mesa: make _mesa_clear_buffer_sub_data() static
[mesa.git] / src / mesa / main / bufferobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file bufferobj.c
29 * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions.
30 * \author Brian Paul, Ian Romanick
31 */
32
33 #include <stdbool.h>
34 #include <inttypes.h> /* for PRId64 macro */
35 #include "util/debug.h"
36 #include "glheader.h"
37 #include "enums.h"
38 #include "hash.h"
39 #include "imports.h"
40 #include "context.h"
41 #include "bufferobj.h"
42 #include "mtypes.h"
43 #include "teximage.h"
44 #include "glformats.h"
45 #include "texstore.h"
46 #include "transformfeedback.h"
47 #include "varray.h"
48
49
50 /* Debug flags */
51 /*#define VBO_DEBUG*/
52 /*#define BOUNDS_CHECK*/
53
54
55 /**
56 * We count the number of buffer modification calls to check for
57 * inefficient buffer use. This is the number of such calls before we
58 * issue a warning.
59 */
60 #define BUFFER_WARNING_CALL_COUNT 4
61
62
63 /**
64 * Helper to warn of possible performance issues, such as frequently
65 * updating a buffer created with GL_STATIC_DRAW. Called via the macro
66 * below.
67 */
68 static void
69 buffer_usage_warning(struct gl_context *ctx, GLuint *id, const char *fmt, ...)
70 {
71 va_list args;
72
73 va_start(args, fmt);
74 _mesa_gl_vdebug(ctx, id,
75 MESA_DEBUG_SOURCE_API,
76 MESA_DEBUG_TYPE_PERFORMANCE,
77 MESA_DEBUG_SEVERITY_MEDIUM,
78 fmt, args);
79 va_end(args);
80 }
81
82 #define BUFFER_USAGE_WARNING(CTX, FMT, ...) \
83 do { \
84 static GLuint id = 0; \
85 buffer_usage_warning(CTX, &id, FMT, ##__VA_ARGS__); \
86 } while (0)
87
88
89 /**
90 * Used as a placeholder for buffer objects between glGenBuffers() and
91 * glBindBuffer() so that glIsBuffer() can work correctly.
92 */
93 static struct gl_buffer_object DummyBufferObject;
94
95
96 /**
97 * Return pointer to address of a buffer object target.
98 * \param ctx the GL context
99 * \param target the buffer object target to be retrieved.
100 * \return pointer to pointer to the buffer object bound to \c target in the
101 * specified context or \c NULL if \c target is invalid.
102 */
103 static inline struct gl_buffer_object **
104 get_buffer_target(struct gl_context *ctx, GLenum target)
105 {
106 /* Other targets are only supported in desktop OpenGL and OpenGL ES 3.0.
107 */
108 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)
109 && target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER)
110 return NULL;
111
112 switch (target) {
113 case GL_ARRAY_BUFFER_ARB:
114 return &ctx->Array.ArrayBufferObj;
115 case GL_ELEMENT_ARRAY_BUFFER_ARB:
116 return &ctx->Array.VAO->IndexBufferObj;
117 case GL_PIXEL_PACK_BUFFER_EXT:
118 return &ctx->Pack.BufferObj;
119 case GL_PIXEL_UNPACK_BUFFER_EXT:
120 return &ctx->Unpack.BufferObj;
121 case GL_COPY_READ_BUFFER:
122 return &ctx->CopyReadBuffer;
123 case GL_COPY_WRITE_BUFFER:
124 return &ctx->CopyWriteBuffer;
125 case GL_QUERY_BUFFER:
126 if (_mesa_has_ARB_query_buffer_object(ctx))
127 return &ctx->QueryBuffer;
128 break;
129 case GL_DRAW_INDIRECT_BUFFER:
130 if ((ctx->API == API_OPENGL_CORE &&
131 ctx->Extensions.ARB_draw_indirect) ||
132 _mesa_is_gles31(ctx)) {
133 return &ctx->DrawIndirectBuffer;
134 }
135 break;
136 case GL_PARAMETER_BUFFER_ARB:
137 if (_mesa_has_ARB_indirect_parameters(ctx)) {
138 return &ctx->ParameterBuffer;
139 }
140 break;
141 case GL_DISPATCH_INDIRECT_BUFFER:
142 if (_mesa_has_compute_shaders(ctx)) {
143 return &ctx->DispatchIndirectBuffer;
144 }
145 break;
146 case GL_TRANSFORM_FEEDBACK_BUFFER:
147 if (ctx->Extensions.EXT_transform_feedback) {
148 return &ctx->TransformFeedback.CurrentBuffer;
149 }
150 break;
151 case GL_TEXTURE_BUFFER:
152 if (_mesa_has_ARB_texture_buffer_object(ctx) ||
153 _mesa_has_OES_texture_buffer(ctx)) {
154 return &ctx->Texture.BufferObject;
155 }
156 break;
157 case GL_UNIFORM_BUFFER:
158 if (ctx->Extensions.ARB_uniform_buffer_object) {
159 return &ctx->UniformBuffer;
160 }
161 break;
162 case GL_SHADER_STORAGE_BUFFER:
163 if (ctx->Extensions.ARB_shader_storage_buffer_object) {
164 return &ctx->ShaderStorageBuffer;
165 }
166 break;
167 case GL_ATOMIC_COUNTER_BUFFER:
168 if (ctx->Extensions.ARB_shader_atomic_counters) {
169 return &ctx->AtomicBuffer;
170 }
171 break;
172 case GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD:
173 if (ctx->Extensions.AMD_pinned_memory) {
174 return &ctx->ExternalVirtualMemoryBuffer;
175 }
176 break;
177 default:
178 return NULL;
179 }
180 return NULL;
181 }
182
183
184 /**
185 * Get the buffer object bound to the specified target in a GL context.
186 * \param ctx the GL context
187 * \param target the buffer object target to be retrieved.
188 * \param error the GL error to record if target is illegal.
189 * \return pointer to the buffer object bound to \c target in the
190 * specified context or \c NULL if \c target is invalid.
191 */
192 static inline struct gl_buffer_object *
193 get_buffer(struct gl_context *ctx, const char *func, GLenum target,
194 GLenum error)
195 {
196 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
197
198 if (!bufObj) {
199 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
200 return NULL;
201 }
202
203 if (!_mesa_is_bufferobj(*bufObj)) {
204 _mesa_error(ctx, error, "%s(no buffer bound)", func);
205 return NULL;
206 }
207
208 return *bufObj;
209 }
210
211
212 /**
213 * Convert a GLbitfield describing the mapped buffer access flags
214 * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY.
215 */
216 static GLenum
217 simplified_access_mode(struct gl_context *ctx, GLbitfield access)
218 {
219 const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
220 if ((access & rwFlags) == rwFlags)
221 return GL_READ_WRITE;
222 if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT)
223 return GL_READ_ONLY;
224 if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT)
225 return GL_WRITE_ONLY;
226
227 /* Otherwise, AccessFlags is zero (the default state).
228 *
229 * Table 2.6 on page 31 (page 44 of the PDF) of the OpenGL 1.5 spec says:
230 *
231 * Name Type Initial Value Legal Values
232 * ... ... ... ...
233 * BUFFER_ACCESS enum READ_WRITE READ_ONLY, WRITE_ONLY
234 * READ_WRITE
235 *
236 * However, table 6.8 in the GL_OES_mapbuffer extension says:
237 *
238 * Get Value Type Get Command Value Description
239 * --------- ---- ----------- ----- -----------
240 * BUFFER_ACCESS_OES Z1 GetBufferParameteriv WRITE_ONLY_OES buffer map flag
241 *
242 * The difference is because GL_OES_mapbuffer only supports mapping buffers
243 * write-only.
244 */
245 assert(access == 0);
246
247 return _mesa_is_gles(ctx) ? GL_WRITE_ONLY : GL_READ_WRITE;
248 }
249
250
251 /**
252 * Test if the buffer is mapped, and if so, if the mapped range overlaps the
253 * given range.
254 * The regions do not overlap if and only if the end of the given
255 * region is before the mapped region or the start of the given region
256 * is after the mapped region.
257 *
258 * \param obj Buffer object target on which to operate.
259 * \param offset Offset of the first byte of the subdata range.
260 * \param size Size, in bytes, of the subdata range.
261 * \return true if ranges overlap, false otherwise
262 *
263 */
264 static bool
265 bufferobj_range_mapped(const struct gl_buffer_object *obj,
266 GLintptr offset, GLsizeiptr size)
267 {
268 if (_mesa_bufferobj_mapped(obj, MAP_USER)) {
269 const GLintptr end = offset + size;
270 const GLintptr mapEnd = obj->Mappings[MAP_USER].Offset +
271 obj->Mappings[MAP_USER].Length;
272
273 if (!(end <= obj->Mappings[MAP_USER].Offset || offset >= mapEnd)) {
274 return true;
275 }
276 }
277 return false;
278 }
279
280
281 /**
282 * Tests the subdata range parameters and sets the GL error code for
283 * \c glBufferSubDataARB, \c glGetBufferSubDataARB and
284 * \c glClearBufferSubData.
285 *
286 * \param ctx GL context.
287 * \param bufObj The buffer object.
288 * \param offset Offset of the first byte of the subdata range.
289 * \param size Size, in bytes, of the subdata range.
290 * \param mappedRange If true, checks if an overlapping range is mapped.
291 * If false, checks if buffer is mapped.
292 * \param caller Name of calling function for recording errors.
293 * \return false if error, true otherwise
294 *
295 * \sa glBufferSubDataARB, glGetBufferSubDataARB, glClearBufferSubData
296 */
297 static bool
298 buffer_object_subdata_range_good(struct gl_context *ctx,
299 const struct gl_buffer_object *bufObj,
300 GLintptr offset, GLsizeiptr size,
301 bool mappedRange, const char *caller)
302 {
303 if (size < 0) {
304 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller);
305 return false;
306 }
307
308 if (offset < 0) {
309 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller);
310 return false;
311 }
312
313 if (offset + size > bufObj->Size) {
314 _mesa_error(ctx, GL_INVALID_VALUE,
315 "%s(offset %lu + size %lu > buffer size %lu)", caller,
316 (unsigned long) offset,
317 (unsigned long) size,
318 (unsigned long) bufObj->Size);
319 return false;
320 }
321
322 if (bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT)
323 return true;
324
325 if (mappedRange) {
326 if (bufferobj_range_mapped(bufObj, offset, size)) {
327 _mesa_error(ctx, GL_INVALID_OPERATION,
328 "%s(range is mapped without persistent bit)",
329 caller);
330 return false;
331 }
332 }
333 else {
334 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
335 _mesa_error(ctx, GL_INVALID_OPERATION,
336 "%s(buffer is mapped without persistent bit)",
337 caller);
338 return false;
339 }
340 }
341
342 return true;
343 }
344
345
346 /**
347 * Test the format and type parameters and set the GL error code for
348 * \c glClearBufferData and \c glClearBufferSubData.
349 *
350 * \param ctx GL context.
351 * \param internalformat Format to which the data is to be converted.
352 * \param format Format of the supplied data.
353 * \param type Type of the supplied data.
354 * \param caller Name of calling function for recording errors.
355 * \return If internalformat, format and type are legal the mesa_format
356 * corresponding to internalformat, otherwise MESA_FORMAT_NONE.
357 *
358 * \sa glClearBufferData and glClearBufferSubData
359 */
360 static mesa_format
361 validate_clear_buffer_format(struct gl_context *ctx,
362 GLenum internalformat,
363 GLenum format, GLenum type,
364 const char *caller)
365 {
366 mesa_format mesaFormat;
367 GLenum errorFormatType;
368
369 mesaFormat = _mesa_validate_texbuffer_format(ctx, internalformat);
370 if (mesaFormat == MESA_FORMAT_NONE) {
371 _mesa_error(ctx, GL_INVALID_ENUM,
372 "%s(invalid internalformat)", caller);
373 return MESA_FORMAT_NONE;
374 }
375
376 /* NOTE: not mentioned in ARB_clear_buffer_object but according to
377 * EXT_texture_integer there is no conversion between integer and
378 * non-integer formats
379 */
380 if (_mesa_is_enum_format_signed_int(format) !=
381 _mesa_is_format_integer_color(mesaFormat)) {
382 _mesa_error(ctx, GL_INVALID_OPERATION,
383 "%s(integer vs non-integer)", caller);
384 return MESA_FORMAT_NONE;
385 }
386
387 if (!_mesa_is_color_format(format)) {
388 _mesa_error(ctx, GL_INVALID_ENUM,
389 "%s(format is not a color format)", caller);
390 return MESA_FORMAT_NONE;
391 }
392
393 errorFormatType = _mesa_error_check_format_and_type(ctx, format, type);
394 if (errorFormatType != GL_NO_ERROR) {
395 _mesa_error(ctx, GL_INVALID_ENUM,
396 "%s(invalid format or type)", caller);
397 return MESA_FORMAT_NONE;
398 }
399
400 return mesaFormat;
401 }
402
403
404 /**
405 * Convert user-specified clear value to the specified internal format.
406 *
407 * \param ctx GL context.
408 * \param internalformat Format to which the data is converted.
409 * \param clearValue Points to the converted clear value.
410 * \param format Format of the supplied data.
411 * \param type Type of the supplied data.
412 * \param data Data which is to be converted to internalformat.
413 * \param caller Name of calling function for recording errors.
414 * \return true if data could be converted, false otherwise.
415 *
416 * \sa glClearBufferData, glClearBufferSubData
417 */
418 static bool
419 convert_clear_buffer_data(struct gl_context *ctx,
420 mesa_format internalformat,
421 GLubyte *clearValue, GLenum format, GLenum type,
422 const GLvoid *data, const char *caller)
423 {
424 GLenum internalformatBase = _mesa_get_format_base_format(internalformat);
425
426 if (_mesa_texstore(ctx, 1, internalformatBase, internalformat,
427 0, &clearValue, 1, 1, 1,
428 format, type, data, &ctx->Unpack)) {
429 return true;
430 }
431 else {
432 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
433 return false;
434 }
435 }
436
437
438 /**
439 * Allocate and initialize a new buffer object.
440 *
441 * Default callback for the \c dd_function_table::NewBufferObject() hook.
442 */
443 static struct gl_buffer_object *
444 _mesa_new_buffer_object(struct gl_context *ctx, GLuint name)
445 {
446 struct gl_buffer_object *obj;
447
448 (void) ctx;
449
450 obj = MALLOC_STRUCT(gl_buffer_object);
451 _mesa_initialize_buffer_object(ctx, obj, name);
452 return obj;
453 }
454
455
456 /**
457 * Delete a buffer object.
458 *
459 * Default callback for the \c dd_function_table::DeleteBuffer() hook.
460 */
461 void
462 _mesa_delete_buffer_object(struct gl_context *ctx,
463 struct gl_buffer_object *bufObj)
464 {
465 (void) ctx;
466
467 vbo_delete_minmax_cache(bufObj);
468 _mesa_align_free(bufObj->Data);
469
470 /* assign strange values here to help w/ debugging */
471 bufObj->RefCount = -1000;
472 bufObj->Name = ~0;
473
474 mtx_destroy(&bufObj->Mutex);
475 free(bufObj->Label);
476 free(bufObj);
477 }
478
479
480
481 /**
482 * Set ptr to bufObj w/ reference counting.
483 * This is normally only called from the _mesa_reference_buffer_object() macro
484 * when there's a real pointer change.
485 */
486 void
487 _mesa_reference_buffer_object_(struct gl_context *ctx,
488 struct gl_buffer_object **ptr,
489 struct gl_buffer_object *bufObj)
490 {
491 if (*ptr) {
492 /* Unreference the old buffer */
493 GLboolean deleteFlag = GL_FALSE;
494 struct gl_buffer_object *oldObj = *ptr;
495
496 mtx_lock(&oldObj->Mutex);
497 assert(oldObj->RefCount > 0);
498 oldObj->RefCount--;
499 deleteFlag = (oldObj->RefCount == 0);
500 mtx_unlock(&oldObj->Mutex);
501
502 if (deleteFlag) {
503 assert(ctx->Driver.DeleteBuffer);
504 ctx->Driver.DeleteBuffer(ctx, oldObj);
505 }
506
507 *ptr = NULL;
508 }
509 assert(!*ptr);
510
511 if (bufObj) {
512 /* reference new buffer */
513 mtx_lock(&bufObj->Mutex);
514 assert(bufObj->RefCount > 0);
515
516 bufObj->RefCount++;
517 *ptr = bufObj;
518 mtx_unlock(&bufObj->Mutex);
519 }
520 }
521
522
523 /**
524 * Get the value of MESA_NO_MINMAX_CACHE.
525 */
526 static bool
527 get_no_minmax_cache()
528 {
529 static bool read = false;
530 static bool disable = false;
531
532 if (!read) {
533 disable = env_var_as_boolean("MESA_NO_MINMAX_CACHE", false);
534 read = true;
535 }
536
537 return disable;
538 }
539
540
541 /**
542 * Initialize a buffer object to default values.
543 */
544 void
545 _mesa_initialize_buffer_object(struct gl_context *ctx,
546 struct gl_buffer_object *obj,
547 GLuint name)
548 {
549 memset(obj, 0, sizeof(struct gl_buffer_object));
550 mtx_init(&obj->Mutex, mtx_plain);
551 obj->RefCount = 1;
552 obj->Name = name;
553 obj->Usage = GL_STATIC_DRAW_ARB;
554
555 if (get_no_minmax_cache())
556 obj->UsageHistory |= USAGE_DISABLE_MINMAX_CACHE;
557 }
558
559
560
561 /**
562 * Callback called from _mesa_HashWalk()
563 */
564 static void
565 count_buffer_size(GLuint key, void *data, void *userData)
566 {
567 const struct gl_buffer_object *bufObj =
568 (const struct gl_buffer_object *) data;
569 GLuint *total = (GLuint *) userData;
570
571 (void) key;
572 *total = *total + bufObj->Size;
573 }
574
575
576 /**
577 * Compute total size (in bytes) of all buffer objects for the given context.
