mesa/main: add support for ARB_compute_variable_groups_size
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 #include "glheader.h"
37
38 struct gl_bitmap_atlas;
39 struct gl_buffer_object;
40 struct gl_context;
41 struct gl_display_list;
42 struct gl_framebuffer;
43 struct gl_image_unit;
44 struct gl_pixelstore_attrib;
45 struct gl_program;
46 struct gl_renderbuffer;
47 struct gl_renderbuffer_attachment;
48 struct gl_shader;
49 struct gl_shader_program;
50 struct gl_texture_image;
51 struct gl_texture_object;
52 struct gl_memory_info;
53
54 /* GL_ARB_vertex_buffer_object */
55 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
56 * NULL) if buffer is unavailable for immediate mapping.
57 *
58 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
59 * would require more book-keeping in the driver than seems necessary
60 * at this point.
61 *
62 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
63 * want to provoke the driver to throw away the old storage, we will
64 * respect the contents of already referenced data.
65 */
66 #define MESA_MAP_NOWAIT_BIT 0x4000
67
68
69 /**
70 * Device driver function table.
71 * Core Mesa uses these function pointers to call into device drivers.
72 * Most of these functions directly correspond to OpenGL state commands.
73 * Core Mesa will call these functions after error checking has been done
74 * so that the drivers don't have to worry about error testing.
75 *
76 * Vertex transformation/clipping/lighting is patched into the T&L module.
77 * Rasterization functions are patched into the swrast module.
78 *
79 * Note: when new functions are added here, the drivers/common/driverfuncs.c
80 * file should be updated too!!!
81 */
82 struct dd_function_table {
83 /**
84 * Return a string as needed by glGetString().
85 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
86 * returned.
87 */
88 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
89
90 /**
91 * Notify the driver after Mesa has made some internal state changes.
92 *
93 * This is in addition to any state change callbacks Mesa may already have
94 * made.
95 */
96 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
97
98 /**
99 * This is called whenever glFinish() is called.
100 */
101 void (*Finish)( struct gl_context *ctx );
102
103 /**
104 * This is called whenever glFlush() is called.
105 */
106 void (*Flush)( struct gl_context *ctx );
107
108 /**
109 * Clear the color/depth/stencil/accum buffer(s).
110 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
111 * renderbuffers need to be cleared.
112 */
113 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
114
115 /**
116 * Execute glRasterPos, updating the ctx->Current.Raster fields
117 */
118 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
119
120 /**
121 * \name Image-related functions
122 */
123 /*@{*/
124
125 /**
126 * Called by glDrawPixels().
127 * \p unpack describes how to unpack the source image data.
128 */
129 void (*DrawPixels)( struct gl_context *ctx,
130 GLint x, GLint y, GLsizei width, GLsizei height,
131 GLenum format, GLenum type,
132 const struct gl_pixelstore_attrib *unpack,
133 const GLvoid *pixels );
134
135 /**
136 * Called by glReadPixels().
137 */
138 void (*ReadPixels)( struct gl_context *ctx,
139 GLint x, GLint y, GLsizei width, GLsizei height,
140 GLenum format, GLenum type,
141 const struct gl_pixelstore_attrib *unpack,
142 GLvoid *dest );
143
144 /**
145 * Called by glCopyPixels().
146 */
147 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
148 GLsizei width, GLsizei height,
149 GLint dstx, GLint dsty, GLenum type );
150
151 /**
152 * Called by glBitmap().
153 */
154 void (*Bitmap)( struct gl_context *ctx,
155 GLint x, GLint y, GLsizei width, GLsizei height,
156 const struct gl_pixelstore_attrib *unpack,
157 const GLubyte *bitmap );
158
159 /**
160 * Called by display list code for optimized glCallLists/glBitmap rendering
161 * The driver must support texture rectangles of width 1024 or more.
162 */
163 void (*DrawAtlasBitmaps)(struct gl_context *ctx,
164 const struct gl_bitmap_atlas *atlas,
165 GLuint count, const GLubyte *ids);
166 /*@}*/
167
168
169 /**
170 * \name Texture image functions
171 */
172 /*@{*/
173
174 /**
175 * Choose actual hardware texture format given the texture target, the
176 * user-provided source image format and type and the desired internal
177 * format. In some cases, srcFormat and srcType can be GL_NONE.
178 * Note: target may be GL_TEXTURE_CUBE_MAP, but never
179 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
180 * Called by glTexImage(), etc.
181 */
182 mesa_format (*ChooseTextureFormat)(struct gl_context *ctx,
183 GLenum target, GLint internalFormat,
184 GLenum srcFormat, GLenum srcType );
185
186 /**
187 * Queries different driver parameters for a particular target and format.
