mesa: add support for GL_EXT_polygon_offset_clamp
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 #include "glheader.h"
37
38 struct gl_buffer_object;
39 struct gl_context;
40 struct gl_display_list;
41 struct gl_framebuffer;
42 struct gl_image_unit;
43 struct gl_pixelstore_attrib;
44 struct gl_program;
45 struct gl_renderbuffer;
46 struct gl_renderbuffer_attachment;
47 struct gl_shader;
48 struct gl_shader_program;
49 struct gl_texture_image;
50 struct gl_texture_object;
51
52 /* GL_ARB_vertex_buffer_object */
53 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
54 * NULL) if buffer is unavailable for immediate mapping.
55 *
56 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
57 * would require more book-keeping in the driver than seems necessary
58 * at this point.
59 *
60 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
61 * want to provoke the driver to throw away the old storage, we will
62 * respect the contents of already referenced data.
63 */
64 #define MESA_MAP_NOWAIT_BIT 0x0040
65
66
67 /**
68 * Device driver function table.
69 * Core Mesa uses these function pointers to call into device drivers.
70 * Most of these functions directly correspond to OpenGL state commands.
71 * Core Mesa will call these functions after error checking has been done
72 * so that the drivers don't have to worry about error testing.
73 *
74 * Vertex transformation/clipping/lighting is patched into the T&L module.
75 * Rasterization functions are patched into the swrast module.
76 *
77 * Note: when new functions are added here, the drivers/common/driverfuncs.c
78 * file should be updated too!!!
79 */
80 struct dd_function_table {
81 /**
82 * Return a string as needed by glGetString().
83 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
84 * returned.
85 */
86 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
87
88 /**
89 * Notify the driver after Mesa has made some internal state changes.
90 *
91 * This is in addition to any state change callbacks Mesa may already have
92 * made.
93 */
94 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
95
96 /**
97 * Resize the given framebuffer to the given size.
98 * XXX OBSOLETE: this function will be removed in the future.
99 */
100 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
101 GLuint width, GLuint height);
102
103 /**
104 * This is called whenever glFinish() is called.
105 */
106 void (*Finish)( struct gl_context *ctx );
107
108 /**
109 * This is called whenever glFlush() is called.
110 */
111 void (*Flush)( struct gl_context *ctx );
112
113 /**
114 * Clear the color/depth/stencil/accum buffer(s).
115 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
116 * renderbuffers need to be cleared.
117 */
118 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
119
120 /**
121 * Execute glAccum command.
122 */
123 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
124
125
126 /**
127 * Execute glRasterPos, updating the ctx->Current.Raster fields
128 */
129 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
130
131 /**
132 * \name Image-related functions
133 */
134 /*@{*/
135
136 /**
137 * Called by glDrawPixels().
138 * \p unpack describes how to unpack the source image data.
139 */
140 void (*DrawPixels)( struct gl_context *ctx,
141 GLint x, GLint y, GLsizei width, GLsizei height,
142 GLenum format, GLenum type,
143 const struct gl_pixelstore_attrib *unpack,
144 const GLvoid *pixels );
145
146 /**
147 * Called by glReadPixels().
148 */
149 void (*ReadPixels)( struct gl_context *ctx,
150 GLint x, GLint y, GLsizei width, GLsizei height,
151 GLenum format, GLenum type,
152 const struct gl_pixelstore_attrib *unpack,
153 GLvoid *dest );
154
155 /**
156 * Called by glCopyPixels().
157 */
158 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
159 GLsizei width, GLsizei height,
160 GLint dstx, GLint dsty, GLenum type );
161
162 /**
163 * Called by glBitmap().
164 */
165 void (*Bitmap)( struct gl_context *ctx,
166 GLint x, GLint y, GLsizei width, GLsizei height,
167 const struct gl_pixelstore_attrib *unpack,
168 const GLubyte *bitmap );
169 /*@}*/
170
171
172 /**
173 * \name Texture image functions
174 */
175 /*@{*/
176
177 /**
178 * Choose actual hardware texture format given the texture target, the
179 * user-provided source image format and type and the desired internal
180 * format. In some cases, srcFormat and srcType can be GL_NONE.
