mesa: add support for glUnmapNamedBufferEXT()
[mesa.git] / src / mesa / main / bufferobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file bufferobj.c
29 * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions.
30 * \author Brian Paul, Ian Romanick
31 */
32
33 #include <stdbool.h>
34 #include <inttypes.h> /* for PRId64 macro */
35 #include "util/debug.h"
36 #include "glheader.h"
37 #include "enums.h"
38 #include "hash.h"
39 #include "imports.h"
40 #include "context.h"
41 #include "bufferobj.h"
42 #include "externalobjects.h"
43 #include "mtypes.h"
44 #include "teximage.h"
45 #include "glformats.h"
46 #include "texstore.h"
47 #include "transformfeedback.h"
48 #include "varray.h"
49 #include "util/u_atomic.h"
50
51
52 /* Debug flags */
53 /*#define VBO_DEBUG*/
54 /*#define BOUNDS_CHECK*/
55
56
57 /**
58 * We count the number of buffer modification calls to check for
59 * inefficient buffer use. This is the number of such calls before we
60 * issue a warning.
61 */
62 #define BUFFER_WARNING_CALL_COUNT 4
63
64
65 /**
66 * Helper to warn of possible performance issues, such as frequently
67 * updating a buffer created with GL_STATIC_DRAW. Called via the macro
68 * below.
69 */
70 static void
71 buffer_usage_warning(struct gl_context *ctx, GLuint *id, const char *fmt, ...)
72 {
73 va_list args;
74
75 va_start(args, fmt);
76 _mesa_gl_vdebugf(ctx, id,
77 MESA_DEBUG_SOURCE_API,
78 MESA_DEBUG_TYPE_PERFORMANCE,
79 MESA_DEBUG_SEVERITY_MEDIUM,
80 fmt, args);
81 va_end(args);
82 }
83
84 #define BUFFER_USAGE_WARNING(CTX, FMT, ...) \
85 do { \
86 static GLuint id = 0; \
87 buffer_usage_warning(CTX, &id, FMT, ##__VA_ARGS__); \
88 } while (0)
89
90
91 /**
92 * Used as a placeholder for buffer objects between glGenBuffers() and
93 * glBindBuffer() so that glIsBuffer() can work correctly.
94 */
95 static struct gl_buffer_object DummyBufferObject;
96
97
98 /**
99 * Return pointer to address of a buffer object target.
100 * \param ctx the GL context
101 * \param target the buffer object target to be retrieved.
102 * \return pointer to pointer to the buffer object bound to \c target in the
103 * specified context or \c NULL if \c target is invalid.
104 */
105 static inline struct gl_buffer_object **
106 get_buffer_target(struct gl_context *ctx, GLenum target)
107 {
108 /* Other targets are only supported in desktop OpenGL and OpenGL ES 3.0.
109 */
110 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)
111 && target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER)
112 return NULL;
113
114 switch (target) {
115 case GL_ARRAY_BUFFER_ARB:
116 if (ctx->Array.ArrayBufferObj)
117 ctx->Array.ArrayBufferObj->UsageHistory |= USAGE_ARRAY_BUFFER;
118 return &ctx->Array.ArrayBufferObj;
119 case GL_ELEMENT_ARRAY_BUFFER_ARB:
120 if (ctx->Array.VAO->IndexBufferObj)
121 ctx->Array.VAO->IndexBufferObj->UsageHistory
122 |= USAGE_ELEMENT_ARRAY_BUFFER;
123 return &ctx->Array.VAO->IndexBufferObj;
124 case GL_PIXEL_PACK_BUFFER_EXT:
125 return &ctx->Pack.BufferObj;
126 case GL_PIXEL_UNPACK_BUFFER_EXT:
127 return &ctx->Unpack.BufferObj;
128 case GL_COPY_READ_BUFFER:
129 return &ctx->CopyReadBuffer;
130 case GL_COPY_WRITE_BUFFER:
131 return &ctx->CopyWriteBuffer;
132 case GL_QUERY_BUFFER:
133 if (_mesa_has_ARB_query_buffer_object(ctx))
134 return &ctx->QueryBuffer;
135 break;
136 case GL_DRAW_INDIRECT_BUFFER:
137 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_draw_indirect) ||
138 _mesa_is_gles31(ctx)) {
139 return &ctx->DrawIndirectBuffer;
140 }
141 break;
142 case GL_PARAMETER_BUFFER_ARB:
143 if (_mesa_has_ARB_indirect_parameters(ctx)) {
144 return &ctx->ParameterBuffer;
145 }
146 break;
147 case GL_DISPATCH_INDIRECT_BUFFER:
148 if (_mesa_has_compute_shaders(ctx)) {
149 return &ctx->DispatchIndirectBuffer;
150 }
151 break;
152 case GL_TRANSFORM_FEEDBACK_BUFFER:
153 if (ctx->Extensions.EXT_transform_feedback) {
154 return &ctx->TransformFeedback.CurrentBuffer;
155 }
156 break;
157 case GL_TEXTURE_BUFFER:
158 if (_mesa_has_ARB_texture_buffer_object(ctx) ||
159 _mesa_has_OES_texture_buffer(ctx)) {
160 return &ctx->Texture.BufferObject;
161 }
162 break;
163 case GL_UNIFORM_BUFFER:
164 if (ctx->Extensions.ARB_uniform_buffer_object) {
165 return &ctx->UniformBuffer;
166 }
167 break;
168 case GL_SHADER_STORAGE_BUFFER:
169 if (ctx->Extensions.ARB_shader_storage_buffer_object) {
170 return &ctx->ShaderStorageBuffer;
171 }
172 break;
173 case GL_ATOMIC_COUNTER_BUFFER:
174 if (ctx->Extensions.ARB_shader_atomic_counters) {
175 return &ctx->AtomicBuffer;
176 }
177 break;
178 case GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD:
179 if (ctx->Extensions.AMD_pinned_memory) {
180 return &ctx->ExternalVirtualMemoryBuffer;
181 }
182 break;
183 default:
184 return NULL;
185 }
186 return NULL;
187 }
188
189
190 /**
191 * Get the buffer object bound to the specified target in a GL context.
192 * \param ctx the GL context
193 * \param target the buffer object target to be retrieved.
194 * \param error the GL error to record if target is illegal.
195 * \return pointer to the buffer object bound to \c target in the
196 * specified context or \c NULL if \c target is invalid.
197 */
198 static inline struct gl_buffer_object *
199 get_buffer(struct gl_context *ctx, const char *func, GLenum target,
200 GLenum error)
201 {
202 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
203
204 if (!bufObj) {
205 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
206 return NULL;
207 }
208
209 if (!_mesa_is_bufferobj(*bufObj)) {
210 _mesa_error(ctx, error, "%s(no buffer bound)", func);
211 return NULL;
212 }
213
214 return *bufObj;
215 }
216
217
218 /**
219 * Convert a GLbitfield describing the mapped buffer access flags
220 * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY.
221 */
222 static GLenum
223 simplified_access_mode(struct gl_context *ctx, GLbitfield access)
224 {
225 const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
226 if ((access & rwFlags) == rwFlags)
227 return GL_READ_WRITE;
228 if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT)
229 return GL_READ_ONLY;
230 if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT)
231 return GL_WRITE_ONLY;
232
233 /* Otherwise, AccessFlags is zero (the default state).
234 *
235 * Table 2.6 on page 31 (page 44 of the PDF) of the OpenGL 1.5 spec says:
236 *
237 * Name Type Initial Value Legal Values
238 * ... ... ... ...
239 * BUFFER_ACCESS enum READ_WRITE READ_ONLY, WRITE_ONLY
240 * READ_WRITE
241 *
242 * However, table 6.8 in the GL_OES_mapbuffer extension says:
243 *
244 * Get Value Type Get Command Value Description
245 * --------- ---- ----------- ----- -----------
246 * BUFFER_ACCESS_OES Z1 GetBufferParameteriv WRITE_ONLY_OES buffer map flag
247 *
248 * The difference is because GL_OES_mapbuffer only supports mapping buffers
249 * write-only.
250 */
251 assert(access == 0);
252
253 return _mesa_is_gles(ctx) ? GL_WRITE_ONLY : GL_READ_WRITE;
254 }
255
256
257 /**
258 * Test if the buffer is mapped, and if so, if the mapped range overlaps the
259 * given range.
260 * The regions do not overlap if and only if the end of the given
261 * region is before the mapped region or the start of the given region
262 * is after the mapped region.
263 *
264 * \param obj Buffer object target on which to operate.
265 * \param offset Offset of the first byte of the subdata range.
266 * \param size Size, in bytes, of the subdata range.
267 * \return true if ranges overlap, false otherwise
268 *
269 */
270 static bool
271 bufferobj_range_mapped(const struct gl_buffer_object *obj,
272 GLintptr offset, GLsizeiptr size)
273 {
274 if (_mesa_bufferobj_mapped(obj, MAP_USER)) {
275 const GLintptr end = offset + size;
276 const GLintptr mapEnd = obj->Mappings[MAP_USER].Offset +
277 obj->Mappings[MAP_USER].Length;
278
279 if (!(end <= obj->Mappings[MAP_USER].Offset || offset >= mapEnd)) {
280 return true;
281 }
282 }
283 return false;
284 }
285
286
287 /**
288 * Tests the subdata range parameters and sets the GL error code for
289 * \c glBufferSubDataARB, \c glGetBufferSubDataARB and
290 * \c glClearBufferSubData.
291 *
292 * \param ctx GL context.
293 * \param bufObj The buffer object.
294 * \param offset Offset of the first byte of the subdata range.
295 * \param size Size, in bytes, of the subdata range.
296 * \param mappedRange If true, checks if an overlapping range is mapped.
297 * If false, checks if buffer is mapped.
298 * \param caller Name of calling function for recording errors.
299 * \return false if error, true otherwise
300 *
301 * \sa glBufferSubDataARB, glGetBufferSubDataARB, glClearBufferSubData
302 */
303 static bool
304 buffer_object_subdata_range_good(struct gl_context *ctx,
305 const struct gl_buffer_object *bufObj,
306 GLintptr offset, GLsizeiptr size,
307 bool mappedRange, const char *caller)
308 {
309 if (size < 0) {
310 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller);
311 return false;
312 }
313
314 if (offset < 0) {
315 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller);
316 return false;
317 }
318
319 if (offset + size > bufObj->Size) {
320 _mesa_error(ctx, GL_INVALID_VALUE,
321 "%s(offset %lu + size %lu > buffer size %lu)", caller,
322 (unsigned long) offset,
323 (unsigned long) size,
324 (unsigned long) bufObj->Size);
325 return false;
326 }
327
328 if (bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT)
329 return true;
330
331 if (mappedRange) {
332 if (bufferobj_range_mapped(bufObj, offset, size)) {
333 _mesa_error(ctx, GL_INVALID_OPERATION,
334 "%s(range is mapped without persistent bit)",
335 caller);
336 return false;
337 }
338 }
339 else {
340 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
341 _mesa_error(ctx, GL_INVALID_OPERATION,
342 "%s(buffer is mapped without persistent bit)",
343 caller);
344 return false;
345 }
346 }
347
348 return true;
349 }
350
351
352 /**
353 * Test the format and type parameters and set the GL error code for
354 * \c glClearBufferData, \c glClearNamedBufferData, \c glClearBufferSubData
355 * and \c glClearNamedBufferSubData.
356 *
357 * \param ctx GL context.
358 * \param internalformat Format to which the data is to be converted.
359 * \param format Format of the supplied data.
360 * \param type Type of the supplied data.
361 * \param caller Name of calling function for recording errors.
362 * \return If internalformat, format and type are legal the mesa_format
363 * corresponding to internalformat, otherwise MESA_FORMAT_NONE.
364 *
365 * \sa glClearBufferData, glClearNamedBufferData, glClearBufferSubData and
366 * glClearNamedBufferSubData.
367 */
368 static mesa_format
369 validate_clear_buffer_format(struct gl_context *ctx,
370 GLenum internalformat,
371 GLenum format, GLenum type,
372 const char *caller)
373 {
374 mesa_format mesaFormat;
375 GLenum errorFormatType;
376
377 mesaFormat = _mesa_validate_texbuffer_format(ctx, internalformat);
378 if (mesaFormat == MESA_FORMAT_NONE) {
379 _mesa_error(ctx, GL_INVALID_ENUM,
380 "%s(invalid internalformat)", caller);
381 return MESA_FORMAT_NONE;
382 }
383
384 /* NOTE: not mentioned in ARB_clear_buffer_object but according to
385 * EXT_texture_integer there is no conversion between integer and
386 * non-integer formats
387 */
388 if (_mesa_is_enum_format_signed_int(format) !=
389 _mesa_is_format_integer_color(mesaFormat)) {
390 _mesa_error(ctx, GL_INVALID_OPERATION,
391 "%s(integer vs non-integer)", caller);
392 return MESA_FORMAT_NONE;
393 }
394
395 if (!_mesa_is_color_format(format)) {
396 _mesa_error(ctx, GL_INVALID_VALUE,
397 "%s(format is not a color format)", caller);
398 return MESA_FORMAT_NONE;
399 }
400
401 errorFormatType = _mesa_error_check_format_and_type(ctx, format, type);
402 if (errorFormatType != GL_NO_ERROR) {
403 _mesa_error(ctx, GL_INVALID_VALUE,
404 "%s(invalid format or type)", caller);
405 return MESA_FORMAT_NONE;
406 }
407
408 return mesaFormat;
409 }
410
411
412 /**
413 * Convert user-specified clear value to the specified internal format.
414 *
415 * \param ctx GL context.
416 * \param internalformat Format to which the data is converted.
417 * \param clearValue Points to the converted clear value.
418 * \param format Format of the supplied data.
419 * \param type Type of the supplied data.
420 * \param data Data which is to be converted to internalformat.
421 * \param caller Name of calling function for recording errors.
422 * \return true if data could be converted, false otherwise.
423 *
424 * \sa glClearBufferData, glClearBufferSubData
425 */
426 static bool
427 convert_clear_buffer_data(struct gl_context *ctx,
428 mesa_format internalformat,
429 GLubyte *clearValue, GLenum format, GLenum type,
430 const GLvoid *data, const char *caller)
431 {
432 GLenum internalformatBase = _mesa_get_format_base_format(internalformat);
433
434 if (_mesa_texstore(ctx, 1, internalformatBase, internalformat,
435 0, &clearValue, 1, 1, 1,
436 format, type, data, &ctx->Unpack)) {
437 return true;
438 }
439 else {
440 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
441 return false;
442 }
443 }
444
445
446 /**
447 * Allocate and initialize a new buffer object.
448 *
449 * Default callback for the \c dd_function_table::NewBufferObject() hook.
450 */
451 static struct gl_buffer_object *
452 _mesa_new_buffer_object(struct gl_context *ctx, GLuint name)
453 {
454 struct gl_buffer_object *obj = MALLOC_STRUCT(gl_buffer_object);
455 if (!obj)
456 return NULL;
457
458 _mesa_initialize_buffer_object(ctx, obj, name);
459 return obj;
460 }
461
462
463 /**
464 * Delete a buffer object.
465 *
466 * Default callback for the \c dd_function_table::DeleteBuffer() hook.
467 */
468 void
469 _mesa_delete_buffer_object(struct gl_context *ctx,
470 struct gl_buffer_object *bufObj)
471 {
472 (void) ctx;
473
474 vbo_delete_minmax_cache(bufObj);
475 _mesa_align_free(bufObj->Data);
476
477 /* assign strange values here to help w/ debugging */
478 bufObj->RefCount = -1000;
479 bufObj->Name = ~0;
480
481 simple_mtx_destroy(&bufObj->MinMaxCacheMutex);
482 free(bufObj->Label);
483 free(bufObj);
484 }
485
486
487
488 /**
489 * Set ptr to bufObj w/ reference counting.
490 * This is normally only called from the _mesa_reference_buffer_object() macro
491 * when there's a real pointer change.
492 */
493 void
494 _mesa_reference_buffer_object_(struct gl_context *ctx,
495 struct gl_buffer_object **ptr,
496 struct gl_buffer_object *bufObj)
497 {
498 if (*ptr) {
499 /* Unreference the old buffer */
500 struct gl_buffer_object *oldObj = *ptr;
501
502 if (p_atomic_dec_zero(&oldObj->RefCount)) {
503 assert(ctx->Driver.DeleteBuffer);
504 ctx->Driver.DeleteBuffer(ctx, oldObj);
505 }
506
507 *ptr = NULL;
508 }
509 assert(!*ptr);
510
511 if (bufObj) {
512 /* reference new buffer */
513 p_atomic_inc(&bufObj->RefCount);
514 *ptr = bufObj;
515 }
516 }
517
518
519 /**
520 * Get the value of MESA_NO_MINMAX_CACHE.
521 */
522 static bool
523 get_no_minmax_cache()
524 {
525 static bool read = false;
526 static bool disable = false;
527
528 if (!read) {
529 disable = env_var_as_boolean("MESA_NO_MINMAX_CACHE", false);
530 read = true;
531 }
532
533 return disable;
534 }
535
536
537 /**
538 * Initialize a buffer object to default values.
539 */
540 void
541 _mesa_initialize_buffer_object(struct gl_context *ctx,
542 struct gl_buffer_object *obj,
543 GLuint name)
544 {
545 memset(obj, 0, sizeof(struct gl_buffer_object));
546 obj->RefCount = 1;
547 obj->Name = name;
548 obj->Usage = GL_STATIC_DRAW_ARB;
549
550 simple_mtx_init(&obj->MinMaxCacheMutex, mtx_plain);
551 if (get_no_minmax_cache())
552 obj->UsageHistory |= USAGE_DISABLE_MINMAX_CACHE;
553 }
554
555
556
557 /**
558 * Callback called from _mesa_HashWalk()
559 */
560 static void
561 count_buffer_size(GLuint key, void *data, void *userData)
562 {
563 const struct gl_buffer_object *bufObj =
564 (const struct gl_buffer_object *) data;
565 GLuint *total = (GLuint *) userData;
566
567 (void) key;
568 *total = *total + bufObj->Size;
569 }
570
571
572 /**
573 * Compute total size (in bytes) of all buffer objects for the given context.
574 * For debugging purposes.
575 */
576 GLuint
577 _mesa_total_buffer_object_memory(struct gl_context *ctx)
578 {
579 GLuint total = 0;
580
581 _mesa_HashWalk(ctx->Shared->BufferObjects, count_buffer_size, &total);
582
583 return total;
584 }
585
586
587 /**
588 * Allocate space for and store data in a buffer object. Any data that was
589 * previously stored in the buffer object is lost. If \c data is \c NULL,
590 * memory will be allocated, but no copy will occur.
591 *
592 * This is the default callback for \c dd_function_table::BufferData()
593 * Note that all GL error checking will have been done already.
594 *
595 * \param ctx GL context.
596 * \param target Buffer object target on which to operate.
597 * \param size Size, in bytes, of the new data store.
598 * \param data Pointer to the data to store in the buffer object. This
599 * pointer may be \c NULL.
600 * \param usage Hints about how the data will be used.
601 * \param bufObj Object to be used.
602 *
603 * \return GL_TRUE for success, GL_FALSE for failure
604 * \sa glBufferDataARB, dd_function_table::BufferData.
605 */
606 static GLboolean
607 buffer_data_fallback(struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
608 const GLvoid *data, GLenum usage, GLenum storageFlags,
609 struct gl_buffer_object *bufObj)
610 {
611 void * new_data;
612
613 (void) target;
614
615 _mesa_align_free( bufObj->Data );
616
617 new_data = _mesa_align_malloc( size, ctx->Const.MinMapBufferAlignment );
618 if (new_data) {
619 bufObj->Data = (GLubyte *) new_data;
620 bufObj->Size = size;
621 bufObj->Usage = usage;
622 bufObj->StorageFlags = storageFlags;
623
624 if (data) {
625 memcpy( bufObj->Data, data, size );
626 }
627
628 return GL_TRUE;
629 }
630 else {
631 return GL_FALSE;
632 }
633 }
634
635
636 /**
637 * Replace data in a subrange of buffer object. If the data range
638 * specified by \c size + \c offset extends beyond the end of the buffer or
639 * if \c data is \c NULL, no copy is performed.
640 *
641 * This is the default callback for \c dd_function_table::BufferSubData()
642 * Note that all GL error checking will have been done already.
643 *
644 * \param ctx GL context.
