Merge commit '8b0fb1c152fe191768953aa8c77b89034a377f83' into vulkan
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "blend.h"
87 #include "buffers.h"
88 #include "bufferobj.h"
89 #include "context.h"
90 #include "cpuinfo.h"
91 #include "debug.h"
92 #include "debug_output.h"
93 #include "depth.h"
94 #include "dlist.h"
95 #include "eval.h"
96 #include "extensions.h"
97 #include "fbobject.h"
98 #include "feedback.h"
99 #include "fog.h"
100 #include "formats.h"
101 #include "framebuffer.h"
102 #include "hint.h"
103 #include "hash.h"
104 #include "light.h"
105 #include "lines.h"
106 #include "macros.h"
107 #include "matrix.h"
108 #include "multisample.h"
109 #include "performance_monitor.h"
110 #include "pipelineobj.h"
111 #include "pixel.h"
112 #include "pixelstore.h"
113 #include "points.h"
114 #include "polygon.h"
115 #include "queryobj.h"
116 #include "syncobj.h"
117 #include "rastpos.h"
118 #include "remap.h"
119 #include "scissor.h"
120 #include "shared.h"
121 #include "shaderobj.h"
122 #include "shaderimage.h"
123 #include "util/simple_list.h"
124 #include "util/strtod.h"
125 #include "state.h"
126 #include "stencil.h"
127 #include "texcompress_s3tc.h"
128 #include "texstate.h"
129 #include "transformfeedback.h"
130 #include "mtypes.h"
131 #include "varray.h"
132 #include "version.h"
133 #include "viewport.h"
134 #include "vtxfmt.h"
135 #include "program/program.h"
136 #include "program/prog_print.h"
137 #include "math/m_matrix.h"
138 #include "main/dispatch.h" /* for _gloffset_COUNT */
139 #include "uniforms.h"
140 #include "macros.h"
141
142 #ifdef USE_SPARC_ASM
143 #include "sparc/sparc.h"
144 #endif
145
146 #include "compiler/glsl/glsl_parser_extras.h"
147 #include <stdbool.h>
148
149
150 #ifndef MESA_VERBOSE
151 int MESA_VERBOSE = 0;
152 #endif
153
154 #ifndef MESA_DEBUG_FLAGS
155 int MESA_DEBUG_FLAGS = 0;
156 #endif
157
158
159 /* ubyte -> float conversion */
160 GLfloat _mesa_ubyte_to_float_color_tab[256];
161
162
163
164 /**
165 * Swap buffers notification callback.
166 *
167 * \param ctx GL context.
168 *
169 * Called by window system just before swapping buffers.
170 * We have to finish any pending rendering.
171 */
172 void
173 _mesa_notifySwapBuffers(struct gl_context *ctx)
174 {
175 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
176 _mesa_debug(ctx, "SwapBuffers\n");
177 FLUSH_CURRENT( ctx, 0 );
178 if (ctx->Driver.Flush) {
179 ctx->Driver.Flush(ctx);
180 }
181 }
182
183
184 /**********************************************************************/
185 /** \name GL Visual allocation/destruction */
186 /**********************************************************************/
187 /*@{*/
188
189 /**
190 * Allocates a struct gl_config structure and initializes it via
191 * _mesa_initialize_visual().
192 *
193 * \param dbFlag double buffering
194 * \param stereoFlag stereo buffer
195 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
196 * is acceptable but the actual depth type will be GLushort or GLuint as
197 * needed.
198 * \param stencilBits requested minimum bits per stencil buffer value
199 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
200 * of bits per color component in accum buffer.
201 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
202 * \param redBits number of bits per color component in frame buffer for RGB(A)
203 * mode. We always use 8 in core Mesa though.
204 * \param greenBits same as above.
205 * \param blueBits same as above.
206 * \param alphaBits same as above.
207 * \param numSamples not really used.
208 *
209 * \return pointer to new struct gl_config or NULL if requested parameters
210 * can't be met.
211 *
212 * \note Need to add params for level and numAuxBuffers (at least)
213 */
214 struct gl_config *
215 _mesa_create_visual( GLboolean dbFlag,
216 GLboolean stereoFlag,
217 GLint redBits,
218 GLint greenBits,
219 GLint blueBits,
220 GLint alphaBits,
221 GLint depthBits,
222 GLint stencilBits,
223 GLint accumRedBits,
224 GLint accumGreenBits,
225 GLint accumBlueBits,
226 GLint accumAlphaBits,
227 GLint numSamples )
228 {
229 struct gl_config *vis = CALLOC_STRUCT(gl_config);
230 if (vis) {
231 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
232 redBits, greenBits, blueBits, alphaBits,
233 depthBits, stencilBits,
234 accumRedBits, accumGreenBits,
235 accumBlueBits, accumAlphaBits,
236 numSamples)) {
237 free(vis);
238 return NULL;
239 }
240 }
241 return vis;
242 }
243
244
245 /**
246 * Makes some sanity checks and fills in the fields of the struct
247 * gl_config object with the given parameters. If the caller needs to
248 * set additional fields, he should just probably init the whole
249 * gl_config object himself.
250 *
251 * \return GL_TRUE on success, or GL_FALSE on failure.
252 *
253 * \sa _mesa_create_visual() above for the parameter description.
254 */
255 GLboolean
256 _mesa_initialize_visual( struct gl_config *vis,
257 GLboolean dbFlag,
258 GLboolean stereoFlag,
259 GLint redBits,
260 GLint greenBits,
261 GLint blueBits,
262 GLint alphaBits,
263 GLint depthBits,
264 GLint stencilBits,
265 GLint accumRedBits,
266 GLint accumGreenBits,
267 GLint accumBlueBits,
268 GLint accumAlphaBits,
269 GLint numSamples )
270 {
271 assert(vis);
272
273 if (depthBits < 0 || depthBits > 32) {
274 return GL_FALSE;
275 }
276 if (stencilBits < 0 || stencilBits > 8) {
277 return GL_FALSE;
278 }
279 assert(accumRedBits >= 0);
280 assert(accumGreenBits >= 0);
281 assert(accumBlueBits >= 0);
282 assert(accumAlphaBits >= 0);
283
284 vis->rgbMode = GL_TRUE;
285 vis->doubleBufferMode = dbFlag;
286 vis->stereoMode = stereoFlag;
287
288 vis->redBits = redBits;
289 vis->greenBits = greenBits;
290 vis->blueBits = blueBits;
291 vis->alphaBits = alphaBits;
292 vis->rgbBits = redBits + greenBits + blueBits;
293
294 vis->indexBits = 0;
295 vis->depthBits = depthBits;
296 vis->stencilBits = stencilBits;
297
298 vis->accumRedBits = accumRedBits;
299 vis->accumGreenBits = accumGreenBits;
300 vis->accumBlueBits = accumBlueBits;
301 vis->accumAlphaBits = accumAlphaBits;
302
303 vis->haveAccumBuffer = accumRedBits > 0;
304 vis->haveDepthBuffer = depthBits > 0;
305 vis->haveStencilBuffer = stencilBits > 0;
306
307 vis->numAuxBuffers = 0;
308 vis->level = 0;
309 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
310 vis->samples = numSamples;
311
312 return GL_TRUE;
313 }
314
315
316 /**
317 * Destroy a visual and free its memory.
318 *
319 * \param vis visual.
320 *
321 * Frees the visual structure.
322 */
323 void
324 _mesa_destroy_visual( struct gl_config *vis )
325 {
326 free(vis);
327 }
328
329 /*@}*/
330
331
332 /**********************************************************************/
333 /** \name Context allocation, initialization, destroying
334 *
335 * The purpose of the most initialization functions here is to provide the
336 * default state values according to the OpenGL specification.
