mesa: replace Driver.GetCompressedTexImage() w/ GetCompressedTexSubImage()
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 #include "glheader.h"
37
38 struct gl_buffer_object;
39 struct gl_context;
40 struct gl_display_list;
41 struct gl_framebuffer;
42 struct gl_image_unit;
43 struct gl_pixelstore_attrib;
44 struct gl_program;
45 struct gl_renderbuffer;
46 struct gl_renderbuffer_attachment;
47 struct gl_shader;
48 struct gl_shader_program;
49 struct gl_texture_image;
50 struct gl_texture_object;
51
52 /* GL_ARB_vertex_buffer_object */
53 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
54 * NULL) if buffer is unavailable for immediate mapping.
55 *
56 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
57 * would require more book-keeping in the driver than seems necessary
58 * at this point.
59 *
60 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
61 * want to provoke the driver to throw away the old storage, we will
62 * respect the contents of already referenced data.
63 */
64 #define MESA_MAP_NOWAIT_BIT 0x0040
65
66
67 /**
68 * Device driver function table.
69 * Core Mesa uses these function pointers to call into device drivers.
70 * Most of these functions directly correspond to OpenGL state commands.
71 * Core Mesa will call these functions after error checking has been done
72 * so that the drivers don't have to worry about error testing.
73 *
74 * Vertex transformation/clipping/lighting is patched into the T&L module.
75 * Rasterization functions are patched into the swrast module.
76 *
77 * Note: when new functions are added here, the drivers/common/driverfuncs.c
78 * file should be updated too!!!
79 */
80 struct dd_function_table {
81 /**
82 * Return a string as needed by glGetString().
83 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
84 * returned.
85 */
86 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
87
88 /**
89 * Notify the driver after Mesa has made some internal state changes.
90 *
91 * This is in addition to any state change callbacks Mesa may already have
92 * made.
93 */
94 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
95
96 /**
97 * Resize the given framebuffer to the given size.
98 * XXX OBSOLETE: this function will be removed in the future.
99 */
100 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
101 GLuint width, GLuint height);
102
103 /**
104 * This is called whenever glFinish() is called.
105 */
106 void (*Finish)( struct gl_context *ctx );
107
108 /**
109 * This is called whenever glFlush() is called.
110 */
111 void (*Flush)( struct gl_context *ctx );
112
113 /**
114 * Clear the color/depth/stencil/accum buffer(s).
115 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
116 * renderbuffers need to be cleared.
117 */
118 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
119
120 /**
121 * Execute glAccum command.
122 */
123 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
124
125
126 /**
127 * Execute glRasterPos, updating the ctx->Current.Raster fields
128 */
129 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
130
131 /**
132 * \name Image-related functions
133 */
134 /*@{*/
135
136 /**
137 * Called by glDrawPixels().
138 * \p unpack describes how to unpack the source image data.
139 */
140 void (*DrawPixels)( struct gl_context *ctx,
141 GLint x, GLint y, GLsizei width, GLsizei height,
142 GLenum format, GLenum type,
143 const struct gl_pixelstore_attrib *unpack,
144 const GLvoid *pixels );
145
146 /**
147 * Called by glReadPixels().
148 */
149 void (*ReadPixels)( struct gl_context *ctx,
150 GLint x, GLint y, GLsizei width, GLsizei height,
151 GLenum format, GLenum type,
152 const struct gl_pixelstore_attrib *unpack,
153 GLvoid *dest );
154
155 /**
156 * Called by glCopyPixels().
157 */
158 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
159 GLsizei width, GLsizei height,
160 GLint dstx, GLint dsty, GLenum type );
161
162 /**
163 * Called by glBitmap().
164 */
165 void (*Bitmap)( struct gl_context *ctx,
166 GLint x, GLint y, GLsizei width, GLsizei height,
167 const struct gl_pixelstore_attrib *unpack,
168 const GLubyte *bitmap );
169 /*@}*/
170
171
172 /**
173 * \name Texture image functions
174 */
175 /*@{*/
176
177 /**
178 * Choose actual hardware texture format given the texture target, the
179 * user-provided source image format and type and the desired internal
180 * format. In some cases, srcFormat and srcType can be GL_NONE.
181 * Note: target may be GL_TEXTURE_CUBE_MAP, but never
182 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
183 * Called by glTexImage(), etc.
184 */
185 mesa_format (*ChooseTextureFormat)(struct gl_context *ctx,
186 GLenum target, GLint internalFormat,
187 GLenum srcFormat, GLenum srcType );
188
189 /**
190 * Determine sample counts support for a particular target and format
191 *
192 * \param ctx GL context
193 * \param target GL target enum
194 * \param internalFormat GL format enum
195 * \param samples Buffer to hold the returned sample counts.
