mesa: add KHR_no_error support to glClear*Buffer*Data()
[mesa.git] / src / mesa / main / bufferobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file bufferobj.c
29 * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions.
30 * \author Brian Paul, Ian Romanick
31 */
32
33 #include <stdbool.h>
34 #include <inttypes.h> /* for PRId64 macro */
35 #include "util/debug.h"
36 #include "glheader.h"
37 #include "enums.h"
38 #include "hash.h"
39 #include "imports.h"
40 #include "context.h"
41 #include "bufferobj.h"
42 #include "mtypes.h"
43 #include "teximage.h"
44 #include "glformats.h"
45 #include "texstore.h"
46 #include "transformfeedback.h"
47 #include "varray.h"
48
49
50 /* Debug flags */
51 /*#define VBO_DEBUG*/
52 /*#define BOUNDS_CHECK*/
53
54
55 /**
56 * We count the number of buffer modification calls to check for
57 * inefficient buffer use. This is the number of such calls before we
58 * issue a warning.
59 */
60 #define BUFFER_WARNING_CALL_COUNT 4
61
62
63 /**
64 * Helper to warn of possible performance issues, such as frequently
65 * updating a buffer created with GL_STATIC_DRAW. Called via the macro
66 * below.
67 */
68 static void
69 buffer_usage_warning(struct gl_context *ctx, GLuint *id, const char *fmt, ...)
70 {
71 va_list args;
72
73 va_start(args, fmt);
74 _mesa_gl_vdebug(ctx, id,
75 MESA_DEBUG_SOURCE_API,
76 MESA_DEBUG_TYPE_PERFORMANCE,
77 MESA_DEBUG_SEVERITY_MEDIUM,
78 fmt, args);
79 va_end(args);
80 }
81
82 #define BUFFER_USAGE_WARNING(CTX, FMT, ...) \
83 do { \
84 static GLuint id = 0; \
85 buffer_usage_warning(CTX, &id, FMT, ##__VA_ARGS__); \
86 } while (0)
87
88
89 /**
90 * Used as a placeholder for buffer objects between glGenBuffers() and
91 * glBindBuffer() so that glIsBuffer() can work correctly.
92 */
93 static struct gl_buffer_object DummyBufferObject;
94
95
96 /**
97 * Return pointer to address of a buffer object target.
98 * \param ctx the GL context
99 * \param target the buffer object target to be retrieved.
100 * \return pointer to pointer to the buffer object bound to \c target in the
101 * specified context or \c NULL if \c target is invalid.
102 */
103 static inline struct gl_buffer_object **
104 get_buffer_target(struct gl_context *ctx, GLenum target)
105 {
106 /* Other targets are only supported in desktop OpenGL and OpenGL ES 3.0.
107 */
108 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)
109 && target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER)
110 return NULL;
111
112 switch (target) {
113 case GL_ARRAY_BUFFER_ARB:
114 return &ctx->Array.ArrayBufferObj;
115 case GL_ELEMENT_ARRAY_BUFFER_ARB:
116 return &ctx->Array.VAO->IndexBufferObj;
117 case GL_PIXEL_PACK_BUFFER_EXT:
118 return &ctx->Pack.BufferObj;
119 case GL_PIXEL_UNPACK_BUFFER_EXT:
120 return &ctx->Unpack.BufferObj;
121 case GL_COPY_READ_BUFFER:
122 return &ctx->CopyReadBuffer;
123 case GL_COPY_WRITE_BUFFER:
124 return &ctx->CopyWriteBuffer;
125 case GL_QUERY_BUFFER:
126 if (_mesa_has_ARB_query_buffer_object(ctx))
127 return &ctx->QueryBuffer;
128 break;
129 case GL_DRAW_INDIRECT_BUFFER:
130 if ((ctx->API == API_OPENGL_CORE &&
131 ctx->Extensions.ARB_draw_indirect) ||
132 _mesa_is_gles31(ctx)) {
133 return &ctx->DrawIndirectBuffer;
134 }
135 break;
136 case GL_PARAMETER_BUFFER_ARB:
137 if (_mesa_has_ARB_indirect_parameters(ctx)) {
138 return &ctx->ParameterBuffer;
139 }
140 break;
141 case GL_DISPATCH_INDIRECT_BUFFER:
142 if (_mesa_has_compute_shaders(ctx)) {
143 return &ctx->DispatchIndirectBuffer;
144 }
145 break;
146 case GL_TRANSFORM_FEEDBACK_BUFFER:
147 if (ctx->Extensions.EXT_transform_feedback) {
148 return &ctx->TransformFeedback.CurrentBuffer;
149 }
150 break;
151 case GL_TEXTURE_BUFFER:
152 if (_mesa_has_ARB_texture_buffer_object(ctx) ||
153 _mesa_has_OES_texture_buffer(ctx)) {
154 return &ctx->Texture.BufferObject;
155 }
156 break;
157 case GL_UNIFORM_BUFFER:
158 if (ctx->Extensions.ARB_uniform_buffer_object) {
159 return &ctx->UniformBuffer;
160 }
161 break;
162 case GL_SHADER_STORAGE_BUFFER:
163 if (ctx->Extensions.ARB_shader_storage_buffer_object) {
164 return &ctx->ShaderStorageBuffer;
165 }
166 break;
167 case GL_ATOMIC_COUNTER_BUFFER:
168 if (ctx->Extensions.ARB_shader_atomic_counters) {
169 return &ctx->AtomicBuffer;
170 }
171 break;
172 case GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD:
173 if (ctx->Extensions.AMD_pinned_memory) {
174 return &ctx->ExternalVirtualMemoryBuffer;
175 }
176 break;
177 default:
178 return NULL;
179 }
180 return NULL;
181 }
182
183
184 /**
185 * Get the buffer object bound to the specified target in a GL context.
186 * \param ctx the GL context
187 * \param target the buffer object target to be retrieved.
188 * \param error the GL error to record if target is illegal.
189 * \return pointer to the buffer object bound to \c target in the
190 * specified context or \c NULL if \c target is invalid.
191 */
192 static inline struct gl_buffer_object *
193 get_buffer(struct gl_context *ctx, const char *func, GLenum target,
194 GLenum error)
195 {
196 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
197
198 if (!bufObj) {
199 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
200 return NULL;
201 }
202
203 if (!_mesa_is_bufferobj(*bufObj)) {
204 _mesa_error(ctx, error, "%s(no buffer bound)", func);
205 return NULL;
206 }
207
208 return *bufObj;
209 }
210
211
212 /**
213 * Convert a GLbitfield describing the mapped buffer access flags
214 * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY.
215 */
216 static GLenum
217 simplified_access_mode(struct gl_context *ctx, GLbitfield access)
218 {
219 const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
220 if ((access & rwFlags) == rwFlags)
221 return GL_READ_WRITE;
222 if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT)
223 return GL_READ_ONLY;
224 if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT)
225 return GL_WRITE_ONLY;
226
227 /* Otherwise, AccessFlags is zero (the default state).
228 *
229 * Table 2.6 on page 31 (page 44 of the PDF) of the OpenGL 1.5 spec says:
230 *
231 * Name Type Initial Value Legal Values
232 * ... ... ... ...
233 * BUFFER_ACCESS enum READ_WRITE READ_ONLY, WRITE_ONLY
234 * READ_WRITE
235 *
236 * However, table 6.8 in the GL_OES_mapbuffer extension says:
237 *
238 * Get Value Type Get Command Value Description
239 * --------- ---- ----------- ----- -----------
240 * BUFFER_ACCESS_OES Z1 GetBufferParameteriv WRITE_ONLY_OES buffer map flag
241 *
242 * The difference is because GL_OES_mapbuffer only supports mapping buffers
243 * write-only.
244 */
245 assert(access == 0);
246
247 return _mesa_is_gles(ctx) ? GL_WRITE_ONLY : GL_READ_WRITE;
248 }
249
250
251 /**
252 * Test if the buffer is mapped, and if so, if the mapped range overlaps the
253 * given range.
254 * The regions do not overlap if and only if the end of the given
255 * region is before the mapped region or the start of the given region
256 * is after the mapped region.
257 *
258 * \param obj Buffer object target on which to operate.
259 * \param offset Offset of the first byte of the subdata range.
260 * \param size Size, in bytes, of the subdata range.
261 * \return true if ranges overlap, false otherwise
262 *
263 */
264 static bool
265 bufferobj_range_mapped(const struct gl_buffer_object *obj,
266 GLintptr offset, GLsizeiptr size)
267 {
268 if (_mesa_bufferobj_mapped(obj, MAP_USER)) {
269 const GLintptr end = offset + size;
270 const GLintptr mapEnd = obj->Mappings[MAP_USER].Offset +
271 obj->Mappings[MAP_USER].Length;
272
273 if (!(end <= obj->Mappings[MAP_USER].Offset || offset >= mapEnd)) {
274 return true;
275 }
276 }
277 return false;
278 }
279
280
281 /**
282 * Tests the subdata range parameters and sets the GL error code for
283 * \c glBufferSubDataARB, \c glGetBufferSubDataARB and
284 * \c glClearBufferSubData.
285 *
286 * \param ctx GL context.
287 * \param bufObj The buffer object.
288 * \param offset Offset of the first byte of the subdata range.
289 * \param size Size, in bytes, of the subdata range.
290 * \param mappedRange If true, checks if an overlapping range is mapped.
291 * If false, checks if buffer is mapped.
292 * \param caller Name of calling function for recording errors.
293 * \return false if error, true otherwise
294 *
295 * \sa glBufferSubDataARB, glGetBufferSubDataARB, glClearBufferSubData
296 */
297 static bool
298 buffer_object_subdata_range_good(struct gl_context *ctx,
299 const struct gl_buffer_object *bufObj,
300 GLintptr offset, GLsizeiptr size,
301 bool mappedRange, const char *caller)
302 {
303 if (size < 0) {
304 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller);
305 return false;
306 }
307
308 if (offset < 0) {
309 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller);
310 return false;
311 }
312
313 if (offset + size > bufObj->Size) {
314 _mesa_error(ctx, GL_INVALID_VALUE,
315 "%s(offset %lu + size %lu > buffer size %lu)", caller,
316 (unsigned long) offset,
317 (unsigned long) size,
318 (unsigned long) bufObj->Size);
319 return false;
320 }
321
322 if (bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT)
323 return true;
324
325 if (mappedRange) {
326 if (bufferobj_range_mapped(bufObj, offset, size)) {
327 _mesa_error(ctx, GL_INVALID_OPERATION,
328 "%s(range is mapped without persistent bit)",
329 caller);
330 return false;
331 }
332 }
333 else {
334 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
335 _mesa_error(ctx, GL_INVALID_OPERATION,
336 "%s(buffer is mapped without persistent bit)",
337 caller);
338 return false;
339 }
340 }
341
342 return true;
343 }
344
345
346 /**
347 * Test the format and type parameters and set the GL error code for
348 * \c glClearBufferData and \c glClearBufferSubData.
349 *
350 * \param ctx GL context.
351 * \param internalformat Format to which the data is to be converted.
352 * \param format Format of the supplied data.
353 * \param type Type of the supplied data.
354 * \param caller Name of calling function for recording errors.
355 * \return If internalformat, format and type are legal the mesa_format
356 * corresponding to internalformat, otherwise MESA_FORMAT_NONE.
357 *
358 * \sa glClearBufferData and glClearBufferSubData
359 */
360 static mesa_format
361 validate_clear_buffer_format(struct gl_context *ctx,
362 GLenum internalformat,
363 GLenum format, GLenum type,
364 const char *caller)
365 {
366 mesa_format mesaFormat;
367 GLenum errorFormatType;
368
369 mesaFormat = _mesa_validate_texbuffer_format(ctx, internalformat);
370 if (mesaFormat == MESA_FORMAT_NONE) {
371 _mesa_error(ctx, GL_INVALID_ENUM,
372 "%s(invalid internalformat)", caller);
373 return MESA_FORMAT_NONE;
374 }
375
376 /* NOTE: not mentioned in ARB_clear_buffer_object but according to
377 * EXT_texture_integer there is no conversion between integer and
378 * non-integer formats
379 */
380 if (_mesa_is_enum_format_signed_int(format) !=
381 _mesa_is_format_integer_color(mesaFormat)) {
382 _mesa_error(ctx, GL_INVALID_OPERATION,
383 "%s(integer vs non-integer)", caller);
384 return MESA_FORMAT_NONE;
385 }
386
387 if (!_mesa_is_color_format(format)) {
388 _mesa_error(ctx, GL_INVALID_ENUM,
389 "%s(format is not a color format)", caller);
390 return MESA_FORMAT_NONE;
391 }
392
393 errorFormatType = _mesa_error_check_format_and_type(ctx, format, type);
394 if (errorFormatType != GL_NO_ERROR) {
395 _mesa_error(ctx, GL_INVALID_ENUM,
396 "%s(invalid format or type)", caller);
397 return MESA_FORMAT_NONE;
398 }
399
400 return mesaFormat;
401 }
402
403
404 /**
405 * Convert user-specified clear value to the specified internal format.
406 *
407 * \param ctx GL context.
408 * \param internalformat Format to which the data is converted.
409 * \param clearValue Points to the converted clear value.
410 * \param format Format of the supplied data.
411 * \param type Type of the supplied data.
412 * \param data Data which is to be converted to internalformat.
413 * \param caller Name of calling function for recording errors.
414 * \return true if data could be converted, false otherwise.
415 *
416 * \sa glClearBufferData, glClearBufferSubData
417 */
418 static bool
419 convert_clear_buffer_data(struct gl_context *ctx,
420 mesa_format internalformat,
421 GLubyte *clearValue, GLenum format, GLenum type,
422 const GLvoid *data, const char *caller)
423 {
424 GLenum internalformatBase = _mesa_get_format_base_format(internalformat);
425
426 if (_mesa_texstore(ctx, 1, internalformatBase, internalformat,
427 0, &clearValue, 1, 1, 1,
428 format, type, data, &ctx->Unpack)) {
429 return true;
430 }
431 else {
432 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
433 return false;
434 }
435 }
436
437
438 /**
439 * Allocate and initialize a new buffer object.
440 *
441 * Default callback for the \c dd_function_table::NewBufferObject() hook.
442 */
443 static struct gl_buffer_object *
444 _mesa_new_buffer_object(struct gl_context *ctx, GLuint name)
445 {
446 struct gl_buffer_object *obj = MALLOC_STRUCT(gl_buffer_object);
447 if (!obj)
448 return NULL;
449
450 _mesa_initialize_buffer_object(ctx, obj, name);
451 return obj;
452 }
453
454
455 /**
456 * Delete a buffer object.
457 *
458 * Default callback for the \c dd_function_table::DeleteBuffer() hook.
459 */
460 void
461 _mesa_delete_buffer_object(struct gl_context *ctx,
462 struct gl_buffer_object *bufObj)
463 {
464 (void) ctx;
465
466 vbo_delete_minmax_cache(bufObj);
467 _mesa_align_free(bufObj->Data);
468
469 /* assign strange values here to help w/ debugging */
470 bufObj->RefCount = -1000;
471 bufObj->Name = ~0;
472
473 mtx_destroy(&bufObj->Mutex);
474 free(bufObj->Label);
475 free(bufObj);
476 }
477
478
479
480 /**
481 * Set ptr to bufObj w/ reference counting.
482 * This is normally only called from the _mesa_reference_buffer_object() macro
483 * when there's a real pointer change.
484 */
485 void
486 _mesa_reference_buffer_object_(struct gl_context *ctx,
487 struct gl_buffer_object **ptr,
488 struct gl_buffer_object *bufObj)
489 {
490 if (*ptr) {
491 /* Unreference the old buffer */
492 GLboolean deleteFlag = GL_FALSE;
493 struct gl_buffer_object *oldObj = *ptr;
494
495 mtx_lock(&oldObj->Mutex);
496 assert(oldObj->RefCount > 0);
497 oldObj->RefCount--;
498 deleteFlag = (oldObj->RefCount == 0);
499 mtx_unlock(&oldObj->Mutex);
500
501 if (deleteFlag) {
502 assert(ctx->Driver.DeleteBuffer);
503 ctx->Driver.DeleteBuffer(ctx, oldObj);
504 }
505
506 *ptr = NULL;
507 }
508 assert(!*ptr);
509
510 if (bufObj) {
511 /* reference new buffer */
512 mtx_lock(&bufObj->Mutex);
513 assert(bufObj->RefCount > 0);
514
515 bufObj->RefCount++;
516 *ptr = bufObj;
517 mtx_unlock(&bufObj->Mutex);
518 }
519 }
520
521
522 /**
523 * Get the value of MESA_NO_MINMAX_CACHE.
524 */
525 static bool
526 get_no_minmax_cache()
527 {
528 static bool read = false;
529 static bool disable = false;
530
531 if (!read) {
532 disable = env_var_as_boolean("MESA_NO_MINMAX_CACHE", false);
533 read = true;
534 }
535
536 return disable;
537 }
538
539
540 /**
541 * Initialize a buffer object to default values.
542 */
543 void
544 _mesa_initialize_buffer_object(struct gl_context *ctx,
545 struct gl_buffer_object *obj,
546 GLuint name)
547 {
548 memset(obj, 0, sizeof(struct gl_buffer_object));
549 mtx_init(&obj->Mutex, mtx_plain);
550 obj->RefCount = 1;
551 obj->Name = name;
552 obj->Usage = GL_STATIC_DRAW_ARB;
553
554 if (get_no_minmax_cache())
555 obj->UsageHistory |= USAGE_DISABLE_MINMAX_CACHE;
556 }
557
558
559
560 /**
561 * Callback called from _mesa_HashWalk()
562 */
563 static void
564 count_buffer_size(GLuint key, void *data, void *userData)
565 {
566 const struct gl_buffer_object *bufObj =
567 (const struct gl_buffer_object *) data;
568 GLuint *total = (GLuint *) userData;
569
570 (void) key;
571 *total = *total + bufObj->Size;
572 }
573
574
575 /**
576 * Compute total size (in bytes) of all buffer objects for the given context.
577 * For debugging purposes.
578 */
579 GLuint
580 _mesa_total_buffer_object_memory(struct gl_context *ctx)
581 {
582 GLuint total = 0;
583
584 _mesa_HashWalk(ctx->Shared->BufferObjects, count_buffer_size, &total);
585
586 return total;
587 }
588
589
590 /**
591 * Allocate space for and store data in a buffer object. Any data that was
592 * previously stored in the buffer object is lost. If \c data is \c NULL,
593 * memory will be allocated, but no copy will occur.
594 *
595 * This is the default callback for \c dd_function_table::BufferData()
596 * Note that all GL error checking will have been done already.
597 *
598 * \param ctx GL context.
599 * \param target Buffer object target on which to operate.
600 * \param size Size, in bytes, of the new data store.
601 * \param data Pointer to the data to store in the buffer object. This
602 * pointer may be \c NULL.
603 * \param usage Hints about how the data will be used.
604 * \param bufObj Object to be used.
605 *
606 * \return GL_TRUE for success, GL_FALSE for failure
607 * \sa glBufferDataARB, dd_function_table::BufferData.
608 */
609 static GLboolean
610 buffer_data_fallback(struct gl_context *ctx, GLenum target, GLsizeiptr size,
611 const GLvoid *data, GLenum usage, GLenum storageFlags,
612 struct gl_buffer_object *bufObj)
613 {
614 void * new_data;
615
616 (void) target;
617
618 _mesa_align_free( bufObj->Data );
619
620 new_data = _mesa_align_malloc( size, ctx->Const.MinMapBufferAlignment );
621 if (new_data) {
622 bufObj->Data = (GLubyte *) new_data;
623 bufObj->Size = size;
624 bufObj->Usage = usage;
625 bufObj->StorageFlags = storageFlags;
626
627 if (data) {
628 memcpy( bufObj->Data, data, size );
629 }
630
631 return GL_TRUE;
632 }
633 else {
634 return GL_FALSE;
635 }
636 }
637
638
639 /**
640 * Replace data in a subrange of buffer object. If the data range
641 * specified by \c size + \c offset extends beyond the end of the buffer or
642 * if \c data is \c NULL, no copy is performed.