337 */
338 /**********************************************************************/
339 /*@{*/
340
341
342 /**
343 * One-time initialization mutex lock.
344 *
345 * \sa Used by one_time_init().
346 */
347 mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
348
349
350 /**
351 * Calls all the various one-time-fini functions in Mesa
352 */
353
354 static void
355 one_time_fini(void)
356 {
357 _mesa_destroy_shader_compiler();
358 _mesa_locale_fini();
359 }
360
361 /**
362 * Calls all the various one-time-init functions in Mesa.
363 *
364 * While holding a global mutex lock, calls several initialization functions,
365 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
366 * defined.
367 *
368 * \sa _math_init().
369 */
370 static void
371 one_time_init( struct gl_context *ctx )
372 {
373 static GLbitfield api_init_mask = 0x0;
374
375 mtx_lock(&OneTimeLock);
376
377 /* truly one-time init */
378 if (!api_init_mask) {
379 GLuint i;
380
381 STATIC_ASSERT(sizeof(GLbyte) == 1);
382 STATIC_ASSERT(sizeof(GLubyte) == 1);
383 STATIC_ASSERT(sizeof(GLshort) == 2);
384 STATIC_ASSERT(sizeof(GLushort) == 2);
385 STATIC_ASSERT(sizeof(GLint) == 4);
386 STATIC_ASSERT(sizeof(GLuint) == 4);
387
388 _mesa_locale_init();
389
390 _mesa_one_time_init_extension_overrides();
391
392 _mesa_get_cpu_features();
393
394 for (i = 0; i < 256; i++) {
395 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
396 }
397
398 atexit(one_time_fini);
399
400 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
401 if (MESA_VERBOSE != 0) {
402 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
403 PACKAGE_VERSION, __DATE__, __TIME__);
404 }
405 #endif
406 }
407
408 /* per-API one-time init */
409 if (!(api_init_mask & (1 << ctx->API))) {
410 _mesa_init_get_hash(ctx);
411
412 _mesa_init_remap_table();
413 }
414
415 api_init_mask |= 1 << ctx->API;
416
417 mtx_unlock(&OneTimeLock);
418 }
419
420
421 /**
422 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
423 */
424 static void
425 _mesa_init_current(struct gl_context *ctx)
426 {
427 GLuint i;
428
429 /* Init all to (0,0,0,1) */
430 for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) {
431 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
432 }
433
434 /* redo special cases: */
435 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
436 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
437 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
438 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
439 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
440 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
441 }
442
443
444 /**
445 * Init vertex/fragment/geometry program limits.
446 * Important: drivers should override these with actual limits.
447 */
448 static void
449 init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
450 struct gl_program_constants *prog)
451 {
452 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
453 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
454 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
455 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
456 prog->MaxTemps = MAX_PROGRAM_TEMPS;
457 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
458 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
459 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
460
461 switch (stage) {
462 case MESA_SHADER_VERTEX:
463 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
464 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
465 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
466 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
467 prog->MaxInputComponents = 0; /* value not used */
468 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
469 break;
470 case MESA_SHADER_FRAGMENT:
471 prog->MaxParameters = MAX_FRAGMENT_PROGRAM_PARAMS;
472 prog->MaxAttribs = MAX_FRAGMENT_PROGRAM_INPUTS;
473 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
474 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
475 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
476 prog->MaxOutputComponents = 0; /* value not used */
477 break;
478 case MESA_SHADER_TESS_CTRL:
479 case MESA_SHADER_TESS_EVAL:
480 case MESA_SHADER_GEOMETRY:
481 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
482 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
483 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
484 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
485 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
486 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
487 break;
488 case MESA_SHADER_COMPUTE:
489 prog->MaxParameters = 0; /* not meaningful for compute shaders */
490 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
491 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
492 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
493 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
494 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
495 break;
496 default:
497 assert(0 && "Bad shader stage in init_program_limits()");
498 }
499
500 /* Set the native limits to zero. This implies that there is no native
501 * support for shaders. Let the drivers fill in the actual values.
502 */
503 prog->MaxNativeInstructions = 0;
504 prog->MaxNativeAluInstructions = 0;
505 prog->MaxNativeTexInstructions = 0;
506 prog->MaxNativeTexIndirections = 0;
507 prog->MaxNativeAttribs = 0;
508 prog->MaxNativeTemps = 0;
509 prog->MaxNativeAddressRegs = 0;
510 prog->MaxNativeParameters = 0;
511
512 /* Set GLSL datatype range/precision info assuming IEEE float values.
513 * Drivers should override these defaults as needed.
514 */
515 prog->MediumFloat.RangeMin = 127;
516 prog->MediumFloat.RangeMax = 127;
517 prog->MediumFloat.Precision = 23;
518 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
519
520 /* Assume ints are stored as floats for now, since this is the least-common
521 * denominator. The OpenGL ES spec implies (page 132) that the precision
522 * of integer types should be 0. Practically speaking, IEEE
523 * single-precision floating point values can only store integers in the
524 * range [-0x01000000, 0x01000000] without loss of precision.
525 */
526 prog->MediumInt.RangeMin = 24;
527 prog->MediumInt.RangeMax = 24;
528 prog->MediumInt.Precision = 0;
529 prog->LowInt = prog->HighInt = prog->MediumInt;
530
531 prog->MaxUniformBlocks = 12;
532 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
533 consts->MaxUniformBlockSize / 4 *
534 prog->MaxUniformBlocks);
535
536 prog->MaxAtomicBuffers = 0;
537 prog->MaxAtomicCounters = 0;
538
539 prog->MaxShaderStorageBlocks = 8;
540 }
541
542
543 /**
544 * Initialize fields of gl_constants (aka ctx->Const.*).
545 * Use defaults from config.h. The device drivers will often override
546 * some of these values (such as number of texture units).
547 */
548 void
549 _mesa_init_constants(struct gl_constants *consts, gl_api api)
550 {
551 int i;
552 assert(consts);
553
554 /* Constants, may be overriden (usually only reduced) by device drivers */
555 consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
556 consts->MaxTextureLevels = MAX_TEXTURE_LEVELS;
557 consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
558 consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
559 consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
560 consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
561 consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
562 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
563 consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
564 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
565 consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
566 consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
567 consts->MaxTextureBufferSize = 65536;
568 consts->TextureBufferOffsetAlignment = 1;
569 consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
570 consts->SubPixelBits = SUB_PIXEL_BITS;
571 consts->MinPointSize = MIN_POINT_SIZE;
572 consts->MaxPointSize = MAX_POINT_SIZE;
573 consts->MinPointSizeAA = MIN_POINT_SIZE;
574 consts->MaxPointSizeAA = MAX_POINT_SIZE;
575 consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
576 consts->MinLineWidth = MIN_LINE_WIDTH;
577 consts->MaxLineWidth = MAX_LINE_WIDTH;
578 consts->MinLineWidthAA = MIN_LINE_WIDTH;
579 consts->MaxLineWidthAA = MAX_LINE_WIDTH;
580 consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
581 consts->MaxClipPlanes = 6;
582 consts->MaxLights = MAX_LIGHTS;
583 consts->MaxShininess = 128.0;
584 consts->MaxSpotExponent = 128.0;
585 consts->MaxViewportWidth = MAX_VIEWPORT_WIDTH;
586 consts->MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
587 consts->MinMapBufferAlignment = 64;
588
589 /* Driver must override these values if ARB_viewport_array is supported. */
590 consts->MaxViewports = 1;
591 consts->ViewportSubpixelBits = 0;
592 consts->ViewportBounds.Min = 0;
593 consts->ViewportBounds.Max = 0;
594
595 /** GL_ARB_uniform_buffer_object */
596 consts->MaxCombinedUniformBlocks = 36;
597 consts->MaxUniformBufferBindings = 36;
598 consts->MaxUniformBlockSize = 16384;
599 consts->UniformBufferOffsetAlignment = 1;
600
601 /** GL_ARB_shader_storage_buffer_object */
602 consts->MaxCombinedShaderStorageBlocks = 8;
603 consts->MaxShaderStorageBufferBindings = 8;
604 consts->MaxShaderStorageBlockSize = 128 * 1024 * 1024; /* 2^27 */
605 consts->ShaderStorageBufferOffsetAlignment = 256;
606
607 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
608 consts->MaxUserAssignableUniformLocations =
609 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
610
611 for (i = 0; i < MESA_SHADER_STAGES; i++)
612 init_program_limits(consts, i, &consts->Program[i]);
613
614 consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
615 consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
616
617 /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
618 * gl_VertexID is implemented using a native hardware register with OpenGL
619 * semantics.
