfv" offset="351" static_dispatch="false">
2234 <param name="target" type="GLenum"/>
2235 <param name="pname" type="GLenum"/>
2236 <param name="params" type="const GLfloat *" variable_param="pname"/>
2237 <glx rop="4104"/>
2238 </function>
2239
2240 <function name="ConvolutionParameteri" offset="352" static_dispatch="false">
2241 <param name="target" type="GLenum"/>
2242 <param name="pname" type="GLenum"/>
2243 <param name="params" type="GLint"/>
2244 <glx rop="4105"/>
2245 </function>
2246
2247 <function name="ConvolutionParameteriv" offset="353" static_dispatch="false">
2248 <param name="target" type="GLenum"/>
2249 <param name="pname" type="GLenum"/>
2250 <param name="params" type="const GLint *" variable_param="pname"/>
2251 <glx rop="4106"/>
2252 </function>
2253
2254 <function name="CopyConvolutionFilter1D" offset="354" static_dispatch="false">
2255 <param name="target" type="GLenum"/>
2256 <param name="internalformat" type="GLenum"/>
2257 <param name="x" type="GLint"/>
2258 <param name="y" type="GLint"/>
2259 <param name="width" type="GLsizei"/>
2260 <glx rop="4107"/>
2261 </function>
2262
2263 <function name="CopyConvolutionFilter2D" offset="355" static_dispatch="false">
2264 <param name="target" type="GLenum"/>
2265 <param name="internalformat" type="GLenum"/>
2266 <param name="x" type="GLint"/>
2267 <param name="y" type="GLint"/>
2268 <param name="width" type="GLsizei"/>
2269 <param name="height" type="GLsizei"/>
2270 <glx rop="4108"/>
2271 </function>
2272
2273 <function name="GetConvolutionFilter" offset="356" static_dispatch="false">
2274 <param name="target" type="GLenum"/>
2275 <param name="format" type="GLenum"/>
2276 <param name="type" type="GLenum"/>
2277 <param name="image" type="GLvoid *" output="true" img_width="width" img_height="height" img_format="format" img_type="type"/>
2278 <glx sop="150" dimensions_in_reply="true"/>
2279 </function>
2280
2281 <function name="GetConvolutionParameterfv" offset="357" static_dispatch="false">
2282 <param name="target" type="GLenum"/>
2283 <param name="pname" type="GLenum"/>
2284 <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
2285 <glx sop="151"/>
2286 </function>
2287
2288 <function name="GetConvolutionParameteriv" offset="358" static_dispatch="false">
2289 <param name="target" type="GLenum"/>
2290 <param name="pname" type="GLenum"/>
2291 <param name="params" type="GLint *" output="true" variable_param="pname"/>
2292 <glx sop="152"/>
2293 </function>
2294
2295 <function name="GetSeparableFilter" offset="359" static_dispatch="false">
2296 <param name="target" type="GLenum"/>
2297 <param name="format" type="GLenum"/>
2298 <param name="type" type="GLenum"/>
2299 <param name="row" type="GLvoid *" output="true"/>
2300 <param name="column" type="GLvoid *" output="true"/>
2301 <param name="span" type="GLvoid *" output="true"/>
2302 <glx sop="153" handcode="true"/>
2303 </function>
2304
2305 <function name="SeparableFilter2D" offset="360" static_dispatch="false">
2306 <param name="target" type="GLenum"/>
2307 <param name="internalformat" type="GLenum"/>
2308 <param name="width" type="GLsizei"/>
2309 <param name="height" type="GLsizei"/>
2310 <param name="format" type="GLenum"/>
2311 <param name="type" type="GLenum"/>
2312 <param name="row" type="const GLvoid *"/>
2313 <param name="column" type="const GLvoid *"/>
2314 <glx rop="4109" handcode="true"/>
2315 </function>
2316
2317 <function name="GetHistogram" offset="361" static_dispatch="false">
2318 <param name="target" type="GLenum"/>
2319 <param name="reset" type="GLboolean"/>
2320 <param name="format" type="GLenum"/>
2321 <param name="type" type="GLenum"/>
2322 <param name="values" type="GLvoid *" output="true" img_width="width" img_format="format" img_type="type"/>
2323 <glx sop="154" dimensions_in_reply="true" img_reset="reset"/>
2324 </function>
2325
2326 <function name="GetHistogramParameterfv" offset="362" static_dispatch="false">
2327 <param name="target" type="GLenum"/>
2328 <param name="pname" type="GLenum"/>
2329 <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
2330 <glx sop="155"/>
2331 </function>
