mesa: dont call _mesa_override_glsl_version() in _mesa_init_constants()
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "bbox.h"
87 #include "blend.h"
88 #include "buffers.h"
89 #include "bufferobj.h"
90 #include "conservativeraster.h"
91 #include "context.h"
92 #include "cpuinfo.h"
93 #include "debug.h"
94 #include "debug_output.h"
95 #include "depth.h"
96 #include "dlist.h"
97 #include "eval.h"
98 #include "extensions.h"
99 #include "fbobject.h"
100 #include "feedback.h"
101 #include "fog.h"
102 #include "formats.h"
103 #include "framebuffer.h"
104 #include "glthread.h"
105 #include "hint.h"
106 #include "hash.h"
107 #include "light.h"
108 #include "lines.h"
109 #include "macros.h"
110 #include "matrix.h"
111 #include "multisample.h"
112 #include "performance_monitor.h"
113 #include "performance_query.h"
114 #include "pipelineobj.h"
115 #include "pixel.h"
116 #include "pixelstore.h"
117 #include "points.h"
118 #include "polygon.h"
119 #include "queryobj.h"
120 #include "syncobj.h"
121 #include "rastpos.h"
122 #include "remap.h"
123 #include "scissor.h"
124 #include "shared.h"
125 #include "shaderobj.h"
126 #include "shaderimage.h"
127 #include "state.h"
128 #include "util/debug.h"
129 #include "util/disk_cache.h"
130 #include "util/strtod.h"
131 #include "stencil.h"
132 #include "texcompress_s3tc.h"
133 #include "texstate.h"
134 #include "transformfeedback.h"
135 #include "mtypes.h"
136 #include "varray.h"
137 #include "version.h"
138 #include "viewport.h"
139 #include "texturebindless.h"
140 #include "program/program.h"
141 #include "math/m_matrix.h"
142 #include "main/dispatch.h" /* for _gloffset_COUNT */
143 #include "macros.h"
144 #include "git_sha1.h"
145
146 #ifdef USE_SPARC_ASM
147 #include "sparc/sparc.h"
148 #endif
149
150 #include "compiler/glsl_types.h"
151 #include "compiler/glsl/glsl_parser_extras.h"
152 #include <stdbool.h>
153
154
155 #ifndef MESA_VERBOSE
156 int MESA_VERBOSE = 0;
157 #endif
158
159 #ifndef MESA_DEBUG_FLAGS
160 int MESA_DEBUG_FLAGS = 0;
161 #endif
162
163
164 /* ubyte -> float conversion */
165 GLfloat _mesa_ubyte_to_float_color_tab[256];
166
167
168
169 /**
170 * Swap buffers notification callback.
171 *
172 * \param ctx GL context.
173 *
174 * Called by window system just before swapping buffers.
175 * We have to finish any pending rendering.
176 */
177 void
178 _mesa_notifySwapBuffers(struct gl_context *ctx)
179 {
180 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
181 _mesa_debug(ctx, "SwapBuffers\n");
182 FLUSH_CURRENT( ctx, 0 );
183 if (ctx->Driver.Flush) {
184 ctx->Driver.Flush(ctx);
185 }
186 }
187
188
189 /**********************************************************************/
190 /** \name GL Visual allocation/destruction */
191 /**********************************************************************/
192 /*@{*/
193
194 /**
195 * Allocates a struct gl_config structure and initializes it via
196 * _mesa_initialize_visual().
197 *
198 * \param dbFlag double buffering
199 * \param stereoFlag stereo buffer
200 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
201 * is acceptable but the actual depth type will be GLushort or GLuint as
202 * needed.
203 * \param stencilBits requested minimum bits per stencil buffer value
204 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
205 * of bits per color component in accum buffer.
206 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
207 * \param redBits number of bits per color component in frame buffer for RGB(A)
208 * mode. We always use 8 in core Mesa though.
209 * \param greenBits same as above.
210 * \param blueBits same as above.
211 * \param alphaBits same as above.
212 * \param numSamples not really used.
213 *
214 * \return pointer to new struct gl_config or NULL if requested parameters
215 * can't be met.
216 *
217 * \note Need to add params for level and numAuxBuffers (at least)
218 */
219 struct gl_config *
220 _mesa_create_visual( GLboolean dbFlag,
221 GLboolean stereoFlag,
222 GLint redBits,
223 GLint greenBits,
224 GLint blueBits,
225 GLint alphaBits,
226 GLint depthBits,
227 GLint stencilBits,
228 GLint accumRedBits,
229 GLint accumGreenBits,
230 GLint accumBlueBits,
231 GLint accumAlphaBits,
232 GLuint numSamples )
233 {
234 struct gl_config *vis = CALLOC_STRUCT(gl_config);
235 if (vis) {
236 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
237 redBits, greenBits, blueBits, alphaBits,
238 depthBits, stencilBits,
239 accumRedBits, accumGreenBits,
240 accumBlueBits, accumAlphaBits,
241 numSamples)) {
242 free(vis);
243 return NULL;
244 }
245 }
246 return vis;
247 }
248
249
250 /**
251 * Makes some sanity checks and fills in the fields of the struct
252 * gl_config object with the given parameters. If the caller needs to
253 * set additional fields, he should just probably init the whole
254 * gl_config object himself.
255 *
256 * \return GL_TRUE on success, or GL_FALSE on failure.
257 *
258 * \sa _mesa_create_visual() above for the parameter description.
259 */
260 GLboolean
261 _mesa_initialize_visual( struct gl_config *vis,
262 GLboolean dbFlag,
263 GLboolean stereoFlag,
264 GLint redBits,
265 GLint greenBits,
266 GLint blueBits,
267 GLint alphaBits,
268 GLint depthBits,
269 GLint stencilBits,
270 GLint accumRedBits,
271 GLint accumGreenBits,
272 GLint accumBlueBits,
273 GLint accumAlphaBits,
274 GLuint numSamples )
275 {
276 assert(vis);
277
278 if (depthBits < 0 || depthBits > 32) {
279 return GL_FALSE;
280 }
281 if (stencilBits < 0 || stencilBits > 8) {
282 return GL_FALSE;
283 }
284 assert(accumRedBits >= 0);
285 assert(accumGreenBits >= 0);
286 assert(accumBlueBits >= 0);
287 assert(accumAlphaBits >= 0);
288
289 vis->rgbMode = GL_TRUE;
290 vis->doubleBufferMode = dbFlag;
291 vis->stereoMode = stereoFlag;
292
293 vis->redBits = redBits;
294 vis->greenBits = greenBits;
295 vis->blueBits = blueBits;
296 vis->alphaBits = alphaBits;
297 vis->rgbBits = redBits + greenBits + blueBits;
298
299 vis->indexBits = 0;
300 vis->depthBits = depthBits;
301 vis->stencilBits = stencilBits;
302
303 vis->accumRedBits = accumRedBits;
304 vis->accumGreenBits = accumGreenBits;
305 vis->accumBlueBits = accumBlueBits;
306 vis->accumAlphaBits = accumAlphaBits;
307
308 vis->haveAccumBuffer = accumRedBits > 0;
309 vis->haveDepthBuffer = depthBits > 0;
310 vis->haveStencilBuffer = stencilBits > 0;
311
312 vis->numAuxBuffers = 0;
313 vis->level = 0;
314 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
315 vis->samples = numSamples;
316
317 return GL_TRUE;
318 }
319
320
321 /**
322 * Destroy a visual and free its memory.