578 * For debugging purposes.
579 */
580 GLuint
581 _mesa_total_buffer_object_memory(struct gl_context *ctx)
582 {
583 GLuint total = 0;
584
585 _mesa_HashWalk(ctx->Shared->BufferObjects, count_buffer_size, &total);
586
587 return total;
588 }
589
590
591 /**
592 * Allocate space for and store data in a buffer object. Any data that was
593 * previously stored in the buffer object is lost. If \c data is \c NULL,
594 * memory will be allocated, but no copy will occur.
595 *
596 * This is the default callback for \c dd_function_table::BufferData()
597 * Note that all GL error checking will have been done already.
598 *
599 * \param ctx GL context.
600 * \param target Buffer object target on which to operate.
601 * \param size Size, in bytes, of the new data store.
602 * \param data Pointer to the data to store in the buffer object. This
603 * pointer may be \c NULL.
604 * \param usage Hints about how the data will be used.
605 * \param bufObj Object to be used.
606 *
607 * \return GL_TRUE for success, GL_FALSE for failure
608 * \sa glBufferDataARB, dd_function_table::BufferData.
609 */
610 static GLboolean
611 buffer_data_fallback(struct gl_context *ctx, GLenum target, GLsizeiptr size,
612 const GLvoid *data, GLenum usage, GLenum storageFlags,
613 struct gl_buffer_object *bufObj)
614 {
615 void * new_data;
616
617 (void) target;
618
619 _mesa_align_free( bufObj->Data );
620
621 new_data = _mesa_align_malloc( size, ctx->Const.MinMapBufferAlignment );
622 if (new_data) {
623 bufObj->Data = (GLubyte *) new_data;
624 bufObj->Size = size;
625 bufObj->Usage = usage;
626 bufObj->StorageFlags = storageFlags;
627
628 if (data) {
629 memcpy( bufObj->Data, data, size );
630 }
631
632 return GL_TRUE;
633 }
634 else {
635 return GL_FALSE;
636 }
637 }
638
639
640 /**
641 * Replace data in a subrange of buffer object. If the data range
642 * specified by \c size + \c offset extends beyond the end of the buffer or
643 * if \c data is \c NULL, no copy is performed.
644 *
645 * This is the default callback for \c dd_function_table::BufferSubData()
646 * Note that all GL error checking will have been done already.
647 *
648 * \param ctx GL context.
649 * \param offset Offset of the first byte to be modified.
650 * \param size Size, in bytes, of the data range.
651 * \param data Pointer to the data to store in the buffer object.
652 * \param bufObj Object to be used.
653 *
654 * \sa glBufferSubDataARB, dd_function_table::BufferSubData.
655 */
656 static void
657 buffer_sub_data_fallback(struct gl_context *ctx, GLintptr offset,
658 GLsizeiptr size, const GLvoid *data,
659 struct gl_buffer_object *bufObj)
660 {
661 (void) ctx;
662
663 /* this should have been caught in _mesa_BufferSubData() */
664 assert(size + offset <= bufObj->Size);
665
666 if (bufObj->Data) {
667 memcpy( (GLubyte *) bufObj->Data + offset, data, size );
668 }
669 }
670
671
672 /**
673 * Retrieve data from a subrange of buffer object. If the data range
674 * specified by \c size + \c offset extends beyond the end of the buffer or
675 * if \c data is \c NULL, no copy is performed.
676 *
677 * This is the default callback for \c dd_function_table::GetBufferSubData()
678 * Note that all GL error checking will have been done already.
679 *
680 * \param ctx GL context.
681 * \param target Buffer object target on which to operate.
682 * \param offset Offset of the first byte to be fetched.
683 * \param size Size, in bytes, of the data range.
684 * \param data Destination for data
685 * \param bufObj Object to be used.
686 *
687 * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
688 */
689 static void
690 _mesa_buffer_get_subdata( struct gl_context *ctx, GLintptrARB offset,
691 GLsizeiptrARB size, GLvoid * data,
692 struct gl_buffer_object * bufObj )
693 {
694 (void) ctx;
695
696 if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
697 memcpy( data, (GLubyte *) bufObj->Data + offset, size );
698 }
699 }
700
701
702 /**
703 * Clear a subrange of the buffer object with copies of the supplied data.
704 * If data is NULL the buffer is filled with zeros.
705 *
706 * This is the default callback for \c dd_function_table::ClearBufferSubData()
707 * Note that all GL error checking will have been done already.
708 *
709 * \param ctx GL context.
710 * \param offset Offset of the first byte to be cleared.
711 * \param size Size, in bytes, of the to be cleared range.
712 * \param clearValue Source of the data.
713 * \param clearValueSize Size, in bytes, of the supplied data.
714 * \param bufObj Object to be cleared.
715 *
716 * \sa glClearBufferSubData, glClearBufferData and
717 * dd_function_table::ClearBufferSubData.
718 */
719 void
720 _mesa_ClearBufferSubData_sw(struct gl_context *ctx,
721 GLintptr offset, GLsizeiptr size,
722 const GLvoid *clearValue,
723 GLsizeiptr clearValueSize,
724 struct gl_buffer_object *bufObj)
725 {
726 GLsizeiptr i;
727 GLubyte *dest;
728
729 assert(ctx->Driver.MapBufferRange);
730 dest = ctx->Driver.MapBufferRange(ctx, offset, size,
731 GL_MAP_WRITE_BIT |
732 GL_MAP_INVALIDATE_RANGE_BIT,
733 bufObj, MAP_INTERNAL);
734
735 if (!dest) {
736 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearBuffer[Sub]Data");
737 return;
738 }
739
740 if (clearValue == NULL) {
741 /* Clear with zeros, per the spec */
742 memset(dest, 0, size);
743 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
744 return;
745 }
746
747 for (i = 0; i < size/clearValueSize; ++i) {
748 memcpy(dest, clearValue, clearValueSize);
749 dest += clearValueSize;
750 }
751
752 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
753 }
754
755
756 /**
757 * Default fallback for \c dd_function_table::MapBufferRange().
758 * Called via glMapBufferRange().
759 */
760 static void *
761 map_buffer_range_fallback(struct gl_context *ctx, GLintptr offset,
762 GLsizeiptr length, GLbitfield access,
763 struct gl_buffer_object *bufObj,
764 gl_map_buffer_index index)
765 {
766 (void) ctx;
767 assert(!_mesa_bufferobj_mapped(bufObj, index));
768 /* Just return a direct pointer to the data */
769 bufObj->Mappings[index].Pointer = bufObj->Data + offset;
770 bufObj->Mappings[index].Length = length;
771 bufObj->Mappings[index].Offset = offset;
772 bufObj->Mappings[index].AccessFlags = access;
773 return bufObj->Mappings[index].Pointer;
774 }
775
776
777 /**
778 * Default fallback for \c dd_function_table::FlushMappedBufferRange().
779 * Called via glFlushMappedBufferRange().
780 */
781 static void
782 flush_mapped_buffer_range_fallback(struct gl_context *ctx,
783 GLintptr offset, GLsizeiptr length,
784 struct gl_buffer_object *obj,
785 gl_map_buffer_index index)
786 {
787 (void) ctx;
788 (void) offset;
789 (void) length;
790 (void) obj;
791 (void) index;
792 /* no-op */
793 }
794
795
796 /**
797 * Default callback for \c dd_function_table::UnmapBuffer().
798 *
799 * The input parameters will have been already tested for errors.
800 *
801 * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
802 */
803 static GLboolean
804 unmap_buffer_fallback(struct gl_context *ctx, struct gl_buffer_object *bufObj,
805 gl_map_buffer_index index)
806 {
807 (void) ctx;
808 /* XXX we might assert here that bufObj->Pointer is non-null */
809 bufObj->Mappings[index].Pointer = NULL;
810 bufObj->Mappings[index].Length = 0;
811 bufObj->Mappings[index].Offset = 0;
812 bufObj->Mappings[index].AccessFlags = 0x0;
813 return GL_TRUE;
814 }
815
816
817 /**
818 * Default fallback for \c dd_function_table::CopyBufferSubData().
819 * Called via glCopyBufferSubData().
820 */
821 static void
822 copy_buffer_sub_data_fallback(struct gl_context *ctx,
823 struct gl_buffer_object *src,
824 struct gl_buffer_object *dst,
825 GLintptr readOffset, GLintptr writeOffset,
826 GLsizeiptr size)
827 {
828 GLubyte *srcPtr, *dstPtr;
829
830 if (src == dst) {
831 srcPtr = dstPtr = ctx->Driver.MapBufferRange(ctx, 0, src->Size,
832 GL_MAP_READ_BIT |
833 GL_MAP_WRITE_BIT, src,
834 MAP_INTERNAL);
835
836 if (!srcPtr)
837 return;
838
839 srcPtr += readOffset;
840 dstPtr += writeOffset;
841 } else {
842 srcPtr = ctx->Driver.MapBufferRange(ctx, readOffset, size,
843 GL_MAP_READ_BIT, src,
844 MAP_INTERNAL);
845 dstPtr = ctx->Driver.MapBufferRange(ctx, writeOffset, size,
846 (GL_MAP_WRITE_BIT |
847 GL_MAP_INVALIDATE_RANGE_BIT), dst,
848 MAP_INTERNAL);
849 }
850
851 /* Note: the src and dst regions will never overlap. Trying to do so
852 * would generate GL_INVALID_VALUE earlier.
853 */
854 if (srcPtr && dstPtr)
855 memcpy(dstPtr, srcPtr, size);
856
857 ctx->Driver.UnmapBuffer(ctx, src, MAP_INTERNAL);
858 if (dst != src)
859 ctx->Driver.UnmapBuffer(ctx, dst, MAP_INTERNAL);
860 }
861
862
863
864 /**
865 * Initialize the state associated with buffer objects
866 */
867 void
868 _mesa_init_buffer_objects( struct gl_context *ctx )
869 {
870 GLuint i;
871
872 memset(&DummyBufferObject, 0, sizeof(DummyBufferObject));
873 mtx_init(&DummyBufferObject.Mutex, mtx_plain);
874 DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */
875
876 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
877 ctx->Shared->NullBufferObj);
878
879 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
880 ctx->Shared->NullBufferObj);
881 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
882 ctx->Shared->NullBufferObj);
883
884 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer,
885 ctx->Shared->NullBufferObj);
886
887 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer,
888 ctx->Shared->NullBufferObj);
889
890 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer,
891 ctx->Shared->NullBufferObj);
892
893 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer,
894 ctx->Shared->NullBufferObj);
895
896 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer,
897 ctx->Shared->NullBufferObj);
898
899 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer,
900 ctx->Shared->NullBufferObj);
901
902 _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer,
903 ctx->Shared->NullBufferObj);
904
905 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
906 _mesa_reference_buffer_object(ctx,
907 &ctx->UniformBufferBindings[i].BufferObject,
908 ctx->Shared->NullBufferObj);
909 ctx->UniformBufferBindings[i].Offset = -1;
910 ctx->UniformBufferBindings[i].Size = -1;
911 }
912
913 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
914 _mesa_reference_buffer_object(ctx,
915 &ctx->ShaderStorageBufferBindings[i].BufferObject,
916 ctx->Shared->NullBufferObj);
917 ctx->ShaderStorageBufferBindings[i].Offset = -1;
918 ctx->ShaderStorageBufferBindings[i].Size = -1;
919 }
920
921 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
922 _mesa_reference_buffer_object(ctx,
923 &ctx->AtomicBufferBindings[i].BufferObject,
924 ctx->Shared->NullBufferObj);
925 ctx->AtomicBufferBindings[i].Offset = 0;
926 ctx->AtomicBufferBindings[i].Size = 0;
927 }
928 }
929
930
931 void
932 _mesa_free_buffer_objects( struct gl_context *ctx )
933 {
934 GLuint i;
935
936 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
937
938 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL);
939 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL);
940
941 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, NULL);
942
943 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, NULL);
944
945 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, NULL);
946
947 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL);
948
949 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer, NULL);
950
951 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer, NULL);
952
953 _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer, NULL);
954
955 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
956 _mesa_reference_buffer_object(ctx,
957 &ctx->UniformBufferBindings[i].BufferObject,
958 NULL);
959 }
960
961 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
962 _mesa_reference_buffer_object(ctx,
963 &ctx->ShaderStorageBufferBindings[i].BufferObject,
964 NULL);
965 }
966
967 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
968 _mesa_reference_buffer_object(ctx,
969 &ctx->AtomicBufferBindings[i].BufferObject,
970 NULL);
971 }
972
973 }
974
975 bool
976 _mesa_handle_bind_buffer_gen(struct gl_context *ctx,
977 GLuint buffer,
978 struct gl_buffer_object **buf_handle,
979 const char *caller)
980 {
981 struct gl_buffer_object *buf = *buf_handle;
982
983 if (!buf && (ctx->API == API_OPENGL_CORE)) {
984 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
985 return false;
986 }
987
988 if (!buf || buf == &DummyBufferObject) {
989 /* If this is a new buffer object id, or one which was generated but
990 * never used before, allocate a buffer object now.
991 */
992 assert(ctx->Driver.NewBufferObject);
993 buf = ctx->Driver.NewBufferObject(ctx, buffer);
994 if (!buf) {
995 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
996 return false;
997 }
998 _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, buf);
999 *buf_handle = buf;
1000 }
1001
1002 return true;
1003 }
1004
1005 /**
1006 * Bind the specified target to buffer for the specified context.
1007 * Called by glBindBuffer() and other functions.
1008 */
1009 static void
1010 bind_buffer_object(struct gl_context *ctx,
1011 struct gl_buffer_object **bindTarget, GLuint buffer)
1012 {
1013 struct gl_buffer_object *oldBufObj;
1014 struct gl_buffer_object *newBufObj = NULL;
1015
1016 assert(bindTarget);
1017
1018 /* Get pointer to old buffer object (to be unbound) */
1019 oldBufObj = *bindTarget;
1020 if (oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending)
1021 return; /* rebinding the same buffer object- no change */
1022
1023 /*
1024 * Get pointer to new buffer object (newBufObj)
1025 */
1026 if (buffer == 0) {
1027 /* The spec says there's not a buffer object named 0, but we use
1028 * one internally because it simplifies things.
1029 */
1030 newBufObj = ctx->Shared->NullBufferObj;
1031 }
1032 else {
1033 /* non-default buffer object */
1034 newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
1035 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
1036 &newBufObj, "glBindBuffer"))
1037 return;
1038 }
1039
1040 /* record usage history */
1041 if (bindTarget == &ctx->Pack.BufferObj) {
1042 newBufObj->UsageHistory |= USAGE_PIXEL_PACK_BUFFER;
1043 }
1044
1045 /* bind new buffer */
1046 _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
1047 }
1048
1049
1050 /**
1051 * Update the default buffer objects in the given context to reference those
1052 * specified in the shared state and release those referencing the old
1053 * shared state.
1054 */
1055 void
1056 _mesa_update_default_objects_buffer_objects(struct gl_context *ctx)
1057 {
1058 /* Bind the NullBufferObj to remove references to those
1059 * in the shared context hash table.
1060 */
1061 bind_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 0);
1062 bind_buffer_object(ctx, &ctx->Array.VAO->IndexBufferObj, 0);
1063 bind_buffer_object(ctx, &ctx->Pack.BufferObj, 0);
1064 bind_buffer_object(ctx, &ctx->Unpack.BufferObj, 0);
1065 }
1066
1067
1068
1069 /**
1070 * Return the gl_buffer_object for the given ID.
1071 * Always return NULL for ID 0.
1072 */
1073 struct gl_buffer_object *
1074 _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer)
1075 {
1076 if (buffer == 0)
1077 return NULL;
1078 else
1079 return (struct gl_buffer_object *)
1080 _mesa_HashLookup(ctx->Shared->BufferObjects, buffer);
1081 }
1082
1083
1084 struct gl_buffer_object *
1085 _mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer)
1086 {
1087 if (buffer == 0)
1088 return NULL;
1089 else
1090 return (struct gl_buffer_object *)
1091 _mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer);
1092 }
1093
1094 /**
1095 * A convenience function for direct state access functions that throws
1096 * GL_INVALID_OPERATION if buffer is not the name of an existing
1097 * buffer object.
1098 */
1099 struct gl_buffer_object *
1100 _mesa_lookup_bufferobj_err(struct gl_context *ctx, GLuint buffer,
1101 const char *caller)
1102 {
1103 struct gl_buffer_object *bufObj;
1104
1105 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
1106 if (!bufObj || bufObj == &DummyBufferObject) {
1107 _mesa_error(ctx, GL_INVALID_OPERATION,
1108 "%s(non-existent buffer object %u)", caller, buffer);
1109 return NULL;
1110 }
1111
1112 return bufObj;
1113 }
1114
1115
1116 /**
1117 * Look up a buffer object for a multi-bind function.
1118 *
1119 * Unlike _mesa_lookup_bufferobj(), this function also takes care
1120 * of generating an error if the buffer ID is not zero or the name
1121 * of an existing buffer object.
1122 *
1123 * If the buffer ID refers to an existing buffer object, a pointer
1124 * to the buffer object is returned. If the ID is zero, a pointer
1125 * to the shared NullBufferObj is returned. If the ID is not zero
1126 * and does not refer to a valid buffer object, this function
1127 * returns NULL.
1128 *
1129 * This function assumes that the caller has already locked the
1130 * hash table mutex by calling
1131 * _mesa_HashLockMutex(ctx->Shared->BufferObjects).