2332
2333 <function name="GetHistogramParameteriv" offset="363" static_dispatch="false">
2334 <param name="target" type="GLenum"/>
2335 <param name="pname" type="GLenum"/>
2336 <param name="params" type="GLint *" output="true" variable_param="pname"/>
2337 <glx sop="156"/>
2338 </function>
2339
2340 <function name="GetMinmax" offset="364" static_dispatch="false">
2341 <param name="target" type="GLenum"/>
2342 <param name="reset" type="GLboolean"/>
2343 <param name="format" type="GLenum"/>
2344 <param name="type" type="GLenum"/>
2345 <param name="values" type="GLvoid *" output="true" img_width="2" img_format="format" img_type="type"/>
2346 <glx sop="157" img_reset="reset"/>
2347 </function>
2348
2349 <function name="GetMinmaxParameterfv" offset="365" static_dispatch="false">
2350 <param name="target" type="GLenum"/>
2351 <param name="pname" type="GLenum"/>
2352 <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
2353 <glx sop="158"/>
2354 </function>
2355
2356 <function name="GetMinmaxParameteriv" offset="366" static_dispatch="false">
2357 <param name="target" type="GLenum"/>
2358 <param name="pname" type="GLenum"/>
2359 <param name="params" type="GLint *" output="true" variable_param="pname"/>
2360 <glx sop="159"/>
2361 </function>
2362
2363 <function name="Histogram" offset="367" static_dispatch="false">
2364 <param name="target" type="GLenum"/>
2365 <param name="width" type="GLsizei"/>
2366 <param name="internalformat" type="GLenum"/>
2367 <param name="sink" type="GLboolean"/>
2368 <glx rop="4110"/>
2369 </function>
2370
2371 <function name="Minmax" offset="368" static_dispatch="false">
2372 <param name="target" type="GLenum"/>
2373 <param name="internalformat" type="GLenum"/>
2374 <param name="sink" type="GLboolean"/>
2375 <glx rop="4111"/>
2376 </function>
2377
2378 <function name="ResetHistogram" offset="369" static_dispatch="false">
2379 <param name="target" type="GLenum"/>
2380 <glx rop="4112"/>
2381 </function>
2382
2383 <function name="ResetMinmax" offset="370" static_dispatch="false">
2384 <param name="target" type="GLenum"/>
2385 <glx rop="4113"/>
2386 </function>
2387
2388 <!--function name="TexImage3D" offset="371" static_dispatch="false">
2389 <param name="target" type="GLenum"/>
2390 <param name="level" type="GLint"/>
2391 <param name="internalformat" type="GLint"/>
2392 <param name="width" type="GLsizei"/>
2393 <param name="height" type="GLsizei"/>
2394 <param name="depth" type="GLsizei"/>
2395 <param name="border" type="GLint"/>
2396 <param name="format" type="GLenum"/>
2397 <param name="type" type="GLenum"/>
2398 <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
2399 <glx rop="4114" large="true"/>
2400 </function>
2401
2402 <function name="TexSubImage3D" offset="372" static_dispatch="false">
2403 <param name="target" type="GLenum"/>
2404 <param name="level" type="GLint"/>
2405 <param name="xoffset" type="GLint"/>
2406 <param name="yoffset" type="GLint"/>
2407 <param name="zoffset" type="GLint"/>
2408 <param name="width" type="GLsizei"/>
2409 <param name="height" type="GLsizei"/>
2410 <param name="depth" type="GLsizei"/>
2411 <param name="format" type="GLenum"/>
2412 <param name="type" type="GLenum"/>
2413 <param name="UNUSED" type="GLuint" padding="true"/>
2414 <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
2415 <glx rop="4115" large="true"/>
2416 </function>
2417
2418 <function name="CopyTexSubImage3D" offset="373" static_dispatch="false">
2419 <param name="target" type="GLenum"/>
2420 <param name="level" type="GLint"/>
2421 <param name="xoffset" type="GLint"/>
2422 <param name="yoffset" type="GLint"/>
2423 <param name="zoffset" type="GLint"/>
2424 <param name="x" type="GLint"/>
2425 <param name="y" type="GLint"/>
2426 <param name="width" type="GLsizei"/>
2427 <param name="height" type="GLsizei"/>
2428 <glx rop="4123"/>
2429 </function-->
2430 </category>
2431
2432 <category name="GL_ARB_multitexture" number="1">
2433 <!--function name="ActiveTextureARB" offset="374" static_dispatch="false">
2434 <param name="texture" type="GLenum"/>
2435 <glx rop="197"/>
2436 </function>
2437
