mesa: remove FLUSH_CURRENT calls that have no effect
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "bbox.h"
87 #include "blend.h"
88 #include "buffers.h"
89 #include "bufferobj.h"
90 #include "conservativeraster.h"
91 #include "context.h"
92 #include "cpuinfo.h"
93 #include "debug.h"
94 #include "debug_output.h"
95 #include "depth.h"
96 #include "dlist.h"
97 #include "eval.h"
98 #include "extensions.h"
99 #include "fbobject.h"
100 #include "feedback.h"
101 #include "fog.h"
102 #include "formats.h"
103 #include "framebuffer.h"
104 #include "glthread.h"
105 #include "hint.h"
106 #include "hash.h"
107 #include "light.h"
108 #include "lines.h"
109 #include "macros.h"
110 #include "matrix.h"
111 #include "multisample.h"
112 #include "performance_monitor.h"
113 #include "performance_query.h"
114 #include "pipelineobj.h"
115 #include "pixel.h"
116 #include "pixelstore.h"
117 #include "points.h"
118 #include "polygon.h"
119 #include "queryobj.h"
120 #include "syncobj.h"
121 #include "rastpos.h"
122 #include "remap.h"
123 #include "scissor.h"
124 #include "shared.h"
125 #include "shaderobj.h"
126 #include "shaderimage.h"
127 #include "state.h"
128 #include "util/debug.h"
129 #include "util/disk_cache.h"
130 #include "util/strtod.h"
131 #include "stencil.h"
132 #include "shaderimage.h"
133 #include "texcompress_s3tc.h"
134 #include "texstate.h"
135 #include "transformfeedback.h"
136 #include "mtypes.h"
137 #include "varray.h"
138 #include "version.h"
139 #include "viewport.h"
140 #include "texturebindless.h"
141 #include "program/program.h"
142 #include "math/m_matrix.h"
143 #include "main/dispatch.h" /* for _gloffset_COUNT */
144 #include "macros.h"
145 #include "git_sha1.h"
146
147 #ifdef USE_SPARC_ASM
148 #include "sparc/sparc.h"
149 #endif
150
151 #include "compiler/glsl_types.h"
152 #include "compiler/glsl/builtin_functions.h"
153 #include "compiler/glsl/glsl_parser_extras.h"
154 #include <stdbool.h>
155
156
157 #ifndef MESA_VERBOSE
158 int MESA_VERBOSE = 0;
159 #endif
160
161 #ifndef MESA_DEBUG_FLAGS
162 int MESA_DEBUG_FLAGS = 0;
163 #endif
164
165
166 /* ubyte -> float conversion */
167 GLfloat _mesa_ubyte_to_float_color_tab[256];
168
169
170
171 /**
172 * Swap buffers notification callback.
173 *
174 * \param ctx GL context.
175 *
176 * Called by window system just before swapping buffers.
177 * We have to finish any pending rendering.
178 */
179 void
180 _mesa_notifySwapBuffers(struct gl_context *ctx)
181 {
182 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
183 _mesa_debug(ctx, "SwapBuffers\n");
184 FLUSH_VERTICES(ctx, 0);
185 if (ctx->Driver.Flush) {
186 ctx->Driver.Flush(ctx);
187 }
188 }
189
190
191 /**********************************************************************/
192 /** \name GL Visual allocation/destruction */
193 /**********************************************************************/
194 /*@{*/
195
196 /**
197 * Allocates a struct gl_config structure and initializes it via
198 * _mesa_initialize_visual().
199 *
200 * \param dbFlag double buffering
201 * \param stereoFlag stereo buffer
202 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
203 * is acceptable but the actual depth type will be GLushort or GLuint as
204 * needed.
205 * \param stencilBits requested minimum bits per stencil buffer value
206 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
207 * of bits per color component in accum buffer.
208 * \param redBits number of bits per color component in frame buffer for RGB(A)
209 * mode. We always use 8 in core Mesa though.
210 * \param greenBits same as above.
211 * \param blueBits same as above.
212 * \param alphaBits same as above.
213 * \param numSamples not really used.
214 *
215 * \return pointer to new struct gl_config or NULL if requested parameters
216 * can't be met.
217 *
218 * \note Need to add params for level and numAuxBuffers (at least)
219 */
220 struct gl_config *
221 _mesa_create_visual( GLboolean dbFlag,
222 GLboolean stereoFlag,
223 GLint redBits,
224 GLint greenBits,
225 GLint blueBits,
226 GLint alphaBits,
227 GLint depthBits,
228 GLint stencilBits,
229 GLint accumRedBits,
230 GLint accumGreenBits,
231 GLint accumBlueBits,
232 GLint accumAlphaBits,
233 GLuint numSamples )
234 {
235 struct gl_config *vis = CALLOC_STRUCT(gl_config);
236 if (vis) {
237 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
238 redBits, greenBits, blueBits, alphaBits,
239 depthBits, stencilBits,
240 accumRedBits, accumGreenBits,
241 accumBlueBits, accumAlphaBits,
242 numSamples)) {
243 free(vis);
244 return NULL;
245 }
246 }
247 return vis;
248 }
249
250
251 /**
252 * Makes some sanity checks and fills in the fields of the struct
253 * gl_config object with the given parameters. If the caller needs to
254 * set additional fields, he should just probably init the whole
255 * gl_config object himself.
256 *
257 * \return GL_TRUE on success, or GL_FALSE on failure.
258 *
259 * \sa _mesa_create_visual() above for the parameter description.
260 */
261 GLboolean
262 _mesa_initialize_visual( struct gl_config *vis,
263 GLboolean dbFlag,
264 GLboolean stereoFlag,
265 GLint redBits,
266 GLint greenBits,
267 GLint blueBits,
268 GLint alphaBits,
269 GLint depthBits,
270 GLint stencilBits,
271 GLint accumRedBits,
272 GLint accumGreenBits,
273 GLint accumBlueBits,
274 GLint accumAlphaBits,
275 GLuint numSamples )
276 {
277 assert(vis);
278
279 if (depthBits < 0 || depthBits > 32) {
280 return GL_FALSE;
281 }
282 if (stencilBits < 0 || stencilBits > 8) {
283 return GL_FALSE;
284 }
285 assert(accumRedBits >= 0);
286 assert(accumGreenBits >= 0);
287 assert(accumBlueBits >= 0);
288 assert(accumAlphaBits >= 0);
289
290 vis->doubleBufferMode = dbFlag;
291 vis->stereoMode = stereoFlag;
292
293 vis->redBits = redBits;
294 vis->greenBits = greenBits;
295 vis->blueBits = blueBits;
296 vis->alphaBits = alphaBits;
297 vis->rgbBits = redBits + greenBits + blueBits;
298
299 vis->depthBits = depthBits;
300 vis->stencilBits = stencilBits;
301
302 vis->accumRedBits = accumRedBits;
303 vis->accumGreenBits = accumGreenBits;
304 vis->accumBlueBits = accumBlueBits;
305 vis->accumAlphaBits = accumAlphaBits;
306
307 vis->numAuxBuffers = 0;
308 vis->level = 0;
309 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
310 vis->samples = numSamples;
311
312 return GL_TRUE;
313 }
314
315
316 /**
317 * Destroy a visual and free its memory.
318 *
319 * \param vis visual.
320 *
321 * Frees the visual structure.
322 */
323 void
324 _mesa_destroy_visual( struct gl_config *vis )
325 {
326 free(vis);
327 }
328
329 /*@}*/
330
331
332 /**********************************************************************/
333 /** \name Context allocation, initialization, destroying
334 *
335 * The purpose of the most initialization functions here is to provide the
336 * default state values according to the OpenGL specification.
