glthread: rename marshal.h/c to glthread_marshal.h and glthread_shaderobj.c
[mesa.git] / src / mesa / main / accum.h
1 /**
2 * \file accum.h
3 * Accumulation buffer operations.
4 *
5 * \if subset
6 * (No-op)
7 *
8 * \endif
9 */
10
11 /*
12 * Mesa 3-D graphics library
13 *
14 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
15 *
16 * Permission is hereby granted, free of charge, to any person obtaining a
17 * copy of this software and associated documentation files (the "Software"),
18 * to deal in the Software without restriction, including without limitation
19 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
20 * and/or sell copies of the Software, and to permit persons to whom the
21 * Software is furnished to do so, subject to the following conditions:
22 *
23 * The above copyright notice and this permission notice shall be included
24 * in all copies or substantial portions of the Software.
25 *
26 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
28 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
29 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
30 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
31 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
32 * OTHER DEALINGS IN THE SOFTWARE.
33 */
34
35
36
37 #ifndef ACCUM_H
38 #define ACCUM_H
39
40 #include "main/glheader.h"
41
42 struct gl_context;
43
44 extern void GLAPIENTRY
45 _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
46 void GLAPIENTRY
47 _mesa_Accum( GLenum op, GLfloat value );
48
49 extern void
50 _mesa_clear_accum_buffer(struct gl_context *ctx);
51
52 extern void
53 _mesa_init_accum( struct gl_context *ctx );
54
55 #endif /* ACCUM_H */