mesa: add KHR_no_error support for glNamedBufferSubData()
[mesa.git] / src / mesa / main / bufferobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file bufferobj.c
29 * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions.
30 * \author Brian Paul, Ian Romanick
31 */
32
33 #include <stdbool.h>
34 #include <inttypes.h> /* for PRId64 macro */
35 #include "util/debug.h"
36 #include "glheader.h"
37 #include "enums.h"
38 #include "hash.h"
39 #include "imports.h"
40 #include "context.h"
41 #include "bufferobj.h"
42 #include "mtypes.h"
43 #include "teximage.h"
44 #include "glformats.h"
45 #include "texstore.h"
46 #include "transformfeedback.h"
47 #include "varray.h"
48
49
50 /* Debug flags */
51 /*#define VBO_DEBUG*/
52 /*#define BOUNDS_CHECK*/
53
54
55 /**
56 * We count the number of buffer modification calls to check for
57 * inefficient buffer use. This is the number of such calls before we
58 * issue a warning.
59 */
60 #define BUFFER_WARNING_CALL_COUNT 4
61
62
63 /**
64 * Helper to warn of possible performance issues, such as frequently
65 * updating a buffer created with GL_STATIC_DRAW. Called via the macro
66 * below.
67 */
68 static void
69 buffer_usage_warning(struct gl_context *ctx, GLuint *id, const char *fmt, ...)
70 {
71 va_list args;
72
73 va_start(args, fmt);
74 _mesa_gl_vdebug(ctx, id,
75 MESA_DEBUG_SOURCE_API,
76 MESA_DEBUG_TYPE_PERFORMANCE,
77 MESA_DEBUG_SEVERITY_MEDIUM,
78 fmt, args);
79 va_end(args);
80 }
81
82 #define BUFFER_USAGE_WARNING(CTX, FMT, ...) \
83 do { \
84 static GLuint id = 0; \
85 buffer_usage_warning(CTX, &id, FMT, ##__VA_ARGS__); \
86 } while (0)
87
88
89 /**
90 * Used as a placeholder for buffer objects between glGenBuffers() and
91 * glBindBuffer() so that glIsBuffer() can work correctly.
92 */
93 static struct gl_buffer_object DummyBufferObject;
94
95
96 /**
97 * Return pointer to address of a buffer object target.
98 * \param ctx the GL context
99 * \param target the buffer object target to be retrieved.
100 * \return pointer to pointer to the buffer object bound to \c target in the
101 * specified context or \c NULL if \c target is invalid.
102 */
103 static inline struct gl_buffer_object **
104 get_buffer_target(struct gl_context *ctx, GLenum target)
105 {
106 /* Other targets are only supported in desktop OpenGL and OpenGL ES 3.0.
107 */
108 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)
109 && target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER)
110 return NULL;
111
112 switch (target) {
113 case GL_ARRAY_BUFFER_ARB:
114 return &ctx->Array.ArrayBufferObj;
115 case GL_ELEMENT_ARRAY_BUFFER_ARB:
116 return &ctx->Array.VAO->IndexBufferObj;
117 case GL_PIXEL_PACK_BUFFER_EXT:
118 return &ctx->Pack.BufferObj;
119 case GL_PIXEL_UNPACK_BUFFER_EXT:
120 return &ctx->Unpack.BufferObj;
121 case GL_COPY_READ_BUFFER:
122 return &ctx->CopyReadBuffer;
123 case GL_COPY_WRITE_BUFFER:
124 return &ctx->CopyWriteBuffer;
125 case GL_QUERY_BUFFER:
126 if (_mesa_has_ARB_query_buffer_object(ctx))
127 return &ctx->QueryBuffer;
128 break;
129 case GL_DRAW_INDIRECT_BUFFER:
130 if ((ctx->API == API_OPENGL_CORE &&
131 ctx->Extensions.ARB_draw_indirect) ||
132 _mesa_is_gles31(ctx)) {
133 return &ctx->DrawIndirectBuffer;
134 }
135 break;
136 case GL_PARAMETER_BUFFER_ARB:
137 if (_mesa_has_ARB_indirect_parameters(ctx)) {
138 return &ctx->ParameterBuffer;
139 }
140 break;
141 case GL_DISPATCH_INDIRECT_BUFFER:
142 if (_mesa_has_compute_shaders(ctx)) {
143 return &ctx->DispatchIndirectBuffer;
144 }
145 break;
146 case GL_TRANSFORM_FEEDBACK_BUFFER:
147 if (ctx->Extensions.EXT_transform_feedback) {
148 return &ctx->TransformFeedback.CurrentBuffer;
149 }
150 break;
151 case GL_TEXTURE_BUFFER:
152 if (_mesa_has_ARB_texture_buffer_object(ctx) ||
153 _mesa_has_OES_texture_buffer(ctx)) {
154 return &ctx->Texture.BufferObject;
155 }
156 break;
157 case GL_UNIFORM_BUFFER:
158 if (ctx->Extensions.ARB_uniform_buffer_object) {
159 return &ctx->UniformBuffer;
160 }
161 break;
162 case GL_SHADER_STORAGE_BUFFER:
163 if (ctx->Extensions.ARB_shader_storage_buffer_object) {
164 return &ctx->ShaderStorageBuffer;
165 }
166 break;
167 case GL_ATOMIC_COUNTER_BUFFER:
168 if (ctx->Extensions.ARB_shader_atomic_counters) {
169 return &ctx->AtomicBuffer;
170 }
171 break;
172 case GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD:
173 if (ctx->Extensions.AMD_pinned_memory) {
174 return &ctx->ExternalVirtualMemoryBuffer;
175 }
176 break;
177 default:
178 return NULL;
179 }
180 return NULL;
181 }
182
183
184 /**
185 * Get the buffer object bound to the specified target in a GL context.
186 * \param ctx the GL context
187 * \param target the buffer object target to be retrieved.
188 * \param error the GL error to record if target is illegal.
189 * \return pointer to the buffer object bound to \c target in the
190 * specified context or \c NULL if \c target is invalid.
191 */
192 static inline struct gl_buffer_object *
193 get_buffer(struct gl_context *ctx, const char *func, GLenum target,
194 GLenum error)
195 {
196 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
197
198 if (!bufObj) {
199 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
200 return NULL;
201 }
202
203 if (!_mesa_is_bufferobj(*bufObj)) {
204 _mesa_error(ctx, error, "%s(no buffer bound)", func);
205 return NULL;
206 }
207
208 return *bufObj;
209 }
210
211
212 /**
213 * Convert a GLbitfield describing the mapped buffer access flags
214 * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY.
215 */
216 static GLenum
217 simplified_access_mode(struct gl_context *ctx, GLbitfield access)
218 {
219 const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
220 if ((access & rwFlags) == rwFlags)
221 return GL_READ_WRITE;
222 if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT)
223 return GL_READ_ONLY;
224 if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT)
225 return GL_WRITE_ONLY;
226
227 /* Otherwise, AccessFlags is zero (the default state).
228 *
229 * Table 2.6 on page 31 (page 44 of the PDF) of the OpenGL 1.5 spec says:
230 *
231 * Name Type Initial Value Legal Values
232 * ... ... ... ...
233 * BUFFER_ACCESS enum READ_WRITE READ_ONLY, WRITE_ONLY
234 * READ_WRITE
235 *
236 * However, table 6.8 in the GL_OES_mapbuffer extension says:
237 *
238 * Get Value Type Get Command Value Description
239 * --------- ---- ----------- ----- -----------
240 * BUFFER_ACCESS_OES Z1 GetBufferParameteriv WRITE_ONLY_OES buffer map flag
241 *
242 * The difference is because GL_OES_mapbuffer only supports mapping buffers
243 * write-only.
244 */
245 assert(access == 0);
246
247 return _mesa_is_gles(ctx) ? GL_WRITE_ONLY : GL_READ_WRITE;
248 }
249
250
251 /**
252 * Test if the buffer is mapped, and if so, if the mapped range overlaps the
253 * given range.
254 * The regions do not overlap if and only if the end of the given
255 * region is before the mapped region or the start of the given region
256 * is after the mapped region.
257 *
258 * \param obj Buffer object target on which to operate.
259 * \param offset Offset of the first byte of the subdata range.
260 * \param size Size, in bytes, of the subdata range.
261 * \return true if ranges overlap, false otherwise
262 *
263 */
264 static bool
265 bufferobj_range_mapped(const struct gl_buffer_object *obj,
266 GLintptr offset, GLsizeiptr size)
267 {
268 if (_mesa_bufferobj_mapped(obj, MAP_USER)) {
269 const GLintptr end = offset + size;
270 const GLintptr mapEnd = obj->Mappings[MAP_USER].Offset +
271 obj->Mappings[MAP_USER].Length;
272
273 if (!(end <= obj->Mappings[MAP_USER].Offset || offset >= mapEnd)) {
274 return true;
275 }
276 }
277 return false;
278 }
279
280
281 /**
282 * Tests the subdata range parameters and sets the GL error code for
283 * \c glBufferSubDataARB, \c glGetBufferSubDataARB and
284 * \c glClearBufferSubData.
285 *
286 * \param ctx GL context.
287 * \param bufObj The buffer object.
288 * \param offset Offset of the first byte of the subdata range.
289 * \param size Size, in bytes, of the subdata range.
290 * \param mappedRange If true, checks if an overlapping range is mapped.
291 * If false, checks if buffer is mapped.
292 * \param caller Name of calling function for recording errors.
293 * \return false if error, true otherwise
294 *
295 * \sa glBufferSubDataARB, glGetBufferSubDataARB, glClearBufferSubData
296 */
297 static bool
298 buffer_object_subdata_range_good(struct gl_context *ctx,
299 const struct gl_buffer_object *bufObj,
300 GLintptr offset, GLsizeiptr size,
301 bool mappedRange, const char *caller)
302 {
303 if (size < 0) {
304 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller);
305 return false;
306 }
307
308 if (offset < 0) {
309 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller);
310 return false;
311 }
312
313 if (offset + size > bufObj->Size) {
314 _mesa_error(ctx, GL_INVALID_VALUE,
315 "%s(offset %lu + size %lu > buffer size %lu)", caller,
316 (unsigned long) offset,
317 (unsigned long) size,
318 (unsigned long) bufObj->Size);
319 return false;
320 }
321
322 if (bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT)
323 return true;
324
325 if (mappedRange) {
326 if (bufferobj_range_mapped(bufObj, offset, size)) {
327 _mesa_error(ctx, GL_INVALID_OPERATION,
328 "%s(range is mapped without persistent bit)",
329 caller);
330 return false;
331 }
332 }
333 else {
334 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
335 _mesa_error(ctx, GL_INVALID_OPERATION,
336 "%s(buffer is mapped without persistent bit)",
337 caller);
338 return false;
339 }
340 }
341
342 return true;
343 }
344
345
346 /**
347 * Test the format and type parameters and set the GL error code for
348 * \c glClearBufferData and \c glClearBufferSubData.
349 *
350 * \param ctx GL context.
351 * \param internalformat Format to which the data is to be converted.
352 * \param format Format of the supplied data.
353 * \param type Type of the supplied data.
354 * \param caller Name of calling function for recording errors.
355 * \return If internalformat, format and type are legal the mesa_format
356 * corresponding to internalformat, otherwise MESA_FORMAT_NONE.
357 *
358 * \sa glClearBufferData and glClearBufferSubData
359 */
360 static mesa_format
361 validate_clear_buffer_format(struct gl_context *ctx,
362 GLenum internalformat,
363 GLenum format, GLenum type,
364 const char *caller)
365 {
366 mesa_format mesaFormat;
367 GLenum errorFormatType;
368
369 mesaFormat = _mesa_validate_texbuffer_format(ctx, internalformat);
370 if (mesaFormat == MESA_FORMAT_NONE) {
371 _mesa_error(ctx, GL_INVALID_ENUM,
372 "%s(invalid internalformat)", caller);
373 return MESA_FORMAT_NONE;
374 }
375
376 /* NOTE: not mentioned in ARB_clear_buffer_object but according to
377 * EXT_texture_integer there is no conversion between integer and
378 * non-integer formats
379 */
380 if (_mesa_is_enum_format_signed_int(format) !=
381 _mesa_is_format_integer_color(mesaFormat)) {
382 _mesa_error(ctx, GL_INVALID_OPERATION,
383 "%s(integer vs non-integer)", caller);
384 return MESA_FORMAT_NONE;
385 }
386
387 if (!_mesa_is_color_format(format)) {
388 _mesa_error(ctx, GL_INVALID_ENUM,
389 "%s(format is not a color format)", caller);
390 return MESA_FORMAT_NONE;
391 }
392
393 errorFormatType = _mesa_error_check_format_and_type(ctx, format, type);
394 if (errorFormatType != GL_NO_ERROR) {
395 _mesa_error(ctx, GL_INVALID_ENUM,
396 "%s(invalid format or type)", caller);
397 return MESA_FORMAT_NONE;
398 }
399
400 return mesaFormat;
401 }
402
403
404 /**
405 * Convert user-specified clear value to the specified internal format.
406 *
407 * \param ctx GL context.
408 * \param internalformat Format to which the data is converted.
409 * \param clearValue Points to the converted clear value.
410 * \param format Format of the supplied data.
411 * \param type Type of the supplied data.
412 * \param data Data which is to be converted to internalformat.
413 * \param caller Name of calling function for recording errors.
414 * \return true if data could be converted, false otherwise.
415 *
416 * \sa glClearBufferData, glClearBufferSubData
417 */
418 static bool
419 convert_clear_buffer_data(struct gl_context *ctx,
420 mesa_format internalformat,
421 GLubyte *clearValue, GLenum format, GLenum type,
422 const GLvoid *data, const char *caller)
423 {
424 GLenum internalformatBase = _mesa_get_format_base_format(internalformat);
425
426 if (_mesa_texstore(ctx, 1, internalformatBase, internalformat,
427 0, &clearValue, 1, 1, 1,
428 format, type, data, &ctx->Unpack)) {
429 return true;
430 }
431 else {
432 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
433 return false;
434 }
435 }
436
437
438 /**
439 * Allocate and initialize a new buffer object.
440 *
441 * Default callback for the \c dd_function_table::NewBufferObject() hook.
442 */
443 static struct gl_buffer_object *
444 _mesa_new_buffer_object(struct gl_context *ctx, GLuint name)
445 {
446 struct gl_buffer_object *obj;
447
448 (void) ctx;
449
450 obj = MALLOC_STRUCT(gl_buffer_object);
451 _mesa_initialize_buffer_object(ctx, obj, name);
452 return obj;
453 }
454
455
456 /**
457 * Delete a buffer object.
458 *
459 * Default callback for the \c dd_function_table::DeleteBuffer() hook.
460 */
461 void
462 _mesa_delete_buffer_object(struct gl_context *ctx,
463 struct gl_buffer_object *bufObj)
464 {
465 (void) ctx;
466
467 vbo_delete_minmax_cache(bufObj);
468 _mesa_align_free(bufObj->Data);
469
470 /* assign strange values here to help w/ debugging */
471 bufObj->RefCount = -1000;
472 bufObj->Name = ~0;
473
474 mtx_destroy(&bufObj->Mutex);
475 free(bufObj->Label);
476 free(bufObj);
477 }
478
479
480
481 /**
482 * Set ptr to bufObj w/ reference counting.
483 * This is normally only called from the _mesa_reference_buffer_object() macro
484 * when there's a real pointer change.
485 */
486 void
487 _mesa_reference_buffer_object_(struct gl_context *ctx,
488 struct gl_buffer_object **ptr,
489 struct gl_buffer_object *bufObj)
490 {
491 if (*ptr) {
492 /* Unreference the old buffer */
493 GLboolean deleteFlag = GL_FALSE;
494 struct gl_buffer_object *oldObj = *ptr;
495
496 mtx_lock(&oldObj->Mutex);
497 assert(oldObj->RefCount > 0);
498 oldObj->RefCount--;
499 deleteFlag = (oldObj->RefCount == 0);
500 mtx_unlock(&oldObj->Mutex);
501
502 if (deleteFlag) {
503 assert(ctx->Driver.DeleteBuffer);
504 ctx->Driver.DeleteBuffer(ctx, oldObj);
505 }
506
507 *ptr = NULL;
508 }
509 assert(!*ptr);
510
511 if (bufObj) {
512 /* reference new buffer */
513 mtx_lock(&bufObj->Mutex);
514 assert(bufObj->RefCount > 0);
515
516 bufObj->RefCount++;
517 *ptr = bufObj;
518 mtx_unlock(&bufObj->Mutex);
519 }
520 }
521
522
523 /**
524 * Get the value of MESA_NO_MINMAX_CACHE.
525 */
526 static bool
527 get_no_minmax_cache()
528 {
529 static bool read = false;
530 static bool disable = false;
531
532 if (!read) {
533 disable = env_var_as_boolean("MESA_NO_MINMAX_CACHE", false);
534 read = true;
535 }
536
537 return disable;
538 }
539
540
541 /**
542 * Initialize a buffer object to default values.
543 */
544 void
545 _mesa_initialize_buffer_object(struct gl_context *ctx,
546 struct gl_buffer_object *obj,
547 GLuint name)
548 {
549 memset(obj, 0, sizeof(struct gl_buffer_object));
550 mtx_init(&obj->Mutex, mtx_plain);
551 obj->RefCount = 1;
552 obj->Name = name;
553 obj->Usage = GL_STATIC_DRAW_ARB;
554
555 if (get_no_minmax_cache())
556 obj->UsageHistory |= USAGE_DISABLE_MINMAX_CACHE;
557 }
558
559
560
561 /**
562 * Callback called from _mesa_HashWalk()
563 */
564 static void
565 count_buffer_size(GLuint key, void *data, void *userData)
566 {
567 const struct gl_buffer_object *bufObj =
568 (const struct gl_buffer_object *) data;
569 GLuint *total = (GLuint *) userData;
570
571 (void) key;
572 *total = *total + bufObj->Size;
573 }
574
575
576 /**
577 * Compute total size (in bytes) of all buffer objects for the given context.
578 * For debugging purposes.
579 */
580 GLuint
581 _mesa_total_buffer_object_memory(struct gl_context *ctx)
582 {
583 GLuint total = 0;
584
585 _mesa_HashWalk(ctx->Shared->BufferObjects, count_buffer_size, &total);
586
587 return total;
588 }
589
590
591 /**
592 * Allocate space for and store data in a buffer object. Any data that was
593 * previously stored in the buffer object is lost. If \c data is \c NULL,
594 * memory will be allocated, but no copy will occur.