337 */
338 /**********************************************************************/
339 /*@{*/
340
341
342 /**
343 * One-time initialization mutex lock.
344 *
345 * \sa Used by one_time_init().
346 */
347 mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
348
349
350 /**
351 * Calls all the various one-time-fini functions in Mesa
352 */
353
354 static void
355 one_time_fini(void)
356 {
357 glsl_type_singleton_decref();
358 _mesa_locale_fini();
359 }
360
361 /**
362 * Calls all the various one-time-init functions in Mesa.
363 *
364 * While holding a global mutex lock, calls several initialization functions,
365 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
366 * defined.
367 *
368 * \sa _math_init().
369 */
370 static void
371 one_time_init( struct gl_context *ctx )
372 {
373 static GLbitfield api_init_mask = 0x0;
374
375 mtx_lock(&OneTimeLock);
376
377 /* truly one-time init */
378 if (!api_init_mask) {
379 GLuint i;
380
381 STATIC_ASSERT(sizeof(GLbyte) == 1);
382 STATIC_ASSERT(sizeof(GLubyte) == 1);
383 STATIC_ASSERT(sizeof(GLshort) == 2);
384 STATIC_ASSERT(sizeof(GLushort) == 2);
385 STATIC_ASSERT(sizeof(GLint) == 4);
386 STATIC_ASSERT(sizeof(GLuint) == 4);
387
388 _mesa_locale_init();
389
390 _mesa_one_time_init_extension_overrides(ctx);
391
392 _mesa_get_cpu_features();
393
394 for (i = 0; i < 256; i++) {
395 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
396 }
397
398 atexit(one_time_fini);
399
400 #if defined(DEBUG)
401 if (MESA_VERBOSE != 0) {
402 _mesa_debug(ctx, "Mesa " PACKAGE_VERSION " DEBUG build" MESA_GIT_SHA1 "\n");
403 }
404 #endif
405
406 /* Take a glsl type reference for the duration of libGL's life to avoid
407 * unecessary creation/destruction of glsl types.
408 */
409 glsl_type_singleton_init_or_ref();
410 }
411
412 /* per-API one-time init */
413 if (!(api_init_mask & (1 << ctx->API))) {
414 _mesa_init_remap_table();
415 }
416
417 api_init_mask |= 1 << ctx->API;
418
419 mtx_unlock(&OneTimeLock);
420 }
421
422
423 /**
424 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
425 */
426 static void
427 _mesa_init_current(struct gl_context *ctx)
428 {
429 GLuint i;
430
431 /* Init all to (0,0,0,1) */
432 for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) {
433 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
434 }
435
436 /* redo special cases: */
437 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
438 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
439 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
440 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
441 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
442 }
443
444
445 /**
446 * Init vertex/fragment/geometry program limits.
447 * Important: drivers should override these with actual limits.
448 */
449 static void
450 init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
451 struct gl_program_constants *prog)
452 {
453 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
454 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
455 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
456 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
457 prog->MaxTemps = MAX_PROGRAM_TEMPS;
458 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
459 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
460 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
461
462 switch (stage) {
463 case MESA_SHADER_VERTEX:
464 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
465 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
466 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
467 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
468 prog->MaxInputComponents = 0; /* value not used */
469 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
470 break;
471 case MESA_SHADER_FRAGMENT:
472 prog->MaxParameters = MAX_FRAGMENT_PROGRAM_PARAMS;
473 prog->MaxAttribs = MAX_FRAGMENT_PROGRAM_INPUTS;
474 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
475 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
476 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
477 prog->MaxOutputComponents = 0; /* value not used */
478 break;
479 case MESA_SHADER_TESS_CTRL:
480 case MESA_SHADER_TESS_EVAL:
481 case MESA_SHADER_GEOMETRY:
482 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
483 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
484 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
485 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
486 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
487 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
488 break;
489 case MESA_SHADER_COMPUTE:
490 prog->MaxParameters = 0; /* not meaningful for compute shaders */
491 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
492 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
493 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
494 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
495 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
496 break;
497 default:
498 assert(0 && "Bad shader stage in init_program_limits()");
499 }
500
501 /* Set the native limits to zero. This implies that there is no native
502 * support for shaders. Let the drivers fill in the actual values.
503 */
504 prog->MaxNativeInstructions = 0;
505 prog->MaxNativeAluInstructions = 0;
506 prog->MaxNativeTexInstructions = 0;
507 prog->MaxNativeTexIndirections = 0;
508 prog->MaxNativeAttribs = 0;
509 prog->MaxNativeTemps = 0;
510 prog->MaxNativeAddressRegs = 0;
511 prog->MaxNativeParameters = 0;
512
513 /* Set GLSL datatype range/precision info assuming IEEE float values.
514 * Drivers should override these defaults as needed.
515 */
516 prog->MediumFloat.RangeMin = 127;
517 prog->MediumFloat.RangeMax = 127;
518 prog->MediumFloat.Precision = 23;
519 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
520
521 /* Assume ints are stored as floats for now, since this is the least-common
522 * denominator. The OpenGL ES spec implies (page 132) that the precision
523 * of integer types should be 0. Practically speaking, IEEE
524 * single-precision floating point values can only store integers in the
525 * range [-0x01000000, 0x01000000] without loss of precision.
526 */
527 prog->MediumInt.RangeMin = 24;
528 prog->MediumInt.RangeMax = 24;
529 prog->MediumInt.Precision = 0;
530 prog->LowInt = prog->HighInt = prog->MediumInt;
531
532 prog->MaxUniformBlocks = 12;
533 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
534 consts->MaxUniformBlockSize / 4 *
535 prog->MaxUniformBlocks);
536
537 prog->MaxAtomicBuffers = 0;
538 prog->MaxAtomicCounters = 0;
539
540 prog->MaxShaderStorageBlocks = 8;
541 }
542
543
544 /**
545 * Initialize fields of gl_constants (aka ctx->Const.*).
546 * Use defaults from config.h. The device drivers will often override
547 * some of these values (such as number of texture units).
