Change a few frequented uses of DEBUG to !NDEBUG
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "bbox.h"
87 #include "blend.h"
88 #include "buffers.h"
89 #include "bufferobj.h"
90 #include "conservativeraster.h"
91 #include "context.h"
92 #include "cpuinfo.h"
93 #include "debug.h"
94 #include "debug_output.h"
95 #include "depth.h"
96 #include "dlist.h"
97 #include "eval.h"
98 #include "extensions.h"
99 #include "fbobject.h"
100 #include "feedback.h"
101 #include "fog.h"
102 #include "formats.h"
103 #include "framebuffer.h"
104 #include "glthread.h"
105 #include "hint.h"
106 #include "hash.h"
107 #include "light.h"
108 #include "lines.h"
109 #include "macros.h"
110 #include "matrix.h"
111 #include "multisample.h"
112 #include "performance_monitor.h"
113 #include "performance_query.h"
114 #include "pipelineobj.h"
115 #include "pixel.h"
116 #include "pixelstore.h"
117 #include "points.h"
118 #include "polygon.h"
119 #include "queryobj.h"
120 #include "syncobj.h"
121 #include "rastpos.h"
122 #include "remap.h"
123 #include "scissor.h"
124 #include "shared.h"
125 #include "shaderobj.h"
126 #include "shaderimage.h"
127 #include "state.h"
128 #include "util/debug.h"
129 #include "util/disk_cache.h"
130 #include "util/strtod.h"
131 #include "stencil.h"
132 #include "shaderimage.h"
133 #include "texcompress_s3tc.h"
134 #include "texstate.h"
135 #include "transformfeedback.h"
136 #include "mtypes.h"
137 #include "varray.h"
138 #include "version.h"
139 #include "viewport.h"
140 #include "texturebindless.h"
141 #include "program/program.h"
142 #include "math/m_matrix.h"
143 #include "main/dispatch.h" /* for _gloffset_COUNT */
144 #include "macros.h"
145 #include "git_sha1.h"
146
147 #ifdef USE_SPARC_ASM
148 #include "sparc/sparc.h"
149 #endif
150
151 #include "compiler/glsl_types.h"
152 #include "compiler/glsl/glsl_parser_extras.h"
153 #include <stdbool.h>
154
155
156 #ifndef MESA_VERBOSE
157 int MESA_VERBOSE = 0;
158 #endif
159
160 #ifndef MESA_DEBUG_FLAGS
161 int MESA_DEBUG_FLAGS = 0;
162 #endif
163
164
165 /* ubyte -> float conversion */
166 GLfloat _mesa_ubyte_to_float_color_tab[256];
167
168
169
170 /**
171 * Swap buffers notification callback.
172 *
173 * \param ctx GL context.
174 *
175 * Called by window system just before swapping buffers.
176 * We have to finish any pending rendering.
177 */
178 void
179 _mesa_notifySwapBuffers(struct gl_context *ctx)
180 {
181 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
182 _mesa_debug(ctx, "SwapBuffers\n");
183 FLUSH_CURRENT( ctx, 0 );
184 if (ctx->Driver.Flush) {
185 ctx->Driver.Flush(ctx);
186 }
187 }
188
189
190 /**********************************************************************/
191 /** \name GL Visual allocation/destruction */
192 /**********************************************************************/
193 /*@{*/
194
195 /**
196 * Allocates a struct gl_config structure and initializes it via
197 * _mesa_initialize_visual().
198 *
199 * \param dbFlag double buffering
200 * \param stereoFlag stereo buffer
201 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
202 * is acceptable but the actual depth type will be GLushort or GLuint as
203 * needed.
204 * \param stencilBits requested minimum bits per stencil buffer value
205 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
206 * of bits per color component in accum buffer.
207 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
208 * \param redBits number of bits per color component in frame buffer for RGB(A)
209 * mode. We always use 8 in core Mesa though.
210 * \param greenBits same as above.
211 * \param blueBits same as above.
212 * \param alphaBits same as above.
213 * \param numSamples not really used.
214 *
215 * \return pointer to new struct gl_config or NULL if requested parameters
216 * can't be met.
217 *
218 * \note Need to add params for level and numAuxBuffers (at least)
219 */
220 struct gl_config *
221 _mesa_create_visual( GLboolean dbFlag,
222 GLboolean stereoFlag,
223 GLint redBits,
224 GLint greenBits,
225 GLint blueBits,
226 GLint alphaBits,
227 GLint depthBits,
228 GLint stencilBits,
229 GLint accumRedBits,
230 GLint accumGreenBits,
231 GLint accumBlueBits,
232 GLint accumAlphaBits,
233 GLuint numSamples )
234 {
235 struct gl_config *vis = CALLOC_STRUCT(gl_config);
236 if (vis) {
237 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
238 redBits, greenBits, blueBits, alphaBits,
239 depthBits, stencilBits,
240 accumRedBits, accumGreenBits,
241 accumBlueBits, accumAlphaBits,
242 numSamples)) {
243 free(vis);
244 return NULL;
245 }
246 }
247 return vis;
248 }
249
250
251 /**
252 * Makes some sanity checks and fills in the fields of the struct
253 * gl_config object with the given parameters. If the caller needs to
254 * set additional fields, he should just probably init the whole
255 * gl_config object himself.
256 *
257 * \return GL_TRUE on success, or GL_FALSE on failure.
258 *
259 * \sa _mesa_create_visual() above for the parameter description.
260 */
261 GLboolean
262 _mesa_initialize_visual( struct gl_config *vis,
263 GLboolean dbFlag,
264 GLboolean stereoFlag,
265 GLint redBits,
266 GLint greenBits,
267 GLint blueBits,
268 GLint alphaBits,
269 GLint depthBits,
270 GLint stencilBits,
271 GLint accumRedBits,
272 GLint accumGreenBits,
273 GLint accumBlueBits,
274 GLint accumAlphaBits,
275 GLuint numSamples )
276 {
277 assert(vis);
278
279 if (depthBits < 0 || depthBits > 32) {
280 return GL_FALSE;
281 }
282 if (stencilBits < 0 || stencilBits > 8) {
283 return GL_FALSE;
284 }
285 assert(accumRedBits >= 0);
286 assert(accumGreenBits >= 0);
287 assert(accumBlueBits >= 0);
288 assert(accumAlphaBits >= 0);
289
290 vis->rgbMode = GL_TRUE;
291 vis->doubleBufferMode = dbFlag;
292 vis->stereoMode = stereoFlag;
293
294 vis->redBits = redBits;
295 vis->greenBits = greenBits;
296 vis->blueBits = blueBits;
297 vis->alphaBits = alphaBits;
298 vis->rgbBits = redBits + greenBits + blueBits;
299
300 vis->indexBits = 0;
301 vis->depthBits = depthBits;
302 vis->stencilBits = stencilBits;
303
304 vis->accumRedBits = accumRedBits;
305 vis->accumGreenBits = accumGreenBits;
306 vis->accumBlueBits = accumBlueBits;
307 vis->accumAlphaBits = accumAlphaBits;
308
309 vis->haveAccumBuffer = accumRedBits > 0;
310 vis->haveDepthBuffer = depthBits > 0;
311 vis->haveStencilBuffer = stencilBits > 0;
312
313 vis->numAuxBuffers = 0;
314 vis->level = 0;
315 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
316 vis->samples = numSamples;
317
318 return GL_TRUE;
319 }
320
321
322 /**
323 * Destroy a visual and free its memory.
