glthread: rename marshal.h/c to glthread_marshal.h and glthread_shaderobj.c
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 #include "glheader.h"
35 #include "formats.h"
36 #include "menums.h"
37
38 struct gl_bitmap_atlas;
39 struct gl_buffer_object;
40 struct gl_context;
41 struct gl_display_list;
42 struct gl_framebuffer;
43 struct gl_image_unit;
44 struct gl_pixelstore_attrib;
45 struct gl_program;
46 struct gl_renderbuffer;
47 struct gl_renderbuffer_attachment;
48 struct gl_shader;
49 struct gl_shader_program;
50 struct gl_texture_image;
51 struct gl_texture_object;
52 struct gl_memory_info;
53 struct gl_transform_feedback_object;
54 struct ati_fragment_shader;
55 struct util_queue_monitoring;
56 struct _mesa_prim;
57 struct _mesa_index_buffer;
58
59 /* GL_ARB_vertex_buffer_object */
60 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
61 * NULL) if buffer is unavailable for immediate mapping.
62 *
63 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
64 * would require more book-keeping in the driver than seems necessary
65 * at this point.
66 *
67 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
68 * want to provoke the driver to throw away the old storage, we will
69 * respect the contents of already referenced data.
70 */
71 #define MESA_MAP_NOWAIT_BIT 0x4000
72
73
74 /**
75 * Device driver function table.
76 * Core Mesa uses these function pointers to call into device drivers.
77 * Most of these functions directly correspond to OpenGL state commands.
78 * Core Mesa will call these functions after error checking has been done
79 * so that the drivers don't have to worry about error testing.
80 *
81 * Vertex transformation/clipping/lighting is patched into the T&L module.
82 * Rasterization functions are patched into the swrast module.
83 *
84 * Note: when new functions are added here, the drivers/common/driverfuncs.c
85 * file should be updated too!!!
86 */
87 struct dd_function_table {
88 /**
89 * Return a string as needed by glGetString().
90 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
91 * returned.
92 */
93 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
94
95 /**
96 * Notify the driver after Mesa has made some internal state changes.
97 *
98 * This is in addition to any state change callbacks Mesa may already have
99 * made.
100 */
101 void (*UpdateState)(struct gl_context *ctx);
102
103 /**
104 * This is called whenever glFinish() is called.
105 */
106 void (*Finish)( struct gl_context *ctx );
107
108 /**
109 * This is called whenever glFlush() is called.
110 */
111 void (*Flush)( struct gl_context *ctx );
112
113 /**
114 * Clear the color/depth/stencil/accum buffer(s).
115 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
116 * renderbuffers need to be cleared.
117 */
118 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
119
120 /**
121 * Execute glRasterPos, updating the ctx->Current.Raster fields
122 */
123 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
124
125 /**
126 * \name Image-related functions
127 */
128 /*@{*/
129
130 /**
131 * Called by glDrawPixels().
132 * \p unpack describes how to unpack the source image data.
133 */
134 void (*DrawPixels)( struct gl_context *ctx,
135 GLint x, GLint y, GLsizei width, GLsizei height,
136 GLenum format, GLenum type,
137 const struct gl_pixelstore_attrib *unpack,
138 const GLvoid *pixels );
139
140 /**
141 * Called by glReadPixels().
142 */
143 void (*ReadPixels)( struct gl_context *ctx,
144 GLint x, GLint y, GLsizei width, GLsizei height,
145 GLenum format, GLenum type,
146 const struct gl_pixelstore_attrib *unpack,
147 GLvoid *dest );
148
149 /**
150 * Called by glCopyPixels().
151 */
152 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
153 GLsizei width, GLsizei height,
154 GLint dstx, GLint dsty, GLenum type );
155
156 /**
157 * Called by glBitmap().
158 */
159 void (*Bitmap)( struct gl_context *ctx,
160 GLint x, GLint y, GLsizei width, GLsizei height,
161 const struct gl_pixelstore_attrib *unpack,
162 const GLubyte *bitmap );
163
164 /**
165 * Called by display list code for optimized glCallLists/glBitmap rendering
166 * The driver must support texture rectangles of width 1024 or more.
167 */
168 void (*DrawAtlasBitmaps)(struct gl_context *ctx,
169 const struct gl_bitmap_atlas *atlas,
170 GLuint count, const GLubyte *ids);
171 /*@}*/
172
173
174 /**
175 * \name Texture image functions
176 */
177 /*@{*/
178
179 /**
180 * Choose actual hardware texture format given the texture target, the
181 * user-provided source image format and type and the desired internal
182 * format. In some cases, srcFormat and srcType can be GL_NONE.
183 * Note: target may be GL_TEXTURE_CUBE_MAP, but never
184 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
185 * Called by glTexImage(), etc.
186 */
187 mesa_format (*ChooseTextureFormat)(struct gl_context *ctx,
188 GLenum target, GLint internalFormat,
189 GLenum srcFormat, GLenum srcType );
190
191 /**
192 * Queries different driver parameters for a particular target and format.
193 * Since ARB_internalformat_query2 introduced several new query parameters
194 * over ARB_internalformat_query, having one driver hook for each parameter
195 * is no longer feasible. So this is the generic entry-point for calls
196 * to glGetInternalFormativ and glGetInternalFormati64v, after Mesa has
197 * checked errors and default values.
198 *
199 * \param ctx GL context
200 * \param target GL target enum
201 * \param internalFormat GL format enum
202 * \param pname GL enum that specifies the info to query.
203 * \param params Buffer to hold the result of the query.
204 */
205 void (*QueryInternalFormat)(struct gl_context *ctx,
206 GLenum target,
207 GLenum internalFormat,
208 GLenum pname,
209 GLint *params);
210
211 /**
212 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
213 * Allocate texture memory and copy the user's image to the buffer.
214 * The gl_texture_image fields, etc. will be fully initialized.
215 * The parameters are the same as glTexImage3D(), plus:
216 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
217 * \param packing describes how to unpack the source data.
218 * \param texImage is the destination texture image.
219 */
220 void (*TexImage)(struct gl_context *ctx, GLuint dims,
221 struct gl_texture_image *texImage,
222 GLenum format, GLenum type, const GLvoid *pixels,
223 const struct gl_pixelstore_attrib *packing);
224
225 /**
226 * Called by glTexSubImage[123]D().