595 *
596 * This is the default callback for \c dd_function_table::BufferData()
597 * Note that all GL error checking will have been done already.
598 *
599 * \param ctx GL context.
600 * \param target Buffer object target on which to operate.
601 * \param size Size, in bytes, of the new data store.
602 * \param data Pointer to the data to store in the buffer object. This
603 * pointer may be \c NULL.
604 * \param usage Hints about how the data will be used.
605 * \param bufObj Object to be used.
606 *
607 * \return GL_TRUE for success, GL_FALSE for failure
608 * \sa glBufferDataARB, dd_function_table::BufferData.
609 */
610 static GLboolean
611 buffer_data_fallback(struct gl_context *ctx, GLenum target, GLsizeiptr size,
612 const GLvoid *data, GLenum usage, GLenum storageFlags,
613 struct gl_buffer_object *bufObj)
614 {
615 void * new_data;
616
617 (void) target;
618
619 _mesa_align_free( bufObj->Data );
620
621 new_data = _mesa_align_malloc( size, ctx->Const.MinMapBufferAlignment );
622 if (new_data) {
623 bufObj->Data = (GLubyte *) new_data;
624 bufObj->Size = size;
625 bufObj->Usage = usage;
626 bufObj->StorageFlags = storageFlags;
627
628 if (data) {
629 memcpy( bufObj->Data, data, size );
630 }
631
632 return GL_TRUE;
633 }
634 else {
635 return GL_FALSE;
636 }
637 }
638
639
640 /**
641 * Replace data in a subrange of buffer object. If the data range
642 * specified by \c size + \c offset extends beyond the end of the buffer or
643 * if \c data is \c NULL, no copy is performed.
644 *
645 * This is the default callback for \c dd_function_table::BufferSubData()
646 * Note that all GL error checking will have been done already.
647 *
648 * \param ctx GL context.
649 * \param offset Offset of the first byte to be modified.
650 * \param size Size, in bytes, of the data range.
651 * \param data Pointer to the data to store in the buffer object.
652 * \param bufObj Object to be used.
653 *
654 * \sa glBufferSubDataARB, dd_function_table::BufferSubData.
655 */
656 static void
657 buffer_sub_data_fallback(struct gl_context *ctx, GLintptr offset,
658 GLsizeiptr size, const GLvoid *data,
659 struct gl_buffer_object *bufObj)
660 {
661 (void) ctx;
662
663 /* this should have been caught in _mesa_BufferSubData() */
664 assert(size + offset <= bufObj->Size);
665
666 if (bufObj->Data) {
667 memcpy( (GLubyte *) bufObj->Data + offset, data, size );
668 }
669 }
670
671
672 /**
673 * Retrieve data from a subrange of buffer object. If the data range
674 * specified by \c size + \c offset extends beyond the end of the buffer or
675 * if \c data is \c NULL, no copy is performed.
676 *
677 * This is the default callback for \c dd_function_table::GetBufferSubData()
678 * Note that all GL error checking will have been done already.
679 *
680 * \param ctx GL context.
681 * \param target Buffer object target on which to operate.
682 * \param offset Offset of the first byte to be fetched.
683 * \param size Size, in bytes, of the data range.
684 * \param data Destination for data
685 * \param bufObj Object to be used.
686 *
687 * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
688 */
689 static void
690 buffer_get_subdata(struct gl_context *ctx, GLintptrARB offset,
691 GLsizeiptrARB size, GLvoid *data,
692 struct gl_buffer_object *bufObj )
693 {
694 (void) ctx;
695
696 if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
697 memcpy( data, (GLubyte *) bufObj->Data + offset, size );
698 }
699 }
700
701
702 /**
703 * Clear a subrange of the buffer object with copies of the supplied data.
704 * If data is NULL the buffer is filled with zeros.
705 *
706 * This is the default callback for \c dd_function_table::ClearBufferSubData()
707 * Note that all GL error checking will have been done already.
708 *
709 * \param ctx GL context.
710 * \param offset Offset of the first byte to be cleared.
711 * \param size Size, in bytes, of the to be cleared range.
712 * \param clearValue Source of the data.
713 * \param clearValueSize Size, in bytes, of the supplied data.
714 * \param bufObj Object to be cleared.
715 *
716 * \sa glClearBufferSubData, glClearBufferData and
717 * dd_function_table::ClearBufferSubData.
718 */
719 void
720 _mesa_ClearBufferSubData_sw(struct gl_context *ctx,
721 GLintptr offset, GLsizeiptr size,
722 const GLvoid *clearValue,
723 GLsizeiptr clearValueSize,
724 struct gl_buffer_object *bufObj)
725 {
726 GLsizeiptr i;
727 GLubyte *dest;
728
729 assert(ctx->Driver.MapBufferRange);
730 dest = ctx->Driver.MapBufferRange(ctx, offset, size,
731 GL_MAP_WRITE_BIT |
732 GL_MAP_INVALIDATE_RANGE_BIT,
733 bufObj, MAP_INTERNAL);
734
735 if (!dest) {
736 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearBuffer[Sub]Data");
737 return;
738 }
739
740 if (clearValue == NULL) {
741 /* Clear with zeros, per the spec */
742 memset(dest, 0, size);
743 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
744 return;
745 }
746
747 for (i = 0; i < size/clearValueSize; ++i) {
748 memcpy(dest, clearValue, clearValueSize);
749 dest += clearValueSize;
750 }
751
752 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
753 }
754
755
756 /**
757 * Default fallback for \c dd_function_table::MapBufferRange().
758 * Called via glMapBufferRange().
759 */
760 static void *
761 map_buffer_range_fallback(struct gl_context *ctx, GLintptr offset,
762 GLsizeiptr length, GLbitfield access,
763 struct gl_buffer_object *bufObj,
764 gl_map_buffer_index index)
765 {
766 (void) ctx;
767 assert(!_mesa_bufferobj_mapped(bufObj, index));
768 /* Just return a direct pointer to the data */
769 bufObj->Mappings[index].Pointer = bufObj->Data + offset;
770 bufObj->Mappings[index].Length = length;
771 bufObj->Mappings[index].Offset = offset;
772 bufObj->Mappings[index].AccessFlags = access;
773 return bufObj->Mappings[index].Pointer;
774 }
775
776
777 /**
778 * Default fallback for \c dd_function_table::FlushMappedBufferRange().
779 * Called via glFlushMappedBufferRange().
780 */
781 static void
782 flush_mapped_buffer_range_fallback(struct gl_context *ctx,
783 GLintptr offset, GLsizeiptr length,
784 struct gl_buffer_object *obj,
785 gl_map_buffer_index index)
786 {
787 (void) ctx;
788 (void) offset;
789 (void) length;
790 (void) obj;
791 (void) index;
792 /* no-op */
793 }
794
795
796 /**
797 * Default callback for \c dd_function_table::UnmapBuffer().
798 *
799 * The input parameters will have been already tested for errors.
800 *
801 * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
802 */
803 static GLboolean
804 unmap_buffer_fallback(struct gl_context *ctx, struct gl_buffer_object *bufObj,
805 gl_map_buffer_index index)
806 {
807 (void) ctx;
808 /* XXX we might assert here that bufObj->Pointer is non-null */
809 bufObj->Mappings[index].Pointer = NULL;
810 bufObj->Mappings[index].Length = 0;
811 bufObj->Mappings[index].Offset = 0;
812 bufObj->Mappings[index].AccessFlags = 0x0;
813 return GL_TRUE;
814 }
815
816
817 /**
818 * Default fallback for \c dd_function_table::CopyBufferSubData().
819 * Called via glCopyBufferSubData().
820 */
821 static void
822 copy_buffer_sub_data_fallback(struct gl_context *ctx,
823 struct gl_buffer_object *src,
824 struct gl_buffer_object *dst,
825 GLintptr readOffset, GLintptr writeOffset,
826 GLsizeiptr size)
827 {
828 GLubyte *srcPtr, *dstPtr;
829
830 if (src == dst) {
831 srcPtr = dstPtr = ctx->Driver.MapBufferRange(ctx, 0, src->Size,
832 GL_MAP_READ_BIT |
833 GL_MAP_WRITE_BIT, src,
834 MAP_INTERNAL);
835
836 if (!srcPtr)
837 return;
838
839 srcPtr += readOffset;
840 dstPtr += writeOffset;
841 } else {
842 srcPtr = ctx->Driver.MapBufferRange(ctx, readOffset, size,
843 GL_MAP_READ_BIT, src,
844 MAP_INTERNAL);
845 dstPtr = ctx->Driver.MapBufferRange(ctx, writeOffset, size,
846 (GL_MAP_WRITE_BIT |
847 GL_MAP_INVALIDATE_RANGE_BIT), dst,
848 MAP_INTERNAL);
849 }
850
851 /* Note: the src and dst regions will never overlap. Trying to do so
852 * would generate GL_INVALID_VALUE earlier.
853 */
854 if (srcPtr && dstPtr)
855 memcpy(dstPtr, srcPtr, size);
856
857 ctx->Driver.UnmapBuffer(ctx, src, MAP_INTERNAL);
858 if (dst != src)
859 ctx->Driver.UnmapBuffer(ctx, dst, MAP_INTERNAL);
860 }
861
862
863
864 /**
865 * Initialize the state associated with buffer objects
866 */
867 void
868 _mesa_init_buffer_objects( struct gl_context *ctx )
869 {
870 GLuint i;
871
872 memset(&DummyBufferObject, 0, sizeof(DummyBufferObject));
873 mtx_init(&DummyBufferObject.Mutex, mtx_plain);
874 DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */
875
876 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
877 ctx->Shared->NullBufferObj);
878
879 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
880 ctx->Shared->NullBufferObj);
881 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
882 ctx->Shared->NullBufferObj);
883
884 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer,
885 ctx->Shared->NullBufferObj);
886
887 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer,
888 ctx->Shared->NullBufferObj);
889
890 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer,
891 ctx->Shared->NullBufferObj);
892
893 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer,
894 ctx->Shared->NullBufferObj);
895
896 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer,
897 ctx->Shared->NullBufferObj);
898
899 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer,
900 ctx->Shared->NullBufferObj);
901
902 _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer,
903 ctx->Shared->NullBufferObj);
904
905 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
906 _mesa_reference_buffer_object(ctx,
907 &ctx->UniformBufferBindings[i].BufferObject,
908 ctx->Shared->NullBufferObj);
909 ctx->UniformBufferBindings[i].Offset = -1;
910 ctx->UniformBufferBindings[i].Size = -1;
911 }
912
913 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
914 _mesa_reference_buffer_object(ctx,
915 &ctx->ShaderStorageBufferBindings[i].BufferObject,
916 ctx->Shared->NullBufferObj);
917 ctx->ShaderStorageBufferBindings[i].Offset = -1;
918 ctx->ShaderStorageBufferBindings[i].Size = -1;
919 }
920
921 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
922 _mesa_reference_buffer_object(ctx,
923 &ctx->AtomicBufferBindings[i].BufferObject,
924 ctx->Shared->NullBufferObj);
925 ctx->AtomicBufferBindings[i].Offset = 0;
926 ctx->AtomicBufferBindings[i].Size = 0;
927 }
928 }
929
930
931 void
932 _mesa_free_buffer_objects( struct gl_context *ctx )
933 {
934 GLuint i;
935
936 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
937
938 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL);
939 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL);
940
941 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, NULL);
942
943 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, NULL);
944
945 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, NULL);
946
947 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL);
948
949 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer, NULL);
950
951 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer, NULL);
952
953 _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer, NULL);
954
955 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
956 _mesa_reference_buffer_object(ctx,
957 &ctx->UniformBufferBindings[i].BufferObject,
958 NULL);
959 }
960
961 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
962 _mesa_reference_buffer_object(ctx,
963 &ctx->ShaderStorageBufferBindings[i].BufferObject,
964 NULL);
965 }
966
967 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
968 _mesa_reference_buffer_object(ctx,
969 &ctx->AtomicBufferBindings[i].BufferObject,
970 NULL);
971 }
972
973 }
974
975 bool
976 _mesa_handle_bind_buffer_gen(struct gl_context *ctx,
977 GLuint buffer,
978 struct gl_buffer_object **buf_handle,
979 const char *caller)
980 {
981 struct gl_buffer_object *buf = *buf_handle;
982
983 if (!buf && (ctx->API == API_OPENGL_CORE)) {
984 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
985 return false;
986 }
987
988 if (!buf || buf == &DummyBufferObject) {
989 /* If this is a new buffer object id, or one which was generated but
990 * never used before, allocate a buffer object now.
991 */
992 assert(ctx->Driver.NewBufferObject);
993 buf = ctx->Driver.NewBufferObject(ctx, buffer);
994 if (!buf) {
995 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
996 return false;
997 }
998 _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, buf);
999 *buf_handle = buf;
1000 }
1001
1002 return true;
1003 }
1004
1005 /**
1006 * Bind the specified target to buffer for the specified context.
1007 * Called by glBindBuffer() and other functions.
1008 */
1009 static void
1010 bind_buffer_object(struct gl_context *ctx,
1011 struct gl_buffer_object **bindTarget, GLuint buffer)
1012 {
1013 struct gl_buffer_object *oldBufObj;
1014 struct gl_buffer_object *newBufObj = NULL;
1015
1016 assert(bindTarget);
1017
1018 /* Get pointer to old buffer object (to be unbound) */
1019 oldBufObj = *bindTarget;
1020 if (oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending)
1021 return; /* rebinding the same buffer object- no change */
1022
1023 /*
1024 * Get pointer to new buffer object (newBufObj)
1025 */
1026 if (buffer == 0) {
1027 /* The spec says there's not a buffer object named 0, but we use
1028 * one internally because it simplifies things.
1029 */
1030 newBufObj = ctx->Shared->NullBufferObj;
1031 }
1032 else {
1033 /* non-default buffer object */
1034 newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
1035 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
1036 &newBufObj, "glBindBuffer"))
1037 return;
1038 }
1039
1040 /* record usage history */
1041 if (bindTarget == &ctx->Pack.BufferObj) {
1042 newBufObj->UsageHistory |= USAGE_PIXEL_PACK_BUFFER;
1043 }
1044
1045 /* bind new buffer */
1046 _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
1047 }
1048
1049
1050 /**
1051 * Update the default buffer objects in the given context to reference those
1052 * specified in the shared state and release those referencing the old
1053 * shared state.
1054 */
1055 void
1056 _mesa_update_default_objects_buffer_objects(struct gl_context *ctx)
1057 {
1058 /* Bind the NullBufferObj to remove references to those
1059 * in the shared context hash table.
1060 */
1061 bind_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 0);
1062 bind_buffer_object(ctx, &ctx->Array.VAO->IndexBufferObj, 0);
1063 bind_buffer_object(ctx, &ctx->Pack.BufferObj, 0);
1064 bind_buffer_object(ctx, &ctx->Unpack.BufferObj, 0);
1065 }
1066
1067
1068
1069 /**
1070 * Return the gl_buffer_object for the given ID.
1071 * Always return NULL for ID 0.
1072 */
1073 struct gl_buffer_object *
1074 _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer)
1075 {
1076 if (buffer == 0)
1077 return NULL;
1078 else
1079 return (struct gl_buffer_object *)
1080 _mesa_HashLookup(ctx->Shared->BufferObjects, buffer);
1081 }
1082
1083
1084 struct gl_buffer_object *
1085 _mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer)
1086 {
1087 if (buffer == 0)
1088 return NULL;
1089 else
1090 return (struct gl_buffer_object *)
1091 _mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer);
1092 }
1093
1094 /**
1095 * A convenience function for direct state access functions that throws
1096 * GL_INVALID_OPERATION if buffer is not the name of an existing
1097 * buffer object.
1098 */
1099 struct gl_buffer_object *
1100 _mesa_lookup_bufferobj_err(struct gl_context *ctx, GLuint buffer,
1101 const char *caller)
1102 {
1103 struct gl_buffer_object *bufObj;
1104
1105 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
1106 if (!bufObj || bufObj == &DummyBufferObject) {
1107 _mesa_error(ctx, GL_INVALID_OPERATION,
1108 "%s(non-existent buffer object %u)", caller, buffer);
1109 return NULL;
1110 }
1111
1112 return bufObj;
1113 }
1114
1115
1116 /**
1117 * Look up a buffer object for a multi-bind function.
1118 *
1119 * Unlike _mesa_lookup_bufferobj(), this function also takes care
1120 * of generating an error if the buffer ID is not zero or the name
1121 * of an existing buffer object.
1122 *
1123 * If the buffer ID refers to an existing buffer object, a pointer
1124 * to the buffer object is returned. If the ID is zero, a pointer
1125 * to the shared NullBufferObj is returned. If the ID is not zero
1126 * and does not refer to a valid buffer object, this function
1127 * returns NULL.
1128 *
1129 * This function assumes that the caller has already locked the
1130 * hash table mutex by calling
1131 * _mesa_HashLockMutex(ctx->Shared->BufferObjects).
1132 */
1133 struct gl_buffer_object *
1134 _mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx,
1135 const GLuint *buffers,
1136 GLuint index, const char *caller)
1137 {
1138 struct gl_buffer_object *bufObj;
1139
1140 if (buffers[index] != 0) {
1141 bufObj = _mesa_lookup_bufferobj_locked(ctx, buffers[index]);
1142
1143 /* The multi-bind functions don't create the buffer objects
1144 when they don't exist. */
1145 if (bufObj == &DummyBufferObject)
1146 bufObj = NULL;
1147 } else
1148 bufObj = ctx->Shared->NullBufferObj;
1149
1150 if (!bufObj) {
1151 /* The ARB_multi_bind spec says:
1152 *
1153 * "An INVALID_OPERATION error is generated if any value
1154 * in <buffers> is not zero or the name of an existing
1155 * buffer object (per binding)."
1156 */
1157 _mesa_error(ctx, GL_INVALID_OPERATION,
1158 "%s(buffers[%u]=%u is not zero or the name "
1159 "of an existing buffer object)",
1160 caller, index, buffers[index]);
1161 }
1162
1163 return bufObj;
1164 }
1165
1166
1167 /**
1168 * If *ptr points to obj, set ptr = the Null/default buffer object.
