util: port _mesa_strto[df] to C
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "blend.h"
87 #include "buffers.h"
88 #include "bufferobj.h"
89 #include "context.h"
90 #include "cpuinfo.h"
91 #include "debug.h"
92 #include "depth.h"
93 #include "dlist.h"
94 #include "eval.h"
95 #include "extensions.h"
96 #include "fbobject.h"
97 #include "feedback.h"
98 #include "fog.h"
99 #include "formats.h"
100 #include "framebuffer.h"
101 #include "hint.h"
102 #include "hash.h"
103 #include "light.h"
104 #include "lines.h"
105 #include "macros.h"
106 #include "matrix.h"
107 #include "multisample.h"
108 #include "performance_monitor.h"
109 #include "pipelineobj.h"
110 #include "pixel.h"
111 #include "pixelstore.h"
112 #include "points.h"
113 #include "polygon.h"
114 #include "queryobj.h"
115 #include "syncobj.h"
116 #include "rastpos.h"
117 #include "remap.h"
118 #include "scissor.h"
119 #include "shared.h"
120 #include "shaderobj.h"
121 #include "shaderimage.h"
122 #include "util/simple_list.h"
123 #include "util/strtod.h"
124 #include "state.h"
125 #include "stencil.h"
126 #include "texcompress_s3tc.h"
127 #include "texstate.h"
128 #include "transformfeedback.h"
129 #include "mtypes.h"
130 #include "varray.h"
131 #include "version.h"
132 #include "viewport.h"
133 #include "vtxfmt.h"
134 #include "program/program.h"
135 #include "program/prog_print.h"
136 #include "math/m_matrix.h"
137 #include "main/dispatch.h" /* for _gloffset_COUNT */
138 #include "uniforms.h"
139 #include "macros.h"
140
141 #ifdef USE_SPARC_ASM
142 #include "sparc/sparc.h"
143 #endif
144
145 #include "glsl_parser_extras.h"
146 #include <stdbool.h>
147
148
149 #ifndef MESA_VERBOSE
150 int MESA_VERBOSE = 0;
151 #endif
152
153 #ifndef MESA_DEBUG_FLAGS
154 int MESA_DEBUG_FLAGS = 0;
155 #endif
156
157
158 /* ubyte -> float conversion */
159 GLfloat _mesa_ubyte_to_float_color_tab[256];
160
161
162
163 /**
164 * Swap buffers notification callback.
165 *
166 * \param ctx GL context.
167 *
168 * Called by window system just before swapping buffers.
169 * We have to finish any pending rendering.
170 */
171 void
172 _mesa_notifySwapBuffers(struct gl_context *ctx)
173 {
174 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
175 _mesa_debug(ctx, "SwapBuffers\n");
176 FLUSH_CURRENT( ctx, 0 );
177 if (ctx->Driver.Flush) {
178 ctx->Driver.Flush(ctx);
179 }
180 }
181
182
183 /**********************************************************************/
184 /** \name GL Visual allocation/destruction */
185 /**********************************************************************/
186 /*@{*/
187
188 /**
189 * Allocates a struct gl_config structure and initializes it via
190 * _mesa_initialize_visual().
191 *
192 * \param dbFlag double buffering
193 * \param stereoFlag stereo buffer
194 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
195 * is acceptable but the actual depth type will be GLushort or GLuint as
196 * needed.
197 * \param stencilBits requested minimum bits per stencil buffer value
198 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
199 * of bits per color component in accum buffer.
200 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
201 * \param redBits number of bits per color component in frame buffer for RGB(A)
202 * mode. We always use 8 in core Mesa though.
203 * \param greenBits same as above.
204 * \param blueBits same as above.
205 * \param alphaBits same as above.
206 * \param numSamples not really used.
207 *
208 * \return pointer to new struct gl_config or NULL if requested parameters
209 * can't be met.
210 *
211 * \note Need to add params for level and numAuxBuffers (at least)
212 */
213 struct gl_config *
214 _mesa_create_visual( GLboolean dbFlag,
215 GLboolean stereoFlag,
216 GLint redBits,
217 GLint greenBits,
218 GLint blueBits,
219 GLint alphaBits,
220 GLint depthBits,
221 GLint stencilBits,
222 GLint accumRedBits,
223 GLint accumGreenBits,
224 GLint accumBlueBits,
225 GLint accumAlphaBits,
226 GLint numSamples )
227 {
228 struct gl_config *vis = CALLOC_STRUCT(gl_config);
229 if (vis) {
230 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
231 redBits, greenBits, blueBits, alphaBits,
232 depthBits, stencilBits,
233 accumRedBits, accumGreenBits,
234 accumBlueBits, accumAlphaBits,
235 numSamples)) {
236 free(vis);
237 return NULL;
238 }
239 }
240 return vis;
241 }
242
243
244 /**
245 * Makes some sanity checks and fills in the fields of the struct
246 * gl_config object with the given parameters. If the caller needs to
247 * set additional fields, he should just probably init the whole
248 * gl_config object himself.
249 *
250 * \return GL_TRUE on success, or GL_FALSE on failure.
251 *
252 * \sa _mesa_create_visual() above for the parameter description.
253 */
254 GLboolean
255 _mesa_initialize_visual( struct gl_config *vis,
256 GLboolean dbFlag,
257 GLboolean stereoFlag,
258 GLint redBits,
259 GLint greenBits,
260 GLint blueBits,
261 GLint alphaBits,
262 GLint depthBits,
263 GLint stencilBits,
264 GLint accumRedBits,
265 GLint accumGreenBits,
266 GLint accumBlueBits,
267 GLint accumAlphaBits,
268 GLint numSamples )
269 {
270 assert(vis);
271
272 if (depthBits < 0 || depthBits > 32) {
273 return GL_FALSE;
274 }
275 if (stencilBits < 0 || stencilBits > 8) {
276 return GL_FALSE;
277 }
278 assert(accumRedBits >= 0);
279 assert(accumGreenBits >= 0);
280 assert(accumBlueBits >= 0);
281 assert(accumAlphaBits >= 0);
282
283 vis->rgbMode = GL_TRUE;
284 vis->doubleBufferMode = dbFlag;
285 vis->stereoMode = stereoFlag;
286
287 vis->redBits = redBits;
288 vis->greenBits = greenBits;
289 vis->blueBits = blueBits;
290 vis->alphaBits = alphaBits;
291 vis->rgbBits = redBits + greenBits + blueBits;
292
293 vis->indexBits = 0;
294 vis->depthBits = depthBits;
295 vis->stencilBits = stencilBits;
296
297 vis->accumRedBits = accumRedBits;
298 vis->accumGreenBits = accumGreenBits;
299 vis->accumBlueBits = accumBlueBits;
300 vis->accumAlphaBits = accumAlphaBits;
301
302 vis->haveAccumBuffer = accumRedBits > 0;
303 vis->haveDepthBuffer = depthBits > 0;
304 vis->haveStencilBuffer = stencilBits > 0;
305
306 vis->numAuxBuffers = 0;
307 vis->level = 0;
308 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
309 vis->samples = numSamples;
310
311 return GL_TRUE;
312 }
313
314
315 /**
316 * Destroy a visual and free its memory.
317 *
318 * \param vis visual.
319 *
320 * Frees the visual structure.
321 */
322 void
323 _mesa_destroy_visual( struct gl_config *vis )
324 {
325 free(vis);
326 }
327
328 /*@}*/
329
330
331 /**********************************************************************/
332 /** \name Context allocation, initialization, destroying
333 *
334 * The purpose of the most initialization functions here is to provide the
335 * default state values according to the OpenGL specification.
336 */
337 /**********************************************************************/
338 /*@{*/
339
340
341 /**
342 * One-time initialization mutex lock.
343 *
344 * \sa Used by one_time_init().