188 * Since ARB_internalformat_query2 introduced several new query parameters
189 * over ARB_internalformat_query, having one driver hook for each parameter
190 * is no longer feasible. So this is the generic entry-point for calls
191 * to glGetInternalFormativ and glGetInternalFormati64v, after Mesa has
192 * checked errors and default values.
193 *
194 * \param ctx GL context
195 * \param target GL target enum
196 * \param internalFormat GL format enum
197 * \param pname GL enum that specifies the info to query.
198 * \param params Buffer to hold the result of the query.
199 */
200 void (*QueryInternalFormat)(struct gl_context *ctx,
201 GLenum target,
202 GLenum internalFormat,
203 GLenum pname,
204 GLint *params);
205
206 /**
207 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
208 * Allocate texture memory and copy the user's image to the buffer.
209 * The gl_texture_image fields, etc. will be fully initialized.
210 * The parameters are the same as glTexImage3D(), plus:
211 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
212 * \param packing describes how to unpack the source data.
213 * \param texImage is the destination texture image.
214 */
215 void (*TexImage)(struct gl_context *ctx, GLuint dims,
216 struct gl_texture_image *texImage,
217 GLenum format, GLenum type, const GLvoid *pixels,
218 const struct gl_pixelstore_attrib *packing);
219
220 /**
221 * Called by glTexSubImage[123]D().
222 * Replace a subset of the target texture with new texel data.
223 */
224 void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
225 struct gl_texture_image *texImage,
226 GLint xoffset, GLint yoffset, GLint zoffset,
227 GLsizei width, GLsizei height, GLint depth,
228 GLenum format, GLenum type,
229 const GLvoid *pixels,
230 const struct gl_pixelstore_attrib *packing);
231
232
233 /**
234 * Called by glGetTexImage(), glGetTextureSubImage().
235 */
236 void (*GetTexSubImage)(struct gl_context *ctx,
237 GLint xoffset, GLint yoffset, GLint zoffset,
238 GLsizei width, GLsizei height, GLsizei depth,
239 GLenum format, GLenum type, GLvoid *pixels,
240 struct gl_texture_image *texImage);
241
242 /**
243 * Called by glClearTex[Sub]Image
244 *
245 * Clears a rectangular region of the image to a given value. The
246 * clearValue argument is either NULL or points to a single texel to use as
247 * the clear value in the same internal format as the texture image. If it
248 * is NULL then the texture should be cleared to zeroes.
249 */
250 void (*ClearTexSubImage)(struct gl_context *ctx,
251 struct gl_texture_image *texImage,
252 GLint xoffset, GLint yoffset, GLint zoffset,
253 GLsizei width, GLsizei height, GLsizei depth,
254 const GLvoid *clearValue);
255
256 /**
257 * Called by glCopyTex[Sub]Image[123]D().
258 *
259 * This function should copy a rectangular region in the rb to a single
260 * destination slice, specified by @slice. In the case of 1D array
261 * textures (where one GL call can potentially affect multiple destination
262 * slices), core mesa takes care of calling this function multiple times,
263 * once for each scanline to be copied.
264 */
265 void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
266 struct gl_texture_image *texImage,
267 GLint xoffset, GLint yoffset, GLint slice,
268 struct gl_renderbuffer *rb,
269 GLint x, GLint y,
270 GLsizei width, GLsizei height);
271 /**
272 * Called by glCopyImageSubData().
273 *
274 * This function should copy one 2-D slice from src_teximage or
275 * src_renderbuffer to dst_teximage or dst_renderbuffer. Either the
276 * teximage or renderbuffer pointer will be non-null to indicate which
277 * is the real src/dst.
278 *
279 * If one of the textures is 3-D or is a 1-D or 2-D array
280 * texture, this function will be called multiple times: once for each
281 * slice. If one of the textures is a cube map, this function will be
282 * called once for each face to be copied.
283 */
284 void (*CopyImageSubData)(struct gl_context *ctx,
285 struct gl_texture_image *src_teximage,
286 struct gl_renderbuffer *src_renderbuffer,
287 int src_x, int src_y, int src_z,
288 struct gl_texture_image *dst_teximage,
289 struct gl_renderbuffer *dst_renderbuffer,
290 int dst_x, int dst_y, int dst_z,
291 int src_width, int src_height);
292
293 /**
294 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
295 * Note that if the texture is a cube map, the <target> parameter will
296 * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
297 * texObj->BaseLevel is the level from which to generate the remaining
298 * mipmap levels.
