mesa: add buffer_data() and buffer_data_error() helpers
[mesa.git] / src / mesa / main / bufferobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file bufferobj.c
29 * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions.
30 * \author Brian Paul, Ian Romanick
31 */
32
33 #include <stdbool.h>
34 #include <inttypes.h> /* for PRId64 macro */
35 #include "util/debug.h"
36 #include "glheader.h"
37 #include "enums.h"
38 #include "hash.h"
39 #include "imports.h"
40 #include "context.h"
41 #include "bufferobj.h"
42 #include "mtypes.h"
43 #include "teximage.h"
44 #include "glformats.h"
45 #include "texstore.h"
46 #include "transformfeedback.h"
47 #include "varray.h"
48
49
50 /* Debug flags */
51 /*#define VBO_DEBUG*/
52 /*#define BOUNDS_CHECK*/
53
54
55 /**
56 * We count the number of buffer modification calls to check for
57 * inefficient buffer use. This is the number of such calls before we
58 * issue a warning.
59 */
60 #define BUFFER_WARNING_CALL_COUNT 4
61
62
63 /**
64 * Helper to warn of possible performance issues, such as frequently
65 * updating a buffer created with GL_STATIC_DRAW. Called via the macro
66 * below.
67 */
68 static void
69 buffer_usage_warning(struct gl_context *ctx, GLuint *id, const char *fmt, ...)
70 {
71 va_list args;
72
73 va_start(args, fmt);
74 _mesa_gl_vdebug(ctx, id,
75 MESA_DEBUG_SOURCE_API,
76 MESA_DEBUG_TYPE_PERFORMANCE,
77 MESA_DEBUG_SEVERITY_MEDIUM,
78 fmt, args);
79 va_end(args);
80 }
81
82 #define BUFFER_USAGE_WARNING(CTX, FMT, ...) \
83 do { \
84 static GLuint id = 0; \
85 buffer_usage_warning(CTX, &id, FMT, ##__VA_ARGS__); \
86 } while (0)
87
88
89 /**
90 * Used as a placeholder for buffer objects between glGenBuffers() and
91 * glBindBuffer() so that glIsBuffer() can work correctly.
92 */
93 static struct gl_buffer_object DummyBufferObject;
94
95
96 /**
97 * Return pointer to address of a buffer object target.
98 * \param ctx the GL context
99 * \param target the buffer object target to be retrieved.
100 * \return pointer to pointer to the buffer object bound to \c target in the
101 * specified context or \c NULL if \c target is invalid.
102 */
103 static inline struct gl_buffer_object **
104 get_buffer_target(struct gl_context *ctx, GLenum target)
105 {
106 /* Other targets are only supported in desktop OpenGL and OpenGL ES 3.0.
107 */
108 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)
109 && target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER)
110 return NULL;
111
112 switch (target) {
113 case GL_ARRAY_BUFFER_ARB:
114 return &ctx->Array.ArrayBufferObj;
115 case GL_ELEMENT_ARRAY_BUFFER_ARB:
116 return &ctx->Array.VAO->IndexBufferObj;
117 case GL_PIXEL_PACK_BUFFER_EXT:
118 return &ctx->Pack.BufferObj;
119 case GL_PIXEL_UNPACK_BUFFER_EXT:
120 return &ctx->Unpack.BufferObj;
121 case GL_COPY_READ_BUFFER:
122 return &ctx->CopyReadBuffer;
123 case GL_COPY_WRITE_BUFFER:
124 return &ctx->CopyWriteBuffer;
125 case GL_QUERY_BUFFER:
126 if (_mesa_has_ARB_query_buffer_object(ctx))
127 return &ctx->QueryBuffer;
128 break;
129 case GL_DRAW_INDIRECT_BUFFER:
130 if ((ctx->API == API_OPENGL_CORE &&
131 ctx->Extensions.ARB_draw_indirect) ||
132 _mesa_is_gles31(ctx)) {
133 return &ctx->DrawIndirectBuffer;
134 }
135 break;
136 case GL_PARAMETER_BUFFER_ARB:
137 if (_mesa_has_ARB_indirect_parameters(ctx)) {
138 return &ctx->ParameterBuffer;
139 }
140 break;
141 case GL_DISPATCH_INDIRECT_BUFFER:
142 if (_mesa_has_compute_shaders(ctx)) {
143 return &ctx->DispatchIndirectBuffer;
144 }
145 break;
146 case GL_TRANSFORM_FEEDBACK_BUFFER:
147 if (ctx->Extensions.EXT_transform_feedback) {
148 return &ctx->TransformFeedback.CurrentBuffer;
149 }
150 break;
151 case GL_TEXTURE_BUFFER:
152 if (_mesa_has_ARB_texture_buffer_object(ctx) ||
153 _mesa_has_OES_texture_buffer(ctx)) {
154 return &ctx->Texture.BufferObject;
155 }
156 break;
157 case GL_UNIFORM_BUFFER:
158 if (ctx->Extensions.ARB_uniform_buffer_object) {
159 return &ctx->UniformBuffer;
160 }
161 break;
162 case GL_SHADER_STORAGE_BUFFER:
163 if (ctx->Extensions.ARB_shader_storage_buffer_object) {
164 return &ctx->ShaderStorageBuffer;
165 }
166 break;
167 case GL_ATOMIC_COUNTER_BUFFER:
168 if (ctx->Extensions.ARB_shader_atomic_counters) {
169 return &ctx->AtomicBuffer;
170 }
171 break;
172 case GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD:
173 if (ctx->Extensions.AMD_pinned_memory) {
174 return &ctx->ExternalVirtualMemoryBuffer;
175 }
176 break;
177 default:
178 return NULL;
179 }
180 return NULL;
181 }
182
183
184 /**
185 * Get the buffer object bound to the specified target in a GL context.
186 * \param ctx the GL context
187 * \param target the buffer object target to be retrieved.
188 * \param error the GL error to record if target is illegal.
189 * \return pointer to the buffer object bound to \c target in the
190 * specified context or \c NULL if \c target is invalid.
191 */
192 static inline struct gl_buffer_object *
193 get_buffer(struct gl_context *ctx, const char *func, GLenum target,
194 GLenum error)
195 {
196 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
197
198 if (!bufObj) {
199 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
200 return NULL;
201 }
202
203 if (!_mesa_is_bufferobj(*bufObj)) {
204 _mesa_error(ctx, error, "%s(no buffer bound)", func);
205 return NULL;
206 }
207
208 return *bufObj;
209 }
210
211
212 /**
213 * Convert a GLbitfield describing the mapped buffer access flags
214 * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY.
215 */
216 static GLenum
217 simplified_access_mode(struct gl_context *ctx, GLbitfield access)
218 {
219 const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
220 if ((access & rwFlags) == rwFlags)
221 return GL_READ_WRITE;
222 if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT)
223 return GL_READ_ONLY;
224 if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT)
225 return GL_WRITE_ONLY;
226
227 /* Otherwise, AccessFlags is zero (the default state).
228 *
229 * Table 2.6 on page 31 (page 44 of the PDF) of the OpenGL 1.5 spec says:
230 *
231 * Name Type Initial Value Legal Values
232 * ... ... ... ...
233 * BUFFER_ACCESS enum READ_WRITE READ_ONLY, WRITE_ONLY
234 * READ_WRITE
235 *
236 * However, table 6.8 in the GL_OES_mapbuffer extension says:
237 *
238 * Get Value Type Get Command Value Description
239 * --------- ---- ----------- ----- -----------
240 * BUFFER_ACCESS_OES Z1 GetBufferParameteriv WRITE_ONLY_OES buffer map flag
241 *
242 * The difference is because GL_OES_mapbuffer only supports mapping buffers
243 * write-only.
244 */
245 assert(access == 0);
246
247 return _mesa_is_gles(ctx) ? GL_WRITE_ONLY : GL_READ_WRITE;
248 }
249
250
251 /**
252 * Test if the buffer is mapped, and if so, if the mapped range overlaps the
253 * given range.
254 * The regions do not overlap if and only if the end of the given
255 * region is before the mapped region or the start of the given region
256 * is after the mapped region.
257 *
258 * \param obj Buffer object target on which to operate.
259 * \param offset Offset of the first byte of the subdata range.
260 * \param size Size, in bytes, of the subdata range.
261 * \return true if ranges overlap, false otherwise
262 *
263 */
264 static bool
265 bufferobj_range_mapped(const struct gl_buffer_object *obj,
266 GLintptr offset, GLsizeiptr size)
267 {
268 if (_mesa_bufferobj_mapped(obj, MAP_USER)) {
269 const GLintptr end = offset + size;
270 const GLintptr mapEnd = obj->Mappings[MAP_USER].Offset +
271 obj->Mappings[MAP_USER].Length;
272
273 if (!(end <= obj->Mappings[MAP_USER].Offset || offset >= mapEnd)) {
274 return true;
275 }
276 }
277 return false;
278 }
279
280
281 /**
282 * Tests the subdata range parameters and sets the GL error code for
283 * \c glBufferSubDataARB, \c glGetBufferSubDataARB and
284 * \c glClearBufferSubData.
285 *
286 * \param ctx GL context.
287 * \param bufObj The buffer object.
288 * \param offset Offset of the first byte of the subdata range.
289 * \param size Size, in bytes, of the subdata range.
290 * \param mappedRange If true, checks if an overlapping range is mapped.
291 * If false, checks if buffer is mapped.
292 * \param caller Name of calling function for recording errors.
293 * \return false if error, true otherwise
294 *
295 * \sa glBufferSubDataARB, glGetBufferSubDataARB, glClearBufferSubData
296 */
297 static bool
298 buffer_object_subdata_range_good(struct gl_context *ctx,
299 const struct gl_buffer_object *bufObj,
300 GLintptr offset, GLsizeiptr size,
301 bool mappedRange, const char *caller)
302 {
303 if (size < 0) {
304 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller);
305 return false;
306 }
307
308 if (offset < 0) {
309 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller);
310 return false;
311 }
312
313 if (offset + size > bufObj->Size) {
314 _mesa_error(ctx, GL_INVALID_VALUE,
315 "%s(offset %lu + size %lu > buffer size %lu)", caller,
316 (unsigned long) offset,
317 (unsigned long) size,
318 (unsigned long) bufObj->Size);
319 return false;
320 }
321
322 if (bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT)
323 return true;
324
325 if (mappedRange) {
326 if (bufferobj_range_mapped(bufObj, offset, size)) {
327 _mesa_error(ctx, GL_INVALID_OPERATION,
328 "%s(range is mapped without persistent bit)",
329 caller);
330 return false;
331 }
332 }
333 else {
334 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
335 _mesa_error(ctx, GL_INVALID_OPERATION,
336 "%s(buffer is mapped without persistent bit)",
337 caller);
338 return false;
339 }
340 }
341
342 return true;
343 }
344
345
346 /**
347 * Test the format and type parameters and set the GL error code for
348 * \c glClearBufferData and \c glClearBufferSubData.
349 *
350 * \param ctx GL context.
351 * \param internalformat Format to which the data is to be converted.
352 * \param format Format of the supplied data.
353 * \param type Type of the supplied data.
354 * \param caller Name of calling function for recording errors.
355 * \return If internalformat, format and type are legal the mesa_format
356 * corresponding to internalformat, otherwise MESA_FORMAT_NONE.
357 *
358 * \sa glClearBufferData and glClearBufferSubData
359 */
360 static mesa_format
361 validate_clear_buffer_format(struct gl_context *ctx,
362 GLenum internalformat,
363 GLenum format, GLenum type,
364 const char *caller)
365 {
366 mesa_format mesaFormat;
367 GLenum errorFormatType;
368
369 mesaFormat = _mesa_validate_texbuffer_format(ctx, internalformat);
370 if (mesaFormat == MESA_FORMAT_NONE) {
371 _mesa_error(ctx, GL_INVALID_ENUM,
372 "%s(invalid internalformat)", caller);
373 return MESA_FORMAT_NONE;
374 }
375
376 /* NOTE: not mentioned in ARB_clear_buffer_object but according to
377 * EXT_texture_integer there is no conversion between integer and
378 * non-integer formats
379 */
380 if (_mesa_is_enum_format_signed_int(format) !=
381 _mesa_is_format_integer_color(mesaFormat)) {
382 _mesa_error(ctx, GL_INVALID_OPERATION,
383 "%s(integer vs non-integer)", caller);
384 return MESA_FORMAT_NONE;
385 }
386
387 if (!_mesa_is_color_format(format)) {
388 _mesa_error(ctx, GL_INVALID_ENUM,
389 "%s(format is not a color format)", caller);
390 return MESA_FORMAT_NONE;
391 }
392
393 errorFormatType = _mesa_error_check_format_and_type(ctx, format, type);
394 if (errorFormatType != GL_NO_ERROR) {
395 _mesa_error(ctx, GL_INVALID_ENUM,
396 "%s(invalid format or type)", caller);
397 return MESA_FORMAT_NONE;
398 }
399
400 return mesaFormat;
401 }
402
403
404 /**
405 * Convert user-specified clear value to the specified internal format.
406 *
407 * \param ctx GL context.
408 * \param internalformat Format to which the data is converted.
409 * \param clearValue Points to the converted clear value.
410 * \param format Format of the supplied data.
411 * \param type Type of the supplied data.
412 * \param data Data which is to be converted to internalformat.
413 * \param caller Name of calling function for recording errors.
414 * \return true if data could be converted, false otherwise.
415 *
416 * \sa glClearBufferData, glClearBufferSubData
417 */
418 static bool
419 convert_clear_buffer_data(struct gl_context *ctx,
420 mesa_format internalformat,
421 GLubyte *clearValue, GLenum format, GLenum type,
422 const GLvoid *data, const char *caller)
423 {
424 GLenum internalformatBase = _mesa_get_format_base_format(internalformat);
425
426 if (_mesa_texstore(ctx, 1, internalformatBase, internalformat,
427 0, &clearValue, 1, 1, 1,
428 format, type, data, &ctx->Unpack)) {
429 return true;
430 }
431 else {
432 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
433 return false;
434 }
435 }
436
437
438 /**
439 * Allocate and initialize a new buffer object.
440 *
441 * Default callback for the \c dd_function_table::NewBufferObject() hook.
442 */
443 static struct gl_buffer_object *
444 _mesa_new_buffer_object(struct gl_context *ctx, GLuint name)
445 {
446 struct gl_buffer_object *obj = MALLOC_STRUCT(gl_buffer_object);
447 if (!obj)
448 return NULL;
449
450 _mesa_initialize_buffer_object(ctx, obj, name);
451 return obj;
452 }
453
454
455 /**
456 * Delete a buffer object.
457 *
458 * Default callback for the \c dd_function_table::DeleteBuffer() hook.
459 */
460 void
461 _mesa_delete_buffer_object(struct gl_context *ctx,
462 struct gl_buffer_object *bufObj)
463 {
464 (void) ctx;
465
466 vbo_delete_minmax_cache(bufObj);
467 _mesa_align_free(bufObj->Data);
468
469 /* assign strange values here to help w/ debugging */
470 bufObj->RefCount = -1000;
471 bufObj->Name = ~0;
472
473 mtx_destroy(&bufObj->Mutex);
474 free(bufObj->Label);
475 free(bufObj);
476 }
477
478
479
480 /**
481 * Set ptr to bufObj w/ reference counting.
482 * This is normally only called from the _mesa_reference_buffer_object() macro
483 * when there's a real pointer change.
484 */
485 void
486 _mesa_reference_buffer_object_(struct gl_context *ctx,
487 struct gl_buffer_object **ptr,
488 struct gl_buffer_object *bufObj)
489 {
490 if (*ptr) {
491 /* Unreference the old buffer */
492 GLboolean deleteFlag = GL_FALSE;
493 struct gl_buffer_object *oldObj = *ptr;
494
495 mtx_lock(&oldObj->Mutex);
496 assert(oldObj->RefCount > 0);
497 oldObj->RefCount--;
498 deleteFlag = (oldObj->RefCount == 0);
499 mtx_unlock(&oldObj->Mutex);
500
501 if (deleteFlag) {
502 assert(ctx->Driver.DeleteBuffer);
503 ctx->Driver.DeleteBuffer(ctx, oldObj);
504 }
505
506 *ptr = NULL;
507 }
508 assert(!*ptr);
509
510 if (bufObj) {
511 /* reference new buffer */
512 mtx_lock(&bufObj->Mutex);
513 assert(bufObj->RefCount > 0);
514
515 bufObj->RefCount++;
516 *ptr = bufObj;
517 mtx_unlock(&bufObj->Mutex);
518 }
519 }
520
521
522 /**
523 * Get the value of MESA_NO_MINMAX_CACHE.
524 */
525 static bool
526 get_no_minmax_cache()
527 {
528 static bool read = false;
529 static bool disable = false;
530
531 if (!read) {
532 disable = env_var_as_boolean("MESA_NO_MINMAX_CACHE", false);
533 read = true;
534 }
535
536 return disable;
537 }
538
539
540 /**
541 * Initialize a buffer object to default values.
542 */
543 void
544 _mesa_initialize_buffer_object(struct gl_context *ctx,
545 struct gl_buffer_object *obj,
546 GLuint name)
547 {
548 memset(obj, 0, sizeof(struct gl_buffer_object));
549 mtx_init(&obj->Mutex, mtx_plain);
550 obj->RefCount = 1;
551 obj->Name = name;
552 obj->Usage = GL_STATIC_DRAW_ARB;
553
554 if (get_no_minmax_cache())
555 obj->UsageHistory |= USAGE_DISABLE_MINMAX_CACHE;
556 }
557
558
559
560 /**
561 * Callback called from _mesa_HashWalk()
562 */
563 static void
564 count_buffer_size(GLuint key, void *data, void *userData)
565 {
566 const struct gl_buffer_object *bufObj =
567 (const struct gl_buffer_object *) data;
568 GLuint *total = (GLuint *) userData;
569
570 (void) key;
571 *total = *total + bufObj->Size;
572 }
573
574
575 /**
576 * Compute total size (in bytes) of all buffer objects for the given context.
577 * For debugging purposes.
578 */
579 GLuint
580 _mesa_total_buffer_object_memory(struct gl_context *ctx)
581 {
582 GLuint total = 0;
583
584 _mesa_HashWalk(ctx->Shared->BufferObjects, count_buffer_size, &total);
585
586 return total;
587 }
588
589
590 /**
591 * Allocate space for and store data in a buffer object. Any data that was
592 * previously stored in the buffer object is lost. If \c data is \c NULL,
593 * memory will be allocated, but no copy will occur.
594 *
595 * This is the default callback for \c dd_function_table::BufferData()
596 * Note that all GL error checking will have been done already.
597 *
598 * \param ctx GL context.
599 * \param target Buffer object target on which to operate.
600 * \param size Size, in bytes, of the new data store.
601 * \param data Pointer to the data to store in the buffer object. This
602 * pointer may be \c NULL.
603 * \param usage Hints about how the data will be used.
604 * \param bufObj Object to be used.
605 *
606 * \return GL_TRUE for success, GL_FALSE for failure
607 * \sa glBufferDataARB, dd_function_table::BufferData.