345 */
346 mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
347
348
349
350 /**
351 * Calls all the various one-time-init functions in Mesa.
352 *
353 * While holding a global mutex lock, calls several initialization functions,
354 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
355 * defined.
356 *
357 * \sa _math_init().
358 */
359 static void
360 one_time_init( struct gl_context *ctx )
361 {
362 static GLbitfield api_init_mask = 0x0;
363
364 mtx_lock(&OneTimeLock);
365
366 /* truly one-time init */
367 if (!api_init_mask) {
368 GLuint i;
369
370 /* do some implementation tests */
371 assert( sizeof(GLbyte) == 1 );
372 assert( sizeof(GLubyte) == 1 );
373 assert( sizeof(GLshort) == 2 );
374 assert( sizeof(GLushort) == 2 );
375 assert( sizeof(GLint) == 4 );
376 assert( sizeof(GLuint) == 4 );
377
378 _mesa_locale_init();
379
380 _mesa_one_time_init_extension_overrides();
381
382 _mesa_get_cpu_features();
383
384 for (i = 0; i < 256; i++) {
385 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
386 }
387
388 atexit(_mesa_destroy_shader_compiler);
389
390 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
391 if (MESA_VERBOSE != 0) {
392 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
393 PACKAGE_VERSION, __DATE__, __TIME__);
394 }
395 #endif
396
397 #ifdef DEBUG
398 _mesa_test_formats();
399 #endif
400 }
401
402 /* per-API one-time init */
403 if (!(api_init_mask & (1 << ctx->API))) {
404 _mesa_init_get_hash(ctx);
405
406 _mesa_init_remap_table();
407 }
408
409 api_init_mask |= 1 << ctx->API;
410
411 mtx_unlock(&OneTimeLock);
412 }
413
414
415 /**
416 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
417 */
418 static void
419 _mesa_init_current(struct gl_context *ctx)
420 {
421 GLuint i;
422
423 /* Init all to (0,0,0,1) */
424 for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) {
425 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
426 }
427
428 /* redo special cases: */
429 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
430 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
431 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
432 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
433 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
434 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
435 }
436
437
438 /**
439 * Init vertex/fragment/geometry program limits.
440 * Important: drivers should override these with actual limits.
441 */
442 static void
443 init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
444 struct gl_program_constants *prog)
445 {
446 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
447 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
448 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
449 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
450 prog->MaxTemps = MAX_PROGRAM_TEMPS;
451 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
452 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
453 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
454
455 switch (stage) {
456 case MESA_SHADER_VERTEX:
457 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
458 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
459 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
460 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
461 prog->MaxInputComponents = 0; /* value not used */
462 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
463 break;
464 case MESA_SHADER_FRAGMENT:
465 prog->MaxParameters = MAX_FRAGMENT_PROGRAM_PARAMS;
466 prog->MaxAttribs = MAX_FRAGMENT_PROGRAM_INPUTS;
467 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
468 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
469 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
470 prog->MaxOutputComponents = 0; /* value not used */
471 break;
472 case MESA_SHADER_GEOMETRY:
473 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
474 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
475 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
476 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
477 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
478 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
479 break;
480 case MESA_SHADER_COMPUTE:
481 prog->MaxParameters = 0; /* not meaningful for compute shaders */
482 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
483 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
484 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
485 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
486 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
487 break;
488 default:
489 assert(0 && "Bad shader stage in init_program_limits()");
490 }
491
492 /* Set the native limits to zero. This implies that there is no native
493 * support for shaders. Let the drivers fill in the actual values.
494 */
495 prog->MaxNativeInstructions = 0;
496 prog->MaxNativeAluInstructions = 0;
497 prog->MaxNativeTexInstructions = 0;
498 prog->MaxNativeTexIndirections = 0;
499 prog->MaxNativeAttribs = 0;
500 prog->MaxNativeTemps = 0;
501 prog->MaxNativeAddressRegs = 0;
502 prog->MaxNativeParameters = 0;
503
504 /* Set GLSL datatype range/precision info assuming IEEE float values.
505 * Drivers should override these defaults as needed.
506 */
507 prog->MediumFloat.RangeMin = 127;
508 prog->MediumFloat.RangeMax = 127;
509 prog->MediumFloat.Precision = 23;
510 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
511
512 /* Assume ints are stored as floats for now, since this is the least-common
513 * denominator. The OpenGL ES spec implies (page 132) that the precision
514 * of integer types should be 0. Practically speaking, IEEE
515 * single-precision floating point values can only store integers in the
516 * range [-0x01000000, 0x01000000] without loss of precision.
517 */
518 prog->MediumInt.RangeMin = 24;
519 prog->MediumInt.RangeMax = 24;
520 prog->MediumInt.Precision = 0;
521 prog->LowInt = prog->HighInt = prog->MediumInt;
522
523 prog->MaxUniformBlocks = 12;
524 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
525 consts->MaxUniformBlockSize / 4 *
526 prog->MaxUniformBlocks);
527
528 prog->MaxAtomicBuffers = 0;
529 prog->MaxAtomicCounters = 0;
530 }
531
532
533 /**
534 * Initialize fields of gl_constants (aka ctx->Const.*).
535 * Use defaults from config.h. The device drivers will often override
536 * some of these values (such as number of texture units).
537 */
538 void
539 _mesa_init_constants(struct gl_constants *consts, gl_api api)
540 {
541 int i;
542 assert(consts);
543
544 /* Constants, may be overriden (usually only reduced) by device drivers */
545 consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
546 consts->MaxTextureLevels = MAX_TEXTURE_LEVELS;
547 consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
548 consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
549 consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
550 consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
551 consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
552 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
553 consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
554 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
555 consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
556 consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
557 consts->MaxTextureBufferSize = 65536;
558 consts->TextureBufferOffsetAlignment = 1;
559 consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
560 consts->SubPixelBits = SUB_PIXEL_BITS;
561 consts->MinPointSize = MIN_POINT_SIZE;
562 consts->MaxPointSize = MAX_POINT_SIZE;
563 consts->MinPointSizeAA = MIN_POINT_SIZE;
564 consts->MaxPointSizeAA = MAX_POINT_SIZE;
565 consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
566 consts->MinLineWidth = MIN_LINE_WIDTH;
567 consts->MaxLineWidth = MAX_LINE_WIDTH;
568 consts->MinLineWidthAA = MIN_LINE_WIDTH;
569 consts->MaxLineWidthAA = MAX_LINE_WIDTH;
570 consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
571 consts->MaxClipPlanes = 6;
572 consts->MaxLights = MAX_LIGHTS;
573 consts->MaxShininess = 128.0;
574 consts->MaxSpotExponent = 128.0;
575 consts->MaxViewportWidth = MAX_VIEWPORT_WIDTH;
576 consts->MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
577 consts->MinMapBufferAlignment = 64;
578
579 /* Driver must override these values if ARB_viewport_array is supported. */
580 consts->MaxViewports = 1;
581 consts->ViewportSubpixelBits = 0;
582 consts->ViewportBounds.Min = 0;
583 consts->ViewportBounds.Max = 0;
584
585 /** GL_ARB_uniform_buffer_object */
586 consts->MaxCombinedUniformBlocks = 36;
587 consts->MaxUniformBufferBindings = 36;
588 consts->MaxUniformBlockSize = 16384;
589 consts->UniformBufferOffsetAlignment = 1;
590
591 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
592 consts->MaxUserAssignableUniformLocations =
593 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
594
595 for (i = 0; i < MESA_SHADER_STAGES; i++)
596 init_program_limits(consts, i, &consts->Program[i]);
597
598 consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
599 consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
600
601 /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
602 * gl_VertexID is implemented using a native hardware register with OpenGL
603 * semantics.