620 */
621 consts->VertexID_is_zero_based = false;
622
623 /* GL_ARB_draw_buffers */
624 consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
625
626 consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
627 consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
628
629 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
630 consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
631 consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
632 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
633 consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
634 consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
635
636 /* Shading language version */
637 consts->GLSLVersion = 120;
638 _mesa_override_glsl_version(consts);
639
640 #ifdef DEBUG
641 consts->GenerateTemporaryNames = true;
642 #else
643 consts->GenerateTemporaryNames = false;
644 #endif
645
646 /* GL_ARB_framebuffer_object */
647 consts->MaxSamples = 0;
648
649 /* GLSL default if NativeIntegers == FALSE */
650 consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
651
652 /* GL_ARB_sync */
653 consts->MaxServerWaitTimeout = 0x1fff7fffffffULL;
654
655 /* GL_EXT_provoking_vertex */
656 consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
657
658 /** GL_ARB_viewport_array */
659 consts->LayerAndVPIndexProvokingVertex = GL_UNDEFINED_VERTEX;
660
661 /* GL_EXT_transform_feedback */
662 consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
663 consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
664 consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
665 consts->MaxVertexStreams = 1;
666
667 /* GL 3.2 */
668 consts->ProfileMask = api == API_OPENGL_CORE
669 ? GL_CONTEXT_CORE_PROFILE_BIT
670 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
671
672 /* GL 4.4 */
673 consts->MaxVertexAttribStride = 2048;
674
675 /** GL_EXT_gpu_shader4 */
676 consts->MinProgramTexelOffset = -8;
677 consts->MaxProgramTexelOffset = 7;
678
679 /* GL_ARB_texture_gather */
680 consts->MinProgramTextureGatherOffset = -8;
681 consts->MaxProgramTextureGatherOffset = 7;
682
683 /* GL_ARB_robustness */
684 consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
685
686 /* ES 3.0 or ARB_ES3_compatibility */
687 consts->MaxElementIndex = 0xffffffffu;
688
689 /* GL_ARB_texture_multisample */
690 consts->MaxColorTextureSamples = 1;
691 consts->MaxDepthTextureSamples = 1;
692 consts->MaxIntegerSamples = 1;
693
694 /* GL_ARB_shader_atomic_counters */
695 consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
696 consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
697 consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
698 consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
699
700 /* GL_ARB_vertex_attrib_binding */
701 consts->MaxVertexAttribRelativeOffset = 2047;
702 consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
703
704 /* GL_ARB_compute_shader */
705 consts->MaxComputeWorkGroupCount[0] = 65535;
706 consts->MaxComputeWorkGroupCount[1] = 65535;
707 consts->MaxComputeWorkGroupCount[2] = 65535;
708 consts->MaxComputeWorkGroupSize[0] = 1024;
709 consts->MaxComputeWorkGroupSize[1] = 1024;
710 consts->MaxComputeWorkGroupSize[2] = 64;
711 consts->MaxComputeWorkGroupInvocations = 1024;
712
713 /** GL_ARB_gpu_shader5 */
714 consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
715 consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
716
717 /** GL_KHR_context_flush_control */
718 consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
719
720 /** GL_ARB_tessellation_shader */
721 consts->MaxTessGenLevel = MAX_TESS_GEN_LEVEL;
722 consts->MaxPatchVertices = MAX_PATCH_VERTICES;
723 consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
724 consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
725 consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS;
726 consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
727 }
728
729
730 /**
731 * Do some sanity checks on the limits/constants for the given context.
732 * Only called the first time a context is bound.
733 */
734 static void
735 check_context_limits(struct gl_context *ctx)
736 {
737 (void) ctx;
738
739 /* check that we don't exceed the size of various bitfields */
740 assert(VARYING_SLOT_MAX <=
741 (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
742 assert(VARYING_SLOT_MAX <=
743 (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
744
745 /* shader-related checks */
746 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
747 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
748
749 /* Texture unit checks */
750 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
751 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
752 assert(ctx->Const.MaxTextureCoordUnits > 0);
753 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
754 assert(ctx->Const.MaxTextureUnits > 0);
755 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
756 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
757 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
758 ctx->Const.MaxTextureCoordUnits));
759 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
760 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
761 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
762 /* number of coord units cannot be greater than number of image units */
763 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
764
765
766 /* Texture size checks */
767 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
768 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
769 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
770 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
771
772 /* Texture level checks */
773 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
774 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
775
776 /* Max texture size should be <= max viewport size (render to texture) */
777 assert((1U << (ctx->Const.MaxTextureLevels - 1))
778 <= ctx->Const.MaxViewportWidth);
779 assert((1U << (ctx->Const.MaxTextureLevels - 1))
780 <= ctx->Const.MaxViewportHeight);
781
782 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
783
784 /* if this fails, add more enum values to gl_buffer_index */
785 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
786
787 /* XXX probably add more tests */
788 }
789
790
791 /**
792 * Initialize the attribute groups in a GL context.
793 *
794 * \param ctx GL context.
795 *
796 * Initializes all the attributes, calling the respective <tt>init*</tt>
797 * functions for the more complex data structures.
798 */
799 static GLboolean
800 init_attrib_groups(struct gl_context *ctx)
801 {
802 assert(ctx);
803
804 /* Constants */
805 _mesa_init_constants(&ctx->Const, ctx->API);
806
807 /* Extensions */
808 _mesa_init_extensions(&ctx->Extensions);
809
810 /* Attribute Groups */
811 _mesa_init_accum( ctx );
812 _mesa_init_attrib( ctx );
813 _mesa_init_buffer_objects( ctx );
814 _mesa_init_color( ctx );
815 _mesa_init_current( ctx );
816 _mesa_init_depth( ctx );
817 _mesa_init_debug( ctx );
818 _mesa_init_debug_output( ctx );
819 _mesa_init_display_list( ctx );
820 _mesa_init_eval( ctx );
821 _mesa_init_fbobjects( ctx );
822 _mesa_init_feedback( ctx );
823 _mesa_init_fog( ctx );
824 _mesa_init_hint( ctx );
825 _mesa_init_image_units( ctx );
826 _mesa_init_line( ctx );
827 _mesa_init_lighting( ctx );
828 _mesa_init_matrix( ctx );
829 _mesa_init_multisample( ctx );
830 _mesa_init_performance_monitors( ctx );
831 _mesa_init_pipeline( ctx );
832 _mesa_init_pixel( ctx );
833 _mesa_init_pixelstore( ctx );
834 _mesa_init_point( ctx );
835 _mesa_init_polygon( ctx );
836 _mesa_init_program( ctx );
837 _mesa_init_queryobj( ctx );
838 _mesa_init_sync( ctx );
839 _mesa_init_rastpos( ctx );
840 _mesa_init_scissor( ctx );
841 _mesa_init_shader_state( ctx );
842 _mesa_init_stencil( ctx );
843 _mesa_init_transform( ctx );
844 _mesa_init_transform_feedback( ctx );
845 _mesa_init_varray( ctx );
846 _mesa_init_viewport( ctx );
847
848 if (!_mesa_init_texture( ctx ))
849 return GL_FALSE;
850
851 _mesa_init_texture_s3tc( ctx );
852
853 /* Miscellaneous */
854 ctx->NewState = _NEW_ALL;
855 ctx->NewDriverState = ~0;
856 ctx->ErrorValue = GL_NO_ERROR;
857 ctx->ShareGroupReset = false;
858 ctx->varying_vp_inputs = VERT_BIT_ALL;
859
860 return GL_TRUE;
861 }
862
863
864 /**
865 * Update default objects in a GL context with respect to shared state.