645 * \param offset Offset of the first byte to be modified.
646 * \param size Size, in bytes, of the data range.
647 * \param data Pointer to the data to store in the buffer object.
648 * \param bufObj Object to be used.
649 *
650 * \sa glBufferSubDataARB, dd_function_table::BufferSubData.
651 */
652 static void
653 buffer_sub_data_fallback(struct gl_context *ctx, GLintptrARB offset,
654 GLsizeiptrARB size, const GLvoid *data,
655 struct gl_buffer_object *bufObj)
656 {
657 (void) ctx;
658
659 /* this should have been caught in _mesa_BufferSubData() */
660 assert(size + offset <= bufObj->Size);
661
662 if (bufObj->Data) {
663 memcpy( (GLubyte *) bufObj->Data + offset, data, size );
664 }
665 }
666
667
668 /**
669 * Retrieve data from a subrange of buffer object. If the data range
670 * specified by \c size + \c offset extends beyond the end of the buffer or
671 * if \c data is \c NULL, no copy is performed.
672 *
673 * This is the default callback for \c dd_function_table::GetBufferSubData()
674 * Note that all GL error checking will have been done already.
675 *
676 * \param ctx GL context.
677 * \param target Buffer object target on which to operate.
678 * \param offset Offset of the first byte to be fetched.
679 * \param size Size, in bytes, of the data range.
680 * \param data Destination for data
681 * \param bufObj Object to be used.
682 *
683 * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
684 */
685 static void
686 buffer_get_subdata(struct gl_context *ctx, GLintptrARB offset,
687 GLsizeiptrARB size, GLvoid *data,
688 struct gl_buffer_object *bufObj )
689 {
690 (void) ctx;
691
692 if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
693 memcpy( data, (GLubyte *) bufObj->Data + offset, size );
694 }
695 }
696
697
698 /**
699 * Clear a subrange of the buffer object with copies of the supplied data.
700 * If data is NULL the buffer is filled with zeros.
701 *
702 * This is the default callback for \c dd_function_table::ClearBufferSubData()
703 * Note that all GL error checking will have been done already.
704 *
705 * \param ctx GL context.
706 * \param offset Offset of the first byte to be cleared.
707 * \param size Size, in bytes, of the to be cleared range.
708 * \param clearValue Source of the data.
709 * \param clearValueSize Size, in bytes, of the supplied data.
710 * \param bufObj Object to be cleared.
711 *
712 * \sa glClearBufferSubData, glClearBufferData and
713 * dd_function_table::ClearBufferSubData.
714 */
715 void
716 _mesa_ClearBufferSubData_sw(struct gl_context *ctx,
717 GLintptr offset, GLsizeiptr size,
718 const GLvoid *clearValue,
719 GLsizeiptr clearValueSize,
720 struct gl_buffer_object *bufObj)
721 {
722 GLsizeiptr i;
723 GLubyte *dest;
724
725 assert(ctx->Driver.MapBufferRange);
726 dest = ctx->Driver.MapBufferRange(ctx, offset, size,
727 GL_MAP_WRITE_BIT |
728 GL_MAP_INVALIDATE_RANGE_BIT,
729 bufObj, MAP_INTERNAL);
730
731 if (!dest) {
732 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearBuffer[Sub]Data");
733 return;
734 }
735
736 if (clearValue == NULL) {
737 /* Clear with zeros, per the spec */
738 memset(dest, 0, size);
739 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
740 return;
741 }
742
743 for (i = 0; i < size/clearValueSize; ++i) {
744 memcpy(dest, clearValue, clearValueSize);
745 dest += clearValueSize;
746 }
747
748 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
749 }
750
751
752 /**
753 * Default fallback for \c dd_function_table::MapBufferRange().
754 * Called via glMapBufferRange().
755 */
756 static void *
757 map_buffer_range_fallback(struct gl_context *ctx, GLintptr offset,
758 GLsizeiptr length, GLbitfield access,
759 struct gl_buffer_object *bufObj,
760 gl_map_buffer_index index)
761 {
762 (void) ctx;
763 assert(!_mesa_bufferobj_mapped(bufObj, index));
764 /* Just return a direct pointer to the data */
765 bufObj->Mappings[index].Pointer = bufObj->Data + offset;
766 bufObj->Mappings[index].Length = length;
767 bufObj->Mappings[index].Offset = offset;
768 bufObj->Mappings[index].AccessFlags = access;
769 return bufObj->Mappings[index].Pointer;
770 }
771
772
773 /**
774 * Default fallback for \c dd_function_table::FlushMappedBufferRange().
775 * Called via glFlushMappedBufferRange().
776 */
777 static void
778 flush_mapped_buffer_range_fallback(struct gl_context *ctx,
779 GLintptr offset, GLsizeiptr length,
780 struct gl_buffer_object *obj,
781 gl_map_buffer_index index)
782 {
783 (void) ctx;
784 (void) offset;
785 (void) length;
786 (void) obj;
787 (void) index;
788 /* no-op */
789 }
790
791
792 /**
793 * Default callback for \c dd_function_table::UnmapBuffer().
794 *
795 * The input parameters will have been already tested for errors.
796 *
797 * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
798 */
799 static GLboolean
800 unmap_buffer_fallback(struct gl_context *ctx, struct gl_buffer_object *bufObj,
801 gl_map_buffer_index index)
802 {
803 (void) ctx;
804 /* XXX we might assert here that bufObj->Pointer is non-null */
805 bufObj->Mappings[index].Pointer = NULL;
806 bufObj->Mappings[index].Length = 0;
807 bufObj->Mappings[index].Offset = 0;
808 bufObj->Mappings[index].AccessFlags = 0x0;
809 return GL_TRUE;
810 }
811
812
813 /**
814 * Default fallback for \c dd_function_table::CopyBufferSubData().
815 * Called via glCopyBufferSubData().
816 */
817 static void
818 copy_buffer_sub_data_fallback(struct gl_context *ctx,
819 struct gl_buffer_object *src,
820 struct gl_buffer_object *dst,
821 GLintptr readOffset, GLintptr writeOffset,
822 GLsizeiptr size)
823 {
824 GLubyte *srcPtr, *dstPtr;
825
826 if (src == dst) {
827 srcPtr = dstPtr = ctx->Driver.MapBufferRange(ctx, 0, src->Size,
828 GL_MAP_READ_BIT |
829 GL_MAP_WRITE_BIT, src,
830 MAP_INTERNAL);
831
832 if (!srcPtr)
833 return;
834
835 srcPtr += readOffset;
836 dstPtr += writeOffset;
837 } else {
838 srcPtr = ctx->Driver.MapBufferRange(ctx, readOffset, size,
839 GL_MAP_READ_BIT, src,
840 MAP_INTERNAL);
841 dstPtr = ctx->Driver.MapBufferRange(ctx, writeOffset, size,
842 (GL_MAP_WRITE_BIT |
843 GL_MAP_INVALIDATE_RANGE_BIT), dst,
844 MAP_INTERNAL);
845 }
846
847 /* Note: the src and dst regions will never overlap. Trying to do so
848 * would generate GL_INVALID_VALUE earlier.
849 */
850 if (srcPtr && dstPtr)
851 memcpy(dstPtr, srcPtr, size);
852
853 ctx->Driver.UnmapBuffer(ctx, src, MAP_INTERNAL);
854 if (dst != src)
855 ctx->Driver.UnmapBuffer(ctx, dst, MAP_INTERNAL);
856 }
857
858
859
860 /**
861 * Initialize the state associated with buffer objects
862 */
863 void
864 _mesa_init_buffer_objects( struct gl_context *ctx )
865 {
866 GLuint i;
867
868 memset(&DummyBufferObject, 0, sizeof(DummyBufferObject));
869 simple_mtx_init(&DummyBufferObject.MinMaxCacheMutex, mtx_plain);
870 DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */
871
872 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
873 ctx->Shared->NullBufferObj);
874
875 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
876 ctx->Shared->NullBufferObj);
877 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
878 ctx->Shared->NullBufferObj);
879
880 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer,
881 ctx->Shared->NullBufferObj);
882
883 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer,
884 ctx->Shared->NullBufferObj);
885
886 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer,
887 ctx->Shared->NullBufferObj);
888
889 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer,
890 ctx->Shared->NullBufferObj);
891
892 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer,
893 ctx->Shared->NullBufferObj);
894
895 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer,
896 ctx->Shared->NullBufferObj);
897
898 _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer,
899 ctx->Shared->NullBufferObj);
900
901 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
902 _mesa_reference_buffer_object(ctx,
903 &ctx->UniformBufferBindings[i].BufferObject,
904 ctx->Shared->NullBufferObj);
905 ctx->UniformBufferBindings[i].Offset = -1;
906 ctx->UniformBufferBindings[i].Size = -1;
907 }
908
909 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
910 _mesa_reference_buffer_object(ctx,
911 &ctx->ShaderStorageBufferBindings[i].BufferObject,
912 ctx->Shared->NullBufferObj);
913 ctx->ShaderStorageBufferBindings[i].Offset = -1;
914 ctx->ShaderStorageBufferBindings[i].Size = -1;
915 }
916
917 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
918 _mesa_reference_buffer_object(ctx,
919 &ctx->AtomicBufferBindings[i].BufferObject,
920 ctx->Shared->NullBufferObj);
921 ctx->AtomicBufferBindings[i].Offset = 0;
922 ctx->AtomicBufferBindings[i].Size = 0;
923 }
924 }
925
926
927 void
928 _mesa_free_buffer_objects( struct gl_context *ctx )
929 {
930 GLuint i;
931
932 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
933
934 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL);
935 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL);
936
937 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, NULL);
938
939 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, NULL);
940
941 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, NULL);
942
943 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL);
944
945 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer, NULL);
946
947 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer, NULL);
948
949 _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer, NULL);
950
951 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
952 _mesa_reference_buffer_object(ctx,
953 &ctx->UniformBufferBindings[i].BufferObject,
954 NULL);
955 }
956
957 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
958 _mesa_reference_buffer_object(ctx,
959 &ctx->ShaderStorageBufferBindings[i].BufferObject,
960 NULL);
961 }
962
963 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
964 _mesa_reference_buffer_object(ctx,
965 &ctx->AtomicBufferBindings[i].BufferObject,
966 NULL);
967 }
968
969 }
970
971 bool
972 _mesa_handle_bind_buffer_gen(struct gl_context *ctx,
973 GLuint buffer,
974 struct gl_buffer_object **buf_handle,
975 const char *caller)
976 {
977 struct gl_buffer_object *buf = *buf_handle;
978
979 if (!buf && (ctx->API == API_OPENGL_CORE)) {
980 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
981 return false;
982 }
983
984 if (!buf || buf == &DummyBufferObject) {
985 /* If this is a new buffer object id, or one which was generated but
986 * never used before, allocate a buffer object now.
987 */
988 buf = ctx->Driver.NewBufferObject(ctx, buffer);
989 if (!buf) {
990 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
991 return false;
992 }
993 _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, buf);
994 *buf_handle = buf;
995 }
996
997 return true;
998 }
999
1000 /**
1001 * Bind the specified target to buffer for the specified context.
1002 * Called by glBindBuffer() and other functions.
1003 */
1004 static void
1005 bind_buffer_object(struct gl_context *ctx,
1006 struct gl_buffer_object **bindTarget, GLuint buffer)
1007 {
1008 struct gl_buffer_object *oldBufObj;
1009 struct gl_buffer_object *newBufObj = NULL;
1010
1011 assert(bindTarget);
1012
1013 /* Get pointer to old buffer object (to be unbound) */
1014 oldBufObj = *bindTarget;
1015 if (oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending)
1016 return; /* rebinding the same buffer object- no change */
1017
1018 /*
1019 * Get pointer to new buffer object (newBufObj)
1020 */
1021 if (buffer == 0) {
1022 /* The spec says there's not a buffer object named 0, but we use
1023 * one internally because it simplifies things.
1024 */
1025 newBufObj = ctx->Shared->NullBufferObj;
1026 }
1027 else {
1028 /* non-default buffer object */
1029 newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
1030 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
1031 &newBufObj, "glBindBuffer"))
1032 return;
1033 }
1034
1035 /* record usage history */
1036 if (bindTarget == &ctx->Pack.BufferObj) {
1037 newBufObj->UsageHistory |= USAGE_PIXEL_PACK_BUFFER;
1038 }
1039
1040 /* bind new buffer */
1041 _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
1042 }
1043
1044
1045 /**
1046 * Update the default buffer objects in the given context to reference those
1047 * specified in the shared state and release those referencing the old
1048 * shared state.
1049 */
1050 void
1051 _mesa_update_default_objects_buffer_objects(struct gl_context *ctx)
1052 {
1053 /* Bind the NullBufferObj to remove references to those
1054 * in the shared context hash table.
1055 */
1056 bind_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 0);
1057 bind_buffer_object(ctx, &ctx->Array.VAO->IndexBufferObj, 0);
1058 bind_buffer_object(ctx, &ctx->Pack.BufferObj, 0);
1059 bind_buffer_object(ctx, &ctx->Unpack.BufferObj, 0);
1060 }
1061
1062
1063
1064 /**
1065 * Return the gl_buffer_object for the given ID.
1066 * Always return NULL for ID 0.
1067 */
1068 struct gl_buffer_object *
1069 _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer)
1070 {
1071 if (buffer == 0)
1072 return NULL;
1073 else
1074 return (struct gl_buffer_object *)
1075 _mesa_HashLookup(ctx->Shared->BufferObjects, buffer);
1076 }
1077
1078
1079 struct gl_buffer_object *
1080 _mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer)
1081 {
1082 if (buffer == 0)
1083 return NULL;
1084 else
1085 return (struct gl_buffer_object *)
1086 _mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer);
1087 }
1088
1089 /**
1090 * A convenience function for direct state access functions that throws
1091 * GL_INVALID_OPERATION if buffer is not the name of an existing
1092 * buffer object.
1093 */
1094 struct gl_buffer_object *
1095 _mesa_lookup_bufferobj_err(struct gl_context *ctx, GLuint buffer,
1096 const char *caller)
1097 {
1098 struct gl_buffer_object *bufObj;
1099
1100 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
1101 if (!bufObj || bufObj == &DummyBufferObject) {
1102 _mesa_error(ctx, GL_INVALID_OPERATION,
1103 "%s(non-existent buffer object %u)", caller, buffer);
1104 return NULL;
1105 }
1106
1107 return bufObj;
1108 }
1109
1110
1111 /**
1112 * Look up a buffer object for a multi-bind function.
1113 *
1114 * Unlike _mesa_lookup_bufferobj(), this function also takes care
1115 * of generating an error if the buffer ID is not zero or the name
1116 * of an existing buffer object.
1117 *
1118 * If the buffer ID refers to an existing buffer object, a pointer
1119 * to the buffer object is returned. If the ID is zero, a pointer
1120 * to the shared NullBufferObj is returned. If the ID is not zero
1121 * and does not refer to a valid buffer object, this function
1122 * returns NULL.
1123 *
1124 * This function assumes that the caller has already locked the
1125 * hash table mutex by calling
1126 * _mesa_HashLockMutex(ctx->Shared->BufferObjects).
1127 */
1128 struct gl_buffer_object *
1129 _mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx,
1130 const GLuint *buffers,
1131 GLuint index, const char *caller)
1132 {
1133 struct gl_buffer_object *bufObj;
1134
1135 if (buffers[index] != 0) {
1136 bufObj = _mesa_lookup_bufferobj_locked(ctx, buffers[index]);
1137
1138 /* The multi-bind functions don't create the buffer objects
1139 when they don't exist. */
1140 if (bufObj == &DummyBufferObject)
1141 bufObj = NULL;
1142 } else
1143 bufObj = ctx->Shared->NullBufferObj;
1144
1145 if (!bufObj) {
1146 /* The ARB_multi_bind spec says:
1147 *
1148 * "An INVALID_OPERATION error is generated if any value
1149 * in <buffers> is not zero or the name of an existing
1150 * buffer object (per binding)."
1151 */
1152 _mesa_error(ctx, GL_INVALID_OPERATION,
1153 "%s(buffers[%u]=%u is not zero or the name "
1154 "of an existing buffer object)",
1155 caller, index, buffers[index]);
1156 }
1157
1158 return bufObj;
1159 }
1160
1161
1162 /**
1163 * If *ptr points to obj, set ptr = the Null/default buffer object.
1164 * This is a helper for buffer object deletion.
1165 * The GL spec says that deleting a buffer object causes it to get
1166 * unbound from all arrays in the current context.
1167 */
1168 static void
1169 unbind(struct gl_context *ctx,
1170 struct gl_vertex_array_object *vao, unsigned index,
1171 struct gl_buffer_object *obj)
1172 {
1173 if (vao->BufferBinding[index].BufferObj == obj) {
1174 _mesa_bind_vertex_buffer(ctx, vao, index, ctx->Shared->NullBufferObj,
1175 vao->BufferBinding[index].Offset,
1176 vao->BufferBinding[index].Stride);
1177 }
1178 }
1179
1180
1181 /**
1182 * Plug default/fallback buffer object functions into the device
1183 * driver hooks.
1184 */
1185 void
1186 _mesa_init_buffer_object_functions(struct dd_function_table *driver)
1187 {
1188 /* GL_ARB_vertex/pixel_buffer_object */
1189 driver->NewBufferObject = _mesa_new_buffer_object;
1190 driver->DeleteBuffer = _mesa_delete_buffer_object;
1191 driver->BufferData = buffer_data_fallback;
1192 driver->BufferSubData = buffer_sub_data_fallback;
1193 driver->GetBufferSubData = buffer_get_subdata;
1194 driver->UnmapBuffer = unmap_buffer_fallback;
1195
1196 /* GL_ARB_clear_buffer_object */
1197 driver->ClearBufferSubData = _mesa_ClearBufferSubData_sw;
1198
1199 /* GL_ARB_map_buffer_range */
1200 driver->MapBufferRange = map_buffer_range_fallback;
1201 driver->FlushMappedBufferRange = flush_mapped_buffer_range_fallback;
1202
1203 /* GL_ARB_copy_buffer */
1204 driver->CopyBufferSubData = copy_buffer_sub_data_fallback;
1205 }
1206
1207
1208 void
1209 _mesa_buffer_unmap_all_mappings(struct gl_context *ctx,
1210 struct gl_buffer_object *bufObj)
1211 {
1212 for (int i = 0; i < MAP_COUNT; i++) {
1213 if (_mesa_bufferobj_mapped(bufObj, i)) {
1214 ctx->Driver.UnmapBuffer(ctx, bufObj, i);
1215 assert(bufObj->Mappings[i].Pointer == NULL);
1216 bufObj->Mappings[i].AccessFlags = 0;
1217 }
1218 }
1219 }
1220
1221
1222 /**********************************************************************/
1223 /* API Functions */
1224 /**********************************************************************/
1225
1226 void GLAPIENTRY
1227 _mesa_BindBuffer_no_error(GLenum target, GLuint buffer)
1228 {
1229 GET_CURRENT_CONTEXT(ctx);
1230
1231 struct gl_buffer_object **bindTarget = get_buffer_target(ctx, target);
1232 bind_buffer_object(ctx, bindTarget, buffer);
1233 }
1234
1235
1236 void GLAPIENTRY
1237 _mesa_BindBuffer(GLenum target, GLuint buffer)
1238 {
1239 GET_CURRENT_CONTEXT(ctx);
1240
1241 if (MESA_VERBOSE & VERBOSE_API) {
1242 _mesa_debug(ctx, "glBindBuffer(%s, %u)\n",
1243 _mesa_enum_to_string(target), buffer);
1244 }
1245
1246 struct gl_buffer_object **bindTarget = get_buffer_target(ctx, target);
1247 if (!bindTarget) {
1248 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target %s)",
1249 _mesa_enum_to_string(target));
1250 return;
1251 }
1252
1253 bind_buffer_object(ctx, bindTarget, buffer);
1254 }
1255
1256 /**
1257 * Binds a buffer object to a binding point.
1258 *
1259 * The caller is responsible for validating the offset,
1260 * flushing the vertices and updating NewDriverState.
1261 */
1262 static void
1263 set_buffer_binding(struct gl_context *ctx,
1264 struct gl_buffer_binding *binding,
1265 struct gl_buffer_object *bufObj,
1266 GLintptr offset,
1267 GLsizeiptr size,
1268 bool autoSize, gl_buffer_usage usage)
1269 {
1270 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
1271
1272 binding->Offset = offset;
1273 binding->Size = size;
1274 binding->AutomaticSize = autoSize;
1275
1276 /* If this is a real buffer object, mark it has having been used
1277 * at some point as an atomic counter buffer.
