Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / mesa / main / atifragshader.c
1 /**
2 * \file atifragshader.c
3 * \author David Airlie
4 * Copyright (C) 2004 David Airlie All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
20 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "main/glheader.h"
25 #include "main/context.h"
26 #include "main/hash.h"
27
28 #include "main/macros.h"
29 #include "main/enums.h"
30 #include "main/mtypes.h"
31 #include "main/atifragshader.h"
32 #include "program/program.h"
33 #include "util/u_memory.h"
34
35 #define MESA_DEBUG_ATI_FS 0
36
37 static struct ati_fragment_shader DummyShader;
38
39
40 /**
41 * Allocate and initialize a new ATI fragment shader object.
42 */
43 struct ati_fragment_shader *
44 _mesa_new_ati_fragment_shader(struct gl_context *ctx, GLuint id)
45 {
46 struct ati_fragment_shader *s = CALLOC_STRUCT(ati_fragment_shader);
47 (void) ctx;
48 if (s) {
49 s->Id = id;
50 s->RefCount = 1;
51 }
52 return s;
53 }
54
55
56 /**
57 * Delete the given ati fragment shader
58 */
59 void
60 _mesa_delete_ati_fragment_shader(struct gl_context *ctx, struct ati_fragment_shader *s)
61 {
62 GLuint i;
63
64 if (s == &DummyShader)
65 return;
66
67 for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
68 free(s->Instructions[i]);
69 free(s->SetupInst[i]);
70 }
71 _mesa_reference_program(ctx, &s->Program, NULL);
72 free(s);
73 }
74
75
76 static void match_pair_inst(struct ati_fragment_shader *curProg, GLuint optype)
77 {
78 if (optype == curProg->last_optype) {
79 curProg->last_optype = ATI_FRAGMENT_SHADER_ALPHA_OP;
80 }
81 }
82
83 #if MESA_DEBUG_ATI_FS
84 static char *
85 create_dst_mod_str(GLuint mod)
86 {
87 static char ret_str[1024];
88
89 memset(ret_str, 0, 1024);
90 if (mod & GL_2X_BIT_ATI)
91 strncat(ret_str, "|2X", 1024);
92
93 if (mod & GL_4X_BIT_ATI)
94 strncat(ret_str, "|4X", 1024);
95
96 if (mod & GL_8X_BIT_ATI)
97 strncat(ret_str, "|8X", 1024);
98 if (mod & GL_HALF_BIT_ATI)
99 strncat(ret_str, "|HA", 1024);
100 if (mod & GL_QUARTER_BIT_ATI)
101 strncat(ret_str, "|QU", 1024);
102 if (mod & GL_EIGHTH_BIT_ATI)
103 strncat(ret_str, "|EI", 1024);
104
105 if (mod & GL_SATURATE_BIT_ATI)
106 strncat(ret_str, "|SAT", 1024);
107
108 if (strlen(ret_str) == 0)
109 strncat(ret_str, "NONE", 1024);
110 return ret_str;
111 }
112
113 static char *atifs_ops[] = {"ColorFragmentOp1ATI", "ColorFragmentOp2ATI", "ColorFragmentOp3ATI",
114 "AlphaFragmentOp1ATI", "AlphaFragmentOp2ATI", "AlphaFragmentOp3ATI" };
115
116 static void debug_op(GLint optype, GLuint arg_count, GLenum op, GLuint dst,
117 GLuint dstMask, GLuint dstMod, GLuint arg1,
118 GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
119 GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
120 GLuint arg3Rep, GLuint arg3Mod)
121 {
122 char *op_name;
123
124 op_name = atifs_ops[(arg_count-1)+(optype?3:0)];
125
126 fprintf(stderr, "%s(%s, %s", op_name, _mesa_enum_to_string(op),
127 _mesa_enum_to_string(dst));
128 if (optype == ATI_FRAGMENT_SHADER_COLOR_OP)
129 fprintf(stderr, ", %d", dstMask);
130
131 fprintf(stderr, ", %s", create_dst_mod_str(dstMod));
132
133 fprintf(stderr, ", %s, %s, %d", _mesa_enum_to_string(arg1),
134 _mesa_enum_to_string(arg1Rep), arg1Mod);
135 if (arg_count>1)
136 fprintf(stderr, ", %s, %s, %d", _mesa_enum_to_string(arg2),
137 _mesa_enum_to_string(arg2Rep), arg2Mod);
138 if (arg_count>2)
139 fprintf(stderr, ", %s, %s, %d", _mesa_enum_to_string(arg3),
140 _mesa_enum_to_string(arg3Rep), arg3Mod);
141
142 fprintf(stderr,")\n");