323 *
324 * \param vis visual.
325 *
326 * Frees the visual structure.
327 */
328 void
329 _mesa_destroy_visual( struct gl_config *vis )
330 {
331 free(vis);
332 }
333
334 /*@}*/
335
336
337 /**********************************************************************/
338 /** \name Context allocation, initialization, destroying
339 *
340 * The purpose of the most initialization functions here is to provide the
341 * default state values according to the OpenGL specification.
342 */
343 /**********************************************************************/
344 /*@{*/
345
346
347 /**
348 * One-time initialization mutex lock.
349 *
350 * \sa Used by one_time_init().
351 */
352 mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
353
354
355 /**
356 * Calls all the various one-time-fini functions in Mesa
357 */
358
359 static void
360 one_time_fini(void)
361 {
362 _mesa_destroy_shader_compiler();
363 _mesa_locale_fini();
364 }
365
366 /**
367 * Calls all the various one-time-init functions in Mesa.
368 *
369 * While holding a global mutex lock, calls several initialization functions,
370 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
371 * defined.
372 *
373 * \sa _math_init().
374 */
375 static void
376 one_time_init( struct gl_context *ctx )
377 {
378 static GLbitfield api_init_mask = 0x0;
379
380 mtx_lock(&OneTimeLock);
381
382 /* truly one-time init */
383 if (!api_init_mask) {
384 GLuint i;
385
386 STATIC_ASSERT(sizeof(GLbyte) == 1);
387 STATIC_ASSERT(sizeof(GLubyte) == 1);
388 STATIC_ASSERT(sizeof(GLshort) == 2);
389 STATIC_ASSERT(sizeof(GLushort) == 2);
390 STATIC_ASSERT(sizeof(GLint) == 4);
391 STATIC_ASSERT(sizeof(GLuint) == 4);
392
393 _mesa_locale_init();
394
395 _mesa_one_time_init_extension_overrides(ctx);
396
397 _mesa_get_cpu_features();
398
399 for (i = 0; i < 256; i++) {
400 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
401 }
402
403 atexit(one_time_fini);
404
405 #if defined(DEBUG)
406 if (MESA_VERBOSE != 0) {
407 _mesa_debug(ctx, "Mesa " PACKAGE_VERSION " DEBUG build"
408 #ifdef MESA_GIT_SHA1
409 " (" MESA_GIT_SHA1 ")"
410 #endif
411 "\n");
412 }
413 #endif
414 }
415
416 /* per-API one-time init */
417 if (!(api_init_mask & (1 << ctx->API))) {
418 _mesa_init_remap_table();
419 }
420
421 api_init_mask |= 1 << ctx->API;
422
423 mtx_unlock(&OneTimeLock);
424 }
425
426
427 /**
428 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
429 */
430 static void
431 _mesa_init_current(struct gl_context *ctx)
432 {
433 GLuint i;
434
435 /* Init all to (0,0,0,1) */
436 for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) {
437 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
438 }
439
440 /* redo special cases: */
441 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
442 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
443 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
444 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
445 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
446 }
447
448
449 /**
450 * Init vertex/fragment/geometry program limits.
451 * Important: drivers should override these with actual limits.
452 */
453 static void
454 init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
455 struct gl_program_constants *prog)
456 {
457 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
458 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
459 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
460 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
461 prog->MaxTemps = MAX_PROGRAM_TEMPS;
462 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
463 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
464 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
465
466 switch (stage) {
467 case MESA_SHADER_VERTEX:
468 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
469 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
470 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
471 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
472 prog->MaxInputComponents = 0; /* value not used */
473 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
474 break;
475 case MESA_SHADER_FRAGMENT:
476 prog->MaxParameters = MAX_FRAGMENT_PROGRAM_PARAMS;
477 prog->MaxAttribs = MAX_FRAGMENT_PROGRAM_INPUTS;
478 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
479 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
480 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
481 prog->MaxOutputComponents = 0; /* value not used */
482 break;
483 case MESA_SHADER_TESS_CTRL:
484 case MESA_SHADER_TESS_EVAL:
485 case MESA_SHADER_GEOMETRY:
486 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
487 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
488 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
489 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
490 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
491 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
492 break;
493 case MESA_SHADER_COMPUTE:
494 prog->MaxParameters = 0; /* not meaningful for compute shaders */
495 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
496 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
497 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
498 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
499 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
500 break;
501 default:
502 assert(0 && "Bad shader stage in init_program_limits()");
503 }
504
505 /* Set the native limits to zero. This implies that there is no native
506 * support for shaders. Let the drivers fill in the actual values.
507 */
508 prog->MaxNativeInstructions = 0;
509 prog->MaxNativeAluInstructions = 0;
510 prog->MaxNativeTexInstructions = 0;
511 prog->MaxNativeTexIndirections = 0;
512 prog->MaxNativeAttribs = 0;
513 prog->MaxNativeTemps = 0;
514 prog->MaxNativeAddressRegs = 0;
515 prog->MaxNativeParameters = 0;
516
517 /* Set GLSL datatype range/precision info assuming IEEE float values.
518 * Drivers should override these defaults as needed.
519 */
520 prog->MediumFloat.RangeMin = 127;
521 prog->MediumFloat.RangeMax = 127;
522 prog->MediumFloat.Precision = 23;
523 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
524
525 /* Assume ints are stored as floats for now, since this is the least-common
526 * denominator. The OpenGL ES spec implies (page 132) that the precision
527 * of integer types should be 0. Practically speaking, IEEE
528 * single-precision floating point values can only store integers in the
529 * range [-0x01000000, 0x01000000] without loss of precision.
530 */
531 prog->MediumInt.RangeMin = 24;
532 prog->MediumInt.RangeMax = 24;
533 prog->MediumInt.Precision = 0;
534 prog->LowInt = prog->HighInt = prog->MediumInt;
535
536 prog->MaxUniformBlocks = 12;
537 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
538 consts->MaxUniformBlockSize / 4 *
539 prog->MaxUniformBlocks);
540
541 prog->MaxAtomicBuffers = 0;
542 prog->MaxAtomicCounters = 0;
543
544 prog->MaxShaderStorageBlocks = 8;
545 }
546
547
548 /**
549 * Initialize fields of gl_constants (aka ctx->Const.*).
550 * Use defaults from config.h. The device drivers will often override
551 * some of these values (such as number of texture units).