1169 * This is a helper for buffer object deletion.
1170 * The GL spec says that deleting a buffer object causes it to get
1171 * unbound from all arrays in the current context.
1172 */
1173 static void
1174 unbind(struct gl_context *ctx,
1175 struct gl_vertex_array_object *vao, unsigned index,
1176 struct gl_buffer_object *obj)
1177 {
1178 if (vao->BufferBinding[index].BufferObj == obj) {
1179 _mesa_bind_vertex_buffer(ctx, vao, index, ctx->Shared->NullBufferObj,
1180 vao->BufferBinding[index].Offset,
1181 vao->BufferBinding[index].Stride);
1182 }
1183 }
1184
1185
1186 /**
1187 * Plug default/fallback buffer object functions into the device
1188 * driver hooks.
1189 */
1190 void
1191 _mesa_init_buffer_object_functions(struct dd_function_table *driver)
1192 {
1193 /* GL_ARB_vertex/pixel_buffer_object */
1194 driver->NewBufferObject = _mesa_new_buffer_object;
1195 driver->DeleteBuffer = _mesa_delete_buffer_object;
1196 driver->BufferData = buffer_data_fallback;
1197 driver->BufferSubData = buffer_sub_data_fallback;
1198 driver->GetBufferSubData = buffer_get_subdata;
1199 driver->UnmapBuffer = unmap_buffer_fallback;
1200
1201 /* GL_ARB_clear_buffer_object */
1202 driver->ClearBufferSubData = _mesa_ClearBufferSubData_sw;
1203
1204 /* GL_ARB_map_buffer_range */
1205 driver->MapBufferRange = map_buffer_range_fallback;
1206 driver->FlushMappedBufferRange = flush_mapped_buffer_range_fallback;
1207
1208 /* GL_ARB_copy_buffer */
1209 driver->CopyBufferSubData = copy_buffer_sub_data_fallback;
1210 }
1211
1212
1213 void
1214 _mesa_buffer_unmap_all_mappings(struct gl_context *ctx,
1215 struct gl_buffer_object *bufObj)
1216 {
1217 for (int i = 0; i < MAP_COUNT; i++) {
1218 if (_mesa_bufferobj_mapped(bufObj, i)) {
1219 ctx->Driver.UnmapBuffer(ctx, bufObj, i);
1220 assert(bufObj->Mappings[i].Pointer == NULL);
1221 bufObj->Mappings[i].AccessFlags = 0;
1222 }
1223 }
1224 }
1225
1226
1227 /**********************************************************************/
1228 /* API Functions */
1229 /**********************************************************************/
1230
1231 void GLAPIENTRY
1232 _mesa_BindBuffer(GLenum target, GLuint buffer)
1233 {
1234 GET_CURRENT_CONTEXT(ctx);
1235
1236 if (MESA_VERBOSE & VERBOSE_API) {
1237 _mesa_debug(ctx, "glBindBuffer(%s, %u)\n",
1238 _mesa_enum_to_string(target), buffer);
1239 }
1240
1241 struct gl_buffer_object **bindTarget = get_buffer_target(ctx, target);
1242 if (!bindTarget) {
1243 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target %s)",
1244 _mesa_enum_to_string(target));
1245 return;
1246 }
1247
1248 bind_buffer_object(ctx, bindTarget, buffer);
1249 }
1250
1251
1252 /**
1253 * Delete a set of buffer objects.
1254 *
1255 * \param n Number of buffer objects to delete.
1256 * \param ids Array of \c n buffer object IDs.
1257 */
1258 void GLAPIENTRY
1259 _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
1260 {
1261 GET_CURRENT_CONTEXT(ctx);
1262 GLsizei i;
1263 FLUSH_VERTICES(ctx, 0);
1264
1265 if (n < 0) {
1266 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
1267 return;
1268 }
1269
1270 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
1271
1272 for (i = 0; i < n; i++) {
1273 struct gl_buffer_object *bufObj =
1274 _mesa_lookup_bufferobj_locked(ctx, ids[i]);
1275 if (bufObj) {
1276 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1277 GLuint j;
1278
1279 assert(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
1280
1281 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1282
1283 /* unbind any vertex pointers bound to this buffer */
1284 for (j = 0; j < ARRAY_SIZE(vao->BufferBinding); j++) {
1285 unbind(ctx, vao, j, bufObj);
1286 }
1287
1288 if (ctx->Array.ArrayBufferObj == bufObj) {
1289 bind_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 0);
1290 }
1291 if (vao->IndexBufferObj == bufObj) {
1292 bind_buffer_object(ctx, &vao->IndexBufferObj, 0);
1293 }
1294
1295 /* unbind ARB_draw_indirect binding point */
1296 if (ctx->DrawIndirectBuffer == bufObj) {
1297 bind_buffer_object(ctx, &ctx->DrawIndirectBuffer, 0);
1298 }
1299
1300 /* unbind ARB_indirect_parameters binding point */
1301 if (ctx->ParameterBuffer == bufObj) {
1302 bind_buffer_object(ctx, &ctx->ParameterBuffer, 0);
1303 }
1304
1305 /* unbind ARB_compute_shader binding point */
1306 if (ctx->DispatchIndirectBuffer == bufObj) {
1307 bind_buffer_object(ctx, &ctx->DispatchIndirectBuffer, 0);
1308 }
1309
1310 /* unbind ARB_copy_buffer binding points */
1311 if (ctx->CopyReadBuffer == bufObj) {
1312 bind_buffer_object(ctx, &ctx->CopyReadBuffer, 0);
1313 }
1314 if (ctx->CopyWriteBuffer == bufObj) {
1315 bind_buffer_object(ctx, &ctx->CopyWriteBuffer, 0);
1316 }
1317
1318 /* unbind transform feedback binding points */
1319 if (ctx->TransformFeedback.CurrentBuffer == bufObj) {
1320 bind_buffer_object(ctx, &ctx->TransformFeedback.CurrentBuffer, 0);
1321 }
1322 for (j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
1323 if (ctx->TransformFeedback.CurrentObject->Buffers[j] == bufObj) {
1324 _mesa_BindBufferBase( GL_TRANSFORM_FEEDBACK_BUFFER, j, 0 );
1325 }
1326 }
1327
1328 /* unbind UBO binding points */
1329 for (j = 0; j < ctx->Const.MaxUniformBufferBindings; j++) {
1330 if (ctx->UniformBufferBindings[j].BufferObject == bufObj) {
1331 _mesa_BindBufferBase( GL_UNIFORM_BUFFER, j, 0 );
1332 }
1333 }
1334
1335 if (ctx->UniformBuffer == bufObj) {
1336 bind_buffer_object(ctx, &ctx->UniformBuffer, 0);
1337 }
1338
1339 /* unbind SSBO binding points */
1340 for (j = 0; j < ctx->Const.MaxShaderStorageBufferBindings; j++) {
1341 if (ctx->ShaderStorageBufferBindings[j].BufferObject == bufObj) {
1342 _mesa_BindBufferBase(GL_SHADER_STORAGE_BUFFER, j, 0);
1343 }
1344 }
1345
1346 if (ctx->ShaderStorageBuffer == bufObj) {
1347 bind_buffer_object(ctx, &ctx->ShaderStorageBuffer, 0);
1348 }
1349
1350 /* unbind Atomci Buffer binding points */
1351 for (j = 0; j < ctx->Const.MaxAtomicBufferBindings; j++) {
1352 if (ctx->AtomicBufferBindings[j].BufferObject == bufObj) {
1353 _mesa_BindBufferBase( GL_ATOMIC_COUNTER_BUFFER, j, 0 );
1354 }
1355 }
1356
1357 if (ctx->AtomicBuffer == bufObj) {
1358 bind_buffer_object(ctx, &ctx->AtomicBuffer, 0);
1359 }
1360
1361 /* unbind any pixel pack/unpack pointers bound to this buffer */
1362 if (ctx->Pack.BufferObj == bufObj) {
1363 bind_buffer_object(ctx, &ctx->Pack.BufferObj, 0);
1364 }
1365 if (ctx->Unpack.BufferObj == bufObj) {
1366 bind_buffer_object(ctx, &ctx->Unpack.BufferObj, 0);
1367 }
1368
1369 if (ctx->Texture.BufferObject == bufObj) {
1370 bind_buffer_object(ctx, &ctx->Texture.BufferObject, 0);
1371 }
1372
1373 if (ctx->ExternalVirtualMemoryBuffer == bufObj) {
1374 bind_buffer_object(ctx, &ctx->ExternalVirtualMemoryBuffer, 0);
1375 }
1376
1377 /* unbind query buffer binding point */
1378 if (ctx->QueryBuffer == bufObj) {
1379 bind_buffer_object(ctx, &ctx->QueryBuffer, 0);
1380 }
1381
1382 /* The ID is immediately freed for re-use */
1383 _mesa_HashRemoveLocked(ctx->Shared->BufferObjects, ids[i]);
1384 /* Make sure we do not run into the classic ABA problem on bind.
1385 * We don't want to allow re-binding a buffer object that's been
1386 * "deleted" by glDeleteBuffers().
1387 *
1388 * The explicit rebinding to the default object in the current context
1389 * prevents the above in the current context, but another context
1390 * sharing the same objects might suffer from this problem.
1391 * The alternative would be to do the hash lookup in any case on bind
1392 * which would introduce more runtime overhead than this.
1393 */
1394 bufObj->DeletePending = GL_TRUE;
1395 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
1396 }
1397 }
1398
1399 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1400 }
1401
1402
1403 /**
1404 * This is the implementation for glGenBuffers and glCreateBuffers. It is not
1405 * exposed to the rest of Mesa to encourage the use of nameless buffers in
1406 * driver internals.
1407 */
1408 static void
1409 create_buffers(GLsizei n, GLuint *buffers, bool dsa)
1410 {
1411 GET_CURRENT_CONTEXT(ctx);
1412 GLuint first;
1413 struct gl_buffer_object *buf;
1414
1415 const char *func = dsa ? "glCreateBuffers" : "glGenBuffers";
1416
1417 if (MESA_VERBOSE & VERBOSE_API)
1418 _mesa_debug(ctx, "%s(%d)\n", func, n);
1419
1420 if (n < 0) {
1421 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n %d < 0)", func, n);
1422 return;
1423 }
1424
1425 if (!buffers) {
1426 return;
1427 }
1428
1429 /*
1430 * This must be atomic (generation and allocation of buffer object IDs)
1431 */
1432 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
1433
1434 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
1435
1436 /* Insert the ID and pointer into the hash table. If non-DSA, insert a
1437 * DummyBufferObject. Otherwise, create a new buffer object and insert
1438 * it.
1439 */
1440 for (int i = 0; i < n; i++) {
1441 buffers[i] = first + i;
1442 if (dsa) {
1443 assert(ctx->Driver.NewBufferObject);
1444 buf = ctx->Driver.NewBufferObject(ctx, buffers[i]);
1445 if (!buf) {
1446 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1447 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1448 return;
1449 }
1450 }
1451 else
1452 buf = &DummyBufferObject;
1453
1454 _mesa_HashInsertLocked(ctx->Shared->BufferObjects, buffers[i], buf);
1455 }
1456
1457 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1458 }
1459
1460 /**
1461 * Generate a set of unique buffer object IDs and store them in \c buffers.
1462 *
1463 * \param n Number of IDs to generate.
1464 * \param buffers Array of \c n locations to store the IDs.
1465 */
1466 void GLAPIENTRY
1467 _mesa_GenBuffers(GLsizei n, GLuint *buffers)
1468 {
1469 create_buffers(n, buffers, false);
1470 }
1471
1472 /**
1473 * Create a set of buffer objects and store their unique IDs in \c buffers.
1474 *
1475 * \param n Number of IDs to generate.
1476 * \param buffers Array of \c n locations to store the IDs.
1477 */
1478 void GLAPIENTRY
1479 _mesa_CreateBuffers(GLsizei n, GLuint *buffers)
1480 {
1481 create_buffers(n, buffers, true);
1482 }
1483
1484
1485 /**
1486 * Determine if ID is the name of a buffer object.
1487 *
1488 * \param id ID of the potential buffer object.
1489 * \return \c GL_TRUE if \c id is the name of a buffer object,
1490 * \c GL_FALSE otherwise.
1491 */
1492 GLboolean GLAPIENTRY
1493 _mesa_IsBuffer(GLuint id)
1494 {
1495 struct gl_buffer_object *bufObj;
1496 GET_CURRENT_CONTEXT(ctx);
1497 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1498
1499 bufObj = _mesa_lookup_bufferobj(ctx, id);
1500
1501 return bufObj && bufObj != &DummyBufferObject;
1502 }
1503
1504
1505 static bool
1506 validate_buffer_storage(struct gl_context *ctx,
1507 struct gl_buffer_object *bufObj, GLsizeiptr size,
1508 GLbitfield flags, const char *func)
1509 {
1510 if (size <= 0) {
1511 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size <= 0)", func);
1512 return false;
1513 }
1514
1515 GLbitfield valid_flags = GL_MAP_READ_BIT |
1516 GL_MAP_WRITE_BIT |
1517 GL_MAP_PERSISTENT_BIT |
1518 GL_MAP_COHERENT_BIT |
1519 GL_DYNAMIC_STORAGE_BIT |
1520 GL_CLIENT_STORAGE_BIT;
1521
1522 if (ctx->Extensions.ARB_sparse_buffer)
1523 valid_flags |= GL_SPARSE_STORAGE_BIT_ARB;
1524
1525 if (flags & ~valid_flags) {
1526 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid flag bits set)", func);
1527 return false;
1528 }
1529
1530 /* The Errors section of the GL_ARB_sparse_buffer spec says:
1531 *
1532 * "INVALID_VALUE is generated by BufferStorage if <flags> contains
1533 * SPARSE_STORAGE_BIT_ARB and <flags> also contains any combination of
1534 * MAP_READ_BIT or MAP_WRITE_BIT."
1535 */
1536 if (flags & GL_SPARSE_STORAGE_BIT_ARB &&
1537 flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) {
1538 _mesa_error(ctx, GL_INVALID_VALUE, "%s(SPARSE_STORAGE and READ/WRITE)", func);
1539 return false;
1540 }
1541
1542 if (flags & GL_MAP_PERSISTENT_BIT &&
1543 !(flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT))) {
1544 _mesa_error(ctx, GL_INVALID_VALUE,
1545 "%s(PERSISTENT and flags!=READ/WRITE)", func);
1546 return false;
1547 }
1548
1549 if (flags & GL_MAP_COHERENT_BIT && !(flags & GL_MAP_PERSISTENT_BIT)) {
1550 _mesa_error(ctx, GL_INVALID_VALUE,
1551 "%s(COHERENT and flags!=PERSISTENT)", func);
1552 return false;
1553 }
1554
1555 if (bufObj->Immutable) {
1556 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
1557 return false;
1558 }
1559
1560 return true;
1561 }
1562
1563
1564 static void
1565 buffer_storage(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1566 GLenum target, GLsizeiptr size, const GLvoid *data,
1567 GLbitfield flags, const char *func)
1568 {
1569 /* Unmap the existing buffer. We'll replace it now. Not an error. */
1570 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1571
1572 FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
1573
1574 bufObj->Written = GL_TRUE;
1575 bufObj->Immutable = GL_TRUE;
1576 bufObj->MinMaxCacheDirty = true;
1577
1578 assert(ctx->Driver.BufferData);
1579 if (!ctx->Driver.BufferData(ctx, target, size, data, GL_DYNAMIC_DRAW,
1580 flags, bufObj)) {
1581 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
1582 /* Even though the interaction between AMD_pinned_memory and
1583 * glBufferStorage is not described in the spec, Graham Sellers
1584 * said that it should behave the same as glBufferData.
1585 */
1586 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1587 }
1588 else {
1589 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1590 }
1591 }
1592 }
1593
1594
1595 static ALWAYS_INLINE void
1596 inlined_buffer_storage(GLenum target, GLuint buffer, GLsizeiptr size,
1597 const GLvoid *data, GLbitfield flags, bool dsa,
1598 bool no_error, const char *func)
1599 {
1600 GET_CURRENT_CONTEXT(ctx);
1601 struct gl_buffer_object *bufObj;
1602
1603 if (dsa) {
1604 if (no_error) {
1605 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
1606 } else {
1607 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
1608 if (!bufObj)
1609 return;
1610 }
1611 } else {
1612 if (no_error) {
1613 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
1614 bufObj = *bufObjPtr;
1615 } else {
1616 bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION);
1617 if (!bufObj)
1618 return;
1619 }
1620 }
1621
1622 if (no_error || validate_buffer_storage(ctx, bufObj, size, flags, func))
1623 buffer_storage(ctx, bufObj, target, size, data, flags, func);
1624 }
1625
1626
1627 void GLAPIENTRY
1628 _mesa_BufferStorage_no_error(GLenum target, GLsizeiptr size,
1629 const GLvoid *data, GLbitfield flags)
1630 {
1631 inlined_buffer_storage(target, 0, size, data, flags, false, true,
1632 "glBufferStorage");
1633 }
1634
1635
1636 void GLAPIENTRY
1637 _mesa_BufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data,
1638 GLbitfield flags)
1639 {
1640 inlined_buffer_storage(target, 0, size, data, flags, false, false,
1641 "glBufferStorage");
1642 }
1643
1644
1645 void GLAPIENTRY
1646 _mesa_NamedBufferStorage_no_error(GLuint buffer, GLsizeiptr size,
1647 const GLvoid *data, GLbitfield flags)
1648 {
1649 /* In direct state access, buffer objects have an unspecified target
1650 * since they are not required to be bound.
1651 */
1652 inlined_buffer_storage(GL_NONE, buffer, size, data, flags, true, true,
1653 "glNamedBufferStorage");
1654 }
1655
1656
1657 void GLAPIENTRY
1658 _mesa_NamedBufferStorage(GLuint buffer, GLsizeiptr size, const GLvoid *data,
1659 GLbitfield flags)
1660 {
1661 /* In direct state access, buffer objects have an unspecified target
1662 * since they are not required to be bound.