643 *
644 * This is the default callback for \c dd_function_table::BufferSubData()
645 * Note that all GL error checking will have been done already.
646 *
647 * \param ctx GL context.
648 * \param offset Offset of the first byte to be modified.
649 * \param size Size, in bytes, of the data range.
650 * \param data Pointer to the data to store in the buffer object.
651 * \param bufObj Object to be used.
652 *
653 * \sa glBufferSubDataARB, dd_function_table::BufferSubData.
654 */
655 static void
656 buffer_sub_data_fallback(struct gl_context *ctx, GLintptr offset,
657 GLsizeiptr size, const GLvoid *data,
658 struct gl_buffer_object *bufObj)
659 {
660 (void) ctx;
661
662 /* this should have been caught in _mesa_BufferSubData() */
663 assert(size + offset <= bufObj->Size);
664
665 if (bufObj->Data) {
666 memcpy( (GLubyte *) bufObj->Data + offset, data, size );
667 }
668 }
669
670
671 /**
672 * Retrieve data from a subrange of buffer object. If the data range
673 * specified by \c size + \c offset extends beyond the end of the buffer or
674 * if \c data is \c NULL, no copy is performed.
675 *
676 * This is the default callback for \c dd_function_table::GetBufferSubData()
677 * Note that all GL error checking will have been done already.
678 *
679 * \param ctx GL context.
680 * \param target Buffer object target on which to operate.
681 * \param offset Offset of the first byte to be fetched.
682 * \param size Size, in bytes, of the data range.
683 * \param data Destination for data
684 * \param bufObj Object to be used.
685 *
686 * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
687 */
688 static void
689 buffer_get_subdata(struct gl_context *ctx, GLintptrARB offset,
690 GLsizeiptrARB size, GLvoid *data,
691 struct gl_buffer_object *bufObj )
692 {
693 (void) ctx;
694
695 if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
696 memcpy( data, (GLubyte *) bufObj->Data + offset, size );
697 }
698 }
699
700
701 /**
702 * Clear a subrange of the buffer object with copies of the supplied data.
703 * If data is NULL the buffer is filled with zeros.
704 *
705 * This is the default callback for \c dd_function_table::ClearBufferSubData()
706 * Note that all GL error checking will have been done already.
707 *
708 * \param ctx GL context.
709 * \param offset Offset of the first byte to be cleared.
710 * \param size Size, in bytes, of the to be cleared range.
711 * \param clearValue Source of the data.
712 * \param clearValueSize Size, in bytes, of the supplied data.
713 * \param bufObj Object to be cleared.
714 *
715 * \sa glClearBufferSubData, glClearBufferData and
716 * dd_function_table::ClearBufferSubData.
717 */
718 void
719 _mesa_ClearBufferSubData_sw(struct gl_context *ctx,
720 GLintptr offset, GLsizeiptr size,
721 const GLvoid *clearValue,
722 GLsizeiptr clearValueSize,
723 struct gl_buffer_object *bufObj)
724 {
725 GLsizeiptr i;
726 GLubyte *dest;
727
728 assert(ctx->Driver.MapBufferRange);
729 dest = ctx->Driver.MapBufferRange(ctx, offset, size,
730 GL_MAP_WRITE_BIT |
731 GL_MAP_INVALIDATE_RANGE_BIT,
732 bufObj, MAP_INTERNAL);
733
734 if (!dest) {
735 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearBuffer[Sub]Data");
736 return;
737 }
738
739 if (clearValue == NULL) {
740 /* Clear with zeros, per the spec */
741 memset(dest, 0, size);
742 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
743 return;
744 }
745
746 for (i = 0; i < size/clearValueSize; ++i) {
747 memcpy(dest, clearValue, clearValueSize);
748 dest += clearValueSize;
749 }
750
751 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
752 }
753
754
755 /**
756 * Default fallback for \c dd_function_table::MapBufferRange().
757 * Called via glMapBufferRange().
758 */
759 static void *
760 map_buffer_range_fallback(struct gl_context *ctx, GLintptr offset,
761 GLsizeiptr length, GLbitfield access,
762 struct gl_buffer_object *bufObj,
763 gl_map_buffer_index index)
764 {
765 (void) ctx;
766 assert(!_mesa_bufferobj_mapped(bufObj, index));
767 /* Just return a direct pointer to the data */
768 bufObj->Mappings[index].Pointer = bufObj->Data + offset;
769 bufObj->Mappings[index].Length = length;
770 bufObj->Mappings[index].Offset = offset;
771 bufObj->Mappings[index].AccessFlags = access;
772 return bufObj->Mappings[index].Pointer;
773 }
774
775
776 /**
777 * Default fallback for \c dd_function_table::FlushMappedBufferRange().
778 * Called via glFlushMappedBufferRange().
779 */
780 static void
781 flush_mapped_buffer_range_fallback(struct gl_context *ctx,
782 GLintptr offset, GLsizeiptr length,
783 struct gl_buffer_object *obj,
784 gl_map_buffer_index index)
785 {
786 (void) ctx;
787 (void) offset;
788 (void) length;
789 (void) obj;
790 (void) index;
791 /* no-op */
792 }
793
794
795 /**
796 * Default callback for \c dd_function_table::UnmapBuffer().
797 *
798 * The input parameters will have been already tested for errors.
799 *
800 * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
801 */
802 static GLboolean
803 unmap_buffer_fallback(struct gl_context *ctx, struct gl_buffer_object *bufObj,
804 gl_map_buffer_index index)
805 {
806 (void) ctx;
807 /* XXX we might assert here that bufObj->Pointer is non-null */
808 bufObj->Mappings[index].Pointer = NULL;
809 bufObj->Mappings[index].Length = 0;
810 bufObj->Mappings[index].Offset = 0;
811 bufObj->Mappings[index].AccessFlags = 0x0;
812 return GL_TRUE;
813 }
814
815
816 /**
817 * Default fallback for \c dd_function_table::CopyBufferSubData().
818 * Called via glCopyBufferSubData().
819 */
820 static void
821 copy_buffer_sub_data_fallback(struct gl_context *ctx,
822 struct gl_buffer_object *src,
823 struct gl_buffer_object *dst,
824 GLintptr readOffset, GLintptr writeOffset,
825 GLsizeiptr size)
826 {
827 GLubyte *srcPtr, *dstPtr;
828
829 if (src == dst) {
830 srcPtr = dstPtr = ctx->Driver.MapBufferRange(ctx, 0, src->Size,
831 GL_MAP_READ_BIT |
832 GL_MAP_WRITE_BIT, src,
833 MAP_INTERNAL);
834
835 if (!srcPtr)
836 return;
837
838 srcPtr += readOffset;
839 dstPtr += writeOffset;
840 } else {
841 srcPtr = ctx->Driver.MapBufferRange(ctx, readOffset, size,
842 GL_MAP_READ_BIT, src,
843 MAP_INTERNAL);
844 dstPtr = ctx->Driver.MapBufferRange(ctx, writeOffset, size,
845 (GL_MAP_WRITE_BIT |
846 GL_MAP_INVALIDATE_RANGE_BIT), dst,
847 MAP_INTERNAL);
848 }
849
850 /* Note: the src and dst regions will never overlap. Trying to do so
851 * would generate GL_INVALID_VALUE earlier.
852 */
853 if (srcPtr && dstPtr)
854 memcpy(dstPtr, srcPtr, size);
855
856 ctx->Driver.UnmapBuffer(ctx, src, MAP_INTERNAL);
857 if (dst != src)
858 ctx->Driver.UnmapBuffer(ctx, dst, MAP_INTERNAL);
859 }
860
861
862
863 /**
864 * Initialize the state associated with buffer objects
865 */
866 void
867 _mesa_init_buffer_objects( struct gl_context *ctx )
868 {
869 GLuint i;
870
871 memset(&DummyBufferObject, 0, sizeof(DummyBufferObject));
872 mtx_init(&DummyBufferObject.Mutex, mtx_plain);
873 DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */
874
875 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
876 ctx->Shared->NullBufferObj);
877
878 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
879 ctx->Shared->NullBufferObj);
880 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
881 ctx->Shared->NullBufferObj);
882
883 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer,
884 ctx->Shared->NullBufferObj);
885
886 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer,
887 ctx->Shared->NullBufferObj);
888
889 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer,
890 ctx->Shared->NullBufferObj);
891
892 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer,
893 ctx->Shared->NullBufferObj);
894
895 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer,
896 ctx->Shared->NullBufferObj);
897
898 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer,
899 ctx->Shared->NullBufferObj);
900
901 _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer,
902 ctx->Shared->NullBufferObj);
903
904 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
905 _mesa_reference_buffer_object(ctx,
906 &ctx->UniformBufferBindings[i].BufferObject,
907 ctx->Shared->NullBufferObj);
908 ctx->UniformBufferBindings[i].Offset = -1;
909 ctx->UniformBufferBindings[i].Size = -1;
910 }
911
912 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
913 _mesa_reference_buffer_object(ctx,
914 &ctx->ShaderStorageBufferBindings[i].BufferObject,
915 ctx->Shared->NullBufferObj);
916 ctx->ShaderStorageBufferBindings[i].Offset = -1;
917 ctx->ShaderStorageBufferBindings[i].Size = -1;
918 }
919
920 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
921 _mesa_reference_buffer_object(ctx,
922 &ctx->AtomicBufferBindings[i].BufferObject,
923 ctx->Shared->NullBufferObj);
924 ctx->AtomicBufferBindings[i].Offset = 0;
925 ctx->AtomicBufferBindings[i].Size = 0;
926 }
927 }
928
929
930 void
931 _mesa_free_buffer_objects( struct gl_context *ctx )
932 {
933 GLuint i;
934
935 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
936
937 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL);
938 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL);
939
940 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, NULL);
941
942 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, NULL);
943
944 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, NULL);
945
946 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL);
947
948 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer, NULL);
949
950 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer, NULL);
951
952 _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer, NULL);
953
954 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
955 _mesa_reference_buffer_object(ctx,
956 &ctx->UniformBufferBindings[i].BufferObject,
957 NULL);
958 }
959
960 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
961 _mesa_reference_buffer_object(ctx,
962 &ctx->ShaderStorageBufferBindings[i].BufferObject,
963 NULL);
964 }
965
966 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
967 _mesa_reference_buffer_object(ctx,
968 &ctx->AtomicBufferBindings[i].BufferObject,
969 NULL);
970 }
971
972 }
973
974 bool
975 _mesa_handle_bind_buffer_gen(struct gl_context *ctx,
976 GLuint buffer,
977 struct gl_buffer_object **buf_handle,
978 const char *caller)
979 {
980 struct gl_buffer_object *buf = *buf_handle;
981
982 if (!buf && (ctx->API == API_OPENGL_CORE)) {
983 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
984 return false;
985 }
986
987 if (!buf || buf == &DummyBufferObject) {
988 /* If this is a new buffer object id, or one which was generated but
989 * never used before, allocate a buffer object now.
990 */
991 buf = ctx->Driver.NewBufferObject(ctx, buffer);
992 if (!buf) {
993 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
994 return false;
995 }
996 _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, buf);
997 *buf_handle = buf;
998 }
999
1000 return true;
1001 }
1002
1003 /**
1004 * Bind the specified target to buffer for the specified context.
1005 * Called by glBindBuffer() and other functions.
1006 */
1007 static void
1008 bind_buffer_object(struct gl_context *ctx,
1009 struct gl_buffer_object **bindTarget, GLuint buffer)
1010 {
1011 struct gl_buffer_object *oldBufObj;
1012 struct gl_buffer_object *newBufObj = NULL;
1013
1014 assert(bindTarget);
1015
1016 /* Get pointer to old buffer object (to be unbound) */
1017 oldBufObj = *bindTarget;
1018 if (oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending)
1019 return; /* rebinding the same buffer object- no change */
1020
1021 /*
1022 * Get pointer to new buffer object (newBufObj)
1023 */
1024 if (buffer == 0) {
1025 /* The spec says there's not a buffer object named 0, but we use
1026 * one internally because it simplifies things.
1027 */
1028 newBufObj = ctx->Shared->NullBufferObj;
1029 }
1030 else {
1031 /* non-default buffer object */
1032 newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
1033 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
1034 &newBufObj, "glBindBuffer"))
1035 return;
1036 }
1037
1038 /* record usage history */
1039 if (bindTarget == &ctx->Pack.BufferObj) {
1040 newBufObj->UsageHistory |= USAGE_PIXEL_PACK_BUFFER;
1041 }
1042
1043 /* bind new buffer */
1044 _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
1045 }
1046
1047
1048 /**
1049 * Update the default buffer objects in the given context to reference those
1050 * specified in the shared state and release those referencing the old
1051 * shared state.
1052 */
1053 void
1054 _mesa_update_default_objects_buffer_objects(struct gl_context *ctx)
1055 {
1056 /* Bind the NullBufferObj to remove references to those
1057 * in the shared context hash table.
1058 */
1059 bind_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 0);
1060 bind_buffer_object(ctx, &ctx->Array.VAO->IndexBufferObj, 0);
1061 bind_buffer_object(ctx, &ctx->Pack.BufferObj, 0);
1062 bind_buffer_object(ctx, &ctx->Unpack.BufferObj, 0);
1063 }
1064
1065
1066
1067 /**
1068 * Return the gl_buffer_object for the given ID.
1069 * Always return NULL for ID 0.
1070 */
1071 struct gl_buffer_object *
1072 _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer)
1073 {
1074 if (buffer == 0)
1075 return NULL;
1076 else
1077 return (struct gl_buffer_object *)
1078 _mesa_HashLookup(ctx->Shared->BufferObjects, buffer);
1079 }
1080
1081
1082 struct gl_buffer_object *
1083 _mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer)
1084 {
1085 if (buffer == 0)
1086 return NULL;
1087 else
1088 return (struct gl_buffer_object *)
1089 _mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer);
1090 }
1091
1092 /**
1093 * A convenience function for direct state access functions that throws
1094 * GL_INVALID_OPERATION if buffer is not the name of an existing
1095 * buffer object.
1096 */
1097 struct gl_buffer_object *
1098 _mesa_lookup_bufferobj_err(struct gl_context *ctx, GLuint buffer,
1099 const char *caller)
1100 {
1101 struct gl_buffer_object *bufObj;
1102
1103 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
1104 if (!bufObj || bufObj == &DummyBufferObject) {
1105 _mesa_error(ctx, GL_INVALID_OPERATION,
1106 "%s(non-existent buffer object %u)", caller, buffer);
1107 return NULL;
1108 }
1109
1110 return bufObj;
1111 }
1112
1113
1114 /**
1115 * Look up a buffer object for a multi-bind function.
1116 *
1117 * Unlike _mesa_lookup_bufferobj(), this function also takes care
1118 * of generating an error if the buffer ID is not zero or the name
1119 * of an existing buffer object.
1120 *
1121 * If the buffer ID refers to an existing buffer object, a pointer
1122 * to the buffer object is returned. If the ID is zero, a pointer
1123 * to the shared NullBufferObj is returned. If the ID is not zero
1124 * and does not refer to a valid buffer object, this function
1125 * returns NULL.
1126 *
1127 * This function assumes that the caller has already locked the
1128 * hash table mutex by calling
1129 * _mesa_HashLockMutex(ctx->Shared->BufferObjects).
1130 */
1131 struct gl_buffer_object *
1132 _mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx,
1133 const GLuint *buffers,
1134 GLuint index, const char *caller)
1135 {
1136 struct gl_buffer_object *bufObj;
1137
1138 if (buffers[index] != 0) {
1139 bufObj = _mesa_lookup_bufferobj_locked(ctx, buffers[index]);
1140
1141 /* The multi-bind functions don't create the buffer objects
1142 when they don't exist. */
1143 if (bufObj == &DummyBufferObject)
1144 bufObj = NULL;
1145 } else
1146 bufObj = ctx->Shared->NullBufferObj;
1147
1148 if (!bufObj) {
1149 /* The ARB_multi_bind spec says:
1150 *
1151 * "An INVALID_OPERATION error is generated if any value
1152 * in <buffers> is not zero or the name of an existing
1153 * buffer object (per binding)."
1154 */
1155 _mesa_error(ctx, GL_INVALID_OPERATION,
1156 "%s(buffers[%u]=%u is not zero or the name "
1157 "of an existing buffer object)",
1158 caller, index, buffers[index]);
1159 }
1160
1161 return bufObj;
1162 }
1163
1164
1165 /**
1166 * If *ptr points to obj, set ptr = the Null/default buffer object.
1167 * This is a helper for buffer object deletion.
1168 * The GL spec says that deleting a buffer object causes it to get
1169 * unbound from all arrays in the current context.
1170 */
1171 static void
1172 unbind(struct gl_context *ctx,
1173 struct gl_vertex_array_object *vao, unsigned index,
1174 struct gl_buffer_object *obj)
1175 {
1176 if (vao->BufferBinding[index].BufferObj == obj) {
1177 _mesa_bind_vertex_buffer(ctx, vao, index, ctx->Shared->NullBufferObj,
1178 vao->BufferBinding[index].Offset,
1179 vao->BufferBinding[index].Stride);
1180 }
1181 }
1182
1183
1184 /**
1185 * Plug default/fallback buffer object functions into the device
1186 * driver hooks.
1187 */
1188 void
1189 _mesa_init_buffer_object_functions(struct dd_function_table *driver)
1190 {
1191 /* GL_ARB_vertex/pixel_buffer_object */
1192 driver->NewBufferObject = _mesa_new_buffer_object;
1193 driver->DeleteBuffer = _mesa_delete_buffer_object;
1194 driver->BufferData = buffer_data_fallback;
1195 driver->BufferSubData = buffer_sub_data_fallback;
1196 driver->GetBufferSubData = buffer_get_subdata;
1197 driver->UnmapBuffer = unmap_buffer_fallback;
1198
1199 /* GL_ARB_clear_buffer_object */
1200 driver->ClearBufferSubData = _mesa_ClearBufferSubData_sw;
1201
1202 /* GL_ARB_map_buffer_range */
1203 driver->MapBufferRange = map_buffer_range_fallback;
1204 driver->FlushMappedBufferRange = flush_mapped_buffer_range_fallback;
1205
1206 /* GL_ARB_copy_buffer */
1207 driver->CopyBufferSubData = copy_buffer_sub_data_fallback;
1208 }
1209
1210
1211 void
1212 _mesa_buffer_unmap_all_mappings(struct gl_context *ctx,
1213 struct gl_buffer_object *bufObj)
1214 {
1215 for (int i = 0; i < MAP_COUNT; i++) {
1216 if (_mesa_bufferobj_mapped(bufObj, i)) {
1217 ctx->Driver.UnmapBuffer(ctx, bufObj, i);
1218 assert(bufObj->Mappings[i].Pointer == NULL);
1219 bufObj->Mappings[i].AccessFlags = 0;
1220 }
1221 }
1222 }
1223
1224
1225 /**********************************************************************/
1226 /* API Functions */
1227 /**********************************************************************/
1228
1229 void GLAPIENTRY
1230 _mesa_BindBuffer_no_error(GLenum target, GLuint buffer)
1231 {
1232 GET_CURRENT_CONTEXT(ctx);
1233
1234 struct gl_buffer_object **bindTarget = get_buffer_target(ctx, target);
1235 bind_buffer_object(ctx, bindTarget, buffer);
1236 }
1237
1238
1239 void GLAPIENTRY
1240 _mesa_BindBuffer(GLenum target, GLuint buffer)
1241 {
1242 GET_CURRENT_CONTEXT(ctx);
1243
1244 if (MESA_VERBOSE & VERBOSE_API) {
1245 _mesa_debug(ctx, "glBindBuffer(%s, %u)\n",
1246 _mesa_enum_to_string(target), buffer);
1247 }
1248
1249 struct gl_buffer_object **bindTarget = get_buffer_target(ctx, target);
1250 if (!bindTarget) {
1251 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target %s)",
1252 _mesa_enum_to_string(target));
1253 return;
1254 }
1255
1256 bind_buffer_object(ctx, bindTarget, buffer);
1257 }
1258
1259 /**
1260 * Binds a buffer object to an atomic buffer binding point.