604 */
605 consts->VertexID_is_zero_based = false;
606
607 /* GL_ARB_draw_buffers */
608 consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
609
610 consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
611 consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
612
613 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
614 consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
615 consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
616 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
617 consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
618 consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
619
620 /* Shading language version */
621 consts->GLSLVersion = 120;
622 _mesa_override_glsl_version(consts);
623
624 #ifdef DEBUG
625 consts->GenerateTemporaryNames = true;
626 #else
627 consts->GenerateTemporaryNames = false;
628 #endif
629
630 /* GL_ARB_framebuffer_object */
631 consts->MaxSamples = 0;
632
633 /* GLSL default if NativeIntegers == FALSE */
634 consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
635
636 /* GL_ARB_sync */
637 consts->MaxServerWaitTimeout = 0x1fff7fffffffULL;
638
639 /* GL_EXT_provoking_vertex */
640 consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
641
642 /* GL_EXT_transform_feedback */
643 consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
644 consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
645 consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
646 consts->MaxVertexStreams = 1;
647
648 /* GL 3.2 */
649 consts->ProfileMask = api == API_OPENGL_CORE
650 ? GL_CONTEXT_CORE_PROFILE_BIT
651 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
652
653 /* GL 4.4 */
654 consts->MaxVertexAttribStride = 2048;
655
656 /** GL_EXT_gpu_shader4 */
657 consts->MinProgramTexelOffset = -8;
658 consts->MaxProgramTexelOffset = 7;
659
660 /* GL_ARB_texture_gather */
661 consts->MinProgramTextureGatherOffset = -8;
662 consts->MaxProgramTextureGatherOffset = 7;
663
664 /* GL_ARB_robustness */
665 consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
666
667 /* ES 3.0 or ARB_ES3_compatibility */
668 consts->MaxElementIndex = 0xffffffffu;
669
670 /* GL_ARB_texture_multisample */
671 consts->MaxColorTextureSamples = 1;
672 consts->MaxDepthTextureSamples = 1;
673 consts->MaxIntegerSamples = 1;
674
675 /* GL_ARB_shader_atomic_counters */
676 consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
677 consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
678 consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
679 consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
680
681 /* GL_ARB_vertex_attrib_binding */
682 consts->MaxVertexAttribRelativeOffset = 2047;
683 consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
684
685 /* GL_ARB_compute_shader */
686 consts->MaxComputeWorkGroupCount[0] = 65535;
687 consts->MaxComputeWorkGroupCount[1] = 65535;
688 consts->MaxComputeWorkGroupCount[2] = 65535;
689 consts->MaxComputeWorkGroupSize[0] = 1024;
690 consts->MaxComputeWorkGroupSize[1] = 1024;
691 consts->MaxComputeWorkGroupSize[2] = 64;
692 consts->MaxComputeWorkGroupInvocations = 1024;
693
694 /** GL_ARB_gpu_shader5 */
695 consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
696 consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
697
698 /** GL_KHR_context_flush_control */
699 consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
700 }
701
702
703 /**
704 * Do some sanity checks on the limits/constants for the given context.
705 * Only called the first time a context is bound.
706 */
707 static void
708 check_context_limits(struct gl_context *ctx)
709 {
710 (void) ctx;
711
712 /* check that we don't exceed the size of various bitfields */
713 assert(VARYING_SLOT_MAX <=
714 (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
715 assert(VARYING_SLOT_MAX <=
716 (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
717
718 /* shader-related checks */
719 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
720 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
721
722 /* Texture unit checks */
723 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
724 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
725 assert(ctx->Const.MaxTextureCoordUnits > 0);
726 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
727 assert(ctx->Const.MaxTextureUnits > 0);
728 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
729 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
730 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
731 ctx->Const.MaxTextureCoordUnits));
732 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
733 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
734 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
735 /* number of coord units cannot be greater than number of image units */
736 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
737
738
739 /* Texture size checks */
740 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
741 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
742 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
743 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
744
745 /* Texture level checks */
746 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
747 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
748
749 /* Max texture size should be <= max viewport size (render to texture) */
750 assert((1U << (ctx->Const.MaxTextureLevels - 1))
751 <= ctx->Const.MaxViewportWidth);
752 assert((1U << (ctx->Const.MaxTextureLevels - 1))
753 <= ctx->Const.MaxViewportHeight);
754
755 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
756
757 /* if this fails, add more enum values to gl_buffer_index */
758 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
759
760 /* XXX probably add more tests */
761 }
762
763
764 /**
765 * Initialize the attribute groups in a GL context.
766 *
767 * \param ctx GL context.
768 *
769 * Initializes all the attributes, calling the respective <tt>init*</tt>
770 * functions for the more complex data structures.
771 */
772 static GLboolean
773 init_attrib_groups(struct gl_context *ctx)
774 {
775 assert(ctx);
776
777 /* Constants */
778 _mesa_init_constants(&ctx->Const, ctx->API);
779
780 /* Extensions */
781 _mesa_init_extensions(&ctx->Extensions);
782
783 /* Attribute Groups */
784 _mesa_init_accum( ctx );
785 _mesa_init_attrib( ctx );
786 _mesa_init_buffer_objects( ctx );
787 _mesa_init_color( ctx );
788 _mesa_init_current( ctx );
789 _mesa_init_depth( ctx );
790 _mesa_init_debug( ctx );
791 _mesa_init_display_list( ctx );
792 _mesa_init_errors( ctx );
793 _mesa_init_eval( ctx );
794 _mesa_init_fbobjects( ctx );
795 _mesa_init_feedback( ctx );
796 _mesa_init_fog( ctx );
797 _mesa_init_hint( ctx );
798 _mesa_init_image_units( ctx );
799 _mesa_init_line( ctx );
800 _mesa_init_lighting( ctx );
801 _mesa_init_matrix( ctx );
802 _mesa_init_multisample( ctx );
803 _mesa_init_performance_monitors( ctx );
804 _mesa_init_pipeline( ctx );
805 _mesa_init_pixel( ctx );
806 _mesa_init_pixelstore( ctx );
807 _mesa_init_point( ctx );
808 _mesa_init_polygon( ctx );
809 _mesa_init_program( ctx );
810 _mesa_init_queryobj( ctx );
811 _mesa_init_sync( ctx );
812 _mesa_init_rastpos( ctx );
813 _mesa_init_scissor( ctx );
814 _mesa_init_shader_state( ctx );
815 _mesa_init_stencil( ctx );
816 _mesa_init_transform( ctx );
817 _mesa_init_transform_feedback( ctx );
818 _mesa_init_varray( ctx );
819 _mesa_init_viewport( ctx );
820
821 if (!_mesa_init_texture( ctx ))
822 return GL_FALSE;
823
824 _mesa_init_texture_s3tc( ctx );
825
826 /* Miscellaneous */
827 ctx->NewState = _NEW_ALL;
828 ctx->NewDriverState = ~0;
829 ctx->ErrorValue = GL_NO_ERROR;
830 ctx->ShareGroupReset = false;
831 ctx->varying_vp_inputs = VERT_BIT_ALL;
832
833 return GL_TRUE;
834 }
835
836
837 /**
838 * Update default objects in a GL context with respect to shared state.
839 *
840 * \param ctx GL context.
841 *
842 * Removes references to old default objects, (texture objects, program
843 * objects, etc.) and changes to reference those from the current shared
844 * state.
845 */
846 static GLboolean
847 update_default_objects(struct gl_context *ctx)
848 {
849 assert(ctx);
850
851 _mesa_update_default_objects_program(ctx);
852 _mesa_update_default_objects_texture(ctx);
853 _mesa_update_default_objects_buffer_objects(ctx);
854
855 return GL_TRUE;
856 }
857
858
859 /* XXX this is temporary and should be removed at some point in the
860 * future when there's a reasonable expectation that the libGL library
861 * contains the _glapi_new_nop_table() and _glapi_set_nop_handler()
862 * functions which were added in Mesa 10.6.
