mesa/version: only enable GL4.1 with correct limits.
[mesa.git] / src / mesa / main / accum.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "accum.h"
27 #include "condrender.h"
28 #include "context.h"
29 #include "format_unpack.h"
30 #include "format_pack.h"
31 #include "framebuffer.h"
32
33 #include "macros.h"
34 #include "state.h"
35 #include "mtypes.h"
36
37
38 void GLAPIENTRY
39 _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
40 {
41 GLfloat tmp[4];
42 GET_CURRENT_CONTEXT(ctx);
43
44 tmp[0] = CLAMP( red, -1.0F, 1.0F );
45 tmp[1] = CLAMP( green, -1.0F, 1.0F );
46 tmp[2] = CLAMP( blue, -1.0F, 1.0F );
47 tmp[3] = CLAMP( alpha, -1.0F, 1.0F );
48
49 if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
50 return;
51
52 COPY_4FV( ctx->Accum.ClearColor, tmp );
53 }
54
55
56 /**
57 * Clear the accumulation buffer by mapping the renderbuffer and
58 * writing the clear color to it. Called by the driver's implementation
59 * of the glClear function.
60 */
61 void
62 _mesa_clear_accum_buffer(struct gl_context *ctx)
63 {
64 GLuint x, y, width, height;
65 GLubyte *accMap;
66 GLint accRowStride;
67 struct gl_renderbuffer *accRb;
68
69 if (!ctx->DrawBuffer)
70 return;
71
72 accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
73 if (!accRb)
74 return; /* missing accum buffer, not an error */
75
76 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
77
78 /* bounds, with scissor */
79 x = ctx->DrawBuffer->_Xmin;
80 y = ctx->DrawBuffer->_Ymin;
81 width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
82 height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
83
84 ctx->Driver.MapRenderbuffer(ctx, accRb, x, y, width, height,
85 GL_MAP_WRITE_BIT, &accMap, &accRowStride,
86 ctx->DrawBuffer->FlipY);
87
88 if (!accMap) {
89 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
90 return;
91 }
92
93 if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
94 const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
95 const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
96 const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
97 const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
98 GLuint i, j;
99
100 for (j = 0; j < height; j++) {
101 GLshort *row = (GLshort *) accMap;
102
103 for (i = 0; i < width; i++) {
104 row[i * 4 + 0] = clearR;
105 row[i * 4 + 1] = clearG;
106 row[i * 4 + 2] = clearB;
107 row[i * 4 + 3] = clearA;
108 }
109 accMap += accRowStride;
110 }
111 }
112 else {
113 /* other types someday? */
114 _mesa_warning(ctx, "unexpected accum buffer type");
115 }
116
117 ctx->Driver.UnmapRenderbuffer(ctx, accRb);
118 }
119
120
121 /**
122 * if (bias)
123 * Accum += value
124 * else
125 * Accum *= value
126 */
127 static void
128 accum_scale_or_bias(struct gl_context *ctx, GLfloat value,
129 GLint xpos, GLint ypos, GLint width, GLint height,
130 GLboolean bias)
131 {
132 struct gl_renderbuffer *accRb =
133 ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
134 GLubyte *accMap;
135 GLint accRowStride;
136
137 assert(accRb);
138
139 ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
140 GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
141 &accMap, &accRowStride,
142 ctx->DrawBuffer->FlipY);
143
144 if (!accMap) {
145 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
146 return;
147 }
148
149 if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
150 const GLshort incr = (GLshort) (value * 32767.0f);
151 GLint i, j;
152 if (bias) {
153 for (j = 0; j < height; j++) {
154 GLshort *acc = (GLshort *) accMap;
155 for (i = 0; i < 4 * width; i++) {
156 acc[i] += incr;
157 }
158 accMap += accRowStride;
159 }
160 }
161 else {
162 /* scale */
163 for (j = 0; j < height; j++) {
164 GLshort *acc = (GLshort *) accMap;
165 for (i = 0; i < 4 * width; i++) {
166 acc[i] = (GLshort) (acc[i] * value);
167 }
168 accMap += accRowStride;
169 }
170 }
171 }
172 else {
173 /* other types someday? */
174 }
175
176 ctx->Driver.UnmapRenderbuffer(ctx, accRb);
177 }
178
179
180 /**
181 * if (load)
182 * Accum = ColorBuf * value
183 * else
184 * Accum += ColorBuf * value
185 */
186 static void
187 accum_or_load(struct gl_context *ctx, GLfloat value,
188 GLint xpos, GLint ypos, GLint width, GLint height,
189 GLboolean load)
190 {