1261 *
1262 * The caller is responsible for validating the offset,
1263 * flushing the vertices and updating NewDriverState.
1264 */
1265 static void
1266 set_atomic_buffer_binding(struct gl_context *ctx,
1267 struct gl_atomic_buffer_binding *binding,
1268 struct gl_buffer_object *bufObj,
1269 GLintptr offset,
1270 GLsizeiptr size)
1271 {
1272 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
1273
1274 if (bufObj == ctx->Shared->NullBufferObj) {
1275 binding->Offset = 0;
1276 binding->Size = 0;
1277 } else {
1278 binding->Offset = offset;
1279 binding->Size = size;
1280 bufObj->UsageHistory |= USAGE_ATOMIC_COUNTER_BUFFER;
1281 }
1282 }
1283
1284 /**
1285 * Binds a buffer object to a uniform buffer binding point.
1286 *
1287 * The caller is responsible for flushing vertices and updating
1288 * NewDriverState.
1289 */
1290 static void
1291 set_ubo_binding(struct gl_context *ctx,
1292 struct gl_uniform_buffer_binding *binding,
1293 struct gl_buffer_object *bufObj,
1294 GLintptr offset,
1295 GLsizeiptr size,
1296 GLboolean autoSize)
1297 {
1298 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
1299
1300 binding->Offset = offset;
1301 binding->Size = size;
1302 binding->AutomaticSize = autoSize;
1303
1304 /* If this is a real buffer object, mark it has having been used
1305 * at some point as a UBO.
1306 */
1307 if (size >= 0)
1308 bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER;
1309 }
1310
1311 /**
1312 * Binds a buffer object to a shader storage buffer binding point.
1313 *
1314 * The caller is responsible for flushing vertices and updating
1315 * NewDriverState.
1316 */
1317 static void
1318 set_ssbo_binding(struct gl_context *ctx,
1319 struct gl_shader_storage_buffer_binding *binding,
1320 struct gl_buffer_object *bufObj,
1321 GLintptr offset,
1322 GLsizeiptr size,
1323 GLboolean autoSize)
1324 {
1325 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
1326
1327 binding->Offset = offset;
1328 binding->Size = size;
1329 binding->AutomaticSize = autoSize;
1330
1331 /* If this is a real buffer object, mark it has having been used
1332 * at some point as a SSBO.
1333 */
1334 if (size >= 0)
1335 bufObj->UsageHistory |= USAGE_SHADER_STORAGE_BUFFER;
1336 }
1337
1338 /**
1339 * Binds a buffer object to a uniform buffer binding point.
1340 *
1341 * Unlike set_ubo_binding(), this function also flushes vertices
1342 * and updates NewDriverState. It also checks if the binding
1343 * has actually changed before updating it.
1344 */
1345 static void
1346 bind_uniform_buffer(struct gl_context *ctx,
1347 GLuint index,
1348 struct gl_buffer_object *bufObj,
1349 GLintptr offset,
1350 GLsizeiptr size,
1351 GLboolean autoSize)
1352 {
1353 struct gl_uniform_buffer_binding *binding =
1354 &ctx->UniformBufferBindings[index];
1355
1356 if (binding->BufferObject == bufObj &&
1357 binding->Offset == offset &&
1358 binding->Size == size &&
1359 binding->AutomaticSize == autoSize) {
1360 return;
1361 }
1362
1363 FLUSH_VERTICES(ctx, 0);
1364 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
1365
1366 set_ubo_binding(ctx, binding, bufObj, offset, size, autoSize);
1367 }
1368
1369 /**
1370 * Binds a buffer object to a shader storage buffer binding point.
1371 *
1372 * Unlike set_ssbo_binding(), this function also flushes vertices
1373 * and updates NewDriverState. It also checks if the binding
1374 * has actually changed before updating it.
1375 */
1376 static void
1377 bind_shader_storage_buffer(struct gl_context *ctx,
1378 GLuint index,
1379 struct gl_buffer_object *bufObj,
1380 GLintptr offset,
1381 GLsizeiptr size,
1382 GLboolean autoSize)
1383 {
1384 struct gl_shader_storage_buffer_binding *binding =
1385 &ctx->ShaderStorageBufferBindings[index];
1386
1387 if (binding->BufferObject == bufObj &&
1388 binding->Offset == offset &&
1389 binding->Size == size &&
1390 binding->AutomaticSize == autoSize) {
1391 return;
1392 }
1393
1394 FLUSH_VERTICES(ctx, 0);
1395 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
1396
1397 set_ssbo_binding(ctx, binding, bufObj, offset, size, autoSize);
1398 }
1399
1400 /**
1401 * Bind a buffer object to a uniform block binding point.
1402 * As above, but offset = 0.
1403 */
1404 static void
1405 bind_buffer_base_uniform_buffer(struct gl_context *ctx,
1406 GLuint index,
1407 struct gl_buffer_object *bufObj)
1408 {
1409 if (index >= ctx->Const.MaxUniformBufferBindings) {
1410 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
1411 return;
1412 }
1413
1414 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
1415
1416 if (bufObj == ctx->Shared->NullBufferObj)
1417 bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
1418 else
1419 bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
1420 }
1421
1422 /**
1423 * Bind a buffer object to a shader storage block binding point.
1424 * As above, but offset = 0.
1425 */
1426 static void
1427 bind_buffer_base_shader_storage_buffer(struct gl_context *ctx,
1428 GLuint index,
1429 struct gl_buffer_object *bufObj)
1430 {
1431 if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
1432 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
1433 return;
1434 }
1435
1436 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
1437
1438 if (bufObj == ctx->Shared->NullBufferObj)
1439 bind_shader_storage_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
1440 else
1441 bind_shader_storage_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
1442 }
1443
1444 static void
1445 bind_atomic_buffer(struct gl_context *ctx, unsigned index,
1446 struct gl_buffer_object *bufObj, GLintptr offset,
1447 GLsizeiptr size)
1448 {
1449 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, bufObj);
1450
1451 struct gl_atomic_buffer_binding *binding =
1452 &ctx->AtomicBufferBindings[index];
1453 if (binding->BufferObject == bufObj &&
1454 binding->Offset == offset &&
1455 binding->Size == size) {
1456 return;
1457 }
1458
1459 FLUSH_VERTICES(ctx, 0);
1460 ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
1461
1462 set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
1463 }
1464
1465 /**
1466 * Delete a set of buffer objects.
1467 *
1468 * \param n Number of buffer objects to delete.
1469 * \param ids Array of \c n buffer object IDs.
1470 */
1471 static void
1472 delete_buffers(struct gl_context *ctx, GLsizei n, const GLuint *ids)
1473 {
1474 FLUSH_VERTICES(ctx, 0);
1475
1476 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
1477
1478 for (GLsizei i = 0; i < n; i++) {
1479 struct gl_buffer_object *bufObj =
1480 _mesa_lookup_bufferobj_locked(ctx, ids[i]);
1481 if (bufObj) {
1482 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1483 GLuint j;
1484
1485 assert(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
1486
1487 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1488
1489 /* unbind any vertex pointers bound to this buffer */
1490 for (j = 0; j < ARRAY_SIZE(vao->BufferBinding); j++) {
1491 unbind(ctx, vao, j, bufObj);
1492 }
1493
1494 if (ctx->Array.ArrayBufferObj == bufObj) {
1495 bind_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 0);
1496 }
1497 if (vao->IndexBufferObj == bufObj) {
1498 bind_buffer_object(ctx, &vao->IndexBufferObj, 0);
1499 }
1500
1501 /* unbind ARB_draw_indirect binding point */
1502 if (ctx->DrawIndirectBuffer == bufObj) {
1503 bind_buffer_object(ctx, &ctx->DrawIndirectBuffer, 0);
1504 }
1505
1506 /* unbind ARB_indirect_parameters binding point */
1507 if (ctx->ParameterBuffer == bufObj) {
1508 bind_buffer_object(ctx, &ctx->ParameterBuffer, 0);
1509 }
1510
1511 /* unbind ARB_compute_shader binding point */
1512 if (ctx->DispatchIndirectBuffer == bufObj) {
1513 bind_buffer_object(ctx, &ctx->DispatchIndirectBuffer, 0);
1514 }
1515
1516 /* unbind ARB_copy_buffer binding points */
1517 if (ctx->CopyReadBuffer == bufObj) {
1518 bind_buffer_object(ctx, &ctx->CopyReadBuffer, 0);
1519 }
1520 if (ctx->CopyWriteBuffer == bufObj) {
1521 bind_buffer_object(ctx, &ctx->CopyWriteBuffer, 0);
1522 }
1523
1524 /* unbind transform feedback binding points */
1525 if (ctx->TransformFeedback.CurrentBuffer == bufObj) {
1526 bind_buffer_object(ctx, &ctx->TransformFeedback.CurrentBuffer, 0);
1527 }
1528 for (j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
1529 if (ctx->TransformFeedback.CurrentObject->Buffers[j] == bufObj) {
1530 _mesa_bind_buffer_base_transform_feedback(ctx,
1531 ctx->TransformFeedback.CurrentObject,
1532 j, ctx->Shared->NullBufferObj,
1533 false);
1534 }
1535 }
1536
1537 /* unbind UBO binding points */
1538 for (j = 0; j < ctx->Const.MaxUniformBufferBindings; j++) {
1539 if (ctx->UniformBufferBindings[j].BufferObject == bufObj) {
1540 bind_buffer_base_uniform_buffer(ctx, j,
1541 ctx->Shared->NullBufferObj);
1542 }
1543 }
1544
1545 if (ctx->UniformBuffer == bufObj) {
1546 bind_buffer_object(ctx, &ctx->UniformBuffer, 0);
1547 }
1548
1549 /* unbind SSBO binding points */
1550 for (j = 0; j < ctx->Const.MaxShaderStorageBufferBindings; j++) {
1551 if (ctx->ShaderStorageBufferBindings[j].BufferObject == bufObj) {
1552 bind_buffer_base_shader_storage_buffer(ctx, j,
1553 ctx->Shared->NullBufferObj);
1554 }
1555 }
1556
1557 if (ctx->ShaderStorageBuffer == bufObj) {
1558 bind_buffer_object(ctx, &ctx->ShaderStorageBuffer, 0);
1559 }
1560
1561 /* unbind Atomci Buffer binding points */
1562 for (j = 0; j < ctx->Const.MaxAtomicBufferBindings; j++) {
1563 if (ctx->AtomicBufferBindings[j].BufferObject == bufObj) {
1564 _mesa_BindBufferBase( GL_ATOMIC_COUNTER_BUFFER, j, 0 );
1565 bind_atomic_buffer(ctx, j, ctx->Shared->NullBufferObj, 0, 0);
1566 }
1567 }
1568
1569 if (ctx->AtomicBuffer == bufObj) {
1570 bind_buffer_object(ctx, &ctx->AtomicBuffer, 0);
1571 }
1572
1573 /* unbind any pixel pack/unpack pointers bound to this buffer */
1574 if (ctx->Pack.BufferObj == bufObj) {
1575 bind_buffer_object(ctx, &ctx->Pack.BufferObj, 0);
1576 }
1577 if (ctx->Unpack.BufferObj == bufObj) {
1578 bind_buffer_object(ctx, &ctx->Unpack.BufferObj, 0);
1579 }
1580
1581 if (ctx->Texture.BufferObject == bufObj) {
1582 bind_buffer_object(ctx, &ctx->Texture.BufferObject, 0);
1583 }
1584
1585 if (ctx->ExternalVirtualMemoryBuffer == bufObj) {
1586 bind_buffer_object(ctx, &ctx->ExternalVirtualMemoryBuffer, 0);
1587 }
1588
1589 /* unbind query buffer binding point */
1590 if (ctx->QueryBuffer == bufObj) {
1591 bind_buffer_object(ctx, &ctx->QueryBuffer, 0);
1592 }
1593
1594 /* The ID is immediately freed for re-use */
1595 _mesa_HashRemoveLocked(ctx->Shared->BufferObjects, ids[i]);
1596 /* Make sure we do not run into the classic ABA problem on bind.
1597 * We don't want to allow re-binding a buffer object that's been
1598 * "deleted" by glDeleteBuffers().
1599 *
1600 * The explicit rebinding to the default object in the current context
1601 * prevents the above in the current context, but another context
1602 * sharing the same objects might suffer from this problem.
1603 * The alternative would be to do the hash lookup in any case on bind
1604 * which would introduce more runtime overhead than this.
1605 */
1606 bufObj->DeletePending = GL_TRUE;
1607 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
1608 }
1609 }
1610
1611 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1612 }
1613
1614
1615 void GLAPIENTRY
1616 _mesa_DeleteBuffers_no_error(GLsizei n, const GLuint *ids)
1617 {
1618 GET_CURRENT_CONTEXT(ctx);
1619 delete_buffers(ctx, n, ids);
1620 }
1621
1622
1623 void GLAPIENTRY
1624 _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
1625 {
1626 GET_CURRENT_CONTEXT(ctx);
1627
1628 if (n < 0) {
1629 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
1630 return;
1631 }
1632
1633 delete_buffers(ctx, n, ids);
1634 }
1635
1636
1637 /**
1638 * This is the implementation for glGenBuffers and glCreateBuffers. It is not
1639 * exposed to the rest of Mesa to encourage the use of nameless buffers in
1640 * driver internals.
1641 */
1642 static void
1643 create_buffers(struct gl_context *ctx, GLsizei n, GLuint *buffers, bool dsa)
1644 {
1645 GLuint first;
1646 struct gl_buffer_object *buf;
1647
1648 if (!buffers)
1649 return;
1650
1651 /*
1652 * This must be atomic (generation and allocation of buffer object IDs)
1653 */
1654 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
1655
1656 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
1657
1658 /* Insert the ID and pointer into the hash table. If non-DSA, insert a
1659 * DummyBufferObject. Otherwise, create a new buffer object and insert
1660 * it.
1661 */
1662 for (int i = 0; i < n; i++) {
1663 buffers[i] = first + i;
1664 if (dsa) {
1665 assert(ctx->Driver.NewBufferObject);
1666 buf = ctx->Driver.NewBufferObject(ctx, buffers[i]);
1667 if (!buf) {
1668 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCreateBuffers");
1669 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1670 return;
1671 }
1672 }
1673 else
1674 buf = &DummyBufferObject;
1675
1676 _mesa_HashInsertLocked(ctx->Shared->BufferObjects, buffers[i], buf);
1677 }
1678
1679 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1680 }
1681
1682
1683 static void
1684 create_buffers_err(struct gl_context *ctx, GLsizei n, GLuint *buffers, bool dsa)
1685 {
1686 const char *func = dsa ? "glCreateBuffers" : "glGenBuffers";
1687
1688 if (MESA_VERBOSE & VERBOSE_API)
1689 _mesa_debug(ctx, "%s(%d)\n", func, n);
1690
1691 if (n < 0) {
1692 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n %d < 0)", func, n);
1693 return;
1694 }
1695
1696 create_buffers(ctx, n, buffers, dsa);
1697 }
1698
1699 /**
1700 * Generate a set of unique buffer object IDs and store them in \c buffers.
1701 *
1702 * \param n Number of IDs to generate.
1703 * \param buffers Array of \c n locations to store the IDs.
1704 */
1705 void GLAPIENTRY
1706 _mesa_GenBuffers_no_error(GLsizei n, GLuint *buffers)
1707 {
1708 GET_CURRENT_CONTEXT(ctx);
1709 create_buffers(ctx, n, buffers, false);
1710 }
1711
1712
1713 void GLAPIENTRY
1714 _mesa_GenBuffers(GLsizei n, GLuint *buffers)
1715 {
1716 GET_CURRENT_CONTEXT(ctx);
1717 create_buffers_err(ctx, n, buffers, false);
1718 }
1719
1720 /**
1721 * Create a set of buffer objects and store their unique IDs in \c buffers.
1722 *
1723 * \param n Number of IDs to generate.
1724 * \param buffers Array of \c n locations to store the IDs.
1725 */
1726 void GLAPIENTRY
1727 _mesa_CreateBuffers_no_error(GLsizei n, GLuint *buffers)
1728 {
1729 GET_CURRENT_CONTEXT(ctx);
1730 create_buffers(ctx, n, buffers, true);
1731 }
1732
1733
1734 void GLAPIENTRY
1735 _mesa_CreateBuffers(GLsizei n, GLuint *buffers)
1736 {
1737 GET_CURRENT_CONTEXT(ctx);
1738 create_buffers_err(ctx, n, buffers, true);
1739 }
1740
1741
1742 /**
1743 * Determine if ID is the name of a buffer object.
1744 *
1745 * \param id ID of the potential buffer object.
1746 * \return \c GL_TRUE if \c id is the name of a buffer object,
1747 * \c GL_FALSE otherwise.
1748 */
1749 GLboolean GLAPIENTRY
1750 _mesa_IsBuffer(GLuint id)
1751 {
1752 struct gl_buffer_object *bufObj;
1753 GET_CURRENT_CONTEXT(ctx);
1754 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1755
1756 bufObj = _mesa_lookup_bufferobj(ctx, id);
1757
1758 return bufObj && bufObj != &DummyBufferObject;
1759 }
1760
1761
1762 static bool
1763 validate_buffer_storage(struct gl_context *ctx,
1764 struct gl_buffer_object *bufObj, GLsizeiptr size,
1765 GLbitfield flags, const char *func)
1766 {
1767 if (size <= 0) {
1768 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size <= 0)", func);
1769 return false;
1770 }
1771
1772 GLbitfield valid_flags = GL_MAP_READ_BIT |
1773 GL_MAP_WRITE_BIT |
1774 GL_MAP_PERSISTENT_BIT |
1775 GL_MAP_COHERENT_BIT |
1776 GL_DYNAMIC_STORAGE_BIT |
1777 GL_CLIENT_STORAGE_BIT;
1778
1779 if (ctx->Extensions.ARB_sparse_buffer)
1780 valid_flags |= GL_SPARSE_STORAGE_BIT_ARB;
1781
1782 if (flags & ~valid_flags) {
1783 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid flag bits set)", func);
1784 return false;
1785 }
1786
1787 /* The Errors section of the GL_ARB_sparse_buffer spec says:
1788 *
1789 * "INVALID_VALUE is generated by BufferStorage if <flags> contains
1790 * SPARSE_STORAGE_BIT_ARB and <flags> also contains any combination of
1791 * MAP_READ_BIT or MAP_WRITE_BIT."