227 * Replace a subset of the target texture with new texel data.
228 */
229 void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
230 struct gl_texture_image *texImage,
231 GLint xoffset, GLint yoffset, GLint zoffset,
232 GLsizei width, GLsizei height, GLint depth,
233 GLenum format, GLenum type,
234 const GLvoid *pixels,
235 const struct gl_pixelstore_attrib *packing);
236
237
238 /**
239 * Called by glGetTexImage(), glGetTextureSubImage().
240 */
241 void (*GetTexSubImage)(struct gl_context *ctx,
242 GLint xoffset, GLint yoffset, GLint zoffset,
243 GLsizei width, GLsizei height, GLsizei depth,
244 GLenum format, GLenum type, GLvoid *pixels,
245 struct gl_texture_image *texImage);
246
247 /**
248 * Called by glClearTex[Sub]Image
249 *
250 * Clears a rectangular region of the image to a given value. The
251 * clearValue argument is either NULL or points to a single texel to use as
252 * the clear value in the same internal format as the texture image. If it
253 * is NULL then the texture should be cleared to zeroes.
254 */
255 void (*ClearTexSubImage)(struct gl_context *ctx,
256 struct gl_texture_image *texImage,
257 GLint xoffset, GLint yoffset, GLint zoffset,
258 GLsizei width, GLsizei height, GLsizei depth,
259 const GLvoid *clearValue);
260
261 /**
262 * Called by glCopyTex[Sub]Image[123]D().
263 *
264 * This function should copy a rectangular region in the rb to a single
265 * destination slice, specified by @slice. In the case of 1D array
266 * textures (where one GL call can potentially affect multiple destination
267 * slices), core mesa takes care of calling this function multiple times,
268 * once for each scanline to be copied.
269 */
270 void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
271 struct gl_texture_image *texImage,
272 GLint xoffset, GLint yoffset, GLint slice,
273 struct gl_renderbuffer *rb,
274 GLint x, GLint y,
275 GLsizei width, GLsizei height);
276 /**
277 * Called by glCopyImageSubData().
278 *
279 * This function should copy one 2-D slice from src_teximage or
280 * src_renderbuffer to dst_teximage or dst_renderbuffer. Either the
281 * teximage or renderbuffer pointer will be non-null to indicate which
282 * is the real src/dst.
283 *
284 * If one of the textures is 3-D or is a 1-D or 2-D array
285 * texture, this function will be called multiple times: once for each
286 * slice. If one of the textures is a cube map, this function will be
287 * called once for each face to be copied.
288 */
289 void (*CopyImageSubData)(struct gl_context *ctx,
290 struct gl_texture_image *src_teximage,
291 struct gl_renderbuffer *src_renderbuffer,
292 int src_x, int src_y, int src_z,
293 struct gl_texture_image *dst_teximage,
294 struct gl_renderbuffer *dst_renderbuffer,
295 int dst_x, int dst_y, int dst_z,
296 int src_width, int src_height);
297
298 /**
299 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
300 * Note that if the texture is a cube map, the <target> parameter will
301 * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
302 * texObj->BaseLevel is the level from which to generate the remaining
303 * mipmap levels.
304 */
305 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
306 struct gl_texture_object *texObj);
307
308 /**
309 * Called by glTexImage, glCompressedTexImage, glCopyTexImage
310 * and glTexStorage to check if the dimensions of the texture image
311 * are too large.
312 * \param target any GL_PROXY_TEXTURE_x target
313 * \return GL_TRUE if the image is OK, GL_FALSE if too large
314 */
315 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
316 GLuint numLevels, GLint level,
317 mesa_format format, GLuint numSamples,
318 GLint width, GLint height,
319 GLint depth);
320 /*@}*/
321
322
323 /**
324 * \name Compressed texture functions
325 */
326 /*@{*/
327
328 /**
329 * Called by glCompressedTexImage[123]D().
330 */
331 void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
332 struct gl_texture_image *texImage,
333 GLsizei imageSize, const GLvoid *data);
334
335 /**
336 * Called by glCompressedTexSubImage[123]D().
337 */
338 void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
339 struct gl_texture_image *texImage,
340 GLint xoffset, GLint yoffset, GLint zoffset,
341 GLsizei width, GLsizei height, GLsizei depth,
342 GLenum format,
343 GLsizei imageSize, const GLvoid *data);
344 /*@}*/
345
346 /**
347 * \name Texture object / image functions
348 */
349 /*@{*/
350
351 /**
352 * Called by glBindTexture() and glBindTextures().
353 */
354 void (*BindTexture)( struct gl_context *ctx, GLuint texUnit,
355 GLenum target, struct gl_texture_object *tObj );
356
357 /**
358 * Called to allocate a new texture object. Drivers will usually
359 * allocate/return a subclass of gl_texture_object.
360 */
361 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
362 GLuint name, GLenum target);
363 /**
364 * Called to delete/free a texture object. Drivers should free the
365 * object and any image data it contains.
366 */
367 void (*DeleteTexture)(struct gl_context *ctx,
368 struct gl_texture_object *texObj);
369
370 /** Called to allocate a new texture image object. */
371 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
372
373 /** Called to free a texture image object returned by NewTextureImage() */
374 void (*DeleteTextureImage)(struct gl_context *ctx,
375 struct gl_texture_image *);
376
377 /** Called to allocate memory for a single texture image */
378 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
379 struct gl_texture_image *texImage);
380
381 /** Free the memory for a single texture image */
382 void (*FreeTextureImageBuffer)(struct gl_context *ctx,
383 struct gl_texture_image *texImage);
384
385 /** Map a slice of a texture image into user space.
386 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
387 * indicates the 1D array index.
388 * \param texImage the texture image
389 * \param slice the 3D image slice or array texture slice
390 * \param x, y, w, h region of interest
391 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
392 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
393 * \param mapOut returns start of mapping of region of interest
394 * \param rowStrideOut returns row stride (in bytes). In the case of a
395 * compressed texture, this is the byte stride between one row of blocks
396 * and another.