299 */
300 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
301 struct gl_texture_object *texObj);
302
303 /**
304 * Called by glTexImage, glCompressedTexImage, glCopyTexImage
305 * and glTexStorage to check if the dimensions of the texture image
306 * are too large.
307 * \param target any GL_PROXY_TEXTURE_x target
308 * \return GL_TRUE if the image is OK, GL_FALSE if too large
309 */
310 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
311 GLuint numLevels, GLint level,
312 mesa_format format, GLuint numSamples,
313 GLint width, GLint height,
314 GLint depth);
315 /*@}*/
316
317
318 /**
319 * \name Compressed texture functions
320 */
321 /*@{*/
322
323 /**
324 * Called by glCompressedTexImage[123]D().
325 */
326 void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
327 struct gl_texture_image *texImage,
328 GLsizei imageSize, const GLvoid *data);
329
330 /**
331 * Called by glCompressedTexSubImage[123]D().
332 */
333 void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
334 struct gl_texture_image *texImage,
335 GLint xoffset, GLint yoffset, GLint zoffset,
336 GLsizei width, GLsizei height, GLsizei depth,
337 GLenum format,
338 GLsizei imageSize, const GLvoid *data);
339
340 /**
341 * Called by glGetCompressedTexImage.
342 */
343 void (*GetCompressedTexSubImage)(struct gl_context *ctx,
344 struct gl_texture_image *texImage,
345 GLint xoffset, GLint yoffset,
346 GLint zoffset, GLsizei width,
347 GLsizei height, GLsizei depth,
348 GLvoid *data);
349 /*@}*/
350
351 /**
352 * \name Texture object / image functions
353 */
354 /*@{*/
355
356 /**
357 * Called by glBindTexture() and glBindTextures().
358 */
359 void (*BindTexture)( struct gl_context *ctx, GLuint texUnit,
360 GLenum target, struct gl_texture_object *tObj );
361
362 /**
363 * Called to allocate a new texture object. Drivers will usually
364 * allocate/return a subclass of gl_texture_object.
365 */
366 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
367 GLuint name, GLenum target);
368 /**
369 * Called to delete/free a texture object. Drivers should free the
370 * object and any image data it contains.
371 */
372 void (*DeleteTexture)(struct gl_context *ctx,
373 struct gl_texture_object *texObj);
374
375 /** Called to allocate a new texture image object. */
376 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
377
378 /** Called to free a texture image object returned by NewTextureImage() */
379 void (*DeleteTextureImage)(struct gl_context *ctx,
380 struct gl_texture_image *);
381
382 /** Called to allocate memory for a single texture image */
383 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
384 struct gl_texture_image *texImage);
385
386 /** Free the memory for a single texture image */
387 void (*FreeTextureImageBuffer)(struct gl_context *ctx,
388 struct gl_texture_image *texImage);
389
390 /** Map a slice of a texture image into user space.
391 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
392 * indicates the 1D array index.
393 * \param texImage the texture image
394 * \param slice the 3D image slice or array texture slice
395 * \param x, y, w, h region of interest
396 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
397 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
398 * \param mapOut returns start of mapping of region of interest
399 * \param rowStrideOut returns row stride (in bytes). In the case of a
400 * compressed texture, this is the byte stride between one row of blocks
401 * and another.
402 */
403 void (*MapTextureImage)(struct gl_context *ctx,
404 struct gl_texture_image *texImage,
405 GLuint slice,
406 GLuint x, GLuint y, GLuint w, GLuint h,
407 GLbitfield mode,
408 GLubyte **mapOut, GLint *rowStrideOut);
409
410 void (*UnmapTextureImage)(struct gl_context *ctx,
411 struct gl_texture_image *texImage,
412 GLuint slice);
413
414 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
415 * All the gl_texture_images in the texture object will have their
416 * dimensions, format, etc. initialized already.
417 */
418 GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
419 struct gl_texture_object *texObj,
420 GLsizei levels, GLsizei width,
421 GLsizei height, GLsizei depth);
422
423 /** Called as part of glTextureView to add views to origTexObj */
424 GLboolean (*TextureView)(struct gl_context *ctx,
425 struct gl_texture_object *texObj,
426 struct gl_texture_object *origTexObj);
427
428 /** Sets the given buffer object as the texture's storage. The given
429 * texture must have target GL_TEXTURE_1D, GL_TEXTURE_2D,
430 * GL_TEXTURE_RECTANGLE, and GL_TEXTURE_2D_ARRAY; have only a single
431 * mipmap level; be immutable; and must not have any assigned storage.
432 * The format and dimensions of the gl_texture_object will already be
433 * initialized.
434 *
435 * This function is used by the meta PBO texture upload path.