1132 */
1133 struct gl_buffer_object *
1134 _mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx,
1135 const GLuint *buffers,
1136 GLuint index, const char *caller)
1137 {
1138 struct gl_buffer_object *bufObj;
1139
1140 if (buffers[index] != 0) {
1141 bufObj = _mesa_lookup_bufferobj_locked(ctx, buffers[index]);
1142
1143 /* The multi-bind functions don't create the buffer objects
1144 when they don't exist. */
1145 if (bufObj == &DummyBufferObject)
1146 bufObj = NULL;
1147 } else
1148 bufObj = ctx->Shared->NullBufferObj;
1149
1150 if (!bufObj) {
1151 /* The ARB_multi_bind spec says:
1152 *
1153 * "An INVALID_OPERATION error is generated if any value
1154 * in <buffers> is not zero or the name of an existing
1155 * buffer object (per binding)."
1156 */
1157 _mesa_error(ctx, GL_INVALID_OPERATION,
1158 "%s(buffers[%u]=%u is not zero or the name "
1159 "of an existing buffer object)",
1160 caller, index, buffers[index]);
1161 }
1162
1163 return bufObj;
1164 }
1165
1166
1167 /**
1168 * If *ptr points to obj, set ptr = the Null/default buffer object.
1169 * This is a helper for buffer object deletion.
1170 * The GL spec says that deleting a buffer object causes it to get
1171 * unbound from all arrays in the current context.
1172 */
1173 static void
1174 unbind(struct gl_context *ctx,
1175 struct gl_vertex_array_object *vao, unsigned index,
1176 struct gl_buffer_object *obj)
1177 {
1178 if (vao->BufferBinding[index].BufferObj == obj) {
1179 _mesa_bind_vertex_buffer(ctx, vao, index, ctx->Shared->NullBufferObj,
1180 vao->BufferBinding[index].Offset,
1181 vao->BufferBinding[index].Stride);
1182 }
1183 }
1184
1185
1186 /**
1187 * Plug default/fallback buffer object functions into the device
1188 * driver hooks.
1189 */
1190 void
1191 _mesa_init_buffer_object_functions(struct dd_function_table *driver)
1192 {
1193 /* GL_ARB_vertex/pixel_buffer_object */
1194 driver->NewBufferObject = _mesa_new_buffer_object;
1195 driver->DeleteBuffer = _mesa_delete_buffer_object;
1196 driver->BufferData = buffer_data_fallback;
1197 driver->BufferSubData = buffer_sub_data_fallback;
1198 driver->GetBufferSubData = _mesa_buffer_get_subdata;
1199 driver->UnmapBuffer = unmap_buffer_fallback;
1200
1201 /* GL_ARB_clear_buffer_object */
1202 driver->ClearBufferSubData = _mesa_ClearBufferSubData_sw;
1203
1204 /* GL_ARB_map_buffer_range */
1205 driver->MapBufferRange = map_buffer_range_fallback;
1206 driver->FlushMappedBufferRange = flush_mapped_buffer_range_fallback;
1207
1208 /* GL_ARB_copy_buffer */
1209 driver->CopyBufferSubData = copy_buffer_sub_data_fallback;
1210 }
1211
1212
1213 void
1214 _mesa_buffer_unmap_all_mappings(struct gl_context *ctx,
1215 struct gl_buffer_object *bufObj)
1216 {
1217 int i;
1218
1219 for (i = 0; i < MAP_COUNT; i++) {
1220 if (_mesa_bufferobj_mapped(bufObj, i)) {
1221 ctx->Driver.UnmapBuffer(ctx, bufObj, i);
1222 assert(bufObj->Mappings[i].Pointer == NULL);
1223 bufObj->Mappings[i].AccessFlags = 0;
1224 }
1225 }
1226 }
1227
1228
1229 /**********************************************************************/
1230 /* API Functions */
1231 /**********************************************************************/
1232
1233 void GLAPIENTRY
1234 _mesa_BindBuffer(GLenum target, GLuint buffer)
1235 {
1236 GET_CURRENT_CONTEXT(ctx);
1237
1238 if (MESA_VERBOSE & VERBOSE_API) {
1239 _mesa_debug(ctx, "glBindBuffer(%s, %u)\n",
1240 _mesa_enum_to_string(target), buffer);
1241 }
1242
1243 struct gl_buffer_object **bindTarget = get_buffer_target(ctx, target);
1244 if (!bindTarget) {
1245 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target %s)",
1246 _mesa_enum_to_string(target));
1247 return;
1248 }
1249
1250 bind_buffer_object(ctx, bindTarget, buffer);
1251 }
1252
1253
1254 /**
1255 * Delete a set of buffer objects.
1256 *
1257 * \param n Number of buffer objects to delete.
1258 * \param ids Array of \c n buffer object IDs.
1259 */
1260 void GLAPIENTRY
1261 _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
1262 {
1263 GET_CURRENT_CONTEXT(ctx);
1264 GLsizei i;
1265 FLUSH_VERTICES(ctx, 0);
1266
1267 if (n < 0) {
1268 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
1269 return;
1270 }
1271
1272 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
1273
1274 for (i = 0; i < n; i++) {
1275 struct gl_buffer_object *bufObj =
1276 _mesa_lookup_bufferobj_locked(ctx, ids[i]);
1277 if (bufObj) {
1278 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1279 GLuint j;
1280
1281 assert(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
1282
1283 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1284
1285 /* unbind any vertex pointers bound to this buffer */
1286 for (j = 0; j < ARRAY_SIZE(vao->BufferBinding); j++) {
1287 unbind(ctx, vao, j, bufObj);
1288 }
1289
1290 if (ctx->Array.ArrayBufferObj == bufObj) {
1291 bind_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 0);
1292 }
1293 if (vao->IndexBufferObj == bufObj) {
1294 bind_buffer_object(ctx, &vao->IndexBufferObj, 0);
1295 }
1296
1297 /* unbind ARB_draw_indirect binding point */
1298 if (ctx->DrawIndirectBuffer == bufObj) {
1299 bind_buffer_object(ctx, &ctx->DrawIndirectBuffer, 0);
1300 }
1301
1302 /* unbind ARB_indirect_parameters binding point */
1303 if (ctx->ParameterBuffer == bufObj) {
1304 bind_buffer_object(ctx, &ctx->ParameterBuffer, 0);
1305 }
1306
1307 /* unbind ARB_compute_shader binding point */
1308 if (ctx->DispatchIndirectBuffer == bufObj) {
1309 bind_buffer_object(ctx, &ctx->DispatchIndirectBuffer, 0);
1310 }
1311
1312 /* unbind ARB_copy_buffer binding points */
1313 if (ctx->CopyReadBuffer == bufObj) {
1314 bind_buffer_object(ctx, &ctx->CopyReadBuffer, 0);
1315 }
1316 if (ctx->CopyWriteBuffer == bufObj) {
1317 bind_buffer_object(ctx, &ctx->CopyWriteBuffer, 0);
1318 }
1319
1320 /* unbind transform feedback binding points */
1321 if (ctx->TransformFeedback.CurrentBuffer == bufObj) {
1322 bind_buffer_object(ctx, &ctx->TransformFeedback.CurrentBuffer, 0);
1323 }
1324 for (j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
1325 if (ctx->TransformFeedback.CurrentObject->Buffers[j] == bufObj) {
1326 _mesa_BindBufferBase( GL_TRANSFORM_FEEDBACK_BUFFER, j, 0 );
1327 }
1328 }
1329
1330 /* unbind UBO binding points */
1331 for (j = 0; j < ctx->Const.MaxUniformBufferBindings; j++) {
1332 if (ctx->UniformBufferBindings[j].BufferObject == bufObj) {
1333 _mesa_BindBufferBase( GL_UNIFORM_BUFFER, j, 0 );
1334 }
1335 }
1336
1337 if (ctx->UniformBuffer == bufObj) {
1338 bind_buffer_object(ctx, &ctx->UniformBuffer, 0);
1339 }
1340
1341 /* unbind SSBO binding points */
1342 for (j = 0; j < ctx->Const.MaxShaderStorageBufferBindings; j++) {
1343 if (ctx->ShaderStorageBufferBindings[j].BufferObject == bufObj) {
1344 _mesa_BindBufferBase(GL_SHADER_STORAGE_BUFFER, j, 0);
1345 }
1346 }
1347
1348 if (ctx->ShaderStorageBuffer == bufObj) {
1349 bind_buffer_object(ctx, &ctx->ShaderStorageBuffer, 0);
1350 }
1351
1352 /* unbind Atomci Buffer binding points */
1353 for (j = 0; j < ctx->Const.MaxAtomicBufferBindings; j++) {
1354 if (ctx->AtomicBufferBindings[j].BufferObject == bufObj) {
1355 _mesa_BindBufferBase( GL_ATOMIC_COUNTER_BUFFER, j, 0 );
1356 }
1357 }
1358
1359 if (ctx->AtomicBuffer == bufObj) {
1360 bind_buffer_object(ctx, &ctx->AtomicBuffer, 0);
1361 }
1362
1363 /* unbind any pixel pack/unpack pointers bound to this buffer */
1364 if (ctx->Pack.BufferObj == bufObj) {
1365 bind_buffer_object(ctx, &ctx->Pack.BufferObj, 0);
1366 }
1367 if (ctx->Unpack.BufferObj == bufObj) {
1368 bind_buffer_object(ctx, &ctx->Unpack.BufferObj, 0);
1369 }
1370
1371 if (ctx->Texture.BufferObject == bufObj) {
1372 bind_buffer_object(ctx, &ctx->Texture.BufferObject, 0);
1373 }
1374
1375 if (ctx->ExternalVirtualMemoryBuffer == bufObj) {
1376 bind_buffer_object(ctx, &ctx->ExternalVirtualMemoryBuffer, 0);
1377 }
1378
1379 /* unbind query buffer binding point */
1380 if (ctx->QueryBuffer == bufObj) {
1381 bind_buffer_object(ctx, &ctx->QueryBuffer, 0);
1382 }
1383
1384 /* The ID is immediately freed for re-use */
1385 _mesa_HashRemoveLocked(ctx->Shared->BufferObjects, ids[i]);
1386 /* Make sure we do not run into the classic ABA problem on bind.
1387 * We don't want to allow re-binding a buffer object that's been
1388 * "deleted" by glDeleteBuffers().
1389 *
1390 * The explicit rebinding to the default object in the current context
1391 * prevents the above in the current context, but another context
1392 * sharing the same objects might suffer from this problem.
1393 * The alternative would be to do the hash lookup in any case on bind
1394 * which would introduce more runtime overhead than this.
1395 */
1396 bufObj->DeletePending = GL_TRUE;
1397 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
1398 }
1399 }
1400
1401 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1402 }
1403
1404
1405 /**
1406 * This is the implementation for glGenBuffers and glCreateBuffers. It is not
1407 * exposed to the rest of Mesa to encourage the use of nameless buffers in
1408 * driver internals.
1409 */
1410 static void
1411 create_buffers(GLsizei n, GLuint *buffers, bool dsa)
1412 {
1413 GET_CURRENT_CONTEXT(ctx);
1414 GLuint first;
1415 GLint i;
1416 struct gl_buffer_object *buf;
1417
1418 const char *func = dsa ? "glCreateBuffers" : "glGenBuffers";
1419
1420 if (MESA_VERBOSE & VERBOSE_API)
1421 _mesa_debug(ctx, "%s(%d)\n", func, n);
1422
1423 if (n < 0) {
1424 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n %d < 0)", func, n);
1425 return;
1426 }
1427
1428 if (!buffers) {
1429 return;
1430 }
1431
1432 /*
1433 * This must be atomic (generation and allocation of buffer object IDs)
1434 */
1435 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
1436
1437 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
1438
1439 /* Insert the ID and pointer into the hash table. If non-DSA, insert a
1440 * DummyBufferObject. Otherwise, create a new buffer object and insert
1441 * it.
1442 */
1443 for (i = 0; i < n; i++) {
1444 buffers[i] = first + i;
1445 if (dsa) {
1446 assert(ctx->Driver.NewBufferObject);
1447 buf = ctx->Driver.NewBufferObject(ctx, buffers[i]);
1448 if (!buf) {
1449 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1450 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1451 return;
1452 }
1453 }
1454 else
1455 buf = &DummyBufferObject;
1456
1457 _mesa_HashInsertLocked(ctx->Shared->BufferObjects, buffers[i], buf);
1458 }
1459
1460 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1461 }
1462
1463 /**
1464 * Generate a set of unique buffer object IDs and store them in \c buffers.
1465 *
1466 * \param n Number of IDs to generate.
1467 * \param buffers Array of \c n locations to store the IDs.
1468 */
1469 void GLAPIENTRY
1470 _mesa_GenBuffers(GLsizei n, GLuint *buffers)
1471 {
1472 create_buffers(n, buffers, false);
1473 }
1474
1475 /**
1476 * Create a set of buffer objects and store their unique IDs in \c buffers.
1477 *
1478 * \param n Number of IDs to generate.
1479 * \param buffers Array of \c n locations to store the IDs.
1480 */
1481 void GLAPIENTRY
1482 _mesa_CreateBuffers(GLsizei n, GLuint *buffers)
1483 {
1484 create_buffers(n, buffers, true);
1485 }
1486
1487
1488 /**
1489 * Determine if ID is the name of a buffer object.
1490 *
1491 * \param id ID of the potential buffer object.
1492 * \return \c GL_TRUE if \c id is the name of a buffer object,
1493 * \c GL_FALSE otherwise.
1494 */
1495 GLboolean GLAPIENTRY
1496 _mesa_IsBuffer(GLuint id)
1497 {
1498 struct gl_buffer_object *bufObj;
1499 GET_CURRENT_CONTEXT(ctx);
1500 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1501
1502 bufObj = _mesa_lookup_bufferobj(ctx, id);
1503
1504 return bufObj && bufObj != &DummyBufferObject;
1505 }
1506
1507
1508 void
1509 _mesa_buffer_storage(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1510 GLenum target, GLsizeiptr size, const GLvoid *data,
1511 GLbitfield flags, const char *func)
1512 {
1513 if (size <= 0) {
1514 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size <= 0)", func);
1515 return;
1516 }
1517
1518 GLbitfield valid_flags = GL_MAP_READ_BIT |
1519 GL_MAP_WRITE_BIT |
1520 GL_MAP_PERSISTENT_BIT |
1521 GL_MAP_COHERENT_BIT |
1522 GL_DYNAMIC_STORAGE_BIT |
1523 GL_CLIENT_STORAGE_BIT;
1524
1525 if (ctx->Extensions.ARB_sparse_buffer)
1526 valid_flags |= GL_SPARSE_STORAGE_BIT_ARB;
1527
1528 if (flags & ~valid_flags) {
1529 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid flag bits set)", func);
1530 return;
1531 }
1532
1533 /* The Errors section of the GL_ARB_sparse_buffer spec says:
1534 *
1535 * "INVALID_VALUE is generated by BufferStorage if <flags> contains
1536 * SPARSE_STORAGE_BIT_ARB and <flags> also contains any combination of
1537 * MAP_READ_BIT or MAP_WRITE_BIT."
1538 */
1539 if (flags & GL_SPARSE_STORAGE_BIT_ARB &&
1540 flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) {
1541 _mesa_error(ctx, GL_INVALID_VALUE, "%s(SPARSE_STORAGE and READ/WRITE)", func);
1542 return;
1543 }
1544
1545 if (flags & GL_MAP_PERSISTENT_BIT &&
1546 !(flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT))) {
1547 _mesa_error(ctx, GL_INVALID_VALUE,
1548 "%s(PERSISTENT and flags!=READ/WRITE)", func);
1549 return;
1550 }
1551
1552 if (flags & GL_MAP_COHERENT_BIT && !(flags & GL_MAP_PERSISTENT_BIT)) {
1553 _mesa_error(ctx, GL_INVALID_VALUE,
1554 "%s(COHERENT and flags!=PERSISTENT)", func);
1555 return;
1556 }
1557
1558 if (bufObj->Immutable) {
1559 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
1560 return;
1561 }
1562
1563 /* Unmap the existing buffer. We'll replace it now. Not an error. */
1564 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1565
1566 FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
1567
1568 bufObj->Written = GL_TRUE;
1569 bufObj->Immutable = GL_TRUE;
1570 bufObj->MinMaxCacheDirty = true;
1571
1572 assert(ctx->Driver.BufferData);
1573 if (!ctx->Driver.BufferData(ctx, target, size, data, GL_DYNAMIC_DRAW,
1574 flags, bufObj)) {
1575 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
1576 /* Even though the interaction between AMD_pinned_memory and
1577 * glBufferStorage is not described in the spec, Graham Sellers
1578 * said that it should behave the same as glBufferData.
1579 */
1580 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1581 }
1582 else {
1583 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1584 }
1585 }
1586 }
1587
1588 void GLAPIENTRY
1589 _mesa_BufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data,
1590 GLbitfield flags)
1591 {
1592 GET_CURRENT_CONTEXT(ctx);
1593 struct gl_buffer_object *bufObj;
1594
1595 bufObj = get_buffer(ctx, "glBufferStorage", target, GL_INVALID_OPERATION);
1596 if (!bufObj)
1597 return;
1598
1599 _mesa_buffer_storage(ctx, bufObj, target, size, data, flags,
1600 "glBufferStorage");
1601 }
1602
1603 void GLAPIENTRY
1604 _mesa_NamedBufferStorage(GLuint buffer, GLsizeiptr size, const GLvoid *data,
1605 GLbitfield flags)
1606 {
1607 GET_CURRENT_CONTEXT(ctx);
1608 struct gl_buffer_object *bufObj;
1609
1610 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferStorage");
1611 if (!bufObj)
1612 return;
1613
1614 /*
1615 * In direct state access, buffer objects have an unspecified target since
1616 * they are not required to be bound.