863 */
864 #if !defined(_WIN32)
865 /* Avoid libGL / driver ABI break */
866 #define USE_GLAPI_NOP_FEATURES 0
867 #else
868 #define USE_GLAPI_NOP_FEATURES 1
869 #endif
870
871
872 /**
873 * This function is called by the glapi no-op functions. For each OpenGL
874 * function/entrypoint there's a simple no-op function. These "no-op"
875 * functions call this function.
876 *
877 * If there's a current OpenGL context for the calling thread, we record a
878 * GL_INVALID_OPERATION error. This can happen either because the app's
879 * calling an unsupported extension function, or calling an illegal function
880 * (such as glClear between glBegin/glEnd).
881 *
882 * If there's no current OpenGL context for the calling thread, we can
883 * print a message to stderr.
884 *
885 * \param name the name of the OpenGL function
886 */
887 #if USE_GLAPI_NOP_FEATURES
888 static void
889 nop_handler(const char *name)
890 {
891 GET_CURRENT_CONTEXT(ctx);
892 if (ctx) {
893 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name);
894 }
895 #if defined(DEBUG)
896 else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
897 fprintf(stderr,
898 "GL User Error: gl%s called without a rendering context\n",
899 name);
900 fflush(stderr);
901 }
902 #endif
903 }
904 #endif
905
906
907 /**
908 * Special no-op glFlush, see below.
909 */
910 #if defined(_WIN32)
911 static void GLAPIENTRY
912 nop_glFlush(void)
913 {
914 /* don't record an error like we do in nop_handler() */
915 }
916 #endif
917
918
919 #if !USE_GLAPI_NOP_FEATURES
920 static int
921 generic_nop(void)
922 {
923 GET_CURRENT_CONTEXT(ctx);
924 _mesa_error(ctx, GL_INVALID_OPERATION,
925 "unsupported function called "
926 "(unsupported extension or deprecated function?)");
927 return 0;
928 }
929 #endif
930
931
932 /**
933 * Create a new API dispatch table in which all entries point to the
934 * generic_nop() function. This will not work on Windows because of
935 * the __stdcall convention which requires the callee to clean up the
936 * call stack. That's impossible with one generic no-op function.
937 */
938 struct _glapi_table *
939 _mesa_new_nop_table(unsigned numEntries)
940 {
941 struct _glapi_table *table;
942
943 #if !USE_GLAPI_NOP_FEATURES
944 table = malloc(numEntries * sizeof(_glapi_proc));
945 if (table) {
946 _glapi_proc *entry = (_glapi_proc *) table;
947 unsigned i;
948 for (i = 0; i < numEntries; i++) {
949 entry[i] = (_glapi_proc) generic_nop;
950 }
951 }
952 #else
953 table = _glapi_new_nop_table(numEntries);
954 #endif
955 return table;
956 }
957
958
959 /**
960 * Allocate and initialize a new dispatch table. The table will be
961 * populated with pointers to "no-op" functions. In turn, the no-op
962 * functions will call nop_handler() above.
963 */
964 static struct _glapi_table *
965 alloc_dispatch_table(void)
966 {
967 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
968 * In practice, this'll be the same for stand-alone Mesa. But for DRI
969 * Mesa we do this to accommodate different versions of libGL and various
970 * DRI drivers.
971 */
972 int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
973
974 struct _glapi_table *table = _mesa_new_nop_table(numEntries);
975
976 #if defined(_WIN32)
977 if (table) {
978 /* This is a special case for Windows in the event that
979 * wglGetProcAddress is called between glBegin/End().
980 *
981 * The MS opengl32.dll library apparently calls glFlush from
982 * wglGetProcAddress(). If we're inside glBegin/End(), glFlush
983 * will dispatch to _mesa_generic_nop() and we'll generate a
984 * GL_INVALID_OPERATION error.
985 *
986 * The specific case which hits this is piglit's primitive-restart
987 * test which calls glPrimitiveRestartNV() inside glBegin/End. The
988 * first time we call glPrimitiveRestartNV() Piglit's API dispatch
989 * code will try to resolve the function by calling wglGetProcAddress.
990 * This raises GL_INVALID_OPERATION and an assert(glGetError()==0)
991 * will fail causing the test to fail. By suppressing the error, the
992 * assertion passes and the test continues.
993 */
994 SET_Flush(table, nop_glFlush);
995 }
996 #endif
997
998 #if USE_GLAPI_NOP_FEATURES
999 _glapi_set_nop_handler(nop_handler);
1000 #endif
1001
1002 return table;
1003 }
1004
1005 /**
1006 * Creates a minimal dispatch table for use within glBegin()/glEnd().
1007 *
1008 * This ensures that we generate GL_INVALID_OPERATION errors from most
1009 * functions, since the set of functions that are valid within Begin/End is
1010 * very small.
1011 *
1012 * From the GL 1.0 specification section 2.6.3, "GL Commands within
1013 * Begin/End"
1014 *
1015 * "The only GL commands that are allowed within any Begin/End pairs are
1016 * the commands for specifying vertex coordinates, vertex color, normal
1017 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
1018 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
1019 * commands for specifying lighting material parameters (Material
1020 * commands see section 2.12.2), display list invocation commands
1021 * (CallList and CallLists see section 5.4), and the EdgeFlag
1022 * command. Executing Begin after Begin has already been executed but
1023 * before an End is issued generates the INVALID OPERATION error, as does
1024 * executing End without a previous corresponding Begin. Executing any
1025 * other GL command within Begin/End results in the error INVALID
1026 * OPERATION."
1027 *
1028 * The table entries for specifying vertex attributes are set up by
1029 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
1030 * are set by install_vtxfmt() as well.
1031 */
1032 static struct _glapi_table *
1033 create_beginend_table(const struct gl_context *ctx)
1034 {
1035 struct _glapi_table *table;
1036
1037 table = alloc_dispatch_table();
1038 if (!table)
1039 return NULL;
1040
1041 /* Fill in functions which return a value, since they should return some
1042 * specific value even if they emit a GL_INVALID_OPERATION error from them
1043 * being called within glBegin()/glEnd().
1044 */
1045 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
1046
1047 COPY_DISPATCH(GenLists);
1048 COPY_DISPATCH(IsProgram);
1049 COPY_DISPATCH(IsVertexArray);
1050 COPY_DISPATCH(IsBuffer);
1051 COPY_DISPATCH(IsEnabled);
1052 COPY_DISPATCH(IsEnabledi);
1053 COPY_DISPATCH(IsRenderbuffer);
1054 COPY_DISPATCH(IsFramebuffer);
1055 COPY_DISPATCH(CheckFramebufferStatus);
1056 COPY_DISPATCH(RenderMode);
1057 COPY_DISPATCH(GetString);
1058 COPY_DISPATCH(GetStringi);
1059 COPY_DISPATCH(GetPointerv);
1060 COPY_DISPATCH(IsQuery);
1061 COPY_DISPATCH(IsSampler);
1062 COPY_DISPATCH(IsSync);
1063 COPY_DISPATCH(IsTexture);
1064 COPY_DISPATCH(IsTransformFeedback);
1065 COPY_DISPATCH(DeleteQueries);
1066 COPY_DISPATCH(AreTexturesResident);
1067 COPY_DISPATCH(FenceSync);
1068 COPY_DISPATCH(ClientWaitSync);
1069 COPY_DISPATCH(MapBuffer);
1070 COPY_DISPATCH(UnmapBuffer);
1071 COPY_DISPATCH(MapBufferRange);
1072 COPY_DISPATCH(ObjectPurgeableAPPLE);
1073 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
1074
1075 _mesa_loopback_init_api_table(ctx, table);
1076
1077 return table;
1078 }
1079
1080 void
1081 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
1082 {
1083 /* Do the code-generated setup of the exec table in api_exec.c. */
1084 _mesa_initialize_exec_table(ctx);
1085
1086 if (ctx->Save)
1087 _mesa_initialize_save_table(ctx);
1088 }
1089
1090 /**
1091 * Initialize a struct gl_context struct (rendering context).