1792 */
1793 if (flags & GL_SPARSE_STORAGE_BIT_ARB &&
1794 flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) {
1795 _mesa_error(ctx, GL_INVALID_VALUE, "%s(SPARSE_STORAGE and READ/WRITE)", func);
1796 return false;
1797 }
1798
1799 if (flags & GL_MAP_PERSISTENT_BIT &&
1800 !(flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT))) {
1801 _mesa_error(ctx, GL_INVALID_VALUE,
1802 "%s(PERSISTENT and flags!=READ/WRITE)", func);
1803 return false;
1804 }
1805
1806 if (flags & GL_MAP_COHERENT_BIT && !(flags & GL_MAP_PERSISTENT_BIT)) {
1807 _mesa_error(ctx, GL_INVALID_VALUE,
1808 "%s(COHERENT and flags!=PERSISTENT)", func);
1809 return false;
1810 }
1811
1812 if (bufObj->Immutable || bufObj->HandleAllocated) {
1813 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
1814 return false;
1815 }
1816
1817 return true;
1818 }
1819
1820
1821 static void
1822 buffer_storage(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1823 GLenum target, GLsizeiptr size, const GLvoid *data,
1824 GLbitfield flags, const char *func)
1825 {
1826 /* Unmap the existing buffer. We'll replace it now. Not an error. */
1827 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1828
1829 FLUSH_VERTICES(ctx, 0);
1830
1831 bufObj->Written = GL_TRUE;
1832 bufObj->Immutable = GL_TRUE;
1833 bufObj->MinMaxCacheDirty = true;
1834
1835 assert(ctx->Driver.BufferData);
1836 if (!ctx->Driver.BufferData(ctx, target, size, data, GL_DYNAMIC_DRAW,
1837 flags, bufObj)) {
1838 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
1839 /* Even though the interaction between AMD_pinned_memory and
1840 * glBufferStorage is not described in the spec, Graham Sellers
1841 * said that it should behave the same as glBufferData.
1842 */
1843 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1844 }
1845 else {
1846 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1847 }
1848 }
1849 }
1850
1851
1852 static ALWAYS_INLINE void
1853 inlined_buffer_storage(GLenum target, GLuint buffer, GLsizeiptr size,
1854 const GLvoid *data, GLbitfield flags, bool dsa,
1855 bool no_error, const char *func)
1856 {
1857 GET_CURRENT_CONTEXT(ctx);
1858 struct gl_buffer_object *bufObj;
1859
1860 if (dsa) {
1861 if (no_error) {
1862 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
1863 } else {
1864 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
1865 if (!bufObj)
1866 return;
1867 }
1868 } else {
1869 if (no_error) {
1870 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
1871 bufObj = *bufObjPtr;
1872 } else {
1873 bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION);
1874 if (!bufObj)
1875 return;
1876 }
1877 }
1878
1879 if (no_error || validate_buffer_storage(ctx, bufObj, size, flags, func))
1880 buffer_storage(ctx, bufObj, target, size, data, flags, func);
1881 }
1882
1883
1884 void GLAPIENTRY
1885 _mesa_BufferStorage_no_error(GLenum target, GLsizeiptr size,
1886 const GLvoid *data, GLbitfield flags)
1887 {
1888 inlined_buffer_storage(target, 0, size, data, flags, false, true,
1889 "glBufferStorage");
1890 }
1891
1892
1893 void GLAPIENTRY
1894 _mesa_BufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data,
1895 GLbitfield flags)
1896 {
1897 inlined_buffer_storage(target, 0, size, data, flags, false, false,
1898 "glBufferStorage");
1899 }
1900
1901
1902 void GLAPIENTRY
1903 _mesa_NamedBufferStorage_no_error(GLuint buffer, GLsizeiptr size,
1904 const GLvoid *data, GLbitfield flags)
1905 {
1906 /* In direct state access, buffer objects have an unspecified target
1907 * since they are not required to be bound.
1908 */
1909 inlined_buffer_storage(GL_NONE, buffer, size, data, flags, true, true,
1910 "glNamedBufferStorage");
1911 }
1912
1913
1914 void GLAPIENTRY
1915 _mesa_NamedBufferStorage(GLuint buffer, GLsizeiptr size, const GLvoid *data,
1916 GLbitfield flags)
1917 {
1918 /* In direct state access, buffer objects have an unspecified target
1919 * since they are not required to be bound.
1920 */
1921 inlined_buffer_storage(GL_NONE, buffer, size, data, flags, true, false,
1922 "glNamedBufferStorage");
1923 }
1924
1925
1926 static ALWAYS_INLINE void
1927 buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1928 GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage,
1929 const char *func, bool no_error)
1930 {
1931 bool valid_usage;
1932
1933 if (MESA_VERBOSE & VERBOSE_API) {
1934 _mesa_debug(ctx, "%s(%s, %ld, %p, %s)\n",
1935 func,
1936 _mesa_enum_to_string(target),
1937 (long int) size, data,
1938 _mesa_enum_to_string(usage));
1939 }
1940
1941 if (!no_error) {
1942 if (size < 0) {
1943 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", func);
1944 return;
1945 }
1946
1947 switch (usage) {
1948 case GL_STREAM_DRAW_ARB:
1949 valid_usage = (ctx->API != API_OPENGLES);
1950 break;
1951 case GL_STATIC_DRAW_ARB:
1952 case GL_DYNAMIC_DRAW_ARB:
1953 valid_usage = true;
1954 break;
1955 case GL_STREAM_READ_ARB:
1956 case GL_STREAM_COPY_ARB:
1957 case GL_STATIC_READ_ARB:
1958 case GL_STATIC_COPY_ARB:
1959 case GL_DYNAMIC_READ_ARB:
1960 case GL_DYNAMIC_COPY_ARB:
1961 valid_usage = _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx);
1962 break;
1963 default:
1964 valid_usage = false;
1965 break;
1966 }
1967
1968 if (!valid_usage) {
1969 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid usage: %s)", func,
1970 _mesa_enum_to_string(usage));
1971 return;
1972 }
1973
1974 if (bufObj->Immutable || bufObj->HandleAllocated) {
1975 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
1976 return;
1977 }
1978 }
1979
1980 /* Unmap the existing buffer. We'll replace it now. Not an error. */
1981 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1982
1983 FLUSH_VERTICES(ctx, 0);
1984
1985 bufObj->Written = GL_TRUE;
1986 bufObj->MinMaxCacheDirty = true;
1987
1988 #ifdef VBO_DEBUG
1989 printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n",
1990 bufObj->Name, size, data, usage);
1991 #endif
1992
1993 #ifdef BOUNDS_CHECK
1994 size += 100;
1995 #endif
1996
1997 assert(ctx->Driver.BufferData);
1998 if (!ctx->Driver.BufferData(ctx, target, size, data, usage,
1999 GL_MAP_READ_BIT |
2000 GL_MAP_WRITE_BIT |
2001 GL_DYNAMIC_STORAGE_BIT,
2002 bufObj)) {
2003 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
2004 if (!no_error) {
2005 /* From GL_AMD_pinned_memory:
2006 *
2007 * INVALID_OPERATION is generated by BufferData if <target> is
2008 * EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, and the store cannot be
2009 * mapped to the GPU address space.
2010 */
2011 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
2012 }
2013 } else {
2014 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
2015 }
2016 }
2017 }
2018
2019 static void
2020 buffer_data_error(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2021 GLenum target, GLsizeiptr size, const GLvoid *data,
2022 GLenum usage, const char *func)
2023 {
2024 buffer_data(ctx, bufObj, target, size, data, usage, func, false);
2025 }
2026
2027 static void
2028 buffer_data_no_error(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2029 GLenum target, GLsizeiptr size, const GLvoid *data,
2030 GLenum usage, const char *func)
2031 {
2032 buffer_data(ctx, bufObj, target, size, data, usage, func, true);
2033 }
2034
2035 void
2036 _mesa_buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2037 GLenum target, GLsizeiptr size, const GLvoid *data,
2038 GLenum usage, const char *func)
2039 {
2040 buffer_data_error(ctx, bufObj, target, size, data, usage, func);
2041 }
2042
2043 void GLAPIENTRY
2044 _mesa_BufferData_no_error(GLenum target, GLsizeiptr size, const GLvoid *data,
2045 GLenum usage)
2046 {
2047 GET_CURRENT_CONTEXT(ctx);
2048
2049 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
2050 buffer_data_no_error(ctx, *bufObj, target, size, data, usage,
2051 "glBufferData");
2052 }
2053
2054 void GLAPIENTRY
2055 _mesa_BufferData(GLenum target, GLsizeiptr size,
2056 const GLvoid *data, GLenum usage)
2057 {
2058 GET_CURRENT_CONTEXT(ctx);
2059 struct gl_buffer_object *bufObj;
2060
2061 bufObj = get_buffer(ctx, "glBufferData", target, GL_INVALID_OPERATION);
2062 if (!bufObj)
2063 return;
2064
2065 _mesa_buffer_data(ctx, bufObj, target, size, data, usage,
2066 "glBufferData");
2067 }
2068
2069 void GLAPIENTRY
2070 _mesa_NamedBufferData_no_error(GLuint buffer, GLsizeiptr size,
2071 const GLvoid *data, GLenum usage)
2072 {
2073 GET_CURRENT_CONTEXT(ctx);
2074
2075 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2076 buffer_data_no_error(ctx, bufObj, GL_NONE, size, data, usage,
2077 "glNamedBufferData");
2078 }
2079
2080 void GLAPIENTRY
2081 _mesa_NamedBufferData(GLuint buffer, GLsizeiptr size, const GLvoid *data,
2082 GLenum usage)
2083 {
2084 GET_CURRENT_CONTEXT(ctx);
2085 struct gl_buffer_object *bufObj;
2086
2087 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferData");
2088 if (!bufObj)
2089 return;
2090
2091 /* In direct state access, buffer objects have an unspecified target since
2092 * they are not required to be bound.
2093 */
2094 _mesa_buffer_data(ctx, bufObj, GL_NONE, size, data, usage,
2095 "glNamedBufferData");
2096 }
2097
2098
2099 static bool
2100 validate_buffer_sub_data(struct gl_context *ctx,
2101 struct gl_buffer_object *bufObj,
2102 GLintptr offset, GLsizeiptr size,
2103 const char *func)
2104 {
2105 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size,
2106 true, func)) {
2107 /* error already recorded */
2108 return false;
2109 }
2110
2111 if (bufObj->Immutable &&
2112 !(bufObj->StorageFlags & GL_DYNAMIC_STORAGE_BIT)) {
2113 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
2114 return false;
2115 }
2116
2117 if ((bufObj->Usage == GL_STATIC_DRAW ||
2118 bufObj->Usage == GL_STATIC_COPY) &&
2119 bufObj->NumSubDataCalls >= BUFFER_WARNING_CALL_COUNT - 1) {
2120 /* If the application declared the buffer as static draw/copy or stream
2121 * draw, it should not be frequently modified with glBufferSubData.
2122 */
2123 BUFFER_USAGE_WARNING(ctx,
2124 "using %s(buffer %u, offset %u, size %u) to "
2125 "update a %s buffer",
2126 func, bufObj->Name, offset, size,
2127 _mesa_enum_to_string(bufObj->Usage));
2128 }
2129
2130 return true;
2131 }
2132
2133
2134 /**
2135 * Implementation for glBufferSubData and glNamedBufferSubData.
2136 *
2137 * \param ctx GL context.
2138 * \param bufObj The buffer object.
2139 * \param offset Offset of the first byte of the subdata range.
2140 * \param size Size, in bytes, of the subdata range.
2141 * \param data The data store.
2142 * \param func Name of calling function for recording errors.
2143 *
2144 */
2145 void
2146 _mesa_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2147 GLintptr offset, GLsizeiptr size, const GLvoid *data)
2148 {
2149 if (size == 0)
2150 return;
2151
2152 bufObj->NumSubDataCalls++;
2153 bufObj->Written = GL_TRUE;
2154 bufObj->MinMaxCacheDirty = true;
2155
2156 assert(ctx->Driver.BufferSubData);
2157 ctx->Driver.BufferSubData(ctx, offset, size, data, bufObj);
2158 }
2159
2160
2161 static ALWAYS_INLINE void
2162 buffer_sub_data(GLenum target, GLuint buffer, GLintptr offset,
2163 GLsizeiptr size, const GLvoid *data,
2164 bool dsa, bool no_error, const char *func)
2165 {
2166 GET_CURRENT_CONTEXT(ctx);
2167 struct gl_buffer_object *bufObj;
2168
2169 if (dsa) {
2170 if (no_error) {
2171 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2172 } else {
2173 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
2174 if (!bufObj)
2175 return;
2176 }
2177 } else {
2178 if (no_error) {
2179 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2180 bufObj = *bufObjPtr;
2181 } else {
2182 bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION);
2183 if (!bufObj)
2184 return;
2185 }
2186 }
2187
2188 if (no_error || validate_buffer_sub_data(ctx, bufObj, offset, size, func))
2189 _mesa_buffer_sub_data(ctx, bufObj, offset, size, data);
2190 }
2191
2192
2193 void GLAPIENTRY
2194 _mesa_BufferSubData_no_error(GLenum target, GLintptr offset,
2195 GLsizeiptr size, const GLvoid *data)
2196 {
2197 buffer_sub_data(target, 0, offset, size, data, false, true,
2198 "glBufferSubData");
2199 }
2200
2201
2202 void GLAPIENTRY
2203 _mesa_BufferSubData(GLenum target, GLintptr offset,
2204 GLsizeiptr size, const GLvoid *data)
2205 {
2206 buffer_sub_data(target, 0, offset, size, data, false, false,
2207 "glBufferSubData");
2208 }
2209
2210 void GLAPIENTRY
2211 _mesa_NamedBufferSubData_no_error(GLuint buffer, GLintptr offset,
2212 GLsizeiptr size, const GLvoid *data)
2213 {
2214 buffer_sub_data(0, buffer, offset, size, data, true, true,
2215 "glNamedBufferSubData");
2216 }
2217
2218 void GLAPIENTRY
2219 _mesa_NamedBufferSubData(GLuint buffer, GLintptr offset,
2220 GLsizeiptr size, const GLvoid *data)
2221 {
2222 buffer_sub_data(0, buffer, offset, size, data, true, false,
2223 "glNamedBufferSubData");
2224 }
2225
2226
2227 void GLAPIENTRY
2228 _mesa_GetBufferSubData(GLenum target, GLintptr offset,
2229 GLsizeiptr size, GLvoid *data)
2230 {
2231 GET_CURRENT_CONTEXT(ctx);
2232 struct gl_buffer_object *bufObj;
2233
2234 bufObj = get_buffer(ctx, "glGetBufferSubData", target,
2235 GL_INVALID_OPERATION);
2236 if (!bufObj)
2237 return;
2238
2239 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
2240 "glGetBufferSubData")) {
2241 return;
2242 }
2243
2244 assert(ctx->Driver.GetBufferSubData);
2245 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
2246 }
2247
2248 void GLAPIENTRY
2249 _mesa_GetNamedBufferSubData(GLuint buffer, GLintptr offset,
2250 GLsizeiptr size, GLvoid *data)
2251 {
2252 GET_CURRENT_CONTEXT(ctx);
2253 struct gl_buffer_object *bufObj;
2254
2255 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2256 "glGetNamedBufferSubData");
2257 if (!bufObj)
2258 return;
2259
2260 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
2261 "glGetNamedBufferSubData")) {
2262 return;
2263 }
2264
2265 assert(ctx->Driver.GetBufferSubData);
2266 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
2267 }
2268
2269
2270 /**
2271 * \param subdata true if caller is *SubData, false if *Data
2272 */
2273 static ALWAYS_INLINE void
2274 clear_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2275 GLenum internalformat, GLintptr offset, GLsizeiptr size,
2276 GLenum format, GLenum type, const GLvoid *data,
2277 const char *func, bool subdata, bool no_error)
2278 {
2279 mesa_format mesaFormat;
2280 GLubyte clearValue[MAX_PIXEL_BYTES];
2281 GLsizeiptr clearValueSize;
2282
2283 /* This checks for disallowed mappings. */
2284 if (!no_error && !buffer_object_subdata_range_good(ctx, bufObj, offset, size,
2285 subdata, func)) {
2286 return;
2287 }
2288
2289 if (no_error) {
2290 mesaFormat = _mesa_get_texbuffer_format(ctx, internalformat);
2291 } else {
2292 mesaFormat = validate_clear_buffer_format(ctx, internalformat,
2293 format, type, func);
2294 }
2295
2296 if (mesaFormat == MESA_FORMAT_NONE)
2297 return;
2298
2299 clearValueSize = _mesa_get_format_bytes(mesaFormat);
2300 if (!no_error &&
2301 (offset % clearValueSize != 0 || size % clearValueSize != 0)) {
2302 _mesa_error(ctx, GL_INVALID_VALUE,
2303 "%s(offset or size is not a multiple of "
2304 "internalformat size)", func);
2305 return;
2306 }
2307
2308 /* Bail early. Negative size has already been checked. */
2309 if (size == 0)
2310 return;
2311
2312 bufObj->MinMaxCacheDirty = true;
2313
2314 if (data == NULL) {
2315 /* clear to zeros, per the spec */
2316 ctx->Driver.ClearBufferSubData(ctx, offset, size,
2317 NULL, clearValueSize, bufObj);
2318 return;
2319 }
2320
2321 if (!convert_clear_buffer_data(ctx, mesaFormat, clearValue,
2322 format, type, data, func)) {
2323 return;
2324 }
2325
2326 ctx->Driver.ClearBufferSubData(ctx, offset, size,
2327 clearValue, clearValueSize, bufObj);
2328 }
2329
2330 static void
2331 clear_buffer_sub_data_error(struct gl_context *ctx,
2332 struct gl_buffer_object *bufObj,
2333 GLenum internalformat, GLintptr offset,
2334 GLsizeiptr size, GLenum format, GLenum type,
2335 const GLvoid *data, const char *func, bool subdata)
2336 {
2337 clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size, format,
2338 type, data, func, subdata, false);
2339 }
2340
2341
2342 static void
2343 clear_buffer_sub_data_no_error(struct gl_context *ctx,
2344 struct gl_buffer_object *bufObj,
2345 GLenum internalformat, GLintptr offset,
2346 GLsizeiptr size, GLenum format, GLenum type,
2347 const GLvoid *data, const char *func,
2348 bool subdata)
2349 {
2350 clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size, format,
2351 type, data, func, subdata, true);
2352 }
2353
2354
2355 void GLAPIENTRY
2356 _mesa_ClearBufferData_no_error(GLenum target, GLenum internalformat,
2357 GLenum format, GLenum type, const GLvoid *data)
2358 {
2359 GET_CURRENT_CONTEXT(ctx);