1617 */
1618 _mesa_buffer_storage(ctx, bufObj, GL_NONE, size, data, flags,
1619 "glNamedBufferStorage");
1620 }
1621
1622
1623 void
1624 _mesa_buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1625 GLenum target, GLsizeiptr size, const GLvoid *data,
1626 GLenum usage, const char *func)
1627 {
1628 bool valid_usage;
1629
1630 if (MESA_VERBOSE & VERBOSE_API) {
1631 _mesa_debug(ctx, "%s(%s, %ld, %p, %s)\n",
1632 func,
1633 _mesa_enum_to_string(target),
1634 (long int) size, data,
1635 _mesa_enum_to_string(usage));
1636 }
1637
1638 if (size < 0) {
1639 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", func);
1640 return;
1641 }
1642
1643 switch (usage) {
1644 case GL_STREAM_DRAW_ARB:
1645 valid_usage = (ctx->API != API_OPENGLES);
1646 break;
1647
1648 case GL_STATIC_DRAW_ARB:
1649 case GL_DYNAMIC_DRAW_ARB:
1650 valid_usage = true;
1651 break;
1652
1653 case GL_STREAM_READ_ARB:
1654 case GL_STREAM_COPY_ARB:
1655 case GL_STATIC_READ_ARB:
1656 case GL_STATIC_COPY_ARB:
1657 case GL_DYNAMIC_READ_ARB:
1658 case GL_DYNAMIC_COPY_ARB:
1659 valid_usage = _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx);
1660 break;
1661
1662 default:
1663 valid_usage = false;
1664 break;
1665 }
1666
1667 if (!valid_usage) {
1668 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid usage: %s)", func,
1669 _mesa_enum_to_string(usage));
1670 return;
1671 }
1672
1673 if (bufObj->Immutable) {
1674 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
1675 return;
1676 }
1677
1678 /* Unmap the existing buffer. We'll replace it now. Not an error. */
1679 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1680
1681 FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
1682
1683 bufObj->Written = GL_TRUE;
1684 bufObj->MinMaxCacheDirty = true;
1685
1686 #ifdef VBO_DEBUG
1687 printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n",
1688 bufObj->Name, size, data, usage);
1689 #endif
1690
1691 #ifdef BOUNDS_CHECK
1692 size += 100;
1693 #endif
1694
1695 assert(ctx->Driver.BufferData);
1696 if (!ctx->Driver.BufferData(ctx, target, size, data, usage,
1697 GL_MAP_READ_BIT |
1698 GL_MAP_WRITE_BIT |
1699 GL_DYNAMIC_STORAGE_BIT,
1700 bufObj)) {
1701 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
1702 /* From GL_AMD_pinned_memory:
1703 *
1704 * INVALID_OPERATION is generated by BufferData if <target> is
1705 * EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, and the store cannot be
1706 * mapped to the GPU address space.
1707 */
1708 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1709 }
1710 else {
1711 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1712 }
1713 }
1714 }
1715
1716 void GLAPIENTRY
1717 _mesa_BufferData(GLenum target, GLsizeiptr size,
1718 const GLvoid *data, GLenum usage)
1719 {
1720 GET_CURRENT_CONTEXT(ctx);
1721 struct gl_buffer_object *bufObj;
1722
1723 bufObj = get_buffer(ctx, "glBufferData", target, GL_INVALID_OPERATION);
1724 if (!bufObj)
1725 return;
1726
1727 _mesa_buffer_data(ctx, bufObj, target, size, data, usage,
1728 "glBufferData");
1729 }
1730
1731 void GLAPIENTRY
1732 _mesa_NamedBufferData(GLuint buffer, GLsizeiptr size, const GLvoid *data,
1733 GLenum usage)
1734 {
1735 GET_CURRENT_CONTEXT(ctx);
1736 struct gl_buffer_object *bufObj;
1737
1738 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferData");
1739 if (!bufObj)
1740 return;
1741
1742 /* In direct state access, buffer objects have an unspecified target since
1743 * they are not required to be bound.
1744 */
1745 _mesa_buffer_data(ctx, bufObj, GL_NONE, size, data, usage,
1746 "glNamedBufferData");
1747 }
1748
1749
1750 /**
1751 * Implementation for glBufferSubData and glNamedBufferSubData.
1752 *
1753 * \param ctx GL context.
1754 * \param bufObj The buffer object.
1755 * \param offset Offset of the first byte of the subdata range.
1756 * \param size Size, in bytes, of the subdata range.
1757 * \param data The data store.
1758 * \param func Name of calling function for recording errors.
1759 *
1760 */
1761 void
1762 _mesa_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1763 GLintptr offset, GLsizeiptr size, const GLvoid *data,
1764 const char *func)
1765 {
1766 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size,
1767 true, func)) {
1768 /* error already recorded */
1769 return;
1770 }
1771
1772 if (bufObj->Immutable &&
1773 !(bufObj->StorageFlags & GL_DYNAMIC_STORAGE_BIT)) {
1774 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1775 return;
1776 }
1777
1778 if (size == 0)
1779 return;
1780
1781 bufObj->NumSubDataCalls++;
1782
1783 if ((bufObj->Usage == GL_STATIC_DRAW ||
1784 bufObj->Usage == GL_STATIC_COPY) &&
1785 bufObj->NumSubDataCalls >= BUFFER_WARNING_CALL_COUNT) {
1786 /* If the application declared the buffer as static draw/copy or stream
1787 * draw, it should not be frequently modified with glBufferSubData.
1788 */
1789 BUFFER_USAGE_WARNING(ctx,
1790 "using %s(buffer %u, offset %u, size %u) to "
1791 "update a %s buffer",
1792 func, bufObj->Name, offset, size,
1793 _mesa_enum_to_string(bufObj->Usage));
1794 }
1795
1796 bufObj->Written = GL_TRUE;
1797 bufObj->MinMaxCacheDirty = true;
1798
1799 assert(ctx->Driver.BufferSubData);
1800 ctx->Driver.BufferSubData(ctx, offset, size, data, bufObj);
1801 }
1802
1803 void GLAPIENTRY
1804 _mesa_BufferSubData(GLenum target, GLintptr offset,
1805 GLsizeiptr size, const GLvoid *data)
1806 {
1807 GET_CURRENT_CONTEXT(ctx);
1808 struct gl_buffer_object *bufObj;
1809
1810 bufObj = get_buffer(ctx, "glBufferSubData", target, GL_INVALID_OPERATION);
1811 if (!bufObj)
1812 return;
1813
1814 _mesa_buffer_sub_data(ctx, bufObj, offset, size, data, "glBufferSubData");
1815 }
1816
1817 void GLAPIENTRY
1818 _mesa_NamedBufferSubData(GLuint buffer, GLintptr offset,
1819 GLsizeiptr size, const GLvoid *data)
1820 {
1821 GET_CURRENT_CONTEXT(ctx);
1822 struct gl_buffer_object *bufObj;
1823
1824 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferSubData");
1825 if (!bufObj)
1826 return;
1827
1828 _mesa_buffer_sub_data(ctx, bufObj, offset, size, data,
1829 "glNamedBufferSubData");
1830 }
1831
1832
1833 void GLAPIENTRY
1834 _mesa_GetBufferSubData(GLenum target, GLintptr offset,
1835 GLsizeiptr size, GLvoid *data)
1836 {
1837 GET_CURRENT_CONTEXT(ctx);
1838 struct gl_buffer_object *bufObj;
1839
1840 bufObj = get_buffer(ctx, "glGetBufferSubData", target,
1841 GL_INVALID_OPERATION);
1842 if (!bufObj)
1843 return;
1844
1845 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
1846 "glGetBufferSubData")) {
1847 return;
1848 }
1849
1850 assert(ctx->Driver.GetBufferSubData);
1851 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
1852 }
1853
1854 void GLAPIENTRY
1855 _mesa_GetNamedBufferSubData(GLuint buffer, GLintptr offset,
1856 GLsizeiptr size, GLvoid *data)
1857 {
1858 GET_CURRENT_CONTEXT(ctx);
1859 struct gl_buffer_object *bufObj;
1860
1861 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
1862 "glGetNamedBufferSubData");
1863 if (!bufObj)
1864 return;
1865
1866 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
1867 "glGetNamedBufferSubData")) {
1868 return;
1869 }
1870
1871 assert(ctx->Driver.GetBufferSubData);
1872 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
1873 }
1874
1875
1876 /**
1877 * \param subdata true if caller is *SubData, false if *Data
1878 */
1879 static void
1880 clear_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1881 GLenum internalformat, GLintptr offset, GLsizeiptr size,
1882 GLenum format, GLenum type, const GLvoid *data,
1883 const char *func, bool subdata)
1884 {
1885 mesa_format mesaFormat;
1886 GLubyte clearValue[MAX_PIXEL_BYTES];
1887 GLsizeiptr clearValueSize;
1888
1889 /* This checks for disallowed mappings. */
1890 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size,
1891 subdata, func)) {
1892 return;
1893 }
1894
1895 mesaFormat = validate_clear_buffer_format(ctx, internalformat,
1896 format, type, func);
1897
1898 if (mesaFormat == MESA_FORMAT_NONE) {
1899 return;
1900 }
1901
1902 clearValueSize = _mesa_get_format_bytes(mesaFormat);
1903 if (offset % clearValueSize != 0 || size % clearValueSize != 0) {
1904 _mesa_error(ctx, GL_INVALID_VALUE,
1905 "%s(offset or size is not a multiple of "
1906 "internalformat size)", func);
1907 return;
1908 }
1909
1910 /* Bail early. Negative size has already been checked. */
1911 if (size == 0)
1912 return;
1913
1914 bufObj->MinMaxCacheDirty = true;
1915
1916 if (data == NULL) {
1917 /* clear to zeros, per the spec */
1918 ctx->Driver.ClearBufferSubData(ctx, offset, size,
1919 NULL, clearValueSize, bufObj);
1920 return;
1921 }
1922
1923 if (!convert_clear_buffer_data(ctx, mesaFormat, clearValue,
1924 format, type, data, func)) {
1925 return;
1926 }
1927
1928 ctx->Driver.ClearBufferSubData(ctx, offset, size,
1929 clearValue, clearValueSize, bufObj);
1930 }
1931
1932 void GLAPIENTRY
1933 _mesa_ClearBufferData(GLenum target, GLenum internalformat, GLenum format,
1934 GLenum type, const GLvoid *data)
1935 {
1936 GET_CURRENT_CONTEXT(ctx);
1937 struct gl_buffer_object *bufObj;
1938
1939 bufObj = get_buffer(ctx, "glClearBufferData", target, GL_INVALID_VALUE);
1940 if (!bufObj)
1941 return;
1942
1943 clear_buffer_sub_data(ctx, bufObj, internalformat, 0, bufObj->Size,
1944 format, type, data, "glClearBufferData", false);
1945 }
1946
1947 void GLAPIENTRY
1948 _mesa_ClearNamedBufferData(GLuint buffer, GLenum internalformat,
1949 GLenum format, GLenum type, const GLvoid *data)
1950 {
1951 GET_CURRENT_CONTEXT(ctx);
1952 struct gl_buffer_object *bufObj;
1953
1954 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glClearNamedBufferData");
1955 if (!bufObj)
1956 return;
1957
1958 clear_buffer_sub_data(ctx, bufObj, internalformat, 0, bufObj->Size,
1959 format, type, data, "glClearNamedBufferData", false);
1960 }
1961
1962
1963 void GLAPIENTRY
1964 _mesa_ClearBufferSubData(GLenum target, GLenum internalformat,
1965 GLintptr offset, GLsizeiptr size,
1966 GLenum format, GLenum type,
1967 const GLvoid *data)
1968 {
1969 GET_CURRENT_CONTEXT(ctx);
1970 struct gl_buffer_object *bufObj;
1971
1972 bufObj = get_buffer(ctx, "glClearBufferSubData", target, GL_INVALID_VALUE);
1973 if (!bufObj)
1974 return;
1975
1976 clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size,
1977 format, type, data, "glClearBufferSubData", true);
1978 }
1979
1980 void GLAPIENTRY
1981 _mesa_ClearNamedBufferSubData(GLuint buffer, GLenum internalformat,
1982 GLintptr offset, GLsizeiptr size,
1983 GLenum format, GLenum type,
1984 const GLvoid *data)
1985 {
1986 GET_CURRENT_CONTEXT(ctx);
1987 struct gl_buffer_object *bufObj;
1988
1989 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
1990 "glClearNamedBufferSubData");
1991 if (!bufObj)
1992 return;
1993
1994 clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size, format,
1995 type, data, "glClearNamedBufferSubData", true);
1996 }
1997
1998 static GLboolean
1999 unmap_buffer(struct gl_context *ctx, struct gl_buffer_object *bufObj)
2000 {
2001 GLboolean status = ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_USER);
2002 bufObj->Mappings[MAP_USER].AccessFlags = 0;
2003 assert(bufObj->Mappings[MAP_USER].Pointer == NULL);
2004 assert(bufObj->Mappings[MAP_USER].Offset == 0);
2005 assert(bufObj->Mappings[MAP_USER].Length == 0);
2006
2007 return status;
2008 }
2009
2010 static GLboolean
2011 validate_and_unmap_buffer(struct gl_context *ctx,
2012 struct gl_buffer_object *bufObj,
2013 const char *func)
2014 {
2015 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2016
2017 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
2018 _mesa_error(ctx, GL_INVALID_OPERATION,
2019 "%s(buffer is not mapped)", func);
2020 return GL_FALSE;
2021 }
2022
2023 #ifdef BOUNDS_CHECK
2024 if (bufObj->Access != GL_READ_ONLY_ARB) {
2025 GLubyte *buf = (GLubyte *) bufObj->Pointer;
2026 GLuint i;
2027 /* check that last 100 bytes are still = magic value */
2028 for (i = 0; i < 100; i++) {
2029 GLuint pos = bufObj->Size - i - 1;
2030 if (buf[pos] != 123) {
2031 _mesa_warning(ctx, "Out of bounds buffer object write detected"
2032 " at position %d (value = %u)\n",
2033 pos, buf[pos]);
2034 }
2035 }
2036 }
2037 #endif
2038
2039 #ifdef VBO_DEBUG
2040 if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) {
2041 GLuint i, unchanged = 0;
2042 GLubyte *b = (GLubyte *) bufObj->Pointer;
2043 GLint pos = -1;
2044 /* check which bytes changed */
2045 for (i = 0; i < bufObj->Size - 1; i++) {
2046 if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) {
2047 unchanged++;
2048 if (pos == -1)
2049 pos = i;
2050 }
2051 }
2052 if (unchanged) {
2053 printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n",
2054 bufObj->Name, unchanged, bufObj->Size, pos);
2055 }
2056 }
2057 #endif
2058
2059 return unmap_buffer(ctx, bufObj);
2060 }
2061
2062 GLboolean GLAPIENTRY
2063 _mesa_UnmapBuffer_no_error(GLenum target)
2064 {
2065 GET_CURRENT_CONTEXT(ctx);
2066 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2067 struct gl_buffer_object *bufObj = *bufObjPtr;
2068
2069 return unmap_buffer(ctx, bufObj);
2070 }
2071
2072 GLboolean GLAPIENTRY
2073 _mesa_UnmapBuffer(GLenum target)
2074 {
2075 GET_CURRENT_CONTEXT(ctx);
2076 struct gl_buffer_object *bufObj;
2077
2078 bufObj = get_buffer(ctx, "glUnmapBuffer", target, GL_INVALID_OPERATION);
2079 if (!bufObj)
2080 return GL_FALSE;
2081
2082 return validate_and_unmap_buffer(ctx, bufObj, "glUnmapBuffer");
2083 }
2084
2085 GLboolean GLAPIENTRY
2086 _mesa_UnmapNamedBuffer_no_error(GLuint buffer)
2087 {
2088 GET_CURRENT_CONTEXT(ctx);
2089 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2090
2091 return unmap_buffer(ctx, bufObj);
2092 }
2093
2094 GLboolean GLAPIENTRY
2095 _mesa_UnmapNamedBuffer(GLuint buffer)
2096 {
2097 GET_CURRENT_CONTEXT(ctx);
2098 struct gl_buffer_object *bufObj;
2099
2100 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glUnmapNamedBuffer");
2101 if (!bufObj)
2102 return GL_FALSE;
2103
2104 return validate_and_unmap_buffer(ctx, bufObj, "glUnmapNamedBuffer");
2105 }
2106
2107
2108 static bool
2109 get_buffer_parameter(struct gl_context *ctx,
2110 struct gl_buffer_object *bufObj, GLenum pname,
2111 GLint64 *params, const char *func)
2112 {
2113 switch (pname) {
2114 case GL_BUFFER_SIZE_ARB:
2115 *params = bufObj->Size;
2116 break;
2117 case GL_BUFFER_USAGE_ARB:
2118 *params = bufObj->Usage;
2119 break;
2120 case GL_BUFFER_ACCESS_ARB:
2121 *params = simplified_access_mode(ctx,
2122 bufObj->Mappings[MAP_USER].AccessFlags);
2123 break;
2124 case GL_BUFFER_MAPPED_ARB:
2125 *params = _mesa_bufferobj_mapped(bufObj, MAP_USER);
2126 break;
2127 case GL_BUFFER_ACCESS_FLAGS:
2128 if (!ctx->Extensions.ARB_map_buffer_range)
2129 goto invalid_pname;
2130 *params = bufObj->Mappings[MAP_USER].AccessFlags;
2131 break;
2132 case GL_BUFFER_MAP_OFFSET:
2133 if (!ctx->Extensions.ARB_map_buffer_range)
2134 goto invalid_pname;
2135 *params = bufObj->Mappings[MAP_USER].Offset;
2136 break;
2137 case GL_BUFFER_MAP_LENGTH:
2138 if (!ctx->Extensions.ARB_map_buffer_range)
2139 goto invalid_pname;
2140 *params = bufObj->Mappings[MAP_USER].Length;
2141 break;
2142 case GL_BUFFER_IMMUTABLE_STORAGE:
2143 if (!ctx->Extensions.ARB_buffer_storage)
2144 goto invalid_pname;
