glthread: track instance divisor changes
[mesa.git] / src / mesa / main / buffers.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "hash.h"
39 #include "mtypes.h"
40 #include "util/bitscan.h"
41 #include "util/u_math.h"
42
43
44 #define BAD_MASK ~0u
45
46
47 /**
48 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
49 * available to the rendering context (for drawing or reading).
50 * This depends on the type of framebuffer. For window system framebuffers
51 * we look at the framebuffer's visual. But for user-create framebuffers we
52 * look at the number of supported color attachments.
53 * \param fb the framebuffer to draw to, or read from
54 * \return bitmask of BUFFER_BIT_* flags
55 */
56 static GLbitfield
57 supported_buffer_bitmask(const struct gl_context *ctx,
58 const struct gl_framebuffer *fb)
59 {
60 GLbitfield mask = 0x0;
61
62 if (_mesa_is_user_fbo(fb)) {
63 /* A user-created renderbuffer */
64 mask = ((1 << ctx->Const.MaxColorAttachments) - 1) << BUFFER_COLOR0;
65 }
66 else {
67 /* A window system framebuffer */
68 GLint i;
69 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
70 if (fb->Visual.stereoMode) {
71 mask |= BUFFER_BIT_FRONT_RIGHT;
72 if (fb->Visual.doubleBufferMode) {
73 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
74 }
75 }
76 else if (fb->Visual.doubleBufferMode) {
77 mask |= BUFFER_BIT_BACK_LEFT;
78 }
79
80 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
81 mask |= (BUFFER_BIT_AUX0 << i);
82 }
83 }
84
85 return mask;
86 }
87
88 GLenum
89 _mesa_back_to_front_if_single_buffered(const struct gl_framebuffer *fb,
90 GLenum buffer)
91 {
92 /* If the front buffer is the only buffer, GL_BACK and all other flags
93 * that include BACK select the front buffer for drawing. There are
94 * several reasons we want to do this.
95 *
96 * 1) OpenGL ES 3.0 requires it:
97 *
98 * Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
99 * ES 3.0.1 specification says:
100 *
101 * "When draw buffer zero is BACK, color values are written
102 * into the sole buffer for single-buffered contexts, or into
103 * the back buffer for double-buffered contexts."
104 *
105 * We also do this for GLES 1 and 2 because those APIs have no
106 * concept of selecting the front and back buffer anyway and it's
107 * convenient to be able to maintain the magic behaviour of
108 * GL_BACK in that case.
109 *
110 * 2) Pbuffers are back buffers from the application point of view,
111 * but they are front buffers from the Mesa point of view,
112 * because they are always single buffered.
113 */
114 if (!fb->Visual.doubleBufferMode) {
115 switch (buffer) {
116 case GL_BACK:
117 buffer = GL_FRONT;
118 break;
119 case GL_BACK_RIGHT:
120 buffer = GL_FRONT_RIGHT;
121 break;
122 case GL_BACK_LEFT:
123 buffer = GL_FRONT_LEFT;
124 break;
125 }
126 }
127
128 return buffer;
129 }
130
131 /**
132 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
133 * Given a GLenum naming one or more color buffers (such as
134 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
135 */
136 static GLbitfield
137 draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
138 {
139 buffer = _mesa_back_to_front_if_single_buffered(ctx->DrawBuffer, buffer);
140
141 switch (buffer) {
142 case GL_NONE:
143 return 0;
144 case GL_FRONT:
145 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
146 case GL_BACK:
147 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
148 case GL_RIGHT:
149 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
150 case GL_FRONT_RIGHT:
151 return BUFFER_BIT_FRONT_RIGHT;
152 case GL_BACK_RIGHT:
153 return BUFFER_BIT_BACK_RIGHT;
154 case GL_BACK_LEFT:
155 return BUFFER_BIT_BACK_LEFT;
156 case GL_FRONT_AND_BACK:
157 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
158 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
159 case GL_LEFT:
160 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
161 case GL_FRONT_LEFT:
162 return BUFFER_BIT_FRONT_LEFT;
163 case GL_AUX0:
164 return BUFFER_BIT_AUX0;
165 case GL_AUX1:
166 case GL_AUX2:
167 case GL_AUX3:
168 return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
169 case GL_COLOR_ATTACHMENT0_EXT:
170 return BUFFER_BIT_COLOR0;
171 case GL_COLOR_ATTACHMENT1_EXT:
172 return BUFFER_BIT_COLOR1;
173 case GL_COLOR_ATTACHMENT2_EXT:
174 return BUFFER_BIT_COLOR2;
175 case GL_COLOR_ATTACHMENT3_EXT:
176 return BUFFER_BIT_COLOR3;
177 case GL_COLOR_ATTACHMENT4_EXT:
178 return BUFFER_BIT_COLOR4;
179 case GL_COLOR_ATTACHMENT5_EXT:
180 return BUFFER_BIT_COLOR5;
181 case GL_COLOR_ATTACHMENT6_EXT:
182 return BUFFER_BIT_COLOR6;
183 case GL_COLOR_ATTACHMENT7_EXT:
184 return BUFFER_BIT_COLOR7;
185 default:
186 /* not an error, but also not supported */
187 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
188 return 1 << BUFFER_COUNT;
189 /* error */
190 return BAD_MASK;
191 }
192 }
193
194
195 /**
196 * Helper routine used by glReadBuffer.
197 * Given a GLenum naming a color buffer, return the index of the corresponding
198 * renderbuffer (a BUFFER_* value).
199 * return BUFFER_NONE for an invalid buffer.
200 */
201 static gl_buffer_index
202 read_buffer_enum_to_index(const struct gl_context *ctx, GLenum buffer)
203 {
204 buffer = _mesa_back_to_front_if_single_buffered(ctx->ReadBuffer, buffer);
205
206 switch (buffer) {
207 case GL_FRONT:
208 return BUFFER_FRONT_LEFT;
209 case GL_BACK:
210 return BUFFER_BACK_LEFT;
211 case GL_RIGHT:
212 return BUFFER_FRONT_RIGHT;
213 case GL_FRONT_RIGHT:
214 return BUFFER_FRONT_RIGHT;
215 case GL_BACK_RIGHT:
216 return BUFFER_BACK_RIGHT;
217 case GL_BACK_LEFT:
218 return BUFFER_BACK_LEFT;
219 case GL_LEFT:
220 return BUFFER_FRONT_LEFT;
221 case GL_FRONT_LEFT:
222 return BUFFER_FRONT_LEFT;
223 case GL_AUX0:
224 return BUFFER_AUX0;
225 case GL_FRONT_AND_BACK:
226 return BUFFER_FRONT_LEFT;
227 case GL_AUX1:
228 case GL_AUX2:
229 case GL_AUX3:
230 return BUFFER_COUNT; /* invalid, but not -1 */
231 case GL_COLOR_ATTACHMENT0_EXT:
232 return BUFFER_COLOR0;
233 case GL_COLOR_ATTACHMENT1_EXT:
234 return BUFFER_COLOR1;
235 case GL_COLOR_ATTACHMENT2_EXT:
236 return BUFFER_COLOR2;
237 case GL_COLOR_ATTACHMENT3_EXT:
238 return BUFFER_COLOR3;
239 case GL_COLOR_ATTACHMENT4_EXT:
240 return BUFFER_COLOR4;
241 case GL_COLOR_ATTACHMENT5_EXT:
242 return BUFFER_COLOR5;
243 case GL_COLOR_ATTACHMENT6_EXT:
244 return BUFFER_COLOR6;
245 case GL_COLOR_ATTACHMENT7_EXT:
246 return BUFFER_COLOR7;
247 default:
248 /* not an error, but also not supported */
249 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
250 return BUFFER_COUNT;
251 /* error */
252 return BUFFER_NONE;
253 }
254 }
255
256 static bool
257 is_legal_es3_readbuffer_enum(GLenum buf)
258 {
259 return buf == GL_BACK || buf == GL_NONE ||
260 (buf >= GL_COLOR_ATTACHMENT0 && buf <= GL_COLOR_ATTACHMENT31);
261 }
262
263 /**
264 * Called by glDrawBuffer() and glNamedFramebufferDrawBuffer().