1278 */
1279 if (size >= 0)
1280 bufObj->UsageHistory |= usage;
1281 }
1282
1283 static void
1284 set_buffer_multi_binding(struct gl_context *ctx,
1285 const GLuint *buffers,
1286 int idx,
1287 const char *caller,
1288 struct gl_buffer_binding *binding,
1289 GLintptr offset,
1290 GLsizeiptr size,
1291 bool range,
1292 gl_buffer_usage usage)
1293 {
1294 struct gl_buffer_object *bufObj;
1295 if (binding->BufferObject && binding->BufferObject->Name == buffers[idx])
1296 bufObj = binding->BufferObject;
1297 else
1298 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, idx, caller);
1299
1300 if (bufObj) {
1301 if (bufObj == ctx->Shared->NullBufferObj)
1302 set_buffer_binding(ctx, binding, bufObj, -1, -1, !range, usage);
1303 else
1304 set_buffer_binding(ctx, binding, bufObj, offset, size, !range, usage);
1305 }
1306 }
1307
1308 static void
1309 bind_buffer(struct gl_context *ctx,
1310 struct gl_buffer_binding *binding,
1311 struct gl_buffer_object *bufObj,
1312 GLintptr offset,
1313 GLsizeiptr size,
1314 GLboolean autoSize,
1315 uint64_t driver_state,
1316 gl_buffer_usage usage)
1317 {
1318 if (binding->BufferObject == bufObj &&
1319 binding->Offset == offset &&
1320 binding->Size == size &&
1321 binding->AutomaticSize == autoSize) {
1322 return;
1323 }
1324
1325 FLUSH_VERTICES(ctx, 0);
1326 ctx->NewDriverState |= driver_state;
1327
1328 set_buffer_binding(ctx, binding, bufObj, offset, size, autoSize, usage);
1329 }
1330
1331 /**
1332 * Binds a buffer object to a uniform buffer binding point.
1333 *
1334 * Unlike set_buffer_binding(), this function also flushes vertices
1335 * and updates NewDriverState. It also checks if the binding
1336 * has actually changed before updating it.
1337 */
1338 static void
1339 bind_uniform_buffer(struct gl_context *ctx,
1340 GLuint index,
1341 struct gl_buffer_object *bufObj,
1342 GLintptr offset,
1343 GLsizeiptr size,
1344 GLboolean autoSize)
1345 {
1346 bind_buffer(ctx, &ctx->UniformBufferBindings[index],
1347 bufObj, offset, size, autoSize,
1348 ctx->DriverFlags.NewUniformBuffer,
1349 USAGE_UNIFORM_BUFFER);
1350 }
1351
1352 /**
1353 * Binds a buffer object to a shader storage buffer binding point.
1354 *
1355 * Unlike set_ssbo_binding(), this function also flushes vertices
1356 * and updates NewDriverState. It also checks if the binding
1357 * has actually changed before updating it.
1358 */
1359 static void
1360 bind_shader_storage_buffer(struct gl_context *ctx,
1361 GLuint index,
1362 struct gl_buffer_object *bufObj,
1363 GLintptr offset,
1364 GLsizeiptr size,
1365 GLboolean autoSize)
1366 {
1367 bind_buffer(ctx, &ctx->ShaderStorageBufferBindings[index],
1368 bufObj, offset, size, autoSize,
1369 ctx->DriverFlags.NewShaderStorageBuffer,
1370 USAGE_SHADER_STORAGE_BUFFER);
1371 }
1372
1373 /**
1374 * Binds a buffer object to an atomic buffer binding point.
1375 *
1376 * Unlike set_atomic_binding(), this function also flushes vertices
1377 * and updates NewDriverState. It also checks if the binding
1378 * has actually changed before updating it.
1379 */
1380 static void
1381 bind_atomic_buffer(struct gl_context *ctx, unsigned index,
1382 struct gl_buffer_object *bufObj, GLintptr offset,
1383 GLsizeiptr size, GLboolean autoSize)
1384 {
1385 bind_buffer(ctx, &ctx->AtomicBufferBindings[index],
1386 bufObj, offset, size, autoSize,
1387 ctx->DriverFlags.NewAtomicBuffer,
1388 USAGE_ATOMIC_COUNTER_BUFFER);
1389 }
1390
1391 /**
1392 * Bind a buffer object to a uniform block binding point.
1393 * As above, but offset = 0.
1394 */
1395 static void
1396 bind_buffer_base_uniform_buffer(struct gl_context *ctx,
1397 GLuint index,
1398 struct gl_buffer_object *bufObj)
1399 {
1400 if (index >= ctx->Const.MaxUniformBufferBindings) {
1401 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
1402 return;
1403 }
1404
1405 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
1406
1407 if (bufObj == ctx->Shared->NullBufferObj)
1408 bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
1409 else
1410 bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
1411 }
1412
1413 /**
1414 * Bind a buffer object to a shader storage block binding point.
1415 * As above, but offset = 0.
1416 */
1417 static void
1418 bind_buffer_base_shader_storage_buffer(struct gl_context *ctx,
1419 GLuint index,
1420 struct gl_buffer_object *bufObj)
1421 {
1422 if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
1423 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
1424 return;
1425 }
1426
1427 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
1428
1429 if (bufObj == ctx->Shared->NullBufferObj)
1430 bind_shader_storage_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
1431 else
1432 bind_shader_storage_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
1433 }
1434
1435 /**
1436 * Bind a buffer object to a shader storage block binding point.
1437 * As above, but offset = 0.
1438 */
1439 static void
1440 bind_buffer_base_atomic_buffer(struct gl_context *ctx,
1441 GLuint index,
1442 struct gl_buffer_object *bufObj)
1443 {
1444 if (index >= ctx->Const.MaxAtomicBufferBindings) {
1445 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
1446 return;
1447 }
1448
1449 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, bufObj);
1450
1451 if (bufObj == ctx->Shared->NullBufferObj)
1452 bind_atomic_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
1453 else
1454 bind_atomic_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
1455 }
1456
1457 /**
1458 * Delete a set of buffer objects.
1459 *
1460 * \param n Number of buffer objects to delete.
1461 * \param ids Array of \c n buffer object IDs.
1462 */
1463 static void
1464 delete_buffers(struct gl_context *ctx, GLsizei n, const GLuint *ids)
1465 {
1466 FLUSH_VERTICES(ctx, 0);
1467
1468 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
1469
1470 for (GLsizei i = 0; i < n; i++) {
1471 struct gl_buffer_object *bufObj =
1472 _mesa_lookup_bufferobj_locked(ctx, ids[i]);
1473 if (bufObj) {
1474 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1475 GLuint j;
1476
1477 assert(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
1478
1479 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1480
1481 /* unbind any vertex pointers bound to this buffer */
1482 for (j = 0; j < ARRAY_SIZE(vao->BufferBinding); j++) {
1483 unbind(ctx, vao, j, bufObj);
1484 }
1485
1486 if (ctx->Array.ArrayBufferObj == bufObj) {
1487 bind_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 0);
1488 }
1489 if (vao->IndexBufferObj == bufObj) {
1490 bind_buffer_object(ctx, &vao->IndexBufferObj, 0);
1491 }
1492
1493 /* unbind ARB_draw_indirect binding point */
1494 if (ctx->DrawIndirectBuffer == bufObj) {
1495 bind_buffer_object(ctx, &ctx->DrawIndirectBuffer, 0);
1496 }
1497
1498 /* unbind ARB_indirect_parameters binding point */
1499 if (ctx->ParameterBuffer == bufObj) {
1500 bind_buffer_object(ctx, &ctx->ParameterBuffer, 0);
1501 }
1502
1503 /* unbind ARB_compute_shader binding point */
1504 if (ctx->DispatchIndirectBuffer == bufObj) {
1505 bind_buffer_object(ctx, &ctx->DispatchIndirectBuffer, 0);
1506 }
1507
1508 /* unbind ARB_copy_buffer binding points */
1509 if (ctx->CopyReadBuffer == bufObj) {
1510 bind_buffer_object(ctx, &ctx->CopyReadBuffer, 0);
1511 }
1512 if (ctx->CopyWriteBuffer == bufObj) {
1513 bind_buffer_object(ctx, &ctx->CopyWriteBuffer, 0);
1514 }
1515
1516 /* unbind transform feedback binding points */
1517 if (ctx->TransformFeedback.CurrentBuffer == bufObj) {
1518 bind_buffer_object(ctx, &ctx->TransformFeedback.CurrentBuffer, 0);
1519 }
1520 for (j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
1521 if (ctx->TransformFeedback.CurrentObject->Buffers[j] == bufObj) {
1522 _mesa_bind_buffer_base_transform_feedback(ctx,
1523 ctx->TransformFeedback.CurrentObject,
1524 j, ctx->Shared->NullBufferObj,
1525 false);
1526 }
1527 }
1528
1529 /* unbind UBO binding points */
1530 for (j = 0; j < ctx->Const.MaxUniformBufferBindings; j++) {
1531 if (ctx->UniformBufferBindings[j].BufferObject == bufObj) {
1532 bind_buffer_base_uniform_buffer(ctx, j,
1533 ctx->Shared->NullBufferObj);
1534 }
1535 }
1536
1537 if (ctx->UniformBuffer == bufObj) {
1538 bind_buffer_object(ctx, &ctx->UniformBuffer, 0);
1539 }
1540
1541 /* unbind SSBO binding points */
1542 for (j = 0; j < ctx->Const.MaxShaderStorageBufferBindings; j++) {
1543 if (ctx->ShaderStorageBufferBindings[j].BufferObject == bufObj) {
1544 bind_buffer_base_shader_storage_buffer(ctx, j,
1545 ctx->Shared->NullBufferObj);
1546 }
1547 }
1548
1549 if (ctx->ShaderStorageBuffer == bufObj) {
1550 bind_buffer_object(ctx, &ctx->ShaderStorageBuffer, 0);
1551 }
1552
1553 /* unbind Atomci Buffer binding points */
1554 for (j = 0; j < ctx->Const.MaxAtomicBufferBindings; j++) {
1555 if (ctx->AtomicBufferBindings[j].BufferObject == bufObj) {
1556 bind_buffer_base_atomic_buffer(ctx, j,
1557 ctx->Shared->NullBufferObj);
1558 }
1559 }
1560
1561 if (ctx->AtomicBuffer == bufObj) {
1562 bind_buffer_object(ctx, &ctx->AtomicBuffer, 0);
1563 }
1564
1565 /* unbind any pixel pack/unpack pointers bound to this buffer */
1566 if (ctx->Pack.BufferObj == bufObj) {
1567 bind_buffer_object(ctx, &ctx->Pack.BufferObj, 0);
1568 }
1569 if (ctx->Unpack.BufferObj == bufObj) {
1570 bind_buffer_object(ctx, &ctx->Unpack.BufferObj, 0);
1571 }
1572
1573 if (ctx->Texture.BufferObject == bufObj) {
1574 bind_buffer_object(ctx, &ctx->Texture.BufferObject, 0);
1575 }
1576
1577 if (ctx->ExternalVirtualMemoryBuffer == bufObj) {
1578 bind_buffer_object(ctx, &ctx->ExternalVirtualMemoryBuffer, 0);
1579 }
1580
1581 /* unbind query buffer binding point */
1582 if (ctx->QueryBuffer == bufObj) {
1583 bind_buffer_object(ctx, &ctx->QueryBuffer, 0);
1584 }
1585
1586 /* The ID is immediately freed for re-use */
1587 _mesa_HashRemoveLocked(ctx->Shared->BufferObjects, ids[i]);
1588 /* Make sure we do not run into the classic ABA problem on bind.
1589 * We don't want to allow re-binding a buffer object that's been
1590 * "deleted" by glDeleteBuffers().
1591 *
1592 * The explicit rebinding to the default object in the current context
1593 * prevents the above in the current context, but another context
1594 * sharing the same objects might suffer from this problem.
1595 * The alternative would be to do the hash lookup in any case on bind
1596 * which would introduce more runtime overhead than this.
1597 */
1598 bufObj->DeletePending = GL_TRUE;
1599 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
1600 }
1601 }
1602
1603 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1604 }
1605
1606
1607 void GLAPIENTRY
1608 _mesa_DeleteBuffers_no_error(GLsizei n, const GLuint *ids)
1609 {
1610 GET_CURRENT_CONTEXT(ctx);
1611 delete_buffers(ctx, n, ids);
1612 }
1613
1614
1615 void GLAPIENTRY
1616 _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
1617 {
1618 GET_CURRENT_CONTEXT(ctx);
1619
1620 if (n < 0) {
1621 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
1622 return;
1623 }
1624
1625 delete_buffers(ctx, n, ids);
1626 }
1627
1628
1629 /**
1630 * This is the implementation for glGenBuffers and glCreateBuffers. It is not
1631 * exposed to the rest of Mesa to encourage the use of nameless buffers in
1632 * driver internals.
1633 */
1634 static void
1635 create_buffers(struct gl_context *ctx, GLsizei n, GLuint *buffers, bool dsa)
1636 {
1637 GLuint first;
1638 struct gl_buffer_object *buf;
1639
1640 if (!buffers)
1641 return;
1642
1643 /*
1644 * This must be atomic (generation and allocation of buffer object IDs)
1645 */
1646 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
1647
1648 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
1649
1650 /* Insert the ID and pointer into the hash table. If non-DSA, insert a
1651 * DummyBufferObject. Otherwise, create a new buffer object and insert
1652 * it.
1653 */
1654 for (int i = 0; i < n; i++) {
1655 buffers[i] = first + i;
1656 if (dsa) {
1657 assert(ctx->Driver.NewBufferObject);
1658 buf = ctx->Driver.NewBufferObject(ctx, buffers[i]);
1659 if (!buf) {
1660 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCreateBuffers");
1661 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1662 return;
1663 }
1664 }
1665 else
1666 buf = &DummyBufferObject;
1667
1668 _mesa_HashInsertLocked(ctx->Shared->BufferObjects, buffers[i], buf);
1669 }
1670
1671 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1672 }
1673
1674
1675 static void
1676 create_buffers_err(struct gl_context *ctx, GLsizei n, GLuint *buffers, bool dsa)
1677 {
1678 const char *func = dsa ? "glCreateBuffers" : "glGenBuffers";
1679
1680 if (MESA_VERBOSE & VERBOSE_API)
1681 _mesa_debug(ctx, "%s(%d)\n", func, n);
1682
1683 if (n < 0) {
1684 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n %d < 0)", func, n);
1685 return;
1686 }
1687
1688 create_buffers(ctx, n, buffers, dsa);
1689 }
1690
1691 /**
1692 * Generate a set of unique buffer object IDs and store them in \c buffers.
1693 *
1694 * \param n Number of IDs to generate.
1695 * \param buffers Array of \c n locations to store the IDs.
1696 */
1697 void GLAPIENTRY
1698 _mesa_GenBuffers_no_error(GLsizei n, GLuint *buffers)
1699 {
1700 GET_CURRENT_CONTEXT(ctx);
1701 create_buffers(ctx, n, buffers, false);
1702 }
1703
1704
1705 void GLAPIENTRY
1706 _mesa_GenBuffers(GLsizei n, GLuint *buffers)
1707 {
1708 GET_CURRENT_CONTEXT(ctx);
1709 create_buffers_err(ctx, n, buffers, false);
1710 }
1711
1712 /**
1713 * Create a set of buffer objects and store their unique IDs in \c buffers.
1714 *
1715 * \param n Number of IDs to generate.
1716 * \param buffers Array of \c n locations to store the IDs.
1717 */
1718 void GLAPIENTRY
1719 _mesa_CreateBuffers_no_error(GLsizei n, GLuint *buffers)
1720 {
1721 GET_CURRENT_CONTEXT(ctx);
1722 create_buffers(ctx, n, buffers, true);
1723 }
1724
1725
1726 void GLAPIENTRY
1727 _mesa_CreateBuffers(GLsizei n, GLuint *buffers)
1728 {
1729 GET_CURRENT_CONTEXT(ctx);
1730 create_buffers_err(ctx, n, buffers, true);
1731 }
1732
1733
1734 /**
1735 * Determine if ID is the name of a buffer object.
1736 *
1737 * \param id ID of the potential buffer object.
1738 * \return \c GL_TRUE if \c id is the name of a buffer object,
1739 * \c GL_FALSE otherwise.
1740 */
1741 GLboolean GLAPIENTRY
1742 _mesa_IsBuffer(GLuint id)
1743 {
1744 struct gl_buffer_object *bufObj;
1745 GET_CURRENT_CONTEXT(ctx);
1746 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1747
1748 bufObj = _mesa_lookup_bufferobj(ctx, id);
1749
1750 return bufObj && bufObj != &DummyBufferObject;
1751 }
1752
1753
1754 static bool
1755 validate_buffer_storage(struct gl_context *ctx,
1756 struct gl_buffer_object *bufObj, GLsizeiptr size,
1757 GLbitfield flags, const char *func)
1758 {
1759 if (size <= 0) {
1760 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size <= 0)", func);
1761 return false;
1762 }
1763
1764 GLbitfield valid_flags = GL_MAP_READ_BIT |
1765 GL_MAP_WRITE_BIT |
1766 GL_MAP_PERSISTENT_BIT |
1767 GL_MAP_COHERENT_BIT |
1768 GL_DYNAMIC_STORAGE_BIT |
1769 GL_CLIENT_STORAGE_BIT;
1770
1771 if (ctx->Extensions.ARB_sparse_buffer)
1772 valid_flags |= GL_SPARSE_STORAGE_BIT_ARB;
1773
1774 if (flags & ~valid_flags) {
1775 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid flag bits set)", func);
1776 return false;
1777 }
1778
1779 /* The Errors section of the GL_ARB_sparse_buffer spec says:
1780 *
1781 * "INVALID_VALUE is generated by BufferStorage if <flags> contains
1782 * SPARSE_STORAGE_BIT_ARB and <flags> also contains any combination of
1783 * MAP_READ_BIT or MAP_WRITE_BIT."
1784 */
1785 if (flags & GL_SPARSE_STORAGE_BIT_ARB &&
1786 flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) {
1787 _mesa_error(ctx, GL_INVALID_VALUE, "%s(SPARSE_STORAGE and READ/WRITE)", func);
1788 return false;
1789 }
1790
1791 if (flags & GL_MAP_PERSISTENT_BIT &&
1792 !(flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT))) {
1793 _mesa_error(ctx, GL_INVALID_VALUE,
1794 "%s(PERSISTENT and flags!=READ/WRITE)", func);
1795 return false;
1796 }
1797
1798 if (flags & GL_MAP_COHERENT_BIT && !(flags & GL_MAP_PERSISTENT_BIT)) {
1799 _mesa_error(ctx, GL_INVALID_VALUE,
1800 "%s(COHERENT and flags!=PERSISTENT)", func);
1801 return false;
1802 }
1803
1804 if (bufObj->Immutable || bufObj->HandleAllocated) {
1805 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
1806 return false;
1807 }
1808
1809 return true;
1810 }
1811
1812
1813 static void
1814 buffer_storage(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1815 struct gl_memory_object *memObj, GLenum target,
1816 GLsizeiptr size, const GLvoid *data, GLbitfield flags,
1817 GLuint64 offset, const char *func)
1818 {
1819 GLboolean res;
1820
1821 /* Unmap the existing buffer. We'll replace it now. Not an error. */
1822 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1823
1824 FLUSH_VERTICES(ctx, 0);
1825
1826 bufObj->Written = GL_TRUE;
1827 bufObj->Immutable = GL_TRUE;
1828 bufObj->MinMaxCacheDirty = true;
1829
1830 if (memObj) {
1831 assert(ctx->Driver.BufferDataMem);
1832 res = ctx->Driver.BufferDataMem(ctx, target, size, memObj, offset,
1833 GL_DYNAMIC_DRAW, bufObj);
1834 }
1835 else {
1836 assert(ctx->Driver.BufferData);
1837 res = ctx->Driver.BufferData(ctx, target, size, data, GL_DYNAMIC_DRAW,
1838 flags, bufObj);
1839 }
1840
1841 if (!res) {
1842 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
1843 /* Even though the interaction between AMD_pinned_memory and
1844 * glBufferStorage is not described in the spec, Graham Sellers
1845 * said that it should behave the same as glBufferData.