397 */
398 void (*MapTextureImage)(struct gl_context *ctx,
399 struct gl_texture_image *texImage,
400 GLuint slice,
401 GLuint x, GLuint y, GLuint w, GLuint h,
402 GLbitfield mode,
403 GLubyte **mapOut, GLint *rowStrideOut);
404
405 void (*UnmapTextureImage)(struct gl_context *ctx,
406 struct gl_texture_image *texImage,
407 GLuint slice);
408
409 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
410 * All the gl_texture_images in the texture object will have their
411 * dimensions, format, etc. initialized already.
412 */
413 GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
414 struct gl_texture_object *texObj,
415 GLsizei levels, GLsizei width,
416 GLsizei height, GLsizei depth);
417
418 /** Called as part of glTextureView to add views to origTexObj */
419 GLboolean (*TextureView)(struct gl_context *ctx,
420 struct gl_texture_object *texObj,
421 struct gl_texture_object *origTexObj);
422
423 /**
424 * Map a renderbuffer into user space.
425 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
426 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
427 */
428 void (*MapRenderbuffer)(struct gl_context *ctx,
429 struct gl_renderbuffer *rb,
430 GLuint x, GLuint y, GLuint w, GLuint h,
431 GLbitfield mode,
432 GLubyte **mapOut, GLint *rowStrideOut,
433 bool flip_y);
434
435 void (*UnmapRenderbuffer)(struct gl_context *ctx,
436 struct gl_renderbuffer *rb);
437
438 /**
439 * Optional driver entrypoint that binds a non-texture renderbuffer's
440 * contents to a texture image.
441 */
442 GLboolean (*BindRenderbufferTexImage)(struct gl_context *ctx,
443 struct gl_renderbuffer *rb,
444 struct gl_texture_image *texImage);
445 /*@}*/
446
447
448 /**
449 * \name Vertex/fragment program functions
450 */
451 /*@{*/
452 /** Allocate a new program */
453 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target,
454 GLuint id, bool is_arb_asm);
455 /** Delete a program */
456 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
457 /**
458 * Allocate a program to associate with the new ATI fragment shader (optional)
459 */
460 struct gl_program * (*NewATIfs)(struct gl_context *ctx,
461 struct ati_fragment_shader *curProg);
462 /**
463 * Notify driver that a program string (and GPU code) has been specified
464 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
465 * supported by the driver.
466 */
467 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
468 struct gl_program *prog);
469
470 /**
471 * Notify driver that the sampler uniforms for the current program have
472 * changed. On some drivers, this may require shader recompiles.
473 */
474 void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target,
475 struct gl_program *prog);
476
477 /** Query if program can be loaded onto hardware */
478 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
479 struct gl_program *prog);
480
481 /*@}*/
482
483 /**
484 * \name GLSL shader/program functions.
485 */
486 /*@{*/
487 /**
488 * Called when a shader program is linked.
489 *
490 * This gives drivers an opportunity to clone the IR and make their
491 * own transformations on it for the purposes of code generation.
492 */
493 GLboolean (*LinkShader)(struct gl_context *ctx,
494 struct gl_shader_program *shader);
495 /*@}*/
496
497
498 /**
499 * \name Draw functions.
500 */
501 /*@{*/
502 /**
503 * For indirect array drawing:
504 *
505 * typedef struct {
506 * GLuint count;
507 * GLuint primCount;
508 * GLuint first;
509 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
510 * } DrawArraysIndirectCommand;
511 *
512 * For indirect indexed drawing:
513 *
514 * typedef struct {
515 * GLuint count;
516 * GLuint primCount;
517 * GLuint firstIndex;
518 * GLint baseVertex;
519 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
520 * } DrawElementsIndirectCommand;
521 */
522
523 /**
524 * Draw a number of primitives.
525 * \param prims array [nr_prims] describing what to draw (prim type,
526 * vertex count, first index, instance count, etc).
527 * \param ib index buffer for indexed drawing, NULL for array drawing
528 * \param index_bounds_valid are min_index and max_index valid?
529 * \param min_index lowest vertex index used
530 * \param max_index highest vertex index used
531 * \param num_instances instance count from ARB_draw_instanced
532 * \param base_instance base instance from ARB_base_instance
533 * \param tfb_vertcount if non-null, indicates which transform feedback
534 * object has the vertex count.
535 * \param tfb_stream If called via DrawTransformFeedbackStream, specifies
536 * the vertex stream buffer from which to get the vertex
537 * count.
538 * \param indirect If any prims are indirect, this specifies the buffer
539 * to find the "DrawArrays/ElementsIndirectCommand" data.
540 * This may be deprecated in the future
541 */
542 void (*Draw)(struct gl_context *ctx,
543 const struct _mesa_prim *prims, GLuint nr_prims,
544 const struct _mesa_index_buffer *ib,
545 GLboolean index_bounds_valid,
546 GLuint min_index, GLuint max_index,
547 GLuint num_instances, GLuint base_instance,
548 struct gl_transform_feedback_object *tfb_vertcount,
549 unsigned tfb_stream);
550
551
552 /**
553 * Draw a primitive, getting the vertex count, instance count, start
554 * vertex, etc. from a buffer object.
555 * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
556 * \param indirect_data buffer to get "DrawArrays/ElementsIndirectCommand"
557 * data
558 * \param indirect_offset offset of first primitive in indrect_data buffer
559 * \param draw_count number of primitives to draw
560 * \param stride stride, in bytes, between
561 * "DrawArrays/ElementsIndirectCommand" objects
562 * \param indirect_draw_count_buffer if non-NULL specifies a buffer to get
563 * the real draw_count value. Used for
564 * GL_ARB_indirect_parameters.
565 * \param indirect_draw_count_offset offset to the draw_count value in
566 * indirect_draw_count_buffer
567 * \param ib index buffer for indexed drawing, NULL otherwise.
568 */
569 void (*DrawIndirect)(struct gl_context *ctx, GLuint mode,
570 struct gl_buffer_object *indirect_data,
571 GLsizeiptr indirect_offset, unsigned draw_count,
572 unsigned stride,
573 struct gl_buffer_object *indirect_draw_count_buffer,
574 GLsizeiptr indirect_draw_count_offset,
575 const struct _mesa_index_buffer *ib);
576 /*@}*/
577
578
579 /**
580 * \name State-changing functions.
581 *
582 * \note drawing functions are above.
583 *
584 * These functions are called by their corresponding OpenGL API functions.
585 * They are \e also called by the gl_PopAttrib() function!!!
586 * May add more functions like these to the device driver in the future.