548 */
549 void
550 _mesa_init_constants(struct gl_constants *consts, gl_api api)
551 {
552 int i;
553 assert(consts);
554
555 /* Constants, may be overriden (usually only reduced) by device drivers */
556 consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
557 consts->MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
558 consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
559 consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
560 consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
561 consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
562 consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
563 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
564 consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
565 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
566 consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
567 consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
568 consts->MaxTextureBufferSize = 65536;
569 consts->TextureBufferOffsetAlignment = 1;
570 consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
571 consts->SubPixelBits = SUB_PIXEL_BITS;
572 consts->MinPointSize = MIN_POINT_SIZE;
573 consts->MaxPointSize = MAX_POINT_SIZE;
574 consts->MinPointSizeAA = MIN_POINT_SIZE;
575 consts->MaxPointSizeAA = MAX_POINT_SIZE;
576 consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
577 consts->MinLineWidth = MIN_LINE_WIDTH;
578 consts->MaxLineWidth = MAX_LINE_WIDTH;
579 consts->MinLineWidthAA = MIN_LINE_WIDTH;
580 consts->MaxLineWidthAA = MAX_LINE_WIDTH;
581 consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
582 consts->MaxClipPlanes = 6;
583 consts->MaxLights = MAX_LIGHTS;
584 consts->MaxShininess = 128.0;
585 consts->MaxSpotExponent = 128.0;
586 consts->MaxViewportWidth = 16384;
587 consts->MaxViewportHeight = 16384;
588 consts->MinMapBufferAlignment = 64;
589
590 /* Driver must override these values if ARB_viewport_array is supported. */
591 consts->MaxViewports = 1;
592 consts->ViewportSubpixelBits = 0;
593 consts->ViewportBounds.Min = 0;
594 consts->ViewportBounds.Max = 0;
595
596 /** GL_ARB_uniform_buffer_object */
597 consts->MaxCombinedUniformBlocks = 36;
598 consts->MaxUniformBufferBindings = 36;
599 consts->MaxUniformBlockSize = 16384;
600 consts->UniformBufferOffsetAlignment = 1;
601
602 /** GL_ARB_shader_storage_buffer_object */
603 consts->MaxCombinedShaderStorageBlocks = 8;
604 consts->MaxShaderStorageBufferBindings = 8;
605 consts->MaxShaderStorageBlockSize = 128 * 1024 * 1024; /* 2^27 */
606 consts->ShaderStorageBufferOffsetAlignment = 256;
607
608 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
609 consts->MaxUserAssignableUniformLocations =
610 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
611
612 for (i = 0; i < MESA_SHADER_STAGES; i++)
613 init_program_limits(consts, i, &consts->Program[i]);
614
615 consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
616 consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
617
618 /* Set the absolute minimum possible GLSL version. API_OPENGL_CORE can
619 * mean an OpenGL 3.0 forward-compatible context, so that implies a minimum
620 * possible version of 1.30. Otherwise, the minimum possible version 1.20.
621 * Since Mesa unconditionally advertises GL_ARB_shading_language_100 and
622 * GL_ARB_shader_objects, every driver has GLSL 1.20... even if they don't
623 * advertise any extensions to enable any shader stages (e.g.,
624 * GL_ARB_vertex_shader).
625 */
626 consts->GLSLVersion = api == API_OPENGL_CORE ? 130 : 120;
627 consts->GLSLVersionCompat = consts->GLSLVersion;
628
629 consts->GLSLLowerConstArrays = true;
630
631 /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
632 * gl_VertexID is implemented using a native hardware register with OpenGL
633 * semantics.
634 */
635 consts->VertexID_is_zero_based = false;
636
637 /* GL_ARB_draw_buffers */
638 consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
639
640 consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
641 consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
642
643 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
644 consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
645 consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
646 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
647 consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
648 consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
649 consts->MaxGeometryShaderInvocations = MAX_GEOMETRY_SHADER_INVOCATIONS;
650
651 #ifdef DEBUG
652 consts->GenerateTemporaryNames = true;
653 #else
654 consts->GenerateTemporaryNames = false;
655 #endif
656
657 /* GL_ARB_framebuffer_object */
658 consts->MaxSamples = 0;
659
660 /* GLSL default if NativeIntegers == FALSE */
661 consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
662
663 /* GL_ARB_sync */
664 consts->MaxServerWaitTimeout = 0x7fffffff7fffffffULL;
665
666 /* GL_EXT_provoking_vertex */
667 consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
668
669 /** GL_ARB_viewport_array */
670 consts->LayerAndVPIndexProvokingVertex = GL_UNDEFINED_VERTEX;
671
672 /* GL_EXT_transform_feedback */
673 consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
674 consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
675 consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
676 consts->MaxVertexStreams = 1;
677
678 /* GL 3.2 */
679 consts->ProfileMask = api == API_OPENGL_CORE
680 ? GL_CONTEXT_CORE_PROFILE_BIT
681 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
682
683 /* GL 4.4 */
684 consts->MaxVertexAttribStride = 2048;
685
686 /** GL_EXT_gpu_shader4 */
687 consts->MinProgramTexelOffset = -8;
688 consts->MaxProgramTexelOffset = 7;
689
690 /* GL_ARB_texture_gather */
691 consts->MinProgramTextureGatherOffset = -8;
692 consts->MaxProgramTextureGatherOffset = 7;
693
694 /* GL_ARB_robustness */
695 consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
696
697 /* GL_KHR_robustness */
698 consts->RobustAccess = GL_FALSE;
699
700 /* ES 3.0 or ARB_ES3_compatibility */
701 consts->MaxElementIndex = 0xffffffffu;
702
703 /* GL_ARB_texture_multisample */
704 consts->MaxColorTextureSamples = 1;
705 consts->MaxDepthTextureSamples = 1;
706 consts->MaxIntegerSamples = 1;
707
708 /* GL_ARB_shader_atomic_counters */
709 consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
710 consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
711 consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
712 consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
713
714 /* GL_ARB_vertex_attrib_binding */
715 consts->MaxVertexAttribRelativeOffset = 2047;
716 consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
717
718 /* GL_ARB_compute_shader */
719 consts->MaxComputeWorkGroupCount[0] = 65535;
720 consts->MaxComputeWorkGroupCount[1] = 65535;
721 consts->MaxComputeWorkGroupCount[2] = 65535;
722 consts->MaxComputeWorkGroupSize[0] = 1024;
723 consts->MaxComputeWorkGroupSize[1] = 1024;
724 consts->MaxComputeWorkGroupSize[2] = 64;
725 /* Enables compute support for GLES 3.1 if >= 128 */
726 consts->MaxComputeWorkGroupInvocations = 0;
727
728 /** GL_ARB_gpu_shader5 */
729 consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
730 consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
731
732 /** GL_KHR_context_flush_control */
733 consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
734
735 /** GL_ARB_tessellation_shader */
736 consts->MaxTessGenLevel = MAX_TESS_GEN_LEVEL;
737 consts->MaxPatchVertices = MAX_PATCH_VERTICES;
738 consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
739 consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
740 consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS;
741 consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
742 consts->PrimitiveRestartForPatches = false;
743
744 /** GL_ARB_compute_variable_group_size */
745 consts->MaxComputeVariableGroupSize[0] = 512;
746 consts->MaxComputeVariableGroupSize[1] = 512;
747 consts->MaxComputeVariableGroupSize[2] = 64;
748 consts->MaxComputeVariableGroupInvocations = 512;
749
750 /** GL_NV_conservative_raster */
751 consts->MaxSubpixelPrecisionBiasBits = 0;
752
753 /** GL_NV_conservative_raster_dilate */
754 consts->ConservativeRasterDilateRange[0] = 0.0;
755 consts->ConservativeRasterDilateRange[1] = 0.0;
756 consts->ConservativeRasterDilateGranularity = 0.0;
757 }
758
759
760 /**
761 * Do some sanity checks on the limits/constants for the given context.
762 * Only called the first time a context is bound.
763 */
764 static void
765 check_context_limits(struct gl_context *ctx)
766 {
767 (void) ctx;
768
769 /* check that we don't exceed the size of various bitfields */
770 assert(VARYING_SLOT_MAX <=
771 (8 * sizeof(ctx->VertexProgram._Current->info.outputs_written)));
772 assert(VARYING_SLOT_MAX <=
773 (8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read)));
774
775 /* shader-related checks */
776 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
777 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
778
779 /* Texture unit checks */
780 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
781 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
782 assert(ctx->Const.MaxTextureCoordUnits > 0);
783 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
784 assert(ctx->Const.MaxTextureUnits > 0);
785 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
786 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
787 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
788 ctx->Const.MaxTextureCoordUnits));
789 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
790 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
791 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
792 /* number of coord units cannot be greater than number of image units */
793 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
794
795
796 /* Texture size checks */
797 assert(ctx->Const.MaxTextureSize <= (1 << (MAX_TEXTURE_LEVELS - 1)));
798 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
799 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
800 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
801
802 /* Texture level checks */
803 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
804 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
805
806 /* Max texture size should be <= max viewport size (render to texture) */
807 assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportWidth);
808 assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportHeight);
809
810 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
811
812 /* if this fails, add more enum values to gl_buffer_index */
813 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
814
815 /* XXX probably add more tests */
816 }
817
818
819 /**
820 * Initialize the attribute groups in a GL context.