143
144 }
145 #endif
146
147 static int
148 check_arith_arg(GLuint optype, GLuint arg, GLuint argRep)
149 {
150 GET_CURRENT_CONTEXT(ctx);
151
152 if (((arg < GL_CON_0_ATI) || (arg > GL_CON_7_ATI)) &&
153 ((arg < GL_REG_0_ATI) || (arg > GL_REG_5_ATI)) &&
154 (arg != GL_ZERO) && (arg != GL_ONE) &&
155 (arg != GL_PRIMARY_COLOR_ARB) && (arg != GL_SECONDARY_INTERPOLATOR_ATI)) {
156 _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(arg)");
157 return 0;
158 }
159 /* The ATI_fragment_shader spec says:
160 *
161 * The error INVALID_OPERATION is generated by
162 * ColorFragmentOp[1..3]ATI if <argN> is SECONDARY_INTERPOLATOR_ATI
163 * and <argNRep> is ALPHA, or by AlphaFragmentOp[1..3]ATI if <argN>
164 * is SECONDARY_INTERPOLATOR_ATI and <argNRep> is ALPHA or NONE, ...
165 */
166 if (arg == GL_SECONDARY_INTERPOLATOR_ATI) {
167 if (optype == ATI_FRAGMENT_SHADER_COLOR_OP && argRep == GL_ALPHA) {
168 _mesa_error(ctx, GL_INVALID_OPERATION, "CFragmentOpATI(sec_interp)");
169 return 0;
170 } else if (optype == ATI_FRAGMENT_SHADER_ALPHA_OP &&
171 (argRep == GL_ALPHA || argRep == GL_NONE)) {
172 _mesa_error(ctx, GL_INVALID_OPERATION, "AFragmentOpATI(sec_interp)");
173 return 0;
174 }
175 }
176 return 1;
177 }
178
179 static GLboolean
180 check_arg_color(GLubyte pass, GLuint arg)
181 {
182 if (pass == 1 && (arg == GL_PRIMARY_COLOR_ARB || arg == GL_SECONDARY_INTERPOLATOR_ATI))
183 return GL_TRUE;
184 return GL_FALSE;
185 }
186
187 GLuint GLAPIENTRY
188 _mesa_GenFragmentShadersATI(GLuint range)
189 {
190 GLuint first;
191 GLuint i;
192 GET_CURRENT_CONTEXT(ctx);
193
194 if (range == 0) {
195 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFragmentShadersATI(range)");
196 return 0;
197 }
198
199 if (ctx->ATIFragmentShader.Compiling) {
200 _mesa_error(ctx, GL_INVALID_OPERATION, "glGenFragmentShadersATI(insideShader)");
201 return 0;
202 }
203
204 _mesa_HashLockMutex(ctx->Shared->ATIShaders);
205
206 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->ATIShaders, range);
207 for (i = 0; i < range; i++) {
208 _mesa_HashInsertLocked(ctx->Shared->ATIShaders, first + i, &DummyShader);
209 }
210
211 _mesa_HashUnlockMutex(ctx->Shared->ATIShaders);
212
213 return first;
214 }
215
216 void GLAPIENTRY
217 _mesa_BindFragmentShaderATI(GLuint id)
218 {
219 GET_CURRENT_CONTEXT(ctx);
220 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
221 struct ati_fragment_shader *newProg;
222
223 if (ctx->ATIFragmentShader.Compiling) {
224 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragmentShaderATI(insideShader)");
225 return;
226 }
227
228 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
229
230 if (curProg->Id == id) {
231 return;
232 }
233
234 /* unbind current */
235 if (curProg->Id != 0) {
236 curProg->RefCount--;
237 if (curProg->RefCount <= 0) {
238 _mesa_HashRemove(ctx->Shared->ATIShaders, id);
239 }
240 }
241
242 /* find new shader */
243 if (id == 0) {
244 newProg = ctx->Shared->DefaultFragmentShader;
245 }
246 else {
247 newProg = (struct ati_fragment_shader *)
248 _mesa_HashLookup(ctx->Shared->ATIShaders, id);
249 if (!newProg || newProg == &DummyShader) {
250 /* allocate a new program now */
251 newProg = _mesa_new_ati_fragment_shader(ctx, id);
252 if (!newProg) {
253 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFragmentShaderATI");
254 return;
255 }
256 _mesa_HashInsert(ctx->Shared->ATIShaders, id, newProg);
257 }
258
259 }
260
261 /* do actual bind */
262 ctx->ATIFragmentShader.Current = newProg;
263