324 *
325 * \param vis visual.
326 *
327 * Frees the visual structure.
328 */
329 void
330 _mesa_destroy_visual( struct gl_config *vis )
331 {
332 free(vis);
333 }
334
335 /*@}*/
336
337
338 /**********************************************************************/
339 /** \name Context allocation, initialization, destroying
340 *
341 * The purpose of the most initialization functions here is to provide the
342 * default state values according to the OpenGL specification.
343 */
344 /**********************************************************************/
345 /*@{*/
346
347
348 /**
349 * One-time initialization mutex lock.
350 *
351 * \sa Used by one_time_init().
352 */
353 mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
354
355
356 /**
357 * Calls all the various one-time-fini functions in Mesa
358 */
359
360 static void
361 one_time_fini(void)
362 {
363 _mesa_destroy_shader_compiler();
364 _mesa_locale_fini();
365 }
366
367 /**
368 * Calls all the various one-time-init functions in Mesa.
369 *
370 * While holding a global mutex lock, calls several initialization functions,
371 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
372 * defined.
373 *
374 * \sa _math_init().
375 */
376 static void
377 one_time_init( struct gl_context *ctx )
378 {
379 static GLbitfield api_init_mask = 0x0;
380
381 mtx_lock(&OneTimeLock);
382
383 /* truly one-time init */
384 if (!api_init_mask) {
385 GLuint i;
386
387 STATIC_ASSERT(sizeof(GLbyte) == 1);
388 STATIC_ASSERT(sizeof(GLubyte) == 1);
389 STATIC_ASSERT(sizeof(GLshort) == 2);
390 STATIC_ASSERT(sizeof(GLushort) == 2);
391 STATIC_ASSERT(sizeof(GLint) == 4);
392 STATIC_ASSERT(sizeof(GLuint) == 4);
393
394 _mesa_locale_init();
395
396 _mesa_one_time_init_extension_overrides(ctx);
397
398 _mesa_get_cpu_features();
399
400 for (i = 0; i < 256; i++) {
401 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
402 }
403
404 atexit(one_time_fini);
405
406 #if defined(DEBUG)
407 if (MESA_VERBOSE != 0) {
408 _mesa_debug(ctx, "Mesa " PACKAGE_VERSION " DEBUG build" MESA_GIT_SHA1 "\n");
409 }
410 #endif
411 }
412
413 /* per-API one-time init */
414 if (!(api_init_mask & (1 << ctx->API))) {
415 _mesa_init_remap_table();
416 }
417
418 api_init_mask |= 1 << ctx->API;
419
420 mtx_unlock(&OneTimeLock);
421 }
422
423
424 /**
425 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
426 */
427 static void
428 _mesa_init_current(struct gl_context *ctx)
429 {
430 GLuint i;
431
432 /* Init all to (0,0,0,1) */
433 for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) {
434 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
435 }
436
437 /* redo special cases: */
438 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
439 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
440 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
441 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
442 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
443 }
444
445
446 /**
447 * Init vertex/fragment/geometry program limits.
448 * Important: drivers should override these with actual limits.
449 */
450 static void
451 init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
452 struct gl_program_constants *prog)
453 {
454 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
455 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
456 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
457 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
458 prog->MaxTemps = MAX_PROGRAM_TEMPS;
459 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
460 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
461 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
462
463 switch (stage) {
464 case MESA_SHADER_VERTEX:
465 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
466 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
467 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
468 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
469 prog->MaxInputComponents = 0; /* value not used */
470 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
471 break;
472 case MESA_SHADER_FRAGMENT:
473 prog->MaxParameters = MAX_FRAGMENT_PROGRAM_PARAMS;
474 prog->MaxAttribs = MAX_FRAGMENT_PROGRAM_INPUTS;
475 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
476 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
477 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
478 prog->MaxOutputComponents = 0; /* value not used */
479 break;
480 case MESA_SHADER_TESS_CTRL:
481 case MESA_SHADER_TESS_EVAL:
482 case MESA_SHADER_GEOMETRY:
483 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
484 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
485 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
486 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
487 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
488 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
489 break;
490 case MESA_SHADER_COMPUTE:
491 prog->MaxParameters = 0; /* not meaningful for compute shaders */
492 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
493 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
494 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
495 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
496 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
497 break;
498 default:
499 assert(0 && "Bad shader stage in init_program_limits()");
500 }
501
502 /* Set the native limits to zero. This implies that there is no native
503 * support for shaders. Let the drivers fill in the actual values.
504 */
505 prog->MaxNativeInstructions = 0;
506 prog->MaxNativeAluInstructions = 0;
507 prog->MaxNativeTexInstructions = 0;
508 prog->MaxNativeTexIndirections = 0;
509 prog->MaxNativeAttribs = 0;
510 prog->MaxNativeTemps = 0;
511 prog->MaxNativeAddressRegs = 0;
512 prog->MaxNativeParameters = 0;
513
514 /* Set GLSL datatype range/precision info assuming IEEE float values.
515 * Drivers should override these defaults as needed.
516 */
517 prog->MediumFloat.RangeMin = 127;
518 prog->MediumFloat.RangeMax = 127;
519 prog->MediumFloat.Precision = 23;
520 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
521
522 /* Assume ints are stored as floats for now, since this is the least-common
523 * denominator. The OpenGL ES spec implies (page 132) that the precision
524 * of integer types should be 0. Practically speaking, IEEE
525 * single-precision floating point values can only store integers in the
526 * range [-0x01000000, 0x01000000] without loss of precision.
527 */
528 prog->MediumInt.RangeMin = 24;
529 prog->MediumInt.RangeMax = 24;
530 prog->MediumInt.Precision = 0;
531 prog->LowInt = prog->HighInt = prog->MediumInt;
532
533 prog->MaxUniformBlocks = 12;
534 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
535 consts->MaxUniformBlockSize / 4 *
536 prog->MaxUniformBlocks);
537
538 prog->MaxAtomicBuffers = 0;
539 prog->MaxAtomicCounters = 0;
540
541 prog->MaxShaderStorageBlocks = 8;
542 }
543
544
545 /**
546 * Initialize fields of gl_constants (aka ctx->Const.*).
547 * Use defaults from config.h. The device drivers will often override
548 * some of these values (such as number of texture units).
