s/Tungsten Graphics/VMware/
[mesa.git] / src / mesa / main / api_loopback.c
1 /**
2 * \file api_loopback.c
3 *
4 * \author Keith Whitwell <keithw@vmware.com>
5 */
6
7 /*
8 * Mesa 3-D graphics library
9 *
10 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
26 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
27 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
28 * OTHER DEALINGS IN THE SOFTWARE.
29 */
30
31
32 #include "glheader.h"
33 #include "macros.h"
34 #include "api_loopback.h"
35 #include "mtypes.h"
36 #include "glapi/glapi.h"
37 #include "glapi/glthread.h"
38 #include "main/dispatch.h"
39 #include "main/context.h"
40
41 /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
42 * calls to a smaller set of driver-provided formats. Currently just
43 * go back to dispatch to find these (eg. call glNormal3f directly),
44 * hence 'loopback'.
45 *
46 * The driver must supply all of the remaining entry points, which are
47 * listed in dd.h. The easiest way for a driver to do this is to
48 * install the supplied software t&l module.
49 */
50 #define COLORF(r,g,b,a) CALL_Color4f(GET_DISPATCH(), (r,g,b,a))
51 #define VERTEX2(x,y) CALL_Vertex2f(GET_DISPATCH(), (x,y))
52 #define VERTEX3(x,y,z) CALL_Vertex3f(GET_DISPATCH(), (x,y,z))
53 #define VERTEX4(x,y,z,w) CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w))
54 #define NORMAL(x,y,z) CALL_Normal3f(GET_DISPATCH(), (x,y,z))
55 #define TEXCOORD1(s) CALL_TexCoord1f(GET_DISPATCH(), (s))
56 #define TEXCOORD2(s,t) CALL_TexCoord2f(GET_DISPATCH(), (s,t))
57 #define TEXCOORD3(s,t,u) CALL_TexCoord3f(GET_DISPATCH(), (s,t,u))
58 #define TEXCOORD4(s,t,u,v) CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v))
59 #define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c))
60 #define MULTI_TEXCOORD1(z,s) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s))
61 #define MULTI_TEXCOORD2(z,s,t) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t))
62 #define MULTI_TEXCOORD3(z,s,t,u) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u))
63 #define MULTI_TEXCOORD4(z,s,t,u,v) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v))
64 #define EVALCOORD1(x) CALL_EvalCoord1f(GET_DISPATCH(), (x))
65 #define EVALCOORD2(x,y) CALL_EvalCoord2f(GET_DISPATCH(), (x,y))
66 #define MATERIALFV(a,b,c) CALL_Materialfv(GET_DISPATCH(), (a,b,c))
67 #define RECTF(a,b,c,d) CALL_Rectf(GET_DISPATCH(), (a,b,c,d))
68
69 #define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x))
70 #define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c))
71
72 #define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
73 #define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y))
74 #define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z))
75 #define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w))
76
77 #define ATTRIB1ARB(index,x) CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x))
78 #define ATTRIB2ARB(index,x,y) CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y))
79 #define ATTRIB3ARB(index,x,y,z) CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z))
80 #define ATTRIB4ARB(index,x,y,z,w) CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w))
81
82 #define ATTRIBI_1I(index,x) CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index,x))
83 #define ATTRIBI_1UI(index,x) CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index,x))
84 #define ATTRIBI_4I(index,x,y,z,w) CALL_VertexAttribI4iEXT(GET_DISPATCH(), (index,x,y,z,w))
85
86 #define ATTRIBI_4UI(index,x,y,z,w) CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (index,x,y,z,w))
87
88
89 void GLAPIENTRY
90 _mesa_Color3b( GLbyte red, GLbyte green, GLbyte blue )
91 {
92 COLORF( BYTE_TO_FLOAT(red),
93 BYTE_TO_FLOAT(green),
94 BYTE_TO_FLOAT(blue),
95 1.0 );
96 }
97
98 void GLAPIENTRY
99 _mesa_Color3d( GLdouble red, GLdouble green, GLdouble blue )
100 {
101 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
102 }
103
104 void GLAPIENTRY
105 _mesa_Color3i( GLint red, GLint green, GLint blue )
106 {
107 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
108 INT_TO_FLOAT(blue), 1.0);
109 }
110
111 void GLAPIENTRY
112 _mesa_Color3s( GLshort red, GLshort green, GLshort blue )
113 {
114 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
115 SHORT_TO_FLOAT(blue), 1.0);
116 }
117
118 void GLAPIENTRY
119 _mesa_Color3ui( GLuint red, GLuint green, GLuint blue )
120 {
121 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
122 UINT_TO_FLOAT(blue), 1.0 );
123 }
124
125 void GLAPIENTRY
126 _mesa_Color3us( GLushort red, GLushort green, GLushort blue )
127 {
128 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
129 USHORT_TO_FLOAT(blue), 1.0 );
130 }
131
132 void GLAPIENTRY
133 _mesa_Color3ub( GLubyte red, GLubyte green, GLubyte blue )
134 {
135 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
136 UBYTE_TO_FLOAT(blue), 1.0 );
137 }
138
139
140 void GLAPIENTRY
141 _mesa_Color3bv( const GLbyte *v )
142 {
143 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
144 BYTE_TO_FLOAT(v[2]), 1.0 );
145 }
146
147 void GLAPIENTRY
148 _mesa_Color3dv( const GLdouble *v )
149 {
150 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
151 }
152
153 void GLAPIENTRY
154 _mesa_Color3iv( const GLint *v )
155 {
156 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
157 INT_TO_FLOAT(v[2]), 1.0 );
158 }
159
160 void GLAPIENTRY
161 _mesa_Color3sv( const GLshort *v )
162 {
163 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
164 SHORT_TO_FLOAT(v[2]), 1.0 );
165 }
166
167 void GLAPIENTRY
168 _mesa_Color3uiv( const GLuint *v )
169 {
170 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
171 UINT_TO_FLOAT(v[2]), 1.0 );
172 }
173
174 void GLAPIENTRY
175 _mesa_Color3usv( const GLushort *v )
176 {
177 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
178 USHORT_TO_FLOAT(v[2]), 1.0 );
179 }
180
181 void GLAPIENTRY
182 _mesa_Color3ubv( const GLubyte *v )
183 {
184 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
185 UBYTE_TO_FLOAT(v[2]), 1.0 );
186 }
187
188
189 void GLAPIENTRY
190 _mesa_Color4b( GLbyte red, GLbyte green, GLbyte blue,
191 GLbyte alpha )
192 {
193 COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
194 BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
195 }
196
197 void GLAPIENTRY
198 _mesa_Color4d( GLdouble red, GLdouble green, GLdouble blue,
199 GLdouble alpha )
200 {
201 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
202 }
203
204 void GLAPIENTRY
205 _mesa_Color4i( GLint red, GLint green, GLint blue, GLint alpha )
206 {
207 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
208 INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
209 }
210