2360
2361 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
2362 clear_buffer_sub_data_no_error(ctx, *bufObj, internalformat, 0,
2363 (*bufObj)->Size, format, type, data,
2364 "glClearBufferData", false);
2365 }
2366
2367
2368 void GLAPIENTRY
2369 _mesa_ClearBufferData(GLenum target, GLenum internalformat, GLenum format,
2370 GLenum type, const GLvoid *data)
2371 {
2372 GET_CURRENT_CONTEXT(ctx);
2373 struct gl_buffer_object *bufObj;
2374
2375 bufObj = get_buffer(ctx, "glClearBufferData", target, GL_INVALID_VALUE);
2376 if (!bufObj)
2377 return;
2378
2379 clear_buffer_sub_data_error(ctx, bufObj, internalformat, 0, bufObj->Size,
2380 format, type, data, "glClearBufferData", false);
2381 }
2382
2383
2384 void GLAPIENTRY
2385 _mesa_ClearNamedBufferData_no_error(GLuint buffer, GLenum internalformat,
2386 GLenum format, GLenum type,
2387 const GLvoid *data)
2388 {
2389 GET_CURRENT_CONTEXT(ctx);
2390
2391 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2392 clear_buffer_sub_data_no_error(ctx, bufObj, internalformat, 0, bufObj->Size,
2393 format, type, data, "glClearNamedBufferData",
2394 false);
2395 }
2396
2397
2398 void GLAPIENTRY
2399 _mesa_ClearNamedBufferData(GLuint buffer, GLenum internalformat,
2400 GLenum format, GLenum type, const GLvoid *data)
2401 {
2402 GET_CURRENT_CONTEXT(ctx);
2403 struct gl_buffer_object *bufObj;
2404
2405 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glClearNamedBufferData");
2406 if (!bufObj)
2407 return;
2408
2409 clear_buffer_sub_data_error(ctx, bufObj, internalformat, 0, bufObj->Size,
2410 format, type, data, "glClearNamedBufferData",
2411 false);
2412 }
2413
2414
2415 void GLAPIENTRY
2416 _mesa_ClearBufferSubData_no_error(GLenum target, GLenum internalformat,
2417 GLintptr offset, GLsizeiptr size,
2418 GLenum format, GLenum type,
2419 const GLvoid *data)
2420 {
2421 GET_CURRENT_CONTEXT(ctx);
2422
2423 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
2424 clear_buffer_sub_data_no_error(ctx, *bufObj, internalformat, offset, size,
2425 format, type, data, "glClearBufferSubData",
2426 true);
2427 }
2428
2429
2430 void GLAPIENTRY
2431 _mesa_ClearBufferSubData(GLenum target, GLenum internalformat,
2432 GLintptr offset, GLsizeiptr size,
2433 GLenum format, GLenum type,
2434 const GLvoid *data)
2435 {
2436 GET_CURRENT_CONTEXT(ctx);
2437 struct gl_buffer_object *bufObj;
2438
2439 bufObj = get_buffer(ctx, "glClearBufferSubData", target, GL_INVALID_VALUE);
2440 if (!bufObj)
2441 return;
2442
2443 clear_buffer_sub_data_error(ctx, bufObj, internalformat, offset, size,
2444 format, type, data, "glClearBufferSubData",
2445 true);
2446 }
2447
2448
2449 void GLAPIENTRY
2450 _mesa_ClearNamedBufferSubData_no_error(GLuint buffer, GLenum internalformat,
2451 GLintptr offset, GLsizeiptr size,
2452 GLenum format, GLenum type,
2453 const GLvoid *data)
2454 {
2455 GET_CURRENT_CONTEXT(ctx);
2456
2457 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2458 clear_buffer_sub_data_no_error(ctx, bufObj, internalformat, offset, size,
2459 format, type, data,
2460 "glClearNamedBufferSubData", true);
2461 }
2462
2463
2464 void GLAPIENTRY
2465 _mesa_ClearNamedBufferSubData(GLuint buffer, GLenum internalformat,
2466 GLintptr offset, GLsizeiptr size,
2467 GLenum format, GLenum type,
2468 const GLvoid *data)
2469 {
2470 GET_CURRENT_CONTEXT(ctx);
2471 struct gl_buffer_object *bufObj;
2472
2473 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2474 "glClearNamedBufferSubData");
2475 if (!bufObj)
2476 return;
2477
2478 clear_buffer_sub_data_error(ctx, bufObj, internalformat, offset, size,
2479 format, type, data, "glClearNamedBufferSubData",
2480 true);
2481 }
2482
2483 static GLboolean
2484 unmap_buffer(struct gl_context *ctx, struct gl_buffer_object *bufObj)
2485 {
2486 GLboolean status = ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_USER);
2487 bufObj->Mappings[MAP_USER].AccessFlags = 0;
2488 assert(bufObj->Mappings[MAP_USER].Pointer == NULL);
2489 assert(bufObj->Mappings[MAP_USER].Offset == 0);
2490 assert(bufObj->Mappings[MAP_USER].Length == 0);
2491
2492 return status;
2493 }
2494
2495 static GLboolean
2496 validate_and_unmap_buffer(struct gl_context *ctx,
2497 struct gl_buffer_object *bufObj,
2498 const char *func)
2499 {
2500 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2501
2502 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
2503 _mesa_error(ctx, GL_INVALID_OPERATION,
2504 "%s(buffer is not mapped)", func);
2505 return GL_FALSE;
2506 }
2507
2508 #ifdef BOUNDS_CHECK
2509 if (bufObj->Access != GL_READ_ONLY_ARB) {
2510 GLubyte *buf = (GLubyte *) bufObj->Pointer;
2511 GLuint i;
2512 /* check that last 100 bytes are still = magic value */
2513 for (i = 0; i < 100; i++) {
2514 GLuint pos = bufObj->Size - i - 1;
2515 if (buf[pos] != 123) {
2516 _mesa_warning(ctx, "Out of bounds buffer object write detected"
2517 " at position %d (value = %u)\n",
2518 pos, buf[pos]);
2519 }
2520 }
2521 }
2522 #endif
2523
2524 #ifdef VBO_DEBUG
2525 if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) {
2526 GLuint i, unchanged = 0;
2527 GLubyte *b = (GLubyte *) bufObj->Pointer;
2528 GLint pos = -1;
2529 /* check which bytes changed */
2530 for (i = 0; i < bufObj->Size - 1; i++) {
2531 if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) {
2532 unchanged++;
2533 if (pos == -1)
2534 pos = i;
2535 }
2536 }
2537 if (unchanged) {
2538 printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n",
2539 bufObj->Name, unchanged, bufObj->Size, pos);
2540 }
2541 }
2542 #endif
2543
2544 return unmap_buffer(ctx, bufObj);
2545 }
2546
2547 GLboolean GLAPIENTRY
2548 _mesa_UnmapBuffer_no_error(GLenum target)
2549 {
2550 GET_CURRENT_CONTEXT(ctx);
2551 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2552 struct gl_buffer_object *bufObj = *bufObjPtr;
2553
2554 return unmap_buffer(ctx, bufObj);
2555 }
2556
2557 GLboolean GLAPIENTRY
2558 _mesa_UnmapBuffer(GLenum target)
2559 {
2560 GET_CURRENT_CONTEXT(ctx);
2561 struct gl_buffer_object *bufObj;
2562
2563 bufObj = get_buffer(ctx, "glUnmapBuffer", target, GL_INVALID_OPERATION);
2564 if (!bufObj)
2565 return GL_FALSE;
2566
2567 return validate_and_unmap_buffer(ctx, bufObj, "glUnmapBuffer");
2568 }
2569
2570 GLboolean GLAPIENTRY
2571 _mesa_UnmapNamedBuffer_no_error(GLuint buffer)
2572 {
2573 GET_CURRENT_CONTEXT(ctx);
2574 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2575
2576 return unmap_buffer(ctx, bufObj);
2577 }
2578
2579 GLboolean GLAPIENTRY
2580 _mesa_UnmapNamedBuffer(GLuint buffer)
2581 {
2582 GET_CURRENT_CONTEXT(ctx);
2583 struct gl_buffer_object *bufObj;
2584
2585 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glUnmapNamedBuffer");
2586 if (!bufObj)
2587 return GL_FALSE;
2588
2589 return validate_and_unmap_buffer(ctx, bufObj, "glUnmapNamedBuffer");
2590 }
2591
2592
2593 static bool
2594 get_buffer_parameter(struct gl_context *ctx,
2595 struct gl_buffer_object *bufObj, GLenum pname,
2596 GLint64 *params, const char *func)
2597 {
2598 switch (pname) {
2599 case GL_BUFFER_SIZE_ARB:
2600 *params = bufObj->Size;
2601 break;
2602 case GL_BUFFER_USAGE_ARB:
2603 *params = bufObj->Usage;
2604 break;
2605 case GL_BUFFER_ACCESS_ARB:
2606 *params = simplified_access_mode(ctx,
2607 bufObj->Mappings[MAP_USER].AccessFlags);
2608 break;
2609 case GL_BUFFER_MAPPED_ARB:
2610 *params = _mesa_bufferobj_mapped(bufObj, MAP_USER);
2611 break;
2612 case GL_BUFFER_ACCESS_FLAGS:
2613 if (!ctx->Extensions.ARB_map_buffer_range)
2614 goto invalid_pname;
2615 *params = bufObj->Mappings[MAP_USER].AccessFlags;
2616 break;
2617 case GL_BUFFER_MAP_OFFSET:
2618 if (!ctx->Extensions.ARB_map_buffer_range)
2619 goto invalid_pname;
2620 *params = bufObj->Mappings[MAP_USER].Offset;
2621 break;
2622 case GL_BUFFER_MAP_LENGTH:
2623 if (!ctx->Extensions.ARB_map_buffer_range)
2624 goto invalid_pname;
2625 *params = bufObj->Mappings[MAP_USER].Length;
2626 break;
2627 case GL_BUFFER_IMMUTABLE_STORAGE:
2628 if (!ctx->Extensions.ARB_buffer_storage)
2629 goto invalid_pname;
2630 *params = bufObj->Immutable;
2631 break;
2632 case GL_BUFFER_STORAGE_FLAGS:
2633 if (!ctx->Extensions.ARB_buffer_storage)
2634 goto invalid_pname;
2635 *params = bufObj->StorageFlags;
2636 break;
2637 default:
2638 goto invalid_pname;
2639 }
2640
2641 return true;
2642
2643 invalid_pname:
2644 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname: %s)", func,
2645 _mesa_enum_to_string(pname));
2646 return false;
2647 }
2648
2649 void GLAPIENTRY
2650 _mesa_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
2651 {
2652 GET_CURRENT_CONTEXT(ctx);
2653 struct gl_buffer_object *bufObj;
2654 GLint64 parameter;
2655
2656 bufObj = get_buffer(ctx, "glGetBufferParameteriv", target,
2657 GL_INVALID_OPERATION);
2658 if (!bufObj)
2659 return;
2660
2661 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2662 "glGetBufferParameteriv"))
2663 return; /* Error already recorded. */
2664
2665 *params = (GLint) parameter;
2666 }
2667
2668 void GLAPIENTRY
2669 _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2670 {
2671 GET_CURRENT_CONTEXT(ctx);
2672 struct gl_buffer_object *bufObj;
2673 GLint64 parameter;
2674
2675 bufObj = get_buffer(ctx, "glGetBufferParameteri64v", target,
2676 GL_INVALID_OPERATION);
2677 if (!bufObj)
2678 return;
2679
2680 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2681 "glGetBufferParameteri64v"))
2682 return; /* Error already recorded. */
2683
2684 *params = parameter;
2685 }
2686
2687 void GLAPIENTRY
2688 _mesa_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
2689 {
2690 GET_CURRENT_CONTEXT(ctx);
2691 struct gl_buffer_object *bufObj;
2692 GLint64 parameter;
2693
2694 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2695 "glGetNamedBufferParameteriv");
2696 if (!bufObj)
2697 return;
2698
2699 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2700 "glGetNamedBufferParameteriv"))
2701 return; /* Error already recorded. */
2702
2703 *params = (GLint) parameter;
2704 }
2705
2706 void GLAPIENTRY
2707 _mesa_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname,
2708 GLint64 *params)
2709 {
2710 GET_CURRENT_CONTEXT(ctx);
2711 struct gl_buffer_object *bufObj;
2712 GLint64 parameter;
2713
2714 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2715 "glGetNamedBufferParameteri64v");
2716 if (!bufObj)
2717 return;
2718
2719 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2720 "glGetNamedBufferParameteri64v"))
2721 return; /* Error already recorded. */
2722
2723 *params = parameter;
2724 }
2725
2726
2727 void GLAPIENTRY
2728 _mesa_GetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
2729 {
2730 GET_CURRENT_CONTEXT(ctx);
2731 struct gl_buffer_object *bufObj;
2732
2733 if (pname != GL_BUFFER_MAP_POINTER) {
2734 _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointerv(pname != "
2735 "GL_BUFFER_MAP_POINTER)");
2736 return;
2737 }
2738
2739 bufObj = get_buffer(ctx, "glGetBufferPointerv", target,
2740 GL_INVALID_OPERATION);
2741 if (!bufObj)
2742 return;
2743
2744 *params = bufObj->Mappings[MAP_USER].Pointer;
2745 }
2746
2747 void GLAPIENTRY
2748 _mesa_GetNamedBufferPointerv(GLuint buffer, GLenum pname, GLvoid **params)
2749 {
2750 GET_CURRENT_CONTEXT(ctx);
2751 struct gl_buffer_object *bufObj;
2752
2753 if (pname != GL_BUFFER_MAP_POINTER) {
2754 _mesa_error(ctx, GL_INVALID_ENUM, "glGetNamedBufferPointerv(pname != "
2755 "GL_BUFFER_MAP_POINTER)");
2756 return;
2757 }
2758
2759 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2760 "glGetNamedBufferPointerv");
2761 if (!bufObj)
2762 return;
2763
2764 *params = bufObj->Mappings[MAP_USER].Pointer;
2765 }
2766
2767
2768 static void
2769 copy_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *src,
2770 struct gl_buffer_object *dst, GLintptr readOffset,
2771 GLintptr writeOffset, GLsizeiptr size, const char *func)
2772 {
2773 if (_mesa_check_disallowed_mapping(src)) {
2774 _mesa_error(ctx, GL_INVALID_OPERATION,
2775 "%s(readBuffer is mapped)", func);
2776 return;
2777 }
2778
2779 if (_mesa_check_disallowed_mapping(dst)) {
2780 _mesa_error(ctx, GL_INVALID_OPERATION,
2781 "%s(writeBuffer is mapped)", func);
2782 return;
2783 }
2784
2785 if (readOffset < 0) {
2786 _mesa_error(ctx, GL_INVALID_VALUE,
2787 "%s(readOffset %d < 0)", func, (int) readOffset);
2788 return;
2789 }
2790
2791 if (writeOffset < 0) {
2792 _mesa_error(ctx, GL_INVALID_VALUE,
2793 "%s(writeOffset %d < 0)", func, (int) writeOffset);
2794 return;
2795 }
2796
2797 if (size < 0) {
2798 _mesa_error(ctx, GL_INVALID_VALUE,
2799 "%s(size %d < 0)", func, (int) size);
2800 return;
2801 }
2802
2803 if (readOffset + size > src->Size) {
2804 _mesa_error(ctx, GL_INVALID_VALUE,
2805 "%s(readOffset %d + size %d > src_buffer_size %d)", func,
2806 (int) readOffset, (int) size, (int) src->Size);
2807 return;
2808 }
2809
2810 if (writeOffset + size > dst->Size) {
2811 _mesa_error(ctx, GL_INVALID_VALUE,
2812 "%s(writeOffset %d + size %d > dst_buffer_size %d)", func,
2813 (int) writeOffset, (int) size, (int) dst->Size);
2814 return;
2815 }
2816
2817 if (src == dst) {
2818 if (readOffset + size <= writeOffset) {
2819 /* OK */
2820 }
2821 else if (writeOffset + size <= readOffset) {
2822 /* OK */
2823 }
2824 else {
2825 /* overlapping src/dst is illegal */
2826 _mesa_error(ctx, GL_INVALID_VALUE,
2827 "%s(overlapping src/dst)", func);
2828 return;
2829 }
2830 }
2831
2832 dst->MinMaxCacheDirty = true;
2833
2834 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size);
2835 }
2836
2837 void GLAPIENTRY
2838 _mesa_CopyBufferSubData_no_error(GLenum readTarget, GLenum writeTarget,
2839 GLintptr readOffset, GLintptr writeOffset,
2840 GLsizeiptr size)
2841 {
2842 GET_CURRENT_CONTEXT(ctx);
2843
2844 struct gl_buffer_object **src_ptr = get_buffer_target(ctx, readTarget);
2845 struct gl_buffer_object *src = *src_ptr;
2846
2847 struct gl_buffer_object **dst_ptr = get_buffer_target(ctx, writeTarget);
2848 struct gl_buffer_object *dst = *dst_ptr;
2849
2850 dst->MinMaxCacheDirty = true;
2851 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset,
2852 size);
2853 }
2854
2855 void GLAPIENTRY
2856 _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
2857 GLintptr readOffset, GLintptr writeOffset,
2858 GLsizeiptr size)
2859 {
2860 GET_CURRENT_CONTEXT(ctx);
2861 struct gl_buffer_object *src, *dst;
2862
2863 src = get_buffer(ctx, "glCopyBufferSubData", readTarget,
2864 GL_INVALID_OPERATION);
2865 if (!src)
2866 return;
2867
2868 dst = get_buffer(ctx, "glCopyBufferSubData", writeTarget,
2869 GL_INVALID_OPERATION);
2870 if (!dst)
2871 return;
2872
2873 copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
2874 "glCopyBufferSubData");
2875 }
2876
2877 void GLAPIENTRY
2878 _mesa_CopyNamedBufferSubData_no_error(GLuint readBuffer, GLuint writeBuffer,
2879 GLintptr readOffset,
2880 GLintptr writeOffset, GLsizeiptr size)
2881 {
2882 GET_CURRENT_CONTEXT(ctx);
2883
2884 struct gl_buffer_object *src = _mesa_lookup_bufferobj(ctx, readBuffer);
2885 struct gl_buffer_object *dst = _mesa_lookup_bufferobj(ctx, writeBuffer);
2886
2887 dst->MinMaxCacheDirty = true;
2888 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset,
2889 size);
2890 }
2891
2892 void GLAPIENTRY
2893 _mesa_CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer,
2894 GLintptr readOffset, GLintptr writeOffset,
2895 GLsizeiptr size)
2896 {
2897 GET_CURRENT_CONTEXT(ctx);
2898 struct gl_buffer_object *src, *dst;
2899
2900 src = _mesa_lookup_bufferobj_err(ctx, readBuffer,
2901 "glCopyNamedBufferSubData");
2902 if (!src)
2903 return;
2904
2905 dst = _mesa_lookup_bufferobj_err(ctx, writeBuffer,
2906 "glCopyNamedBufferSubData");
2907 if (!dst)
2908 return;
2909
2910 copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
2911 "glCopyNamedBufferSubData");
2912 }
2913
2914 static bool
2915 validate_map_buffer_range(struct gl_context *ctx,
2916 struct gl_buffer_object *bufObj, GLintptr offset,
2917 GLsizeiptr length, GLbitfield access,
2918 const char *func)
2919 {
2920 GLbitfield allowed_access;
2921
2922 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, false);
2923
2924 if (offset < 0) {
2925 _mesa_error(ctx, GL_INVALID_VALUE,
2926 "%s(offset %ld < 0)", func, (long) offset);
2927 return false;
2928 }
2929
2930 if (length < 0) {
2931 _mesa_error(ctx, GL_INVALID_VALUE,
2932 "%s(length %ld < 0)", func, (long) length);
2933 return false;
2934 }
2935
2936 /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
2937 *
2938 * "An INVALID_OPERATION error is generated for any of the following
2939 * conditions:
2940 *
2941 * * <length> is zero."
2942 *
2943 * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
2944 * (30.10.2014) also says this, so it's no longer allowed for desktop GL,
2945 * either.
