mesa: Separate INTEL_performance_query frontend
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "bbox.h"
87 #include "blend.h"
88 #include "buffers.h"
89 #include "bufferobj.h"
90 #include "context.h"
91 #include "cpuinfo.h"
92 #include "debug.h"
93 #include "debug_output.h"
94 #include "depth.h"
95 #include "dlist.h"
96 #include "eval.h"
97 #include "extensions.h"
98 #include "fbobject.h"
99 #include "feedback.h"
100 #include "fog.h"
101 #include "formats.h"
102 #include "framebuffer.h"
103 #include "hint.h"
104 #include "hash.h"
105 #include "light.h"
106 #include "lines.h"
107 #include "macros.h"
108 #include "matrix.h"
109 #include "multisample.h"
110 #include "performance_monitor.h"
111 #include "performance_query.h"
112 #include "pipelineobj.h"
113 #include "pixel.h"
114 #include "pixelstore.h"
115 #include "points.h"
116 #include "polygon.h"
117 #include "queryobj.h"
118 #include "syncobj.h"
119 #include "rastpos.h"
120 #include "remap.h"
121 #include "scissor.h"
122 #include "shared.h"
123 #include "shaderobj.h"
124 #include "shaderimage.h"
125 #include "util/disk_cache.h"
126 #include "util/strtod.h"
127 #include "stencil.h"
128 #include "texcompress_s3tc.h"
129 #include "texstate.h"
130 #include "transformfeedback.h"
131 #include "mtypes.h"
132 #include "varray.h"
133 #include "version.h"
134 #include "viewport.h"
135 #include "program/program.h"
136 #include "math/m_matrix.h"
137 #include "main/dispatch.h" /* for _gloffset_COUNT */
138 #include "macros.h"
139
140 #ifdef USE_SPARC_ASM
141 #include "sparc/sparc.h"
142 #endif
143
144 #include "compiler/glsl_types.h"
145 #include "compiler/glsl/glsl_parser_extras.h"
146 #include <stdbool.h>
147
148
149 #ifndef MESA_VERBOSE
150 int MESA_VERBOSE = 0;
151 #endif
152
153 #ifndef MESA_DEBUG_FLAGS
154 int MESA_DEBUG_FLAGS = 0;
155 #endif
156
157
158 /* ubyte -> float conversion */
159 GLfloat _mesa_ubyte_to_float_color_tab[256];
160
161
162
163 /**
164 * Swap buffers notification callback.
165 *
166 * \param ctx GL context.
167 *
168 * Called by window system just before swapping buffers.
169 * We have to finish any pending rendering.
170 */
171 void
172 _mesa_notifySwapBuffers(struct gl_context *ctx)
173 {
174 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
175 _mesa_debug(ctx, "SwapBuffers\n");
176 FLUSH_CURRENT( ctx, 0 );
177 if (ctx->Driver.Flush) {
178 ctx->Driver.Flush(ctx);
179 }
180 }
181
182
183 /**********************************************************************/
184 /** \name GL Visual allocation/destruction */
185 /**********************************************************************/
186 /*@{*/
187
188 /**
189 * Allocates a struct gl_config structure and initializes it via
190 * _mesa_initialize_visual().
191 *
192 * \param dbFlag double buffering
193 * \param stereoFlag stereo buffer
194 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
195 * is acceptable but the actual depth type will be GLushort or GLuint as
196 * needed.
197 * \param stencilBits requested minimum bits per stencil buffer value
198 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
199 * of bits per color component in accum buffer.
200 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
201 * \param redBits number of bits per color component in frame buffer for RGB(A)
202 * mode. We always use 8 in core Mesa though.
203 * \param greenBits same as above.
204 * \param blueBits same as above.
205 * \param alphaBits same as above.
206 * \param numSamples not really used.
207 *
208 * \return pointer to new struct gl_config or NULL if requested parameters
209 * can't be met.
210 *
211 * \note Need to add params for level and numAuxBuffers (at least)
212 */
213 struct gl_config *
214 _mesa_create_visual( GLboolean dbFlag,
215 GLboolean stereoFlag,
216 GLint redBits,
217 GLint greenBits,
218 GLint blueBits,
219 GLint alphaBits,
220 GLint depthBits,
221 GLint stencilBits,
222 GLint accumRedBits,
223 GLint accumGreenBits,
224 GLint accumBlueBits,
225 GLint accumAlphaBits,
226 GLint numSamples )
227 {
228 struct gl_config *vis = CALLOC_STRUCT(gl_config);
229 if (vis) {
230 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
231 redBits, greenBits, blueBits, alphaBits,
232 depthBits, stencilBits,
233 accumRedBits, accumGreenBits,
234 accumBlueBits, accumAlphaBits,
235 numSamples)) {
236 free(vis);
237 return NULL;
238 }
239 }
240 return vis;
241 }
242
243
244 /**
245 * Makes some sanity checks and fills in the fields of the struct
246 * gl_config object with the given parameters. If the caller needs to
247 * set additional fields, he should just probably init the whole
248 * gl_config object himself.
249 *
250 * \return GL_TRUE on success, or GL_FALSE on failure.
251 *
252 * \sa _mesa_create_visual() above for the parameter description.
253 */
254 GLboolean
255 _mesa_initialize_visual( struct gl_config *vis,
256 GLboolean dbFlag,
257 GLboolean stereoFlag,
258 GLint redBits,
259 GLint greenBits,
260 GLint blueBits,
261 GLint alphaBits,
262 GLint depthBits,
263 GLint stencilBits,
264 GLint accumRedBits,
265 GLint accumGreenBits,
266 GLint accumBlueBits,
267 GLint accumAlphaBits,
268 GLint numSamples )
269 {
270 assert(vis);
271
272 if (depthBits < 0 || depthBits > 32) {
273 return GL_FALSE;
274 }
275 if (stencilBits < 0 || stencilBits > 8) {
276 return GL_FALSE;
277 }
278 assert(accumRedBits >= 0);
279 assert(accumGreenBits >= 0);
280 assert(accumBlueBits >= 0);
281 assert(accumAlphaBits >= 0);
282
283 vis->rgbMode = GL_TRUE;
284 vis->doubleBufferMode = dbFlag;
285 vis->stereoMode = stereoFlag;
286
287 vis->redBits = redBits;
288 vis->greenBits = greenBits;
289 vis->blueBits = blueBits;
290 vis->alphaBits = alphaBits;
291 vis->rgbBits = redBits + greenBits + blueBits;
292
293 vis->indexBits = 0;
294 vis->depthBits = depthBits;
295 vis->stencilBits = stencilBits;
296
297 vis->accumRedBits = accumRedBits;
298 vis->accumGreenBits = accumGreenBits;
299 vis->accumBlueBits = accumBlueBits;
300 vis->accumAlphaBits = accumAlphaBits;
301
302 vis->haveAccumBuffer = accumRedBits > 0;
303 vis->haveDepthBuffer = depthBits > 0;
304 vis->haveStencilBuffer = stencilBits > 0;
305
306 vis->numAuxBuffers = 0;
307 vis->level = 0;
308 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
309 vis->samples = numSamples;
310
311 return GL_TRUE;
312 }
313
314
315 /**
316 * Destroy a visual and free its memory.
