Merge commit 'origin/gallium-master-merge'
[mesa.git] / src / mesa / main / config.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file config.h
28 * Tunable configuration parameters.
29 */
30
31 #ifndef MESA_CONFIG_H_INCLUDED
32 #define MESA_CONFIG_H_INCLUDED
33
34
35 #include "main/mfeatures.h"
36
37
38 /**
39 * \name OpenGL implementation limits
40 */
41 /*@{*/
42
43 /** Maximum modelview matrix stack depth */
44 #define MAX_MODELVIEW_STACK_DEPTH 32
45
46 /** Maximum projection matrix stack depth */
47 #define MAX_PROJECTION_STACK_DEPTH 32
48
49 /** Maximum texture matrix stack depth */
50 #define MAX_TEXTURE_STACK_DEPTH 10
51
52 /** Maximum color matrix stack depth */
53 #define MAX_COLOR_STACK_DEPTH 4
54
55 /** Maximum attribute stack depth */
56 #define MAX_ATTRIB_STACK_DEPTH 16
57
58 /** Maximum client attribute stack depth */
59 #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
60
61 /** Maximum recursion depth of display list calls */
62 #define MAX_LIST_NESTING 64
63
64 /** Maximum number of lights */
65 #define MAX_LIGHTS 8
66
67 /** Maximum user-defined clipping planes */
68 #define MAX_CLIP_PLANES 6
69
70 /** Maximum pixel map lookup table size */
71 #define MAX_PIXEL_MAP_TABLE 256
72
73 /** Maximum number of auxillary color buffers */
74 #define MAX_AUX_BUFFERS 4
75
76 /** Maximum order (degree) of curves */
77 #ifdef AMIGA
78 # define MAX_EVAL_ORDER 12
79 #else
80 # define MAX_EVAL_ORDER 30
81 #endif
82
83 /** Maximum Name stack depth */
84 #define MAX_NAME_STACK_DEPTH 64
85
86 /** Minimum point size */
87 #define MIN_POINT_SIZE 1.0
88 /** Maximum point size */
89 #define MAX_POINT_SIZE 60.0
90 /** Point size granularity */
91 #define POINT_SIZE_GRANULARITY 0.1
92
93 /** Minimum line width */
94 #define MIN_LINE_WIDTH 1.0
95 /** Maximum line width */
96 #define MAX_LINE_WIDTH 10.0
97 /** Line width granularity */
98 #define LINE_WIDTH_GRANULARITY 0.1
99
100 /** Max texture palette / color table size */
101 #define MAX_COLOR_TABLE_SIZE 256
102
103 /** Number of 1D/2D texture mipmap levels */
104 #define MAX_TEXTURE_LEVELS 12
105
106 /** Number of 3D texture mipmap levels */
107 #define MAX_3D_TEXTURE_LEVELS 9
108
109 /** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
110 #define MAX_CUBE_TEXTURE_LEVELS 12
111
112 /** Maximum rectangular texture size - GL_NV_texture_rectangle */
113 #define MAX_TEXTURE_RECT_SIZE 2048
114
115 /** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */
116 #define MAX_ARRAY_TEXTURE_LAYERS 64
117
118 /**
119 * Max number of texture coordinate units. This mainly just applies to
120 * the fixed-function vertex code. This will be difficult to raise above
121 * eight because of various vertex attribute bitvectors.
122 */
123 #define MAX_TEXTURE_COORD_UNITS 8
124
125 /**
126 * Max number of texture image units. Also determines number of texture
127 * samplers in shaders.
128 */
129 #define MAX_TEXTURE_IMAGE_UNITS 16
130
131 /**
132 * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
133 * This value is only used for dimensioning arrays.
134 * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the
135 * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be
136 * used almost everywhere else.
137 */
138 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
139
140
141 /**
142 * Maximum viewport/image width. Must accomodate all texture sizes too.