2145 *params = bufObj->Immutable;
2146 break;
2147 case GL_BUFFER_STORAGE_FLAGS:
2148 if (!ctx->Extensions.ARB_buffer_storage)
2149 goto invalid_pname;
2150 *params = bufObj->StorageFlags;
2151 break;
2152 default:
2153 goto invalid_pname;
2154 }
2155
2156 return true;
2157
2158 invalid_pname:
2159 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname: %s)", func,
2160 _mesa_enum_to_string(pname));
2161 return false;
2162 }
2163
2164 void GLAPIENTRY
2165 _mesa_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
2166 {
2167 GET_CURRENT_CONTEXT(ctx);
2168 struct gl_buffer_object *bufObj;
2169 GLint64 parameter;
2170
2171 bufObj = get_buffer(ctx, "glGetBufferParameteriv", target,
2172 GL_INVALID_OPERATION);
2173 if (!bufObj)
2174 return;
2175
2176 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2177 "glGetBufferParameteriv"))
2178 return; /* Error already recorded. */
2179
2180 *params = (GLint) parameter;
2181 }
2182
2183 void GLAPIENTRY
2184 _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2185 {
2186 GET_CURRENT_CONTEXT(ctx);
2187 struct gl_buffer_object *bufObj;
2188 GLint64 parameter;
2189
2190 bufObj = get_buffer(ctx, "glGetBufferParameteri64v", target,
2191 GL_INVALID_OPERATION);
2192 if (!bufObj)
2193 return;
2194
2195 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2196 "glGetBufferParameteri64v"))
2197 return; /* Error already recorded. */
2198
2199 *params = parameter;
2200 }
2201
2202 void GLAPIENTRY
2203 _mesa_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
2204 {
2205 GET_CURRENT_CONTEXT(ctx);
2206 struct gl_buffer_object *bufObj;
2207 GLint64 parameter;
2208
2209 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2210 "glGetNamedBufferParameteriv");
2211 if (!bufObj)
2212 return;
2213
2214 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2215 "glGetNamedBufferParameteriv"))
2216 return; /* Error already recorded. */
2217
2218 *params = (GLint) parameter;
2219 }
2220
2221 void GLAPIENTRY
2222 _mesa_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname,
2223 GLint64 *params)
2224 {
2225 GET_CURRENT_CONTEXT(ctx);
2226 struct gl_buffer_object *bufObj;
2227 GLint64 parameter;
2228
2229 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2230 "glGetNamedBufferParameteri64v");
2231 if (!bufObj)
2232 return;
2233
2234 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2235 "glGetNamedBufferParameteri64v"))
2236 return; /* Error already recorded. */
2237
2238 *params = parameter;
2239 }
2240
2241
2242 void GLAPIENTRY
2243 _mesa_GetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
2244 {
2245 GET_CURRENT_CONTEXT(ctx);
2246 struct gl_buffer_object *bufObj;
2247
2248 if (pname != GL_BUFFER_MAP_POINTER) {
2249 _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointerv(pname != "
2250 "GL_BUFFER_MAP_POINTER)");
2251 return;
2252 }
2253
2254 bufObj = get_buffer(ctx, "glGetBufferPointerv", target,
2255 GL_INVALID_OPERATION);
2256 if (!bufObj)
2257 return;
2258
2259 *params = bufObj->Mappings[MAP_USER].Pointer;
2260 }
2261
2262 void GLAPIENTRY
2263 _mesa_GetNamedBufferPointerv(GLuint buffer, GLenum pname, GLvoid **params)
2264 {
2265 GET_CURRENT_CONTEXT(ctx);
2266 struct gl_buffer_object *bufObj;
2267
2268 if (pname != GL_BUFFER_MAP_POINTER) {
2269 _mesa_error(ctx, GL_INVALID_ENUM, "glGetNamedBufferPointerv(pname != "
2270 "GL_BUFFER_MAP_POINTER)");
2271 return;
2272 }
2273
2274 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2275 "glGetNamedBufferPointerv");
2276 if (!bufObj)
2277 return;
2278
2279 *params = bufObj->Mappings[MAP_USER].Pointer;
2280 }
2281
2282
2283 void
2284 _mesa_copy_buffer_sub_data(struct gl_context *ctx,
2285 struct gl_buffer_object *src,
2286 struct gl_buffer_object *dst,
2287 GLintptr readOffset, GLintptr writeOffset,
2288 GLsizeiptr size, const char *func)
2289 {
2290 if (_mesa_check_disallowed_mapping(src)) {
2291 _mesa_error(ctx, GL_INVALID_OPERATION,
2292 "%s(readBuffer is mapped)", func);
2293 return;
2294 }
2295
2296 if (_mesa_check_disallowed_mapping(dst)) {
2297 _mesa_error(ctx, GL_INVALID_OPERATION,
2298 "%s(writeBuffer is mapped)", func);
2299 return;
2300 }
2301
2302 if (readOffset < 0) {
2303 _mesa_error(ctx, GL_INVALID_VALUE,
2304 "%s(readOffset %d < 0)", func, (int) readOffset);
2305 return;
2306 }
2307
2308 if (writeOffset < 0) {
2309 _mesa_error(ctx, GL_INVALID_VALUE,
2310 "%s(writeOffset %d < 0)", func, (int) writeOffset);
2311 return;
2312 }
2313
2314 if (size < 0) {
2315 _mesa_error(ctx, GL_INVALID_VALUE,
2316 "%s(size %d < 0)", func, (int) size);
2317 return;
2318 }
2319
2320 if (readOffset + size > src->Size) {
2321 _mesa_error(ctx, GL_INVALID_VALUE,
2322 "%s(readOffset %d + size %d > src_buffer_size %d)", func,
2323 (int) readOffset, (int) size, (int) src->Size);
2324 return;
2325 }
2326
2327 if (writeOffset + size > dst->Size) {
2328 _mesa_error(ctx, GL_INVALID_VALUE,
2329 "%s(writeOffset %d + size %d > dst_buffer_size %d)", func,
2330 (int) writeOffset, (int) size, (int) dst->Size);
2331 return;
2332 }
2333
2334 if (src == dst) {
2335 if (readOffset + size <= writeOffset) {
2336 /* OK */
2337 }
2338 else if (writeOffset + size <= readOffset) {
2339 /* OK */
2340 }
2341 else {
2342 /* overlapping src/dst is illegal */
2343 _mesa_error(ctx, GL_INVALID_VALUE,
2344 "%s(overlapping src/dst)", func);
2345 return;
2346 }
2347 }
2348
2349 dst->MinMaxCacheDirty = true;
2350
2351 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size);
2352 }
2353
2354 void GLAPIENTRY
2355 _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
2356 GLintptr readOffset, GLintptr writeOffset,
2357 GLsizeiptr size)
2358 {
2359 GET_CURRENT_CONTEXT(ctx);
2360 struct gl_buffer_object *src, *dst;
2361
2362 src = get_buffer(ctx, "glCopyBufferSubData", readTarget,
2363 GL_INVALID_OPERATION);
2364 if (!src)
2365 return;
2366
2367 dst = get_buffer(ctx, "glCopyBufferSubData", writeTarget,
2368 GL_INVALID_OPERATION);
2369 if (!dst)
2370 return;
2371
2372 _mesa_copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
2373 "glCopyBufferSubData");
2374 }
2375
2376 void GLAPIENTRY
2377 _mesa_CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer,
2378 GLintptr readOffset, GLintptr writeOffset,
2379 GLsizeiptr size)
2380 {
2381 GET_CURRENT_CONTEXT(ctx);
2382 struct gl_buffer_object *src, *dst;
2383
2384 src = _mesa_lookup_bufferobj_err(ctx, readBuffer,
2385 "glCopyNamedBufferSubData");
2386 if (!src)
2387 return;
2388
2389 dst = _mesa_lookup_bufferobj_err(ctx, writeBuffer,
2390 "glCopyNamedBufferSubData");
2391 if (!dst)
2392 return;
2393
2394 _mesa_copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
2395 "glCopyNamedBufferSubData");
2396 }
2397
2398 static bool
2399 validate_map_buffer_range(struct gl_context *ctx,
2400 struct gl_buffer_object *bufObj, GLintptr offset,
2401 GLsizeiptr length, GLbitfield access,
2402 const char *func)
2403 {
2404 GLbitfield allowed_access;
2405
2406 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, false);
2407
2408 if (offset < 0) {
2409 _mesa_error(ctx, GL_INVALID_VALUE,
2410 "%s(offset %ld < 0)", func, (long) offset);
2411 return false;
2412 }
2413
2414 if (length < 0) {
2415 _mesa_error(ctx, GL_INVALID_VALUE,
2416 "%s(length %ld < 0)", func, (long) length);
2417 return false;
2418 }
2419
2420 /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
2421 *
2422 * "An INVALID_OPERATION error is generated for any of the following
2423 * conditions:
2424 *
2425 * * <length> is zero."
2426 *
2427 * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
2428 * (30.10.2014) also says this, so it's no longer allowed for desktop GL,
2429 * either.
2430 */
2431 if (length == 0) {
2432 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(length = 0)", func);
2433 return false;
2434 }
2435
2436 allowed_access = GL_MAP_READ_BIT |
2437 GL_MAP_WRITE_BIT |
2438 GL_MAP_INVALIDATE_RANGE_BIT |
2439 GL_MAP_INVALIDATE_BUFFER_BIT |
2440 GL_MAP_FLUSH_EXPLICIT_BIT |
2441 GL_MAP_UNSYNCHRONIZED_BIT;
2442
2443 if (ctx->Extensions.ARB_buffer_storage) {
2444 allowed_access |= GL_MAP_PERSISTENT_BIT |
2445 GL_MAP_COHERENT_BIT;
2446 }
2447
2448 if (access & ~allowed_access) {
2449 /* generate an error if any bits other than those allowed are set */
2450 _mesa_error(ctx, GL_INVALID_VALUE,
2451 "%s(access has undefined bits set)", func);
2452 return false;
2453 }
2454
2455 if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) {
2456 _mesa_error(ctx, GL_INVALID_OPERATION,
2457 "%s(access indicates neither read or write)", func);
2458 return false;
2459 }
2460
2461 if ((access & GL_MAP_READ_BIT) &&
2462 (access & (GL_MAP_INVALIDATE_RANGE_BIT |
2463 GL_MAP_INVALIDATE_BUFFER_BIT |
2464 GL_MAP_UNSYNCHRONIZED_BIT))) {
2465 _mesa_error(ctx, GL_INVALID_OPERATION,
2466 "%s(read access with disallowed bits)", func);
2467 return false;
2468 }
2469
2470 if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
2471 ((access & GL_MAP_WRITE_BIT) == 0)) {
2472 _mesa_error(ctx, GL_INVALID_OPERATION,
2473 "%s(access has flush explicit without write)", func);
2474 return false;
2475 }
2476
2477 if (access & GL_MAP_READ_BIT &&
2478 !(bufObj->StorageFlags & GL_MAP_READ_BIT)) {
2479 _mesa_error(ctx, GL_INVALID_OPERATION,
2480 "%s(buffer does not allow read access)", func);
2481 return false;
2482 }
2483
2484 if (access & GL_MAP_WRITE_BIT &&
2485 !(bufObj->StorageFlags & GL_MAP_WRITE_BIT)) {
2486 _mesa_error(ctx, GL_INVALID_OPERATION,
2487 "%s(buffer does not allow write access)", func);
2488 return false;
2489 }
2490
2491 if (access & GL_MAP_COHERENT_BIT &&
2492 !(bufObj->StorageFlags & GL_MAP_COHERENT_BIT)) {
2493 _mesa_error(ctx, GL_INVALID_OPERATION,
2494 "%s(buffer does not allow coherent access)", func);
2495 return false;
2496 }
2497
2498 if (access & GL_MAP_PERSISTENT_BIT &&
2499 !(bufObj->StorageFlags & GL_MAP_PERSISTENT_BIT)) {
2500 _mesa_error(ctx, GL_INVALID_OPERATION,
2501 "%s(buffer does not allow persistent access)", func);
2502 return false;
2503 }
2504
2505 if (offset + length > bufObj->Size) {
2506 _mesa_error(ctx, GL_INVALID_VALUE,
2507 "%s(offset %lu + length %lu > buffer_size %lu)", func,
2508 (unsigned long) offset, (unsigned long) length,
2509 (unsigned long) bufObj->Size);
2510 return false;
2511 }
2512
2513 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
2514 _mesa_error(ctx, GL_INVALID_OPERATION,
2515 "%s(buffer already mapped)", func);
2516 return false;
2517 }
2518
2519 if (access & GL_MAP_WRITE_BIT) {
2520 bufObj->NumMapBufferWriteCalls++;
2521 if ((bufObj->Usage == GL_STATIC_DRAW ||
2522 bufObj->Usage == GL_STATIC_COPY) &&
2523 bufObj->NumMapBufferWriteCalls >= BUFFER_WARNING_CALL_COUNT) {
2524 BUFFER_USAGE_WARNING(ctx,
2525 "using %s(buffer %u, offset %u, length %u) to "
2526 "update a %s buffer",
2527 func, bufObj->Name, offset, length,
2528 _mesa_enum_to_string(bufObj->Usage));
2529 }
2530 }
2531
2532 return true;
2533 }
2534
2535 static void *
2536 map_buffer_range(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2537 GLintptr offset, GLsizeiptr length, GLbitfield access,
2538 const char *func)
2539 {
2540 if (!bufObj->Size) {
2541 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(buffer size = 0)", func);
2542 return NULL;
2543 }
2544
2545 assert(ctx->Driver.MapBufferRange);
2546 void *map = ctx->Driver.MapBufferRange(ctx, offset, length, access, bufObj,
2547 MAP_USER);
2548 if (!map) {
2549 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(map failed)", func);
2550 }
2551 else {
2552 /* The driver callback should have set all these fields.
2553 * This is important because other modules (like VBO) might call
2554 * the driver function directly.
2555 */
2556 assert(bufObj->Mappings[MAP_USER].Pointer == map);
2557 assert(bufObj->Mappings[MAP_USER].Length == length);
2558 assert(bufObj->Mappings[MAP_USER].Offset == offset);
2559 assert(bufObj->Mappings[MAP_USER].AccessFlags == access);
2560 }
2561
2562 if (access & GL_MAP_WRITE_BIT) {
2563 bufObj->Written = GL_TRUE;
2564 bufObj->MinMaxCacheDirty = true;
2565 }
2566
2567 #ifdef VBO_DEBUG
2568 if (strstr(func, "Range") == NULL) { /* If not MapRange */
2569 printf("glMapBuffer(%u, sz %ld, access 0x%x)\n",
2570 bufObj->Name, bufObj->Size, access);
2571 /* Access must be write only */
2572 if ((access & GL_MAP_WRITE_BIT) && (!(access & ~GL_MAP_WRITE_BIT))) {
2573 GLuint i;
2574 GLubyte *b = (GLubyte *) bufObj->Pointer;
2575 for (i = 0; i < bufObj->Size; i++)
2576 b[i] = i & 0xff;
2577 }
2578 }
2579 #endif
2580
2581 #ifdef BOUNDS_CHECK
2582 if (strstr(func, "Range") == NULL) { /* If not MapRange */
2583 GLubyte *buf = (GLubyte *) bufObj->Pointer;
2584 GLuint i;
2585 /* buffer is 100 bytes larger than requested, fill with magic value */
2586 for (i = 0; i < 100; i++) {
2587 buf[bufObj->Size - i - 1] = 123;
2588 }
2589 }
2590 #endif
2591
2592 return map;
2593 }
2594
2595 void * GLAPIENTRY
2596 _mesa_MapBufferRange_no_error(GLenum target, GLintptr offset,
2597 GLsizeiptr length, GLbitfield access)
2598 {
2599 GET_CURRENT_CONTEXT(ctx);
2600
2601 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2602 struct gl_buffer_object *bufObj = *bufObjPtr;
2603
2604 return map_buffer_range(ctx, bufObj, offset, length, access,
2605 "glMapBufferRange");
2606 }
2607
2608 void * GLAPIENTRY
2609 _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
2610 GLbitfield access)
2611 {
2612 GET_CURRENT_CONTEXT(ctx);
2613 struct gl_buffer_object *bufObj;
2614
2615 if (!ctx->Extensions.ARB_map_buffer_range) {
2616 _mesa_error(ctx, GL_INVALID_OPERATION,
2617 "glMapBufferRange(ARB_map_buffer_range not supported)");
2618 return NULL;
2619 }
2620
2621 bufObj = get_buffer(ctx, "glMapBufferRange", target, GL_INVALID_OPERATION);
2622 if (!bufObj)
2623 return NULL;
2624
2625 if (!validate_map_buffer_range(ctx, bufObj, offset, length, access,
2626 "glMapBufferRange"))
2627 return NULL;
2628
2629 return map_buffer_range(ctx, bufObj, offset, length, access,
2630 "glMapBufferRange");
2631 }
2632
2633 void * GLAPIENTRY
2634 _mesa_MapNamedBufferRange_no_error(GLuint buffer, GLintptr offset,
2635 GLsizeiptr length, GLbitfield access)
2636 {
2637 GET_CURRENT_CONTEXT(ctx);
2638 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2639
2640 return map_buffer_range(ctx, bufObj, offset, length, access,
2641 "glMapNamedBufferRange");
2642 }
2643
2644 void * GLAPIENTRY
2645 _mesa_MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length,
2646 GLbitfield access)
2647 {
2648 GET_CURRENT_CONTEXT(ctx);
2649 struct gl_buffer_object *bufObj;
2650
2651 if (!ctx->Extensions.ARB_map_buffer_range) {
2652 _mesa_error(ctx, GL_INVALID_OPERATION,
2653 "glMapNamedBufferRange("
2654 "ARB_map_buffer_range not supported)");
2655 return NULL;
2656 }
2657
2658 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBufferRange");
2659 if (!bufObj)
2660 return NULL;
2661
2662 if (!validate_map_buffer_range(ctx, bufObj, offset, length, access,
2663 "glMapNamedBufferRange"))
2664 return NULL;
2665
2666 return map_buffer_range(ctx, bufObj, offset, length, access,
2667 "glMapNamedBufferRange");
2668 }
2669
2670 /**
2671 * Converts GLenum access from MapBuffer and MapNamedBuffer into
2672 * flags for input to map_buffer_range.