191 struct gl_renderbuffer *accRb =
192 ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
193 struct gl_renderbuffer *colorRb = ctx->ReadBuffer->_ColorReadBuffer;
194 GLubyte *accMap, *colorMap;
195 GLint accRowStride, colorRowStride;
196 GLbitfield mappingFlags;
197
198 if (!colorRb) {
199 /* no read buffer - OK */
200 return;
201 }
202
203 assert(accRb);
204
205 mappingFlags = GL_MAP_WRITE_BIT;
206 if (!load) /* if we're accumulating */
207 mappingFlags |= GL_MAP_READ_BIT;
208
209 /* Map accum buffer */
210 ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
211 mappingFlags, &accMap, &accRowStride,
212 ctx->DrawBuffer->FlipY);
213 if (!accMap) {
214 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
215 return;
216 }
217
218 /* Map color buffer */
219 ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
220 GL_MAP_READ_BIT,
221 &colorMap, &colorRowStride,
222 ctx->DrawBuffer->FlipY);
223 if (!colorMap) {
224 ctx->Driver.UnmapRenderbuffer(ctx, accRb);
225 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
226 return;
227 }
228
229 if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
230 const GLfloat scale = value * 32767.0f;
231 GLint i, j;
232 GLfloat (*rgba)[4];
233
234 rgba = malloc(width * 4 * sizeof(GLfloat));
235 if (rgba) {
236 for (j = 0; j < height; j++) {
237 GLshort *acc = (GLshort *) accMap;
238
239 /* read colors from source color buffer */
240 _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, rgba);
241
242 if (load) {
243 for (i = 0; i < width; i++) {
244 acc[i * 4 + 0] = (GLshort) (rgba[i][RCOMP] * scale);
245 acc[i * 4 + 1] = (GLshort) (rgba[i][GCOMP] * scale);
246 acc[i * 4 + 2] = (GLshort) (rgba[i][BCOMP] * scale);
247 acc[i * 4 + 3] = (GLshort) (rgba[i][ACOMP] * scale);
248 }
249 }
250 else {
251 /* accumulate */
252 for (i = 0; i < width; i++) {
253 acc[i * 4 + 0] += (GLshort) (rgba[i][RCOMP] * scale);
254 acc[i * 4 + 1] += (GLshort) (rgba[i][GCOMP] * scale);
255 acc[i * 4 + 2] += (GLshort) (rgba[i][BCOMP] * scale);
256 acc[i * 4 + 3] += (GLshort) (rgba[i][ACOMP] * scale);
257 }
258 }
259
260 colorMap += colorRowStride;
261 accMap += accRowStride;
262 }
263
264 free(rgba);
265 }
266 else {
267 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
268 }
269 }
270 else {
271 /* other types someday? */
272 }
273
274 ctx->Driver.UnmapRenderbuffer(ctx, accRb);
275 ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
276 }
277
278
279 /**
280 * ColorBuffer = Accum * value
281 */
282 static void
283 accum_return(struct gl_context *ctx, GLfloat value,
284 GLint xpos, GLint ypos, GLint width, GLint height)
285 {
286 struct gl_framebuffer *fb = ctx->DrawBuffer;
287 struct gl_renderbuffer *accRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
288 GLubyte *accMap, *colorMap;
289 GLint accRowStride, colorRowStride;
290 GLuint buffer;
291
292 /* Map accum buffer */
293 ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
294 GL_MAP_READ_BIT,
295 &accMap, &accRowStride, fb->FlipY);
296 if (!accMap) {
297 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
298 return;
299 }
300
301 /* Loop over destination buffers */
302 for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {
303 struct gl_renderbuffer *colorRb = fb->_ColorDrawBuffers[buffer];
304 const GLboolean masking = (!GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 0) ||
305 !GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 1) ||
306 !GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 2) ||
307 !GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 3));
308 GLbitfield mappingFlags = GL_MAP_WRITE_BIT;
309
310 if (masking)
311 mappingFlags |= GL_MAP_READ_BIT;
312
313 /* Map color buffer */
314 ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
315 mappingFlags, &colorMap, &colorRowStride,
316 fb->FlipY);
317 if (!colorMap) {
318 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
319 continue;
320 }
321
322 if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
323 const GLfloat scale = value / 32767.0f;
324 GLint i, j;
325 GLfloat (*rgba)[4], (*dest)[4];
326
327 rgba = malloc(width * 4 * sizeof(GLfloat));
328 dest = malloc(width * 4 * sizeof(GLfloat));
329
330 if (rgba && dest) {
331 for (j = 0; j < height; j++) {
332 GLshort *acc = (GLshort *) accMap;