608 */
609 static GLboolean
610 buffer_data_fallback(struct gl_context *ctx, GLenum target, GLsizeiptr size,
611 const GLvoid *data, GLenum usage, GLenum storageFlags,
612 struct gl_buffer_object *bufObj)
613 {
614 void * new_data;
615
616 (void) target;
617
618 _mesa_align_free( bufObj->Data );
619
620 new_data = _mesa_align_malloc( size, ctx->Const.MinMapBufferAlignment );
621 if (new_data) {
622 bufObj->Data = (GLubyte *) new_data;
623 bufObj->Size = size;
624 bufObj->Usage = usage;
625 bufObj->StorageFlags = storageFlags;
626
627 if (data) {
628 memcpy( bufObj->Data, data, size );
629 }
630
631 return GL_TRUE;
632 }
633 else {
634 return GL_FALSE;
635 }
636 }
637
638
639 /**
640 * Replace data in a subrange of buffer object. If the data range
641 * specified by \c size + \c offset extends beyond the end of the buffer or
642 * if \c data is \c NULL, no copy is performed.
643 *
644 * This is the default callback for \c dd_function_table::BufferSubData()
645 * Note that all GL error checking will have been done already.
646 *
647 * \param ctx GL context.
648 * \param offset Offset of the first byte to be modified.
649 * \param size Size, in bytes, of the data range.
650 * \param data Pointer to the data to store in the buffer object.
651 * \param bufObj Object to be used.
652 *
653 * \sa glBufferSubDataARB, dd_function_table::BufferSubData.
654 */
655 static void
656 buffer_sub_data_fallback(struct gl_context *ctx, GLintptr offset,
657 GLsizeiptr size, const GLvoid *data,
658 struct gl_buffer_object *bufObj)
659 {
660 (void) ctx;
661
662 /* this should have been caught in _mesa_BufferSubData() */
663 assert(size + offset <= bufObj->Size);
664
665 if (bufObj->Data) {
666 memcpy( (GLubyte *) bufObj->Data + offset, data, size );
667 }
668 }
669
670
671 /**
672 * Retrieve data from a subrange of buffer object. If the data range
673 * specified by \c size + \c offset extends beyond the end of the buffer or
674 * if \c data is \c NULL, no copy is performed.
675 *
676 * This is the default callback for \c dd_function_table::GetBufferSubData()
677 * Note that all GL error checking will have been done already.
678 *
679 * \param ctx GL context.
680 * \param target Buffer object target on which to operate.
681 * \param offset Offset of the first byte to be fetched.
682 * \param size Size, in bytes, of the data range.
683 * \param data Destination for data
684 * \param bufObj Object to be used.
685 *
686 * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
687 */
688 static void
689 buffer_get_subdata(struct gl_context *ctx, GLintptrARB offset,
690 GLsizeiptrARB size, GLvoid *data,
691 struct gl_buffer_object *bufObj )
692 {
693 (void) ctx;
694
695 if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
696 memcpy( data, (GLubyte *) bufObj->Data + offset, size );
697 }
698 }
699
700
701 /**
702 * Clear a subrange of the buffer object with copies of the supplied data.
703 * If data is NULL the buffer is filled with zeros.
704 *
705 * This is the default callback for \c dd_function_table::ClearBufferSubData()
706 * Note that all GL error checking will have been done already.
707 *
708 * \param ctx GL context.
709 * \param offset Offset of the first byte to be cleared.
710 * \param size Size, in bytes, of the to be cleared range.
711 * \param clearValue Source of the data.
712 * \param clearValueSize Size, in bytes, of the supplied data.
713 * \param bufObj Object to be cleared.
714 *
715 * \sa glClearBufferSubData, glClearBufferData and
716 * dd_function_table::ClearBufferSubData.
717 */
718 void
719 _mesa_ClearBufferSubData_sw(struct gl_context *ctx,
720 GLintptr offset, GLsizeiptr size,
721 const GLvoid *clearValue,
722 GLsizeiptr clearValueSize,
723 struct gl_buffer_object *bufObj)
724 {
725 GLsizeiptr i;
726 GLubyte *dest;
727
728 assert(ctx->Driver.MapBufferRange);
729 dest = ctx->Driver.MapBufferRange(ctx, offset, size,
730 GL_MAP_WRITE_BIT |
731 GL_MAP_INVALIDATE_RANGE_BIT,
732 bufObj, MAP_INTERNAL);
733
734 if (!dest) {
735 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearBuffer[Sub]Data");
736 return;
737 }
738
739 if (clearValue == NULL) {
740 /* Clear with zeros, per the spec */
741 memset(dest, 0, size);
742 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
743 return;
744 }
745
746 for (i = 0; i < size/clearValueSize; ++i) {
747 memcpy(dest, clearValue, clearValueSize);
748 dest += clearValueSize;
749 }
750
751 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
752 }
753
754
755 /**
756 * Default fallback for \c dd_function_table::MapBufferRange().
757 * Called via glMapBufferRange().
758 */
759 static void *
760 map_buffer_range_fallback(struct gl_context *ctx, GLintptr offset,
761 GLsizeiptr length, GLbitfield access,
762 struct gl_buffer_object *bufObj,
763 gl_map_buffer_index index)
764 {
765 (void) ctx;
766 assert(!_mesa_bufferobj_mapped(bufObj, index));
767 /* Just return a direct pointer to the data */
768 bufObj->Mappings[index].Pointer = bufObj->Data + offset;
769 bufObj->Mappings[index].Length = length;
770 bufObj->Mappings[index].Offset = offset;
771 bufObj->Mappings[index].AccessFlags = access;
772 return bufObj->Mappings[index].Pointer;
773 }
774
775
776 /**
777 * Default fallback for \c dd_function_table::FlushMappedBufferRange().
778 * Called via glFlushMappedBufferRange().
779 */
780 static void
781 flush_mapped_buffer_range_fallback(struct gl_context *ctx,
782 GLintptr offset, GLsizeiptr length,
783 struct gl_buffer_object *obj,
784 gl_map_buffer_index index)
785 {
786 (void) ctx;
787 (void) offset;
788 (void) length;
789 (void) obj;
790 (void) index;
791 /* no-op */
792 }
793
794
795 /**
796 * Default callback for \c dd_function_table::UnmapBuffer().
797 *
798 * The input parameters will have been already tested for errors.
799 *
800 * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
801 */
802 static GLboolean
803 unmap_buffer_fallback(struct gl_context *ctx, struct gl_buffer_object *bufObj,
804 gl_map_buffer_index index)
805 {
806 (void) ctx;
807 /* XXX we might assert here that bufObj->Pointer is non-null */
808 bufObj->Mappings[index].Pointer = NULL;
809 bufObj->Mappings[index].Length = 0;
810 bufObj->Mappings[index].Offset = 0;
811 bufObj->Mappings[index].AccessFlags = 0x0;
812 return GL_TRUE;
813 }
814
815
816 /**
817 * Default fallback for \c dd_function_table::CopyBufferSubData().
818 * Called via glCopyBufferSubData().
819 */
820 static void
821 copy_buffer_sub_data_fallback(struct gl_context *ctx,
822 struct gl_buffer_object *src,
823 struct gl_buffer_object *dst,
824 GLintptr readOffset, GLintptr writeOffset,
825 GLsizeiptr size)
826 {
827 GLubyte *srcPtr, *dstPtr;
828
829 if (src == dst) {
830 srcPtr = dstPtr = ctx->Driver.MapBufferRange(ctx, 0, src->Size,
831 GL_MAP_READ_BIT |
832 GL_MAP_WRITE_BIT, src,
833 MAP_INTERNAL);
834
835 if (!srcPtr)
836 return;
837
838 srcPtr += readOffset;
839 dstPtr += writeOffset;
840 } else {
841 srcPtr = ctx->Driver.MapBufferRange(ctx, readOffset, size,
842 GL_MAP_READ_BIT, src,
843 MAP_INTERNAL);
844 dstPtr = ctx->Driver.MapBufferRange(ctx, writeOffset, size,
845 (GL_MAP_WRITE_BIT |
846 GL_MAP_INVALIDATE_RANGE_BIT), dst,
847 MAP_INTERNAL);
848 }
849
850 /* Note: the src and dst regions will never overlap. Trying to do so
851 * would generate GL_INVALID_VALUE earlier.
852 */
853 if (srcPtr && dstPtr)
854 memcpy(dstPtr, srcPtr, size);
855
856 ctx->Driver.UnmapBuffer(ctx, src, MAP_INTERNAL);
857 if (dst != src)
858 ctx->Driver.UnmapBuffer(ctx, dst, MAP_INTERNAL);
859 }
860
861
862
863 /**
864 * Initialize the state associated with buffer objects
865 */
866 void
867 _mesa_init_buffer_objects( struct gl_context *ctx )
868 {
869 GLuint i;
870
871 memset(&DummyBufferObject, 0, sizeof(DummyBufferObject));
872 mtx_init(&DummyBufferObject.Mutex, mtx_plain);
873 DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */
874
875 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
876 ctx->Shared->NullBufferObj);
877
878 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
879 ctx->Shared->NullBufferObj);
880 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
881 ctx->Shared->NullBufferObj);
882
883 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer,
884 ctx->Shared->NullBufferObj);
885
886 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer,
887 ctx->Shared->NullBufferObj);
888
889 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer,
890 ctx->Shared->NullBufferObj);
891
892 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer,
893 ctx->Shared->NullBufferObj);
894
895 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer,
896 ctx->Shared->NullBufferObj);
897
898 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer,
899 ctx->Shared->NullBufferObj);
900
901 _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer,
902 ctx->Shared->NullBufferObj);
903
904 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
905 _mesa_reference_buffer_object(ctx,
906 &ctx->UniformBufferBindings[i].BufferObject,
907 ctx->Shared->NullBufferObj);
908 ctx->UniformBufferBindings[i].Offset = -1;
909 ctx->UniformBufferBindings[i].Size = -1;
910 }
911
912 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
913 _mesa_reference_buffer_object(ctx,
914 &ctx->ShaderStorageBufferBindings[i].BufferObject,
915 ctx->Shared->NullBufferObj);
916 ctx->ShaderStorageBufferBindings[i].Offset = -1;
917 ctx->ShaderStorageBufferBindings[i].Size = -1;
918 }
919
920 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
921 _mesa_reference_buffer_object(ctx,
922 &ctx->AtomicBufferBindings[i].BufferObject,
923 ctx->Shared->NullBufferObj);
924 ctx->AtomicBufferBindings[i].Offset = 0;
925 ctx->AtomicBufferBindings[i].Size = 0;
926 }
927 }
928
929
930 void
931 _mesa_free_buffer_objects( struct gl_context *ctx )
932 {
933 GLuint i;
934
935 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
936
937 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL);
938 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL);
939
940 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, NULL);
941
942 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, NULL);
943
944 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, NULL);
945
946 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL);
947
948 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer, NULL);
949
950 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer, NULL);
951
952 _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer, NULL);
953
954 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
955 _mesa_reference_buffer_object(ctx,
956 &ctx->UniformBufferBindings[i].BufferObject,
957 NULL);
958 }
959
960 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
961 _mesa_reference_buffer_object(ctx,
962 &ctx->ShaderStorageBufferBindings[i].BufferObject,
963 NULL);
964 }
965
966 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
967 _mesa_reference_buffer_object(ctx,
968 &ctx->AtomicBufferBindings[i].BufferObject,
969 NULL);
970 }
971
972 }
973
974 bool
975 _mesa_handle_bind_buffer_gen(struct gl_context *ctx,
976 GLuint buffer,
977 struct gl_buffer_object **buf_handle,
978 const char *caller)
979 {
980 struct gl_buffer_object *buf = *buf_handle;
981
982 if (!buf && (ctx->API == API_OPENGL_CORE)) {
983 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
984 return false;
985 }
986
987 if (!buf || buf == &DummyBufferObject) {
988 /* If this is a new buffer object id, or one which was generated but
989 * never used before, allocate a buffer object now.
990 */
991 buf = ctx->Driver.NewBufferObject(ctx, buffer);
992 if (!buf) {
993 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
994 return false;
995 }
996 _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, buf);
997 *buf_handle = buf;
998 }
999
1000 return true;
1001 }
1002
1003 /**
1004 * Bind the specified target to buffer for the specified context.
1005 * Called by glBindBuffer() and other functions.
1006 */
1007 static void
1008 bind_buffer_object(struct gl_context *ctx,
1009 struct gl_buffer_object **bindTarget, GLuint buffer)
1010 {
1011 struct gl_buffer_object *oldBufObj;
1012 struct gl_buffer_object *newBufObj = NULL;
1013
1014 assert(bindTarget);
1015
1016 /* Get pointer to old buffer object (to be unbound) */
1017 oldBufObj = *bindTarget;
1018 if (oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending)
1019 return; /* rebinding the same buffer object- no change */
1020
1021 /*
1022 * Get pointer to new buffer object (newBufObj)
1023 */
1024 if (buffer == 0) {
1025 /* The spec says there's not a buffer object named 0, but we use
1026 * one internally because it simplifies things.
1027 */
1028 newBufObj = ctx->Shared->NullBufferObj;
1029 }
1030 else {
1031 /* non-default buffer object */
1032 newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
1033 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
1034 &newBufObj, "glBindBuffer"))
1035 return;
1036 }
1037
1038 /* record usage history */
1039 if (bindTarget == &ctx->Pack.BufferObj) {
1040 newBufObj->UsageHistory |= USAGE_PIXEL_PACK_BUFFER;
1041 }
1042
1043 /* bind new buffer */
1044 _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
1045 }
1046
1047
1048 /**
1049 * Update the default buffer objects in the given context to reference those
1050 * specified in the shared state and release those referencing the old
1051 * shared state.
1052 */
1053 void
1054 _mesa_update_default_objects_buffer_objects(struct gl_context *ctx)
1055 {
1056 /* Bind the NullBufferObj to remove references to those
1057 * in the shared context hash table.
1058 */
1059 bind_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 0);
1060 bind_buffer_object(ctx, &ctx->Array.VAO->IndexBufferObj, 0);
1061 bind_buffer_object(ctx, &ctx->Pack.BufferObj, 0);
1062 bind_buffer_object(ctx, &ctx->Unpack.BufferObj, 0);
1063 }
1064
1065
1066
1067 /**
1068 * Return the gl_buffer_object for the given ID.
1069 * Always return NULL for ID 0.
1070 */
1071 struct gl_buffer_object *
1072 _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer)
1073 {
1074 if (buffer == 0)
1075 return NULL;
1076 else
1077 return (struct gl_buffer_object *)
1078 _mesa_HashLookup(ctx->Shared->BufferObjects, buffer);
1079 }
1080
1081
1082 struct gl_buffer_object *
1083 _mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer)
1084 {
1085 if (buffer == 0)
1086 return NULL;
1087 else
1088 return (struct gl_buffer_object *)
1089 _mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer);
1090 }
1091
1092 /**
1093 * A convenience function for direct state access functions that throws
1094 * GL_INVALID_OPERATION if buffer is not the name of an existing
1095 * buffer object.
1096 */
1097 struct gl_buffer_object *
1098 _mesa_lookup_bufferobj_err(struct gl_context *ctx, GLuint buffer,
1099 const char *caller)
1100 {
1101 struct gl_buffer_object *bufObj;
1102
1103 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
1104 if (!bufObj || bufObj == &DummyBufferObject) {
1105 _mesa_error(ctx, GL_INVALID_OPERATION,
1106 "%s(non-existent buffer object %u)", caller, buffer);
1107 return NULL;
1108 }
1109
1110 return bufObj;
1111 }
1112
1113
1114 /**
1115 * Look up a buffer object for a multi-bind function.
1116 *
1117 * Unlike _mesa_lookup_bufferobj(), this function also takes care
1118 * of generating an error if the buffer ID is not zero or the name
1119 * of an existing buffer object.
1120 *
1121 * If the buffer ID refers to an existing buffer object, a pointer
1122 * to the buffer object is returned. If the ID is zero, a pointer
1123 * to the shared NullBufferObj is returned. If the ID is not zero
1124 * and does not refer to a valid buffer object, this function
1125 * returns NULL.
1126 *
1127 * This function assumes that the caller has already locked the
1128 * hash table mutex by calling
1129 * _mesa_HashLockMutex(ctx->Shared->BufferObjects).
1130 */
1131 struct gl_buffer_object *
1132 _mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx,
1133 const GLuint *buffers,
1134 GLuint index, const char *caller)
1135 {
1136 struct gl_buffer_object *bufObj;
1137
1138 if (buffers[index] != 0) {
1139 bufObj = _mesa_lookup_bufferobj_locked(ctx, buffers[index]);
1140
1141 /* The multi-bind functions don't create the buffer objects
1142 when they don't exist. */
1143 if (bufObj == &DummyBufferObject)
1144 bufObj = NULL;
1145 } else
1146 bufObj = ctx->Shared->NullBufferObj;
1147
1148 if (!bufObj) {
1149 /* The ARB_multi_bind spec says:
1150 *
1151 * "An INVALID_OPERATION error is generated if any value
1152 * in <buffers> is not zero or the name of an existing
1153 * buffer object (per binding)."
1154 */
1155 _mesa_error(ctx, GL_INVALID_OPERATION,
1156 "%s(buffers[%u]=%u is not zero or the name "
1157 "of an existing buffer object)",
1158 caller, index, buffers[index]);
1159 }
1160
1161 return bufObj;
1162 }
1163
1164
1165 /**
1166 * If *ptr points to obj, set ptr = the Null/default buffer object.
1167 * This is a helper for buffer object deletion.
1168 * The GL spec says that deleting a buffer object causes it to get
1169 * unbound from all arrays in the current context.
1170 */
1171 static void
1172 unbind(struct gl_context *ctx,
1173 struct gl_vertex_array_object *vao, unsigned index,
1174 struct gl_buffer_object *obj)
1175 {
1176 if (vao->BufferBinding[index].BufferObj == obj) {
1177 _mesa_bind_vertex_buffer(ctx, vao, index, ctx->Shared->NullBufferObj,
1178 vao->BufferBinding[index].Offset,
1179 vao->BufferBinding[index].Stride);
1180 }
1181 }
1182
1183
1184 /**
1185 * Plug default/fallback buffer object functions into the device
1186 * driver hooks.