211 void GLAPIENTRY
212 _mesa_Color4s( GLshort red, GLshort green, GLshort blue,
213 GLshort alpha )
214 {
215 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
216 SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
217 }
218
219 void GLAPIENTRY
220 _mesa_Color4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha )
221 {
222 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
223 UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
224 }
225
226 void GLAPIENTRY
227 _mesa_Color4us( GLushort red, GLushort green, GLushort blue, GLushort alpha )
228 {
229 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
230 USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
231 }
232
233 void GLAPIENTRY
234 _mesa_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
235 {
236 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
237 UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) );
238 }
239
240
241 void GLAPIENTRY
242 _mesa_Color4iv( const GLint *v )
243 {
244 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
245 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
246 }
247
248
249 void GLAPIENTRY
250 _mesa_Color4bv( const GLbyte *v )
251 {
252 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
253 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
254 }
255
256 void GLAPIENTRY
257 _mesa_Color4dv( const GLdouble *v )
258 {
259 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
260 }
261
262
263 void GLAPIENTRY
264 _mesa_Color4sv( const GLshort *v)
265 {
266 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
267 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
268 }
269
270
271 void GLAPIENTRY
272 _mesa_Color4uiv( const GLuint *v)
273 {
274 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
275 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
276 }
277
278 void GLAPIENTRY
279 _mesa_Color4usv( const GLushort *v)
280 {
281 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
282 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
283 }
284
285 void GLAPIENTRY
286 _mesa_Color4ubv( const GLubyte *v)
287 {
288 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
289 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) );
290 }
291
292
293 void GLAPIENTRY
294 _mesa_FogCoordd( GLdouble d )
295 {
296 FOGCOORDF( (GLfloat) d );
297 }
298
299 void GLAPIENTRY
300 _mesa_FogCoorddv( const GLdouble *v )
301 {
302 FOGCOORDF( (GLfloat) *v );
303 }
304
305
306 void GLAPIENTRY
307 _mesa_Indexd( GLdouble c )
308 {
309 INDEX( (GLfloat) c );
310 }
311
312 void GLAPIENTRY
313 _mesa_Indexi( GLint c )
314 {
315 INDEX( (GLfloat) c );
316 }
317
318 void GLAPIENTRY
319 _mesa_Indexs( GLshort c )
320 {
321 INDEX( (GLfloat) c );
322 }
323
324 void GLAPIENTRY
325 _mesa_Indexub( GLubyte c )
326 {
327 INDEX( (GLfloat) c );
328 }
329
330 void GLAPIENTRY
331 _mesa_Indexdv( const GLdouble *c )
332 {
333 INDEX( (GLfloat) *c );
334 }
335
336 void GLAPIENTRY
337 _mesa_Indexiv( const GLint *c )
338 {
339 INDEX( (GLfloat) *c );
340 }
341
342 void GLAPIENTRY
343 _mesa_Indexsv( const GLshort *c )
344 {
345 INDEX( (GLfloat) *c );
346 }
347
348 void GLAPIENTRY
349 _mesa_Indexubv( const GLubyte *c )
350 {
351 INDEX( (GLfloat) *c );
352 }
353
354
355 void GLAPIENTRY
356 _mesa_EdgeFlagv(const GLboolean *flag)
357 {
358 CALL_EdgeFlag(GET_DISPATCH(), (*flag));
359 }
360
361
362 void GLAPIENTRY
363 _mesa_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
364 {
365 NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
366 }
367
368 void GLAPIENTRY
369 _mesa_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
370 {
371 NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
372 }
373
374 void GLAPIENTRY
375 _mesa_Normal3i( GLint nx, GLint ny, GLint nz )
376 {
377 NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
378 }
379
380 void GLAPIENTRY
381 _mesa_Normal3s( GLshort nx, GLshort ny, GLshort nz )
382 {
383 NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
384 }
385
386 void GLAPIENTRY
387 _mesa_Normal3bv( const GLbyte *v )
388 {
389 NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
390 }
391
392 void GLAPIENTRY
393 _mesa_Normal3dv( const GLdouble *v )
394 {
395 NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
396 }
397
398 void GLAPIENTRY
399 _mesa_Normal3iv( const GLint *v )
400 {
401 NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
402 }
403
404 void GLAPIENTRY
405 _mesa_Normal3sv( const GLshort *v )
406 {
407 NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
408 }
409
410 void GLAPIENTRY
411 _mesa_TexCoord1d( GLdouble s )
412 {
413 TEXCOORD1((GLfloat) s);
414 }
415
416 void GLAPIENTRY
417 _mesa_TexCoord1i( GLint s )
418 {
419 TEXCOORD1((GLfloat) s);
420 }
421
422 void GLAPIENTRY
423 _mesa_TexCoord1s( GLshort s )
424 {
425 TEXCOORD1((GLfloat) s);
426 }
427
428 void GLAPIENTRY
429 _mesa_TexCoord2d( GLdouble s, GLdouble t )
430 {
431 TEXCOORD2((GLfloat) s,(GLfloat) t);
432 }
433
434 void GLAPIENTRY
435 _mesa_TexCoord2s( GLshort s, GLshort t )
436 {
437 TEXCOORD2((GLfloat) s,(GLfloat) t);
438 }
439
440 void GLAPIENTRY
441 _mesa_TexCoord2i( GLint s, GLint t )
442 {
443 TEXCOORD2((GLfloat) s,(GLfloat) t);
444 }
445
446 void GLAPIENTRY
447 _mesa_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
448 {
449 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
450 }
451
452 void GLAPIENTRY
453 _mesa_TexCoord3i( GLint s, GLint t, GLint r )
454 {
455 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
456 }
457
458 void GLAPIENTRY
459 _mesa_TexCoord3s( GLshort s, GLshort t, GLshort r )
460 {
461 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
462 }
463
464 void GLAPIENTRY
465 _mesa_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
466 {
467 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
468 }
469
470 void GLAPIENTRY
471 _mesa_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
472 {
473 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
474 }
475
476 void GLAPIENTRY
477 _mesa_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
478 {
479 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
480 }
481
482 void GLAPIENTRY
483 _mesa_TexCoord1dv( const GLdouble *v )
484 {
485 TEXCOORD1((GLfloat) v[0]);
486 }
487
488 void GLAPIENTRY
489 _mesa_TexCoord1iv( const GLint *v )
490 {
491 TEXCOORD1((GLfloat) v[0]);
492 }
493
494 void GLAPIENTRY
495 _mesa_TexCoord1sv( const GLshort *v )
496 {
497 TEXCOORD1((GLfloat) v[0]);
498 }
499
500 void GLAPIENTRY
501 _mesa_TexCoord2dv( const GLdouble *v )
502 {
503 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
504 }
505
506 void GLAPIENTRY
507 _mesa_TexCoord2iv( const GLint *v )
508 {