552 */
553 void
554 _mesa_init_constants(struct gl_constants *consts, gl_api api)
555 {
556 int i;
557 assert(consts);
558
559 /* Constants, may be overriden (usually only reduced) by device drivers */
560 consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
561 consts->MaxTextureLevels = MAX_TEXTURE_LEVELS;
562 consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
563 consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
564 consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
565 consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
566 consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
567 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
568 consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
569 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
570 consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
571 consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
572 consts->MaxTextureBufferSize = 65536;
573 consts->TextureBufferOffsetAlignment = 1;
574 consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
575 consts->SubPixelBits = SUB_PIXEL_BITS;
576 consts->MinPointSize = MIN_POINT_SIZE;
577 consts->MaxPointSize = MAX_POINT_SIZE;
578 consts->MinPointSizeAA = MIN_POINT_SIZE;
579 consts->MaxPointSizeAA = MAX_POINT_SIZE;
580 consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
581 consts->MinLineWidth = MIN_LINE_WIDTH;
582 consts->MaxLineWidth = MAX_LINE_WIDTH;
583 consts->MinLineWidthAA = MIN_LINE_WIDTH;
584 consts->MaxLineWidthAA = MAX_LINE_WIDTH;
585 consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
586 consts->MaxClipPlanes = 6;
587 consts->MaxLights = MAX_LIGHTS;
588 consts->MaxShininess = 128.0;
589 consts->MaxSpotExponent = 128.0;
590 consts->MaxViewportWidth = 16384;
591 consts->MaxViewportHeight = 16384;
592 consts->MinMapBufferAlignment = 64;
593
594 /* Driver must override these values if ARB_viewport_array is supported. */
595 consts->MaxViewports = 1;
596 consts->ViewportSubpixelBits = 0;
597 consts->ViewportBounds.Min = 0;
598 consts->ViewportBounds.Max = 0;
599
600 /** GL_ARB_uniform_buffer_object */
601 consts->MaxCombinedUniformBlocks = 36;
602 consts->MaxUniformBufferBindings = 36;
603 consts->MaxUniformBlockSize = 16384;
604 consts->UniformBufferOffsetAlignment = 1;
605
606 /** GL_ARB_shader_storage_buffer_object */
607 consts->MaxCombinedShaderStorageBlocks = 8;
608 consts->MaxShaderStorageBufferBindings = 8;
609 consts->MaxShaderStorageBlockSize = 128 * 1024 * 1024; /* 2^27 */
610 consts->ShaderStorageBufferOffsetAlignment = 256;
611
612 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
613 consts->MaxUserAssignableUniformLocations =
614 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
615
616 for (i = 0; i < MESA_SHADER_STAGES; i++)
617 init_program_limits(consts, i, &consts->Program[i]);
618
619 consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
620 consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
621
622 /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
623 * gl_VertexID is implemented using a native hardware register with OpenGL
624 * semantics.
625 */
626 consts->VertexID_is_zero_based = false;
627
628 /* GL_ARB_draw_buffers */
629 consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
630
631 consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
632 consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
633
634 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
635 consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
636 consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
637 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
638 consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
639 consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
640
641 #ifdef DEBUG
642 consts->GenerateTemporaryNames = true;
643 #else
644 consts->GenerateTemporaryNames = false;
645 #endif
646
647 /* GL_ARB_framebuffer_object */
648 consts->MaxSamples = 0;
649
650 /* GLSL default if NativeIntegers == FALSE */
651 consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
652
653 /* GL_ARB_sync */
654 consts->MaxServerWaitTimeout = 0x7fffffff7fffffffULL;
655
656 /* GL_EXT_provoking_vertex */
657 consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
658
659 /** GL_ARB_viewport_array */
660 consts->LayerAndVPIndexProvokingVertex = GL_UNDEFINED_VERTEX;
661
662 /* GL_EXT_transform_feedback */
663 consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
664 consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
665 consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
666 consts->MaxVertexStreams = 1;
667
668 /* GL 3.2 */
669 consts->ProfileMask = api == API_OPENGL_CORE
670 ? GL_CONTEXT_CORE_PROFILE_BIT
671 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
672
673 /* GL 4.4 */
674 consts->MaxVertexAttribStride = 2048;
675
676 /** GL_EXT_gpu_shader4 */
677 consts->MinProgramTexelOffset = -8;
678 consts->MaxProgramTexelOffset = 7;
679
680 /* GL_ARB_texture_gather */
681 consts->MinProgramTextureGatherOffset = -8;
682 consts->MaxProgramTextureGatherOffset = 7;
683
684 /* GL_ARB_robustness */
685 consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
686
687 /* GL_KHR_robustness */
688 consts->RobustAccess = GL_FALSE;
689
690 /* ES 3.0 or ARB_ES3_compatibility */
691 consts->MaxElementIndex = 0xffffffffu;
692
693 /* GL_ARB_texture_multisample */
694 consts->MaxColorTextureSamples = 1;
695 consts->MaxDepthTextureSamples = 1;
696 consts->MaxIntegerSamples = 1;
697
698 /* GL_ARB_shader_atomic_counters */
699 consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
700 consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
701 consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
702 consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
703
704 /* GL_ARB_vertex_attrib_binding */
705 consts->MaxVertexAttribRelativeOffset = 2047;
706 consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
707
708 /* GL_ARB_compute_shader */
709 consts->MaxComputeWorkGroupCount[0] = 65535;
710 consts->MaxComputeWorkGroupCount[1] = 65535;
711 consts->MaxComputeWorkGroupCount[2] = 65535;
712 consts->MaxComputeWorkGroupSize[0] = 1024;
713 consts->MaxComputeWorkGroupSize[1] = 1024;
714 consts->MaxComputeWorkGroupSize[2] = 64;
715 /* Enables compute support for GLES 3.1 if >= 128 */
716 consts->MaxComputeWorkGroupInvocations = 0;
717
718 /** GL_ARB_gpu_shader5 */
719 consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
720 consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
721
722 /** GL_KHR_context_flush_control */
723 consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
724
725 /** GL_ARB_tessellation_shader */
726 consts->MaxTessGenLevel = MAX_TESS_GEN_LEVEL;
727 consts->MaxPatchVertices = MAX_PATCH_VERTICES;
728 consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
729 consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
730 consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS;
731 consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
732 consts->PrimitiveRestartForPatches = false;
733
734 /** GL_ARB_compute_variable_group_size */
735 consts->MaxComputeVariableGroupSize[0] = 512;
736 consts->MaxComputeVariableGroupSize[1] = 512;
737 consts->MaxComputeVariableGroupSize[2] = 64;
738 consts->MaxComputeVariableGroupInvocations = 512;
739
740 /** GL_NV_conservative_raster */
741 consts->MaxSubpixelPrecisionBiasBits = 0;
742
743 /** GL_NV_conservative_raster_dilate */
744 consts->ConservativeRasterDilateRange[0] = 0.0;
745 consts->ConservativeRasterDilateRange[0] = 0.0;
746 consts->ConservativeRasterDilateGranularity = 0.0;
747 }
748
749
750 /**
751 * Do some sanity checks on the limits/constants for the given context.
752 * Only called the first time a context is bound.
753 */
754 static void
755 check_context_limits(struct gl_context *ctx)
756 {
757 (void) ctx;
758
759 /* check that we don't exceed the size of various bitfields */
760 assert(VARYING_SLOT_MAX <=
761 (8 * sizeof(ctx->VertexProgram._Current->info.outputs_written)));
762 assert(VARYING_SLOT_MAX <=
763 (8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read)));
764
765 /* shader-related checks */
766 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
767 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
768
769 /* Texture unit checks */
770 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
771 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
772 assert(ctx->Const.MaxTextureCoordUnits > 0);
773 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
774 assert(ctx->Const.MaxTextureUnits > 0);
775 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
776 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
777 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
778 ctx->Const.MaxTextureCoordUnits));
779 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
780 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
781 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
782 /* number of coord units cannot be greater than number of image units */
783 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
784
785
786 /* Texture size checks */
787 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
788 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
789 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
790 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
791
792 /* Texture level checks */
793 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
794 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
795
796 /* Max texture size should be <= max viewport size (render to texture) */
797 assert((1U << (ctx->Const.MaxTextureLevels - 1))
798 <= ctx->Const.MaxViewportWidth);
799 assert((1U << (ctx->Const.MaxTextureLevels - 1))
800 <= ctx->Const.MaxViewportHeight);
801
802 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
803
804 /* if this fails, add more enum values to gl_buffer_index */
805 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
806
807 /* XXX probably add more tests */
808 }
809
810
811 /**
812 * Initialize the attribute groups in a GL context.