1187 */
1188 void
1189 _mesa_init_buffer_object_functions(struct dd_function_table *driver)
1190 {
1191 /* GL_ARB_vertex/pixel_buffer_object */
1192 driver->NewBufferObject = _mesa_new_buffer_object;
1193 driver->DeleteBuffer = _mesa_delete_buffer_object;
1194 driver->BufferData = buffer_data_fallback;
1195 driver->BufferSubData = buffer_sub_data_fallback;
1196 driver->GetBufferSubData = buffer_get_subdata;
1197 driver->UnmapBuffer = unmap_buffer_fallback;
1198
1199 /* GL_ARB_clear_buffer_object */
1200 driver->ClearBufferSubData = _mesa_ClearBufferSubData_sw;
1201
1202 /* GL_ARB_map_buffer_range */
1203 driver->MapBufferRange = map_buffer_range_fallback;
1204 driver->FlushMappedBufferRange = flush_mapped_buffer_range_fallback;
1205
1206 /* GL_ARB_copy_buffer */
1207 driver->CopyBufferSubData = copy_buffer_sub_data_fallback;
1208 }
1209
1210
1211 void
1212 _mesa_buffer_unmap_all_mappings(struct gl_context *ctx,
1213 struct gl_buffer_object *bufObj)
1214 {
1215 for (int i = 0; i < MAP_COUNT; i++) {
1216 if (_mesa_bufferobj_mapped(bufObj, i)) {
1217 ctx->Driver.UnmapBuffer(ctx, bufObj, i);
1218 assert(bufObj->Mappings[i].Pointer == NULL);
1219 bufObj->Mappings[i].AccessFlags = 0;
1220 }
1221 }
1222 }
1223
1224
1225 /**********************************************************************/
1226 /* API Functions */
1227 /**********************************************************************/
1228
1229 void GLAPIENTRY
1230 _mesa_BindBuffer_no_error(GLenum target, GLuint buffer)
1231 {
1232 GET_CURRENT_CONTEXT(ctx);
1233
1234 struct gl_buffer_object **bindTarget = get_buffer_target(ctx, target);
1235 bind_buffer_object(ctx, bindTarget, buffer);
1236 }
1237
1238
1239 void GLAPIENTRY
1240 _mesa_BindBuffer(GLenum target, GLuint buffer)
1241 {
1242 GET_CURRENT_CONTEXT(ctx);
1243
1244 if (MESA_VERBOSE & VERBOSE_API) {
1245 _mesa_debug(ctx, "glBindBuffer(%s, %u)\n",
1246 _mesa_enum_to_string(target), buffer);
1247 }
1248
1249 struct gl_buffer_object **bindTarget = get_buffer_target(ctx, target);
1250 if (!bindTarget) {
1251 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target %s)",
1252 _mesa_enum_to_string(target));
1253 return;
1254 }
1255
1256 bind_buffer_object(ctx, bindTarget, buffer);
1257 }
1258
1259 /**
1260 * Binds a buffer object to an atomic buffer binding point.
1261 *
1262 * The caller is responsible for validating the offset,
1263 * flushing the vertices and updating NewDriverState.
1264 */
1265 static void
1266 set_atomic_buffer_binding(struct gl_context *ctx,
1267 struct gl_atomic_buffer_binding *binding,
1268 struct gl_buffer_object *bufObj,
1269 GLintptr offset,
1270 GLsizeiptr size)
1271 {
1272 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
1273
1274 if (bufObj == ctx->Shared->NullBufferObj) {
1275 binding->Offset = 0;
1276 binding->Size = 0;
1277 } else {
1278 binding->Offset = offset;
1279 binding->Size = size;
1280 bufObj->UsageHistory |= USAGE_ATOMIC_COUNTER_BUFFER;
1281 }
1282 }
1283
1284 /**
1285 * Binds a buffer object to a uniform buffer binding point.
1286 *
1287 * The caller is responsible for flushing vertices and updating
1288 * NewDriverState.
1289 */
1290 static void
1291 set_ubo_binding(struct gl_context *ctx,
1292 struct gl_uniform_buffer_binding *binding,
1293 struct gl_buffer_object *bufObj,
1294 GLintptr offset,
1295 GLsizeiptr size,
1296 GLboolean autoSize)
1297 {
1298 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
1299
1300 binding->Offset = offset;
1301 binding->Size = size;
1302 binding->AutomaticSize = autoSize;
1303
1304 /* If this is a real buffer object, mark it has having been used
1305 * at some point as a UBO.
1306 */
1307 if (size >= 0)
1308 bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER;
1309 }
1310
1311 /**
1312 * Binds a buffer object to a shader storage buffer binding point.
1313 *
1314 * The caller is responsible for flushing vertices and updating
1315 * NewDriverState.
1316 */
1317 static void
1318 set_ssbo_binding(struct gl_context *ctx,
1319 struct gl_shader_storage_buffer_binding *binding,
1320 struct gl_buffer_object *bufObj,
1321 GLintptr offset,
1322 GLsizeiptr size,
1323 GLboolean autoSize)
1324 {
1325 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
1326
1327 binding->Offset = offset;
1328 binding->Size = size;
1329 binding->AutomaticSize = autoSize;
1330
1331 /* If this is a real buffer object, mark it has having been used
1332 * at some point as a SSBO.
1333 */
1334 if (size >= 0)
1335 bufObj->UsageHistory |= USAGE_SHADER_STORAGE_BUFFER;
1336 }
1337
1338 /**
1339 * Binds a buffer object to a uniform buffer binding point.
1340 *
1341 * Unlike set_ubo_binding(), this function also flushes vertices
1342 * and updates NewDriverState. It also checks if the binding
1343 * has actually changed before updating it.
1344 */
1345 static void
1346 bind_uniform_buffer(struct gl_context *ctx,
1347 GLuint index,
1348 struct gl_buffer_object *bufObj,
1349 GLintptr offset,
1350 GLsizeiptr size,
1351 GLboolean autoSize)
1352 {
1353 struct gl_uniform_buffer_binding *binding =
1354 &ctx->UniformBufferBindings[index];
1355
1356 if (binding->BufferObject == bufObj &&
1357 binding->Offset == offset &&
1358 binding->Size == size &&
1359 binding->AutomaticSize == autoSize) {
1360 return;
1361 }
1362
1363 FLUSH_VERTICES(ctx, 0);
1364 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
1365
1366 set_ubo_binding(ctx, binding, bufObj, offset, size, autoSize);
1367 }
1368
1369 /**
1370 * Binds a buffer object to a shader storage buffer binding point.
1371 *
1372 * Unlike set_ssbo_binding(), this function also flushes vertices
1373 * and updates NewDriverState. It also checks if the binding
1374 * has actually changed before updating it.
1375 */
1376 static void
1377 bind_shader_storage_buffer(struct gl_context *ctx,
1378 GLuint index,
1379 struct gl_buffer_object *bufObj,
1380 GLintptr offset,
1381 GLsizeiptr size,
1382 GLboolean autoSize)
1383 {
1384 struct gl_shader_storage_buffer_binding *binding =
1385 &ctx->ShaderStorageBufferBindings[index];
1386
1387 if (binding->BufferObject == bufObj &&
1388 binding->Offset == offset &&
1389 binding->Size == size &&
1390 binding->AutomaticSize == autoSize) {
1391 return;
1392 }
1393
1394 FLUSH_VERTICES(ctx, 0);
1395 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
1396
1397 set_ssbo_binding(ctx, binding, bufObj, offset, size, autoSize);
1398 }
1399
1400 /**
1401 * Bind a buffer object to a uniform block binding point.
1402 * As above, but offset = 0.
1403 */
1404 static void
1405 bind_buffer_base_uniform_buffer(struct gl_context *ctx,
1406 GLuint index,
1407 struct gl_buffer_object *bufObj)
1408 {
1409 if (index >= ctx->Const.MaxUniformBufferBindings) {
1410 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
1411 return;
1412 }
1413
1414 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
1415
1416 if (bufObj == ctx->Shared->NullBufferObj)
1417 bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
1418 else
1419 bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
1420 }
1421
1422 /**
1423 * Bind a buffer object to a shader storage block binding point.
1424 * As above, but offset = 0.
1425 */
1426 static void
1427 bind_buffer_base_shader_storage_buffer(struct gl_context *ctx,
1428 GLuint index,
1429 struct gl_buffer_object *bufObj)
1430 {
1431 if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
1432 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
1433 return;
1434 }
1435
1436 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
1437
1438 if (bufObj == ctx->Shared->NullBufferObj)
1439 bind_shader_storage_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
1440 else
1441 bind_shader_storage_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
1442 }
1443
1444 static void
1445 bind_atomic_buffer(struct gl_context *ctx, unsigned index,
1446 struct gl_buffer_object *bufObj, GLintptr offset,
1447 GLsizeiptr size)
1448 {
1449 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, bufObj);
1450
1451 struct gl_atomic_buffer_binding *binding =
1452 &ctx->AtomicBufferBindings[index];
1453 if (binding->BufferObject == bufObj &&
1454 binding->Offset == offset &&
1455 binding->Size == size) {
1456 return;
1457 }
1458
1459 FLUSH_VERTICES(ctx, 0);
1460 ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
1461
1462 set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
1463 }
1464
1465 /**
1466 * Delete a set of buffer objects.
1467 *
1468 * \param n Number of buffer objects to delete.
1469 * \param ids Array of \c n buffer object IDs.
1470 */
1471 static void
1472 delete_buffers(struct gl_context *ctx, GLsizei n, const GLuint *ids)
1473 {
1474 FLUSH_VERTICES(ctx, 0);
1475
1476 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
1477
1478 for (GLsizei i = 0; i < n; i++) {
1479 struct gl_buffer_object *bufObj =
1480 _mesa_lookup_bufferobj_locked(ctx, ids[i]);
1481 if (bufObj) {
1482 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1483 GLuint j;
1484
1485 assert(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
1486
1487 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1488
1489 /* unbind any vertex pointers bound to this buffer */
1490 for (j = 0; j < ARRAY_SIZE(vao->BufferBinding); j++) {
1491 unbind(ctx, vao, j, bufObj);
1492 }
1493
1494 if (ctx->Array.ArrayBufferObj == bufObj) {
1495 bind_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 0);
1496 }
1497 if (vao->IndexBufferObj == bufObj) {
1498 bind_buffer_object(ctx, &vao->IndexBufferObj, 0);
1499 }
1500
1501 /* unbind ARB_draw_indirect binding point */
1502 if (ctx->DrawIndirectBuffer == bufObj) {
1503 bind_buffer_object(ctx, &ctx->DrawIndirectBuffer, 0);
1504 }
1505
1506 /* unbind ARB_indirect_parameters binding point */
1507 if (ctx->ParameterBuffer == bufObj) {
1508 bind_buffer_object(ctx, &ctx->ParameterBuffer, 0);
1509 }
1510
1511 /* unbind ARB_compute_shader binding point */
1512 if (ctx->DispatchIndirectBuffer == bufObj) {
1513 bind_buffer_object(ctx, &ctx->DispatchIndirectBuffer, 0);
1514 }
1515
1516 /* unbind ARB_copy_buffer binding points */
1517 if (ctx->CopyReadBuffer == bufObj) {
1518 bind_buffer_object(ctx, &ctx->CopyReadBuffer, 0);
1519 }
1520 if (ctx->CopyWriteBuffer == bufObj) {
1521 bind_buffer_object(ctx, &ctx->CopyWriteBuffer, 0);
1522 }
1523
1524 /* unbind transform feedback binding points */
1525 if (ctx->TransformFeedback.CurrentBuffer == bufObj) {
1526 bind_buffer_object(ctx, &ctx->TransformFeedback.CurrentBuffer, 0);
1527 }
1528 for (j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
1529 if (ctx->TransformFeedback.CurrentObject->Buffers[j] == bufObj) {
1530 _mesa_bind_buffer_base_transform_feedback(ctx,
1531 ctx->TransformFeedback.CurrentObject,
1532 j, ctx->Shared->NullBufferObj,
1533 false);
1534 }
1535 }
1536
1537 /* unbind UBO binding points */
1538 for (j = 0; j < ctx->Const.MaxUniformBufferBindings; j++) {
1539 if (ctx->UniformBufferBindings[j].BufferObject == bufObj) {
1540 bind_buffer_base_uniform_buffer(ctx, j,
1541 ctx->Shared->NullBufferObj);
1542 }
1543 }
1544
1545 if (ctx->UniformBuffer == bufObj) {
1546 bind_buffer_object(ctx, &ctx->UniformBuffer, 0);
1547 }
1548
1549 /* unbind SSBO binding points */
1550 for (j = 0; j < ctx->Const.MaxShaderStorageBufferBindings; j++) {
1551 if (ctx->ShaderStorageBufferBindings[j].BufferObject == bufObj) {
1552 bind_buffer_base_shader_storage_buffer(ctx, j,
1553 ctx->Shared->NullBufferObj);
1554 }
1555 }
1556
1557 if (ctx->ShaderStorageBuffer == bufObj) {
1558 bind_buffer_object(ctx, &ctx->ShaderStorageBuffer, 0);
1559 }
1560
1561 /* unbind Atomci Buffer binding points */
1562 for (j = 0; j < ctx->Const.MaxAtomicBufferBindings; j++) {
1563 if (ctx->AtomicBufferBindings[j].BufferObject == bufObj) {
1564 _mesa_BindBufferBase( GL_ATOMIC_COUNTER_BUFFER, j, 0 );
1565 bind_atomic_buffer(ctx, j, ctx->Shared->NullBufferObj, 0, 0);
1566 }
1567 }
1568
1569 if (ctx->AtomicBuffer == bufObj) {
1570 bind_buffer_object(ctx, &ctx->AtomicBuffer, 0);
1571 }
1572
1573 /* unbind any pixel pack/unpack pointers bound to this buffer */
1574 if (ctx->Pack.BufferObj == bufObj) {
1575 bind_buffer_object(ctx, &ctx->Pack.BufferObj, 0);
1576 }
1577 if (ctx->Unpack.BufferObj == bufObj) {
1578 bind_buffer_object(ctx, &ctx->Unpack.BufferObj, 0);
1579 }
1580
1581 if (ctx->Texture.BufferObject == bufObj) {
1582 bind_buffer_object(ctx, &ctx->Texture.BufferObject, 0);
1583 }
1584
1585 if (ctx->ExternalVirtualMemoryBuffer == bufObj) {
1586 bind_buffer_object(ctx, &ctx->ExternalVirtualMemoryBuffer, 0);
1587 }
1588
1589 /* unbind query buffer binding point */
1590 if (ctx->QueryBuffer == bufObj) {
1591 bind_buffer_object(ctx, &ctx->QueryBuffer, 0);
1592 }
1593
1594 /* The ID is immediately freed for re-use */
1595 _mesa_HashRemoveLocked(ctx->Shared->BufferObjects, ids[i]);
1596 /* Make sure we do not run into the classic ABA problem on bind.
1597 * We don't want to allow re-binding a buffer object that's been
1598 * "deleted" by glDeleteBuffers().
1599 *
1600 * The explicit rebinding to the default object in the current context
1601 * prevents the above in the current context, but another context
1602 * sharing the same objects might suffer from this problem.
1603 * The alternative would be to do the hash lookup in any case on bind
1604 * which would introduce more runtime overhead than this.
1605 */
1606 bufObj->DeletePending = GL_TRUE;
1607 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
1608 }
1609 }
1610
1611 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1612 }
1613
1614
1615 void GLAPIENTRY
1616 _mesa_DeleteBuffers_no_error(GLsizei n, const GLuint *ids)
1617 {
1618 GET_CURRENT_CONTEXT(ctx);
1619 delete_buffers(ctx, n, ids);
1620 }
1621
1622
1623 void GLAPIENTRY
1624 _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
1625 {
1626 GET_CURRENT_CONTEXT(ctx);
1627
1628 if (n < 0) {
1629 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
1630 return;
1631 }
1632
1633 delete_buffers(ctx, n, ids);
1634 }
1635
1636
1637 /**
1638 * This is the implementation for glGenBuffers and glCreateBuffers. It is not
1639 * exposed to the rest of Mesa to encourage the use of nameless buffers in
1640 * driver internals.
1641 */
1642 static void
1643 create_buffers(struct gl_context *ctx, GLsizei n, GLuint *buffers, bool dsa)
1644 {
1645 GLuint first;
1646 struct gl_buffer_object *buf;
1647
1648 if (!buffers)
1649 return;
1650
1651 /*
1652 * This must be atomic (generation and allocation of buffer object IDs)
1653 */
1654 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
1655
1656 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
1657
1658 /* Insert the ID and pointer into the hash table. If non-DSA, insert a
1659 * DummyBufferObject. Otherwise, create a new buffer object and insert
1660 * it.
1661 */
1662 for (int i = 0; i < n; i++) {
1663 buffers[i] = first + i;
1664 if (dsa) {
1665 assert(ctx->Driver.NewBufferObject);
1666 buf = ctx->Driver.NewBufferObject(ctx, buffers[i]);
1667 if (!buf) {
1668 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCreateBuffers");
1669 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1670 return;
1671 }
1672 }
1673 else
1674 buf = &DummyBufferObject;
1675
1676 _mesa_HashInsertLocked(ctx->Shared->BufferObjects, buffers[i], buf);
1677 }
1678
1679 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1680 }
1681
1682
1683 static void
1684 create_buffers_err(struct gl_context *ctx, GLsizei n, GLuint *buffers, bool dsa)
1685 {
1686 const char *func = dsa ? "glCreateBuffers" : "glGenBuffers";
1687
1688 if (MESA_VERBOSE & VERBOSE_API)
1689 _mesa_debug(ctx, "%s(%d)\n", func, n);
1690
1691 if (n < 0) {
1692 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n %d < 0)", func, n);
1693 return;
1694 }
1695
1696 create_buffers(ctx, n, buffers, dsa);
1697 }
1698
1699 /**
1700 * Generate a set of unique buffer object IDs and store them in \c buffers.
1701 *
1702 * \param n Number of IDs to generate.
1703 * \param buffers Array of \c n locations to store the IDs.
1704 */
1705 void GLAPIENTRY
1706 _mesa_GenBuffers_no_error(GLsizei n, GLuint *buffers)
1707 {
1708 GET_CURRENT_CONTEXT(ctx);
1709 create_buffers(ctx, n, buffers, false);
1710 }
1711
1712
1713 void GLAPIENTRY
1714 _mesa_GenBuffers(GLsizei n, GLuint *buffers)
1715 {
1716 GET_CURRENT_CONTEXT(ctx);
1717 create_buffers_err(ctx, n, buffers, false);
1718 }
1719
1720 /**
1721 * Create a set of buffer objects and store their unique IDs in \c buffers.
1722 *
1723 * \param n Number of IDs to generate.
1724 * \param buffers Array of \c n locations to store the IDs.
1725 */
1726 void GLAPIENTRY
1727 _mesa_CreateBuffers_no_error(GLsizei n, GLuint *buffers)
1728 {
1729 GET_CURRENT_CONTEXT(ctx);
1730 create_buffers(ctx, n, buffers, true);
1731 }
1732
1733
1734 void GLAPIENTRY
1735 _mesa_CreateBuffers(GLsizei n, GLuint *buffers)
1736 {
1737 GET_CURRENT_CONTEXT(ctx);
1738 create_buffers_err(ctx, n, buffers, true);
1739 }
1740
1741
1742 /**
1743 * Determine if ID is the name of a buffer object.
1744 *
1745 * \param id ID of the potential buffer object.
1746 * \return \c GL_TRUE if \c id is the name of a buffer object,
1747 * \c GL_FALSE otherwise.