821 *
822 * \param ctx GL context.
823 *
824 * Initializes all the attributes, calling the respective <tt>init*</tt>
825 * functions for the more complex data structures.
826 */
827 static GLboolean
828 init_attrib_groups(struct gl_context *ctx)
829 {
830 assert(ctx);
831
832 /* Constants */
833 _mesa_init_constants(&ctx->Const, ctx->API);
834
835 /* Extensions */
836 _mesa_init_extensions(&ctx->Extensions);
837
838 /* Attribute Groups */
839 _mesa_init_accum( ctx );
840 _mesa_init_attrib( ctx );
841 _mesa_init_bbox( ctx );
842 _mesa_init_buffer_objects( ctx );
843 _mesa_init_color( ctx );
844 _mesa_init_conservative_raster( ctx );
845 _mesa_init_current( ctx );
846 _mesa_init_depth( ctx );
847 _mesa_init_debug( ctx );
848 _mesa_init_debug_output( ctx );
849 _mesa_init_display_list( ctx );
850 _mesa_init_eval( ctx );
851 _mesa_init_fbobjects( ctx );
852 _mesa_init_feedback( ctx );
853 _mesa_init_fog( ctx );
854 _mesa_init_hint( ctx );
855 _mesa_init_image_units( ctx );
856 _mesa_init_line( ctx );
857 _mesa_init_lighting( ctx );
858 _mesa_init_matrix( ctx );
859 _mesa_init_multisample( ctx );
860 _mesa_init_performance_monitors( ctx );
861 _mesa_init_performance_queries( ctx );
862 _mesa_init_pipeline( ctx );
863 _mesa_init_pixel( ctx );
864 _mesa_init_pixelstore( ctx );
865 _mesa_init_point( ctx );
866 _mesa_init_polygon( ctx );
867 _mesa_init_program( ctx );
868 _mesa_init_queryobj( ctx );
869 _mesa_init_sync( ctx );
870 _mesa_init_rastpos( ctx );
871 _mesa_init_scissor( ctx );
872 _mesa_init_shader_state( ctx );
873 _mesa_init_stencil( ctx );
874 _mesa_init_transform( ctx );
875 _mesa_init_transform_feedback( ctx );
876 _mesa_init_varray( ctx );
877 _mesa_init_viewport( ctx );
878 _mesa_init_resident_handles( ctx );
879
880 if (!_mesa_init_texture( ctx ))
881 return GL_FALSE;
882
883 /* Miscellaneous */
884 ctx->TileRasterOrderIncreasingX = GL_TRUE;
885 ctx->TileRasterOrderIncreasingY = GL_TRUE;
886 ctx->NewState = _NEW_ALL;
887 ctx->NewDriverState = ~0;
888 ctx->ErrorValue = GL_NO_ERROR;
889 ctx->ShareGroupReset = false;
890 ctx->varying_vp_inputs = VERT_BIT_ALL;
891
892 return GL_TRUE;
893 }
894
895
896 /**
897 * Update default objects in a GL context with respect to shared state.
898 *
899 * \param ctx GL context.
900 *
901 * Removes references to old default objects, (texture objects, program
902 * objects, etc.) and changes to reference those from the current shared
903 * state.
904 */
905 static GLboolean
906 update_default_objects(struct gl_context *ctx)
907 {
908 assert(ctx);
909
910 _mesa_update_default_objects_program(ctx);
911 _mesa_update_default_objects_texture(ctx);
912 _mesa_update_default_objects_buffer_objects(ctx);
913
914 return GL_TRUE;
915 }
916
917
918 /* XXX this is temporary and should be removed at some point in the
919 * future when there's a reasonable expectation that the libGL library
920 * contains the _glapi_new_nop_table() and _glapi_set_nop_handler()
921 * functions which were added in Mesa 10.6.
922 */
923 #if !defined(_WIN32)
924 /* Avoid libGL / driver ABI break */
925 #define USE_GLAPI_NOP_FEATURES 0
926 #else
927 #define USE_GLAPI_NOP_FEATURES 1
928 #endif
929
930
931 /**
932 * This function is called by the glapi no-op functions. For each OpenGL
933 * function/entrypoint there's a simple no-op function. These "no-op"
934 * functions call this function.
935 *
936 * If there's a current OpenGL context for the calling thread, we record a
937 * GL_INVALID_OPERATION error. This can happen either because the app's
938 * calling an unsupported extension function, or calling an illegal function
939 * (such as glClear between glBegin/glEnd).
940 *
941 * If there's no current OpenGL context for the calling thread, we can
942 * print a message to stderr.
943 *
944 * \param name the name of the OpenGL function
945 */
946 #if USE_GLAPI_NOP_FEATURES
947 static void
948 nop_handler(const char *name)
949 {
950 GET_CURRENT_CONTEXT(ctx);
951 if (ctx) {
952 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name);
953 }
954 #ifndef NDEBUG
955 else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
956 fprintf(stderr,
957 "GL User Error: gl%s called without a rendering context\n",
958 name);
959 fflush(stderr);
960 }
961 #endif
962 }
963 #endif
964
965
966 /**
967 * Special no-op glFlush, see below.
968 */
969 #if defined(_WIN32)
970 static void GLAPIENTRY
971 nop_glFlush(void)
972 {
973 /* don't record an error like we do in nop_handler() */
974 }
975 #endif
976
977
978 #if !USE_GLAPI_NOP_FEATURES
979 static int
980 generic_nop(void)
981 {
982 GET_CURRENT_CONTEXT(ctx);
983 _mesa_error(ctx, GL_INVALID_OPERATION,
984 "unsupported function called "
985 "(unsupported extension or deprecated function?)");
986 return 0;
987 }
988 #endif
989
990
991 /**
992 * Create a new API dispatch table in which all entries point to the
993 * generic_nop() function. This will not work on Windows because of
994 * the __stdcall convention which requires the callee to clean up the
995 * call stack. That's impossible with one generic no-op function.
996 */
997 struct _glapi_table *
998 _mesa_new_nop_table(unsigned numEntries)
999 {
1000 struct _glapi_table *table;
1001
1002 #if !USE_GLAPI_NOP_FEATURES
1003 table = malloc(numEntries * sizeof(_glapi_proc));
1004 if (table) {
1005 _glapi_proc *entry = (_glapi_proc *) table;
1006 unsigned i;
1007 for (i = 0; i < numEntries; i++) {
1008 entry[i] = (_glapi_proc) generic_nop;
1009 }
1010 }
1011 #else
1012 table = _glapi_new_nop_table(numEntries);
1013 #endif
1014 return table;
1015 }
1016
1017
1018 /**
1019 * Allocate and initialize a new dispatch table. The table will be
1020 * populated with pointers to "no-op" functions. In turn, the no-op
1021 * functions will call nop_handler() above.