866 *
867 * \param ctx GL context.
868 *
869 * Removes references to old default objects, (texture objects, program
870 * objects, etc.) and changes to reference those from the current shared
871 * state.
872 */
873 static GLboolean
874 update_default_objects(struct gl_context *ctx)
875 {
876 assert(ctx);
877
878 _mesa_update_default_objects_program(ctx);
879 _mesa_update_default_objects_texture(ctx);
880 _mesa_update_default_objects_buffer_objects(ctx);
881
882 return GL_TRUE;
883 }
884
885
886 /* XXX this is temporary and should be removed at some point in the
887 * future when there's a reasonable expectation that the libGL library
888 * contains the _glapi_new_nop_table() and _glapi_set_nop_handler()
889 * functions which were added in Mesa 10.6.
890 */
891 #if !defined(_WIN32)
892 /* Avoid libGL / driver ABI break */
893 #define USE_GLAPI_NOP_FEATURES 0
894 #else
895 #define USE_GLAPI_NOP_FEATURES 1
896 #endif
897
898
899 /**
900 * This function is called by the glapi no-op functions. For each OpenGL
901 * function/entrypoint there's a simple no-op function. These "no-op"
902 * functions call this function.
903 *
904 * If there's a current OpenGL context for the calling thread, we record a
905 * GL_INVALID_OPERATION error. This can happen either because the app's
906 * calling an unsupported extension function, or calling an illegal function
907 * (such as glClear between glBegin/glEnd).
908 *
909 * If there's no current OpenGL context for the calling thread, we can
910 * print a message to stderr.
911 *
912 * \param name the name of the OpenGL function
913 */
914 #if USE_GLAPI_NOP_FEATURES
915 static void
916 nop_handler(const char *name)
917 {
918 GET_CURRENT_CONTEXT(ctx);
919 if (ctx) {
920 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name);
921 }
922 #if defined(DEBUG)
923 else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
924 fprintf(stderr,
925 "GL User Error: gl%s called without a rendering context\n",
926 name);
927 fflush(stderr);
928 }
929 #endif
930 }
931 #endif
932
933
934 /**
935 * Special no-op glFlush, see below.
936 */
937 #if defined(_WIN32)
938 static void GLAPIENTRY
939 nop_glFlush(void)
940 {
941 /* don't record an error like we do in nop_handler() */
942 }
943 #endif
944
945
946 #if !USE_GLAPI_NOP_FEATURES
947 static int
948 generic_nop(void)
949 {
950 GET_CURRENT_CONTEXT(ctx);
951 _mesa_error(ctx, GL_INVALID_OPERATION,
952 "unsupported function called "
953 "(unsupported extension or deprecated function?)");
954 return 0;
955 }
956 #endif
957
958
959 /**
960 * Create a new API dispatch table in which all entries point to the
961 * generic_nop() function. This will not work on Windows because of
962 * the __stdcall convention which requires the callee to clean up the
963 * call stack. That's impossible with one generic no-op function.
964 */
965 struct _glapi_table *
966 _mesa_new_nop_table(unsigned numEntries)
967 {
968 struct _glapi_table *table;
969
970 #if !USE_GLAPI_NOP_FEATURES
971 table = malloc(numEntries * sizeof(_glapi_proc));
972 if (table) {
973 _glapi_proc *entry = (_glapi_proc *) table;
974 unsigned i;
975 for (i = 0; i < numEntries; i++) {
976 entry[i] = (_glapi_proc) generic_nop;
977 }
978 }
979 #else
980 table = _glapi_new_nop_table(numEntries);
981 #endif
982 return table;
983 }
984
985
986 /**
987 * Allocate and initialize a new dispatch table. The table will be
988 * populated with pointers to "no-op" functions. In turn, the no-op
989 * functions will call nop_handler() above.
990 */
991 static struct _glapi_table *
992 alloc_dispatch_table(void)
993 {
994 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
995 * In practice, this'll be the same for stand-alone Mesa. But for DRI
996 * Mesa we do this to accommodate different versions of libGL and various
997 * DRI drivers.
998 */
999 int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
1000
1001 struct _glapi_table *table = _mesa_new_nop_table(numEntries);
1002
1003 #if defined(_WIN32)
1004 if (table) {
1005 /* This is a special case for Windows in the event that
1006 * wglGetProcAddress is called between glBegin/End().
1007 *
1008 * The MS opengl32.dll library apparently calls glFlush from
1009 * wglGetProcAddress(). If we're inside glBegin/End(), glFlush
1010 * will dispatch to _mesa_generic_nop() and we'll generate a
1011 * GL_INVALID_OPERATION error.
1012 *
1013 * The specific case which hits this is piglit's primitive-restart
1014 * test which calls glPrimitiveRestartNV() inside glBegin/End. The
1015 * first time we call glPrimitiveRestartNV() Piglit's API dispatch
1016 * code will try to resolve the function by calling wglGetProcAddress.
1017 * This raises GL_INVALID_OPERATION and an assert(glGetError()==0)
1018 * will fail causing the test to fail. By suppressing the error, the
1019 * assertion passes and the test continues.
1020 */
1021 SET_Flush(table, nop_glFlush);
1022 }
1023 #endif
1024
1025 #if USE_GLAPI_NOP_FEATURES
1026 _glapi_set_nop_handler(nop_handler);
1027 #endif
1028
1029 return table;
1030 }
1031
1032 /**
1033 * Creates a minimal dispatch table for use within glBegin()/glEnd().
1034 *
1035 * This ensures that we generate GL_INVALID_OPERATION errors from most
1036 * functions, since the set of functions that are valid within Begin/End is
1037 * very small.
1038 *
1039 * From the GL 1.0 specification section 2.6.3, "GL Commands within
1040 * Begin/End"
1041 *
1042 * "The only GL commands that are allowed within any Begin/End pairs are
1043 * the commands for specifying vertex coordinates, vertex color, normal
1044 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
1045 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
1046 * commands for specifying lighting material parameters (Material
1047 * commands see section 2.12.2), display list invocation commands
1048 * (CallList and CallLists see section 5.4), and the EdgeFlag
1049 * command. Executing Begin after Begin has already been executed but
1050 * before an End is issued generates the INVALID OPERATION error, as does
1051 * executing End without a previous corresponding Begin. Executing any
1052 * other GL command within Begin/End results in the error INVALID
1053 * OPERATION."
1054 *
1055 * The table entries for specifying vertex attributes are set up by
1056 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
1057 * are set by install_vtxfmt() as well.
1058 */
1059 static struct _glapi_table *
1060 create_beginend_table(const struct gl_context *ctx)
1061 {
1062 struct _glapi_table *table;
1063
1064 table = alloc_dispatch_table();
1065 if (!table)
1066 return NULL;
1067
1068 /* Fill in functions which return a value, since they should return some
1069 * specific value even if they emit a GL_INVALID_OPERATION error from them
1070 * being called within glBegin()/glEnd().