1748 */
1749 GLboolean GLAPIENTRY
1750 _mesa_IsBuffer(GLuint id)
1751 {
1752 struct gl_buffer_object *bufObj;
1753 GET_CURRENT_CONTEXT(ctx);
1754 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1755
1756 bufObj = _mesa_lookup_bufferobj(ctx, id);
1757
1758 return bufObj && bufObj != &DummyBufferObject;
1759 }
1760
1761
1762 static bool
1763 validate_buffer_storage(struct gl_context *ctx,
1764 struct gl_buffer_object *bufObj, GLsizeiptr size,
1765 GLbitfield flags, const char *func)
1766 {
1767 if (size <= 0) {
1768 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size <= 0)", func);
1769 return false;
1770 }
1771
1772 GLbitfield valid_flags = GL_MAP_READ_BIT |
1773 GL_MAP_WRITE_BIT |
1774 GL_MAP_PERSISTENT_BIT |
1775 GL_MAP_COHERENT_BIT |
1776 GL_DYNAMIC_STORAGE_BIT |
1777 GL_CLIENT_STORAGE_BIT;
1778
1779 if (ctx->Extensions.ARB_sparse_buffer)
1780 valid_flags |= GL_SPARSE_STORAGE_BIT_ARB;
1781
1782 if (flags & ~valid_flags) {
1783 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid flag bits set)", func);
1784 return false;
1785 }
1786
1787 /* The Errors section of the GL_ARB_sparse_buffer spec says:
1788 *
1789 * "INVALID_VALUE is generated by BufferStorage if <flags> contains
1790 * SPARSE_STORAGE_BIT_ARB and <flags> also contains any combination of
1791 * MAP_READ_BIT or MAP_WRITE_BIT."
1792 */
1793 if (flags & GL_SPARSE_STORAGE_BIT_ARB &&
1794 flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) {
1795 _mesa_error(ctx, GL_INVALID_VALUE, "%s(SPARSE_STORAGE and READ/WRITE)", func);
1796 return false;
1797 }
1798
1799 if (flags & GL_MAP_PERSISTENT_BIT &&
1800 !(flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT))) {
1801 _mesa_error(ctx, GL_INVALID_VALUE,
1802 "%s(PERSISTENT and flags!=READ/WRITE)", func);
1803 return false;
1804 }
1805
1806 if (flags & GL_MAP_COHERENT_BIT && !(flags & GL_MAP_PERSISTENT_BIT)) {
1807 _mesa_error(ctx, GL_INVALID_VALUE,
1808 "%s(COHERENT and flags!=PERSISTENT)", func);
1809 return false;
1810 }
1811
1812 if (bufObj->Immutable || bufObj->HandleAllocated) {
1813 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
1814 return false;
1815 }
1816
1817 return true;
1818 }
1819
1820
1821 static void
1822 buffer_storage(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1823 GLenum target, GLsizeiptr size, const GLvoid *data,
1824 GLbitfield flags, const char *func)
1825 {
1826 /* Unmap the existing buffer. We'll replace it now. Not an error. */
1827 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1828
1829 FLUSH_VERTICES(ctx, 0);
1830
1831 bufObj->Written = GL_TRUE;
1832 bufObj->Immutable = GL_TRUE;
1833 bufObj->MinMaxCacheDirty = true;
1834
1835 assert(ctx->Driver.BufferData);
1836 if (!ctx->Driver.BufferData(ctx, target, size, data, GL_DYNAMIC_DRAW,
1837 flags, bufObj)) {
1838 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
1839 /* Even though the interaction between AMD_pinned_memory and
1840 * glBufferStorage is not described in the spec, Graham Sellers
1841 * said that it should behave the same as glBufferData.
1842 */
1843 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1844 }
1845 else {
1846 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1847 }
1848 }
1849 }
1850
1851
1852 static ALWAYS_INLINE void
1853 inlined_buffer_storage(GLenum target, GLuint buffer, GLsizeiptr size,
1854 const GLvoid *data, GLbitfield flags, bool dsa,
1855 bool no_error, const char *func)
1856 {
1857 GET_CURRENT_CONTEXT(ctx);
1858 struct gl_buffer_object *bufObj;
1859
1860 if (dsa) {
1861 if (no_error) {
1862 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
1863 } else {
1864 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
1865 if (!bufObj)
1866 return;
1867 }
1868 } else {
1869 if (no_error) {
1870 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
1871 bufObj = *bufObjPtr;
1872 } else {
1873 bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION);
1874 if (!bufObj)
1875 return;
1876 }
1877 }
1878
1879 if (no_error || validate_buffer_storage(ctx, bufObj, size, flags, func))
1880 buffer_storage(ctx, bufObj, target, size, data, flags, func);
1881 }
1882
1883
1884 void GLAPIENTRY
1885 _mesa_BufferStorage_no_error(GLenum target, GLsizeiptr size,
1886 const GLvoid *data, GLbitfield flags)
1887 {
1888 inlined_buffer_storage(target, 0, size, data, flags, false, true,
1889 "glBufferStorage");
1890 }
1891
1892
1893 void GLAPIENTRY
1894 _mesa_BufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data,
1895 GLbitfield flags)
1896 {
1897 inlined_buffer_storage(target, 0, size, data, flags, false, false,
1898 "glBufferStorage");
1899 }
1900
1901
1902 void GLAPIENTRY
1903 _mesa_NamedBufferStorage_no_error(GLuint buffer, GLsizeiptr size,
1904 const GLvoid *data, GLbitfield flags)
1905 {
1906 /* In direct state access, buffer objects have an unspecified target
1907 * since they are not required to be bound.
1908 */
1909 inlined_buffer_storage(GL_NONE, buffer, size, data, flags, true, true,
1910 "glNamedBufferStorage");
1911 }
1912
1913
1914 void GLAPIENTRY
1915 _mesa_NamedBufferStorage(GLuint buffer, GLsizeiptr size, const GLvoid *data,
1916 GLbitfield flags)
1917 {
1918 /* In direct state access, buffer objects have an unspecified target
1919 * since they are not required to be bound.
1920 */
1921 inlined_buffer_storage(GL_NONE, buffer, size, data, flags, true, false,
1922 "glNamedBufferStorage");
1923 }
1924
1925
1926 static ALWAYS_INLINE void
1927 buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1928 GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage,
1929 const char *func, bool no_error)
1930 {
1931 bool valid_usage;
1932
1933 if (MESA_VERBOSE & VERBOSE_API) {
1934 _mesa_debug(ctx, "%s(%s, %ld, %p, %s)\n",
1935 func,
1936 _mesa_enum_to_string(target),
1937 (long int) size, data,
1938 _mesa_enum_to_string(usage));
1939 }
1940
1941 if (!no_error) {
1942 if (size < 0) {
1943 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", func);
1944 return;
1945 }
1946
1947 switch (usage) {
1948 case GL_STREAM_DRAW_ARB:
1949 valid_usage = (ctx->API != API_OPENGLES);
1950 break;
1951 case GL_STATIC_DRAW_ARB:
1952 case GL_DYNAMIC_DRAW_ARB:
1953 valid_usage = true;
1954 break;
1955 case GL_STREAM_READ_ARB:
1956 case GL_STREAM_COPY_ARB:
1957 case GL_STATIC_READ_ARB:
1958 case GL_STATIC_COPY_ARB:
1959 case GL_DYNAMIC_READ_ARB:
1960 case GL_DYNAMIC_COPY_ARB:
1961 valid_usage = _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx);
1962 break;
1963 default:
1964 valid_usage = false;
1965 break;
1966 }
1967
1968 if (!valid_usage) {
1969 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid usage: %s)", func,
1970 _mesa_enum_to_string(usage));
1971 return;
1972 }
1973
1974 if (bufObj->Immutable || bufObj->HandleAllocated) {
1975 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
1976 return;
1977 }
1978 }
1979
1980 /* Unmap the existing buffer. We'll replace it now. Not an error. */
1981 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1982
1983 FLUSH_VERTICES(ctx, 0);
1984
1985 bufObj->Written = GL_TRUE;
1986 bufObj->MinMaxCacheDirty = true;
1987
1988 #ifdef VBO_DEBUG
1989 printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n",
1990 bufObj->Name, size, data, usage);
1991 #endif
1992
1993 #ifdef BOUNDS_CHECK
1994 size += 100;
1995 #endif
1996
1997 assert(ctx->Driver.BufferData);
1998 if (!ctx->Driver.BufferData(ctx, target, size, data, usage,
1999 GL_MAP_READ_BIT |
2000 GL_MAP_WRITE_BIT |
2001 GL_DYNAMIC_STORAGE_BIT,
2002 bufObj)) {
2003 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
2004 if (!no_error) {
2005 /* From GL_AMD_pinned_memory:
2006 *
2007 * INVALID_OPERATION is generated by BufferData if <target> is
2008 * EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, and the store cannot be
2009 * mapped to the GPU address space.
2010 */
2011 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
2012 }
2013 } else {
2014 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
2015 }
2016 }
2017 }
2018
2019 static void
2020 buffer_data_error(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2021 GLenum target, GLsizeiptr size, const GLvoid *data,
2022 GLenum usage, const char *func)
2023 {
2024 buffer_data(ctx, bufObj, target, size, data, usage, func, false);
2025 }
2026
2027 void
2028 _mesa_buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2029 GLenum target, GLsizeiptr size, const GLvoid *data,
2030 GLenum usage, const char *func)
2031 {
2032 buffer_data_error(ctx, bufObj, target, size, data, usage, func);
2033 }
2034
2035 void GLAPIENTRY
2036 _mesa_BufferData(GLenum target, GLsizeiptr size,
2037 const GLvoid *data, GLenum usage)
2038 {
2039 GET_CURRENT_CONTEXT(ctx);
2040 struct gl_buffer_object *bufObj;
2041
2042 bufObj = get_buffer(ctx, "glBufferData", target, GL_INVALID_OPERATION);
2043 if (!bufObj)
2044 return;
2045
2046 _mesa_buffer_data(ctx, bufObj, target, size, data, usage,
2047 "glBufferData");
2048 }
2049
2050 void GLAPIENTRY
2051 _mesa_NamedBufferData(GLuint buffer, GLsizeiptr size, const GLvoid *data,
2052 GLenum usage)
2053 {
2054 GET_CURRENT_CONTEXT(ctx);
2055 struct gl_buffer_object *bufObj;
2056
2057 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferData");
2058 if (!bufObj)
2059 return;
2060
2061 /* In direct state access, buffer objects have an unspecified target since
2062 * they are not required to be bound.
2063 */
2064 _mesa_buffer_data(ctx, bufObj, GL_NONE, size, data, usage,
2065 "glNamedBufferData");
2066 }
2067
2068
2069 static bool
2070 validate_buffer_sub_data(struct gl_context *ctx,
2071 struct gl_buffer_object *bufObj,
2072 GLintptr offset, GLsizeiptr size,
2073 const char *func)
2074 {
2075 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size,
2076 true, func)) {
2077 /* error already recorded */
2078 return false;
2079 }
2080
2081 if (bufObj->Immutable &&
2082 !(bufObj->StorageFlags & GL_DYNAMIC_STORAGE_BIT)) {
2083 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
2084 return false;
2085 }
2086
2087 if ((bufObj->Usage == GL_STATIC_DRAW ||
2088 bufObj->Usage == GL_STATIC_COPY) &&
2089 bufObj->NumSubDataCalls >= BUFFER_WARNING_CALL_COUNT - 1) {
2090 /* If the application declared the buffer as static draw/copy or stream
2091 * draw, it should not be frequently modified with glBufferSubData.
2092 */
2093 BUFFER_USAGE_WARNING(ctx,
2094 "using %s(buffer %u, offset %u, size %u) to "
2095 "update a %s buffer",
2096 func, bufObj->Name, offset, size,
2097 _mesa_enum_to_string(bufObj->Usage));
2098 }
2099
2100 return true;
2101 }
2102
2103
2104 /**
2105 * Implementation for glBufferSubData and glNamedBufferSubData.
2106 *
2107 * \param ctx GL context.
2108 * \param bufObj The buffer object.
2109 * \param offset Offset of the first byte of the subdata range.
2110 * \param size Size, in bytes, of the subdata range.
2111 * \param data The data store.
2112 * \param func Name of calling function for recording errors.
2113 *
2114 */
2115 void
2116 _mesa_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2117 GLintptr offset, GLsizeiptr size, const GLvoid *data)
2118 {
2119 if (size == 0)
2120 return;
2121
2122 bufObj->NumSubDataCalls++;
2123 bufObj->Written = GL_TRUE;
2124 bufObj->MinMaxCacheDirty = true;
2125
2126 assert(ctx->Driver.BufferSubData);
2127 ctx->Driver.BufferSubData(ctx, offset, size, data, bufObj);
2128 }
2129
2130
2131 static ALWAYS_INLINE void
2132 buffer_sub_data(GLenum target, GLuint buffer, GLintptr offset,
2133 GLsizeiptr size, const GLvoid *data,
2134 bool dsa, bool no_error, const char *func)
2135 {
2136 GET_CURRENT_CONTEXT(ctx);
2137 struct gl_buffer_object *bufObj;
2138
2139 if (dsa) {
2140 if (no_error) {
2141 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2142 } else {
2143 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
2144 if (!bufObj)
2145 return;
2146 }
2147 } else {
2148 if (no_error) {
2149 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2150 bufObj = *bufObjPtr;
2151 } else {
2152 bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION);
2153 if (!bufObj)
2154 return;
2155 }
2156 }
2157
2158 if (no_error || validate_buffer_sub_data(ctx, bufObj, offset, size, func))
2159 _mesa_buffer_sub_data(ctx, bufObj, offset, size, data);
2160 }
2161
2162
2163 void GLAPIENTRY
2164 _mesa_BufferSubData_no_error(GLenum target, GLintptr offset,
2165 GLsizeiptr size, const GLvoid *data)
2166 {
2167 buffer_sub_data(target, 0, offset, size, data, false, true,
2168 "glBufferSubData");
2169 }
2170
2171
2172 void GLAPIENTRY
2173 _mesa_BufferSubData(GLenum target, GLintptr offset,
2174 GLsizeiptr size, const GLvoid *data)
2175 {
2176 buffer_sub_data(target, 0, offset, size, data, false, false,
2177 "glBufferSubData");
2178 }
2179
2180 void GLAPIENTRY
2181 _mesa_NamedBufferSubData_no_error(GLuint buffer, GLintptr offset,
2182 GLsizeiptr size, const GLvoid *data)
2183 {
2184 buffer_sub_data(0, buffer, offset, size, data, true, true,
2185 "glNamedBufferSubData");
2186 }
2187
2188 void GLAPIENTRY
2189 _mesa_NamedBufferSubData(GLuint buffer, GLintptr offset,
2190 GLsizeiptr size, const GLvoid *data)
2191 {
2192 buffer_sub_data(0, buffer, offset, size, data, true, false,
2193 "glNamedBufferSubData");
2194 }
2195
2196
2197 void GLAPIENTRY
2198 _mesa_GetBufferSubData(GLenum target, GLintptr offset,
2199 GLsizeiptr size, GLvoid *data)
2200 {
2201 GET_CURRENT_CONTEXT(ctx);
2202 struct gl_buffer_object *bufObj;
2203
2204 bufObj = get_buffer(ctx, "glGetBufferSubData", target,
2205 GL_INVALID_OPERATION);
2206 if (!bufObj)
2207 return;
2208
2209 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
2210 "glGetBufferSubData")) {
2211 return;
2212 }
2213
2214 assert(ctx->Driver.GetBufferSubData);
2215 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
2216 }
2217
2218 void GLAPIENTRY
2219 _mesa_GetNamedBufferSubData(GLuint buffer, GLintptr offset,
2220 GLsizeiptr size, GLvoid *data)
2221 {
2222 GET_CURRENT_CONTEXT(ctx);
2223 struct gl_buffer_object *bufObj;
2224
2225 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2226 "glGetNamedBufferSubData");
2227 if (!bufObj)
2228 return;
2229
2230 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
2231 "glGetNamedBufferSubData")) {
2232 return;
2233 }
2234
2235 assert(ctx->Driver.GetBufferSubData);
2236 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
2237 }
2238
2239
2240 /**
2241 * \param subdata true if caller is *SubData, false if *Data
2242 */
2243 static void
2244 clear_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2245 GLenum internalformat, GLintptr offset, GLsizeiptr size,
2246 GLenum format, GLenum type, const GLvoid *data,
2247 const char *func, bool subdata)
2248 {
2249 mesa_format mesaFormat;
2250 GLubyte clearValue[MAX_PIXEL_BYTES];
2251 GLsizeiptr clearValueSize;
2252
2253 /* This checks for disallowed mappings. */
2254 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size,
2255 subdata, func)) {
2256 return;
2257 }
2258
2259 mesaFormat = validate_clear_buffer_format(ctx, internalformat,
2260 format, type, func);
2261
2262 if (mesaFormat == MESA_FORMAT_NONE) {
2263 return;
2264 }
2265
2266 clearValueSize = _mesa_get_format_bytes(mesaFormat);
2267 if (offset % clearValueSize != 0 || size % clearValueSize != 0) {
2268 _mesa_error(ctx, GL_INVALID_VALUE,
2269 "%s(offset or size is not a multiple of "
2270 "internalformat size)", func);
2271 return;
2272 }
2273
2274 /* Bail early. Negative size has already been checked. */
2275 if (size == 0)
2276 return;
2277
2278 bufObj->MinMaxCacheDirty = true;
2279
2280 if (data == NULL) {
2281 /* clear to zeros, per the spec */
2282 ctx->Driver.ClearBufferSubData(ctx, offset, size,
2283 NULL, clearValueSize, bufObj);
2284 return;
2285 }
2286
2287 if (!convert_clear_buffer_data(ctx, mesaFormat, clearValue,
2288 format, type, data, func)) {
2289 return;
2290 }
2291
2292 ctx->Driver.ClearBufferSubData(ctx, offset, size,
2293 clearValue, clearValueSize, bufObj);
2294 }
2295
2296 void GLAPIENTRY
2297 _mesa_ClearBufferData(GLenum target, GLenum internalformat, GLenum format,
2298 GLenum type, const GLvoid *data)
2299 {
2300 GET_CURRENT_CONTEXT(ctx);
2301 struct gl_buffer_object *bufObj;
2302
2303 bufObj = get_buffer(ctx, "glClearBufferData", target, GL_INVALID_VALUE);
2304 if (!bufObj)
2305 return;
2306
2307 clear_buffer_sub_data(ctx, bufObj, internalformat, 0, bufObj->Size,
2308 format, type, data, "glClearBufferData", false);
2309 }
2310
2311 void GLAPIENTRY
2312 _mesa_ClearNamedBufferData(GLuint buffer, GLenum internalformat,
2313 GLenum format, GLenum type, const GLvoid *data)
2314 {
2315 GET_CURRENT_CONTEXT(ctx);
2316 struct gl_buffer_object *bufObj;
2317
2318 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glClearNamedBufferData");
2319 if (!bufObj)
2320 return;
2321
2322 clear_buffer_sub_data(ctx, bufObj, internalformat, 0, bufObj->Size,
2323 format, type, data, "glClearNamedBufferData", false);
2324 }
2325
2326
2327 void GLAPIENTRY
2328 _mesa_ClearBufferSubData(GLenum target, GLenum internalformat,
2329 GLintptr offset, GLsizeiptr size,
2330 GLenum format, GLenum type,
2331 const GLvoid *data)
2332 {
2333 GET_CURRENT_CONTEXT(ctx);
2334 struct gl_buffer_object *bufObj;
2335
2336 bufObj = get_buffer(ctx, "glClearBufferSubData", target, GL_INVALID_VALUE);
2337 if (!bufObj)
2338 return;
2339
2340 clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size,
2341 format, type, data, "glClearBufferSubData", true);
2342 }
2343
2344 void GLAPIENTRY