509 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
510 }
511
512 void GLAPIENTRY
513 _mesa_TexCoord2sv( const GLshort *v )
514 {
515 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
516 }
517
518 void GLAPIENTRY
519 _mesa_TexCoord3dv( const GLdouble *v )
520 {
521 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
522 }
523
524 void GLAPIENTRY
525 _mesa_TexCoord3iv( const GLint *v )
526 {
527 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
528 }
529
530 void GLAPIENTRY
531 _mesa_TexCoord3sv( const GLshort *v )
532 {
533 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
534 }
535
536 void GLAPIENTRY
537 _mesa_TexCoord4dv( const GLdouble *v )
538 {
539 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
540 }
541
542 void GLAPIENTRY
543 _mesa_TexCoord4iv( const GLint *v )
544 {
545 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
546 }
547
548 void GLAPIENTRY
549 _mesa_TexCoord4sv( const GLshort *v )
550 {
551 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
552 }
553
554 void GLAPIENTRY
555 _mesa_Vertex2d( GLdouble x, GLdouble y )
556 {
557 VERTEX2( (GLfloat) x, (GLfloat) y );
558 }
559
560 void GLAPIENTRY
561 _mesa_Vertex2i( GLint x, GLint y )
562 {
563 VERTEX2( (GLfloat) x, (GLfloat) y );
564 }
565
566 void GLAPIENTRY
567 _mesa_Vertex2s( GLshort x, GLshort y )
568 {
569 VERTEX2( (GLfloat) x, (GLfloat) y );
570 }
571
572 void GLAPIENTRY
573 _mesa_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
574 {
575 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
576 }
577
578 void GLAPIENTRY
579 _mesa_Vertex3i( GLint x, GLint y, GLint z )
580 {
581 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
582 }
583
584 void GLAPIENTRY
585 _mesa_Vertex3s( GLshort x, GLshort y, GLshort z )
586 {
587 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
588 }
589
590 void GLAPIENTRY
591 _mesa_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
592 {
593 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
594 }
595
596 void GLAPIENTRY
597 _mesa_Vertex4i( GLint x, GLint y, GLint z, GLint w )
598 {
599 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
600 }
601
602 void GLAPIENTRY
603 _mesa_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
604 {
605 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
606 }
607
608 void GLAPIENTRY
609 _mesa_Vertex2dv( const GLdouble *v )
610 {
611 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
612 }
613
614 void GLAPIENTRY
615 _mesa_Vertex2iv( const GLint *v )
616 {
617 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
618 }
619
620 void GLAPIENTRY
621 _mesa_Vertex2sv( const GLshort *v )
622 {
623 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
624 }
625
626 void GLAPIENTRY
627 _mesa_Vertex3dv( const GLdouble *v )
628 {
629 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
630 }
631
632 void GLAPIENTRY
633 _mesa_Vertex3iv( const GLint *v )
634 {
635 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
636 }
637
638 void GLAPIENTRY
639 _mesa_Vertex3sv( const GLshort *v )
640 {
641 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
642 }
643
644 void GLAPIENTRY
645 _mesa_Vertex4dv( const GLdouble *v )
646 {
647 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
648 (GLfloat) v[2], (GLfloat) v[3] );
649 }
650
651 void GLAPIENTRY
652 _mesa_Vertex4iv( const GLint *v )
653 {
654 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
655 (GLfloat) v[2], (GLfloat) v[3] );
656 }
657
658 void GLAPIENTRY
659 _mesa_Vertex4sv( const GLshort *v )
660 {
661 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
662 (GLfloat) v[2], (GLfloat) v[3] );
663 }
664
665 void GLAPIENTRY
666 _mesa_MultiTexCoord1d(GLenum target, GLdouble s)
667 {
668 MULTI_TEXCOORD1( target, (GLfloat) s );
669 }
670
671 void GLAPIENTRY
672 _mesa_MultiTexCoord1dv(GLenum target, const GLdouble *v)
673 {
674 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
675 }
676
677 void GLAPIENTRY
678 _mesa_MultiTexCoord1i(GLenum target, GLint s)
679 {
680 MULTI_TEXCOORD1( target, (GLfloat) s );
681 }
682
683 void GLAPIENTRY
684 _mesa_MultiTexCoord1iv(GLenum target, const GLint *v)
685 {
686 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
687 }
688
689 void GLAPIENTRY
690 _mesa_MultiTexCoord1s(GLenum target, GLshort s)
691 {
692 MULTI_TEXCOORD1( target, (GLfloat) s );
693 }
694
695 void GLAPIENTRY
696 _mesa_MultiTexCoord1sv(GLenum target, const GLshort *v)
697 {
698 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
699 }
700
701 void GLAPIENTRY
702 _mesa_MultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
703 {
704 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
705 }
706
707 void GLAPIENTRY
708 _mesa_MultiTexCoord2dv(GLenum target, const GLdouble *v)
709 {
710 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
711 }
712
713 void GLAPIENTRY
714 _mesa_MultiTexCoord2i(GLenum target, GLint s, GLint t)
715 {
716 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
717 }
718
719 void GLAPIENTRY
720 _mesa_MultiTexCoord2iv(GLenum target, const GLint *v)
721 {
722 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
723 }
724
725 void GLAPIENTRY
726 _mesa_MultiTexCoord2s(GLenum target, GLshort s, GLshort t)
727 {
728 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
729 }
730
731 void GLAPIENTRY
732 _mesa_MultiTexCoord2sv(GLenum target, const GLshort *v)
733 {
734 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
735 }
736
737 void GLAPIENTRY
738 _mesa_MultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
739 {
740 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
741 }
742
743 void GLAPIENTRY
744 _mesa_MultiTexCoord3dv(GLenum target, const GLdouble *v)
745 {
746 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
747 }
748
749 void GLAPIENTRY
750 _mesa_MultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
751 {
752 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
753 }
754
755 void GLAPIENTRY
756 _mesa_MultiTexCoord3iv(GLenum target, const GLint *v)
757 {
758 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
759 }
760
761 void GLAPIENTRY
762 _mesa_MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
763 {
764 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
765 }
766
767 void GLAPIENTRY
768 _mesa_MultiTexCoord3sv(GLenum target, const GLshort *v)
769 {
770 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
771 }
772
773 void GLAPIENTRY
774 _mesa_MultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
775 {
776 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
777 (GLfloat) r, (GLfloat) q );
778 }
779
780 void GLAPIENTRY
781 _mesa_MultiTexCoord4dv(GLenum target, const GLdouble *v)
782 {