2673 *
2674 * \return true if the type of requested access is permissible.
2675 */
2676 static bool
2677 get_map_buffer_access_flags(struct gl_context *ctx, GLenum access,
2678 GLbitfield *flags)
2679 {
2680 switch (access) {
2681 case GL_READ_ONLY_ARB:
2682 *flags = GL_MAP_READ_BIT;
2683 return _mesa_is_desktop_gl(ctx);
2684 case GL_WRITE_ONLY_ARB:
2685 *flags = GL_MAP_WRITE_BIT;
2686 return true;
2687 case GL_READ_WRITE_ARB:
2688 *flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
2689 return _mesa_is_desktop_gl(ctx);
2690 default:
2691 return false;
2692 }
2693 }
2694
2695 void * GLAPIENTRY
2696 _mesa_MapBuffer_no_error(GLenum target, GLenum access)
2697 {
2698 GET_CURRENT_CONTEXT(ctx);
2699
2700 GLbitfield accessFlags;
2701 get_map_buffer_access_flags(ctx, access, &accessFlags);
2702
2703 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2704 struct gl_buffer_object *bufObj = *bufObjPtr;
2705
2706 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
2707 "glMapBuffer");
2708 }
2709
2710 void * GLAPIENTRY
2711 _mesa_MapBuffer(GLenum target, GLenum access)
2712 {
2713 GET_CURRENT_CONTEXT(ctx);
2714 struct gl_buffer_object *bufObj;
2715 GLbitfield accessFlags;
2716
2717 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
2718 _mesa_error(ctx, GL_INVALID_ENUM, "glMapBuffer(invalid access)");
2719 return NULL;
2720 }
2721
2722 bufObj = get_buffer(ctx, "glMapBuffer", target, GL_INVALID_OPERATION);
2723 if (!bufObj)
2724 return NULL;
2725
2726 if (!validate_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
2727 "glMapBuffer"))
2728 return NULL;
2729
2730 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
2731 "glMapBuffer");
2732 }
2733
2734 void * GLAPIENTRY
2735 _mesa_MapNamedBuffer_no_error(GLuint buffer, GLenum access)
2736 {
2737 GET_CURRENT_CONTEXT(ctx);
2738
2739 GLbitfield accessFlags;
2740 get_map_buffer_access_flags(ctx, access, &accessFlags);
2741
2742 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2743
2744 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
2745 "glMapNamedBuffer");
2746 }
2747
2748 void * GLAPIENTRY
2749 _mesa_MapNamedBuffer(GLuint buffer, GLenum access)
2750 {
2751 GET_CURRENT_CONTEXT(ctx);
2752 struct gl_buffer_object *bufObj;
2753 GLbitfield accessFlags;
2754
2755 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
2756 _mesa_error(ctx, GL_INVALID_ENUM, "glMapNamedBuffer(invalid access)");
2757 return NULL;
2758 }
2759
2760 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBuffer");
2761 if (!bufObj)
2762 return NULL;
2763
2764 if (!validate_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
2765 "glMapNamedBuffer"))
2766 return NULL;
2767
2768 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
2769 "glMapNamedBuffer");
2770 }
2771
2772
2773 static void
2774 flush_mapped_buffer_range(struct gl_context *ctx,
2775 struct gl_buffer_object *bufObj,
2776 GLintptr offset, GLsizeiptr length,
2777 const char *func)
2778 {
2779 if (!ctx->Extensions.ARB_map_buffer_range) {
2780 _mesa_error(ctx, GL_INVALID_OPERATION,
2781 "%s(ARB_map_buffer_range not supported)", func);
2782 return;
2783 }
2784
2785 if (offset < 0) {
2786 _mesa_error(ctx, GL_INVALID_VALUE,
2787 "%s(offset %ld < 0)", func, (long) offset);
2788 return;
2789 }
2790
2791 if (length < 0) {
2792 _mesa_error(ctx, GL_INVALID_VALUE,
2793 "%s(length %ld < 0)", func, (long) length);
2794 return;
2795 }
2796
2797 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
2798 /* buffer is not mapped */
2799 _mesa_error(ctx, GL_INVALID_OPERATION,
2800 "%s(buffer is not mapped)", func);
2801 return;
2802 }
2803
2804 if ((bufObj->Mappings[MAP_USER].AccessFlags &
2805 GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
2806 _mesa_error(ctx, GL_INVALID_OPERATION,
2807 "%s(GL_MAP_FLUSH_EXPLICIT_BIT not set)", func);
2808 return;
2809 }
2810
2811 if (offset + length > bufObj->Mappings[MAP_USER].Length) {
2812 _mesa_error(ctx, GL_INVALID_VALUE,
2813 "%s(offset %ld + length %ld > mapped length %ld)", func,
2814 (long) offset, (long) length,
2815 (long) bufObj->Mappings[MAP_USER].Length);
2816 return;
2817 }
2818
2819 assert(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_WRITE_BIT);
2820
2821 if (ctx->Driver.FlushMappedBufferRange)
2822 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
2823 MAP_USER);
2824 }
2825
2826 void GLAPIENTRY
2827 _mesa_FlushMappedBufferRange_no_error(GLenum target, GLintptr offset,
2828 GLsizeiptr length)
2829 {
2830 GET_CURRENT_CONTEXT(ctx);
2831 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2832 struct gl_buffer_object *bufObj = *bufObjPtr;
2833
2834 if (ctx->Driver.FlushMappedBufferRange)
2835 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
2836 MAP_USER);
2837 }
2838
2839 void GLAPIENTRY
2840 _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset,
2841 GLsizeiptr length)
2842 {
2843 GET_CURRENT_CONTEXT(ctx);
2844 struct gl_buffer_object *bufObj;
2845
2846 bufObj = get_buffer(ctx, "glFlushMappedBufferRange", target,
2847 GL_INVALID_OPERATION);
2848 if (!bufObj)
2849 return;
2850
2851 flush_mapped_buffer_range(ctx, bufObj, offset, length,
2852 "glFlushMappedBufferRange");
2853 }
2854
2855 void GLAPIENTRY
2856 _mesa_FlushMappedNamedBufferRange_no_error(GLuint buffer, GLintptr offset,
2857 GLsizeiptr length)
2858 {
2859 GET_CURRENT_CONTEXT(ctx);
2860 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2861
2862 if (ctx->Driver.FlushMappedBufferRange)
2863 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
2864 MAP_USER);
2865 }
2866
2867 void GLAPIENTRY
2868 _mesa_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset,
2869 GLsizeiptr length)
2870 {
2871 GET_CURRENT_CONTEXT(ctx);
2872 struct gl_buffer_object *bufObj;
2873
2874 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2875 "glFlushMappedNamedBufferRange");
2876 if (!bufObj)
2877 return;
2878
2879 flush_mapped_buffer_range(ctx, bufObj, offset, length,
2880 "glFlushMappedNamedBufferRange");
2881 }
2882
2883
2884 /**
2885 * Binds a buffer object to a uniform buffer binding point.
2886 *
2887 * The caller is responsible for flushing vertices and updating
2888 * NewDriverState.
2889 */
2890 static void
2891 set_ubo_binding(struct gl_context *ctx,
2892 struct gl_uniform_buffer_binding *binding,
2893 struct gl_buffer_object *bufObj,
2894 GLintptr offset,
2895 GLsizeiptr size,
2896 GLboolean autoSize)
2897 {
2898 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
2899
2900 binding->Offset = offset;
2901 binding->Size = size;
2902 binding->AutomaticSize = autoSize;
2903
2904 /* If this is a real buffer object, mark it has having been used
2905 * at some point as a UBO.
2906 */
2907 if (size >= 0)
2908 bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER;
2909 }
2910
2911 /**
2912 * Binds a buffer object to a shader storage buffer binding point.
2913 *
2914 * The caller is responsible for flushing vertices and updating
2915 * NewDriverState.
2916 */
2917 static void
2918 set_ssbo_binding(struct gl_context *ctx,
2919 struct gl_shader_storage_buffer_binding *binding,
2920 struct gl_buffer_object *bufObj,
2921 GLintptr offset,
2922 GLsizeiptr size,
2923 GLboolean autoSize)
2924 {
2925 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
2926
2927 binding->Offset = offset;
2928 binding->Size = size;
2929 binding->AutomaticSize = autoSize;
2930
2931 /* If this is a real buffer object, mark it has having been used
2932 * at some point as a SSBO.
2933 */
2934 if (size >= 0)
2935 bufObj->UsageHistory |= USAGE_SHADER_STORAGE_BUFFER;
2936 }
2937
2938 /**
2939 * Binds a buffer object to a uniform buffer binding point.
2940 *
2941 * Unlike set_ubo_binding(), this function also flushes vertices
2942 * and updates NewDriverState. It also checks if the binding
2943 * has actually changed before updating it.
2944 */
2945 static void
2946 bind_uniform_buffer(struct gl_context *ctx,
2947 GLuint index,
2948 struct gl_buffer_object *bufObj,
2949 GLintptr offset,
2950 GLsizeiptr size,
2951 GLboolean autoSize)
2952 {
2953 struct gl_uniform_buffer_binding *binding =
2954 &ctx->UniformBufferBindings[index];
2955
2956 if (binding->BufferObject == bufObj &&
2957 binding->Offset == offset &&
2958 binding->Size == size &&
2959 binding->AutomaticSize == autoSize) {
2960 return;
2961 }
2962
2963 FLUSH_VERTICES(ctx, 0);
2964 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
2965
2966 set_ubo_binding(ctx, binding, bufObj, offset, size, autoSize);
2967 }
2968
2969 /**
2970 * Binds a buffer object to a shader storage buffer binding point.
2971 *
2972 * Unlike set_ssbo_binding(), this function also flushes vertices
2973 * and updates NewDriverState. It also checks if the binding
2974 * has actually changed before updating it.
2975 */
2976 static void
2977 bind_shader_storage_buffer(struct gl_context *ctx,
2978 GLuint index,
2979 struct gl_buffer_object *bufObj,
2980 GLintptr offset,
2981 GLsizeiptr size,
2982 GLboolean autoSize)
2983 {
2984 struct gl_shader_storage_buffer_binding *binding =
2985 &ctx->ShaderStorageBufferBindings[index];
2986
2987 if (binding->BufferObject == bufObj &&
2988 binding->Offset == offset &&
2989 binding->Size == size &&
2990 binding->AutomaticSize == autoSize) {
2991 return;
2992 }
2993
2994 FLUSH_VERTICES(ctx, 0);
2995 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
2996
2997 set_ssbo_binding(ctx, binding, bufObj, offset, size, autoSize);
2998 }
2999
3000 /**
3001 * Bind a region of a buffer object to a uniform block binding point.
3002 * \param index the uniform buffer binding point index
3003 * \param bufObj the buffer object
3004 * \param offset offset to the start of buffer object region
3005 * \param size size of the buffer object region
3006 */
3007 static void
3008 bind_buffer_range_uniform_buffer(struct gl_context *ctx,
3009 GLuint index,
3010 struct gl_buffer_object *bufObj,
3011 GLintptr offset,
3012 GLsizeiptr size)
3013 {
3014 if (index >= ctx->Const.MaxUniformBufferBindings) {
3015 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3016 return;
3017 }
3018
3019 if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
3020 _mesa_error(ctx, GL_INVALID_VALUE,
3021 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3022 ctx->Const.UniformBufferOffsetAlignment);
3023 return;
3024 }
3025
3026 if (bufObj == ctx->Shared->NullBufferObj) {
3027 offset = -1;
3028 size = -1;
3029 }
3030
3031 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
3032 bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3033 }
3034
3035 /**
3036 * Bind a region of a buffer object to a shader storage block binding point.
3037 * \param index the shader storage buffer binding point index
3038 * \param bufObj the buffer object
3039 * \param offset offset to the start of buffer object region
3040 * \param size size of the buffer object region
3041 */
3042 static void
3043 bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
3044 GLuint index,
3045 struct gl_buffer_object *bufObj,
3046 GLintptr offset,
3047 GLsizeiptr size)
3048 {
3049 if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
3050 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3051 return;
3052 }
3053
3054 if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3055 _mesa_error(ctx, GL_INVALID_VALUE,
3056 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3057 ctx->Const.ShaderStorageBufferOffsetAlignment);
3058 return;
3059 }
3060
3061 if (bufObj == ctx->Shared->NullBufferObj) {
3062 offset = -1;
3063 size = -1;
3064 }
3065
3066 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
3067 bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3068 }
3069
3070 /**
3071 * Bind a buffer object to a uniform block binding point.
3072 * As above, but offset = 0.
3073 */
3074 static void
3075 bind_buffer_base_uniform_buffer(struct gl_context *ctx,
3076 GLuint index,
3077 struct gl_buffer_object *bufObj)
3078 {
3079 if (index >= ctx->Const.MaxUniformBufferBindings) {
3080 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
3081 return;
3082 }
3083
3084 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
3085
3086 if (bufObj == ctx->Shared->NullBufferObj)
3087 bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
3088 else
3089 bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
3090 }
3091
3092 /**
3093 * Bind a buffer object to a shader storage block binding point.
3094 * As above, but offset = 0.
3095 */
3096 static void
3097 bind_buffer_base_shader_storage_buffer(struct gl_context *ctx,
3098 GLuint index,
3099 struct gl_buffer_object *bufObj)
3100 {
3101 if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
3102 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
3103 return;
3104 }
3105
3106 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
3107
3108 if (bufObj == ctx->Shared->NullBufferObj)
3109 bind_shader_storage_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
3110 else
3111 bind_shader_storage_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
3112 }
3113
3114 /**
3115 * Binds a buffer object to an atomic buffer binding point.
3116 *
3117 * The caller is responsible for validating the offset,
3118 * flushing the vertices and updating NewDriverState.
3119 */
3120 static void
3121 set_atomic_buffer_binding(struct gl_context *ctx,
3122 struct gl_atomic_buffer_binding *binding,
3123 struct gl_buffer_object *bufObj,
3124 GLintptr offset,
3125 GLsizeiptr size)
3126 {
3127 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
3128
3129 if (bufObj == ctx->Shared->NullBufferObj) {
3130 binding->Offset = 0;
3131 binding->Size = 0;
3132 } else {
3133 binding->Offset = offset;
3134 binding->Size = size;
3135 bufObj->UsageHistory |= USAGE_ATOMIC_COUNTER_BUFFER;
3136 }
3137 }
3138
3139 /**
3140 * Binds a buffer object to an atomic buffer binding point.
3141 *
3142 * Unlike set_atomic_buffer_binding(), this function also validates the
3143 * index and offset, flushes vertices, and updates NewDriverState.
3144 * It also checks if the binding has actually changing before
3145 * updating it.
3146 */
3147 static void
3148 bind_atomic_buffer(struct gl_context *ctx,
3149 unsigned index,
3150 struct gl_buffer_object *bufObj,
3151 GLintptr offset,
3152 GLsizeiptr size,
3153 const char *name)
3154 {
3155 struct gl_atomic_buffer_binding *binding;
3156
3157 if (index >= ctx->Const.MaxAtomicBufferBindings) {
3158 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%d)", name, index);
3159 return;
3160 }
3161
3162 if (offset & (ATOMIC_COUNTER_SIZE - 1)) {
3163 _mesa_error(ctx, GL_INVALID_VALUE,
3164 "%s(offset misaligned %d/%d)", name, (int) offset,
3165 ATOMIC_COUNTER_SIZE);
3166 return;
3167 }
3168
3169 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, bufObj);
3170
3171 binding = &ctx->AtomicBufferBindings[index];
3172 if (binding->BufferObject == bufObj &&
3173 binding->Offset == offset &&
3174 binding->Size == size) {
3175 return;
3176 }
3177
3178 FLUSH_VERTICES(ctx, 0);
3179 ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
3180
3181 set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
3182 }
3183
3184 static inline bool
3185 bind_buffers_check_offset_and_size(struct gl_context *ctx,
3186 GLuint index,
3187 const GLintptr *offsets,
3188 const GLsizeiptr *sizes)
3189 {
3190 if (offsets[index] < 0) {
3191 /* The ARB_multi_bind spec says:
3192 *
3193 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3194 * value in <offsets> is less than zero (per binding)."
3195 */
3196 _mesa_error(ctx, GL_INVALID_VALUE,
3197 "glBindBuffersRange(offsets[%u]=%" PRId64 " < 0)",
3198 index, (int64_t) offsets[index]);
3199 return false;
3200 }
3201
3202 if (sizes[index] <= 0) {
3203 /* The ARB_multi_bind spec says:
3204 *
3205 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3206 * value in <sizes> is less than or equal to zero (per binding)."
3207 */
3208 _mesa_error(ctx, GL_INVALID_VALUE,
3209 "glBindBuffersRange(sizes[%u]=%" PRId64 " <= 0)",
3210 index, (int64_t) sizes[index]);
3211 return false;
3212 }
3213
3214 return true;
3215 }
3216
3217 static bool
3218 error_check_bind_uniform_buffers(struct gl_context *ctx,
3219 GLuint first, GLsizei count,
3220 const char *caller)
3221 {
3222 if (!ctx->Extensions.ARB_uniform_buffer_object) {
3223 _mesa_error(ctx, GL_INVALID_ENUM,
3224 "%s(target=GL_UNIFORM_BUFFER)", caller);
3225 return false;
3226 }
3227
3228 /* The ARB_multi_bind_spec says:
3229 *
3230 * "An INVALID_OPERATION error is generated if <first> + <count> is
3231 * greater than the number of target-specific indexed binding points,
3232 * as described in section 6.7.1."