1846 */
1847 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1848 }
1849 else {
1850 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1851 }
1852 }
1853 }
1854
1855
1856 static ALWAYS_INLINE void
1857 inlined_buffer_storage(GLenum target, GLuint buffer, GLsizeiptr size,
1858 const GLvoid *data, GLbitfield flags,
1859 GLuint memory, GLuint64 offset,
1860 bool dsa, bool mem, bool no_error, const char *func)
1861 {
1862 GET_CURRENT_CONTEXT(ctx);
1863 struct gl_buffer_object *bufObj;
1864 struct gl_memory_object *memObj = NULL;
1865
1866 if (mem) {
1867 if (!no_error) {
1868 if (!ctx->Extensions.EXT_memory_object) {
1869 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
1870 return;
1871 }
1872
1873 /* From the EXT_external_objects spec:
1874 *
1875 * "An INVALID_VALUE error is generated by BufferStorageMemEXT and
1876 * NamedBufferStorageMemEXT if <memory> is 0, or ..."
1877 */
1878 if (memory == 0) {
1879 _mesa_error(ctx, GL_INVALID_VALUE, "%s(memory == 0)", func);
1880 }
1881 }
1882
1883 memObj = _mesa_lookup_memory_object(ctx, memory);
1884 if (!memObj)
1885 return;
1886
1887 /* From the EXT_external_objects spec:
1888 *
1889 * "An INVALID_OPERATION error is generated if <memory> names a
1890 * valid memory object which has no associated memory."
1891 */
1892 if (!no_error && !memObj->Immutable) {
1893 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no associated memory)",
1894 func);
1895 return;
1896 }
1897 }
1898
1899 if (dsa) {
1900 if (no_error) {
1901 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
1902 } else {
1903 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
1904 if (!bufObj)
1905 return;
1906 }
1907 } else {
1908 if (no_error) {
1909 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
1910 bufObj = *bufObjPtr;
1911 } else {
1912 bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION);
1913 if (!bufObj)
1914 return;
1915 }
1916 }
1917
1918 if (no_error || validate_buffer_storage(ctx, bufObj, size, flags, func))
1919 buffer_storage(ctx, bufObj, memObj, target, size, data, flags, offset, func);
1920 }
1921
1922
1923 void GLAPIENTRY
1924 _mesa_BufferStorage_no_error(GLenum target, GLsizeiptr size,
1925 const GLvoid *data, GLbitfield flags)
1926 {
1927 inlined_buffer_storage(target, 0, size, data, flags, GL_NONE, 0,
1928 false, false, true, "glBufferStorage");
1929 }
1930
1931
1932 void GLAPIENTRY
1933 _mesa_BufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data,
1934 GLbitfield flags)
1935 {
1936 inlined_buffer_storage(target, 0, size, data, flags, GL_NONE, 0,
1937 false, false, false, "glBufferStorage");
1938 }
1939
1940 void GLAPIENTRY
1941 _mesa_NamedBufferStorageEXT(GLuint buffer, GLsizeiptr size,
1942 const GLvoid *data, GLbitfield flags)
1943 {
1944 GET_CURRENT_CONTEXT(ctx);
1945
1946 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
1947 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
1948 &bufObj, "glNamedBufferStorageEXT"))
1949 return;
1950
1951 inlined_buffer_storage(GL_NONE, buffer, size, data, flags, GL_NONE, 0,
1952 true, false, false, "glNamedBufferStorageEXT");
1953 }
1954
1955
1956 void GLAPIENTRY
1957 _mesa_BufferStorageMemEXT(GLenum target, GLsizeiptr size,
1958 GLuint memory, GLuint64 offset)
1959 {
1960 inlined_buffer_storage(target, 0, size, NULL, 0, memory, offset,
1961 false, true, false, "glBufferStorageMemEXT");
1962 }
1963
1964
1965 void GLAPIENTRY
1966 _mesa_BufferStorageMemEXT_no_error(GLenum target, GLsizeiptr size,
1967 GLuint memory, GLuint64 offset)
1968 {
1969 inlined_buffer_storage(target, 0, size, NULL, 0, memory, offset,
1970 false, true, true, "glBufferStorageMemEXT");
1971 }
1972
1973
1974 void GLAPIENTRY
1975 _mesa_NamedBufferStorage_no_error(GLuint buffer, GLsizeiptr size,
1976 const GLvoid *data, GLbitfield flags)
1977 {
1978 /* In direct state access, buffer objects have an unspecified target
1979 * since they are not required to be bound.
1980 */
1981 inlined_buffer_storage(GL_NONE, buffer, size, data, flags, GL_NONE, 0,
1982 true, false, true, "glNamedBufferStorage");
1983 }
1984
1985
1986 void GLAPIENTRY
1987 _mesa_NamedBufferStorage(GLuint buffer, GLsizeiptr size, const GLvoid *data,
1988 GLbitfield flags)
1989 {
1990 /* In direct state access, buffer objects have an unspecified target
1991 * since they are not required to be bound.
1992 */
1993 inlined_buffer_storage(GL_NONE, buffer, size, data, flags, GL_NONE, 0,
1994 true, false, false, "glNamedBufferStorage");
1995 }
1996
1997 void GLAPIENTRY
1998 _mesa_NamedBufferStorageMemEXT(GLuint buffer, GLsizeiptr size,
1999 GLuint memory, GLuint64 offset)
2000 {
2001 inlined_buffer_storage(GL_NONE, buffer, size, GL_NONE, 0, memory, offset,
2002 true, true, false, "glNamedBufferStorageMemEXT");
2003 }
2004
2005
2006 void GLAPIENTRY
2007 _mesa_NamedBufferStorageMemEXT_no_error(GLuint buffer, GLsizeiptr size,
2008 GLuint memory, GLuint64 offset)
2009 {
2010 inlined_buffer_storage(GL_NONE, buffer, size, GL_NONE, 0, memory, offset,
2011 true, true, true, "glNamedBufferStorageMemEXT");
2012 }
2013
2014
2015 static ALWAYS_INLINE void
2016 buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2017 GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage,
2018 const char *func, bool no_error)
2019 {
2020 bool valid_usage;
2021
2022 if (MESA_VERBOSE & VERBOSE_API) {
2023 _mesa_debug(ctx, "%s(%s, %ld, %p, %s)\n",
2024 func,
2025 _mesa_enum_to_string(target),
2026 (long int) size, data,
2027 _mesa_enum_to_string(usage));
2028 }
2029
2030 if (!no_error) {
2031 if (size < 0) {
2032 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", func);
2033 return;
2034 }
2035
2036 switch (usage) {
2037 case GL_STREAM_DRAW_ARB:
2038 valid_usage = (ctx->API != API_OPENGLES);
2039 break;
2040 case GL_STATIC_DRAW_ARB:
2041 case GL_DYNAMIC_DRAW_ARB:
2042 valid_usage = true;
2043 break;
2044 case GL_STREAM_READ_ARB:
2045 case GL_STREAM_COPY_ARB:
2046 case GL_STATIC_READ_ARB:
2047 case GL_STATIC_COPY_ARB:
2048 case GL_DYNAMIC_READ_ARB:
2049 case GL_DYNAMIC_COPY_ARB:
2050 valid_usage = _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx);
2051 break;
2052 default:
2053 valid_usage = false;
2054 break;
2055 }
2056
2057 if (!valid_usage) {
2058 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid usage: %s)", func,
2059 _mesa_enum_to_string(usage));
2060 return;
2061 }
2062
2063 if (bufObj->Immutable || bufObj->HandleAllocated) {
2064 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
2065 return;
2066 }
2067 }
2068
2069 /* Unmap the existing buffer. We'll replace it now. Not an error. */
2070 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
2071
2072 FLUSH_VERTICES(ctx, 0);
2073
2074 bufObj->Written = GL_TRUE;
2075 bufObj->MinMaxCacheDirty = true;
2076
2077 #ifdef VBO_DEBUG
2078 printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n",
2079 bufObj->Name, size, data, usage);
2080 #endif
2081
2082 #ifdef BOUNDS_CHECK
2083 size += 100;
2084 #endif
2085
2086 assert(ctx->Driver.BufferData);
2087 if (!ctx->Driver.BufferData(ctx, target, size, data, usage,
2088 GL_MAP_READ_BIT |
2089 GL_MAP_WRITE_BIT |
2090 GL_DYNAMIC_STORAGE_BIT,
2091 bufObj)) {
2092 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
2093 if (!no_error) {
2094 /* From GL_AMD_pinned_memory:
2095 *
2096 * INVALID_OPERATION is generated by BufferData if <target> is
2097 * EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, and the store cannot be
2098 * mapped to the GPU address space.
2099 */
2100 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
2101 }
2102 } else {
2103 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
2104 }
2105 }
2106 }
2107
2108 static void
2109 buffer_data_error(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2110 GLenum target, GLsizeiptr size, const GLvoid *data,
2111 GLenum usage, const char *func)
2112 {
2113 buffer_data(ctx, bufObj, target, size, data, usage, func, false);
2114 }
2115
2116 static void
2117 buffer_data_no_error(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2118 GLenum target, GLsizeiptr size, const GLvoid *data,
2119 GLenum usage, const char *func)
2120 {
2121 buffer_data(ctx, bufObj, target, size, data, usage, func, true);
2122 }
2123
2124 void
2125 _mesa_buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2126 GLenum target, GLsizeiptr size, const GLvoid *data,
2127 GLenum usage, const char *func)
2128 {
2129 buffer_data_error(ctx, bufObj, target, size, data, usage, func);
2130 }
2131
2132 void GLAPIENTRY
2133 _mesa_BufferData_no_error(GLenum target, GLsizeiptr size, const GLvoid *data,
2134 GLenum usage)
2135 {
2136 GET_CURRENT_CONTEXT(ctx);
2137
2138 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
2139 buffer_data_no_error(ctx, *bufObj, target, size, data, usage,
2140 "glBufferData");
2141 }
2142
2143 void GLAPIENTRY
2144 _mesa_BufferData(GLenum target, GLsizeiptr size,
2145 const GLvoid *data, GLenum usage)
2146 {
2147 GET_CURRENT_CONTEXT(ctx);
2148 struct gl_buffer_object *bufObj;
2149
2150 bufObj = get_buffer(ctx, "glBufferData", target, GL_INVALID_OPERATION);
2151 if (!bufObj)
2152 return;
2153
2154 _mesa_buffer_data(ctx, bufObj, target, size, data, usage,
2155 "glBufferData");
2156 }
2157
2158 void GLAPIENTRY
2159 _mesa_NamedBufferData_no_error(GLuint buffer, GLsizeiptr size,
2160 const GLvoid *data, GLenum usage)
2161 {
2162 GET_CURRENT_CONTEXT(ctx);
2163
2164 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2165 buffer_data_no_error(ctx, bufObj, GL_NONE, size, data, usage,
2166 "glNamedBufferData");
2167 }
2168
2169 void GLAPIENTRY
2170 _mesa_NamedBufferData(GLuint buffer, GLsizeiptr size, const GLvoid *data,
2171 GLenum usage)
2172 {
2173 GET_CURRENT_CONTEXT(ctx);
2174 struct gl_buffer_object *bufObj;
2175
2176 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferData");
2177 if (!bufObj)
2178 return;
2179
2180 /* In direct state access, buffer objects have an unspecified target since
2181 * they are not required to be bound.
2182 */
2183 _mesa_buffer_data(ctx, bufObj, GL_NONE, size, data, usage,
2184 "glNamedBufferData");
2185 }
2186
2187 void GLAPIENTRY
2188 _mesa_NamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid *data,
2189 GLenum usage)
2190 {
2191 GET_CURRENT_CONTEXT(ctx);
2192
2193 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2194 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
2195 &bufObj, "glNamedBufferDataEXT"))
2196 return;
2197
2198 _mesa_buffer_data(ctx, bufObj, GL_NONE, size, data, usage,
2199 "glNamedBufferDataEXT");
2200 }
2201
2202 static bool
2203 validate_buffer_sub_data(struct gl_context *ctx,
2204 struct gl_buffer_object *bufObj,
2205 GLintptr offset, GLsizeiptr size,
2206 const char *func)
2207 {
2208 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size,
2209 true, func)) {
2210 /* error already recorded */
2211 return false;
2212 }
2213
2214 if (bufObj->Immutable &&
2215 !(bufObj->StorageFlags & GL_DYNAMIC_STORAGE_BIT)) {
2216 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
2217 return false;
2218 }
2219
2220 if ((bufObj->Usage == GL_STATIC_DRAW ||
2221 bufObj->Usage == GL_STATIC_COPY) &&
2222 bufObj->NumSubDataCalls >= BUFFER_WARNING_CALL_COUNT - 1) {
2223 /* If the application declared the buffer as static draw/copy or stream
2224 * draw, it should not be frequently modified with glBufferSubData.
2225 */
2226 BUFFER_USAGE_WARNING(ctx,
2227 "using %s(buffer %u, offset %u, size %u) to "
2228 "update a %s buffer",
2229 func, bufObj->Name, offset, size,
2230 _mesa_enum_to_string(bufObj->Usage));
2231 }
2232
2233 return true;
2234 }
2235
2236
2237 /**
2238 * Implementation for glBufferSubData and glNamedBufferSubData.
2239 *
2240 * \param ctx GL context.
2241 * \param bufObj The buffer object.
2242 * \param offset Offset of the first byte of the subdata range.
2243 * \param size Size, in bytes, of the subdata range.
2244 * \param data The data store.
2245 * \param func Name of calling function for recording errors.
2246 *
2247 */
2248 void
2249 _mesa_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2250 GLintptr offset, GLsizeiptr size, const GLvoid *data)
2251 {
2252 if (size == 0)
2253 return;
2254
2255 bufObj->NumSubDataCalls++;
2256 bufObj->Written = GL_TRUE;
2257 bufObj->MinMaxCacheDirty = true;
2258
2259 assert(ctx->Driver.BufferSubData);
2260 ctx->Driver.BufferSubData(ctx, offset, size, data, bufObj);
2261 }
2262
2263
2264 static ALWAYS_INLINE void
2265 buffer_sub_data(GLenum target, GLuint buffer, GLintptr offset,
2266 GLsizeiptr size, const GLvoid *data,
2267 bool dsa, bool no_error, const char *func)
2268 {
2269 GET_CURRENT_CONTEXT(ctx);
2270 struct gl_buffer_object *bufObj;
2271
2272 if (dsa) {
2273 if (no_error) {
2274 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2275 } else {
2276 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
2277 if (!bufObj)
2278 return;
2279 }
2280 } else {
2281 if (no_error) {
2282 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2283 bufObj = *bufObjPtr;
2284 } else {
2285 bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION);
2286 if (!bufObj)
2287 return;
2288 }
2289 }
2290
2291 if (no_error || validate_buffer_sub_data(ctx, bufObj, offset, size, func))
2292 _mesa_buffer_sub_data(ctx, bufObj, offset, size, data);
2293 }
2294
2295
2296 void GLAPIENTRY
2297 _mesa_BufferSubData_no_error(GLenum target, GLintptr offset,
2298 GLsizeiptr size, const GLvoid *data)
2299 {
2300 buffer_sub_data(target, 0, offset, size, data, false, true,
2301 "glBufferSubData");
2302 }
2303
2304
2305 void GLAPIENTRY
2306 _mesa_BufferSubData(GLenum target, GLintptr offset,
2307 GLsizeiptr size, const GLvoid *data)
2308 {
2309 buffer_sub_data(target, 0, offset, size, data, false, false,
2310 "glBufferSubData");
2311 }
2312
2313 void GLAPIENTRY
2314 _mesa_NamedBufferSubData_no_error(GLuint buffer, GLintptr offset,
2315 GLsizeiptr size, const GLvoid *data)
2316 {
2317 buffer_sub_data(0, buffer, offset, size, data, true, true,
2318 "glNamedBufferSubData");
2319 }
2320
2321 void GLAPIENTRY
2322 _mesa_NamedBufferSubData(GLuint buffer, GLintptr offset,
2323 GLsizeiptr size, const GLvoid *data)
2324 {
2325 buffer_sub_data(0, buffer, offset, size, data, true, false,
2326 "glNamedBufferSubData");
2327 }
2328
2329 void GLAPIENTRY
2330 _mesa_NamedBufferSubDataEXT(GLuint buffer, GLintptr offset,
2331 GLsizeiptr size, const GLvoid *data)
2332 {
2333 GET_CURRENT_CONTEXT(ctx);
2334
2335 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2336 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
2337 &bufObj, "glNamedBufferSubDataEXT"))
2338 return;
2339
2340 if (validate_buffer_sub_data(ctx, bufObj, offset, size,
2341 "glNamedBufferSubDataEXT")) {
2342 _mesa_buffer_sub_data(ctx, bufObj, offset, size, data);
2343 }
2344 }
2345
2346
2347 void GLAPIENTRY
2348 _mesa_GetBufferSubData(GLenum target, GLintptr offset,
2349 GLsizeiptr size, GLvoid *data)
2350 {
2351 GET_CURRENT_CONTEXT(ctx);
2352 struct gl_buffer_object *bufObj;
2353
2354 bufObj = get_buffer(ctx, "glGetBufferSubData", target,
2355 GL_INVALID_OPERATION);
2356 if (!bufObj)
2357 return;
2358
2359 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
2360 "glGetBufferSubData")) {
2361 return;
2362 }
2363
2364 assert(ctx->Driver.GetBufferSubData);
2365 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
2366 }
2367
2368 void GLAPIENTRY
2369 _mesa_GetNamedBufferSubData(GLuint buffer, GLintptr offset,
2370 GLsizeiptr size, GLvoid *data)
2371 {
2372 GET_CURRENT_CONTEXT(ctx);
2373 struct gl_buffer_object *bufObj;
2374
2375 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2376 "glGetNamedBufferSubData");
2377 if (!bufObj)
2378 return;
2379
2380 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
2381 "glGetNamedBufferSubData")) {
2382 return;
2383 }
2384
2385 assert(ctx->Driver.GetBufferSubData);
2386 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
2387 }
2388
2389
2390 /**
2391 * \param subdata true if caller is *SubData, false if *Data
2392 */
2393 static ALWAYS_INLINE void
2394 clear_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2395 GLenum internalformat, GLintptr offset, GLsizeiptr size,
2396 GLenum format, GLenum type, const GLvoid *data,
2397 const char *func, bool subdata, bool no_error)
2398 {
2399 mesa_format mesaFormat;
2400 GLubyte clearValue[MAX_PIXEL_BYTES];
2401 GLsizeiptr clearValueSize;
2402
2403 /* This checks for disallowed mappings. */
2404 if (!no_error && !buffer_object_subdata_range_good(ctx, bufObj, offset, size,
2405 subdata, func)) {
2406 return;
2407 }
2408
2409 if (no_error) {
2410 mesaFormat = _mesa_get_texbuffer_format(ctx, internalformat);
2411 } else {
2412 mesaFormat = validate_clear_buffer_format(ctx, internalformat,
2413 format, type, func);
2414 }
2415
2416 if (mesaFormat == MESA_FORMAT_NONE)
2417 return;
2418
2419 clearValueSize = _mesa_get_format_bytes(mesaFormat);
2420 if (!no_error &&
2421 (offset % clearValueSize != 0 || size % clearValueSize != 0)) {
2422 _mesa_error(ctx, GL_INVALID_VALUE,
2423 "%s(offset or size is not a multiple of "
2424 "internalformat size)", func);
2425 return;
2426 }
2427
2428 /* Bail early. Negative size has already been checked. */
2429 if (size == 0)
2430 return;
2431
2432 bufObj->MinMaxCacheDirty = true;
2433
2434 if (data == NULL) {
2435 /* clear to zeros, per the spec */
2436 ctx->Driver.ClearBufferSubData(ctx, offset, size,
2437 NULL, clearValueSize, bufObj);
2438 return;
2439 }
2440
2441 if (!convert_clear_buffer_data(ctx, mesaFormat, clearValue,
2442 format, type, data, func)) {
2443 return;
2444 }
2445
2446 ctx->Driver.ClearBufferSubData(ctx, offset, size,