196 * Drivers \b must \b not return more than 16 counts.
197 *
198 * \returns
199 * The number of sample counts actually written to \c samples. If
200 * \c internaFormat is not renderable, zero is returned.
201 */
202 size_t (*QuerySamplesForFormat)(struct gl_context *ctx,
203 GLenum target,
204 GLenum internalFormat,
205 int samples[16]);
206
207 /**
208 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
209 * Allocate texture memory and copy the user's image to the buffer.
210 * The gl_texture_image fields, etc. will be fully initialized.
211 * The parameters are the same as glTexImage3D(), plus:
212 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
213 * \param packing describes how to unpack the source data.
214 * \param texImage is the destination texture image.
215 */
216 void (*TexImage)(struct gl_context *ctx, GLuint dims,
217 struct gl_texture_image *texImage,
218 GLenum format, GLenum type, const GLvoid *pixels,
219 const struct gl_pixelstore_attrib *packing);
220
221 /**
222 * Called by glTexSubImage[123]D().
223 * Replace a subset of the target texture with new texel data.
224 */
225 void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
226 struct gl_texture_image *texImage,
227 GLint xoffset, GLint yoffset, GLint zoffset,
228 GLsizei width, GLsizei height, GLint depth,
229 GLenum format, GLenum type,
230 const GLvoid *pixels,
231 const struct gl_pixelstore_attrib *packing);
232
233
234 /**
235 * Called by glGetTexImage(), glGetTextureSubImage().
236 */
237 void (*GetTexSubImage)(struct gl_context *ctx,
238 GLint xoffset, GLint yoffset, GLint zoffset,
239 GLsizei width, GLsizei height, GLsizei depth,
240 GLenum format, GLenum type, GLvoid *pixels,
241 struct gl_texture_image *texImage);
242
243 /**
244 * Called by glClearTex[Sub]Image
245 *
246 * Clears a rectangular region of the image to a given value. The
247 * clearValue argument is either NULL or points to a single texel to use as
248 * the clear value in the same internal format as the texture image. If it
249 * is NULL then the texture should be cleared to zeroes.
250 */
251 void (*ClearTexSubImage)(struct gl_context *ctx,
252 struct gl_texture_image *texImage,
253 GLint xoffset, GLint yoffset, GLint zoffset,
254 GLsizei width, GLsizei height, GLsizei depth,
255 const GLvoid *clearValue);
256
257 /**
258 * Called by glCopyTex[Sub]Image[123]D().
259 *
260 * This function should copy a rectangular region in the rb to a single
261 * destination slice, specified by @slice. In the case of 1D array
262 * textures (where one GL call can potentially affect multiple destination
263 * slices), core mesa takes care of calling this function multiple times,
264 * once for each scanline to be copied.
265 */
266 void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
267 struct gl_texture_image *texImage,
268 GLint xoffset, GLint yoffset, GLint slice,
269 struct gl_renderbuffer *rb,
270 GLint x, GLint y,
271 GLsizei width, GLsizei height);
272
273 /**
274 * Called by glCopyImageSubData().
275 *
276 * This function should copy one 2-D slice from srcTexImage to
277 * dstTexImage. If one of the textures is 3-D or is a 1-D or 2-D array
278 * texture, this function will be called multiple times: once for each
279 * slice. If one of the textures is a cube map, this function will be
280 * called once for each face to be copied.
281 */
282 void (*CopyImageSubData)(struct gl_context *ctx,
283 struct gl_texture_image *src_image,
284 int src_x, int src_y, int src_z,
285 struct gl_texture_image *dstTexImage,
286 int dst_x, int dst_y, int dst_z,
287 int src_width, int src_height);
288
289 /**
290 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
291 * Note that if the texture is a cube map, the <target> parameter will
292 * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
293 * texObj->BaseLevel is the level from which to generate the remaining
294 * mipmap levels.
295 */
296 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
297 struct gl_texture_object *texObj);
298
299 /**
300 * Called by glTexImage, glCompressedTexImage, glCopyTexImage
301 * and glTexStorage to check if the dimensions of the texture image
302 * are too large.
303 * \param target any GL_PROXY_TEXTURE_x target
304 * \return GL_TRUE if the image is OK, GL_FALSE if too large
305 */
306 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
307 GLint level, mesa_format format,
308 GLint width, GLint height,
309 GLint depth, GLint border);
310 /*@}*/
311
312
313 /**
314 * \name Compressed texture functions
315 */
316 /*@{*/
317
318 /**
319 * Called by glCompressedTexImage[123]D().