783 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
784 (GLfloat) v[2], (GLfloat) v[3] );
785 }
786
787 void GLAPIENTRY
788 _mesa_MultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
789 {
790 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
791 (GLfloat) r, (GLfloat) q );
792 }
793
794 void GLAPIENTRY
795 _mesa_MultiTexCoord4iv(GLenum target, const GLint *v)
796 {
797 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
798 (GLfloat) v[2], (GLfloat) v[3] );
799 }
800
801 void GLAPIENTRY
802 _mesa_MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
803 {
804 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
805 (GLfloat) r, (GLfloat) q );
806 }
807
808 void GLAPIENTRY
809 _mesa_MultiTexCoord4sv(GLenum target, const GLshort *v)
810 {
811 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
812 (GLfloat) v[2], (GLfloat) v[3] );
813 }
814
815 void GLAPIENTRY
816 _mesa_EvalCoord2dv( const GLdouble *u )
817 {
818 EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
819 }
820
821 void GLAPIENTRY
822 _mesa_EvalCoord2fv( const GLfloat *u )
823 {
824 EVALCOORD2( u[0], u[1] );
825 }
826
827 void GLAPIENTRY
828 _mesa_EvalCoord2d( GLdouble u, GLdouble v )
829 {
830 EVALCOORD2( (GLfloat) u, (GLfloat) v );
831 }
832
833 void GLAPIENTRY
834 _mesa_EvalCoord1dv( const GLdouble *u )
835 {
836 EVALCOORD1( (GLfloat) *u );
837 }
838
839 void GLAPIENTRY
840 _mesa_EvalCoord1fv( const GLfloat *u )
841 {
842 EVALCOORD1( (GLfloat) *u );
843 }
844
845 void GLAPIENTRY
846 _mesa_EvalCoord1d( GLdouble u )
847 {
848 EVALCOORD1( (GLfloat) u );
849 }
850
851 void GLAPIENTRY
852 _mesa_Materialf( GLenum face, GLenum pname, GLfloat param )
853 {
854 GLfloat fparam[4];
855 fparam[0] = param;
856 MATERIALFV( face, pname, fparam );
857 }
858
859 void GLAPIENTRY
860 _mesa_Materiali(GLenum face, GLenum pname, GLint param )
861 {
862 GLfloat p = (GLfloat) param;
863 MATERIALFV(face, pname, &p);
864 }
865
866 void GLAPIENTRY
867 _mesa_Materialiv(GLenum face, GLenum pname, const GLint *params )
868 {
869 GLfloat fparam[4];
870 switch (pname) {
871 case GL_AMBIENT:
872 case GL_DIFFUSE:
873 case GL_SPECULAR:
874 case GL_EMISSION:
875 case GL_AMBIENT_AND_DIFFUSE:
876 fparam[0] = INT_TO_FLOAT( params[0] );
877 fparam[1] = INT_TO_FLOAT( params[1] );
878 fparam[2] = INT_TO_FLOAT( params[2] );
879 fparam[3] = INT_TO_FLOAT( params[3] );
880 break;
881 case GL_SHININESS:
882 fparam[0] = (GLfloat) params[0];
883 break;
884 case GL_COLOR_INDEXES:
885 fparam[0] = (GLfloat) params[0];
886 fparam[1] = (GLfloat) params[1];
887 fparam[2] = (GLfloat) params[2];
888 break;
889 default:
890 ;
891 }
892 MATERIALFV(face, pname, fparam);
893 }
894
895
896 void GLAPIENTRY
897 _mesa_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
898 {
899 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
900 }
901
902 void GLAPIENTRY
903 _mesa_Rectdv(const GLdouble *v1, const GLdouble *v2)
904 {
905 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
906 }
907
908 void GLAPIENTRY
909 _mesa_Rectfv(const GLfloat *v1, const GLfloat *v2)
910 {
911 RECTF(v1[0], v1[1], v2[0], v2[1]);
912 }
913
914 void GLAPIENTRY
915 _mesa_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
916 {
917 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
918 }
919
920 void GLAPIENTRY
921 _mesa_Rectiv(const GLint *v1, const GLint *v2)
922 {
923 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
924 }
925
926 void GLAPIENTRY
927 _mesa_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
928 {
929 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
930 }
931
932 void GLAPIENTRY
933 _mesa_Rectsv(const GLshort *v1, const GLshort *v2)
934 {
935 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
936 }
937
938 void GLAPIENTRY
939 _mesa_SecondaryColor3b( GLbyte red, GLbyte green, GLbyte blue )
940 {
941 SECONDARYCOLORF( BYTE_TO_FLOAT(red),
942 BYTE_TO_FLOAT(green),
943 BYTE_TO_FLOAT(blue) );
944 }
945
946 void GLAPIENTRY
947 _mesa_SecondaryColor3d( GLdouble red, GLdouble green, GLdouble blue )
948 {
949 SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
950 }
951
952 void GLAPIENTRY
953 _mesa_SecondaryColor3i( GLint red, GLint green, GLint blue )
954 {
955 SECONDARYCOLORF( INT_TO_FLOAT(red),
956 INT_TO_FLOAT(green),
957 INT_TO_FLOAT(blue));
958 }
959
960 void GLAPIENTRY
961 _mesa_SecondaryColor3s( GLshort red, GLshort green, GLshort blue )
962 {
963 SECONDARYCOLORF(SHORT_TO_FLOAT(red),
964 SHORT_TO_FLOAT(green),
965 SHORT_TO_FLOAT(blue));
966 }
967
968 void GLAPIENTRY
969 _mesa_SecondaryColor3ui( GLuint red, GLuint green, GLuint blue )
970 {
971 SECONDARYCOLORF(UINT_TO_FLOAT(red),
972 UINT_TO_FLOAT(green),
973 UINT_TO_FLOAT(blue));
974 }
975
976 void GLAPIENTRY
977 _mesa_SecondaryColor3us( GLushort red, GLushort green, GLushort blue )
978 {
979 SECONDARYCOLORF(USHORT_TO_FLOAT(red),
980 USHORT_TO_FLOAT(green),
981 USHORT_TO_FLOAT(blue));
982 }
983
984 void GLAPIENTRY
985 _mesa_SecondaryColor3ub( GLubyte red, GLubyte green, GLubyte blue )
986 {
987 SECONDARYCOLORF(UBYTE_TO_FLOAT(red),
988 UBYTE_TO_FLOAT(green),
989 UBYTE_TO_FLOAT(blue));
990 }
991
992 void GLAPIENTRY
993 _mesa_SecondaryColor3bv( const GLbyte *v )
994 {
995 SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
996 BYTE_TO_FLOAT(v[1]),
997 BYTE_TO_FLOAT(v[2]));
998 }
999
1000 void GLAPIENTRY
1001 _mesa_SecondaryColor3dv( const GLdouble *v )
1002 {
1003 SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
1004 }
1005 void GLAPIENTRY
1006 _mesa_SecondaryColor3iv( const GLint *v )
1007 {
1008 SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
1009 INT_TO_FLOAT(v[1]),
1010 INT_TO_FLOAT(v[2]));
1011 }
1012
1013 void GLAPIENTRY
1014 _mesa_SecondaryColor3sv( const GLshort *v )
1015 {
1016 SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
1017 SHORT_TO_FLOAT(v[1]),
1018 SHORT_TO_FLOAT(v[2]));
1019 }
1020
1021 void GLAPIENTRY
1022 _mesa_SecondaryColor3uiv( const GLuint *v )
1023 {
1024 SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
1025 UINT_TO_FLOAT(v[1]),
1026 UINT_TO_FLOAT(v[2]));
1027 }
1028
1029 void GLAPIENTRY
1030 _mesa_SecondaryColor3usv( const GLushort *v )
1031 {
1032 SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
1033 USHORT_TO_FLOAT(v[1]),
1034 USHORT_TO_FLOAT(v[2]));
1035 }
1036
1037 void GLAPIENTRY
1038 _mesa_SecondaryColor3ubv( const GLubyte *v )
1039 {
1040 SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]),
1041 UBYTE_TO_FLOAT(v[1]),
1042 UBYTE_TO_FLOAT(v[2]));
1043 }
1044
1045
1046 /*
1047 * GL_NV_vertex_program:
1048 * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions.
1049 * Note that attribute indexes DO alias conventional vertex attributes.