264 assert(ctx->ATIFragmentShader.Current);
265 if (newProg)
266 newProg->RefCount++;
267 }
268
269 void GLAPIENTRY
270 _mesa_DeleteFragmentShaderATI(GLuint id)
271 {
272 GET_CURRENT_CONTEXT(ctx);
273
274 if (ctx->ATIFragmentShader.Compiling) {
275 _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteFragmentShaderATI(insideShader)");
276 return;
277 }
278
279 if (id != 0) {
280 struct ati_fragment_shader *prog = (struct ati_fragment_shader *)
281 _mesa_HashLookup(ctx->Shared->ATIShaders, id);
282 if (prog == &DummyShader) {
283 _mesa_HashRemove(ctx->Shared->ATIShaders, id);
284 }
285 else if (prog) {
286 if (ctx->ATIFragmentShader.Current &&
287 ctx->ATIFragmentShader.Current->Id == id) {
288 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
289 _mesa_BindFragmentShaderATI(0);
290 }
291 }
292
293 /* The ID is immediately available for re-use now */
294 _mesa_HashRemove(ctx->Shared->ATIShaders, id);
295 if (prog) {
296 prog->RefCount--;
297 if (prog->RefCount <= 0) {
298 _mesa_delete_ati_fragment_shader(ctx, prog);
299 }
300 }
301 }
302 }
303
304
305 void GLAPIENTRY
306 _mesa_BeginFragmentShaderATI(void)
307 {
308 GLint i;
309 GET_CURRENT_CONTEXT(ctx);
310
311 if (ctx->ATIFragmentShader.Compiling) {
312 _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginFragmentShaderATI(insideShader)");
313 return;
314 }
315
316 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
317
318 /* if the shader was already defined free instructions and get new ones
319 (or, could use the same mem but would need to reinitialize) */
320 /* no idea if it's allowed to redefine a shader */
321 for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
322 free(ctx->ATIFragmentShader.Current->Instructions[i]);
323 free(ctx->ATIFragmentShader.Current->SetupInst[i]);
324 }
325
326 _mesa_reference_program(ctx, &ctx->ATIFragmentShader.Current->Program, NULL);
327
328 /* malloc the instructions here - not sure if the best place but its
329 a start */
330 for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
331 ctx->ATIFragmentShader.Current->Instructions[i] =
332 calloc(sizeof(struct atifs_instruction),
333 MAX_NUM_INSTRUCTIONS_PER_PASS_ATI);
334 ctx->ATIFragmentShader.Current->SetupInst[i] =
335 calloc(sizeof(struct atifs_setupinst),
336 MAX_NUM_FRAGMENT_REGISTERS_ATI);
337 }
338
339 /* can't rely on calloc for initialization as it's possible to redefine a shader (?) */
340 ctx->ATIFragmentShader.Current->LocalConstDef = 0;
341 ctx->ATIFragmentShader.Current->numArithInstr[0] = 0;
342 ctx->ATIFragmentShader.Current->numArithInstr[1] = 0;
343 ctx->ATIFragmentShader.Current->regsAssigned[0] = 0;
344 ctx->ATIFragmentShader.Current->regsAssigned[1] = 0;
345 ctx->ATIFragmentShader.Current->NumPasses = 0;
346 ctx->ATIFragmentShader.Current->cur_pass = 0;
347 ctx->ATIFragmentShader.Current->last_optype = 0;
348 ctx->ATIFragmentShader.Current->interpinp1 = GL_FALSE;
349 ctx->ATIFragmentShader.Current->isValid = GL_FALSE;
350 ctx->ATIFragmentShader.Current->swizzlerq = 0;
351 ctx->ATIFragmentShader.Compiling = 1;
352 #if MESA_DEBUG_ATI_FS
353 _mesa_debug(ctx, "%s %u\n", __func__, ctx->ATIFragmentShader.Current->Id);
354 #endif
355 }
356
357 void GLAPIENTRY
358 _mesa_EndFragmentShaderATI(void)
359 {
360 GET_CURRENT_CONTEXT(ctx);
361 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
362 #if MESA_DEBUG_ATI_FS
363 GLint i, j;
364 #endif
365
366 if (!ctx->ATIFragmentShader.Compiling) {
367 _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(outsideShader)");