320 */
321 void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
322 struct gl_texture_image *texImage,
323 GLsizei imageSize, const GLvoid *data);
324
325 /**
326 * Called by glCompressedTexSubImage[123]D().
327 */
328 void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
329 struct gl_texture_image *texImage,
330 GLint xoffset, GLint yoffset, GLint zoffset,
331 GLsizei width, GLint height, GLint depth,
332 GLenum format,
333 GLsizei imageSize, const GLvoid *data);
334
335 /**
336 * Called by glGetCompressedTexImage.
337 */
338 void (*GetCompressedTexSubImage)(struct gl_context *ctx,
339 struct gl_texture_image *texImage,
340 GLint xoffset, GLint yoffset,
341 GLint zoffset, GLsizei width,
342 GLsizei height, GLsizei depth,
343 GLvoid *data);
344 /*@}*/
345
346 /**
347 * \name Texture object / image functions
348 */
349 /*@{*/
350
351 /**
352 * Called by glBindTexture() and glBindTextures().
353 */
354 void (*BindTexture)( struct gl_context *ctx, GLuint texUnit,
355 GLenum target, struct gl_texture_object *tObj );
356
357 /**
358 * Called to allocate a new texture object. Drivers will usually
359 * allocate/return a subclass of gl_texture_object.
360 */
361 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
362 GLuint name, GLenum target);
363 /**
364 * Called to delete/free a texture object. Drivers should free the
365 * object and any image data it contains.
366 */
367 void (*DeleteTexture)(struct gl_context *ctx,
368 struct gl_texture_object *texObj);
369
370 /** Called to allocate a new texture image object. */
371 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
372
373 /** Called to free a texture image object returned by NewTextureImage() */
374 void (*DeleteTextureImage)(struct gl_context *ctx,
375 struct gl_texture_image *);
376
377 /** Called to allocate memory for a single texture image */
378 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
379 struct gl_texture_image *texImage);
380
381 /** Free the memory for a single texture image */
382 void (*FreeTextureImageBuffer)(struct gl_context *ctx,
383 struct gl_texture_image *texImage);
384
385 /** Map a slice of a texture image into user space.
386 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
387 * indicates the 1D array index.
388 * \param texImage the texture image
389 * \param slice the 3D image slice or array texture slice
390 * \param x, y, w, h region of interest
391 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
392 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
393 * \param mapOut returns start of mapping of region of interest
394 * \param rowStrideOut returns row stride (in bytes). In the case of a
395 * compressed texture, this is the byte stride between one row of blocks
396 * and another.
397 */
398 void (*MapTextureImage)(struct gl_context *ctx,
399 struct gl_texture_image *texImage,
400 GLuint slice,
401 GLuint x, GLuint y, GLuint w, GLuint h,
402 GLbitfield mode,
403 GLubyte **mapOut, GLint *rowStrideOut);
404
405 void (*UnmapTextureImage)(struct gl_context *ctx,
406 struct gl_texture_image *texImage,
407 GLuint slice);
408
409 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
410 * All the gl_texture_images in the texture object will have their
411 * dimensions, format, etc. initialized already.
412 */
413 GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
414 struct gl_texture_object *texObj,
415 GLsizei levels, GLsizei width,
416 GLsizei height, GLsizei depth);
417
418 /** Called as part of glTextureView to add views to origTexObj */
419 GLboolean (*TextureView)(struct gl_context *ctx,
420 struct gl_texture_object *texObj,
421 struct gl_texture_object *origTexObj);
422
423 /** Sets the given buffer object as the texture's storage. The given
424 * texture must have target GL_TEXTURE_1D, GL_TEXTURE_2D,
425 * GL_TEXTURE_RECTANGLE, and GL_TEXTURE_2D_ARRAY; have only a single
426 * mipmap level; be immutable; and must not have any assigned storage.
427 * The format and dimensions of the gl_texture_object will already be
428 * initialized.
429 *
430 * This function is used by the meta PBO texture upload path.
431 */
432 bool (*SetTextureStorageForBufferObject)(struct gl_context *ctx,
433 struct gl_texture_object *texObj,
434 struct gl_buffer_object *bufferObj,
435 uint32_t buffer_offset,
436 uint32_t row_stride,
437 bool read_only);
438
439 /**
440 * Map a renderbuffer into user space.