549 */
550 void
551 _mesa_init_constants(struct gl_constants *consts, gl_api api)
552 {
553 int i;
554 assert(consts);
555
556 /* Constants, may be overriden (usually only reduced) by device drivers */
557 consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
558 consts->MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
559 consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
560 consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
561 consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
562 consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
563 consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
564 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
565 consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
566 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
567 consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
568 consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
569 consts->MaxTextureBufferSize = 65536;
570 consts->TextureBufferOffsetAlignment = 1;
571 consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
572 consts->SubPixelBits = SUB_PIXEL_BITS;
573 consts->MinPointSize = MIN_POINT_SIZE;
574 consts->MaxPointSize = MAX_POINT_SIZE;
575 consts->MinPointSizeAA = MIN_POINT_SIZE;
576 consts->MaxPointSizeAA = MAX_POINT_SIZE;
577 consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
578 consts->MinLineWidth = MIN_LINE_WIDTH;
579 consts->MaxLineWidth = MAX_LINE_WIDTH;
580 consts->MinLineWidthAA = MIN_LINE_WIDTH;
581 consts->MaxLineWidthAA = MAX_LINE_WIDTH;
582 consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
583 consts->MaxClipPlanes = 6;
584 consts->MaxLights = MAX_LIGHTS;
585 consts->MaxShininess = 128.0;
586 consts->MaxSpotExponent = 128.0;
587 consts->MaxViewportWidth = 16384;
588 consts->MaxViewportHeight = 16384;
589 consts->MinMapBufferAlignment = 64;
590
591 /* Driver must override these values if ARB_viewport_array is supported. */
592 consts->MaxViewports = 1;
593 consts->ViewportSubpixelBits = 0;
594 consts->ViewportBounds.Min = 0;
595 consts->ViewportBounds.Max = 0;
596
597 /** GL_ARB_uniform_buffer_object */
598 consts->MaxCombinedUniformBlocks = 36;
599 consts->MaxUniformBufferBindings = 36;
600 consts->MaxUniformBlockSize = 16384;
601 consts->UniformBufferOffsetAlignment = 1;
602
603 /** GL_ARB_shader_storage_buffer_object */
604 consts->MaxCombinedShaderStorageBlocks = 8;
605 consts->MaxShaderStorageBufferBindings = 8;
606 consts->MaxShaderStorageBlockSize = 128 * 1024 * 1024; /* 2^27 */
607 consts->ShaderStorageBufferOffsetAlignment = 256;
608
609 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
610 consts->MaxUserAssignableUniformLocations =
611 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
612
613 for (i = 0; i < MESA_SHADER_STAGES; i++)
614 init_program_limits(consts, i, &consts->Program[i]);
615
616 consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
617 consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
618
619 /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
620 * gl_VertexID is implemented using a native hardware register with OpenGL
621 * semantics.
622 */
623 consts->VertexID_is_zero_based = false;
624
625 /* GL_ARB_draw_buffers */
626 consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
627
628 consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
629 consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
630
631 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
632 consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
633 consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
634 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
635 consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
636 consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
637 consts->MaxGeometryShaderInvocations = MAX_GEOMETRY_SHADER_INVOCATIONS;
638
639 #ifdef DEBUG
640 consts->GenerateTemporaryNames = true;
641 #else
642 consts->GenerateTemporaryNames = false;
643 #endif
644
645 /* GL_ARB_framebuffer_object */
646 consts->MaxSamples = 0;
647
648 /* GLSL default if NativeIntegers == FALSE */
649 consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
650
651 /* GL_ARB_sync */
652 consts->MaxServerWaitTimeout = 0x7fffffff7fffffffULL;
653
654 /* GL_EXT_provoking_vertex */
655 consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
656
657 /** GL_ARB_viewport_array */
658 consts->LayerAndVPIndexProvokingVertex = GL_UNDEFINED_VERTEX;
659
660 /* GL_EXT_transform_feedback */
661 consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
662 consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
663 consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
664 consts->MaxVertexStreams = 1;
665
666 /* GL 3.2 */
667 consts->ProfileMask = api == API_OPENGL_CORE
668 ? GL_CONTEXT_CORE_PROFILE_BIT
669 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
670
671 /* GL 4.4 */
672 consts->MaxVertexAttribStride = 2048;
673
674 /** GL_EXT_gpu_shader4 */
675 consts->MinProgramTexelOffset = -8;
676 consts->MaxProgramTexelOffset = 7;
677
678 /* GL_ARB_texture_gather */
679 consts->MinProgramTextureGatherOffset = -8;
680 consts->MaxProgramTextureGatherOffset = 7;
681
682 /* GL_ARB_robustness */
683 consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
684
685 /* GL_KHR_robustness */
686 consts->RobustAccess = GL_FALSE;
687
688 /* ES 3.0 or ARB_ES3_compatibility */
689 consts->MaxElementIndex = 0xffffffffu;
690
691 /* GL_ARB_texture_multisample */
692 consts->MaxColorTextureSamples = 1;
693 consts->MaxDepthTextureSamples = 1;
694 consts->MaxIntegerSamples = 1;
695
696 /* GL_ARB_shader_atomic_counters */
697 consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
698 consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
699 consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
700 consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
701
702 /* GL_ARB_vertex_attrib_binding */
703 consts->MaxVertexAttribRelativeOffset = 2047;
704 consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
705
706 /* GL_ARB_compute_shader */
707 consts->MaxComputeWorkGroupCount[0] = 65535;
708 consts->MaxComputeWorkGroupCount[1] = 65535;
709 consts->MaxComputeWorkGroupCount[2] = 65535;
710 consts->MaxComputeWorkGroupSize[0] = 1024;
711 consts->MaxComputeWorkGroupSize[1] = 1024;
712 consts->MaxComputeWorkGroupSize[2] = 64;
713 /* Enables compute support for GLES 3.1 if >= 128 */
714 consts->MaxComputeWorkGroupInvocations = 0;
715
716 /** GL_ARB_gpu_shader5 */
717 consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
718 consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
719
720 /** GL_KHR_context_flush_control */
721 consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
722
723 /** GL_ARB_tessellation_shader */
724 consts->MaxTessGenLevel = MAX_TESS_GEN_LEVEL;
725 consts->MaxPatchVertices = MAX_PATCH_VERTICES;
726 consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
727 consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
728 consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS;
729 consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
730 consts->PrimitiveRestartForPatches = false;
731
732 /** GL_ARB_compute_variable_group_size */
733 consts->MaxComputeVariableGroupSize[0] = 512;
734 consts->MaxComputeVariableGroupSize[1] = 512;
735 consts->MaxComputeVariableGroupSize[2] = 64;
736 consts->MaxComputeVariableGroupInvocations = 512;
737
738 /** GL_NV_conservative_raster */
739 consts->MaxSubpixelPrecisionBiasBits = 0;
740
741 /** GL_NV_conservative_raster_dilate */
742 consts->ConservativeRasterDilateRange[0] = 0.0;
743 consts->ConservativeRasterDilateRange[1] = 0.0;
744 consts->ConservativeRasterDilateGranularity = 0.0;
745 }
746
747
748 /**
749 * Do some sanity checks on the limits/constants for the given context.
750 * Only called the first time a context is bound.
751 */
752 static void
753 check_context_limits(struct gl_context *ctx)
754 {
755 (void) ctx;
756
757 /* check that we don't exceed the size of various bitfields */
758 assert(VARYING_SLOT_MAX <=
759 (8 * sizeof(ctx->VertexProgram._Current->info.outputs_written)));
760 assert(VARYING_SLOT_MAX <=
761 (8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read)));
762
763 /* shader-related checks */
764 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
765 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
766
767 /* Texture unit checks */
768 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
769 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
770 assert(ctx->Const.MaxTextureCoordUnits > 0);
771 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
772 assert(ctx->Const.MaxTextureUnits > 0);
773 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
774 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
775 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
776 ctx->Const.MaxTextureCoordUnits));
777 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
778 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
779 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
780 /* number of coord units cannot be greater than number of image units */
781 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
782
783
784 /* Texture size checks */
785 assert(ctx->Const.MaxTextureSize <= (1 << (MAX_TEXTURE_LEVELS - 1)));
786 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
787 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
788 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
789
790 /* Texture level checks */
791 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
792 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
793
794 /* Max texture size should be <= max viewport size (render to texture) */
795 assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportWidth);
796 assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportHeight);
797
798 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
799
800 /* if this fails, add more enum values to gl_buffer_index */
801 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
802
803 /* XXX probably add more tests */
804 }
805
806
807 /**
808 * Initialize the attribute groups in a GL context.