1071 */
1072 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
1073
1074 COPY_DISPATCH(GenLists);
1075 COPY_DISPATCH(IsProgram);
1076 COPY_DISPATCH(IsVertexArray);
1077 COPY_DISPATCH(IsBuffer);
1078 COPY_DISPATCH(IsEnabled);
1079 COPY_DISPATCH(IsEnabledi);
1080 COPY_DISPATCH(IsRenderbuffer);
1081 COPY_DISPATCH(IsFramebuffer);
1082 COPY_DISPATCH(CheckFramebufferStatus);
1083 COPY_DISPATCH(RenderMode);
1084 COPY_DISPATCH(GetString);
1085 COPY_DISPATCH(GetStringi);
1086 COPY_DISPATCH(GetPointerv);
1087 COPY_DISPATCH(IsQuery);
1088 COPY_DISPATCH(IsSampler);
1089 COPY_DISPATCH(IsSync);
1090 COPY_DISPATCH(IsTexture);
1091 COPY_DISPATCH(IsTransformFeedback);
1092 COPY_DISPATCH(DeleteQueries);
1093 COPY_DISPATCH(AreTexturesResident);
1094 COPY_DISPATCH(FenceSync);
1095 COPY_DISPATCH(ClientWaitSync);
1096 COPY_DISPATCH(MapBuffer);
1097 COPY_DISPATCH(UnmapBuffer);
1098 COPY_DISPATCH(MapBufferRange);
1099 COPY_DISPATCH(ObjectPurgeableAPPLE);
1100 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
1101
1102 _mesa_loopback_init_api_table(ctx, table);
1103
1104 return table;
1105 }
1106
1107 void
1108 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
1109 {
1110 /* Do the code-generated setup of the exec table in api_exec.c. */
1111 _mesa_initialize_exec_table(ctx);
1112
1113 if (ctx->Save)
1114 _mesa_initialize_save_table(ctx);
1115 }
1116
1117 /**
1118 * Initialize a struct gl_context struct (rendering context).
1119 *
1120 * This includes allocating all the other structs and arrays which hang off of
1121 * the context by pointers.
1122 * Note that the driver needs to pass in its dd_function_table here since
1123 * we need to at least call driverFunctions->NewTextureObject to create the
1124 * default texture objects.
1125 *
1126 * Called by _mesa_create_context().
1127 *
1128 * Performs the imports and exports callback tables initialization, and
1129 * miscellaneous one-time initializations. If no shared context is supplied one
1130 * is allocated, and increase its reference count. Setups the GL API dispatch
1131 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1132 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1133 * for debug flags.
1134 *
1135 * \param ctx the context to initialize
1136 * \param api the GL API type to create the context for
1137 * \param visual describes the visual attributes for this context or NULL to
1138 * create a configless context
1139 * \param share_list points to context to share textures, display lists,
1140 * etc with, or NULL
1141 * \param driverFunctions table of device driver functions for this context
1142 * to use
1143 */
1144 GLboolean
1145 _mesa_initialize_context(struct gl_context *ctx,
1146 gl_api api,
1147 const struct gl_config *visual,
1148 struct gl_context *share_list,
1149 const struct dd_function_table *driverFunctions)
1150 {
1151 struct gl_shared_state *shared;
1152 int i;
1153
1154 assert(driverFunctions->NewTextureObject);
1155 assert(driverFunctions->FreeTextureImageBuffer);
1156
1157 ctx->API = api;
1158 ctx->DrawBuffer = NULL;
1159 ctx->ReadBuffer = NULL;
1160 ctx->WinSysDrawBuffer = NULL;
1161 ctx->WinSysReadBuffer = NULL;
1162
1163 if (visual) {
1164 ctx->Visual = *visual;
1165 ctx->HasConfig = GL_TRUE;
1166 }
1167 else {
1168 memset(&ctx->Visual, 0, sizeof ctx->Visual);
1169 ctx->HasConfig = GL_FALSE;
1170 }
1171
1172 _mesa_override_gl_version(ctx);
1173
1174 /* misc one-time initializations */
1175 one_time_init(ctx);
1176
1177 /* Plug in driver functions and context pointer here.
1178 * This is important because when we call alloc_shared_state() below
1179 * we'll call ctx->Driver.NewTextureObject() to create the default
1180 * textures.
1181 */
1182 ctx->Driver = *driverFunctions;
1183
1184 if (share_list) {
1185 /* share state with another context */
1186 shared = share_list->Shared;
1187 }
1188 else {
1189 /* allocate new, unshared state */
1190 shared = _mesa_alloc_shared_state(ctx);
1191 if (!shared)
1192 return GL_FALSE;
1193 }
1194
1195 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1196
1197 if (!init_attrib_groups( ctx ))
1198 goto fail;
1199
1200 /* setup the API dispatch tables with all nop functions */
1201 ctx->OutsideBeginEnd = alloc_dispatch_table();
1202 if (!ctx->OutsideBeginEnd)
1203 goto fail;
1204 ctx->Exec = ctx->OutsideBeginEnd;
1205 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
1206
1207 ctx->FragmentProgram._MaintainTexEnvProgram
1208 = (getenv("MESA_TEX_PROG") != NULL);
1209
1210 ctx->VertexProgram._MaintainTnlProgram
1211 = (getenv("MESA_TNL_PROG") != NULL);
1212 if (ctx->VertexProgram._MaintainTnlProgram) {
1213 /* this is required... */
1214 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1215 }
1216
1217 /* Mesa core handles all the formats that mesa core knows about.
1218 * Drivers will want to override this list with just the formats
1219 * they can handle, and confirm that appropriate fallbacks exist in
1220 * _mesa_choose_tex_format().
1221 */
1222 memset(&ctx->TextureFormatSupported, GL_TRUE,
1223 sizeof(ctx->TextureFormatSupported));
1224
1225 switch (ctx->API) {
1226 case API_OPENGL_COMPAT:
1227 ctx->BeginEnd = create_beginend_table(ctx);
1228 ctx->Save = alloc_dispatch_table();
1229 if (!ctx->BeginEnd || !ctx->Save)
1230 goto fail;
1231
1232 /* fall-through */
1233 case API_OPENGL_CORE:
1234 break;
1235 case API_OPENGLES:
1236 /**
1237 * GL_OES_texture_cube_map says
1238 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1239 */
1240 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1241 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1242 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1243 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1244 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1245 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1246 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1247 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1248 }
1249 break;
1250 case API_OPENGLES2:
1251 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1252 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1253 break;
1254 }
1255
1256 ctx->FirstTimeCurrent = GL_TRUE;
1257
1258 return GL_TRUE;
1259
1260 fail:
1261 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1262 free(ctx->BeginEnd);
1263 free(ctx->OutsideBeginEnd);
1264 free(ctx->Save);
1265 return GL_FALSE;
1266 }
1267
1268
1269 /**
1270 * Allocate and initialize a struct gl_context structure.
1271 * Note that the driver needs to pass in its dd_function_table here since
1272 * we need to at least call driverFunctions->NewTextureObject to initialize
1273 * the rendering context.
1274 *
1275 * \param api the GL API type to create the context for
1276 * \param visual a struct gl_config pointer (we copy the struct contents) or
1277 * NULL to create a configless context
1278 * \param share_list another context to share display lists with or NULL
1279 * \param driverFunctions points to the dd_function_table into which the
1280 * driver has plugged in all its special functions.
1281 *
1282 * \return pointer to a new __struct gl_contextRec or NULL if error.