1092 *
1093 * This includes allocating all the other structs and arrays which hang off of
1094 * the context by pointers.
1095 * Note that the driver needs to pass in its dd_function_table here since
1096 * we need to at least call driverFunctions->NewTextureObject to create the
1097 * default texture objects.
1098 *
1099 * Called by _mesa_create_context().
1100 *
1101 * Performs the imports and exports callback tables initialization, and
1102 * miscellaneous one-time initializations. If no shared context is supplied one
1103 * is allocated, and increase its reference count. Setups the GL API dispatch
1104 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1105 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1106 * for debug flags.
1107 *
1108 * \param ctx the context to initialize
1109 * \param api the GL API type to create the context for
1110 * \param visual describes the visual attributes for this context or NULL to
1111 * create a configless context
1112 * \param share_list points to context to share textures, display lists,
1113 * etc with, or NULL
1114 * \param driverFunctions table of device driver functions for this context
1115 * to use
1116 */
1117 GLboolean
1118 _mesa_initialize_context(struct gl_context *ctx,
1119 gl_api api,
1120 const struct gl_config *visual,
1121 struct gl_context *share_list,
1122 const struct dd_function_table *driverFunctions)
1123 {
1124 struct gl_shared_state *shared;
1125 int i;
1126
1127 assert(driverFunctions->NewTextureObject);
1128 assert(driverFunctions->FreeTextureImageBuffer);
1129
1130 ctx->API = api;
1131 ctx->DrawBuffer = NULL;
1132 ctx->ReadBuffer = NULL;
1133 ctx->WinSysDrawBuffer = NULL;
1134 ctx->WinSysReadBuffer = NULL;
1135
1136 if (visual) {
1137 ctx->Visual = *visual;
1138 ctx->HasConfig = GL_TRUE;
1139 }
1140 else {
1141 memset(&ctx->Visual, 0, sizeof ctx->Visual);
1142 ctx->HasConfig = GL_FALSE;
1143 }
1144
1145 _mesa_override_gl_version(ctx);
1146
1147 /* misc one-time initializations */
1148 one_time_init(ctx);
1149
1150 /* Plug in driver functions and context pointer here.
1151 * This is important because when we call alloc_shared_state() below
1152 * we'll call ctx->Driver.NewTextureObject() to create the default
1153 * textures.
1154 */
1155 ctx->Driver = *driverFunctions;
1156
1157 if (share_list) {
1158 /* share state with another context */
1159 shared = share_list->Shared;
1160 }
1161 else {
1162 /* allocate new, unshared state */
1163 shared = _mesa_alloc_shared_state(ctx);
1164 if (!shared)
1165 return GL_FALSE;
1166 }
1167
1168 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1169
1170 if (!init_attrib_groups( ctx ))
1171 goto fail;
1172
1173 /* setup the API dispatch tables with all nop functions */
1174 ctx->OutsideBeginEnd = alloc_dispatch_table();
1175 if (!ctx->OutsideBeginEnd)
1176 goto fail;
1177 ctx->Exec = ctx->OutsideBeginEnd;
1178 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
1179
1180 ctx->FragmentProgram._MaintainTexEnvProgram
1181 = (getenv("MESA_TEX_PROG") != NULL);
1182
1183 ctx->VertexProgram._MaintainTnlProgram
1184 = (getenv("MESA_TNL_PROG") != NULL);
1185 if (ctx->VertexProgram._MaintainTnlProgram) {
1186 /* this is required... */
1187 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1188 }
1189
1190 /* Mesa core handles all the formats that mesa core knows about.
1191 * Drivers will want to override this list with just the formats
1192 * they can handle, and confirm that appropriate fallbacks exist in
1193 * _mesa_choose_tex_format().
1194 */
1195 memset(&ctx->TextureFormatSupported, GL_TRUE,
1196 sizeof(ctx->TextureFormatSupported));
1197
1198 switch (ctx->API) {
1199 case API_OPENGL_COMPAT:
1200 ctx->BeginEnd = create_beginend_table(ctx);
1201 ctx->Save = alloc_dispatch_table();
1202 if (!ctx->BeginEnd || !ctx->Save)
1203 goto fail;
1204
1205 /* fall-through */
1206 case API_OPENGL_CORE:
1207 break;
1208 case API_OPENGLES:
1209 /**
1210 * GL_OES_texture_cube_map says
1211 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1212 */
1213 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1214 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1215 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1216 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1217 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1218 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1219 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1220 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1221 }
1222 break;
1223 case API_OPENGLES2:
1224 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1225 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1226 break;
1227 }
1228
1229 ctx->FirstTimeCurrent = GL_TRUE;
1230
1231 return GL_TRUE;
1232
1233 fail:
1234 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1235 free(ctx->BeginEnd);
1236 free(ctx->OutsideBeginEnd);
1237 free(ctx->Save);
1238 return GL_FALSE;
1239 }
1240
1241
1242 /**
1243 * Allocate and initialize a struct gl_context structure.
1244 * Note that the driver needs to pass in its dd_function_table here since
1245 * we need to at least call driverFunctions->NewTextureObject to initialize
1246 * the rendering context.
1247 *
1248 * \param api the GL API type to create the context for
1249 * \param visual a struct gl_config pointer (we copy the struct contents) or
1250 * NULL to create a configless context
1251 * \param share_list another context to share display lists with or NULL
1252 * \param driverFunctions points to the dd_function_table into which the
1253 * driver has plugged in all its special functions.
1254 *
1255 * \return pointer to a new __struct gl_contextRec or NULL if error.
1256 */
1257 struct gl_context *
1258 _mesa_create_context(gl_api api,
1259 const struct gl_config *visual,
1260 struct gl_context *share_list,
1261 const struct dd_function_table *driverFunctions)
1262 {
1263 struct gl_context *ctx;
1264
1265 ctx = calloc(1, sizeof(struct gl_context));
1266 if (!ctx)
1267 return NULL;
1268
1269 if (_mesa_initialize_context(ctx, api, visual, share_list,
1270 driverFunctions)) {
1271 return ctx;
1272 }
1273 else {
1274 free(ctx);
1275 return NULL;
1276 }
1277 }
1278
1279
1280 /**
1281 * Free the data associated with the given context.
1282 *
1283 * But doesn't free the struct gl_context struct itself.
1284 *
1285 * \sa _mesa_initialize_context() and init_attrib_groups().
1286 */
1287 void
1288 _mesa_free_context_data( struct gl_context *ctx )
1289 {
1290 if (!_mesa_get_current_context()){
1291 /* No current context, but we may need one in order to delete
1292 * texture objs, etc. So temporarily bind the context now.