317 *
318 * \param vis visual.
319 *
320 * Frees the visual structure.
321 */
322 void
323 _mesa_destroy_visual( struct gl_config *vis )
324 {
325 free(vis);
326 }
327
328 /*@}*/
329
330
331 /**********************************************************************/
332 /** \name Context allocation, initialization, destroying
333 *
334 * The purpose of the most initialization functions here is to provide the
335 * default state values according to the OpenGL specification.
336 */
337 /**********************************************************************/
338 /*@{*/
339
340
341 /**
342 * One-time initialization mutex lock.
343 *
344 * \sa Used by one_time_init().
345 */
346 mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
347
348
349 /**
350 * Calls all the various one-time-fini functions in Mesa
351 */
352
353 static void
354 one_time_fini(void)
355 {
356 _mesa_destroy_shader_compiler();
357 _mesa_locale_fini();
358 }
359
360 /**
361 * Calls all the various one-time-init functions in Mesa.
362 *
363 * While holding a global mutex lock, calls several initialization functions,
364 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
365 * defined.
366 *
367 * \sa _math_init().
368 */
369 static void
370 one_time_init( struct gl_context *ctx )
371 {
372 static GLbitfield api_init_mask = 0x0;
373
374 mtx_lock(&OneTimeLock);
375
376 /* truly one-time init */
377 if (!api_init_mask) {
378 GLuint i;
379
380 STATIC_ASSERT(sizeof(GLbyte) == 1);
381 STATIC_ASSERT(sizeof(GLubyte) == 1);
382 STATIC_ASSERT(sizeof(GLshort) == 2);
383 STATIC_ASSERT(sizeof(GLushort) == 2);
384 STATIC_ASSERT(sizeof(GLint) == 4);
385 STATIC_ASSERT(sizeof(GLuint) == 4);
386
387 _mesa_locale_init();
388
389 _mesa_one_time_init_extension_overrides();
390
391 _mesa_get_cpu_features();
392
393 for (i = 0; i < 256; i++) {
394 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
395 }
396
397 atexit(one_time_fini);
398
399 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
400 if (MESA_VERBOSE != 0) {
401 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
402 PACKAGE_VERSION, __DATE__, __TIME__);
403 }
404 #endif
405 }
406
407 /* per-API one-time init */
408 if (!(api_init_mask & (1 << ctx->API))) {
409 _mesa_init_remap_table();
410 }
411
412 api_init_mask |= 1 << ctx->API;
413
414 mtx_unlock(&OneTimeLock);
415 }
416
417
418 /**
419 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
420 */
421 static void
422 _mesa_init_current(struct gl_context *ctx)
423 {
424 GLuint i;
425
426 /* Init all to (0,0,0,1) */
427 for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) {
428 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
429 }
430
431 /* redo special cases: */
432 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
433 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
434 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
435 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
436 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
437 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
438 }
439
440
441 /**
442 * Init vertex/fragment/geometry program limits.
443 * Important: drivers should override these with actual limits.
444 */
445 static void
446 init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
447 struct gl_program_constants *prog)
448 {
449 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
450 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
451 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
452 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
453 prog->MaxTemps = MAX_PROGRAM_TEMPS;
454 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
455 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
456 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
457
458 switch (stage) {
459 case MESA_SHADER_VERTEX:
460 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
461 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
462 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
463 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
464 prog->MaxInputComponents = 0; /* value not used */
465 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
466 break;
467 case MESA_SHADER_FRAGMENT:
468 prog->MaxParameters = MAX_FRAGMENT_PROGRAM_PARAMS;
469 prog->MaxAttribs = MAX_FRAGMENT_PROGRAM_INPUTS;
470 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
471 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
472 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
473 prog->MaxOutputComponents = 0; /* value not used */
474 break;
475 case MESA_SHADER_TESS_CTRL:
476 case MESA_SHADER_TESS_EVAL:
477 case MESA_SHADER_GEOMETRY:
478 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
479 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
480 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
481 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
482 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
483 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
484 break;
485 case MESA_SHADER_COMPUTE:
486 prog->MaxParameters = 0; /* not meaningful for compute shaders */
487 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
488 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
489 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
490 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
491 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
492 break;
493 default:
494 assert(0 && "Bad shader stage in init_program_limits()");
495 }
496
497 /* Set the native limits to zero. This implies that there is no native
498 * support for shaders. Let the drivers fill in the actual values.
499 */
500 prog->MaxNativeInstructions = 0;
501 prog->MaxNativeAluInstructions = 0;
502 prog->MaxNativeTexInstructions = 0;
503 prog->MaxNativeTexIndirections = 0;
504 prog->MaxNativeAttribs = 0;
505 prog->MaxNativeTemps = 0;
506 prog->MaxNativeAddressRegs = 0;
507 prog->MaxNativeParameters = 0;
508
509 /* Set GLSL datatype range/precision info assuming IEEE float values.
510 * Drivers should override these defaults as needed.
511 */
512 prog->MediumFloat.RangeMin = 127;
513 prog->MediumFloat.RangeMax = 127;
514 prog->MediumFloat.Precision = 23;
515 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
516
517 /* Assume ints are stored as floats for now, since this is the least-common
518 * denominator. The OpenGL ES spec implies (page 132) that the precision
519 * of integer types should be 0. Practically speaking, IEEE
520 * single-precision floating point values can only store integers in the
521 * range [-0x01000000, 0x01000000] without loss of precision.
522 */
523 prog->MediumInt.RangeMin = 24;
524 prog->MediumInt.RangeMax = 24;
525 prog->MediumInt.Precision = 0;
526 prog->LowInt = prog->HighInt = prog->MediumInt;
527
528 prog->MaxUniformBlocks = 12;
529 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
530 consts->MaxUniformBlockSize / 4 *
531 prog->MaxUniformBlocks);
532
533 prog->MaxAtomicBuffers = 0;
534 prog->MaxAtomicCounters = 0;
535
536 prog->MaxShaderStorageBlocks = 8;
537 }
538
539
540 /**
541 * Initialize fields of gl_constants (aka ctx->Const.*).
542 * Use defaults from config.h. The device drivers will often override
543 * some of these values (such as number of texture units).
