mesa/bufferobj: consolidate some buffer binding code.
[mesa.git] / src / mesa / main / bufferobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file bufferobj.c
29 * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions.
30 * \author Brian Paul, Ian Romanick
31 */
32
33 #include <stdbool.h>
34 #include <inttypes.h> /* for PRId64 macro */
35 #include "util/debug.h"
36 #include "glheader.h"
37 #include "enums.h"
38 #include "hash.h"
39 #include "imports.h"
40 #include "context.h"
41 #include "bufferobj.h"
42 #include "externalobjects.h"
43 #include "mtypes.h"
44 #include "teximage.h"
45 #include "glformats.h"
46 #include "texstore.h"
47 #include "transformfeedback.h"
48 #include "varray.h"
49
50
51 /* Debug flags */
52 /*#define VBO_DEBUG*/
53 /*#define BOUNDS_CHECK*/
54
55
56 /**
57 * We count the number of buffer modification calls to check for
58 * inefficient buffer use. This is the number of such calls before we
59 * issue a warning.
60 */
61 #define BUFFER_WARNING_CALL_COUNT 4
62
63
64 /**
65 * Helper to warn of possible performance issues, such as frequently
66 * updating a buffer created with GL_STATIC_DRAW. Called via the macro
67 * below.
68 */
69 static void
70 buffer_usage_warning(struct gl_context *ctx, GLuint *id, const char *fmt, ...)
71 {
72 va_list args;
73
74 va_start(args, fmt);
75 _mesa_gl_vdebug(ctx, id,
76 MESA_DEBUG_SOURCE_API,
77 MESA_DEBUG_TYPE_PERFORMANCE,
78 MESA_DEBUG_SEVERITY_MEDIUM,
79 fmt, args);
80 va_end(args);
81 }
82
83 #define BUFFER_USAGE_WARNING(CTX, FMT, ...) \
84 do { \
85 static GLuint id = 0; \
86 buffer_usage_warning(CTX, &id, FMT, ##__VA_ARGS__); \
87 } while (0)
88
89
90 /**
91 * Used as a placeholder for buffer objects between glGenBuffers() and
92 * glBindBuffer() so that glIsBuffer() can work correctly.
93 */
94 static struct gl_buffer_object DummyBufferObject;
95
96
97 /**
98 * Return pointer to address of a buffer object target.
99 * \param ctx the GL context
100 * \param target the buffer object target to be retrieved.
101 * \return pointer to pointer to the buffer object bound to \c target in the
102 * specified context or \c NULL if \c target is invalid.
103 */
104 static inline struct gl_buffer_object **
105 get_buffer_target(struct gl_context *ctx, GLenum target)
106 {
107 /* Other targets are only supported in desktop OpenGL and OpenGL ES 3.0.
108 */
109 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)
110 && target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER)
111 return NULL;
112
113 switch (target) {
114 case GL_ARRAY_BUFFER_ARB:
115 return &ctx->Array.ArrayBufferObj;
116 case GL_ELEMENT_ARRAY_BUFFER_ARB:
117 return &ctx->Array.VAO->IndexBufferObj;
118 case GL_PIXEL_PACK_BUFFER_EXT:
119 return &ctx->Pack.BufferObj;
120 case GL_PIXEL_UNPACK_BUFFER_EXT:
121 return &ctx->Unpack.BufferObj;
122 case GL_COPY_READ_BUFFER:
123 return &ctx->CopyReadBuffer;
124 case GL_COPY_WRITE_BUFFER:
125 return &ctx->CopyWriteBuffer;
126 case GL_QUERY_BUFFER:
127 if (_mesa_has_ARB_query_buffer_object(ctx))
128 return &ctx->QueryBuffer;
129 break;
130 case GL_DRAW_INDIRECT_BUFFER:
131 if ((ctx->API == API_OPENGL_CORE &&
132 ctx->Extensions.ARB_draw_indirect) ||
133 _mesa_is_gles31(ctx)) {
134 return &ctx->DrawIndirectBuffer;
135 }
136 break;
137 case GL_PARAMETER_BUFFER_ARB:
138 if (_mesa_has_ARB_indirect_parameters(ctx)) {
139 return &ctx->ParameterBuffer;
140 }
141 break;
142 case GL_DISPATCH_INDIRECT_BUFFER:
143 if (_mesa_has_compute_shaders(ctx)) {
144 return &ctx->DispatchIndirectBuffer;
145 }
146 break;
147 case GL_TRANSFORM_FEEDBACK_BUFFER:
148 if (ctx->Extensions.EXT_transform_feedback) {
149 return &ctx->TransformFeedback.CurrentBuffer;
150 }
151 break;
152 case GL_TEXTURE_BUFFER:
153 if (_mesa_has_ARB_texture_buffer_object(ctx) ||
154 _mesa_has_OES_texture_buffer(ctx)) {
155 return &ctx->Texture.BufferObject;
156 }
157 break;
158 case GL_UNIFORM_BUFFER:
159 if (ctx->Extensions.ARB_uniform_buffer_object) {
160 return &ctx->UniformBuffer;
161 }
162 break;
163 case GL_SHADER_STORAGE_BUFFER:
164 if (ctx->Extensions.ARB_shader_storage_buffer_object) {
165 return &ctx->ShaderStorageBuffer;
166 }
167 break;
168 case GL_ATOMIC_COUNTER_BUFFER:
169 if (ctx->Extensions.ARB_shader_atomic_counters) {
170 return &ctx->AtomicBuffer;
171 }
172 break;
173 case GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD:
174 if (ctx->Extensions.AMD_pinned_memory) {
175 return &ctx->ExternalVirtualMemoryBuffer;
176 }
177 break;
178 default:
179 return NULL;
180 }
181 return NULL;
182 }
183
184
185 /**
186 * Get the buffer object bound to the specified target in a GL context.
187 * \param ctx the GL context
188 * \param target the buffer object target to be retrieved.
189 * \param error the GL error to record if target is illegal.
190 * \return pointer to the buffer object bound to \c target in the
191 * specified context or \c NULL if \c target is invalid.
192 */
193 static inline struct gl_buffer_object *
194 get_buffer(struct gl_context *ctx, const char *func, GLenum target,
195 GLenum error)
196 {
197 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
198
199 if (!bufObj) {
200 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
201 return NULL;
202 }
203
204 if (!_mesa_is_bufferobj(*bufObj)) {
205 _mesa_error(ctx, error, "%s(no buffer bound)", func);
206 return NULL;
207 }
208
209 return *bufObj;
210 }
211
212
213 /**
214 * Convert a GLbitfield describing the mapped buffer access flags
215 * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY.
216 */
217 static GLenum
218 simplified_access_mode(struct gl_context *ctx, GLbitfield access)
219 {
220 const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
221 if ((access & rwFlags) == rwFlags)
222 return GL_READ_WRITE;
223 if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT)
224 return GL_READ_ONLY;
225 if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT)
226 return GL_WRITE_ONLY;
227
228 /* Otherwise, AccessFlags is zero (the default state).
229 *
230 * Table 2.6 on page 31 (page 44 of the PDF) of the OpenGL 1.5 spec says:
231 *
232 * Name Type Initial Value Legal Values
233 * ... ... ... ...
234 * BUFFER_ACCESS enum READ_WRITE READ_ONLY, WRITE_ONLY
235 * READ_WRITE
236 *
237 * However, table 6.8 in the GL_OES_mapbuffer extension says:
238 *
239 * Get Value Type Get Command Value Description
240 * --------- ---- ----------- ----- -----------
241 * BUFFER_ACCESS_OES Z1 GetBufferParameteriv WRITE_ONLY_OES buffer map flag
242 *
243 * The difference is because GL_OES_mapbuffer only supports mapping buffers
244 * write-only.
245 */
246 assert(access == 0);
247
248 return _mesa_is_gles(ctx) ? GL_WRITE_ONLY : GL_READ_WRITE;
249 }
250
251
252 /**
253 * Test if the buffer is mapped, and if so, if the mapped range overlaps the
254 * given range.
255 * The regions do not overlap if and only if the end of the given
256 * region is before the mapped region or the start of the given region
257 * is after the mapped region.
258 *
259 * \param obj Buffer object target on which to operate.
260 * \param offset Offset of the first byte of the subdata range.
261 * \param size Size, in bytes, of the subdata range.
262 * \return true if ranges overlap, false otherwise
263 *
264 */
265 static bool
266 bufferobj_range_mapped(const struct gl_buffer_object *obj,
267 GLintptr offset, GLsizeiptr size)
268 {
269 if (_mesa_bufferobj_mapped(obj, MAP_USER)) {
270 const GLintptr end = offset + size;
271 const GLintptr mapEnd = obj->Mappings[MAP_USER].Offset +
272 obj->Mappings[MAP_USER].Length;
273
274 if (!(end <= obj->Mappings[MAP_USER].Offset || offset >= mapEnd)) {
275 return true;
276 }
277 }
278 return false;
279 }
280
281
282 /**
283 * Tests the subdata range parameters and sets the GL error code for
284 * \c glBufferSubDataARB, \c glGetBufferSubDataARB and
285 * \c glClearBufferSubData.
286 *
287 * \param ctx GL context.
288 * \param bufObj The buffer object.
289 * \param offset Offset of the first byte of the subdata range.
290 * \param size Size, in bytes, of the subdata range.
291 * \param mappedRange If true, checks if an overlapping range is mapped.
292 * If false, checks if buffer is mapped.
293 * \param caller Name of calling function for recording errors.
294 * \return false if error, true otherwise
295 *
296 * \sa glBufferSubDataARB, glGetBufferSubDataARB, glClearBufferSubData
297 */
298 static bool
299 buffer_object_subdata_range_good(struct gl_context *ctx,
300 const struct gl_buffer_object *bufObj,
301 GLintptr offset, GLsizeiptr size,
302 bool mappedRange, const char *caller)
303 {
304 if (size < 0) {
305 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller);
306 return false;
307 }
308
309 if (offset < 0) {
310 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller);
311 return false;
312 }
313
314 if (offset + size > bufObj->Size) {
315 _mesa_error(ctx, GL_INVALID_VALUE,
316 "%s(offset %lu + size %lu > buffer size %lu)", caller,
317 (unsigned long) offset,
318 (unsigned long) size,
319 (unsigned long) bufObj->Size);
320 return false;
321 }
322
323 if (bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT)
324 return true;
325
326 if (mappedRange) {
327 if (bufferobj_range_mapped(bufObj, offset, size)) {
328 _mesa_error(ctx, GL_INVALID_OPERATION,
329 "%s(range is mapped without persistent bit)",
330 caller);
331 return false;
332 }
333 }
334 else {
335 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
336 _mesa_error(ctx, GL_INVALID_OPERATION,
337 "%s(buffer is mapped without persistent bit)",
338 caller);
339 return false;
340 }
341 }
342
343 return true;
344 }
345
346
347 /**
348 * Test the format and type parameters and set the GL error code for
349 * \c glClearBufferData and \c glClearBufferSubData.
350 *
351 * \param ctx GL context.
352 * \param internalformat Format to which the data is to be converted.
353 * \param format Format of the supplied data.
354 * \param type Type of the supplied data.
355 * \param caller Name of calling function for recording errors.
356 * \return If internalformat, format and type are legal the mesa_format
357 * corresponding to internalformat, otherwise MESA_FORMAT_NONE.
358 *
359 * \sa glClearBufferData and glClearBufferSubData
360 */
361 static mesa_format
362 validate_clear_buffer_format(struct gl_context *ctx,
363 GLenum internalformat,
364 GLenum format, GLenum type,
365 const char *caller)
366 {
367 mesa_format mesaFormat;
368 GLenum errorFormatType;
369
370 mesaFormat = _mesa_validate_texbuffer_format(ctx, internalformat);
371 if (mesaFormat == MESA_FORMAT_NONE) {
372 _mesa_error(ctx, GL_INVALID_ENUM,
373 "%s(invalid internalformat)", caller);
374 return MESA_FORMAT_NONE;
375 }
376
377 /* NOTE: not mentioned in ARB_clear_buffer_object but according to
378 * EXT_texture_integer there is no conversion between integer and
379 * non-integer formats
380 */
381 if (_mesa_is_enum_format_signed_int(format) !=
382 _mesa_is_format_integer_color(mesaFormat)) {
383 _mesa_error(ctx, GL_INVALID_OPERATION,
384 "%s(integer vs non-integer)", caller);
385 return MESA_FORMAT_NONE;
386 }
387
388 if (!_mesa_is_color_format(format)) {
389 _mesa_error(ctx, GL_INVALID_ENUM,
390 "%s(format is not a color format)", caller);
391 return MESA_FORMAT_NONE;
392 }
393
394 errorFormatType = _mesa_error_check_format_and_type(ctx, format, type);
395 if (errorFormatType != GL_NO_ERROR) {
396 _mesa_error(ctx, GL_INVALID_ENUM,
397 "%s(invalid format or type)", caller);
398 return MESA_FORMAT_NONE;
399 }
400
401 return mesaFormat;
402 }
403
404
405 /**
406 * Convert user-specified clear value to the specified internal format.
407 *
408 * \param ctx GL context.
409 * \param internalformat Format to which the data is converted.
410 * \param clearValue Points to the converted clear value.
411 * \param format Format of the supplied data.
412 * \param type Type of the supplied data.
413 * \param data Data which is to be converted to internalformat.
414 * \param caller Name of calling function for recording errors.
415 * \return true if data could be converted, false otherwise.
416 *
417 * \sa glClearBufferData, glClearBufferSubData
418 */
419 static bool
420 convert_clear_buffer_data(struct gl_context *ctx,
421 mesa_format internalformat,
422 GLubyte *clearValue, GLenum format, GLenum type,
423 const GLvoid *data, const char *caller)
424 {
425 GLenum internalformatBase = _mesa_get_format_base_format(internalformat);
426
427 if (_mesa_texstore(ctx, 1, internalformatBase, internalformat,
428 0, &clearValue, 1, 1, 1,
429 format, type, data, &ctx->Unpack)) {
430 return true;
431 }
432 else {
433 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
434 return false;
435 }
436 }
437
438
439 /**
440 * Allocate and initialize a new buffer object.
441 *
442 * Default callback for the \c dd_function_table::NewBufferObject() hook.
443 */
444 static struct gl_buffer_object *
445 _mesa_new_buffer_object(struct gl_context *ctx, GLuint name)
446 {
447 struct gl_buffer_object *obj = MALLOC_STRUCT(gl_buffer_object);
448 if (!obj)
449 return NULL;
450
451 _mesa_initialize_buffer_object(ctx, obj, name);
452 return obj;
453 }
454
455
456 /**
457 * Delete a buffer object.
458 *
459 * Default callback for the \c dd_function_table::DeleteBuffer() hook.
460 */
461 void
462 _mesa_delete_buffer_object(struct gl_context *ctx,
463 struct gl_buffer_object *bufObj)
464 {
465 (void) ctx;
466
467 vbo_delete_minmax_cache(bufObj);
468 _mesa_align_free(bufObj->Data);
469
470 /* assign strange values here to help w/ debugging */
471 bufObj->RefCount = -1000;
472 bufObj->Name = ~0;
473
474 mtx_destroy(&bufObj->Mutex);
475 free(bufObj->Label);
476 free(bufObj);
477 }
478
479
480
481 /**
482 * Set ptr to bufObj w/ reference counting.
483 * This is normally only called from the _mesa_reference_buffer_object() macro
484 * when there's a real pointer change.
485 */
486 void
487 _mesa_reference_buffer_object_(struct gl_context *ctx,
488 struct gl_buffer_object **ptr,
489 struct gl_buffer_object *bufObj)
490 {
491 if (*ptr) {
492 /* Unreference the old buffer */
493 GLboolean deleteFlag = GL_FALSE;
494 struct gl_buffer_object *oldObj = *ptr;
495
496 mtx_lock(&oldObj->Mutex);
497 assert(oldObj->RefCount > 0);
498 oldObj->RefCount--;
499 deleteFlag = (oldObj->RefCount == 0);
500 mtx_unlock(&oldObj->Mutex);
501
502 if (deleteFlag) {
503 assert(ctx->Driver.DeleteBuffer);
504 ctx->Driver.DeleteBuffer(ctx, oldObj);
505 }
506
507 *ptr = NULL;
508 }
509 assert(!*ptr);
510
511 if (bufObj) {
512 /* reference new buffer */
513 mtx_lock(&bufObj->Mutex);
514 assert(bufObj->RefCount > 0);
515
516 bufObj->RefCount++;
517 *ptr = bufObj;
518 mtx_unlock(&bufObj->Mutex);
519 }
520 }
521
522
523 /**
524 * Get the value of MESA_NO_MINMAX_CACHE.
525 */
526 static bool
527 get_no_minmax_cache()
528 {
529 static bool read = false;
530 static bool disable = false;
531
532 if (!read) {
533 disable = env_var_as_boolean("MESA_NO_MINMAX_CACHE", false);
534 read = true;
535 }
536
537 return disable;
538 }
539
540
541 /**
542 * Initialize a buffer object to default values.
543 */
544 void
545 _mesa_initialize_buffer_object(struct gl_context *ctx,
546 struct gl_buffer_object *obj,
547 GLuint name)
548 {
549 memset(obj, 0, sizeof(struct gl_buffer_object));
550 mtx_init(&obj->Mutex, mtx_plain);
551 obj->RefCount = 1;
552 obj->Name = name;
553 obj->Usage = GL_STATIC_DRAW_ARB;
554
555 if (get_no_minmax_cache())
556 obj->UsageHistory |= USAGE_DISABLE_MINMAX_CACHE;
557 }
558
559
560
561 /**
562 * Callback called from _mesa_HashWalk()
563 */
564 static void
565 count_buffer_size(GLuint key, void *data, void *userData)
566 {
567 const struct gl_buffer_object *bufObj =
568 (const struct gl_buffer_object *) data;
569 GLuint *total = (GLuint *) userData;
570
571 (void) key;
572 *total = *total + bufObj->Size;
573 }
574
575
576 /**
577 * Compute total size (in bytes) of all buffer objects for the given context.
578 * For debugging purposes.
579 */
580 GLuint
581 _mesa_total_buffer_object_memory(struct gl_context *ctx)
582 {
583 GLuint total = 0;
584
585 _mesa_HashWalk(ctx->Shared->BufferObjects, count_buffer_size, &total);
586
587 return total;
588 }
589
590
591 /**
592 * Allocate space for and store data in a buffer object. Any data that was
593 * previously stored in the buffer object is lost. If \c data is \c NULL,
594 * memory will be allocated, but no copy will occur.
595 *
596 * This is the default callback for \c dd_function_table::BufferData()
597 * Note that all GL error checking will have been done already.
598 *
599 * \param ctx GL context.
600 * \param target Buffer object target on which to operate.
601 * \param size Size, in bytes, of the new data store.
602 * \param data Pointer to the data to store in the buffer object. This
603 * pointer may be \c NULL.
604 * \param usage Hints about how the data will be used.
605 * \param bufObj Object to be used.
606 *
607 * \return GL_TRUE for success, GL_FALSE for failure
608 * \sa glBufferDataARB, dd_function_table::BufferData.
609 */
610 static GLboolean
611 buffer_data_fallback(struct gl_context *ctx, GLenum target, GLsizeiptr size,
612 const GLvoid *data, GLenum usage, GLenum storageFlags,
613 struct gl_buffer_object *bufObj)
614 {
615 void * new_data;
616
617 (void) target;
618
619 _mesa_align_free( bufObj->Data );
620
621 new_data = _mesa_align_malloc( size, ctx->Const.MinMapBufferAlignment );
622 if (new_data) {
623 bufObj->Data = (GLubyte *) new_data;
624 bufObj->Size = size;
625 bufObj->Usage = usage;
626 bufObj->StorageFlags = storageFlags;
627
628 if (data) {
629 memcpy( bufObj->Data, data, size );
630 }
631
632 return GL_TRUE;
633 }
634 else {
635 return GL_FALSE;
636 }
637 }
638
639
640 /**
641 * Replace data in a subrange of buffer object. If the data range
642 * specified by \c size + \c offset extends beyond the end of the buffer or
643 * if \c data is \c NULL, no copy is performed.