1283 */
1284 struct gl_context *
1285 _mesa_create_context(gl_api api,
1286 const struct gl_config *visual,
1287 struct gl_context *share_list,
1288 const struct dd_function_table *driverFunctions)
1289 {
1290 struct gl_context *ctx;
1291
1292 ctx = calloc(1, sizeof(struct gl_context));
1293 if (!ctx)
1294 return NULL;
1295
1296 if (_mesa_initialize_context(ctx, api, visual, share_list,
1297 driverFunctions)) {
1298 return ctx;
1299 }
1300 else {
1301 free(ctx);
1302 return NULL;
1303 }
1304 }
1305
1306
1307 /**
1308 * Free the data associated with the given context.
1309 *
1310 * But doesn't free the struct gl_context struct itself.
1311 *
1312 * \sa _mesa_initialize_context() and init_attrib_groups().
1313 */
1314 void
1315 _mesa_free_context_data( struct gl_context *ctx )
1316 {
1317 if (!_mesa_get_current_context()){
1318 /* No current context, but we may need one in order to delete
1319 * texture objs, etc. So temporarily bind the context now.
1320 */
1321 _mesa_make_current(ctx, NULL, NULL);
1322 }
1323
1324 /* unreference WinSysDraw/Read buffers */
1325 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1326 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1327 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1328 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1329
1330 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
1331 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1332 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1333
1334 _mesa_reference_tesscprog(ctx, &ctx->TessCtrlProgram._Current, NULL);
1335 _mesa_reference_tesseprog(ctx, &ctx->TessEvalProgram._Current, NULL);
1336 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
1337
1338 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
1339 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1340 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1341
1342 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1343 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1344
1345 _mesa_free_attrib_data(ctx);
1346 _mesa_free_buffer_objects(ctx);
1347 _mesa_free_eval_data( ctx );
1348 _mesa_free_texture_data( ctx );
1349 _mesa_free_matrix_data( ctx );
1350 _mesa_free_pipeline_data(ctx);
1351 _mesa_free_program_data(ctx);
1352 _mesa_free_shader_state(ctx);
1353 _mesa_free_queryobj_data(ctx);
1354 _mesa_free_sync_data(ctx);
1355 _mesa_free_varray_data(ctx);
1356 _mesa_free_transform_feedback(ctx);
1357 _mesa_free_performance_monitors(ctx);
1358
1359 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1360 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1361 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1362 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1363
1364 /* free dispatch tables */
1365 free(ctx->BeginEnd);
1366 free(ctx->OutsideBeginEnd);
1367 free(ctx->Save);
1368
1369 /* Shared context state (display lists, textures, etc) */
1370 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1371
1372 /* needs to be after freeing shared state */
1373 _mesa_free_display_list_data(ctx);
1374
1375 _mesa_free_errors_data(ctx);
1376
1377 free((void *)ctx->Extensions.String);
1378
1379 free(ctx->VersionString);
1380
1381 /* unbind the context if it's currently bound */
1382 if (ctx == _mesa_get_current_context()) {
1383 _mesa_make_current(NULL, NULL, NULL);
1384 }
1385 }
1386
1387
1388 /**
1389 * Destroy a struct gl_context structure.
1390 *
1391 * \param ctx GL context.
1392 *
1393 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1394 */
1395 void
1396 _mesa_destroy_context( struct gl_context *ctx )
1397 {
1398 if (ctx) {
1399 _mesa_free_context_data(ctx);
1400 free( (void *) ctx );
1401 }
1402 }
1403
1404
1405 /**
1406 * Copy attribute groups from one context to another.
1407 *
1408 * \param src source context
1409 * \param dst destination context
1410 * \param mask bitwise OR of GL_*_BIT flags
1411 *
1412 * According to the bits specified in \p mask, copies the corresponding
1413 * attributes from \p src into \p dst. For many of the attributes a simple \c
1414 * memcpy is not enough due to the existence of internal pointers in their data
1415 * structures.
1416 */
1417 void
1418 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1419 GLuint mask )
1420 {
1421 if (mask & GL_ACCUM_BUFFER_BIT) {
1422 /* OK to memcpy */
1423 dst->Accum = src->Accum;
1424 }
1425 if (mask & GL_COLOR_BUFFER_BIT) {
1426 /* OK to memcpy */
1427 dst->Color = src->Color;
1428 }
1429 if (mask & GL_CURRENT_BIT) {
1430 /* OK to memcpy */
1431 dst->Current = src->Current;
1432 }
1433 if (mask & GL_DEPTH_BUFFER_BIT) {
1434 /* OK to memcpy */
1435 dst->Depth = src->Depth;
1436 }
1437 if (mask & GL_ENABLE_BIT) {
1438 /* no op */
1439 }
1440 if (mask & GL_EVAL_BIT) {
1441 /* OK to memcpy */
1442 dst->Eval = src->Eval;
1443 }
1444 if (mask & GL_FOG_BIT) {
1445 /* OK to memcpy */
1446 dst->Fog = src->Fog;
1447 }
1448 if (mask & GL_HINT_BIT) {
1449 /* OK to memcpy */
1450 dst->Hint = src->Hint;
1451 }
1452 if (mask & GL_LIGHTING_BIT) {
1453 GLuint i;
1454 /* begin with memcpy */
1455 dst->Light = src->Light;
1456 /* fixup linked lists to prevent pointer insanity */
1457 make_empty_list( &(dst->Light.EnabledList) );
1458 for (i = 0; i < MAX_LIGHTS; i++) {
1459 if (dst->Light.Light[i].Enabled) {
1460 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1461 }
1462 }
1463 }
1464 if (mask & GL_LINE_BIT) {
1465 /* OK to memcpy */
1466 dst->Line = src->Line;
1467 }
1468 if (mask & GL_LIST_BIT) {
1469 /* OK to memcpy */
1470 dst->List = src->List;
1471 }
1472 if (mask & GL_PIXEL_MODE_BIT) {
1473 /* OK to memcpy */
1474 dst->Pixel = src->Pixel;
1475 }
1476 if (mask & GL_POINT_BIT) {
1477 /* OK to memcpy */
1478 dst->Point = src->Point;
1479 }
1480 if (mask & GL_POLYGON_BIT) {
1481 /* OK to memcpy */
1482 dst->Polygon = src->Polygon;
1483 }
1484 if (mask & GL_POLYGON_STIPPLE_BIT) {
1485 /* Use loop instead of memcpy due to problem with Portland Group's
1486 * C compiler. Reported by John Stone.
1487 */
1488 GLuint i;
1489 for (i = 0; i < 32; i++) {
1490 dst->PolygonStipple[i] = src->PolygonStipple[i];
1491 }
1492 }
1493 if (mask & GL_SCISSOR_BIT) {
1494 /* OK to memcpy */
1495 dst->Scissor = src->Scissor;
1496 }
1497 if (mask & GL_STENCIL_BUFFER_BIT) {
1498 /* OK to memcpy */
1499 dst->Stencil = src->Stencil;
1500 }
1501 if (mask & GL_TEXTURE_BIT) {
1502 /* Cannot memcpy because of pointers */
1503 _mesa_copy_texture_state(src, dst);
1504 }
1505 if (mask & GL_TRANSFORM_BIT) {
1506 /* OK to memcpy */
1507 dst->Transform = src->Transform;
1508 }
1509 if (mask & GL_VIEWPORT_BIT) {
1510 unsigned i;
1511 for (i = 0; i < src->Const.MaxViewports; i++) {
1512 /* OK to memcpy */
1513 dst->ViewportArray[i] = src->ViewportArray[i];
1514 }
1515 }
1516
1517 /* XXX FIXME: Call callbacks?
1518 */
1519 dst->NewState = _NEW_ALL;
1520 dst->NewDriverState = ~0;
1521 }
1522
1523
1524 /**
1525 * Check if the given context can render into the given framebuffer
1526 * by checking visual attributes.