544 */
545 void
546 _mesa_init_constants(struct gl_constants *consts, gl_api api)
547 {
548 int i;
549 assert(consts);
550
551 /* Constants, may be overriden (usually only reduced) by device drivers */
552 consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
553 consts->MaxTextureLevels = MAX_TEXTURE_LEVELS;
554 consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
555 consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
556 consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
557 consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
558 consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
559 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
560 consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
561 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
562 consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
563 consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
564 consts->MaxTextureBufferSize = 65536;
565 consts->TextureBufferOffsetAlignment = 1;
566 consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
567 consts->SubPixelBits = SUB_PIXEL_BITS;
568 consts->MinPointSize = MIN_POINT_SIZE;
569 consts->MaxPointSize = MAX_POINT_SIZE;
570 consts->MinPointSizeAA = MIN_POINT_SIZE;
571 consts->MaxPointSizeAA = MAX_POINT_SIZE;
572 consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
573 consts->MinLineWidth = MIN_LINE_WIDTH;
574 consts->MaxLineWidth = MAX_LINE_WIDTH;
575 consts->MinLineWidthAA = MIN_LINE_WIDTH;
576 consts->MaxLineWidthAA = MAX_LINE_WIDTH;
577 consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
578 consts->MaxClipPlanes = 6;
579 consts->MaxLights = MAX_LIGHTS;
580 consts->MaxShininess = 128.0;
581 consts->MaxSpotExponent = 128.0;
582 consts->MaxViewportWidth = 16384;
583 consts->MaxViewportHeight = 16384;
584 consts->MinMapBufferAlignment = 64;
585
586 /* Driver must override these values if ARB_viewport_array is supported. */
587 consts->MaxViewports = 1;
588 consts->ViewportSubpixelBits = 0;
589 consts->ViewportBounds.Min = 0;
590 consts->ViewportBounds.Max = 0;
591
592 /** GL_ARB_uniform_buffer_object */
593 consts->MaxCombinedUniformBlocks = 36;
594 consts->MaxUniformBufferBindings = 36;
595 consts->MaxUniformBlockSize = 16384;
596 consts->UniformBufferOffsetAlignment = 1;
597
598 /** GL_ARB_shader_storage_buffer_object */
599 consts->MaxCombinedShaderStorageBlocks = 8;
600 consts->MaxShaderStorageBufferBindings = 8;
601 consts->MaxShaderStorageBlockSize = 128 * 1024 * 1024; /* 2^27 */
602 consts->ShaderStorageBufferOffsetAlignment = 256;
603
604 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
605 consts->MaxUserAssignableUniformLocations =
606 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
607
608 for (i = 0; i < MESA_SHADER_STAGES; i++)
609 init_program_limits(consts, i, &consts->Program[i]);
610
611 consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
612 consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
613
614 /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
615 * gl_VertexID is implemented using a native hardware register with OpenGL
616 * semantics.
617 */
618 consts->VertexID_is_zero_based = false;
619
620 /* GL_ARB_draw_buffers */
621 consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
622
623 consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
624 consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
625
626 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
627 consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
628 consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
629 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
630 consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
631 consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
632
633 /* Shading language version */
634 consts->GLSLVersion = 120;
635 _mesa_override_glsl_version(consts);
636
637 #ifdef DEBUG
638 consts->GenerateTemporaryNames = true;
639 #else
640 consts->GenerateTemporaryNames = false;
641 #endif
642
643 /* GL_ARB_framebuffer_object */
644 consts->MaxSamples = 0;
645
646 /* GLSL default if NativeIntegers == FALSE */
647 consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
648
649 /* GL_ARB_sync */
650 consts->MaxServerWaitTimeout = 0x1fff7fffffffULL;
651
652 /* GL_EXT_provoking_vertex */
653 consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
654
655 /** GL_ARB_viewport_array */
656 consts->LayerAndVPIndexProvokingVertex = GL_UNDEFINED_VERTEX;
657
658 /* GL_EXT_transform_feedback */
659 consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
660 consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
661 consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
662 consts->MaxVertexStreams = 1;
663
664 /* GL 3.2 */
665 consts->ProfileMask = api == API_OPENGL_CORE
666 ? GL_CONTEXT_CORE_PROFILE_BIT
667 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
668
669 /* GL 4.4 */
670 consts->MaxVertexAttribStride = 2048;
671
672 /** GL_EXT_gpu_shader4 */
673 consts->MinProgramTexelOffset = -8;
674 consts->MaxProgramTexelOffset = 7;
675
676 /* GL_ARB_texture_gather */
677 consts->MinProgramTextureGatherOffset = -8;
678 consts->MaxProgramTextureGatherOffset = 7;
679
680 /* GL_ARB_robustness */
681 consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
682
683 /* GL_KHR_robustness */
684 consts->RobustAccess = GL_FALSE;
685
686 /* ES 3.0 or ARB_ES3_compatibility */
687 consts->MaxElementIndex = 0xffffffffu;
688
689 /* GL_ARB_texture_multisample */
690 consts->MaxColorTextureSamples = 1;
691 consts->MaxDepthTextureSamples = 1;
692 consts->MaxIntegerSamples = 1;
693
694 /* GL_ARB_shader_atomic_counters */
695 consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
696 consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
697 consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
698 consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
699
700 /* GL_ARB_vertex_attrib_binding */
701 consts->MaxVertexAttribRelativeOffset = 2047;
702 consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
703
704 /* GL_ARB_compute_shader */
705 consts->MaxComputeWorkGroupCount[0] = 65535;
706 consts->MaxComputeWorkGroupCount[1] = 65535;
707 consts->MaxComputeWorkGroupCount[2] = 65535;
708 consts->MaxComputeWorkGroupSize[0] = 1024;
709 consts->MaxComputeWorkGroupSize[1] = 1024;
710 consts->MaxComputeWorkGroupSize[2] = 64;
711 /* Enables compute support for GLES 3.1 if >= 128 */
712 consts->MaxComputeWorkGroupInvocations = 0;
713
714 /** GL_ARB_gpu_shader5 */
715 consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
716 consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
717
718 /** GL_KHR_context_flush_control */
719 consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
720
721 /** GL_ARB_tessellation_shader */
722 consts->MaxTessGenLevel = MAX_TESS_GEN_LEVEL;
723 consts->MaxPatchVertices = MAX_PATCH_VERTICES;
724 consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
725 consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
726 consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS;
727 consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
728 consts->PrimitiveRestartForPatches = false;
729
730 /** GL_ARB_compute_variable_group_size */
731 consts->MaxComputeVariableGroupSize[0] = 512;
732 consts->MaxComputeVariableGroupSize[1] = 512;
733 consts->MaxComputeVariableGroupSize[2] = 64;
734 consts->MaxComputeVariableGroupInvocations = 512;
735 }
736
737
738 /**
739 * Do some sanity checks on the limits/constants for the given context.
740 * Only called the first time a context is bound.
741 */
742 static void
743 check_context_limits(struct gl_context *ctx)
744 {
745 (void) ctx;
746
747 /* check that we don't exceed the size of various bitfields */
748 assert(VARYING_SLOT_MAX <=
749 (8 * sizeof(ctx->VertexProgram._Current->info.outputs_written)));
750 assert(VARYING_SLOT_MAX <=
751 (8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read)));
752
753 /* shader-related checks */
754 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
755 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
756
757 /* Texture unit checks */
758 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
759 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
760 assert(ctx->Const.MaxTextureCoordUnits > 0);
761 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
762 assert(ctx->Const.MaxTextureUnits > 0);
763 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
764 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
765 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
766 ctx->Const.MaxTextureCoordUnits));
767 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
768 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
769 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
770 /* number of coord units cannot be greater than number of image units */
771 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
772
773
774 /* Texture size checks */
775 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
776 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
777 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
778 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
779
780 /* Texture level checks */
781 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
782 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
783
784 /* Max texture size should be <= max viewport size (render to texture) */
785 assert((1U << (ctx->Const.MaxTextureLevels - 1))
786 <= ctx->Const.MaxViewportWidth);
787 assert((1U << (ctx->Const.MaxTextureLevels - 1))
788 <= ctx->Const.MaxViewportHeight);
789
790 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
791
792 /* if this fails, add more enum values to gl_buffer_index */
793 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
794
795 /* XXX probably add more tests */
796 }
797
798
799 /**
800 * Initialize the attribute groups in a GL context.