644 *
645 * This is the default callback for \c dd_function_table::BufferSubData()
646 * Note that all GL error checking will have been done already.
647 *
648 * \param ctx GL context.
649 * \param offset Offset of the first byte to be modified.
650 * \param size Size, in bytes, of the data range.
651 * \param data Pointer to the data to store in the buffer object.
652 * \param bufObj Object to be used.
653 *
654 * \sa glBufferSubDataARB, dd_function_table::BufferSubData.
655 */
656 static void
657 buffer_sub_data_fallback(struct gl_context *ctx, GLintptr offset,
658 GLsizeiptr size, const GLvoid *data,
659 struct gl_buffer_object *bufObj)
660 {
661 (void) ctx;
662
663 /* this should have been caught in _mesa_BufferSubData() */
664 assert(size + offset <= bufObj->Size);
665
666 if (bufObj->Data) {
667 memcpy( (GLubyte *) bufObj->Data + offset, data, size );
668 }
669 }
670
671
672 /**
673 * Retrieve data from a subrange of buffer object. If the data range
674 * specified by \c size + \c offset extends beyond the end of the buffer or
675 * if \c data is \c NULL, no copy is performed.
676 *
677 * This is the default callback for \c dd_function_table::GetBufferSubData()
678 * Note that all GL error checking will have been done already.
679 *
680 * \param ctx GL context.
681 * \param target Buffer object target on which to operate.
682 * \param offset Offset of the first byte to be fetched.
683 * \param size Size, in bytes, of the data range.
684 * \param data Destination for data
685 * \param bufObj Object to be used.
686 *
687 * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
688 */
689 static void
690 buffer_get_subdata(struct gl_context *ctx, GLintptrARB offset,
691 GLsizeiptrARB size, GLvoid *data,
692 struct gl_buffer_object *bufObj )
693 {
694 (void) ctx;
695
696 if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
697 memcpy( data, (GLubyte *) bufObj->Data + offset, size );
698 }
699 }
700
701
702 /**
703 * Clear a subrange of the buffer object with copies of the supplied data.
704 * If data is NULL the buffer is filled with zeros.
705 *
706 * This is the default callback for \c dd_function_table::ClearBufferSubData()
707 * Note that all GL error checking will have been done already.
708 *
709 * \param ctx GL context.
710 * \param offset Offset of the first byte to be cleared.
711 * \param size Size, in bytes, of the to be cleared range.
712 * \param clearValue Source of the data.
713 * \param clearValueSize Size, in bytes, of the supplied data.
714 * \param bufObj Object to be cleared.
715 *
716 * \sa glClearBufferSubData, glClearBufferData and
717 * dd_function_table::ClearBufferSubData.
718 */
719 void
720 _mesa_ClearBufferSubData_sw(struct gl_context *ctx,
721 GLintptr offset, GLsizeiptr size,
722 const GLvoid *clearValue,
723 GLsizeiptr clearValueSize,
724 struct gl_buffer_object *bufObj)
725 {
726 GLsizeiptr i;
727 GLubyte *dest;
728
729 assert(ctx->Driver.MapBufferRange);
730 dest = ctx->Driver.MapBufferRange(ctx, offset, size,
731 GL_MAP_WRITE_BIT |
732 GL_MAP_INVALIDATE_RANGE_BIT,
733 bufObj, MAP_INTERNAL);
734
735 if (!dest) {
736 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearBuffer[Sub]Data");
737 return;
738 }
739
740 if (clearValue == NULL) {
741 /* Clear with zeros, per the spec */
742 memset(dest, 0, size);
743 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
744 return;
745 }
746
747 for (i = 0; i < size/clearValueSize; ++i) {
748 memcpy(dest, clearValue, clearValueSize);
749 dest += clearValueSize;
750 }
751
752 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
753 }
754
755
756 /**
757 * Default fallback for \c dd_function_table::MapBufferRange().
758 * Called via glMapBufferRange().
759 */
760 static void *
761 map_buffer_range_fallback(struct gl_context *ctx, GLintptr offset,
762 GLsizeiptr length, GLbitfield access,
763 struct gl_buffer_object *bufObj,
764 gl_map_buffer_index index)
765 {
766 (void) ctx;
767 assert(!_mesa_bufferobj_mapped(bufObj, index));
768 /* Just return a direct pointer to the data */
769 bufObj->Mappings[index].Pointer = bufObj->Data + offset;
770 bufObj->Mappings[index].Length = length;
771 bufObj->Mappings[index].Offset = offset;
772 bufObj->Mappings[index].AccessFlags = access;
773 return bufObj->Mappings[index].Pointer;
774 }
775
776
777 /**
778 * Default fallback for \c dd_function_table::FlushMappedBufferRange().
779 * Called via glFlushMappedBufferRange().
780 */
781 static void
782 flush_mapped_buffer_range_fallback(struct gl_context *ctx,
783 GLintptr offset, GLsizeiptr length,
784 struct gl_buffer_object *obj,
785 gl_map_buffer_index index)
786 {
787 (void) ctx;
788 (void) offset;
789 (void) length;
790 (void) obj;
791 (void) index;
792 /* no-op */
793 }
794
795
796 /**
797 * Default callback for \c dd_function_table::UnmapBuffer().
798 *
799 * The input parameters will have been already tested for errors.
800 *
801 * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
802 */
803 static GLboolean
804 unmap_buffer_fallback(struct gl_context *ctx, struct gl_buffer_object *bufObj,
805 gl_map_buffer_index index)
806 {
807 (void) ctx;
808 /* XXX we might assert here that bufObj->Pointer is non-null */
809 bufObj->Mappings[index].Pointer = NULL;
810 bufObj->Mappings[index].Length = 0;
811 bufObj->Mappings[index].Offset = 0;
812 bufObj->Mappings[index].AccessFlags = 0x0;
813 return GL_TRUE;
814 }
815
816
817 /**
818 * Default fallback for \c dd_function_table::CopyBufferSubData().
819 * Called via glCopyBufferSubData().
820 */
821 static void
822 copy_buffer_sub_data_fallback(struct gl_context *ctx,
823 struct gl_buffer_object *src,
824 struct gl_buffer_object *dst,
825 GLintptr readOffset, GLintptr writeOffset,
826 GLsizeiptr size)
827 {
828 GLubyte *srcPtr, *dstPtr;
829
830 if (src == dst) {
831 srcPtr = dstPtr = ctx->Driver.MapBufferRange(ctx, 0, src->Size,
832 GL_MAP_READ_BIT |
833 GL_MAP_WRITE_BIT, src,
834 MAP_INTERNAL);
835
836 if (!srcPtr)
837 return;
838
839 srcPtr += readOffset;
840 dstPtr += writeOffset;
841 } else {
842 srcPtr = ctx->Driver.MapBufferRange(ctx, readOffset, size,
843 GL_MAP_READ_BIT, src,
844 MAP_INTERNAL);
845 dstPtr = ctx->Driver.MapBufferRange(ctx, writeOffset, size,
846 (GL_MAP_WRITE_BIT |
847 GL_MAP_INVALIDATE_RANGE_BIT), dst,
848 MAP_INTERNAL);
849 }
850
851 /* Note: the src and dst regions will never overlap. Trying to do so
852 * would generate GL_INVALID_VALUE earlier.
853 */
854 if (srcPtr && dstPtr)
855 memcpy(dstPtr, srcPtr, size);
856
857 ctx->Driver.UnmapBuffer(ctx, src, MAP_INTERNAL);
858 if (dst != src)
859 ctx->Driver.UnmapBuffer(ctx, dst, MAP_INTERNAL);
860 }
861
862
863
864 /**
865 * Initialize the state associated with buffer objects
866 */
867 void
868 _mesa_init_buffer_objects( struct gl_context *ctx )
869 {
870 GLuint i;
871
872 memset(&DummyBufferObject, 0, sizeof(DummyBufferObject));
873 mtx_init(&DummyBufferObject.Mutex, mtx_plain);
874 DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */
875
876 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
877 ctx->Shared->NullBufferObj);
878
879 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
880 ctx->Shared->NullBufferObj);
881 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
882 ctx->Shared->NullBufferObj);
883
884 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer,
885 ctx->Shared->NullBufferObj);
886
887 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer,
888 ctx->Shared->NullBufferObj);
889
890 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer,
891 ctx->Shared->NullBufferObj);
892
893 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer,
894 ctx->Shared->NullBufferObj);
895
896 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer,
897 ctx->Shared->NullBufferObj);
898
899 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer,
900 ctx->Shared->NullBufferObj);
901
902 _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer,
903 ctx->Shared->NullBufferObj);
904
905 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
906 _mesa_reference_buffer_object(ctx,
907 &ctx->UniformBufferBindings[i].BufferObject,
908 ctx->Shared->NullBufferObj);
909 ctx->UniformBufferBindings[i].Offset = -1;
910 ctx->UniformBufferBindings[i].Size = -1;
911 }
912
913 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
914 _mesa_reference_buffer_object(ctx,
915 &ctx->ShaderStorageBufferBindings[i].BufferObject,
916 ctx->Shared->NullBufferObj);
917 ctx->ShaderStorageBufferBindings[i].Offset = -1;
918 ctx->ShaderStorageBufferBindings[i].Size = -1;
919 }
920
921 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
922 _mesa_reference_buffer_object(ctx,
923 &ctx->AtomicBufferBindings[i].BufferObject,
924 ctx->Shared->NullBufferObj);
925 ctx->AtomicBufferBindings[i].Offset = 0;
926 ctx->AtomicBufferBindings[i].Size = 0;
927 }
928 }
929
930
931 void
932 _mesa_free_buffer_objects( struct gl_context *ctx )
933 {
934 GLuint i;
935
936 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
937
938 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL);
939 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL);
940
941 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, NULL);
942
943 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, NULL);
944
945 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, NULL);
946
947 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL);
948
949 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer, NULL);
950
951 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer, NULL);
952
953 _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer, NULL);
954
955 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
956 _mesa_reference_buffer_object(ctx,
957 &ctx->UniformBufferBindings[i].BufferObject,
958 NULL);
959 }
960
961 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
962 _mesa_reference_buffer_object(ctx,
963 &ctx->ShaderStorageBufferBindings[i].BufferObject,
964 NULL);
965 }
966
967 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
968 _mesa_reference_buffer_object(ctx,
969 &ctx->AtomicBufferBindings[i].BufferObject,
970 NULL);
971 }
972
973 }
974
975 bool
976 _mesa_handle_bind_buffer_gen(struct gl_context *ctx,
977 GLuint buffer,
978 struct gl_buffer_object **buf_handle,
979 const char *caller)
980 {
981 struct gl_buffer_object *buf = *buf_handle;
982
983 if (!buf && (ctx->API == API_OPENGL_CORE)) {
984 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
985 return false;
986 }
987
988 if (!buf || buf == &DummyBufferObject) {
989 /* If this is a new buffer object id, or one which was generated but
990 * never used before, allocate a buffer object now.
991 */
992 buf = ctx->Driver.NewBufferObject(ctx, buffer);
993 if (!buf) {
994 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
995 return false;
996 }
997 _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, buf);
998 *buf_handle = buf;
999 }
1000
1001 return true;
1002 }
1003
1004 /**
1005 * Bind the specified target to buffer for the specified context.
1006 * Called by glBindBuffer() and other functions.
1007 */
1008 static void
1009 bind_buffer_object(struct gl_context *ctx,
1010 struct gl_buffer_object **bindTarget, GLuint buffer)
1011 {
1012 struct gl_buffer_object *oldBufObj;
1013 struct gl_buffer_object *newBufObj = NULL;
1014
1015 assert(bindTarget);
1016
1017 /* Get pointer to old buffer object (to be unbound) */
1018 oldBufObj = *bindTarget;
1019 if (oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending)
1020 return; /* rebinding the same buffer object- no change */
1021
1022 /*
1023 * Get pointer to new buffer object (newBufObj)
1024 */
1025 if (buffer == 0) {
1026 /* The spec says there's not a buffer object named 0, but we use
1027 * one internally because it simplifies things.
1028 */
1029 newBufObj = ctx->Shared->NullBufferObj;
1030 }
1031 else {
1032 /* non-default buffer object */
1033 newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
1034 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
1035 &newBufObj, "glBindBuffer"))
1036 return;
1037 }
1038
1039 /* record usage history */
1040 if (bindTarget == &ctx->Pack.BufferObj) {
1041 newBufObj->UsageHistory |= USAGE_PIXEL_PACK_BUFFER;
1042 }
1043
1044 /* bind new buffer */
1045 _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
1046 }
1047
1048
1049 /**
1050 * Update the default buffer objects in the given context to reference those
1051 * specified in the shared state and release those referencing the old
1052 * shared state.
1053 */
1054 void
1055 _mesa_update_default_objects_buffer_objects(struct gl_context *ctx)
1056 {
1057 /* Bind the NullBufferObj to remove references to those
1058 * in the shared context hash table.
1059 */
1060 bind_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 0);
1061 bind_buffer_object(ctx, &ctx->Array.VAO->IndexBufferObj, 0);
1062 bind_buffer_object(ctx, &ctx->Pack.BufferObj, 0);
1063 bind_buffer_object(ctx, &ctx->Unpack.BufferObj, 0);
1064 }
1065
1066
1067
1068 /**
1069 * Return the gl_buffer_object for the given ID.
1070 * Always return NULL for ID 0.
1071 */
1072 struct gl_buffer_object *
1073 _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer)
1074 {
1075 if (buffer == 0)
1076 return NULL;
1077 else
1078 return (struct gl_buffer_object *)
1079 _mesa_HashLookup(ctx->Shared->BufferObjects, buffer);
1080 }
1081
1082
1083 struct gl_buffer_object *
1084 _mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer)
1085 {
1086 if (buffer == 0)
1087 return NULL;
1088 else
1089 return (struct gl_buffer_object *)
1090 _mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer);
1091 }
1092
1093 /**
1094 * A convenience function for direct state access functions that throws
1095 * GL_INVALID_OPERATION if buffer is not the name of an existing
1096 * buffer object.
1097 */
1098 struct gl_buffer_object *
1099 _mesa_lookup_bufferobj_err(struct gl_context *ctx, GLuint buffer,
1100 const char *caller)
1101 {
1102 struct gl_buffer_object *bufObj;
1103
1104 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
1105 if (!bufObj || bufObj == &DummyBufferObject) {
1106 _mesa_error(ctx, GL_INVALID_OPERATION,
1107 "%s(non-existent buffer object %u)", caller, buffer);
1108 return NULL;
1109 }
1110
1111 return bufObj;
1112 }
1113
1114
1115 /**
1116 * Look up a buffer object for a multi-bind function.
1117 *
1118 * Unlike _mesa_lookup_bufferobj(), this function also takes care
1119 * of generating an error if the buffer ID is not zero or the name
1120 * of an existing buffer object.
1121 *
1122 * If the buffer ID refers to an existing buffer object, a pointer
1123 * to the buffer object is returned. If the ID is zero, a pointer
1124 * to the shared NullBufferObj is returned. If the ID is not zero
1125 * and does not refer to a valid buffer object, this function
1126 * returns NULL.
1127 *
1128 * This function assumes that the caller has already locked the
1129 * hash table mutex by calling
1130 * _mesa_HashLockMutex(ctx->Shared->BufferObjects).
1131 */
1132 struct gl_buffer_object *
1133 _mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx,
1134 const GLuint *buffers,
1135 GLuint index, const char *caller)
1136 {
1137 struct gl_buffer_object *bufObj;
1138
1139 if (buffers[index] != 0) {
1140 bufObj = _mesa_lookup_bufferobj_locked(ctx, buffers[index]);
1141
1142 /* The multi-bind functions don't create the buffer objects
1143 when they don't exist. */
1144 if (bufObj == &DummyBufferObject)
1145 bufObj = NULL;
1146 } else
1147 bufObj = ctx->Shared->NullBufferObj;
1148
1149 if (!bufObj) {
1150 /* The ARB_multi_bind spec says:
1151 *
1152 * "An INVALID_OPERATION error is generated if any value
1153 * in <buffers> is not zero or the name of an existing
1154 * buffer object (per binding)."
1155 */
1156 _mesa_error(ctx, GL_INVALID_OPERATION,
1157 "%s(buffers[%u]=%u is not zero or the name "
1158 "of an existing buffer object)",
1159 caller, index, buffers[index]);
1160 }
1161
1162 return bufObj;
1163 }
1164
1165
1166 /**
1167 * If *ptr points to obj, set ptr = the Null/default buffer object.
1168 * This is a helper for buffer object deletion.
1169 * The GL spec says that deleting a buffer object causes it to get
1170 * unbound from all arrays in the current context.
1171 */
1172 static void
1173 unbind(struct gl_context *ctx,
1174 struct gl_vertex_array_object *vao, unsigned index,
1175 struct gl_buffer_object *obj)
1176 {
1177 if (vao->BufferBinding[index].BufferObj == obj) {
1178 _mesa_bind_vertex_buffer(ctx, vao, index, ctx->Shared->NullBufferObj,
1179 vao->BufferBinding[index].Offset,
1180 vao->BufferBinding[index].Stride);
1181 }
1182 }
1183
1184
1185 /**
1186 * Plug default/fallback buffer object functions into the device
1187 * driver hooks.
1188 */
1189 void
1190 _mesa_init_buffer_object_functions(struct dd_function_table *driver)
1191 {
1192 /* GL_ARB_vertex/pixel_buffer_object */
1193 driver->NewBufferObject = _mesa_new_buffer_object;
1194 driver->DeleteBuffer = _mesa_delete_buffer_object;
1195 driver->BufferData = buffer_data_fallback;
1196 driver->BufferSubData = buffer_sub_data_fallback;
1197 driver->GetBufferSubData = buffer_get_subdata;
1198 driver->UnmapBuffer = unmap_buffer_fallback;
1199
1200 /* GL_ARB_clear_buffer_object */
1201 driver->ClearBufferSubData = _mesa_ClearBufferSubData_sw;
1202
1203 /* GL_ARB_map_buffer_range */
1204 driver->MapBufferRange = map_buffer_range_fallback;
1205 driver->FlushMappedBufferRange = flush_mapped_buffer_range_fallback;
1206
1207 /* GL_ARB_copy_buffer */
1208 driver->CopyBufferSubData = copy_buffer_sub_data_fallback;
1209 }
1210
1211
1212 void
1213 _mesa_buffer_unmap_all_mappings(struct gl_context *ctx,
1214 struct gl_buffer_object *bufObj)
1215 {
1216 for (int i = 0; i < MAP_COUNT; i++) {
1217 if (_mesa_bufferobj_mapped(bufObj, i)) {
1218 ctx->Driver.UnmapBuffer(ctx, bufObj, i);
1219 assert(bufObj->Mappings[i].Pointer == NULL);
1220 bufObj->Mappings[i].AccessFlags = 0;
1221 }
1222 }
1223 }
1224
1225
1226 /**********************************************************************/
1227 /* API Functions */
1228 /**********************************************************************/
1229
1230 void GLAPIENTRY
1231 _mesa_BindBuffer_no_error(GLenum target, GLuint buffer)
1232 {
1233 GET_CURRENT_CONTEXT(ctx);
1234
1235 struct gl_buffer_object **bindTarget = get_buffer_target(ctx, target);
1236 bind_buffer_object(ctx, bindTarget, buffer);
1237 }
1238
1239
1240 void GLAPIENTRY
1241 _mesa_BindBuffer(GLenum target, GLuint buffer)
1242 {
1243 GET_CURRENT_CONTEXT(ctx);
1244
1245 if (MESA_VERBOSE & VERBOSE_API) {
1246 _mesa_debug(ctx, "glBindBuffer(%s, %u)\n",
1247 _mesa_enum_to_string(target), buffer);
1248 }
1249
1250 struct gl_buffer_object **bindTarget = get_buffer_target(ctx, target);
1251 if (!bindTarget) {
1252 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target %s)",
1253 _mesa_enum_to_string(target));
1254 return;
1255 }
1256
1257 bind_buffer_object(ctx, bindTarget, buffer);
1258 }
1259
1260 /**
1261 * Binds a buffer object to a binding point.