436 */
437 bool (*SetTextureStorageForBufferObject)(struct gl_context *ctx,
438 struct gl_texture_object *texObj,
439 struct gl_buffer_object *bufferObj,
440 uint32_t buffer_offset,
441 uint32_t row_stride,
442 bool read_only);
443
444 /**
445 * Map a renderbuffer into user space.
446 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
447 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
448 */
449 void (*MapRenderbuffer)(struct gl_context *ctx,
450 struct gl_renderbuffer *rb,
451 GLuint x, GLuint y, GLuint w, GLuint h,
452 GLbitfield mode,
453 GLubyte **mapOut, GLint *rowStrideOut);
454
455 void (*UnmapRenderbuffer)(struct gl_context *ctx,
456 struct gl_renderbuffer *rb);
457
458 /**
459 * Optional driver entrypoint that binds a non-texture renderbuffer's
460 * contents to a texture image.
461 */
462 GLboolean (*BindRenderbufferTexImage)(struct gl_context *ctx,
463 struct gl_renderbuffer *rb,
464 struct gl_texture_image *texImage);
465 /*@}*/
466
467
468 /**
469 * \name Vertex/fragment program functions
470 */
471 /*@{*/
472 /** Bind a vertex/fragment program */
473 void (*BindProgram)(struct gl_context *ctx, GLenum target,
474 struct gl_program *prog);
475 /** Allocate a new program */
476 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target,
477 GLuint id);
478 /** Delete a program */
479 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
480 /**
481 * Allocate a program to associate with the new ATI fragment shader (optional)
482 */
483 struct gl_program * (*NewATIfs)(struct gl_context *ctx,
484 struct ati_fragment_shader *curProg);
485 /**
486 * Notify driver that a program string (and GPU code) has been specified
487 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
488 * supported by the driver.
489 */
490 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
491 struct gl_program *prog);
492
493 /**
494 * Notify driver that the sampler uniforms for the current program have
495 * changed. On some drivers, this may require shader recompiles.
496 */
497 void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target,
498 struct gl_program *prog);
499
500 /** Query if program can be loaded onto hardware */
501 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
502 struct gl_program *prog);
503
504 /*@}*/
505
506 /**
507 * \name GLSL shader/program functions.
508 */
509 /*@{*/
510 /**
511 * Called when a shader program is linked.
512 *
513 * This gives drivers an opportunity to clone the IR and make their
514 * own transformations on it for the purposes of code generation.
515 */
516 GLboolean (*LinkShader)(struct gl_context *ctx,
517 struct gl_shader_program *shader);
518 /*@}*/
519
520 /**
521 * \name State-changing functions.
522 *
523 * \note drawing functions are above.
524 *
525 * These functions are called by their corresponding OpenGL API functions.
526 * They are \e also called by the gl_PopAttrib() function!!!
527 * May add more functions like these to the device driver in the future.
528 */
529 /*@{*/
530 /** Specify the alpha test function */
531 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
532 /** Set the blend color */
533 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
534 /** Set the blend equation */
535 void (*BlendEquationSeparate)(struct gl_context *ctx,
536 GLenum modeRGB, GLenum modeA);
537 /** Specify pixel arithmetic */
538 void (*BlendFuncSeparate)(struct gl_context *ctx,
539 GLenum sfactorRGB, GLenum dfactorRGB,
540 GLenum sfactorA, GLenum dfactorA);
541 /** Specify a plane against which all geometry is clipped */
542 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *eq);
543 /** Enable and disable writing of frame buffer color components */
544 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
545 GLboolean bmask, GLboolean amask );
546 /** Cause a material color to track the current color */
547 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
548 /** Specify whether front- or back-facing facets can be culled */
549 void (*CullFace)(struct gl_context *ctx, GLenum mode);
550 /** Define front- and back-facing polygons */
551 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
552 /** Specify the value used for depth buffer comparisons */
553 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
554 /** Enable or disable writing into the depth buffer */
555 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
556 /** Specify mapping of depth values from NDC to window coordinates */
557 void (*DepthRange)(struct gl_context *ctx);
558 /** Specify the current buffer for writing */
559 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
560 /** Specify the buffers for writing for fragment programs*/
561 void (*DrawBuffers)(struct gl_context *ctx, GLsizei n, const GLenum *buffers);
562 /** Enable or disable server-side gl capabilities */
563 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
564 /** Specify fog parameters */
565 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
566 /** Set light source parameters.
567 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
568 * been transformed to eye-space.