801 *
802 * \param ctx GL context.
803 *
804 * Initializes all the attributes, calling the respective <tt>init*</tt>
805 * functions for the more complex data structures.
806 */
807 static GLboolean
808 init_attrib_groups(struct gl_context *ctx)
809 {
810 assert(ctx);
811
812 /* Constants */
813 _mesa_init_constants(&ctx->Const, ctx->API);
814
815 /* Extensions */
816 _mesa_init_extensions(&ctx->Extensions);
817
818 /* Attribute Groups */
819 _mesa_init_accum( ctx );
820 _mesa_init_attrib( ctx );
821 _mesa_init_bbox( ctx );
822 _mesa_init_buffer_objects( ctx );
823 _mesa_init_color( ctx );
824 _mesa_init_current( ctx );
825 _mesa_init_depth( ctx );
826 _mesa_init_debug( ctx );
827 _mesa_init_debug_output( ctx );
828 _mesa_init_display_list( ctx );
829 _mesa_init_eval( ctx );
830 _mesa_init_fbobjects( ctx );
831 _mesa_init_feedback( ctx );
832 _mesa_init_fog( ctx );
833 _mesa_init_hint( ctx );
834 _mesa_init_image_units( ctx );
835 _mesa_init_line( ctx );
836 _mesa_init_lighting( ctx );
837 _mesa_init_matrix( ctx );
838 _mesa_init_multisample( ctx );
839 _mesa_init_performance_monitors( ctx );
840 _mesa_init_performance_queries( ctx );
841 _mesa_init_pipeline( ctx );
842 _mesa_init_pixel( ctx );
843 _mesa_init_pixelstore( ctx );
844 _mesa_init_point( ctx );
845 _mesa_init_polygon( ctx );
846 _mesa_init_program( ctx );
847 _mesa_init_queryobj( ctx );
848 _mesa_init_sync( ctx );
849 _mesa_init_rastpos( ctx );
850 _mesa_init_scissor( ctx );
851 _mesa_init_shader_state( ctx );
852 _mesa_init_stencil( ctx );
853 _mesa_init_transform( ctx );
854 _mesa_init_transform_feedback( ctx );
855 _mesa_init_varray( ctx );
856 _mesa_init_viewport( ctx );
857
858 if (!_mesa_init_texture( ctx ))
859 return GL_FALSE;
860
861 _mesa_init_texture_s3tc( ctx );
862
863 /* Miscellaneous */
864 ctx->NewState = _NEW_ALL;
865 ctx->NewDriverState = ~0;
866 ctx->ErrorValue = GL_NO_ERROR;
867 ctx->ShareGroupReset = false;
868 ctx->varying_vp_inputs = VERT_BIT_ALL;
869
870 return GL_TRUE;
871 }
872
873
874 /**
875 * Update default objects in a GL context with respect to shared state.
876 *
877 * \param ctx GL context.
878 *
879 * Removes references to old default objects, (texture objects, program
880 * objects, etc.) and changes to reference those from the current shared
881 * state.
882 */
883 static GLboolean
884 update_default_objects(struct gl_context *ctx)
885 {
886 assert(ctx);
887
888 _mesa_update_default_objects_program(ctx);
889 _mesa_update_default_objects_texture(ctx);
890 _mesa_update_default_objects_buffer_objects(ctx);
891
892 return GL_TRUE;
893 }
894
895
896 /* XXX this is temporary and should be removed at some point in the
897 * future when there's a reasonable expectation that the libGL library
898 * contains the _glapi_new_nop_table() and _glapi_set_nop_handler()
899 * functions which were added in Mesa 10.6.
900 */
901 #if !defined(_WIN32)
902 /* Avoid libGL / driver ABI break */
903 #define USE_GLAPI_NOP_FEATURES 0
904 #else
905 #define USE_GLAPI_NOP_FEATURES 1
906 #endif
907
908
909 /**
910 * This function is called by the glapi no-op functions. For each OpenGL
911 * function/entrypoint there's a simple no-op function. These "no-op"
912 * functions call this function.
913 *
914 * If there's a current OpenGL context for the calling thread, we record a
915 * GL_INVALID_OPERATION error. This can happen either because the app's
916 * calling an unsupported extension function, or calling an illegal function
917 * (such as glClear between glBegin/glEnd).
918 *
919 * If there's no current OpenGL context for the calling thread, we can
920 * print a message to stderr.
921 *
922 * \param name the name of the OpenGL function
923 */
924 #if USE_GLAPI_NOP_FEATURES
925 static void
926 nop_handler(const char *name)
927 {
928 GET_CURRENT_CONTEXT(ctx);
929 if (ctx) {
930 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name);
931 }
932 #if defined(DEBUG)
933 else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
934 fprintf(stderr,
935 "GL User Error: gl%s called without a rendering context\n",
936 name);
937 fflush(stderr);
938 }
939 #endif
940 }
941 #endif
942
943
944 /**
945 * Special no-op glFlush, see below.
946 */
947 #if defined(_WIN32)
948 static void GLAPIENTRY
949 nop_glFlush(void)
950 {
951 /* don't record an error like we do in nop_handler() */
952 }
953 #endif
954
955
956 #if !USE_GLAPI_NOP_FEATURES
957 static int
958 generic_nop(void)
959 {
960 GET_CURRENT_CONTEXT(ctx);
961 _mesa_error(ctx, GL_INVALID_OPERATION,
962 "unsupported function called "
963 "(unsupported extension or deprecated function?)");
964 return 0;
965 }
966 #endif
967
968
969 /**
970 * Create a new API dispatch table in which all entries point to the
971 * generic_nop() function. This will not work on Windows because of
972 * the __stdcall convention which requires the callee to clean up the
973 * call stack. That's impossible with one generic no-op function.
974 */
975 struct _glapi_table *
976 _mesa_new_nop_table(unsigned numEntries)
977 {
978 struct _glapi_table *table;
979
980 #if !USE_GLAPI_NOP_FEATURES
981 table = malloc(numEntries * sizeof(_glapi_proc));
982 if (table) {
983 _glapi_proc *entry = (_glapi_proc *) table;
984 unsigned i;
985 for (i = 0; i < numEntries; i++) {
986 entry[i] = (_glapi_proc) generic_nop;
987 }
988 }
989 #else
990 table = _glapi_new_nop_table(numEntries);
991 #endif
992 return table;
993 }
994
995
996 /**
997 * Allocate and initialize a new dispatch table. The table will be
998 * populated with pointers to "no-op" functions. In turn, the no-op
999 * functions will call nop_handler() above.