2447 clearValue, clearValueSize, bufObj);
2448 }
2449
2450 static void
2451 clear_buffer_sub_data_error(struct gl_context *ctx,
2452 struct gl_buffer_object *bufObj,
2453 GLenum internalformat, GLintptr offset,
2454 GLsizeiptr size, GLenum format, GLenum type,
2455 const GLvoid *data, const char *func, bool subdata)
2456 {
2457 clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size, format,
2458 type, data, func, subdata, false);
2459 }
2460
2461
2462 static void
2463 clear_buffer_sub_data_no_error(struct gl_context *ctx,
2464 struct gl_buffer_object *bufObj,
2465 GLenum internalformat, GLintptr offset,
2466 GLsizeiptr size, GLenum format, GLenum type,
2467 const GLvoid *data, const char *func,
2468 bool subdata)
2469 {
2470 clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size, format,
2471 type, data, func, subdata, true);
2472 }
2473
2474
2475 void GLAPIENTRY
2476 _mesa_ClearBufferData_no_error(GLenum target, GLenum internalformat,
2477 GLenum format, GLenum type, const GLvoid *data)
2478 {
2479 GET_CURRENT_CONTEXT(ctx);
2480
2481 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
2482 clear_buffer_sub_data_no_error(ctx, *bufObj, internalformat, 0,
2483 (*bufObj)->Size, format, type, data,
2484 "glClearBufferData", false);
2485 }
2486
2487
2488 void GLAPIENTRY
2489 _mesa_ClearBufferData(GLenum target, GLenum internalformat, GLenum format,
2490 GLenum type, const GLvoid *data)
2491 {
2492 GET_CURRENT_CONTEXT(ctx);
2493 struct gl_buffer_object *bufObj;
2494
2495 bufObj = get_buffer(ctx, "glClearBufferData", target, GL_INVALID_VALUE);
2496 if (!bufObj)
2497 return;
2498
2499 clear_buffer_sub_data_error(ctx, bufObj, internalformat, 0, bufObj->Size,
2500 format, type, data, "glClearBufferData", false);
2501 }
2502
2503
2504 void GLAPIENTRY
2505 _mesa_ClearNamedBufferData_no_error(GLuint buffer, GLenum internalformat,
2506 GLenum format, GLenum type,
2507 const GLvoid *data)
2508 {
2509 GET_CURRENT_CONTEXT(ctx);
2510
2511 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2512 clear_buffer_sub_data_no_error(ctx, bufObj, internalformat, 0, bufObj->Size,
2513 format, type, data, "glClearNamedBufferData",
2514 false);
2515 }
2516
2517
2518 void GLAPIENTRY
2519 _mesa_ClearNamedBufferData(GLuint buffer, GLenum internalformat,
2520 GLenum format, GLenum type, const GLvoid *data)
2521 {
2522 GET_CURRENT_CONTEXT(ctx);
2523 struct gl_buffer_object *bufObj;
2524
2525 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glClearNamedBufferData");
2526 if (!bufObj)
2527 return;
2528
2529 clear_buffer_sub_data_error(ctx, bufObj, internalformat, 0, bufObj->Size,
2530 format, type, data, "glClearNamedBufferData",
2531 false);
2532 }
2533
2534
2535 void GLAPIENTRY
2536 _mesa_ClearBufferSubData_no_error(GLenum target, GLenum internalformat,
2537 GLintptr offset, GLsizeiptr size,
2538 GLenum format, GLenum type,
2539 const GLvoid *data)
2540 {
2541 GET_CURRENT_CONTEXT(ctx);
2542
2543 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
2544 clear_buffer_sub_data_no_error(ctx, *bufObj, internalformat, offset, size,
2545 format, type, data, "glClearBufferSubData",
2546 true);
2547 }
2548
2549
2550 void GLAPIENTRY
2551 _mesa_ClearBufferSubData(GLenum target, GLenum internalformat,
2552 GLintptr offset, GLsizeiptr size,
2553 GLenum format, GLenum type,
2554 const GLvoid *data)
2555 {
2556 GET_CURRENT_CONTEXT(ctx);
2557 struct gl_buffer_object *bufObj;
2558
2559 bufObj = get_buffer(ctx, "glClearBufferSubData", target, GL_INVALID_VALUE);
2560 if (!bufObj)
2561 return;
2562
2563 clear_buffer_sub_data_error(ctx, bufObj, internalformat, offset, size,
2564 format, type, data, "glClearBufferSubData",
2565 true);
2566 }
2567
2568
2569 void GLAPIENTRY
2570 _mesa_ClearNamedBufferSubData_no_error(GLuint buffer, GLenum internalformat,
2571 GLintptr offset, GLsizeiptr size,
2572 GLenum format, GLenum type,
2573 const GLvoid *data)
2574 {
2575 GET_CURRENT_CONTEXT(ctx);
2576
2577 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2578 clear_buffer_sub_data_no_error(ctx, bufObj, internalformat, offset, size,
2579 format, type, data,
2580 "glClearNamedBufferSubData", true);
2581 }
2582
2583
2584 void GLAPIENTRY
2585 _mesa_ClearNamedBufferSubData(GLuint buffer, GLenum internalformat,
2586 GLintptr offset, GLsizeiptr size,
2587 GLenum format, GLenum type,
2588 const GLvoid *data)
2589 {
2590 GET_CURRENT_CONTEXT(ctx);
2591 struct gl_buffer_object *bufObj;
2592
2593 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2594 "glClearNamedBufferSubData");
2595 if (!bufObj)
2596 return;
2597
2598 clear_buffer_sub_data_error(ctx, bufObj, internalformat, offset, size,
2599 format, type, data, "glClearNamedBufferSubData",
2600 true);
2601 }
2602
2603 static GLboolean
2604 unmap_buffer(struct gl_context *ctx, struct gl_buffer_object *bufObj)
2605 {
2606 GLboolean status = ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_USER);
2607 bufObj->Mappings[MAP_USER].AccessFlags = 0;
2608 assert(bufObj->Mappings[MAP_USER].Pointer == NULL);
2609 assert(bufObj->Mappings[MAP_USER].Offset == 0);
2610 assert(bufObj->Mappings[MAP_USER].Length == 0);
2611
2612 return status;
2613 }
2614
2615 static GLboolean
2616 validate_and_unmap_buffer(struct gl_context *ctx,
2617 struct gl_buffer_object *bufObj,
2618 const char *func)
2619 {
2620 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2621
2622 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
2623 _mesa_error(ctx, GL_INVALID_OPERATION,
2624 "%s(buffer is not mapped)", func);
2625 return GL_FALSE;
2626 }
2627
2628 #ifdef BOUNDS_CHECK
2629 if (bufObj->Access != GL_READ_ONLY_ARB) {
2630 GLubyte *buf = (GLubyte *) bufObj->Pointer;
2631 GLuint i;
2632 /* check that last 100 bytes are still = magic value */
2633 for (i = 0; i < 100; i++) {
2634 GLuint pos = bufObj->Size - i - 1;
2635 if (buf[pos] != 123) {
2636 _mesa_warning(ctx, "Out of bounds buffer object write detected"
2637 " at position %d (value = %u)\n",
2638 pos, buf[pos]);
2639 }
2640 }
2641 }
2642 #endif
2643
2644 #ifdef VBO_DEBUG
2645 if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) {
2646 GLuint i, unchanged = 0;
2647 GLubyte *b = (GLubyte *) bufObj->Pointer;
2648 GLint pos = -1;
2649 /* check which bytes changed */
2650 for (i = 0; i < bufObj->Size - 1; i++) {
2651 if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) {
2652 unchanged++;
2653 if (pos == -1)
2654 pos = i;
2655 }
2656 }
2657 if (unchanged) {
2658 printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n",
2659 bufObj->Name, unchanged, bufObj->Size, pos);
2660 }
2661 }
2662 #endif
2663
2664 return unmap_buffer(ctx, bufObj);
2665 }
2666
2667 GLboolean GLAPIENTRY
2668 _mesa_UnmapBuffer_no_error(GLenum target)
2669 {
2670 GET_CURRENT_CONTEXT(ctx);
2671 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2672 struct gl_buffer_object *bufObj = *bufObjPtr;
2673
2674 return unmap_buffer(ctx, bufObj);
2675 }
2676
2677 GLboolean GLAPIENTRY
2678 _mesa_UnmapBuffer(GLenum target)
2679 {
2680 GET_CURRENT_CONTEXT(ctx);
2681 struct gl_buffer_object *bufObj;
2682
2683 bufObj = get_buffer(ctx, "glUnmapBuffer", target, GL_INVALID_OPERATION);
2684 if (!bufObj)
2685 return GL_FALSE;
2686
2687 return validate_and_unmap_buffer(ctx, bufObj, "glUnmapBuffer");
2688 }
2689
2690 GLboolean GLAPIENTRY
2691 _mesa_UnmapNamedBufferEXT_no_error(GLuint buffer)
2692 {
2693 GET_CURRENT_CONTEXT(ctx);
2694 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2695
2696 return unmap_buffer(ctx, bufObj);
2697 }
2698
2699 GLboolean GLAPIENTRY
2700 _mesa_UnmapNamedBufferEXT(GLuint buffer)
2701 {
2702 GET_CURRENT_CONTEXT(ctx);
2703 struct gl_buffer_object *bufObj;
2704
2705 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glUnmapNamedBuffer");
2706 if (!bufObj)
2707 return GL_FALSE;
2708
2709 return validate_and_unmap_buffer(ctx, bufObj, "glUnmapNamedBuffer");
2710 }
2711
2712
2713 static bool
2714 get_buffer_parameter(struct gl_context *ctx,
2715 struct gl_buffer_object *bufObj, GLenum pname,
2716 GLint64 *params, const char *func)
2717 {
2718 switch (pname) {
2719 case GL_BUFFER_SIZE_ARB:
2720 *params = bufObj->Size;
2721 break;
2722 case GL_BUFFER_USAGE_ARB:
2723 *params = bufObj->Usage;
2724 break;
2725 case GL_BUFFER_ACCESS_ARB:
2726 *params = simplified_access_mode(ctx,
2727 bufObj->Mappings[MAP_USER].AccessFlags);
2728 break;
2729 case GL_BUFFER_MAPPED_ARB:
2730 *params = _mesa_bufferobj_mapped(bufObj, MAP_USER);
2731 break;
2732 case GL_BUFFER_ACCESS_FLAGS:
2733 if (!ctx->Extensions.ARB_map_buffer_range)
2734 goto invalid_pname;
2735 *params = bufObj->Mappings[MAP_USER].AccessFlags;
2736 break;
2737 case GL_BUFFER_MAP_OFFSET:
2738 if (!ctx->Extensions.ARB_map_buffer_range)
2739 goto invalid_pname;
2740 *params = bufObj->Mappings[MAP_USER].Offset;
2741 break;
2742 case GL_BUFFER_MAP_LENGTH:
2743 if (!ctx->Extensions.ARB_map_buffer_range)
2744 goto invalid_pname;
2745 *params = bufObj->Mappings[MAP_USER].Length;
2746 break;
2747 case GL_BUFFER_IMMUTABLE_STORAGE:
2748 if (!ctx->Extensions.ARB_buffer_storage)
2749 goto invalid_pname;
2750 *params = bufObj->Immutable;
2751 break;
2752 case GL_BUFFER_STORAGE_FLAGS:
2753 if (!ctx->Extensions.ARB_buffer_storage)
2754 goto invalid_pname;
2755 *params = bufObj->StorageFlags;
2756 break;
2757 default:
2758 goto invalid_pname;
2759 }
2760
2761 return true;
2762
2763 invalid_pname:
2764 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname: %s)", func,
2765 _mesa_enum_to_string(pname));
2766 return false;
2767 }
2768
2769 void GLAPIENTRY
2770 _mesa_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
2771 {
2772 GET_CURRENT_CONTEXT(ctx);
2773 struct gl_buffer_object *bufObj;
2774 GLint64 parameter;
2775
2776 bufObj = get_buffer(ctx, "glGetBufferParameteriv", target,
2777 GL_INVALID_OPERATION);
2778 if (!bufObj)
2779 return;
2780
2781 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2782 "glGetBufferParameteriv"))
2783 return; /* Error already recorded. */
2784
2785 *params = (GLint) parameter;
2786 }
2787
2788 void GLAPIENTRY
2789 _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2790 {
2791 GET_CURRENT_CONTEXT(ctx);
2792 struct gl_buffer_object *bufObj;
2793 GLint64 parameter;
2794
2795 bufObj = get_buffer(ctx, "glGetBufferParameteri64v", target,
2796 GL_INVALID_OPERATION);
2797 if (!bufObj)
2798 return;
2799
2800 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2801 "glGetBufferParameteri64v"))
2802 return; /* Error already recorded. */
2803
2804 *params = parameter;
2805 }
2806
2807 void GLAPIENTRY
2808 _mesa_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
2809 {
2810 GET_CURRENT_CONTEXT(ctx);
2811 struct gl_buffer_object *bufObj;
2812 GLint64 parameter;
2813
2814 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2815 "glGetNamedBufferParameteriv");
2816 if (!bufObj)
2817 return;
2818
2819 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2820 "glGetNamedBufferParameteriv"))
2821 return; /* Error already recorded. */
2822
2823 *params = (GLint) parameter;
2824 }
2825
2826 void GLAPIENTRY
2827 _mesa_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname,
2828 GLint64 *params)
2829 {
2830 GET_CURRENT_CONTEXT(ctx);
2831 struct gl_buffer_object *bufObj;
2832 GLint64 parameter;
2833
2834 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2835 "glGetNamedBufferParameteri64v");
2836 if (!bufObj)
2837 return;
2838
2839 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2840 "glGetNamedBufferParameteri64v"))
2841 return; /* Error already recorded. */
2842
2843 *params = parameter;
2844 }
2845
2846
2847 void GLAPIENTRY
2848 _mesa_GetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
2849 {
2850 GET_CURRENT_CONTEXT(ctx);
2851 struct gl_buffer_object *bufObj;
2852
2853 if (pname != GL_BUFFER_MAP_POINTER) {
2854 _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointerv(pname != "
2855 "GL_BUFFER_MAP_POINTER)");
2856 return;
2857 }
2858
2859 bufObj = get_buffer(ctx, "glGetBufferPointerv", target,
2860 GL_INVALID_OPERATION);
2861 if (!bufObj)
2862 return;
2863
2864 *params = bufObj->Mappings[MAP_USER].Pointer;
2865 }
2866
2867 void GLAPIENTRY
2868 _mesa_GetNamedBufferPointerv(GLuint buffer, GLenum pname, GLvoid **params)
2869 {
2870 GET_CURRENT_CONTEXT(ctx);
2871 struct gl_buffer_object *bufObj;
2872
2873 if (pname != GL_BUFFER_MAP_POINTER) {
2874 _mesa_error(ctx, GL_INVALID_ENUM, "glGetNamedBufferPointerv(pname != "
2875 "GL_BUFFER_MAP_POINTER)");
2876 return;
2877 }
2878
2879 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2880 "glGetNamedBufferPointerv");
2881 if (!bufObj)
2882 return;
2883
2884 *params = bufObj->Mappings[MAP_USER].Pointer;
2885 }
2886
2887
2888 static void
2889 copy_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *src,
2890 struct gl_buffer_object *dst, GLintptr readOffset,
2891 GLintptr writeOffset, GLsizeiptr size, const char *func)
2892 {
2893 if (_mesa_check_disallowed_mapping(src)) {
2894 _mesa_error(ctx, GL_INVALID_OPERATION,
2895 "%s(readBuffer is mapped)", func);
2896 return;
2897 }
2898
2899 if (_mesa_check_disallowed_mapping(dst)) {
2900 _mesa_error(ctx, GL_INVALID_OPERATION,
2901 "%s(writeBuffer is mapped)", func);
2902 return;
2903 }
2904
2905 if (readOffset < 0) {
2906 _mesa_error(ctx, GL_INVALID_VALUE,
2907 "%s(readOffset %d < 0)", func, (int) readOffset);
2908 return;
2909 }
2910
2911 if (writeOffset < 0) {
2912 _mesa_error(ctx, GL_INVALID_VALUE,
2913 "%s(writeOffset %d < 0)", func, (int) writeOffset);
2914 return;
2915 }
2916
2917 if (size < 0) {
2918 _mesa_error(ctx, GL_INVALID_VALUE,
2919 "%s(size %d < 0)", func, (int) size);
2920 return;
2921 }
2922
2923 if (readOffset + size > src->Size) {
2924 _mesa_error(ctx, GL_INVALID_VALUE,
2925 "%s(readOffset %d + size %d > src_buffer_size %d)", func,
2926 (int) readOffset, (int) size, (int) src->Size);
2927 return;
2928 }
2929
2930 if (writeOffset + size > dst->Size) {
2931 _mesa_error(ctx, GL_INVALID_VALUE,
2932 "%s(writeOffset %d + size %d > dst_buffer_size %d)", func,
2933 (int) writeOffset, (int) size, (int) dst->Size);
2934 return;
2935 }
2936
2937 if (src == dst) {
2938 if (readOffset + size <= writeOffset) {
2939 /* OK */
2940 }
2941 else if (writeOffset + size <= readOffset) {
2942 /* OK */
2943 }
2944 else {
2945 /* overlapping src/dst is illegal */
2946 _mesa_error(ctx, GL_INVALID_VALUE,
2947 "%s(overlapping src/dst)", func);
2948 return;
2949 }
2950 }
2951
2952 dst->MinMaxCacheDirty = true;
2953
2954 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size);
2955 }
2956
2957 void GLAPIENTRY
2958 _mesa_CopyBufferSubData_no_error(GLenum readTarget, GLenum writeTarget,
2959 GLintptr readOffset, GLintptr writeOffset,
2960 GLsizeiptr size)
2961 {
2962 GET_CURRENT_CONTEXT(ctx);
2963
2964 struct gl_buffer_object **src_ptr = get_buffer_target(ctx, readTarget);
2965 struct gl_buffer_object *src = *src_ptr;
2966
2967 struct gl_buffer_object **dst_ptr = get_buffer_target(ctx, writeTarget);
2968 struct gl_buffer_object *dst = *dst_ptr;
2969
2970 dst->MinMaxCacheDirty = true;
2971 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset,
2972 size);
2973 }
2974
2975 void GLAPIENTRY
2976 _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
2977 GLintptr readOffset, GLintptr writeOffset,
2978 GLsizeiptr size)
2979 {
2980 GET_CURRENT_CONTEXT(ctx);
2981 struct gl_buffer_object *src, *dst;
2982
2983 src = get_buffer(ctx, "glCopyBufferSubData", readTarget,
2984 GL_INVALID_OPERATION);
2985 if (!src)
2986 return;
2987
2988 dst = get_buffer(ctx, "glCopyBufferSubData", writeTarget,
2989 GL_INVALID_OPERATION);
2990 if (!dst)
2991 return;
2992
2993 copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
2994 "glCopyBufferSubData");
2995 }
2996
2997 void GLAPIENTRY
2998 _mesa_CopyNamedBufferSubData_no_error(GLuint readBuffer, GLuint writeBuffer,
2999 GLintptr readOffset,
3000 GLintptr writeOffset, GLsizeiptr size)
3001 {
3002 GET_CURRENT_CONTEXT(ctx);
3003
3004 struct gl_buffer_object *src = _mesa_lookup_bufferobj(ctx, readBuffer);
3005 struct gl_buffer_object *dst = _mesa_lookup_bufferobj(ctx, writeBuffer);
3006
3007 dst->MinMaxCacheDirty = true;
3008 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset,
3009 size);
3010 }
3011
3012 void GLAPIENTRY
3013 _mesa_CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer,
3014 GLintptr readOffset, GLintptr writeOffset,
3015 GLsizeiptr size)
3016 {
3017 GET_CURRENT_CONTEXT(ctx);
3018 struct gl_buffer_object *src, *dst;
3019
3020 src = _mesa_lookup_bufferobj_err(ctx, readBuffer,
3021 "glCopyNamedBufferSubData");
3022 if (!src)
3023 return;
3024
3025 dst = _mesa_lookup_bufferobj_err(ctx, writeBuffer,
3026 "glCopyNamedBufferSubData");
3027 if (!dst)
3028 return;
3029
3030 copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
3031 "glCopyNamedBufferSubData");
3032 }
3033
3034 static bool
3035 validate_map_buffer_range(struct gl_context *ctx,
3036 struct gl_buffer_object *bufObj, GLintptr offset,
3037 GLsizeiptr length, GLbitfield access,
3038 const char *func)
3039 {
3040 GLbitfield allowed_access;
3041
3042 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, false);
3043
3044 if (offset < 0) {
3045 _mesa_error(ctx, GL_INVALID_VALUE,
3046 "%s(offset %ld < 0)", func, (long) offset);
3047 return false;
3048 }
3049
3050 if (length < 0) {
3051 _mesa_error(ctx, GL_INVALID_VALUE,
3052 "%s(length %ld < 0)", func, (long) length);
3053 return false;
3054 }
3055
3056 /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
3057 *
3058 * "An INVALID_OPERATION error is generated for any of the following
3059 * conditions:
3060 *
3061 * * <length> is zero."