569 */
570 void (*Lightfv)(struct gl_context *ctx, GLenum light,
571 GLenum pname, const GLfloat *params );
572 /** Set the lighting model parameters */
573 void (*LightModelfv)(struct gl_context *ctx, GLenum pname,
574 const GLfloat *params);
575 /** Specify the line stipple pattern */
576 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
577 /** Specify the width of rasterized lines */
578 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
579 /** Specify a logical pixel operation for color index rendering */
580 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
581 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
582 const GLfloat *params);
583 /** Specify the diameter of rasterized points */
584 void (*PointSize)(struct gl_context *ctx, GLfloat size);
585 /** Select a polygon rasterization mode */
586 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
587 /** Set the scale and units used to calculate depth values */
588 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units, GLfloat clamp);
589 /** Set the polygon stippling pattern */
590 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
591 /* Specifies the current buffer for reading */
592 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
593 /** Set rasterization mode */
594 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
595 /** Define the scissor box */
596 void (*Scissor)(struct gl_context *ctx);
597 /** Select flat or smooth shading */
598 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
599 /** OpenGL 2.0 two-sided StencilFunc */
600 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
601 GLint ref, GLuint mask);
602 /** OpenGL 2.0 two-sided StencilMask */
603 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
604 /** OpenGL 2.0 two-sided StencilOp */
605 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
606 GLenum zfail, GLenum zpass);
607 /** Control the generation of texture coordinates */
608 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
609 const GLfloat *params);
610 /** Set texture environment parameters */
611 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
612 const GLfloat *param);
613 /** Set texture parameters */
614 void (*TexParameter)(struct gl_context *ctx,
615 struct gl_texture_object *texObj,
616 GLenum pname, const GLfloat *params);
617 /** Set the viewport */
618 void (*Viewport)(struct gl_context *ctx);
619 /*@}*/
620
621
622 /**
623 * \name Vertex/pixel buffer object functions
624 */
625 /*@{*/
626 struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx,
627 GLuint buffer);
628
629 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
630
631 GLboolean (*BufferData)(struct gl_context *ctx, GLenum target,
632 GLsizeiptrARB size, const GLvoid *data, GLenum usage,
633 GLenum storageFlags, struct gl_buffer_object *obj);
634
635 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
636 GLsizeiptrARB size, const GLvoid *data,
637 struct gl_buffer_object *obj );
638
639 void (*GetBufferSubData)( struct gl_context *ctx,
640 GLintptrARB offset, GLsizeiptrARB size,
641 GLvoid *data, struct gl_buffer_object *obj );
642
643 void (*ClearBufferSubData)( struct gl_context *ctx,
644 GLintptr offset, GLsizeiptr size,
645 const GLvoid *clearValue,
646 GLsizeiptr clearValueSize,
647 struct gl_buffer_object *obj );
648
649 void (*CopyBufferSubData)( struct gl_context *ctx,
650 struct gl_buffer_object *src,
651 struct gl_buffer_object *dst,
652 GLintptr readOffset, GLintptr writeOffset,
653 GLsizeiptr size );
654
655 void (*InvalidateBufferSubData)( struct gl_context *ctx,
656 struct gl_buffer_object *obj,
657 GLintptr offset,
658 GLsizeiptr length );
659
660 /* Returns pointer to the start of the mapped range.
661 * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
662 */
663 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
664 GLsizeiptr length, GLbitfield access,
665 struct gl_buffer_object *obj,
666 gl_map_buffer_index index);
667
668 void (*FlushMappedBufferRange)(struct gl_context *ctx,
669 GLintptr offset, GLsizeiptr length,
670 struct gl_buffer_object *obj,
671 gl_map_buffer_index index);
672
673 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
674 struct gl_buffer_object *obj,
675 gl_map_buffer_index index);
676 /*@}*/
677
678 /**
679 * \name Functions for GL_APPLE_object_purgeable
680 */
681 /*@{*/
682 /* variations on ObjectPurgeable */
683 GLenum (*BufferObjectPurgeable)(struct gl_context *ctx,
684 struct gl_buffer_object *obj, GLenum option);
685 GLenum (*RenderObjectPurgeable)(struct gl_context *ctx,
686 struct gl_renderbuffer *obj, GLenum option);
687 GLenum (*TextureObjectPurgeable)(struct gl_context *ctx,
688 struct gl_texture_object *obj,
689 GLenum option);
690
691 /* variations on ObjectUnpurgeable */