1050 */
1051
1052 void GLAPIENTRY
1053 _mesa_VertexAttrib1sNV(GLuint index, GLshort x)
1054 {
1055 ATTRIB1NV(index, (GLfloat) x);
1056 }
1057
1058 void GLAPIENTRY
1059 _mesa_VertexAttrib1dNV(GLuint index, GLdouble x)
1060 {
1061 ATTRIB1NV(index, (GLfloat) x);
1062 }
1063
1064 void GLAPIENTRY
1065 _mesa_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
1066 {
1067 ATTRIB2NV(index, (GLfloat) x, y);
1068 }
1069
1070 void GLAPIENTRY
1071 _mesa_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
1072 {
1073 ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
1074 }
1075
1076 void GLAPIENTRY
1077 _mesa_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
1078 {
1079 ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1080 }
1081
1082 void GLAPIENTRY
1083 _mesa_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1084 {
1085 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1086 }
1087
1088 void GLAPIENTRY
1089 _mesa_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1090 {
1091 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1092 }
1093
1094 void GLAPIENTRY
1095 _mesa_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1096 {
1097 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1098 }
1099
1100 void GLAPIENTRY
1101 _mesa_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1102 {
1103 ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1104 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1105 }
1106
1107 void GLAPIENTRY
1108 _mesa_VertexAttrib1svNV(GLuint index, const GLshort *v)
1109 {
1110 ATTRIB1NV(index, (GLfloat) v[0]);
1111 }
1112
1113 void GLAPIENTRY
1114 _mesa_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
1115 {
1116 ATTRIB1NV(index, (GLfloat) v[0]);
1117 }
1118
1119 void GLAPIENTRY
1120 _mesa_VertexAttrib2svNV(GLuint index, const GLshort *v)
1121 {
1122 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1123 }
1124
1125 void GLAPIENTRY
1126 _mesa_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
1127 {
1128 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1129 }
1130
1131 void GLAPIENTRY
1132 _mesa_VertexAttrib3svNV(GLuint index, const GLshort *v)
1133 {
1134 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1135 }
1136
1137 void GLAPIENTRY
1138 _mesa_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
1139 {
1140 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1141 }
1142
1143 void GLAPIENTRY
1144 _mesa_VertexAttrib4svNV(GLuint index, const GLshort *v)
1145 {
1146 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1147 (GLfloat)v[3]);
1148 }
1149
1150 void GLAPIENTRY
1151 _mesa_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
1152 {
1153 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1154 }
1155
1156 void GLAPIENTRY
1157 _mesa_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
1158 {
1159 ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1160 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1161 }
1162
1163
1164 void GLAPIENTRY
1165 _mesa_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
1166 {
1167 GLint i;
1168 for (i = n - 1; i >= 0; i--)
1169 _mesa_VertexAttrib1svNV(index + i, v + i);
1170 }
1171
1172 void GLAPIENTRY
1173 _mesa_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
1174 {
1175 GLint i;
1176 for (i = n - 1; i >= 0; i--)
1177 ATTRIB1NV(index + i, v[i]);
1178 }
1179
1180 void GLAPIENTRY
1181 _mesa_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
1182 {
1183 GLint i;
1184 for (i = n - 1; i >= 0; i--)
1185 _mesa_VertexAttrib1dvNV(index + i, v + i);
1186 }
1187
1188 void GLAPIENTRY
1189 _mesa_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
1190 {
1191 GLint i;
1192 for (i = n - 1; i >= 0; i--)
1193 _mesa_VertexAttrib2svNV(index + i, v + 2 * i);
1194 }
1195
1196 void GLAPIENTRY
1197 _mesa_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
1198 {
1199 GLint i;
1200 for (i = n - 1; i >= 0; i--)
1201 ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]);
1202 }
1203
1204 void GLAPIENTRY
1205 _mesa_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
1206 {
1207 GLint i;
1208 for (i = n - 1; i >= 0; i--)
1209 _mesa_VertexAttrib2dvNV(index + i, v + 2 * i);
1210 }
1211
1212 void GLAPIENTRY
1213 _mesa_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
1214 {
1215 GLint i;
1216 for (i = n - 1; i >= 0; i--)
1217 _mesa_VertexAttrib3svNV(index + i, v + 3 * i);
1218 }
1219
1220 void GLAPIENTRY
1221 _mesa_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
1222 {
1223 GLint i;
1224 for (i = n - 1; i >= 0; i--)
1225 ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]);
1226 }
1227
1228 void GLAPIENTRY
1229 _mesa_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
1230 {
1231 GLint i;
1232 for (i = n - 1; i >= 0; i--)
1233 _mesa_VertexAttrib3dvNV(index + i, v + 3 * i);
1234 }
1235
1236 void GLAPIENTRY
1237 _mesa_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
1238 {
1239 GLint i;
1240 for (i = n - 1; i >= 0; i--)
1241 _mesa_VertexAttrib4svNV(index + i, v + 4 * i);
1242 }
1243
1244 void GLAPIENTRY
1245 _mesa_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
1246 {
1247 GLint i;
1248 for (i = n - 1; i >= 0; i--)
1249 ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
1250 }
1251
1252 void GLAPIENTRY
1253 _mesa_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
1254 {
1255 GLint i;
1256 for (i = n - 1; i >= 0; i--)
1257 _mesa_VertexAttrib4dvNV(index + i, v + 4 * i);
1258 }
1259
1260 void GLAPIENTRY
1261 _mesa_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
1262 {
1263 GLint i;
1264 for (i = n - 1; i >= 0; i--)
1265 _mesa_VertexAttrib4ubvNV(index + i, v + 4 * i);
1266 }
1267
1268
1269 /*
1270 * GL_ARB_vertex_program
1271 * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions.
1272 * Note that attribute indexes do NOT alias conventional attributes.