265 * Specify which renderbuffer(s) to draw into for the first color output.
266 * <buffer> can name zero, one, two or four renderbuffers!
267 * \sa _mesa_DrawBuffers
268 *
269 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
270 *
271 * Note that the behaviour of this function depends on whether the
272 * current ctx->DrawBuffer is a window-system framebuffer or a user-created
273 * framebuffer object.
274 * In the former case, we update the per-context ctx->Color.DrawBuffer
275 * state var _and_ the FB's ColorDrawBuffer state.
276 * In the later case, we update the FB's ColorDrawBuffer state only.
277 *
278 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
279 * new FB is a window system FB, we need to re-update the FB's
280 * ColorDrawBuffer state to match the context. This is handled in
281 * _mesa_update_framebuffer().
282 *
283 * See the GL_EXT_framebuffer_object spec for more info.
284 */
285 static ALWAYS_INLINE void
286 draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
287 GLenum buffer, const char *caller, bool no_error)
288 {
289 GLbitfield destMask;
290
291 FLUSH_VERTICES(ctx, 0);
292
293 if (MESA_VERBOSE & VERBOSE_API) {
294 _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
295 }
296
297 if (buffer == GL_NONE) {
298 destMask = 0x0;
299 }
300 else {
301 const GLbitfield supportedMask
302 = supported_buffer_bitmask(ctx, fb);
303 destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
304 if (!no_error && destMask == BAD_MASK) {
305 /* totally bogus buffer */
306 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller,
307 _mesa_enum_to_string(buffer));
308 return;
309 }
310 destMask &= supportedMask;
311 if (!no_error && destMask == 0x0) {
312 /* none of the named color buffers exist! */
313 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)",
314 caller, _mesa_enum_to_string(buffer));
315 return;
316 }
317 }
318
319 /* if we get here, there's no error so set new state */
320 const GLenum16 buffer16 = buffer;
321 _mesa_drawbuffers(ctx, fb, 1, &buffer16, &destMask);
322
323 /* Call device driver function only if fb is the bound draw buffer */
324 if (fb == ctx->DrawBuffer) {
325 if (ctx->Driver.DrawBuffer)
326 ctx->Driver.DrawBuffer(ctx);
327 if (ctx->Driver.DrawBufferAllocate)
328 ctx->Driver.DrawBufferAllocate(ctx);
329 }
330 }
331
332
333 static void
334 draw_buffer_error(struct gl_context *ctx, struct gl_framebuffer *fb,
335 GLenum buffer, const char *caller)
336 {
337 draw_buffer(ctx, fb, buffer, caller, false);
338 }
339
340
341 static void
342 draw_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
343 GLenum buffer, const char *caller)
344 {
345 draw_buffer(ctx, fb, buffer, caller, true);
346 }
347
348
349 void GLAPIENTRY
350 _mesa_DrawBuffer_no_error(GLenum buffer)
351 {
352 GET_CURRENT_CONTEXT(ctx);
353 draw_buffer_no_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
354 }
355
356
357 void GLAPIENTRY
358 _mesa_DrawBuffer(GLenum buffer)
359 {
360 GET_CURRENT_CONTEXT(ctx);
361 draw_buffer_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
362 }
363
364
365 void GLAPIENTRY
366 _mesa_NamedFramebufferDrawBuffer_no_error(GLuint framebuffer, GLenum buf)
367 {
368 GET_CURRENT_CONTEXT(ctx);
369 struct gl_framebuffer *fb;
370
371 if (framebuffer) {
372 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
373 } else {
374 fb = ctx->WinSysDrawBuffer;
375 }
376
377 draw_buffer_no_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
378 }
379
380
381 void GLAPIENTRY
382 _mesa_FramebufferDrawBufferEXT(GLuint framebuffer, GLenum buf)
383 {
384 GET_CURRENT_CONTEXT(ctx);
385 struct gl_framebuffer *fb;
386
387 if (framebuffer) {
388 fb = _mesa_lookup_framebuffer_dsa(ctx, framebuffer,
389 "glFramebufferDrawBufferEXT");
390 if (!fb)
391 return;
392 }
393 else
394 fb = ctx->WinSysDrawBuffer;
395
396 draw_buffer_error(ctx, fb, buf, "glFramebufferDrawBufferEXT");
397 }
398
399
400 void GLAPIENTRY
401 _mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
402 {
403 GET_CURRENT_CONTEXT(ctx);
404 struct gl_framebuffer *fb;
405
406 if (framebuffer) {
407 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
408 "glNamedFramebufferDrawBuffer");
409 if (!fb)
410 return;
411 }
412 else
413 fb = ctx->WinSysDrawBuffer;
414
415 draw_buffer_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
416 }
417
418
419 /**
420 * Called by glDrawBuffersARB() and glNamedFramebufferDrawBuffers() to specify
421 * the destination color renderbuffers for N fragment program color outputs.