692 GLenum (*BufferObjectUnpurgeable)(struct gl_context *ctx,
693 struct gl_buffer_object *obj,
694 GLenum option);
695 GLenum (*RenderObjectUnpurgeable)(struct gl_context *ctx,
696 struct gl_renderbuffer *obj,
697 GLenum option);
698 GLenum (*TextureObjectUnpurgeable)(struct gl_context *ctx,
699 struct gl_texture_object *obj,
700 GLenum option);
701 /*@}*/
702
703 /**
704 * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
705 */
706 /*@{*/
707 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx,
708 GLuint name);
709 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx,
710 GLuint name);
711 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
712 struct gl_framebuffer *drawFb,
713 struct gl_framebuffer *readFb);
714 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
715 struct gl_framebuffer *fb,
716 GLenum attachment,
717 struct gl_renderbuffer *rb);
718 void (*RenderTexture)(struct gl_context *ctx,
719 struct gl_framebuffer *fb,
720 struct gl_renderbuffer_attachment *att);
721 void (*FinishRenderTexture)(struct gl_context *ctx,
722 struct gl_renderbuffer *rb);
723 void (*ValidateFramebuffer)(struct gl_context *ctx,
724 struct gl_framebuffer *fb);
725 /*@}*/
726 void (*BlitFramebuffer)(struct gl_context *ctx,
727 struct gl_framebuffer *readFb,
728 struct gl_framebuffer *drawFb,
729 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
730 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
731 GLbitfield mask, GLenum filter);
732 void (*DiscardFramebuffer)(struct gl_context *ctx,
733 GLenum target, GLsizei numAttachments,
734 const GLenum *attachments);
735
736 /**
737 * \name Query objects
738 */
739 /*@{*/
740 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
741 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
742 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
743 void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q);
744 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
745 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
746 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
747 /*
748 * \pname the value requested to be written (GL_QUERY_RESULT, etc)
749 * \ptype the type of the value requested to be written:
750 * GL_UNSIGNED_INT, GL_UNSIGNED_INT64_ARB,
751 * GL_INT, GL_INT64_ARB
752 */
753 void (*StoreQueryResult)(struct gl_context *ctx, struct gl_query_object *q,
754 struct gl_buffer_object *buf, intptr_t offset,
755 GLenum pname, GLenum ptype);
756 /*@}*/
757
758 /**
759 * \name Performance monitors
760 */
761 /*@{*/
762 void (*InitPerfMonitorGroups)(struct gl_context *ctx);
763 struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx);
764 void (*DeletePerfMonitor)(struct gl_context *ctx,
765 struct gl_perf_monitor_object *m);
766 GLboolean (*BeginPerfMonitor)(struct gl_context *ctx,
767 struct gl_perf_monitor_object *m);
768
769 /** Stop an active performance monitor, discarding results. */
770 void (*ResetPerfMonitor)(struct gl_context *ctx,
771 struct gl_perf_monitor_object *m);
772 void (*EndPerfMonitor)(struct gl_context *ctx,
773 struct gl_perf_monitor_object *m);
774 GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx,
775 struct gl_perf_monitor_object *m);
776 void (*GetPerfMonitorResult)(struct gl_context *ctx,
777 struct gl_perf_monitor_object *m,
778 GLsizei dataSize,
779 GLuint *data,
780 GLint *bytesWritten);
781 /*@}*/
782
783 /**
784 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
785 */
786 /*@{*/
787 struct gl_linked_shader *(*NewShader)(gl_shader_stage stage);
788 /*@}*/
789
790 /**
791 * \name GREMEDY debug/marker functions
792 */
793 /*@{*/
794 void (*EmitStringMarker)(struct gl_context *ctx, const GLchar *string, GLsizei len);
795 /*@}*/
796
797 /**
798 * \name Support for multiple T&L engines
799 */
800 /*@{*/
801
802 /**
803 * Set by the driver-supplied T&L engine.
804 *
805 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
806 */
807 GLuint CurrentExecPrimitive;
808
809 /**
810 * Current glBegin state of an in-progress compilation. May be
811 * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
812 * or PRIM_UNKNOWN.
813 */
814 GLuint CurrentSavePrimitive;
815
816
817 #define FLUSH_STORED_VERTICES 0x1
818 #define FLUSH_UPDATE_CURRENT 0x2
819 /**
820 * Set by the driver-supplied T&L engine whenever vertices are buffered
821 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
822 * is not updated. A bitmask of the FLUSH_x values above.
823 *
824 * The dd_function_table::FlushVertices call below may be used to resolve
825 * these conditions.
826 */
827 GLbitfield NeedFlush;
828
829 /** Need to call vbo_save_SaveFlushVertices() upon state change? */
830 GLboolean SaveNeedFlush;
831
832 /**
833 * Notify driver that the special derived value _NeedEyeCoords has
834 * changed.