813 *
814 * \param ctx GL context.
815 *
816 * Initializes all the attributes, calling the respective <tt>init*</tt>
817 * functions for the more complex data structures.
818 */
819 static GLboolean
820 init_attrib_groups(struct gl_context *ctx)
821 {
822 assert(ctx);
823
824 /* Constants */
825 _mesa_init_constants(&ctx->Const, ctx->API);
826
827 /* Extensions */
828 _mesa_init_extensions(&ctx->Extensions);
829
830 /* Attribute Groups */
831 _mesa_init_accum( ctx );
832 _mesa_init_attrib( ctx );
833 _mesa_init_bbox( ctx );
834 _mesa_init_buffer_objects( ctx );
835 _mesa_init_color( ctx );
836 _mesa_init_conservative_raster( ctx );
837 _mesa_init_current( ctx );
838 _mesa_init_depth( ctx );
839 _mesa_init_debug( ctx );
840 _mesa_init_debug_output( ctx );
841 _mesa_init_display_list( ctx );
842 _mesa_init_eval( ctx );
843 _mesa_init_fbobjects( ctx );
844 _mesa_init_feedback( ctx );
845 _mesa_init_fog( ctx );
846 _mesa_init_hint( ctx );
847 _mesa_init_image_units( ctx );
848 _mesa_init_line( ctx );
849 _mesa_init_lighting( ctx );
850 _mesa_init_matrix( ctx );
851 _mesa_init_multisample( ctx );
852 _mesa_init_performance_monitors( ctx );
853 _mesa_init_performance_queries( ctx );
854 _mesa_init_pipeline( ctx );
855 _mesa_init_pixel( ctx );
856 _mesa_init_pixelstore( ctx );
857 _mesa_init_point( ctx );
858 _mesa_init_polygon( ctx );
859 _mesa_init_program( ctx );
860 _mesa_init_queryobj( ctx );
861 _mesa_init_sync( ctx );
862 _mesa_init_rastpos( ctx );
863 _mesa_init_scissor( ctx );
864 _mesa_init_shader_state( ctx );
865 _mesa_init_stencil( ctx );
866 _mesa_init_transform( ctx );
867 _mesa_init_transform_feedback( ctx );
868 _mesa_init_varray( ctx );
869 _mesa_init_viewport( ctx );
870 _mesa_init_resident_handles( ctx );
871
872 if (!_mesa_init_texture( ctx ))
873 return GL_FALSE;
874
875 /* Miscellaneous */
876 ctx->TileRasterOrderIncreasingX = GL_TRUE;
877 ctx->TileRasterOrderIncreasingY = GL_TRUE;
878 ctx->NewState = _NEW_ALL;
879 ctx->NewDriverState = ~0;
880 ctx->ErrorValue = GL_NO_ERROR;
881 ctx->ShareGroupReset = false;
882 ctx->varying_vp_inputs = VERT_BIT_ALL;
883
884 return GL_TRUE;
885 }
886
887
888 /**
889 * Update default objects in a GL context with respect to shared state.
890 *
891 * \param ctx GL context.
892 *
893 * Removes references to old default objects, (texture objects, program
894 * objects, etc.) and changes to reference those from the current shared
895 * state.
896 */
897 static GLboolean
898 update_default_objects(struct gl_context *ctx)
899 {
900 assert(ctx);
901
902 _mesa_update_default_objects_program(ctx);
903 _mesa_update_default_objects_texture(ctx);
904 _mesa_update_default_objects_buffer_objects(ctx);
905
906 return GL_TRUE;
907 }
908
909
910 /* XXX this is temporary and should be removed at some point in the
911 * future when there's a reasonable expectation that the libGL library
912 * contains the _glapi_new_nop_table() and _glapi_set_nop_handler()
913 * functions which were added in Mesa 10.6.
914 */
915 #if !defined(_WIN32)
916 /* Avoid libGL / driver ABI break */
917 #define USE_GLAPI_NOP_FEATURES 0
918 #else
919 #define USE_GLAPI_NOP_FEATURES 1
920 #endif
921
922
923 /**
924 * This function is called by the glapi no-op functions. For each OpenGL
925 * function/entrypoint there's a simple no-op function. These "no-op"
926 * functions call this function.
927 *
928 * If there's a current OpenGL context for the calling thread, we record a
929 * GL_INVALID_OPERATION error. This can happen either because the app's
930 * calling an unsupported extension function, or calling an illegal function
931 * (such as glClear between glBegin/glEnd).
932 *
933 * If there's no current OpenGL context for the calling thread, we can
934 * print a message to stderr.
935 *
936 * \param name the name of the OpenGL function
937 */
938 #if USE_GLAPI_NOP_FEATURES
939 static void
940 nop_handler(const char *name)
941 {
942 GET_CURRENT_CONTEXT(ctx);
943 if (ctx) {
944 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name);
945 }
946 #if defined(DEBUG)
947 else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
948 fprintf(stderr,
949 "GL User Error: gl%s called without a rendering context\n",
950 name);
951 fflush(stderr);
952 }
953 #endif
954 }
955 #endif
956
957
958 /**
959 * Special no-op glFlush, see below.
960 */
961 #if defined(_WIN32)
962 static void GLAPIENTRY
963 nop_glFlush(void)
964 {
965 /* don't record an error like we do in nop_handler() */
966 }
967 #endif
968
969
970 #if !USE_GLAPI_NOP_FEATURES
971 static int
972 generic_nop(void)
973 {
974 GET_CURRENT_CONTEXT(ctx);
975 _mesa_error(ctx, GL_INVALID_OPERATION,
976 "unsupported function called "
977 "(unsupported extension or deprecated function?)");
978 return 0;
979 }
980 #endif
981
982
983 /**
984 * Create a new API dispatch table in which all entries point to the
985 * generic_nop() function. This will not work on Windows because of
986 * the __stdcall convention which requires the callee to clean up the
987 * call stack. That's impossible with one generic no-op function.
988 */
989 struct _glapi_table *
990 _mesa_new_nop_table(unsigned numEntries)
991 {
992 struct _glapi_table *table;
993
994 #if !USE_GLAPI_NOP_FEATURES
995 table = malloc(numEntries * sizeof(_glapi_proc));
996 if (table) {
997 _glapi_proc *entry = (_glapi_proc *) table;
998 unsigned i;
999 for (i = 0; i < numEntries; i++) {
1000 entry[i] = (_glapi_proc) generic_nop;
1001 }
1002 }
1003 #else
1004 table = _glapi_new_nop_table(numEntries);
1005 #endif
1006 return table;
1007 }
1008
1009
1010 /**
1011 * Allocate and initialize a new dispatch table. The table will be
1012 * populated with pointers to "no-op" functions. In turn, the no-op
1013 * functions will call nop_handler() above.