422 * \sa _mesa_DrawBuffer
423 * \param n number of outputs
424 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
425 * names cannot specify more than one buffer. For example,
426 * GL_FRONT_AND_BACK is illegal. The only exception is GL_BACK
427 * that is considered special and allowed as far as n is one
428 * since 4.5.
429 */
430 static ALWAYS_INLINE void
431 draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
432 const GLenum *buffers, const char *caller, bool no_error)
433 {
434 GLuint output;
435 GLbitfield usedBufferMask, supportedMask;
436 GLbitfield destMask[MAX_DRAW_BUFFERS];
437
438 FLUSH_VERTICES(ctx, 0);
439
440 if (!no_error) {
441 /* Turns out n==0 is a valid input that should not produce an error.
442 * The remaining code below correctly handles the n==0 case.
443 *
444 * From the OpenGL 3.0 specification, page 258:
445 * "An INVALID_VALUE error is generated if n is greater than
446 * MAX_DRAW_BUFFERS."
447 */
448 if (n < 0) {
449 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
450 return;
451 }
452
453 if (n > (GLsizei) ctx->Const.MaxDrawBuffers) {
454 _mesa_error(ctx, GL_INVALID_VALUE,
455 "%s(n > maximum number of draw buffers)", caller);
456 return;
457 }
458
459 /* From the ES 3.0 specification, page 180:
460 * "If the GL is bound to the default framebuffer, then n must be 1
461 * and the constant must be BACK or NONE."
462 * (same restriction applies with GL_EXT_draw_buffers specification)
463 */
464 if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(fb) &&
465 (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
466 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffers)", caller);
467 return;
468 }
469 }
470
471 supportedMask = supported_buffer_bitmask(ctx, fb);
472 usedBufferMask = 0x0;
473
474 /* complicated error checking... */
475 for (output = 0; output < n; output++) {
476 if (!no_error) {
477 /* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF)
478 * "An INVALID_ENUM error is generated if any value in bufs is FRONT,
479 * LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
480 * the default framebuffer and framebuffer objects, and exists because
481 * these constants may themselves refer to multiple buffers, as shown
482 * in table 17.4."
483 *
484 * From the OpenGL 4.5 specification, page 492 (page 514 of the PDF):
485 * "If the default framebuffer is affected, then each of the constants
486 * must be one of the values listed in table 17.6 or the special value
487 * BACK. When BACK is used, n must be 1 and color values are written
488 * into the left buffer for single-buffered contexts, or into the back
489 * left buffer for double-buffered contexts."
490 *
491 * Note "special value BACK". GL_BACK also refers to multiple buffers,
492 * but it is consider a special case here. This is a change on 4.5.
493 * For OpenGL 4.x we check that behaviour. For any previous version we
494 * keep considering it wrong (as INVALID_ENUM).