1262 *
1263 * The caller is responsible for validating the offset,
1264 * flushing the vertices and updating NewDriverState.
1265 */
1266 static void
1267 set_buffer_binding(struct gl_context *ctx,
1268 struct gl_buffer_binding *binding,
1269 struct gl_buffer_object *bufObj,
1270 GLintptr offset,
1271 GLsizeiptr size,
1272 bool autoSize, gl_buffer_usage usage)
1273 {
1274 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
1275
1276 binding->Offset = offset;
1277 binding->Size = size;
1278 binding->AutomaticSize = autoSize;
1279
1280 /* If this is a real buffer object, mark it has having been used
1281 * at some point as an atomic counter buffer.
1282 */
1283 if (size >= 0)
1284 bufObj->UsageHistory |= usage;
1285 }
1286
1287 static void
1288 set_buffer_multi_binding(struct gl_context *ctx,
1289 const GLuint *buffers,
1290 int idx,
1291 const char *caller,
1292 struct gl_buffer_binding *binding,
1293 GLintptr offset,
1294 GLsizeiptr size,
1295 bool range,
1296 gl_buffer_usage usage)
1297 {
1298 struct gl_buffer_object *bufObj;
1299 if (binding->BufferObject && binding->BufferObject->Name == buffers[idx])
1300 bufObj = binding->BufferObject;
1301 else
1302 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, idx, caller);
1303
1304 if (bufObj) {
1305 if (bufObj == ctx->Shared->NullBufferObj)
1306 set_buffer_binding(ctx, binding, bufObj, -1, -1, !range, usage);
1307 else
1308 set_buffer_binding(ctx, binding, bufObj, offset, size, !range, usage);
1309 }
1310 }
1311
1312 static void
1313 bind_buffer(struct gl_context *ctx,
1314 struct gl_buffer_binding *binding,
1315 struct gl_buffer_object *bufObj,
1316 GLintptr offset,
1317 GLsizeiptr size,
1318 GLboolean autoSize,
1319 uint64_t driver_state,
1320 gl_buffer_usage usage)
1321 {
1322 if (binding->BufferObject == bufObj &&
1323 binding->Offset == offset &&
1324 binding->Size == size &&
1325 binding->AutomaticSize == autoSize) {
1326 return;
1327 }
1328
1329 FLUSH_VERTICES(ctx, 0);
1330 ctx->NewDriverState |= driver_state;
1331
1332 set_buffer_binding(ctx, binding, bufObj, offset, size, autoSize, usage);
1333 }
1334
1335 /**
1336 * Binds a buffer object to a uniform buffer binding point.
1337 *
1338 * Unlike set_buffer_binding(), this function also flushes vertices
1339 * and updates NewDriverState. It also checks if the binding
1340 * has actually changed before updating it.
1341 */
1342 static void
1343 bind_uniform_buffer(struct gl_context *ctx,
1344 GLuint index,
1345 struct gl_buffer_object *bufObj,
1346 GLintptr offset,
1347 GLsizeiptr size,
1348 GLboolean autoSize)
1349 {
1350 bind_buffer(ctx, &ctx->UniformBufferBindings[index],
1351 bufObj, offset, size, autoSize,
1352 ctx->DriverFlags.NewUniformBuffer,
1353 USAGE_UNIFORM_BUFFER);
1354 }
1355
1356 /**
1357 * Binds a buffer object to a shader storage buffer binding point.
1358 *
1359 * Unlike set_ssbo_binding(), this function also flushes vertices
1360 * and updates NewDriverState. It also checks if the binding
1361 * has actually changed before updating it.
1362 */
1363 static void
1364 bind_shader_storage_buffer(struct gl_context *ctx,
1365 GLuint index,
1366 struct gl_buffer_object *bufObj,
1367 GLintptr offset,
1368 GLsizeiptr size,
1369 GLboolean autoSize)
1370 {
1371 bind_buffer(ctx, &ctx->ShaderStorageBufferBindings[index],
1372 bufObj, offset, size, autoSize,
1373 ctx->DriverFlags.NewShaderStorageBuffer,
1374 USAGE_SHADER_STORAGE_BUFFER);
1375 }
1376
1377 /**
1378 * Binds a buffer object to an atomic buffer binding point.
1379 *
1380 * Unlike set_atomic_binding(), this function also flushes vertices
1381 * and updates NewDriverState. It also checks if the binding
1382 * has actually changed before updating it.
1383 */
1384 static void
1385 bind_atomic_buffer(struct gl_context *ctx, unsigned index,
1386 struct gl_buffer_object *bufObj, GLintptr offset,
1387 GLsizeiptr size, GLboolean autoSize)
1388 {
1389 bind_buffer(ctx, &ctx->AtomicBufferBindings[index],
1390 bufObj, offset, size, autoSize,
1391 ctx->DriverFlags.NewAtomicBuffer,
1392 USAGE_ATOMIC_COUNTER_BUFFER);
1393 }
1394
1395 /**
1396 * Bind a buffer object to a uniform block binding point.
1397 * As above, but offset = 0.
1398 */
1399 static void
1400 bind_buffer_base_uniform_buffer(struct gl_context *ctx,
1401 GLuint index,
1402 struct gl_buffer_object *bufObj)
1403 {
1404 if (index >= ctx->Const.MaxUniformBufferBindings) {
1405 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
1406 return;
1407 }
1408
1409 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
1410
1411 if (bufObj == ctx->Shared->NullBufferObj)
1412 bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
1413 else
1414 bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
1415 }
1416
1417 /**
1418 * Bind a buffer object to a shader storage block binding point.
1419 * As above, but offset = 0.
1420 */
1421 static void
1422 bind_buffer_base_shader_storage_buffer(struct gl_context *ctx,
1423 GLuint index,
1424 struct gl_buffer_object *bufObj)
1425 {
1426 if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
1427 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
1428 return;
1429 }
1430
1431 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
1432
1433 if (bufObj == ctx->Shared->NullBufferObj)
1434 bind_shader_storage_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
1435 else
1436 bind_shader_storage_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
1437 }
1438
1439 /**
1440 * Bind a buffer object to a shader storage block binding point.
1441 * As above, but offset = 0.
1442 */
1443 static void
1444 bind_buffer_base_atomic_buffer(struct gl_context *ctx,
1445 GLuint index,
1446 struct gl_buffer_object *bufObj)
1447 {
1448 if (index >= ctx->Const.MaxAtomicBufferBindings) {
1449 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
1450 return;
1451 }
1452
1453 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, bufObj);
1454
1455 if (bufObj == ctx->Shared->NullBufferObj)
1456 bind_atomic_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
1457 else
1458 bind_atomic_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
1459 }
1460
1461 /**
1462 * Delete a set of buffer objects.
1463 *
1464 * \param n Number of buffer objects to delete.
1465 * \param ids Array of \c n buffer object IDs.
1466 */
1467 static void
1468 delete_buffers(struct gl_context *ctx, GLsizei n, const GLuint *ids)
1469 {
1470 FLUSH_VERTICES(ctx, 0);
1471
1472 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
1473
1474 for (GLsizei i = 0; i < n; i++) {
1475 struct gl_buffer_object *bufObj =
1476 _mesa_lookup_bufferobj_locked(ctx, ids[i]);
1477 if (bufObj) {
1478 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1479 GLuint j;
1480
1481 assert(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
1482
1483 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1484
1485 /* unbind any vertex pointers bound to this buffer */
1486 for (j = 0; j < ARRAY_SIZE(vao->BufferBinding); j++) {
1487 unbind(ctx, vao, j, bufObj);
1488 }
1489
1490 if (ctx->Array.ArrayBufferObj == bufObj) {
1491 bind_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 0);
1492 }
1493 if (vao->IndexBufferObj == bufObj) {
1494 bind_buffer_object(ctx, &vao->IndexBufferObj, 0);
1495 }
1496
1497 /* unbind ARB_draw_indirect binding point */
1498 if (ctx->DrawIndirectBuffer == bufObj) {
1499 bind_buffer_object(ctx, &ctx->DrawIndirectBuffer, 0);
1500 }
1501
1502 /* unbind ARB_indirect_parameters binding point */
1503 if (ctx->ParameterBuffer == bufObj) {
1504 bind_buffer_object(ctx, &ctx->ParameterBuffer, 0);
1505 }
1506
1507 /* unbind ARB_compute_shader binding point */
1508 if (ctx->DispatchIndirectBuffer == bufObj) {
1509 bind_buffer_object(ctx, &ctx->DispatchIndirectBuffer, 0);
1510 }
1511
1512 /* unbind ARB_copy_buffer binding points */
1513 if (ctx->CopyReadBuffer == bufObj) {
1514 bind_buffer_object(ctx, &ctx->CopyReadBuffer, 0);
1515 }
1516 if (ctx->CopyWriteBuffer == bufObj) {
1517 bind_buffer_object(ctx, &ctx->CopyWriteBuffer, 0);
1518 }
1519
1520 /* unbind transform feedback binding points */
1521 if (ctx->TransformFeedback.CurrentBuffer == bufObj) {
1522 bind_buffer_object(ctx, &ctx->TransformFeedback.CurrentBuffer, 0);
1523 }
1524 for (j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
1525 if (ctx->TransformFeedback.CurrentObject->Buffers[j] == bufObj) {
1526 _mesa_bind_buffer_base_transform_feedback(ctx,
1527 ctx->TransformFeedback.CurrentObject,
1528 j, ctx->Shared->NullBufferObj,
1529 false);
1530 }
1531 }
1532
1533 /* unbind UBO binding points */
1534 for (j = 0; j < ctx->Const.MaxUniformBufferBindings; j++) {
1535 if (ctx->UniformBufferBindings[j].BufferObject == bufObj) {
1536 bind_buffer_base_uniform_buffer(ctx, j,
1537 ctx->Shared->NullBufferObj);
1538 }
1539 }
1540
1541 if (ctx->UniformBuffer == bufObj) {
1542 bind_buffer_object(ctx, &ctx->UniformBuffer, 0);
1543 }
1544
1545 /* unbind SSBO binding points */
1546 for (j = 0; j < ctx->Const.MaxShaderStorageBufferBindings; j++) {
1547 if (ctx->ShaderStorageBufferBindings[j].BufferObject == bufObj) {
1548 bind_buffer_base_shader_storage_buffer(ctx, j,
1549 ctx->Shared->NullBufferObj);
1550 }
1551 }
1552
1553 if (ctx->ShaderStorageBuffer == bufObj) {
1554 bind_buffer_object(ctx, &ctx->ShaderStorageBuffer, 0);
1555 }
1556
1557 /* unbind Atomci Buffer binding points */
1558 for (j = 0; j < ctx->Const.MaxAtomicBufferBindings; j++) {
1559 if (ctx->AtomicBufferBindings[j].BufferObject == bufObj) {
1560 bind_buffer_base_atomic_buffer(ctx, j,
1561 ctx->Shared->NullBufferObj);
1562 }
1563 }
1564
1565 if (ctx->AtomicBuffer == bufObj) {
1566 bind_buffer_object(ctx, &ctx->AtomicBuffer, 0);
1567 }
1568
1569 /* unbind any pixel pack/unpack pointers bound to this buffer */
1570 if (ctx->Pack.BufferObj == bufObj) {
1571 bind_buffer_object(ctx, &ctx->Pack.BufferObj, 0);
1572 }
1573 if (ctx->Unpack.BufferObj == bufObj) {
1574 bind_buffer_object(ctx, &ctx->Unpack.BufferObj, 0);
1575 }
1576
1577 if (ctx->Texture.BufferObject == bufObj) {
1578 bind_buffer_object(ctx, &ctx->Texture.BufferObject, 0);
1579 }
1580
1581 if (ctx->ExternalVirtualMemoryBuffer == bufObj) {
1582 bind_buffer_object(ctx, &ctx->ExternalVirtualMemoryBuffer, 0);
1583 }
1584
1585 /* unbind query buffer binding point */
1586 if (ctx->QueryBuffer == bufObj) {
1587 bind_buffer_object(ctx, &ctx->QueryBuffer, 0);
1588 }
1589
1590 /* The ID is immediately freed for re-use */
1591 _mesa_HashRemoveLocked(ctx->Shared->BufferObjects, ids[i]);
1592 /* Make sure we do not run into the classic ABA problem on bind.
1593 * We don't want to allow re-binding a buffer object that's been
1594 * "deleted" by glDeleteBuffers().
1595 *
1596 * The explicit rebinding to the default object in the current context
1597 * prevents the above in the current context, but another context
1598 * sharing the same objects might suffer from this problem.
1599 * The alternative would be to do the hash lookup in any case on bind
1600 * which would introduce more runtime overhead than this.
1601 */
1602 bufObj->DeletePending = GL_TRUE;
1603 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
1604 }
1605 }
1606
1607 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1608 }
1609
1610
1611 void GLAPIENTRY
1612 _mesa_DeleteBuffers_no_error(GLsizei n, const GLuint *ids)
1613 {
1614 GET_CURRENT_CONTEXT(ctx);
1615 delete_buffers(ctx, n, ids);
1616 }
1617
1618
1619 void GLAPIENTRY
1620 _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
1621 {
1622 GET_CURRENT_CONTEXT(ctx);
1623
1624 if (n < 0) {
1625 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
1626 return;
1627 }
1628
1629 delete_buffers(ctx, n, ids);
1630 }
1631
1632
1633 /**
1634 * This is the implementation for glGenBuffers and glCreateBuffers. It is not
1635 * exposed to the rest of Mesa to encourage the use of nameless buffers in
1636 * driver internals.
1637 */
1638 static void
1639 create_buffers(struct gl_context *ctx, GLsizei n, GLuint *buffers, bool dsa)
1640 {
1641 GLuint first;
1642 struct gl_buffer_object *buf;
1643
1644 if (!buffers)
1645 return;
1646
1647 /*
1648 * This must be atomic (generation and allocation of buffer object IDs)
1649 */
1650 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
1651
1652 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
1653
1654 /* Insert the ID and pointer into the hash table. If non-DSA, insert a
1655 * DummyBufferObject. Otherwise, create a new buffer object and insert
1656 * it.
1657 */
1658 for (int i = 0; i < n; i++) {
1659 buffers[i] = first + i;
1660 if (dsa) {
1661 assert(ctx->Driver.NewBufferObject);
1662 buf = ctx->Driver.NewBufferObject(ctx, buffers[i]);
1663 if (!buf) {
1664 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCreateBuffers");
1665 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1666 return;
1667 }
1668 }
1669 else
1670 buf = &DummyBufferObject;
1671
1672 _mesa_HashInsertLocked(ctx->Shared->BufferObjects, buffers[i], buf);
1673 }
1674
1675 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1676 }
1677
1678
1679 static void
1680 create_buffers_err(struct gl_context *ctx, GLsizei n, GLuint *buffers, bool dsa)
1681 {
1682 const char *func = dsa ? "glCreateBuffers" : "glGenBuffers";
1683
1684 if (MESA_VERBOSE & VERBOSE_API)
1685 _mesa_debug(ctx, "%s(%d)\n", func, n);
1686
1687 if (n < 0) {
1688 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n %d < 0)", func, n);
1689 return;
1690 }
1691
1692 create_buffers(ctx, n, buffers, dsa);
1693 }
1694
1695 /**
1696 * Generate a set of unique buffer object IDs and store them in \c buffers.
1697 *
1698 * \param n Number of IDs to generate.
1699 * \param buffers Array of \c n locations to store the IDs.
1700 */
1701 void GLAPIENTRY
1702 _mesa_GenBuffers_no_error(GLsizei n, GLuint *buffers)
1703 {
1704 GET_CURRENT_CONTEXT(ctx);
1705 create_buffers(ctx, n, buffers, false);
1706 }
1707
1708
1709 void GLAPIENTRY
1710 _mesa_GenBuffers(GLsizei n, GLuint *buffers)
1711 {
1712 GET_CURRENT_CONTEXT(ctx);
1713 create_buffers_err(ctx, n, buffers, false);
1714 }
1715
1716 /**
1717 * Create a set of buffer objects and store their unique IDs in \c buffers.
1718 *
1719 * \param n Number of IDs to generate.
1720 * \param buffers Array of \c n locations to store the IDs.
1721 */
1722 void GLAPIENTRY
1723 _mesa_CreateBuffers_no_error(GLsizei n, GLuint *buffers)
1724 {
1725 GET_CURRENT_CONTEXT(ctx);
1726 create_buffers(ctx, n, buffers, true);
1727 }
1728
1729
1730 void GLAPIENTRY
1731 _mesa_CreateBuffers(GLsizei n, GLuint *buffers)
1732 {
1733 GET_CURRENT_CONTEXT(ctx);
1734 create_buffers_err(ctx, n, buffers, true);
1735 }
1736
1737
1738 /**
1739 * Determine if ID is the name of a buffer object.
1740 *
1741 * \param id ID of the potential buffer object.
1742 * \return \c GL_TRUE if \c id is the name of a buffer object,
1743 * \c GL_FALSE otherwise.
1744 */
1745 GLboolean GLAPIENTRY
1746 _mesa_IsBuffer(GLuint id)
1747 {
1748 struct gl_buffer_object *bufObj;
1749 GET_CURRENT_CONTEXT(ctx);
1750 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1751
1752 bufObj = _mesa_lookup_bufferobj(ctx, id);
1753
1754 return bufObj && bufObj != &DummyBufferObject;
1755 }
1756
1757
1758 static bool
1759 validate_buffer_storage(struct gl_context *ctx,
1760 struct gl_buffer_object *bufObj, GLsizeiptr size,
1761 GLbitfield flags, const char *func)
1762 {
1763 if (size <= 0) {
1764 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size <= 0)", func);
1765 return false;
1766 }
1767
1768 GLbitfield valid_flags = GL_MAP_READ_BIT |
1769 GL_MAP_WRITE_BIT |
1770 GL_MAP_PERSISTENT_BIT |
1771 GL_MAP_COHERENT_BIT |
1772 GL_DYNAMIC_STORAGE_BIT |
1773 GL_CLIENT_STORAGE_BIT;
1774
1775 if (ctx->Extensions.ARB_sparse_buffer)
1776 valid_flags |= GL_SPARSE_STORAGE_BIT_ARB;
1777
1778 if (flags & ~valid_flags) {
1779 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid flag bits set)", func);
1780 return false;
1781 }
1782
1783 /* The Errors section of the GL_ARB_sparse_buffer spec says:
1784 *
1785 * "INVALID_VALUE is generated by BufferStorage if <flags> contains
1786 * SPARSE_STORAGE_BIT_ARB and <flags> also contains any combination of
1787 * MAP_READ_BIT or MAP_WRITE_BIT."
1788 */
1789 if (flags & GL_SPARSE_STORAGE_BIT_ARB &&
1790 flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) {
1791 _mesa_error(ctx, GL_INVALID_VALUE, "%s(SPARSE_STORAGE and READ/WRITE)", func);
1792 return false;
1793 }
1794
1795 if (flags & GL_MAP_PERSISTENT_BIT &&
1796 !(flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT))) {
1797 _mesa_error(ctx, GL_INVALID_VALUE,
1798 "%s(PERSISTENT and flags!=READ/WRITE)", func);
1799 return false;
1800 }
1801
1802 if (flags & GL_MAP_COHERENT_BIT && !(flags & GL_MAP_PERSISTENT_BIT)) {
1803 _mesa_error(ctx, GL_INVALID_VALUE,
1804 "%s(COHERENT and flags!=PERSISTENT)", func);
1805 return false;
1806 }
1807
1808 if (bufObj->Immutable || bufObj->HandleAllocated) {
1809 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
1810 return false;
1811 }
1812
1813 return true;
1814 }
1815
1816
1817 static void
1818 buffer_storage(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1819 struct gl_memory_object *memObj, GLenum target,
1820 GLsizeiptr size, const GLvoid *data, GLbitfield flags,
1821 GLuint64 offset, const char *func)
1822 {
1823 GLboolean res;
1824
1825 /* Unmap the existing buffer. We'll replace it now. Not an error. */
1826 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1827
1828 FLUSH_VERTICES(ctx, 0);
1829
1830 bufObj->Written = GL_TRUE;
1831 bufObj->Immutable = GL_TRUE;
1832 bufObj->MinMaxCacheDirty = true;
1833
1834 if (memObj) {
1835 assert(ctx->Driver.BufferDataMem);
1836 res = ctx->Driver.BufferDataMem(ctx, target, size, memObj, offset,
1837 GL_DYNAMIC_DRAW, bufObj);
1838 }
1839 else {
1840 assert(ctx->Driver.BufferData);
1841 res = ctx->Driver.BufferData(ctx, target, size, data, GL_DYNAMIC_DRAW,
1842 flags, bufObj);
1843 }
1844
1845 if (!res) {
1846 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
1847 /* Even though the interaction between AMD_pinned_memory and
1848 * glBufferStorage is not described in the spec, Graham Sellers
1849 * said that it should behave the same as glBufferData.