835 */
836 void (*LightingSpaceChange)( struct gl_context *ctx );
837
838 /**@}*/
839
840 /**
841 * \name GL_ARB_sync interfaces
842 */
843 /*@{*/
844 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
845 void (*FenceSync)(struct gl_context *, struct gl_sync_object *,
846 GLenum, GLbitfield);
847 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
848 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
849 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
850 GLbitfield, GLuint64);
851 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
852 GLbitfield, GLuint64);
853 /*@}*/
854
855 /** GL_NV_conditional_render */
856 void (*BeginConditionalRender)(struct gl_context *ctx,
857 struct gl_query_object *q,
858 GLenum mode);
859 void (*EndConditionalRender)(struct gl_context *ctx,
860 struct gl_query_object *q);
861
862 /**
863 * \name GL_OES_draw_texture interface
864 */
865 /*@{*/
866 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
867 GLfloat width, GLfloat height);
868 /*@}*/
869
870 /**
871 * \name GL_OES_EGL_image interface
872 */
873 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
874 struct gl_texture_object *texObj,
875 struct gl_texture_image *texImage,
876 GLeglImageOES image_handle);
877 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
878 struct gl_renderbuffer *rb,
879 void *image_handle);
880
881 /**
882 * \name GL_EXT_transform_feedback interface
883 */
884 struct gl_transform_feedback_object *
885 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
886 void (*DeleteTransformFeedback)(struct gl_context *ctx,
887 struct gl_transform_feedback_object *obj);
888 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
889 struct gl_transform_feedback_object *obj);
890 void (*EndTransformFeedback)(struct gl_context *ctx,
891 struct gl_transform_feedback_object *obj);
892 void (*PauseTransformFeedback)(struct gl_context *ctx,
893 struct gl_transform_feedback_object *obj);
894 void (*ResumeTransformFeedback)(struct gl_context *ctx,
895 struct gl_transform_feedback_object *obj);
896
897 /**
898 * Return the number of vertices written to a stream during the last
899 * Begin/EndTransformFeedback block.
900 */
901 GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx,
902 struct gl_transform_feedback_object *obj,
903 GLuint stream);
904
905 /**
906 * \name GL_NV_texture_barrier interface
907 */
908 void (*TextureBarrier)(struct gl_context *ctx);
909
910 /**
911 * \name GL_ARB_sampler_objects
912 */
913 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
914 GLuint name);
915
916 /**
917 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
918 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
919 */
920 uint64_t (*GetTimestamp)(struct gl_context *ctx);
921
922 /**
923 * \name GL_ARB_texture_multisample
924 */
925 void (*GetSamplePosition)(struct gl_context *ctx,
926 struct gl_framebuffer *fb,
927 GLuint index,
928 GLfloat *outValue);
929
930 /**
931 * \name NV_vdpau_interop interface
932 */
933 void (*VDPAUMapSurface)(struct gl_context *ctx, GLenum target,
934 GLenum access, GLboolean output,
935 struct gl_texture_object *texObj,
936 struct gl_texture_image *texImage,
937 const GLvoid *vdpSurface, GLuint index);
938 void (*VDPAUUnmapSurface)(struct gl_context *ctx, GLenum target,
939 GLenum access, GLboolean output,
940 struct gl_texture_object *texObj,
941 struct gl_texture_image *texImage,
942 const GLvoid *vdpSurface, GLuint index);
943
944 /**
945 * Query reset status for GL_ARB_robustness
946 *
947 * Per \c glGetGraphicsResetStatusARB, this function should return a
948 * non-zero value once after a reset. If a reset is non-atomic, the
949 * non-zero status should be returned for the duration of the reset.
950 */
951 GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx);
952
953 /**
954 * \name GL_ARB_shader_image_load_store interface.
955 */
956 /** @{ */
957 void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
958 /** @} */
959
960 /**
961 * GL_MESA_shader_framebuffer_fetch_non_coherent rendering barrier.
962 *
963 * On return from this function any framebuffer contents written by
964 * previous draw commands are guaranteed to be visible from subsequent
965 * fragment shader invocations using the
966 * MESA_shader_framebuffer_fetch_non_coherent interface.
967 */
968 /** @{ */
969 void (*BlendBarrier)(struct gl_context *ctx);
970 /** @} */
971
972 /**
973 * \name GL_ARB_compute_shader interface
974 */
975 /*@{*/
976 void (*DispatchCompute)(struct gl_context *ctx, const GLuint *num_groups);
977 void (*DispatchComputeIndirect)(struct gl_context *ctx, GLintptr indirect);
978 /*@}*/
979
980 /**
981 * \name GL_ARB_compute_variable_group_size interface
982 */
983 /*@{*/
984 void (*DispatchComputeGroupSize)(struct gl_context *ctx,
985 const GLuint *num_groups,
986 const GLuint *group_size);
987 /*@}*/
988
989 /**
990 * Query information about memory. Device memory is e.g. VRAM. Staging
991 * memory is e.g. GART. All sizes are in kilobytes.