495 */
496 if (buffers[output] == GL_BACK &&
497 _mesa_is_winsys_fbo(fb) &&
498 _mesa_is_desktop_gl(ctx) &&
499 ctx->Version >= 40) {
500 if (n != 1) {
501 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
502 caller);
503 return;
504 }
505 } else if (buffers[output] == GL_FRONT ||
506 buffers[output] == GL_LEFT ||
507 buffers[output] == GL_RIGHT ||
508 buffers[output] == GL_FRONT_AND_BACK ||
509 (buffers[output] == GL_BACK &&
510 _mesa_is_desktop_gl(ctx))) {
511 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
512 caller, _mesa_enum_to_string(buffers[output]));
513 return;
514 }
515 }
516
517 destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
518
519 if (!no_error) {
520 /* From the OpenGL 3.0 specification, page 258:
521 * "Each buffer listed in bufs must be one of the values from tables
522 * 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
523 */
524 if (destMask[output] == BAD_MASK) {
525 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
526 caller, _mesa_enum_to_string(buffers[output]));
527 return;
528 }
529
530 /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0
531 * specification says:
532 *
533 * "If the GL is bound to a draw framebuffer object, the ith
534 * buffer listed in bufs must be COLOR_ATTACHMENTi or NONE .
535 * Specifying a buffer out of order, BACK , or COLOR_ATTACHMENTm
536 * where m is greater than or equal to the value of MAX_-
537 * COLOR_ATTACHMENTS , will generate the error INVALID_OPERATION .
538 */
539 if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(fb) &&
540 buffers[output] != GL_NONE &&
541 (buffers[output] < GL_COLOR_ATTACHMENT0 ||
542 buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
543 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
544 return;
545 }
546 }
547
548 if (buffers[output] == GL_NONE) {
549 destMask[output] = 0x0;
550 }
551 else {
552 /* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
553 * spec (20080923) says:
554 *
555 * "If the GL is bound to a framebuffer object and DrawBuffers is
556 * supplied with [...] COLOR_ATTACHMENTm where m is greater than
557 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
558 * INVALID_OPERATION results."
559 */
560 if (!no_error && _mesa_is_user_fbo(fb) && buffers[output] >=
561 GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
562 _mesa_error(ctx, GL_INVALID_OPERATION,
563 "%s(buffers[%d] >= maximum number of draw buffers)",
564 caller, output);
565 return;
566 }
567
568 /* From the OpenGL 3.0 specification, page 259:
569 * "If the GL is bound to the default framebuffer and DrawBuffers is
570 * supplied with a constant (other than NONE) that does not indicate
571 * any of the color buffers allocated to the GL context by the window
572 * system, the error INVALID_OPERATION will be generated.
573 *
574 * If the GL is bound to a framebuffer object and DrawBuffers is
575 * supplied with a constant from table 4.6 [...] then the error
576 * INVALID_OPERATION results."
577 */
578 destMask[output] &= supportedMask;
579 if (!no_error) {
580 if (destMask[output] == 0) {
581 _mesa_error(ctx, GL_INVALID_OPERATION,
582 "%s(unsupported buffer %s)",
583 caller, _mesa_enum_to_string(buffers[output]));
584 return;
585 }
586
587 /* ES 3.0 is even more restrictive. From the ES 3.0 spec, page 180:
588 * "If the GL is bound to a framebuffer object, the ith buffer
589 * listed in bufs must be COLOR_ATTACHMENTi or NONE. [...]
590 * INVALID_OPERATION." (same restriction applies with
591 * GL_EXT_draw_buffers specification)
592 */
593 if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(fb) &&
594 buffers[output] != GL_NONE &&
595 buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
596 _mesa_error(ctx, GL_INVALID_OPERATION,
597 "%s(unsupported buffer %s)",
598 caller, _mesa_enum_to_string(buffers[output]));
599 return;
600 }
601
602 /* From the OpenGL 3.0 specification, page 258:
603 * "Except for NONE, a buffer may not appear more than once in the
604 * array pointed to by bufs. Specifying a buffer more then once
605 * will result in the error INVALID_OPERATION."
606 */
607 if (destMask[output] & usedBufferMask) {
608 _mesa_error(ctx, GL_INVALID_OPERATION,
609 "%s(duplicated buffer %s)",
610 caller, _mesa_enum_to_string(buffers[output]));
611 return;
612 }
613 }
614
615 /* update bitmask */
616 usedBufferMask |= destMask[output];
617 }
618 }
619
620 /* OK, if we get here, there were no errors so set the new state */
621 GLenum16 buffers16[MAX_DRAW_BUFFERS];
622 for (int i = 0; i < n; i++)
623 buffers16[i] = buffers[i];
624
625 _mesa_drawbuffers(ctx, fb, n, buffers16, destMask);
626
627 /*
628 * Call device driver function if fb is the bound draw buffer.