587 */
588 /*@{*/
589 /** Specify the alpha test function */
590 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
591 /** Set the blend color */
592 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
593 /** Set the blend equation */
594 void (*BlendEquationSeparate)(struct gl_context *ctx,
595 GLenum modeRGB, GLenum modeA);
596 /** Specify pixel arithmetic */
597 void (*BlendFuncSeparate)(struct gl_context *ctx,
598 GLenum sfactorRGB, GLenum dfactorRGB,
599 GLenum sfactorA, GLenum dfactorA);
600 /** Specify a plane against which all geometry is clipped */
601 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *eq);
602 /** Enable and disable writing of frame buffer color components */
603 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
604 GLboolean bmask, GLboolean amask );
605 /** Cause a material color to track the current color */
606 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
607 /** Specify whether front- or back-facing facets can be culled */
608 void (*CullFace)(struct gl_context *ctx, GLenum mode);
609 /** Define front- and back-facing polygons */
610 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
611 /** Specify the value used for depth buffer comparisons */
612 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
613 /** Enable or disable writing into the depth buffer */
614 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
615 /** Specify mapping of depth values from NDC to window coordinates */
616 void (*DepthRange)(struct gl_context *ctx);
617 /** Specify the current buffer for writing */
618 void (*DrawBuffer)(struct gl_context *ctx);
619 /** Used to allocated any buffers with on-demand creation */
620 void (*DrawBufferAllocate)(struct gl_context *ctx);
621 /** Enable or disable server-side gl capabilities */
622 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
623 /** Specify fog parameters */
624 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
625 /** Set light source parameters.
626 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
627 * been transformed to eye-space.
628 */
629 void (*Lightfv)(struct gl_context *ctx, GLenum light,
630 GLenum pname, const GLfloat *params );
631 /** Set the lighting model parameters */
632 void (*LightModelfv)(struct gl_context *ctx, GLenum pname,
633 const GLfloat *params);
634 /** Specify the line stipple pattern */
635 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
636 /** Specify the width of rasterized lines */
637 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
638 /** Specify a logical pixel operation for color index rendering */
639 void (*LogicOpcode)(struct gl_context *ctx, enum gl_logicop_mode opcode);
640 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
641 const GLfloat *params);
642 /** Specify the diameter of rasterized points */
643 void (*PointSize)(struct gl_context *ctx, GLfloat size);
644 /** Select a polygon rasterization mode */
645 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
646 /** Set the scale and units used to calculate depth values */
647 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units, GLfloat clamp);
648 /** Set the polygon stippling pattern */
649 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
650 /* Specifies the current buffer for reading */
651 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
652 /** Set rasterization mode */
653 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
654 /** Define the scissor box */
655 void (*Scissor)(struct gl_context *ctx);
656 /** Select flat or smooth shading */
657 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
658 /** OpenGL 2.0 two-sided StencilFunc */
659 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
660 GLint ref, GLuint mask);
661 /** OpenGL 2.0 two-sided StencilMask */
662 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
663 /** OpenGL 2.0 two-sided StencilOp */
664 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
665 GLenum zfail, GLenum zpass);
666 /** Control the generation of texture coordinates */
667 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
668 const GLfloat *params);
669 /** Set texture environment parameters */
670 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
671 const GLfloat *param);
672 /** Set texture parameter (callee gets param value from the texObj) */
673 void (*TexParameter)(struct gl_context *ctx,
674 struct gl_texture_object *texObj, GLenum pname);
675 /** Set the viewport */
676 void (*Viewport)(struct gl_context *ctx);
677 /*@}*/
678
679
680 /**
681 * \name Vertex/pixel buffer object functions
682 */
683 /*@{*/
684 struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx,
685 GLuint buffer);
686
687 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
688
689 GLboolean (*BufferData)(struct gl_context *ctx, GLenum target,
690 GLsizeiptrARB size, const GLvoid *data, GLenum usage,
691 GLenum storageFlags, struct gl_buffer_object *obj);
692
693 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
694 GLsizeiptrARB size, const GLvoid *data,
695 struct gl_buffer_object *obj );
696
697 void (*GetBufferSubData)( struct gl_context *ctx,
698 GLintptrARB offset, GLsizeiptrARB size,
699 GLvoid *data, struct gl_buffer_object *obj );
700
701 void (*ClearBufferSubData)( struct gl_context *ctx,
702 GLintptr offset, GLsizeiptr size,
703 const GLvoid *clearValue,
704 GLsizeiptr clearValueSize,
705 struct gl_buffer_object *obj );
706
707 void (*CopyBufferSubData)( struct gl_context *ctx,
708 struct gl_buffer_object *src,
709 struct gl_buffer_object *dst,
710 GLintptr readOffset, GLintptr writeOffset,
711 GLsizeiptr size );
712
713 void (*InvalidateBufferSubData)( struct gl_context *ctx,
714 struct gl_buffer_object *obj,
715 GLintptr offset,
716 GLsizeiptr length );
717
718 /* Returns pointer to the start of the mapped range.