2946 */
2947 if (length == 0) {
2948 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(length = 0)", func);
2949 return false;
2950 }
2951
2952 allowed_access = GL_MAP_READ_BIT |
2953 GL_MAP_WRITE_BIT |
2954 GL_MAP_INVALIDATE_RANGE_BIT |
2955 GL_MAP_INVALIDATE_BUFFER_BIT |
2956 GL_MAP_FLUSH_EXPLICIT_BIT |
2957 GL_MAP_UNSYNCHRONIZED_BIT;
2958
2959 if (ctx->Extensions.ARB_buffer_storage) {
2960 allowed_access |= GL_MAP_PERSISTENT_BIT |
2961 GL_MAP_COHERENT_BIT;
2962 }
2963
2964 if (access & ~allowed_access) {
2965 /* generate an error if any bits other than those allowed are set */
2966 _mesa_error(ctx, GL_INVALID_VALUE,
2967 "%s(access has undefined bits set)", func);
2968 return false;
2969 }
2970
2971 if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) {
2972 _mesa_error(ctx, GL_INVALID_OPERATION,
2973 "%s(access indicates neither read or write)", func);
2974 return false;
2975 }
2976
2977 if ((access & GL_MAP_READ_BIT) &&
2978 (access & (GL_MAP_INVALIDATE_RANGE_BIT |
2979 GL_MAP_INVALIDATE_BUFFER_BIT |
2980 GL_MAP_UNSYNCHRONIZED_BIT))) {
2981 _mesa_error(ctx, GL_INVALID_OPERATION,
2982 "%s(read access with disallowed bits)", func);
2983 return false;
2984 }
2985
2986 if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
2987 ((access & GL_MAP_WRITE_BIT) == 0)) {
2988 _mesa_error(ctx, GL_INVALID_OPERATION,
2989 "%s(access has flush explicit without write)", func);
2990 return false;
2991 }
2992
2993 if (access & GL_MAP_READ_BIT &&
2994 !(bufObj->StorageFlags & GL_MAP_READ_BIT)) {
2995 _mesa_error(ctx, GL_INVALID_OPERATION,
2996 "%s(buffer does not allow read access)", func);
2997 return false;
2998 }
2999
3000 if (access & GL_MAP_WRITE_BIT &&
3001 !(bufObj->StorageFlags & GL_MAP_WRITE_BIT)) {
3002 _mesa_error(ctx, GL_INVALID_OPERATION,
3003 "%s(buffer does not allow write access)", func);
3004 return false;
3005 }
3006
3007 if (access & GL_MAP_COHERENT_BIT &&
3008 !(bufObj->StorageFlags & GL_MAP_COHERENT_BIT)) {
3009 _mesa_error(ctx, GL_INVALID_OPERATION,
3010 "%s(buffer does not allow coherent access)", func);
3011 return false;
3012 }
3013
3014 if (access & GL_MAP_PERSISTENT_BIT &&
3015 !(bufObj->StorageFlags & GL_MAP_PERSISTENT_BIT)) {
3016 _mesa_error(ctx, GL_INVALID_OPERATION,
3017 "%s(buffer does not allow persistent access)", func);
3018 return false;
3019 }
3020
3021 if (offset + length > bufObj->Size) {
3022 _mesa_error(ctx, GL_INVALID_VALUE,
3023 "%s(offset %lu + length %lu > buffer_size %lu)", func,
3024 (unsigned long) offset, (unsigned long) length,
3025 (unsigned long) bufObj->Size);
3026 return false;
3027 }
3028
3029 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
3030 _mesa_error(ctx, GL_INVALID_OPERATION,
3031 "%s(buffer already mapped)", func);
3032 return false;
3033 }
3034
3035 if (access & GL_MAP_WRITE_BIT) {
3036 bufObj->NumMapBufferWriteCalls++;
3037 if ((bufObj->Usage == GL_STATIC_DRAW ||
3038 bufObj->Usage == GL_STATIC_COPY) &&
3039 bufObj->NumMapBufferWriteCalls >= BUFFER_WARNING_CALL_COUNT) {
3040 BUFFER_USAGE_WARNING(ctx,
3041 "using %s(buffer %u, offset %u, length %u) to "
3042 "update a %s buffer",
3043 func, bufObj->Name, offset, length,
3044 _mesa_enum_to_string(bufObj->Usage));
3045 }
3046 }
3047
3048 return true;
3049 }
3050
3051 static void *
3052 map_buffer_range(struct gl_context *ctx, struct gl_buffer_object *bufObj,
3053 GLintptr offset, GLsizeiptr length, GLbitfield access,
3054 const char *func)
3055 {
3056 if (!bufObj->Size) {
3057 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(buffer size = 0)", func);
3058 return NULL;
3059 }
3060
3061 assert(ctx->Driver.MapBufferRange);
3062 void *map = ctx->Driver.MapBufferRange(ctx, offset, length, access, bufObj,
3063 MAP_USER);
3064 if (!map) {
3065 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(map failed)", func);
3066 }
3067 else {
3068 /* The driver callback should have set all these fields.
3069 * This is important because other modules (like VBO) might call
3070 * the driver function directly.
3071 */
3072 assert(bufObj->Mappings[MAP_USER].Pointer == map);
3073 assert(bufObj->Mappings[MAP_USER].Length == length);
3074 assert(bufObj->Mappings[MAP_USER].Offset == offset);
3075 assert(bufObj->Mappings[MAP_USER].AccessFlags == access);
3076 }
3077
3078 if (access & GL_MAP_WRITE_BIT) {
3079 bufObj->Written = GL_TRUE;
3080 bufObj->MinMaxCacheDirty = true;
3081 }
3082
3083 #ifdef VBO_DEBUG
3084 if (strstr(func, "Range") == NULL) { /* If not MapRange */
3085 printf("glMapBuffer(%u, sz %ld, access 0x%x)\n",
3086 bufObj->Name, bufObj->Size, access);
3087 /* Access must be write only */
3088 if ((access & GL_MAP_WRITE_BIT) && (!(access & ~GL_MAP_WRITE_BIT))) {
3089 GLuint i;
3090 GLubyte *b = (GLubyte *) bufObj->Pointer;
3091 for (i = 0; i < bufObj->Size; i++)
3092 b[i] = i & 0xff;
3093 }
3094 }
3095 #endif
3096
3097 #ifdef BOUNDS_CHECK
3098 if (strstr(func, "Range") == NULL) { /* If not MapRange */
3099 GLubyte *buf = (GLubyte *) bufObj->Pointer;
3100 GLuint i;
3101 /* buffer is 100 bytes larger than requested, fill with magic value */
3102 for (i = 0; i < 100; i++) {
3103 buf[bufObj->Size - i - 1] = 123;
3104 }
3105 }
3106 #endif
3107
3108 return map;
3109 }
3110
3111 void * GLAPIENTRY
3112 _mesa_MapBufferRange_no_error(GLenum target, GLintptr offset,
3113 GLsizeiptr length, GLbitfield access)
3114 {
3115 GET_CURRENT_CONTEXT(ctx);
3116
3117 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
3118 struct gl_buffer_object *bufObj = *bufObjPtr;
3119
3120 return map_buffer_range(ctx, bufObj, offset, length, access,
3121 "glMapBufferRange");
3122 }
3123
3124 void * GLAPIENTRY
3125 _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
3126 GLbitfield access)
3127 {
3128 GET_CURRENT_CONTEXT(ctx);
3129 struct gl_buffer_object *bufObj;
3130
3131 if (!ctx->Extensions.ARB_map_buffer_range) {
3132 _mesa_error(ctx, GL_INVALID_OPERATION,
3133 "glMapBufferRange(ARB_map_buffer_range not supported)");
3134 return NULL;
3135 }
3136
3137 bufObj = get_buffer(ctx, "glMapBufferRange", target, GL_INVALID_OPERATION);
3138 if (!bufObj)
3139 return NULL;
3140
3141 if (!validate_map_buffer_range(ctx, bufObj, offset, length, access,
3142 "glMapBufferRange"))
3143 return NULL;
3144
3145 return map_buffer_range(ctx, bufObj, offset, length, access,
3146 "glMapBufferRange");
3147 }
3148
3149 void * GLAPIENTRY
3150 _mesa_MapNamedBufferRange_no_error(GLuint buffer, GLintptr offset,
3151 GLsizeiptr length, GLbitfield access)
3152 {
3153 GET_CURRENT_CONTEXT(ctx);
3154 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3155
3156 return map_buffer_range(ctx, bufObj, offset, length, access,
3157 "glMapNamedBufferRange");
3158 }
3159
3160 void * GLAPIENTRY
3161 _mesa_MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length,
3162 GLbitfield access)
3163 {
3164 GET_CURRENT_CONTEXT(ctx);
3165 struct gl_buffer_object *bufObj;
3166
3167 if (!ctx->Extensions.ARB_map_buffer_range) {
3168 _mesa_error(ctx, GL_INVALID_OPERATION,
3169 "glMapNamedBufferRange("
3170 "ARB_map_buffer_range not supported)");
3171 return NULL;
3172 }
3173
3174 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBufferRange");
3175 if (!bufObj)
3176 return NULL;
3177
3178 if (!validate_map_buffer_range(ctx, bufObj, offset, length, access,
3179 "glMapNamedBufferRange"))
3180 return NULL;
3181
3182 return map_buffer_range(ctx, bufObj, offset, length, access,
3183 "glMapNamedBufferRange");
3184 }
3185
3186 /**
3187 * Converts GLenum access from MapBuffer and MapNamedBuffer into
3188 * flags for input to map_buffer_range.
3189 *
3190 * \return true if the type of requested access is permissible.
3191 */
3192 static bool
3193 get_map_buffer_access_flags(struct gl_context *ctx, GLenum access,
3194 GLbitfield *flags)
3195 {
3196 switch (access) {
3197 case GL_READ_ONLY_ARB:
3198 *flags = GL_MAP_READ_BIT;
3199 return _mesa_is_desktop_gl(ctx);
3200 case GL_WRITE_ONLY_ARB:
3201 *flags = GL_MAP_WRITE_BIT;
3202 return true;
3203 case GL_READ_WRITE_ARB:
3204 *flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
3205 return _mesa_is_desktop_gl(ctx);
3206 default:
3207 return false;
3208 }
3209 }
3210
3211 void * GLAPIENTRY
3212 _mesa_MapBuffer_no_error(GLenum target, GLenum access)
3213 {
3214 GET_CURRENT_CONTEXT(ctx);
3215
3216 GLbitfield accessFlags;
3217 get_map_buffer_access_flags(ctx, access, &accessFlags);
3218
3219 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
3220 struct gl_buffer_object *bufObj = *bufObjPtr;
3221
3222 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3223 "glMapBuffer");
3224 }
3225
3226 void * GLAPIENTRY
3227 _mesa_MapBuffer(GLenum target, GLenum access)
3228 {
3229 GET_CURRENT_CONTEXT(ctx);
3230 struct gl_buffer_object *bufObj;
3231 GLbitfield accessFlags;
3232
3233 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
3234 _mesa_error(ctx, GL_INVALID_ENUM, "glMapBuffer(invalid access)");
3235 return NULL;
3236 }
3237
3238 bufObj = get_buffer(ctx, "glMapBuffer", target, GL_INVALID_OPERATION);
3239 if (!bufObj)
3240 return NULL;
3241
3242 if (!validate_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3243 "glMapBuffer"))
3244 return NULL;
3245
3246 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3247 "glMapBuffer");
3248 }
3249
3250 void * GLAPIENTRY
3251 _mesa_MapNamedBuffer_no_error(GLuint buffer, GLenum access)
3252 {
3253 GET_CURRENT_CONTEXT(ctx);
3254
3255 GLbitfield accessFlags;
3256 get_map_buffer_access_flags(ctx, access, &accessFlags);
3257
3258 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3259
3260 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3261 "glMapNamedBuffer");
3262 }
3263
3264 void * GLAPIENTRY
3265 _mesa_MapNamedBuffer(GLuint buffer, GLenum access)
3266 {
3267 GET_CURRENT_CONTEXT(ctx);
3268 struct gl_buffer_object *bufObj;
3269 GLbitfield accessFlags;
3270
3271 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
3272 _mesa_error(ctx, GL_INVALID_ENUM, "glMapNamedBuffer(invalid access)");
3273 return NULL;
3274 }
3275
3276 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBuffer");
3277 if (!bufObj)
3278 return NULL;
3279
3280 if (!validate_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3281 "glMapNamedBuffer"))
3282 return NULL;
3283
3284 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3285 "glMapNamedBuffer");
3286 }
3287
3288
3289 static void
3290 flush_mapped_buffer_range(struct gl_context *ctx,
3291 struct gl_buffer_object *bufObj,
3292 GLintptr offset, GLsizeiptr length,
3293 const char *func)
3294 {
3295 if (!ctx->Extensions.ARB_map_buffer_range) {
3296 _mesa_error(ctx, GL_INVALID_OPERATION,
3297 "%s(ARB_map_buffer_range not supported)", func);
3298 return;
3299 }
3300
3301 if (offset < 0) {
3302 _mesa_error(ctx, GL_INVALID_VALUE,
3303 "%s(offset %ld < 0)", func, (long) offset);
3304 return;
3305 }
3306
3307 if (length < 0) {
3308 _mesa_error(ctx, GL_INVALID_VALUE,
3309 "%s(length %ld < 0)", func, (long) length);
3310 return;
3311 }
3312
3313 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
3314 /* buffer is not mapped */
3315 _mesa_error(ctx, GL_INVALID_OPERATION,
3316 "%s(buffer is not mapped)", func);
3317 return;
3318 }
3319
3320 if ((bufObj->Mappings[MAP_USER].AccessFlags &
3321 GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
3322 _mesa_error(ctx, GL_INVALID_OPERATION,
3323 "%s(GL_MAP_FLUSH_EXPLICIT_BIT not set)", func);
3324 return;
3325 }
3326
3327 if (offset + length > bufObj->Mappings[MAP_USER].Length) {
3328 _mesa_error(ctx, GL_INVALID_VALUE,
3329 "%s(offset %ld + length %ld > mapped length %ld)", func,
3330 (long) offset, (long) length,
3331 (long) bufObj->Mappings[MAP_USER].Length);
3332 return;
3333 }
3334
3335 assert(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_WRITE_BIT);
3336
3337 if (ctx->Driver.FlushMappedBufferRange)
3338 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
3339 MAP_USER);
3340 }
3341
3342 void GLAPIENTRY
3343 _mesa_FlushMappedBufferRange_no_error(GLenum target, GLintptr offset,
3344 GLsizeiptr length)
3345 {
3346 GET_CURRENT_CONTEXT(ctx);
3347 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
3348 struct gl_buffer_object *bufObj = *bufObjPtr;
3349
3350 if (ctx->Driver.FlushMappedBufferRange)
3351 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
3352 MAP_USER);
3353 }
3354
3355 void GLAPIENTRY
3356 _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset,
3357 GLsizeiptr length)
3358 {
3359 GET_CURRENT_CONTEXT(ctx);
3360 struct gl_buffer_object *bufObj;
3361
3362 bufObj = get_buffer(ctx, "glFlushMappedBufferRange", target,
3363 GL_INVALID_OPERATION);
3364 if (!bufObj)
3365 return;
3366
3367 flush_mapped_buffer_range(ctx, bufObj, offset, length,
3368 "glFlushMappedBufferRange");
3369 }
3370
3371 void GLAPIENTRY
3372 _mesa_FlushMappedNamedBufferRange_no_error(GLuint buffer, GLintptr offset,
3373 GLsizeiptr length)
3374 {
3375 GET_CURRENT_CONTEXT(ctx);
3376 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3377
3378 if (ctx->Driver.FlushMappedBufferRange)
3379 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
3380 MAP_USER);
3381 }
3382
3383 void GLAPIENTRY
3384 _mesa_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset,
3385 GLsizeiptr length)
3386 {
3387 GET_CURRENT_CONTEXT(ctx);
3388 struct gl_buffer_object *bufObj;
3389
3390 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
3391 "glFlushMappedNamedBufferRange");
3392 if (!bufObj)
3393 return;
3394
3395 flush_mapped_buffer_range(ctx, bufObj, offset, length,
3396 "glFlushMappedNamedBufferRange");
3397 }
3398
3399 static void
3400 bind_buffer_range_uniform_buffer(struct gl_context *ctx, GLuint index,
3401 struct gl_buffer_object *bufObj,
3402 GLintptr offset, GLsizeiptr size)
3403 {
3404 if (bufObj == ctx->Shared->NullBufferObj) {
3405 offset = -1;
3406 size = -1;
3407 }
3408
3409 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
3410 bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3411 }
3412
3413 /**
3414 * Bind a region of a buffer object to a uniform block binding point.
3415 * \param index the uniform buffer binding point index
3416 * \param bufObj the buffer object
3417 * \param offset offset to the start of buffer object region
3418 * \param size size of the buffer object region
3419 */
3420 static void
3421 bind_buffer_range_uniform_buffer_err(struct gl_context *ctx, GLuint index,
3422 struct gl_buffer_object *bufObj,
3423 GLintptr offset, GLsizeiptr size)
3424 {
3425 if (index >= ctx->Const.MaxUniformBufferBindings) {
3426 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3427 return;
3428 }
3429
3430 if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
3431 _mesa_error(ctx, GL_INVALID_VALUE,
3432 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3433 ctx->Const.UniformBufferOffsetAlignment);
3434 return;
3435 }
3436
3437 bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
3438 }
3439
3440 static void
3441 bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
3442 GLuint index,
3443 struct gl_buffer_object *bufObj,
3444 GLintptr offset,
3445 GLsizeiptr size)
3446 {
3447 if (bufObj == ctx->Shared->NullBufferObj) {
3448 offset = -1;
3449 size = -1;
3450 }
3451
3452 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
3453 bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3454 }
3455
3456 /**
3457 * Bind a region of a buffer object to a shader storage block binding point.
3458 * \param index the shader storage buffer binding point index
3459 * \param bufObj the buffer object
3460 * \param offset offset to the start of buffer object region
3461 * \param size size of the buffer object region
3462 */
3463 static void
3464 bind_buffer_range_shader_storage_buffer_err(struct gl_context *ctx,
3465 GLuint index,
3466 struct gl_buffer_object *bufObj,
3467 GLintptr offset, GLsizeiptr size)
3468 {
3469 if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
3470 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3471 return;
3472 }
3473
3474 if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3475 _mesa_error(ctx, GL_INVALID_VALUE,
3476 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3477 ctx->Const.ShaderStorageBufferOffsetAlignment);
3478 return;
3479 }
3480
3481 bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
3482 }
3483
3484 /**
3485 * Binds a buffer object to an atomic buffer binding point.
3486 *
3487 * Unlike set_atomic_buffer_binding(), this function also validates the
3488 * index and offset, flushes vertices, and updates NewDriverState.
3489 * It also checks if the binding has actually changing before
3490 * updating it.
3491 */
3492 static void
3493 bind_atomic_buffer_err(struct gl_context *ctx, unsigned index,
3494 struct gl_buffer_object *bufObj, GLintptr offset,
3495 GLsizeiptr size, const char *name)
3496 {
3497 if (index >= ctx->Const.MaxAtomicBufferBindings) {
3498 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%d)", name, index);
3499 return;
3500 }
3501
3502 if (offset & (ATOMIC_COUNTER_SIZE - 1)) {
3503 _mesa_error(ctx, GL_INVALID_VALUE,
3504 "%s(offset misaligned %d/%d)", name, (int) offset,
3505 ATOMIC_COUNTER_SIZE);
3506 return;
3507 }
3508
3509 bind_atomic_buffer(ctx, index, bufObj, offset, size);
3510 }
3511
3512 static inline bool
3513 bind_buffers_check_offset_and_size(struct gl_context *ctx,
3514 GLuint index,
3515 const GLintptr *offsets,
3516 const GLsizeiptr *sizes)
3517 {
3518 if (offsets[index] < 0) {
3519 /* The ARB_multi_bind spec says:
3520 *
3521 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3522 * value in <offsets> is less than zero (per binding)."
3523 */
3524 _mesa_error(ctx, GL_INVALID_VALUE,
3525 "glBindBuffersRange(offsets[%u]=%" PRId64 " < 0)",
3526 index, (int64_t) offsets[index]);
3527 return false;
3528 }
3529
3530 if (sizes[index] <= 0) {
3531 /* The ARB_multi_bind spec says:
3532 *
3533 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3534 * value in <sizes> is less than or equal to zero (per binding)."