2345 _mesa_ClearNamedBufferSubData(GLuint buffer, GLenum internalformat,
2346 GLintptr offset, GLsizeiptr size,
2347 GLenum format, GLenum type,
2348 const GLvoid *data)
2349 {
2350 GET_CURRENT_CONTEXT(ctx);
2351 struct gl_buffer_object *bufObj;
2352
2353 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2354 "glClearNamedBufferSubData");
2355 if (!bufObj)
2356 return;
2357
2358 clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size, format,
2359 type, data, "glClearNamedBufferSubData", true);
2360 }
2361
2362 static GLboolean
2363 unmap_buffer(struct gl_context *ctx, struct gl_buffer_object *bufObj)
2364 {
2365 GLboolean status = ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_USER);
2366 bufObj->Mappings[MAP_USER].AccessFlags = 0;
2367 assert(bufObj->Mappings[MAP_USER].Pointer == NULL);
2368 assert(bufObj->Mappings[MAP_USER].Offset == 0);
2369 assert(bufObj->Mappings[MAP_USER].Length == 0);
2370
2371 return status;
2372 }
2373
2374 static GLboolean
2375 validate_and_unmap_buffer(struct gl_context *ctx,
2376 struct gl_buffer_object *bufObj,
2377 const char *func)
2378 {
2379 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2380
2381 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
2382 _mesa_error(ctx, GL_INVALID_OPERATION,
2383 "%s(buffer is not mapped)", func);
2384 return GL_FALSE;
2385 }
2386
2387 #ifdef BOUNDS_CHECK
2388 if (bufObj->Access != GL_READ_ONLY_ARB) {
2389 GLubyte *buf = (GLubyte *) bufObj->Pointer;
2390 GLuint i;
2391 /* check that last 100 bytes are still = magic value */
2392 for (i = 0; i < 100; i++) {
2393 GLuint pos = bufObj->Size - i - 1;
2394 if (buf[pos] != 123) {
2395 _mesa_warning(ctx, "Out of bounds buffer object write detected"
2396 " at position %d (value = %u)\n",
2397 pos, buf[pos]);
2398 }
2399 }
2400 }
2401 #endif
2402
2403 #ifdef VBO_DEBUG
2404 if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) {
2405 GLuint i, unchanged = 0;
2406 GLubyte *b = (GLubyte *) bufObj->Pointer;
2407 GLint pos = -1;
2408 /* check which bytes changed */
2409 for (i = 0; i < bufObj->Size - 1; i++) {
2410 if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) {
2411 unchanged++;
2412 if (pos == -1)
2413 pos = i;
2414 }
2415 }
2416 if (unchanged) {
2417 printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n",
2418 bufObj->Name, unchanged, bufObj->Size, pos);
2419 }
2420 }
2421 #endif
2422
2423 return unmap_buffer(ctx, bufObj);
2424 }
2425
2426 GLboolean GLAPIENTRY
2427 _mesa_UnmapBuffer_no_error(GLenum target)
2428 {
2429 GET_CURRENT_CONTEXT(ctx);
2430 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2431 struct gl_buffer_object *bufObj = *bufObjPtr;
2432
2433 return unmap_buffer(ctx, bufObj);
2434 }
2435
2436 GLboolean GLAPIENTRY
2437 _mesa_UnmapBuffer(GLenum target)
2438 {
2439 GET_CURRENT_CONTEXT(ctx);
2440 struct gl_buffer_object *bufObj;
2441
2442 bufObj = get_buffer(ctx, "glUnmapBuffer", target, GL_INVALID_OPERATION);
2443 if (!bufObj)
2444 return GL_FALSE;
2445
2446 return validate_and_unmap_buffer(ctx, bufObj, "glUnmapBuffer");
2447 }
2448
2449 GLboolean GLAPIENTRY
2450 _mesa_UnmapNamedBuffer_no_error(GLuint buffer)
2451 {
2452 GET_CURRENT_CONTEXT(ctx);
2453 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2454
2455 return unmap_buffer(ctx, bufObj);
2456 }
2457
2458 GLboolean GLAPIENTRY
2459 _mesa_UnmapNamedBuffer(GLuint buffer)
2460 {
2461 GET_CURRENT_CONTEXT(ctx);
2462 struct gl_buffer_object *bufObj;
2463
2464 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glUnmapNamedBuffer");
2465 if (!bufObj)
2466 return GL_FALSE;
2467
2468 return validate_and_unmap_buffer(ctx, bufObj, "glUnmapNamedBuffer");
2469 }
2470
2471
2472 static bool
2473 get_buffer_parameter(struct gl_context *ctx,
2474 struct gl_buffer_object *bufObj, GLenum pname,
2475 GLint64 *params, const char *func)
2476 {
2477 switch (pname) {
2478 case GL_BUFFER_SIZE_ARB:
2479 *params = bufObj->Size;
2480 break;
2481 case GL_BUFFER_USAGE_ARB:
2482 *params = bufObj->Usage;
2483 break;
2484 case GL_BUFFER_ACCESS_ARB:
2485 *params = simplified_access_mode(ctx,
2486 bufObj->Mappings[MAP_USER].AccessFlags);
2487 break;
2488 case GL_BUFFER_MAPPED_ARB:
2489 *params = _mesa_bufferobj_mapped(bufObj, MAP_USER);
2490 break;
2491 case GL_BUFFER_ACCESS_FLAGS:
2492 if (!ctx->Extensions.ARB_map_buffer_range)
2493 goto invalid_pname;
2494 *params = bufObj->Mappings[MAP_USER].AccessFlags;
2495 break;
2496 case GL_BUFFER_MAP_OFFSET:
2497 if (!ctx->Extensions.ARB_map_buffer_range)
2498 goto invalid_pname;
2499 *params = bufObj->Mappings[MAP_USER].Offset;
2500 break;
2501 case GL_BUFFER_MAP_LENGTH:
2502 if (!ctx->Extensions.ARB_map_buffer_range)
2503 goto invalid_pname;
2504 *params = bufObj->Mappings[MAP_USER].Length;
2505 break;
2506 case GL_BUFFER_IMMUTABLE_STORAGE:
2507 if (!ctx->Extensions.ARB_buffer_storage)
2508 goto invalid_pname;
2509 *params = bufObj->Immutable;
2510 break;
2511 case GL_BUFFER_STORAGE_FLAGS:
2512 if (!ctx->Extensions.ARB_buffer_storage)
2513 goto invalid_pname;
2514 *params = bufObj->StorageFlags;
2515 break;
2516 default:
2517 goto invalid_pname;
2518 }
2519
2520 return true;
2521
2522 invalid_pname:
2523 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname: %s)", func,
2524 _mesa_enum_to_string(pname));
2525 return false;
2526 }
2527
2528 void GLAPIENTRY
2529 _mesa_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
2530 {
2531 GET_CURRENT_CONTEXT(ctx);
2532 struct gl_buffer_object *bufObj;
2533 GLint64 parameter;
2534
2535 bufObj = get_buffer(ctx, "glGetBufferParameteriv", target,
2536 GL_INVALID_OPERATION);
2537 if (!bufObj)
2538 return;
2539
2540 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2541 "glGetBufferParameteriv"))
2542 return; /* Error already recorded. */
2543
2544 *params = (GLint) parameter;
2545 }
2546
2547 void GLAPIENTRY
2548 _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2549 {
2550 GET_CURRENT_CONTEXT(ctx);
2551 struct gl_buffer_object *bufObj;
2552 GLint64 parameter;
2553
2554 bufObj = get_buffer(ctx, "glGetBufferParameteri64v", target,
2555 GL_INVALID_OPERATION);
2556 if (!bufObj)
2557 return;
2558
2559 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2560 "glGetBufferParameteri64v"))
2561 return; /* Error already recorded. */
2562
2563 *params = parameter;
2564 }
2565
2566 void GLAPIENTRY
2567 _mesa_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
2568 {
2569 GET_CURRENT_CONTEXT(ctx);
2570 struct gl_buffer_object *bufObj;
2571 GLint64 parameter;
2572
2573 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2574 "glGetNamedBufferParameteriv");
2575 if (!bufObj)
2576 return;
2577
2578 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2579 "glGetNamedBufferParameteriv"))
2580 return; /* Error already recorded. */
2581
2582 *params = (GLint) parameter;
2583 }
2584
2585 void GLAPIENTRY
2586 _mesa_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname,
2587 GLint64 *params)
2588 {
2589 GET_CURRENT_CONTEXT(ctx);
2590 struct gl_buffer_object *bufObj;
2591 GLint64 parameter;
2592
2593 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2594 "glGetNamedBufferParameteri64v");
2595 if (!bufObj)
2596 return;
2597
2598 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2599 "glGetNamedBufferParameteri64v"))
2600 return; /* Error already recorded. */
2601
2602 *params = parameter;
2603 }
2604
2605
2606 void GLAPIENTRY
2607 _mesa_GetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
2608 {
2609 GET_CURRENT_CONTEXT(ctx);
2610 struct gl_buffer_object *bufObj;
2611
2612 if (pname != GL_BUFFER_MAP_POINTER) {
2613 _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointerv(pname != "
2614 "GL_BUFFER_MAP_POINTER)");
2615 return;
2616 }
2617
2618 bufObj = get_buffer(ctx, "glGetBufferPointerv", target,
2619 GL_INVALID_OPERATION);
2620 if (!bufObj)
2621 return;
2622
2623 *params = bufObj->Mappings[MAP_USER].Pointer;
2624 }
2625
2626 void GLAPIENTRY
2627 _mesa_GetNamedBufferPointerv(GLuint buffer, GLenum pname, GLvoid **params)
2628 {
2629 GET_CURRENT_CONTEXT(ctx);
2630 struct gl_buffer_object *bufObj;
2631
2632 if (pname != GL_BUFFER_MAP_POINTER) {
2633 _mesa_error(ctx, GL_INVALID_ENUM, "glGetNamedBufferPointerv(pname != "
2634 "GL_BUFFER_MAP_POINTER)");
2635 return;
2636 }
2637
2638 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2639 "glGetNamedBufferPointerv");
2640 if (!bufObj)
2641 return;
2642
2643 *params = bufObj->Mappings[MAP_USER].Pointer;
2644 }
2645
2646
2647 static void
2648 copy_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *src,
2649 struct gl_buffer_object *dst, GLintptr readOffset,
2650 GLintptr writeOffset, GLsizeiptr size, const char *func)
2651 {
2652 if (_mesa_check_disallowed_mapping(src)) {
2653 _mesa_error(ctx, GL_INVALID_OPERATION,
2654 "%s(readBuffer is mapped)", func);
2655 return;
2656 }
2657
2658 if (_mesa_check_disallowed_mapping(dst)) {
2659 _mesa_error(ctx, GL_INVALID_OPERATION,
2660 "%s(writeBuffer is mapped)", func);
2661 return;
2662 }
2663
2664 if (readOffset < 0) {
2665 _mesa_error(ctx, GL_INVALID_VALUE,
2666 "%s(readOffset %d < 0)", func, (int) readOffset);
2667 return;
2668 }
2669
2670 if (writeOffset < 0) {
2671 _mesa_error(ctx, GL_INVALID_VALUE,
2672 "%s(writeOffset %d < 0)", func, (int) writeOffset);
2673 return;
2674 }
2675
2676 if (size < 0) {
2677 _mesa_error(ctx, GL_INVALID_VALUE,
2678 "%s(size %d < 0)", func, (int) size);
2679 return;
2680 }
2681
2682 if (readOffset + size > src->Size) {
2683 _mesa_error(ctx, GL_INVALID_VALUE,
2684 "%s(readOffset %d + size %d > src_buffer_size %d)", func,
2685 (int) readOffset, (int) size, (int) src->Size);
2686 return;
2687 }
2688
2689 if (writeOffset + size > dst->Size) {
2690 _mesa_error(ctx, GL_INVALID_VALUE,
2691 "%s(writeOffset %d + size %d > dst_buffer_size %d)", func,
2692 (int) writeOffset, (int) size, (int) dst->Size);
2693 return;
2694 }
2695
2696 if (src == dst) {
2697 if (readOffset + size <= writeOffset) {
2698 /* OK */
2699 }
2700 else if (writeOffset + size <= readOffset) {
2701 /* OK */
2702 }
2703 else {
2704 /* overlapping src/dst is illegal */
2705 _mesa_error(ctx, GL_INVALID_VALUE,
2706 "%s(overlapping src/dst)", func);
2707 return;
2708 }
2709 }
2710
2711 dst->MinMaxCacheDirty = true;
2712
2713 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size);
2714 }
2715
2716 void GLAPIENTRY
2717 _mesa_CopyBufferSubData_no_error(GLenum readTarget, GLenum writeTarget,
2718 GLintptr readOffset, GLintptr writeOffset,
2719 GLsizeiptr size)
2720 {
2721 GET_CURRENT_CONTEXT(ctx);
2722
2723 struct gl_buffer_object **src_ptr = get_buffer_target(ctx, readTarget);
2724 struct gl_buffer_object *src = *src_ptr;
2725
2726 struct gl_buffer_object **dst_ptr = get_buffer_target(ctx, writeTarget);
2727 struct gl_buffer_object *dst = *dst_ptr;
2728
2729 dst->MinMaxCacheDirty = true;
2730 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset,
2731 size);
2732 }
2733
2734 void GLAPIENTRY
2735 _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
2736 GLintptr readOffset, GLintptr writeOffset,
2737 GLsizeiptr size)
2738 {
2739 GET_CURRENT_CONTEXT(ctx);
2740 struct gl_buffer_object *src, *dst;
2741
2742 src = get_buffer(ctx, "glCopyBufferSubData", readTarget,
2743 GL_INVALID_OPERATION);
2744 if (!src)
2745 return;
2746
2747 dst = get_buffer(ctx, "glCopyBufferSubData", writeTarget,
2748 GL_INVALID_OPERATION);
2749 if (!dst)
2750 return;
2751
2752 copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
2753 "glCopyBufferSubData");
2754 }
2755
2756 void GLAPIENTRY
2757 _mesa_CopyNamedBufferSubData_no_error(GLuint readBuffer, GLuint writeBuffer,
2758 GLintptr readOffset,
2759 GLintptr writeOffset, GLsizeiptr size)
2760 {
2761 GET_CURRENT_CONTEXT(ctx);
2762
2763 struct gl_buffer_object *src = _mesa_lookup_bufferobj(ctx, readBuffer);
2764 struct gl_buffer_object *dst = _mesa_lookup_bufferobj(ctx, writeBuffer);
2765
2766 dst->MinMaxCacheDirty = true;
2767 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset,
2768 size);
2769 }
2770
2771 void GLAPIENTRY
2772 _mesa_CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer,
2773 GLintptr readOffset, GLintptr writeOffset,
2774 GLsizeiptr size)
2775 {
2776 GET_CURRENT_CONTEXT(ctx);
2777 struct gl_buffer_object *src, *dst;
2778
2779 src = _mesa_lookup_bufferobj_err(ctx, readBuffer,
2780 "glCopyNamedBufferSubData");
2781 if (!src)
2782 return;
2783
2784 dst = _mesa_lookup_bufferobj_err(ctx, writeBuffer,
2785 "glCopyNamedBufferSubData");
2786 if (!dst)
2787 return;
2788
2789 copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
2790 "glCopyNamedBufferSubData");
2791 }
2792
2793 static bool
2794 validate_map_buffer_range(struct gl_context *ctx,
2795 struct gl_buffer_object *bufObj, GLintptr offset,
2796 GLsizeiptr length, GLbitfield access,
2797 const char *func)
2798 {
2799 GLbitfield allowed_access;
2800
2801 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, false);
2802
2803 if (offset < 0) {
2804 _mesa_error(ctx, GL_INVALID_VALUE,
2805 "%s(offset %ld < 0)", func, (long) offset);
2806 return false;
2807 }
2808
2809 if (length < 0) {
2810 _mesa_error(ctx, GL_INVALID_VALUE,
2811 "%s(length %ld < 0)", func, (long) length);
2812 return false;
2813 }
2814
2815 /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
2816 *
2817 * "An INVALID_OPERATION error is generated for any of the following
2818 * conditions:
2819 *
2820 * * <length> is zero."
2821 *
2822 * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
2823 * (30.10.2014) also says this, so it's no longer allowed for desktop GL,
2824 * either.
2825 */
2826 if (length == 0) {
2827 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(length = 0)", func);
2828 return false;
2829 }
2830
2831 allowed_access = GL_MAP_READ_BIT |
2832 GL_MAP_WRITE_BIT |
2833 GL_MAP_INVALIDATE_RANGE_BIT |
2834 GL_MAP_INVALIDATE_BUFFER_BIT |
2835 GL_MAP_FLUSH_EXPLICIT_BIT |
2836 GL_MAP_UNSYNCHRONIZED_BIT;
2837
2838 if (ctx->Extensions.ARB_buffer_storage) {
2839 allowed_access |= GL_MAP_PERSISTENT_BIT |
2840 GL_MAP_COHERENT_BIT;
2841 }
2842
2843 if (access & ~allowed_access) {
2844 /* generate an error if any bits other than those allowed are set */
2845 _mesa_error(ctx, GL_INVALID_VALUE,
2846 "%s(access has undefined bits set)", func);
2847 return false;
2848 }
2849
2850 if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) {
2851 _mesa_error(ctx, GL_INVALID_OPERATION,
2852 "%s(access indicates neither read or write)", func);
2853 return false;
2854 }
2855
2856 if ((access & GL_MAP_READ_BIT) &&
2857 (access & (GL_MAP_INVALIDATE_RANGE_BIT |
2858 GL_MAP_INVALIDATE_BUFFER_BIT |
2859 GL_MAP_UNSYNCHRONIZED_BIT))) {
2860 _mesa_error(ctx, GL_INVALID_OPERATION,
2861 "%s(read access with disallowed bits)", func);
2862 return false;
2863 }
2864
2865 if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
2866 ((access & GL_MAP_WRITE_BIT) == 0)) {
2867 _mesa_error(ctx, GL_INVALID_OPERATION,
2868 "%s(access has flush explicit without write)", func);
2869 return false;
2870 }
2871
2872 if (access & GL_MAP_READ_BIT &&
2873 !(bufObj->StorageFlags & GL_MAP_READ_BIT)) {
2874 _mesa_error(ctx, GL_INVALID_OPERATION,
2875 "%s(buffer does not allow read access)", func);
2876 return false;
2877 }
2878
2879 if (access & GL_MAP_WRITE_BIT &&
2880 !(bufObj->StorageFlags & GL_MAP_WRITE_BIT)) {
2881 _mesa_error(ctx, GL_INVALID_OPERATION,
2882 "%s(buffer does not allow write access)", func);
2883 return false;
2884 }
2885
2886 if (access & GL_MAP_COHERENT_BIT &&
2887 !(bufObj->StorageFlags & GL_MAP_COHERENT_BIT)) {
2888 _mesa_error(ctx, GL_INVALID_OPERATION,
2889 "%s(buffer does not allow coherent access)", func);
2890 return false;
2891 }
2892
2893 if (access & GL_MAP_PERSISTENT_BIT &&
2894 !(bufObj->StorageFlags & GL_MAP_PERSISTENT_BIT)) {
2895 _mesa_error(ctx, GL_INVALID_OPERATION,
2896 "%s(buffer does not allow persistent access)", func);
2897 return false;
2898 }
2899
2900 if (offset + length > bufObj->Size) {
2901 _mesa_error(ctx, GL_INVALID_VALUE,
2902 "%s(offset %lu + length %lu > buffer_size %lu)", func,
2903 (unsigned long) offset, (unsigned long) length,
2904 (unsigned long) bufObj->Size);
2905 return false;
2906 }
2907
2908 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
2909 _mesa_error(ctx, GL_INVALID_OPERATION,
2910 "%s(buffer already mapped)", func);
2911 return false;
2912 }
2913
2914 if (access & GL_MAP_WRITE_BIT) {
2915 bufObj->NumMapBufferWriteCalls++;
2916 if ((bufObj->Usage == GL_STATIC_DRAW ||
2917 bufObj->Usage == GL_STATIC_COPY) &&
2918 bufObj->NumMapBufferWriteCalls >= BUFFER_WARNING_CALL_COUNT) {
2919 BUFFER_USAGE_WARNING(ctx,
2920 "using %s(buffer %u, offset %u, length %u) to "
2921 "update a %s buffer",
2922 func, bufObj->Name, offset, length,
2923 _mesa_enum_to_string(bufObj->Usage));
2924 }
2925 }
2926
2927 return true;
2928 }
2929
2930 static void *
2931 map_buffer_range(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2932 GLintptr offset, GLsizeiptr length, GLbitfield access,
2933 const char *func)
2934 {
2935 if (!bufObj->Size) {
2936 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(buffer size = 0)", func);
2937 return NULL;
2938 }
2939
2940 assert(ctx->Driver.MapBufferRange);
2941 void *map = ctx->Driver.MapBufferRange(ctx, offset, length, access, bufObj,
2942 MAP_USER);
2943 if (!map) {
2944 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(map failed)", func);
2945 }
2946 else {
2947 /* The driver callback should have set all these fields.