1663 */
1664 inlined_buffer_storage(GL_NONE, buffer, size, data, flags, true, false,
1665 "glNamedBufferStorage");
1666 }
1667
1668
1669 void
1670 _mesa_buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1671 GLenum target, GLsizeiptr size, const GLvoid *data,
1672 GLenum usage, const char *func)
1673 {
1674 bool valid_usage;
1675
1676 if (MESA_VERBOSE & VERBOSE_API) {
1677 _mesa_debug(ctx, "%s(%s, %ld, %p, %s)\n",
1678 func,
1679 _mesa_enum_to_string(target),
1680 (long int) size, data,
1681 _mesa_enum_to_string(usage));
1682 }
1683
1684 if (size < 0) {
1685 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", func);
1686 return;
1687 }
1688
1689 switch (usage) {
1690 case GL_STREAM_DRAW_ARB:
1691 valid_usage = (ctx->API != API_OPENGLES);
1692 break;
1693
1694 case GL_STATIC_DRAW_ARB:
1695 case GL_DYNAMIC_DRAW_ARB:
1696 valid_usage = true;
1697 break;
1698
1699 case GL_STREAM_READ_ARB:
1700 case GL_STREAM_COPY_ARB:
1701 case GL_STATIC_READ_ARB:
1702 case GL_STATIC_COPY_ARB:
1703 case GL_DYNAMIC_READ_ARB:
1704 case GL_DYNAMIC_COPY_ARB:
1705 valid_usage = _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx);
1706 break;
1707
1708 default:
1709 valid_usage = false;
1710 break;
1711 }
1712
1713 if (!valid_usage) {
1714 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid usage: %s)", func,
1715 _mesa_enum_to_string(usage));
1716 return;
1717 }
1718
1719 if (bufObj->Immutable) {
1720 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
1721 return;
1722 }
1723
1724 /* Unmap the existing buffer. We'll replace it now. Not an error. */
1725 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1726
1727 FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
1728
1729 bufObj->Written = GL_TRUE;
1730 bufObj->MinMaxCacheDirty = true;
1731
1732 #ifdef VBO_DEBUG
1733 printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n",
1734 bufObj->Name, size, data, usage);
1735 #endif
1736
1737 #ifdef BOUNDS_CHECK
1738 size += 100;
1739 #endif
1740
1741 assert(ctx->Driver.BufferData);
1742 if (!ctx->Driver.BufferData(ctx, target, size, data, usage,
1743 GL_MAP_READ_BIT |
1744 GL_MAP_WRITE_BIT |
1745 GL_DYNAMIC_STORAGE_BIT,
1746 bufObj)) {
1747 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
1748 /* From GL_AMD_pinned_memory:
1749 *
1750 * INVALID_OPERATION is generated by BufferData if <target> is
1751 * EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, and the store cannot be
1752 * mapped to the GPU address space.
1753 */
1754 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1755 }
1756 else {
1757 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1758 }
1759 }
1760 }
1761
1762 void GLAPIENTRY
1763 _mesa_BufferData(GLenum target, GLsizeiptr size,
1764 const GLvoid *data, GLenum usage)
1765 {
1766 GET_CURRENT_CONTEXT(ctx);
1767 struct gl_buffer_object *bufObj;
1768
1769 bufObj = get_buffer(ctx, "glBufferData", target, GL_INVALID_OPERATION);
1770 if (!bufObj)
1771 return;
1772
1773 _mesa_buffer_data(ctx, bufObj, target, size, data, usage,
1774 "glBufferData");
1775 }
1776
1777 void GLAPIENTRY
1778 _mesa_NamedBufferData(GLuint buffer, GLsizeiptr size, const GLvoid *data,
1779 GLenum usage)
1780 {
1781 GET_CURRENT_CONTEXT(ctx);
1782 struct gl_buffer_object *bufObj;
1783
1784 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferData");
1785 if (!bufObj)
1786 return;
1787
1788 /* In direct state access, buffer objects have an unspecified target since
1789 * they are not required to be bound.
1790 */
1791 _mesa_buffer_data(ctx, bufObj, GL_NONE, size, data, usage,
1792 "glNamedBufferData");
1793 }
1794
1795
1796 static bool
1797 validate_buffer_sub_data(struct gl_context *ctx,
1798 struct gl_buffer_object *bufObj,
1799 GLintptr offset, GLsizeiptr size,
1800 const char *func)
1801 {
1802 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size,
1803 true, func)) {
1804 /* error already recorded */
1805 return false;
1806 }
1807
1808 if (bufObj->Immutable &&
1809 !(bufObj->StorageFlags & GL_DYNAMIC_STORAGE_BIT)) {
1810 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1811 return false;
1812 }
1813
1814 if ((bufObj->Usage == GL_STATIC_DRAW ||
1815 bufObj->Usage == GL_STATIC_COPY) &&
1816 bufObj->NumSubDataCalls >= BUFFER_WARNING_CALL_COUNT - 1) {
1817 /* If the application declared the buffer as static draw/copy or stream
1818 * draw, it should not be frequently modified with glBufferSubData.
1819 */
1820 BUFFER_USAGE_WARNING(ctx,
1821 "using %s(buffer %u, offset %u, size %u) to "
1822 "update a %s buffer",
1823 func, bufObj->Name, offset, size,
1824 _mesa_enum_to_string(bufObj->Usage));
1825 }
1826
1827 return true;
1828 }
1829
1830
1831 /**
1832 * Implementation for glBufferSubData and glNamedBufferSubData.
1833 *
1834 * \param ctx GL context.
1835 * \param bufObj The buffer object.
1836 * \param offset Offset of the first byte of the subdata range.
1837 * \param size Size, in bytes, of the subdata range.
1838 * \param data The data store.
1839 * \param func Name of calling function for recording errors.
1840 *
1841 */
1842 void
1843 _mesa_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1844 GLintptr offset, GLsizeiptr size, const GLvoid *data)
1845 {
1846 if (size == 0)
1847 return;
1848
1849 bufObj->NumSubDataCalls++;
1850 bufObj->Written = GL_TRUE;
1851 bufObj->MinMaxCacheDirty = true;
1852
1853 assert(ctx->Driver.BufferSubData);
1854 ctx->Driver.BufferSubData(ctx, offset, size, data, bufObj);
1855 }
1856
1857
1858 static ALWAYS_INLINE void
1859 buffer_sub_data(GLenum target, GLuint buffer, GLintptr offset,
1860 GLsizeiptr size, const GLvoid *data,
1861 bool dsa, bool no_error, const char *func)
1862 {
1863 GET_CURRENT_CONTEXT(ctx);
1864 struct gl_buffer_object *bufObj;
1865
1866 if (dsa) {
1867 if (no_error) {
1868 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
1869 } else {
1870 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
1871 if (!bufObj)
1872 return;
1873 }
1874 } else {
1875 bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION);
1876 if (!bufObj)
1877 return;
1878 }
1879
1880 if (no_error || validate_buffer_sub_data(ctx, bufObj, offset, size, func))
1881 _mesa_buffer_sub_data(ctx, bufObj, offset, size, data);
1882 }
1883
1884
1885 void GLAPIENTRY
1886 _mesa_BufferSubData(GLenum target, GLintptr offset,
1887 GLsizeiptr size, const GLvoid *data)
1888 {
1889 buffer_sub_data(target, 0, offset, size, data, false, false,
1890 "glBufferSubData");
1891 }
1892
1893 void GLAPIENTRY
1894 _mesa_NamedBufferSubData_no_error(GLuint buffer, GLintptr offset,
1895 GLsizeiptr size, const GLvoid *data)
1896 {
1897 buffer_sub_data(0, buffer, offset, size, data, true, true,
1898 "glNamedBufferSubData");
1899 }
1900
1901 void GLAPIENTRY
1902 _mesa_NamedBufferSubData(GLuint buffer, GLintptr offset,
1903 GLsizeiptr size, const GLvoid *data)
1904 {
1905 buffer_sub_data(0, buffer, offset, size, data, true, false,
1906 "glNamedBufferSubData");
1907 }
1908
1909
1910 void GLAPIENTRY
1911 _mesa_GetBufferSubData(GLenum target, GLintptr offset,
1912 GLsizeiptr size, GLvoid *data)
1913 {
1914 GET_CURRENT_CONTEXT(ctx);
1915 struct gl_buffer_object *bufObj;
1916
1917 bufObj = get_buffer(ctx, "glGetBufferSubData", target,
1918 GL_INVALID_OPERATION);
1919 if (!bufObj)
1920 return;
1921
1922 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
1923 "glGetBufferSubData")) {
1924 return;
1925 }
1926
1927 assert(ctx->Driver.GetBufferSubData);
1928 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
1929 }
1930
1931 void GLAPIENTRY
1932 _mesa_GetNamedBufferSubData(GLuint buffer, GLintptr offset,
1933 GLsizeiptr size, GLvoid *data)
1934 {
1935 GET_CURRENT_CONTEXT(ctx);
1936 struct gl_buffer_object *bufObj;
1937
1938 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
1939 "glGetNamedBufferSubData");
1940 if (!bufObj)
1941 return;
1942
1943 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
1944 "glGetNamedBufferSubData")) {
1945 return;
1946 }
1947
1948 assert(ctx->Driver.GetBufferSubData);
1949 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
1950 }
1951
1952
1953 /**
1954 * \param subdata true if caller is *SubData, false if *Data
1955 */
1956 static void
1957 clear_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1958 GLenum internalformat, GLintptr offset, GLsizeiptr size,
1959 GLenum format, GLenum type, const GLvoid *data,
1960 const char *func, bool subdata)
1961 {
1962 mesa_format mesaFormat;
1963 GLubyte clearValue[MAX_PIXEL_BYTES];
1964 GLsizeiptr clearValueSize;
1965
1966 /* This checks for disallowed mappings. */
1967 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size,
1968 subdata, func)) {
1969 return;
1970 }
1971
1972 mesaFormat = validate_clear_buffer_format(ctx, internalformat,
1973 format, type, func);
1974
1975 if (mesaFormat == MESA_FORMAT_NONE) {
1976 return;
1977 }
1978
1979 clearValueSize = _mesa_get_format_bytes(mesaFormat);
1980 if (offset % clearValueSize != 0 || size % clearValueSize != 0) {
1981 _mesa_error(ctx, GL_INVALID_VALUE,
1982 "%s(offset or size is not a multiple of "
1983 "internalformat size)", func);
1984 return;
1985 }
1986
1987 /* Bail early. Negative size has already been checked. */
1988 if (size == 0)
1989 return;
1990
1991 bufObj->MinMaxCacheDirty = true;
1992
1993 if (data == NULL) {
1994 /* clear to zeros, per the spec */
1995 ctx->Driver.ClearBufferSubData(ctx, offset, size,
1996 NULL, clearValueSize, bufObj);
1997 return;
1998 }
1999
2000 if (!convert_clear_buffer_data(ctx, mesaFormat, clearValue,
2001 format, type, data, func)) {
2002 return;
2003 }
2004
2005 ctx->Driver.ClearBufferSubData(ctx, offset, size,
2006 clearValue, clearValueSize, bufObj);
2007 }
2008
2009 void GLAPIENTRY
2010 _mesa_ClearBufferData(GLenum target, GLenum internalformat, GLenum format,
2011 GLenum type, const GLvoid *data)
2012 {
2013 GET_CURRENT_CONTEXT(ctx);
2014 struct gl_buffer_object *bufObj;
2015
2016 bufObj = get_buffer(ctx, "glClearBufferData", target, GL_INVALID_VALUE);
2017 if (!bufObj)
2018 return;
2019
2020 clear_buffer_sub_data(ctx, bufObj, internalformat, 0, bufObj->Size,
2021 format, type, data, "glClearBufferData", false);
2022 }
2023
2024 void GLAPIENTRY
2025 _mesa_ClearNamedBufferData(GLuint buffer, GLenum internalformat,
2026 GLenum format, GLenum type, const GLvoid *data)
2027 {
2028 GET_CURRENT_CONTEXT(ctx);
2029 struct gl_buffer_object *bufObj;
2030
2031 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glClearNamedBufferData");
2032 if (!bufObj)
2033 return;
2034
2035 clear_buffer_sub_data(ctx, bufObj, internalformat, 0, bufObj->Size,
2036 format, type, data, "glClearNamedBufferData", false);
2037 }
2038
2039
2040 void GLAPIENTRY
2041 _mesa_ClearBufferSubData(GLenum target, GLenum internalformat,
2042 GLintptr offset, GLsizeiptr size,
2043 GLenum format, GLenum type,
2044 const GLvoid *data)
2045 {
2046 GET_CURRENT_CONTEXT(ctx);
2047 struct gl_buffer_object *bufObj;
2048
2049 bufObj = get_buffer(ctx, "glClearBufferSubData", target, GL_INVALID_VALUE);
2050 if (!bufObj)
2051 return;
2052
2053 clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size,
2054 format, type, data, "glClearBufferSubData", true);
2055 }
2056
2057 void GLAPIENTRY
2058 _mesa_ClearNamedBufferSubData(GLuint buffer, GLenum internalformat,
2059 GLintptr offset, GLsizeiptr size,
2060 GLenum format, GLenum type,
2061 const GLvoid *data)
2062 {
2063 GET_CURRENT_CONTEXT(ctx);
2064 struct gl_buffer_object *bufObj;
2065
2066 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2067 "glClearNamedBufferSubData");
2068 if (!bufObj)
2069 return;
2070
2071 clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size, format,
2072 type, data, "glClearNamedBufferSubData", true);
2073 }
2074
2075 static GLboolean
2076 unmap_buffer(struct gl_context *ctx, struct gl_buffer_object *bufObj)
2077 {
2078 GLboolean status = ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_USER);
2079 bufObj->Mappings[MAP_USER].AccessFlags = 0;
2080 assert(bufObj->Mappings[MAP_USER].Pointer == NULL);
2081 assert(bufObj->Mappings[MAP_USER].Offset == 0);
2082 assert(bufObj->Mappings[MAP_USER].Length == 0);
2083
2084 return status;
2085 }
2086
2087 static GLboolean
2088 validate_and_unmap_buffer(struct gl_context *ctx,
2089 struct gl_buffer_object *bufObj,
2090 const char *func)
2091 {
2092 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2093
2094 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
2095 _mesa_error(ctx, GL_INVALID_OPERATION,
2096 "%s(buffer is not mapped)", func);
2097 return GL_FALSE;
2098 }
2099
2100 #ifdef BOUNDS_CHECK
2101 if (bufObj->Access != GL_READ_ONLY_ARB) {
2102 GLubyte *buf = (GLubyte *) bufObj->Pointer;
2103 GLuint i;
2104 /* check that last 100 bytes are still = magic value */
2105 for (i = 0; i < 100; i++) {
2106 GLuint pos = bufObj->Size - i - 1;
2107 if (buf[pos] != 123) {
2108 _mesa_warning(ctx, "Out of bounds buffer object write detected"
2109 " at position %d (value = %u)\n",
2110 pos, buf[pos]);
2111 }
2112 }
2113 }
2114 #endif
2115
2116 #ifdef VBO_DEBUG
2117 if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) {
2118 GLuint i, unchanged = 0;
2119 GLubyte *b = (GLubyte *) bufObj->Pointer;
2120 GLint pos = -1;
2121 /* check which bytes changed */
2122 for (i = 0; i < bufObj->Size - 1; i++) {
2123 if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) {
2124 unchanged++;
2125 if (pos == -1)
2126 pos = i;
2127 }
2128 }
2129 if (unchanged) {
2130 printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n",
2131 bufObj->Name, unchanged, bufObj->Size, pos);
2132 }
2133 }
2134 #endif
2135
2136 return unmap_buffer(ctx, bufObj);
2137 }
2138
2139 GLboolean GLAPIENTRY
2140 _mesa_UnmapBuffer_no_error(GLenum target)
2141 {
2142 GET_CURRENT_CONTEXT(ctx);
2143 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2144 struct gl_buffer_object *bufObj = *bufObjPtr;
2145
2146 return unmap_buffer(ctx, bufObj);
2147 }
2148
2149 GLboolean GLAPIENTRY
2150 _mesa_UnmapBuffer(GLenum target)
2151 {
2152 GET_CURRENT_CONTEXT(ctx);
2153 struct gl_buffer_object *bufObj;
2154
2155 bufObj = get_buffer(ctx, "glUnmapBuffer", target, GL_INVALID_OPERATION);
2156 if (!bufObj)
2157 return GL_FALSE;
2158
2159 return validate_and_unmap_buffer(ctx, bufObj, "glUnmapBuffer");
2160 }
2161
2162 GLboolean GLAPIENTRY
2163 _mesa_UnmapNamedBuffer_no_error(GLuint buffer)
2164 {
2165 GET_CURRENT_CONTEXT(ctx);
2166 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2167
2168 return unmap_buffer(ctx, bufObj);
2169 }
2170
2171 GLboolean GLAPIENTRY
2172 _mesa_UnmapNamedBuffer(GLuint buffer)
2173 {
2174 GET_CURRENT_CONTEXT(ctx);
2175 struct gl_buffer_object *bufObj;
2176
2177 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glUnmapNamedBuffer");
2178 if (!bufObj)
2179 return GL_FALSE;
2180
2181 return validate_and_unmap_buffer(ctx, bufObj, "glUnmapNamedBuffer");
2182 }
2183
2184
2185 static bool
2186 get_buffer_parameter(struct gl_context *ctx,
2187 struct gl_buffer_object *bufObj, GLenum pname,
2188 GLint64 *params, const char *func)
2189 {
2190 switch (pname) {
2191 case GL_BUFFER_SIZE_ARB:
2192 *params = bufObj->Size;
2193 break;
2194 case GL_BUFFER_USAGE_ARB:
2195 *params = bufObj->Usage;
2196 break;
2197 case GL_BUFFER_ACCESS_ARB:
2198 *params = simplified_access_mode(ctx,
2199 bufObj->Mappings[MAP_USER].AccessFlags);
2200 break;
2201 case GL_BUFFER_MAPPED_ARB:
2202 *params = _mesa_bufferobj_mapped(bufObj, MAP_USER);
2203 break;
2204 case GL_BUFFER_ACCESS_FLAGS:
2205 if (!ctx->Extensions.ARB_map_buffer_range)
2206 goto invalid_pname;
2207 *params = bufObj->Mappings[MAP_USER].AccessFlags;
2208 break;
2209 case GL_BUFFER_MAP_OFFSET:
2210 if (!ctx->Extensions.ARB_map_buffer_range)
2211 goto invalid_pname;
2212 *params = bufObj->Mappings[MAP_USER].Offset;
2213 break;
2214 case GL_BUFFER_MAP_LENGTH:
2215 if (!ctx->Extensions.ARB_map_buffer_range)
2216 goto invalid_pname;
2217 *params = bufObj->Mappings[MAP_USER].Length;
2218 break;
2219 case GL_BUFFER_IMMUTABLE_STORAGE:
2220 if (!ctx->Extensions.ARB_buffer_storage)
2221 goto invalid_pname;
2222 *params = bufObj->Immutable;
2223 break;
2224 case GL_BUFFER_STORAGE_FLAGS:
2225 if (!ctx->Extensions.ARB_buffer_storage)
2226 goto invalid_pname;
2227 *params = bufObj->StorageFlags;
2228 break;
2229 default:
2230 goto invalid_pname;
2231 }
2232
2233 return true;
2234
2235 invalid_pname:
2236 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname: %s)", func,
2237 _mesa_enum_to_string(pname));
2238 return false;
2239 }
2240
2241 void GLAPIENTRY
2242 _mesa_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
2243 {
2244 GET_CURRENT_CONTEXT(ctx);
2245 struct gl_buffer_object *bufObj;
2246 GLint64 parameter;
2247
2248 bufObj = get_buffer(ctx, "glGetBufferParameteriv", target,
2249 GL_INVALID_OPERATION);
2250 if (!bufObj)
2251 return;
2252
2253 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2254 "glGetBufferParameteriv"))
2255 return; /* Error already recorded. */
2256
2257 *params = (GLint) parameter;
2258 }
2259
2260 void GLAPIENTRY
2261 _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2262 {
2263 GET_CURRENT_CONTEXT(ctx);
2264 struct gl_buffer_object *bufObj;
2265 GLint64 parameter;
2266
2267 bufObj = get_buffer(ctx, "glGetBufferParameteri64v", target,
2268 GL_INVALID_OPERATION);
2269 if (!bufObj)
2270 return;
2271
2272 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2273 "glGetBufferParameteri64v"))
2274 return; /* Error already recorded. */
2275
2276 *params = parameter;
2277 }
2278
2279 void GLAPIENTRY
2280 _mesa_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
2281 {
2282 GET_CURRENT_CONTEXT(ctx);
2283 struct gl_buffer_object *bufObj;
2284 GLint64 parameter;
2285
2286 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2287 "glGetNamedBufferParameteriv");
2288 if (!bufObj)
2289 return;
2290
2291 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2292 "glGetNamedBufferParameteriv"))
2293 return; /* Error already recorded. */
2294
2295 *params = (GLint) parameter;
2296 }
2297
2298 void GLAPIENTRY
2299 _mesa_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname,
2300 GLint64 *params)
2301 {
2302 GET_CURRENT_CONTEXT(ctx);
2303 struct gl_buffer_object *bufObj;
2304 GLint64 parameter;
2305
2306 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2307 "glGetNamedBufferParameteri64v");
2308 if (!bufObj)
2309 return;
2310
2311 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2312 "glGetNamedBufferParameteri64v"))
2313 return; /* Error already recorded. */
2314
2315 *params = parameter;
2316 }
2317
2318
2319 void GLAPIENTRY
2320 _mesa_GetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
2321 {
2322 GET_CURRENT_CONTEXT(ctx);
2323 struct gl_buffer_object *bufObj;
2324
2325 if (pname != GL_BUFFER_MAP_POINTER) {
2326 _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointerv(pname != "
2327 "GL_BUFFER_MAP_POINTER)");
2328 return;
2329 }
2330
2331 bufObj = get_buffer(ctx, "glGetBufferPointerv", target,
2332 GL_INVALID_OPERATION);
2333 if (!bufObj)
2334 return;
2335
2336 *params = bufObj->Mappings[MAP_USER].Pointer;
2337 }
2338
2339 void GLAPIENTRY
2340 _mesa_GetNamedBufferPointerv(GLuint buffer, GLenum pname, GLvoid **params)
2341 {
2342 GET_CURRENT_CONTEXT(ctx);
2343 struct gl_buffer_object *bufObj;
2344
2345 if (pname != GL_BUFFER_MAP_POINTER) {
2346 _mesa_error(ctx, GL_INVALID_ENUM, "glGetNamedBufferPointerv(pname != "
2347 "GL_BUFFER_MAP_POINTER)");
2348 return;
2349 }
2350
2351 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2352 "glGetNamedBufferPointerv");
2353 if (!bufObj)
2354 return;
2355
2356 *params = bufObj->Mappings[MAP_USER].Pointer;
2357 }
2358
2359
2360 static void
2361 copy_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *src,
2362 struct gl_buffer_object *dst, GLintptr readOffset,
2363 GLintptr writeOffset, GLsizeiptr size, const char *func)
2364 {
2365 if (_mesa_check_disallowed_mapping(src)) {
2366 _mesa_error(ctx, GL_INVALID_OPERATION,
2367 "%s(readBuffer is mapped)", func);
2368 return;
2369 }
2370
2371 if (_mesa_check_disallowed_mapping(dst)) {
2372 _mesa_error(ctx, GL_INVALID_OPERATION,
2373 "%s(writeBuffer is mapped)", func);
2374 return;
2375 }
2376
2377 if (readOffset < 0) {
2378 _mesa_error(ctx, GL_INVALID_VALUE,
2379 "%s(readOffset %d < 0)", func, (int) readOffset);
2380 return;
2381 }
2382
2383 if (writeOffset < 0) {
2384 _mesa_error(ctx, GL_INVALID_VALUE,
2385 "%s(writeOffset %d < 0)", func, (int) writeOffset);
2386 return;
2387 }
2388
2389 if (size < 0) {
2390 _mesa_error(ctx, GL_INVALID_VALUE,
2391 "%s(size %d < 0)", func, (int) size);
2392 return;
2393 }
2394
2395 if (readOffset + size > src->Size) {
2396 _mesa_error(ctx, GL_INVALID_VALUE,
2397 "%s(readOffset %d + size %d > src_buffer_size %d)", func,
2398 (int) readOffset, (int) size, (int) src->Size);
2399 return;
2400 }
2401
2402 if (writeOffset + size > dst->Size) {
2403 _mesa_error(ctx, GL_INVALID_VALUE,
2404 "%s(writeOffset %d + size %d > dst_buffer_size %d)", func,
2405 (int) writeOffset, (int) size, (int) dst->Size);
2406 return;
2407 }
2408
2409 if (src == dst) {
2410 if (readOffset + size <= writeOffset) {
2411 /* OK */
2412 }
2413 else if (writeOffset + size <= readOffset) {
2414 /* OK */
2415 }
2416 else {
2417 /* overlapping src/dst is illegal */
2418 _mesa_error(ctx, GL_INVALID_VALUE,
2419 "%s(overlapping src/dst)", func);
2420 return;
2421 }
2422 }
2423
2424 dst->MinMaxCacheDirty = true;
2425
2426 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size);
2427 }
2428
2429 void GLAPIENTRY
2430 _mesa_CopyBufferSubData_no_error(GLenum readTarget, GLenum writeTarget,
2431 GLintptr readOffset, GLintptr writeOffset,
2432 GLsizeiptr size)
2433 {
2434 GET_CURRENT_CONTEXT(ctx);
2435
2436 struct gl_buffer_object **src_ptr = get_buffer_target(ctx, readTarget);
2437 struct gl_buffer_object *src = *src_ptr;
2438
2439 struct gl_buffer_object **dst_ptr = get_buffer_target(ctx, writeTarget);
2440 struct gl_buffer_object *dst = *dst_ptr;
2441
2442 dst->MinMaxCacheDirty = true;
2443 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset,
2444 size);
2445 }
2446
2447 void GLAPIENTRY
2448 _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
2449 GLintptr readOffset, GLintptr writeOffset,
2450 GLsizeiptr size)
2451 {
2452 GET_CURRENT_CONTEXT(ctx);
2453 struct gl_buffer_object *src, *dst;
2454
2455 src = get_buffer(ctx, "glCopyBufferSubData", readTarget,
2456 GL_INVALID_OPERATION);
2457 if (!src)
2458 return;
2459
2460 dst = get_buffer(ctx, "glCopyBufferSubData", writeTarget,
2461 GL_INVALID_OPERATION);
2462 if (!dst)
2463 return;
2464
2465 copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
2466 "glCopyBufferSubData");
2467 }
2468
2469 void GLAPIENTRY
2470 _mesa_CopyNamedBufferSubData_no_error(GLuint readBuffer, GLuint writeBuffer,
2471 GLintptr readOffset,
2472 GLintptr writeOffset, GLsizeiptr size)
2473 {
2474 GET_CURRENT_CONTEXT(ctx);
2475
2476 struct gl_buffer_object *src = _mesa_lookup_bufferobj(ctx, readBuffer);
2477 struct gl_buffer_object *dst = _mesa_lookup_bufferobj(ctx, writeBuffer);
2478
2479 dst->MinMaxCacheDirty = true;
2480 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset,
2481 size);
2482 }
2483
2484 void GLAPIENTRY
2485 _mesa_CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer,
2486 GLintptr readOffset, GLintptr writeOffset,
2487 GLsizeiptr size)
2488 {
2489 GET_CURRENT_CONTEXT(ctx);
2490 struct gl_buffer_object *src, *dst;
2491
2492 src = _mesa_lookup_bufferobj_err(ctx, readBuffer,
2493 "glCopyNamedBufferSubData");
2494 if (!src)
2495 return;
2496
2497 dst = _mesa_lookup_bufferobj_err(ctx, writeBuffer,
2498 "glCopyNamedBufferSubData");
2499 if (!dst)
2500 return;
2501
2502 copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
2503 "glCopyNamedBufferSubData");
2504 }
2505
2506 static bool
2507 validate_map_buffer_range(struct gl_context *ctx,
2508 struct gl_buffer_object *bufObj, GLintptr offset,
2509 GLsizeiptr length, GLbitfield access,
2510 const char *func)
2511 {
2512 GLbitfield allowed_access;
2513
2514 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, false);
2515
2516 if (offset < 0) {
2517 _mesa_error(ctx, GL_INVALID_VALUE,
2518 "%s(offset %ld < 0)", func, (long) offset);
2519 return false;
2520 }
2521
2522 if (length < 0) {
2523 _mesa_error(ctx, GL_INVALID_VALUE,
2524 "%s(length %ld < 0)", func, (long) length);
2525 return false;
2526 }
2527
2528 /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
2529 *
2530 * "An INVALID_OPERATION error is generated for any of the following
2531 * conditions:
2532 *
2533 * * <length> is zero."
2534 *
2535 * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
2536 * (30.10.2014) also says this, so it's no longer allowed for desktop GL,
2537 * either.
2538 */
2539 if (length == 0) {
2540 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(length = 0)", func);
2541 return false;
2542 }
2543
2544 allowed_access = GL_MAP_READ_BIT |
2545 GL_MAP_WRITE_BIT |
2546 GL_MAP_INVALIDATE_RANGE_BIT |
2547 GL_MAP_INVALIDATE_BUFFER_BIT |
2548 GL_MAP_FLUSH_EXPLICIT_BIT |
2549 GL_MAP_UNSYNCHRONIZED_BIT;
2550
2551 if (ctx->Extensions.ARB_buffer_storage) {
2552 allowed_access |= GL_MAP_PERSISTENT_BIT |
2553 GL_MAP_COHERENT_BIT;
2554 }
2555
2556 if (access & ~allowed_access) {
2557 /* generate an error if any bits other than those allowed are set */
2558 _mesa_error(ctx, GL_INVALID_VALUE,
2559 "%s(access has undefined bits set)", func);
2560 return false;
2561 }
2562
2563 if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) {
2564 _mesa_error(ctx, GL_INVALID_OPERATION,
2565 "%s(access indicates neither read or write)", func);
2566 return false;
2567 }
2568
2569 if ((access & GL_MAP_READ_BIT) &&
2570 (access & (GL_MAP_INVALIDATE_RANGE_BIT |
2571 GL_MAP_INVALIDATE_BUFFER_BIT |
2572 GL_MAP_UNSYNCHRONIZED_BIT))) {
2573 _mesa_error(ctx, GL_INVALID_OPERATION,
2574 "%s(read access with disallowed bits)", func);
2575 return false;
2576 }
2577
2578 if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
2579 ((access & GL_MAP_WRITE_BIT) == 0)) {
2580 _mesa_error(ctx, GL_INVALID_OPERATION,
2581 "%s(access has flush explicit without write)", func);
2582 return false;
2583 }
2584
2585 if (access & GL_MAP_READ_BIT &&
2586 !(bufObj->StorageFlags & GL_MAP_READ_BIT)) {
2587 _mesa_error(ctx, GL_INVALID_OPERATION,
2588 "%s(buffer does not allow read access)", func);
2589 return false;
2590 }
2591
2592 if (access & GL_MAP_WRITE_BIT &&
2593 !(bufObj->StorageFlags & GL_MAP_WRITE_BIT)) {
2594 _mesa_error(ctx, GL_INVALID_OPERATION,
2595 "%s(buffer does not allow write access)", func);
2596 return false;
2597 }
2598
2599 if (access & GL_MAP_COHERENT_BIT &&
2600 !(bufObj->StorageFlags & GL_MAP_COHERENT_BIT)) {
2601 _mesa_error(ctx, GL_INVALID_OPERATION,
2602 "%s(buffer does not allow coherent access)", func);
2603 return false;
2604 }
2605
2606 if (access & GL_MAP_PERSISTENT_BIT &&
2607 !(bufObj->StorageFlags & GL_MAP_PERSISTENT_BIT)) {
2608 _mesa_error(ctx, GL_INVALID_OPERATION,
2609 "%s(buffer does not allow persistent access)", func);
2610 return false;
2611 }
2612
2613 if (offset + length > bufObj->Size) {
2614 _mesa_error(ctx, GL_INVALID_VALUE,
2615 "%s(offset %lu + length %lu > buffer_size %lu)", func,
2616 (unsigned long) offset, (unsigned long) length,
2617 (unsigned long) bufObj->Size);
2618 return false;
2619 }
2620
2621 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
2622 _mesa_error(ctx, GL_INVALID_OPERATION,
2623 "%s(buffer already mapped)", func);
2624 return false;
2625 }
2626
2627 if (access & GL_MAP_WRITE_BIT) {
2628 bufObj->NumMapBufferWriteCalls++;
2629 if ((bufObj->Usage == GL_STATIC_DRAW ||
2630 bufObj->Usage == GL_STATIC_COPY) &&
2631 bufObj->NumMapBufferWriteCalls >= BUFFER_WARNING_CALL_COUNT) {
2632 BUFFER_USAGE_WARNING(ctx,
2633 "using %s(buffer %u, offset %u, length %u) to "
2634 "update a %s buffer",
2635 func, bufObj->Name, offset, length,
2636 _mesa_enum_to_string(bufObj->Usage));
2637 }
2638 }
2639
2640 return true;
2641 }
2642
2643 static void *
2644 map_buffer_range(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2645 GLintptr offset, GLsizeiptr length, GLbitfield access,
2646 const char *func)
2647 {
2648 if (!bufObj->Size) {
2649 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(buffer size = 0)", func);
2650 return NULL;
2651 }
2652
2653 assert(ctx->Driver.MapBufferRange);
2654 void *map = ctx->Driver.MapBufferRange(ctx, offset, length, access, bufObj,
2655 MAP_USER);
2656 if (!map) {
2657 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(map failed)", func);
2658 }
2659 else {
2660 /* The driver callback should have set all these fields.
2661 * This is important because other modules (like VBO) might call
2662 * the driver function directly.
2663 */
2664 assert(bufObj->Mappings[MAP_USER].Pointer == map);
2665 assert(bufObj->Mappings[MAP_USER].Length == length);
2666 assert(bufObj->Mappings[MAP_USER].Offset == offset);
2667 assert(bufObj->Mappings[MAP_USER].AccessFlags == access);
2668 }
2669
2670 if (access & GL_MAP_WRITE_BIT) {
2671 bufObj->Written = GL_TRUE;
2672 bufObj->MinMaxCacheDirty = true;
2673 }
2674
2675 #ifdef VBO_DEBUG
2676 if (strstr(func, "Range") == NULL) { /* If not MapRange */
2677 printf("glMapBuffer(%u, sz %ld, access 0x%x)\n",
2678 bufObj->Name, bufObj->Size, access);
2679 /* Access must be write only */
2680 if ((access & GL_MAP_WRITE_BIT) && (!(access & ~GL_MAP_WRITE_BIT))) {
2681 GLuint i;
2682 GLubyte *b = (GLubyte *) bufObj->Pointer;
2683 for (i = 0; i < bufObj->Size; i++)
2684 b[i] = i & 0xff;
2685 }
2686 }
2687 #endif
2688
2689 #ifdef BOUNDS_CHECK
2690 if (strstr(func, "Range") == NULL) { /* If not MapRange */
2691 GLubyte *buf = (GLubyte *) bufObj->Pointer;
2692 GLuint i;
2693 /* buffer is 100 bytes larger than requested, fill with magic value */
2694 for (i = 0; i < 100; i++) {
2695 buf[bufObj->Size - i - 1] = 123;
2696 }
2697 }
2698 #endif
2699
2700 return map;
2701 }
2702
2703 void * GLAPIENTRY
2704 _mesa_MapBufferRange_no_error(GLenum target, GLintptr offset,
2705 GLsizeiptr length, GLbitfield access)
2706 {
2707 GET_CURRENT_CONTEXT(ctx);
2708
2709 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2710 struct gl_buffer_object *bufObj = *bufObjPtr;
2711
2712 return map_buffer_range(ctx, bufObj, offset, length, access,
2713 "glMapBufferRange");
2714 }
2715
2716 void * GLAPIENTRY
2717 _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
2718 GLbitfield access)
2719 {
2720 GET_CURRENT_CONTEXT(ctx);
2721 struct gl_buffer_object *bufObj;
2722
2723 if (!ctx->Extensions.ARB_map_buffer_range) {
2724 _mesa_error(ctx, GL_INVALID_OPERATION,
2725 "glMapBufferRange(ARB_map_buffer_range not supported)");
2726 return NULL;
2727 }
2728
2729 bufObj = get_buffer(ctx, "glMapBufferRange", target, GL_INVALID_OPERATION);
2730 if (!bufObj)
2731 return NULL;
2732
2733 if (!validate_map_buffer_range(ctx, bufObj, offset, length, access,
2734 "glMapBufferRange"))
2735 return NULL;
2736
2737 return map_buffer_range(ctx, bufObj, offset, length, access,
2738 "glMapBufferRange");
2739 }
2740
2741 void * GLAPIENTRY
2742 _mesa_MapNamedBufferRange_no_error(GLuint buffer, GLintptr offset,
2743 GLsizeiptr length, GLbitfield access)
2744 {
2745 GET_CURRENT_CONTEXT(ctx);
2746 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2747
2748 return map_buffer_range(ctx, bufObj, offset, length, access,
2749 "glMapNamedBufferRange");
2750 }
2751
2752 void * GLAPIENTRY
2753 _mesa_MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length,
2754 GLbitfield access)
2755 {
2756 GET_CURRENT_CONTEXT(ctx);
2757 struct gl_buffer_object *bufObj;
2758
2759 if (!ctx->Extensions.ARB_map_buffer_range) {
2760 _mesa_error(ctx, GL_INVALID_OPERATION,
2761 "glMapNamedBufferRange("
2762 "ARB_map_buffer_range not supported)");
2763 return NULL;
2764 }
2765
2766 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBufferRange");
2767 if (!bufObj)
2768 return NULL;
2769
2770 if (!validate_map_buffer_range(ctx, bufObj, offset, length, access,
2771 "glMapNamedBufferRange"))
2772 return NULL;
2773
2774 return map_buffer_range(ctx, bufObj, offset, length, access,
2775 "glMapNamedBufferRange");
2776 }
2777
2778 /**
2779 * Converts GLenum access from MapBuffer and MapNamedBuffer into
2780 * flags for input to map_buffer_range.