3535 */
3536 _mesa_error(ctx, GL_INVALID_VALUE,
3537 "glBindBuffersRange(sizes[%u]=%" PRId64 " <= 0)",
3538 index, (int64_t) sizes[index]);
3539 return false;
3540 }
3541
3542 return true;
3543 }
3544
3545 static bool
3546 error_check_bind_uniform_buffers(struct gl_context *ctx,
3547 GLuint first, GLsizei count,
3548 const char *caller)
3549 {
3550 if (!ctx->Extensions.ARB_uniform_buffer_object) {
3551 _mesa_error(ctx, GL_INVALID_ENUM,
3552 "%s(target=GL_UNIFORM_BUFFER)", caller);
3553 return false;
3554 }
3555
3556 /* The ARB_multi_bind_spec says:
3557 *
3558 * "An INVALID_OPERATION error is generated if <first> + <count> is
3559 * greater than the number of target-specific indexed binding points,
3560 * as described in section 6.7.1."
3561 */
3562 if (first + count > ctx->Const.MaxUniformBufferBindings) {
3563 _mesa_error(ctx, GL_INVALID_OPERATION,
3564 "%s(first=%u + count=%d > the value of "
3565 "GL_MAX_UNIFORM_BUFFER_BINDINGS=%u)",
3566 caller, first, count,
3567 ctx->Const.MaxUniformBufferBindings);
3568 return false;
3569 }
3570
3571 return true;
3572 }
3573
3574 static bool
3575 error_check_bind_shader_storage_buffers(struct gl_context *ctx,
3576 GLuint first, GLsizei count,
3577 const char *caller)
3578 {
3579 if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
3580 _mesa_error(ctx, GL_INVALID_ENUM,
3581 "%s(target=GL_SHADER_STORAGE_BUFFER)", caller);
3582 return false;
3583 }
3584
3585 /* The ARB_multi_bind_spec says:
3586 *
3587 * "An INVALID_OPERATION error is generated if <first> + <count> is
3588 * greater than the number of target-specific indexed binding points,
3589 * as described in section 6.7.1."
3590 */
3591 if (first + count > ctx->Const.MaxShaderStorageBufferBindings) {
3592 _mesa_error(ctx, GL_INVALID_OPERATION,
3593 "%s(first=%u + count=%d > the value of "
3594 "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS=%u)",
3595 caller, first, count,
3596 ctx->Const.MaxShaderStorageBufferBindings);
3597 return false;
3598 }
3599
3600 return true;
3601 }
3602
3603 /**
3604 * Unbind all uniform buffers in the range
3605 * <first> through <first>+<count>-1
3606 */
3607 static void
3608 unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
3609 {
3610 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
3611
3612 for (int i = 0; i < count; i++)
3613 set_ubo_binding(ctx, &ctx->UniformBufferBindings[first + i],
3614 bufObj, -1, -1, GL_TRUE);
3615 }
3616
3617 /**
3618 * Unbind all shader storage buffers in the range
3619 * <first> through <first>+<count>-1
3620 */
3621 static void
3622 unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
3623 GLsizei count)
3624 {
3625 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
3626
3627 for (int i = 0; i < count; i++)
3628 set_ssbo_binding(ctx, &ctx->ShaderStorageBufferBindings[first + i],
3629 bufObj, -1, -1, GL_TRUE);
3630 }
3631
3632 static void
3633 bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count,
3634 const GLuint *buffers,
3635 bool range,
3636 const GLintptr *offsets, const GLsizeiptr *sizes,
3637 const char *caller)
3638 {
3639 if (!error_check_bind_uniform_buffers(ctx, first, count, caller))
3640 return;
3641
3642 /* Assume that at least one binding will be changed */
3643 FLUSH_VERTICES(ctx, 0);
3644 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
3645
3646 if (!buffers) {
3647 /* The ARB_multi_bind spec says:
3648 *
3649 * "If <buffers> is NULL, all bindings from <first> through
3650 * <first>+<count>-1 are reset to their unbound (zero) state.
3651 * In this case, the offsets and sizes associated with the
3652 * binding points are set to default values, ignoring
3653 * <offsets> and <sizes>."
3654 */
3655 unbind_uniform_buffers(ctx, first, count);
3656 return;
3657 }
3658
3659 /* Note that the error semantics for multi-bind commands differ from
3660 * those of other GL commands.
3661 *
3662 * The Issues section in the ARB_multi_bind spec says:
3663 *
3664 * "(11) Typically, OpenGL specifies that if an error is generated by a
3665 * command, that command has no effect. This is somewhat
3666 * unfortunate for multi-bind commands, because it would require a
3667 * first pass to scan the entire list of bound objects for errors
3668 * and then a second pass to actually perform the bindings.
3669 * Should we have different error semantics?
3670 *
3671 * RESOLVED: Yes. In this specification, when the parameters for
3672 * one of the <count> binding points are invalid, that binding point
3673 * is not updated and an error will be generated. However, other
3674 * binding points in the same command will be updated if their
3675 * parameters are valid and no other error occurs."
3676 */
3677
3678 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3679
3680 for (int i = 0; i < count; i++) {
3681 struct gl_uniform_buffer_binding *binding =
3682 &ctx->UniformBufferBindings[first + i];
3683 struct gl_buffer_object *bufObj;
3684 GLintptr offset = 0;
3685 GLsizeiptr size = 0;
3686
3687 if (range) {
3688 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3689 continue;
3690
3691 /* The ARB_multi_bind spec says:
3692 *
3693 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3694 * pair of values in <offsets> and <sizes> does not respectively
3695 * satisfy the constraints described for those parameters for the
3696 * specified target, as described in section 6.7.1 (per binding)."
3697 *
3698 * Section 6.7.1 refers to table 6.5, which says:
3699 *
3700 * "┌───────────────────────────────────────────────────────────────┐
3701 * │ Uniform buffer array bindings (see sec. 7.6) │
3702 * ├─────────────────────┬─────────────────────────────────────────┤
3703 * │ ... │ ... │
3704 * │ offset restriction │ multiple of value of UNIFORM_BUFFER_- │
3705 * │ │ OFFSET_ALIGNMENT │
3706 * │ ... │ ... │
3707 * │ size restriction │ none │
3708 * └─────────────────────┴─────────────────────────────────────────┘"
3709 */
3710 if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
3711 _mesa_error(ctx, GL_INVALID_VALUE,
3712 "glBindBuffersRange(offsets[%u]=%" PRId64
3713 " is misaligned; it must be a multiple of the value of "
3714 "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when "
3715 "target=GL_UNIFORM_BUFFER)",
3716 i, (int64_t) offsets[i],
3717 ctx->Const.UniformBufferOffsetAlignment);
3718 continue;
3719 }
3720
3721 offset = offsets[i];
3722 size = sizes[i];
3723 }
3724
3725 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
3726 bufObj = binding->BufferObject;
3727 else
3728 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3729
3730 if (bufObj) {
3731 if (bufObj == ctx->Shared->NullBufferObj)
3732 set_ubo_binding(ctx, binding, bufObj, -1, -1, !range);
3733 else
3734 set_ubo_binding(ctx, binding, bufObj, offset, size, !range);
3735 }
3736 }
3737
3738 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3739 }
3740
3741 static void
3742 bind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
3743 GLsizei count, const GLuint *buffers,
3744 bool range,
3745 const GLintptr *offsets,
3746 const GLsizeiptr *sizes,
3747 const char *caller)
3748 {
3749 if (!error_check_bind_shader_storage_buffers(ctx, first, count, caller))
3750 return;
3751
3752 /* Assume that at least one binding will be changed */
3753 FLUSH_VERTICES(ctx, 0);
3754 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
3755
3756 if (!buffers) {
3757 /* The ARB_multi_bind spec says:
3758 *
3759 * "If <buffers> is NULL, all bindings from <first> through
3760 * <first>+<count>-1 are reset to their unbound (zero) state.
3761 * In this case, the offsets and sizes associated with the
3762 * binding points are set to default values, ignoring
3763 * <offsets> and <sizes>."
3764 */
3765 unbind_shader_storage_buffers(ctx, first, count);
3766 return;
3767 }
3768
3769 /* Note that the error semantics for multi-bind commands differ from
3770 * those of other GL commands.
3771 *
3772 * The Issues section in the ARB_multi_bind spec says:
3773 *
3774 * "(11) Typically, OpenGL specifies that if an error is generated by a
3775 * command, that command has no effect. This is somewhat
3776 * unfortunate for multi-bind commands, because it would require a
3777 * first pass to scan the entire list of bound objects for errors
3778 * and then a second pass to actually perform the bindings.
3779 * Should we have different error semantics?
3780 *
3781 * RESOLVED: Yes. In this specification, when the parameters for
3782 * one of the <count> binding points are invalid, that binding point
3783 * is not updated and an error will be generated. However, other
3784 * binding points in the same command will be updated if their
3785 * parameters are valid and no other error occurs."
3786 */
3787
3788 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3789
3790 for (int i = 0; i < count; i++) {
3791 struct gl_shader_storage_buffer_binding *binding =
3792 &ctx->ShaderStorageBufferBindings[first + i];
3793 struct gl_buffer_object *bufObj;
3794 GLintptr offset = 0;
3795 GLsizeiptr size = 0;
3796
3797 if (range) {
3798 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3799 continue;
3800
3801 /* The ARB_multi_bind spec says:
3802 *
3803 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3804 * pair of values in <offsets> and <sizes> does not respectively
3805 * satisfy the constraints described for those parameters for the
3806 * specified target, as described in section 6.7.1 (per binding)."
3807 *
3808 * Section 6.7.1 refers to table 6.5, which says:
3809 *
3810 * "┌───────────────────────────────────────────────────────────────┐
3811 * │ Shader storage buffer array bindings (see sec. 7.8) │
3812 * ├─────────────────────┬─────────────────────────────────────────┤
3813 * │ ... │ ... │
3814 * │ offset restriction │ multiple of value of SHADER_STORAGE_- │
3815 * │ │ BUFFER_OFFSET_ALIGNMENT │
3816 * │ ... │ ... │
3817 * │ size restriction │ none │
3818 * └─────────────────────┴─────────────────────────────────────────┘"
3819 */
3820 if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3821 _mesa_error(ctx, GL_INVALID_VALUE,
3822 "glBindBuffersRange(offsets[%u]=%" PRId64
3823 " is misaligned; it must be a multiple of the value of "
3824 "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
3825 "target=GL_SHADER_STORAGE_BUFFER)",
3826 i, (int64_t) offsets[i],
3827 ctx->Const.ShaderStorageBufferOffsetAlignment);
3828 continue;
3829 }
3830
3831 offset = offsets[i];
3832 size = sizes[i];
3833 }
3834
3835 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
3836 bufObj = binding->BufferObject;
3837 else
3838 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3839
3840 if (bufObj) {
3841 if (bufObj == ctx->Shared->NullBufferObj)
3842 set_ssbo_binding(ctx, binding, bufObj, -1, -1, !range);
3843 else
3844 set_ssbo_binding(ctx, binding, bufObj, offset, size, !range);
3845 }
3846 }
3847
3848 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3849 }
3850
3851 static bool
3852 error_check_bind_xfb_buffers(struct gl_context *ctx,
3853 struct gl_transform_feedback_object *tfObj,
3854 GLuint first, GLsizei count, const char *caller)
3855 {
3856 if (!ctx->Extensions.EXT_transform_feedback) {
3857 _mesa_error(ctx, GL_INVALID_ENUM,
3858 "%s(target=GL_TRANSFORM_FEEDBACK_BUFFER)", caller);
3859 return false;
3860 }
3861
3862 /* Page 398 of the PDF of the OpenGL 4.4 (Core Profile) spec says:
3863 *
3864 * "An INVALID_OPERATION error is generated :
3865 *
3866 * ...
3867 * • by BindBufferRange or BindBufferBase if target is TRANSFORM_-
3868 * FEEDBACK_BUFFER and transform feedback is currently active."
3869 *
3870 * We assume that this is also meant to apply to BindBuffersRange
3871 * and BindBuffersBase.
3872 */
3873 if (tfObj->Active) {
3874 _mesa_error(ctx, GL_INVALID_OPERATION,
3875 "%s(Changing transform feedback buffers while "
3876 "transform feedback is active)", caller);
3877 return false;
3878 }
3879
3880 /* The ARB_multi_bind_spec says:
3881 *
3882 * "An INVALID_OPERATION error is generated if <first> + <count> is
3883 * greater than the number of target-specific indexed binding points,
3884 * as described in section 6.7.1."
3885 */
3886 if (first + count > ctx->Const.MaxTransformFeedbackBuffers) {
3887 _mesa_error(ctx, GL_INVALID_OPERATION,
3888 "%s(first=%u + count=%d > the value of "
3889 "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS=%u)",
3890 caller, first, count,
3891 ctx->Const.MaxTransformFeedbackBuffers);
3892 return false;
3893 }
3894
3895 return true;
3896 }
3897
3898 /**
3899 * Unbind all transform feedback buffers in the range
3900 * <first> through <first>+<count>-1
3901 */
3902 static void
3903 unbind_xfb_buffers(struct gl_context *ctx,
3904 struct gl_transform_feedback_object *tfObj,
3905 GLuint first, GLsizei count)
3906 {
3907 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
3908
3909 for (int i = 0; i < count; i++)
3910 _mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
3911 bufObj, 0, 0);
3912 }
3913
3914 static void
3915 bind_xfb_buffers(struct gl_context *ctx,
3916 GLuint first, GLsizei count,
3917 const GLuint *buffers,
3918 bool range,
3919 const GLintptr *offsets,
3920 const GLsizeiptr *sizes,
3921 const char *caller)
3922 {
3923 struct gl_transform_feedback_object *tfObj =
3924 ctx->TransformFeedback.CurrentObject;
3925
3926 if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, caller))
3927 return;
3928
3929 /* Assume that at least one binding will be changed */
3930 FLUSH_VERTICES(ctx, 0);
3931 ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
3932
3933 if (!buffers) {
3934 /* The ARB_multi_bind spec says:
3935 *
3936 * "If <buffers> is NULL, all bindings from <first> through
3937 * <first>+<count>-1 are reset to their unbound (zero) state.
3938 * In this case, the offsets and sizes associated with the
3939 * binding points are set to default values, ignoring
3940 * <offsets> and <sizes>."
3941 */
3942 unbind_xfb_buffers(ctx, tfObj, first, count);
3943 return;
3944 }
3945
3946 /* Note that the error semantics for multi-bind commands differ from
3947 * those of other GL commands.
3948 *
3949 * The Issues section in the ARB_multi_bind spec says:
3950 *
3951 * "(11) Typically, OpenGL specifies that if an error is generated by a
3952 * command, that command has no effect. This is somewhat
3953 * unfortunate for multi-bind commands, because it would require a
3954 * first pass to scan the entire list of bound objects for errors
3955 * and then a second pass to actually perform the bindings.
3956 * Should we have different error semantics?
3957 *
3958 * RESOLVED: Yes. In this specification, when the parameters for
3959 * one of the <count> binding points are invalid, that binding point
3960 * is not updated and an error will be generated. However, other
3961 * binding points in the same command will be updated if their
3962 * parameters are valid and no other error occurs."
3963 */
3964
3965 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3966
3967 for (int i = 0; i < count; i++) {
3968 const GLuint index = first + i;
3969 struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index];
3970 struct gl_buffer_object *bufObj;
3971 GLintptr offset = 0;
3972 GLsizeiptr size = 0;
3973
3974 if (range) {
3975 offset = offsets[i];
3976 size = sizes[i];
3977
3978 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3979 continue;
3980
3981 /* The ARB_multi_bind spec says:
3982 *
3983 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3984 * pair of values in <offsets> and <sizes> does not respectively
3985 * satisfy the constraints described for those parameters for the
3986 * specified target, as described in section 6.7.1 (per binding)."
3987 *
3988 * Section 6.7.1 refers to table 6.5, which says:
3989 *
3990 * "┌───────────────────────────────────────────────────────────────┐
3991 * │ Transform feedback array bindings (see sec. 13.2.2) │
3992 * ├───────────────────────┬───────────────────────────────────────┤
3993 * │ ... │ ... │
3994 * │ offset restriction │ multiple of 4 │
3995 * │ ... │ ... │
3996 * │ size restriction │ multiple of 4 │
3997 * └───────────────────────┴───────────────────────────────────────┘"
3998 */
3999 if (offsets[i] & 0x3) {
4000 _mesa_error(ctx, GL_INVALID_VALUE,
4001 "glBindBuffersRange(offsets[%u]=%" PRId64
4002 " is misaligned; it must be a multiple of 4 when "
4003 "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
4004 i, (int64_t) offsets[i]);
4005 continue;
4006 }
4007
4008 if (sizes[i] & 0x3) {
4009 _mesa_error(ctx, GL_INVALID_VALUE,
4010 "glBindBuffersRange(sizes[%u]=%" PRId64
4011 " is misaligned; it must be a multiple of 4 when "
4012 "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
4013 i, (int64_t) sizes[i]);
4014 continue;
4015 }
4016
4017 offset = offsets[i];
4018 size = sizes[i];
4019 }
4020
4021 if (boundBufObj && boundBufObj->Name == buffers[i])
4022 bufObj = boundBufObj;
4023 else
4024 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
4025
4026 if (bufObj)
4027 _mesa_set_transform_feedback_binding(ctx, tfObj, index, bufObj,
4028 offset, size);
4029 }
4030
4031 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
4032 }
4033
4034 static bool
4035 error_check_bind_atomic_buffers(struct gl_context *ctx,
4036 GLuint first, GLsizei count,
4037 const char *caller)
4038 {
4039 if (!ctx->Extensions.ARB_shader_atomic_counters) {
4040 _mesa_error(ctx, GL_INVALID_ENUM,
4041 "%s(target=GL_ATOMIC_COUNTER_BUFFER)", caller);
4042 return false;
4043 }
4044
4045 /* The ARB_multi_bind_spec says:
4046 *
4047 * "An INVALID_OPERATION error is generated if <first> + <count> is
4048 * greater than the number of target-specific indexed binding points,
4049 * as described in section 6.7.1."
4050 */
4051 if (first + count > ctx->Const.MaxAtomicBufferBindings) {
4052 _mesa_error(ctx, GL_INVALID_OPERATION,
4053 "%s(first=%u + count=%d > the value of "
4054 "GL_MAX_ATOMIC_BUFFER_BINDINGS=%u)",
4055 caller, first, count, ctx->Const.MaxAtomicBufferBindings);
4056 return false;
4057 }
4058
4059 return true;
4060 }
4061
4062 /**
4063 * Unbind all atomic counter buffers in the range
4064 * <first> through <first>+<count>-1
4065 */
4066 static void
4067 unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
4068 {
4069 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
4070
4071 for (int i = 0; i < count; i++)
4072 set_atomic_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i],
4073 bufObj, -1, -1);
4074 }
4075
4076 static void
4077 bind_atomic_buffers(struct gl_context *ctx,
4078 GLuint first,
4079 GLsizei count,
4080 const GLuint *buffers,
4081 bool range,
4082 const GLintptr *offsets,
4083 const GLsizeiptr *sizes,
4084 const char *caller)
4085 {
4086 if (!error_check_bind_atomic_buffers(ctx, first, count, caller))
4087 return;
4088
4089 /* Assume that at least one binding will be changed */
4090 FLUSH_VERTICES(ctx, 0);
4091 ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
4092
4093 if (!buffers) {
4094 /* The ARB_multi_bind spec says:
4095 *
4096 * "If <buffers> is NULL, all bindings from <first> through
4097 * <first>+<count>-1 are reset to their unbound (zero) state.
4098 * In this case, the offsets and sizes associated with the
4099 * binding points are set to default values, ignoring
4100 * <offsets> and <sizes>."