809 *
810 * \param ctx GL context.
811 *
812 * Initializes all the attributes, calling the respective <tt>init*</tt>
813 * functions for the more complex data structures.
814 */
815 static GLboolean
816 init_attrib_groups(struct gl_context *ctx)
817 {
818 assert(ctx);
819
820 /* Constants */
821 _mesa_init_constants(&ctx->Const, ctx->API);
822
823 /* Extensions */
824 _mesa_init_extensions(&ctx->Extensions);
825
826 /* Attribute Groups */
827 _mesa_init_accum( ctx );
828 _mesa_init_attrib( ctx );
829 _mesa_init_bbox( ctx );
830 _mesa_init_buffer_objects( ctx );
831 _mesa_init_color( ctx );
832 _mesa_init_conservative_raster( ctx );
833 _mesa_init_current( ctx );
834 _mesa_init_depth( ctx );
835 _mesa_init_debug( ctx );
836 _mesa_init_debug_output( ctx );
837 _mesa_init_display_list( ctx );
838 _mesa_init_eval( ctx );
839 _mesa_init_fbobjects( ctx );
840 _mesa_init_feedback( ctx );
841 _mesa_init_fog( ctx );
842 _mesa_init_hint( ctx );
843 _mesa_init_image_units( ctx );
844 _mesa_init_line( ctx );
845 _mesa_init_lighting( ctx );
846 _mesa_init_matrix( ctx );
847 _mesa_init_multisample( ctx );
848 _mesa_init_performance_monitors( ctx );
849 _mesa_init_performance_queries( ctx );
850 _mesa_init_pipeline( ctx );
851 _mesa_init_pixel( ctx );
852 _mesa_init_pixelstore( ctx );
853 _mesa_init_point( ctx );
854 _mesa_init_polygon( ctx );
855 _mesa_init_program( ctx );
856 _mesa_init_queryobj( ctx );
857 _mesa_init_sync( ctx );
858 _mesa_init_rastpos( ctx );
859 _mesa_init_scissor( ctx );
860 _mesa_init_shader_state( ctx );
861 _mesa_init_stencil( ctx );
862 _mesa_init_transform( ctx );
863 _mesa_init_transform_feedback( ctx );
864 _mesa_init_varray( ctx );
865 _mesa_init_viewport( ctx );
866 _mesa_init_resident_handles( ctx );
867
868 if (!_mesa_init_texture( ctx ))
869 return GL_FALSE;
870
871 /* Miscellaneous */
872 ctx->TileRasterOrderIncreasingX = GL_TRUE;
873 ctx->TileRasterOrderIncreasingY = GL_TRUE;
874 ctx->NewState = _NEW_ALL;
875 ctx->NewDriverState = ~0;
876 ctx->ErrorValue = GL_NO_ERROR;
877 ctx->ShareGroupReset = false;
878 ctx->varying_vp_inputs = VERT_BIT_ALL;
879
880 return GL_TRUE;
881 }
882
883
884 /**
885 * Update default objects in a GL context with respect to shared state.
886 *
887 * \param ctx GL context.
888 *
889 * Removes references to old default objects, (texture objects, program
890 * objects, etc.) and changes to reference those from the current shared
891 * state.
892 */
893 static GLboolean
894 update_default_objects(struct gl_context *ctx)
895 {
896 assert(ctx);
897
898 _mesa_update_default_objects_program(ctx);
899 _mesa_update_default_objects_texture(ctx);
900 _mesa_update_default_objects_buffer_objects(ctx);
901
902 return GL_TRUE;
903 }
904
905
906 /* XXX this is temporary and should be removed at some point in the
907 * future when there's a reasonable expectation that the libGL library
908 * contains the _glapi_new_nop_table() and _glapi_set_nop_handler()
909 * functions which were added in Mesa 10.6.
910 */
911 #if !defined(_WIN32)
912 /* Avoid libGL / driver ABI break */
913 #define USE_GLAPI_NOP_FEATURES 0
914 #else
915 #define USE_GLAPI_NOP_FEATURES 1
916 #endif
917
918
919 /**
920 * This function is called by the glapi no-op functions. For each OpenGL
921 * function/entrypoint there's a simple no-op function. These "no-op"
922 * functions call this function.
923 *
924 * If there's a current OpenGL context for the calling thread, we record a
925 * GL_INVALID_OPERATION error. This can happen either because the app's
926 * calling an unsupported extension function, or calling an illegal function
927 * (such as glClear between glBegin/glEnd).
928 *
929 * If there's no current OpenGL context for the calling thread, we can
930 * print a message to stderr.
931 *
932 * \param name the name of the OpenGL function
933 */
934 #if USE_GLAPI_NOP_FEATURES
935 static void
936 nop_handler(const char *name)
937 {
938 GET_CURRENT_CONTEXT(ctx);
939 if (ctx) {
940 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name);
941 }
942 #ifndef NDEBUG
943 else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
944 fprintf(stderr,
945 "GL User Error: gl%s called without a rendering context\n",
946 name);
947 fflush(stderr);
948 }
949 #endif
950 }
951 #endif
952
953
954 /**
955 * Special no-op glFlush, see below.
956 */
957 #if defined(_WIN32)
958 static void GLAPIENTRY
959 nop_glFlush(void)
960 {
961 /* don't record an error like we do in nop_handler() */
962 }
963 #endif
964
965
966 #if !USE_GLAPI_NOP_FEATURES
967 static int
968 generic_nop(void)
969 {
970 GET_CURRENT_CONTEXT(ctx);
971 _mesa_error(ctx, GL_INVALID_OPERATION,
972 "unsupported function called "
973 "(unsupported extension or deprecated function?)");
974 return 0;
975 }
976 #endif
977
978
979 /**
980 * Create a new API dispatch table in which all entries point to the
981 * generic_nop() function. This will not work on Windows because of
982 * the __stdcall convention which requires the callee to clean up the
983 * call stack. That's impossible with one generic no-op function.
984 */
985 struct _glapi_table *
986 _mesa_new_nop_table(unsigned numEntries)
987 {
988 struct _glapi_table *table;
989
990 #if !USE_GLAPI_NOP_FEATURES
991 table = malloc(numEntries * sizeof(_glapi_proc));
992 if (table) {
993 _glapi_proc *entry = (_glapi_proc *) table;
994 unsigned i;
995 for (i = 0; i < numEntries; i++) {
996 entry[i] = (_glapi_proc) generic_nop;
997 }
998 }
999 #else
1000 table = _glapi_new_nop_table(numEntries);
1001 #endif
1002 return table;
1003 }
1004
1005
1006 /**
1007 * Allocate and initialize a new dispatch table. The table will be
1008 * populated with pointers to "no-op" functions. In turn, the no-op
1009 * functions will call nop_handler() above.
1010 */
1011 struct _glapi_table *
1012 _mesa_alloc_dispatch_table(void)
1013 {
1014 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1015 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1016 * Mesa we do this to accommodate different versions of libGL and various
1017 * DRI drivers.