719 * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
720 */
721 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
722 GLsizeiptr length, GLbitfield access,
723 struct gl_buffer_object *obj,
724 gl_map_buffer_index index);
725
726 void (*FlushMappedBufferRange)(struct gl_context *ctx,
727 GLintptr offset, GLsizeiptr length,
728 struct gl_buffer_object *obj,
729 gl_map_buffer_index index);
730
731 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
732 struct gl_buffer_object *obj,
733 gl_map_buffer_index index);
734 /*@}*/
735
736 /**
737 * \name Functions for GL_APPLE_object_purgeable
738 */
739 /*@{*/
740 /* variations on ObjectPurgeable */
741 GLenum (*BufferObjectPurgeable)(struct gl_context *ctx,
742 struct gl_buffer_object *obj, GLenum option);
743 GLenum (*RenderObjectPurgeable)(struct gl_context *ctx,
744 struct gl_renderbuffer *obj, GLenum option);
745 GLenum (*TextureObjectPurgeable)(struct gl_context *ctx,
746 struct gl_texture_object *obj,
747 GLenum option);
748
749 /* variations on ObjectUnpurgeable */
750 GLenum (*BufferObjectUnpurgeable)(struct gl_context *ctx,
751 struct gl_buffer_object *obj,
752 GLenum option);
753 GLenum (*RenderObjectUnpurgeable)(struct gl_context *ctx,
754 struct gl_renderbuffer *obj,
755 GLenum option);
756 GLenum (*TextureObjectUnpurgeable)(struct gl_context *ctx,
757 struct gl_texture_object *obj,
758 GLenum option);
759 /*@}*/
760
761 /**
762 * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
763 */
764 /*@{*/
765 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx,
766 GLuint name);
767 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx,
768 GLuint name);
769 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
770 struct gl_framebuffer *drawFb,
771 struct gl_framebuffer *readFb);
772 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
773 struct gl_framebuffer *fb,
774 GLenum attachment,
775 struct gl_renderbuffer *rb);
776 void (*RenderTexture)(struct gl_context *ctx,
777 struct gl_framebuffer *fb,
778 struct gl_renderbuffer_attachment *att);
779 void (*FinishRenderTexture)(struct gl_context *ctx,
780 struct gl_renderbuffer *rb);
781 void (*ValidateFramebuffer)(struct gl_context *ctx,
782 struct gl_framebuffer *fb);
783 /*@}*/
784 void (*BlitFramebuffer)(struct gl_context *ctx,
785 struct gl_framebuffer *readFb,
786 struct gl_framebuffer *drawFb,
787 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
788 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
789 GLbitfield mask, GLenum filter);
790 void (*DiscardFramebuffer)(struct gl_context *ctx, struct gl_framebuffer *fb,
791 struct gl_renderbuffer_attachment *att);
792
793 /**
794 * \name Functions for GL_ARB_sample_locations
795 */
796 void (*GetProgrammableSampleCaps)(struct gl_context *ctx,
797 const struct gl_framebuffer *fb,
798 GLuint *bits, GLuint *width, GLuint *height);
799 void (*EvaluateDepthValues)(struct gl_context *ctx);
800
801 /**
802 * \name Query objects
803 */
804 /*@{*/
805 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
806 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
807 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
808 void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q);
809 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
810 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
811 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
812 /*
813 * \pname the value requested to be written (GL_QUERY_RESULT, etc)
814 * \ptype the type of the value requested to be written:
815 * GL_UNSIGNED_INT, GL_UNSIGNED_INT64_ARB,
816 * GL_INT, GL_INT64_ARB
817 */
818 void (*StoreQueryResult)(struct gl_context *ctx, struct gl_query_object *q,
819 struct gl_buffer_object *buf, intptr_t offset,
820 GLenum pname, GLenum ptype);
821 /*@}*/
822
823 /**
824 * \name Performance monitors
825 */
826 /*@{*/
827 void (*InitPerfMonitorGroups)(struct gl_context *ctx);
828 struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx);
829 void (*DeletePerfMonitor)(struct gl_context *ctx,
830 struct gl_perf_monitor_object *m);
831 GLboolean (*BeginPerfMonitor)(struct gl_context *ctx,
832 struct gl_perf_monitor_object *m);
833
834 /** Stop an active performance monitor, discarding results. */
835 void (*ResetPerfMonitor)(struct gl_context *ctx,
836 struct gl_perf_monitor_object *m);
837 void (*EndPerfMonitor)(struct gl_context *ctx,
838 struct gl_perf_monitor_object *m);
839 GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx,
840 struct gl_perf_monitor_object *m);
841 void (*GetPerfMonitorResult)(struct gl_context *ctx,
842 struct gl_perf_monitor_object *m,
843 GLsizei dataSize,
844 GLuint *data,
845 GLint *bytesWritten);
846 /*@}*/
847
848 /**
849 * \name Performance Query objects
850 */
851 /*@{*/
852 unsigned (*InitPerfQueryInfo)(struct gl_context *ctx);
853 void (*GetPerfQueryInfo)(struct gl_context *ctx,
854 unsigned queryIndex,
855 const char **name,
856 GLuint *dataSize,
857 GLuint *numCounters,
858 GLuint *numActive);
859 void (*GetPerfCounterInfo)(struct gl_context *ctx,
860 unsigned queryIndex,
861 unsigned counterIndex,
862 const char **name,
863 const char **desc,
864 GLuint *offset,
865 GLuint *data_size,
866 GLuint *type_enum,
867 GLuint *data_type_enum,
868 GLuint64 *raw_max);
869 struct gl_perf_query_object * (*NewPerfQueryObject)(struct gl_context *ctx,
870 unsigned queryIndex);
871 void (*DeletePerfQuery)(struct gl_context *ctx,
872 struct gl_perf_query_object *obj);
873 bool (*BeginPerfQuery)(struct gl_context *ctx,
874 struct gl_perf_query_object *obj);
875 void (*EndPerfQuery)(struct gl_context *ctx,
876 struct gl_perf_query_object *obj);
877 void (*WaitPerfQuery)(struct gl_context *ctx,
878 struct gl_perf_query_object *obj);
879 bool (*IsPerfQueryReady)(struct gl_context *ctx,
880 struct gl_perf_query_object *obj);
881 void (*GetPerfQueryData)(struct gl_context *ctx,
882 struct gl_perf_query_object *obj,
883 GLsizei dataSize,
884 GLuint *data,
885 GLuint *bytesWritten);
886 /*@}*/
887
888
889 /**
890 * \name GREMEDY debug/marker functions
891 */
892 /*@{*/
893 void (*EmitStringMarker)(struct gl_context *ctx, const GLchar *string, GLsizei len);
894 /*@}*/
895
896 /**
897 * \name Support for multiple T&L engines
898 */
899 /*@{*/
900
901 /**
902 * Set by the driver-supplied T&L engine.
903 *
904 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
905 */
906 GLuint CurrentExecPrimitive;
907
908 /**
909 * Current glBegin state of an in-progress compilation. May be
910 * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
911 * or PRIM_UNKNOWN.
912 */
913 GLuint CurrentSavePrimitive;
914
915
916 #define FLUSH_STORED_VERTICES 0x1
917 #define FLUSH_UPDATE_CURRENT 0x2
918 /**
919 * Set by the driver-supplied T&L engine whenever vertices are buffered
920 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
921 * is not updated. A bitmask of the FLUSH_x values above.
922 *
923 * The dd_function_table::FlushVertices call below may be used to resolve
924 * these conditions.