181 * Note: target may be GL_TEXTURE_CUBE_MAP, but never
182 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
183 * Called by glTexImage(), etc.
184 */
185 mesa_format (*ChooseTextureFormat)(struct gl_context *ctx,
186 GLenum target, GLint internalFormat,
187 GLenum srcFormat, GLenum srcType );
188
189 /**
190 * Determine sample counts support for a particular target and format
191 *
192 * \param ctx GL context
193 * \param target GL target enum
194 * \param internalFormat GL format enum
195 * \param samples Buffer to hold the returned sample counts.
196 * Drivers \b must \b not return more than 16 counts.
197 *
198 * \returns
199 * The number of sample counts actually written to \c samples. If
200 * \c internaFormat is not renderable, zero is returned.
201 */
202 size_t (*QuerySamplesForFormat)(struct gl_context *ctx,
203 GLenum target,
204 GLenum internalFormat,
205 int samples[16]);
206
207 /**
208 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
209 * Allocate texture memory and copy the user's image to the buffer.
210 * The gl_texture_image fields, etc. will be fully initialized.
211 * The parameters are the same as glTexImage3D(), plus:
212 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
213 * \param packing describes how to unpack the source data.
214 * \param texImage is the destination texture image.
215 */
216 void (*TexImage)(struct gl_context *ctx, GLuint dims,
217 struct gl_texture_image *texImage,
218 GLenum format, GLenum type, const GLvoid *pixels,
219 const struct gl_pixelstore_attrib *packing);
220
221 /**
222 * Called by glTexSubImage[123]D().
223 * Replace a subset of the target texture with new texel data.
224 */
225 void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
226 struct gl_texture_image *texImage,
227 GLint xoffset, GLint yoffset, GLint zoffset,
228 GLsizei width, GLsizei height, GLint depth,
229 GLenum format, GLenum type,
230 const GLvoid *pixels,
231 const struct gl_pixelstore_attrib *packing);
232
233
234 /**
235 * Called by glGetTexImage().
236 */
237 void (*GetTexImage)( struct gl_context *ctx,
238 GLenum format, GLenum type, GLvoid *pixels,
239 struct gl_texture_image *texImage );
240
241 /**
242 * Called by glClearTex[Sub]Image
243 *
244 * Clears a rectangular region of the image to a given value. The
245 * clearValue argument is either NULL or points to a single texel to use as
246 * the clear value in the same internal format as the texture image. If it
247 * is NULL then the texture should be cleared to zeroes.
248 */
249 void (*ClearTexSubImage)(struct gl_context *ctx,
250 struct gl_texture_image *texImage,
251 GLint xoffset, GLint yoffset, GLint zoffset,
252 GLsizei width, GLsizei height, GLsizei depth,
253 const GLvoid *clearValue);
254
255 /**
256 * Called by glCopyTex[Sub]Image[123]D().
257 *
258 * This function should copy a rectangular region in the rb to a single
259 * destination slice, specified by @slice. In the case of 1D array
260 * textures (where one GL call can potentially affect multiple destination
261 * slices), core mesa takes care of calling this function multiple times,
262 * once for each scanline to be copied.
263 */
264 void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
265 struct gl_texture_image *texImage,
266 GLint xoffset, GLint yoffset, GLint slice,
267 struct gl_renderbuffer *rb,
268 GLint x, GLint y,
269 GLsizei width, GLsizei height);
270
271 /**
272 * Called by glCopyImageSubData().
273 *
274 * This function should copy one 2-D slice from srcTexImage to
275 * dstTexImage. If one of the textures is 3-D or is a 1-D or 2-D array
276 * texture, this function will be called multiple times: once for each
277 * slice. If one of the textures is a cube map, this function will be
278 * called once for each face to be copied.