441 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
442 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
443 */
444 void (*MapRenderbuffer)(struct gl_context *ctx,
445 struct gl_renderbuffer *rb,
446 GLuint x, GLuint y, GLuint w, GLuint h,
447 GLbitfield mode,
448 GLubyte **mapOut, GLint *rowStrideOut);
449
450 void (*UnmapRenderbuffer)(struct gl_context *ctx,
451 struct gl_renderbuffer *rb);
452
453 /**
454 * Optional driver entrypoint that binds a non-texture renderbuffer's
455 * contents to a texture image.
456 */
457 GLboolean (*BindRenderbufferTexImage)(struct gl_context *ctx,
458 struct gl_renderbuffer *rb,
459 struct gl_texture_image *texImage);
460 /*@}*/
461
462
463 /**
464 * \name Vertex/fragment program functions
465 */
466 /*@{*/
467 /** Bind a vertex/fragment program */
468 void (*BindProgram)(struct gl_context *ctx, GLenum target,
469 struct gl_program *prog);
470 /** Allocate a new program */
471 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target,
472 GLuint id);
473 /** Delete a program */
474 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
475 /**
476 * Notify driver that a program string (and GPU code) has been specified
477 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
478 * supported by the driver.
479 */
480 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
481 struct gl_program *prog);
482
483 /**
484 * Notify driver that the sampler uniforms for the current program have
485 * changed. On some drivers, this may require shader recompiles.
486 */
487 void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target,
488 struct gl_program *prog);
489
490 /** Query if program can be loaded onto hardware */
491 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
492 struct gl_program *prog);
493
494 /*@}*/
495
496 /**
497 * \name GLSL shader/program functions.
498 */
499 /*@{*/
500 /**
501 * Called when a shader program is linked.
502 *
503 * This gives drivers an opportunity to clone the IR and make their
504 * own transformations on it for the purposes of code generation.
505 */
506 GLboolean (*LinkShader)(struct gl_context *ctx,
507 struct gl_shader_program *shader);
508 /*@}*/
509
510 /**
511 * \name State-changing functions.
512 *
513 * \note drawing functions are above.
514 *
515 * These functions are called by their corresponding OpenGL API functions.
516 * They are \e also called by the gl_PopAttrib() function!!!
517 * May add more functions like these to the device driver in the future.
518 */
519 /*@{*/
520 /** Specify the alpha test function */
521 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
522 /** Set the blend color */
523 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
524 /** Set the blend equation */
525 void (*BlendEquationSeparate)(struct gl_context *ctx,
526 GLenum modeRGB, GLenum modeA);
527 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
528 GLenum modeRGB, GLenum modeA);
529 /** Specify pixel arithmetic */
530 void (*BlendFuncSeparate)(struct gl_context *ctx,
531 GLenum sfactorRGB, GLenum dfactorRGB,
532 GLenum sfactorA, GLenum dfactorA);
533 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
534 GLenum sfactorRGB, GLenum dfactorRGB,
535 GLenum sfactorA, GLenum dfactorA);
536 /** Specify a plane against which all geometry is clipped */
537 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *eq);
538 /** Enable and disable writing of frame buffer color components */
539 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
540 GLboolean bmask, GLboolean amask );
541 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
542 GLboolean gmask, GLboolean bmask, GLboolean amask);
543 /** Cause a material color to track the current color */
544 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
545 /** Specify whether front- or back-facing facets can be culled */
546 void (*CullFace)(struct gl_context *ctx, GLenum mode);
547 /** Define front- and back-facing polygons */
548 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
549 /** Specify the value used for depth buffer comparisons */
550 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
551 /** Enable or disable writing into the depth buffer */
552 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
553 /** Specify mapping of depth values from NDC to window coordinates */
554 void (*DepthRange)(struct gl_context *ctx);
555 /** Specify the current buffer for writing */
556 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
557 /** Specify the buffers for writing for fragment programs*/
558 void (*DrawBuffers)(struct gl_context *ctx, GLsizei n, const GLenum *buffers);
559 /** Enable or disable server-side gl capabilities */
560 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
561 /** Specify fog parameters */
562 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
563 /** Specify implementation-specific hints */
564 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
565 /** Set light source parameters.
566 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
567 * been transformed to eye-space.