925 */
926 GLbitfield NeedFlush;
927
928 /** Need to call vbo_save_SaveFlushVertices() upon state change? */
929 GLboolean SaveNeedFlush;
930
931 /**
932 * Notify driver that the special derived value _NeedEyeCoords has
933 * changed.
934 */
935 void (*LightingSpaceChange)( struct gl_context *ctx );
936
937 /**@}*/
938
939 /**
940 * \name GL_ARB_sync interfaces
941 */
942 /*@{*/
943 struct gl_sync_object * (*NewSyncObject)(struct gl_context *);
944 void (*FenceSync)(struct gl_context *, struct gl_sync_object *,
945 GLenum, GLbitfield);
946 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
947 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
948 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
949 GLbitfield, GLuint64);
950 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
951 GLbitfield, GLuint64);
952 /*@}*/
953
954 /** GL_NV_conditional_render */
955 void (*BeginConditionalRender)(struct gl_context *ctx,
956 struct gl_query_object *q,
957 GLenum mode);
958 void (*EndConditionalRender)(struct gl_context *ctx,
959 struct gl_query_object *q);
960
961 /**
962 * \name GL_OES_draw_texture interface
963 */
964 /*@{*/
965 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
966 GLfloat width, GLfloat height);
967 /*@}*/
968
969 /**
970 * \name GL_OES_EGL_image interface
971 */
972 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
973 struct gl_texture_object *texObj,
974 struct gl_texture_image *texImage,
975 GLeglImageOES image_handle);
976 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
977 struct gl_renderbuffer *rb,
978 void *image_handle);
979
980 /**
981 * \name GL_EXT_EGL_image_storage interface
982 */
983 void (*EGLImageTargetTexStorage)(struct gl_context *ctx, GLenum target,
984 struct gl_texture_object *texObj,
985 struct gl_texture_image *texImage,
986 GLeglImageOES image_handle);
987 /**
988 * \name GL_EXT_transform_feedback interface
989 */
990 struct gl_transform_feedback_object *
991 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
992 void (*DeleteTransformFeedback)(struct gl_context *ctx,
993 struct gl_transform_feedback_object *obj);
994 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
995 struct gl_transform_feedback_object *obj);
996 void (*EndTransformFeedback)(struct gl_context *ctx,
997 struct gl_transform_feedback_object *obj);
998 void (*PauseTransformFeedback)(struct gl_context *ctx,
999 struct gl_transform_feedback_object *obj);
1000 void (*ResumeTransformFeedback)(struct gl_context *ctx,
1001 struct gl_transform_feedback_object *obj);
1002
1003 /**
1004 * Return the number of vertices written to a stream during the last
1005 * Begin/EndTransformFeedback block.
1006 */
1007 GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx,
1008 struct gl_transform_feedback_object *obj,
1009 GLuint stream);
1010
1011 /**
1012 * \name GL_NV_texture_barrier interface
1013 */
1014 void (*TextureBarrier)(struct gl_context *ctx);
1015
1016 /**
1017 * \name GL_ARB_sampler_objects
1018 */
1019 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
1020 GLuint name);
1021
1022 /**
1023 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
1024 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
1025 */
1026 uint64_t (*GetTimestamp)(struct gl_context *ctx);
1027
1028 /**
1029 * \name GL_ARB_texture_multisample
1030 */
1031 void (*GetSamplePosition)(struct gl_context *ctx,
1032 struct gl_framebuffer *fb,
1033 GLuint index,
1034 GLfloat *outValue);
1035
1036 /**
1037 * \name NV_vdpau_interop interface
1038 */
1039 void (*VDPAUMapSurface)(struct gl_context *ctx, GLenum target,
1040 GLenum access, GLboolean output,
1041 struct gl_texture_object *texObj,
1042 struct gl_texture_image *texImage,
1043 const GLvoid *vdpSurface, GLuint index);
1044 void (*VDPAUUnmapSurface)(struct gl_context *ctx, GLenum target,
1045 GLenum access, GLboolean output,
1046 struct gl_texture_object *texObj,
1047 struct gl_texture_image *texImage,
1048 const GLvoid *vdpSurface, GLuint index);
1049
1050 /**
1051 * Query reset status for GL_ARB_robustness
1052 *
1053 * Per \c glGetGraphicsResetStatusARB, this function should return a
1054 * non-zero value once after a reset. If a reset is non-atomic, the
1055 * non-zero status should be returned for the duration of the reset.
1056 */
1057 GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx);
1058
1059 /**
1060 * \name GL_ARB_shader_image_load_store interface.
1061 */
1062 /** @{ */
1063 void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
1064 /** @} */
1065
1066 /**
1067 * GL_EXT_shader_framebuffer_fetch_non_coherent rendering barrier.
1068 *
1069 * On return from this function any framebuffer contents written by
1070 * previous draw commands are guaranteed to be visible from subsequent
1071 * fragment shader invocations using the
1072 * EXT_shader_framebuffer_fetch_non_coherent interface.
1073 */
1074 /** @{ */
1075 void (*FramebufferFetchBarrier)(struct gl_context *ctx);
1076 /** @} */
1077
1078 /**
1079 * \name GL_ARB_compute_shader interface
1080 */
1081 /*@{*/
1082 void (*DispatchCompute)(struct gl_context *ctx, const GLuint *num_groups);
1083 void (*DispatchComputeIndirect)(struct gl_context *ctx, GLintptr indirect);
1084 /*@}*/
1085
1086 /**
1087 * \name GL_ARB_compute_variable_group_size interface
1088 */
1089 /*@{*/
1090 void (*DispatchComputeGroupSize)(struct gl_context *ctx,
1091 const GLuint *num_groups,
1092 const GLuint *group_size);
1093 /*@}*/
1094
1095 /**
1096 * Query information about memory. Device memory is e.g. VRAM. Staging
1097 * memory is e.g. GART. All sizes are in kilobytes.
1098 */
1099 void (*QueryMemoryInfo)(struct gl_context *ctx,
1100 struct gl_memory_info *info);
1101
1102 /**
1103 * Indicate that this thread is being used by Mesa as a background drawing
1104 * thread for the given GL context.
1105 *
1106 * If this function is called more than once from any given thread, each
1107 * subsequent call overrides the context that was passed in the previous
1108 * call. Mesa takes advantage of this to re-use a background thread to
1109 * perform drawing on behalf of multiple contexts.
