mesa: add ARB_texture_buffer_range glTextureBufferRangeEXT function
[mesa.git] / src / mesa / main / config.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file config.h
28 * Tunable configuration parameters.
29 */
30
31 #ifndef MESA_CONFIG_H_INCLUDED
32 #define MESA_CONFIG_H_INCLUDED
33
34 #include "compiler/shader_enums.h"
35
36 /**
37 * \name OpenGL implementation limits
38 */
39 /*@{*/
40
41 /** Maximum modelview matrix stack depth */
42 #define MAX_MODELVIEW_STACK_DEPTH 32
43
44 /** Maximum projection matrix stack depth */
45 #define MAX_PROJECTION_STACK_DEPTH 32
46
47 /** Maximum texture matrix stack depth */
48 #define MAX_TEXTURE_STACK_DEPTH 10
49
50 /** Maximum attribute stack depth */
51 #define MAX_ATTRIB_STACK_DEPTH 16
52
53 /** Maximum client attribute stack depth */
54 #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
55
56 /** Maximum recursion depth of display list calls */
57 #define MAX_LIST_NESTING 64
58
59 /** Maximum number of lights */
60 #define MAX_LIGHTS 8
61
62 /**
63 * Maximum number of user-defined clipping planes supported by any driver in
64 * Mesa. This is used to size arrays.
65 */
66 #define MAX_CLIP_PLANES 8
67
68 /** Maximum pixel map lookup table size */
69 #define MAX_PIXEL_MAP_TABLE 256
70
71 /** Maximum number of auxillary color buffers */
72 #define MAX_AUX_BUFFERS 1
73
74 /** Maximum order (degree) of curves */
75 #define MAX_EVAL_ORDER 30
76
77 /** Maximum Name stack depth */
78 #define MAX_NAME_STACK_DEPTH 64
79
80 /** Minimum point size */
81 #define MIN_POINT_SIZE 1.0
82 /** Maximum point size */
83 #define MAX_POINT_SIZE 60.0
84 /** Point size granularity */
85 #define POINT_SIZE_GRANULARITY 0.1
86
87 /** Minimum line width */
88 #define MIN_LINE_WIDTH 1.0
89 /** Maximum line width */
90 #define MAX_LINE_WIDTH 10.0
91 /** Line width granularity */
92 #define LINE_WIDTH_GRANULARITY 0.1
93
94 /** Max memory to allow for a single texture image (in megabytes) */
95 #define MAX_TEXTURE_MBYTES 1024
96
97 /** Number of 1D/2D texture mipmap levels */
98 #define MAX_TEXTURE_LEVELS 15
99
100 /** Number of 3D texture mipmap levels */
101 #define MAX_3D_TEXTURE_LEVELS 15
102
103 /** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
104 #define MAX_CUBE_TEXTURE_LEVELS 15
105
106 /** Maximum rectangular texture size - GL_NV_texture_rectangle */
107 #define MAX_TEXTURE_RECT_SIZE 16384
108
109 /**
110 * Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array
111 */
112 #define MAX_ARRAY_TEXTURE_LAYERS 64
113
114 /**
115 * Max number of texture coordinate units. This mainly just applies to
116 * the fixed-function vertex code. This will be difficult to raise above
117 * eight because of various vertex attribute bitvectors.
118 */
119 #define MAX_TEXTURE_COORD_UNITS 8
120
121 /**
122 * Max number of texture image units. Also determines number of texture
123 * samplers in shaders.
124 */
125 #define MAX_TEXTURE_IMAGE_UNITS 32
126
127 /**
128 * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
129 * This value is only used for dimensioning arrays.
130 * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the
131 * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be
132 * used almost everywhere else.
133 */
134 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
135
136 /** Maximum number of viewports supported with ARB_viewport_array */
137 #define MAX_VIEWPORTS 16
138
139 /** Maximum number of window rectangles supported with EXT_window_rectangles */
140 #define MAX_WINDOW_RECTANGLES 8
141
142 /** Maximum size for CVA. May be overridden by the drivers. */
143 #define MAX_ARRAY_LOCK_SIZE 3000
144
145 /** Subpixel precision for antialiasing, window coordinate snapping */
146 #define SUB_PIXEL_BITS 4
147
148 /** For GL_ARB_texture_compression */
149 #define MAX_COMPRESSED_TEXTURE_FORMATS 25
150
151 /** For GL_EXT_texture_filter_anisotropic */
152 #define MAX_TEXTURE_MAX_ANISOTROPY 16.0
153
154 /** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
155 #define MAX_TEXTURE_LOD_BIAS 14.0
156
157 /** For any program target/extension */
158 /*@{*/
159 #define MAX_PROGRAM_INSTRUCTIONS (16 * 1024)
160
161 /**
162 * Per-program constants (power of two)
163 *
164 * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader
165 * and GLSL shader names for the same thing. They should \b always have the
166 * same value. Each refers to the number of vec4 values supplied as
167 * per-program parameters.
168 */
169 /*@{*/
170 #define MAX_PROGRAM_LOCAL_PARAMS 4096
171 #define MAX_UNIFORMS 4096
172 #define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */
173 #define MAX_SHADER_STORAGE_BUFFERS 16
174 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
175 #define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
176 #define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 6)
177 #define MAX_ATOMIC_COUNTERS 4096
178 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
179 #define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
180 /* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
181 #define ATOMIC_COUNTER_SIZE 4
182 #define MAX_IMAGE_UNIFORMS 32
183 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
184 #define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6)
185 /*@}*/
186
187 /**
188 * Per-context constants (power of two)
189 *
190 * \note
191 * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS
192 * and \c MAX_VERTEX_PROGRAM_PARAMS. Otherwise some applications will make
193 * incorrect assumptions.