1022 */
1023 struct _glapi_table *
1024 _mesa_alloc_dispatch_table(void)
1025 {
1026 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1027 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1028 * Mesa we do this to accommodate different versions of libGL and various
1029 * DRI drivers.
1030 */
1031 int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
1032
1033 struct _glapi_table *table = _mesa_new_nop_table(numEntries);
1034
1035 #if defined(_WIN32)
1036 if (table) {
1037 /* This is a special case for Windows in the event that
1038 * wglGetProcAddress is called between glBegin/End().
1039 *
1040 * The MS opengl32.dll library apparently calls glFlush from
1041 * wglGetProcAddress(). If we're inside glBegin/End(), glFlush
1042 * will dispatch to _mesa_generic_nop() and we'll generate a
1043 * GL_INVALID_OPERATION error.
1044 *
1045 * The specific case which hits this is piglit's primitive-restart
1046 * test which calls glPrimitiveRestartNV() inside glBegin/End. The
1047 * first time we call glPrimitiveRestartNV() Piglit's API dispatch
1048 * code will try to resolve the function by calling wglGetProcAddress.
1049 * This raises GL_INVALID_OPERATION and an assert(glGetError()==0)
1050 * will fail causing the test to fail. By suppressing the error, the
1051 * assertion passes and the test continues.
1052 */
1053 SET_Flush(table, nop_glFlush);
1054 }
1055 #endif
1056
1057 #if USE_GLAPI_NOP_FEATURES
1058 _glapi_set_nop_handler(nop_handler);
1059 #endif
1060
1061 return table;
1062 }
1063
1064 /**
1065 * Creates a minimal dispatch table for use within glBegin()/glEnd().
1066 *
1067 * This ensures that we generate GL_INVALID_OPERATION errors from most
1068 * functions, since the set of functions that are valid within Begin/End is
1069 * very small.
1070 *
1071 * From the GL 1.0 specification section 2.6.3, "GL Commands within
1072 * Begin/End"
1073 *
1074 * "The only GL commands that are allowed within any Begin/End pairs are
1075 * the commands for specifying vertex coordinates, vertex color, normal
1076 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
1077 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
1078 * commands for specifying lighting material parameters (Material
1079 * commands see section 2.12.2), display list invocation commands
1080 * (CallList and CallLists see section 5.4), and the EdgeFlag
1081 * command. Executing Begin after Begin has already been executed but
1082 * before an End is issued generates the INVALID OPERATION error, as does
1083 * executing End without a previous corresponding Begin. Executing any
1084 * other GL command within Begin/End results in the error INVALID
1085 * OPERATION."
1086 *
1087 * The table entries for specifying vertex attributes are set up by
1088 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
1089 * are set by install_vtxfmt() as well.
1090 */
1091 static struct _glapi_table *
1092 create_beginend_table(const struct gl_context *ctx)
1093 {
1094 struct _glapi_table *table;
1095
1096 table = _mesa_alloc_dispatch_table();
1097 if (!table)
1098 return NULL;
1099
1100 /* Fill in functions which return a value, since they should return some
1101 * specific value even if they emit a GL_INVALID_OPERATION error from them
1102 * being called within glBegin()/glEnd().
1103 */
1104 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
1105
1106 COPY_DISPATCH(GenLists);
1107 COPY_DISPATCH(IsProgram);
1108 COPY_DISPATCH(IsVertexArray);
1109 COPY_DISPATCH(IsBuffer);
1110 COPY_DISPATCH(IsEnabled);
1111 COPY_DISPATCH(IsEnabledi);
1112 COPY_DISPATCH(IsRenderbuffer);
1113 COPY_DISPATCH(IsFramebuffer);
1114 COPY_DISPATCH(CheckFramebufferStatus);
1115 COPY_DISPATCH(RenderMode);
1116 COPY_DISPATCH(GetString);
1117 COPY_DISPATCH(GetStringi);
1118 COPY_DISPATCH(GetPointerv);
1119 COPY_DISPATCH(IsQuery);
1120 COPY_DISPATCH(IsSampler);
1121 COPY_DISPATCH(IsSync);
1122 COPY_DISPATCH(IsTexture);
1123 COPY_DISPATCH(IsTransformFeedback);
1124 COPY_DISPATCH(DeleteQueries);
1125 COPY_DISPATCH(AreTexturesResident);
1126 COPY_DISPATCH(FenceSync);
1127 COPY_DISPATCH(ClientWaitSync);
1128 COPY_DISPATCH(MapBuffer);
1129 COPY_DISPATCH(UnmapBuffer);
1130 COPY_DISPATCH(MapBufferRange);
1131 COPY_DISPATCH(ObjectPurgeableAPPLE);
1132 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
1133
1134 _mesa_loopback_init_api_table(ctx, table);
1135
1136 return table;
1137 }
1138
1139 void
1140 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
1141 {
1142 /* Do the code-generated setup of the exec table in api_exec.c. */
1143 _mesa_initialize_exec_table(ctx);
1144
1145 if (ctx->Save)
1146 _mesa_initialize_save_table(ctx);
1147 }
1148
1149 /**
1150 * Initialize a struct gl_context struct (rendering context).
1151 *
1152 * This includes allocating all the other structs and arrays which hang off of
1153 * the context by pointers.
1154 * Note that the driver needs to pass in its dd_function_table here since
1155 * we need to at least call driverFunctions->NewTextureObject to create the
1156 * default texture objects.
1157 *
1158 * Called by _mesa_create_context().
1159 *
1160 * Performs the imports and exports callback tables initialization, and
1161 * miscellaneous one-time initializations. If no shared context is supplied one
1162 * is allocated, and increase its reference count. Setups the GL API dispatch
1163 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1164 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1165 * for debug flags.
1166 *
1167 * \param ctx the context to initialize
1168 * \param api the GL API type to create the context for
1169 * \param visual describes the visual attributes for this context or NULL to
1170 * create a configless context
1171 * \param share_list points to context to share textures, display lists,
1172 * etc with, or NULL
1173 * \param driverFunctions table of device driver functions for this context
1174 * to use
1175 */
1176 GLboolean
1177 _mesa_initialize_context(struct gl_context *ctx,
1178 gl_api api,
1179 const struct gl_config *visual,
1180 struct gl_context *share_list,
1181 const struct dd_function_table *driverFunctions)
1182 {
1183 struct gl_shared_state *shared;
1184 int i;
1185
1186 assert(driverFunctions->NewTextureObject);
1187 assert(driverFunctions->FreeTextureImageBuffer);
1188
1189 ctx->API = api;
1190 ctx->DrawBuffer = NULL;
1191 ctx->ReadBuffer = NULL;
1192 ctx->WinSysDrawBuffer = NULL;
1193 ctx->WinSysReadBuffer = NULL;
1194
1195 if (visual) {
1196 ctx->Visual = *visual;
1197 ctx->HasConfig = GL_TRUE;
1198 }
1199 else {
1200 memset(&ctx->Visual, 0, sizeof ctx->Visual);
1201 ctx->HasConfig = GL_FALSE;
1202 }
1203
1204 _mesa_override_gl_version(ctx);
1205
1206 /* misc one-time initializations */
1207 one_time_init(ctx);
1208
1209 /* Plug in driver functions and context pointer here.
1210 * This is important because when we call alloc_shared_state() below
1211 * we'll call ctx->Driver.NewTextureObject() to create the default
1212 * textures.