1293 */
1294 _mesa_make_current(ctx, NULL, NULL);
1295 }
1296
1297 /* unreference WinSysDraw/Read buffers */
1298 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1299 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1300 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1301 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1302
1303 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
1304 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1305 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1306
1307 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
1308
1309 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
1310 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1311 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1312
1313 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1314 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1315
1316 _mesa_free_attrib_data(ctx);
1317 _mesa_free_buffer_objects(ctx);
1318 _mesa_free_eval_data( ctx );
1319 _mesa_free_texture_data( ctx );
1320 _mesa_free_matrix_data( ctx );
1321 _mesa_free_pipeline_data(ctx);
1322 _mesa_free_program_data(ctx);
1323 _mesa_free_shader_state(ctx);
1324 _mesa_free_queryobj_data(ctx);
1325 _mesa_free_sync_data(ctx);
1326 _mesa_free_varray_data(ctx);
1327 _mesa_free_transform_feedback(ctx);
1328 _mesa_free_performance_monitors(ctx);
1329
1330 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1331 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1332 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1333 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1334
1335 /* free dispatch tables */
1336 free(ctx->BeginEnd);
1337 free(ctx->OutsideBeginEnd);
1338 free(ctx->Save);
1339
1340 /* Shared context state (display lists, textures, etc) */
1341 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1342
1343 /* needs to be after freeing shared state */
1344 _mesa_free_display_list_data(ctx);
1345
1346 _mesa_free_errors_data(ctx);
1347
1348 free((void *)ctx->Extensions.String);
1349
1350 free(ctx->VersionString);
1351
1352 /* unbind the context if it's currently bound */
1353 if (ctx == _mesa_get_current_context()) {
1354 _mesa_make_current(NULL, NULL, NULL);
1355 }
1356 }
1357
1358
1359 /**
1360 * Destroy a struct gl_context structure.
1361 *
1362 * \param ctx GL context.
1363 *
1364 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1365 */
1366 void
1367 _mesa_destroy_context( struct gl_context *ctx )
1368 {
1369 if (ctx) {
1370 _mesa_free_context_data(ctx);
1371 free( (void *) ctx );
1372 }
1373 }
1374
1375
1376 /**
1377 * Copy attribute groups from one context to another.
1378 *
1379 * \param src source context
1380 * \param dst destination context
1381 * \param mask bitwise OR of GL_*_BIT flags
1382 *
1383 * According to the bits specified in \p mask, copies the corresponding
1384 * attributes from \p src into \p dst. For many of the attributes a simple \c
1385 * memcpy is not enough due to the existence of internal pointers in their data
1386 * structures.
1387 */
1388 void
1389 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1390 GLuint mask )
1391 {
1392 if (mask & GL_ACCUM_BUFFER_BIT) {
1393 /* OK to memcpy */
1394 dst->Accum = src->Accum;
1395 }
1396 if (mask & GL_COLOR_BUFFER_BIT) {
1397 /* OK to memcpy */
1398 dst->Color = src->Color;
1399 }
1400 if (mask & GL_CURRENT_BIT) {
1401 /* OK to memcpy */
1402 dst->Current = src->Current;
1403 }
1404 if (mask & GL_DEPTH_BUFFER_BIT) {
1405 /* OK to memcpy */
1406 dst->Depth = src->Depth;
1407 }
1408 if (mask & GL_ENABLE_BIT) {
1409 /* no op */
1410 }
1411 if (mask & GL_EVAL_BIT) {
1412 /* OK to memcpy */
1413 dst->Eval = src->Eval;
1414 }
1415 if (mask & GL_FOG_BIT) {
1416 /* OK to memcpy */
1417 dst->Fog = src->Fog;
1418 }
1419 if (mask & GL_HINT_BIT) {
1420 /* OK to memcpy */
1421 dst->Hint = src->Hint;
1422 }
1423 if (mask & GL_LIGHTING_BIT) {
1424 GLuint i;
1425 /* begin with memcpy */
1426 dst->Light = src->Light;
1427 /* fixup linked lists to prevent pointer insanity */
1428 make_empty_list( &(dst->Light.EnabledList) );
1429 for (i = 0; i < MAX_LIGHTS; i++) {
1430 if (dst->Light.Light[i].Enabled) {
1431 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1432 }
1433 }
1434 }
1435 if (mask & GL_LINE_BIT) {
1436 /* OK to memcpy */
1437 dst->Line = src->Line;
1438 }
1439 if (mask & GL_LIST_BIT) {
1440 /* OK to memcpy */
1441 dst->List = src->List;
1442 }
1443 if (mask & GL_PIXEL_MODE_BIT) {
1444 /* OK to memcpy */
1445 dst->Pixel = src->Pixel;
1446 }
1447 if (mask & GL_POINT_BIT) {
1448 /* OK to memcpy */
1449 dst->Point = src->Point;
1450 }
1451 if (mask & GL_POLYGON_BIT) {
1452 /* OK to memcpy */
1453 dst->Polygon = src->Polygon;
1454 }
1455 if (mask & GL_POLYGON_STIPPLE_BIT) {
1456 /* Use loop instead of memcpy due to problem with Portland Group's
1457 * C compiler. Reported by John Stone.
1458 */
1459 GLuint i;
1460 for (i = 0; i < 32; i++) {
1461 dst->PolygonStipple[i] = src->PolygonStipple[i];
1462 }
1463 }
1464 if (mask & GL_SCISSOR_BIT) {
1465 /* OK to memcpy */
1466 dst->Scissor = src->Scissor;
1467 }
1468 if (mask & GL_STENCIL_BUFFER_BIT) {
1469 /* OK to memcpy */
1470 dst->Stencil = src->Stencil;
1471 }
1472 if (mask & GL_TEXTURE_BIT) {
1473 /* Cannot memcpy because of pointers */
1474 _mesa_copy_texture_state(src, dst);
1475 }
1476 if (mask & GL_TRANSFORM_BIT) {
1477 /* OK to memcpy */
1478 dst->Transform = src->Transform;
1479 }
1480 if (mask & GL_VIEWPORT_BIT) {
1481 unsigned i;
1482 for (i = 0; i < src->Const.MaxViewports; i++) {
1483 /* OK to memcpy */
1484 dst->ViewportArray[i] = src->ViewportArray[i];
1485 }
1486 }
1487
1488 /* XXX FIXME: Call callbacks?
1489 */
1490 dst->NewState = _NEW_ALL;
1491 dst->NewDriverState = ~0;
1492 }
1493
1494
1495 /**
1496 * Check if the given context can render into the given framebuffer
1497 * by checking visual attributes.
1498 *
1499 * Most of these tests could go away because Mesa is now pretty flexible
1500 * in terms of mixing rendering contexts with framebuffers. As long
1501 * as RGB vs. CI mode agree, we're probably good.
1502 *
1503 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1504 */
1505 static GLboolean
1506 check_compatible(const struct gl_context *ctx,
1507 const struct gl_framebuffer *buffer)
1508 {
1509 const struct gl_config *ctxvis = &ctx->Visual;
1510 const struct gl_config *bufvis = &buffer->Visual;
1511
1512 if (buffer == _mesa_get_incomplete_framebuffer())
1513 return GL_TRUE;
1514
1515 #if 0
1516 /* disabling this fixes the fgl_glxgears pbuffer demo */
1517 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1518 return GL_FALSE;
1519 #endif
1520 if (ctxvis->stereoMode && !bufvis->stereoMode)
1521 return GL_FALSE;
1522 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1523 return GL_FALSE;
1524 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1525 return GL_FALSE;
1526 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1527 return GL_FALSE;
1528 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1529 return GL_FALSE;
1530 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1531 return GL_FALSE;
1532 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1533 return GL_FALSE;
1534 #if 0
1535 /* disabled (see bug 11161) */
1536 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1537 return GL_FALSE;
1538 #endif
1539 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1540 return GL_FALSE;
1541
1542 return GL_TRUE;
1543 }
1544
1545
1546 /**
1547 * Check if the viewport/scissor size has not yet been initialized.
1548 * Initialize the size if the given width and height are non-zero.
1549 */
1550 void
1551 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1552 {
1553 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1554 unsigned i;
1555
1556 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1557 * potential infinite recursion.
1558 */
1559 ctx->ViewportInitialized = GL_TRUE;
1560
1561 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1562 * yet, so just initialize all of them.