1014 */
1015 struct _glapi_table *
1016 _mesa_alloc_dispatch_table(void)
1017 {
1018 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1019 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1020 * Mesa we do this to accommodate different versions of libGL and various
1021 * DRI drivers.
1022 */
1023 int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
1024
1025 struct _glapi_table *table = _mesa_new_nop_table(numEntries);
1026
1027 #if defined(_WIN32)
1028 if (table) {
1029 /* This is a special case for Windows in the event that
1030 * wglGetProcAddress is called between glBegin/End().
1031 *
1032 * The MS opengl32.dll library apparently calls glFlush from
1033 * wglGetProcAddress(). If we're inside glBegin/End(), glFlush
1034 * will dispatch to _mesa_generic_nop() and we'll generate a
1035 * GL_INVALID_OPERATION error.
1036 *
1037 * The specific case which hits this is piglit's primitive-restart
1038 * test which calls glPrimitiveRestartNV() inside glBegin/End. The
1039 * first time we call glPrimitiveRestartNV() Piglit's API dispatch
1040 * code will try to resolve the function by calling wglGetProcAddress.
1041 * This raises GL_INVALID_OPERATION and an assert(glGetError()==0)
1042 * will fail causing the test to fail. By suppressing the error, the
1043 * assertion passes and the test continues.
1044 */
1045 SET_Flush(table, nop_glFlush);
1046 }
1047 #endif
1048
1049 #if USE_GLAPI_NOP_FEATURES
1050 _glapi_set_nop_handler(nop_handler);
1051 #endif
1052
1053 return table;
1054 }
1055
1056 /**
1057 * Creates a minimal dispatch table for use within glBegin()/glEnd().
1058 *
1059 * This ensures that we generate GL_INVALID_OPERATION errors from most
1060 * functions, since the set of functions that are valid within Begin/End is
1061 * very small.
1062 *
1063 * From the GL 1.0 specification section 2.6.3, "GL Commands within
1064 * Begin/End"
1065 *
1066 * "The only GL commands that are allowed within any Begin/End pairs are
1067 * the commands for specifying vertex coordinates, vertex color, normal
1068 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
1069 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
1070 * commands for specifying lighting material parameters (Material
1071 * commands see section 2.12.2), display list invocation commands
1072 * (CallList and CallLists see section 5.4), and the EdgeFlag
1073 * command. Executing Begin after Begin has already been executed but
1074 * before an End is issued generates the INVALID OPERATION error, as does
1075 * executing End without a previous corresponding Begin. Executing any
1076 * other GL command within Begin/End results in the error INVALID
1077 * OPERATION."
1078 *
1079 * The table entries for specifying vertex attributes are set up by
1080 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
1081 * are set by install_vtxfmt() as well.
1082 */
1083 static struct _glapi_table *
1084 create_beginend_table(const struct gl_context *ctx)
1085 {
1086 struct _glapi_table *table;
1087
1088 table = _mesa_alloc_dispatch_table();
1089 if (!table)
1090 return NULL;
1091
1092 /* Fill in functions which return a value, since they should return some
1093 * specific value even if they emit a GL_INVALID_OPERATION error from them
1094 * being called within glBegin()/glEnd().
1095 */
1096 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
1097
1098 COPY_DISPATCH(GenLists);
1099 COPY_DISPATCH(IsProgram);
1100 COPY_DISPATCH(IsVertexArray);
1101 COPY_DISPATCH(IsBuffer);
1102 COPY_DISPATCH(IsEnabled);
1103 COPY_DISPATCH(IsEnabledi);
1104 COPY_DISPATCH(IsRenderbuffer);
1105 COPY_DISPATCH(IsFramebuffer);
1106 COPY_DISPATCH(CheckFramebufferStatus);
1107 COPY_DISPATCH(RenderMode);
1108 COPY_DISPATCH(GetString);
1109 COPY_DISPATCH(GetStringi);
1110 COPY_DISPATCH(GetPointerv);
1111 COPY_DISPATCH(IsQuery);
1112 COPY_DISPATCH(IsSampler);
1113 COPY_DISPATCH(IsSync);
1114 COPY_DISPATCH(IsTexture);
1115 COPY_DISPATCH(IsTransformFeedback);
1116 COPY_DISPATCH(DeleteQueries);
1117 COPY_DISPATCH(AreTexturesResident);
1118 COPY_DISPATCH(FenceSync);
1119 COPY_DISPATCH(ClientWaitSync);
1120 COPY_DISPATCH(MapBuffer);
1121 COPY_DISPATCH(UnmapBuffer);
1122 COPY_DISPATCH(MapBufferRange);
1123 COPY_DISPATCH(ObjectPurgeableAPPLE);
1124 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
1125
1126 _mesa_loopback_init_api_table(ctx, table);
1127
1128 return table;
1129 }
1130
1131 void
1132 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
1133 {
1134 /* Do the code-generated setup of the exec table in api_exec.c. */
1135 _mesa_initialize_exec_table(ctx);
1136
1137 if (ctx->Save)
1138 _mesa_initialize_save_table(ctx);
1139 }
1140
1141 /**
1142 * Initialize a struct gl_context struct (rendering context).
1143 *
1144 * This includes allocating all the other structs and arrays which hang off of
1145 * the context by pointers.
1146 * Note that the driver needs to pass in its dd_function_table here since
1147 * we need to at least call driverFunctions->NewTextureObject to create the
1148 * default texture objects.
1149 *
1150 * Called by _mesa_create_context().
1151 *
1152 * Performs the imports and exports callback tables initialization, and
1153 * miscellaneous one-time initializations. If no shared context is supplied one
1154 * is allocated, and increase its reference count. Setups the GL API dispatch
1155 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1156 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1157 * for debug flags.
1158 *
1159 * \param ctx the context to initialize
1160 * \param api the GL API type to create the context for
1161 * \param visual describes the visual attributes for this context or NULL to
1162 * create a configless context
1163 * \param share_list points to context to share textures, display lists,
1164 * etc with, or NULL
1165 * \param driverFunctions table of device driver functions for this context
1166 * to use
1167 */
1168 GLboolean
1169 _mesa_initialize_context(struct gl_context *ctx,
1170 gl_api api,
1171 const struct gl_config *visual,
1172 struct gl_context *share_list,
1173 const struct dd_function_table *driverFunctions)
1174 {
1175 struct gl_shared_state *shared;
1176 int i;
1177
1178 assert(driverFunctions->NewTextureObject);
1179 assert(driverFunctions->FreeTextureImageBuffer);
1180
1181 ctx->API = api;
1182 ctx->DrawBuffer = NULL;
1183 ctx->ReadBuffer = NULL;
1184 ctx->WinSysDrawBuffer = NULL;
1185 ctx->WinSysReadBuffer = NULL;
1186
1187 if (visual) {
1188 ctx->Visual = *visual;
1189 ctx->HasConfig = GL_TRUE;
1190 }
1191 else {
1192 memset(&ctx->Visual, 0, sizeof ctx->Visual);
1193 ctx->HasConfig = GL_FALSE;
1194 }
1195
1196 _mesa_override_gl_version(ctx);
1197
1198 /* misc one-time initializations */
1199 one_time_init(ctx);
1200
1201 /* Plug in driver functions and context pointer here.
1202 * This is important because when we call alloc_shared_state() below
1203 * we'll call ctx->Driver.NewTextureObject() to create the default
1204 * textures.