2948 * This is important because other modules (like VBO) might call
2949 * the driver function directly.
2950 */
2951 assert(bufObj->Mappings[MAP_USER].Pointer == map);
2952 assert(bufObj->Mappings[MAP_USER].Length == length);
2953 assert(bufObj->Mappings[MAP_USER].Offset == offset);
2954 assert(bufObj->Mappings[MAP_USER].AccessFlags == access);
2955 }
2956
2957 if (access & GL_MAP_WRITE_BIT) {
2958 bufObj->Written = GL_TRUE;
2959 bufObj->MinMaxCacheDirty = true;
2960 }
2961
2962 #ifdef VBO_DEBUG
2963 if (strstr(func, "Range") == NULL) { /* If not MapRange */
2964 printf("glMapBuffer(%u, sz %ld, access 0x%x)\n",
2965 bufObj->Name, bufObj->Size, access);
2966 /* Access must be write only */
2967 if ((access & GL_MAP_WRITE_BIT) && (!(access & ~GL_MAP_WRITE_BIT))) {
2968 GLuint i;
2969 GLubyte *b = (GLubyte *) bufObj->Pointer;
2970 for (i = 0; i < bufObj->Size; i++)
2971 b[i] = i & 0xff;
2972 }
2973 }
2974 #endif
2975
2976 #ifdef BOUNDS_CHECK
2977 if (strstr(func, "Range") == NULL) { /* If not MapRange */
2978 GLubyte *buf = (GLubyte *) bufObj->Pointer;
2979 GLuint i;
2980 /* buffer is 100 bytes larger than requested, fill with magic value */
2981 for (i = 0; i < 100; i++) {
2982 buf[bufObj->Size - i - 1] = 123;
2983 }
2984 }
2985 #endif
2986
2987 return map;
2988 }
2989
2990 void * GLAPIENTRY
2991 _mesa_MapBufferRange_no_error(GLenum target, GLintptr offset,
2992 GLsizeiptr length, GLbitfield access)
2993 {
2994 GET_CURRENT_CONTEXT(ctx);
2995
2996 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2997 struct gl_buffer_object *bufObj = *bufObjPtr;
2998
2999 return map_buffer_range(ctx, bufObj, offset, length, access,
3000 "glMapBufferRange");
3001 }
3002
3003 void * GLAPIENTRY
3004 _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
3005 GLbitfield access)
3006 {
3007 GET_CURRENT_CONTEXT(ctx);
3008 struct gl_buffer_object *bufObj;
3009
3010 if (!ctx->Extensions.ARB_map_buffer_range) {
3011 _mesa_error(ctx, GL_INVALID_OPERATION,
3012 "glMapBufferRange(ARB_map_buffer_range not supported)");
3013 return NULL;
3014 }
3015
3016 bufObj = get_buffer(ctx, "glMapBufferRange", target, GL_INVALID_OPERATION);
3017 if (!bufObj)
3018 return NULL;
3019
3020 if (!validate_map_buffer_range(ctx, bufObj, offset, length, access,
3021 "glMapBufferRange"))
3022 return NULL;
3023
3024 return map_buffer_range(ctx, bufObj, offset, length, access,
3025 "glMapBufferRange");
3026 }
3027
3028 void * GLAPIENTRY
3029 _mesa_MapNamedBufferRange_no_error(GLuint buffer, GLintptr offset,
3030 GLsizeiptr length, GLbitfield access)
3031 {
3032 GET_CURRENT_CONTEXT(ctx);
3033 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3034
3035 return map_buffer_range(ctx, bufObj, offset, length, access,
3036 "glMapNamedBufferRange");
3037 }
3038
3039 void * GLAPIENTRY
3040 _mesa_MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length,
3041 GLbitfield access)
3042 {
3043 GET_CURRENT_CONTEXT(ctx);
3044 struct gl_buffer_object *bufObj;
3045
3046 if (!ctx->Extensions.ARB_map_buffer_range) {
3047 _mesa_error(ctx, GL_INVALID_OPERATION,
3048 "glMapNamedBufferRange("
3049 "ARB_map_buffer_range not supported)");
3050 return NULL;
3051 }
3052
3053 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBufferRange");
3054 if (!bufObj)
3055 return NULL;
3056
3057 if (!validate_map_buffer_range(ctx, bufObj, offset, length, access,
3058 "glMapNamedBufferRange"))
3059 return NULL;
3060
3061 return map_buffer_range(ctx, bufObj, offset, length, access,
3062 "glMapNamedBufferRange");
3063 }
3064
3065 /**
3066 * Converts GLenum access from MapBuffer and MapNamedBuffer into
3067 * flags for input to map_buffer_range.
3068 *
3069 * \return true if the type of requested access is permissible.
3070 */
3071 static bool
3072 get_map_buffer_access_flags(struct gl_context *ctx, GLenum access,
3073 GLbitfield *flags)
3074 {
3075 switch (access) {
3076 case GL_READ_ONLY_ARB:
3077 *flags = GL_MAP_READ_BIT;
3078 return _mesa_is_desktop_gl(ctx);
3079 case GL_WRITE_ONLY_ARB:
3080 *flags = GL_MAP_WRITE_BIT;
3081 return true;
3082 case GL_READ_WRITE_ARB:
3083 *flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
3084 return _mesa_is_desktop_gl(ctx);
3085 default:
3086 return false;
3087 }
3088 }
3089
3090 void * GLAPIENTRY
3091 _mesa_MapBuffer_no_error(GLenum target, GLenum access)
3092 {
3093 GET_CURRENT_CONTEXT(ctx);
3094
3095 GLbitfield accessFlags;
3096 get_map_buffer_access_flags(ctx, access, &accessFlags);
3097
3098 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
3099 struct gl_buffer_object *bufObj = *bufObjPtr;
3100
3101 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3102 "glMapBuffer");
3103 }
3104
3105 void * GLAPIENTRY
3106 _mesa_MapBuffer(GLenum target, GLenum access)
3107 {
3108 GET_CURRENT_CONTEXT(ctx);
3109 struct gl_buffer_object *bufObj;
3110 GLbitfield accessFlags;
3111
3112 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
3113 _mesa_error(ctx, GL_INVALID_ENUM, "glMapBuffer(invalid access)");
3114 return NULL;
3115 }
3116
3117 bufObj = get_buffer(ctx, "glMapBuffer", target, GL_INVALID_OPERATION);
3118 if (!bufObj)
3119 return NULL;
3120
3121 if (!validate_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3122 "glMapBuffer"))
3123 return NULL;
3124
3125 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3126 "glMapBuffer");
3127 }
3128
3129 void * GLAPIENTRY
3130 _mesa_MapNamedBuffer_no_error(GLuint buffer, GLenum access)
3131 {
3132 GET_CURRENT_CONTEXT(ctx);
3133
3134 GLbitfield accessFlags;
3135 get_map_buffer_access_flags(ctx, access, &accessFlags);
3136
3137 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3138
3139 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3140 "glMapNamedBuffer");
3141 }
3142
3143 void * GLAPIENTRY
3144 _mesa_MapNamedBuffer(GLuint buffer, GLenum access)
3145 {
3146 GET_CURRENT_CONTEXT(ctx);
3147 struct gl_buffer_object *bufObj;
3148 GLbitfield accessFlags;
3149
3150 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
3151 _mesa_error(ctx, GL_INVALID_ENUM, "glMapNamedBuffer(invalid access)");
3152 return NULL;
3153 }
3154
3155 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBuffer");
3156 if (!bufObj)
3157 return NULL;
3158
3159 if (!validate_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3160 "glMapNamedBuffer"))
3161 return NULL;
3162
3163 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3164 "glMapNamedBuffer");
3165 }
3166
3167
3168 static void
3169 flush_mapped_buffer_range(struct gl_context *ctx,
3170 struct gl_buffer_object *bufObj,
3171 GLintptr offset, GLsizeiptr length,
3172 const char *func)
3173 {
3174 if (!ctx->Extensions.ARB_map_buffer_range) {
3175 _mesa_error(ctx, GL_INVALID_OPERATION,
3176 "%s(ARB_map_buffer_range not supported)", func);
3177 return;
3178 }
3179
3180 if (offset < 0) {
3181 _mesa_error(ctx, GL_INVALID_VALUE,
3182 "%s(offset %ld < 0)", func, (long) offset);
3183 return;
3184 }
3185
3186 if (length < 0) {
3187 _mesa_error(ctx, GL_INVALID_VALUE,
3188 "%s(length %ld < 0)", func, (long) length);
3189 return;
3190 }
3191
3192 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
3193 /* buffer is not mapped */
3194 _mesa_error(ctx, GL_INVALID_OPERATION,
3195 "%s(buffer is not mapped)", func);
3196 return;
3197 }
3198
3199 if ((bufObj->Mappings[MAP_USER].AccessFlags &
3200 GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
3201 _mesa_error(ctx, GL_INVALID_OPERATION,
3202 "%s(GL_MAP_FLUSH_EXPLICIT_BIT not set)", func);
3203 return;
3204 }
3205
3206 if (offset + length > bufObj->Mappings[MAP_USER].Length) {
3207 _mesa_error(ctx, GL_INVALID_VALUE,
3208 "%s(offset %ld + length %ld > mapped length %ld)", func,
3209 (long) offset, (long) length,
3210 (long) bufObj->Mappings[MAP_USER].Length);
3211 return;
3212 }
3213
3214 assert(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_WRITE_BIT);
3215
3216 if (ctx->Driver.FlushMappedBufferRange)
3217 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
3218 MAP_USER);
3219 }
3220
3221 void GLAPIENTRY
3222 _mesa_FlushMappedBufferRange_no_error(GLenum target, GLintptr offset,
3223 GLsizeiptr length)
3224 {
3225 GET_CURRENT_CONTEXT(ctx);
3226 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
3227 struct gl_buffer_object *bufObj = *bufObjPtr;
3228
3229 if (ctx->Driver.FlushMappedBufferRange)
3230 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
3231 MAP_USER);
3232 }
3233
3234 void GLAPIENTRY
3235 _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset,
3236 GLsizeiptr length)
3237 {
3238 GET_CURRENT_CONTEXT(ctx);
3239 struct gl_buffer_object *bufObj;
3240
3241 bufObj = get_buffer(ctx, "glFlushMappedBufferRange", target,
3242 GL_INVALID_OPERATION);
3243 if (!bufObj)
3244 return;
3245
3246 flush_mapped_buffer_range(ctx, bufObj, offset, length,
3247 "glFlushMappedBufferRange");
3248 }
3249
3250 void GLAPIENTRY
3251 _mesa_FlushMappedNamedBufferRange_no_error(GLuint buffer, GLintptr offset,
3252 GLsizeiptr length)
3253 {
3254 GET_CURRENT_CONTEXT(ctx);
3255 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3256
3257 if (ctx->Driver.FlushMappedBufferRange)
3258 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
3259 MAP_USER);
3260 }
3261
3262 void GLAPIENTRY
3263 _mesa_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset,
3264 GLsizeiptr length)
3265 {
3266 GET_CURRENT_CONTEXT(ctx);
3267 struct gl_buffer_object *bufObj;
3268
3269 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
3270 "glFlushMappedNamedBufferRange");
3271 if (!bufObj)
3272 return;
3273
3274 flush_mapped_buffer_range(ctx, bufObj, offset, length,
3275 "glFlushMappedNamedBufferRange");
3276 }
3277
3278 static void
3279 bind_buffer_range_uniform_buffer(struct gl_context *ctx, GLuint index,
3280 struct gl_buffer_object *bufObj,
3281 GLintptr offset, GLsizeiptr size)
3282 {
3283 if (bufObj == ctx->Shared->NullBufferObj) {
3284 offset = -1;
3285 size = -1;
3286 }
3287
3288 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
3289 bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3290 }
3291
3292 /**
3293 * Bind a region of a buffer object to a uniform block binding point.
3294 * \param index the uniform buffer binding point index
3295 * \param bufObj the buffer object
3296 * \param offset offset to the start of buffer object region
3297 * \param size size of the buffer object region
3298 */
3299 static void
3300 bind_buffer_range_uniform_buffer_err(struct gl_context *ctx, GLuint index,
3301 struct gl_buffer_object *bufObj,
3302 GLintptr offset, GLsizeiptr size)
3303 {
3304 if (index >= ctx->Const.MaxUniformBufferBindings) {
3305 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3306 return;
3307 }
3308
3309 if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
3310 _mesa_error(ctx, GL_INVALID_VALUE,
3311 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3312 ctx->Const.UniformBufferOffsetAlignment);
3313 return;
3314 }
3315
3316 bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
3317 }
3318
3319 static void
3320 bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
3321 GLuint index,
3322 struct gl_buffer_object *bufObj,
3323 GLintptr offset,
3324 GLsizeiptr size)
3325 {
3326 if (bufObj == ctx->Shared->NullBufferObj) {
3327 offset = -1;
3328 size = -1;
3329 }
3330
3331 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
3332 bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3333 }
3334
3335 /**
3336 * Bind a region of a buffer object to a shader storage block binding point.
3337 * \param index the shader storage buffer binding point index
3338 * \param bufObj the buffer object
3339 * \param offset offset to the start of buffer object region
3340 * \param size size of the buffer object region
3341 */
3342 static void
3343 bind_buffer_range_shader_storage_buffer_err(struct gl_context *ctx,
3344 GLuint index,
3345 struct gl_buffer_object *bufObj,
3346 GLintptr offset, GLsizeiptr size)
3347 {
3348 if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
3349 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3350 return;
3351 }
3352
3353 if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3354 _mesa_error(ctx, GL_INVALID_VALUE,
3355 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3356 ctx->Const.ShaderStorageBufferOffsetAlignment);
3357 return;
3358 }
3359
3360 bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
3361 }
3362
3363 /**
3364 * Binds a buffer object to an atomic buffer binding point.
3365 *
3366 * Unlike set_atomic_buffer_binding(), this function also validates the
3367 * index and offset, flushes vertices, and updates NewDriverState.
3368 * It also checks if the binding has actually changing before
3369 * updating it.
3370 */
3371 static void
3372 bind_atomic_buffer_err(struct gl_context *ctx, unsigned index,
3373 struct gl_buffer_object *bufObj, GLintptr offset,
3374 GLsizeiptr size, const char *name)
3375 {
3376 if (index >= ctx->Const.MaxAtomicBufferBindings) {
3377 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%d)", name, index);
3378 return;
3379 }
3380
3381 if (offset & (ATOMIC_COUNTER_SIZE - 1)) {
3382 _mesa_error(ctx, GL_INVALID_VALUE,
3383 "%s(offset misaligned %d/%d)", name, (int) offset,
3384 ATOMIC_COUNTER_SIZE);
3385 return;
3386 }
3387
3388 bind_atomic_buffer(ctx, index, bufObj, offset, size);
3389 }
3390
3391 static inline bool
3392 bind_buffers_check_offset_and_size(struct gl_context *ctx,
3393 GLuint index,
3394 const GLintptr *offsets,
3395 const GLsizeiptr *sizes)
3396 {
3397 if (offsets[index] < 0) {
3398 /* The ARB_multi_bind spec says:
3399 *
3400 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3401 * value in <offsets> is less than zero (per binding)."
3402 */
3403 _mesa_error(ctx, GL_INVALID_VALUE,
3404 "glBindBuffersRange(offsets[%u]=%" PRId64 " < 0)",
3405 index, (int64_t) offsets[index]);
3406 return false;
3407 }
3408
3409 if (sizes[index] <= 0) {
3410 /* The ARB_multi_bind spec says:
3411 *
3412 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3413 * value in <sizes> is less than or equal to zero (per binding)."
3414 */
3415 _mesa_error(ctx, GL_INVALID_VALUE,
3416 "glBindBuffersRange(sizes[%u]=%" PRId64 " <= 0)",
3417 index, (int64_t) sizes[index]);
3418 return false;
3419 }
3420
3421 return true;
3422 }
3423
3424 static bool
3425 error_check_bind_uniform_buffers(struct gl_context *ctx,
3426 GLuint first, GLsizei count,
3427 const char *caller)
3428 {
3429 if (!ctx->Extensions.ARB_uniform_buffer_object) {
3430 _mesa_error(ctx, GL_INVALID_ENUM,
3431 "%s(target=GL_UNIFORM_BUFFER)", caller);
3432 return false;
3433 }
3434
3435 /* The ARB_multi_bind_spec says:
3436 *
3437 * "An INVALID_OPERATION error is generated if <first> + <count> is
3438 * greater than the number of target-specific indexed binding points,
3439 * as described in section 6.7.1."