1850 */
1851 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1852 }
1853 else {
1854 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1855 }
1856 }
1857 }
1858
1859
1860 static ALWAYS_INLINE void
1861 inlined_buffer_storage(GLenum target, GLuint buffer, GLsizeiptr size,
1862 const GLvoid *data, GLbitfield flags,
1863 GLuint memory, GLuint64 offset,
1864 bool dsa, bool mem, bool no_error, const char *func)
1865 {
1866 GET_CURRENT_CONTEXT(ctx);
1867 struct gl_buffer_object *bufObj;
1868 struct gl_memory_object *memObj = NULL;
1869
1870 if (mem) {
1871 if (!no_error) {
1872 if (!ctx->Extensions.EXT_memory_object) {
1873 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
1874 return;
1875 }
1876
1877 /* From the EXT_external_objects spec:
1878 *
1879 * "An INVALID_VALUE error is generated by BufferStorageMemEXT and
1880 * NamedBufferStorageMemEXT if <memory> is 0, or ..."
1881 */
1882 if (memory == 0) {
1883 _mesa_error(ctx, GL_INVALID_VALUE, "%s(memory == 0)", func);
1884 }
1885 }
1886
1887 memObj = _mesa_lookup_memory_object(ctx, memory);
1888 if (!memObj)
1889 return;
1890
1891 /* From the EXT_external_objects spec:
1892 *
1893 * "An INVALID_OPERATION error is generated if <memory> names a
1894 * valid memory object which has no associated memory."
1895 */
1896 if (!no_error && !memObj->Immutable) {
1897 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no associated memory)",
1898 func);
1899 return;
1900 }
1901 }
1902
1903 if (dsa) {
1904 if (no_error) {
1905 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
1906 } else {
1907 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
1908 if (!bufObj)
1909 return;
1910 }
1911 } else {
1912 if (no_error) {
1913 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
1914 bufObj = *bufObjPtr;
1915 } else {
1916 bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION);
1917 if (!bufObj)
1918 return;
1919 }
1920 }
1921
1922 if (no_error || validate_buffer_storage(ctx, bufObj, size, flags, func))
1923 buffer_storage(ctx, bufObj, memObj, target, size, data, flags, offset, func);
1924 }
1925
1926
1927 void GLAPIENTRY
1928 _mesa_BufferStorage_no_error(GLenum target, GLsizeiptr size,
1929 const GLvoid *data, GLbitfield flags)
1930 {
1931 inlined_buffer_storage(target, 0, size, data, flags, GL_NONE, 0,
1932 false, false, true, "glBufferStorage");
1933 }
1934
1935
1936 void GLAPIENTRY
1937 _mesa_BufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data,
1938 GLbitfield flags)
1939 {
1940 inlined_buffer_storage(target, 0, size, data, flags, GL_NONE, 0,
1941 false, false, false, "glBufferStorage");
1942 }
1943
1944
1945 void GLAPIENTRY
1946 _mesa_BufferStorageMemEXT(GLenum target, GLsizeiptr size,
1947 GLuint memory, GLuint64 offset)
1948 {
1949 inlined_buffer_storage(target, 0, size, NULL, 0, memory, offset,
1950 false, true, false, "glBufferStorageMemEXT");
1951 }
1952
1953
1954 void GLAPIENTRY
1955 _mesa_BufferStorageMemEXT_no_error(GLenum target, GLsizeiptr size,
1956 GLuint memory, GLuint64 offset)
1957 {
1958 inlined_buffer_storage(target, 0, size, NULL, 0, memory, offset,
1959 false, true, true, "glBufferStorageMemEXT");
1960 }
1961
1962
1963 void GLAPIENTRY
1964 _mesa_NamedBufferStorage_no_error(GLuint buffer, GLsizeiptr size,
1965 const GLvoid *data, GLbitfield flags)
1966 {
1967 /* In direct state access, buffer objects have an unspecified target
1968 * since they are not required to be bound.
1969 */
1970 inlined_buffer_storage(GL_NONE, buffer, size, data, flags, GL_NONE, 0,
1971 true, false, true, "glNamedBufferStorage");
1972 }
1973
1974
1975 void GLAPIENTRY
1976 _mesa_NamedBufferStorage(GLuint buffer, GLsizeiptr size, const GLvoid *data,
1977 GLbitfield flags)
1978 {
1979 /* In direct state access, buffer objects have an unspecified target
1980 * since they are not required to be bound.
1981 */
1982 inlined_buffer_storage(GL_NONE, buffer, size, data, flags, GL_NONE, 0,
1983 true, false, false, "glNamedBufferStorage");
1984 }
1985
1986 void GLAPIENTRY
1987 _mesa_NamedBufferStorageMemEXT(GLuint buffer, GLsizeiptr size,
1988 GLuint memory, GLuint64 offset)
1989 {
1990 inlined_buffer_storage(GL_NONE, buffer, size, GL_NONE, 0, memory, offset,
1991 true, true, false, "glNamedBufferStorageMemEXT");
1992 }
1993
1994
1995 void GLAPIENTRY
1996 _mesa_NamedBufferStorageMemEXT_no_error(GLuint buffer, GLsizeiptr size,
1997 GLuint memory, GLuint64 offset)
1998 {
1999 inlined_buffer_storage(GL_NONE, buffer, size, GL_NONE, 0, memory, offset,
2000 true, true, true, "glNamedBufferStorageMemEXT");
2001 }
2002
2003
2004 static ALWAYS_INLINE void
2005 buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2006 GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage,
2007 const char *func, bool no_error)
2008 {
2009 bool valid_usage;
2010
2011 if (MESA_VERBOSE & VERBOSE_API) {
2012 _mesa_debug(ctx, "%s(%s, %ld, %p, %s)\n",
2013 func,
2014 _mesa_enum_to_string(target),
2015 (long int) size, data,
2016 _mesa_enum_to_string(usage));
2017 }
2018
2019 if (!no_error) {
2020 if (size < 0) {
2021 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", func);
2022 return;
2023 }
2024
2025 switch (usage) {
2026 case GL_STREAM_DRAW_ARB:
2027 valid_usage = (ctx->API != API_OPENGLES);
2028 break;
2029 case GL_STATIC_DRAW_ARB:
2030 case GL_DYNAMIC_DRAW_ARB:
2031 valid_usage = true;
2032 break;
2033 case GL_STREAM_READ_ARB:
2034 case GL_STREAM_COPY_ARB:
2035 case GL_STATIC_READ_ARB:
2036 case GL_STATIC_COPY_ARB:
2037 case GL_DYNAMIC_READ_ARB:
2038 case GL_DYNAMIC_COPY_ARB:
2039 valid_usage = _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx);
2040 break;
2041 default:
2042 valid_usage = false;
2043 break;
2044 }
2045
2046 if (!valid_usage) {
2047 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid usage: %s)", func,
2048 _mesa_enum_to_string(usage));
2049 return;
2050 }
2051
2052 if (bufObj->Immutable || bufObj->HandleAllocated) {
2053 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
2054 return;
2055 }
2056 }
2057
2058 /* Unmap the existing buffer. We'll replace it now. Not an error. */
2059 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
2060
2061 FLUSH_VERTICES(ctx, 0);
2062
2063 bufObj->Written = GL_TRUE;
2064 bufObj->MinMaxCacheDirty = true;
2065
2066 #ifdef VBO_DEBUG
2067 printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n",
2068 bufObj->Name, size, data, usage);
2069 #endif
2070
2071 #ifdef BOUNDS_CHECK
2072 size += 100;
2073 #endif
2074
2075 assert(ctx->Driver.BufferData);
2076 if (!ctx->Driver.BufferData(ctx, target, size, data, usage,
2077 GL_MAP_READ_BIT |
2078 GL_MAP_WRITE_BIT |
2079 GL_DYNAMIC_STORAGE_BIT,
2080 bufObj)) {
2081 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
2082 if (!no_error) {
2083 /* From GL_AMD_pinned_memory:
2084 *
2085 * INVALID_OPERATION is generated by BufferData if <target> is
2086 * EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, and the store cannot be
2087 * mapped to the GPU address space.
2088 */
2089 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
2090 }
2091 } else {
2092 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
2093 }
2094 }
2095 }
2096
2097 static void
2098 buffer_data_error(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2099 GLenum target, GLsizeiptr size, const GLvoid *data,
2100 GLenum usage, const char *func)
2101 {
2102 buffer_data(ctx, bufObj, target, size, data, usage, func, false);
2103 }
2104
2105 static void
2106 buffer_data_no_error(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2107 GLenum target, GLsizeiptr size, const GLvoid *data,
2108 GLenum usage, const char *func)
2109 {
2110 buffer_data(ctx, bufObj, target, size, data, usage, func, true);
2111 }
2112
2113 void
2114 _mesa_buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2115 GLenum target, GLsizeiptr size, const GLvoid *data,
2116 GLenum usage, const char *func)
2117 {
2118 buffer_data_error(ctx, bufObj, target, size, data, usage, func);
2119 }
2120
2121 void GLAPIENTRY
2122 _mesa_BufferData_no_error(GLenum target, GLsizeiptr size, const GLvoid *data,
2123 GLenum usage)
2124 {
2125 GET_CURRENT_CONTEXT(ctx);
2126
2127 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
2128 buffer_data_no_error(ctx, *bufObj, target, size, data, usage,
2129 "glBufferData");
2130 }
2131
2132 void GLAPIENTRY
2133 _mesa_BufferData(GLenum target, GLsizeiptr size,
2134 const GLvoid *data, GLenum usage)
2135 {
2136 GET_CURRENT_CONTEXT(ctx);
2137 struct gl_buffer_object *bufObj;
2138
2139 bufObj = get_buffer(ctx, "glBufferData", target, GL_INVALID_OPERATION);
2140 if (!bufObj)
2141 return;
2142
2143 _mesa_buffer_data(ctx, bufObj, target, size, data, usage,
2144 "glBufferData");
2145 }
2146
2147 void GLAPIENTRY
2148 _mesa_NamedBufferData_no_error(GLuint buffer, GLsizeiptr size,
2149 const GLvoid *data, GLenum usage)
2150 {
2151 GET_CURRENT_CONTEXT(ctx);
2152
2153 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2154 buffer_data_no_error(ctx, bufObj, GL_NONE, size, data, usage,
2155 "glNamedBufferData");
2156 }
2157
2158 void GLAPIENTRY
2159 _mesa_NamedBufferData(GLuint buffer, GLsizeiptr size, const GLvoid *data,
2160 GLenum usage)
2161 {
2162 GET_CURRENT_CONTEXT(ctx);
2163 struct gl_buffer_object *bufObj;
2164
2165 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferData");
2166 if (!bufObj)
2167 return;
2168
2169 /* In direct state access, buffer objects have an unspecified target since
2170 * they are not required to be bound.
2171 */
2172 _mesa_buffer_data(ctx, bufObj, GL_NONE, size, data, usage,
2173 "glNamedBufferData");
2174 }
2175
2176
2177 static bool
2178 validate_buffer_sub_data(struct gl_context *ctx,
2179 struct gl_buffer_object *bufObj,
2180 GLintptr offset, GLsizeiptr size,
2181 const char *func)
2182 {
2183 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size,
2184 true, func)) {
2185 /* error already recorded */
2186 return false;
2187 }
2188
2189 if (bufObj->Immutable &&
2190 !(bufObj->StorageFlags & GL_DYNAMIC_STORAGE_BIT)) {
2191 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
2192 return false;
2193 }
2194
2195 if ((bufObj->Usage == GL_STATIC_DRAW ||
2196 bufObj->Usage == GL_STATIC_COPY) &&
2197 bufObj->NumSubDataCalls >= BUFFER_WARNING_CALL_COUNT - 1) {
2198 /* If the application declared the buffer as static draw/copy or stream
2199 * draw, it should not be frequently modified with glBufferSubData.
2200 */
2201 BUFFER_USAGE_WARNING(ctx,
2202 "using %s(buffer %u, offset %u, size %u) to "
2203 "update a %s buffer",
2204 func, bufObj->Name, offset, size,
2205 _mesa_enum_to_string(bufObj->Usage));
2206 }
2207
2208 return true;
2209 }
2210
2211
2212 /**
2213 * Implementation for glBufferSubData and glNamedBufferSubData.
2214 *
2215 * \param ctx GL context.
2216 * \param bufObj The buffer object.
2217 * \param offset Offset of the first byte of the subdata range.
2218 * \param size Size, in bytes, of the subdata range.
2219 * \param data The data store.
2220 * \param func Name of calling function for recording errors.
2221 *
2222 */
2223 void
2224 _mesa_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2225 GLintptr offset, GLsizeiptr size, const GLvoid *data)
2226 {
2227 if (size == 0)
2228 return;
2229
2230 bufObj->NumSubDataCalls++;
2231 bufObj->Written = GL_TRUE;
2232 bufObj->MinMaxCacheDirty = true;
2233
2234 assert(ctx->Driver.BufferSubData);
2235 ctx->Driver.BufferSubData(ctx, offset, size, data, bufObj);
2236 }
2237
2238
2239 static ALWAYS_INLINE void
2240 buffer_sub_data(GLenum target, GLuint buffer, GLintptr offset,
2241 GLsizeiptr size, const GLvoid *data,
2242 bool dsa, bool no_error, const char *func)
2243 {
2244 GET_CURRENT_CONTEXT(ctx);
2245 struct gl_buffer_object *bufObj;
2246
2247 if (dsa) {
2248 if (no_error) {
2249 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2250 } else {
2251 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
2252 if (!bufObj)
2253 return;
2254 }
2255 } else {
2256 if (no_error) {
2257 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2258 bufObj = *bufObjPtr;
2259 } else {
2260 bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION);
2261 if (!bufObj)
2262 return;
2263 }
2264 }
2265
2266 if (no_error || validate_buffer_sub_data(ctx, bufObj, offset, size, func))
2267 _mesa_buffer_sub_data(ctx, bufObj, offset, size, data);
2268 }
2269
2270
2271 void GLAPIENTRY
2272 _mesa_BufferSubData_no_error(GLenum target, GLintptr offset,
2273 GLsizeiptr size, const GLvoid *data)
2274 {
2275 buffer_sub_data(target, 0, offset, size, data, false, true,
2276 "glBufferSubData");
2277 }
2278
2279
2280 void GLAPIENTRY
2281 _mesa_BufferSubData(GLenum target, GLintptr offset,
2282 GLsizeiptr size, const GLvoid *data)
2283 {
2284 buffer_sub_data(target, 0, offset, size, data, false, false,
2285 "glBufferSubData");
2286 }
2287
2288 void GLAPIENTRY
2289 _mesa_NamedBufferSubData_no_error(GLuint buffer, GLintptr offset,
2290 GLsizeiptr size, const GLvoid *data)
2291 {
2292 buffer_sub_data(0, buffer, offset, size, data, true, true,
2293 "glNamedBufferSubData");
2294 }
2295
2296 void GLAPIENTRY
2297 _mesa_NamedBufferSubData(GLuint buffer, GLintptr offset,
2298 GLsizeiptr size, const GLvoid *data)
2299 {
2300 buffer_sub_data(0, buffer, offset, size, data, true, false,
2301 "glNamedBufferSubData");
2302 }
2303
2304
2305 void GLAPIENTRY
2306 _mesa_GetBufferSubData(GLenum target, GLintptr offset,
2307 GLsizeiptr size, GLvoid *data)
2308 {
2309 GET_CURRENT_CONTEXT(ctx);
2310 struct gl_buffer_object *bufObj;
2311
2312 bufObj = get_buffer(ctx, "glGetBufferSubData", target,
2313 GL_INVALID_OPERATION);
2314 if (!bufObj)
2315 return;
2316
2317 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
2318 "glGetBufferSubData")) {
2319 return;
2320 }
2321
2322 assert(ctx->Driver.GetBufferSubData);
2323 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
2324 }
2325
2326 void GLAPIENTRY
2327 _mesa_GetNamedBufferSubData(GLuint buffer, GLintptr offset,
2328 GLsizeiptr size, GLvoid *data)
2329 {
2330 GET_CURRENT_CONTEXT(ctx);
2331 struct gl_buffer_object *bufObj;
2332
2333 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2334 "glGetNamedBufferSubData");
2335 if (!bufObj)
2336 return;
2337
2338 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
2339 "glGetNamedBufferSubData")) {
2340 return;
2341 }
2342
2343 assert(ctx->Driver.GetBufferSubData);
2344 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
2345 }
2346
2347
2348 /**
2349 * \param subdata true if caller is *SubData, false if *Data
2350 */
2351 static ALWAYS_INLINE void
2352 clear_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2353 GLenum internalformat, GLintptr offset, GLsizeiptr size,
2354 GLenum format, GLenum type, const GLvoid *data,
2355 const char *func, bool subdata, bool no_error)
2356 {
2357 mesa_format mesaFormat;
2358 GLubyte clearValue[MAX_PIXEL_BYTES];
2359 GLsizeiptr clearValueSize;
2360
2361 /* This checks for disallowed mappings. */
2362 if (!no_error && !buffer_object_subdata_range_good(ctx, bufObj, offset, size,
2363 subdata, func)) {
2364 return;
2365 }
2366
2367 if (no_error) {
2368 mesaFormat = _mesa_get_texbuffer_format(ctx, internalformat);
2369 } else {
2370 mesaFormat = validate_clear_buffer_format(ctx, internalformat,
2371 format, type, func);
2372 }
2373
2374 if (mesaFormat == MESA_FORMAT_NONE)
2375 return;
2376
2377 clearValueSize = _mesa_get_format_bytes(mesaFormat);
2378 if (!no_error &&
2379 (offset % clearValueSize != 0 || size % clearValueSize != 0)) {
2380 _mesa_error(ctx, GL_INVALID_VALUE,
2381 "%s(offset or size is not a multiple of "
2382 "internalformat size)", func);
2383 return;
2384 }
2385
2386 /* Bail early. Negative size has already been checked. */
2387 if (size == 0)
2388 return;
2389
2390 bufObj->MinMaxCacheDirty = true;
2391
2392 if (data == NULL) {
2393 /* clear to zeros, per the spec */
2394 ctx->Driver.ClearBufferSubData(ctx, offset, size,
2395 NULL, clearValueSize, bufObj);
2396 return;
2397 }
2398
2399 if (!convert_clear_buffer_data(ctx, mesaFormat, clearValue,
2400 format, type, data, func)) {
2401 return;
2402 }
2403
2404 ctx->Driver.ClearBufferSubData(ctx, offset, size,
2405 clearValue, clearValueSize, bufObj);
2406 }
2407
2408 static void
2409 clear_buffer_sub_data_error(struct gl_context *ctx,
2410 struct gl_buffer_object *bufObj,
2411 GLenum internalformat, GLintptr offset,
2412 GLsizeiptr size, GLenum format, GLenum type,
2413 const GLvoid *data, const char *func, bool subdata)
2414 {
2415 clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size, format,
2416 type, data, func, subdata, false);
2417 }
2418
2419
2420 static void
2421 clear_buffer_sub_data_no_error(struct gl_context *ctx,
2422 struct gl_buffer_object *bufObj,
2423 GLenum internalformat, GLintptr offset,
2424 GLsizeiptr size, GLenum format, GLenum type,
2425 const GLvoid *data, const char *func,