629 * Note that n can be equal to 0,
630 * in which case we don't want to reference buffers[0], which
631 * may not be valid.
632 */
633 if (fb == ctx->DrawBuffer) {
634 if (ctx->Driver.DrawBuffer)
635 ctx->Driver.DrawBuffer(ctx);
636 if (ctx->Driver.DrawBufferAllocate)
637 ctx->Driver.DrawBufferAllocate(ctx);
638 }
639 }
640
641
642 static void
643 draw_buffers_error(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
644 const GLenum *buffers, const char *caller)
645 {
646 draw_buffers(ctx, fb, n, buffers, caller, false);
647 }
648
649
650 static void
651 draw_buffers_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
652 GLsizei n, const GLenum *buffers, const char *caller)
653 {
654 draw_buffers(ctx, fb, n, buffers, caller, true);
655 }
656
657
658 void GLAPIENTRY
659 _mesa_DrawBuffers_no_error(GLsizei n, const GLenum *buffers)
660 {
661 GET_CURRENT_CONTEXT(ctx);
662 draw_buffers_no_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
663 }
664
665
666 void GLAPIENTRY
667 _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
668 {
669 GET_CURRENT_CONTEXT(ctx);
670 draw_buffers_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
671 }
672
673 void GLAPIENTRY
674 _mesa_FramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n,
675 const GLenum *bufs)
676 {
677 GET_CURRENT_CONTEXT(ctx);
678 struct gl_framebuffer *fb;
679
680 if (framebuffer) {
681 fb = _mesa_lookup_framebuffer_dsa(ctx, framebuffer,
682 "glFramebufferDrawBuffersEXT");
683 if (!fb)
684 return;
685 }
686 else
687 fb = ctx->WinSysDrawBuffer;
688
689 draw_buffers_error(ctx, fb, n, bufs, "glFramebufferDrawBuffersEXT");
690 }
691
692 void GLAPIENTRY
693 _mesa_NamedFramebufferDrawBuffers_no_error(GLuint framebuffer, GLsizei n,
694 const GLenum *bufs)
695 {
696 GET_CURRENT_CONTEXT(ctx);
697 struct gl_framebuffer *fb;
698
699 if (framebuffer) {
700 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
701 } else {
702 fb = ctx->WinSysDrawBuffer;
703 }
704
705 draw_buffers_no_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
706 }
707
708
709 void GLAPIENTRY
710 _mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
711 const GLenum *bufs)
712 {
713 GET_CURRENT_CONTEXT(ctx);
714 struct gl_framebuffer *fb;
715
716 if (framebuffer) {
717 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
718 "glNamedFramebufferDrawBuffers");
719 if (!fb)
720 return;
721 }
722 else
723 fb = ctx->WinSysDrawBuffer;
724
725 draw_buffers_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
726 }
727
728
729 /**
730 * Performs necessary state updates when _mesa_drawbuffers makes an
731 * actual change.
732 */
733 static void
734 updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
735 {
736 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
737
738 if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
739 /* Flag the FBO as requiring validation. */
740 if (_mesa_is_user_fbo(fb)) {
741 fb->_Status = 0;
742 }
743 }
744 }
745
746
747 /**
748 * Helper function to set the GL_DRAW_BUFFER state for the given context and
749 * FBO. Called via glDrawBuffer(), glDrawBuffersARB()
750 *
751 * All error checking will have been done prior to calling this function
752 * so nothing should go wrong at this point.