568 */
569 void (*Lightfv)(struct gl_context *ctx, GLenum light,
570 GLenum pname, const GLfloat *params );
571 /** Set the lighting model parameters */
572 void (*LightModelfv)(struct gl_context *ctx, GLenum pname,
573 const GLfloat *params);
574 /** Specify the line stipple pattern */
575 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
576 /** Specify the width of rasterized lines */
577 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
578 /** Specify a logical pixel operation for color index rendering */
579 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
580 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
581 const GLfloat *params);
582 /** Specify the diameter of rasterized points */
583 void (*PointSize)(struct gl_context *ctx, GLfloat size);
584 /** Select a polygon rasterization mode */
585 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
586 /** Set the scale and units used to calculate depth values */
587 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units, GLfloat clamp);
588 /** Set the polygon stippling pattern */
589 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
590 /* Specifies the current buffer for reading */
591 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
592 /** Set rasterization mode */
593 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
594 /** Define the scissor box */
595 void (*Scissor)(struct gl_context *ctx);
596 /** Select flat or smooth shading */
597 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
598 /** OpenGL 2.0 two-sided StencilFunc */
599 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
600 GLint ref, GLuint mask);
601 /** OpenGL 2.0 two-sided StencilMask */
602 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
603 /** OpenGL 2.0 two-sided StencilOp */
604 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
605 GLenum zfail, GLenum zpass);
606 /** Control the generation of texture coordinates */
607 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
608 const GLfloat *params);
609 /** Set texture environment parameters */
610 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
611 const GLfloat *param);
612 /** Set texture parameters */
613 void (*TexParameter)(struct gl_context *ctx,
614 struct gl_texture_object *texObj,
615 GLenum pname, const GLfloat *params);
616 /** Set the viewport */
617 void (*Viewport)(struct gl_context *ctx);
618 /*@}*/
619
620
621 /**
622 * \name Vertex/pixel buffer object functions
623 */
624 /*@{*/
625 struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx,
626 GLuint buffer);
627
628 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
629
630 GLboolean (*BufferData)(struct gl_context *ctx, GLenum target,
631 GLsizeiptrARB size, const GLvoid *data, GLenum usage,
632 GLenum storageFlags, struct gl_buffer_object *obj);
633
634 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
635 GLsizeiptrARB size, const GLvoid *data,
636 struct gl_buffer_object *obj );
637
638 void (*GetBufferSubData)( struct gl_context *ctx,
639 GLintptrARB offset, GLsizeiptrARB size,
640 GLvoid *data, struct gl_buffer_object *obj );
641
642 void (*ClearBufferSubData)( struct gl_context *ctx,
643 GLintptr offset, GLsizeiptr size,
644 const GLvoid *clearValue,
645 GLsizeiptr clearValueSize,
646 struct gl_buffer_object *obj );
647
648 void (*CopyBufferSubData)( struct gl_context *ctx,
649 struct gl_buffer_object *src,
650 struct gl_buffer_object *dst,
651 GLintptr readOffset, GLintptr writeOffset,
652 GLsizeiptr size );
653
654 /* Returns pointer to the start of the mapped range.
655 * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
656 */
657 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
658 GLsizeiptr length, GLbitfield access,
659 struct gl_buffer_object *obj,
660 gl_map_buffer_index index);
661
662 void (*FlushMappedBufferRange)(struct gl_context *ctx,
663 GLintptr offset, GLsizeiptr length,
664 struct gl_buffer_object *obj,
665 gl_map_buffer_index index);
666
667 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
668 struct gl_buffer_object *obj,
669 gl_map_buffer_index index);
670 /*@}*/
671
672 /**
673 * \name Functions for GL_APPLE_object_purgeable
674 */
675 /*@{*/
676 /* variations on ObjectPurgeable */
677 GLenum (*BufferObjectPurgeable)(struct gl_context *ctx,
678 struct gl_buffer_object *obj, GLenum option);
679 GLenum (*RenderObjectPurgeable)(struct gl_context *ctx,
680 struct gl_renderbuffer *obj, GLenum option);
681 GLenum (*TextureObjectPurgeable)(struct gl_context *ctx,
682 struct gl_texture_object *obj,
683 GLenum option);
684
685 /* variations on ObjectUnpurgeable */
686 GLenum (*BufferObjectUnpurgeable)(struct gl_context *ctx,
687 struct gl_buffer_object *obj,
688 GLenum option);
689 GLenum (*RenderObjectUnpurgeable)(struct gl_context *ctx,
690 struct gl_renderbuffer *obj,
691 GLenum option);
692 GLenum (*TextureObjectUnpurgeable)(struct gl_context *ctx,
693 struct gl_texture_object *obj,
694 GLenum option);
695 /*@}*/
696
697 /**
698 * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
699 */
700 /*@{*/
701 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx,
702 GLuint name);
703 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx,
704 GLuint name);
705 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
706 struct gl_framebuffer *drawFb,