1000 */
1001 static struct _glapi_table *
1002 alloc_dispatch_table(void)
1003 {
1004 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1005 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1006 * Mesa we do this to accommodate different versions of libGL and various
1007 * DRI drivers.
1008 */
1009 int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
1010
1011 struct _glapi_table *table = _mesa_new_nop_table(numEntries);
1012
1013 #if defined(_WIN32)
1014 if (table) {
1015 /* This is a special case for Windows in the event that
1016 * wglGetProcAddress is called between glBegin/End().
1017 *
1018 * The MS opengl32.dll library apparently calls glFlush from
1019 * wglGetProcAddress(). If we're inside glBegin/End(), glFlush
1020 * will dispatch to _mesa_generic_nop() and we'll generate a
1021 * GL_INVALID_OPERATION error.
1022 *
1023 * The specific case which hits this is piglit's primitive-restart
1024 * test which calls glPrimitiveRestartNV() inside glBegin/End. The
1025 * first time we call glPrimitiveRestartNV() Piglit's API dispatch
1026 * code will try to resolve the function by calling wglGetProcAddress.
1027 * This raises GL_INVALID_OPERATION and an assert(glGetError()==0)
1028 * will fail causing the test to fail. By suppressing the error, the
1029 * assertion passes and the test continues.
1030 */
1031 SET_Flush(table, nop_glFlush);
1032 }
1033 #endif
1034
1035 #if USE_GLAPI_NOP_FEATURES
1036 _glapi_set_nop_handler(nop_handler);
1037 #endif
1038
1039 return table;
1040 }
1041
1042 /**
1043 * Creates a minimal dispatch table for use within glBegin()/glEnd().
1044 *
1045 * This ensures that we generate GL_INVALID_OPERATION errors from most
1046 * functions, since the set of functions that are valid within Begin/End is
1047 * very small.
1048 *
1049 * From the GL 1.0 specification section 2.6.3, "GL Commands within
1050 * Begin/End"
1051 *
1052 * "The only GL commands that are allowed within any Begin/End pairs are
1053 * the commands for specifying vertex coordinates, vertex color, normal
1054 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
1055 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
1056 * commands for specifying lighting material parameters (Material
1057 * commands see section 2.12.2), display list invocation commands
1058 * (CallList and CallLists see section 5.4), and the EdgeFlag
1059 * command. Executing Begin after Begin has already been executed but
1060 * before an End is issued generates the INVALID OPERATION error, as does
1061 * executing End without a previous corresponding Begin. Executing any
1062 * other GL command within Begin/End results in the error INVALID
1063 * OPERATION."
1064 *
1065 * The table entries for specifying vertex attributes are set up by
1066 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
1067 * are set by install_vtxfmt() as well.
1068 */
1069 static struct _glapi_table *
1070 create_beginend_table(const struct gl_context *ctx)
1071 {
1072 struct _glapi_table *table;
1073
1074 table = alloc_dispatch_table();
1075 if (!table)
1076 return NULL;
1077
1078 /* Fill in functions which return a value, since they should return some
1079 * specific value even if they emit a GL_INVALID_OPERATION error from them
1080 * being called within glBegin()/glEnd().
1081 */
1082 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
1083
1084 COPY_DISPATCH(GenLists);
1085 COPY_DISPATCH(IsProgram);
1086 COPY_DISPATCH(IsVertexArray);
1087 COPY_DISPATCH(IsBuffer);
1088 COPY_DISPATCH(IsEnabled);
1089 COPY_DISPATCH(IsEnabledi);
1090 COPY_DISPATCH(IsRenderbuffer);
1091 COPY_DISPATCH(IsFramebuffer);
1092 COPY_DISPATCH(CheckFramebufferStatus);
1093 COPY_DISPATCH(RenderMode);
1094 COPY_DISPATCH(GetString);
1095 COPY_DISPATCH(GetStringi);
1096 COPY_DISPATCH(GetPointerv);
1097 COPY_DISPATCH(IsQuery);
1098 COPY_DISPATCH(IsSampler);
1099 COPY_DISPATCH(IsSync);
1100 COPY_DISPATCH(IsTexture);
1101 COPY_DISPATCH(IsTransformFeedback);
1102 COPY_DISPATCH(DeleteQueries);
1103 COPY_DISPATCH(AreTexturesResident);
1104 COPY_DISPATCH(FenceSync);
1105 COPY_DISPATCH(ClientWaitSync);
1106 COPY_DISPATCH(MapBuffer);
1107 COPY_DISPATCH(UnmapBuffer);
1108 COPY_DISPATCH(MapBufferRange);
1109 COPY_DISPATCH(ObjectPurgeableAPPLE);
1110 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
1111
1112 _mesa_loopback_init_api_table(ctx, table);
1113
1114 return table;
1115 }
1116
1117 void
1118 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
1119 {
1120 /* Do the code-generated setup of the exec table in api_exec.c. */
1121 _mesa_initialize_exec_table(ctx);
1122
1123 if (ctx->Save)
1124 _mesa_initialize_save_table(ctx);
1125 }
1126
1127 /**
1128 * Initialize a struct gl_context struct (rendering context).
1129 *
1130 * This includes allocating all the other structs and arrays which hang off of
1131 * the context by pointers.
1132 * Note that the driver needs to pass in its dd_function_table here since
1133 * we need to at least call driverFunctions->NewTextureObject to create the
1134 * default texture objects.
1135 *
1136 * Called by _mesa_create_context().
1137 *
1138 * Performs the imports and exports callback tables initialization, and
1139 * miscellaneous one-time initializations. If no shared context is supplied one
1140 * is allocated, and increase its reference count. Setups the GL API dispatch
1141 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1142 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1143 * for debug flags.
1144 *
1145 * \param ctx the context to initialize
1146 * \param api the GL API type to create the context for
1147 * \param visual describes the visual attributes for this context or NULL to
1148 * create a configless context
1149 * \param share_list points to context to share textures, display lists,
1150 * etc with, or NULL
1151 * \param driverFunctions table of device driver functions for this context
1152 * to use
1153 */
1154 GLboolean
1155 _mesa_initialize_context(struct gl_context *ctx,
1156 gl_api api,
1157 const struct gl_config *visual,
1158 struct gl_context *share_list,
1159 const struct dd_function_table *driverFunctions)
1160 {
1161 struct gl_shared_state *shared;
1162 int i;
1163
1164 assert(driverFunctions->NewTextureObject);
1165 assert(driverFunctions->FreeTextureImageBuffer);
1166
1167 ctx->API = api;
1168 ctx->DrawBuffer = NULL;
1169 ctx->ReadBuffer = NULL;
1170 ctx->WinSysDrawBuffer = NULL;
1171 ctx->WinSysReadBuffer = NULL;
1172
1173 if (visual) {
1174 ctx->Visual = *visual;
1175 ctx->HasConfig = GL_TRUE;
1176 }
1177 else {
1178 memset(&ctx->Visual, 0, sizeof ctx->Visual);
1179 ctx->HasConfig = GL_FALSE;
1180 }
1181
1182 _mesa_override_gl_version(ctx);
1183
1184 /* misc one-time initializations */
1185 one_time_init(ctx);
1186
1187 /* Plug in driver functions and context pointer here.