368 return;
369 }
370 if (curProg->interpinp1 && (ctx->ATIFragmentShader.Current->cur_pass > 1)) {
371 _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(interpinfirstpass)");
372 /* according to spec, DON'T return here */
373 }
374
375 match_pair_inst(curProg, 0);
376 ctx->ATIFragmentShader.Compiling = 0;
377 ctx->ATIFragmentShader.Current->isValid = GL_TRUE;
378 if ((ctx->ATIFragmentShader.Current->cur_pass == 0) ||
379 (ctx->ATIFragmentShader.Current->cur_pass == 2)) {
380 _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(noarithinst)");
381 }
382 if (ctx->ATIFragmentShader.Current->cur_pass > 1)
383 ctx->ATIFragmentShader.Current->NumPasses = 2;
384 else
385 ctx->ATIFragmentShader.Current->NumPasses = 1;
386
387 ctx->ATIFragmentShader.Current->cur_pass = 0;
388
389 #if MESA_DEBUG_ATI_FS
390 for (j = 0; j < MAX_NUM_PASSES_ATI; j++) {
391 for (i = 0; i < MAX_NUM_FRAGMENT_REGISTERS_ATI; i++) {
392 GLuint op = curProg->SetupInst[j][i].Opcode;
393 const char *op_enum = op > 5 ? _mesa_enum_to_string(op) : "0";
394 GLuint src = curProg->SetupInst[j][i].src;
395 GLuint swizzle = curProg->SetupInst[j][i].swizzle;
396 fprintf(stderr, "%2d %04X %s %d %04X\n", i, op, op_enum, src,
397 swizzle);
398 }
399 for (i = 0; i < curProg->numArithInstr[j]; i++) {
400 GLuint op0 = curProg->Instructions[j][i].Opcode[0];
401 GLuint op1 = curProg->Instructions[j][i].Opcode[1];
402 const char *op0_enum = op0 > 5 ? _mesa_enum_to_string(op0) : "0";
403 const char *op1_enum = op1 > 5 ? _mesa_enum_to_string(op1) : "0";
404 GLuint count0 = curProg->Instructions[j][i].ArgCount[0];
405 GLuint count1 = curProg->Instructions[j][i].ArgCount[1];
406 fprintf(stderr, "%2d %04X %s %d %04X %s %d\n", i, op0, op0_enum, count0,
407 op1, op1_enum, count1);
408 }
409 }
410 #endif
411
412 if (ctx->Driver.NewATIfs) {
413 struct gl_program *prog = ctx->Driver.NewATIfs(ctx,
414 ctx->ATIFragmentShader.Current);
415 _mesa_reference_program(ctx, &ctx->ATIFragmentShader.Current->Program,
416 NULL);
417 /* Don't use _mesa_reference_program(), just take ownership */
418 ctx->ATIFragmentShader.Current->Program = prog;
419 }
420
421 if (!ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_SHADER_ATI,
422 curProg->Program)) {
423 ctx->ATIFragmentShader.Current->isValid = GL_FALSE;
424 /* XXX is this the right error? */
425 _mesa_error(ctx, GL_INVALID_OPERATION,
426 "glEndFragmentShaderATI(driver rejected shader)");
427 }
428 }
429
430 void GLAPIENTRY
431 _mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle)
432 {
433 GET_CURRENT_CONTEXT(ctx);
434 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
435 struct atifs_setupinst *curI;
436 GLubyte new_pass = curProg->cur_pass;
437
438 if (!ctx->ATIFragmentShader.Compiling) {
439 _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(outsideShader)");
440 return;
441 }
442
443 if (curProg->cur_pass == 1)
444 new_pass = 2;
445 if ((new_pass > 2) ||
446 ((1 << (dst - GL_REG_0_ATI)) & curProg->regsAssigned[new_pass >> 1])) {
447 _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoord(pass)");
448 return;
449 }
450 if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI) ||
451 ((dst - GL_REG_0_ATI) >= ctx->Const.MaxTextureUnits)) {
452 _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(dst)");
453 return;
454 }
455 if (((coord < GL_REG_0_ATI) || (coord > GL_REG_5_ATI)) &&
456 ((coord < GL_TEXTURE0_ARB) || (coord > GL_TEXTURE7_ARB) ||
457 ((coord - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) {