1273 */
1274
1275 void GLAPIENTRY
1276 _mesa_VertexAttrib1s(GLuint index, GLshort x)
1277 {
1278 ATTRIB1ARB(index, (GLfloat) x);
1279 }
1280
1281 void GLAPIENTRY
1282 _mesa_VertexAttrib1d(GLuint index, GLdouble x)
1283 {
1284 ATTRIB1ARB(index, (GLfloat) x);
1285 }
1286
1287 void GLAPIENTRY
1288 _mesa_VertexAttrib2s(GLuint index, GLshort x, GLshort y)
1289 {
1290 ATTRIB2ARB(index, (GLfloat) x, y);
1291 }
1292
1293 void GLAPIENTRY
1294 _mesa_VertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
1295 {
1296 ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
1297 }
1298
1299 void GLAPIENTRY
1300 _mesa_VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
1301 {
1302 ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1303 }
1304
1305 void GLAPIENTRY
1306 _mesa_VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1307 {
1308 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1309 }
1310
1311 void GLAPIENTRY
1312 _mesa_VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1313 {
1314 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1315 }
1316
1317 void GLAPIENTRY
1318 _mesa_VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1319 {
1320 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1321 }
1322
1323 void GLAPIENTRY
1324 _mesa_VertexAttrib1sv(GLuint index, const GLshort *v)
1325 {
1326 ATTRIB1ARB(index, (GLfloat) v[0]);
1327 }
1328
1329 void GLAPIENTRY
1330 _mesa_VertexAttrib1dv(GLuint index, const GLdouble *v)
1331 {
1332 ATTRIB1ARB(index, (GLfloat) v[0]);
1333 }
1334
1335 void GLAPIENTRY
1336 _mesa_VertexAttrib2sv(GLuint index, const GLshort *v)
1337 {
1338 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1339 }
1340
1341 void GLAPIENTRY
1342 _mesa_VertexAttrib2dv(GLuint index, const GLdouble *v)
1343 {
1344 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1345 }
1346
1347 void GLAPIENTRY
1348 _mesa_VertexAttrib3sv(GLuint index, const GLshort *v)
1349 {
1350 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1351 }
1352
1353 void GLAPIENTRY
1354 _mesa_VertexAttrib3dv(GLuint index, const GLdouble *v)
1355 {
1356 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1357 }
1358
1359 void GLAPIENTRY
1360 _mesa_VertexAttrib4sv(GLuint index, const GLshort *v)
1361 {
1362 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1363 (GLfloat)v[3]);
1364 }
1365
1366 void GLAPIENTRY
1367 _mesa_VertexAttrib4dv(GLuint index, const GLdouble *v)
1368 {
1369 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1370 }
1371
1372 void GLAPIENTRY
1373 _mesa_VertexAttrib4bv(GLuint index, const GLbyte * v)
1374 {
1375 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1376 }
1377
1378 void GLAPIENTRY
1379 _mesa_VertexAttrib4iv(GLuint index, const GLint * v)
1380 {
1381 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1382 }
1383
1384 void GLAPIENTRY
1385 _mesa_VertexAttrib4ubv(GLuint index, const GLubyte * v)
1386 {
1387 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1388 }
1389
1390 void GLAPIENTRY
1391 _mesa_VertexAttrib4usv(GLuint index, const GLushort * v)
1392 {
1393 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1394 }
1395
1396 void GLAPIENTRY
1397 _mesa_VertexAttrib4uiv(GLuint index, const GLuint * v)
1398 {
1399 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1400 }
1401
1402 void GLAPIENTRY
1403 _mesa_VertexAttrib4Nbv(GLuint index, const GLbyte * v)
1404 {
1405 ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
1406 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
1407 }
1408
1409 void GLAPIENTRY
1410 _mesa_VertexAttrib4Nsv(GLuint index, const GLshort * v)
1411 {
1412 ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
1413 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
1414 }
1415
1416 void GLAPIENTRY
1417 _mesa_VertexAttrib4Niv(GLuint index, const GLint * v)
1418 {
1419 ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
1420 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
1421 }
1422
1423 void GLAPIENTRY
1424 _mesa_VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1425 {
1426 ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1427 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1428 }
1429
1430 void GLAPIENTRY
1431 _mesa_VertexAttrib4Nubv(GLuint index, const GLubyte * v)
1432 {
1433 ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1434 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1435 }
1436
1437 void GLAPIENTRY
1438 _mesa_VertexAttrib4Nusv(GLuint index, const GLushort * v)
1439 {
1440 ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
1441 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
1442 }
1443
1444 void GLAPIENTRY
1445 _mesa_VertexAttrib4Nuiv(GLuint index, const GLuint * v)
1446 {
1447 ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
1448 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
1449 }
1450
1451
1452
1453 /**
1454 * GL_EXT_gpu_shader / GL 3.0 signed/unsigned integer-valued attributes.
1455 * Note that attribute indexes do NOT alias conventional attributes.
1456 */
1457
1458 void GLAPIENTRY
1459 _mesa_VertexAttribI1iv(GLuint index, const GLint *v)
1460 {
1461 ATTRIBI_1I(index, v[0]);
1462 }
1463
1464 void GLAPIENTRY
1465 _mesa_VertexAttribI1uiv(GLuint index, const GLuint *v)
1466 {
1467 ATTRIBI_1UI(index, v[0]);
1468 }
1469
1470 void GLAPIENTRY
1471 _mesa_VertexAttribI4bv(GLuint index, const GLbyte *v)
1472 {
1473 ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
1474 }
1475
1476 void GLAPIENTRY
1477 _mesa_VertexAttribI4sv(GLuint index, const GLshort *v)
1478 {
1479 ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
1480 }
1481
1482 void GLAPIENTRY