1018 */
1019 int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
1020
1021 struct _glapi_table *table = _mesa_new_nop_table(numEntries);
1022
1023 #if defined(_WIN32)
1024 if (table) {
1025 /* This is a special case for Windows in the event that
1026 * wglGetProcAddress is called between glBegin/End().
1027 *
1028 * The MS opengl32.dll library apparently calls glFlush from
1029 * wglGetProcAddress(). If we're inside glBegin/End(), glFlush
1030 * will dispatch to _mesa_generic_nop() and we'll generate a
1031 * GL_INVALID_OPERATION error.
1032 *
1033 * The specific case which hits this is piglit's primitive-restart
1034 * test which calls glPrimitiveRestartNV() inside glBegin/End. The
1035 * first time we call glPrimitiveRestartNV() Piglit's API dispatch
1036 * code will try to resolve the function by calling wglGetProcAddress.
1037 * This raises GL_INVALID_OPERATION and an assert(glGetError()==0)
1038 * will fail causing the test to fail. By suppressing the error, the
1039 * assertion passes and the test continues.
1040 */
1041 SET_Flush(table, nop_glFlush);
1042 }
1043 #endif
1044
1045 #if USE_GLAPI_NOP_FEATURES
1046 _glapi_set_nop_handler(nop_handler);
1047 #endif
1048
1049 return table;
1050 }
1051
1052 /**
1053 * Creates a minimal dispatch table for use within glBegin()/glEnd().
1054 *
1055 * This ensures that we generate GL_INVALID_OPERATION errors from most
1056 * functions, since the set of functions that are valid within Begin/End is
1057 * very small.
1058 *
1059 * From the GL 1.0 specification section 2.6.3, "GL Commands within
1060 * Begin/End"
1061 *
1062 * "The only GL commands that are allowed within any Begin/End pairs are
1063 * the commands for specifying vertex coordinates, vertex color, normal
1064 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
1065 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
1066 * commands for specifying lighting material parameters (Material
1067 * commands see section 2.12.2), display list invocation commands
1068 * (CallList and CallLists see section 5.4), and the EdgeFlag
1069 * command. Executing Begin after Begin has already been executed but
1070 * before an End is issued generates the INVALID OPERATION error, as does
1071 * executing End without a previous corresponding Begin. Executing any
1072 * other GL command within Begin/End results in the error INVALID
1073 * OPERATION."
1074 *
1075 * The table entries for specifying vertex attributes are set up by
1076 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
1077 * are set by install_vtxfmt() as well.
1078 */
1079 static struct _glapi_table *
1080 create_beginend_table(const struct gl_context *ctx)
1081 {
1082 struct _glapi_table *table;
1083
1084 table = _mesa_alloc_dispatch_table();
1085 if (!table)
1086 return NULL;
1087
1088 /* Fill in functions which return a value, since they should return some
1089 * specific value even if they emit a GL_INVALID_OPERATION error from them
1090 * being called within glBegin()/glEnd().
1091 */
1092 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
1093
1094 COPY_DISPATCH(GenLists);
1095 COPY_DISPATCH(IsProgram);
1096 COPY_DISPATCH(IsVertexArray);
1097 COPY_DISPATCH(IsBuffer);
1098 COPY_DISPATCH(IsEnabled);
1099 COPY_DISPATCH(IsEnabledi);
1100 COPY_DISPATCH(IsRenderbuffer);
1101 COPY_DISPATCH(IsFramebuffer);
1102 COPY_DISPATCH(CheckFramebufferStatus);
1103 COPY_DISPATCH(RenderMode);
1104 COPY_DISPATCH(GetString);
1105 COPY_DISPATCH(GetStringi);
1106 COPY_DISPATCH(GetPointerv);
1107 COPY_DISPATCH(IsQuery);
1108 COPY_DISPATCH(IsSampler);
1109 COPY_DISPATCH(IsSync);
1110 COPY_DISPATCH(IsTexture);
1111 COPY_DISPATCH(IsTransformFeedback);
1112 COPY_DISPATCH(DeleteQueries);
1113 COPY_DISPATCH(AreTexturesResident);
1114 COPY_DISPATCH(FenceSync);
1115 COPY_DISPATCH(ClientWaitSync);
1116 COPY_DISPATCH(MapBuffer);
1117 COPY_DISPATCH(UnmapBuffer);
1118 COPY_DISPATCH(MapBufferRange);
1119 COPY_DISPATCH(ObjectPurgeableAPPLE);
1120 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
1121
1122 _mesa_loopback_init_api_table(ctx, table);
1123
1124 return table;
1125 }
1126
1127 void
1128 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
1129 {
1130 /* Do the code-generated setup of the exec table in api_exec.c. */
1131 _mesa_initialize_exec_table(ctx);
1132
1133 if (ctx->Save)
1134 _mesa_initialize_save_table(ctx);
1135 }
1136
1137 /**
1138 * Initialize a struct gl_context struct (rendering context).
1139 *
1140 * This includes allocating all the other structs and arrays which hang off of
1141 * the context by pointers.
1142 * Note that the driver needs to pass in its dd_function_table here since
1143 * we need to at least call driverFunctions->NewTextureObject to create the
1144 * default texture objects.
1145 *
1146 * Called by _mesa_create_context().
1147 *
1148 * Performs the imports and exports callback tables initialization, and
1149 * miscellaneous one-time initializations. If no shared context is supplied one
1150 * is allocated, and increase its reference count. Setups the GL API dispatch
1151 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1152 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1153 * for debug flags.
1154 *
1155 * \param ctx the context to initialize
1156 * \param api the GL API type to create the context for
1157 * \param visual describes the visual attributes for this context or NULL to
1158 * create a configless context
1159 * \param share_list points to context to share textures, display lists,
1160 * etc with, or NULL
1161 * \param driverFunctions table of device driver functions for this context
1162 * to use
1163 */
1164 GLboolean
1165 _mesa_initialize_context(struct gl_context *ctx,
1166 gl_api api,
1167 const struct gl_config *visual,
1168 struct gl_context *share_list,
1169 const struct dd_function_table *driverFunctions)
1170 {
1171 struct gl_shared_state *shared;
1172 int i;
1173
1174 assert(driverFunctions->NewTextureObject);
1175 assert(driverFunctions->FreeTextureImageBuffer);
1176
1177 ctx->API = api;
1178 ctx->DrawBuffer = NULL;
1179 ctx->ReadBuffer = NULL;
1180 ctx->WinSysDrawBuffer = NULL;
1181 ctx->WinSysReadBuffer = NULL;
1182
1183 if (visual) {
1184 ctx->Visual = *visual;
1185 ctx->HasConfig = GL_TRUE;
1186 }
1187 else {
1188 memset(&ctx->Visual, 0, sizeof ctx->Visual);
1189 ctx->HasConfig = GL_FALSE;
1190 }
1191
1192 _mesa_override_gl_version(ctx);
1193
1194 /* misc one-time initializations */
1195 one_time_init(ctx);
1196
1197 _mesa_init_shader_compiler_types();
1198
1199 /* Plug in driver functions and context pointer here.
1200 * This is important because when we call alloc_shared_state() below
1201 * we'll call ctx->Driver.NewTextureObject() to create the default
1202 * textures.