3440 */
3441 if (first + count > ctx->Const.MaxUniformBufferBindings) {
3442 _mesa_error(ctx, GL_INVALID_OPERATION,
3443 "%s(first=%u + count=%d > the value of "
3444 "GL_MAX_UNIFORM_BUFFER_BINDINGS=%u)",
3445 caller, first, count,
3446 ctx->Const.MaxUniformBufferBindings);
3447 return false;
3448 }
3449
3450 return true;
3451 }
3452
3453 static bool
3454 error_check_bind_shader_storage_buffers(struct gl_context *ctx,
3455 GLuint first, GLsizei count,
3456 const char *caller)
3457 {
3458 if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
3459 _mesa_error(ctx, GL_INVALID_ENUM,
3460 "%s(target=GL_SHADER_STORAGE_BUFFER)", caller);
3461 return false;
3462 }
3463
3464 /* The ARB_multi_bind_spec says:
3465 *
3466 * "An INVALID_OPERATION error is generated if <first> + <count> is
3467 * greater than the number of target-specific indexed binding points,
3468 * as described in section 6.7.1."
3469 */
3470 if (first + count > ctx->Const.MaxShaderStorageBufferBindings) {
3471 _mesa_error(ctx, GL_INVALID_OPERATION,
3472 "%s(first=%u + count=%d > the value of "
3473 "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS=%u)",
3474 caller, first, count,
3475 ctx->Const.MaxShaderStorageBufferBindings);
3476 return false;
3477 }
3478
3479 return true;
3480 }
3481
3482 /**
3483 * Unbind all uniform buffers in the range
3484 * <first> through <first>+<count>-1
3485 */
3486 static void
3487 unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
3488 {
3489 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
3490
3491 for (int i = 0; i < count; i++)
3492 set_ubo_binding(ctx, &ctx->UniformBufferBindings[first + i],
3493 bufObj, -1, -1, GL_TRUE);
3494 }
3495
3496 /**
3497 * Unbind all shader storage buffers in the range
3498 * <first> through <first>+<count>-1
3499 */
3500 static void
3501 unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
3502 GLsizei count)
3503 {
3504 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
3505
3506 for (int i = 0; i < count; i++)
3507 set_ssbo_binding(ctx, &ctx->ShaderStorageBufferBindings[first + i],
3508 bufObj, -1, -1, GL_TRUE);
3509 }
3510
3511 static void
3512 bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count,
3513 const GLuint *buffers,
3514 bool range,
3515 const GLintptr *offsets, const GLsizeiptr *sizes,
3516 const char *caller)
3517 {
3518 if (!error_check_bind_uniform_buffers(ctx, first, count, caller))
3519 return;
3520
3521 /* Assume that at least one binding will be changed */
3522 FLUSH_VERTICES(ctx, 0);
3523 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
3524
3525 if (!buffers) {
3526 /* The ARB_multi_bind spec says:
3527 *
3528 * "If <buffers> is NULL, all bindings from <first> through
3529 * <first>+<count>-1 are reset to their unbound (zero) state.
3530 * In this case, the offsets and sizes associated with the
3531 * binding points are set to default values, ignoring
3532 * <offsets> and <sizes>."
3533 */
3534 unbind_uniform_buffers(ctx, first, count);
3535 return;
3536 }
3537
3538 /* Note that the error semantics for multi-bind commands differ from
3539 * those of other GL commands.
3540 *
3541 * The Issues section in the ARB_multi_bind spec says:
3542 *
3543 * "(11) Typically, OpenGL specifies that if an error is generated by a
3544 * command, that command has no effect. This is somewhat
3545 * unfortunate for multi-bind commands, because it would require a
3546 * first pass to scan the entire list of bound objects for errors
3547 * and then a second pass to actually perform the bindings.
3548 * Should we have different error semantics?
3549 *
3550 * RESOLVED: Yes. In this specification, when the parameters for
3551 * one of the <count> binding points are invalid, that binding point
3552 * is not updated and an error will be generated. However, other
3553 * binding points in the same command will be updated if their
3554 * parameters are valid and no other error occurs."
3555 */
3556
3557 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3558
3559 for (int i = 0; i < count; i++) {
3560 struct gl_uniform_buffer_binding *binding =
3561 &ctx->UniformBufferBindings[first + i];
3562 struct gl_buffer_object *bufObj;
3563 GLintptr offset = 0;
3564 GLsizeiptr size = 0;
3565
3566 if (range) {
3567 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3568 continue;
3569
3570 /* The ARB_multi_bind spec says:
3571 *
3572 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3573 * pair of values in <offsets> and <sizes> does not respectively
3574 * satisfy the constraints described for those parameters for the
3575 * specified target, as described in section 6.7.1 (per binding)."
3576 *
3577 * Section 6.7.1 refers to table 6.5, which says:
3578 *
3579 * "┌───────────────────────────────────────────────────────────────┐
3580 * │ Uniform buffer array bindings (see sec. 7.6) │
3581 * ├─────────────────────┬─────────────────────────────────────────┤
3582 * │ ... │ ... │
3583 * │ offset restriction │ multiple of value of UNIFORM_BUFFER_- │
3584 * │ │ OFFSET_ALIGNMENT │
3585 * │ ... │ ... │
3586 * │ size restriction │ none │
3587 * └─────────────────────┴─────────────────────────────────────────┘"
3588 */
3589 if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
3590 _mesa_error(ctx, GL_INVALID_VALUE,
3591 "glBindBuffersRange(offsets[%u]=%" PRId64
3592 " is misaligned; it must be a multiple of the value of "
3593 "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when "
3594 "target=GL_UNIFORM_BUFFER)",
3595 i, (int64_t) offsets[i],
3596 ctx->Const.UniformBufferOffsetAlignment);
3597 continue;
3598 }
3599
3600 offset = offsets[i];
3601 size = sizes[i];
3602 }
3603
3604 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
3605 bufObj = binding->BufferObject;
3606 else
3607 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3608
3609 if (bufObj) {
3610 if (bufObj == ctx->Shared->NullBufferObj)
3611 set_ubo_binding(ctx, binding, bufObj, -1, -1, !range);
3612 else
3613 set_ubo_binding(ctx, binding, bufObj, offset, size, !range);
3614 }
3615 }
3616
3617 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3618 }
3619
3620 static void
3621 bind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
3622 GLsizei count, const GLuint *buffers,
3623 bool range,
3624 const GLintptr *offsets,
3625 const GLsizeiptr *sizes,
3626 const char *caller)
3627 {
3628 if (!error_check_bind_shader_storage_buffers(ctx, first, count, caller))
3629 return;
3630
3631 /* Assume that at least one binding will be changed */
3632 FLUSH_VERTICES(ctx, 0);
3633 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
3634
3635 if (!buffers) {
3636 /* The ARB_multi_bind spec says:
3637 *
3638 * "If <buffers> is NULL, all bindings from <first> through
3639 * <first>+<count>-1 are reset to their unbound (zero) state.
3640 * In this case, the offsets and sizes associated with the
3641 * binding points are set to default values, ignoring
3642 * <offsets> and <sizes>."
3643 */
3644 unbind_shader_storage_buffers(ctx, first, count);
3645 return;
3646 }
3647
3648 /* Note that the error semantics for multi-bind commands differ from
3649 * those of other GL commands.
3650 *
3651 * The Issues section in the ARB_multi_bind spec says:
3652 *
3653 * "(11) Typically, OpenGL specifies that if an error is generated by a
3654 * command, that command has no effect. This is somewhat
3655 * unfortunate for multi-bind commands, because it would require a
3656 * first pass to scan the entire list of bound objects for errors
3657 * and then a second pass to actually perform the bindings.
3658 * Should we have different error semantics?
3659 *
3660 * RESOLVED: Yes. In this specification, when the parameters for
3661 * one of the <count> binding points are invalid, that binding point
3662 * is not updated and an error will be generated. However, other
3663 * binding points in the same command will be updated if their
3664 * parameters are valid and no other error occurs."
3665 */
3666
3667 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3668
3669 for (int i = 0; i < count; i++) {
3670 struct gl_shader_storage_buffer_binding *binding =
3671 &ctx->ShaderStorageBufferBindings[first + i];
3672 struct gl_buffer_object *bufObj;
3673 GLintptr offset = 0;
3674 GLsizeiptr size = 0;
3675
3676 if (range) {
3677 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3678 continue;
3679
3680 /* The ARB_multi_bind spec says:
3681 *
3682 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3683 * pair of values in <offsets> and <sizes> does not respectively
3684 * satisfy the constraints described for those parameters for the
3685 * specified target, as described in section 6.7.1 (per binding)."
3686 *
3687 * Section 6.7.1 refers to table 6.5, which says:
3688 *
3689 * "┌───────────────────────────────────────────────────────────────┐
3690 * │ Shader storage buffer array bindings (see sec. 7.8) │
3691 * ├─────────────────────┬─────────────────────────────────────────┤
3692 * │ ... │ ... │
3693 * │ offset restriction │ multiple of value of SHADER_STORAGE_- │
3694 * │ │ BUFFER_OFFSET_ALIGNMENT │
3695 * │ ... │ ... │
3696 * │ size restriction │ none │
3697 * └─────────────────────┴─────────────────────────────────────────┘"
3698 */
3699 if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3700 _mesa_error(ctx, GL_INVALID_VALUE,
3701 "glBindBuffersRange(offsets[%u]=%" PRId64
3702 " is misaligned; it must be a multiple of the value of "
3703 "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
3704 "target=GL_SHADER_STORAGE_BUFFER)",
3705 i, (int64_t) offsets[i],
3706 ctx->Const.ShaderStorageBufferOffsetAlignment);
3707 continue;
3708 }
3709
3710 offset = offsets[i];
3711 size = sizes[i];
3712 }
3713
3714 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
3715 bufObj = binding->BufferObject;
3716 else
3717 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3718
3719 if (bufObj) {
3720 if (bufObj == ctx->Shared->NullBufferObj)
3721 set_ssbo_binding(ctx, binding, bufObj, -1, -1, !range);
3722 else
3723 set_ssbo_binding(ctx, binding, bufObj, offset, size, !range);
3724 }
3725 }
3726
3727 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3728 }
3729
3730 static bool
3731 error_check_bind_xfb_buffers(struct gl_context *ctx,
3732 struct gl_transform_feedback_object *tfObj,
3733 GLuint first, GLsizei count, const char *caller)
3734 {
3735 if (!ctx->Extensions.EXT_transform_feedback) {
3736 _mesa_error(ctx, GL_INVALID_ENUM,
3737 "%s(target=GL_TRANSFORM_FEEDBACK_BUFFER)", caller);
3738 return false;
3739 }
3740
3741 /* Page 398 of the PDF of the OpenGL 4.4 (Core Profile) spec says:
3742 *
3743 * "An INVALID_OPERATION error is generated :
3744 *
3745 * ...
3746 * • by BindBufferRange or BindBufferBase if target is TRANSFORM_-
3747 * FEEDBACK_BUFFER and transform feedback is currently active."
3748 *
3749 * We assume that this is also meant to apply to BindBuffersRange
3750 * and BindBuffersBase.
3751 */
3752 if (tfObj->Active) {
3753 _mesa_error(ctx, GL_INVALID_OPERATION,
3754 "%s(Changing transform feedback buffers while "
3755 "transform feedback is active)", caller);
3756 return false;
3757 }
3758
3759 /* The ARB_multi_bind_spec says:
3760 *
3761 * "An INVALID_OPERATION error is generated if <first> + <count> is
3762 * greater than the number of target-specific indexed binding points,
3763 * as described in section 6.7.1."
3764 */
3765 if (first + count > ctx->Const.MaxTransformFeedbackBuffers) {
3766 _mesa_error(ctx, GL_INVALID_OPERATION,
3767 "%s(first=%u + count=%d > the value of "
3768 "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS=%u)",
3769 caller, first, count,
3770 ctx->Const.MaxTransformFeedbackBuffers);
3771 return false;
3772 }
3773
3774 return true;
3775 }
3776
3777 /**
3778 * Unbind all transform feedback buffers in the range
3779 * <first> through <first>+<count>-1
3780 */
3781 static void
3782 unbind_xfb_buffers(struct gl_context *ctx,
3783 struct gl_transform_feedback_object *tfObj,
3784 GLuint first, GLsizei count)
3785 {
3786 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
3787
3788 for (int i = 0; i < count; i++)
3789 _mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
3790 bufObj, 0, 0);
3791 }
3792
3793 static void
3794 bind_xfb_buffers(struct gl_context *ctx,
3795 GLuint first, GLsizei count,
3796 const GLuint *buffers,
3797 bool range,
3798 const GLintptr *offsets,
3799 const GLsizeiptr *sizes,
3800 const char *caller)
3801 {
3802 struct gl_transform_feedback_object *tfObj =
3803 ctx->TransformFeedback.CurrentObject;
3804
3805 if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, caller))
3806 return;
3807
3808 /* Assume that at least one binding will be changed */
3809 FLUSH_VERTICES(ctx, 0);
3810 ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
3811
3812 if (!buffers) {
3813 /* The ARB_multi_bind spec says:
3814 *
3815 * "If <buffers> is NULL, all bindings from <first> through
3816 * <first>+<count>-1 are reset to their unbound (zero) state.
3817 * In this case, the offsets and sizes associated with the
3818 * binding points are set to default values, ignoring
3819 * <offsets> and <sizes>."
3820 */
3821 unbind_xfb_buffers(ctx, tfObj, first, count);
3822 return;
3823 }
3824
3825 /* Note that the error semantics for multi-bind commands differ from
3826 * those of other GL commands.
3827 *
3828 * The Issues section in the ARB_multi_bind spec says:
3829 *
3830 * "(11) Typically, OpenGL specifies that if an error is generated by a
3831 * command, that command has no effect. This is somewhat
3832 * unfortunate for multi-bind commands, because it would require a
3833 * first pass to scan the entire list of bound objects for errors
3834 * and then a second pass to actually perform the bindings.
3835 * Should we have different error semantics?
3836 *
3837 * RESOLVED: Yes. In this specification, when the parameters for
3838 * one of the <count> binding points are invalid, that binding point
3839 * is not updated and an error will be generated. However, other
3840 * binding points in the same command will be updated if their
3841 * parameters are valid and no other error occurs."
3842 */
3843
3844 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3845
3846 for (int i = 0; i < count; i++) {
3847 const GLuint index = first + i;
3848 struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index];
3849 struct gl_buffer_object *bufObj;
3850 GLintptr offset = 0;
3851 GLsizeiptr size = 0;
3852
3853 if (range) {
3854 offset = offsets[i];
3855 size = sizes[i];
3856
3857 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3858 continue;
3859
3860 /* The ARB_multi_bind spec says:
3861 *
3862 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3863 * pair of values in <offsets> and <sizes> does not respectively
3864 * satisfy the constraints described for those parameters for the
3865 * specified target, as described in section 6.7.1 (per binding)."
3866 *
3867 * Section 6.7.1 refers to table 6.5, which says:
3868 *
3869 * "┌───────────────────────────────────────────────────────────────┐
3870 * │ Transform feedback array bindings (see sec. 13.2.2) │
3871 * ├───────────────────────┬───────────────────────────────────────┤
3872 * │ ... │ ... │
3873 * │ offset restriction │ multiple of 4 │
3874 * │ ... │ ... │
3875 * │ size restriction │ multiple of 4 │
3876 * └───────────────────────┴───────────────────────────────────────┘"
3877 */
3878 if (offsets[i] & 0x3) {
3879 _mesa_error(ctx, GL_INVALID_VALUE,
3880 "glBindBuffersRange(offsets[%u]=%" PRId64
3881 " is misaligned; it must be a multiple of 4 when "
3882 "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
3883 i, (int64_t) offsets[i]);
3884 continue;
3885 }
3886
3887 if (sizes[i] & 0x3) {
3888 _mesa_error(ctx, GL_INVALID_VALUE,
3889 "glBindBuffersRange(sizes[%u]=%" PRId64
3890 " is misaligned; it must be a multiple of 4 when "
3891 "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
3892 i, (int64_t) sizes[i]);
3893 continue;
3894 }
3895
3896 offset = offsets[i];
3897 size = sizes[i];
3898 }
3899
3900 if (boundBufObj && boundBufObj->Name == buffers[i])
3901 bufObj = boundBufObj;
3902 else
3903 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3904
3905 if (bufObj)
3906 _mesa_set_transform_feedback_binding(ctx, tfObj, index, bufObj,
3907 offset, size);
3908 }
3909
3910 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3911 }
3912
3913 static bool
3914 error_check_bind_atomic_buffers(struct gl_context *ctx,
3915 GLuint first, GLsizei count,
3916 const char *caller)
3917 {
3918 if (!ctx->Extensions.ARB_shader_atomic_counters) {
3919 _mesa_error(ctx, GL_INVALID_ENUM,
3920 "%s(target=GL_ATOMIC_COUNTER_BUFFER)", caller);
3921 return false;
3922 }
3923
3924 /* The ARB_multi_bind_spec says:
3925 *
3926 * "An INVALID_OPERATION error is generated if <first> + <count> is
3927 * greater than the number of target-specific indexed binding points,
3928 * as described in section 6.7.1."
3929 */
3930 if (first + count > ctx->Const.MaxAtomicBufferBindings) {
3931 _mesa_error(ctx, GL_INVALID_OPERATION,
3932 "%s(first=%u + count=%d > the value of "
3933 "GL_MAX_ATOMIC_BUFFER_BINDINGS=%u)",
3934 caller, first, count, ctx->Const.MaxAtomicBufferBindings);
3935 return false;
3936 }
3937
3938 return true;
3939 }
3940
3941 /**
3942 * Unbind all atomic counter buffers in the range
3943 * <first> through <first>+<count>-1
3944 */
3945 static void
3946 unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
3947 {
3948 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
3949
3950 for (int i = 0; i < count; i++)
3951 set_atomic_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i],
3952 bufObj, -1, -1);
3953 }
3954
3955 static void
3956 bind_atomic_buffers(struct gl_context *ctx,
3957 GLuint first,
3958 GLsizei count,
3959 const GLuint *buffers,
3960 bool range,
3961 const GLintptr *offsets,
3962 const GLsizeiptr *sizes,
3963 const char *caller)
3964 {
3965 if (!error_check_bind_atomic_buffers(ctx, first, count, caller))
3966 return;
3967
3968 /* Assume that at least one binding will be changed */
3969 FLUSH_VERTICES(ctx, 0);
3970 ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
3971
3972 if (!buffers) {
3973 /* The ARB_multi_bind spec says:
3974 *
3975 * "If <buffers> is NULL, all bindings from <first> through
3976 * <first>+<count>-1 are reset to their unbound (zero) state.
3977 * In this case, the offsets and sizes associated with the
3978 * binding points are set to default values, ignoring
3979 * <offsets> and <sizes>."
3980 */
3981 unbind_atomic_buffers(ctx, first, count);
3982 return;
3983 }
3984
3985 /* Note that the error semantics for multi-bind commands differ from
3986 * those of other GL commands.
3987 *
3988 * The Issues section in the ARB_multi_bind spec says:
3989 *
3990 * "(11) Typically, OpenGL specifies that if an error is generated by a
3991 * command, that command has no effect. This is somewhat
3992 * unfortunate for multi-bind commands, because it would require a
3993 * first pass to scan the entire list of bound objects for errors
3994 * and then a second pass to actually perform the bindings.
3995 * Should we have different error semantics?