2781 *
2782 * \return true if the type of requested access is permissible.
2783 */
2784 static bool
2785 get_map_buffer_access_flags(struct gl_context *ctx, GLenum access,
2786 GLbitfield *flags)
2787 {
2788 switch (access) {
2789 case GL_READ_ONLY_ARB:
2790 *flags = GL_MAP_READ_BIT;
2791 return _mesa_is_desktop_gl(ctx);
2792 case GL_WRITE_ONLY_ARB:
2793 *flags = GL_MAP_WRITE_BIT;
2794 return true;
2795 case GL_READ_WRITE_ARB:
2796 *flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
2797 return _mesa_is_desktop_gl(ctx);
2798 default:
2799 return false;
2800 }
2801 }
2802
2803 void * GLAPIENTRY
2804 _mesa_MapBuffer_no_error(GLenum target, GLenum access)
2805 {
2806 GET_CURRENT_CONTEXT(ctx);
2807
2808 GLbitfield accessFlags;
2809 get_map_buffer_access_flags(ctx, access, &accessFlags);
2810
2811 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2812 struct gl_buffer_object *bufObj = *bufObjPtr;
2813
2814 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
2815 "glMapBuffer");
2816 }
2817
2818 void * GLAPIENTRY
2819 _mesa_MapBuffer(GLenum target, GLenum access)
2820 {
2821 GET_CURRENT_CONTEXT(ctx);
2822 struct gl_buffer_object *bufObj;
2823 GLbitfield accessFlags;
2824
2825 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
2826 _mesa_error(ctx, GL_INVALID_ENUM, "glMapBuffer(invalid access)");
2827 return NULL;
2828 }
2829
2830 bufObj = get_buffer(ctx, "glMapBuffer", target, GL_INVALID_OPERATION);
2831 if (!bufObj)
2832 return NULL;
2833
2834 if (!validate_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
2835 "glMapBuffer"))
2836 return NULL;
2837
2838 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
2839 "glMapBuffer");
2840 }
2841
2842 void * GLAPIENTRY
2843 _mesa_MapNamedBuffer_no_error(GLuint buffer, GLenum access)
2844 {
2845 GET_CURRENT_CONTEXT(ctx);
2846
2847 GLbitfield accessFlags;
2848 get_map_buffer_access_flags(ctx, access, &accessFlags);
2849
2850 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2851
2852 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
2853 "glMapNamedBuffer");
2854 }
2855
2856 void * GLAPIENTRY
2857 _mesa_MapNamedBuffer(GLuint buffer, GLenum access)
2858 {
2859 GET_CURRENT_CONTEXT(ctx);
2860 struct gl_buffer_object *bufObj;
2861 GLbitfield accessFlags;
2862
2863 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
2864 _mesa_error(ctx, GL_INVALID_ENUM, "glMapNamedBuffer(invalid access)");
2865 return NULL;
2866 }
2867
2868 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBuffer");
2869 if (!bufObj)
2870 return NULL;
2871
2872 if (!validate_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
2873 "glMapNamedBuffer"))
2874 return NULL;
2875
2876 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
2877 "glMapNamedBuffer");
2878 }
2879
2880
2881 static void
2882 flush_mapped_buffer_range(struct gl_context *ctx,
2883 struct gl_buffer_object *bufObj,
2884 GLintptr offset, GLsizeiptr length,
2885 const char *func)
2886 {
2887 if (!ctx->Extensions.ARB_map_buffer_range) {
2888 _mesa_error(ctx, GL_INVALID_OPERATION,
2889 "%s(ARB_map_buffer_range not supported)", func);
2890 return;
2891 }
2892
2893 if (offset < 0) {
2894 _mesa_error(ctx, GL_INVALID_VALUE,
2895 "%s(offset %ld < 0)", func, (long) offset);
2896 return;
2897 }
2898
2899 if (length < 0) {
2900 _mesa_error(ctx, GL_INVALID_VALUE,
2901 "%s(length %ld < 0)", func, (long) length);
2902 return;
2903 }
2904
2905 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
2906 /* buffer is not mapped */
2907 _mesa_error(ctx, GL_INVALID_OPERATION,
2908 "%s(buffer is not mapped)", func);
2909 return;
2910 }
2911
2912 if ((bufObj->Mappings[MAP_USER].AccessFlags &
2913 GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
2914 _mesa_error(ctx, GL_INVALID_OPERATION,
2915 "%s(GL_MAP_FLUSH_EXPLICIT_BIT not set)", func);
2916 return;
2917 }
2918
2919 if (offset + length > bufObj->Mappings[MAP_USER].Length) {
2920 _mesa_error(ctx, GL_INVALID_VALUE,
2921 "%s(offset %ld + length %ld > mapped length %ld)", func,
2922 (long) offset, (long) length,
2923 (long) bufObj->Mappings[MAP_USER].Length);
2924 return;
2925 }
2926
2927 assert(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_WRITE_BIT);
2928
2929 if (ctx->Driver.FlushMappedBufferRange)
2930 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
2931 MAP_USER);
2932 }
2933
2934 void GLAPIENTRY
2935 _mesa_FlushMappedBufferRange_no_error(GLenum target, GLintptr offset,
2936 GLsizeiptr length)
2937 {
2938 GET_CURRENT_CONTEXT(ctx);
2939 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2940 struct gl_buffer_object *bufObj = *bufObjPtr;
2941
2942 if (ctx->Driver.FlushMappedBufferRange)
2943 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
2944 MAP_USER);
2945 }
2946
2947 void GLAPIENTRY
2948 _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset,
2949 GLsizeiptr length)
2950 {
2951 GET_CURRENT_CONTEXT(ctx);
2952 struct gl_buffer_object *bufObj;
2953
2954 bufObj = get_buffer(ctx, "glFlushMappedBufferRange", target,
2955 GL_INVALID_OPERATION);
2956 if (!bufObj)
2957 return;
2958
2959 flush_mapped_buffer_range(ctx, bufObj, offset, length,
2960 "glFlushMappedBufferRange");
2961 }
2962
2963 void GLAPIENTRY
2964 _mesa_FlushMappedNamedBufferRange_no_error(GLuint buffer, GLintptr offset,
2965 GLsizeiptr length)
2966 {
2967 GET_CURRENT_CONTEXT(ctx);
2968 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2969
2970 if (ctx->Driver.FlushMappedBufferRange)
2971 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
2972 MAP_USER);
2973 }
2974
2975 void GLAPIENTRY
2976 _mesa_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset,
2977 GLsizeiptr length)
2978 {
2979 GET_CURRENT_CONTEXT(ctx);
2980 struct gl_buffer_object *bufObj;
2981
2982 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2983 "glFlushMappedNamedBufferRange");
2984 if (!bufObj)
2985 return;
2986
2987 flush_mapped_buffer_range(ctx, bufObj, offset, length,
2988 "glFlushMappedNamedBufferRange");
2989 }
2990
2991
2992 /**
2993 * Binds a buffer object to a uniform buffer binding point.
2994 *
2995 * The caller is responsible for flushing vertices and updating
2996 * NewDriverState.
2997 */
2998 static void
2999 set_ubo_binding(struct gl_context *ctx,
3000 struct gl_uniform_buffer_binding *binding,
3001 struct gl_buffer_object *bufObj,
3002 GLintptr offset,
3003 GLsizeiptr size,
3004 GLboolean autoSize)
3005 {
3006 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
3007
3008 binding->Offset = offset;
3009 binding->Size = size;
3010 binding->AutomaticSize = autoSize;
3011
3012 /* If this is a real buffer object, mark it has having been used
3013 * at some point as a UBO.
3014 */
3015 if (size >= 0)
3016 bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER;
3017 }
3018
3019 /**
3020 * Binds a buffer object to a shader storage buffer binding point.
3021 *
3022 * The caller is responsible for flushing vertices and updating
3023 * NewDriverState.
3024 */
3025 static void
3026 set_ssbo_binding(struct gl_context *ctx,
3027 struct gl_shader_storage_buffer_binding *binding,
3028 struct gl_buffer_object *bufObj,
3029 GLintptr offset,
3030 GLsizeiptr size,
3031 GLboolean autoSize)
3032 {
3033 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
3034
3035 binding->Offset = offset;
3036 binding->Size = size;
3037 binding->AutomaticSize = autoSize;
3038
3039 /* If this is a real buffer object, mark it has having been used
3040 * at some point as a SSBO.
3041 */
3042 if (size >= 0)
3043 bufObj->UsageHistory |= USAGE_SHADER_STORAGE_BUFFER;
3044 }
3045
3046 /**
3047 * Binds a buffer object to a uniform buffer binding point.
3048 *
3049 * Unlike set_ubo_binding(), this function also flushes vertices
3050 * and updates NewDriverState. It also checks if the binding
3051 * has actually changed before updating it.
3052 */
3053 static void
3054 bind_uniform_buffer(struct gl_context *ctx,
3055 GLuint index,
3056 struct gl_buffer_object *bufObj,
3057 GLintptr offset,
3058 GLsizeiptr size,
3059 GLboolean autoSize)
3060 {
3061 struct gl_uniform_buffer_binding *binding =
3062 &ctx->UniformBufferBindings[index];
3063
3064 if (binding->BufferObject == bufObj &&
3065 binding->Offset == offset &&
3066 binding->Size == size &&
3067 binding->AutomaticSize == autoSize) {
3068 return;
3069 }
3070
3071 FLUSH_VERTICES(ctx, 0);
3072 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
3073
3074 set_ubo_binding(ctx, binding, bufObj, offset, size, autoSize);
3075 }
3076
3077 /**
3078 * Binds a buffer object to a shader storage buffer binding point.
3079 *
3080 * Unlike set_ssbo_binding(), this function also flushes vertices
3081 * and updates NewDriverState. It also checks if the binding
3082 * has actually changed before updating it.
3083 */
3084 static void
3085 bind_shader_storage_buffer(struct gl_context *ctx,
3086 GLuint index,
3087 struct gl_buffer_object *bufObj,
3088 GLintptr offset,
3089 GLsizeiptr size,
3090 GLboolean autoSize)
3091 {
3092 struct gl_shader_storage_buffer_binding *binding =
3093 &ctx->ShaderStorageBufferBindings[index];
3094
3095 if (binding->BufferObject == bufObj &&
3096 binding->Offset == offset &&
3097 binding->Size == size &&
3098 binding->AutomaticSize == autoSize) {
3099 return;
3100 }
3101
3102 FLUSH_VERTICES(ctx, 0);
3103 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
3104
3105 set_ssbo_binding(ctx, binding, bufObj, offset, size, autoSize);
3106 }
3107
3108 /**
3109 * Bind a region of a buffer object to a uniform block binding point.
3110 * \param index the uniform buffer binding point index
3111 * \param bufObj the buffer object
3112 * \param offset offset to the start of buffer object region
3113 * \param size size of the buffer object region
3114 */
3115 static void
3116 bind_buffer_range_uniform_buffer(struct gl_context *ctx,
3117 GLuint index,
3118 struct gl_buffer_object *bufObj,
3119 GLintptr offset,
3120 GLsizeiptr size)
3121 {
3122 if (index >= ctx->Const.MaxUniformBufferBindings) {
3123 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3124 return;
3125 }
3126
3127 if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
3128 _mesa_error(ctx, GL_INVALID_VALUE,
3129 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3130 ctx->Const.UniformBufferOffsetAlignment);
3131 return;
3132 }
3133
3134 if (bufObj == ctx->Shared->NullBufferObj) {
3135 offset = -1;
3136 size = -1;
3137 }
3138
3139 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
3140 bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3141 }
3142
3143 /**
3144 * Bind a region of a buffer object to a shader storage block binding point.
3145 * \param index the shader storage buffer binding point index
3146 * \param bufObj the buffer object
3147 * \param offset offset to the start of buffer object region
3148 * \param size size of the buffer object region
3149 */
3150 static void
3151 bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
3152 GLuint index,
3153 struct gl_buffer_object *bufObj,
3154 GLintptr offset,
3155 GLsizeiptr size)
3156 {
3157 if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
3158 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3159 return;
3160 }
3161
3162 if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3163 _mesa_error(ctx, GL_INVALID_VALUE,
3164 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3165 ctx->Const.ShaderStorageBufferOffsetAlignment);
3166 return;
3167 }
3168
3169 if (bufObj == ctx->Shared->NullBufferObj) {
3170 offset = -1;
3171 size = -1;
3172 }
3173
3174 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
3175 bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3176 }
3177
3178 /**
3179 * Bind a buffer object to a uniform block binding point.
3180 * As above, but offset = 0.
3181 */
3182 static void
3183 bind_buffer_base_uniform_buffer(struct gl_context *ctx,
3184 GLuint index,
3185 struct gl_buffer_object *bufObj)
3186 {
3187 if (index >= ctx->Const.MaxUniformBufferBindings) {
3188 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
3189 return;
3190 }
3191
3192 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
3193
3194 if (bufObj == ctx->Shared->NullBufferObj)
3195 bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
3196 else
3197 bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
3198 }
3199
3200 /**
3201 * Bind a buffer object to a shader storage block binding point.
3202 * As above, but offset = 0.
3203 */
3204 static void
3205 bind_buffer_base_shader_storage_buffer(struct gl_context *ctx,
3206 GLuint index,
3207 struct gl_buffer_object *bufObj)
3208 {
3209 if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
3210 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
3211 return;
3212 }
3213
3214 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
3215
3216 if (bufObj == ctx->Shared->NullBufferObj)
3217 bind_shader_storage_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
3218 else
3219 bind_shader_storage_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
3220 }
3221
3222 /**
3223 * Binds a buffer object to an atomic buffer binding point.
3224 *
3225 * The caller is responsible for validating the offset,
3226 * flushing the vertices and updating NewDriverState.
3227 */
3228 static void
3229 set_atomic_buffer_binding(struct gl_context *ctx,
3230 struct gl_atomic_buffer_binding *binding,
3231 struct gl_buffer_object *bufObj,
3232 GLintptr offset,
3233 GLsizeiptr size)
3234 {
3235 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
3236
3237 if (bufObj == ctx->Shared->NullBufferObj) {
3238 binding->Offset = 0;
3239 binding->Size = 0;
3240 } else {
3241 binding->Offset = offset;
3242 binding->Size = size;
3243 bufObj->UsageHistory |= USAGE_ATOMIC_COUNTER_BUFFER;
3244 }
3245 }
3246
3247 /**
3248 * Binds a buffer object to an atomic buffer binding point.
3249 *
3250 * Unlike set_atomic_buffer_binding(), this function also validates the
3251 * index and offset, flushes vertices, and updates NewDriverState.
3252 * It also checks if the binding has actually changing before
3253 * updating it.
3254 */
3255 static void
3256 bind_atomic_buffer(struct gl_context *ctx,
3257 unsigned index,
3258 struct gl_buffer_object *bufObj,
3259 GLintptr offset,
3260 GLsizeiptr size,
3261 const char *name)
3262 {
3263 struct gl_atomic_buffer_binding *binding;
3264
3265 if (index >= ctx->Const.MaxAtomicBufferBindings) {
3266 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%d)", name, index);
3267 return;
3268 }
3269
3270 if (offset & (ATOMIC_COUNTER_SIZE - 1)) {
3271 _mesa_error(ctx, GL_INVALID_VALUE,
3272 "%s(offset misaligned %d/%d)", name, (int) offset,
3273 ATOMIC_COUNTER_SIZE);
3274 return;
3275 }
3276
3277 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, bufObj);
3278
3279 binding = &ctx->AtomicBufferBindings[index];
3280 if (binding->BufferObject == bufObj &&
3281 binding->Offset == offset &&
3282 binding->Size == size) {
3283 return;
3284 }
3285
3286 FLUSH_VERTICES(ctx, 0);
3287 ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
3288
3289 set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
3290 }
3291
3292 static inline bool
3293 bind_buffers_check_offset_and_size(struct gl_context *ctx,
3294 GLuint index,
3295 const GLintptr *offsets,
3296 const GLsizeiptr *sizes)
3297 {
3298 if (offsets[index] < 0) {
3299 /* The ARB_multi_bind spec says:
3300 *
3301 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3302 * value in <offsets> is less than zero (per binding)."
3303 */
3304 _mesa_error(ctx, GL_INVALID_VALUE,
3305 "glBindBuffersRange(offsets[%u]=%" PRId64 " < 0)",
3306 index, (int64_t) offsets[index]);
3307 return false;
3308 }
3309
3310 if (sizes[index] <= 0) {
3311 /* The ARB_multi_bind spec says:
3312 *
3313 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3314 * value in <sizes> is less than or equal to zero (per binding)."