1563 */
1564 for (i = 0; i < MAX_VIEWPORTS; i++) {
1565 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1566 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1567 }
1568 }
1569 }
1570
1571 static void
1572 handle_first_current(struct gl_context *ctx)
1573 {
1574 GLenum buffer;
1575 GLint bufferIndex;
1576
1577 if (ctx->Version == 0) {
1578 /* probably in the process of tearing down the context */
1579 return;
1580 }
1581
1582 ctx->Extensions.String = _mesa_make_extension_string(ctx);
1583
1584 check_context_limits(ctx);
1585
1586 /* According to GL_MESA_configless_context the default value of
1587 * glDrawBuffers depends on the config of the first surface it is bound to.
1588 * For GLES it is always GL_BACK which has a magic interpretation */
1589 if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1590 if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1591 if (ctx->DrawBuffer->Visual.doubleBufferMode)
1592 buffer = GL_BACK;
1593 else
1594 buffer = GL_FRONT;
1595
1596 _mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer,
1597 NULL /* destMask */);
1598 }
1599
1600 if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1601 if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1602 buffer = GL_BACK;
1603 bufferIndex = BUFFER_BACK_LEFT;
1604 }
1605 else {
1606 buffer = GL_FRONT;
1607 bufferIndex = BUFFER_FRONT_LEFT;
1608 }
1609
1610 _mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex);
1611 }
1612 }
1613
1614 /* We can use this to help debug user's problems. Tell them to set
1615 * the MESA_INFO env variable before running their app. Then the
1616 * first time each context is made current we'll print some useful
1617 * information.
1618 */
1619 if (getenv("MESA_INFO")) {
1620 _mesa_print_info(ctx);
1621 }
1622 }
1623
1624 /**
1625 * Bind the given context to the given drawBuffer and readBuffer and
1626 * make it the current context for the calling thread.
1627 * We'll render into the drawBuffer and read pixels from the
1628 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1629 *
1630 * We check that the context's and framebuffer's visuals are compatible
1631 * and return immediately if they're not.
1632 *
1633 * \param newCtx the new GL context. If NULL then there will be no current GL
1634 * context.
1635 * \param drawBuffer the drawing framebuffer
1636 * \param readBuffer the reading framebuffer
1637 */
1638 GLboolean
1639 _mesa_make_current( struct gl_context *newCtx,
1640 struct gl_framebuffer *drawBuffer,
1641 struct gl_framebuffer *readBuffer )
1642 {
1643 GET_CURRENT_CONTEXT(curCtx);
1644
1645 if (MESA_VERBOSE & VERBOSE_API)
1646 _mesa_debug(newCtx, "_mesa_make_current()\n");
1647
1648 /* Check that the context's and framebuffer's visuals are compatible.
1649 */
1650 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1651 if (!check_compatible(newCtx, drawBuffer)) {
1652 _mesa_warning(newCtx,
1653 "MakeCurrent: incompatible visuals for context and drawbuffer");
1654 return GL_FALSE;
1655 }
1656 }
1657 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1658 if (!check_compatible(newCtx, readBuffer)) {
1659 _mesa_warning(newCtx,
1660 "MakeCurrent: incompatible visuals for context and readbuffer");
1661 return GL_FALSE;
1662 }
1663 }
1664
1665 if (curCtx &&
1666 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1667 /* make sure this context is valid for flushing */
1668 curCtx != newCtx &&
1669 curCtx->Const.ContextReleaseBehavior ==
1670 GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
1671 _mesa_flush(curCtx);
1672
1673 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1674 _glapi_set_context((void *) newCtx);
1675 assert(_mesa_get_current_context() == newCtx);
1676
1677 if (!newCtx) {
1678 _glapi_set_dispatch(NULL); /* none current */
1679 }
1680 else {
1681 _glapi_set_dispatch(newCtx->CurrentDispatch);
1682
1683 if (drawBuffer && readBuffer) {
1684 assert(_mesa_is_winsys_fbo(drawBuffer));
1685 assert(_mesa_is_winsys_fbo(readBuffer));
1686 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1687 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1688
1689 /*
1690 * Only set the context's Draw/ReadBuffer fields if they're NULL
1691 * or not bound to a user-created FBO.
1692 */
1693 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1694 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1695 /* Update the FBO's list of drawbuffers/renderbuffers.
1696 * For winsys FBOs this comes from the GL state (which may have
1697 * changed since the last time this FBO was bound).
1698 */
1699 _mesa_update_draw_buffers(newCtx);
1700 }
1701 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1702 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1703 }
1704
1705 /* XXX only set this flag if we're really changing the draw/read
1706 * framebuffer bindings.
1707 */
1708 newCtx->NewState |= _NEW_BUFFERS;
1709
1710 if (drawBuffer) {
1711 _mesa_check_init_viewport(newCtx,
1712 drawBuffer->Width, drawBuffer->Height);
1713 }
1714 }
1715
1716 if (newCtx->FirstTimeCurrent) {
1717 handle_first_current(newCtx);
1718 newCtx->FirstTimeCurrent = GL_FALSE;
1719 }
1720 }
1721
1722 return GL_TRUE;
1723 }
1724
1725
1726 /**
1727 * Make context 'ctx' share the display lists, textures and programs
1728 * that are associated with 'ctxToShare'.
1729 * Any display lists, textures or programs associated with 'ctx' will
1730 * be deleted if nobody else is sharing them.
1731 */
1732 GLboolean
1733 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1734 {
1735 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1736 struct gl_shared_state *oldShared = NULL;
1737
1738 /* save ref to old state to prevent it from being deleted immediately */
1739 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1740
1741 /* update ctx's Shared pointer */
1742 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1743
1744 update_default_objects(ctx);
1745
1746 /* release the old shared state */
1747 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1748
1749 return GL_TRUE;
1750 }
1751 else {
1752 return GL_FALSE;
1753 }
1754 }
1755
1756
1757
1758 /**
1759 * \return pointer to the current GL context for this thread.
1760 *
1761 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1762 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1763 * context.h.
1764 */
1765 struct gl_context *
1766 _mesa_get_current_context( void )
1767 {
1768 return (struct gl_context *) _glapi_get_context();
1769 }
1770
1771
1772 /**
1773 * Get context's current API dispatch table.
1774 *
1775 * It'll either be the immediate-mode execute dispatcher or the display list
1776 * compile dispatcher.
1777 *
1778 * \param ctx GL context.
1779 *
1780 * \return pointer to dispatch_table.
1781 *
1782 * Simply returns __struct gl_contextRec::CurrentDispatch.
1783 */
1784 struct _glapi_table *
1785 _mesa_get_dispatch(struct gl_context *ctx)
1786 {
1787 return ctx->CurrentDispatch;
1788 }
1789
1790 /*@}*/
1791
1792
1793 /**********************************************************************/
1794 /** \name Miscellaneous functions */
1795 /**********************************************************************/
1796 /*@{*/
1797
1798 /**
1799 * Record an error.
1800 *
1801 * \param ctx GL context.
1802 * \param error error code.
1803 *
1804 * Records the given error code and call the driver's dd_function_table::Error
1805 * function if defined.
1806 *
1807 * \sa
1808 * This is called via _mesa_error().
1809 */
1810 void
1811 _mesa_record_error(struct gl_context *ctx, GLenum error)
1812 {
1813 if (!ctx)
1814 return;
1815
1816 if (ctx->ErrorValue == GL_NO_ERROR) {
1817 ctx->ErrorValue = error;
1818 }
1819 }
1820
1821
1822 /**
1823 * Flush commands and wait for completion.
1824 */
1825 void
1826 _mesa_finish(struct gl_context *ctx)
1827 {
1828 FLUSH_VERTICES( ctx, 0 );
1829 FLUSH_CURRENT( ctx, 0 );
1830 if (ctx->Driver.Finish) {
1831 ctx->Driver.Finish(ctx);
1832 }
1833 }
1834
1835
1836 /**
1837 * Flush commands.