279 */
280 void (*CopyImageSubData)(struct gl_context *ctx,
281 struct gl_texture_image *src_image,
282 int src_x, int src_y, int src_z,
283 struct gl_texture_image *dstTexImage,
284 int dst_x, int dst_y, int dst_z,
285 int src_width, int src_height);
286
287 /**
288 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
289 * Note that if the texture is a cube map, the <target> parameter will
290 * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
291 * texObj->BaseLevel is the level from which to generate the remaining
292 * mipmap levels.
293 */
294 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
295 struct gl_texture_object *texObj);
296
297 /**
298 * Called by glTexImage, glCompressedTexImage, glCopyTexImage
299 * and glTexStorage to check if the dimensions of the texture image
300 * are too large.
301 * \param target any GL_PROXY_TEXTURE_x target
302 * \return GL_TRUE if the image is OK, GL_FALSE if too large
303 */
304 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
305 GLint level, mesa_format format,
306 GLint width, GLint height,
307 GLint depth, GLint border);
308 /*@}*/
309
310
311 /**
312 * \name Compressed texture functions
313 */
314 /*@{*/
315
316 /**
317 * Called by glCompressedTexImage[123]D().
318 */
319 void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
320 struct gl_texture_image *texImage,
321 GLsizei imageSize, const GLvoid *data);
322
323 /**
324 * Called by glCompressedTexSubImage[123]D().
325 */
326 void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
327 struct gl_texture_image *texImage,
328 GLint xoffset, GLint yoffset, GLint zoffset,
329 GLsizei width, GLint height, GLint depth,
330 GLenum format,
331 GLsizei imageSize, const GLvoid *data);
332
333 /**
334 * Called by glGetCompressedTexImage.
335 */
336 void (*GetCompressedTexImage)(struct gl_context *ctx,
337 struct gl_texture_image *texImage,
338 GLvoid *data);
339 /*@}*/
340
341 /**
342 * \name Texture object / image functions
343 */
344 /*@{*/
345
346 /**
347 * Called by glBindTexture() and glBindTextures().
348 */
349 void (*BindTexture)( struct gl_context *ctx, GLuint texUnit,
350 GLenum target, struct gl_texture_object *tObj );
351
352 /**
353 * Called to allocate a new texture object. Drivers will usually
354 * allocate/return a subclass of gl_texture_object.
355 */
356 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
357 GLuint name, GLenum target);
358 /**
359 * Called to delete/free a texture object. Drivers should free the
360 * object and any image data it contains.
361 */
362 void (*DeleteTexture)(struct gl_context *ctx,
363 struct gl_texture_object *texObj);
364
365 /** Called to allocate a new texture image object. */
366 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
367
368 /** Called to free a texture image object returned by NewTextureImage() */
369 void (*DeleteTextureImage)(struct gl_context *ctx,
370 struct gl_texture_image *);
371
372 /** Called to allocate memory for a single texture image */
373 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
374 struct gl_texture_image *texImage);
375
376 /** Free the memory for a single texture image */
377 void (*FreeTextureImageBuffer)(struct gl_context *ctx,
378 struct gl_texture_image *texImage);
379
380 /** Map a slice of a texture image into user space.
381 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
382 * indicates the 1D array index.
383 * \param texImage the texture image
384 * \param slice the 3D image slice or array texture slice
385 * \param x, y, w, h region of interest
386 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
387 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
388 * \param mapOut returns start of mapping of region of interest
389 * \param rowStrideOut returns row stride (in bytes). In the case of a
390 * compressed texture, this is the byte stride between one row of blocks
391 * and another.
392 */
393 void (*MapTextureImage)(struct gl_context *ctx,
394 struct gl_texture_image *texImage,
395 GLuint slice,
396 GLuint x, GLuint y, GLuint w, GLuint h,
397 GLbitfield mode,
398 GLubyte **mapOut, GLint *rowStrideOut);
399
400 void (*UnmapTextureImage)(struct gl_context *ctx,
401 struct gl_texture_image *texImage,
402 GLuint slice);
403
404 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
405 * All the gl_texture_images in the texture object will have their
406 * dimensions, format, etc. initialized already.