2426 bool subdata)
2427 {
2428 clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size, format,
2429 type, data, func, subdata, true);
2430 }
2431
2432
2433 void GLAPIENTRY
2434 _mesa_ClearBufferData_no_error(GLenum target, GLenum internalformat,
2435 GLenum format, GLenum type, const GLvoid *data)
2436 {
2437 GET_CURRENT_CONTEXT(ctx);
2438
2439 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
2440 clear_buffer_sub_data_no_error(ctx, *bufObj, internalformat, 0,
2441 (*bufObj)->Size, format, type, data,
2442 "glClearBufferData", false);
2443 }
2444
2445
2446 void GLAPIENTRY
2447 _mesa_ClearBufferData(GLenum target, GLenum internalformat, GLenum format,
2448 GLenum type, const GLvoid *data)
2449 {
2450 GET_CURRENT_CONTEXT(ctx);
2451 struct gl_buffer_object *bufObj;
2452
2453 bufObj = get_buffer(ctx, "glClearBufferData", target, GL_INVALID_VALUE);
2454 if (!bufObj)
2455 return;
2456
2457 clear_buffer_sub_data_error(ctx, bufObj, internalformat, 0, bufObj->Size,
2458 format, type, data, "glClearBufferData", false);
2459 }
2460
2461
2462 void GLAPIENTRY
2463 _mesa_ClearNamedBufferData_no_error(GLuint buffer, GLenum internalformat,
2464 GLenum format, GLenum type,
2465 const GLvoid *data)
2466 {
2467 GET_CURRENT_CONTEXT(ctx);
2468
2469 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2470 clear_buffer_sub_data_no_error(ctx, bufObj, internalformat, 0, bufObj->Size,
2471 format, type, data, "glClearNamedBufferData",
2472 false);
2473 }
2474
2475
2476 void GLAPIENTRY
2477 _mesa_ClearNamedBufferData(GLuint buffer, GLenum internalformat,
2478 GLenum format, GLenum type, const GLvoid *data)
2479 {
2480 GET_CURRENT_CONTEXT(ctx);
2481 struct gl_buffer_object *bufObj;
2482
2483 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glClearNamedBufferData");
2484 if (!bufObj)
2485 return;
2486
2487 clear_buffer_sub_data_error(ctx, bufObj, internalformat, 0, bufObj->Size,
2488 format, type, data, "glClearNamedBufferData",
2489 false);
2490 }
2491
2492
2493 void GLAPIENTRY
2494 _mesa_ClearBufferSubData_no_error(GLenum target, GLenum internalformat,
2495 GLintptr offset, GLsizeiptr size,
2496 GLenum format, GLenum type,
2497 const GLvoid *data)
2498 {
2499 GET_CURRENT_CONTEXT(ctx);
2500
2501 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
2502 clear_buffer_sub_data_no_error(ctx, *bufObj, internalformat, offset, size,
2503 format, type, data, "glClearBufferSubData",
2504 true);
2505 }
2506
2507
2508 void GLAPIENTRY
2509 _mesa_ClearBufferSubData(GLenum target, GLenum internalformat,
2510 GLintptr offset, GLsizeiptr size,
2511 GLenum format, GLenum type,
2512 const GLvoid *data)
2513 {
2514 GET_CURRENT_CONTEXT(ctx);
2515 struct gl_buffer_object *bufObj;
2516
2517 bufObj = get_buffer(ctx, "glClearBufferSubData", target, GL_INVALID_VALUE);
2518 if (!bufObj)
2519 return;
2520
2521 clear_buffer_sub_data_error(ctx, bufObj, internalformat, offset, size,
2522 format, type, data, "glClearBufferSubData",
2523 true);
2524 }
2525
2526
2527 void GLAPIENTRY
2528 _mesa_ClearNamedBufferSubData_no_error(GLuint buffer, GLenum internalformat,
2529 GLintptr offset, GLsizeiptr size,
2530 GLenum format, GLenum type,
2531 const GLvoid *data)
2532 {
2533 GET_CURRENT_CONTEXT(ctx);
2534
2535 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2536 clear_buffer_sub_data_no_error(ctx, bufObj, internalformat, offset, size,
2537 format, type, data,
2538 "glClearNamedBufferSubData", true);
2539 }
2540
2541
2542 void GLAPIENTRY
2543 _mesa_ClearNamedBufferSubData(GLuint buffer, GLenum internalformat,
2544 GLintptr offset, GLsizeiptr size,
2545 GLenum format, GLenum type,
2546 const GLvoid *data)
2547 {
2548 GET_CURRENT_CONTEXT(ctx);
2549 struct gl_buffer_object *bufObj;
2550
2551 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2552 "glClearNamedBufferSubData");
2553 if (!bufObj)
2554 return;
2555
2556 clear_buffer_sub_data_error(ctx, bufObj, internalformat, offset, size,
2557 format, type, data, "glClearNamedBufferSubData",
2558 true);
2559 }
2560
2561 static GLboolean
2562 unmap_buffer(struct gl_context *ctx, struct gl_buffer_object *bufObj)
2563 {
2564 GLboolean status = ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_USER);
2565 bufObj->Mappings[MAP_USER].AccessFlags = 0;
2566 assert(bufObj->Mappings[MAP_USER].Pointer == NULL);
2567 assert(bufObj->Mappings[MAP_USER].Offset == 0);
2568 assert(bufObj->Mappings[MAP_USER].Length == 0);
2569
2570 return status;
2571 }
2572
2573 static GLboolean
2574 validate_and_unmap_buffer(struct gl_context *ctx,
2575 struct gl_buffer_object *bufObj,
2576 const char *func)
2577 {
2578 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2579
2580 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
2581 _mesa_error(ctx, GL_INVALID_OPERATION,
2582 "%s(buffer is not mapped)", func);
2583 return GL_FALSE;
2584 }
2585
2586 #ifdef BOUNDS_CHECK
2587 if (bufObj->Access != GL_READ_ONLY_ARB) {
2588 GLubyte *buf = (GLubyte *) bufObj->Pointer;
2589 GLuint i;
2590 /* check that last 100 bytes are still = magic value */
2591 for (i = 0; i < 100; i++) {
2592 GLuint pos = bufObj->Size - i - 1;
2593 if (buf[pos] != 123) {
2594 _mesa_warning(ctx, "Out of bounds buffer object write detected"
2595 " at position %d (value = %u)\n",
2596 pos, buf[pos]);
2597 }
2598 }
2599 }
2600 #endif
2601
2602 #ifdef VBO_DEBUG
2603 if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) {
2604 GLuint i, unchanged = 0;
2605 GLubyte *b = (GLubyte *) bufObj->Pointer;
2606 GLint pos = -1;
2607 /* check which bytes changed */
2608 for (i = 0; i < bufObj->Size - 1; i++) {
2609 if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) {
2610 unchanged++;
2611 if (pos == -1)
2612 pos = i;
2613 }
2614 }
2615 if (unchanged) {
2616 printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n",
2617 bufObj->Name, unchanged, bufObj->Size, pos);
2618 }
2619 }
2620 #endif
2621
2622 return unmap_buffer(ctx, bufObj);
2623 }
2624
2625 GLboolean GLAPIENTRY
2626 _mesa_UnmapBuffer_no_error(GLenum target)
2627 {
2628 GET_CURRENT_CONTEXT(ctx);
2629 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2630 struct gl_buffer_object *bufObj = *bufObjPtr;
2631
2632 return unmap_buffer(ctx, bufObj);
2633 }
2634
2635 GLboolean GLAPIENTRY
2636 _mesa_UnmapBuffer(GLenum target)
2637 {
2638 GET_CURRENT_CONTEXT(ctx);
2639 struct gl_buffer_object *bufObj;
2640
2641 bufObj = get_buffer(ctx, "glUnmapBuffer", target, GL_INVALID_OPERATION);
2642 if (!bufObj)
2643 return GL_FALSE;
2644
2645 return validate_and_unmap_buffer(ctx, bufObj, "glUnmapBuffer");
2646 }
2647
2648 GLboolean GLAPIENTRY
2649 _mesa_UnmapNamedBuffer_no_error(GLuint buffer)
2650 {
2651 GET_CURRENT_CONTEXT(ctx);
2652 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2653
2654 return unmap_buffer(ctx, bufObj);
2655 }
2656
2657 GLboolean GLAPIENTRY
2658 _mesa_UnmapNamedBuffer(GLuint buffer)
2659 {
2660 GET_CURRENT_CONTEXT(ctx);
2661 struct gl_buffer_object *bufObj;
2662
2663 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glUnmapNamedBuffer");
2664 if (!bufObj)
2665 return GL_FALSE;
2666
2667 return validate_and_unmap_buffer(ctx, bufObj, "glUnmapNamedBuffer");
2668 }
2669
2670
2671 static bool
2672 get_buffer_parameter(struct gl_context *ctx,
2673 struct gl_buffer_object *bufObj, GLenum pname,
2674 GLint64 *params, const char *func)
2675 {
2676 switch (pname) {
2677 case GL_BUFFER_SIZE_ARB:
2678 *params = bufObj->Size;
2679 break;
2680 case GL_BUFFER_USAGE_ARB:
2681 *params = bufObj->Usage;
2682 break;
2683 case GL_BUFFER_ACCESS_ARB:
2684 *params = simplified_access_mode(ctx,
2685 bufObj->Mappings[MAP_USER].AccessFlags);
2686 break;
2687 case GL_BUFFER_MAPPED_ARB:
2688 *params = _mesa_bufferobj_mapped(bufObj, MAP_USER);
2689 break;
2690 case GL_BUFFER_ACCESS_FLAGS:
2691 if (!ctx->Extensions.ARB_map_buffer_range)
2692 goto invalid_pname;
2693 *params = bufObj->Mappings[MAP_USER].AccessFlags;
2694 break;
2695 case GL_BUFFER_MAP_OFFSET:
2696 if (!ctx->Extensions.ARB_map_buffer_range)
2697 goto invalid_pname;
2698 *params = bufObj->Mappings[MAP_USER].Offset;
2699 break;
2700 case GL_BUFFER_MAP_LENGTH:
2701 if (!ctx->Extensions.ARB_map_buffer_range)
2702 goto invalid_pname;
2703 *params = bufObj->Mappings[MAP_USER].Length;
2704 break;
2705 case GL_BUFFER_IMMUTABLE_STORAGE:
2706 if (!ctx->Extensions.ARB_buffer_storage)
2707 goto invalid_pname;
2708 *params = bufObj->Immutable;
2709 break;
2710 case GL_BUFFER_STORAGE_FLAGS:
2711 if (!ctx->Extensions.ARB_buffer_storage)
2712 goto invalid_pname;
2713 *params = bufObj->StorageFlags;
2714 break;
2715 default:
2716 goto invalid_pname;
2717 }
2718
2719 return true;
2720
2721 invalid_pname:
2722 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname: %s)", func,
2723 _mesa_enum_to_string(pname));
2724 return false;
2725 }
2726
2727 void GLAPIENTRY
2728 _mesa_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
2729 {
2730 GET_CURRENT_CONTEXT(ctx);
2731 struct gl_buffer_object *bufObj;
2732 GLint64 parameter;
2733
2734 bufObj = get_buffer(ctx, "glGetBufferParameteriv", target,
2735 GL_INVALID_OPERATION);
2736 if (!bufObj)
2737 return;
2738
2739 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2740 "glGetBufferParameteriv"))
2741 return; /* Error already recorded. */
2742
2743 *params = (GLint) parameter;
2744 }
2745
2746 void GLAPIENTRY
2747 _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2748 {
2749 GET_CURRENT_CONTEXT(ctx);
2750 struct gl_buffer_object *bufObj;
2751 GLint64 parameter;
2752
2753 bufObj = get_buffer(ctx, "glGetBufferParameteri64v", target,
2754 GL_INVALID_OPERATION);
2755 if (!bufObj)
2756 return;
2757
2758 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2759 "glGetBufferParameteri64v"))
2760 return; /* Error already recorded. */
2761
2762 *params = parameter;
2763 }
2764
2765 void GLAPIENTRY
2766 _mesa_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
2767 {
2768 GET_CURRENT_CONTEXT(ctx);
2769 struct gl_buffer_object *bufObj;
2770 GLint64 parameter;
2771
2772 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2773 "glGetNamedBufferParameteriv");
2774 if (!bufObj)
2775 return;
2776
2777 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2778 "glGetNamedBufferParameteriv"))
2779 return; /* Error already recorded. */
2780
2781 *params = (GLint) parameter;
2782 }
2783
2784 void GLAPIENTRY
2785 _mesa_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname,
2786 GLint64 *params)
2787 {
2788 GET_CURRENT_CONTEXT(ctx);
2789 struct gl_buffer_object *bufObj;
2790 GLint64 parameter;
2791
2792 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2793 "glGetNamedBufferParameteri64v");
2794 if (!bufObj)
2795 return;
2796
2797 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2798 "glGetNamedBufferParameteri64v"))
2799 return; /* Error already recorded. */
2800
2801 *params = parameter;
2802 }
2803
2804
2805 void GLAPIENTRY
2806 _mesa_GetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
2807 {
2808 GET_CURRENT_CONTEXT(ctx);
2809 struct gl_buffer_object *bufObj;
2810
2811 if (pname != GL_BUFFER_MAP_POINTER) {
2812 _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointerv(pname != "
2813 "GL_BUFFER_MAP_POINTER)");
2814 return;
2815 }
2816
2817 bufObj = get_buffer(ctx, "glGetBufferPointerv", target,
2818 GL_INVALID_OPERATION);
2819 if (!bufObj)
2820 return;
2821
2822 *params = bufObj->Mappings[MAP_USER].Pointer;
2823 }
2824
2825 void GLAPIENTRY
2826 _mesa_GetNamedBufferPointerv(GLuint buffer, GLenum pname, GLvoid **params)
2827 {
2828 GET_CURRENT_CONTEXT(ctx);
2829 struct gl_buffer_object *bufObj;
2830
2831 if (pname != GL_BUFFER_MAP_POINTER) {
2832 _mesa_error(ctx, GL_INVALID_ENUM, "glGetNamedBufferPointerv(pname != "
2833 "GL_BUFFER_MAP_POINTER)");
2834 return;
2835 }
2836
2837 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2838 "glGetNamedBufferPointerv");
2839 if (!bufObj)
2840 return;
2841
2842 *params = bufObj->Mappings[MAP_USER].Pointer;
2843 }
2844
2845
2846 static void
2847 copy_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *src,
2848 struct gl_buffer_object *dst, GLintptr readOffset,
2849 GLintptr writeOffset, GLsizeiptr size, const char *func)
2850 {
2851 if (_mesa_check_disallowed_mapping(src)) {
2852 _mesa_error(ctx, GL_INVALID_OPERATION,
2853 "%s(readBuffer is mapped)", func);
2854 return;
2855 }
2856
2857 if (_mesa_check_disallowed_mapping(dst)) {
2858 _mesa_error(ctx, GL_INVALID_OPERATION,
2859 "%s(writeBuffer is mapped)", func);
2860 return;
2861 }
2862
2863 if (readOffset < 0) {
2864 _mesa_error(ctx, GL_INVALID_VALUE,
2865 "%s(readOffset %d < 0)", func, (int) readOffset);
2866 return;
2867 }
2868
2869 if (writeOffset < 0) {
2870 _mesa_error(ctx, GL_INVALID_VALUE,
2871 "%s(writeOffset %d < 0)", func, (int) writeOffset);
2872 return;
2873 }
2874
2875 if (size < 0) {
2876 _mesa_error(ctx, GL_INVALID_VALUE,
2877 "%s(size %d < 0)", func, (int) size);
2878 return;
2879 }
2880
2881 if (readOffset + size > src->Size) {
2882 _mesa_error(ctx, GL_INVALID_VALUE,
2883 "%s(readOffset %d + size %d > src_buffer_size %d)", func,
2884 (int) readOffset, (int) size, (int) src->Size);
2885 return;
2886 }
2887
2888 if (writeOffset + size > dst->Size) {
2889 _mesa_error(ctx, GL_INVALID_VALUE,
2890 "%s(writeOffset %d + size %d > dst_buffer_size %d)", func,
2891 (int) writeOffset, (int) size, (int) dst->Size);
2892 return;
2893 }
2894
2895 if (src == dst) {
2896 if (readOffset + size <= writeOffset) {
2897 /* OK */
2898 }
2899 else if (writeOffset + size <= readOffset) {
2900 /* OK */
2901 }
2902 else {
2903 /* overlapping src/dst is illegal */
2904 _mesa_error(ctx, GL_INVALID_VALUE,
2905 "%s(overlapping src/dst)", func);
2906 return;
2907 }
2908 }
2909
2910 dst->MinMaxCacheDirty = true;
2911
2912 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size);
2913 }
2914
2915 void GLAPIENTRY
2916 _mesa_CopyBufferSubData_no_error(GLenum readTarget, GLenum writeTarget,
2917 GLintptr readOffset, GLintptr writeOffset,
2918 GLsizeiptr size)
2919 {
2920 GET_CURRENT_CONTEXT(ctx);
2921
2922 struct gl_buffer_object **src_ptr = get_buffer_target(ctx, readTarget);
2923 struct gl_buffer_object *src = *src_ptr;
2924
2925 struct gl_buffer_object **dst_ptr = get_buffer_target(ctx, writeTarget);
2926 struct gl_buffer_object *dst = *dst_ptr;
2927
2928 dst->MinMaxCacheDirty = true;
2929 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset,
2930 size);
2931 }
2932
2933 void GLAPIENTRY
2934 _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
2935 GLintptr readOffset, GLintptr writeOffset,
2936 GLsizeiptr size)
2937 {
2938 GET_CURRENT_CONTEXT(ctx);
2939 struct gl_buffer_object *src, *dst;
2940
2941 src = get_buffer(ctx, "glCopyBufferSubData", readTarget,
2942 GL_INVALID_OPERATION);
2943 if (!src)
2944 return;
2945
2946 dst = get_buffer(ctx, "glCopyBufferSubData", writeTarget,
2947 GL_INVALID_OPERATION);
2948 if (!dst)
2949 return;
2950
2951 copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
2952 "glCopyBufferSubData");
2953 }
2954
2955 void GLAPIENTRY
2956 _mesa_CopyNamedBufferSubData_no_error(GLuint readBuffer, GLuint writeBuffer,
2957 GLintptr readOffset,
2958 GLintptr writeOffset, GLsizeiptr size)
2959 {
2960 GET_CURRENT_CONTEXT(ctx);
2961
2962 struct gl_buffer_object *src = _mesa_lookup_bufferobj(ctx, readBuffer);
2963 struct gl_buffer_object *dst = _mesa_lookup_bufferobj(ctx, writeBuffer);
2964
2965 dst->MinMaxCacheDirty = true;
2966 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset,
2967 size);
2968 }
2969
2970 void GLAPIENTRY
2971 _mesa_CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer,
2972 GLintptr readOffset, GLintptr writeOffset,
2973 GLsizeiptr size)
2974 {
2975 GET_CURRENT_CONTEXT(ctx);
2976 struct gl_buffer_object *src, *dst;
2977
2978 src = _mesa_lookup_bufferobj_err(ctx, readBuffer,
2979 "glCopyNamedBufferSubData");
2980 if (!src)
2981 return;
2982
2983 dst = _mesa_lookup_bufferobj_err(ctx, writeBuffer,
2984 "glCopyNamedBufferSubData");
2985 if (!dst)
2986 return;
2987
2988 copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
2989 "glCopyNamedBufferSubData");
2990 }
2991
2992 static bool
2993 validate_map_buffer_range(struct gl_context *ctx,
2994 struct gl_buffer_object *bufObj, GLintptr offset,
2995 GLsizeiptr length, GLbitfield access,
2996 const char *func)
2997 {
2998 GLbitfield allowed_access;
2999
3000 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, false);
3001
3002 if (offset < 0) {
3003 _mesa_error(ctx, GL_INVALID_VALUE,
3004 "%s(offset %ld < 0)", func, (long) offset);
3005 return false;
3006 }
3007
3008 if (length < 0) {
3009 _mesa_error(ctx, GL_INVALID_VALUE,
3010 "%s(length %ld < 0)", func, (long) length);
3011 return false;
3012 }
3013
3014 /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
3015 *
3016 * "An INVALID_OPERATION error is generated for any of the following
3017 * conditions:
3018 *
3019 * * <length> is zero."