3315 */
3316 _mesa_error(ctx, GL_INVALID_VALUE,
3317 "glBindBuffersRange(sizes[%u]=%" PRId64 " <= 0)",
3318 index, (int64_t) sizes[index]);
3319 return false;
3320 }
3321
3322 return true;
3323 }
3324
3325 static bool
3326 error_check_bind_uniform_buffers(struct gl_context *ctx,
3327 GLuint first, GLsizei count,
3328 const char *caller)
3329 {
3330 if (!ctx->Extensions.ARB_uniform_buffer_object) {
3331 _mesa_error(ctx, GL_INVALID_ENUM,
3332 "%s(target=GL_UNIFORM_BUFFER)", caller);
3333 return false;
3334 }
3335
3336 /* The ARB_multi_bind_spec says:
3337 *
3338 * "An INVALID_OPERATION error is generated if <first> + <count> is
3339 * greater than the number of target-specific indexed binding points,
3340 * as described in section 6.7.1."
3341 */
3342 if (first + count > ctx->Const.MaxUniformBufferBindings) {
3343 _mesa_error(ctx, GL_INVALID_OPERATION,
3344 "%s(first=%u + count=%d > the value of "
3345 "GL_MAX_UNIFORM_BUFFER_BINDINGS=%u)",
3346 caller, first, count,
3347 ctx->Const.MaxUniformBufferBindings);
3348 return false;
3349 }
3350
3351 return true;
3352 }
3353
3354 static bool
3355 error_check_bind_shader_storage_buffers(struct gl_context *ctx,
3356 GLuint first, GLsizei count,
3357 const char *caller)
3358 {
3359 if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
3360 _mesa_error(ctx, GL_INVALID_ENUM,
3361 "%s(target=GL_SHADER_STORAGE_BUFFER)", caller);
3362 return false;
3363 }
3364
3365 /* The ARB_multi_bind_spec says:
3366 *
3367 * "An INVALID_OPERATION error is generated if <first> + <count> is
3368 * greater than the number of target-specific indexed binding points,
3369 * as described in section 6.7.1."
3370 */
3371 if (first + count > ctx->Const.MaxShaderStorageBufferBindings) {
3372 _mesa_error(ctx, GL_INVALID_OPERATION,
3373 "%s(first=%u + count=%d > the value of "
3374 "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS=%u)",
3375 caller, first, count,
3376 ctx->Const.MaxShaderStorageBufferBindings);
3377 return false;
3378 }
3379
3380 return true;
3381 }
3382
3383 /**
3384 * Unbind all uniform buffers in the range
3385 * <first> through <first>+<count>-1
3386 */
3387 static void
3388 unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
3389 {
3390 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
3391
3392 for (int i = 0; i < count; i++)
3393 set_ubo_binding(ctx, &ctx->UniformBufferBindings[first + i],
3394 bufObj, -1, -1, GL_TRUE);
3395 }
3396
3397 /**
3398 * Unbind all shader storage buffers in the range
3399 * <first> through <first>+<count>-1
3400 */
3401 static void
3402 unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
3403 GLsizei count)
3404 {
3405 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
3406
3407 for (int i = 0; i < count; i++)
3408 set_ssbo_binding(ctx, &ctx->ShaderStorageBufferBindings[first + i],
3409 bufObj, -1, -1, GL_TRUE);
3410 }
3411
3412 static void
3413 bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count,
3414 const GLuint *buffers,
3415 bool range,
3416 const GLintptr *offsets, const GLsizeiptr *sizes,
3417 const char *caller)
3418 {
3419 if (!error_check_bind_uniform_buffers(ctx, first, count, caller))
3420 return;
3421
3422 /* Assume that at least one binding will be changed */
3423 FLUSH_VERTICES(ctx, 0);
3424 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
3425
3426 if (!buffers) {
3427 /* The ARB_multi_bind spec says:
3428 *
3429 * "If <buffers> is NULL, all bindings from <first> through
3430 * <first>+<count>-1 are reset to their unbound (zero) state.
3431 * In this case, the offsets and sizes associated with the
3432 * binding points are set to default values, ignoring
3433 * <offsets> and <sizes>."
3434 */
3435 unbind_uniform_buffers(ctx, first, count);
3436 return;
3437 }
3438
3439 /* Note that the error semantics for multi-bind commands differ from
3440 * those of other GL commands.
3441 *
3442 * The Issues section in the ARB_multi_bind spec says:
3443 *
3444 * "(11) Typically, OpenGL specifies that if an error is generated by a
3445 * command, that command has no effect. This is somewhat
3446 * unfortunate for multi-bind commands, because it would require a
3447 * first pass to scan the entire list of bound objects for errors
3448 * and then a second pass to actually perform the bindings.
3449 * Should we have different error semantics?
3450 *
3451 * RESOLVED: Yes. In this specification, when the parameters for
3452 * one of the <count> binding points are invalid, that binding point
3453 * is not updated and an error will be generated. However, other
3454 * binding points in the same command will be updated if their
3455 * parameters are valid and no other error occurs."
3456 */
3457
3458 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3459
3460 for (int i = 0; i < count; i++) {
3461 struct gl_uniform_buffer_binding *binding =
3462 &ctx->UniformBufferBindings[first + i];
3463 struct gl_buffer_object *bufObj;
3464 GLintptr offset = 0;
3465 GLsizeiptr size = 0;
3466
3467 if (range) {
3468 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3469 continue;
3470
3471 /* The ARB_multi_bind spec says:
3472 *
3473 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3474 * pair of values in <offsets> and <sizes> does not respectively
3475 * satisfy the constraints described for those parameters for the
3476 * specified target, as described in section 6.7.1 (per binding)."
3477 *
3478 * Section 6.7.1 refers to table 6.5, which says:
3479 *
3480 * "┌───────────────────────────────────────────────────────────────┐
3481 * │ Uniform buffer array bindings (see sec. 7.6) │
3482 * ├─────────────────────┬─────────────────────────────────────────┤
3483 * │ ... │ ... │
3484 * │ offset restriction │ multiple of value of UNIFORM_BUFFER_- │
3485 * │ │ OFFSET_ALIGNMENT │
3486 * │ ... │ ... │
3487 * │ size restriction │ none │
3488 * └─────────────────────┴─────────────────────────────────────────┘"
3489 */
3490 if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
3491 _mesa_error(ctx, GL_INVALID_VALUE,
3492 "glBindBuffersRange(offsets[%u]=%" PRId64
3493 " is misaligned; it must be a multiple of the value of "
3494 "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when "
3495 "target=GL_UNIFORM_BUFFER)",
3496 i, (int64_t) offsets[i],
3497 ctx->Const.UniformBufferOffsetAlignment);
3498 continue;
3499 }
3500
3501 offset = offsets[i];
3502 size = sizes[i];
3503 }
3504
3505 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
3506 bufObj = binding->BufferObject;
3507 else
3508 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3509
3510 if (bufObj) {
3511 if (bufObj == ctx->Shared->NullBufferObj)
3512 set_ubo_binding(ctx, binding, bufObj, -1, -1, !range);
3513 else
3514 set_ubo_binding(ctx, binding, bufObj, offset, size, !range);
3515 }
3516 }
3517
3518 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3519 }
3520
3521 static void
3522 bind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
3523 GLsizei count, const GLuint *buffers,
3524 bool range,
3525 const GLintptr *offsets,
3526 const GLsizeiptr *sizes,
3527 const char *caller)
3528 {
3529 if (!error_check_bind_shader_storage_buffers(ctx, first, count, caller))
3530 return;
3531
3532 /* Assume that at least one binding will be changed */
3533 FLUSH_VERTICES(ctx, 0);
3534 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
3535
3536 if (!buffers) {
3537 /* The ARB_multi_bind spec says:
3538 *
3539 * "If <buffers> is NULL, all bindings from <first> through
3540 * <first>+<count>-1 are reset to their unbound (zero) state.
3541 * In this case, the offsets and sizes associated with the
3542 * binding points are set to default values, ignoring
3543 * <offsets> and <sizes>."
3544 */
3545 unbind_shader_storage_buffers(ctx, first, count);
3546 return;
3547 }
3548
3549 /* Note that the error semantics for multi-bind commands differ from
3550 * those of other GL commands.
3551 *
3552 * The Issues section in the ARB_multi_bind spec says:
3553 *
3554 * "(11) Typically, OpenGL specifies that if an error is generated by a
3555 * command, that command has no effect. This is somewhat
3556 * unfortunate for multi-bind commands, because it would require a
3557 * first pass to scan the entire list of bound objects for errors
3558 * and then a second pass to actually perform the bindings.
3559 * Should we have different error semantics?
3560 *
3561 * RESOLVED: Yes. In this specification, when the parameters for
3562 * one of the <count> binding points are invalid, that binding point
3563 * is not updated and an error will be generated. However, other
3564 * binding points in the same command will be updated if their
3565 * parameters are valid and no other error occurs."
3566 */
3567
3568 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3569
3570 for (int i = 0; i < count; i++) {
3571 struct gl_shader_storage_buffer_binding *binding =
3572 &ctx->ShaderStorageBufferBindings[first + i];
3573 struct gl_buffer_object *bufObj;
3574 GLintptr offset = 0;
3575 GLsizeiptr size = 0;
3576
3577 if (range) {
3578 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3579 continue;
3580
3581 /* The ARB_multi_bind spec says:
3582 *
3583 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3584 * pair of values in <offsets> and <sizes> does not respectively
3585 * satisfy the constraints described for those parameters for the
3586 * specified target, as described in section 6.7.1 (per binding)."
3587 *
3588 * Section 6.7.1 refers to table 6.5, which says:
3589 *
3590 * "┌───────────────────────────────────────────────────────────────┐
3591 * │ Shader storage buffer array bindings (see sec. 7.8) │
3592 * ├─────────────────────┬─────────────────────────────────────────┤
3593 * │ ... │ ... │
3594 * │ offset restriction │ multiple of value of SHADER_STORAGE_- │
3595 * │ │ BUFFER_OFFSET_ALIGNMENT │
3596 * │ ... │ ... │
3597 * │ size restriction │ none │
3598 * └─────────────────────┴─────────────────────────────────────────┘"
3599 */
3600 if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3601 _mesa_error(ctx, GL_INVALID_VALUE,
3602 "glBindBuffersRange(offsets[%u]=%" PRId64
3603 " is misaligned; it must be a multiple of the value of "
3604 "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
3605 "target=GL_SHADER_STORAGE_BUFFER)",
3606 i, (int64_t) offsets[i],
3607 ctx->Const.ShaderStorageBufferOffsetAlignment);
3608 continue;
3609 }
3610
3611 offset = offsets[i];
3612 size = sizes[i];
3613 }
3614
3615 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
3616 bufObj = binding->BufferObject;
3617 else
3618 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3619
3620 if (bufObj) {
3621 if (bufObj == ctx->Shared->NullBufferObj)
3622 set_ssbo_binding(ctx, binding, bufObj, -1, -1, !range);
3623 else
3624 set_ssbo_binding(ctx, binding, bufObj, offset, size, !range);
3625 }
3626 }
3627
3628 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3629 }
3630
3631 static bool
3632 error_check_bind_xfb_buffers(struct gl_context *ctx,
3633 struct gl_transform_feedback_object *tfObj,
3634 GLuint first, GLsizei count, const char *caller)
3635 {
3636 if (!ctx->Extensions.EXT_transform_feedback) {
3637 _mesa_error(ctx, GL_INVALID_ENUM,
3638 "%s(target=GL_TRANSFORM_FEEDBACK_BUFFER)", caller);
3639 return false;
3640 }
3641
3642 /* Page 398 of the PDF of the OpenGL 4.4 (Core Profile) spec says:
3643 *
3644 * "An INVALID_OPERATION error is generated :
3645 *
3646 * ...
3647 * • by BindBufferRange or BindBufferBase if target is TRANSFORM_-
3648 * FEEDBACK_BUFFER and transform feedback is currently active."
3649 *
3650 * We assume that this is also meant to apply to BindBuffersRange
3651 * and BindBuffersBase.
3652 */
3653 if (tfObj->Active) {
3654 _mesa_error(ctx, GL_INVALID_OPERATION,
3655 "%s(Changing transform feedback buffers while "
3656 "transform feedback is active)", caller);
3657 return false;
3658 }
3659
3660 /* The ARB_multi_bind_spec says:
3661 *
3662 * "An INVALID_OPERATION error is generated if <first> + <count> is
3663 * greater than the number of target-specific indexed binding points,
3664 * as described in section 6.7.1."
3665 */
3666 if (first + count > ctx->Const.MaxTransformFeedbackBuffers) {
3667 _mesa_error(ctx, GL_INVALID_OPERATION,
3668 "%s(first=%u + count=%d > the value of "
3669 "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS=%u)",
3670 caller, first, count,
3671 ctx->Const.MaxTransformFeedbackBuffers);
3672 return false;
3673 }
3674
3675 return true;
3676 }
3677
3678 /**
3679 * Unbind all transform feedback buffers in the range
3680 * <first> through <first>+<count>-1
3681 */
3682 static void
3683 unbind_xfb_buffers(struct gl_context *ctx,
3684 struct gl_transform_feedback_object *tfObj,
3685 GLuint first, GLsizei count)
3686 {
3687 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
3688
3689 for (int i = 0; i < count; i++)
3690 _mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
3691 bufObj, 0, 0);
3692 }
3693
3694 static void
3695 bind_xfb_buffers(struct gl_context *ctx,
3696 GLuint first, GLsizei count,
3697 const GLuint *buffers,
3698 bool range,
3699 const GLintptr *offsets,
3700 const GLsizeiptr *sizes,
3701 const char *caller)
3702 {
3703 struct gl_transform_feedback_object *tfObj =
3704 ctx->TransformFeedback.CurrentObject;
3705
3706 if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, caller))
3707 return;
3708
3709 /* Assume that at least one binding will be changed */
3710 FLUSH_VERTICES(ctx, 0);
3711 ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
3712
3713 if (!buffers) {
3714 /* The ARB_multi_bind spec says:
3715 *
3716 * "If <buffers> is NULL, all bindings from <first> through
3717 * <first>+<count>-1 are reset to their unbound (zero) state.
3718 * In this case, the offsets and sizes associated with the
3719 * binding points are set to default values, ignoring
3720 * <offsets> and <sizes>."
3721 */
3722 unbind_xfb_buffers(ctx, tfObj, first, count);
3723 return;
3724 }
3725
3726 /* Note that the error semantics for multi-bind commands differ from
3727 * those of other GL commands.
3728 *
3729 * The Issues section in the ARB_multi_bind spec says:
3730 *
3731 * "(11) Typically, OpenGL specifies that if an error is generated by a
3732 * command, that command has no effect. This is somewhat
3733 * unfortunate for multi-bind commands, because it would require a
3734 * first pass to scan the entire list of bound objects for errors
3735 * and then a second pass to actually perform the bindings.
3736 * Should we have different error semantics?
3737 *
3738 * RESOLVED: Yes. In this specification, when the parameters for
3739 * one of the <count> binding points are invalid, that binding point
3740 * is not updated and an error will be generated. However, other
3741 * binding points in the same command will be updated if their
3742 * parameters are valid and no other error occurs."
3743 */
3744
3745 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3746
3747 for (int i = 0; i < count; i++) {
3748 const GLuint index = first + i;
3749 struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index];
3750 struct gl_buffer_object *bufObj;
3751 GLintptr offset = 0;
3752 GLsizeiptr size = 0;
3753
3754 if (range) {
3755 offset = offsets[i];
3756 size = sizes[i];
3757
3758 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3759 continue;
3760
3761 /* The ARB_multi_bind spec says:
3762 *
3763 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3764 * pair of values in <offsets> and <sizes> does not respectively
3765 * satisfy the constraints described for those parameters for the
3766 * specified target, as described in section 6.7.1 (per binding)."
3767 *
3768 * Section 6.7.1 refers to table 6.5, which says:
3769 *
3770 * "┌───────────────────────────────────────────────────────────────┐
3771 * │ Transform feedback array bindings (see sec. 13.2.2) │
3772 * ├───────────────────────┬───────────────────────────────────────┤
3773 * │ ... │ ... │
3774 * │ offset restriction │ multiple of 4 │
3775 * │ ... │ ... │
3776 * │ size restriction │ multiple of 4 │
3777 * └───────────────────────┴───────────────────────────────────────┘"
3778 */
3779 if (offsets[i] & 0x3) {
3780 _mesa_error(ctx, GL_INVALID_VALUE,
3781 "glBindBuffersRange(offsets[%u]=%" PRId64
3782 " is misaligned; it must be a multiple of 4 when "
3783 "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
3784 i, (int64_t) offsets[i]);
3785 continue;
3786 }
3787
3788 if (sizes[i] & 0x3) {
3789 _mesa_error(ctx, GL_INVALID_VALUE,
3790 "glBindBuffersRange(sizes[%u]=%" PRId64
3791 " is misaligned; it must be a multiple of 4 when "
3792 "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
3793 i, (int64_t) sizes[i]);
3794 continue;
3795 }
3796
3797 offset = offsets[i];
3798 size = sizes[i];
3799 }
3800
3801 if (boundBufObj && boundBufObj->Name == buffers[i])
3802 bufObj = boundBufObj;
3803 else
3804 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3805
3806 if (bufObj)
3807 _mesa_set_transform_feedback_binding(ctx, tfObj, index, bufObj,
3808 offset, size);
3809 }
3810
3811 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3812 }
3813
3814 static bool
3815 error_check_bind_atomic_buffers(struct gl_context *ctx,
3816 GLuint first, GLsizei count,
3817 const char *caller)
3818 {
3819 if (!ctx->Extensions.ARB_shader_atomic_counters) {
3820 _mesa_error(ctx, GL_INVALID_ENUM,
3821 "%s(target=GL_ATOMIC_COUNTER_BUFFER)", caller);
3822 return false;
3823 }
3824
3825 /* The ARB_multi_bind_spec says:
3826 *
3827 * "An INVALID_OPERATION error is generated if <first> + <count> is
3828 * greater than the number of target-specific indexed binding points,
3829 * as described in section 6.7.1."