1483 _mesa_VertexAttribI4ubv(GLuint index, const GLubyte *v)
1484 {
1485 ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
1486 }
1487
1488 void GLAPIENTRY
1489 _mesa_VertexAttribI4usv(GLuint index, const GLushort *v)
1490 {
1491 ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
1492 }
1493
1494
1495
1496
1497 /*
1498 * This code never registers handlers for any of the entry points
1499 * listed in vtxfmt.h.
1500 */
1501 void
1502 _mesa_loopback_init_api_table(const struct gl_context *ctx,
1503 struct _glapi_table *dest)
1504 {
1505 if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
1506 SET_Color4ub(dest, _mesa_Color4ub);
1507 SET_Materialf(dest, _mesa_Materialf);
1508 }
1509 if (ctx->API == API_OPENGL_COMPAT) {
1510 SET_Color3b(dest, _mesa_Color3b);
1511 SET_Color3d(dest, _mesa_Color3d);
1512 SET_Color3i(dest, _mesa_Color3i);
1513 SET_Color3s(dest, _mesa_Color3s);
1514 SET_Color3ui(dest, _mesa_Color3ui);
1515 SET_Color3us(dest, _mesa_Color3us);
1516 SET_Color3ub(dest, _mesa_Color3ub);
1517 SET_Color4b(dest, _mesa_Color4b);
1518 SET_Color4d(dest, _mesa_Color4d);
1519 SET_Color4i(dest, _mesa_Color4i);
1520 SET_Color4s(dest, _mesa_Color4s);
1521 SET_Color4ui(dest, _mesa_Color4ui);
1522 SET_Color4us(dest, _mesa_Color4us);
1523 SET_Color3bv(dest, _mesa_Color3bv);
1524 SET_Color3dv(dest, _mesa_Color3dv);
1525 SET_Color3iv(dest, _mesa_Color3iv);
1526 SET_Color3sv(dest, _mesa_Color3sv);
1527 SET_Color3uiv(dest, _mesa_Color3uiv);
1528 SET_Color3usv(dest, _mesa_Color3usv);
1529 SET_Color3ubv(dest, _mesa_Color3ubv);
1530 SET_Color4bv(dest, _mesa_Color4bv);
1531 SET_Color4dv(dest, _mesa_Color4dv);
1532 SET_Color4iv(dest, _mesa_Color4iv);
1533 SET_Color4sv(dest, _mesa_Color4sv);
1534 SET_Color4uiv(dest, _mesa_Color4uiv);
1535 SET_Color4usv(dest, _mesa_Color4usv);
1536 SET_Color4ubv(dest, _mesa_Color4ubv);
1537
1538 SET_SecondaryColor3b(dest, _mesa_SecondaryColor3b);
1539 SET_SecondaryColor3d(dest, _mesa_SecondaryColor3d);
1540 SET_SecondaryColor3i(dest, _mesa_SecondaryColor3i);
1541 SET_SecondaryColor3s(dest, _mesa_SecondaryColor3s);
1542 SET_SecondaryColor3ui(dest, _mesa_SecondaryColor3ui);
1543 SET_SecondaryColor3us(dest, _mesa_SecondaryColor3us);
1544 SET_SecondaryColor3ub(dest, _mesa_SecondaryColor3ub);
1545 SET_SecondaryColor3bv(dest, _mesa_SecondaryColor3bv);
1546 SET_SecondaryColor3dv(dest, _mesa_SecondaryColor3dv);
1547 SET_SecondaryColor3iv(dest, _mesa_SecondaryColor3iv);
1548 SET_SecondaryColor3sv(dest, _mesa_SecondaryColor3sv);
1549 SET_SecondaryColor3uiv(dest, _mesa_SecondaryColor3uiv);
1550 SET_SecondaryColor3usv(dest, _mesa_SecondaryColor3usv);
1551 SET_SecondaryColor3ubv(dest, _mesa_SecondaryColor3ubv);
1552
1553 SET_EdgeFlagv(dest, _mesa_EdgeFlagv);
1554
1555 SET_Indexd(dest, _mesa_Indexd);
1556 SET_Indexi(dest, _mesa_Indexi);
1557 SET_Indexs(dest, _mesa_Indexs);
1558 SET_Indexub(dest, _mesa_Indexub);
1559 SET_Indexdv(dest, _mesa_Indexdv);
1560 SET_Indexiv(dest, _mesa_Indexiv);
1561 SET_Indexsv(dest, _mesa_Indexsv);
1562 SET_Indexubv(dest, _mesa_Indexubv);
1563 SET_Normal3b(dest, _mesa_Normal3b);
1564 SET_Normal3d(dest, _mesa_Normal3d);
1565 SET_Normal3i(dest, _mesa_Normal3i);
1566 SET_Normal3s(dest, _mesa_Normal3s);
1567 SET_Normal3bv(dest, _mesa_Normal3bv);
1568 SET_Normal3dv(dest, _mesa_Normal3dv);
1569 SET_Normal3iv(dest, _mesa_Normal3iv);
1570 SET_Normal3sv(dest, _mesa_Normal3sv);
1571 SET_TexCoord1d(dest, _mesa_TexCoord1d);
1572 SET_TexCoord1i(dest, _mesa_TexCoord1i);
1573 SET_TexCoord1s(dest, _mesa_TexCoord1s);
1574 SET_TexCoord2d(dest, _mesa_TexCoord2d);
1575 SET_TexCoord2s(dest, _mesa_TexCoord2s);
1576 SET_TexCoord2i(dest, _mesa_TexCoord2i);
1577 SET_TexCoord3d(dest, _mesa_TexCoord3d);
1578 SET_TexCoord3i(dest, _mesa_TexCoord3i);
1579 SET_TexCoord3s(dest, _mesa_TexCoord3s);
1580 SET_TexCoord4d(dest, _mesa_TexCoord4d);
1581 SET_TexCoord4i(dest, _mesa_TexCoord4i);
1582 SET_TexCoord4s(dest, _mesa_TexCoord4s);
1583 SET_TexCoord1dv(dest, _mesa_TexCoord1dv);
1584 SET_TexCoord1iv(dest, _mesa_TexCoord1iv);
1585 SET_TexCoord1sv(dest, _mesa_TexCoord1sv);
1586 SET_TexCoord2dv(dest, _mesa_TexCoord2dv);
1587 SET_TexCoord2iv(dest, _mesa_TexCoord2iv);
1588 SET_TexCoord2sv(dest, _mesa_TexCoord2sv);
1589 SET_TexCoord3dv(dest, _mesa_TexCoord3dv);
1590 SET_TexCoord3iv(dest, _mesa_TexCoord3iv);
1591 SET_TexCoord3sv(dest, _mesa_TexCoord3sv);
1592 SET_TexCoord4dv(dest, _mesa_TexCoord4dv);
1593 SET_TexCoord4iv(dest, _mesa_TexCoord4iv);
1594 SET_TexCoord4sv(dest, _mesa_TexCoord4sv);
1595 SET_Vertex2d(dest, _mesa_Vertex2d);
1596 SET_Vertex2i(dest, _mesa_Vertex2i);
1597 SET_Vertex2s(dest, _mesa_Vertex2s);
1598 SET_Vertex3d(dest, _mesa_Vertex3d);
1599 SET_Vertex3i(dest, _mesa_Vertex3i);
1600 SET_Vertex3s(dest, _mesa_Vertex3s);
1601 SET_Vertex4d(dest, _mesa_Vertex4d);
1602 SET_Vertex4i(dest, _mesa_Vertex4i);
1603 SET_Vertex4s(dest, _mesa_Vertex4s);
1604 SET_Vertex2dv(dest, _mesa_Vertex2dv);
1605 SET_Vertex2iv(dest, _mesa_Vertex2iv);
1606 SET_Vertex2sv(dest, _mesa_Vertex2sv);
1607 SET_Vertex3dv(dest, _mesa_Vertex3dv);
1608 SET_Vertex3iv(dest, _mesa_Vertex3iv);
1609 SET_Vertex3sv(dest, _mesa_Vertex3sv);
1610 SET_Vertex4dv(dest, _mesa_Vertex4dv);
1611 SET_Vertex4iv(dest, _mesa_Vertex4iv);
1612 SET_Vertex4sv(dest, _mesa_Vertex4sv);
1613 SET_MultiTexCoord1d(dest, _mesa_MultiTexCoord1d);
1614 SET_MultiTexCoord1dv(dest, _mesa_MultiTexCoord1dv);
1615 SET_MultiTexCoord1i(dest, _mesa_MultiTexCoord1i);
1616 SET_MultiTexCoord1iv(dest, _mesa_MultiTexCoord1iv);
1617 SET_MultiTexCoord1s(dest, _mesa_MultiTexCoord1s);
1618 SET_MultiTexCoord1sv(dest, _mesa_MultiTexCoord1sv);
1619 SET_MultiTexCoord2d(dest, _mesa_MultiTexCoord2d);