1527 *
1528 * Most of these tests could go away because Mesa is now pretty flexible
1529 * in terms of mixing rendering contexts with framebuffers. As long
1530 * as RGB vs. CI mode agree, we're probably good.
1531 *
1532 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1533 */
1534 static GLboolean
1535 check_compatible(const struct gl_context *ctx,
1536 const struct gl_framebuffer *buffer)
1537 {
1538 const struct gl_config *ctxvis = &ctx->Visual;
1539 const struct gl_config *bufvis = &buffer->Visual;
1540
1541 if (buffer == _mesa_get_incomplete_framebuffer())
1542 return GL_TRUE;
1543
1544 #if 0
1545 /* disabling this fixes the fgl_glxgears pbuffer demo */
1546 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1547 return GL_FALSE;
1548 #endif
1549 if (ctxvis->stereoMode && !bufvis->stereoMode)
1550 return GL_FALSE;
1551 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1552 return GL_FALSE;
1553 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1554 return GL_FALSE;
1555 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1556 return GL_FALSE;
1557 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1558 return GL_FALSE;
1559 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1560 return GL_FALSE;
1561 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1562 return GL_FALSE;
1563 #if 0
1564 /* disabled (see bug 11161) */
1565 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1566 return GL_FALSE;
1567 #endif
1568 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1569 return GL_FALSE;
1570
1571 return GL_TRUE;
1572 }
1573
1574
1575 /**
1576 * Check if the viewport/scissor size has not yet been initialized.
1577 * Initialize the size if the given width and height are non-zero.
1578 */
1579 void
1580 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1581 {
1582 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1583 unsigned i;
1584
1585 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1586 * potential infinite recursion.
1587 */
1588 ctx->ViewportInitialized = GL_TRUE;
1589
1590 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1591 * yet, so just initialize all of them.
1592 */
1593 for (i = 0; i < MAX_VIEWPORTS; i++) {
1594 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1595 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1596 }
1597 }
1598 }
1599
1600 static void
1601 handle_first_current(struct gl_context *ctx)
1602 {
1603 GLenum buffer;
1604 GLint bufferIndex;
1605
1606 if (ctx->Version == 0) {
1607 /* probably in the process of tearing down the context */
1608 return;
1609 }
1610
1611 ctx->Extensions.String = _mesa_make_extension_string(ctx);
1612
1613 check_context_limits(ctx);
1614
1615 /* According to GL_MESA_configless_context the default value of
1616 * glDrawBuffers depends on the config of the first surface it is bound to.
1617 * For GLES it is always GL_BACK which has a magic interpretation */
1618 if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1619 if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1620 if (ctx->DrawBuffer->Visual.doubleBufferMode)
1621 buffer = GL_BACK;
1622 else
1623 buffer = GL_FRONT;
1624
1625 _mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer,
1626 NULL /* destMask */);
1627 }
1628
1629 if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1630 if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1631 buffer = GL_BACK;
1632 bufferIndex = BUFFER_BACK_LEFT;
1633 }
1634 else {
1635 buffer = GL_FRONT;
1636 bufferIndex = BUFFER_FRONT_LEFT;
1637 }
1638
1639 _mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex);
1640 }
1641 }
1642
1643 /* We can use this to help debug user's problems. Tell them to set
1644 * the MESA_INFO env variable before running their app. Then the
1645 * first time each context is made current we'll print some useful
1646 * information.
1647 */
1648 if (getenv("MESA_INFO")) {
1649 _mesa_print_info(ctx);
1650 }
1651 }
1652
1653 /**
1654 * Bind the given context to the given drawBuffer and readBuffer and
1655 * make it the current context for the calling thread.
1656 * We'll render into the drawBuffer and read pixels from the
1657 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1658 *
1659 * We check that the context's and framebuffer's visuals are compatible
1660 * and return immediately if they're not.
1661 *
1662 * \param newCtx the new GL context. If NULL then there will be no current GL
1663 * context.
1664 * \param drawBuffer the drawing framebuffer
1665 * \param readBuffer the reading framebuffer
1666 */
1667 GLboolean
1668 _mesa_make_current( struct gl_context *newCtx,
1669 struct gl_framebuffer *drawBuffer,
1670 struct gl_framebuffer *readBuffer )
1671 {
1672 GET_CURRENT_CONTEXT(curCtx);
1673
1674 if (MESA_VERBOSE & VERBOSE_API)
1675 _mesa_debug(newCtx, "_mesa_make_current()\n");
1676
1677 /* Check that the context's and framebuffer's visuals are compatible.
1678 */
1679 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1680 if (!check_compatible(newCtx, drawBuffer)) {
1681 _mesa_warning(newCtx,
1682 "MakeCurrent: incompatible visuals for context and drawbuffer");
1683 return GL_FALSE;
1684 }
1685 }
1686 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1687 if (!check_compatible(newCtx, readBuffer)) {
1688 _mesa_warning(newCtx,
1689 "MakeCurrent: incompatible visuals for context and readbuffer");
1690 return GL_FALSE;
1691 }
1692 }
1693
1694 if (curCtx &&
1695 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1696 /* make sure this context is valid for flushing */
1697 curCtx != newCtx &&
1698 curCtx->Const.ContextReleaseBehavior ==
1699 GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
1700 _mesa_flush(curCtx);
1701
1702 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1703 _glapi_set_context((void *) newCtx);
1704 assert(_mesa_get_current_context() == newCtx);
1705
1706 if (!newCtx) {
1707 _glapi_set_dispatch(NULL); /* none current */
1708 }
1709 else {
1710 _glapi_set_dispatch(newCtx->CurrentDispatch);
1711
1712 if (drawBuffer && readBuffer) {
1713 assert(_mesa_is_winsys_fbo(drawBuffer));
1714 assert(_mesa_is_winsys_fbo(readBuffer));
1715 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1716 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1717
1718 /*
1719 * Only set the context's Draw/ReadBuffer fields if they're NULL
1720 * or not bound to a user-created FBO.
1721 */
1722 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1723 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1724 /* Update the FBO's list of drawbuffers/renderbuffers.
1725 * For winsys FBOs this comes from the GL state (which may have
1726 * changed since the last time this FBO was bound).
1727 */
1728 _mesa_update_draw_buffers(newCtx);
1729 }
1730 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1731 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1732 }
1733
1734 /* XXX only set this flag if we're really changing the draw/read
1735 * framebuffer bindings.
1736 */
1737 newCtx->NewState |= _NEW_BUFFERS;
1738
1739 if (drawBuffer) {
1740 _mesa_check_init_viewport(newCtx,
1741 drawBuffer->Width, drawBuffer->Height);
1742 }
1743 }
1744
1745 if (newCtx->FirstTimeCurrent) {
1746 handle_first_current(newCtx);
1747 newCtx->FirstTimeCurrent = GL_FALSE;
1748 }
1749 }
1750
1751 return GL_TRUE;
1752 }
1753
1754
1755 /**
1756 * Make context 'ctx' share the display lists, textures and programs
1757 * that are associated with 'ctxToShare'.
1758 * Any display lists, textures or programs associated with 'ctx' will
1759 * be deleted if nobody else is sharing them.
1760 */
1761 GLboolean
1762 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1763 {
1764 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1765 struct gl_shared_state *oldShared = NULL;
1766
1767 /* save ref to old state to prevent it from being deleted immediately */
1768 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1769
1770 /* update ctx's Shared pointer */
1771 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1772
1773 update_default_objects(ctx);
1774
1775 /* release the old shared state */
1776 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1777
1778 return GL_TRUE;
1779 }
1780 else {
1781 return GL_FALSE;
1782 }
1783 }
1784
1785
1786
1787 /**
1788 * \return pointer to the current GL context for this thread.