3233 */
3234 if (first + count > ctx->Const.MaxUniformBufferBindings) {
3235 _mesa_error(ctx, GL_INVALID_OPERATION,
3236 "%s(first=%u + count=%d > the value of "
3237 "GL_MAX_UNIFORM_BUFFER_BINDINGS=%u)",
3238 caller, first, count,
3239 ctx->Const.MaxUniformBufferBindings);
3240 return false;
3241 }
3242
3243 return true;
3244 }
3245
3246 static bool
3247 error_check_bind_shader_storage_buffers(struct gl_context *ctx,
3248 GLuint first, GLsizei count,
3249 const char *caller)
3250 {
3251 if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
3252 _mesa_error(ctx, GL_INVALID_ENUM,
3253 "%s(target=GL_SHADER_STORAGE_BUFFER)", caller);
3254 return false;
3255 }
3256
3257 /* The ARB_multi_bind_spec says:
3258 *
3259 * "An INVALID_OPERATION error is generated if <first> + <count> is
3260 * greater than the number of target-specific indexed binding points,
3261 * as described in section 6.7.1."
3262 */
3263 if (first + count > ctx->Const.MaxShaderStorageBufferBindings) {
3264 _mesa_error(ctx, GL_INVALID_OPERATION,
3265 "%s(first=%u + count=%d > the value of "
3266 "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS=%u)",
3267 caller, first, count,
3268 ctx->Const.MaxShaderStorageBufferBindings);
3269 return false;
3270 }
3271
3272 return true;
3273 }
3274
3275 /**
3276 * Unbind all uniform buffers in the range
3277 * <first> through <first>+<count>-1
3278 */
3279 static void
3280 unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
3281 {
3282 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
3283 GLint i;
3284
3285 for (i = 0; i < count; i++)
3286 set_ubo_binding(ctx, &ctx->UniformBufferBindings[first + i],
3287 bufObj, -1, -1, GL_TRUE);
3288 }
3289
3290 /**
3291 * Unbind all shader storage buffers in the range
3292 * <first> through <first>+<count>-1
3293 */
3294 static void
3295 unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
3296 GLsizei count)
3297 {
3298 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
3299 GLint i;
3300
3301 for (i = 0; i < count; i++)
3302 set_ssbo_binding(ctx, &ctx->ShaderStorageBufferBindings[first + i],
3303 bufObj, -1, -1, GL_TRUE);
3304 }
3305
3306 static void
3307 bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count,
3308 const GLuint *buffers,
3309 bool range,
3310 const GLintptr *offsets, const GLsizeiptr *sizes,
3311 const char *caller)
3312 {
3313 GLint i;
3314
3315 if (!error_check_bind_uniform_buffers(ctx, first, count, caller))
3316 return;
3317
3318 /* Assume that at least one binding will be changed */
3319 FLUSH_VERTICES(ctx, 0);
3320 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
3321
3322 if (!buffers) {
3323 /* The ARB_multi_bind spec says:
3324 *
3325 * "If <buffers> is NULL, all bindings from <first> through
3326 * <first>+<count>-1 are reset to their unbound (zero) state.
3327 * In this case, the offsets and sizes associated with the
3328 * binding points are set to default values, ignoring
3329 * <offsets> and <sizes>."
3330 */
3331 unbind_uniform_buffers(ctx, first, count);
3332 return;
3333 }
3334
3335 /* Note that the error semantics for multi-bind commands differ from
3336 * those of other GL commands.
3337 *
3338 * The Issues section in the ARB_multi_bind spec says:
3339 *
3340 * "(11) Typically, OpenGL specifies that if an error is generated by a
3341 * command, that command has no effect. This is somewhat
3342 * unfortunate for multi-bind commands, because it would require a
3343 * first pass to scan the entire list of bound objects for errors
3344 * and then a second pass to actually perform the bindings.
3345 * Should we have different error semantics?
3346 *
3347 * RESOLVED: Yes. In this specification, when the parameters for
3348 * one of the <count> binding points are invalid, that binding point
3349 * is not updated and an error will be generated. However, other
3350 * binding points in the same command will be updated if their
3351 * parameters are valid and no other error occurs."
3352 */
3353
3354 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3355
3356 for (i = 0; i < count; i++) {
3357 struct gl_uniform_buffer_binding *binding =
3358 &ctx->UniformBufferBindings[first + i];
3359 struct gl_buffer_object *bufObj;
3360 GLintptr offset = 0;
3361 GLsizeiptr size = 0;
3362
3363 if (range) {
3364 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3365 continue;
3366
3367 /* The ARB_multi_bind spec says:
3368 *
3369 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3370 * pair of values in <offsets> and <sizes> does not respectively
3371 * satisfy the constraints described for those parameters for the
3372 * specified target, as described in section 6.7.1 (per binding)."
3373 *
3374 * Section 6.7.1 refers to table 6.5, which says:
3375 *
3376 * "┌───────────────────────────────────────────────────────────────┐
3377 * │ Uniform buffer array bindings (see sec. 7.6) │
3378 * ├─────────────────────┬─────────────────────────────────────────┤
3379 * │ ... │ ... │
3380 * │ offset restriction │ multiple of value of UNIFORM_BUFFER_- │
3381 * │ │ OFFSET_ALIGNMENT │
3382 * │ ... │ ... │
3383 * │ size restriction │ none │
3384 * └─────────────────────┴─────────────────────────────────────────┘"
3385 */
3386 if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
3387 _mesa_error(ctx, GL_INVALID_VALUE,
3388 "glBindBuffersRange(offsets[%u]=%" PRId64
3389 " is misaligned; it must be a multiple of the value of "
3390 "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when "
3391 "target=GL_UNIFORM_BUFFER)",
3392 i, (int64_t) offsets[i],
3393 ctx->Const.UniformBufferOffsetAlignment);
3394 continue;
3395 }
3396
3397 offset = offsets[i];
3398 size = sizes[i];
3399 }
3400
3401 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
3402 bufObj = binding->BufferObject;
3403 else
3404 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3405
3406 if (bufObj) {
3407 if (bufObj == ctx->Shared->NullBufferObj)
3408 set_ubo_binding(ctx, binding, bufObj, -1, -1, !range);
3409 else
3410 set_ubo_binding(ctx, binding, bufObj, offset, size, !range);
3411 }
3412 }
3413
3414 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3415 }
3416
3417 static void
3418 bind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
3419 GLsizei count, const GLuint *buffers,
3420 bool range,
3421 const GLintptr *offsets,
3422 const GLsizeiptr *sizes,
3423 const char *caller)
3424 {
3425 GLint i;
3426
3427 if (!error_check_bind_shader_storage_buffers(ctx, first, count, caller))
3428 return;
3429
3430 /* Assume that at least one binding will be changed */
3431 FLUSH_VERTICES(ctx, 0);
3432 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
3433
3434 if (!buffers) {
3435 /* The ARB_multi_bind spec says:
3436 *
3437 * "If <buffers> is NULL, all bindings from <first> through
3438 * <first>+<count>-1 are reset to their unbound (zero) state.
3439 * In this case, the offsets and sizes associated with the
3440 * binding points are set to default values, ignoring
3441 * <offsets> and <sizes>."
3442 */
3443 unbind_shader_storage_buffers(ctx, first, count);
3444 return;
3445 }
3446
3447 /* Note that the error semantics for multi-bind commands differ from
3448 * those of other GL commands.
3449 *
3450 * The Issues section in the ARB_multi_bind spec says:
3451 *
3452 * "(11) Typically, OpenGL specifies that if an error is generated by a
3453 * command, that command has no effect. This is somewhat
3454 * unfortunate for multi-bind commands, because it would require a
3455 * first pass to scan the entire list of bound objects for errors
3456 * and then a second pass to actually perform the bindings.
3457 * Should we have different error semantics?
3458 *
3459 * RESOLVED: Yes. In this specification, when the parameters for
3460 * one of the <count> binding points are invalid, that binding point
3461 * is not updated and an error will be generated. However, other
3462 * binding points in the same command will be updated if their
3463 * parameters are valid and no other error occurs."
3464 */
3465
3466 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3467
3468 for (i = 0; i < count; i++) {
3469 struct gl_shader_storage_buffer_binding *binding =
3470 &ctx->ShaderStorageBufferBindings[first + i];
3471 struct gl_buffer_object *bufObj;
3472 GLintptr offset = 0;
3473 GLsizeiptr size = 0;
3474
3475 if (range) {
3476 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3477 continue;
3478
3479 /* The ARB_multi_bind spec says:
3480 *
3481 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3482 * pair of values in <offsets> and <sizes> does not respectively
3483 * satisfy the constraints described for those parameters for the
3484 * specified target, as described in section 6.7.1 (per binding)."
3485 *
3486 * Section 6.7.1 refers to table 6.5, which says:
3487 *
3488 * "┌───────────────────────────────────────────────────────────────┐
3489 * │ Shader storage buffer array bindings (see sec. 7.8) │
3490 * ├─────────────────────┬─────────────────────────────────────────┤
3491 * │ ... │ ... │
3492 * │ offset restriction │ multiple of value of SHADER_STORAGE_- │
3493 * │ │ BUFFER_OFFSET_ALIGNMENT │
3494 * │ ... │ ... │
3495 * │ size restriction │ none │
3496 * └─────────────────────┴─────────────────────────────────────────┘"
3497 */
3498 if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3499 _mesa_error(ctx, GL_INVALID_VALUE,
3500 "glBindBuffersRange(offsets[%u]=%" PRId64
3501 " is misaligned; it must be a multiple of the value of "
3502 "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
3503 "target=GL_SHADER_STORAGE_BUFFER)",
3504 i, (int64_t) offsets[i],
3505 ctx->Const.ShaderStorageBufferOffsetAlignment);
3506 continue;
3507 }
3508
3509 offset = offsets[i];
3510 size = sizes[i];
3511 }
3512
3513 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
3514 bufObj = binding->BufferObject;
3515 else
3516 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3517
3518 if (bufObj) {
3519 if (bufObj == ctx->Shared->NullBufferObj)
3520 set_ssbo_binding(ctx, binding, bufObj, -1, -1, !range);
3521 else
3522 set_ssbo_binding(ctx, binding, bufObj, offset, size, !range);
3523 }
3524 }
3525
3526 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3527 }
3528
3529 static bool
3530 error_check_bind_xfb_buffers(struct gl_context *ctx,
3531 struct gl_transform_feedback_object *tfObj,
3532 GLuint first, GLsizei count, const char *caller)
3533 {
3534 if (!ctx->Extensions.EXT_transform_feedback) {
3535 _mesa_error(ctx, GL_INVALID_ENUM,
3536 "%s(target=GL_TRANSFORM_FEEDBACK_BUFFER)", caller);
3537 return false;
3538 }
3539
3540 /* Page 398 of the PDF of the OpenGL 4.4 (Core Profile) spec says:
3541 *
3542 * "An INVALID_OPERATION error is generated :
3543 *
3544 * ...
3545 * • by BindBufferRange or BindBufferBase if target is TRANSFORM_-
3546 * FEEDBACK_BUFFER and transform feedback is currently active."
3547 *
3548 * We assume that this is also meant to apply to BindBuffersRange
3549 * and BindBuffersBase.
3550 */
3551 if (tfObj->Active) {
3552 _mesa_error(ctx, GL_INVALID_OPERATION,
3553 "%s(Changing transform feedback buffers while "
3554 "transform feedback is active)", caller);
3555 return false;
3556 }
3557
3558 /* The ARB_multi_bind_spec says:
3559 *
3560 * "An INVALID_OPERATION error is generated if <first> + <count> is
3561 * greater than the number of target-specific indexed binding points,
3562 * as described in section 6.7.1."
3563 */
3564 if (first + count > ctx->Const.MaxTransformFeedbackBuffers) {
3565 _mesa_error(ctx, GL_INVALID_OPERATION,
3566 "%s(first=%u + count=%d > the value of "
3567 "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS=%u)",
3568 caller, first, count,
3569 ctx->Const.MaxTransformFeedbackBuffers);
3570 return false;
3571 }
3572
3573 return true;
3574 }
3575
3576 /**
3577 * Unbind all transform feedback buffers in the range
3578 * <first> through <first>+<count>-1
3579 */
3580 static void
3581 unbind_xfb_buffers(struct gl_context *ctx,
3582 struct gl_transform_feedback_object *tfObj,
3583 GLuint first, GLsizei count)
3584 {
3585 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
3586 GLint i;
3587
3588 for (i = 0; i < count; i++)
3589 _mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
3590 bufObj, 0, 0);
3591 }
3592
3593 static void
3594 bind_xfb_buffers(struct gl_context *ctx,
3595 GLuint first, GLsizei count,
3596 const GLuint *buffers,
3597 bool range,
3598 const GLintptr *offsets,
3599 const GLsizeiptr *sizes,
3600 const char *caller)
3601 {
3602 struct gl_transform_feedback_object *tfObj =
3603 ctx->TransformFeedback.CurrentObject;
3604 GLint i;
3605
3606 if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, caller))
3607 return;
3608
3609 /* Assume that at least one binding will be changed */
3610 FLUSH_VERTICES(ctx, 0);
3611 ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
3612
3613 if (!buffers) {
3614 /* The ARB_multi_bind spec says:
3615 *
3616 * "If <buffers> is NULL, all bindings from <first> through
3617 * <first>+<count>-1 are reset to their unbound (zero) state.
3618 * In this case, the offsets and sizes associated with the
3619 * binding points are set to default values, ignoring
3620 * <offsets> and <sizes>."
3621 */
3622 unbind_xfb_buffers(ctx, tfObj, first, count);
3623 return;
3624 }
3625
3626 /* Note that the error semantics for multi-bind commands differ from
3627 * those of other GL commands.
3628 *
3629 * The Issues section in the ARB_multi_bind spec says:
3630 *
3631 * "(11) Typically, OpenGL specifies that if an error is generated by a
3632 * command, that command has no effect. This is somewhat
3633 * unfortunate for multi-bind commands, because it would require a
3634 * first pass to scan the entire list of bound objects for errors
3635 * and then a second pass to actually perform the bindings.
3636 * Should we have different error semantics?
3637 *
3638 * RESOLVED: Yes. In this specification, when the parameters for
3639 * one of the <count> binding points are invalid, that binding point
3640 * is not updated and an error will be generated. However, other
3641 * binding points in the same command will be updated if their
3642 * parameters are valid and no other error occurs."
3643 */
3644
3645 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3646
3647 for (i = 0; i < count; i++) {
3648 const GLuint index = first + i;
3649 struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index];
3650 struct gl_buffer_object *bufObj;
3651 GLintptr offset = 0;
3652 GLsizeiptr size = 0;
3653
3654 if (range) {
3655 offset = offsets[i];
3656 size = sizes[i];
3657
3658 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3659 continue;
3660
3661 /* The ARB_multi_bind spec says:
3662 *
3663 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3664 * pair of values in <offsets> and <sizes> does not respectively
3665 * satisfy the constraints described for those parameters for the
3666 * specified target, as described in section 6.7.1 (per binding)."
3667 *
3668 * Section 6.7.1 refers to table 6.5, which says:
3669 *
3670 * "┌───────────────────────────────────────────────────────────────┐
3671 * │ Transform feedback array bindings (see sec. 13.2.2) │
3672 * ├───────────────────────┬───────────────────────────────────────┤
3673 * │ ... │ ... │
3674 * │ offset restriction │ multiple of 4 │
3675 * │ ... │ ... │
3676 * │ size restriction │ multiple of 4 │
3677 * └───────────────────────┴───────────────────────────────────────┘"
3678 */
3679 if (offsets[i] & 0x3) {
3680 _mesa_error(ctx, GL_INVALID_VALUE,
3681 "glBindBuffersRange(offsets[%u]=%" PRId64
3682 " is misaligned; it must be a multiple of 4 when "
3683 "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
3684 i, (int64_t) offsets[i]);
3685 continue;
3686 }
3687
3688 if (sizes[i] & 0x3) {
3689 _mesa_error(ctx, GL_INVALID_VALUE,
3690 "glBindBuffersRange(sizes[%u]=%" PRId64
3691 " is misaligned; it must be a multiple of 4 when "
3692 "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
3693 i, (int64_t) sizes[i]);
3694 continue;
3695 }
3696
3697 offset = offsets[i];
3698 size = sizes[i];
3699 }
3700
3701 if (boundBufObj && boundBufObj->Name == buffers[i])
3702 bufObj = boundBufObj;
3703 else
3704 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3705
3706 if (bufObj)
3707 _mesa_set_transform_feedback_binding(ctx, tfObj, index, bufObj,
3708 offset, size);
3709 }
3710
3711 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3712 }
3713
3714 static bool
3715 error_check_bind_atomic_buffers(struct gl_context *ctx,
3716 GLuint first, GLsizei count,
3717 const char *caller)
3718 {
3719 if (!ctx->Extensions.ARB_shader_atomic_counters) {
3720 _mesa_error(ctx, GL_INVALID_ENUM,
3721 "%s(target=GL_ATOMIC_COUNTER_BUFFER)", caller);
3722 return false;
3723 }
3724
3725 /* The ARB_multi_bind_spec says:
3726 *
3727 * "An INVALID_OPERATION error is generated if <first> + <count> is
3728 * greater than the number of target-specific indexed binding points,
3729 * as described in section 6.7.1."
3730 */
3731 if (first + count > ctx->Const.MaxAtomicBufferBindings) {
3732 _mesa_error(ctx, GL_INVALID_OPERATION,
3733 "%s(first=%u + count=%d > the value of "
3734 "GL_MAX_ATOMIC_BUFFER_BINDINGS=%u)",
3735 caller, first, count, ctx->Const.MaxAtomicBufferBindings);
3736 return false;
3737 }
3738
3739 return true;
3740 }
3741
3742 /**
3743 * Unbind all atomic counter buffers in the range
3744 * <first> through <first>+<count>-1
3745 */
3746 static void
3747 unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
3748 {
3749 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
3750 GLint i;
3751
3752 for (i = 0; i < count; i++)
3753 set_atomic_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i],
3754 bufObj, -1, -1);
3755 }
3756
3757 static void
3758 bind_atomic_buffers(struct gl_context *ctx,
3759 GLuint first,
3760 GLsizei count,
3761 const GLuint *buffers,
3762 bool range,
3763 const GLintptr *offsets,
3764 const GLsizeiptr *sizes,
3765 const char *caller)
3766 {
3767 GLint i;
3768
3769 if (!error_check_bind_atomic_buffers(ctx, first, count, caller))
3770 return;
3771
3772 /* Assume that at least one binding will be changed */
3773 FLUSH_VERTICES(ctx, 0);
3774 ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
3775
3776 if (!buffers) {
3777 /* The ARB_multi_bind spec says:
3778 *
3779 * "If <buffers> is NULL, all bindings from <first> through
3780 * <first>+<count>-1 are reset to their unbound (zero) state.