753 *
754 * \param ctx current context
755 * \param fb the desired draw buffer
756 * \param n number of color outputs to set
757 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
758 * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
759 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
760 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
761 */
762 void
763 _mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
764 GLuint n, const GLenum16 *buffers,
765 const GLbitfield *destMask)
766 {
767 GLbitfield mask[MAX_DRAW_BUFFERS];
768 GLuint buf;
769
770 if (!destMask) {
771 /* compute destMask values now */
772 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
773 GLuint output;
774 for (output = 0; output < n; output++) {
775 mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
776 assert(mask[output] != BAD_MASK);
777 mask[output] &= supportedMask;
778 }
779 destMask = mask;
780 }
781
782 /*
783 * destMask[0] may have up to four bits set
784 * (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
785 * Otherwise, destMask[x] can only have one bit set.
786 */
787 if (n > 0 && util_bitcount(destMask[0]) > 1) {
788 GLuint count = 0, destMask0 = destMask[0];
789 while (destMask0) {
790 const gl_buffer_index bufIndex = u_bit_scan(&destMask0);
791 if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
792 updated_drawbuffers(ctx, fb);
793 fb->_ColorDrawBufferIndexes[count] = bufIndex;
794 }
795 count++;
796 }
797 fb->ColorDrawBuffer[0] = buffers[0];
798 fb->_NumColorDrawBuffers = count;
799 }
800 else {
801 GLuint count = 0;
802 for (buf = 0; buf < n; buf++ ) {
803 if (destMask[buf]) {
804 gl_buffer_index bufIndex = ffs(destMask[buf]) - 1;
805 /* only one bit should be set in the destMask[buf] field */
806 assert(util_bitcount(destMask[buf]) == 1);
807 if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
808 updated_drawbuffers(ctx, fb);
809 fb->_ColorDrawBufferIndexes[buf] = bufIndex;
810 }
811 count = buf + 1;
812 }
813 else {
814 if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
815 updated_drawbuffers(ctx, fb);
816 fb->_ColorDrawBufferIndexes[buf] = BUFFER_NONE;
817 }
818 }
819 fb->ColorDrawBuffer[buf] = buffers[buf];
820 }
821 fb->_NumColorDrawBuffers = count;
822 }
823
824 /* set remaining outputs to BUFFER_NONE */
825 for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
826 if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
827 updated_drawbuffers(ctx, fb);
828 fb->_ColorDrawBufferIndexes[buf] = BUFFER_NONE;
829 }
830 }
831 for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
832 fb->ColorDrawBuffer[buf] = GL_NONE;
833 }
834
835 if (_mesa_is_winsys_fbo(fb)) {
836 /* also set context drawbuffer state */
837 for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
838 if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
839 updated_drawbuffers(ctx, fb);
840 ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
841 }
842 }
843 }
844 }
845
846
847 /**
848 * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
849 * from the context's Color.DrawBuffer[] state.
850 * Use when changing contexts.
851 */
852 void
853 _mesa_update_draw_buffers(struct gl_context *ctx)
854 {
855 /* should be a window system FBO */
856 assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
857
858 _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
859 ctx->Color.DrawBuffer, NULL);
860 }
861
862
863 /**
864 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
865 * GL_READ_BUFFER state for the given context and FBO.
866 * Note that all error checking should have been done before calling
867 * this function.
868 * \param ctx the rendering context
869 * \param fb the framebuffer object to update
870 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
871 * \param bufferIndex the numerical index corresponding to 'buffer'
872 */
873 void
874 _mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
875 GLenum buffer, gl_buffer_index bufferIndex)
876 {
877 if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) {
878 /* Only update the per-context READ_BUFFER state if we're bound to
879 * a window-system framebuffer.
880 */
881 ctx->Pixel.ReadBuffer = buffer;
882 }
883
884 fb->ColorReadBuffer = buffer;
885 fb->_ColorReadBufferIndex = bufferIndex;
886
887 ctx->NewState |= _NEW_BUFFERS;
888 }
889
890
891
892 /**
893 * Called by glReadBuffer and glNamedFramebufferReadBuffer to set the source
894 * renderbuffer for reading pixels.