2438 <function name="ClientActiveTextureARB" offset="375" static_dispatch="false">
2439 <param name="texture" type="GLenum"/>
2440 <glx handcode="true"/>
2441 </function-->
2442
2443 <function name="MultiTexCoord1dARB" offset="376" vectorequiv="MultiTexCoord1dvARB" static_dispatch="false">
2444 <param name="target" type="GLenum"/>
2445 <param name="s" type="GLdouble"/>
2446 </function>
2447
2448 <function name="MultiTexCoord1dvARB" offset="377" static_dispatch="false">
2449 <param name="target" type="GLenum"/>
2450 <param name="v" type="const GLdouble *" count="1"/>
2451 <glx rop="198"/>
2452 </function>
2453
2454 <function name="MultiTexCoord1fARB" offset="378" vectorequiv="MultiTexCoord1fvARB" static_dispatch="false">
2455 <param name="target" type="GLenum"/>
2456 <param name="s" type="GLfloat"/>
2457 </function>
2458
2459 <function name="MultiTexCoord1fvARB" offset="379" static_dispatch="false">
2460 <param name="target" type="GLenum"/>
2461 <param name="v" type="const GLfloat *" count="1"/>
2462 <glx rop="199"/>
2463 </function>
2464
2465 <function name="MultiTexCoord1iARB" offset="380" vectorequiv="MultiTexCoord1ivARB" static_dispatch="false">
2466 <param name="target" type="GLenum"/>
2467 <param name="s" type="GLint"/>
2468 </function>
2469
2470 <function name="MultiTexCoord1ivARB" offset="381" static_dispatch="false">
2471 <param name="target" type="GLenum"/>
2472 <param name="v" type="const GLint *" count="1"/>
2473 <glx rop="200"/>
2474 </function>
2475
2476 <function name="MultiTexCoord1sARB" offset="382" vectorequiv="MultiTexCoord1svARB" static_dispatch="false">
2477 <param name="target" type="GLenum"/>
2478 <param name="s" type="GLshort"/>
2479 </function>
2480
2481 <function name="MultiTexCoord1svARB" offset="383" static_dispatch="false">
2482 <param name="target" type="GLenum"/>
2483 <param name="v" type="const GLshort *" count="1"/>
2484 <glx rop="201"/>
2485 </function>
2486
2487 <function name="MultiTexCoord2dARB" offset="384" vectorequiv="MultiTexCoord2dvARB" static_dispatch="false">
2488 <param name="target" type="GLenum"/>
2489 <param name="s" type="GLdouble"/>
2490 <param name="t" type="GLdouble"/>
2491 </function>
2492
2493 <function name="MultiTexCoord2dvARB" offset="385" static_dispatch="false">
2494 <param name="target" type="GLenum"/>
2495 <param name="v" type="const GLdouble *" count="2"/>
2496 <glx rop="202"/>
2497 </function>
2498
2499 <function name="MultiTexCoord2fARB" offset="386" vectorequiv="MultiTexCoord2fvARB" static_dispatch="false">
2500 <param name="target" type="GLenum"/>
2501 <param name="s" type="GLfloat"/>
2502 <param name="t" type="GLfloat"/>
2503 </function>
2504
2505 <function name="MultiTexCoord2fvARB" offset="387" static_dispatch="false">
2506 <param name="target" type="GLenum"/>
2507 <param name="v" type="const GLfloat *" count="2"/>
2508 <glx rop="203"/>
2509 </function>
2510
2511 <function name="MultiTexCoord2iARB" offset="388" vectorequiv="MultiTexCoord2ivARB" static_dispatch="false">
2512 <param name="target" type="GLenum"/>
2513 <param name="s" type="GLint"/>
2514 <param name="t" type="GLint"/>
2515 </function>
2516
2517 <function name="MultiTexCoord2ivARB" offset="389" static_dispatch="false">
2518 <param name="target" type="GLenum"/>
2519 <param name="v" type="const GLint *" count="2"/>
2520 <glx rop="204"/>
2521 </function>
2522
2523 <function name="MultiTexCoord2sARB" offset="390" vectorequiv="MultiTexCoord2svARB" static_dispatch="false">
2524 <param name="target" type="GLenum"/>
2525 <param name="s" type="GLshort"/>
2526 <param name="t" type="GLshort"/>
2527 </function>
2528
2529 <function name="MultiTexCoord2svARB" offset="391" static_dispatch="false">
2530 <param name="target" type="GLenum"/>
2531 <param name="v" type="const GLshort *" count="2"/>
2532 <glx rop="205"/>
2533 </function>
2534
2535 <function name="MultiTexCoord3dARB" offset="392" vectorequiv="MultiTexCoord3dvARB" static_dispatch="false">
2536 <param name="target" type="GLenum"/>
2537 <param name="s" type="GLdouble"/>
2538 <param name="t" type="GLdouble"/>
2539 <param name="r" type="GLdouble"/>
2540 </function>
2541
