Merge remote branch 'origin/7.8'
[mesa.git] / src / mesa / main / config.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file config.h
28 * Tunable configuration parameters.
29 */
30
31 #ifndef MESA_CONFIG_H_INCLUDED
32 #define MESA_CONFIG_H_INCLUDED
33
34
35 /**
36 * \name OpenGL implementation limits
37 */
38 /*@{*/
39
40 /** Maximum modelview matrix stack depth */
41 #define MAX_MODELVIEW_STACK_DEPTH 32
42
43 /** Maximum projection matrix stack depth */
44 #define MAX_PROJECTION_STACK_DEPTH 32
45
46 /** Maximum texture matrix stack depth */
47 #define MAX_TEXTURE_STACK_DEPTH 10
48
49 /** Maximum color matrix stack depth */
50 #define MAX_COLOR_STACK_DEPTH 4
51
52 /** Maximum attribute stack depth */
53 #define MAX_ATTRIB_STACK_DEPTH 16
54
55 /** Maximum client attribute stack depth */
56 #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
57
58 /** Maximum recursion depth of display list calls */
59 #define MAX_LIST_NESTING 64
60
61 /** Maximum number of lights */
62 #define MAX_LIGHTS 8
63
64 /** Maximum user-defined clipping planes */
65 #define MAX_CLIP_PLANES 6
66
67 /** Maximum pixel map lookup table size */
68 #define MAX_PIXEL_MAP_TABLE 256
69
70 /** Maximum number of auxillary color buffers */
71 #define MAX_AUX_BUFFERS 1
72
73 /** Maximum order (degree) of curves */
74 #ifdef AMIGA
75 # define MAX_EVAL_ORDER 12
76 #else
77 # define MAX_EVAL_ORDER 30
78 #endif
79
80 /** Maximum Name stack depth */
81 #define MAX_NAME_STACK_DEPTH 64
82
83 /** Minimum point size */
84 #define MIN_POINT_SIZE 1.0
85 /** Maximum point size */
86 #define MAX_POINT_SIZE 60.0
87 /** Point size granularity */
88 #define POINT_SIZE_GRANULARITY 0.1
89
90 /** Minimum line width */
91 #define MIN_LINE_WIDTH 1.0
92 /** Maximum line width */
93 #define MAX_LINE_WIDTH 10.0
94 /** Line width granularity */
95 #define LINE_WIDTH_GRANULARITY 0.1
96
97 /** Max texture palette / color table size */
98 #define MAX_COLOR_TABLE_SIZE 256
99
100 /** Number of 1D/2D texture mipmap levels */
101 #define MAX_TEXTURE_LEVELS 13
102
103 /** Number of 3D texture mipmap levels */
104 #define MAX_3D_TEXTURE_LEVELS 9
105
106 /** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
107 #define MAX_CUBE_TEXTURE_LEVELS 13
108
109 /** Maximum rectangular texture size - GL_NV_texture_rectangle */
110 #define MAX_TEXTURE_RECT_SIZE 4096
111
112 /** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */
113 #define MAX_ARRAY_TEXTURE_LAYERS 64
114
115 /**
116 * Max number of texture coordinate units. This mainly just applies to
117 * the fixed-function vertex code. This will be difficult to raise above
118 * eight because of various vertex attribute bitvectors.
119 */
120 #define MAX_TEXTURE_COORD_UNITS 8
121
122 /**
123 * Max number of texture image units. Also determines number of texture
124 * samplers in shaders.
125 */
126 #define MAX_TEXTURE_IMAGE_UNITS 16
127
128 /**
129 * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
130 * This value is only used for dimensioning arrays.
131 * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the
132 * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be
133 * used almost everywhere else.
134 */
135 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
136
137
138 /**
139 * Maximum viewport/image width. Must accomodate all texture sizes too.
140 */
141
142 #ifndef MAX_WIDTH
143 # define MAX_WIDTH 4096
144 #endif
145 /** Maximum viewport/image height */
146 #ifndef MAX_HEIGHT
147 # define MAX_HEIGHT 4096
148 #endif
149
150 /** Maxmimum size for CVA. May be overridden by the drivers. */
151 #define MAX_ARRAY_LOCK_SIZE 3000
152
153 /** Subpixel precision for antialiasing, window coordinate snapping */
154 #define SUB_PIXEL_BITS 4
155
156 /** Size of histogram tables */
157 #define HISTOGRAM_TABLE_SIZE 256
158
159 /** Max convolution filter width */
160 #define MAX_CONVOLUTION_WIDTH 9
161 /** Max convolution filter height */
162 #define MAX_CONVOLUTION_HEIGHT 9
163
164 /** For GL_ARB_texture_compression */
165 #define MAX_COMPRESSED_TEXTURE_FORMATS 25
166
167 /** For GL_EXT_texture_filter_anisotropic */
168 #define MAX_TEXTURE_MAX_ANISOTROPY 16.0
169
170 /** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
171 #define MAX_TEXTURE_LOD_BIAS 12.0
172
173 /** For any program target/extension */
174 /*@{*/
175 #define MAX_PROGRAM_INSTRUCTIONS (16 * 1024)
176
177 /**
178 * Per-program constants (power of two)
179 *
180 * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assmebly shader
181 * and GLSL shader names for the same thing. They should \b always have the
182 * same value. Each refers to the number of vec4 values supplied as
183 * per-program parameters.