1620 SET_MultiTexCoord2dv(dest, _mesa_MultiTexCoord2dv);
1621 SET_MultiTexCoord2i(dest, _mesa_MultiTexCoord2i);
1622 SET_MultiTexCoord2iv(dest, _mesa_MultiTexCoord2iv);
1623 SET_MultiTexCoord2s(dest, _mesa_MultiTexCoord2s);
1624 SET_MultiTexCoord2sv(dest, _mesa_MultiTexCoord2sv);
1625 SET_MultiTexCoord3d(dest, _mesa_MultiTexCoord3d);
1626 SET_MultiTexCoord3dv(dest, _mesa_MultiTexCoord3dv);
1627 SET_MultiTexCoord3i(dest, _mesa_MultiTexCoord3i);
1628 SET_MultiTexCoord3iv(dest, _mesa_MultiTexCoord3iv);
1629 SET_MultiTexCoord3s(dest, _mesa_MultiTexCoord3s);
1630 SET_MultiTexCoord3sv(dest, _mesa_MultiTexCoord3sv);
1631 SET_MultiTexCoord4d(dest, _mesa_MultiTexCoord4d);
1632 SET_MultiTexCoord4dv(dest, _mesa_MultiTexCoord4dv);
1633 SET_MultiTexCoord4i(dest, _mesa_MultiTexCoord4i);
1634 SET_MultiTexCoord4iv(dest, _mesa_MultiTexCoord4iv);
1635 SET_MultiTexCoord4s(dest, _mesa_MultiTexCoord4s);
1636 SET_MultiTexCoord4sv(dest, _mesa_MultiTexCoord4sv);
1637 SET_EvalCoord2dv(dest, _mesa_EvalCoord2dv);
1638 SET_EvalCoord2fv(dest, _mesa_EvalCoord2fv);
1639 SET_EvalCoord2d(dest, _mesa_EvalCoord2d);
1640 SET_EvalCoord1dv(dest, _mesa_EvalCoord1dv);
1641 SET_EvalCoord1fv(dest, _mesa_EvalCoord1fv);
1642 SET_EvalCoord1d(dest, _mesa_EvalCoord1d);
1643 SET_Materiali(dest, _mesa_Materiali);
1644 SET_Materialiv(dest, _mesa_Materialiv);
1645 SET_Rectd(dest, _mesa_Rectd);
1646 SET_Rectdv(dest, _mesa_Rectdv);
1647 SET_Rectfv(dest, _mesa_Rectfv);
1648 SET_Recti(dest, _mesa_Recti);
1649 SET_Rectiv(dest, _mesa_Rectiv);
1650 SET_Rects(dest, _mesa_Rects);
1651 SET_Rectsv(dest, _mesa_Rectsv);
1652 SET_FogCoordd(dest, _mesa_FogCoordd);
1653 SET_FogCoorddv(dest, _mesa_FogCoorddv);
1654 }
1655
1656 if (ctx->API == API_OPENGL_COMPAT) {
1657 SET_VertexAttrib1sNV(dest, _mesa_VertexAttrib1sNV);
1658 SET_VertexAttrib1dNV(dest, _mesa_VertexAttrib1dNV);
1659 SET_VertexAttrib2sNV(dest, _mesa_VertexAttrib2sNV);
1660 SET_VertexAttrib2dNV(dest, _mesa_VertexAttrib2dNV);
1661 SET_VertexAttrib3sNV(dest, _mesa_VertexAttrib3sNV);
1662 SET_VertexAttrib3dNV(dest, _mesa_VertexAttrib3dNV);
1663 SET_VertexAttrib4sNV(dest, _mesa_VertexAttrib4sNV);
1664 SET_VertexAttrib4dNV(dest, _mesa_VertexAttrib4dNV);
1665 SET_VertexAttrib4ubNV(dest, _mesa_VertexAttrib4ubNV);
1666 SET_VertexAttrib1svNV(dest, _mesa_VertexAttrib1svNV);
1667 SET_VertexAttrib1dvNV(dest, _mesa_VertexAttrib1dvNV);
1668 SET_VertexAttrib2svNV(dest, _mesa_VertexAttrib2svNV);
1669 SET_VertexAttrib2dvNV(dest, _mesa_VertexAttrib2dvNV);
1670 SET_VertexAttrib3svNV(dest, _mesa_VertexAttrib3svNV);
1671 SET_VertexAttrib3dvNV(dest, _mesa_VertexAttrib3dvNV);
1672 SET_VertexAttrib4svNV(dest, _mesa_VertexAttrib4svNV);
1673 SET_VertexAttrib4dvNV(dest, _mesa_VertexAttrib4dvNV);
1674 SET_VertexAttrib4ubvNV(dest, _mesa_VertexAttrib4ubvNV);
1675 SET_VertexAttribs1svNV(dest, _mesa_VertexAttribs1svNV);
1676 SET_VertexAttribs1fvNV(dest, _mesa_VertexAttribs1fvNV);
1677 SET_VertexAttribs1dvNV(dest, _mesa_VertexAttribs1dvNV);
1678 SET_VertexAttribs2svNV(dest, _mesa_VertexAttribs2svNV);
1679 SET_VertexAttribs2fvNV(dest, _mesa_VertexAttribs2fvNV);
1680 SET_VertexAttribs2dvNV(dest, _mesa_VertexAttribs2dvNV);
1681 SET_VertexAttribs3svNV(dest, _mesa_VertexAttribs3svNV);
1682 SET_VertexAttribs3fvNV(dest, _mesa_VertexAttribs3fvNV);
1683 SET_VertexAttribs3dvNV(dest, _mesa_VertexAttribs3dvNV);
1684 SET_VertexAttribs4svNV(dest, _mesa_VertexAttribs4svNV);
1685 SET_VertexAttribs4fvNV(dest, _mesa_VertexAttribs4fvNV);
1686 SET_VertexAttribs4dvNV(dest, _mesa_VertexAttribs4dvNV);
1687 SET_VertexAttribs4ubvNV(dest, _mesa_VertexAttribs4ubvNV);
1688 }
1689
1690 if (_mesa_is_desktop_gl(ctx)) {
1691 SET_VertexAttrib1s(dest, _mesa_VertexAttrib1s);
1692 SET_VertexAttrib1d(dest, _mesa_VertexAttrib1d);
1693 SET_VertexAttrib2s(dest, _mesa_VertexAttrib2s);
1694 SET_VertexAttrib2d(dest, _mesa_VertexAttrib2d);
1695 SET_VertexAttrib3s(dest, _mesa_VertexAttrib3s);
1696 SET_VertexAttrib3d(dest, _mesa_VertexAttrib3d);
1697 SET_VertexAttrib4s(dest, _mesa_VertexAttrib4s);
1698 SET_VertexAttrib4d(dest, _mesa_VertexAttrib4d);
1699 SET_VertexAttrib1sv(dest, _mesa_VertexAttrib1sv);
1700 SET_VertexAttrib1dv(dest, _mesa_VertexAttrib1dv);
1701 SET_VertexAttrib2sv(dest, _mesa_VertexAttrib2sv);
1702 SET_VertexAttrib2dv(dest, _mesa_VertexAttrib2dv);
1703 SET_VertexAttrib3sv(dest, _mesa_VertexAttrib3sv);
1704 SET_VertexAttrib3dv(dest, _mesa_VertexAttrib3dv);
1705 SET_VertexAttrib4sv(dest, _mesa_VertexAttrib4sv);
1706 SET_VertexAttrib4dv(dest, _mesa_VertexAttrib4dv);
1707 SET_VertexAttrib4Nub(dest, _mesa_VertexAttrib4Nub);
1708 SET_VertexAttrib4Nubv(dest, _mesa_VertexAttrib4Nubv);
1709 SET_VertexAttrib4bv(dest, _mesa_VertexAttrib4bv);
1710 SET_VertexAttrib4iv(dest, _mesa_VertexAttrib4iv);
1711 SET_VertexAttrib4ubv(dest, _mesa_VertexAttrib4ubv);
1712 SET_VertexAttrib4usv(dest, _mesa_VertexAttrib4usv);
1713 SET_VertexAttrib4uiv(dest, _mesa_VertexAttrib4uiv);
1714 SET_VertexAttrib4Nbv(dest, _mesa_VertexAttrib4Nbv);
1715 SET_VertexAttrib4Nsv(dest, _mesa_VertexAttrib4Nsv);
1716 SET_VertexAttrib4Nusv(dest, _mesa_VertexAttrib4Nusv);
1717 SET_VertexAttrib4Niv(dest, _mesa_VertexAttrib4Niv);
1718 SET_VertexAttrib4Nuiv(dest, _mesa_VertexAttrib4Nuiv);
1719
1720 /* GL_EXT_gpu_shader4, GL 3.0 */
1721 SET_VertexAttribI1iv(dest, _mesa_VertexAttribI1iv);
1722 SET_VertexAttribI1uiv(dest, _mesa_VertexAttribI1uiv);
1723 SET_VertexAttribI4bv(dest, _mesa_VertexAttribI4bv);
1724 SET_VertexAttribI4sv(dest, _mesa_VertexAttribI4sv);
1725 SET_VertexAttribI4ubv(dest, _mesa_VertexAttribI4ubv);
1726 SET_VertexAttribI4usv(dest, _mesa_VertexAttribI4usv);
1727 }
1728 }