458 _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(coord)");
459 return;
460 }
461 if ((new_pass == 0) && (coord >= GL_REG_0_ATI)) {
462 _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(coord)");
463 return;
464 }
465 if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) {
466 _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(swizzle)");
467 return;
468 }
469 if ((swizzle & 1) && (coord >= GL_REG_0_ATI)) {
470 _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(swizzle)");
471 return;
472 }
473 if (coord <= GL_TEXTURE7_ARB) {
474 GLuint tmp = coord - GL_TEXTURE0_ARB;
475 if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) &&
476 (((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) {
477 _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(swizzle)");
478 return;
479 } else {
480 curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2));
481 }
482 }
483
484 if (curProg->cur_pass == 1)
485 match_pair_inst(curProg, 0);
486 curProg->cur_pass = new_pass;
487 curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
488
489 /* add the instructions */
490 curI = &curProg->SetupInst[curProg->cur_pass >> 1][dst - GL_REG_0_ATI];
491
492 curI->Opcode = ATI_FRAGMENT_SHADER_PASS_OP;
493 curI->src = coord;
494 curI->swizzle = swizzle;
495
496 #if MESA_DEBUG_ATI_FS
497 _mesa_debug(ctx, "%s(%s, %s, %s)\n", __func__,
498 _mesa_enum_to_string(dst), _mesa_enum_to_string(coord),
499 _mesa_enum_to_string(swizzle));
500 #endif
501 }
502
503 void GLAPIENTRY
504 _mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle)
505 {
506 GET_CURRENT_CONTEXT(ctx);
507 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
508 struct atifs_setupinst *curI;
509 GLubyte new_pass = curProg->cur_pass;
510
511 if (!ctx->ATIFragmentShader.Compiling) {
512 _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(outsideShader)");
513 return;
514 }
515
516 if (curProg->cur_pass == 1)
517 new_pass = 2;
518 if ((new_pass > 2) ||
519 ((1 << (dst - GL_REG_0_ATI)) & curProg->regsAssigned[new_pass >> 1])) {
520 _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(pass)");
521 return;
522 }
523 if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI) ||
524 ((dst - GL_REG_0_ATI) >= ctx->Const.MaxTextureUnits)) {
525 _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(dst)");
526 return;
527 }
528 if (((interp < GL_REG_0_ATI) || (interp > GL_REG_5_ATI)) &&
529 ((interp < GL_TEXTURE0_ARB) || (interp > GL_TEXTURE7_ARB) ||
530 ((interp - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) {
531 /* is this texture5 or texture7? spec is a bit unclear there */
532 _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(interp)");
533 return;
534 }
535 if ((new_pass == 0) && (interp >= GL_REG_0_ATI)) {
536 _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(interp)");
537 return;
538 }
539 if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) {
540 _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(swizzle)");
541 return;
542 }
543 if ((swizzle & 1) && (interp >= GL_REG_0_ATI)) {
544 _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(swizzle)");
545 return;
546 }
547 if (interp <= GL_TEXTURE7_ARB) {
548 GLuint tmp = interp - GL_TEXTURE0_ARB;
549 if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) &&
550 (((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) {
551 _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(swizzle)");
552 return;
553 } else {
554 curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2));
555 }
556 }
557