992 */
993 void (*QueryMemoryInfo)(struct gl_context *ctx,
994 struct gl_memory_info *info);
995 };
996
997
998 /**
999 * Per-vertex functions.
1000 *
1001 * These are the functions which can appear between glBegin and glEnd.
1002 * Depending on whether we're inside or outside a glBegin/End pair
1003 * and whether we're in immediate mode or building a display list, these
1004 * functions behave differently. This structure allows us to switch
1005 * between those modes more easily.
1006 *
1007 * Generally, these pointers point to functions in the VBO module.
1008 */
1009 typedef struct {
1010 void (GLAPIENTRYP ArrayElement)( GLint );
1011 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
1012 void (GLAPIENTRYP Color3fv)( const GLfloat * );
1013 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1014 void (GLAPIENTRYP Color4fv)( const GLfloat * );
1015 void (GLAPIENTRYP EdgeFlag)( GLboolean );
1016 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
1017 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
1018 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
1019 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
1020 void (GLAPIENTRYP EvalPoint1)( GLint );
1021 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
1022 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
1023 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
1024 void (GLAPIENTRYP Indexf)( GLfloat );
1025 void (GLAPIENTRYP Indexfv)( const GLfloat * );
1026 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
1027 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1028 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1029 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1030 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1031 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1032 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1033 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1034 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1035 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1036 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1037 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1038 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1039 void (GLAPIENTRYP TexCoord1f)( GLfloat );
1040 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1041 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1042 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1043 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1044 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1045 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1046 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1047 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1048 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1049 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1050 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1051 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1052 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1053 void (GLAPIENTRYP CallList)( GLuint );
1054 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
1055 void (GLAPIENTRYP Begin)( GLenum );
1056 void (GLAPIENTRYP End)( void );
1057 void (GLAPIENTRYP PrimitiveRestartNV)( void );
1058 /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
1059 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1060 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1061 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1062 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1063 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1064 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1065 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1066 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1067 /* GL_ARB_vertex_program */
1068 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1069 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1070 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1071 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1072 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1073 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1074 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1075 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1076
1077 /* GL_EXT_gpu_shader4 / GL 3.0 */
1078 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
1079 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
1080 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
1081 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
1082 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
1083 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
1084 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
1085
1086 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
1087 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
1088 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
1089 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1090 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
1091 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
1092 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
1093
1094 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1095 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
1096 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
1097
1098 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
1099 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
1100
1101 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
1102 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
1103
1104 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
1105 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
1106
1107 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
1108 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
1109
1110 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
1111 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
1112
1113 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
1114 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
1115
1116 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
1117 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
1118 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
1119 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
1120 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
1121 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
1122 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
1123 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
1124
1125 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
1126 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
1127
1128 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
1129 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
1130
1131 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
1132 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
1133
1134 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
1135 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
1136
1137 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
1138 GLboolean normalized, GLuint value);
1139 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
1140 GLboolean normalized, GLuint value);
1141 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
1142 GLboolean normalized, GLuint value);
1143 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
1144 GLboolean normalized, GLuint value);
1145 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
1146 GLboolean normalized,
1147 const GLuint *value);
1148 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1149 GLboolean normalized,
1150 const GLuint *value);
1151 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1152 GLboolean normalized,
1153 const GLuint *value);
1154 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1155 GLboolean normalized,
1156 const GLuint *value);
1157
1158 /* GL_ARB_vertex_attrib_64bit / GL 4.1 */
1159 void (GLAPIENTRYP VertexAttribL1d)( GLuint index, GLdouble x);
1160 void (GLAPIENTRYP VertexAttribL2d)( GLuint index, GLdouble x, GLdouble y);
1161 void (GLAPIENTRYP VertexAttribL3d)( GLuint index, GLdouble x, GLdouble y, GLdouble z);
1162 void (GLAPIENTRYP VertexAttribL4d)( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1163
1164
1165 void (GLAPIENTRYP VertexAttribL1dv)( GLuint index, const GLdouble *v);
1166 void (GLAPIENTRYP VertexAttribL2dv)( GLuint index, const GLdouble *v);
1167 void (GLAPIENTRYP VertexAttribL3dv)( GLuint index, const GLdouble *v);
1168 void (GLAPIENTRYP VertexAttribL4dv)( GLuint index, const GLdouble *v);
1169
1170 } GLvertexformat;
1171
1172
1173 #endif /* DD_INCLUDED */