1188 * This is important because when we call alloc_shared_state() below
1189 * we'll call ctx->Driver.NewTextureObject() to create the default
1190 * textures.
1191 */
1192 ctx->Driver = *driverFunctions;
1193
1194 if (share_list) {
1195 /* share state with another context */
1196 shared = share_list->Shared;
1197 }
1198 else {
1199 /* allocate new, unshared state */
1200 shared = _mesa_alloc_shared_state(ctx);
1201 if (!shared)
1202 return GL_FALSE;
1203 }
1204
1205 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1206
1207 if (!init_attrib_groups( ctx ))
1208 goto fail;
1209
1210 /* setup the API dispatch tables with all nop functions */
1211 ctx->OutsideBeginEnd = alloc_dispatch_table();
1212 if (!ctx->OutsideBeginEnd)
1213 goto fail;
1214 ctx->Exec = ctx->OutsideBeginEnd;
1215 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
1216
1217 ctx->FragmentProgram._MaintainTexEnvProgram
1218 = (getenv("MESA_TEX_PROG") != NULL);
1219
1220 ctx->VertexProgram._MaintainTnlProgram
1221 = (getenv("MESA_TNL_PROG") != NULL);
1222 if (ctx->VertexProgram._MaintainTnlProgram) {
1223 /* this is required... */
1224 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1225 }
1226
1227 /* Mesa core handles all the formats that mesa core knows about.
1228 * Drivers will want to override this list with just the formats
1229 * they can handle, and confirm that appropriate fallbacks exist in
1230 * _mesa_choose_tex_format().
1231 */
1232 memset(&ctx->TextureFormatSupported, GL_TRUE,
1233 sizeof(ctx->TextureFormatSupported));
1234
1235 switch (ctx->API) {
1236 case API_OPENGL_COMPAT:
1237 ctx->BeginEnd = create_beginend_table(ctx);
1238 ctx->Save = alloc_dispatch_table();
1239 if (!ctx->BeginEnd || !ctx->Save)
1240 goto fail;
1241
1242 /* fall-through */
1243 case API_OPENGL_CORE:
1244 break;
1245 case API_OPENGLES:
1246 /**
1247 * GL_OES_texture_cube_map says
1248 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1249 */
1250 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1251 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1252 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1253 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1254 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1255 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1256 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1257 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1258 }
1259 break;
1260 case API_OPENGLES2:
1261 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1262 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1263 break;
1264 }
1265
1266 ctx->FirstTimeCurrent = GL_TRUE;
1267
1268 return GL_TRUE;
1269
1270 fail:
1271 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1272 free(ctx->BeginEnd);
1273 free(ctx->OutsideBeginEnd);
1274 free(ctx->Save);
1275 return GL_FALSE;
1276 }
1277
1278
1279 /**
1280 * Free the data associated with the given context.
1281 *
1282 * But doesn't free the struct gl_context struct itself.
1283 *
1284 * \sa _mesa_initialize_context() and init_attrib_groups().
1285 */
1286 void
1287 _mesa_free_context_data( struct gl_context *ctx )
1288 {
1289 if (!_mesa_get_current_context()){
1290 /* No current context, but we may need one in order to delete
1291 * texture objs, etc. So temporarily bind the context now.
1292 */
1293 _mesa_make_current(ctx, NULL, NULL);
1294 }
1295
1296 /* unreference WinSysDraw/Read buffers */
1297 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1298 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1299 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1300 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1301
1302 _mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
1303 _mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL);
1304 _mesa_reference_program(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1305
1306 _mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, NULL);
1307 _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, NULL);
1308 _mesa_reference_program(ctx, &ctx->GeometryProgram._Current, NULL);
1309
1310 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL);
1311 _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, NULL);
1312 _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1313
1314 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1315 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1316
1317 _mesa_free_attrib_data(ctx);
1318 _mesa_free_buffer_objects(ctx);
1319 _mesa_free_eval_data( ctx );
1320 _mesa_free_texture_data( ctx );
1321 _mesa_free_matrix_data( ctx );
1322 _mesa_free_pipeline_data(ctx);
1323 _mesa_free_program_data(ctx);
1324 _mesa_free_shader_state(ctx);
1325 _mesa_free_queryobj_data(ctx);
1326 _mesa_free_sync_data(ctx);
1327 _mesa_free_varray_data(ctx);
1328 _mesa_free_transform_feedback(ctx);
1329 _mesa_free_performance_monitors(ctx);
1330 _mesa_free_performance_queries(ctx);
1331
1332 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1333 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1334 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1335 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1336
1337 /* free dispatch tables */
1338 free(ctx->BeginEnd);
1339 free(ctx->OutsideBeginEnd);
1340 free(ctx->Save);
1341 free(ctx->ContextLost);
1342
1343 /* Shared context state (display lists, textures, etc) */
1344 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1345
1346 /* needs to be after freeing shared state */
1347 _mesa_free_display_list_data(ctx);
1348
1349 _mesa_free_errors_data(ctx);
1350
1351 free((void *)ctx->Extensions.String);
1352
1353 free(ctx->VersionString);
1354
1355 /* unbind the context if it's currently bound */
1356 if (ctx == _mesa_get_current_context()) {
1357 _mesa_make_current(NULL, NULL, NULL);
1358 }
1359 }
1360
1361
1362 /**
1363 * Destroy a struct gl_context structure.
1364 *
1365 * \param ctx GL context.
1366 *
1367 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1368 */
1369 void
1370 _mesa_destroy_context( struct gl_context *ctx )
1371 {
1372 if (ctx) {
1373 _mesa_free_context_data(ctx);
1374 free( (void *) ctx );
1375 }
1376 }
1377
1378
1379 /**
1380 * Copy attribute groups from one context to another.
1381 *
1382 * \param src source context
1383 * \param dst destination context
1384 * \param mask bitwise OR of GL_*_BIT flags
1385 *
1386 * According to the bits specified in \p mask, copies the corresponding
1387 * attributes from \p src into \p dst. For many of the attributes a simple \c
1388 * memcpy is not enough due to the existence of internal pointers in their data
1389 * structures.
