Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / main / condrender.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.8
4 *
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 * DEALINGS IN THE SOFTWARE.
25 */
26
27 /**
28 * \file condrender.c
29 * Conditional rendering functions
30 *
31 * \author Brian Paul
32 */
33
34 #include "glheader.h"
35 #include "condrender.h"
36 #include "enums.h"
37 #include "queryobj.h"
38
39
40 void GLAPIENTRY
41 _mesa_BeginConditionalRender(GLuint queryId, GLenum mode)
42 {
43 struct gl_query_object *q;
44 GET_CURRENT_CONTEXT(ctx);
45
46 if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery) {
47 _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
48 return;
49 }
50
51 ASSERT(ctx->Query.CondRenderMode == GL_NONE);
52
53 switch (mode) {
54 case GL_QUERY_WAIT:
55 case GL_QUERY_NO_WAIT:
56 case GL_QUERY_BY_REGION_WAIT:
57 case GL_QUERY_BY_REGION_NO_WAIT:
58 /* OK */
59 break;
60 default:
61 _mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)",
62 _mesa_lookup_enum_by_nr(mode));
63 return;
64 }
65
66 q = _mesa_lookup_query_object(ctx, queryId);
67 if (!q) {
68 _mesa_error(ctx, GL_INVALID_VALUE,
69 "glBeginConditionalRender(bad queryId=%u)", queryId);
70 return;
71 }
72 ASSERT(q->Id == queryId);
73
74 if (q->Target != GL_SAMPLES_PASSED) {
75 _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
76 return;
77 }
78
79 ctx->Query.CondRenderQuery = q;
80 ctx->Query.CondRenderMode = mode;
81
82 if (ctx->Driver.BeginConditionalRender)
83 ctx->Driver.BeginConditionalRender(ctx, q, mode);
84 }
85
86
87 void APIENTRY
88 _mesa_EndConditionalRender(void)
89 {
90 GET_CURRENT_CONTEXT(ctx);
91
92 FLUSH_VERTICES(ctx, 0x0);
93
94 if (!ctx->Extensions.NV_conditional_render || !ctx->Query.CondRenderQuery) {
95 _mesa_error(ctx, GL_INVALID_OPERATION, "glEndConditionalRender()");
96 return;
97 }
98
99 if (ctx->Driver.EndConditionalRender)
100 ctx->Driver.EndConditionalRender(ctx, ctx->Query.CondRenderQuery);
101
102 ctx->Query.CondRenderQuery = NULL;
103 ctx->Query.CondRenderMode = GL_NONE;
104 }
105
106
107 /**
108 * This function is called by software rendering commands (all point,
109 * line triangle drawing, glClear, glDrawPixels, glCopyPixels, and
110 * glBitmap, glBlitFramebuffer) to determine if subsequent drawing
111 * commands should be
112 * executed or discarded depending on the current conditional
113 * rendering state. Ideally, this check would be implemented by the
114 * GPU when doing hardware rendering. XXX should this function be
115 * called via a new driver hook?
116 *
117 * \return GL_TRUE if we should render, GL_FALSE if we should discard
118 */
119 GLboolean
120 _mesa_check_conditional_render(GLcontext *ctx)
121 {
122 struct gl_query_object *q = ctx->Query.CondRenderQuery;
123
124 if (!q) {
125 /* no query in progress - draw normally */
126 return GL_TRUE;
127 }
128
129 switch (ctx->Query.CondRenderMode) {
130 case GL_QUERY_BY_REGION_WAIT:
131 /* fall-through */
132 case GL_QUERY_WAIT:
133 if (!q->Ready) {
134 ctx->Driver.WaitQuery(ctx, q);
135 }
136 return q->Result > 0;
137 case GL_QUERY_BY_REGION_NO_WAIT:
138 /* fall-through */
139 case GL_QUERY_NO_WAIT:
140 return q->Ready ? (q->Result > 0) : GL_TRUE;
141 default:
142 _mesa_problem(ctx, "Bad cond render mode %s in "
143 " _mesa_check_conditional_render()",
144 _mesa_lookup_enum_by_nr(ctx->Query.CondRenderMode));
145 return GL_TRUE;
146 }
147 }