3996 *
3997 * RESOLVED: Yes. In this specification, when the parameters for
3998 * one of the <count> binding points are invalid, that binding point
3999 * is not updated and an error will be generated. However, other
4000 * binding points in the same command will be updated if their
4001 * parameters are valid and no other error occurs."
4002 */
4003
4004 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
4005
4006 for (int i = 0; i < count; i++) {
4007 struct gl_atomic_buffer_binding *binding =
4008 &ctx->AtomicBufferBindings[first + i];
4009 struct gl_buffer_object *bufObj;
4010 GLintptr offset = 0;
4011 GLsizeiptr size = 0;
4012
4013 if (range) {
4014 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
4015 continue;
4016
4017 /* The ARB_multi_bind spec says:
4018 *
4019 * "An INVALID_VALUE error is generated by BindBuffersRange if any
4020 * pair of values in <offsets> and <sizes> does not respectively
4021 * satisfy the constraints described for those parameters for the
4022 * specified target, as described in section 6.7.1 (per binding)."
4023 *
4024 * Section 6.7.1 refers to table 6.5, which says:
4025 *
4026 * "┌───────────────────────────────────────────────────────────────┐
4027 * │ Atomic counter array bindings (see sec. 7.7.2) │
4028 * ├───────────────────────┬───────────────────────────────────────┤
4029 * │ ... │ ... │
4030 * │ offset restriction │ multiple of 4 │
4031 * │ ... │ ... │
4032 * │ size restriction │ none │
4033 * └───────────────────────┴───────────────────────────────────────┘"
4034 */
4035 if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) {
4036 _mesa_error(ctx, GL_INVALID_VALUE,
4037 "glBindBuffersRange(offsets[%u]=%" PRId64
4038 " is misaligned; it must be a multiple of %d when "
4039 "target=GL_ATOMIC_COUNTER_BUFFER)",
4040 i, (int64_t) offsets[i], ATOMIC_COUNTER_SIZE);
4041 continue;
4042 }
4043
4044 offset = offsets[i];
4045 size = sizes[i];
4046 }
4047
4048 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
4049 bufObj = binding->BufferObject;
4050 else
4051 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
4052
4053 if (bufObj)
4054 set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
4055 }
4056
4057 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
4058 }
4059
4060 static ALWAYS_INLINE void
4061 bind_buffer_range(GLenum target, GLuint index, GLuint buffer, GLintptr offset,
4062 GLsizeiptr size, bool no_error)
4063 {
4064 GET_CURRENT_CONTEXT(ctx);
4065 struct gl_buffer_object *bufObj;
4066
4067 if (MESA_VERBOSE & VERBOSE_API) {
4068 _mesa_debug(ctx, "glBindBufferRange(%s, %u, %u, %lu, %lu)\n",
4069 _mesa_enum_to_string(target), index, buffer,
4070 (unsigned long) offset, (unsigned long) size);
4071 }
4072
4073 if (buffer == 0) {
4074 bufObj = ctx->Shared->NullBufferObj;
4075 } else {
4076 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4077 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
4078 &bufObj, "glBindBufferRange"))
4079 return;
4080 }
4081
4082 if (no_error) {
4083 switch (target) {
4084 case GL_TRANSFORM_FEEDBACK_BUFFER:
4085 _mesa_bind_buffer_range_xfb(ctx, ctx->TransformFeedback.CurrentObject,
4086 index, bufObj, offset, size);
4087 return;
4088 case GL_UNIFORM_BUFFER:
4089 bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
4090 return;
4091 case GL_SHADER_STORAGE_BUFFER:
4092 bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset,
4093 size);
4094 return;
4095 case GL_ATOMIC_COUNTER_BUFFER:
4096 bind_atomic_buffer(ctx, index, bufObj, offset, size);
4097 return;
4098 default:
4099 unreachable("invalid BindBufferRange target with KHR_no_error");
4100 }
4101 } else {
4102 if (!bufObj) {
4103 _mesa_error(ctx, GL_INVALID_OPERATION,
4104 "glBindBufferRange(invalid buffer=%u)", buffer);
4105 return;
4106 }
4107
4108 if (buffer != 0) {
4109 if (size <= 0) {
4110 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size=%d)",
4111 (int) size);
4112 return;
4113 }
4114 }
4115
4116 switch (target) {
4117 case GL_TRANSFORM_FEEDBACK_BUFFER:
4118 if (!_mesa_validate_buffer_range_xfb(ctx,
4119 ctx->TransformFeedback.CurrentObject,
4120 index, bufObj, offset, size,
4121 false))
4122 return;
4123
4124 _mesa_bind_buffer_range_xfb(ctx, ctx->TransformFeedback.CurrentObject,
4125 index, bufObj, offset, size);
4126 return;
4127 case GL_UNIFORM_BUFFER:
4128 bind_buffer_range_uniform_buffer_err(ctx, index, bufObj, offset,
4129 size);
4130 return;
4131 case GL_SHADER_STORAGE_BUFFER:
4132 bind_buffer_range_shader_storage_buffer_err(ctx, index, bufObj,
4133 offset, size);
4134 return;
4135 case GL_ATOMIC_COUNTER_BUFFER:
4136 bind_atomic_buffer_err(ctx, index, bufObj, offset, size,
4137 "glBindBufferRange");
4138 return;
4139 default:
4140 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
4141 return;
4142 }
4143 }
4144 }
4145
4146 void GLAPIENTRY
4147 _mesa_BindBufferRange_no_error(GLenum target, GLuint index, GLuint buffer,
4148 GLintptr offset, GLsizeiptr size)
4149 {
4150 bind_buffer_range(target, index, buffer, offset, size, true);
4151 }
4152
4153 void GLAPIENTRY
4154 _mesa_BindBufferRange(GLenum target, GLuint index,
4155 GLuint buffer, GLintptr offset, GLsizeiptr size)
4156 {
4157 bind_buffer_range(target, index, buffer, offset, size, false);
4158 }
4159
4160 void GLAPIENTRY
4161 _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
4162 {
4163 GET_CURRENT_CONTEXT(ctx);
4164 struct gl_buffer_object *bufObj;
4165
4166 if (MESA_VERBOSE & VERBOSE_API) {
4167 _mesa_debug(ctx, "glBindBufferBase(%s, %u, %u)\n",
4168 _mesa_enum_to_string(target), index, buffer);
4169 }
4170
4171 if (buffer == 0) {
4172 bufObj = ctx->Shared->NullBufferObj;
4173 } else {
4174 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4175 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
4176 &bufObj, "glBindBufferBase"))
4177 return;
4178 }
4179
4180 if (!bufObj) {
4181 _mesa_error(ctx, GL_INVALID_OPERATION,
4182 "glBindBufferBase(invalid buffer=%u)", buffer);
4183 return;
4184 }
4185
4186 /* Note that there's some oddness in the GL 3.1-GL 3.3 specifications with
4187 * regards to BindBufferBase. It says (GL 3.1 core spec, page 63):
4188 *
4189 * "BindBufferBase is equivalent to calling BindBufferRange with offset
4190 * zero and size equal to the size of buffer."
4191 *
4192 * but it says for glGetIntegeri_v (GL 3.1 core spec, page 230):
4193 *
4194 * "If the parameter (starting offset or size) was not specified when the
4195 * buffer object was bound, zero is returned."
4196 *
4197 * What happens if the size of the buffer changes? Does the size of the
4198 * buffer at the moment glBindBufferBase was called still play a role, like
4199 * the first quote would imply, or is the size meaningless in the
4200 * glBindBufferBase case like the second quote would suggest? The GL 4.1
4201 * core spec page 45 says:
4202 *
4203 * "It is equivalent to calling BindBufferRange with offset zero, while
4204 * size is determined by the size of the bound buffer at the time the
4205 * binding is used."
4206 *
4207 * My interpretation is that the GL 4.1 spec was a clarification of the
4208 * behavior, not a change. In particular, this choice will only make
4209 * rendering work in cases where it would have had undefined results.
4210 */
4211
4212 switch (target) {
4213 case GL_TRANSFORM_FEEDBACK_BUFFER:
4214 _mesa_bind_buffer_base_transform_feedback(ctx,
4215 ctx->TransformFeedback.CurrentObject,
4216 index, bufObj, false);
4217 return;
4218 case GL_UNIFORM_BUFFER:
4219 bind_buffer_base_uniform_buffer(ctx, index, bufObj);
4220 return;
4221 case GL_SHADER_STORAGE_BUFFER:
4222 bind_buffer_base_shader_storage_buffer(ctx, index, bufObj);
4223 return;
4224 case GL_ATOMIC_COUNTER_BUFFER:
4225 bind_atomic_buffer_err(ctx, index, bufObj, 0, 0,
4226 "glBindBufferBase");
4227 return;
4228 default:
4229 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
4230 return;
4231 }
4232 }
4233
4234 void GLAPIENTRY
4235 _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
4236 const GLuint *buffers,
4237 const GLintptr *offsets, const GLsizeiptr *sizes)
4238 {
4239 GET_CURRENT_CONTEXT(ctx);
4240
4241 if (MESA_VERBOSE & VERBOSE_API) {
4242 _mesa_debug(ctx, "glBindBuffersRange(%s, %u, %d, %p, %p, %p)\n",
4243 _mesa_enum_to_string(target), first, count,
4244 buffers, offsets, sizes);
4245 }
4246
4247 switch (target) {
4248 case GL_TRANSFORM_FEEDBACK_BUFFER:
4249 bind_xfb_buffers(ctx, first, count, buffers, true, offsets, sizes,
4250 "glBindBuffersRange");
4251 return;
4252 case GL_UNIFORM_BUFFER:
4253 bind_uniform_buffers(ctx, first, count, buffers, true, offsets, sizes,
4254 "glBindBuffersRange");
4255 return;
4256 case GL_SHADER_STORAGE_BUFFER:
4257 bind_shader_storage_buffers(ctx, first, count, buffers, true, offsets, sizes,
4258 "glBindBuffersRange");
4259 return;
4260 case GL_ATOMIC_COUNTER_BUFFER:
4261 bind_atomic_buffers(ctx, first, count, buffers, true, offsets, sizes,
4262 "glBindBuffersRange");
4263 return;
4264 default:
4265 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersRange(target=%s)",
4266 _mesa_enum_to_string(target));
4267 break;
4268 }
4269 }
4270
4271 void GLAPIENTRY
4272 _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
4273 const GLuint *buffers)
4274 {
4275 GET_CURRENT_CONTEXT(ctx);
4276
4277 if (MESA_VERBOSE & VERBOSE_API) {
4278 _mesa_debug(ctx, "glBindBuffersBase(%s, %u, %d, %p)\n",
4279 _mesa_enum_to_string(target), first, count, buffers);
4280 }
4281
4282 switch (target) {
4283 case GL_TRANSFORM_FEEDBACK_BUFFER:
4284 bind_xfb_buffers(ctx, first, count, buffers, false, NULL, NULL,
4285 "glBindBuffersBase");
4286 return;
4287 case GL_UNIFORM_BUFFER:
4288 bind_uniform_buffers(ctx, first, count, buffers, false, NULL, NULL,
4289 "glBindBuffersBase");
4290 return;
4291 case GL_SHADER_STORAGE_BUFFER:
4292 bind_shader_storage_buffers(ctx, first, count, buffers, false, NULL, NULL,
4293 "glBindBuffersBase");
4294 return;
4295 case GL_ATOMIC_COUNTER_BUFFER:
4296 bind_atomic_buffers(ctx, first, count, buffers, false, NULL, NULL,
4297 "glBindBuffersBase");
4298 return;
4299 default:
4300 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersBase(target=%s)",
4301 _mesa_enum_to_string(target));
4302 break;
4303 }
4304 }
4305
4306 static ALWAYS_INLINE void
4307 invalidate_buffer_subdata(struct gl_context *ctx,
4308 struct gl_buffer_object *bufObj, GLintptr offset,
4309 GLsizeiptr length)
4310 {
4311 if (ctx->Driver.InvalidateBufferSubData)
4312 ctx->Driver.InvalidateBufferSubData(ctx, bufObj, offset, length);
4313 }
4314
4315 void GLAPIENTRY
4316 _mesa_InvalidateBufferSubData_no_error(GLuint buffer, GLintptr offset,
4317 GLsizeiptr length)
4318 {
4319 GET_CURRENT_CONTEXT(ctx);
4320
4321 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4322 invalidate_buffer_subdata(ctx, bufObj, offset, length);
4323 }
4324
4325 void GLAPIENTRY
4326 _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
4327 GLsizeiptr length)
4328 {
4329 GET_CURRENT_CONTEXT(ctx);
4330 struct gl_buffer_object *bufObj;
4331 const GLintptr end = offset + length;
4332
4333 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
4334 * Profile) spec says:
4335 *
4336 * "An INVALID_VALUE error is generated if buffer is zero or is not the
4337 * name of an existing buffer object."
4338 */
4339 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4340 if (!bufObj || bufObj == &DummyBufferObject) {
4341 _mesa_error(ctx, GL_INVALID_VALUE,
4342 "glInvalidateBufferSubData(name = %u) invalid object",
4343 buffer);
4344 return;
4345 }
4346
4347 /* The GL_ARB_invalidate_subdata spec says:
4348 *
4349 * "An INVALID_VALUE error is generated if <offset> or <length> is
4350 * negative, or if <offset> + <length> is greater than the value of
4351 * BUFFER_SIZE."
4352 */
4353 if (offset < 0 || length < 0 || end > bufObj->Size) {
4354 _mesa_error(ctx, GL_INVALID_VALUE,
4355 "glInvalidateBufferSubData(invalid offset or length)");
4356 return;
4357 }
4358
4359 /* The OpenGL 4.4 (Core Profile) spec says:
4360 *
4361 * "An INVALID_OPERATION error is generated if buffer is currently
4362 * mapped by MapBuffer or if the invalidate range intersects the range
4363 * currently mapped by MapBufferRange, unless it was mapped
4364 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
4365 */
4366 if (!(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT) &&
4367 bufferobj_range_mapped(bufObj, offset, length)) {
4368 _mesa_error(ctx, GL_INVALID_OPERATION,
4369 "glInvalidateBufferSubData(intersection with mapped "
4370 "range)");
4371 return;
4372 }
4373
4374 invalidate_buffer_subdata(ctx, bufObj, offset, length);
4375 }
4376
4377 void GLAPIENTRY
4378 _mesa_InvalidateBufferData_no_error(GLuint buffer)
4379 {
4380 GET_CURRENT_CONTEXT(ctx);
4381
4382 struct gl_buffer_object *bufObj =_mesa_lookup_bufferobj(ctx, buffer);
4383 invalidate_buffer_subdata(ctx, bufObj, 0, bufObj->Size);
4384 }
4385
4386 void GLAPIENTRY
4387 _mesa_InvalidateBufferData(GLuint buffer)
4388 {
4389 GET_CURRENT_CONTEXT(ctx);
4390 struct gl_buffer_object *bufObj;
4391
4392 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
4393 * Profile) spec says:
4394 *
4395 * "An INVALID_VALUE error is generated if buffer is zero or is not the
4396 * name of an existing buffer object."
4397 */
4398 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4399 if (!bufObj || bufObj == &DummyBufferObject) {
4400 _mesa_error(ctx, GL_INVALID_VALUE,
4401 "glInvalidateBufferData(name = %u) invalid object",
4402 buffer);
4403 return;
4404 }
4405
4406 /* The OpenGL 4.4 (Core Profile) spec says:
4407 *
4408 * "An INVALID_OPERATION error is generated if buffer is currently
4409 * mapped by MapBuffer or if the invalidate range intersects the range
4410 * currently mapped by MapBufferRange, unless it was mapped
4411 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
4412 */
4413 if (_mesa_check_disallowed_mapping(bufObj)) {
4414 _mesa_error(ctx, GL_INVALID_OPERATION,
4415 "glInvalidateBufferData(intersection with mapped "
4416 "range)");
4417 return;
4418 }
4419
4420 invalidate_buffer_subdata(ctx, bufObj, 0, bufObj->Size);
4421 }
4422
4423 static void
4424 buffer_page_commitment(struct gl_context *ctx,
4425 struct gl_buffer_object *bufferObj,
4426 GLintptr offset, GLsizeiptr size,
4427 GLboolean commit, const char *func)
4428 {
4429 if (!(bufferObj->StorageFlags & GL_SPARSE_STORAGE_BIT_ARB)) {
4430 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(not a sparse buffer object)",
4431 func);
4432 return;
4433 }
4434
4435 if (size < 0 || size > bufferObj->Size ||
4436 offset < 0 || offset > bufferObj->Size - size) {
4437 _mesa_error(ctx, GL_INVALID_VALUE, "%s(out of bounds)",
4438 func);
4439 return;
4440 }
4441
4442 /* The GL_ARB_sparse_buffer extension specification says:
4443 *
4444 * "INVALID_VALUE is generated by BufferPageCommitmentARB if <offset> is
4445 * not an integer multiple of SPARSE_BUFFER_PAGE_SIZE_ARB, or if <size>
4446 * is not an integer multiple of SPARSE_BUFFER_PAGE_SIZE_ARB and does
4447 * not extend to the end of the buffer's data store."
4448 */
4449 if (offset % ctx->Const.SparseBufferPageSize != 0) {
4450 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset not aligned to page size)",
4451 func);
4452 return;
4453 }
4454
4455 if (size % ctx->Const.SparseBufferPageSize != 0 &&
4456 offset + size != bufferObj->Size) {
4457 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size not aligned to page size)",
4458 func);
4459 return;
4460 }
4461
4462 ctx->Driver.BufferPageCommitment(ctx, bufferObj, offset, size, commit);
4463 }
4464
4465 void GLAPIENTRY
4466 _mesa_BufferPageCommitmentARB(GLenum target, GLintptr offset, GLsizeiptr size,
4467 GLboolean commit)
4468 {
4469 GET_CURRENT_CONTEXT(ctx);
4470 struct gl_buffer_object *bufferObj;
4471
4472 bufferObj = get_buffer(ctx, "glBufferPageCommitmentARB", target,
4473 GL_INVALID_ENUM);
4474 if (!bufferObj)
4475 return;
4476
4477 buffer_page_commitment(ctx, bufferObj, offset, size, commit,
4478 "glBufferPageCommitmentARB");
4479 }
4480
4481 void GLAPIENTRY
4482 _mesa_NamedBufferPageCommitmentARB(GLuint buffer, GLintptr offset,
4483 GLsizeiptr size, GLboolean commit)
4484 {
4485 GET_CURRENT_CONTEXT(ctx);
4486 struct gl_buffer_object *bufferObj;
4487
4488 bufferObj = _mesa_lookup_bufferobj(ctx, buffer);
4489 if (!bufferObj || bufferObj == &DummyBufferObject) {
4490 /* Note: the extension spec is not clear about the excpected error value. */
4491 _mesa_error(ctx, GL_INVALID_VALUE,
4492 "glNamedBufferPageCommitmentARB(name = %u) invalid object",
4493 buffer);
4494 return;
4495 }
4496
4497 buffer_page_commitment(ctx, bufferObj, offset, size, commit,
4498 "glNamedBufferPageCommitmentARB");
4499 }