895 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
896 */
897 static ALWAYS_INLINE void
898 read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
899 GLenum buffer, const char *caller, bool no_error)
900 {
901 gl_buffer_index srcBuffer;
902
903 FLUSH_VERTICES(ctx, 0);
904
905 if (MESA_VERBOSE & VERBOSE_API)
906 _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
907
908 if (buffer == GL_NONE) {
909 /* This is legal--it means that no buffer should be bound for reading. */
910 srcBuffer = BUFFER_NONE;
911 }
912 else {
913 /* general case / window-system framebuffer */
914 if (!no_error &&_mesa_is_gles3(ctx) &&
915 !is_legal_es3_readbuffer_enum(buffer))
916 srcBuffer = BUFFER_NONE;
917 else
918 srcBuffer = read_buffer_enum_to_index(ctx, buffer);
919
920 if (!no_error) {
921 GLbitfield supportedMask;
922
923 if (srcBuffer == BUFFER_NONE) {
924 _mesa_error(ctx, GL_INVALID_ENUM,
925 "%s(invalid buffer %s)", caller,
926 _mesa_enum_to_string(buffer));
927 return;
928 }
929
930 supportedMask = supported_buffer_bitmask(ctx, fb);
931 if (((1 << srcBuffer) & supportedMask) == 0) {
932 _mesa_error(ctx, GL_INVALID_OPERATION,
933 "%s(invalid buffer %s)", caller,
934 _mesa_enum_to_string(buffer));
935 return;
936 }
937 }
938 }
939
940 /* OK, all error checking has been completed now */
941
942 _mesa_readbuffer(ctx, fb, buffer, srcBuffer);
943
944 /* Call the device driver function only if fb is the bound read buffer */
945 if (fb == ctx->ReadBuffer) {
946 if (ctx->Driver.ReadBuffer)
947 ctx->Driver.ReadBuffer(ctx, buffer);
948 }
949 }
950
951
952 static void
953 read_buffer_err(struct gl_context *ctx, struct gl_framebuffer *fb,
954 GLenum buffer, const char *caller)
955 {
956 read_buffer(ctx, fb, buffer, caller, false);
957 }
958
959
960 static void
961 read_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
962 GLenum buffer, const char *caller)
963 {
964 read_buffer(ctx, fb, buffer, caller, true);
965 }
966
967
968 void GLAPIENTRY
969 _mesa_ReadBuffer_no_error(GLenum buffer)
970 {
971 GET_CURRENT_CONTEXT(ctx);
972 read_buffer_no_error(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
973 }
974
975
976 void GLAPIENTRY
977 _mesa_ReadBuffer(GLenum buffer)
978 {
979 GET_CURRENT_CONTEXT(ctx);
980 read_buffer_err(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
981 }
982
983
984 void GLAPIENTRY
985 _mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer, GLenum src)
986 {
987 GET_CURRENT_CONTEXT(ctx);
988
989 struct gl_framebuffer *fb;
990
991 if (framebuffer) {
992 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
993 } else {
994 fb = ctx->WinSysReadBuffer;
995 }
996
997 read_buffer_no_error(ctx, fb, src, "glNamedFramebufferReadBuffer");
998 }
999
1000
1001 void GLAPIENTRY
1002 _mesa_FramebufferReadBufferEXT(GLuint framebuffer, GLenum buf)
1003 {
1004 GET_CURRENT_CONTEXT(ctx);
1005 struct gl_framebuffer *fb;
1006
1007 if (framebuffer) {
1008 fb = _mesa_lookup_framebuffer_dsa(ctx, framebuffer,
1009 "glFramebufferReadBufferEXT");
1010 if (!fb)
1011 return;
1012 }
1013 else
1014 fb = ctx->WinSysDrawBuffer;
1015
1016 read_buffer_err(ctx, fb, buf, "glFramebufferReadBufferEXT");
1017 }
1018
1019
1020 void GLAPIENTRY
1021 _mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
1022 {
1023 GET_CURRENT_CONTEXT(ctx);
1024 struct gl_framebuffer *fb;
1025
1026 if (framebuffer) {
1027 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
1028 "glNamedFramebufferReadBuffer");
1029 if (!fb)
1030 return;
1031 }
1032 else
1033 fb = ctx->WinSysReadBuffer;
1034
1035 read_buffer_err(ctx, fb, src, "glNamedFramebufferReadBuffer");
1036 }