3781 * In this case, the offsets and sizes associated with the
3782 * binding points are set to default values, ignoring
3783 * <offsets> and <sizes>."
3784 */
3785 unbind_atomic_buffers(ctx, first, count);
3786 return;
3787 }
3788
3789 /* Note that the error semantics for multi-bind commands differ from
3790 * those of other GL commands.
3791 *
3792 * The Issues section in the ARB_multi_bind spec says:
3793 *
3794 * "(11) Typically, OpenGL specifies that if an error is generated by a
3795 * command, that command has no effect. This is somewhat
3796 * unfortunate for multi-bind commands, because it would require a
3797 * first pass to scan the entire list of bound objects for errors
3798 * and then a second pass to actually perform the bindings.
3799 * Should we have different error semantics?
3800 *
3801 * RESOLVED: Yes. In this specification, when the parameters for
3802 * one of the <count> binding points are invalid, that binding point
3803 * is not updated and an error will be generated. However, other
3804 * binding points in the same command will be updated if their
3805 * parameters are valid and no other error occurs."
3806 */
3807
3808 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3809
3810 for (i = 0; i < count; i++) {
3811 struct gl_atomic_buffer_binding *binding =
3812 &ctx->AtomicBufferBindings[first + i];
3813 struct gl_buffer_object *bufObj;
3814 GLintptr offset = 0;
3815 GLsizeiptr size = 0;
3816
3817 if (range) {
3818 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3819 continue;
3820
3821 /* The ARB_multi_bind spec says:
3822 *
3823 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3824 * pair of values in <offsets> and <sizes> does not respectively
3825 * satisfy the constraints described for those parameters for the
3826 * specified target, as described in section 6.7.1 (per binding)."
3827 *
3828 * Section 6.7.1 refers to table 6.5, which says:
3829 *
3830 * "┌───────────────────────────────────────────────────────────────┐
3831 * │ Atomic counter array bindings (see sec. 7.7.2) │
3832 * ├───────────────────────┬───────────────────────────────────────┤
3833 * │ ... │ ... │
3834 * │ offset restriction │ multiple of 4 │
3835 * │ ... │ ... │
3836 * │ size restriction │ none │
3837 * └───────────────────────┴───────────────────────────────────────┘"
3838 */
3839 if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) {
3840 _mesa_error(ctx, GL_INVALID_VALUE,
3841 "glBindBuffersRange(offsets[%u]=%" PRId64
3842 " is misaligned; it must be a multiple of %d when "
3843 "target=GL_ATOMIC_COUNTER_BUFFER)",
3844 i, (int64_t) offsets[i], ATOMIC_COUNTER_SIZE);
3845 continue;
3846 }
3847
3848 offset = offsets[i];
3849 size = sizes[i];
3850 }
3851
3852 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
3853 bufObj = binding->BufferObject;
3854 else
3855 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3856
3857 if (bufObj)
3858 set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
3859 }
3860
3861 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3862 }
3863
3864 void GLAPIENTRY
3865 _mesa_BindBufferRange(GLenum target, GLuint index,
3866 GLuint buffer, GLintptr offset, GLsizeiptr size)
3867 {
3868 GET_CURRENT_CONTEXT(ctx);
3869 struct gl_buffer_object *bufObj;
3870
3871 if (MESA_VERBOSE & VERBOSE_API) {
3872 _mesa_debug(ctx, "glBindBufferRange(%s, %u, %u, %lu, %lu)\n",
3873 _mesa_enum_to_string(target), index, buffer,
3874 (unsigned long) offset, (unsigned long) size);
3875 }
3876
3877 if (buffer == 0) {
3878 bufObj = ctx->Shared->NullBufferObj;
3879 } else {
3880 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3881 }
3882 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
3883 &bufObj, "glBindBufferRange"))
3884 return;
3885
3886 if (!bufObj) {
3887 _mesa_error(ctx, GL_INVALID_OPERATION,
3888 "glBindBufferRange(invalid buffer=%u)", buffer);
3889 return;
3890 }
3891
3892 if (buffer != 0) {
3893 if (size <= 0) {
3894 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size=%d)",
3895 (int) size);
3896 return;
3897 }
3898 }
3899
3900 switch (target) {
3901 case GL_TRANSFORM_FEEDBACK_BUFFER:
3902 _mesa_bind_buffer_range_transform_feedback(ctx,
3903 ctx->TransformFeedback.CurrentObject,
3904 index, bufObj, offset, size,
3905 false);
3906 return;
3907 case GL_UNIFORM_BUFFER:
3908 bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
3909 return;
3910 case GL_SHADER_STORAGE_BUFFER:
3911 bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
3912 return;
3913 case GL_ATOMIC_COUNTER_BUFFER:
3914 bind_atomic_buffer(ctx, index, bufObj, offset, size,
3915 "glBindBufferRange");
3916 return;
3917 default:
3918 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
3919 return;
3920 }
3921 }
3922
3923 void GLAPIENTRY
3924 _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
3925 {
3926 GET_CURRENT_CONTEXT(ctx);
3927 struct gl_buffer_object *bufObj;
3928
3929 if (MESA_VERBOSE & VERBOSE_API) {
3930 _mesa_debug(ctx, "glBindBufferBase(%s, %u, %u)\n",
3931 _mesa_enum_to_string(target), index, buffer);
3932 }
3933
3934 if (buffer == 0) {
3935 bufObj = ctx->Shared->NullBufferObj;
3936 } else {
3937 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3938 }
3939 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
3940 &bufObj, "glBindBufferBase"))
3941 return;
3942
3943 if (!bufObj) {
3944 _mesa_error(ctx, GL_INVALID_OPERATION,
3945 "glBindBufferBase(invalid buffer=%u)", buffer);
3946 return;
3947 }
3948
3949 /* Note that there's some oddness in the GL 3.1-GL 3.3 specifications with
3950 * regards to BindBufferBase. It says (GL 3.1 core spec, page 63):
3951 *
3952 * "BindBufferBase is equivalent to calling BindBufferRange with offset
3953 * zero and size equal to the size of buffer."
3954 *
3955 * but it says for glGetIntegeri_v (GL 3.1 core spec, page 230):
3956 *
3957 * "If the parameter (starting offset or size) was not specified when the
3958 * buffer object was bound, zero is returned."
3959 *
3960 * What happens if the size of the buffer changes? Does the size of the
3961 * buffer at the moment glBindBufferBase was called still play a role, like
3962 * the first quote would imply, or is the size meaningless in the
3963 * glBindBufferBase case like the second quote would suggest? The GL 4.1
3964 * core spec page 45 says:
3965 *
3966 * "It is equivalent to calling BindBufferRange with offset zero, while
3967 * size is determined by the size of the bound buffer at the time the
3968 * binding is used."
3969 *
3970 * My interpretation is that the GL 4.1 spec was a clarification of the
3971 * behavior, not a change. In particular, this choice will only make
3972 * rendering work in cases where it would have had undefined results.
3973 */
3974
3975 switch (target) {
3976 case GL_TRANSFORM_FEEDBACK_BUFFER:
3977 _mesa_bind_buffer_base_transform_feedback(ctx,
3978 ctx->TransformFeedback.CurrentObject,
3979 index, bufObj, false);
3980 return;
3981 case GL_UNIFORM_BUFFER:
3982 bind_buffer_base_uniform_buffer(ctx, index, bufObj);
3983 return;
3984 case GL_SHADER_STORAGE_BUFFER:
3985 bind_buffer_base_shader_storage_buffer(ctx, index, bufObj);
3986 return;
3987 case GL_ATOMIC_COUNTER_BUFFER:
3988 bind_atomic_buffer(ctx, index, bufObj, 0, 0,
3989 "glBindBufferBase");
3990 return;
3991 default:
3992 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
3993 return;
3994 }
3995 }
3996
3997 void GLAPIENTRY
3998 _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
3999 const GLuint *buffers,
4000 const GLintptr *offsets, const GLsizeiptr *sizes)
4001 {
4002 GET_CURRENT_CONTEXT(ctx);
4003
4004 if (MESA_VERBOSE & VERBOSE_API) {
4005 _mesa_debug(ctx, "glBindBuffersRange(%s, %u, %d, %p, %p, %p)\n",
4006 _mesa_enum_to_string(target), first, count,
4007 buffers, offsets, sizes);
4008 }
4009
4010 switch (target) {
4011 case GL_TRANSFORM_FEEDBACK_BUFFER:
4012 bind_xfb_buffers(ctx, first, count, buffers, true, offsets, sizes,
4013 "glBindBuffersRange");
4014 return;
4015 case GL_UNIFORM_BUFFER:
4016 bind_uniform_buffers(ctx, first, count, buffers, true, offsets, sizes,
4017 "glBindBuffersRange");
4018 return;
4019 case GL_SHADER_STORAGE_BUFFER:
4020 bind_shader_storage_buffers(ctx, first, count, buffers, true, offsets, sizes,
4021 "glBindBuffersRange");
4022 return;
4023 case GL_ATOMIC_COUNTER_BUFFER:
4024 bind_atomic_buffers(ctx, first, count, buffers, true, offsets, sizes,
4025 "glBindBuffersRange");
4026 return;
4027 default:
4028 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersRange(target=%s)",
4029 _mesa_enum_to_string(target));
4030 break;
4031 }
4032 }
4033
4034 void GLAPIENTRY
4035 _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
4036 const GLuint *buffers)
4037 {
4038 GET_CURRENT_CONTEXT(ctx);
4039
4040 if (MESA_VERBOSE & VERBOSE_API) {
4041 _mesa_debug(ctx, "glBindBuffersBase(%s, %u, %d, %p)\n",
4042 _mesa_enum_to_string(target), first, count, buffers);
4043 }
4044
4045 switch (target) {
4046 case GL_TRANSFORM_FEEDBACK_BUFFER:
4047 bind_xfb_buffers(ctx, first, count, buffers, false, NULL, NULL,
4048 "glBindBuffersBase");
4049 return;
4050 case GL_UNIFORM_BUFFER:
4051 bind_uniform_buffers(ctx, first, count, buffers, false, NULL, NULL,
4052 "glBindBuffersBase");
4053 return;
4054 case GL_SHADER_STORAGE_BUFFER:
4055 bind_shader_storage_buffers(ctx, first, count, buffers, false, NULL, NULL,
4056 "glBindBuffersBase");
4057 return;
4058 case GL_ATOMIC_COUNTER_BUFFER:
4059 bind_atomic_buffers(ctx, first, count, buffers, false, NULL, NULL,
4060 "glBindBuffersBase");
4061 return;
4062 default:
4063 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersBase(target=%s)",
4064 _mesa_enum_to_string(target));
4065 break;
4066 }
4067 }
4068
4069 void GLAPIENTRY
4070 _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
4071 GLsizeiptr length)
4072 {
4073 GET_CURRENT_CONTEXT(ctx);
4074 struct gl_buffer_object *bufObj;
4075 const GLintptr end = offset + length;
4076
4077 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
4078 * Profile) spec says:
4079 *
4080 * "An INVALID_VALUE error is generated if buffer is zero or is not the
4081 * name of an existing buffer object."
4082 */
4083 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4084 if (!bufObj || bufObj == &DummyBufferObject) {
4085 _mesa_error(ctx, GL_INVALID_VALUE,
4086 "glInvalidateBufferSubData(name = %u) invalid object",
4087 buffer);
4088 return;
4089 }
4090
4091 /* The GL_ARB_invalidate_subdata spec says:
4092 *
4093 * "An INVALID_VALUE error is generated if <offset> or <length> is
4094 * negative, or if <offset> + <length> is greater than the value of
4095 * BUFFER_SIZE."
4096 */
4097 if (offset < 0 || length < 0 || end > bufObj->Size) {
4098 _mesa_error(ctx, GL_INVALID_VALUE,
4099 "glInvalidateBufferSubData(invalid offset or length)");
4100 return;
4101 }
4102
4103 /* The OpenGL 4.4 (Core Profile) spec says:
4104 *
4105 * "An INVALID_OPERATION error is generated if buffer is currently
4106 * mapped by MapBuffer or if the invalidate range intersects the range
4107 * currently mapped by MapBufferRange, unless it was mapped
4108 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
4109 */
4110 if (!(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT) &&
4111 bufferobj_range_mapped(bufObj, offset, length)) {
4112 _mesa_error(ctx, GL_INVALID_OPERATION,
4113 "glInvalidateBufferSubData(intersection with mapped "
4114 "range)");
4115 return;
4116 }
4117
4118 if (ctx->Driver.InvalidateBufferSubData)
4119 ctx->Driver.InvalidateBufferSubData(ctx, bufObj, offset, length);
4120 }
4121
4122 void GLAPIENTRY
4123 _mesa_InvalidateBufferData(GLuint buffer)
4124 {
4125 GET_CURRENT_CONTEXT(ctx);
4126 struct gl_buffer_object *bufObj;
4127
4128 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
4129 * Profile) spec says:
4130 *
4131 * "An INVALID_VALUE error is generated if buffer is zero or is not the
4132 * name of an existing buffer object."
4133 */
4134 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4135 if (!bufObj || bufObj == &DummyBufferObject) {
4136 _mesa_error(ctx, GL_INVALID_VALUE,
4137 "glInvalidateBufferData(name = %u) invalid object",
4138 buffer);
4139 return;
4140 }
4141
4142 /* The OpenGL 4.4 (Core Profile) spec says:
4143 *
4144 * "An INVALID_OPERATION error is generated if buffer is currently
4145 * mapped by MapBuffer or if the invalidate range intersects the range
4146 * currently mapped by MapBufferRange, unless it was mapped
4147 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
4148 */
4149 if (_mesa_check_disallowed_mapping(bufObj)) {
4150 _mesa_error(ctx, GL_INVALID_OPERATION,
4151 "glInvalidateBufferData(intersection with mapped "
4152 "range)");
4153 return;
4154 }
4155
4156 if (ctx->Driver.InvalidateBufferSubData)
4157 ctx->Driver.InvalidateBufferSubData(ctx, bufObj, 0, bufObj->Size);
4158 }
4159
4160 static void
4161 buffer_page_commitment(struct gl_context *ctx,
4162 struct gl_buffer_object *bufferObj,
4163 GLintptr offset, GLsizeiptr size,
4164 GLboolean commit, const char *func)
4165 {
4166 if (!(bufferObj->StorageFlags & GL_SPARSE_STORAGE_BIT_ARB)) {
4167 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(not a sparse buffer object)",
4168 func);
4169 return;
4170 }
4171
4172 if (size < 0 || size > bufferObj->Size ||
4173 offset < 0 || offset > bufferObj->Size - size) {
4174 _mesa_error(ctx, GL_INVALID_VALUE, "%s(out of bounds)",
4175 func);
4176 return;
4177 }
4178
4179 /* The GL_ARB_sparse_buffer extension specification says:
4180 *
4181 * "INVALID_VALUE is generated by BufferPageCommitmentARB if <offset> is
4182 * not an integer multiple of SPARSE_BUFFER_PAGE_SIZE_ARB, or if <size>
4183 * is not an integer multiple of SPARSE_BUFFER_PAGE_SIZE_ARB and does
4184 * not extend to the end of the buffer's data store."
4185 */
4186 if (offset % ctx->Const.SparseBufferPageSize != 0) {
4187 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset not aligned to page size)",
4188 func);
4189 return;
4190 }
4191
4192 if (size % ctx->Const.SparseBufferPageSize != 0 &&
4193 offset + size != bufferObj->Size) {
4194 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size not aligned to page size)",
4195 func);
4196 return;
4197 }
4198
4199 ctx->Driver.BufferPageCommitment(ctx, bufferObj, offset, size, commit);
4200 }
4201
4202 void GLAPIENTRY
4203 _mesa_BufferPageCommitmentARB(GLenum target, GLintptr offset, GLsizeiptr size,
4204 GLboolean commit)
4205 {
4206 GET_CURRENT_CONTEXT(ctx);
4207 struct gl_buffer_object *bufferObj;
4208
4209 bufferObj = get_buffer(ctx, "glBufferPageCommitmentARB", target,
4210 GL_INVALID_ENUM);
4211 if (!bufferObj)
4212 return;
4213
4214 buffer_page_commitment(ctx, bufferObj, offset, size, commit,
4215 "glBufferPageCommitmentARB");
4216 }
4217
4218 void GLAPIENTRY
4219 _mesa_NamedBufferPageCommitmentARB(GLuint buffer, GLintptr offset,
4220 GLsizeiptr size, GLboolean commit)
4221 {
4222 GET_CURRENT_CONTEXT(ctx);
4223 struct gl_buffer_object *bufferObj;
4224
4225 bufferObj = _mesa_lookup_bufferobj(ctx, buffer);
4226 if (!bufferObj || bufferObj == &DummyBufferObject) {
4227 /* Note: the extension spec is not clear about the excpected error value. */
4228 _mesa_error(ctx, GL_INVALID_VALUE,
4229 "glNamedBufferPageCommitmentARB(name = %u) invalid object",
4230 buffer);
4231 return;
4232 }
4233
4234 buffer_page_commitment(ctx, bufferObj, offset, size, commit,
4235 "glNamedBufferPageCommitmentARB");
4236 }