3020 *
3021 * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
3022 * (30.10.2014) also says this, so it's no longer allowed for desktop GL,
3023 * either.
3024 */
3025 if (length == 0) {
3026 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(length = 0)", func);
3027 return false;
3028 }
3029
3030 allowed_access = GL_MAP_READ_BIT |
3031 GL_MAP_WRITE_BIT |
3032 GL_MAP_INVALIDATE_RANGE_BIT |
3033 GL_MAP_INVALIDATE_BUFFER_BIT |
3034 GL_MAP_FLUSH_EXPLICIT_BIT |
3035 GL_MAP_UNSYNCHRONIZED_BIT;
3036
3037 if (ctx->Extensions.ARB_buffer_storage) {
3038 allowed_access |= GL_MAP_PERSISTENT_BIT |
3039 GL_MAP_COHERENT_BIT;
3040 }
3041
3042 if (access & ~allowed_access) {
3043 /* generate an error if any bits other than those allowed are set */
3044 _mesa_error(ctx, GL_INVALID_VALUE,
3045 "%s(access has undefined bits set)", func);
3046 return false;
3047 }
3048
3049 if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) {
3050 _mesa_error(ctx, GL_INVALID_OPERATION,
3051 "%s(access indicates neither read or write)", func);
3052 return false;
3053 }
3054
3055 if ((access & GL_MAP_READ_BIT) &&
3056 (access & (GL_MAP_INVALIDATE_RANGE_BIT |
3057 GL_MAP_INVALIDATE_BUFFER_BIT |
3058 GL_MAP_UNSYNCHRONIZED_BIT))) {
3059 _mesa_error(ctx, GL_INVALID_OPERATION,
3060 "%s(read access with disallowed bits)", func);
3061 return false;
3062 }
3063
3064 if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
3065 ((access & GL_MAP_WRITE_BIT) == 0)) {
3066 _mesa_error(ctx, GL_INVALID_OPERATION,
3067 "%s(access has flush explicit without write)", func);
3068 return false;
3069 }
3070
3071 if (access & GL_MAP_READ_BIT &&
3072 !(bufObj->StorageFlags & GL_MAP_READ_BIT)) {
3073 _mesa_error(ctx, GL_INVALID_OPERATION,
3074 "%s(buffer does not allow read access)", func);
3075 return false;
3076 }
3077
3078 if (access & GL_MAP_WRITE_BIT &&
3079 !(bufObj->StorageFlags & GL_MAP_WRITE_BIT)) {
3080 _mesa_error(ctx, GL_INVALID_OPERATION,
3081 "%s(buffer does not allow write access)", func);
3082 return false;
3083 }
3084
3085 if (access & GL_MAP_COHERENT_BIT &&
3086 !(bufObj->StorageFlags & GL_MAP_COHERENT_BIT)) {
3087 _mesa_error(ctx, GL_INVALID_OPERATION,
3088 "%s(buffer does not allow coherent access)", func);
3089 return false;
3090 }
3091
3092 if (access & GL_MAP_PERSISTENT_BIT &&
3093 !(bufObj->StorageFlags & GL_MAP_PERSISTENT_BIT)) {
3094 _mesa_error(ctx, GL_INVALID_OPERATION,
3095 "%s(buffer does not allow persistent access)", func);
3096 return false;
3097 }
3098
3099 if (offset + length > bufObj->Size) {
3100 _mesa_error(ctx, GL_INVALID_VALUE,
3101 "%s(offset %lu + length %lu > buffer_size %lu)", func,
3102 (unsigned long) offset, (unsigned long) length,
3103 (unsigned long) bufObj->Size);
3104 return false;
3105 }
3106
3107 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
3108 _mesa_error(ctx, GL_INVALID_OPERATION,
3109 "%s(buffer already mapped)", func);
3110 return false;
3111 }
3112
3113 if (access & GL_MAP_WRITE_BIT) {
3114 bufObj->NumMapBufferWriteCalls++;
3115 if ((bufObj->Usage == GL_STATIC_DRAW ||
3116 bufObj->Usage == GL_STATIC_COPY) &&
3117 bufObj->NumMapBufferWriteCalls >= BUFFER_WARNING_CALL_COUNT) {
3118 BUFFER_USAGE_WARNING(ctx,
3119 "using %s(buffer %u, offset %u, length %u) to "
3120 "update a %s buffer",
3121 func, bufObj->Name, offset, length,
3122 _mesa_enum_to_string(bufObj->Usage));
3123 }
3124 }
3125
3126 return true;
3127 }
3128
3129 static void *
3130 map_buffer_range(struct gl_context *ctx, struct gl_buffer_object *bufObj,
3131 GLintptr offset, GLsizeiptr length, GLbitfield access,
3132 const char *func)
3133 {
3134 if (!bufObj->Size) {
3135 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(buffer size = 0)", func);
3136 return NULL;
3137 }
3138
3139 assert(ctx->Driver.MapBufferRange);
3140 void *map = ctx->Driver.MapBufferRange(ctx, offset, length, access, bufObj,
3141 MAP_USER);
3142 if (!map) {
3143 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(map failed)", func);
3144 }
3145 else {
3146 /* The driver callback should have set all these fields.
3147 * This is important because other modules (like VBO) might call
3148 * the driver function directly.
3149 */
3150 assert(bufObj->Mappings[MAP_USER].Pointer == map);
3151 assert(bufObj->Mappings[MAP_USER].Length == length);
3152 assert(bufObj->Mappings[MAP_USER].Offset == offset);
3153 assert(bufObj->Mappings[MAP_USER].AccessFlags == access);
3154 }
3155
3156 if (access & GL_MAP_WRITE_BIT) {
3157 bufObj->Written = GL_TRUE;
3158 bufObj->MinMaxCacheDirty = true;
3159 }
3160
3161 #ifdef VBO_DEBUG
3162 if (strstr(func, "Range") == NULL) { /* If not MapRange */
3163 printf("glMapBuffer(%u, sz %ld, access 0x%x)\n",
3164 bufObj->Name, bufObj->Size, access);
3165 /* Access must be write only */
3166 if ((access & GL_MAP_WRITE_BIT) && (!(access & ~GL_MAP_WRITE_BIT))) {
3167 GLuint i;
3168 GLubyte *b = (GLubyte *) bufObj->Pointer;
3169 for (i = 0; i < bufObj->Size; i++)
3170 b[i] = i & 0xff;
3171 }
3172 }
3173 #endif
3174
3175 #ifdef BOUNDS_CHECK
3176 if (strstr(func, "Range") == NULL) { /* If not MapRange */
3177 GLubyte *buf = (GLubyte *) bufObj->Pointer;
3178 GLuint i;
3179 /* buffer is 100 bytes larger than requested, fill with magic value */
3180 for (i = 0; i < 100; i++) {
3181 buf[bufObj->Size - i - 1] = 123;
3182 }
3183 }
3184 #endif
3185
3186 return map;
3187 }
3188
3189 void * GLAPIENTRY
3190 _mesa_MapBufferRange_no_error(GLenum target, GLintptr offset,
3191 GLsizeiptr length, GLbitfield access)
3192 {
3193 GET_CURRENT_CONTEXT(ctx);
3194
3195 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
3196 struct gl_buffer_object *bufObj = *bufObjPtr;
3197
3198 return map_buffer_range(ctx, bufObj, offset, length, access,
3199 "glMapBufferRange");
3200 }
3201
3202 void * GLAPIENTRY
3203 _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
3204 GLbitfield access)
3205 {
3206 GET_CURRENT_CONTEXT(ctx);
3207 struct gl_buffer_object *bufObj;
3208
3209 if (!ctx->Extensions.ARB_map_buffer_range) {
3210 _mesa_error(ctx, GL_INVALID_OPERATION,
3211 "glMapBufferRange(ARB_map_buffer_range not supported)");
3212 return NULL;
3213 }
3214
3215 bufObj = get_buffer(ctx, "glMapBufferRange", target, GL_INVALID_OPERATION);
3216 if (!bufObj)
3217 return NULL;
3218
3219 if (!validate_map_buffer_range(ctx, bufObj, offset, length, access,
3220 "glMapBufferRange"))
3221 return NULL;
3222
3223 return map_buffer_range(ctx, bufObj, offset, length, access,
3224 "glMapBufferRange");
3225 }
3226
3227 void * GLAPIENTRY
3228 _mesa_MapNamedBufferRange_no_error(GLuint buffer, GLintptr offset,
3229 GLsizeiptr length, GLbitfield access)
3230 {
3231 GET_CURRENT_CONTEXT(ctx);
3232 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3233
3234 return map_buffer_range(ctx, bufObj, offset, length, access,
3235 "glMapNamedBufferRange");
3236 }
3237
3238 void * GLAPIENTRY
3239 _mesa_MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length,
3240 GLbitfield access)
3241 {
3242 GET_CURRENT_CONTEXT(ctx);
3243 struct gl_buffer_object *bufObj;
3244
3245 if (!ctx->Extensions.ARB_map_buffer_range) {
3246 _mesa_error(ctx, GL_INVALID_OPERATION,
3247 "glMapNamedBufferRange("
3248 "ARB_map_buffer_range not supported)");
3249 return NULL;
3250 }
3251
3252 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBufferRange");
3253 if (!bufObj)
3254 return NULL;
3255
3256 if (!validate_map_buffer_range(ctx, bufObj, offset, length, access,
3257 "glMapNamedBufferRange"))
3258 return NULL;
3259
3260 return map_buffer_range(ctx, bufObj, offset, length, access,
3261 "glMapNamedBufferRange");
3262 }
3263
3264 /**
3265 * Converts GLenum access from MapBuffer and MapNamedBuffer into
3266 * flags for input to map_buffer_range.
3267 *
3268 * \return true if the type of requested access is permissible.
3269 */
3270 static bool
3271 get_map_buffer_access_flags(struct gl_context *ctx, GLenum access,
3272 GLbitfield *flags)
3273 {
3274 switch (access) {
3275 case GL_READ_ONLY_ARB:
3276 *flags = GL_MAP_READ_BIT;
3277 return _mesa_is_desktop_gl(ctx);
3278 case GL_WRITE_ONLY_ARB:
3279 *flags = GL_MAP_WRITE_BIT;
3280 return true;
3281 case GL_READ_WRITE_ARB:
3282 *flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
3283 return _mesa_is_desktop_gl(ctx);
3284 default:
3285 *flags = 0;
3286 return false;
3287 }
3288 }
3289
3290 void * GLAPIENTRY
3291 _mesa_MapBuffer_no_error(GLenum target, GLenum access)
3292 {
3293 GET_CURRENT_CONTEXT(ctx);
3294
3295 GLbitfield accessFlags;
3296 get_map_buffer_access_flags(ctx, access, &accessFlags);
3297
3298 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
3299 struct gl_buffer_object *bufObj = *bufObjPtr;
3300
3301 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3302 "glMapBuffer");
3303 }
3304
3305 void * GLAPIENTRY
3306 _mesa_MapBuffer(GLenum target, GLenum access)
3307 {
3308 GET_CURRENT_CONTEXT(ctx);
3309 struct gl_buffer_object *bufObj;
3310 GLbitfield accessFlags;
3311
3312 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
3313 _mesa_error(ctx, GL_INVALID_ENUM, "glMapBuffer(invalid access)");
3314 return NULL;
3315 }
3316
3317 bufObj = get_buffer(ctx, "glMapBuffer", target, GL_INVALID_OPERATION);
3318 if (!bufObj)
3319 return NULL;
3320
3321 if (!validate_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3322 "glMapBuffer"))
3323 return NULL;
3324
3325 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3326 "glMapBuffer");
3327 }
3328
3329 void * GLAPIENTRY
3330 _mesa_MapNamedBuffer_no_error(GLuint buffer, GLenum access)
3331 {
3332 GET_CURRENT_CONTEXT(ctx);
3333
3334 GLbitfield accessFlags;
3335 get_map_buffer_access_flags(ctx, access, &accessFlags);
3336
3337 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3338
3339 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3340 "glMapNamedBuffer");
3341 }
3342
3343 void * GLAPIENTRY
3344 _mesa_MapNamedBuffer(GLuint buffer, GLenum access)
3345 {
3346 GET_CURRENT_CONTEXT(ctx);
3347 struct gl_buffer_object *bufObj;
3348 GLbitfield accessFlags;
3349
3350 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
3351 _mesa_error(ctx, GL_INVALID_ENUM, "glMapNamedBuffer(invalid access)");
3352 return NULL;
3353 }
3354
3355 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBuffer");
3356 if (!bufObj)
3357 return NULL;
3358
3359 if (!validate_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3360 "glMapNamedBuffer"))
3361 return NULL;
3362
3363 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3364 "glMapNamedBuffer");
3365 }
3366
3367
3368 static void
3369 flush_mapped_buffer_range(struct gl_context *ctx,
3370 struct gl_buffer_object *bufObj,
3371 GLintptr offset, GLsizeiptr length,
3372 const char *func)
3373 {
3374 if (!ctx->Extensions.ARB_map_buffer_range) {
3375 _mesa_error(ctx, GL_INVALID_OPERATION,
3376 "%s(ARB_map_buffer_range not supported)", func);
3377 return;
3378 }
3379
3380 if (offset < 0) {
3381 _mesa_error(ctx, GL_INVALID_VALUE,
3382 "%s(offset %ld < 0)", func, (long) offset);
3383 return;
3384 }
3385
3386 if (length < 0) {
3387 _mesa_error(ctx, GL_INVALID_VALUE,
3388 "%s(length %ld < 0)", func, (long) length);
3389 return;
3390 }
3391
3392 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
3393 /* buffer is not mapped */
3394 _mesa_error(ctx, GL_INVALID_OPERATION,
3395 "%s(buffer is not mapped)", func);
3396 return;
3397 }
3398
3399 if ((bufObj->Mappings[MAP_USER].AccessFlags &
3400 GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
3401 _mesa_error(ctx, GL_INVALID_OPERATION,
3402 "%s(GL_MAP_FLUSH_EXPLICIT_BIT not set)", func);
3403 return;
3404 }
3405
3406 if (offset + length > bufObj->Mappings[MAP_USER].Length) {
3407 _mesa_error(ctx, GL_INVALID_VALUE,
3408 "%s(offset %ld + length %ld > mapped length %ld)", func,
3409 (long) offset, (long) length,
3410 (long) bufObj->Mappings[MAP_USER].Length);
3411 return;
3412 }
3413
3414 assert(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_WRITE_BIT);
3415
3416 if (ctx->Driver.FlushMappedBufferRange)
3417 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
3418 MAP_USER);
3419 }
3420
3421 void GLAPIENTRY
3422 _mesa_FlushMappedBufferRange_no_error(GLenum target, GLintptr offset,
3423 GLsizeiptr length)
3424 {
3425 GET_CURRENT_CONTEXT(ctx);
3426 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
3427 struct gl_buffer_object *bufObj = *bufObjPtr;
3428
3429 if (ctx->Driver.FlushMappedBufferRange)
3430 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
3431 MAP_USER);
3432 }
3433
3434 void GLAPIENTRY
3435 _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset,
3436 GLsizeiptr length)
3437 {
3438 GET_CURRENT_CONTEXT(ctx);
3439 struct gl_buffer_object *bufObj;
3440
3441 bufObj = get_buffer(ctx, "glFlushMappedBufferRange", target,
3442 GL_INVALID_OPERATION);
3443 if (!bufObj)
3444 return;
3445
3446 flush_mapped_buffer_range(ctx, bufObj, offset, length,
3447 "glFlushMappedBufferRange");
3448 }
3449
3450 void GLAPIENTRY
3451 _mesa_FlushMappedNamedBufferRange_no_error(GLuint buffer, GLintptr offset,
3452 GLsizeiptr length)
3453 {
3454 GET_CURRENT_CONTEXT(ctx);
3455 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3456
3457 if (ctx->Driver.FlushMappedBufferRange)
3458 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
3459 MAP_USER);
3460 }
3461
3462 void GLAPIENTRY
3463 _mesa_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset,
3464 GLsizeiptr length)
3465 {
3466 GET_CURRENT_CONTEXT(ctx);
3467 struct gl_buffer_object *bufObj;
3468
3469 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
3470 "glFlushMappedNamedBufferRange");
3471 if (!bufObj)
3472 return;
3473
3474 flush_mapped_buffer_range(ctx, bufObj, offset, length,
3475 "glFlushMappedNamedBufferRange");
3476 }
3477
3478 static void
3479 bind_buffer_range_uniform_buffer(struct gl_context *ctx, GLuint index,
3480 struct gl_buffer_object *bufObj,
3481 GLintptr offset, GLsizeiptr size)
3482 {
3483 if (bufObj == ctx->Shared->NullBufferObj) {
3484 offset = -1;
3485 size = -1;
3486 }
3487
3488 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
3489 bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3490 }
3491
3492 /**
3493 * Bind a region of a buffer object to a uniform block binding point.
3494 * \param index the uniform buffer binding point index
3495 * \param bufObj the buffer object
3496 * \param offset offset to the start of buffer object region
3497 * \param size size of the buffer object region
3498 */
3499 static void
3500 bind_buffer_range_uniform_buffer_err(struct gl_context *ctx, GLuint index,
3501 struct gl_buffer_object *bufObj,
3502 GLintptr offset, GLsizeiptr size)
3503 {
3504 if (index >= ctx->Const.MaxUniformBufferBindings) {
3505 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3506 return;
3507 }
3508
3509 if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
3510 _mesa_error(ctx, GL_INVALID_VALUE,
3511 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3512 ctx->Const.UniformBufferOffsetAlignment);
3513 return;
3514 }
3515
3516 bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
3517 }
3518
3519 static void
3520 bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
3521 GLuint index,
3522 struct gl_buffer_object *bufObj,
3523 GLintptr offset,
3524 GLsizeiptr size)
3525 {
3526 if (bufObj == ctx->Shared->NullBufferObj) {
3527 offset = -1;
3528 size = -1;
3529 }
3530
3531 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
3532 bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3533 }
3534
3535 /**
3536 * Bind a region of a buffer object to a shader storage block binding point.
3537 * \param index the shader storage buffer binding point index
3538 * \param bufObj the buffer object
3539 * \param offset offset to the start of buffer object region
3540 * \param size size of the buffer object region
3541 */
3542 static void
3543 bind_buffer_range_shader_storage_buffer_err(struct gl_context *ctx,
3544 GLuint index,
3545 struct gl_buffer_object *bufObj,
3546 GLintptr offset, GLsizeiptr size)
3547 {
3548 if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
3549 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3550 return;
3551 }
3552
3553 if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3554 _mesa_error(ctx, GL_INVALID_VALUE,
3555 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3556 ctx->Const.ShaderStorageBufferOffsetAlignment);
3557 return;
3558 }
3559
3560 bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
3561 }
3562
3563 static void
3564 bind_buffer_range_atomic_buffer(struct gl_context *ctx, GLuint index,
3565 struct gl_buffer_object *bufObj,
3566 GLintptr offset, GLsizeiptr size)
3567 {
3568 if (bufObj == ctx->Shared->NullBufferObj) {
3569 offset = -1;
3570 size = -1;
3571 }
3572
3573 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, bufObj);
3574 bind_atomic_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3575 }
3576
3577 /**
3578 * Bind a region of a buffer object to an atomic storage block binding point.