3062 *
3063 * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
3064 * (30.10.2014) also says this, so it's no longer allowed for desktop GL,
3065 * either.
3066 */
3067 if (length == 0) {
3068 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(length = 0)", func);
3069 return false;
3070 }
3071
3072 allowed_access = GL_MAP_READ_BIT |
3073 GL_MAP_WRITE_BIT |
3074 GL_MAP_INVALIDATE_RANGE_BIT |
3075 GL_MAP_INVALIDATE_BUFFER_BIT |
3076 GL_MAP_FLUSH_EXPLICIT_BIT |
3077 GL_MAP_UNSYNCHRONIZED_BIT;
3078
3079 if (ctx->Extensions.ARB_buffer_storage) {
3080 allowed_access |= GL_MAP_PERSISTENT_BIT |
3081 GL_MAP_COHERENT_BIT;
3082 }
3083
3084 if (access & ~allowed_access) {
3085 /* generate an error if any bits other than those allowed are set */
3086 _mesa_error(ctx, GL_INVALID_VALUE,
3087 "%s(access has undefined bits set)", func);
3088 return false;
3089 }
3090
3091 if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) {
3092 _mesa_error(ctx, GL_INVALID_OPERATION,
3093 "%s(access indicates neither read or write)", func);
3094 return false;
3095 }
3096
3097 if ((access & GL_MAP_READ_BIT) &&
3098 (access & (GL_MAP_INVALIDATE_RANGE_BIT |
3099 GL_MAP_INVALIDATE_BUFFER_BIT |
3100 GL_MAP_UNSYNCHRONIZED_BIT))) {
3101 _mesa_error(ctx, GL_INVALID_OPERATION,
3102 "%s(read access with disallowed bits)", func);
3103 return false;
3104 }
3105
3106 if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
3107 ((access & GL_MAP_WRITE_BIT) == 0)) {
3108 _mesa_error(ctx, GL_INVALID_OPERATION,
3109 "%s(access has flush explicit without write)", func);
3110 return false;
3111 }
3112
3113 if (access & GL_MAP_READ_BIT &&
3114 !(bufObj->StorageFlags & GL_MAP_READ_BIT)) {
3115 _mesa_error(ctx, GL_INVALID_OPERATION,
3116 "%s(buffer does not allow read access)", func);
3117 return false;
3118 }
3119
3120 if (access & GL_MAP_WRITE_BIT &&
3121 !(bufObj->StorageFlags & GL_MAP_WRITE_BIT)) {
3122 _mesa_error(ctx, GL_INVALID_OPERATION,
3123 "%s(buffer does not allow write access)", func);
3124 return false;
3125 }
3126
3127 if (access & GL_MAP_COHERENT_BIT &&
3128 !(bufObj->StorageFlags & GL_MAP_COHERENT_BIT)) {
3129 _mesa_error(ctx, GL_INVALID_OPERATION,
3130 "%s(buffer does not allow coherent access)", func);
3131 return false;
3132 }
3133
3134 if (access & GL_MAP_PERSISTENT_BIT &&
3135 !(bufObj->StorageFlags & GL_MAP_PERSISTENT_BIT)) {
3136 _mesa_error(ctx, GL_INVALID_OPERATION,
3137 "%s(buffer does not allow persistent access)", func);
3138 return false;
3139 }
3140
3141 if (offset + length > bufObj->Size) {
3142 _mesa_error(ctx, GL_INVALID_VALUE,
3143 "%s(offset %lu + length %lu > buffer_size %lu)", func,
3144 (unsigned long) offset, (unsigned long) length,
3145 (unsigned long) bufObj->Size);
3146 return false;
3147 }
3148
3149 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
3150 _mesa_error(ctx, GL_INVALID_OPERATION,
3151 "%s(buffer already mapped)", func);
3152 return false;
3153 }
3154
3155 if (access & GL_MAP_WRITE_BIT) {
3156 bufObj->NumMapBufferWriteCalls++;
3157 if ((bufObj->Usage == GL_STATIC_DRAW ||
3158 bufObj->Usage == GL_STATIC_COPY) &&
3159 bufObj->NumMapBufferWriteCalls >= BUFFER_WARNING_CALL_COUNT) {
3160 BUFFER_USAGE_WARNING(ctx,
3161 "using %s(buffer %u, offset %u, length %u) to "
3162 "update a %s buffer",
3163 func, bufObj->Name, offset, length,
3164 _mesa_enum_to_string(bufObj->Usage));
3165 }
3166 }
3167
3168 return true;
3169 }
3170
3171 static void *
3172 map_buffer_range(struct gl_context *ctx, struct gl_buffer_object *bufObj,
3173 GLintptr offset, GLsizeiptr length, GLbitfield access,
3174 const char *func)
3175 {
3176 if (!bufObj->Size) {
3177 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(buffer size = 0)", func);
3178 return NULL;
3179 }
3180
3181 assert(ctx->Driver.MapBufferRange);
3182 void *map = ctx->Driver.MapBufferRange(ctx, offset, length, access, bufObj,
3183 MAP_USER);
3184 if (!map) {
3185 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(map failed)", func);
3186 }
3187 else {
3188 /* The driver callback should have set all these fields.
3189 * This is important because other modules (like VBO) might call
3190 * the driver function directly.
3191 */
3192 assert(bufObj->Mappings[MAP_USER].Pointer == map);
3193 assert(bufObj->Mappings[MAP_USER].Length == length);
3194 assert(bufObj->Mappings[MAP_USER].Offset == offset);
3195 assert(bufObj->Mappings[MAP_USER].AccessFlags == access);
3196 }
3197
3198 if (access & GL_MAP_WRITE_BIT) {
3199 bufObj->Written = GL_TRUE;
3200 bufObj->MinMaxCacheDirty = true;
3201 }
3202
3203 #ifdef VBO_DEBUG
3204 if (strstr(func, "Range") == NULL) { /* If not MapRange */
3205 printf("glMapBuffer(%u, sz %ld, access 0x%x)\n",
3206 bufObj->Name, bufObj->Size, access);
3207 /* Access must be write only */
3208 if ((access & GL_MAP_WRITE_BIT) && (!(access & ~GL_MAP_WRITE_BIT))) {
3209 GLuint i;
3210 GLubyte *b = (GLubyte *) bufObj->Pointer;
3211 for (i = 0; i < bufObj->Size; i++)
3212 b[i] = i & 0xff;
3213 }
3214 }
3215 #endif
3216
3217 #ifdef BOUNDS_CHECK
3218 if (strstr(func, "Range") == NULL) { /* If not MapRange */
3219 GLubyte *buf = (GLubyte *) bufObj->Pointer;
3220 GLuint i;
3221 /* buffer is 100 bytes larger than requested, fill with magic value */
3222 for (i = 0; i < 100; i++) {
3223 buf[bufObj->Size - i - 1] = 123;
3224 }
3225 }
3226 #endif
3227
3228 return map;
3229 }
3230
3231 void * GLAPIENTRY
3232 _mesa_MapBufferRange_no_error(GLenum target, GLintptr offset,
3233 GLsizeiptr length, GLbitfield access)
3234 {
3235 GET_CURRENT_CONTEXT(ctx);
3236
3237 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
3238 struct gl_buffer_object *bufObj = *bufObjPtr;
3239
3240 return map_buffer_range(ctx, bufObj, offset, length, access,
3241 "glMapBufferRange");
3242 }
3243
3244 void * GLAPIENTRY
3245 _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
3246 GLbitfield access)
3247 {
3248 GET_CURRENT_CONTEXT(ctx);
3249 struct gl_buffer_object *bufObj;
3250
3251 if (!ctx->Extensions.ARB_map_buffer_range) {
3252 _mesa_error(ctx, GL_INVALID_OPERATION,
3253 "glMapBufferRange(ARB_map_buffer_range not supported)");
3254 return NULL;
3255 }
3256
3257 bufObj = get_buffer(ctx, "glMapBufferRange", target, GL_INVALID_OPERATION);
3258 if (!bufObj)
3259 return NULL;
3260
3261 if (!validate_map_buffer_range(ctx, bufObj, offset, length, access,
3262 "glMapBufferRange"))
3263 return NULL;
3264
3265 return map_buffer_range(ctx, bufObj, offset, length, access,
3266 "glMapBufferRange");
3267 }
3268
3269 void * GLAPIENTRY
3270 _mesa_MapNamedBufferRange_no_error(GLuint buffer, GLintptr offset,
3271 GLsizeiptr length, GLbitfield access)
3272 {
3273 GET_CURRENT_CONTEXT(ctx);
3274 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3275
3276 return map_buffer_range(ctx, bufObj, offset, length, access,
3277 "glMapNamedBufferRange");
3278 }
3279
3280 static void *
3281 map_named_buffer_range(GLuint buffer, GLintptr offset, GLsizeiptr length,
3282 GLbitfield access, bool dst_ext, const char *func)
3283 {
3284 GET_CURRENT_CONTEXT(ctx);
3285 struct gl_buffer_object *bufObj = NULL;
3286
3287 if (!ctx->Extensions.ARB_map_buffer_range) {
3288 _mesa_error(ctx, GL_INVALID_OPERATION,
3289 "%s(ARB_map_buffer_range not supported)", func);
3290 return NULL;
3291 }
3292
3293 if (dst_ext) {
3294 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3295 if (!_mesa_handle_bind_buffer_gen(ctx, buffer, &bufObj, func))
3296 return NULL;
3297 } else {
3298 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
3299 if (!bufObj)
3300 return NULL;
3301 }
3302
3303 if (!validate_map_buffer_range(ctx, bufObj, offset, length, access, func))
3304 return NULL;
3305
3306 return map_buffer_range(ctx, bufObj, offset, length, access, func);
3307 }
3308
3309 void * GLAPIENTRY
3310 _mesa_MapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length,
3311 GLbitfield access)
3312 {
3313 return map_named_buffer_range(buffer, offset, length, access, true,
3314 "glMapNamedBufferRangeEXT");
3315 }
3316
3317 void * GLAPIENTRY
3318 _mesa_MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length,
3319 GLbitfield access)
3320 {
3321 return map_named_buffer_range(buffer, offset, length, access, false,
3322 "glMapNamedBufferRange");
3323 }
3324
3325 /**
3326 * Converts GLenum access from MapBuffer and MapNamedBuffer into
3327 * flags for input to map_buffer_range.
3328 *
3329 * \return true if the type of requested access is permissible.
3330 */
3331 static bool
3332 get_map_buffer_access_flags(struct gl_context *ctx, GLenum access,
3333 GLbitfield *flags)
3334 {
3335 switch (access) {
3336 case GL_READ_ONLY_ARB:
3337 *flags = GL_MAP_READ_BIT;
3338 return _mesa_is_desktop_gl(ctx);
3339 case GL_WRITE_ONLY_ARB:
3340 *flags = GL_MAP_WRITE_BIT;
3341 return true;
3342 case GL_READ_WRITE_ARB:
3343 *flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
3344 return _mesa_is_desktop_gl(ctx);
3345 default:
3346 *flags = 0;
3347 return false;
3348 }
3349 }
3350
3351 void * GLAPIENTRY
3352 _mesa_MapBuffer_no_error(GLenum target, GLenum access)
3353 {
3354 GET_CURRENT_CONTEXT(ctx);
3355
3356 GLbitfield accessFlags;
3357 get_map_buffer_access_flags(ctx, access, &accessFlags);
3358
3359 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
3360 struct gl_buffer_object *bufObj = *bufObjPtr;
3361
3362 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3363 "glMapBuffer");
3364 }
3365
3366 void * GLAPIENTRY
3367 _mesa_MapBuffer(GLenum target, GLenum access)
3368 {
3369 GET_CURRENT_CONTEXT(ctx);
3370 struct gl_buffer_object *bufObj;
3371 GLbitfield accessFlags;
3372
3373 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
3374 _mesa_error(ctx, GL_INVALID_ENUM, "glMapBuffer(invalid access)");
3375 return NULL;
3376 }
3377
3378 bufObj = get_buffer(ctx, "glMapBuffer", target, GL_INVALID_OPERATION);
3379 if (!bufObj)
3380 return NULL;
3381
3382 if (!validate_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3383 "glMapBuffer"))
3384 return NULL;
3385
3386 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3387 "glMapBuffer");
3388 }
3389
3390 void * GLAPIENTRY
3391 _mesa_MapNamedBuffer_no_error(GLuint buffer, GLenum access)
3392 {
3393 GET_CURRENT_CONTEXT(ctx);
3394
3395 GLbitfield accessFlags;
3396 get_map_buffer_access_flags(ctx, access, &accessFlags);
3397
3398 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3399
3400 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3401 "glMapNamedBuffer");
3402 }
3403
3404 void * GLAPIENTRY
3405 _mesa_MapNamedBuffer(GLuint buffer, GLenum access)
3406 {
3407 GET_CURRENT_CONTEXT(ctx);
3408 struct gl_buffer_object *bufObj;
3409 GLbitfield accessFlags;
3410
3411 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
3412 _mesa_error(ctx, GL_INVALID_ENUM, "glMapNamedBuffer(invalid access)");
3413 return NULL;
3414 }
3415
3416 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBuffer");
3417 if (!bufObj)
3418 return NULL;
3419
3420 if (!validate_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3421 "glMapNamedBuffer"))
3422 return NULL;
3423
3424 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3425 "glMapNamedBuffer");
3426 }
3427
3428
3429 static void
3430 flush_mapped_buffer_range(struct gl_context *ctx,
3431 struct gl_buffer_object *bufObj,
3432 GLintptr offset, GLsizeiptr length,
3433 const char *func)
3434 {
3435 if (!ctx->Extensions.ARB_map_buffer_range) {
3436 _mesa_error(ctx, GL_INVALID_OPERATION,
3437 "%s(ARB_map_buffer_range not supported)", func);
3438 return;
3439 }
3440
3441 if (offset < 0) {
3442 _mesa_error(ctx, GL_INVALID_VALUE,
3443 "%s(offset %ld < 0)", func, (long) offset);
3444 return;
3445 }
3446
3447 if (length < 0) {
3448 _mesa_error(ctx, GL_INVALID_VALUE,
3449 "%s(length %ld < 0)", func, (long) length);
3450 return;
3451 }
3452
3453 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
3454 /* buffer is not mapped */
3455 _mesa_error(ctx, GL_INVALID_OPERATION,
3456 "%s(buffer is not mapped)", func);
3457 return;
3458 }
3459
3460 if ((bufObj->Mappings[MAP_USER].AccessFlags &
3461 GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
3462 _mesa_error(ctx, GL_INVALID_OPERATION,
3463 "%s(GL_MAP_FLUSH_EXPLICIT_BIT not set)", func);
3464 return;
3465 }
3466
3467 if (offset + length > bufObj->Mappings[MAP_USER].Length) {
3468 _mesa_error(ctx, GL_INVALID_VALUE,
3469 "%s(offset %ld + length %ld > mapped length %ld)", func,
3470 (long) offset, (long) length,
3471 (long) bufObj->Mappings[MAP_USER].Length);
3472 return;
3473 }
3474
3475 assert(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_WRITE_BIT);
3476
3477 if (ctx->Driver.FlushMappedBufferRange)
3478 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
3479 MAP_USER);
3480 }
3481
3482 void GLAPIENTRY
3483 _mesa_FlushMappedBufferRange_no_error(GLenum target, GLintptr offset,
3484 GLsizeiptr length)
3485 {
3486 GET_CURRENT_CONTEXT(ctx);
3487 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
3488 struct gl_buffer_object *bufObj = *bufObjPtr;
3489
3490 if (ctx->Driver.FlushMappedBufferRange)
3491 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
3492 MAP_USER);
3493 }
3494
3495 void GLAPIENTRY
3496 _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset,
3497 GLsizeiptr length)
3498 {
3499 GET_CURRENT_CONTEXT(ctx);
3500 struct gl_buffer_object *bufObj;
3501
3502 bufObj = get_buffer(ctx, "glFlushMappedBufferRange", target,
3503 GL_INVALID_OPERATION);
3504 if (!bufObj)
3505 return;
3506
3507 flush_mapped_buffer_range(ctx, bufObj, offset, length,
3508 "glFlushMappedBufferRange");
3509 }
3510
3511 void GLAPIENTRY
3512 _mesa_FlushMappedNamedBufferRange_no_error(GLuint buffer, GLintptr offset,
3513 GLsizeiptr length)
3514 {
3515 GET_CURRENT_CONTEXT(ctx);
3516 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3517
3518 if (ctx->Driver.FlushMappedBufferRange)
3519 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
3520 MAP_USER);
3521 }
3522
3523 void GLAPIENTRY
3524 _mesa_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset,
3525 GLsizeiptr length)
3526 {
3527 GET_CURRENT_CONTEXT(ctx);
3528 struct gl_buffer_object *bufObj;
3529
3530 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
3531 "glFlushMappedNamedBufferRange");
3532 if (!bufObj)
3533 return;
3534
3535 flush_mapped_buffer_range(ctx, bufObj, offset, length,
3536 "glFlushMappedNamedBufferRange");
3537 }
3538
3539 static void
3540 bind_buffer_range_uniform_buffer(struct gl_context *ctx, GLuint index,
3541 struct gl_buffer_object *bufObj,
3542 GLintptr offset, GLsizeiptr size)
3543 {
3544 if (bufObj == ctx->Shared->NullBufferObj) {
3545 offset = -1;
3546 size = -1;
3547 }
3548
3549 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
3550 bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3551 }
3552
3553 /**
3554 * Bind a region of a buffer object to a uniform block binding point.
3555 * \param index the uniform buffer binding point index
3556 * \param bufObj the buffer object
3557 * \param offset offset to the start of buffer object region
3558 * \param size size of the buffer object region
3559 */
3560 static void
3561 bind_buffer_range_uniform_buffer_err(struct gl_context *ctx, GLuint index,
3562 struct gl_buffer_object *bufObj,
3563 GLintptr offset, GLsizeiptr size)
3564 {
3565 if (index >= ctx->Const.MaxUniformBufferBindings) {
3566 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3567 return;
3568 }
3569
3570 if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
3571 _mesa_error(ctx, GL_INVALID_VALUE,
3572 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3573 ctx->Const.UniformBufferOffsetAlignment);
3574 return;
3575 }
3576
3577 bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
3578 }
3579
3580 static void
3581 bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
3582 GLuint index,
3583 struct gl_buffer_object *bufObj,
3584 GLintptr offset,
3585 GLsizeiptr size)
3586 {
3587 if (bufObj == ctx->Shared->NullBufferObj) {
3588 offset = -1;
3589 size = -1;
3590 }
3591
3592 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
3593 bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3594 }
3595
3596 /**
3597 * Bind a region of a buffer object to a shader storage block binding point.
3598 * \param index the shader storage buffer binding point index
3599 * \param bufObj the buffer object
3600 * \param offset offset to the start of buffer object region
3601 * \param size size of the buffer object region
3602 */
3603 static void
3604 bind_buffer_range_shader_storage_buffer_err(struct gl_context *ctx,
3605 GLuint index,
3606 struct gl_buffer_object *bufObj,
3607 GLintptr offset, GLsizeiptr size)
3608 {
3609 if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
3610 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3611 return;
3612 }
3613
3614 if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3615 _mesa_error(ctx, GL_INVALID_VALUE,
3616 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3617 ctx->Const.ShaderStorageBufferOffsetAlignment);
3618 return;
3619 }
3620
3621 bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
3622 }
3623
3624 static void
3625 bind_buffer_range_atomic_buffer(struct gl_context *ctx, GLuint index,
3626 struct gl_buffer_object *bufObj,
3627 GLintptr offset, GLsizeiptr size)
3628 {
3629 if (bufObj == ctx->Shared->NullBufferObj) {
3630 offset = -1;
3631 size = -1;
3632 }
3633
3634 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, bufObj);
3635 bind_atomic_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3636 }
3637
3638 /**
3639 * Bind a region of a buffer object to an atomic storage block binding point.