1789 *
1790 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1791 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1792 * context.h.
1793 */
1794 struct gl_context *
1795 _mesa_get_current_context( void )
1796 {
1797 return (struct gl_context *) _glapi_get_context();
1798 }
1799
1800
1801 /**
1802 * Get context's current API dispatch table.
1803 *
1804 * It'll either be the immediate-mode execute dispatcher or the display list
1805 * compile dispatcher.
1806 *
1807 * \param ctx GL context.
1808 *
1809 * \return pointer to dispatch_table.
1810 *
1811 * Simply returns __struct gl_contextRec::CurrentDispatch.
1812 */
1813 struct _glapi_table *
1814 _mesa_get_dispatch(struct gl_context *ctx)
1815 {
1816 return ctx->CurrentDispatch;
1817 }
1818
1819 /*@}*/
1820
1821
1822 /**********************************************************************/
1823 /** \name Miscellaneous functions */
1824 /**********************************************************************/
1825 /*@{*/
1826
1827 /**
1828 * Record an error.
1829 *
1830 * \param ctx GL context.
1831 * \param error error code.
1832 *
1833 * Records the given error code and call the driver's dd_function_table::Error
1834 * function if defined.
1835 *
1836 * \sa
1837 * This is called via _mesa_error().
1838 */
1839 void
1840 _mesa_record_error(struct gl_context *ctx, GLenum error)
1841 {
1842 if (!ctx)
1843 return;
1844
1845 if (ctx->ErrorValue == GL_NO_ERROR) {
1846 ctx->ErrorValue = error;
1847 }
1848 }
1849
1850
1851 /**
1852 * Flush commands and wait for completion.
1853 */
1854 void
1855 _mesa_finish(struct gl_context *ctx)
1856 {
1857 FLUSH_VERTICES( ctx, 0 );
1858 FLUSH_CURRENT( ctx, 0 );
1859 if (ctx->Driver.Finish) {
1860 ctx->Driver.Finish(ctx);
1861 }
1862 }
1863
1864
1865 /**
1866 * Flush commands.
1867 */
1868 void
1869 _mesa_flush(struct gl_context *ctx)
1870 {
1871 FLUSH_VERTICES( ctx, 0 );
1872 FLUSH_CURRENT( ctx, 0 );
1873 if (ctx->Driver.Flush) {
1874 ctx->Driver.Flush(ctx);
1875 }
1876 }
1877
1878
1879
1880 /**
1881 * Execute glFinish().
1882 *
1883 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1884 * dd_function_table::Finish driver callback, if not NULL.
1885 */
1886 void GLAPIENTRY
1887 _mesa_Finish(void)
1888 {
1889 GET_CURRENT_CONTEXT(ctx);
1890 ASSERT_OUTSIDE_BEGIN_END(ctx);
1891 _mesa_finish(ctx);
1892 }
1893
1894
1895 /**
1896 * Execute glFlush().
1897 *
1898 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1899 * dd_function_table::Flush driver callback, if not NULL.
1900 */
1901 void GLAPIENTRY
1902 _mesa_Flush(void)
1903 {
1904 GET_CURRENT_CONTEXT(ctx);
1905 ASSERT_OUTSIDE_BEGIN_END(ctx);
1906 _mesa_flush(ctx);
1907 }
1908
1909
1910 /*
1911 * ARB_blend_func_extended - ERRORS section
1912 * "The error INVALID_OPERATION is generated by Begin or any procedure that
1913 * implicitly calls Begin if any draw buffer has a blend function requiring the
1914 * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
1915 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1916 * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
1917 */
1918 static GLboolean
1919 _mesa_check_blend_func_error(struct gl_context *ctx)
1920 {
1921 GLuint i;
1922 for (i = ctx->Const.MaxDualSourceDrawBuffers;
1923 i < ctx->DrawBuffer->_NumColorDrawBuffers;
1924 i++) {
1925 if (ctx->Color.Blend[i]._UsesDualSrc) {
1926 _mesa_error(ctx, GL_INVALID_OPERATION,
1927 "dual source blend on illegal attachment");
1928 return GL_FALSE;
1929 }
1930 }
1931 return GL_TRUE;
1932 }
1933
1934
1935 /**
1936 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1937 * is called to see if it's valid to render. This involves checking that
1938 * the current shader is valid and the framebuffer is complete.
1939 * It also check the current pipeline object is valid if any.
1940 * If an error is detected it'll be recorded here.
1941 * \return GL_TRUE if OK to render, GL_FALSE if not
1942 */
1943 GLboolean
1944 _mesa_valid_to_render(struct gl_context *ctx, const char *where)
1945 {
1946 /* This depends on having up to date derived state (shaders) */
1947 if (ctx->NewState)
1948 _mesa_update_state(ctx);
1949
1950 if (ctx->API == API_OPENGL_COMPAT) {
1951 /* Any shader stages that are not supplied by the GLSL shader and have
1952 * assembly shaders enabled must now be validated.
1953 */
1954 if (!ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]
1955 && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
1956 _mesa_error(ctx, GL_INVALID_OPERATION,
1957 "%s(vertex program not valid)", where);
1958 return GL_FALSE;
1959 }
1960
1961 if (!ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]) {
1962 if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
1963 _mesa_error(ctx, GL_INVALID_OPERATION,
1964 "%s(fragment program not valid)", where);
1965 return GL_FALSE;
1966 }
1967
1968 /* If drawing to integer-valued color buffers, there must be an
1969 * active fragment shader (GL_EXT_texture_integer).
1970 */
1971 if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
1972 _mesa_error(ctx, GL_INVALID_OPERATION,
1973 "%s(integer format but no fragment shader)", where);
1974 return GL_FALSE;
1975 }
1976 }
1977 }
1978
1979 /* A pipeline object is bound */
1980 if (ctx->_Shader->Name && !ctx->_Shader->Validated) {
1981 if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader)) {
1982 _mesa_error(ctx, GL_INVALID_OPERATION,
1983 "glValidateProgramPipeline failed to validate the "
1984 "pipeline");
1985 return GL_FALSE;
1986 }
1987 }
1988
1989 /* If a program is active and SSO not in use, check if validation of
1990 * samplers succeeded for the active program. */
1991 if (ctx->_Shader->ActiveProgram && ctx->_Shader != ctx->Pipeline.Current) {
1992 char errMsg[100];
1993 if (!_mesa_sampler_uniforms_are_valid(ctx->_Shader->ActiveProgram,
1994 errMsg, 100)) {
1995 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", errMsg);
1996 return GL_FALSE;
1997 }
1998 }
1999
2000 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2001 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2002 "%s(incomplete framebuffer)", where);
2003 return GL_FALSE;
2004 }
2005
2006 if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
2007 return GL_FALSE;
2008 }
2009
2010 #ifdef DEBUG
2011 if (ctx->_Shader->Flags & GLSL_LOG) {
2012 struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
2013 gl_shader_stage i;
2014
2015 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2016 if (shProg[i] == NULL || shProg[i]->_Used
2017 || shProg[i]->_LinkedShaders[i] == NULL)
2018 continue;
2019
2020 /* This is the first time this shader is being used.
2021 * Append shader's constants/uniforms to log file.
2022 *
2023 * Only log data for the program target that matches the shader
2024 * target. It's possible to have a program bound to the vertex
2025 * shader target that also supplied a fragment shader. If that
2026 * program isn't also bound to the fragment shader target we don't
2027 * want to log its fragment data.
2028 */
2029 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
2030 }
2031
2032 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2033 if (shProg[i] != NULL)
2034 shProg[i]->_Used = GL_TRUE;
2035 }
2036 }
2037 #endif
2038
2039 return GL_TRUE;
2040 }
2041
2042
2043 /*@}*/