558 if (curProg->cur_pass == 1)
559 match_pair_inst(curProg, 0);
560 curProg->cur_pass = new_pass;
561 curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
562
563 /* add the instructions */
564 curI = &curProg->SetupInst[curProg->cur_pass >> 1][dst - GL_REG_0_ATI];
565
566 curI->Opcode = ATI_FRAGMENT_SHADER_SAMPLE_OP;
567 curI->src = interp;
568 curI->swizzle = swizzle;
569
570 #if MESA_DEBUG_ATI_FS
571 _mesa_debug(ctx, "%s(%s, %s, %s)\n", __func__,
572 _mesa_enum_to_string(dst), _mesa_enum_to_string(interp),
573 _mesa_enum_to_string(swizzle));
574 #endif
575 }
576
577 static void
578 _mesa_FragmentOpXATI(GLint optype, GLuint arg_count, GLenum op, GLuint dst,
579 GLuint dstMask, GLuint dstMod, GLuint arg1,
580 GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
581 GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
582 GLuint arg3Rep, GLuint arg3Mod)
583 {
584 GET_CURRENT_CONTEXT(ctx);
585 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
586 GLint ci;
587 struct atifs_instruction *curI;
588 GLuint modtemp = dstMod & ~GL_SATURATE_BIT_ATI;
589 GLubyte new_pass = curProg->cur_pass;
590 GLubyte numArithInstr;
591
592 if (!ctx->ATIFragmentShader.Compiling) {
593 _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(outsideShader)");
594 return;
595 }
596
597 if (curProg->cur_pass == 0)
598 new_pass = 1;
599 else if (curProg->cur_pass == 2)
600 new_pass = 3;
601
602 numArithInstr = curProg->numArithInstr[new_pass >> 1];
603
604 /* Decide whether this is a new instruction or not. All color instructions
605 * are new, and alpha instructions might also be new if there was no
606 * preceding color inst. This may also be the first inst of the pass
607 */
608 if (optype == ATI_FRAGMENT_SHADER_COLOR_OP ||
609 curProg->last_optype == optype ||
610 curProg->numArithInstr[new_pass >> 1] == 0) {
611 if (curProg->numArithInstr[new_pass >> 1] > 7) {
612 _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(instrCount)");
613 return;
614 }
615 numArithInstr++;
616 }
617 ci = numArithInstr - 1;
618 curI = &curProg->Instructions[new_pass >> 1][ci];
619
620 /* error checking */
621 if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI)) {
622 _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(dst)");
623 return;
624 }
625 if ((modtemp != GL_NONE) && (modtemp != GL_2X_BIT_ATI) &&
626 (modtemp != GL_4X_BIT_ATI) && (modtemp != GL_8X_BIT_ATI) &&
627 (modtemp != GL_HALF_BIT_ATI) && (modtemp != GL_QUARTER_BIT_ATI) &&
628 (modtemp != GL_EIGHTH_BIT_ATI)) {
629 _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(dstMod)%x", modtemp);
630 return;
631 }
632 /* op checking? Actually looks like that's missing in the spec but we'll do it anyway */
633 if (((op < GL_ADD_ATI) || (op > GL_DOT2_ADD_ATI)) && !(op == GL_MOV_ATI)) {
634 _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(op)");
635 return;
636 }
637 if (optype == ATI_FRAGMENT_SHADER_ALPHA_OP) {
638 if (((op == GL_DOT2_ADD_ATI) && (curI->Opcode[0] != GL_DOT2_ADD_ATI)) ||
639 ((op == GL_DOT3_ATI) && (curI->Opcode[0] != GL_DOT3_ATI)) ||
640 ((op == GL_DOT4_ATI) && (curI->Opcode[0] != GL_DOT4_ATI)) ||
641 ((op != GL_DOT4_ATI) && (curI->Opcode[0] == GL_DOT4_ATI))) {
642 _mesa_error(ctx, GL_INVALID_OPERATION, "AFragmentOpATI(op)");
643 return;
644 }
645 }
646 /* The ATI_fragment_shader spec says:
647 *
648 * The error INVALID_OPERATION is generated by... ColorFragmentOp2ATI
649 * if <op> is DOT4_ATI and <argN> is SECONDARY_INTERPOLATOR_ATI and
650 * <argNRep> is ALPHA or NONE.