1213 */
1214 ctx->Driver = *driverFunctions;
1215
1216 if (share_list) {
1217 /* share state with another context */
1218 shared = share_list->Shared;
1219 }
1220 else {
1221 /* allocate new, unshared state */
1222 shared = _mesa_alloc_shared_state(ctx);
1223 if (!shared)
1224 return GL_FALSE;
1225 }
1226
1227 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1228
1229 if (!init_attrib_groups( ctx ))
1230 goto fail;
1231
1232 /* KHR_no_error is likely to crash, overflow memory, etc if an application
1233 * has errors so don't enable it for setuid processes.
1234 */
1235 if (env_var_as_boolean("MESA_NO_ERROR", false)) {
1236 #if !defined(_WIN32)
1237 if (geteuid() == getuid())
1238 #endif
1239 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
1240 }
1241
1242 /* setup the API dispatch tables with all nop functions */
1243 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1244 if (!ctx->OutsideBeginEnd)
1245 goto fail;
1246 ctx->Exec = ctx->OutsideBeginEnd;
1247 ctx->CurrentClientDispatch = ctx->CurrentServerDispatch = ctx->OutsideBeginEnd;
1248
1249 ctx->FragmentProgram._MaintainTexEnvProgram
1250 = (getenv("MESA_TEX_PROG") != NULL);
1251
1252 ctx->VertexProgram._MaintainTnlProgram
1253 = (getenv("MESA_TNL_PROG") != NULL);
1254 if (ctx->VertexProgram._MaintainTnlProgram) {
1255 /* this is required... */
1256 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1257 }
1258
1259 /* Mesa core handles all the formats that mesa core knows about.
1260 * Drivers will want to override this list with just the formats
1261 * they can handle, and confirm that appropriate fallbacks exist in
1262 * _mesa_choose_tex_format().
1263 */
1264 memset(&ctx->TextureFormatSupported, GL_TRUE,
1265 sizeof(ctx->TextureFormatSupported));
1266
1267 switch (ctx->API) {
1268 case API_OPENGL_COMPAT:
1269 ctx->BeginEnd = create_beginend_table(ctx);
1270 ctx->Save = _mesa_alloc_dispatch_table();
1271 if (!ctx->BeginEnd || !ctx->Save)
1272 goto fail;
1273
1274 /* fall-through */
1275 case API_OPENGL_CORE:
1276 break;
1277 case API_OPENGLES:
1278 /**
1279 * GL_OES_texture_cube_map says
1280 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1281 */
1282 for (i = 0; i < ARRAY_SIZE(ctx->Texture.FixedFuncUnit); i++) {
1283 struct gl_fixedfunc_texture_unit *texUnit =
1284 &ctx->Texture.FixedFuncUnit[i];
1285
1286 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1287 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1288 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1289 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1290 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1291 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1292 }
1293 break;
1294 case API_OPENGLES2:
1295 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1296 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1297 break;
1298 }
1299
1300 ctx->FirstTimeCurrent = GL_TRUE;
1301
1302 return GL_TRUE;
1303
1304 fail:
1305 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1306 free(ctx->BeginEnd);
1307 free(ctx->OutsideBeginEnd);
1308 free(ctx->Save);
1309 return GL_FALSE;
1310 }
1311
1312
1313 /**
1314 * Free the data associated with the given context.
1315 *
1316 * But doesn't free the struct gl_context struct itself.
1317 *
1318 * \sa _mesa_initialize_context() and init_attrib_groups().
1319 */
1320 void
1321 _mesa_free_context_data(struct gl_context *ctx)
1322 {
1323 if (!_mesa_get_current_context()){
1324 /* No current context, but we may need one in order to delete
1325 * texture objs, etc. So temporarily bind the context now.
1326 */
1327 _mesa_make_current(ctx, NULL, NULL);
1328 }
1329
1330 /* unreference WinSysDraw/Read buffers */
1331 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1332 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1333 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1334 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1335
1336 _mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
1337 _mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL);
1338 _mesa_reference_program(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1339
1340 _mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, NULL);
1341 _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, NULL);
1342 _mesa_reference_program(ctx, &ctx->GeometryProgram._Current, NULL);
1343
1344 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL);
1345 _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, NULL);
1346 _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1347
1348 _mesa_reference_program(ctx, &ctx->ComputeProgram._Current, NULL);
1349
1350 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1351 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1352 _mesa_reference_vao(ctx, &ctx->Array._EmptyVAO, NULL);
1353 _mesa_reference_vao(ctx, &ctx->Array._DrawVAO, NULL);
1354
1355 _mesa_free_attrib_data(ctx);
1356 _mesa_free_buffer_objects(ctx);
1357 _mesa_free_eval_data( ctx );
1358 _mesa_free_texture_data( ctx );
1359 _mesa_free_image_textures(ctx);
1360 _mesa_free_matrix_data( ctx );
1361 _mesa_free_pipeline_data(ctx);
1362 _mesa_free_program_data(ctx);
1363 _mesa_free_shader_state(ctx);
1364 _mesa_free_queryobj_data(ctx);
1365 _mesa_free_sync_data(ctx);
1366 _mesa_free_varray_data(ctx);
1367 _mesa_free_transform_feedback(ctx);
1368 _mesa_free_performance_monitors(ctx);
1369 _mesa_free_performance_queries(ctx);
1370 _mesa_free_resident_handles(ctx);
1371
1372 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1373 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1374 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1375 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1376
1377 /* free dispatch tables */
1378 free(ctx->BeginEnd);
1379 free(ctx->OutsideBeginEnd);
1380 free(ctx->Save);
1381 free(ctx->ContextLost);
1382 free(ctx->MarshalExec);
1383
1384 /* Shared context state (display lists, textures, etc) */
1385 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1386
1387 /* needs to be after freeing shared state */
1388 _mesa_free_display_list_data(ctx);
1389
1390 _mesa_free_errors_data(ctx);
1391
1392 free((void *)ctx->Extensions.String);
1393
1394 free(ctx->VersionString);
1395
1396 ralloc_free(ctx->SoftFP64);
1397
1398 /* unbind the context if it's currently bound */
1399 if (ctx == _mesa_get_current_context()) {
1400 _mesa_make_current(NULL, NULL, NULL);
1401 }
1402
1403 /* Do this after unbinding context to ensure any thread is finished. */
1404 if (ctx->shader_builtin_ref) {
1405 _mesa_glsl_builtin_functions_decref();
1406 ctx->shader_builtin_ref = false;
1407 }
1408
1409 free(ctx->Const.SpirVExtensions);
1410 }
1411
1412
1413 /**
1414 * Destroy a struct gl_context structure.
1415 *
1416 * \param ctx GL context.
1417 *
1418 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1419 */
1420 void
1421 _mesa_destroy_context( struct gl_context *ctx )
1422 {
1423 if (ctx) {
1424 _mesa_free_context_data(ctx);
1425 free( (void *) ctx );
1426 }
1427 }
1428
1429
1430 /**
1431 * Copy attribute groups from one context to another.
1432 *
1433 * \param src source context
1434 * \param dst destination context
1435 * \param mask bitwise OR of GL_*_BIT flags
1436 *
1437 * According to the bits specified in \p mask, copies the corresponding
1438 * attributes from \p src into \p dst. For many of the attributes a simple \c
1439 * memcpy is not enough due to the existence of internal pointers in their data
1440 * structures.