3579 * \param index the shader storage buffer binding point index
3580 * \param bufObj the buffer object
3581 * \param offset offset to the start of buffer object region
3582 * \param size size of the buffer object region
3583 */
3584 static void
3585 bind_buffer_range_atomic_buffer_err(struct gl_context *ctx,
3586 GLuint index,
3587 struct gl_buffer_object *bufObj,
3588 GLintptr offset, GLsizeiptr size)
3589 {
3590 if (index >= ctx->Const.MaxAtomicBufferBindings) {
3591 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3592 return;
3593 }
3594
3595 if (offset & (ATOMIC_COUNTER_SIZE - 1)) {
3596 _mesa_error(ctx, GL_INVALID_VALUE,
3597 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3598 ATOMIC_COUNTER_SIZE);
3599 return;
3600 }
3601
3602 bind_buffer_range_atomic_buffer(ctx, index, bufObj, offset, size);
3603 }
3604
3605 static inline bool
3606 bind_buffers_check_offset_and_size(struct gl_context *ctx,
3607 GLuint index,
3608 const GLintptr *offsets,
3609 const GLsizeiptr *sizes)
3610 {
3611 if (offsets[index] < 0) {
3612 /* The ARB_multi_bind spec says:
3613 *
3614 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3615 * value in <offsets> is less than zero (per binding)."
3616 */
3617 _mesa_error(ctx, GL_INVALID_VALUE,
3618 "glBindBuffersRange(offsets[%u]=%" PRId64 " < 0)",
3619 index, (int64_t) offsets[index]);
3620 return false;
3621 }
3622
3623 if (sizes[index] <= 0) {
3624 /* The ARB_multi_bind spec says:
3625 *
3626 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3627 * value in <sizes> is less than or equal to zero (per binding)."
3628 */
3629 _mesa_error(ctx, GL_INVALID_VALUE,
3630 "glBindBuffersRange(sizes[%u]=%" PRId64 " <= 0)",
3631 index, (int64_t) sizes[index]);
3632 return false;
3633 }
3634
3635 return true;
3636 }
3637
3638 static bool
3639 error_check_bind_uniform_buffers(struct gl_context *ctx,
3640 GLuint first, GLsizei count,
3641 const char *caller)
3642 {
3643 if (!ctx->Extensions.ARB_uniform_buffer_object) {
3644 _mesa_error(ctx, GL_INVALID_ENUM,
3645 "%s(target=GL_UNIFORM_BUFFER)", caller);
3646 return false;
3647 }
3648
3649 /* The ARB_multi_bind_spec says:
3650 *
3651 * "An INVALID_OPERATION error is generated if <first> + <count> is
3652 * greater than the number of target-specific indexed binding points,
3653 * as described in section 6.7.1."
3654 */
3655 if (first + count > ctx->Const.MaxUniformBufferBindings) {
3656 _mesa_error(ctx, GL_INVALID_OPERATION,
3657 "%s(first=%u + count=%d > the value of "
3658 "GL_MAX_UNIFORM_BUFFER_BINDINGS=%u)",
3659 caller, first, count,
3660 ctx->Const.MaxUniformBufferBindings);
3661 return false;
3662 }
3663
3664 return true;
3665 }
3666
3667 static bool
3668 error_check_bind_shader_storage_buffers(struct gl_context *ctx,
3669 GLuint first, GLsizei count,
3670 const char *caller)
3671 {
3672 if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
3673 _mesa_error(ctx, GL_INVALID_ENUM,
3674 "%s(target=GL_SHADER_STORAGE_BUFFER)", caller);
3675 return false;
3676 }
3677
3678 /* The ARB_multi_bind_spec says:
3679 *
3680 * "An INVALID_OPERATION error is generated if <first> + <count> is
3681 * greater than the number of target-specific indexed binding points,
3682 * as described in section 6.7.1."
3683 */
3684 if (first + count > ctx->Const.MaxShaderStorageBufferBindings) {
3685 _mesa_error(ctx, GL_INVALID_OPERATION,
3686 "%s(first=%u + count=%d > the value of "
3687 "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS=%u)",
3688 caller, first, count,
3689 ctx->Const.MaxShaderStorageBufferBindings);
3690 return false;
3691 }
3692
3693 return true;
3694 }
3695
3696 /**
3697 * Unbind all uniform buffers in the range
3698 * <first> through <first>+<count>-1
3699 */
3700 static void
3701 unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
3702 {
3703 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
3704
3705 for (int i = 0; i < count; i++)
3706 set_buffer_binding(ctx, &ctx->UniformBufferBindings[first + i],
3707 bufObj, -1, -1, GL_TRUE, 0);
3708 }
3709
3710 /**
3711 * Unbind all shader storage buffers in the range
3712 * <first> through <first>+<count>-1
3713 */
3714 static void
3715 unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
3716 GLsizei count)
3717 {
3718 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
3719
3720 for (int i = 0; i < count; i++)
3721 set_buffer_binding(ctx, &ctx->ShaderStorageBufferBindings[first + i],
3722 bufObj, -1, -1, GL_TRUE, 0);
3723 }
3724
3725 static void
3726 bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count,
3727 const GLuint *buffers,
3728 bool range,
3729 const GLintptr *offsets, const GLsizeiptr *sizes,
3730 const char *caller)
3731 {
3732 if (!error_check_bind_uniform_buffers(ctx, first, count, caller))
3733 return;
3734
3735 /* Assume that at least one binding will be changed */
3736 FLUSH_VERTICES(ctx, 0);
3737 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
3738
3739 if (!buffers) {
3740 /* The ARB_multi_bind spec says:
3741 *
3742 * "If <buffers> is NULL, all bindings from <first> through
3743 * <first>+<count>-1 are reset to their unbound (zero) state.
3744 * In this case, the offsets and sizes associated with the
3745 * binding points are set to default values, ignoring
3746 * <offsets> and <sizes>."
3747 */
3748 unbind_uniform_buffers(ctx, first, count);
3749 return;
3750 }
3751
3752 /* Note that the error semantics for multi-bind commands differ from
3753 * those of other GL commands.
3754 *
3755 * The Issues section in the ARB_multi_bind spec says:
3756 *
3757 * "(11) Typically, OpenGL specifies that if an error is generated by a
3758 * command, that command has no effect. This is somewhat
3759 * unfortunate for multi-bind commands, because it would require a
3760 * first pass to scan the entire list of bound objects for errors
3761 * and then a second pass to actually perform the bindings.
3762 * Should we have different error semantics?
3763 *
3764 * RESOLVED: Yes. In this specification, when the parameters for
3765 * one of the <count> binding points are invalid, that binding point
3766 * is not updated and an error will be generated. However, other
3767 * binding points in the same command will be updated if their
3768 * parameters are valid and no other error occurs."
3769 */
3770
3771 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3772
3773 for (int i = 0; i < count; i++) {
3774 struct gl_buffer_binding *binding =
3775 &ctx->UniformBufferBindings[first + i];
3776 GLintptr offset = 0;
3777 GLsizeiptr size = 0;
3778
3779 if (range) {
3780 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3781 continue;
3782
3783 /* The ARB_multi_bind spec says:
3784 *
3785 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3786 * pair of values in <offsets> and <sizes> does not respectively
3787 * satisfy the constraints described for those parameters for the
3788 * specified target, as described in section 6.7.1 (per binding)."
3789 *
3790 * Section 6.7.1 refers to table 6.5, which says:
3791 *
3792 * "┌───────────────────────────────────────────────────────────────┐
3793 * │ Uniform buffer array bindings (see sec. 7.6) │
3794 * ├─────────────────────┬─────────────────────────────────────────┤
3795 * │ ... │ ... │
3796 * │ offset restriction │ multiple of value of UNIFORM_BUFFER_- │
3797 * │ │ OFFSET_ALIGNMENT │
3798 * │ ... │ ... │
3799 * │ size restriction │ none │
3800 * └─────────────────────┴─────────────────────────────────────────┘"
3801 */
3802 if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
3803 _mesa_error(ctx, GL_INVALID_VALUE,
3804 "glBindBuffersRange(offsets[%u]=%" PRId64
3805 " is misaligned; it must be a multiple of the value of "
3806 "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when "
3807 "target=GL_UNIFORM_BUFFER)",
3808 i, (int64_t) offsets[i],
3809 ctx->Const.UniformBufferOffsetAlignment);
3810 continue;
3811 }
3812
3813 offset = offsets[i];
3814 size = sizes[i];
3815 }
3816
3817 set_buffer_multi_binding(ctx, buffers, i, caller,
3818 binding, offset, size, !range,
3819 USAGE_UNIFORM_BUFFER);
3820 }
3821
3822 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3823 }
3824
3825 static void
3826 bind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
3827 GLsizei count, const GLuint *buffers,
3828 bool range,
3829 const GLintptr *offsets,
3830 const GLsizeiptr *sizes,
3831 const char *caller)
3832 {
3833 if (!error_check_bind_shader_storage_buffers(ctx, first, count, caller))
3834 return;
3835
3836 /* Assume that at least one binding will be changed */
3837 FLUSH_VERTICES(ctx, 0);
3838 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
3839
3840 if (!buffers) {
3841 /* The ARB_multi_bind spec says:
3842 *
3843 * "If <buffers> is NULL, all bindings from <first> through
3844 * <first>+<count>-1 are reset to their unbound (zero) state.
3845 * In this case, the offsets and sizes associated with the
3846 * binding points are set to default values, ignoring
3847 * <offsets> and <sizes>."
3848 */
3849 unbind_shader_storage_buffers(ctx, first, count);
3850 return;
3851 }
3852
3853 /* Note that the error semantics for multi-bind commands differ from
3854 * those of other GL commands.
3855 *
3856 * The Issues section in the ARB_multi_bind spec says:
3857 *
3858 * "(11) Typically, OpenGL specifies that if an error is generated by a
3859 * command, that command has no effect. This is somewhat
3860 * unfortunate for multi-bind commands, because it would require a
3861 * first pass to scan the entire list of bound objects for errors
3862 * and then a second pass to actually perform the bindings.
3863 * Should we have different error semantics?
3864 *
3865 * RESOLVED: Yes. In this specification, when the parameters for
3866 * one of the <count> binding points are invalid, that binding point
3867 * is not updated and an error will be generated. However, other
3868 * binding points in the same command will be updated if their
3869 * parameters are valid and no other error occurs."
3870 */
3871
3872 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3873
3874 for (int i = 0; i < count; i++) {
3875 struct gl_buffer_binding *binding =
3876 &ctx->ShaderStorageBufferBindings[first + i];
3877 GLintptr offset = 0;
3878 GLsizeiptr size = 0;
3879
3880 if (range) {
3881 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3882 continue;
3883
3884 /* The ARB_multi_bind spec says:
3885 *
3886 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3887 * pair of values in <offsets> and <sizes> does not respectively
3888 * satisfy the constraints described for those parameters for the
3889 * specified target, as described in section 6.7.1 (per binding)."
3890 *
3891 * Section 6.7.1 refers to table 6.5, which says:
3892 *
3893 * "┌───────────────────────────────────────────────────────────────┐
3894 * │ Shader storage buffer array bindings (see sec. 7.8) │
3895 * ├─────────────────────┬─────────────────────────────────────────┤
3896 * │ ... │ ... │
3897 * │ offset restriction │ multiple of value of SHADER_STORAGE_- │
3898 * │ │ BUFFER_OFFSET_ALIGNMENT │
3899 * │ ... │ ... │
3900 * │ size restriction │ none │
3901 * └─────────────────────┴─────────────────────────────────────────┘"
3902 */
3903 if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3904 _mesa_error(ctx, GL_INVALID_VALUE,
3905 "glBindBuffersRange(offsets[%u]=%" PRId64
3906 " is misaligned; it must be a multiple of the value of "
3907 "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
3908 "target=GL_SHADER_STORAGE_BUFFER)",
3909 i, (int64_t) offsets[i],
3910 ctx->Const.ShaderStorageBufferOffsetAlignment);
3911 continue;
3912 }
3913
3914 offset = offsets[i];
3915 size = sizes[i];
3916 }
3917
3918 set_buffer_multi_binding(ctx, buffers, i, caller,
3919 binding, offset, size, !range,
3920 USAGE_SHADER_STORAGE_BUFFER);
3921 }
3922
3923 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3924 }
3925
3926 static bool
3927 error_check_bind_xfb_buffers(struct gl_context *ctx,
3928 struct gl_transform_feedback_object *tfObj,
3929 GLuint first, GLsizei count, const char *caller)
3930 {
3931 if (!ctx->Extensions.EXT_transform_feedback) {
3932 _mesa_error(ctx, GL_INVALID_ENUM,
3933 "%s(target=GL_TRANSFORM_FEEDBACK_BUFFER)", caller);
3934 return false;
3935 }
3936
3937 /* Page 398 of the PDF of the OpenGL 4.4 (Core Profile) spec says:
3938 *
3939 * "An INVALID_OPERATION error is generated :
3940 *
3941 * ...
3942 * • by BindBufferRange or BindBufferBase if target is TRANSFORM_-
3943 * FEEDBACK_BUFFER and transform feedback is currently active."
3944 *
3945 * We assume that this is also meant to apply to BindBuffersRange
3946 * and BindBuffersBase.
3947 */
3948 if (tfObj->Active) {
3949 _mesa_error(ctx, GL_INVALID_OPERATION,
3950 "%s(Changing transform feedback buffers while "
3951 "transform feedback is active)", caller);
3952 return false;
3953 }
3954
3955 /* The ARB_multi_bind_spec says:
3956 *
3957 * "An INVALID_OPERATION error is generated if <first> + <count> is
3958 * greater than the number of target-specific indexed binding points,
3959 * as described in section 6.7.1."
3960 */
3961 if (first + count > ctx->Const.MaxTransformFeedbackBuffers) {
3962 _mesa_error(ctx, GL_INVALID_OPERATION,
3963 "%s(first=%u + count=%d > the value of "
3964 "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS=%u)",
3965 caller, first, count,
3966 ctx->Const.MaxTransformFeedbackBuffers);
3967 return false;
3968 }
3969
3970 return true;
3971 }
3972
3973 /**
3974 * Unbind all transform feedback buffers in the range
3975 * <first> through <first>+<count>-1
3976 */
3977 static void
3978 unbind_xfb_buffers(struct gl_context *ctx,
3979 struct gl_transform_feedback_object *tfObj,
3980 GLuint first, GLsizei count)
3981 {
3982 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
3983
3984 for (int i = 0; i < count; i++)
3985 _mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
3986 bufObj, 0, 0);
3987 }
3988
3989 static void
3990 bind_xfb_buffers(struct gl_context *ctx,
3991 GLuint first, GLsizei count,
3992 const GLuint *buffers,
3993 bool range,
3994 const GLintptr *offsets,
3995 const GLsizeiptr *sizes,
3996 const char *caller)
3997 {
3998 struct gl_transform_feedback_object *tfObj =
3999 ctx->TransformFeedback.CurrentObject;
4000
4001 if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, caller))
4002 return;
4003
4004 /* Assume that at least one binding will be changed */
4005 FLUSH_VERTICES(ctx, 0);
4006 ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
4007
4008 if (!buffers) {
4009 /* The ARB_multi_bind spec says:
4010 *
4011 * "If <buffers> is NULL, all bindings from <first> through
4012 * <first>+<count>-1 are reset to their unbound (zero) state.
4013 * In this case, the offsets and sizes associated with the
4014 * binding points are set to default values, ignoring
4015 * <offsets> and <sizes>."
4016 */
4017 unbind_xfb_buffers(ctx, tfObj, first, count);
4018 return;
4019 }
4020
4021 /* Note that the error semantics for multi-bind commands differ from
4022 * those of other GL commands.
4023 *
4024 * The Issues section in the ARB_multi_bind spec says:
4025 *
4026 * "(11) Typically, OpenGL specifies that if an error is generated by a
4027 * command, that command has no effect. This is somewhat
4028 * unfortunate for multi-bind commands, because it would require a
4029 * first pass to scan the entire list of bound objects for errors
4030 * and then a second pass to actually perform the bindings.
4031 * Should we have different error semantics?
4032 *
4033 * RESOLVED: Yes. In this specification, when the parameters for
4034 * one of the <count> binding points are invalid, that binding point
4035 * is not updated and an error will be generated. However, other
4036 * binding points in the same command will be updated if their
4037 * parameters are valid and no other error occurs."
4038 */
4039
4040 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
4041
4042 for (int i = 0; i < count; i++) {
4043 const GLuint index = first + i;
4044 struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index];
4045 struct gl_buffer_object *bufObj;
4046 GLintptr offset = 0;
4047 GLsizeiptr size = 0;
4048
4049 if (range) {
4050 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
4051 continue;
4052
4053 /* The ARB_multi_bind spec says:
4054 *
4055 * "An INVALID_VALUE error is generated by BindBuffersRange if any
4056 * pair of values in <offsets> and <sizes> does not respectively
4057 * satisfy the constraints described for those parameters for the
4058 * specified target, as described in section 6.7.1 (per binding)."
4059 *
4060 * Section 6.7.1 refers to table 6.5, which says:
4061 *
4062 * "┌───────────────────────────────────────────────────────────────┐
4063 * │ Transform feedback array bindings (see sec. 13.2.2) │
4064 * ├───────────────────────┬───────────────────────────────────────┤
4065 * │ ... │ ... │
4066 * │ offset restriction │ multiple of 4 │
4067 * │ ... │ ... │
4068 * │ size restriction │ multiple of 4 │
4069 * └───────────────────────┴───────────────────────────────────────┘"
4070 */
4071 if (offsets[i] & 0x3) {
4072 _mesa_error(ctx, GL_INVALID_VALUE,
4073 "glBindBuffersRange(offsets[%u]=%" PRId64
4074 " is misaligned; it must be a multiple of 4 when "
4075 "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
4076 i, (int64_t) offsets[i]);
4077 continue;
4078 }
4079
4080 if (sizes[i] & 0x3) {
4081 _mesa_error(ctx, GL_INVALID_VALUE,
4082 "glBindBuffersRange(sizes[%u]=%" PRId64
4083 " is misaligned; it must be a multiple of 4 when "
4084 "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
4085 i, (int64_t) sizes[i]);
4086 continue;
4087 }
4088
4089 offset = offsets[i];
4090 size = sizes[i];
4091 }
4092
4093 if (boundBufObj && boundBufObj->Name == buffers[i])
4094 bufObj = boundBufObj;
4095 else
4096 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
4097
4098 if (bufObj)
4099 _mesa_set_transform_feedback_binding(ctx, tfObj, index, bufObj,
4100 offset, size);
4101 }
4102
4103 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
4104 }
4105
4106 static bool
4107 error_check_bind_atomic_buffers(struct gl_context *ctx,
4108 GLuint first, GLsizei count,
4109 const char *caller)
4110 {
4111 if (!ctx->Extensions.ARB_shader_atomic_counters) {
4112 _mesa_error(ctx, GL_INVALID_ENUM,
4113 "%s(target=GL_ATOMIC_COUNTER_BUFFER)", caller);
4114 return false;
4115 }
4116
4117 /* The ARB_multi_bind_spec says:
4118 *
4119 * "An INVALID_OPERATION error is generated if <first> + <count> is
4120 * greater than the number of target-specific indexed binding points,
4121 * as described in section 6.7.1."
4122 */
4123 if (first + count > ctx->Const.MaxAtomicBufferBindings) {
4124 _mesa_error(ctx, GL_INVALID_OPERATION,
4125 "%s(first=%u + count=%d > the value of "
4126 "GL_MAX_ATOMIC_BUFFER_BINDINGS=%u)",
4127 caller, first, count, ctx->Const.MaxAtomicBufferBindings);
4128 return false;
4129 }
4130
4131 return true;
4132 }
4133
4134 /**
4135 * Unbind all atomic counter buffers in the range
4136 * <first> through <first>+<count>-1
4137 */
4138 static void
4139 unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
4140 {
4141 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
4142
4143 for (int i = 0; i < count; i++)
4144 set_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i],
4145 bufObj, -1, -1, GL_TRUE, 0);
4146 }
4147
4148 static void
4149 bind_atomic_buffers(struct gl_context *ctx,
4150 GLuint first,
4151 GLsizei count,
4152 const GLuint *buffers,
4153 bool range,
4154 const GLintptr *offsets,
4155 const GLsizeiptr *sizes,
4156 const char *caller)
4157 {
4158 if (!error_check_bind_atomic_buffers(ctx, first, count, caller))
4159 return;
4160
4161 /* Assume that at least one binding will be changed */
4162 FLUSH_VERTICES(ctx, 0);
4163 ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
4164
4165 if (!buffers) {
4166 /* The ARB_multi_bind spec says:
4167 *
4168 * "If <buffers> is NULL, all bindings from <first> through
4169 * <first>+<count>-1 are reset to their unbound (zero) state.