1110 *
1111 * Mesa may sometimes call this function from a non-background thread
1112 * (i.e. a thread that has already been bound to a context using
1113 * __DriverAPIRec::MakeCurrent()); when this happens, ctx will be equal to
1114 * the context that is bound to this thread.
1115 *
1116 * Mesa will only call this function if GL multithreading is enabled.
1117 */
1118 void (*SetBackgroundContext)(struct gl_context *ctx,
1119 struct util_queue_monitoring *queue_info);
1120
1121 /**
1122 * \name GL_ARB_sparse_buffer interface
1123 */
1124 /*@{*/
1125 void (*BufferPageCommitment)(struct gl_context *ctx,
1126 struct gl_buffer_object *bufferObj,
1127 GLintptr offset, GLsizeiptr size,
1128 GLboolean commit);
1129 /*@}*/
1130
1131 /**
1132 * \name GL_ARB_bindless_texture interface
1133 */
1134 /*@{*/
1135 GLuint64 (*NewTextureHandle)(struct gl_context *ctx,
1136 struct gl_texture_object *texObj,
1137 struct gl_sampler_object *sampObj);
1138 void (*DeleteTextureHandle)(struct gl_context *ctx, GLuint64 handle);
1139 void (*MakeTextureHandleResident)(struct gl_context *ctx, GLuint64 handle,
1140 bool resident);
1141 GLuint64 (*NewImageHandle)(struct gl_context *ctx,
1142 struct gl_image_unit *imgObj);
1143 void (*DeleteImageHandle)(struct gl_context *ctx, GLuint64 handle);
1144 void (*MakeImageHandleResident)(struct gl_context *ctx, GLuint64 handle,
1145 GLenum access, bool resident);
1146 /*@}*/
1147
1148
1149 /**
1150 * \name GL_EXT_external_objects interface
1151 */
1152 /*@{*/
1153 /**
1154 * Called to allocate a new memory object. Drivers will usually
1155 * allocate/return a subclass of gl_memory_object.
1156 */
1157 struct gl_memory_object * (*NewMemoryObject)(struct gl_context *ctx,
1158 GLuint name);
1159 /**
1160 * Called to delete/free a memory object. Drivers should free the
1161 * object and any image data it contains.
1162 */
1163 void (*DeleteMemoryObject)(struct gl_context *ctx,
1164 struct gl_memory_object *memObj);
1165
1166 /**
1167 * Set the given memory object as the texture's storage.
1168 */
1169 GLboolean (*SetTextureStorageForMemoryObject)(struct gl_context *ctx,
1170 struct gl_texture_object *tex_obj,
1171 struct gl_memory_object *mem_obj,
1172 GLsizei levels, GLsizei width,
1173 GLsizei height, GLsizei depth,
1174 GLuint64 offset);
1175
1176 /**
1177 * Use a memory object as the backing data for a buffer object
1178 */
1179 GLboolean (*BufferDataMem)(struct gl_context *ctx,
1180 GLenum target,
1181 GLsizeiptrARB size,
1182 struct gl_memory_object *memObj,
1183 GLuint64 offset,
1184 GLenum usage,
1185 struct gl_buffer_object *bufObj);
1186
1187 /**
1188 * Fill uuid with an unique identifier for this driver
1189 *
1190 * uuid must point to GL_UUID_SIZE_EXT bytes of available memory
1191 */
1192 void (*GetDriverUuid)(struct gl_context *ctx, char *uuid);
1193
1194 /**
1195 * Fill uuid with an unique identifier for the device associated
1196 * to this driver
1197 *
1198 * uuid must point to GL_UUID_SIZE_EXT bytes of available memory
1199 */
1200 void (*GetDeviceUuid)(struct gl_context *ctx, char *uuid);
1201
1202 /*@}*/
1203
1204 /**
1205 * \name GL_EXT_external_objects_fd interface
1206 */
1207 /*@{*/
1208 /**
1209 * Called to import a memory object. The caller relinquishes ownership
1210 * of fd after the call returns.
1211 *
1212 * Accessing fd after ImportMemoryObjectFd returns results in undefined
1213 * behaviour. This is consistent with EXT_external_object_fd.
1214 */
1215 void (*ImportMemoryObjectFd)(struct gl_context *ctx,
1216 struct gl_memory_object *memObj,
1217 GLuint64 size,
1218 int fd);
1219 /*@}*/
1220
1221 /**
1222 * \name GL_ARB_get_program_binary
1223 */
1224 /*@{*/
1225 /**
1226 * Calls to retrieve/store a binary serialized copy of the current program.
1227 */
1228 void (*GetProgramBinaryDriverSHA1)(struct gl_context *ctx, uint8_t *sha1);
1229
1230 void (*ProgramBinarySerializeDriverBlob)(struct gl_context *ctx,
1231 struct gl_shader_program *shProg,
1232 struct gl_program *prog);
1233
1234 void (*ProgramBinaryDeserializeDriverBlob)(struct gl_context *ctx,
1235 struct gl_shader_program *shProg,
1236 struct gl_program *prog);
1237 /*@}*/
1238
1239 /**
1240 * \name GL_EXT_semaphore interface
1241 */
1242 /*@{*/
1243 /**
1244 * Called to allocate a new semaphore object. Drivers will usually
1245 * allocate/return a subclass of gl_semaphore_object.
1246 */
1247 struct gl_semaphore_object * (*NewSemaphoreObject)(struct gl_context *ctx,
1248 GLuint name);
1249 /**
1250 * Called to delete/free a semaphore object. Drivers should free the
1251 * object and any associated resources.
1252 */
1253 void (*DeleteSemaphoreObject)(struct gl_context *ctx,
1254 struct gl_semaphore_object *semObj);
1255
1256 /**
1257 * Introduce an operation to wait for the semaphore object in the GL
1258 * server's command stream
1259 */
1260 void (*ServerWaitSemaphoreObject)(struct gl_context *ctx,
1261 struct gl_semaphore_object *semObj,
1262 GLuint numBufferBarriers,
1263 struct gl_buffer_object **bufObjs,
1264 GLuint numTextureBarriers,
1265 struct gl_texture_object **texObjs,
1266 const GLenum *srcLayouts);
1267
1268 /**
1269 * Introduce an operation to signal the semaphore object in the GL
1270 * server's command stream
1271 */
1272 void (*ServerSignalSemaphoreObject)(struct gl_context *ctx,
1273 struct gl_semaphore_object *semObj,
1274 GLuint numBufferBarriers,
1275 struct gl_buffer_object **bufObjs,
1276 GLuint numTextureBarriers,
1277 struct gl_texture_object **texObjs,
1278 const GLenum *dstLayouts);
1279 /*@}*/
1280
1281 /**
1282 * \name GL_EXT_semaphore_fd interface
1283 */
1284 /*@{*/
1285 /**
1286 * Called to import a semaphore object. The caller relinquishes ownership
1287 * of fd after the call returns.