1205 */
1206 ctx->Driver = *driverFunctions;
1207
1208 if (share_list) {
1209 /* share state with another context */
1210 shared = share_list->Shared;
1211 }
1212 else {
1213 /* allocate new, unshared state */
1214 shared = _mesa_alloc_shared_state(ctx);
1215 if (!shared)
1216 return GL_FALSE;
1217 }
1218
1219 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1220
1221 if (!init_attrib_groups( ctx ))
1222 goto fail;
1223
1224 /* KHR_no_error is likely to crash, overflow memory, etc if an application
1225 * has errors so don't enable it for setuid processes.
1226 */
1227 if (env_var_as_boolean("MESA_NO_ERROR", false)) {
1228 #if !defined(_WIN32)
1229 if (geteuid() == getuid())
1230 #endif
1231 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
1232 }
1233
1234 /* setup the API dispatch tables with all nop functions */
1235 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1236 if (!ctx->OutsideBeginEnd)
1237 goto fail;
1238 ctx->Exec = ctx->OutsideBeginEnd;
1239 ctx->CurrentClientDispatch = ctx->CurrentServerDispatch = ctx->OutsideBeginEnd;
1240
1241 ctx->FragmentProgram._MaintainTexEnvProgram
1242 = (getenv("MESA_TEX_PROG") != NULL);
1243
1244 ctx->VertexProgram._MaintainTnlProgram
1245 = (getenv("MESA_TNL_PROG") != NULL);
1246 if (ctx->VertexProgram._MaintainTnlProgram) {
1247 /* this is required... */
1248 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1249 }
1250
1251 /* Mesa core handles all the formats that mesa core knows about.
1252 * Drivers will want to override this list with just the formats
1253 * they can handle, and confirm that appropriate fallbacks exist in
1254 * _mesa_choose_tex_format().
1255 */
1256 memset(&ctx->TextureFormatSupported, GL_TRUE,
1257 sizeof(ctx->TextureFormatSupported));
1258
1259 switch (ctx->API) {
1260 case API_OPENGL_COMPAT:
1261 ctx->BeginEnd = create_beginend_table(ctx);
1262 ctx->Save = _mesa_alloc_dispatch_table();
1263 if (!ctx->BeginEnd || !ctx->Save)
1264 goto fail;
1265
1266 /* fall-through */
1267 case API_OPENGL_CORE:
1268 break;
1269 case API_OPENGLES:
1270 /**
1271 * GL_OES_texture_cube_map says
1272 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1273 */
1274 for (i = 0; i < ARRAY_SIZE(ctx->Texture.FixedFuncUnit); i++) {
1275 struct gl_fixedfunc_texture_unit *texUnit =
1276 &ctx->Texture.FixedFuncUnit[i];
1277
1278 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1279 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1280 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1281 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1282 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1283 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1284 }
1285 break;
1286 case API_OPENGLES2:
1287 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1288 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1289 break;
1290 }
1291
1292 ctx->FirstTimeCurrent = GL_TRUE;
1293
1294 return GL_TRUE;
1295
1296 fail:
1297 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1298 free(ctx->BeginEnd);
1299 free(ctx->OutsideBeginEnd);
1300 free(ctx->Save);
1301 return GL_FALSE;
1302 }
1303
1304
1305 /**
1306 * Free the data associated with the given context.
1307 *
1308 * But doesn't free the struct gl_context struct itself.
1309 *
1310 * \sa _mesa_initialize_context() and init_attrib_groups().
1311 */
1312 void
1313 _mesa_free_context_data( struct gl_context *ctx )
1314 {
1315 if (!_mesa_get_current_context()){
1316 /* No current context, but we may need one in order to delete
1317 * texture objs, etc. So temporarily bind the context now.
1318 */
1319 _mesa_make_current(ctx, NULL, NULL);
1320 }
1321
1322 /* unreference WinSysDraw/Read buffers */
1323 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1324 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1325 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1326 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1327
1328 _mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
1329 _mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL);
1330 _mesa_reference_program(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1331
1332 _mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, NULL);
1333 _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, NULL);
1334 _mesa_reference_program(ctx, &ctx->GeometryProgram._Current, NULL);
1335
1336 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL);
1337 _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, NULL);
1338 _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1339
1340 _mesa_reference_program(ctx, &ctx->ComputeProgram._Current, NULL);
1341
1342 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1343 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1344 _mesa_reference_vao(ctx, &ctx->Array._EmptyVAO, NULL);
1345 _mesa_reference_vao(ctx, &ctx->Array._DrawVAO, NULL);
1346
1347 _mesa_free_attrib_data(ctx);
1348 _mesa_free_buffer_objects(ctx);
1349 _mesa_free_eval_data( ctx );
1350 _mesa_free_texture_data( ctx );
1351 _mesa_free_matrix_data( ctx );
1352 _mesa_free_pipeline_data(ctx);
1353 _mesa_free_program_data(ctx);
1354 _mesa_free_shader_state(ctx);
1355 _mesa_free_queryobj_data(ctx);
1356 _mesa_free_sync_data(ctx);
1357 _mesa_free_varray_data(ctx);
1358 _mesa_free_transform_feedback(ctx);
1359 _mesa_free_performance_monitors(ctx);
1360 _mesa_free_performance_queries(ctx);
1361 _mesa_free_resident_handles(ctx);
1362
1363 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1364 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1365 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1366 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1367
1368 /* free dispatch tables */
1369 free(ctx->BeginEnd);
1370 free(ctx->OutsideBeginEnd);
1371 free(ctx->Save);
1372 free(ctx->ContextLost);
1373 free(ctx->MarshalExec);
1374
1375 /* Shared context state (display lists, textures, etc) */
1376 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1377
1378 /* needs to be after freeing shared state */
1379 _mesa_free_display_list_data(ctx);
1380
1381 _mesa_free_errors_data(ctx);
1382
1383 free((void *)ctx->Extensions.String);
1384
1385 free(ctx->VersionString);
1386
1387 /* unbind the context if it's currently bound */
1388 if (ctx == _mesa_get_current_context()) {
1389 _mesa_make_current(NULL, NULL, NULL);
1390 }
1391 }
1392
1393
1394 /**
1395 * Destroy a struct gl_context structure.
1396 *
1397 * \param ctx GL context.
1398 *
1399 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1400 */
1401 void
1402 _mesa_destroy_context( struct gl_context *ctx )
1403 {
1404 if (ctx) {
1405 _mesa_free_context_data(ctx);
1406 free( (void *) ctx );
1407 }
1408 }
1409
1410
1411 /**
1412 * Copy attribute groups from one context to another.
1413 *
1414 * \param src source context
1415 * \param dst destination context
1416 * \param mask bitwise OR of GL_*_BIT flags
1417 *
1418 * According to the bits specified in \p mask, copies the corresponding
1419 * attributes from \p src into \p dst. For many of the attributes a simple \c
1420 * memcpy is not enough due to the existence of internal pointers in their data
1421 * structures.