1441 */
1442 void
1443 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1444 GLuint mask )
1445 {
1446 if (mask & GL_ACCUM_BUFFER_BIT) {
1447 /* OK to memcpy */
1448 dst->Accum = src->Accum;
1449 }
1450 if (mask & GL_COLOR_BUFFER_BIT) {
1451 /* OK to memcpy */
1452 dst->Color = src->Color;
1453 }
1454 if (mask & GL_CURRENT_BIT) {
1455 /* OK to memcpy */
1456 dst->Current = src->Current;
1457 }
1458 if (mask & GL_DEPTH_BUFFER_BIT) {
1459 /* OK to memcpy */
1460 dst->Depth = src->Depth;
1461 }
1462 if (mask & GL_ENABLE_BIT) {
1463 /* no op */
1464 }
1465 if (mask & GL_EVAL_BIT) {
1466 /* OK to memcpy */
1467 dst->Eval = src->Eval;
1468 }
1469 if (mask & GL_FOG_BIT) {
1470 /* OK to memcpy */
1471 dst->Fog = src->Fog;
1472 }
1473 if (mask & GL_HINT_BIT) {
1474 /* OK to memcpy */
1475 dst->Hint = src->Hint;
1476 }
1477 if (mask & GL_LIGHTING_BIT) {
1478 /* OK to memcpy */
1479 dst->Light = src->Light;
1480 }
1481 if (mask & GL_LINE_BIT) {
1482 /* OK to memcpy */
1483 dst->Line = src->Line;
1484 }
1485 if (mask & GL_LIST_BIT) {
1486 /* OK to memcpy */
1487 dst->List = src->List;
1488 }
1489 if (mask & GL_PIXEL_MODE_BIT) {
1490 /* OK to memcpy */
1491 dst->Pixel = src->Pixel;
1492 }
1493 if (mask & GL_POINT_BIT) {
1494 /* OK to memcpy */
1495 dst->Point = src->Point;
1496 }
1497 if (mask & GL_POLYGON_BIT) {
1498 /* OK to memcpy */
1499 dst->Polygon = src->Polygon;
1500 }
1501 if (mask & GL_POLYGON_STIPPLE_BIT) {
1502 /* Use loop instead of memcpy due to problem with Portland Group's
1503 * C compiler. Reported by John Stone.
1504 */
1505 GLuint i;
1506 for (i = 0; i < 32; i++) {
1507 dst->PolygonStipple[i] = src->PolygonStipple[i];
1508 }
1509 }
1510 if (mask & GL_SCISSOR_BIT) {
1511 /* OK to memcpy */
1512 dst->Scissor = src->Scissor;
1513 }
1514 if (mask & GL_STENCIL_BUFFER_BIT) {
1515 /* OK to memcpy */
1516 dst->Stencil = src->Stencil;
1517 }
1518 if (mask & GL_TEXTURE_BIT) {
1519 /* Cannot memcpy because of pointers */
1520 _mesa_copy_texture_state(src, dst);
1521 }
1522 if (mask & GL_TRANSFORM_BIT) {
1523 /* OK to memcpy */
1524 dst->Transform = src->Transform;
1525 }
1526 if (mask & GL_VIEWPORT_BIT) {
1527 unsigned i;
1528 for (i = 0; i < src->Const.MaxViewports; i++) {
1529 /* OK to memcpy */
1530 dst->ViewportArray[i] = src->ViewportArray[i];
1531 }
1532 }
1533
1534 /* XXX FIXME: Call callbacks?
1535 */
1536 dst->NewState = _NEW_ALL;
1537 dst->NewDriverState = ~0;
1538 }
1539
1540
1541 /**
1542 * Check if the given context can render into the given framebuffer
1543 * by checking visual attributes.
1544 *
1545 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1546 */
1547 static GLboolean
1548 check_compatible(const struct gl_context *ctx,
1549 const struct gl_framebuffer *buffer)
1550 {
1551 const struct gl_config *ctxvis = &ctx->Visual;
1552 const struct gl_config *bufvis = &buffer->Visual;
1553
1554 if (buffer == _mesa_get_incomplete_framebuffer())
1555 return GL_TRUE;
1556
1557 #define check_component(foo) \
1558 if (ctxvis->foo && bufvis->foo && \
1559 ctxvis->foo != bufvis->foo) \
1560 return GL_FALSE
1561
1562 check_component(redShift);
1563 check_component(greenShift);
1564 check_component(blueShift);
1565 check_component(redBits);
1566 check_component(greenBits);
1567 check_component(blueBits);
1568 check_component(depthBits);
1569 check_component(stencilBits);
1570
1571 #undef check_component
1572
1573 return GL_TRUE;
1574 }
1575
1576
1577 /**
1578 * Check if the viewport/scissor size has not yet been initialized.
1579 * Initialize the size if the given width and height are non-zero.
1580 */
1581 static void
1582 check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1583 {
1584 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1585 unsigned i;
1586
1587 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1588 * potential infinite recursion.
1589 */
1590 ctx->ViewportInitialized = GL_TRUE;
1591
1592 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1593 * yet, so just initialize all of them.
1594 */
1595 for (i = 0; i < MAX_VIEWPORTS; i++) {
1596 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1597 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1598 }
1599 }
1600 }
1601
1602
1603 static void
1604 handle_first_current(struct gl_context *ctx)
1605 {
1606 if (ctx->Version == 0 || !ctx->DrawBuffer) {
1607 /* probably in the process of tearing down the context */
1608 return;
1609 }
1610
1611 check_context_limits(ctx);
1612
1613 _mesa_update_vertex_processing_mode(ctx);
1614
1615 /* According to GL_MESA_configless_context the default value of
1616 * glDrawBuffers depends on the config of the first surface it is bound to.
1617 * For GLES it is always GL_BACK which has a magic interpretation.
1618 */
1619 if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1620 if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1621 GLenum16 buffer;
1622
1623 if (ctx->DrawBuffer->Visual.doubleBufferMode)
1624 buffer = GL_BACK;
1625 else
1626 buffer = GL_FRONT;
1627
1628 _mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer,
1629 NULL /* destMask */);
1630 }
1631
1632 if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1633 gl_buffer_index bufferIndex;
1634 GLenum buffer;
1635
1636 if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1637 buffer = GL_BACK;
1638 bufferIndex = BUFFER_BACK_LEFT;
1639 }
1640 else {
1641 buffer = GL_FRONT;
1642 bufferIndex = BUFFER_FRONT_LEFT;
1643 }
1644
1645 _mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex);
1646 }
1647 }
1648
1649 /* Determine if generic vertex attribute 0 aliases the conventional
1650 * glVertex position.
1651 */
1652 {
1653 const bool is_forward_compatible_context =
1654 ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
1655
1656 /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
1657 * 2.0. Note that we cannot just check for API_OPENGL_COMPAT here because
1658 * that will erroneously allow this usage in a 3.0 forward-compatible
1659 * context too.
1660 */
1661 ctx->_AttribZeroAliasesVertex = (ctx->API == API_OPENGLES
1662 || (ctx->API == API_OPENGL_COMPAT
1663 && !is_forward_compatible_context));
1664 }
1665
1666 /* We can use this to help debug user's problems. Tell them to set
1667 * the MESA_INFO env variable before running their app. Then the
1668 * first time each context is made current we'll print some useful
1669 * information.
1670 */
1671 if (getenv("MESA_INFO")) {
1672 _mesa_print_info(ctx);
1673 }
1674 }
1675
1676 /**
1677 * Bind the given context to the given drawBuffer and readBuffer and
1678 * make it the current context for the calling thread.
1679 * We'll render into the drawBuffer and read pixels from the
1680 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1681 *
1682 * We check that the context's and framebuffer's visuals are compatible
1683 * and return immediately if they're not.