194 */
195 #define MAX_PROGRAM_ENV_PARAMS 256
196
197 #define MAX_PROGRAM_MATRICES 8
198 #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
199 #define MAX_PROGRAM_CALL_DEPTH 8
200 #define MAX_PROGRAM_TEMPS 256
201 #define MAX_PROGRAM_ADDRESS_REGS 1
202 #define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
203 #define MAX_PROGRAM_INPUTS 32
204 #define MAX_PROGRAM_OUTPUTS 64
205 /*@}*/
206
207 /** For GL_ARB_vertex_program */
208 /*@{*/
209 #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
210 #define MAX_VERTEX_PROGRAM_PARAMS MAX_UNIFORMS
211 /*@}*/
212
213 /** For GL_ARB_fragment_program */
214 /*@{*/
215 #define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
216 #define MAX_FRAGMENT_PROGRAM_PARAMS 64
217 #define MAX_FRAGMENT_PROGRAM_INPUTS 12
218 /*@}*/
219
220 /** For GL_ARB_vertex_shader */
221 /*@{*/
222 #define MAX_VERTEX_GENERIC_ATTRIBS 16
223 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
224 #define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
225 /*@}*/
226
227
228 /** For GL_EXT_framebuffer_object */
229 /*@{*/
230 #define MAX_COLOR_ATTACHMENTS 8
231 #define MAX_RENDERBUFFER_SIZE 16384
232 /*@}*/
233
234 /** For GL_ATI_envmap_bump - support bump mapping on first 8 units */
235 #define SUPPORTED_ATI_BUMP_UNITS 0xff
236
237 /** For GL_EXT_transform_feedback */
238 #define MAX_FEEDBACK_BUFFERS 4
239 #define MAX_FEEDBACK_ATTRIBS 32
240
241 /** For geometry shader */
242 /*@{*/
243 #define MAX_GEOMETRY_UNIFORM_COMPONENTS 512
244 #define MAX_GEOMETRY_OUTPUT_VERTICES 256
245 #define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 1024
246 /*@}*/
247
248 /** For GL_ARB_debug_output and GL_KHR_debug */
249 /*@{*/
250 #define MAX_DEBUG_LOGGED_MESSAGES 10
251 #define MAX_DEBUG_MESSAGE_LENGTH 4096
252 /*@}*/
253
254 /** For GL_KHR_debug */
255 /*@{*/
256 #define MAX_LABEL_LENGTH 256
257 #define MAX_DEBUG_GROUP_STACK_DEPTH 64
258 /*@}*/
259
260 /** For GL_ARB_gpu_shader5 */
261 /*@{*/
262 #define MAX_GEOMETRY_SHADER_INVOCATIONS 32
263 #define MIN_FRAGMENT_INTERPOLATION_OFFSET -0.5
264 #define MAX_FRAGMENT_INTERPOLATION_OFFSET 0.5
265 #define FRAGMENT_INTERPOLATION_OFFSET_BITS 4
266 #define MAX_VERTEX_STREAMS 4
267 /*@}*/
268
269 /** For GL_ARB_shader_subroutine */
270 /*@{*/
271 #define MAX_SUBROUTINES 256
272 #define MAX_SUBROUTINE_UNIFORM_LOCATIONS 1024
273 /*@}*/
274
275 /** For GL_INTEL_performance_query */
276 /*@{*/
277 #define MAX_PERFQUERY_QUERY_NAME_LENGTH 256
278 #define MAX_PERFQUERY_COUNTER_NAME_LENGTH 256
279 #define MAX_PERFQUERY_COUNTER_DESC_LENGTH 1024
280 #define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0
281 /*@}*/
282
283 /** For GL_ARB_pipeline_statistics_query */
284 #define MAX_PIPELINE_STATISTICS 11
285
286 /** For GL_ARB_tessellation_shader */
287 /*@{*/
288 #define MAX_TESS_GEN_LEVEL 64
289 #define MAX_PATCH_VERTICES 32
290 #define MAX_TESS_PATCH_COMPONENTS 120
291 #define MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096
292 /*@}*/
293
294 /*
295 * Color channel component order
296 *
297 * \note Changes will almost certainly cause problems at this time.
298 */
299 #define RCOMP 0
300 #define GCOMP 1
301 #define BCOMP 2
302 #define ACOMP 3
303
304
305 /**
306 * Maximum number of temporary vertices required for clipping.
307 *
308 * Used in array_cache and tnl modules.
309 */
310 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
311
312
313 /** For GL_ARB_sample_locations - maximum of SAMPLE_LOCATION_PIXEL_GRID_*_ARB */
314 #define MAX_SAMPLE_LOCATION_GRID_SIZE 4
315
316 /* It is theoretically possible for Consts.MaxSamples to be >32 but
317 * other code seems to assume that is not the case.
318 */
319 #define MAX_SAMPLE_LOCATION_TABLE_SIZE \
320 (MAX_SAMPLE_LOCATION_GRID_SIZE * MAX_SAMPLE_LOCATION_GRID_SIZE * 32)
321
322 #endif /* MESA_CONFIG_H_INCLUDED */