1288 *
1289 * Accessing fd after ImportSemaphoreFd returns results in undefined
1290 * behaviour. This is consistent with EXT_semaphore_fd.
1291 */
1292 void (*ImportSemaphoreFd)(struct gl_context *ctx,
1293 struct gl_semaphore_object *semObj,
1294 int fd);
1295 /*@}*/
1296
1297 /**
1298 * \name Disk shader cache functions
1299 */
1300 /*@{*/
1301 /**
1302 * Called to initialize gl_program::driver_cache_blob (and size) with a
1303 * ralloc allocated buffer.
1304 *
1305 * This buffer will be saved and restored as part of the gl_program
1306 * serialization and deserialization.
1307 */
1308 void (*ShaderCacheSerializeDriverBlob)(struct gl_context *ctx,
1309 struct gl_program *prog);
1310 /*@}*/
1311
1312 /**
1313 * \name Set the number of compiler threads for ARB_parallel_shader_compile
1314 */
1315 void (*SetMaxShaderCompilerThreads)(struct gl_context *ctx, unsigned count);
1316 bool (*GetShaderProgramCompletionStatus)(struct gl_context *ctx,
1317 struct gl_shader_program *shprog);
1318 };
1319
1320
1321 /**
1322 * Per-vertex functions.
1323 *
1324 * These are the functions which can appear between glBegin and glEnd.
1325 * Depending on whether we're inside or outside a glBegin/End pair
1326 * and whether we're in immediate mode or building a display list, these
1327 * functions behave differently. This structure allows us to switch
1328 * between those modes more easily.
1329 *
1330 * Generally, these pointers point to functions in the VBO module.
1331 */
1332 typedef struct {
1333 void (GLAPIENTRYP ArrayElement)( GLint );
1334 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
1335 void (GLAPIENTRYP Color3fv)( const GLfloat * );
1336 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1337 void (GLAPIENTRYP Color4fv)( const GLfloat * );
1338 void (GLAPIENTRYP EdgeFlag)( GLboolean );
1339 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
1340 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
1341 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
1342 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
1343 void (GLAPIENTRYP EvalPoint1)( GLint );
1344 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
1345 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
1346 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
1347 void (GLAPIENTRYP Indexf)( GLfloat );
1348 void (GLAPIENTRYP Indexfv)( const GLfloat * );
1349 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
1350 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1351 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1352 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1353 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1354 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1355 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1356 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1357 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1358 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1359 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1360 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1361 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1362 void (GLAPIENTRYP TexCoord1f)( GLfloat );
1363 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1364 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1365 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1366 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1367 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1368 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1369 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1370 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1371 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1372 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1373 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1374 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1375 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1376 void (GLAPIENTRYP CallList)( GLuint );
1377 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
1378 void (GLAPIENTRYP Begin)( GLenum );
1379 void (GLAPIENTRYP End)( void );
1380 void (GLAPIENTRYP PrimitiveRestartNV)( void );
1381 /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
1382 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1383 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1384 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1385 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1386 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1387 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1388 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1389 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1390 /* GL_ARB_vertex_program */
1391 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1392 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1393 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1394 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1395 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1396 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1397 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1398 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1399
1400 /* GL_EXT_gpu_shader4 / GL 3.0 */
1401 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
1402 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
1403 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
1404 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
1405 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
1406 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
1407 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
1408
1409 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
1410 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
1411 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
1412 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1413 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
1414 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
1415 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
1416
1417 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1418 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
1419 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
1420
1421 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
1422 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
1423
1424 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
1425 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
1426
1427 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
1428 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
1429
1430 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
1431 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
1432
1433 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
1434 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
1435
1436 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
1437 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
1438
1439 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
1440 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
1441 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
1442 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
1443 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
1444 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
1445 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
1446 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
1447
1448 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
1449 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
1450
1451 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
1452 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
1453
1454 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
1455 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
1456
1457 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
1458 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
1459
1460 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
1461 GLboolean normalized, GLuint value);
1462 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
1463 GLboolean normalized, GLuint value);
1464 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
1465 GLboolean normalized, GLuint value);
1466 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
1467 GLboolean normalized, GLuint value);
1468 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
1469 GLboolean normalized,
1470 const GLuint *value);
1471 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1472 GLboolean normalized,
1473 const GLuint *value);
1474 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1475 GLboolean normalized,
1476 const GLuint *value);
1477 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1478 GLboolean normalized,
1479 const GLuint *value);
1480
1481 /* GL_ARB_vertex_attrib_64bit / GL 4.1 */
1482 void (GLAPIENTRYP VertexAttribL1d)( GLuint index, GLdouble x);
1483 void (GLAPIENTRYP VertexAttribL2d)( GLuint index, GLdouble x, GLdouble y);
1484 void (GLAPIENTRYP VertexAttribL3d)( GLuint index, GLdouble x, GLdouble y, GLdouble z);
1485 void (GLAPIENTRYP VertexAttribL4d)( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1486
1487
1488 void (GLAPIENTRYP VertexAttribL1dv)( GLuint index, const GLdouble *v);
1489 void (GLAPIENTRYP VertexAttribL2dv)( GLuint index, const GLdouble *v);
1490 void (GLAPIENTRYP VertexAttribL3dv)( GLuint index, const GLdouble *v);
1491 void (GLAPIENTRYP VertexAttribL4dv)( GLuint index, const GLdouble *v);
1492
1493 void (GLAPIENTRYP VertexAttribL1ui64ARB)( GLuint index, GLuint64EXT x);
1494 void (GLAPIENTRYP VertexAttribL1ui64vARB)( GLuint index, const GLuint64EXT *v);
1495 } GLvertexformat;
1496
1497
1498 #endif /* DD_INCLUDED */