4101 */
4102 unbind_atomic_buffers(ctx, first, count);
4103 return;
4104 }
4105
4106 /* Note that the error semantics for multi-bind commands differ from
4107 * those of other GL commands.
4108 *
4109 * The Issues section in the ARB_multi_bind spec says:
4110 *
4111 * "(11) Typically, OpenGL specifies that if an error is generated by a
4112 * command, that command has no effect. This is somewhat
4113 * unfortunate for multi-bind commands, because it would require a
4114 * first pass to scan the entire list of bound objects for errors
4115 * and then a second pass to actually perform the bindings.
4116 * Should we have different error semantics?
4117 *
4118 * RESOLVED: Yes. In this specification, when the parameters for
4119 * one of the <count> binding points are invalid, that binding point
4120 * is not updated and an error will be generated. However, other
4121 * binding points in the same command will be updated if their
4122 * parameters are valid and no other error occurs."
4123 */
4124
4125 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
4126
4127 for (int i = 0; i < count; i++) {
4128 struct gl_atomic_buffer_binding *binding =
4129 &ctx->AtomicBufferBindings[first + i];
4130 struct gl_buffer_object *bufObj;
4131 GLintptr offset = 0;
4132 GLsizeiptr size = 0;
4133
4134 if (range) {
4135 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
4136 continue;
4137
4138 /* The ARB_multi_bind spec says:
4139 *
4140 * "An INVALID_VALUE error is generated by BindBuffersRange if any
4141 * pair of values in <offsets> and <sizes> does not respectively
4142 * satisfy the constraints described for those parameters for the
4143 * specified target, as described in section 6.7.1 (per binding)."
4144 *
4145 * Section 6.7.1 refers to table 6.5, which says:
4146 *
4147 * "┌───────────────────────────────────────────────────────────────┐
4148 * │ Atomic counter array bindings (see sec. 7.7.2) │
4149 * ├───────────────────────┬───────────────────────────────────────┤
4150 * │ ... │ ... │
4151 * │ offset restriction │ multiple of 4 │
4152 * │ ... │ ... │
4153 * │ size restriction │ none │
4154 * └───────────────────────┴───────────────────────────────────────┘"
4155 */
4156 if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) {
4157 _mesa_error(ctx, GL_INVALID_VALUE,
4158 "glBindBuffersRange(offsets[%u]=%" PRId64
4159 " is misaligned; it must be a multiple of %d when "
4160 "target=GL_ATOMIC_COUNTER_BUFFER)",
4161 i, (int64_t) offsets[i], ATOMIC_COUNTER_SIZE);
4162 continue;
4163 }
4164
4165 offset = offsets[i];
4166 size = sizes[i];
4167 }
4168
4169 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
4170 bufObj = binding->BufferObject;
4171 else
4172 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
4173
4174 if (bufObj)
4175 set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
4176 }
4177
4178 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
4179 }
4180
4181 static ALWAYS_INLINE void
4182 bind_buffer_range(GLenum target, GLuint index, GLuint buffer, GLintptr offset,
4183 GLsizeiptr size, bool no_error)
4184 {
4185 GET_CURRENT_CONTEXT(ctx);
4186 struct gl_buffer_object *bufObj;
4187
4188 if (MESA_VERBOSE & VERBOSE_API) {
4189 _mesa_debug(ctx, "glBindBufferRange(%s, %u, %u, %lu, %lu)\n",
4190 _mesa_enum_to_string(target), index, buffer,
4191 (unsigned long) offset, (unsigned long) size);
4192 }
4193
4194 if (buffer == 0) {
4195 bufObj = ctx->Shared->NullBufferObj;
4196 } else {
4197 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4198 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
4199 &bufObj, "glBindBufferRange"))
4200 return;
4201 }
4202
4203 if (no_error) {
4204 switch (target) {
4205 case GL_TRANSFORM_FEEDBACK_BUFFER:
4206 _mesa_bind_buffer_range_xfb(ctx, ctx->TransformFeedback.CurrentObject,
4207 index, bufObj, offset, size);
4208 return;
4209 case GL_UNIFORM_BUFFER:
4210 bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
4211 return;
4212 case GL_SHADER_STORAGE_BUFFER:
4213 bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset,
4214 size);
4215 return;
4216 case GL_ATOMIC_COUNTER_BUFFER:
4217 bind_atomic_buffer(ctx, index, bufObj, offset, size);
4218 return;
4219 default:
4220 unreachable("invalid BindBufferRange target with KHR_no_error");
4221 }
4222 } else {
4223 if (!bufObj) {
4224 _mesa_error(ctx, GL_INVALID_OPERATION,
4225 "glBindBufferRange(invalid buffer=%u)", buffer);
4226 return;
4227 }
4228
4229 if (buffer != 0) {
4230 if (size <= 0) {
4231 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size=%d)",
4232 (int) size);
4233 return;
4234 }
4235 }
4236
4237 switch (target) {
4238 case GL_TRANSFORM_FEEDBACK_BUFFER:
4239 if (!_mesa_validate_buffer_range_xfb(ctx,
4240 ctx->TransformFeedback.CurrentObject,
4241 index, bufObj, offset, size,
4242 false))
4243 return;
4244
4245 _mesa_bind_buffer_range_xfb(ctx, ctx->TransformFeedback.CurrentObject,
4246 index, bufObj, offset, size);
4247 return;
4248 case GL_UNIFORM_BUFFER:
4249 bind_buffer_range_uniform_buffer_err(ctx, index, bufObj, offset,
4250 size);
4251 return;
4252 case GL_SHADER_STORAGE_BUFFER:
4253 bind_buffer_range_shader_storage_buffer_err(ctx, index, bufObj,
4254 offset, size);
4255 return;
4256 case GL_ATOMIC_COUNTER_BUFFER:
4257 bind_atomic_buffer_err(ctx, index, bufObj, offset, size,
4258 "glBindBufferRange");
4259 return;
4260 default:
4261 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
4262 return;
4263 }
4264 }
4265 }
4266
4267 void GLAPIENTRY
4268 _mesa_BindBufferRange_no_error(GLenum target, GLuint index, GLuint buffer,
4269 GLintptr offset, GLsizeiptr size)
4270 {
4271 bind_buffer_range(target, index, buffer, offset, size, true);
4272 }
4273
4274 void GLAPIENTRY
4275 _mesa_BindBufferRange(GLenum target, GLuint index,
4276 GLuint buffer, GLintptr offset, GLsizeiptr size)
4277 {
4278 bind_buffer_range(target, index, buffer, offset, size, false);
4279 }
4280
4281 void GLAPIENTRY
4282 _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
4283 {
4284 GET_CURRENT_CONTEXT(ctx);
4285 struct gl_buffer_object *bufObj;
4286
4287 if (MESA_VERBOSE & VERBOSE_API) {
4288 _mesa_debug(ctx, "glBindBufferBase(%s, %u, %u)\n",
4289 _mesa_enum_to_string(target), index, buffer);
4290 }
4291
4292 if (buffer == 0) {
4293 bufObj = ctx->Shared->NullBufferObj;
4294 } else {
4295 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4296 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
4297 &bufObj, "glBindBufferBase"))
4298 return;
4299 }
4300
4301 if (!bufObj) {
4302 _mesa_error(ctx, GL_INVALID_OPERATION,
4303 "glBindBufferBase(invalid buffer=%u)", buffer);
4304 return;
4305 }
4306
4307 /* Note that there's some oddness in the GL 3.1-GL 3.3 specifications with
4308 * regards to BindBufferBase. It says (GL 3.1 core spec, page 63):
4309 *
4310 * "BindBufferBase is equivalent to calling BindBufferRange with offset
4311 * zero and size equal to the size of buffer."
4312 *
4313 * but it says for glGetIntegeri_v (GL 3.1 core spec, page 230):
4314 *
4315 * "If the parameter (starting offset or size) was not specified when the
4316 * buffer object was bound, zero is returned."
4317 *
4318 * What happens if the size of the buffer changes? Does the size of the
4319 * buffer at the moment glBindBufferBase was called still play a role, like
4320 * the first quote would imply, or is the size meaningless in the
4321 * glBindBufferBase case like the second quote would suggest? The GL 4.1
4322 * core spec page 45 says:
4323 *
4324 * "It is equivalent to calling BindBufferRange with offset zero, while
4325 * size is determined by the size of the bound buffer at the time the
4326 * binding is used."
4327 *
4328 * My interpretation is that the GL 4.1 spec was a clarification of the
4329 * behavior, not a change. In particular, this choice will only make
4330 * rendering work in cases where it would have had undefined results.
4331 */
4332
4333 switch (target) {
4334 case GL_TRANSFORM_FEEDBACK_BUFFER:
4335 _mesa_bind_buffer_base_transform_feedback(ctx,
4336 ctx->TransformFeedback.CurrentObject,
4337 index, bufObj, false);
4338 return;
4339 case GL_UNIFORM_BUFFER:
4340 bind_buffer_base_uniform_buffer(ctx, index, bufObj);
4341 return;
4342 case GL_SHADER_STORAGE_BUFFER:
4343 bind_buffer_base_shader_storage_buffer(ctx, index, bufObj);
4344 return;
4345 case GL_ATOMIC_COUNTER_BUFFER:
4346 bind_atomic_buffer_err(ctx, index, bufObj, 0, 0,
4347 "glBindBufferBase");
4348 return;
4349 default:
4350 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
4351 return;
4352 }
4353 }
4354
4355 void GLAPIENTRY
4356 _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
4357 const GLuint *buffers,
4358 const GLintptr *offsets, const GLsizeiptr *sizes)
4359 {
4360 GET_CURRENT_CONTEXT(ctx);
4361
4362 if (MESA_VERBOSE & VERBOSE_API) {
4363 _mesa_debug(ctx, "glBindBuffersRange(%s, %u, %d, %p, %p, %p)\n",
4364 _mesa_enum_to_string(target), first, count,
4365 buffers, offsets, sizes);
4366 }
4367
4368 switch (target) {
4369 case GL_TRANSFORM_FEEDBACK_BUFFER:
4370 bind_xfb_buffers(ctx, first, count, buffers, true, offsets, sizes,
4371 "glBindBuffersRange");
4372 return;
4373 case GL_UNIFORM_BUFFER:
4374 bind_uniform_buffers(ctx, first, count, buffers, true, offsets, sizes,
4375 "glBindBuffersRange");
4376 return;
4377 case GL_SHADER_STORAGE_BUFFER:
4378 bind_shader_storage_buffers(ctx, first, count, buffers, true, offsets, sizes,
4379 "glBindBuffersRange");
4380 return;
4381 case GL_ATOMIC_COUNTER_BUFFER:
4382 bind_atomic_buffers(ctx, first, count, buffers, true, offsets, sizes,
4383 "glBindBuffersRange");
4384 return;
4385 default:
4386 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersRange(target=%s)",
4387 _mesa_enum_to_string(target));
4388 break;
4389 }
4390 }
4391
4392 void GLAPIENTRY
4393 _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
4394 const GLuint *buffers)
4395 {
4396 GET_CURRENT_CONTEXT(ctx);
4397
4398 if (MESA_VERBOSE & VERBOSE_API) {
4399 _mesa_debug(ctx, "glBindBuffersBase(%s, %u, %d, %p)\n",
4400 _mesa_enum_to_string(target), first, count, buffers);
4401 }
4402
4403 switch (target) {
4404 case GL_TRANSFORM_FEEDBACK_BUFFER:
4405 bind_xfb_buffers(ctx, first, count, buffers, false, NULL, NULL,
4406 "glBindBuffersBase");
4407 return;
4408 case GL_UNIFORM_BUFFER:
4409 bind_uniform_buffers(ctx, first, count, buffers, false, NULL, NULL,
4410 "glBindBuffersBase");
4411 return;
4412 case GL_SHADER_STORAGE_BUFFER:
4413 bind_shader_storage_buffers(ctx, first, count, buffers, false, NULL, NULL,
4414 "glBindBuffersBase");
4415 return;
4416 case GL_ATOMIC_COUNTER_BUFFER:
4417 bind_atomic_buffers(ctx, first, count, buffers, false, NULL, NULL,
4418 "glBindBuffersBase");
4419 return;
4420 default:
4421 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersBase(target=%s)",
4422 _mesa_enum_to_string(target));
4423 break;
4424 }
4425 }
4426
4427 static ALWAYS_INLINE void
4428 invalidate_buffer_subdata(struct gl_context *ctx,
4429 struct gl_buffer_object *bufObj, GLintptr offset,
4430 GLsizeiptr length)
4431 {
4432 if (ctx->Driver.InvalidateBufferSubData)
4433 ctx->Driver.InvalidateBufferSubData(ctx, bufObj, offset, length);
4434 }
4435
4436 void GLAPIENTRY
4437 _mesa_InvalidateBufferSubData_no_error(GLuint buffer, GLintptr offset,
4438 GLsizeiptr length)
4439 {
4440 GET_CURRENT_CONTEXT(ctx);
4441
4442 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4443 invalidate_buffer_subdata(ctx, bufObj, offset, length);
4444 }
4445
4446 void GLAPIENTRY
4447 _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
4448 GLsizeiptr length)
4449 {
4450 GET_CURRENT_CONTEXT(ctx);
4451 struct gl_buffer_object *bufObj;
4452 const GLintptr end = offset + length;
4453
4454 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
4455 * Profile) spec says:
4456 *
4457 * "An INVALID_VALUE error is generated if buffer is zero or is not the
4458 * name of an existing buffer object."
4459 */
4460 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4461 if (!bufObj || bufObj == &DummyBufferObject) {
4462 _mesa_error(ctx, GL_INVALID_VALUE,
4463 "glInvalidateBufferSubData(name = %u) invalid object",
4464 buffer);
4465 return;
4466 }
4467
4468 /* The GL_ARB_invalidate_subdata spec says:
4469 *
4470 * "An INVALID_VALUE error is generated if <offset> or <length> is
4471 * negative, or if <offset> + <length> is greater than the value of
4472 * BUFFER_SIZE."
4473 */
4474 if (offset < 0 || length < 0 || end > bufObj->Size) {
4475 _mesa_error(ctx, GL_INVALID_VALUE,
4476 "glInvalidateBufferSubData(invalid offset or length)");
4477 return;
4478 }
4479
4480 /* The OpenGL 4.4 (Core Profile) spec says:
4481 *
4482 * "An INVALID_OPERATION error is generated if buffer is currently
4483 * mapped by MapBuffer or if the invalidate range intersects the range
4484 * currently mapped by MapBufferRange, unless it was mapped
4485 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
4486 */
4487 if (!(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT) &&
4488 bufferobj_range_mapped(bufObj, offset, length)) {
4489 _mesa_error(ctx, GL_INVALID_OPERATION,
4490 "glInvalidateBufferSubData(intersection with mapped "
4491 "range)");
4492 return;
4493 }
4494
4495 invalidate_buffer_subdata(ctx, bufObj, offset, length);
4496 }
4497
4498 void GLAPIENTRY
4499 _mesa_InvalidateBufferData_no_error(GLuint buffer)
4500 {
4501 GET_CURRENT_CONTEXT(ctx);
4502
4503 struct gl_buffer_object *bufObj =_mesa_lookup_bufferobj(ctx, buffer);
4504 invalidate_buffer_subdata(ctx, bufObj, 0, bufObj->Size);
4505 }
4506
4507 void GLAPIENTRY
4508 _mesa_InvalidateBufferData(GLuint buffer)
4509 {
4510 GET_CURRENT_CONTEXT(ctx);
4511 struct gl_buffer_object *bufObj;
4512
4513 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
4514 * Profile) spec says:
4515 *
4516 * "An INVALID_VALUE error is generated if buffer is zero or is not the
4517 * name of an existing buffer object."
4518 */
4519 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4520 if (!bufObj || bufObj == &DummyBufferObject) {
4521 _mesa_error(ctx, GL_INVALID_VALUE,
4522 "glInvalidateBufferData(name = %u) invalid object",
4523 buffer);
4524 return;
4525 }
4526
4527 /* The OpenGL 4.4 (Core Profile) spec says:
4528 *
4529 * "An INVALID_OPERATION error is generated if buffer is currently
4530 * mapped by MapBuffer or if the invalidate range intersects the range
4531 * currently mapped by MapBufferRange, unless it was mapped
4532 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
4533 */
4534 if (_mesa_check_disallowed_mapping(bufObj)) {
4535 _mesa_error(ctx, GL_INVALID_OPERATION,
4536 "glInvalidateBufferData(intersection with mapped "
4537 "range)");
4538 return;
4539 }
4540
4541 invalidate_buffer_subdata(ctx, bufObj, 0, bufObj->Size);
4542 }
4543
4544 static void
4545 buffer_page_commitment(struct gl_context *ctx,
4546 struct gl_buffer_object *bufferObj,
4547 GLintptr offset, GLsizeiptr size,
4548 GLboolean commit, const char *func)
4549 {
4550 if (!(bufferObj->StorageFlags & GL_SPARSE_STORAGE_BIT_ARB)) {
4551 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(not a sparse buffer object)",
4552 func);
4553 return;
4554 }
4555
4556 if (size < 0 || size > bufferObj->Size ||
4557 offset < 0 || offset > bufferObj->Size - size) {
4558 _mesa_error(ctx, GL_INVALID_VALUE, "%s(out of bounds)",
4559 func);
4560 return;
4561 }
4562
4563 /* The GL_ARB_sparse_buffer extension specification says:
4564 *
4565 * "INVALID_VALUE is generated by BufferPageCommitmentARB if <offset> is
4566 * not an integer multiple of SPARSE_BUFFER_PAGE_SIZE_ARB, or if <size>
4567 * is not an integer multiple of SPARSE_BUFFER_PAGE_SIZE_ARB and does
4568 * not extend to the end of the buffer's data store."
4569 */
4570 if (offset % ctx->Const.SparseBufferPageSize != 0) {
4571 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset not aligned to page size)",
4572 func);
4573 return;
4574 }
4575
4576 if (size % ctx->Const.SparseBufferPageSize != 0 &&
4577 offset + size != bufferObj->Size) {
4578 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size not aligned to page size)",
4579 func);
4580 return;
4581 }
4582
4583 ctx->Driver.BufferPageCommitment(ctx, bufferObj, offset, size, commit);
4584 }
4585
4586 void GLAPIENTRY
4587 _mesa_BufferPageCommitmentARB(GLenum target, GLintptr offset, GLsizeiptr size,
4588 GLboolean commit)
4589 {
4590 GET_CURRENT_CONTEXT(ctx);
4591 struct gl_buffer_object *bufferObj;
4592
4593 bufferObj = get_buffer(ctx, "glBufferPageCommitmentARB", target,
4594 GL_INVALID_ENUM);
4595 if (!bufferObj)
4596 return;
4597
4598 buffer_page_commitment(ctx, bufferObj, offset, size, commit,
4599 "glBufferPageCommitmentARB");
4600 }
4601
4602 void GLAPIENTRY
4603 _mesa_NamedBufferPageCommitmentARB(GLuint buffer, GLintptr offset,
4604 GLsizeiptr size, GLboolean commit)
4605 {
4606 GET_CURRENT_CONTEXT(ctx);
4607 struct gl_buffer_object *bufferObj;
4608
4609 bufferObj = _mesa_lookup_bufferobj(ctx, buffer);
4610 if (!bufferObj || bufferObj == &DummyBufferObject) {
4611 /* Note: the extension spec is not clear about the excpected error value. */
4612 _mesa_error(ctx, GL_INVALID_VALUE,
4613 "glNamedBufferPageCommitmentARB(name = %u) invalid object",
4614 buffer);
4615 return;
4616 }
4617
4618 buffer_page_commitment(ctx, bufferObj, offset, size, commit,
4619 "glNamedBufferPageCommitmentARB");
4620 }