333
334 for (i = 0; i < width; i++) {
335 rgba[i][0] = acc[i * 4 + 0] * scale;
336 rgba[i][1] = acc[i * 4 + 1] * scale;
337 rgba[i][2] = acc[i * 4 + 2] * scale;
338 rgba[i][3] = acc[i * 4 + 3] * scale;
339 }
340
341 if (masking) {
342
343 /* get existing colors from dest buffer */
344 _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, dest);
345
346 /* use the dest colors where mask[channel] = 0 */
347 if (!GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 0)) {
348 for (i = 0; i < width; i++)
349 rgba[i][RCOMP] = dest[i][RCOMP];
350 }
351 if (!GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 1)) {
352 for (i = 0; i < width; i++)
353 rgba[i][GCOMP] = dest[i][GCOMP];
354 }
355 if (!GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 2)) {
356 for (i = 0; i < width; i++)
357 rgba[i][BCOMP] = dest[i][BCOMP];
358 }
359 if (!GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 3)) {
360 for (i = 0; i < width; i++)
361 rgba[i][ACOMP] = dest[i][ACOMP];
362 }
363 }
364
365 _mesa_pack_float_rgba_row(colorRb->Format, width,
366 (const GLfloat (*)[4]) rgba, colorMap);
367
368 accMap += accRowStride;
369 colorMap += colorRowStride;
370 }
371 }
372 else {
373 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
374 }
375 free(rgba);
376 free(dest);
377 }
378 else {
379 /* other types someday? */
380 }
381
382 ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
383 }
384
385 ctx->Driver.UnmapRenderbuffer(ctx, accRb);
386 }
387
388
389
390 /**
391 * Software fallback for glAccum. A hardware driver that supports
392 * signed 16-bit color channels could implement hardware accumulation
393 * operations, but no driver does so at this time.
394 */
395 static void
396 accum(struct gl_context *ctx, GLenum op, GLfloat value)
397 {
398 GLint xpos, ypos, width, height;
399
400 if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
401 _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
402 return;
403 }
404
405 if (!_mesa_check_conditional_render(ctx))
406 return;
407
408 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
409
410 xpos = ctx->DrawBuffer->_Xmin;
411 ypos = ctx->DrawBuffer->_Ymin;
412 width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
413 height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
414
415 switch (op) {
416 case GL_ADD:
417 if (value != 0.0F) {
418 accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_TRUE);
419 }
420 break;
421 case GL_MULT:
422 if (value != 1.0F) {
423 accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_FALSE);
424 }
425 break;
426 case GL_ACCUM:
427 if (value != 0.0F) {
428 accum_or_load(ctx, value, xpos, ypos, width, height, GL_FALSE);
429 }
430 break;
431 case GL_LOAD:
432 accum_or_load(ctx, value, xpos, ypos, width, height, GL_TRUE);
433 break;
434 case GL_RETURN:
435 accum_return(ctx, value, xpos, ypos, width, height);
436 break;
437 default:
438 unreachable("invalid mode in _mesa_Accum()");
439 break;
440 }
441 }
442
443
444 void
445 _mesa_init_accum( struct gl_context *ctx )
446 {
447 /* Accumulate buffer group */
448 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
449 }
450
451
452 void GLAPIENTRY
453 _mesa_Accum( GLenum op, GLfloat value )
454 {
455 GET_CURRENT_CONTEXT(ctx);
456 FLUSH_VERTICES(ctx, 0);
457
458 switch (op) {
459 case GL_ADD:
460 case GL_MULT:
461 case GL_ACCUM:
462 case GL_LOAD:
463 case GL_RETURN:
464 /* OK */
465 break;
466 default:
467 _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
468 return;
469 }
470
471 if (ctx->DrawBuffer->Visual.accumRedBits == 0) {
472 _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
473 return;
474 }
475
476 if (ctx->DrawBuffer != ctx->ReadBuffer) {
477 /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,
478 * or GL_EXT_framebuffer_blit.
479 */
480 _mesa_error(ctx, GL_INVALID_OPERATION,
481 "glAccum(different read/draw buffers)");
482 return;
483 }
484
485 if (ctx->NewState)
486 _mesa_update_state(ctx);
487
488 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
489 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
490 "glAccum(incomplete framebuffer)");
491 return;
492 }
493
494 if (ctx->RasterDiscard)
495 return;
496
497 if (ctx->RenderMode == GL_RENDER) {
498 accum(ctx, op, value);
499 }
500 }