707 struct gl_framebuffer *readFb);
708 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
709 struct gl_framebuffer *fb,
710 GLenum attachment,
711 struct gl_renderbuffer *rb);
712 void (*RenderTexture)(struct gl_context *ctx,
713 struct gl_framebuffer *fb,
714 struct gl_renderbuffer_attachment *att);
715 void (*FinishRenderTexture)(struct gl_context *ctx,
716 struct gl_renderbuffer *rb);
717 void (*ValidateFramebuffer)(struct gl_context *ctx,
718 struct gl_framebuffer *fb);
719 /*@}*/
720 void (*BlitFramebuffer)(struct gl_context *ctx,
721 struct gl_framebuffer *readFb,
722 struct gl_framebuffer *drawFb,
723 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
724 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
725 GLbitfield mask, GLenum filter);
726 void (*DiscardFramebuffer)(struct gl_context *ctx,
727 GLenum target, GLsizei numAttachments,
728 const GLenum *attachments);
729
730 /**
731 * \name Query objects
732 */
733 /*@{*/
734 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
735 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
736 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
737 void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q);
738 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
739 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
740 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
741 /*@}*/
742
743 /**
744 * \name Performance monitors
745 */
746 /*@{*/
747 struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx);
748 void (*DeletePerfMonitor)(struct gl_context *ctx,
749 struct gl_perf_monitor_object *m);
750 GLboolean (*BeginPerfMonitor)(struct gl_context *ctx,
751 struct gl_perf_monitor_object *m);
752
753 /** Stop an active performance monitor, discarding results. */
754 void (*ResetPerfMonitor)(struct gl_context *ctx,
755 struct gl_perf_monitor_object *m);
756 void (*EndPerfMonitor)(struct gl_context *ctx,
757 struct gl_perf_monitor_object *m);
758 GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx,
759 struct gl_perf_monitor_object *m);
760 void (*GetPerfMonitorResult)(struct gl_context *ctx,
761 struct gl_perf_monitor_object *m,
762 GLsizei dataSize,
763 GLuint *data,
764 GLint *bytesWritten);
765 /*@}*/
766
767
768 /**
769 * \name Vertex Array objects
770 */
771 /*@{*/
772 struct gl_vertex_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
773 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *);
774 void (*BindArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *);
775 /*@}*/
776
777 /**
778 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
779 */
780 /*@{*/
781 struct gl_shader *(*NewShader)(struct gl_context *ctx,
782 GLuint name, GLenum type);
783 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
784 struct gl_shader_program *(*NewShaderProgram)(GLuint name);
785 void (*DeleteShaderProgram)(struct gl_context *ctx,
786 struct gl_shader_program *shProg);
787 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
788 /*@}*/
789
790
791 /**
792 * \name Support for multiple T&L engines
793 */
794 /*@{*/
795
796 /**
797 * Set by the driver-supplied T&L engine.
798 *
799 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
800 */
801 GLuint CurrentExecPrimitive;
802
803 /**
804 * Current glBegin state of an in-progress compilation. May be
805 * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
806 * or PRIM_UNKNOWN.
807 */
808 GLuint CurrentSavePrimitive;
809
810
811 #define FLUSH_STORED_VERTICES 0x1
812 #define FLUSH_UPDATE_CURRENT 0x2
813 /**
814 * Set by the driver-supplied T&L engine whenever vertices are buffered
815 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
816 * is not updated. A bitmask of the FLUSH_x values above.
817 *
818 * The dd_function_table::FlushVertices call below may be used to resolve
819 * these conditions.
820 */
821 GLbitfield NeedFlush;
822
823 /** Need to call SaveFlushVertices() upon state change? */
824 GLboolean SaveNeedFlush;
825
826 /* Called prior to any of the GLvertexformat functions being
827 * called. Paired with Driver.FlushVertices().
828 */
829 void (*BeginVertices)( struct gl_context *ctx );
830
831 /**
832 * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
833 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
834 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
835 * __struct gl_contextRec::Current and gl_light_attrib::Material
836 *
837 * Note that the default T&L engine never clears the
838 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
839 */
840 void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
841 void (*SaveFlushVertices)( struct gl_context *ctx );
842
843 /**
844 * Give the driver the opportunity to hook in its own vtxfmt for
845 * compiling optimized display lists. This is called on each valid
846 * glBegin() during list compilation.
847 */
848 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
849
850 /**
851 * Notify driver that the special derived value _NeedEyeCoords has
852 * changed.
853 */
854 void (*LightingSpaceChange)( struct gl_context *ctx );
855
856 /**
857 * Called by glNewList().
858 *
859 * Let the T&L component know what is going on with display lists
860 * in time to make changes to dispatch tables, etc.
861 */
862 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
863 /**
864 * Called by glEndList().