1838 */
1839 void
1840 _mesa_flush(struct gl_context *ctx)
1841 {
1842 FLUSH_VERTICES( ctx, 0 );
1843 FLUSH_CURRENT( ctx, 0 );
1844 if (ctx->Driver.Flush) {
1845 ctx->Driver.Flush(ctx);
1846 }
1847 }
1848
1849
1850
1851 /**
1852 * Execute glFinish().
1853 *
1854 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1855 * dd_function_table::Finish driver callback, if not NULL.
1856 */
1857 void GLAPIENTRY
1858 _mesa_Finish(void)
1859 {
1860 GET_CURRENT_CONTEXT(ctx);
1861 ASSERT_OUTSIDE_BEGIN_END(ctx);
1862 _mesa_finish(ctx);
1863 }
1864
1865
1866 /**
1867 * Execute glFlush().
1868 *
1869 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1870 * dd_function_table::Flush driver callback, if not NULL.
1871 */
1872 void GLAPIENTRY
1873 _mesa_Flush(void)
1874 {
1875 GET_CURRENT_CONTEXT(ctx);
1876 ASSERT_OUTSIDE_BEGIN_END(ctx);
1877 _mesa_flush(ctx);
1878 }
1879
1880
1881 /*
1882 * ARB_blend_func_extended - ERRORS section
1883 * "The error INVALID_OPERATION is generated by Begin or any procedure that
1884 * implicitly calls Begin if any draw buffer has a blend function requiring the
1885 * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
1886 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1887 * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
1888 */
1889 static GLboolean
1890 _mesa_check_blend_func_error(struct gl_context *ctx)
1891 {
1892 GLuint i;
1893 for (i = ctx->Const.MaxDualSourceDrawBuffers;
1894 i < ctx->DrawBuffer->_NumColorDrawBuffers;
1895 i++) {
1896 if (ctx->Color.Blend[i]._UsesDualSrc) {
1897 _mesa_error(ctx, GL_INVALID_OPERATION,
1898 "dual source blend on illegal attachment");
1899 return GL_FALSE;
1900 }
1901 }
1902 return GL_TRUE;
1903 }
1904
1905 static bool
1906 shader_linked_or_absent(struct gl_context *ctx,
1907 const struct gl_shader_program *shProg,
1908 bool *shader_present, const char *where)
1909 {
1910 if (shProg) {
1911 *shader_present = true;
1912
1913 if (!shProg->LinkStatus) {
1914 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(shader not linked)", where);
1915 return false;
1916 }
1917 #if 0 /* not normally enabled */
1918 {
1919 char errMsg[100];
1920 if (!_mesa_validate_shader_program(ctx, shProg, errMsg)) {
1921 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1922 shProg->Name, errMsg);
1923 }
1924 }
1925 #endif
1926 }
1927
1928 return true;
1929 }
1930
1931 /**
1932 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1933 * is called to see if it's valid to render. This involves checking that
1934 * the current shader is valid and the framebuffer is complete.
1935 * It also check the current pipeline object is valid if any.
1936 * If an error is detected it'll be recorded here.
1937 * \return GL_TRUE if OK to render, GL_FALSE if not
1938 */
1939 GLboolean
1940 _mesa_valid_to_render(struct gl_context *ctx, const char *where)
1941 {
1942 unsigned i;
1943
1944 /* This depends on having up to date derived state (shaders) */
1945 if (ctx->NewState)
1946 _mesa_update_state(ctx);
1947
1948 if (ctx->API == API_OPENGL_CORE || ctx->API == API_OPENGLES2) {
1949 bool from_glsl_shader[MESA_SHADER_COMPUTE] = { false };
1950
1951 for (i = 0; i < MESA_SHADER_COMPUTE; i++) {
1952 if (!shader_linked_or_absent(ctx, ctx->_Shader->CurrentProgram[i],
1953 &from_glsl_shader[i], where))
1954 return GL_FALSE;
1955 }
1956
1957 /* In OpenGL Core Profile and OpenGL ES 2.0 / 3.0, there are no assembly
1958 * shaders. Don't check state related to those.
1959 */
1960 } else {
1961 bool has_vertex_shader = false;
1962 bool has_fragment_shader = false;
1963
1964 /* In OpenGL Compatibility Profile, there is only vertex shader and
1965 * fragment shader. We take this path also for API_OPENGLES because
1966 * optimizing that path would make the other (more common) paths
1967 * slightly slower.
1968 */
1969 if (!shader_linked_or_absent(ctx,
1970 ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX],
1971 &has_vertex_shader, where))
1972 return GL_FALSE;
1973
1974 if (!shader_linked_or_absent(ctx,
1975 ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT],
1976 &has_fragment_shader, where))
1977 return GL_FALSE;
1978
1979 /* Any shader stages that are not supplied by the GLSL shader and have
1980 * assembly shaders enabled must now be validated.
1981 */
1982 if (!has_vertex_shader
1983 && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
1984 _mesa_error(ctx, GL_INVALID_OPERATION,
1985 "%s(vertex program not valid)", where);
1986 return GL_FALSE;
1987 }
1988
1989 if (!has_fragment_shader) {
1990 if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
1991 _mesa_error(ctx, GL_INVALID_OPERATION,
1992 "%s(fragment program not valid)", where);
1993 return GL_FALSE;
1994 }
1995
1996 /* If drawing to integer-valued color buffers, there must be an
1997 * active fragment shader (GL_EXT_texture_integer).
1998 */
1999 if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
2000 _mesa_error(ctx, GL_INVALID_OPERATION,
2001 "%s(integer format but no fragment shader)", where);
2002 return GL_FALSE;
2003 }
2004 }
2005 }
2006
2007 /* A pipeline object is bound */
2008 if (ctx->_Shader->Name && !ctx->_Shader->Validated) {
2009 /* Error message will be printed inside _mesa_validate_program_pipeline.
2010 */
2011 if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader, GL_TRUE)) {
2012 return GL_FALSE;
2013 }
2014 }
2015
2016 /* If a program is active and SSO not in use, check if validation of
2017 * samplers succeeded for the active program. */
2018 if (ctx->_Shader->ActiveProgram && ctx->_Shader != ctx->Pipeline.Current) {
2019 char errMsg[100];
2020 if (!_mesa_sampler_uniforms_are_valid(ctx->_Shader->ActiveProgram,
2021 errMsg, 100)) {
2022 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", errMsg);
2023 return GL_FALSE;
2024 }
2025 }
2026
2027 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2028 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2029 "%s(incomplete framebuffer)", where);
2030 return GL_FALSE;
2031 }
2032
2033 if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
2034 return GL_FALSE;
2035 }
2036
2037 #ifdef DEBUG
2038 if (ctx->_Shader->Flags & GLSL_LOG) {
2039 struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
2040 gl_shader_stage i;
2041
2042 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2043 if (shProg[i] == NULL || shProg[i]->_Used
2044 || shProg[i]->_LinkedShaders[i] == NULL)
2045 continue;
2046
2047 /* This is the first time this shader is being used.
2048 * Append shader's constants/uniforms to log file.
2049 *
2050 * Only log data for the program target that matches the shader
2051 * target. It's possible to have a program bound to the vertex
2052 * shader target that also supplied a fragment shader. If that
2053 * program isn't also bound to the fragment shader target we don't
2054 * want to log its fragment data.
2055 */
2056 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
2057 }
2058
2059 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2060 if (shProg[i] != NULL)
2061 shProg[i]->_Used = GL_TRUE;
2062 }
2063 }
2064 #endif
2065
2066 return GL_TRUE;
2067 }
2068
2069
2070 /*@}*/