1390 */
1391 void
1392 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1393 GLuint mask )
1394 {
1395 if (mask & GL_ACCUM_BUFFER_BIT) {
1396 /* OK to memcpy */
1397 dst->Accum = src->Accum;
1398 }
1399 if (mask & GL_COLOR_BUFFER_BIT) {
1400 /* OK to memcpy */
1401 dst->Color = src->Color;
1402 }
1403 if (mask & GL_CURRENT_BIT) {
1404 /* OK to memcpy */
1405 dst->Current = src->Current;
1406 }
1407 if (mask & GL_DEPTH_BUFFER_BIT) {
1408 /* OK to memcpy */
1409 dst->Depth = src->Depth;
1410 }
1411 if (mask & GL_ENABLE_BIT) {
1412 /* no op */
1413 }
1414 if (mask & GL_EVAL_BIT) {
1415 /* OK to memcpy */
1416 dst->Eval = src->Eval;
1417 }
1418 if (mask & GL_FOG_BIT) {
1419 /* OK to memcpy */
1420 dst->Fog = src->Fog;
1421 }
1422 if (mask & GL_HINT_BIT) {
1423 /* OK to memcpy */
1424 dst->Hint = src->Hint;
1425 }
1426 if (mask & GL_LIGHTING_BIT) {
1427 /* OK to memcpy */
1428 dst->Light = src->Light;
1429 }
1430 if (mask & GL_LINE_BIT) {
1431 /* OK to memcpy */
1432 dst->Line = src->Line;
1433 }
1434 if (mask & GL_LIST_BIT) {
1435 /* OK to memcpy */
1436 dst->List = src->List;
1437 }
1438 if (mask & GL_PIXEL_MODE_BIT) {
1439 /* OK to memcpy */
1440 dst->Pixel = src->Pixel;
1441 }
1442 if (mask & GL_POINT_BIT) {
1443 /* OK to memcpy */
1444 dst->Point = src->Point;
1445 }
1446 if (mask & GL_POLYGON_BIT) {
1447 /* OK to memcpy */
1448 dst->Polygon = src->Polygon;
1449 }
1450 if (mask & GL_POLYGON_STIPPLE_BIT) {
1451 /* Use loop instead of memcpy due to problem with Portland Group's
1452 * C compiler. Reported by John Stone.
1453 */
1454 GLuint i;
1455 for (i = 0; i < 32; i++) {
1456 dst->PolygonStipple[i] = src->PolygonStipple[i];
1457 }
1458 }
1459 if (mask & GL_SCISSOR_BIT) {
1460 /* OK to memcpy */
1461 dst->Scissor = src->Scissor;
1462 }
1463 if (mask & GL_STENCIL_BUFFER_BIT) {
1464 /* OK to memcpy */
1465 dst->Stencil = src->Stencil;
1466 }
1467 if (mask & GL_TEXTURE_BIT) {
1468 /* Cannot memcpy because of pointers */
1469 _mesa_copy_texture_state(src, dst);
1470 }
1471 if (mask & GL_TRANSFORM_BIT) {
1472 /* OK to memcpy */
1473 dst->Transform = src->Transform;
1474 }
1475 if (mask & GL_VIEWPORT_BIT) {
1476 unsigned i;
1477 for (i = 0; i < src->Const.MaxViewports; i++) {
1478 /* OK to memcpy */
1479 dst->ViewportArray[i] = src->ViewportArray[i];
1480 }
1481 }
1482
1483 /* XXX FIXME: Call callbacks?
1484 */
1485 dst->NewState = _NEW_ALL;
1486 dst->NewDriverState = ~0;
1487 }
1488
1489
1490 /**
1491 * Check if the given context can render into the given framebuffer
1492 * by checking visual attributes.
1493 *
1494 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1495 */
1496 static GLboolean
1497 check_compatible(const struct gl_context *ctx,
1498 const struct gl_framebuffer *buffer)
1499 {
1500 const struct gl_config *ctxvis = &ctx->Visual;
1501 const struct gl_config *bufvis = &buffer->Visual;
1502
1503 if (buffer == _mesa_get_incomplete_framebuffer())
1504 return GL_TRUE;
1505
1506 #define check_component(foo) \
1507 if (ctxvis->foo && bufvis->foo && \
1508 ctxvis->foo != bufvis->foo) \
1509 return GL_FALSE
1510
1511 check_component(redMask);
1512 check_component(greenMask);
1513 check_component(blueMask);
1514 check_component(depthBits);
1515 check_component(stencilBits);
1516
1517 #undef check_component
1518
1519 return GL_TRUE;
1520 }
1521
1522
1523 /**
1524 * Check if the viewport/scissor size has not yet been initialized.
1525 * Initialize the size if the given width and height are non-zero.
1526 */
1527 void
1528 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1529 {
1530 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1531 unsigned i;
1532
1533 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1534 * potential infinite recursion.
1535 */
1536 ctx->ViewportInitialized = GL_TRUE;
1537
1538 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1539 * yet, so just initialize all of them.
1540 */
1541 for (i = 0; i < MAX_VIEWPORTS; i++) {
1542 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1543 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1544 }
1545 }
1546 }
1547
1548
1549 static void
1550 handle_first_current(struct gl_context *ctx)
1551 {
1552 if (ctx->Version == 0 || !ctx->DrawBuffer) {
1553 /* probably in the process of tearing down the context */
1554 return;
1555 }
1556
1557 ctx->Extensions.String = _mesa_make_extension_string(ctx);
1558
1559 check_context_limits(ctx);
1560
1561 /* According to GL_MESA_configless_context the default value of
1562 * glDrawBuffers depends on the config of the first surface it is bound to.
1563 * For GLES it is always GL_BACK which has a magic interpretation.
1564 */
1565 if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1566 if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1567 GLenum buffer;
1568
1569 if (ctx->DrawBuffer->Visual.doubleBufferMode)
1570 buffer = GL_BACK;
1571 else
1572 buffer = GL_FRONT;
1573
1574 _mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer,
1575 NULL /* destMask */);
1576 }
1577
1578 if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1579 gl_buffer_index bufferIndex;
1580 GLenum buffer;
1581
1582 if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1583 buffer = GL_BACK;
1584 bufferIndex = BUFFER_BACK_LEFT;
1585 }
1586 else {
1587 buffer = GL_FRONT;
1588 bufferIndex = BUFFER_FRONT_LEFT;
1589 }
1590
1591 _mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex);
1592 }
1593 }
1594
1595 /* We can use this to help debug user's problems. Tell them to set
1596 * the MESA_INFO env variable before running their app. Then the
1597 * first time each context is made current we'll print some useful
1598 * information.
1599 */
1600 if (getenv("MESA_INFO")) {
1601 _mesa_print_info(ctx);
1602 }
1603 }
1604
1605 /**
1606 * Bind the given context to the given drawBuffer and readBuffer and
1607 * make it the current context for the calling thread.
1608 * We'll render into the drawBuffer and read pixels from the
1609 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1610 *
1611 * We check that the context's and framebuffer's visuals are compatible
1612 * and return immediately if they're not.
1613 *
1614 * \param newCtx the new GL context. If NULL then there will be no current GL
1615 * context.
1616 * \param drawBuffer the drawing framebuffer
1617 * \param readBuffer the reading framebuffer
1618 */
1619 GLboolean
1620 _mesa_make_current( struct gl_context *newCtx,
1621 struct gl_framebuffer *drawBuffer,
1622 struct gl_framebuffer *readBuffer )
1623 {
1624 GET_CURRENT_CONTEXT(curCtx);
1625
1626 if (MESA_VERBOSE & VERBOSE_API)
1627 _mesa_debug(newCtx, "_mesa_make_current()\n");
1628
1629 /* Check that the context's and framebuffer's visuals are compatible.