184 */
185 /*@{*/
186 #define MAX_PROGRAM_LOCAL_PARAMS 1024
187 #define MAX_UNIFORMS 1024
188 /*@}*/
189
190 /**
191 * Per-context constants (power of two)
192 *
193 * \note
194 * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS
195 * and \c MAX_VERTEX_PROGRAM_PARAMS. Otherwise some applications will make
196 * incorrect assumptions.
197 */
198 #define MAX_PROGRAM_ENV_PARAMS 256
199
200 #define MAX_PROGRAM_MATRICES 8
201 #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
202 #define MAX_PROGRAM_CALL_DEPTH 8
203 #define MAX_PROGRAM_TEMPS 256
204 #define MAX_PROGRAM_ADDRESS_REGS 2
205 #define MAX_VARYING 16 /**< number of float[4] vectors */
206 #define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
207 #define MAX_PROGRAM_INPUTS 32
208 #define MAX_PROGRAM_OUTPUTS 64
209 /*@}*/
210
211 /** For GL_ARB_vertex_program */
212 /*@{*/
213 #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
214 #define MAX_VERTEX_PROGRAM_PARAMS MAX_UNIFORMS
215 /*@}*/
216
217 /** For GL_ARB_fragment_program */
218 /*@{*/
219 #define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
220 /*@}*/
221
222 /** For GL_NV_vertex_program */
223 /*@{*/
224 #define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
225 #define MAX_NV_VERTEX_PROGRAM_TEMPS 12
226 #define MAX_NV_VERTEX_PROGRAM_PARAMS 96
227 #define MAX_NV_VERTEX_PROGRAM_INPUTS 16
228 #define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15
229 /*@}*/
230
231 /** For GL_NV_fragment_program */
232 /*@{*/
233 #define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
234 #define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96
235 #define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64
236 #define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12
237 #define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3
238 #define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2
239 /*@}*/
240
241
242 /** For GL_ARB_vertex_shader */
243 /*@{*/
244 #define MAX_VERTEX_GENERIC_ATTRIBS 16
245 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
246 #define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \
247 MAX_TEXTURE_IMAGE_UNITS)
248 /*@}*/
249
250
251 /** For GL_ARB_draw_buffers */
252 /*@{*/
253 #define MAX_DRAW_BUFFERS 4
254 /*@}*/
255
256
257 /** For GL_EXT_framebuffer_object */
258 /*@{*/
259 #define MAX_COLOR_ATTACHMENTS 8
260 /*@}*/
261
262 /** For GL_ATI_envmap_bump - support bump mapping on first 8 units */
263 #define SUPPORTED_ATI_BUMP_UNITS 0xff
264
265 /** For GL_EXT_transform_feedback */
266 #define MAX_FEEDBACK_ATTRIBS 32
267
268
269
270 /**
271 * \name Mesa-specific parameters
272 */
273 /*@{*/
274
275
276 /**
277 * If non-zero use GLdouble for walking triangle edges, for better accuracy.
278 */
279 #define TRIANGLE_WALK_DOUBLE 0
280
281
282 /**
283 * Bits per depth buffer value (max is 32).
284 */
285 #ifndef DEFAULT_SOFTWARE_DEPTH_BITS
286 #define DEFAULT_SOFTWARE_DEPTH_BITS 16
287 #endif
288 /** Depth buffer data type */
289 #if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
290 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
291 #else
292 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
293 #endif
294
295
296 /**
297 * Bits per stencil value: 8
298 */
299 #define STENCIL_BITS 8
300
301
302 /**
303 * Bits per color channel: 8, 16 or 32
304 */
305 #ifndef CHAN_BITS
306 #define CHAN_BITS 8
307 #endif
308
309
310 /*
311 * Color channel component order
312 *
313 * \note Changes will almost certainly cause problems at this time.
314 */
315 #define RCOMP 0
316 #define GCOMP 1
317 #define BCOMP 2
318 #define ACOMP 3
319
320
321 /**
322 * Maximum number of temporary vertices required for clipping.
323 *
324 * Used in array_cache and tnl modules.
325 */
326 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
327
328
329 #endif /* MESA_CONFIG_H_INCLUDED */