3830 */
3831 if (first + count > ctx->Const.MaxAtomicBufferBindings) {
3832 _mesa_error(ctx, GL_INVALID_OPERATION,
3833 "%s(first=%u + count=%d > the value of "
3834 "GL_MAX_ATOMIC_BUFFER_BINDINGS=%u)",
3835 caller, first, count, ctx->Const.MaxAtomicBufferBindings);
3836 return false;
3837 }
3838
3839 return true;
3840 }
3841
3842 /**
3843 * Unbind all atomic counter buffers in the range
3844 * <first> through <first>+<count>-1
3845 */
3846 static void
3847 unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
3848 {
3849 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
3850
3851 for (int i = 0; i < count; i++)
3852 set_atomic_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i],
3853 bufObj, -1, -1);
3854 }
3855
3856 static void
3857 bind_atomic_buffers(struct gl_context *ctx,
3858 GLuint first,
3859 GLsizei count,
3860 const GLuint *buffers,
3861 bool range,
3862 const GLintptr *offsets,
3863 const GLsizeiptr *sizes,
3864 const char *caller)
3865 {
3866 if (!error_check_bind_atomic_buffers(ctx, first, count, caller))
3867 return;
3868
3869 /* Assume that at least one binding will be changed */
3870 FLUSH_VERTICES(ctx, 0);
3871 ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
3872
3873 if (!buffers) {
3874 /* The ARB_multi_bind spec says:
3875 *
3876 * "If <buffers> is NULL, all bindings from <first> through
3877 * <first>+<count>-1 are reset to their unbound (zero) state.
3878 * In this case, the offsets and sizes associated with the
3879 * binding points are set to default values, ignoring
3880 * <offsets> and <sizes>."
3881 */
3882 unbind_atomic_buffers(ctx, first, count);
3883 return;
3884 }
3885
3886 /* Note that the error semantics for multi-bind commands differ from
3887 * those of other GL commands.
3888 *
3889 * The Issues section in the ARB_multi_bind spec says:
3890 *
3891 * "(11) Typically, OpenGL specifies that if an error is generated by a
3892 * command, that command has no effect. This is somewhat
3893 * unfortunate for multi-bind commands, because it would require a
3894 * first pass to scan the entire list of bound objects for errors
3895 * and then a second pass to actually perform the bindings.
3896 * Should we have different error semantics?
3897 *
3898 * RESOLVED: Yes. In this specification, when the parameters for
3899 * one of the <count> binding points are invalid, that binding point
3900 * is not updated and an error will be generated. However, other
3901 * binding points in the same command will be updated if their
3902 * parameters are valid and no other error occurs."
3903 */
3904
3905 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3906
3907 for (int i = 0; i < count; i++) {
3908 struct gl_atomic_buffer_binding *binding =
3909 &ctx->AtomicBufferBindings[first + i];
3910 struct gl_buffer_object *bufObj;
3911 GLintptr offset = 0;
3912 GLsizeiptr size = 0;
3913
3914 if (range) {
3915 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3916 continue;
3917
3918 /* The ARB_multi_bind spec says:
3919 *
3920 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3921 * pair of values in <offsets> and <sizes> does not respectively
3922 * satisfy the constraints described for those parameters for the
3923 * specified target, as described in section 6.7.1 (per binding)."
3924 *
3925 * Section 6.7.1 refers to table 6.5, which says:
3926 *
3927 * "┌───────────────────────────────────────────────────────────────┐
3928 * │ Atomic counter array bindings (see sec. 7.7.2) │
3929 * ├───────────────────────┬───────────────────────────────────────┤
3930 * │ ... │ ... │
3931 * │ offset restriction │ multiple of 4 │
3932 * │ ... │ ... │
3933 * │ size restriction │ none │
3934 * └───────────────────────┴───────────────────────────────────────┘"
3935 */
3936 if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) {
3937 _mesa_error(ctx, GL_INVALID_VALUE,
3938 "glBindBuffersRange(offsets[%u]=%" PRId64
3939 " is misaligned; it must be a multiple of %d when "
3940 "target=GL_ATOMIC_COUNTER_BUFFER)",
3941 i, (int64_t) offsets[i], ATOMIC_COUNTER_SIZE);
3942 continue;
3943 }
3944
3945 offset = offsets[i];
3946 size = sizes[i];
3947 }
3948
3949 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
3950 bufObj = binding->BufferObject;
3951 else
3952 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3953
3954 if (bufObj)
3955 set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
3956 }
3957
3958 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3959 }
3960
3961 void GLAPIENTRY
3962 _mesa_BindBufferRange(GLenum target, GLuint index,
3963 GLuint buffer, GLintptr offset, GLsizeiptr size)
3964 {
3965 GET_CURRENT_CONTEXT(ctx);
3966 struct gl_buffer_object *bufObj;
3967
3968 if (MESA_VERBOSE & VERBOSE_API) {
3969 _mesa_debug(ctx, "glBindBufferRange(%s, %u, %u, %lu, %lu)\n",
3970 _mesa_enum_to_string(target), index, buffer,
3971 (unsigned long) offset, (unsigned long) size);
3972 }
3973
3974 if (buffer == 0) {
3975 bufObj = ctx->Shared->NullBufferObj;
3976 } else {
3977 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3978 }
3979 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
3980 &bufObj, "glBindBufferRange"))
3981 return;
3982
3983 if (!bufObj) {
3984 _mesa_error(ctx, GL_INVALID_OPERATION,
3985 "glBindBufferRange(invalid buffer=%u)", buffer);
3986 return;
3987 }
3988
3989 if (buffer != 0) {
3990 if (size <= 0) {
3991 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size=%d)",
3992 (int) size);
3993 return;
3994 }
3995 }
3996
3997 switch (target) {
3998 case GL_TRANSFORM_FEEDBACK_BUFFER:
3999 _mesa_bind_buffer_range_transform_feedback(ctx,
4000 ctx->TransformFeedback.CurrentObject,
4001 index, bufObj, offset, size,
4002 false);
4003 return;
4004 case GL_UNIFORM_BUFFER:
4005 bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
4006 return;
4007 case GL_SHADER_STORAGE_BUFFER:
4008 bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
4009 return;
4010 case GL_ATOMIC_COUNTER_BUFFER:
4011 bind_atomic_buffer(ctx, index, bufObj, offset, size,
4012 "glBindBufferRange");
4013 return;
4014 default:
4015 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
4016 return;
4017 }
4018 }
4019
4020 void GLAPIENTRY
4021 _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
4022 {
4023 GET_CURRENT_CONTEXT(ctx);
4024 struct gl_buffer_object *bufObj;
4025
4026 if (MESA_VERBOSE & VERBOSE_API) {
4027 _mesa_debug(ctx, "glBindBufferBase(%s, %u, %u)\n",
4028 _mesa_enum_to_string(target), index, buffer);
4029 }
4030
4031 if (buffer == 0) {
4032 bufObj = ctx->Shared->NullBufferObj;
4033 } else {
4034 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4035 }
4036 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
4037 &bufObj, "glBindBufferBase"))
4038 return;
4039
4040 if (!bufObj) {
4041 _mesa_error(ctx, GL_INVALID_OPERATION,
4042 "glBindBufferBase(invalid buffer=%u)", buffer);
4043 return;
4044 }
4045
4046 /* Note that there's some oddness in the GL 3.1-GL 3.3 specifications with
4047 * regards to BindBufferBase. It says (GL 3.1 core spec, page 63):
4048 *
4049 * "BindBufferBase is equivalent to calling BindBufferRange with offset
4050 * zero and size equal to the size of buffer."
4051 *
4052 * but it says for glGetIntegeri_v (GL 3.1 core spec, page 230):
4053 *
4054 * "If the parameter (starting offset or size) was not specified when the
4055 * buffer object was bound, zero is returned."
4056 *
4057 * What happens if the size of the buffer changes? Does the size of the
4058 * buffer at the moment glBindBufferBase was called still play a role, like
4059 * the first quote would imply, or is the size meaningless in the
4060 * glBindBufferBase case like the second quote would suggest? The GL 4.1
4061 * core spec page 45 says:
4062 *
4063 * "It is equivalent to calling BindBufferRange with offset zero, while
4064 * size is determined by the size of the bound buffer at the time the
4065 * binding is used."
4066 *
4067 * My interpretation is that the GL 4.1 spec was a clarification of the
4068 * behavior, not a change. In particular, this choice will only make
4069 * rendering work in cases where it would have had undefined results.
4070 */
4071
4072 switch (target) {
4073 case GL_TRANSFORM_FEEDBACK_BUFFER:
4074 _mesa_bind_buffer_base_transform_feedback(ctx,
4075 ctx->TransformFeedback.CurrentObject,
4076 index, bufObj, false);
4077 return;
4078 case GL_UNIFORM_BUFFER:
4079 bind_buffer_base_uniform_buffer(ctx, index, bufObj);
4080 return;
4081 case GL_SHADER_STORAGE_BUFFER:
4082 bind_buffer_base_shader_storage_buffer(ctx, index, bufObj);
4083 return;
4084 case GL_ATOMIC_COUNTER_BUFFER:
4085 bind_atomic_buffer(ctx, index, bufObj, 0, 0,
4086 "glBindBufferBase");
4087 return;
4088 default:
4089 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
4090 return;
4091 }
4092 }
4093
4094 void GLAPIENTRY
4095 _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
4096 const GLuint *buffers,
4097 const GLintptr *offsets, const GLsizeiptr *sizes)
4098 {
4099 GET_CURRENT_CONTEXT(ctx);
4100
4101 if (MESA_VERBOSE & VERBOSE_API) {
4102 _mesa_debug(ctx, "glBindBuffersRange(%s, %u, %d, %p, %p, %p)\n",
4103 _mesa_enum_to_string(target), first, count,
4104 buffers, offsets, sizes);
4105 }
4106
4107 switch (target) {
4108 case GL_TRANSFORM_FEEDBACK_BUFFER:
4109 bind_xfb_buffers(ctx, first, count, buffers, true, offsets, sizes,
4110 "glBindBuffersRange");
4111 return;
4112 case GL_UNIFORM_BUFFER:
4113 bind_uniform_buffers(ctx, first, count, buffers, true, offsets, sizes,
4114 "glBindBuffersRange");
4115 return;
4116 case GL_SHADER_STORAGE_BUFFER:
4117 bind_shader_storage_buffers(ctx, first, count, buffers, true, offsets, sizes,
4118 "glBindBuffersRange");
4119 return;
4120 case GL_ATOMIC_COUNTER_BUFFER:
4121 bind_atomic_buffers(ctx, first, count, buffers, true, offsets, sizes,
4122 "glBindBuffersRange");
4123 return;
4124 default:
4125 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersRange(target=%s)",
4126 _mesa_enum_to_string(target));
4127 break;
4128 }
4129 }
4130
4131 void GLAPIENTRY
4132 _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
4133 const GLuint *buffers)
4134 {
4135 GET_CURRENT_CONTEXT(ctx);
4136
4137 if (MESA_VERBOSE & VERBOSE_API) {
4138 _mesa_debug(ctx, "glBindBuffersBase(%s, %u, %d, %p)\n",
4139 _mesa_enum_to_string(target), first, count, buffers);
4140 }
4141
4142 switch (target) {
4143 case GL_TRANSFORM_FEEDBACK_BUFFER:
4144 bind_xfb_buffers(ctx, first, count, buffers, false, NULL, NULL,
4145 "glBindBuffersBase");
4146 return;
4147 case GL_UNIFORM_BUFFER:
4148 bind_uniform_buffers(ctx, first, count, buffers, false, NULL, NULL,
4149 "glBindBuffersBase");
4150 return;
4151 case GL_SHADER_STORAGE_BUFFER:
4152 bind_shader_storage_buffers(ctx, first, count, buffers, false, NULL, NULL,
4153 "glBindBuffersBase");
4154 return;
4155 case GL_ATOMIC_COUNTER_BUFFER:
4156 bind_atomic_buffers(ctx, first, count, buffers, false, NULL, NULL,
4157 "glBindBuffersBase");
4158 return;
4159 default:
4160 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersBase(target=%s)",
4161 _mesa_enum_to_string(target));
4162 break;
4163 }
4164 }
4165
4166 void GLAPIENTRY
4167 _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
4168 GLsizeiptr length)
4169 {
4170 GET_CURRENT_CONTEXT(ctx);
4171 struct gl_buffer_object *bufObj;
4172 const GLintptr end = offset + length;
4173
4174 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
4175 * Profile) spec says:
4176 *
4177 * "An INVALID_VALUE error is generated if buffer is zero or is not the
4178 * name of an existing buffer object."
4179 */
4180 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4181 if (!bufObj || bufObj == &DummyBufferObject) {
4182 _mesa_error(ctx, GL_INVALID_VALUE,
4183 "glInvalidateBufferSubData(name = %u) invalid object",
4184 buffer);
4185 return;
4186 }
4187
4188 /* The GL_ARB_invalidate_subdata spec says:
4189 *
4190 * "An INVALID_VALUE error is generated if <offset> or <length> is
4191 * negative, or if <offset> + <length> is greater than the value of
4192 * BUFFER_SIZE."
4193 */
4194 if (offset < 0 || length < 0 || end > bufObj->Size) {
4195 _mesa_error(ctx, GL_INVALID_VALUE,
4196 "glInvalidateBufferSubData(invalid offset or length)");
4197 return;
4198 }
4199
4200 /* The OpenGL 4.4 (Core Profile) spec says:
4201 *
4202 * "An INVALID_OPERATION error is generated if buffer is currently
4203 * mapped by MapBuffer or if the invalidate range intersects the range
4204 * currently mapped by MapBufferRange, unless it was mapped
4205 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
4206 */
4207 if (!(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT) &&
4208 bufferobj_range_mapped(bufObj, offset, length)) {
4209 _mesa_error(ctx, GL_INVALID_OPERATION,
4210 "glInvalidateBufferSubData(intersection with mapped "
4211 "range)");
4212 return;
4213 }
4214
4215 if (ctx->Driver.InvalidateBufferSubData)
4216 ctx->Driver.InvalidateBufferSubData(ctx, bufObj, offset, length);
4217 }
4218
4219 void GLAPIENTRY
4220 _mesa_InvalidateBufferData(GLuint buffer)
4221 {
4222 GET_CURRENT_CONTEXT(ctx);
4223 struct gl_buffer_object *bufObj;
4224
4225 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
4226 * Profile) spec says:
4227 *
4228 * "An INVALID_VALUE error is generated if buffer is zero or is not the
4229 * name of an existing buffer object."
4230 */
4231 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4232 if (!bufObj || bufObj == &DummyBufferObject) {
4233 _mesa_error(ctx, GL_INVALID_VALUE,
4234 "glInvalidateBufferData(name = %u) invalid object",
4235 buffer);
4236 return;
4237 }
4238
4239 /* The OpenGL 4.4 (Core Profile) spec says:
4240 *
4241 * "An INVALID_OPERATION error is generated if buffer is currently
4242 * mapped by MapBuffer or if the invalidate range intersects the range
4243 * currently mapped by MapBufferRange, unless it was mapped
4244 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
4245 */
4246 if (_mesa_check_disallowed_mapping(bufObj)) {
4247 _mesa_error(ctx, GL_INVALID_OPERATION,
4248 "glInvalidateBufferData(intersection with mapped "
4249 "range)");
4250 return;
4251 }
4252
4253 if (ctx->Driver.InvalidateBufferSubData)
4254 ctx->Driver.InvalidateBufferSubData(ctx, bufObj, 0, bufObj->Size);
4255 }
4256
4257 static void
4258 buffer_page_commitment(struct gl_context *ctx,
4259 struct gl_buffer_object *bufferObj,
4260 GLintptr offset, GLsizeiptr size,
4261 GLboolean commit, const char *func)
4262 {
4263 if (!(bufferObj->StorageFlags & GL_SPARSE_STORAGE_BIT_ARB)) {
4264 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(not a sparse buffer object)",
4265 func);
4266 return;
4267 }
4268
4269 if (size < 0 || size > bufferObj->Size ||
4270 offset < 0 || offset > bufferObj->Size - size) {
4271 _mesa_error(ctx, GL_INVALID_VALUE, "%s(out of bounds)",
4272 func);
4273 return;
4274 }
4275
4276 /* The GL_ARB_sparse_buffer extension specification says:
4277 *
4278 * "INVALID_VALUE is generated by BufferPageCommitmentARB if <offset> is
4279 * not an integer multiple of SPARSE_BUFFER_PAGE_SIZE_ARB, or if <size>
4280 * is not an integer multiple of SPARSE_BUFFER_PAGE_SIZE_ARB and does
4281 * not extend to the end of the buffer's data store."
4282 */
4283 if (offset % ctx->Const.SparseBufferPageSize != 0) {
4284 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset not aligned to page size)",
4285 func);
4286 return;
4287 }
4288
4289 if (size % ctx->Const.SparseBufferPageSize != 0 &&
4290 offset + size != bufferObj->Size) {
4291 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size not aligned to page size)",
4292 func);
4293 return;
4294 }
4295
4296 ctx->Driver.BufferPageCommitment(ctx, bufferObj, offset, size, commit);
4297 }
4298
4299 void GLAPIENTRY
4300 _mesa_BufferPageCommitmentARB(GLenum target, GLintptr offset, GLsizeiptr size,
4301 GLboolean commit)
4302 {
4303 GET_CURRENT_CONTEXT(ctx);
4304 struct gl_buffer_object *bufferObj;
4305
4306 bufferObj = get_buffer(ctx, "glBufferPageCommitmentARB", target,
4307 GL_INVALID_ENUM);
4308 if (!bufferObj)
4309 return;
4310
4311 buffer_page_commitment(ctx, bufferObj, offset, size, commit,
4312 "glBufferPageCommitmentARB");
4313 }
4314
4315 void GLAPIENTRY
4316 _mesa_NamedBufferPageCommitmentARB(GLuint buffer, GLintptr offset,
4317 GLsizeiptr size, GLboolean commit)
4318 {
4319 GET_CURRENT_CONTEXT(ctx);
4320 struct gl_buffer_object *bufferObj;
4321
4322 bufferObj = _mesa_lookup_bufferobj(ctx, buffer);
4323 if (!bufferObj || bufferObj == &DummyBufferObject) {
4324 /* Note: the extension spec is not clear about the excpected error value. */
4325 _mesa_error(ctx, GL_INVALID_VALUE,
4326 "glNamedBufferPageCommitmentARB(name = %u) invalid object",
4327 buffer);
4328 return;
4329 }
4330
4331 buffer_page_commitment(ctx, bufferObj, offset, size, commit,
4332 "glNamedBufferPageCommitmentARB");
4333 }