1684 *
1685 * \param newCtx the new GL context. If NULL then there will be no current GL
1686 * context.
1687 * \param drawBuffer the drawing framebuffer
1688 * \param readBuffer the reading framebuffer
1689 */
1690 GLboolean
1691 _mesa_make_current( struct gl_context *newCtx,
1692 struct gl_framebuffer *drawBuffer,
1693 struct gl_framebuffer *readBuffer )
1694 {
1695 GET_CURRENT_CONTEXT(curCtx);
1696
1697 if (MESA_VERBOSE & VERBOSE_API)
1698 _mesa_debug(newCtx, "_mesa_make_current()\n");
1699
1700 /* Check that the context's and framebuffer's visuals are compatible.
1701 */
1702 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1703 if (!check_compatible(newCtx, drawBuffer)) {
1704 _mesa_warning(newCtx,
1705 "MakeCurrent: incompatible visuals for context and drawbuffer");
1706 return GL_FALSE;
1707 }
1708 }
1709 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1710 if (!check_compatible(newCtx, readBuffer)) {
1711 _mesa_warning(newCtx,
1712 "MakeCurrent: incompatible visuals for context and readbuffer");
1713 return GL_FALSE;
1714 }
1715 }
1716
1717 if (curCtx &&
1718 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1719 /* make sure this context is valid for flushing */
1720 curCtx != newCtx &&
1721 curCtx->Const.ContextReleaseBehavior ==
1722 GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) {
1723 _mesa_flush(curCtx);
1724 }
1725
1726 /* Call this periodically to detect when the user has begun using
1727 * GL rendering from multiple threads.
1728 */
1729 _glapi_check_multithread();
1730
1731 if (!newCtx) {
1732 _glapi_set_dispatch(NULL); /* none current */
1733 /* We need old ctx to correctly release Draw/ReadBuffer
1734 * and avoid a surface leak in st_renderbuffer_delete.
1735 * Therefore, first drop buffers then set new ctx to NULL.
1736 */
1737 if (curCtx) {
1738 _mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL);
1739 _mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL);
1740 }
1741 _glapi_set_context(NULL);
1742 assert(_mesa_get_current_context() == NULL);
1743 }
1744 else {
1745 _glapi_set_context((void *) newCtx);
1746 assert(_mesa_get_current_context() == newCtx);
1747 _glapi_set_dispatch(newCtx->CurrentClientDispatch);
1748
1749 if (drawBuffer && readBuffer) {
1750 assert(_mesa_is_winsys_fbo(drawBuffer));
1751 assert(_mesa_is_winsys_fbo(readBuffer));
1752 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1753 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1754
1755 /*
1756 * Only set the context's Draw/ReadBuffer fields if they're NULL
1757 * or not bound to a user-created FBO.
1758 */
1759 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1760 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1761 /* Update the FBO's list of drawbuffers/renderbuffers.
1762 * For winsys FBOs this comes from the GL state (which may have
1763 * changed since the last time this FBO was bound).
1764 */
1765 _mesa_update_draw_buffers(newCtx);
1766 }
1767 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1768 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1769 /* In _mesa_initialize_window_framebuffer, for single-buffered
1770 * visuals, the ColorReadBuffer is set to be GL_FRONT, even with
1771 * GLES contexts. When calling read_buffer, we verify we are reading
1772 * from GL_BACK in is_legal_es3_readbuffer_enum. But the default is
1773 * incorrect, and certain dEQP tests check this. So fix it here.
1774 */
1775 if (_mesa_is_gles(newCtx) &&
1776 !newCtx->ReadBuffer->Visual.doubleBufferMode)
1777 if (newCtx->ReadBuffer->ColorReadBuffer == GL_FRONT)
1778 newCtx->ReadBuffer->ColorReadBuffer = GL_BACK;
1779 }
1780
1781 /* XXX only set this flag if we're really changing the draw/read
1782 * framebuffer bindings.
1783 */
1784 newCtx->NewState |= _NEW_BUFFERS;
1785
1786 check_init_viewport(newCtx, drawBuffer->Width, drawBuffer->Height);
1787 }
1788
1789 if (newCtx->FirstTimeCurrent) {
1790 handle_first_current(newCtx);
1791 newCtx->FirstTimeCurrent = GL_FALSE;
1792 }
1793 }
1794
1795 return GL_TRUE;
1796 }
1797
1798
1799 /**
1800 * Make context 'ctx' share the display lists, textures and programs
1801 * that are associated with 'ctxToShare'.
1802 * Any display lists, textures or programs associated with 'ctx' will
1803 * be deleted if nobody else is sharing them.
1804 */
1805 GLboolean
1806 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1807 {
1808 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1809 struct gl_shared_state *oldShared = NULL;
1810
1811 /* save ref to old state to prevent it from being deleted immediately */
1812 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1813
1814 /* update ctx's Shared pointer */
1815 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1816
1817 update_default_objects(ctx);
1818
1819 /* release the old shared state */
1820 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1821
1822 return GL_TRUE;
1823 }
1824 else {
1825 return GL_FALSE;
1826 }
1827 }
1828
1829
1830
1831 /**
1832 * \return pointer to the current GL context for this thread.
1833 *
1834 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1835 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1836 * context.h.
1837 */
1838 struct gl_context *
1839 _mesa_get_current_context( void )
1840 {
1841 return (struct gl_context *) _glapi_get_context();
1842 }
1843
1844
1845 /**
1846 * Get context's current API dispatch table.
1847 *
1848 * It'll either be the immediate-mode execute dispatcher, the display list
1849 * compile dispatcher, or the thread marshalling dispatcher.
1850 *
1851 * \param ctx GL context.
1852 *
1853 * \return pointer to dispatch_table.
1854 *
1855 * Simply returns __struct gl_contextRec::CurrentClientDispatch.
1856 */
1857 struct _glapi_table *
1858 _mesa_get_dispatch(struct gl_context *ctx)
1859 {
1860 return ctx->CurrentClientDispatch;
1861 }
1862
1863 /*@}*/
1864
1865
1866 /**********************************************************************/
1867 /** \name Miscellaneous functions */
1868 /**********************************************************************/
1869 /*@{*/
1870 /**
1871 * Flush commands.
1872 */
1873 void
1874 _mesa_flush(struct gl_context *ctx)
1875 {
1876 FLUSH_VERTICES( ctx, 0 );
1877 if (ctx->Driver.Flush) {
1878 ctx->Driver.Flush(ctx);
1879 }
1880 }
1881
1882
1883
1884 /**
1885 * Flush commands and wait for completion.
1886 *
1887 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1888 * dd_function_table::Finish driver callback, if not NULL.
1889 */
1890 void GLAPIENTRY
1891 _mesa_Finish(void)
1892 {
1893 GET_CURRENT_CONTEXT(ctx);
1894 ASSERT_OUTSIDE_BEGIN_END(ctx);
1895
1896 FLUSH_VERTICES(ctx, 0);
1897
1898 if (ctx->Driver.Finish) {
1899 ctx->Driver.Finish(ctx);
1900 }
1901 }
1902
1903
1904 /**
1905 * Execute glFlush().
1906 *
1907 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1908 * dd_function_table::Flush driver callback, if not NULL.
1909 */
1910 void GLAPIENTRY
1911 _mesa_Flush(void)
1912 {
1913 GET_CURRENT_CONTEXT(ctx);
1914 ASSERT_OUTSIDE_BEGIN_END(ctx);
1915 _mesa_flush(ctx);
1916 }
1917
1918
1919 /*@}*/