1203 */
1204 ctx->Driver = *driverFunctions;
1205
1206 if (share_list) {
1207 /* share state with another context */
1208 shared = share_list->Shared;
1209 }
1210 else {
1211 /* allocate new, unshared state */
1212 shared = _mesa_alloc_shared_state(ctx);
1213 if (!shared)
1214 return GL_FALSE;
1215 }
1216
1217 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1218
1219 if (!init_attrib_groups( ctx ))
1220 goto fail;
1221
1222 /* KHR_no_error is likely to crash, overflow memory, etc if an application
1223 * has errors so don't enable it for setuid processes.
1224 */
1225 if (env_var_as_boolean("MESA_NO_ERROR", false)) {
1226 #if !defined(_WIN32)
1227 if (geteuid() == getuid())
1228 #endif
1229 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
1230 }
1231
1232 /* setup the API dispatch tables with all nop functions */
1233 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1234 if (!ctx->OutsideBeginEnd)
1235 goto fail;
1236 ctx->Exec = ctx->OutsideBeginEnd;
1237 ctx->CurrentClientDispatch = ctx->CurrentServerDispatch = ctx->OutsideBeginEnd;
1238
1239 ctx->FragmentProgram._MaintainTexEnvProgram
1240 = (getenv("MESA_TEX_PROG") != NULL);
1241
1242 ctx->VertexProgram._MaintainTnlProgram
1243 = (getenv("MESA_TNL_PROG") != NULL);
1244 if (ctx->VertexProgram._MaintainTnlProgram) {
1245 /* this is required... */
1246 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1247 }
1248
1249 /* Mesa core handles all the formats that mesa core knows about.
1250 * Drivers will want to override this list with just the formats
1251 * they can handle, and confirm that appropriate fallbacks exist in
1252 * _mesa_choose_tex_format().
1253 */
1254 memset(&ctx->TextureFormatSupported, GL_TRUE,
1255 sizeof(ctx->TextureFormatSupported));
1256
1257 switch (ctx->API) {
1258 case API_OPENGL_COMPAT:
1259 ctx->BeginEnd = create_beginend_table(ctx);
1260 ctx->Save = _mesa_alloc_dispatch_table();
1261 if (!ctx->BeginEnd || !ctx->Save)
1262 goto fail;
1263
1264 /* fall-through */
1265 case API_OPENGL_CORE:
1266 break;
1267 case API_OPENGLES:
1268 /**
1269 * GL_OES_texture_cube_map says
1270 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1271 */
1272 for (i = 0; i < ARRAY_SIZE(ctx->Texture.FixedFuncUnit); i++) {
1273 struct gl_fixedfunc_texture_unit *texUnit =
1274 &ctx->Texture.FixedFuncUnit[i];
1275
1276 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1277 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1278 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1279 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1280 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1281 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1282 }
1283 break;
1284 case API_OPENGLES2:
1285 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1286 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1287 break;
1288 }
1289
1290 ctx->FirstTimeCurrent = GL_TRUE;
1291
1292 return GL_TRUE;
1293
1294 fail:
1295 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1296 free(ctx->BeginEnd);
1297 free(ctx->OutsideBeginEnd);
1298 free(ctx->Save);
1299 return GL_FALSE;
1300 }
1301
1302
1303 /**
1304 * Free the data associated with the given context.
1305 *
1306 * But doesn't free the struct gl_context struct itself.
1307 *
1308 * \sa _mesa_initialize_context() and init_attrib_groups().
1309 */
1310 void
1311 _mesa_free_context_data(struct gl_context *ctx, bool destroy_compiler_types)
1312 {
1313 if (!_mesa_get_current_context()){
1314 /* No current context, but we may need one in order to delete
1315 * texture objs, etc. So temporarily bind the context now.
1316 */
1317 _mesa_make_current(ctx, NULL, NULL);
1318 }
1319
1320 /* unreference WinSysDraw/Read buffers */
1321 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1322 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1323 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1324 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1325
1326 _mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
1327 _mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL);
1328 _mesa_reference_program(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1329
1330 _mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, NULL);
1331 _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, NULL);
1332 _mesa_reference_program(ctx, &ctx->GeometryProgram._Current, NULL);
1333
1334 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL);
1335 _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, NULL);
1336 _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1337
1338 _mesa_reference_program(ctx, &ctx->ComputeProgram._Current, NULL);
1339
1340 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1341 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1342 _mesa_reference_vao(ctx, &ctx->Array._EmptyVAO, NULL);
1343 _mesa_reference_vao(ctx, &ctx->Array._DrawVAO, NULL);
1344
1345 _mesa_free_attrib_data(ctx);
1346 _mesa_free_buffer_objects(ctx);
1347 _mesa_free_eval_data( ctx );
1348 _mesa_free_texture_data( ctx );
1349 _mesa_free_image_textures(ctx);
1350 _mesa_free_matrix_data( ctx );
1351 _mesa_free_pipeline_data(ctx);
1352 _mesa_free_program_data(ctx);
1353 _mesa_free_shader_state(ctx);
1354 _mesa_free_queryobj_data(ctx);
1355 _mesa_free_sync_data(ctx);
1356 _mesa_free_varray_data(ctx);
1357 _mesa_free_transform_feedback(ctx);
1358 _mesa_free_performance_monitors(ctx);
1359 _mesa_free_performance_queries(ctx);
1360 _mesa_free_resident_handles(ctx);
1361
1362 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1363 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1364 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1365 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1366
1367 /* free dispatch tables */
1368 free(ctx->BeginEnd);
1369 free(ctx->OutsideBeginEnd);
1370 free(ctx->Save);
1371 free(ctx->ContextLost);
1372 free(ctx->MarshalExec);
1373
1374 /* Shared context state (display lists, textures, etc) */
1375 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1376
1377 /* needs to be after freeing shared state */
1378 _mesa_free_display_list_data(ctx);
1379
1380 _mesa_free_errors_data(ctx);
1381
1382 free((void *)ctx->Extensions.String);
1383
1384 free(ctx->VersionString);
1385
1386 if (destroy_compiler_types)
1387 _mesa_destroy_shader_compiler_types();
1388
1389 /* unbind the context if it's currently bound */
1390 if (ctx == _mesa_get_current_context()) {
1391 _mesa_make_current(NULL, NULL, NULL);
1392 }
1393 }
1394
1395
1396 /**
1397 * Destroy a struct gl_context structure.
1398 *
1399 * \param ctx GL context.
1400 *
1401 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1402 */
1403 void
1404 _mesa_destroy_context( struct gl_context *ctx )
1405 {
1406 if (ctx) {
1407 _mesa_free_context_data(ctx, true);
1408 free( (void *) ctx );
1409 }
1410 }
1411
1412
1413 /**
1414 * Copy attribute groups from one context to another.
1415 *
1416 * \param src source context
1417 * \param dst destination context
1418 * \param mask bitwise OR of GL_*_BIT flags
1419 *
1420 * According to the bits specified in \p mask, copies the corresponding
1421 * attributes from \p src into \p dst. For many of the attributes a simple \c
1422 * memcpy is not enough due to the existence of internal pointers in their data
1423 * structures.