865 *
866 * \sa dd_function_table::NewList.
867 */
868 void (*EndList)( struct gl_context *ctx );
869
870 /**
871 * Called by glCallList(s).
872 *
873 * Notify the T&L component before and after calling a display list.
874 */
875 void (*BeginCallList)( struct gl_context *ctx,
876 struct gl_display_list *dlist );
877 /**
878 * Called by glEndCallList().
879 *
880 * \sa dd_function_table::BeginCallList.
881 */
882 void (*EndCallList)( struct gl_context *ctx );
883
884 /**@}*/
885
886 /**
887 * \name GL_ARB_sync interfaces
888 */
889 /*@{*/
890 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
891 void (*FenceSync)(struct gl_context *, struct gl_sync_object *,
892 GLenum, GLbitfield);
893 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
894 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
895 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
896 GLbitfield, GLuint64);
897 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
898 GLbitfield, GLuint64);
899 /*@}*/
900
901 /** GL_NV_conditional_render */
902 void (*BeginConditionalRender)(struct gl_context *ctx,
903 struct gl_query_object *q,
904 GLenum mode);
905 void (*EndConditionalRender)(struct gl_context *ctx,
906 struct gl_query_object *q);
907
908 /**
909 * \name GL_OES_draw_texture interface
910 */
911 /*@{*/
912 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
913 GLfloat width, GLfloat height);
914 /*@}*/
915
916 /**
917 * \name GL_OES_EGL_image interface
918 */
919 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
920 struct gl_texture_object *texObj,
921 struct gl_texture_image *texImage,
922 GLeglImageOES image_handle);
923 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
924 struct gl_renderbuffer *rb,
925 void *image_handle);
926
927 /**
928 * \name GL_EXT_transform_feedback interface
929 */
930 struct gl_transform_feedback_object *
931 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
932 void (*DeleteTransformFeedback)(struct gl_context *ctx,
933 struct gl_transform_feedback_object *obj);
934 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
935 struct gl_transform_feedback_object *obj);
936 void (*EndTransformFeedback)(struct gl_context *ctx,
937 struct gl_transform_feedback_object *obj);
938 void (*PauseTransformFeedback)(struct gl_context *ctx,
939 struct gl_transform_feedback_object *obj);
940 void (*ResumeTransformFeedback)(struct gl_context *ctx,
941 struct gl_transform_feedback_object *obj);
942
943 /**
944 * Return the number of vertices written to a stream during the last
945 * Begin/EndTransformFeedback block.
946 */
947 GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx,
948 struct gl_transform_feedback_object *obj,
949 GLuint stream);
950
951 /**
952 * \name GL_NV_texture_barrier interface
953 */
954 void (*TextureBarrier)(struct gl_context *ctx);
955
956 /**
957 * \name GL_ARB_sampler_objects
958 */
959 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
960 GLuint name);
961 void (*DeleteSamplerObject)(struct gl_context *ctx,
962 struct gl_sampler_object *samp);
963
964 /**
965 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
966 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
967 */
968 uint64_t (*GetTimestamp)(struct gl_context *ctx);
969
970 /**
971 * \name GL_ARB_texture_multisample
972 */
973 void (*GetSamplePosition)(struct gl_context *ctx,
974 struct gl_framebuffer *fb,
975 GLuint index,
976 GLfloat *outValue);
977
978 /**
979 * \name NV_vdpau_interop interface
980 */
981 void (*VDPAUMapSurface)(struct gl_context *ctx, GLenum target,
982 GLenum access, GLboolean output,
983 struct gl_texture_object *texObj,
984 struct gl_texture_image *texImage,
985 const GLvoid *vdpSurface, GLuint index);
986 void (*VDPAUUnmapSurface)(struct gl_context *ctx, GLenum target,
987 GLenum access, GLboolean output,
988 struct gl_texture_object *texObj,
989 struct gl_texture_image *texImage,
990 const GLvoid *vdpSurface, GLuint index);
991
992 /**
993 * Query reset status for GL_ARB_robustness
994 *
995 * Per \c glGetGraphicsResetStatusARB, this function should return a
996 * non-zero value once after a reset. If a reset is non-atomic, the
997 * non-zero status should be returned for the duration of the reset.
998 */
999 GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx);
1000
1001 /**
1002 * \name GL_ARB_shader_image_load_store interface.