1630 */
1631 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1632 if (!check_compatible(newCtx, drawBuffer)) {
1633 _mesa_warning(newCtx,
1634 "MakeCurrent: incompatible visuals for context and drawbuffer");
1635 return GL_FALSE;
1636 }
1637 }
1638 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1639 if (!check_compatible(newCtx, readBuffer)) {
1640 _mesa_warning(newCtx,
1641 "MakeCurrent: incompatible visuals for context and readbuffer");
1642 return GL_FALSE;
1643 }
1644 }
1645
1646 if (curCtx &&
1647 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1648 /* make sure this context is valid for flushing */
1649 curCtx != newCtx &&
1650 curCtx->Const.ContextReleaseBehavior ==
1651 GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
1652 _mesa_flush(curCtx);
1653
1654 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1655 _glapi_set_context((void *) newCtx);
1656 assert(_mesa_get_current_context() == newCtx);
1657
1658 if (!newCtx) {
1659 _glapi_set_dispatch(NULL); /* none current */
1660 if (curCtx) {
1661 _mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL);
1662 _mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL);
1663 }
1664 }
1665 else {
1666 _glapi_set_dispatch(newCtx->CurrentDispatch);
1667
1668 if (drawBuffer && readBuffer) {
1669 assert(_mesa_is_winsys_fbo(drawBuffer));
1670 assert(_mesa_is_winsys_fbo(readBuffer));
1671 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1672 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1673
1674 /*
1675 * Only set the context's Draw/ReadBuffer fields if they're NULL
1676 * or not bound to a user-created FBO.
1677 */
1678 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1679 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1680 /* Update the FBO's list of drawbuffers/renderbuffers.
1681 * For winsys FBOs this comes from the GL state (which may have
1682 * changed since the last time this FBO was bound).
1683 */
1684 _mesa_update_draw_buffers(newCtx);
1685 }
1686 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1687 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1688 /* In _mesa_initialize_window_framebuffer, for single-buffered
1689 * visuals, the ColorReadBuffer is set to be GL_FRONT, even with
1690 * GLES contexts. When calling read_buffer, we verify we are reading
1691 * from GL_BACK in is_legal_es3_readbuffer_enum. But the default is
1692 * incorrect, and certain dEQP tests check this. So fix it here.
1693 */
1694 if (_mesa_is_gles(newCtx) &&
1695 !newCtx->ReadBuffer->Visual.doubleBufferMode)
1696 if (newCtx->ReadBuffer->ColorReadBuffer == GL_FRONT)
1697 newCtx->ReadBuffer->ColorReadBuffer = GL_BACK;
1698 }
1699
1700 /* XXX only set this flag if we're really changing the draw/read
1701 * framebuffer bindings.
1702 */
1703 newCtx->NewState |= _NEW_BUFFERS;
1704
1705 _mesa_check_init_viewport(newCtx,
1706 drawBuffer->Width, drawBuffer->Height);
1707 }
1708
1709 if (newCtx->FirstTimeCurrent) {
1710 handle_first_current(newCtx);
1711 newCtx->FirstTimeCurrent = GL_FALSE;
1712 }
1713 }
1714
1715 return GL_TRUE;
1716 }
1717
1718
1719 /**
1720 * Make context 'ctx' share the display lists, textures and programs
1721 * that are associated with 'ctxToShare'.
1722 * Any display lists, textures or programs associated with 'ctx' will
1723 * be deleted if nobody else is sharing them.
1724 */
1725 GLboolean
1726 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1727 {
1728 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1729 struct gl_shared_state *oldShared = NULL;
1730
1731 /* save ref to old state to prevent it from being deleted immediately */
1732 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1733
1734 /* update ctx's Shared pointer */
1735 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1736
1737 update_default_objects(ctx);
1738
1739 /* release the old shared state */
1740 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1741
1742 return GL_TRUE;
1743 }
1744 else {
1745 return GL_FALSE;
1746 }
1747 }
1748
1749
1750
1751 /**
1752 * \return pointer to the current GL context for this thread.
1753 *
1754 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1755 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1756 * context.h.
1757 */
1758 struct gl_context *
1759 _mesa_get_current_context( void )
1760 {
1761 return (struct gl_context *) _glapi_get_context();
1762 }
1763
1764
1765 /**
1766 * Get context's current API dispatch table.
1767 *
1768 * It'll either be the immediate-mode execute dispatcher or the display list
1769 * compile dispatcher.
1770 *
1771 * \param ctx GL context.
1772 *
1773 * \return pointer to dispatch_table.
1774 *
1775 * Simply returns __struct gl_contextRec::CurrentDispatch.
1776 */
1777 struct _glapi_table *
1778 _mesa_get_dispatch(struct gl_context *ctx)
1779 {
1780 return ctx->CurrentDispatch;
1781 }
1782
1783 /*@}*/
1784
1785
1786 /**********************************************************************/
1787 /** \name Miscellaneous functions */
1788 /**********************************************************************/
1789 /*@{*/
1790
1791 /**
1792 * Record an error.
1793 *
1794 * \param ctx GL context.
1795 * \param error error code.
1796 *
1797 * Records the given error code and call the driver's dd_function_table::Error
1798 * function if defined.
1799 *
1800 * \sa
1801 * This is called via _mesa_error().
1802 */
1803 void
1804 _mesa_record_error(struct gl_context *ctx, GLenum error)
1805 {
1806 if (!ctx)
1807 return;
1808
1809 if (ctx->ErrorValue == GL_NO_ERROR) {
1810 ctx->ErrorValue = error;
1811 }
1812 }
1813
1814
1815 /**
1816 * Flush commands and wait for completion.
1817 */
1818 void
1819 _mesa_finish(struct gl_context *ctx)
1820 {
1821 FLUSH_VERTICES( ctx, 0 );
1822 FLUSH_CURRENT( ctx, 0 );
1823 if (ctx->Driver.Finish) {
1824 ctx->Driver.Finish(ctx);
1825 }
1826 }
1827
1828
1829 /**
1830 * Flush commands.
1831 */
1832 void
1833 _mesa_flush(struct gl_context *ctx)
1834 {
1835 FLUSH_VERTICES( ctx, 0 );
1836 FLUSH_CURRENT( ctx, 0 );
1837 if (ctx->Driver.Flush) {
1838 ctx->Driver.Flush(ctx);
1839 }
1840 }
1841
1842
1843
1844 /**
1845 * Execute glFinish().
1846 *
1847 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1848 * dd_function_table::Finish driver callback, if not NULL.
1849 */
1850 void GLAPIENTRY
1851 _mesa_Finish(void)
1852 {
1853 GET_CURRENT_CONTEXT(ctx);
1854 ASSERT_OUTSIDE_BEGIN_END(ctx);
1855 _mesa_finish(ctx);
1856 }
1857
1858
1859 /**
1860 * Execute glFlush().
1861 *
1862 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1863 * dd_function_table::Flush driver callback, if not NULL.
1864 */
1865 void GLAPIENTRY
1866 _mesa_Flush(void)
1867 {
1868 GET_CURRENT_CONTEXT(ctx);
1869 ASSERT_OUTSIDE_BEGIN_END(ctx);
1870 _mesa_flush(ctx);
1871 }
1872
1873
1874 /*@}*/