1424 */
1425 void
1426 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1427 GLuint mask )
1428 {
1429 if (mask & GL_ACCUM_BUFFER_BIT) {
1430 /* OK to memcpy */
1431 dst->Accum = src->Accum;
1432 }
1433 if (mask & GL_COLOR_BUFFER_BIT) {
1434 /* OK to memcpy */
1435 dst->Color = src->Color;
1436 }
1437 if (mask & GL_CURRENT_BIT) {
1438 /* OK to memcpy */
1439 dst->Current = src->Current;
1440 }
1441 if (mask & GL_DEPTH_BUFFER_BIT) {
1442 /* OK to memcpy */
1443 dst->Depth = src->Depth;
1444 }
1445 if (mask & GL_ENABLE_BIT) {
1446 /* no op */
1447 }
1448 if (mask & GL_EVAL_BIT) {
1449 /* OK to memcpy */
1450 dst->Eval = src->Eval;
1451 }
1452 if (mask & GL_FOG_BIT) {
1453 /* OK to memcpy */
1454 dst->Fog = src->Fog;
1455 }
1456 if (mask & GL_HINT_BIT) {
1457 /* OK to memcpy */
1458 dst->Hint = src->Hint;
1459 }
1460 if (mask & GL_LIGHTING_BIT) {
1461 /* OK to memcpy */
1462 dst->Light = src->Light;
1463 }
1464 if (mask & GL_LINE_BIT) {
1465 /* OK to memcpy */
1466 dst->Line = src->Line;
1467 }
1468 if (mask & GL_LIST_BIT) {
1469 /* OK to memcpy */
1470 dst->List = src->List;
1471 }
1472 if (mask & GL_PIXEL_MODE_BIT) {
1473 /* OK to memcpy */
1474 dst->Pixel = src->Pixel;
1475 }
1476 if (mask & GL_POINT_BIT) {
1477 /* OK to memcpy */
1478 dst->Point = src->Point;
1479 }
1480 if (mask & GL_POLYGON_BIT) {
1481 /* OK to memcpy */
1482 dst->Polygon = src->Polygon;
1483 }
1484 if (mask & GL_POLYGON_STIPPLE_BIT) {
1485 /* Use loop instead of memcpy due to problem with Portland Group's
1486 * C compiler. Reported by John Stone.
1487 */
1488 GLuint i;
1489 for (i = 0; i < 32; i++) {
1490 dst->PolygonStipple[i] = src->PolygonStipple[i];
1491 }
1492 }
1493 if (mask & GL_SCISSOR_BIT) {
1494 /* OK to memcpy */
1495 dst->Scissor = src->Scissor;
1496 }
1497 if (mask & GL_STENCIL_BUFFER_BIT) {
1498 /* OK to memcpy */
1499 dst->Stencil = src->Stencil;
1500 }
1501 if (mask & GL_TEXTURE_BIT) {
1502 /* Cannot memcpy because of pointers */
1503 _mesa_copy_texture_state(src, dst);
1504 }
1505 if (mask & GL_TRANSFORM_BIT) {
1506 /* OK to memcpy */
1507 dst->Transform = src->Transform;
1508 }
1509 if (mask & GL_VIEWPORT_BIT) {
1510 unsigned i;
1511 for (i = 0; i < src->Const.MaxViewports; i++) {
1512 /* OK to memcpy */
1513 dst->ViewportArray[i] = src->ViewportArray[i];
1514 }
1515 }
1516
1517 /* XXX FIXME: Call callbacks?
1518 */
1519 dst->NewState = _NEW_ALL;
1520 dst->NewDriverState = ~0;
1521 }
1522
1523
1524 /**
1525 * Check if the given context can render into the given framebuffer
1526 * by checking visual attributes.
1527 *
1528 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1529 */
1530 static GLboolean
1531 check_compatible(const struct gl_context *ctx,
1532 const struct gl_framebuffer *buffer)
1533 {
1534 const struct gl_config *ctxvis = &ctx->Visual;
1535 const struct gl_config *bufvis = &buffer->Visual;
1536
1537 if (buffer == _mesa_get_incomplete_framebuffer())
1538 return GL_TRUE;
1539
1540 #define check_component(foo) \
1541 if (ctxvis->foo && bufvis->foo && \
1542 ctxvis->foo != bufvis->foo) \
1543 return GL_FALSE
1544
1545 check_component(redMask);
1546 check_component(greenMask);
1547 check_component(blueMask);
1548 check_component(depthBits);
1549 check_component(stencilBits);
1550
1551 #undef check_component
1552
1553 return GL_TRUE;
1554 }
1555
1556
1557 /**
1558 * Check if the viewport/scissor size has not yet been initialized.
1559 * Initialize the size if the given width and height are non-zero.
1560 */
1561 static void
1562 check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1563 {
1564 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1565 unsigned i;
1566
1567 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1568 * potential infinite recursion.
1569 */
1570 ctx->ViewportInitialized = GL_TRUE;
1571
1572 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1573 * yet, so just initialize all of them.
1574 */
1575 for (i = 0; i < MAX_VIEWPORTS; i++) {
1576 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1577 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1578 }
1579 }
1580 }
1581
1582
1583 static void
1584 handle_first_current(struct gl_context *ctx)
1585 {
1586 if (ctx->Version == 0 || !ctx->DrawBuffer) {
1587 /* probably in the process of tearing down the context */
1588 return;
1589 }
1590
1591 check_context_limits(ctx);
1592
1593 _mesa_update_vertex_processing_mode(ctx);
1594
1595 /* According to GL_MESA_configless_context the default value of
1596 * glDrawBuffers depends on the config of the first surface it is bound to.
1597 * For GLES it is always GL_BACK which has a magic interpretation.
1598 */
1599 if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1600 if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1601 GLenum16 buffer;
1602
1603 if (ctx->DrawBuffer->Visual.doubleBufferMode)
1604 buffer = GL_BACK;
1605 else
1606 buffer = GL_FRONT;
1607
1608 _mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer,
1609 NULL /* destMask */);
1610 }
1611
1612 if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1613 gl_buffer_index bufferIndex;
1614 GLenum buffer;
1615
1616 if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1617 buffer = GL_BACK;
1618 bufferIndex = BUFFER_BACK_LEFT;
1619 }
1620 else {
1621 buffer = GL_FRONT;
1622 bufferIndex = BUFFER_FRONT_LEFT;
1623 }
1624
1625 _mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex);
1626 }
1627 }
1628
1629 /* Determine if generic vertex attribute 0 aliases the conventional
1630 * glVertex position.
1631 */
1632 {
1633 const bool is_forward_compatible_context =
1634 ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
1635
1636 /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
1637 * 2.0. Note that we cannot just check for API_OPENGL_COMPAT here because
1638 * that will erroneously allow this usage in a 3.0 forward-compatible
1639 * context too.
1640 */
1641 ctx->_AttribZeroAliasesVertex = (ctx->API == API_OPENGLES
1642 || (ctx->API == API_OPENGL_COMPAT
1643 && !is_forward_compatible_context));
1644 }
1645
1646 /* We can use this to help debug user's problems. Tell them to set
1647 * the MESA_INFO env variable before running their app. Then the
1648 * first time each context is made current we'll print some useful
1649 * information.
1650 */
1651 if (getenv("MESA_INFO")) {
1652 _mesa_print_info(ctx);
1653 }
1654 }
1655
1656 /**
1657 * Bind the given context to the given drawBuffer and readBuffer and
1658 * make it the current context for the calling thread.
1659 * We'll render into the drawBuffer and read pixels from the
1660 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1661 *
1662 * We check that the context's and framebuffer's visuals are compatible
1663 * and return immediately if they're not.
1664 *
1665 * \param newCtx the new GL context. If NULL then there will be no current GL
1666 * context.