1003 */
1004 /** @{ */
1005 void (*BindImageTexture)(struct gl_context *ctx,
1006 struct gl_image_unit *unit,
1007 struct gl_texture_object *texObj,
1008 GLint level, GLboolean layered, GLint layer,
1009 GLenum access, GLenum format);
1010
1011 void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
1012 /** @} */
1013
1014 /**
1015 * \name GL_ARB_compute_shader interface
1016 */
1017 /*@{*/
1018 void (*DispatchCompute)(struct gl_context *ctx, const GLuint *num_groups);
1019 /*@}*/
1020 };
1021
1022
1023 /**
1024 * Per-vertex functions.
1025 *
1026 * These are the functions which can appear between glBegin and glEnd.
1027 * Depending on whether we're inside or outside a glBegin/End pair
1028 * and whether we're in immediate mode or building a display list, these
1029 * functions behave differently. This structure allows us to switch
1030 * between those modes more easily.
1031 *
1032 * Generally, these pointers point to functions in the VBO module.
1033 */
1034 typedef struct {
1035 void (GLAPIENTRYP ArrayElement)( GLint );
1036 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
1037 void (GLAPIENTRYP Color3fv)( const GLfloat * );
1038 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1039 void (GLAPIENTRYP Color4fv)( const GLfloat * );
1040 void (GLAPIENTRYP EdgeFlag)( GLboolean );
1041 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
1042 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
1043 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
1044 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
1045 void (GLAPIENTRYP EvalPoint1)( GLint );
1046 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
1047 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
1048 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
1049 void (GLAPIENTRYP Indexf)( GLfloat );
1050 void (GLAPIENTRYP Indexfv)( const GLfloat * );
1051 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
1052 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1053 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1054 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1055 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1056 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1057 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1058 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1059 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1060 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1061 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1062 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1063 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1064 void (GLAPIENTRYP TexCoord1f)( GLfloat );
1065 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1066 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1067 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1068 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1069 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1070 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1071 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1072 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1073 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1074 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1075 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1076 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1077 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1078 void (GLAPIENTRYP CallList)( GLuint );
1079 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
1080 void (GLAPIENTRYP Begin)( GLenum );
1081 void (GLAPIENTRYP End)( void );
1082 void (GLAPIENTRYP PrimitiveRestartNV)( void );
1083 /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
1084 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1085 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1086 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1087 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1088 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1089 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1090 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1091 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1092 /* GL_ARB_vertex_program */
1093 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1094 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1095 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1096 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1097 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1098 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1099 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1100 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1101
1102 /* GL_EXT_gpu_shader4 / GL 3.0 */
1103 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
1104 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
1105 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
1106 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
1107 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
1108 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
1109 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
1110
1111 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
1112 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
1113 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
1114 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1115 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
1116 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
1117 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
1118
1119 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1120 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
1121 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
1122
1123 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
1124 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
1125
1126 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
1127 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
1128
1129 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
1130 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
1131
1132 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
1133 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
1134
1135 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
1136 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
1137
1138 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
1139 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
1140
1141 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
1142 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
1143 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
1144 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
1145 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
1146 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
1147 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
1148 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
1149
1150 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
1151 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
1152
1153 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
1154 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
1155
1156 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
1157 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
1158
1159 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
1160 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
1161
1162 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
1163 GLboolean normalized, GLuint value);
1164 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
1165 GLboolean normalized, GLuint value);
1166 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
1167 GLboolean normalized, GLuint value);
1168 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
1169 GLboolean normalized, GLuint value);
1170 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
1171 GLboolean normalized,
1172 const GLuint *value);
1173 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1174 GLboolean normalized,
1175 const GLuint *value);
1176 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1177 GLboolean normalized,
1178 const GLuint *value);
1179 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1180 GLboolean normalized,
1181 const GLuint *value);
1182
1183 /* GL_ARB_vertex_attrib_64bit / GL 4.1 */
1184 void (GLAPIENTRYP VertexAttribL1d)( GLuint index, GLdouble x);
1185 void (GLAPIENTRYP VertexAttribL2d)( GLuint index, GLdouble x, GLdouble y);
1186 void (GLAPIENTRYP VertexAttribL3d)( GLuint index, GLdouble x, GLdouble y, GLdouble z);
1187 void (GLAPIENTRYP VertexAttribL4d)( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1188
1189
1190 void (GLAPIENTRYP VertexAttribL1dv)( GLuint index, const GLdouble *v);
1191 void (GLAPIENTRYP VertexAttribL2dv)( GLuint index, const GLdouble *v);
1192 void (GLAPIENTRYP VertexAttribL3dv)( GLuint index, const GLdouble *v);
1193 void (GLAPIENTRYP VertexAttribL4dv)( GLuint index, const GLdouble *v);
1194
1195 } GLvertexformat;
1196
1197
1198 #endif /* DD_INCLUDED */