3640 * \param index the shader storage buffer binding point index
3641 * \param bufObj the buffer object
3642 * \param offset offset to the start of buffer object region
3643 * \param size size of the buffer object region
3644 */
3645 static void
3646 bind_buffer_range_atomic_buffer_err(struct gl_context *ctx,
3647 GLuint index,
3648 struct gl_buffer_object *bufObj,
3649 GLintptr offset, GLsizeiptr size)
3650 {
3651 if (index >= ctx->Const.MaxAtomicBufferBindings) {
3652 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3653 return;
3654 }
3655
3656 if (offset & (ATOMIC_COUNTER_SIZE - 1)) {
3657 _mesa_error(ctx, GL_INVALID_VALUE,
3658 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3659 ATOMIC_COUNTER_SIZE);
3660 return;
3661 }
3662
3663 bind_buffer_range_atomic_buffer(ctx, index, bufObj, offset, size);
3664 }
3665
3666 static inline bool
3667 bind_buffers_check_offset_and_size(struct gl_context *ctx,
3668 GLuint index,
3669 const GLintptr *offsets,
3670 const GLsizeiptr *sizes)
3671 {
3672 if (offsets[index] < 0) {
3673 /* The ARB_multi_bind spec says:
3674 *
3675 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3676 * value in <offsets> is less than zero (per binding)."
3677 */
3678 _mesa_error(ctx, GL_INVALID_VALUE,
3679 "glBindBuffersRange(offsets[%u]=%" PRId64 " < 0)",
3680 index, (int64_t) offsets[index]);
3681 return false;
3682 }
3683
3684 if (sizes[index] <= 0) {
3685 /* The ARB_multi_bind spec says:
3686 *
3687 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3688 * value in <sizes> is less than or equal to zero (per binding)."
3689 */
3690 _mesa_error(ctx, GL_INVALID_VALUE,
3691 "glBindBuffersRange(sizes[%u]=%" PRId64 " <= 0)",
3692 index, (int64_t) sizes[index]);
3693 return false;
3694 }
3695
3696 return true;
3697 }
3698
3699 static bool
3700 error_check_bind_uniform_buffers(struct gl_context *ctx,
3701 GLuint first, GLsizei count,
3702 const char *caller)
3703 {
3704 if (!ctx->Extensions.ARB_uniform_buffer_object) {
3705 _mesa_error(ctx, GL_INVALID_ENUM,
3706 "%s(target=GL_UNIFORM_BUFFER)", caller);
3707 return false;
3708 }
3709
3710 /* The ARB_multi_bind_spec says:
3711 *
3712 * "An INVALID_OPERATION error is generated if <first> + <count> is
3713 * greater than the number of target-specific indexed binding points,
3714 * as described in section 6.7.1."
3715 */
3716 if (first + count > ctx->Const.MaxUniformBufferBindings) {
3717 _mesa_error(ctx, GL_INVALID_OPERATION,
3718 "%s(first=%u + count=%d > the value of "
3719 "GL_MAX_UNIFORM_BUFFER_BINDINGS=%u)",
3720 caller, first, count,
3721 ctx->Const.MaxUniformBufferBindings);
3722 return false;
3723 }
3724
3725 return true;
3726 }
3727
3728 static bool
3729 error_check_bind_shader_storage_buffers(struct gl_context *ctx,
3730 GLuint first, GLsizei count,
3731 const char *caller)
3732 {
3733 if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
3734 _mesa_error(ctx, GL_INVALID_ENUM,
3735 "%s(target=GL_SHADER_STORAGE_BUFFER)", caller);
3736 return false;
3737 }
3738
3739 /* The ARB_multi_bind_spec says:
3740 *
3741 * "An INVALID_OPERATION error is generated if <first> + <count> is
3742 * greater than the number of target-specific indexed binding points,
3743 * as described in section 6.7.1."
3744 */
3745 if (first + count > ctx->Const.MaxShaderStorageBufferBindings) {
3746 _mesa_error(ctx, GL_INVALID_OPERATION,
3747 "%s(first=%u + count=%d > the value of "
3748 "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS=%u)",
3749 caller, first, count,
3750 ctx->Const.MaxShaderStorageBufferBindings);
3751 return false;
3752 }
3753
3754 return true;
3755 }
3756
3757 /**
3758 * Unbind all uniform buffers in the range
3759 * <first> through <first>+<count>-1
3760 */
3761 static void
3762 unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
3763 {
3764 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
3765
3766 for (int i = 0; i < count; i++)
3767 set_buffer_binding(ctx, &ctx->UniformBufferBindings[first + i],
3768 bufObj, -1, -1, GL_TRUE, 0);
3769 }
3770
3771 /**
3772 * Unbind all shader storage buffers in the range
3773 * <first> through <first>+<count>-1
3774 */
3775 static void
3776 unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
3777 GLsizei count)
3778 {
3779 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
3780
3781 for (int i = 0; i < count; i++)
3782 set_buffer_binding(ctx, &ctx->ShaderStorageBufferBindings[first + i],
3783 bufObj, -1, -1, GL_TRUE, 0);
3784 }
3785
3786 static void
3787 bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count,
3788 const GLuint *buffers,
3789 bool range,
3790 const GLintptr *offsets, const GLsizeiptr *sizes,
3791 const char *caller)
3792 {
3793 if (!error_check_bind_uniform_buffers(ctx, first, count, caller))
3794 return;
3795
3796 /* Assume that at least one binding will be changed */
3797 FLUSH_VERTICES(ctx, 0);
3798 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
3799
3800 if (!buffers) {
3801 /* The ARB_multi_bind spec says:
3802 *
3803 * "If <buffers> is NULL, all bindings from <first> through
3804 * <first>+<count>-1 are reset to their unbound (zero) state.
3805 * In this case, the offsets and sizes associated with the
3806 * binding points are set to default values, ignoring
3807 * <offsets> and <sizes>."
3808 */
3809 unbind_uniform_buffers(ctx, first, count);
3810 return;
3811 }
3812
3813 /* Note that the error semantics for multi-bind commands differ from
3814 * those of other GL commands.
3815 *
3816 * The Issues section in the ARB_multi_bind spec says:
3817 *
3818 * "(11) Typically, OpenGL specifies that if an error is generated by a
3819 * command, that command has no effect. This is somewhat
3820 * unfortunate for multi-bind commands, because it would require a
3821 * first pass to scan the entire list of bound objects for errors
3822 * and then a second pass to actually perform the bindings.
3823 * Should we have different error semantics?
3824 *
3825 * RESOLVED: Yes. In this specification, when the parameters for
3826 * one of the <count> binding points are invalid, that binding point
3827 * is not updated and an error will be generated. However, other
3828 * binding points in the same command will be updated if their
3829 * parameters are valid and no other error occurs."
3830 */
3831
3832 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3833
3834 for (int i = 0; i < count; i++) {
3835 struct gl_buffer_binding *binding =
3836 &ctx->UniformBufferBindings[first + i];
3837 GLintptr offset = 0;
3838 GLsizeiptr size = 0;
3839
3840 if (range) {
3841 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3842 continue;
3843
3844 /* The ARB_multi_bind spec says:
3845 *
3846 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3847 * pair of values in <offsets> and <sizes> does not respectively
3848 * satisfy the constraints described for those parameters for the
3849 * specified target, as described in section 6.7.1 (per binding)."
3850 *
3851 * Section 6.7.1 refers to table 6.5, which says:
3852 *
3853 * "┌───────────────────────────────────────────────────────────────┐
3854 * │ Uniform buffer array bindings (see sec. 7.6) │
3855 * ├─────────────────────┬─────────────────────────────────────────┤
3856 * │ ... │ ... │
3857 * │ offset restriction │ multiple of value of UNIFORM_BUFFER_- │
3858 * │ │ OFFSET_ALIGNMENT │
3859 * │ ... │ ... │
3860 * │ size restriction │ none │
3861 * └─────────────────────┴─────────────────────────────────────────┘"
3862 */
3863 if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
3864 _mesa_error(ctx, GL_INVALID_VALUE,
3865 "glBindBuffersRange(offsets[%u]=%" PRId64
3866 " is misaligned; it must be a multiple of the value of "
3867 "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when "
3868 "target=GL_UNIFORM_BUFFER)",
3869 i, (int64_t) offsets[i],
3870 ctx->Const.UniformBufferOffsetAlignment);
3871 continue;
3872 }
3873
3874 offset = offsets[i];
3875 size = sizes[i];
3876 }
3877
3878 set_buffer_multi_binding(ctx, buffers, i, caller,
3879 binding, offset, size, range,
3880 USAGE_UNIFORM_BUFFER);
3881 }
3882
3883 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3884 }
3885
3886 static void
3887 bind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
3888 GLsizei count, const GLuint *buffers,
3889 bool range,
3890 const GLintptr *offsets,
3891 const GLsizeiptr *sizes,
3892 const char *caller)
3893 {
3894 if (!error_check_bind_shader_storage_buffers(ctx, first, count, caller))
3895 return;
3896
3897 /* Assume that at least one binding will be changed */
3898 FLUSH_VERTICES(ctx, 0);
3899 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
3900
3901 if (!buffers) {
3902 /* The ARB_multi_bind spec says:
3903 *
3904 * "If <buffers> is NULL, all bindings from <first> through
3905 * <first>+<count>-1 are reset to their unbound (zero) state.
3906 * In this case, the offsets and sizes associated with the
3907 * binding points are set to default values, ignoring
3908 * <offsets> and <sizes>."
3909 */
3910 unbind_shader_storage_buffers(ctx, first, count);
3911 return;
3912 }
3913
3914 /* Note that the error semantics for multi-bind commands differ from
3915 * those of other GL commands.
3916 *
3917 * The Issues section in the ARB_multi_bind spec says:
3918 *
3919 * "(11) Typically, OpenGL specifies that if an error is generated by a
3920 * command, that command has no effect. This is somewhat
3921 * unfortunate for multi-bind commands, because it would require a
3922 * first pass to scan the entire list of bound objects for errors
3923 * and then a second pass to actually perform the bindings.
3924 * Should we have different error semantics?
3925 *
3926 * RESOLVED: Yes. In this specification, when the parameters for
3927 * one of the <count> binding points are invalid, that binding point
3928 * is not updated and an error will be generated. However, other
3929 * binding points in the same command will be updated if their
3930 * parameters are valid and no other error occurs."
3931 */
3932
3933 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3934
3935 for (int i = 0; i < count; i++) {
3936 struct gl_buffer_binding *binding =
3937 &ctx->ShaderStorageBufferBindings[first + i];
3938 GLintptr offset = 0;
3939 GLsizeiptr size = 0;
3940
3941 if (range) {
3942 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3943 continue;
3944
3945 /* The ARB_multi_bind spec says:
3946 *
3947 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3948 * pair of values in <offsets> and <sizes> does not respectively
3949 * satisfy the constraints described for those parameters for the
3950 * specified target, as described in section 6.7.1 (per binding)."
3951 *
3952 * Section 6.7.1 refers to table 6.5, which says:
3953 *
3954 * "┌───────────────────────────────────────────────────────────────┐
3955 * │ Shader storage buffer array bindings (see sec. 7.8) │
3956 * ├─────────────────────┬─────────────────────────────────────────┤
3957 * │ ... │ ... │
3958 * │ offset restriction │ multiple of value of SHADER_STORAGE_- │
3959 * │ │ BUFFER_OFFSET_ALIGNMENT │
3960 * │ ... │ ... │
3961 * │ size restriction │ none │
3962 * └─────────────────────┴─────────────────────────────────────────┘"
3963 */
3964 if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3965 _mesa_error(ctx, GL_INVALID_VALUE,
3966 "glBindBuffersRange(offsets[%u]=%" PRId64
3967 " is misaligned; it must be a multiple of the value of "
3968 "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
3969 "target=GL_SHADER_STORAGE_BUFFER)",
3970 i, (int64_t) offsets[i],
3971 ctx->Const.ShaderStorageBufferOffsetAlignment);
3972 continue;
3973 }
3974
3975 offset = offsets[i];
3976 size = sizes[i];
3977 }
3978
3979 set_buffer_multi_binding(ctx, buffers, i, caller,
3980 binding, offset, size, range,
3981 USAGE_SHADER_STORAGE_BUFFER);
3982 }
3983
3984 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3985 }
3986
3987 static bool
3988 error_check_bind_xfb_buffers(struct gl_context *ctx,
3989 struct gl_transform_feedback_object *tfObj,
3990 GLuint first, GLsizei count, const char *caller)
3991 {
3992 if (!ctx->Extensions.EXT_transform_feedback) {
3993 _mesa_error(ctx, GL_INVALID_ENUM,
3994 "%s(target=GL_TRANSFORM_FEEDBACK_BUFFER)", caller);
3995 return false;
3996 }
3997
3998 /* Page 398 of the PDF of the OpenGL 4.4 (Core Profile) spec says:
3999 *
4000 * "An INVALID_OPERATION error is generated :
4001 *
4002 * ...
4003 * • by BindBufferRange or BindBufferBase if target is TRANSFORM_-
4004 * FEEDBACK_BUFFER and transform feedback is currently active."
4005 *
4006 * We assume that this is also meant to apply to BindBuffersRange
4007 * and BindBuffersBase.
4008 */
4009 if (tfObj->Active) {
4010 _mesa_error(ctx, GL_INVALID_OPERATION,
4011 "%s(Changing transform feedback buffers while "
4012 "transform feedback is active)", caller);
4013 return false;
4014 }
4015
4016 /* The ARB_multi_bind_spec says:
4017 *
4018 * "An INVALID_OPERATION error is generated if <first> + <count> is
4019 * greater than the number of target-specific indexed binding points,
4020 * as described in section 6.7.1."
4021 */
4022 if (first + count > ctx->Const.MaxTransformFeedbackBuffers) {
4023 _mesa_error(ctx, GL_INVALID_OPERATION,
4024 "%s(first=%u + count=%d > the value of "
4025 "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS=%u)",
4026 caller, first, count,
4027 ctx->Const.MaxTransformFeedbackBuffers);
4028 return false;
4029 }
4030
4031 return true;
4032 }
4033
4034 /**
4035 * Unbind all transform feedback buffers in the range
4036 * <first> through <first>+<count>-1
4037 */
4038 static void
4039 unbind_xfb_buffers(struct gl_context *ctx,
4040 struct gl_transform_feedback_object *tfObj,
4041 GLuint first, GLsizei count)
4042 {
4043 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
4044
4045 for (int i = 0; i < count; i++)
4046 _mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
4047 bufObj, 0, 0);
4048 }
4049
4050 static void
4051 bind_xfb_buffers(struct gl_context *ctx,
4052 GLuint first, GLsizei count,
4053 const GLuint *buffers,
4054 bool range,
4055 const GLintptr *offsets,
4056 const GLsizeiptr *sizes,
4057 const char *caller)
4058 {
4059 struct gl_transform_feedback_object *tfObj =
4060 ctx->TransformFeedback.CurrentObject;
4061
4062 if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, caller))
4063 return;
4064
4065 /* Assume that at least one binding will be changed */
4066 FLUSH_VERTICES(ctx, 0);
4067 ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
4068
4069 if (!buffers) {
4070 /* The ARB_multi_bind spec says:
4071 *
4072 * "If <buffers> is NULL, all bindings from <first> through
4073 * <first>+<count>-1 are reset to their unbound (zero) state.
4074 * In this case, the offsets and sizes associated with the
4075 * binding points are set to default values, ignoring
4076 * <offsets> and <sizes>."
4077 */
4078 unbind_xfb_buffers(ctx, tfObj, first, count);
4079 return;
4080 }
4081
4082 /* Note that the error semantics for multi-bind commands differ from
4083 * those of other GL commands.
4084 *
4085 * The Issues section in the ARB_multi_bind spec says:
4086 *
4087 * "(11) Typically, OpenGL specifies that if an error is generated by a
4088 * command, that command has no effect. This is somewhat
4089 * unfortunate for multi-bind commands, because it would require a
4090 * first pass to scan the entire list of bound objects for errors
4091 * and then a second pass to actually perform the bindings.
4092 * Should we have different error semantics?
4093 *
4094 * RESOLVED: Yes. In this specification, when the parameters for
4095 * one of the <count> binding points are invalid, that binding point
4096 * is not updated and an error will be generated. However, other
4097 * binding points in the same command will be updated if their
4098 * parameters are valid and no other error occurs."
4099 */
4100
4101 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
4102
4103 for (int i = 0; i < count; i++) {
4104 const GLuint index = first + i;
4105 struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index];
4106 struct gl_buffer_object *bufObj;
4107 GLintptr offset = 0;
4108 GLsizeiptr size = 0;
4109
4110 if (range) {
4111 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
4112 continue;
4113
4114 /* The ARB_multi_bind spec says:
4115 *
4116 * "An INVALID_VALUE error is generated by BindBuffersRange if any
4117 * pair of values in <offsets> and <sizes> does not respectively
4118 * satisfy the constraints described for those parameters for the
4119 * specified target, as described in section 6.7.1 (per binding)."
4120 *
4121 * Section 6.7.1 refers to table 6.5, which says:
4122 *
4123 * "┌───────────────────────────────────────────────────────────────┐
4124 * │ Transform feedback array bindings (see sec. 13.2.2) │
4125 * ├───────────────────────┬───────────────────────────────────────┤
4126 * │ ... │ ... │
4127 * │ offset restriction │ multiple of 4 │
4128 * │ ... │ ... │
4129 * │ size restriction │ multiple of 4 │
4130 * └───────────────────────┴───────────────────────────────────────┘"
4131 */
4132 if (offsets[i] & 0x3) {
4133 _mesa_error(ctx, GL_INVALID_VALUE,
4134 "glBindBuffersRange(offsets[%u]=%" PRId64
4135 " is misaligned; it must be a multiple of 4 when "
4136 "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
4137 i, (int64_t) offsets[i]);
4138 continue;
4139 }
4140
4141 if (sizes[i] & 0x3) {
4142 _mesa_error(ctx, GL_INVALID_VALUE,
4143 "glBindBuffersRange(sizes[%u]=%" PRId64
4144 " is misaligned; it must be a multiple of 4 when "
4145 "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
4146 i, (int64_t) sizes[i]);
4147 continue;
4148 }
4149
4150 offset = offsets[i];
4151 size = sizes[i];
4152 }
4153
4154 if (boundBufObj && boundBufObj->Name == buffers[i])
4155 bufObj = boundBufObj;
4156 else
4157 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
4158
4159 if (bufObj)
4160 _mesa_set_transform_feedback_binding(ctx, tfObj, index, bufObj,
4161 offset, size);
4162 }
4163
4164 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
4165 }
4166
4167 static bool
4168 error_check_bind_atomic_buffers(struct gl_context *ctx,
4169 GLuint first, GLsizei count,
4170 const char *caller)
4171 {
4172 if (!ctx->Extensions.ARB_shader_atomic_counters) {
4173 _mesa_error(ctx, GL_INVALID_ENUM,
4174 "%s(target=GL_ATOMIC_COUNTER_BUFFER)", caller);
4175 return false;
4176 }
4177
4178 /* The ARB_multi_bind_spec says:
4179 *
4180 * "An INVALID_OPERATION error is generated if <first> + <count> is
4181 * greater than the number of target-specific indexed binding points,
4182 * as described in section 6.7.1."
4183 */
4184 if (first + count > ctx->Const.MaxAtomicBufferBindings) {
4185 _mesa_error(ctx, GL_INVALID_OPERATION,
4186 "%s(first=%u + count=%d > the value of "
4187 "GL_MAX_ATOMIC_BUFFER_BINDINGS=%u)",
4188 caller, first, count, ctx->Const.MaxAtomicBufferBindings);
4189 return false;
4190 }
4191
4192 return true;
4193 }
4194
4195 /**
4196 * Unbind all atomic counter buffers in the range
4197 * <first> through <first>+<count>-1
4198 */
4199 static void
4200 unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
4201 {
4202 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
4203
4204 for (int i = 0; i < count; i++)
4205 set_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i],
4206 bufObj, -1, -1, GL_TRUE, 0);
4207 }
4208
4209 static void
4210 bind_atomic_buffers(struct gl_context *ctx,
4211 GLuint first,
4212 GLsizei count,
4213 const GLuint *buffers,
4214 bool range,
4215 const GLintptr *offsets,
4216 const GLsizeiptr *sizes,
4217 const char *caller)
4218 {
4219 if (!error_check_bind_atomic_buffers(ctx, first, count, caller))
4220 return;
4221
4222 /* Assume that at least one binding will be changed */
4223 FLUSH_VERTICES(ctx, 0);
4224 ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
4225
4226 if (!buffers) {
4227 /* The ARB_multi_bind spec says:
4228 *
4229 * "If <buffers> is NULL, all bindings from <first> through
4230 * <first>+<count>-1 are reset to their unbound (zero) state.