143 */
144 #define MAX_WIDTH 4096
145 /** Maximum viewport/image height */
146 #define MAX_HEIGHT 4096
147
148 /** Maxmimum size for CVA. May be overridden by the drivers. */
149 #define MAX_ARRAY_LOCK_SIZE 3000
150
151 /** Subpixel precision for antialiasing, window coordinate snapping */
152 #define SUB_PIXEL_BITS 4
153
154 /** Size of histogram tables */
155 #define HISTOGRAM_TABLE_SIZE 256
156
157 /** Max convolution filter width */
158 #define MAX_CONVOLUTION_WIDTH 9
159 /** Max convolution filter height */
160 #define MAX_CONVOLUTION_HEIGHT 9
161
162 /** For GL_ARB_texture_compression */
163 #define MAX_COMPRESSED_TEXTURE_FORMATS 25
164
165 /** For GL_EXT_texture_filter_anisotropic */
166 #define MAX_TEXTURE_MAX_ANISOTROPY 16.0
167
168 /** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
169 #define MAX_TEXTURE_LOD_BIAS 11.0
170
171 /** For GL_ARB_vertex_program */
172 /*@{*/
173 #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
174 #define MAX_VERTEX_PROGRAM_ATTRIBS 16
175 /*@}*/
176
177 /** For GL_ARB_fragment_program */
178 /*@{*/
179 #define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
180 /*@}*/
181
182 /** For any program target/extension */
183 /*@{*/
184 #define MAX_PROGRAM_INSTRUCTIONS (16 * 1024)
185 #define MAX_PROGRAM_LOCAL_PARAMS 256 /**< per-program constants (power of two) */
186 #define MAX_PROGRAM_ENV_PARAMS 128
187 #define MAX_PROGRAM_MATRICES 8
188 #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
189 #define MAX_PROGRAM_CALL_DEPTH 8
190 #define MAX_PROGRAM_TEMPS 128
191 #define MAX_PROGRAM_ADDRESS_REGS 2
192 #define MAX_UNIFORMS 256 /**< number of vec4 uniforms */
193 #define MAX_VARYING 8 /**< number of float[4] vectors */
194 #define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
195 #define MAX_PROGRAM_INPUTS 32
196 #define MAX_PROGRAM_OUTPUTS 32
197 /*@}*/
198
199 /** For GL_NV_vertex_program */
200 /*@{*/
201 #define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
202 #define MAX_NV_VERTEX_PROGRAM_TEMPS 12
203 #define MAX_NV_VERTEX_PROGRAM_PARAMS MAX_PROGRAM_ENV_PARAMS
204 #define MAX_NV_VERTEX_PROGRAM_INPUTS 16
205 #define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15
206 /*@}*/
207
208 /** For GL_NV_fragment_program */
209 /*@{*/
210 #define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
211 #define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96
212 #define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64
213 #define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12
214 #define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3
215 #define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2
216 /*@}*/
217
218
219 /** For GL_ARB_vertex_shader */
220 /*@{*/
221 #define MAX_VERTEX_ATTRIBS 16
222 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
223 #define MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
224 /*@}*/
225
226
227 /** For GL_ARB_draw_buffers */
228 /*@{*/
229 #define MAX_DRAW_BUFFERS 4
230 /*@}*/
231
232
233 /** For GL_EXT_framebuffer_object */
234 /*@{*/
235 #define MAX_COLOR_ATTACHMENTS 8
236 /*@}*/
237
238
239
240 /**
241 * \name Mesa-specific parameters
242 */
243 /*@{*/
244
245
246 /**
247 * If non-zero use GLdouble for walking triangle edges, for better accuracy.
248 */
249 #define TRIANGLE_WALK_DOUBLE 0
250
251
252 /**
253 * Bits per depth buffer value (max is 32).
254 */
255 #ifndef DEFAULT_SOFTWARE_DEPTH_BITS
256 #define DEFAULT_SOFTWARE_DEPTH_BITS 16
257 #endif
258 /** Depth buffer data type */
259 #if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
260 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
261 #else
262 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
263 #endif
264
265
266 /**
267 * Bits per stencil value: 8
268 */
269 #define STENCIL_BITS 8
270
271
272 /**
273 * Bits per color channel: 8, 16 or 32
274 */
275 #ifndef CHAN_BITS
276 #define CHAN_BITS 8
277 #endif
278
279
280 /*
281 * Color channel component order
282 *
283 * \note Changes will almost certainly cause problems at this time.
284 */
285 #define RCOMP 0
286 #define GCOMP 1
287 #define BCOMP 2
288 #define ACOMP 3
289
290
291 /**
292 * Maximum number of temporary vertices required for clipping.
293 *
294 * Used in array_cache and tnl modules.
295 */
296 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
297
298
299 #endif /* MESA_CONFIG_H_INCLUDED */