651 */
652 if (optype == ATI_FRAGMENT_SHADER_COLOR_OP && op == GL_DOT4_ATI &&
653 ((arg1 == GL_SECONDARY_INTERPOLATOR_ATI && (arg1Rep == GL_ALPHA || arg1Rep == GL_NONE)) ||
654 (arg2 == GL_SECONDARY_INTERPOLATOR_ATI && (arg2Rep == GL_ALPHA || arg2Rep == GL_NONE)))) {
655 _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(sec_interpDOT4)");
656 return;
657 }
658
659 if (!check_arith_arg(optype, arg1, arg1Rep)) {
660 return;
661 }
662 if (arg2) {
663 if (!check_arith_arg(optype, arg2, arg2Rep)) {
664 return;
665 }
666 }
667 if (arg3) {
668 if (!check_arith_arg(optype, arg3, arg3Rep)) {
669 return;
670 }
671 if ((arg1 >= GL_CON_0_ATI) && (arg1 <= GL_CON_7_ATI) &&
672 (arg2 >= GL_CON_0_ATI) && (arg2 <= GL_CON_7_ATI) &&
673 (arg3 >= GL_CON_0_ATI) && (arg3 <= GL_CON_7_ATI) &&
674 (arg1 != arg2) && (arg1 != arg3) && (arg2 != arg3)) {
675 _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(3Consts)");
676 return;
677 }
678 }
679
680 /* all ok - not all fully validated though (e.g. argNMod - spec doesn't say anything) */
681
682 curProg->interpinp1 |= check_arg_color(new_pass, arg1);
683 if (arg2)
684 curProg->interpinp1 |= check_arg_color(new_pass, arg2);
685 if (arg3)
686 curProg->interpinp1 |= check_arg_color(new_pass, arg3);
687
688 curProg->numArithInstr[new_pass >> 1] = numArithInstr;
689 curProg->last_optype = optype;
690 curProg->cur_pass = new_pass;
691
692 curI->Opcode[optype] = op;
693 curI->SrcReg[optype][0].Index = arg1;
694 curI->SrcReg[optype][0].argRep = arg1Rep;
695 curI->SrcReg[optype][0].argMod = arg1Mod;
696 curI->ArgCount[optype] = arg_count;
697
698 if (arg2) {
699 curI->SrcReg[optype][1].Index = arg2;
700 curI->SrcReg[optype][1].argRep = arg2Rep;
701 curI->SrcReg[optype][1].argMod = arg2Mod;
702 }
703
704 if (arg3) {
705 curI->SrcReg[optype][2].Index = arg3;
706 curI->SrcReg[optype][2].argRep = arg3Rep;
707 curI->SrcReg[optype][2].argMod = arg3Mod;
708 }
709
710 curI->DstReg[optype].Index = dst;
711 curI->DstReg[optype].dstMod = dstMod;
712 curI->DstReg[optype].dstMask = dstMask;
713
714 #if MESA_DEBUG_ATI_FS
715 debug_op(optype, arg_count, op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);
716 #endif
717
718 }
719
720 void GLAPIENTRY
721 _mesa_ColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask,
722 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
723 GLuint arg1Mod)
724 {
725 _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 1, op, dst, dstMask,
726 dstMod, arg1, arg1Rep, arg1Mod, 0, 0, 0, 0, 0, 0);
727 }
728
729 void GLAPIENTRY
730 _mesa_ColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask,
731 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
732 GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
733 GLuint arg2Mod)
734 {
735 _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 2, op, dst, dstMask,
736 dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep,
737 arg2Mod, 0, 0, 0);
738 }
739
740 void GLAPIENTRY
741 _mesa_ColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask,
742 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
743 GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
744 GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
745 GLuint arg3Mod)
746 {
747 _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 3, op, dst, dstMask,
748 dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep,
749 arg2Mod, arg3, arg3Rep, arg3Mod);
750 }
751
752 void GLAPIENTRY
753 _mesa_AlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
754 GLuint arg1Rep, GLuint arg1Mod)
755 {
756 _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 1, op, dst, 0, dstMod,
757 arg1, arg1Rep, arg1Mod, 0, 0, 0, 0, 0, 0);
758 }
759
760 void GLAPIENTRY
761 _mesa_AlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
762 GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
763 GLuint arg2Rep, GLuint arg2Mod)
764 {
765 _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 2, op, dst, 0, dstMod,
766 arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, 0, 0,
767 0);
768 }
769
770 void GLAPIENTRY
771 _mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
772 GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
773 GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
774 GLuint arg3Rep, GLuint arg3Mod)
775 {
776 _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 3, op, dst, 0, dstMod,
777 arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3,
778 arg3Rep, arg3Mod);
779 }
780
781 void GLAPIENTRY
782 _mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value)
783 {
784 GLuint dstindex;
785 GET_CURRENT_CONTEXT(ctx);
786
787 if ((dst < GL_CON_0_ATI) || (dst > GL_CON_7_ATI)) {
788 /* spec says nothing about what should happen here but we can't just segfault...*/
789 _mesa_error(ctx, GL_INVALID_ENUM, "glSetFragmentShaderConstantATI(dst)");
790 return;
791 }
792
793 dstindex = dst - GL_CON_0_ATI;
794 if (ctx->ATIFragmentShader.Compiling) {
795 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
796 COPY_4V(curProg->Constants[dstindex], value);
797 curProg->LocalConstDef |= 1 << dstindex;
798 }
799 else {
800 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
801 COPY_4V(ctx->ATIFragmentShader.GlobalConstants[dstindex], value);
802 }
803 }