2542 <function name="MultiTexCoord3dvARB" offset="393" static_dispatch="false">
2543 <param name="target" type="GLenum"/>
2544 <param name="v" type="const GLdouble *" count="3"/>
2545 <glx rop="206"/>
2546 </function>
2547
2548 <function name="MultiTexCoord3fARB" offset="394" vectorequiv="MultiTexCoord3fvARB" static_dispatch="false">
2549 <param name="target" type="GLenum"/>
2550 <param name="s" type="GLfloat"/>
2551 <param name="t" type="GLfloat"/>
2552 <param name="r" type="GLfloat"/>
2553 </function>
2554
2555 <function name="MultiTexCoord3fvARB" offset="395" static_dispatch="false">
2556 <param name="target" type="GLenum"/>
2557 <param name="v" type="const GLfloat *" count="3"/>
2558 <glx rop="207"/>
2559 </function>
2560
2561 <function name="MultiTexCoord3iARB" offset="396" vectorequiv="MultiTexCoord3ivARB" static_dispatch="false">
2562 <param name="target" type="GLenum"/>
2563 <param name="s" type="GLint"/>
2564 <param name="t" type="GLint"/>
2565 <param name="r" type="GLint"/>
2566 </function>
2567
2568 <function name="MultiTexCoord3ivARB" offset="397" static_dispatch="false">
2569 <param name="target" type="GLenum"/>
2570 <param name="v" type="const GLint *" count="3"/>
2571 <glx rop="208"/>
2572 </function>
2573
2574 <function name="MultiTexCoord3sARB" offset="398" vectorequiv="MultiTexCoord3svARB" static_dispatch="false">
2575 <param name="target" type="GLenum"/>
2576 <param name="s" type="GLshort"/>
2577 <param name="t" type="GLshort"/>
2578 <param name="r" type="GLshort"/>
2579 </function>
2580
2581 <function name="MultiTexCoord3svARB" offset="399" static_dispatch="false">
2582 <param name="target" type="GLenum"/>
2583 <param name="v" type="const GLshort *" count="3"/>
2584 <glx rop="209"/>
2585 </function>
2586
2587 <function name="MultiTexCoord4dARB" offset="400" vectorequiv="MultiTexCoord4dvARB" static_dispatch="false">
2588 <param name="target" type="GLenum"/>
2589 <param name="s" type="GLdouble"/>
2590 <param name="t" type="GLdouble"/>
2591 <param name="r" type="GLdouble"/>
2592 <param name="q" type="GLdouble"/>
2593 </function>
2594
2595 <function name="MultiTexCoord4dvARB" offset="401" static_dispatch="false">
2596 <param name="target" type="GLenum"/>
2597 <param name="v" type="const GLdouble *" count="4"/>
2598 <glx rop="210"/>
2599 </function>
2600
2601 <!--function name="MultiTexCoord4fARB" offset="402" vectorequiv="MultiTexCoord4fvARB" static_dispatch="false">
2602 <param name="target" type="GLenum"/>
2603 <param name="s" type="GLfloat"/>
2604 <param name="t" type="GLfloat"/>
2605 <param name="r" type="GLfloat"/>
2606 <param name="q" type="GLfloat"/>
2607 </function-->
2608
2609 <function name="MultiTexCoord4fvARB" offset="403" static_dispatch="false">
2610 <param name="target" type="GLenum"/>
2611 <param name="v" type="const GLfloat *" count="4"/>
2612 <glx rop="211"/>
2613 </function>
2614
2615 <function name="MultiTexCoord4iARB" offset="404" vectorequiv="MultiTexCoord4ivARB" static_dispatch="false">
2616 <param name="target" type="GLenum"/>
2617 <param name="s" type="GLint"/>
2618 <param name="t" type="GLint"/>
2619 <param name="r" type="GLint"/>
2620 <param name="q" type="GLint"/>
2621 </function>
2622
2623 <function name="MultiTexCoord4ivARB" offset="405" static_dispatch="false">
2624 <param name="target" type="GLenum"/>
2625 <param name="v" type="const GLint *" count="4"/>
2626 <glx rop="212"/>
2627 </function>
2628
2629 <function name="MultiTexCoord4sARB" offset="406" vectorequiv="MultiTexCoord4svARB" static_dispatch="false">
2630 <param name="target" type="GLenum"/>
2631 <param name="s" type="GLshort"/>
2632 <param name="t" type="GLshort"/>
2633 <param name="r" type="GLshort"/>
2634 <param name="q" type="GLshort"/>
2635 </function>
2636
2637 <function name="MultiTexCoord4svARB" offset="407" static_dispatch="false">
2638 <param name="target" type="GLenum"/>
2639 <param name="v" type="const GLshort *" count="4"/>
2640 <glx rop="213"/>
2641 </function>
2642 </category>
2643
2644 <xi:include href="../../glapi/APPLE_vertex_array_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
2645
2646 </OpenGLAPI>