4231 * In this case, the offsets and sizes associated with the
4232 * binding points are set to default values, ignoring
4233 * <offsets> and <sizes>."
4234 */
4235 unbind_atomic_buffers(ctx, first, count);
4236 return;
4237 }
4238
4239 /* Note that the error semantics for multi-bind commands differ from
4240 * those of other GL commands.
4241 *
4242 * The Issues section in the ARB_multi_bind spec says:
4243 *
4244 * "(11) Typically, OpenGL specifies that if an error is generated by a
4245 * command, that command has no effect. This is somewhat
4246 * unfortunate for multi-bind commands, because it would require a
4247 * first pass to scan the entire list of bound objects for errors
4248 * and then a second pass to actually perform the bindings.
4249 * Should we have different error semantics?
4250 *
4251 * RESOLVED: Yes. In this specification, when the parameters for
4252 * one of the <count> binding points are invalid, that binding point
4253 * is not updated and an error will be generated. However, other
4254 * binding points in the same command will be updated if their
4255 * parameters are valid and no other error occurs."
4256 */
4257
4258 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
4259
4260 for (int i = 0; i < count; i++) {
4261 struct gl_buffer_binding *binding =
4262 &ctx->AtomicBufferBindings[first + i];
4263 GLintptr offset = 0;
4264 GLsizeiptr size = 0;
4265
4266 if (range) {
4267 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
4268 continue;
4269
4270 /* The ARB_multi_bind spec says:
4271 *
4272 * "An INVALID_VALUE error is generated by BindBuffersRange if any
4273 * pair of values in <offsets> and <sizes> does not respectively
4274 * satisfy the constraints described for those parameters for the
4275 * specified target, as described in section 6.7.1 (per binding)."
4276 *
4277 * Section 6.7.1 refers to table 6.5, which says:
4278 *
4279 * "┌───────────────────────────────────────────────────────────────┐
4280 * │ Atomic counter array bindings (see sec. 7.7.2) │
4281 * ├───────────────────────┬───────────────────────────────────────┤
4282 * │ ... │ ... │
4283 * │ offset restriction │ multiple of 4 │
4284 * │ ... │ ... │
4285 * │ size restriction │ none │
4286 * └───────────────────────┴───────────────────────────────────────┘"
4287 */
4288 if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) {
4289 _mesa_error(ctx, GL_INVALID_VALUE,
4290 "glBindBuffersRange(offsets[%u]=%" PRId64
4291 " is misaligned; it must be a multiple of %d when "
4292 "target=GL_ATOMIC_COUNTER_BUFFER)",
4293 i, (int64_t) offsets[i], ATOMIC_COUNTER_SIZE);
4294 continue;
4295 }
4296
4297 offset = offsets[i];
4298 size = sizes[i];
4299 }
4300
4301 set_buffer_multi_binding(ctx, buffers, i, caller,
4302 binding, offset, size, range,
4303 USAGE_ATOMIC_COUNTER_BUFFER);
4304 }
4305
4306 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
4307 }
4308
4309 static ALWAYS_INLINE void
4310 bind_buffer_range(GLenum target, GLuint index, GLuint buffer, GLintptr offset,
4311 GLsizeiptr size, bool no_error)
4312 {
4313 GET_CURRENT_CONTEXT(ctx);
4314 struct gl_buffer_object *bufObj;
4315
4316 if (MESA_VERBOSE & VERBOSE_API) {
4317 _mesa_debug(ctx, "glBindBufferRange(%s, %u, %u, %lu, %lu)\n",
4318 _mesa_enum_to_string(target), index, buffer,
4319 (unsigned long) offset, (unsigned long) size);
4320 }
4321
4322 if (buffer == 0) {
4323 bufObj = ctx->Shared->NullBufferObj;
4324 } else {
4325 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4326 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
4327 &bufObj, "glBindBufferRange"))
4328 return;
4329
4330 if (!no_error && !bufObj) {
4331 _mesa_error(ctx, GL_INVALID_OPERATION,
4332 "glBindBufferRange(invalid buffer=%u)", buffer);
4333 return;
4334 }
4335 }
4336
4337 if (no_error) {
4338 switch (target) {
4339 case GL_TRANSFORM_FEEDBACK_BUFFER:
4340 _mesa_bind_buffer_range_xfb(ctx, ctx->TransformFeedback.CurrentObject,
4341 index, bufObj, offset, size);
4342 return;
4343 case GL_UNIFORM_BUFFER:
4344 bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
4345 return;
4346 case GL_SHADER_STORAGE_BUFFER:
4347 bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset,
4348 size);
4349 return;
4350 case GL_ATOMIC_COUNTER_BUFFER:
4351 bind_buffer_range_atomic_buffer(ctx, index, bufObj, offset, size);
4352 return;
4353 default:
4354 unreachable("invalid BindBufferRange target with KHR_no_error");
4355 }
4356 } else {
4357 if (buffer != 0) {
4358 if (size <= 0) {
4359 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size=%d)",
4360 (int) size);
4361 return;
4362 }
4363 }
4364
4365 switch (target) {
4366 case GL_TRANSFORM_FEEDBACK_BUFFER:
4367 if (!_mesa_validate_buffer_range_xfb(ctx,
4368 ctx->TransformFeedback.CurrentObject,
4369 index, bufObj, offset, size,
4370 false))
4371 return;
4372
4373 _mesa_bind_buffer_range_xfb(ctx, ctx->TransformFeedback.CurrentObject,
4374 index, bufObj, offset, size);
4375 return;
4376 case GL_UNIFORM_BUFFER:
4377 bind_buffer_range_uniform_buffer_err(ctx, index, bufObj, offset,
4378 size);
4379 return;
4380 case GL_SHADER_STORAGE_BUFFER:
4381 bind_buffer_range_shader_storage_buffer_err(ctx, index, bufObj,
4382 offset, size);
4383 return;
4384 case GL_ATOMIC_COUNTER_BUFFER:
4385 bind_buffer_range_atomic_buffer_err(ctx, index, bufObj,
4386 offset, size);
4387 return;
4388 default:
4389 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
4390 return;
4391 }
4392 }
4393 }
4394
4395 void GLAPIENTRY
4396 _mesa_BindBufferRange_no_error(GLenum target, GLuint index, GLuint buffer,
4397 GLintptr offset, GLsizeiptr size)
4398 {
4399 bind_buffer_range(target, index, buffer, offset, size, true);
4400 }
4401
4402 void GLAPIENTRY
4403 _mesa_BindBufferRange(GLenum target, GLuint index,
4404 GLuint buffer, GLintptr offset, GLsizeiptr size)
4405 {
4406 bind_buffer_range(target, index, buffer, offset, size, false);
4407 }
4408
4409 void GLAPIENTRY
4410 _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
4411 {
4412 GET_CURRENT_CONTEXT(ctx);
4413 struct gl_buffer_object *bufObj;
4414
4415 if (MESA_VERBOSE & VERBOSE_API) {
4416 _mesa_debug(ctx, "glBindBufferBase(%s, %u, %u)\n",
4417 _mesa_enum_to_string(target), index, buffer);
4418 }
4419
4420 if (buffer == 0) {
4421 bufObj = ctx->Shared->NullBufferObj;
4422 } else {
4423 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4424 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
4425 &bufObj, "glBindBufferBase"))
4426 return;
4427
4428 if (!bufObj) {
4429 _mesa_error(ctx, GL_INVALID_OPERATION,
4430 "glBindBufferBase(invalid buffer=%u)", buffer);
4431 return;
4432 }
4433 }
4434
4435 /* Note that there's some oddness in the GL 3.1-GL 3.3 specifications with
4436 * regards to BindBufferBase. It says (GL 3.1 core spec, page 63):
4437 *
4438 * "BindBufferBase is equivalent to calling BindBufferRange with offset
4439 * zero and size equal to the size of buffer."
4440 *
4441 * but it says for glGetIntegeri_v (GL 3.1 core spec, page 230):
4442 *
4443 * "If the parameter (starting offset or size) was not specified when the
4444 * buffer object was bound, zero is returned."
4445 *
4446 * What happens if the size of the buffer changes? Does the size of the
4447 * buffer at the moment glBindBufferBase was called still play a role, like
4448 * the first quote would imply, or is the size meaningless in the
4449 * glBindBufferBase case like the second quote would suggest? The GL 4.1
4450 * core spec page 45 says:
4451 *
4452 * "It is equivalent to calling BindBufferRange with offset zero, while
4453 * size is determined by the size of the bound buffer at the time the
4454 * binding is used."
4455 *
4456 * My interpretation is that the GL 4.1 spec was a clarification of the
4457 * behavior, not a change. In particular, this choice will only make
4458 * rendering work in cases where it would have had undefined results.
4459 */
4460
4461 switch (target) {
4462 case GL_TRANSFORM_FEEDBACK_BUFFER:
4463 _mesa_bind_buffer_base_transform_feedback(ctx,
4464 ctx->TransformFeedback.CurrentObject,
4465 index, bufObj, false);
4466 return;
4467 case GL_UNIFORM_BUFFER:
4468 bind_buffer_base_uniform_buffer(ctx, index, bufObj);
4469 return;
4470 case GL_SHADER_STORAGE_BUFFER:
4471 bind_buffer_base_shader_storage_buffer(ctx, index, bufObj);
4472 return;
4473 case GL_ATOMIC_COUNTER_BUFFER:
4474 bind_buffer_base_atomic_buffer(ctx, index, bufObj);
4475 return;
4476 default:
4477 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
4478 return;
4479 }
4480 }
4481
4482 void GLAPIENTRY
4483 _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
4484 const GLuint *buffers,
4485 const GLintptr *offsets, const GLsizeiptr *sizes)
4486 {
4487 GET_CURRENT_CONTEXT(ctx);
4488
4489 if (MESA_VERBOSE & VERBOSE_API) {
4490 _mesa_debug(ctx, "glBindBuffersRange(%s, %u, %d, %p, %p, %p)\n",
4491 _mesa_enum_to_string(target), first, count,
4492 buffers, offsets, sizes);
4493 }
4494
4495 switch (target) {
4496 case GL_TRANSFORM_FEEDBACK_BUFFER:
4497 bind_xfb_buffers(ctx, first, count, buffers, true, offsets, sizes,
4498 "glBindBuffersRange");
4499 return;
4500 case GL_UNIFORM_BUFFER:
4501 bind_uniform_buffers(ctx, first, count, buffers, true, offsets, sizes,
4502 "glBindBuffersRange");
4503 return;
4504 case GL_SHADER_STORAGE_BUFFER:
4505 bind_shader_storage_buffers(ctx, first, count, buffers, true, offsets, sizes,
4506 "glBindBuffersRange");
4507 return;
4508 case GL_ATOMIC_COUNTER_BUFFER:
4509 bind_atomic_buffers(ctx, first, count, buffers, true, offsets, sizes,
4510 "glBindBuffersRange");
4511 return;
4512 default:
4513 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersRange(target=%s)",
4514 _mesa_enum_to_string(target));
4515 break;
4516 }
4517 }
4518
4519 void GLAPIENTRY
4520 _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
4521 const GLuint *buffers)
4522 {
4523 GET_CURRENT_CONTEXT(ctx);
4524
4525 if (MESA_VERBOSE & VERBOSE_API) {
4526 _mesa_debug(ctx, "glBindBuffersBase(%s, %u, %d, %p)\n",
4527 _mesa_enum_to_string(target), first, count, buffers);
4528 }
4529
4530 switch (target) {
4531 case GL_TRANSFORM_FEEDBACK_BUFFER:
4532 bind_xfb_buffers(ctx, first, count, buffers, false, NULL, NULL,
4533 "glBindBuffersBase");
4534 return;
4535 case GL_UNIFORM_BUFFER:
4536 bind_uniform_buffers(ctx, first, count, buffers, false, NULL, NULL,
4537 "glBindBuffersBase");
4538 return;
4539 case GL_SHADER_STORAGE_BUFFER:
4540 bind_shader_storage_buffers(ctx, first, count, buffers, false, NULL, NULL,
4541 "glBindBuffersBase");
4542 return;
4543 case GL_ATOMIC_COUNTER_BUFFER:
4544 bind_atomic_buffers(ctx, first, count, buffers, false, NULL, NULL,
4545 "glBindBuffersBase");
4546 return;
4547 default:
4548 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersBase(target=%s)",
4549 _mesa_enum_to_string(target));
4550 break;
4551 }
4552 }
4553
4554 static ALWAYS_INLINE void
4555 invalidate_buffer_subdata(struct gl_context *ctx,
4556 struct gl_buffer_object *bufObj, GLintptr offset,
4557 GLsizeiptr length)
4558 {
4559 if (ctx->Driver.InvalidateBufferSubData)
4560 ctx->Driver.InvalidateBufferSubData(ctx, bufObj, offset, length);
4561 }
4562
4563 void GLAPIENTRY
4564 _mesa_InvalidateBufferSubData_no_error(GLuint buffer, GLintptr offset,
4565 GLsizeiptr length)
4566 {
4567 GET_CURRENT_CONTEXT(ctx);
4568
4569 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4570 invalidate_buffer_subdata(ctx, bufObj, offset, length);
4571 }
4572
4573 void GLAPIENTRY
4574 _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
4575 GLsizeiptr length)
4576 {
4577 GET_CURRENT_CONTEXT(ctx);
4578 struct gl_buffer_object *bufObj;
4579 const GLintptr end = offset + length;
4580
4581 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
4582 * Profile) spec says:
4583 *
4584 * "An INVALID_VALUE error is generated if buffer is zero or is not the
4585 * name of an existing buffer object."
4586 */
4587 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4588 if (!bufObj || bufObj == &DummyBufferObject) {
4589 _mesa_error(ctx, GL_INVALID_VALUE,
4590 "glInvalidateBufferSubData(name = %u) invalid object",
4591 buffer);
4592 return;
4593 }
4594
4595 /* The GL_ARB_invalidate_subdata spec says:
4596 *
4597 * "An INVALID_VALUE error is generated if <offset> or <length> is
4598 * negative, or if <offset> + <length> is greater than the value of
4599 * BUFFER_SIZE."
4600 */
4601 if (offset < 0 || length < 0 || end > bufObj->Size) {
4602 _mesa_error(ctx, GL_INVALID_VALUE,
4603 "glInvalidateBufferSubData(invalid offset or length)");
4604 return;
4605 }
4606
4607 /* The OpenGL 4.4 (Core Profile) spec says:
4608 *
4609 * "An INVALID_OPERATION error is generated if buffer is currently
4610 * mapped by MapBuffer or if the invalidate range intersects the range
4611 * currently mapped by MapBufferRange, unless it was mapped
4612 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
4613 */
4614 if (!(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT) &&
4615 bufferobj_range_mapped(bufObj, offset, length)) {
4616 _mesa_error(ctx, GL_INVALID_OPERATION,
4617 "glInvalidateBufferSubData(intersection with mapped "
4618 "range)");
4619 return;
4620 }
4621
4622 invalidate_buffer_subdata(ctx, bufObj, offset, length);
4623 }
4624
4625 void GLAPIENTRY
4626 _mesa_InvalidateBufferData_no_error(GLuint buffer)
4627 {
4628 GET_CURRENT_CONTEXT(ctx);
4629
4630 struct gl_buffer_object *bufObj =_mesa_lookup_bufferobj(ctx, buffer);
4631 invalidate_buffer_subdata(ctx, bufObj, 0, bufObj->Size);
4632 }
4633
4634 void GLAPIENTRY
4635 _mesa_InvalidateBufferData(GLuint buffer)
4636 {
4637 GET_CURRENT_CONTEXT(ctx);
4638 struct gl_buffer_object *bufObj;
4639
4640 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
4641 * Profile) spec says:
4642 *
4643 * "An INVALID_VALUE error is generated if buffer is zero or is not the
4644 * name of an existing buffer object."
4645 */
4646 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4647 if (!bufObj || bufObj == &DummyBufferObject) {
4648 _mesa_error(ctx, GL_INVALID_VALUE,
4649 "glInvalidateBufferData(name = %u) invalid object",
4650 buffer);
4651 return;
4652 }
4653
4654 /* The OpenGL 4.4 (Core Profile) spec says:
4655 *
4656 * "An INVALID_OPERATION error is generated if buffer is currently
4657 * mapped by MapBuffer or if the invalidate range intersects the range
4658 * currently mapped by MapBufferRange, unless it was mapped
4659 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
4660 */
4661 if (_mesa_check_disallowed_mapping(bufObj)) {
4662 _mesa_error(ctx, GL_INVALID_OPERATION,
4663 "glInvalidateBufferData(intersection with mapped "
4664 "range)");
4665 return;
4666 }
4667
4668 invalidate_buffer_subdata(ctx, bufObj, 0, bufObj->Size);
4669 }
4670
4671 static void
4672 buffer_page_commitment(struct gl_context *ctx,
4673 struct gl_buffer_object *bufferObj,
4674 GLintptr offset, GLsizeiptr size,
4675 GLboolean commit, const char *func)
4676 {
4677 if (!(bufferObj->StorageFlags & GL_SPARSE_STORAGE_BIT_ARB)) {
4678 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(not a sparse buffer object)",
4679 func);
4680 return;
4681 }
4682
4683 if (size < 0 || size > bufferObj->Size ||
4684 offset < 0 || offset > bufferObj->Size - size) {
4685 _mesa_error(ctx, GL_INVALID_VALUE, "%s(out of bounds)",
4686 func);
4687 return;
4688 }
4689
4690 /* The GL_ARB_sparse_buffer extension specification says:
4691 *
4692 * "INVALID_VALUE is generated by BufferPageCommitmentARB if <offset> is
4693 * not an integer multiple of SPARSE_BUFFER_PAGE_SIZE_ARB, or if <size>
4694 * is not an integer multiple of SPARSE_BUFFER_PAGE_SIZE_ARB and does
4695 * not extend to the end of the buffer's data store."
4696 */
4697 if (offset % ctx->Const.SparseBufferPageSize != 0) {
4698 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset not aligned to page size)",
4699 func);
4700 return;
4701 }
4702
4703 if (size % ctx->Const.SparseBufferPageSize != 0 &&
4704 offset + size != bufferObj->Size) {
4705 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size not aligned to page size)",
4706 func);
4707 return;
4708 }
4709
4710 ctx->Driver.BufferPageCommitment(ctx, bufferObj, offset, size, commit);
4711 }
4712
4713 void GLAPIENTRY
4714 _mesa_BufferPageCommitmentARB(GLenum target, GLintptr offset, GLsizeiptr size,
4715 GLboolean commit)
4716 {
4717 GET_CURRENT_CONTEXT(ctx);
4718 struct gl_buffer_object *bufferObj;
4719
4720 bufferObj = get_buffer(ctx, "glBufferPageCommitmentARB", target,
4721 GL_INVALID_ENUM);
4722 if (!bufferObj)
4723 return;
4724
4725 buffer_page_commitment(ctx, bufferObj, offset, size, commit,
4726 "glBufferPageCommitmentARB");
4727 }
4728
4729 void GLAPIENTRY
4730 _mesa_NamedBufferPageCommitmentARB(GLuint buffer, GLintptr offset,
4731 GLsizeiptr size, GLboolean commit)
4732 {
4733 GET_CURRENT_CONTEXT(ctx);
4734 struct gl_buffer_object *bufferObj;
4735
4736 bufferObj = _mesa_lookup_bufferobj(ctx, buffer);
4737 if (!bufferObj || bufferObj == &DummyBufferObject) {
4738 /* Note: the extension spec is not clear about the excpected error value. */
4739 _mesa_error(ctx, GL_INVALID_VALUE,
4740 "glNamedBufferPageCommitmentARB(name = %u) invalid object",
4741 buffer);
4742 return;
4743 }
4744
4745 buffer_page_commitment(ctx, bufferObj, offset, size, commit,
4746 "glNamedBufferPageCommitmentARB");
4747 }