1667 * \param drawBuffer the drawing framebuffer
1668 * \param readBuffer the reading framebuffer
1669 */
1670 GLboolean
1671 _mesa_make_current( struct gl_context *newCtx,
1672 struct gl_framebuffer *drawBuffer,
1673 struct gl_framebuffer *readBuffer )
1674 {
1675 GET_CURRENT_CONTEXT(curCtx);
1676
1677 if (MESA_VERBOSE & VERBOSE_API)
1678 _mesa_debug(newCtx, "_mesa_make_current()\n");
1679
1680 /* Check that the context's and framebuffer's visuals are compatible.
1681 */
1682 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1683 if (!check_compatible(newCtx, drawBuffer)) {
1684 _mesa_warning(newCtx,
1685 "MakeCurrent: incompatible visuals for context and drawbuffer");
1686 return GL_FALSE;
1687 }
1688 }
1689 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1690 if (!check_compatible(newCtx, readBuffer)) {
1691 _mesa_warning(newCtx,
1692 "MakeCurrent: incompatible visuals for context and readbuffer");
1693 return GL_FALSE;
1694 }
1695 }
1696
1697 if (curCtx &&
1698 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1699 /* make sure this context is valid for flushing */
1700 curCtx != newCtx &&
1701 curCtx->Const.ContextReleaseBehavior ==
1702 GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) {
1703 _mesa_flush(curCtx);
1704 }
1705
1706 /* Call this periodically to detect when the user has begun using
1707 * GL rendering from multiple threads.
1708 */
1709 _glapi_check_multithread();
1710
1711 if (!newCtx) {
1712 _glapi_set_dispatch(NULL); /* none current */
1713 /* We need old ctx to correctly release Draw/ReadBuffer
1714 * and avoid a surface leak in st_renderbuffer_delete.
1715 * Therefore, first drop buffers then set new ctx to NULL.
1716 */
1717 if (curCtx) {
1718 _mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL);
1719 _mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL);
1720 }
1721 _glapi_set_context(NULL);
1722 assert(_mesa_get_current_context() == NULL);
1723 }
1724 else {
1725 _glapi_set_context((void *) newCtx);
1726 assert(_mesa_get_current_context() == newCtx);
1727 _glapi_set_dispatch(newCtx->CurrentClientDispatch);
1728
1729 if (drawBuffer && readBuffer) {
1730 assert(_mesa_is_winsys_fbo(drawBuffer));
1731 assert(_mesa_is_winsys_fbo(readBuffer));
1732 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1733 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1734
1735 /*
1736 * Only set the context's Draw/ReadBuffer fields if they're NULL
1737 * or not bound to a user-created FBO.
1738 */
1739 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1740 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1741 /* Update the FBO's list of drawbuffers/renderbuffers.
1742 * For winsys FBOs this comes from the GL state (which may have
1743 * changed since the last time this FBO was bound).
1744 */
1745 _mesa_update_draw_buffers(newCtx);
1746 }
1747 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1748 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1749 /* In _mesa_initialize_window_framebuffer, for single-buffered
1750 * visuals, the ColorReadBuffer is set to be GL_FRONT, even with
1751 * GLES contexts. When calling read_buffer, we verify we are reading
1752 * from GL_BACK in is_legal_es3_readbuffer_enum. But the default is
1753 * incorrect, and certain dEQP tests check this. So fix it here.
1754 */
1755 if (_mesa_is_gles(newCtx) &&
1756 !newCtx->ReadBuffer->Visual.doubleBufferMode)
1757 if (newCtx->ReadBuffer->ColorReadBuffer == GL_FRONT)
1758 newCtx->ReadBuffer->ColorReadBuffer = GL_BACK;
1759 }
1760
1761 /* XXX only set this flag if we're really changing the draw/read
1762 * framebuffer bindings.
1763 */
1764 newCtx->NewState |= _NEW_BUFFERS;
1765
1766 check_init_viewport(newCtx, drawBuffer->Width, drawBuffer->Height);
1767 }
1768
1769 if (newCtx->FirstTimeCurrent) {
1770 handle_first_current(newCtx);
1771 newCtx->FirstTimeCurrent = GL_FALSE;
1772 }
1773 }
1774
1775 return GL_TRUE;
1776 }
1777
1778
1779 /**
1780 * Make context 'ctx' share the display lists, textures and programs
1781 * that are associated with 'ctxToShare'.
1782 * Any display lists, textures or programs associated with 'ctx' will
1783 * be deleted if nobody else is sharing them.
1784 */
1785 GLboolean
1786 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1787 {
1788 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1789 struct gl_shared_state *oldShared = NULL;
1790
1791 /* save ref to old state to prevent it from being deleted immediately */
1792 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1793
1794 /* update ctx's Shared pointer */
1795 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1796
1797 update_default_objects(ctx);
1798
1799 /* release the old shared state */
1800 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1801
1802 return GL_TRUE;
1803 }
1804 else {
1805 return GL_FALSE;
1806 }
1807 }
1808
1809
1810
1811 /**
1812 * \return pointer to the current GL context for this thread.
1813 *
1814 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1815 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1816 * context.h.
1817 */
1818 struct gl_context *
1819 _mesa_get_current_context( void )
1820 {
1821 return (struct gl_context *) _glapi_get_context();
1822 }
1823
1824
1825 /**
1826 * Get context's current API dispatch table.
1827 *
1828 * It'll either be the immediate-mode execute dispatcher, the display list
1829 * compile dispatcher, or the thread marshalling dispatcher.
1830 *
1831 * \param ctx GL context.
1832 *
1833 * \return pointer to dispatch_table.
1834 *
1835 * Simply returns __struct gl_contextRec::CurrentClientDispatch.
1836 */
1837 struct _glapi_table *
1838 _mesa_get_dispatch(struct gl_context *ctx)
1839 {
1840 return ctx->CurrentClientDispatch;
1841 }
1842
1843 /*@}*/
1844
1845
1846 /**********************************************************************/
1847 /** \name Miscellaneous functions */
1848 /**********************************************************************/
1849 /*@{*/
1850 /**
1851 * Flush commands.
1852 */
1853 void
1854 _mesa_flush(struct gl_context *ctx)
1855 {
1856 FLUSH_VERTICES( ctx, 0 );
1857 FLUSH_CURRENT( ctx, 0 );
1858 if (ctx->Driver.Flush) {
1859 ctx->Driver.Flush(ctx);
1860 }
1861 }
1862
1863
1864
1865 /**
1866 * Flush commands and wait for completion.
1867 *
1868 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1869 * dd_function_table::Finish driver callback, if not NULL.
1870 */
1871 void GLAPIENTRY
1872 _mesa_Finish(void)
1873 {
1874 GET_CURRENT_CONTEXT(ctx);
1875 ASSERT_OUTSIDE_BEGIN_END(ctx);
1876
1877 FLUSH_VERTICES(ctx, 0);
1878 FLUSH_CURRENT(ctx, 0);
1879
1880 if (ctx->Driver.Finish) {
1881 ctx->Driver.Finish(ctx);
1882 }
1883 }
1884
1885
1886 /**
1887 * Execute glFlush().
1888 *
1889 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1890 * dd_function_table::Flush driver callback, if not NULL.
1891 */
1892 void GLAPIENTRY
1893 _mesa_Flush(void)
1894 {
1895 GET_CURRENT_CONTEXT(ctx);
1896 ASSERT_OUTSIDE_BEGIN_END(ctx);
1897 _mesa_flush(ctx);
1898 }
1899
1900
1901 /*@}*/