1422 */
1423 void
1424 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1425 GLuint mask )
1426 {
1427 if (mask & GL_ACCUM_BUFFER_BIT) {
1428 /* OK to memcpy */
1429 dst->Accum = src->Accum;
1430 }
1431 if (mask & GL_COLOR_BUFFER_BIT) {
1432 /* OK to memcpy */
1433 dst->Color = src->Color;
1434 }
1435 if (mask & GL_CURRENT_BIT) {
1436 /* OK to memcpy */
1437 dst->Current = src->Current;
1438 }
1439 if (mask & GL_DEPTH_BUFFER_BIT) {
1440 /* OK to memcpy */
1441 dst->Depth = src->Depth;
1442 }
1443 if (mask & GL_ENABLE_BIT) {
1444 /* no op */
1445 }
1446 if (mask & GL_EVAL_BIT) {
1447 /* OK to memcpy */
1448 dst->Eval = src->Eval;
1449 }
1450 if (mask & GL_FOG_BIT) {
1451 /* OK to memcpy */
1452 dst->Fog = src->Fog;
1453 }
1454 if (mask & GL_HINT_BIT) {
1455 /* OK to memcpy */
1456 dst->Hint = src->Hint;
1457 }
1458 if (mask & GL_LIGHTING_BIT) {
1459 /* OK to memcpy */
1460 dst->Light = src->Light;
1461 }
1462 if (mask & GL_LINE_BIT) {
1463 /* OK to memcpy */
1464 dst->Line = src->Line;
1465 }
1466 if (mask & GL_LIST_BIT) {
1467 /* OK to memcpy */
1468 dst->List = src->List;
1469 }
1470 if (mask & GL_PIXEL_MODE_BIT) {
1471 /* OK to memcpy */
1472 dst->Pixel = src->Pixel;
1473 }
1474 if (mask & GL_POINT_BIT) {
1475 /* OK to memcpy */
1476 dst->Point = src->Point;
1477 }
1478 if (mask & GL_POLYGON_BIT) {
1479 /* OK to memcpy */
1480 dst->Polygon = src->Polygon;
1481 }
1482 if (mask & GL_POLYGON_STIPPLE_BIT) {
1483 /* Use loop instead of memcpy due to problem with Portland Group's
1484 * C compiler. Reported by John Stone.
1485 */
1486 GLuint i;
1487 for (i = 0; i < 32; i++) {
1488 dst->PolygonStipple[i] = src->PolygonStipple[i];
1489 }
1490 }
1491 if (mask & GL_SCISSOR_BIT) {
1492 /* OK to memcpy */
1493 dst->Scissor = src->Scissor;
1494 }
1495 if (mask & GL_STENCIL_BUFFER_BIT) {
1496 /* OK to memcpy */
1497 dst->Stencil = src->Stencil;
1498 }
1499 if (mask & GL_TEXTURE_BIT) {
1500 /* Cannot memcpy because of pointers */
1501 _mesa_copy_texture_state(src, dst);
1502 }
1503 if (mask & GL_TRANSFORM_BIT) {
1504 /* OK to memcpy */
1505 dst->Transform = src->Transform;
1506 }
1507 if (mask & GL_VIEWPORT_BIT) {
1508 unsigned i;
1509 for (i = 0; i < src->Const.MaxViewports; i++) {
1510 /* OK to memcpy */
1511 dst->ViewportArray[i] = src->ViewportArray[i];
1512 }
1513 }
1514
1515 /* XXX FIXME: Call callbacks?
1516 */
1517 dst->NewState = _NEW_ALL;
1518 dst->NewDriverState = ~0;
1519 }
1520
1521
1522 /**
1523 * Check if the given context can render into the given framebuffer
1524 * by checking visual attributes.
1525 *
1526 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1527 */
1528 static GLboolean
1529 check_compatible(const struct gl_context *ctx,
1530 const struct gl_framebuffer *buffer)
1531 {
1532 const struct gl_config *ctxvis = &ctx->Visual;
1533 const struct gl_config *bufvis = &buffer->Visual;
1534
1535 if (buffer == _mesa_get_incomplete_framebuffer())
1536 return GL_TRUE;
1537
1538 #define check_component(foo) \
1539 if (ctxvis->foo && bufvis->foo && \
1540 ctxvis->foo != bufvis->foo) \
1541 return GL_FALSE
1542
1543 check_component(redMask);
1544 check_component(greenMask);
1545 check_component(blueMask);
1546 check_component(depthBits);
1547 check_component(stencilBits);
1548
1549 #undef check_component
1550
1551 return GL_TRUE;
1552 }
1553
1554
1555 /**
1556 * Check if the viewport/scissor size has not yet been initialized.
1557 * Initialize the size if the given width and height are non-zero.
1558 */
1559 static void
1560 check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1561 {
1562 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1563 unsigned i;
1564
1565 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1566 * potential infinite recursion.
1567 */
1568 ctx->ViewportInitialized = GL_TRUE;
1569
1570 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1571 * yet, so just initialize all of them.
1572 */
1573 for (i = 0; i < MAX_VIEWPORTS; i++) {
1574 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1575 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1576 }
1577 }
1578 }
1579
1580
1581 static void
1582 handle_first_current(struct gl_context *ctx)
1583 {
1584 if (ctx->Version == 0 || !ctx->DrawBuffer) {
1585 /* probably in the process of tearing down the context */
1586 return;
1587 }
1588
1589 check_context_limits(ctx);
1590
1591 _mesa_update_vertex_processing_mode(ctx);
1592
1593 /* According to GL_MESA_configless_context the default value of
1594 * glDrawBuffers depends on the config of the first surface it is bound to.
1595 * For GLES it is always GL_BACK which has a magic interpretation.
1596 */
1597 if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1598 if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1599 GLenum16 buffer;
1600
1601 if (ctx->DrawBuffer->Visual.doubleBufferMode)
1602 buffer = GL_BACK;
1603 else
1604 buffer = GL_FRONT;
1605
1606 _mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer,
1607 NULL /* destMask */);
1608 }
1609
1610 if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1611 gl_buffer_index bufferIndex;
1612 GLenum buffer;
1613
1614 if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1615 buffer = GL_BACK;
1616 bufferIndex = BUFFER_BACK_LEFT;
1617 }
1618 else {
1619 buffer = GL_FRONT;
1620 bufferIndex = BUFFER_FRONT_LEFT;
1621 }
1622
1623 _mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex);
1624 }
1625 }
1626
1627 /* Determine if generic vertex attribute 0 aliases the conventional
1628 * glVertex position.
1629 */
1630 {
1631 const bool is_forward_compatible_context =
1632 ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
1633
1634 /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
1635 * 2.0. Note that we cannot just check for API_OPENGL_COMPAT here because
1636 * that will erroneously allow this usage in a 3.0 forward-compatible
1637 * context too.
1638 */
1639 ctx->_AttribZeroAliasesVertex = (ctx->API == API_OPENGLES
1640 || (ctx->API == API_OPENGL_COMPAT
1641 && !is_forward_compatible_context));
1642 }
1643
1644 /* We can use this to help debug user's problems. Tell them to set
1645 * the MESA_INFO env variable before running their app. Then the
1646 * first time each context is made current we'll print some useful
1647 * information.
1648 */
1649 if (getenv("MESA_INFO")) {
1650 _mesa_print_info(ctx);
1651 }
1652 }
1653
1654 /**
1655 * Bind the given context to the given drawBuffer and readBuffer and
1656 * make it the current context for the calling thread.
1657 * We'll render into the drawBuffer and read pixels from the
1658 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1659 *
1660 * We check that the context's and framebuffer's visuals are compatible
1661 * and return immediately if they're not.
1662 *
1663 * \param newCtx the new GL context. If NULL then there will be no current GL
1664 * context.