4170 * In this case, the offsets and sizes associated with the
4171 * binding points are set to default values, ignoring
4172 * <offsets> and <sizes>."
4173 */
4174 unbind_atomic_buffers(ctx, first, count);
4175 return;
4176 }
4177
4178 /* Note that the error semantics for multi-bind commands differ from
4179 * those of other GL commands.
4180 *
4181 * The Issues section in the ARB_multi_bind spec says:
4182 *
4183 * "(11) Typically, OpenGL specifies that if an error is generated by a
4184 * command, that command has no effect. This is somewhat
4185 * unfortunate for multi-bind commands, because it would require a
4186 * first pass to scan the entire list of bound objects for errors
4187 * and then a second pass to actually perform the bindings.
4188 * Should we have different error semantics?
4189 *
4190 * RESOLVED: Yes. In this specification, when the parameters for
4191 * one of the <count> binding points are invalid, that binding point
4192 * is not updated and an error will be generated. However, other
4193 * binding points in the same command will be updated if their
4194 * parameters are valid and no other error occurs."
4195 */
4196
4197 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
4198
4199 for (int i = 0; i < count; i++) {
4200 struct gl_buffer_binding *binding =
4201 &ctx->AtomicBufferBindings[first + i];
4202 GLintptr offset = 0;
4203 GLsizeiptr size = 0;
4204
4205 if (range) {
4206 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
4207 continue;
4208
4209 /* The ARB_multi_bind spec says:
4210 *
4211 * "An INVALID_VALUE error is generated by BindBuffersRange if any
4212 * pair of values in <offsets> and <sizes> does not respectively
4213 * satisfy the constraints described for those parameters for the
4214 * specified target, as described in section 6.7.1 (per binding)."
4215 *
4216 * Section 6.7.1 refers to table 6.5, which says:
4217 *
4218 * "┌───────────────────────────────────────────────────────────────┐
4219 * │ Atomic counter array bindings (see sec. 7.7.2) │
4220 * ├───────────────────────┬───────────────────────────────────────┤
4221 * │ ... │ ... │
4222 * │ offset restriction │ multiple of 4 │
4223 * │ ... │ ... │
4224 * │ size restriction │ none │
4225 * └───────────────────────┴───────────────────────────────────────┘"
4226 */
4227 if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) {
4228 _mesa_error(ctx, GL_INVALID_VALUE,
4229 "glBindBuffersRange(offsets[%u]=%" PRId64
4230 " is misaligned; it must be a multiple of %d when "
4231 "target=GL_ATOMIC_COUNTER_BUFFER)",
4232 i, (int64_t) offsets[i], ATOMIC_COUNTER_SIZE);
4233 continue;
4234 }
4235
4236 offset = offsets[i];
4237 size = sizes[i];
4238 }
4239
4240 set_buffer_multi_binding(ctx, buffers, i, caller,
4241 binding, offset, size, !range,
4242 USAGE_ATOMIC_COUNTER_BUFFER);
4243 }
4244
4245 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
4246 }
4247
4248 static ALWAYS_INLINE void
4249 bind_buffer_range(GLenum target, GLuint index, GLuint buffer, GLintptr offset,
4250 GLsizeiptr size, bool no_error)
4251 {
4252 GET_CURRENT_CONTEXT(ctx);
4253 struct gl_buffer_object *bufObj;
4254
4255 if (MESA_VERBOSE & VERBOSE_API) {
4256 _mesa_debug(ctx, "glBindBufferRange(%s, %u, %u, %lu, %lu)\n",
4257 _mesa_enum_to_string(target), index, buffer,
4258 (unsigned long) offset, (unsigned long) size);
4259 }
4260
4261 if (buffer == 0) {
4262 bufObj = ctx->Shared->NullBufferObj;
4263 } else {
4264 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4265 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
4266 &bufObj, "glBindBufferRange"))
4267 return;
4268
4269 if (!no_error && !bufObj) {
4270 _mesa_error(ctx, GL_INVALID_OPERATION,
4271 "glBindBufferRange(invalid buffer=%u)", buffer);
4272 return;
4273 }
4274 }
4275
4276 if (no_error) {
4277 switch (target) {
4278 case GL_TRANSFORM_FEEDBACK_BUFFER:
4279 _mesa_bind_buffer_range_xfb(ctx, ctx->TransformFeedback.CurrentObject,
4280 index, bufObj, offset, size);
4281 return;
4282 case GL_UNIFORM_BUFFER:
4283 bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
4284 return;
4285 case GL_SHADER_STORAGE_BUFFER:
4286 bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset,
4287 size);
4288 return;
4289 case GL_ATOMIC_COUNTER_BUFFER:
4290 bind_buffer_range_atomic_buffer(ctx, index, bufObj, offset, size);
4291 return;
4292 default:
4293 unreachable("invalid BindBufferRange target with KHR_no_error");
4294 }
4295 } else {
4296 if (buffer != 0) {
4297 if (size <= 0) {
4298 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size=%d)",
4299 (int) size);
4300 return;
4301 }
4302 }
4303
4304 switch (target) {
4305 case GL_TRANSFORM_FEEDBACK_BUFFER:
4306 if (!_mesa_validate_buffer_range_xfb(ctx,
4307 ctx->TransformFeedback.CurrentObject,
4308 index, bufObj, offset, size,
4309 false))
4310 return;
4311
4312 _mesa_bind_buffer_range_xfb(ctx, ctx->TransformFeedback.CurrentObject,
4313 index, bufObj, offset, size);
4314 return;
4315 case GL_UNIFORM_BUFFER:
4316 bind_buffer_range_uniform_buffer_err(ctx, index, bufObj, offset,
4317 size);
4318 return;
4319 case GL_SHADER_STORAGE_BUFFER:
4320 bind_buffer_range_shader_storage_buffer_err(ctx, index, bufObj,
4321 offset, size);
4322 return;
4323 case GL_ATOMIC_COUNTER_BUFFER:
4324 bind_buffer_range_atomic_buffer_err(ctx, index, bufObj,
4325 offset, size);
4326 return;
4327 default:
4328 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
4329 return;
4330 }
4331 }
4332 }
4333
4334 void GLAPIENTRY
4335 _mesa_BindBufferRange_no_error(GLenum target, GLuint index, GLuint buffer,
4336 GLintptr offset, GLsizeiptr size)
4337 {
4338 bind_buffer_range(target, index, buffer, offset, size, true);
4339 }
4340
4341 void GLAPIENTRY
4342 _mesa_BindBufferRange(GLenum target, GLuint index,
4343 GLuint buffer, GLintptr offset, GLsizeiptr size)
4344 {
4345 bind_buffer_range(target, index, buffer, offset, size, false);
4346 }
4347
4348 void GLAPIENTRY
4349 _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
4350 {
4351 GET_CURRENT_CONTEXT(ctx);
4352 struct gl_buffer_object *bufObj;
4353
4354 if (MESA_VERBOSE & VERBOSE_API) {
4355 _mesa_debug(ctx, "glBindBufferBase(%s, %u, %u)\n",
4356 _mesa_enum_to_string(target), index, buffer);
4357 }
4358
4359 if (buffer == 0) {
4360 bufObj = ctx->Shared->NullBufferObj;
4361 } else {
4362 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4363 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
4364 &bufObj, "glBindBufferBase"))
4365 return;
4366
4367 if (!bufObj) {
4368 _mesa_error(ctx, GL_INVALID_OPERATION,
4369 "glBindBufferBase(invalid buffer=%u)", buffer);
4370 return;
4371 }
4372 }
4373
4374 /* Note that there's some oddness in the GL 3.1-GL 3.3 specifications with
4375 * regards to BindBufferBase. It says (GL 3.1 core spec, page 63):
4376 *
4377 * "BindBufferBase is equivalent to calling BindBufferRange with offset
4378 * zero and size equal to the size of buffer."
4379 *
4380 * but it says for glGetIntegeri_v (GL 3.1 core spec, page 230):
4381 *
4382 * "If the parameter (starting offset or size) was not specified when the
4383 * buffer object was bound, zero is returned."
4384 *
4385 * What happens if the size of the buffer changes? Does the size of the
4386 * buffer at the moment glBindBufferBase was called still play a role, like
4387 * the first quote would imply, or is the size meaningless in the
4388 * glBindBufferBase case like the second quote would suggest? The GL 4.1
4389 * core spec page 45 says:
4390 *
4391 * "It is equivalent to calling BindBufferRange with offset zero, while
4392 * size is determined by the size of the bound buffer at the time the
4393 * binding is used."
4394 *
4395 * My interpretation is that the GL 4.1 spec was a clarification of the
4396 * behavior, not a change. In particular, this choice will only make
4397 * rendering work in cases where it would have had undefined results.
4398 */
4399
4400 switch (target) {
4401 case GL_TRANSFORM_FEEDBACK_BUFFER:
4402 _mesa_bind_buffer_base_transform_feedback(ctx,
4403 ctx->TransformFeedback.CurrentObject,
4404 index, bufObj, false);
4405 return;
4406 case GL_UNIFORM_BUFFER:
4407 bind_buffer_base_uniform_buffer(ctx, index, bufObj);
4408 return;
4409 case GL_SHADER_STORAGE_BUFFER:
4410 bind_buffer_base_shader_storage_buffer(ctx, index, bufObj);
4411 return;
4412 case GL_ATOMIC_COUNTER_BUFFER:
4413 bind_buffer_base_atomic_buffer(ctx, index, bufObj);
4414 return;
4415 default:
4416 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
4417 return;
4418 }
4419 }
4420
4421 void GLAPIENTRY
4422 _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
4423 const GLuint *buffers,
4424 const GLintptr *offsets, const GLsizeiptr *sizes)
4425 {
4426 GET_CURRENT_CONTEXT(ctx);
4427
4428 if (MESA_VERBOSE & VERBOSE_API) {
4429 _mesa_debug(ctx, "glBindBuffersRange(%s, %u, %d, %p, %p, %p)\n",
4430 _mesa_enum_to_string(target), first, count,
4431 buffers, offsets, sizes);
4432 }
4433
4434 switch (target) {
4435 case GL_TRANSFORM_FEEDBACK_BUFFER:
4436 bind_xfb_buffers(ctx, first, count, buffers, true, offsets, sizes,
4437 "glBindBuffersRange");
4438 return;
4439 case GL_UNIFORM_BUFFER:
4440 bind_uniform_buffers(ctx, first, count, buffers, true, offsets, sizes,
4441 "glBindBuffersRange");
4442 return;
4443 case GL_SHADER_STORAGE_BUFFER:
4444 bind_shader_storage_buffers(ctx, first, count, buffers, true, offsets, sizes,
4445 "glBindBuffersRange");
4446 return;
4447 case GL_ATOMIC_COUNTER_BUFFER:
4448 bind_atomic_buffers(ctx, first, count, buffers, true, offsets, sizes,
4449 "glBindBuffersRange");
4450 return;
4451 default:
4452 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersRange(target=%s)",
4453 _mesa_enum_to_string(target));
4454 break;
4455 }
4456 }
4457
4458 void GLAPIENTRY
4459 _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
4460 const GLuint *buffers)
4461 {
4462 GET_CURRENT_CONTEXT(ctx);
4463
4464 if (MESA_VERBOSE & VERBOSE_API) {
4465 _mesa_debug(ctx, "glBindBuffersBase(%s, %u, %d, %p)\n",
4466 _mesa_enum_to_string(target), first, count, buffers);
4467 }
4468
4469 switch (target) {
4470 case GL_TRANSFORM_FEEDBACK_BUFFER:
4471 bind_xfb_buffers(ctx, first, count, buffers, false, NULL, NULL,
4472 "glBindBuffersBase");
4473 return;
4474 case GL_UNIFORM_BUFFER:
4475 bind_uniform_buffers(ctx, first, count, buffers, false, NULL, NULL,
4476 "glBindBuffersBase");
4477 return;
4478 case GL_SHADER_STORAGE_BUFFER:
4479 bind_shader_storage_buffers(ctx, first, count, buffers, false, NULL, NULL,
4480 "glBindBuffersBase");
4481 return;
4482 case GL_ATOMIC_COUNTER_BUFFER:
4483 bind_atomic_buffers(ctx, first, count, buffers, false, NULL, NULL,
4484 "glBindBuffersBase");
4485 return;
4486 default:
4487 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersBase(target=%s)",
4488 _mesa_enum_to_string(target));
4489 break;
4490 }
4491 }
4492
4493 static ALWAYS_INLINE void
4494 invalidate_buffer_subdata(struct gl_context *ctx,
4495 struct gl_buffer_object *bufObj, GLintptr offset,
4496 GLsizeiptr length)
4497 {
4498 if (ctx->Driver.InvalidateBufferSubData)
4499 ctx->Driver.InvalidateBufferSubData(ctx, bufObj, offset, length);
4500 }
4501
4502 void GLAPIENTRY
4503 _mesa_InvalidateBufferSubData_no_error(GLuint buffer, GLintptr offset,
4504 GLsizeiptr length)
4505 {
4506 GET_CURRENT_CONTEXT(ctx);
4507
4508 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4509 invalidate_buffer_subdata(ctx, bufObj, offset, length);
4510 }
4511
4512 void GLAPIENTRY
4513 _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
4514 GLsizeiptr length)
4515 {
4516 GET_CURRENT_CONTEXT(ctx);
4517 struct gl_buffer_object *bufObj;
4518 const GLintptr end = offset + length;
4519
4520 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
4521 * Profile) spec says:
4522 *
4523 * "An INVALID_VALUE error is generated if buffer is zero or is not the
4524 * name of an existing buffer object."
4525 */
4526 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4527 if (!bufObj || bufObj == &DummyBufferObject) {
4528 _mesa_error(ctx, GL_INVALID_VALUE,
4529 "glInvalidateBufferSubData(name = %u) invalid object",
4530 buffer);
4531 return;
4532 }
4533
4534 /* The GL_ARB_invalidate_subdata spec says:
4535 *
4536 * "An INVALID_VALUE error is generated if <offset> or <length> is
4537 * negative, or if <offset> + <length> is greater than the value of
4538 * BUFFER_SIZE."
4539 */
4540 if (offset < 0 || length < 0 || end > bufObj->Size) {
4541 _mesa_error(ctx, GL_INVALID_VALUE,
4542 "glInvalidateBufferSubData(invalid offset or length)");
4543 return;
4544 }
4545
4546 /* The OpenGL 4.4 (Core Profile) spec says:
4547 *
4548 * "An INVALID_OPERATION error is generated if buffer is currently
4549 * mapped by MapBuffer or if the invalidate range intersects the range
4550 * currently mapped by MapBufferRange, unless it was mapped
4551 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
4552 */
4553 if (!(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT) &&
4554 bufferobj_range_mapped(bufObj, offset, length)) {
4555 _mesa_error(ctx, GL_INVALID_OPERATION,
4556 "glInvalidateBufferSubData(intersection with mapped "
4557 "range)");
4558 return;
4559 }
4560
4561 invalidate_buffer_subdata(ctx, bufObj, offset, length);
4562 }
4563
4564 void GLAPIENTRY
4565 _mesa_InvalidateBufferData_no_error(GLuint buffer)
4566 {
4567 GET_CURRENT_CONTEXT(ctx);
4568
4569 struct gl_buffer_object *bufObj =_mesa_lookup_bufferobj(ctx, buffer);
4570 invalidate_buffer_subdata(ctx, bufObj, 0, bufObj->Size);
4571 }
4572
4573 void GLAPIENTRY
4574 _mesa_InvalidateBufferData(GLuint buffer)
4575 {
4576 GET_CURRENT_CONTEXT(ctx);
4577 struct gl_buffer_object *bufObj;
4578
4579 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
4580 * Profile) spec says:
4581 *
4582 * "An INVALID_VALUE error is generated if buffer is zero or is not the
4583 * name of an existing buffer object."
4584 */
4585 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4586 if (!bufObj || bufObj == &DummyBufferObject) {
4587 _mesa_error(ctx, GL_INVALID_VALUE,
4588 "glInvalidateBufferData(name = %u) invalid object",
4589 buffer);
4590 return;
4591 }
4592
4593 /* The OpenGL 4.4 (Core Profile) spec says:
4594 *
4595 * "An INVALID_OPERATION error is generated if buffer is currently
4596 * mapped by MapBuffer or if the invalidate range intersects the range
4597 * currently mapped by MapBufferRange, unless it was mapped
4598 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
4599 */
4600 if (_mesa_check_disallowed_mapping(bufObj)) {
4601 _mesa_error(ctx, GL_INVALID_OPERATION,
4602 "glInvalidateBufferData(intersection with mapped "
4603 "range)");
4604 return;
4605 }
4606
4607 invalidate_buffer_subdata(ctx, bufObj, 0, bufObj->Size);
4608 }
4609
4610 static void
4611 buffer_page_commitment(struct gl_context *ctx,
4612 struct gl_buffer_object *bufferObj,
4613 GLintptr offset, GLsizeiptr size,
4614 GLboolean commit, const char *func)
4615 {
4616 if (!(bufferObj->StorageFlags & GL_SPARSE_STORAGE_BIT_ARB)) {
4617 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(not a sparse buffer object)",
4618 func);
4619 return;
4620 }
4621
4622 if (size < 0 || size > bufferObj->Size ||
4623 offset < 0 || offset > bufferObj->Size - size) {
4624 _mesa_error(ctx, GL_INVALID_VALUE, "%s(out of bounds)",
4625 func);
4626 return;
4627 }
4628
4629 /* The GL_ARB_sparse_buffer extension specification says:
4630 *
4631 * "INVALID_VALUE is generated by BufferPageCommitmentARB if <offset> is
4632 * not an integer multiple of SPARSE_BUFFER_PAGE_SIZE_ARB, or if <size>
4633 * is not an integer multiple of SPARSE_BUFFER_PAGE_SIZE_ARB and does
4634 * not extend to the end of the buffer's data store."
4635 */
4636 if (offset % ctx->Const.SparseBufferPageSize != 0) {
4637 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset not aligned to page size)",
4638 func);
4639 return;
4640 }
4641
4642 if (size % ctx->Const.SparseBufferPageSize != 0 &&
4643 offset + size != bufferObj->Size) {
4644 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size not aligned to page size)",
4645 func);
4646 return;
4647 }
4648
4649 ctx->Driver.BufferPageCommitment(ctx, bufferObj, offset, size, commit);
4650 }
4651
4652 void GLAPIENTRY
4653 _mesa_BufferPageCommitmentARB(GLenum target, GLintptr offset, GLsizeiptr size,
4654 GLboolean commit)
4655 {
4656 GET_CURRENT_CONTEXT(ctx);
4657 struct gl_buffer_object *bufferObj;
4658
4659 bufferObj = get_buffer(ctx, "glBufferPageCommitmentARB", target,
4660 GL_INVALID_ENUM);
4661 if (!bufferObj)
4662 return;
4663
4664 buffer_page_commitment(ctx, bufferObj, offset, size, commit,
4665 "glBufferPageCommitmentARB");
4666 }
4667
4668 void GLAPIENTRY
4669 _mesa_NamedBufferPageCommitmentARB(GLuint buffer, GLintptr offset,
4670 GLsizeiptr size, GLboolean commit)
4671 {
4672 GET_CURRENT_CONTEXT(ctx);
4673 struct gl_buffer_object *bufferObj;
4674
4675 bufferObj = _mesa_lookup_bufferobj(ctx, buffer);
4676 if (!bufferObj || bufferObj == &DummyBufferObject) {
4677 /* Note: the extension spec is not clear about the excpected error value. */
4678 _mesa_error(ctx, GL_INVALID_VALUE,
4679 "glNamedBufferPageCommitmentARB(name = %u) invalid object",
4680 buffer);
4681 return;
4682 }
4683
4684 buffer_page_commitment(ctx, bufferObj, offset, size, commit,
4685 "glNamedBufferPageCommitmentARB");
4686 }