2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
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11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
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28 * Mesa context and visual-related functions.
30 * There are three large Mesa data types/classes which are meant to be
31 * used by device drivers:
32 * - struct gl_context: this contains the Mesa rendering state
33 * - struct gl_config: this describes the color buffer (RGB vs. ci), whether
34 * or not there's a depth buffer, stencil buffer, etc.
35 * - struct gl_framebuffer: contains pointers to the depth buffer, stencil
36 * buffer, accum buffer and alpha buffers.
38 * These types should be encapsulated by corresponding device driver
39 * data types. See xmesa.h and xmesaP.h for an example.
41 * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer
42 * are base classes which the device driver must derive from.
44 * The following functions create and destroy these data types.
53 #include "extensions.h"
66 /** \name Visual-related functions */
69 extern struct gl_config
*
70 _mesa_create_visual( GLboolean dbFlag
,
85 _mesa_initialize_visual( struct gl_config
*v
,
101 _mesa_destroy_visual( struct gl_config
*vis
);
106 /** \name Context-related functions */
110 _mesa_initialize_context( struct gl_context
*ctx
,
112 const struct gl_config
*visual
,
113 struct gl_context
*share_list
,
114 const struct dd_function_table
*driverFunctions
);
117 _mesa_free_context_data( struct gl_context
*ctx
);
120 _mesa_destroy_context( struct gl_context
*ctx
);
124 _mesa_copy_context(const struct gl_context
*src
, struct gl_context
*dst
, GLuint mask
);
127 _mesa_make_current( struct gl_context
*ctx
, struct gl_framebuffer
*drawBuffer
,
128 struct gl_framebuffer
*readBuffer
);
131 _mesa_share_state(struct gl_context
*ctx
, struct gl_context
*ctxToShare
);
133 extern struct gl_context
*
134 _mesa_get_current_context(void);
139 _mesa_init_constants(struct gl_constants
*consts
, gl_api api
);
142 _mesa_notifySwapBuffers(struct gl_context
*gc
);
145 extern struct _glapi_table
*
146 _mesa_get_dispatch(struct gl_context
*ctx
);
149 _mesa_set_context_lost_dispatch(struct gl_context
*ctx
);
153 /** \name Miscellaneous */
157 _mesa_flush(struct gl_context
*ctx
);
159 extern void GLAPIENTRY
160 _mesa_Finish( void );
162 extern void GLAPIENTRY
169 * Are we currently between glBegin and glEnd?
170 * During execution, not display list compilation.
172 static inline GLboolean
173 _mesa_inside_begin_end(const struct gl_context
*ctx
)
175 return ctx
->Driver
.CurrentExecPrimitive
!= PRIM_OUTSIDE_BEGIN_END
;
180 * Are we currently between glBegin and glEnd in a display list?
182 static inline GLboolean
183 _mesa_inside_dlist_begin_end(const struct gl_context
*ctx
)
185 return ctx
->Driver
.CurrentSavePrimitive
<= PRIM_MAX
;
191 * \name Macros for flushing buffered rendering commands before state changes,
192 * checking if inside glBegin/glEnd, etc.
199 * \param ctx GL context.
200 * \param newstate new state.
202 * Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
203 * and calls dd_function_table::FlushVertices if so. Marks
204 * __struct gl_contextRec::NewState with \p newstate.
206 #define FLUSH_VERTICES(ctx, newstate) \
208 if (MESA_VERBOSE & VERBOSE_STATE) \
209 _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", __func__); \
210 if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
211 vbo_exec_FlushVertices(ctx, FLUSH_STORED_VERTICES); \
212 ctx->NewState |= newstate; \
216 * Flush current state.
218 * \param ctx GL context.
219 * \param newstate new state.
221 * Checks if dd_function_table::NeedFlush is marked to flush current state,
222 * and calls dd_function_table::FlushVertices if so. Marks
223 * __struct gl_contextRec::NewState with \p newstate.
225 #define FLUSH_CURRENT(ctx, newstate) \
227 if (MESA_VERBOSE & VERBOSE_STATE) \
228 _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", __func__); \
229 if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
230 vbo_exec_FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
231 ctx->NewState |= newstate; \
235 * Macro to assert that the API call was made outside the
236 * glBegin()/glEnd() pair, with return value.
238 * \param ctx GL context.
239 * \param retval value to return in case the assertion fails.
241 #define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
243 if (_mesa_inside_begin_end(ctx)) { \
244 _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
250 * Macro to assert that the API call was made outside the
251 * glBegin()/glEnd() pair.
253 * \param ctx GL context.
255 #define ASSERT_OUTSIDE_BEGIN_END(ctx) \
257 if (_mesa_inside_begin_end(ctx)) { \
258 _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
267 * Checks if the context is for Desktop GL (Compatibility or Core)
270 _mesa_is_desktop_gl(const struct gl_context
*ctx
)
272 return ctx
->API
== API_OPENGL_COMPAT
|| ctx
->API
== API_OPENGL_CORE
;
277 * Checks if the context is for any GLES version
280 _mesa_is_gles(const struct gl_context
*ctx
)
282 return ctx
->API
== API_OPENGLES
|| ctx
->API
== API_OPENGLES2
;
287 * Checks if the context is for GLES 3.0 or later
290 _mesa_is_gles3(const struct gl_context
*ctx
)
292 return ctx
->API
== API_OPENGLES2
&& ctx
->Version
>= 30;
297 * Checks if the context is for GLES 3.1 or later
300 _mesa_is_gles31(const struct gl_context
*ctx
)
302 return ctx
->API
== API_OPENGLES2
&& ctx
->Version
>= 31;
307 * Checks if the context is for GLES 3.2 or later
310 _mesa_is_gles32(const struct gl_context
*ctx
)
312 return ctx
->API
== API_OPENGLES2
&& ctx
->Version
>= 32;
317 _mesa_is_no_error_enabled(const struct gl_context
*ctx
)
319 return ctx
->Const
.ContextFlags
& GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR
;
324 * Checks if the context supports geometry shaders.
327 _mesa_has_geometry_shaders(const struct gl_context
*ctx
)
329 return _mesa_has_OES_geometry_shader(ctx
) ||
330 (_mesa_is_desktop_gl(ctx
) && ctx
->Version
>= 32);
335 * Checks if the context supports compute shaders.
338 _mesa_has_compute_shaders(const struct gl_context
*ctx
)
340 return _mesa_has_ARB_compute_shader(ctx
) ||
341 (ctx
->API
== API_OPENGLES2
&& ctx
->Version
>= 31);
345 * Checks if the context supports tessellation.
347 static inline GLboolean
348 _mesa_has_tessellation(const struct gl_context
*ctx
)
350 /* _mesa_has_EXT_tessellation_shader(ctx) is redundant with the OES
351 * check, so don't bother calling it.
353 return _mesa_has_OES_tessellation_shader(ctx
) ||
354 _mesa_has_ARB_tessellation_shader(ctx
);
358 _mesa_has_texture_cube_map_array(const struct gl_context
*ctx
)
360 return _mesa_has_ARB_texture_cube_map_array(ctx
) ||
361 _mesa_has_OES_texture_cube_map_array(ctx
);
369 #endif /* CONTEXT_H */