1665 * \param drawBuffer the drawing framebuffer
1666 * \param readBuffer the reading framebuffer
1667 */
1668 GLboolean
1669 _mesa_make_current( struct gl_context *newCtx,
1670 struct gl_framebuffer *drawBuffer,
1671 struct gl_framebuffer *readBuffer )
1672 {
1673 GET_CURRENT_CONTEXT(curCtx);
1674
1675 if (MESA_VERBOSE & VERBOSE_API)
1676 _mesa_debug(newCtx, "_mesa_make_current()\n");
1677
1678 /* Check that the context's and framebuffer's visuals are compatible.
1679 */
1680 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1681 if (!check_compatible(newCtx, drawBuffer)) {
1682 _mesa_warning(newCtx,
1683 "MakeCurrent: incompatible visuals for context and drawbuffer");
1684 return GL_FALSE;
1685 }
1686 }
1687 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1688 if (!check_compatible(newCtx, readBuffer)) {
1689 _mesa_warning(newCtx,
1690 "MakeCurrent: incompatible visuals for context and readbuffer");
1691 return GL_FALSE;
1692 }
1693 }
1694
1695 if (curCtx &&
1696 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1697 /* make sure this context is valid for flushing */
1698 curCtx != newCtx &&
1699 curCtx->Const.ContextReleaseBehavior ==
1700 GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) {
1701 _mesa_flush(curCtx);
1702 }
1703
1704 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1705
1706 if (!newCtx) {
1707 _glapi_set_dispatch(NULL); /* none current */
1708 /* We need old ctx to correctly release Draw/ReadBuffer
1709 * and avoid a surface leak in st_renderbuffer_delete.
1710 * Therefore, first drop buffers then set new ctx to NULL.
1711 */
1712 if (curCtx) {
1713 _mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL);
1714 _mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL);
1715 }
1716 _glapi_set_context(NULL);
1717 assert(_mesa_get_current_context() == NULL);
1718 }
1719 else {
1720 _glapi_set_context((void *) newCtx);
1721 assert(_mesa_get_current_context() == newCtx);
1722 _glapi_set_dispatch(newCtx->CurrentClientDispatch);
1723
1724 if (drawBuffer && readBuffer) {
1725 assert(_mesa_is_winsys_fbo(drawBuffer));
1726 assert(_mesa_is_winsys_fbo(readBuffer));
1727 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1728 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1729
1730 /*
1731 * Only set the context's Draw/ReadBuffer fields if they're NULL
1732 * or not bound to a user-created FBO.
1733 */
1734 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1735 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1736 /* Update the FBO's list of drawbuffers/renderbuffers.
1737 * For winsys FBOs this comes from the GL state (which may have
1738 * changed since the last time this FBO was bound).
1739 */
1740 _mesa_update_draw_buffers(newCtx);
1741 }
1742 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1743 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1744 /* In _mesa_initialize_window_framebuffer, for single-buffered
1745 * visuals, the ColorReadBuffer is set to be GL_FRONT, even with
1746 * GLES contexts. When calling read_buffer, we verify we are reading
1747 * from GL_BACK in is_legal_es3_readbuffer_enum. But the default is
1748 * incorrect, and certain dEQP tests check this. So fix it here.
1749 */
1750 if (_mesa_is_gles(newCtx) &&
1751 !newCtx->ReadBuffer->Visual.doubleBufferMode)
1752 if (newCtx->ReadBuffer->ColorReadBuffer == GL_FRONT)
1753 newCtx->ReadBuffer->ColorReadBuffer = GL_BACK;
1754 }
1755
1756 /* XXX only set this flag if we're really changing the draw/read
1757 * framebuffer bindings.
1758 */
1759 newCtx->NewState |= _NEW_BUFFERS;
1760
1761 check_init_viewport(newCtx, drawBuffer->Width, drawBuffer->Height);
1762 }
1763
1764 if (newCtx->FirstTimeCurrent) {
1765 handle_first_current(newCtx);
1766 newCtx->FirstTimeCurrent = GL_FALSE;
1767 }
1768 }
1769
1770 return GL_TRUE;
1771 }
1772
1773
1774 /**
1775 * Make context 'ctx' share the display lists, textures and programs
1776 * that are associated with 'ctxToShare'.
1777 * Any display lists, textures or programs associated with 'ctx' will
1778 * be deleted if nobody else is sharing them.
1779 */
1780 GLboolean
1781 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1782 {
1783 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1784 struct gl_shared_state *oldShared = NULL;
1785
1786 /* save ref to old state to prevent it from being deleted immediately */
1787 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1788
1789 /* update ctx's Shared pointer */
1790 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1791
1792 update_default_objects(ctx);
1793
1794 /* release the old shared state */
1795 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1796
1797 return GL_TRUE;
1798 }
1799 else {
1800 return GL_FALSE;
1801 }
1802 }
1803
1804
1805
1806 /**
1807 * \return pointer to the current GL context for this thread.
1808 *
1809 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1810 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1811 * context.h.
1812 */
1813 struct gl_context *
1814 _mesa_get_current_context( void )
1815 {
1816 return (struct gl_context *) _glapi_get_context();
1817 }
1818
1819
1820 /**
1821 * Get context's current API dispatch table.
1822 *
1823 * It'll either be the immediate-mode execute dispatcher, the display list
1824 * compile dispatcher, or the thread marshalling dispatcher.
1825 *
1826 * \param ctx GL context.
1827 *
1828 * \return pointer to dispatch_table.
1829 *
1830 * Simply returns __struct gl_contextRec::CurrentClientDispatch.
1831 */
1832 struct _glapi_table *
1833 _mesa_get_dispatch(struct gl_context *ctx)
1834 {
1835 return ctx->CurrentClientDispatch;
1836 }
1837
1838 /*@}*/
1839
1840
1841 /**********************************************************************/
1842 /** \name Miscellaneous functions */
1843 /**********************************************************************/
1844 /*@{*/
1845 /**
1846 * Flush commands.
1847 */
1848 void
1849 _mesa_flush(struct gl_context *ctx)
1850 {
1851 FLUSH_VERTICES( ctx, 0 );
1852 FLUSH_CURRENT( ctx, 0 );
1853 if (ctx->Driver.Flush) {
1854 ctx->Driver.Flush(ctx);
1855 }
1856 }
1857
1858
1859
1860 /**
1861 * Flush commands and wait for completion.
1862 *
1863 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1864 * dd_function_table::Finish driver callback, if not NULL.
1865 */
1866 void GLAPIENTRY
1867 _mesa_Finish(void)
1868 {
1869 GET_CURRENT_CONTEXT(ctx);
1870 ASSERT_OUTSIDE_BEGIN_END(ctx);
1871
1872 FLUSH_VERTICES(ctx, 0);
1873 FLUSH_CURRENT(ctx, 0);
1874
1875 if (ctx->Driver.Finish) {
1876 ctx->Driver.Finish(ctx);
1877 }
1878 }
1879
1880
1881 /**
1882 * Execute glFlush().
1883 *
1884 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1885 * dd_function_table::Flush driver callback, if not NULL.
1886 */
1887 void GLAPIENTRY
1888 _mesa_Flush(void)
1889 {
1890 GET_CURRENT_CONTEXT(ctx);
1891 ASSERT_OUTSIDE_BEGIN_END(ctx);
1892 _mesa_flush(ctx);
1893 }
1894
1895
1896 /*@}*/