407 */
408 GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
409 struct gl_texture_object *texObj,
410 GLsizei levels, GLsizei width,
411 GLsizei height, GLsizei depth);
412
413 /** Called as part of glTextureView to add views to origTexObj */
414 GLboolean (*TextureView)(struct gl_context *ctx,
415 struct gl_texture_object *texObj,
416 struct gl_texture_object *origTexObj);
417
418 /** Sets the given buffer object as the texture's storage. The given
419 * texture must have target GL_TEXTURE_1D, GL_TEXTURE_2D,
420 * GL_TEXTURE_RECTANGLE, and GL_TEXTURE_2D_ARRAY; have only a single
421 * mipmap level; be immutable; and must not have any assigned storage.
422 * The format and dimensions of the gl_texture_object will already be
423 * initialized.
424 *
425 * This function is used by the meta PBO texture upload path.
426 */
427 bool (*SetTextureStorageForBufferObject)(struct gl_context *ctx,
428 struct gl_texture_object *texObj,
429 struct gl_buffer_object *bufferObj,
430 uint32_t buffer_offset,
431 uint32_t row_stride,
432 bool read_only);
433
434 /**
435 * Map a renderbuffer into user space.
436 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
437 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
438 */
439 void (*MapRenderbuffer)(struct gl_context *ctx,
440 struct gl_renderbuffer *rb,
441 GLuint x, GLuint y, GLuint w, GLuint h,
442 GLbitfield mode,
443 GLubyte **mapOut, GLint *rowStrideOut);
444
445 void (*UnmapRenderbuffer)(struct gl_context *ctx,
446 struct gl_renderbuffer *rb);
447
448 /**
449 * Optional driver entrypoint that binds a non-texture renderbuffer's
450 * contents to a texture image.
451 */
452 GLboolean (*BindRenderbufferTexImage)(struct gl_context *ctx,
453 struct gl_renderbuffer *rb,
454 struct gl_texture_image *texImage);
455 /*@}*/
456
457
458 /**
459 * \name Vertex/fragment program functions
460 */
461 /*@{*/
462 /** Bind a vertex/fragment program */
463 void (*BindProgram)(struct gl_context *ctx, GLenum target,
464 struct gl_program *prog);
465 /** Allocate a new program */
466 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target,
467 GLuint id);
468 /** Delete a program */
469 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
470 /**
471 * Notify driver that a program string (and GPU code) has been specified
472 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
473 * supported by the driver.
474 */
475 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
476 struct gl_program *prog);
477
478 /**
479 * Notify driver that the sampler uniforms for the current program have
480 * changed. On some drivers, this may require shader recompiles.
481 */
482 void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target,
483 struct gl_program *prog);
484
485 /** Query if program can be loaded onto hardware */
486 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
487 struct gl_program *prog);
488
489 /*@}*/
490
491 /**
492 * \name GLSL shader/program functions.
493 */
494 /*@{*/
495 /**
496 * Called when a shader program is linked.
497 *
498 * This gives drivers an opportunity to clone the IR and make their
499 * own transformations on it for the purposes of code generation.
500 */
501 GLboolean (*LinkShader)(struct gl_context *ctx,
502 struct gl_shader_program *shader);
503 /*@}*/
504
505 /**
506 * \name State-changing functions.
507 *
508 * \note drawing functions are above.
509 *
510 * These functions are called by their corresponding OpenGL API functions.
511 * They are \e also called by the gl_PopAttrib() function!!!
512 * May add more functions like these to the device driver in the future.
513 */
514 /*@{*/
515 /** Specify the alpha test function */
516 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
517 /** Set the blend color */
518 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
519 /** Set the blend equation */
520 void (*BlendEquationSeparate)(struct gl_context *ctx,
521 GLenum modeRGB, GLenum modeA);
522 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
523 GLenum modeRGB, GLenum modeA);
524 /** Specify pixel arithmetic */
525 void (*BlendFuncSeparate)(struct gl_context *ctx,
526 GLenum sfactorRGB, GLenum dfactorRGB,
527 GLenum sfactorA, GLenum dfactorA);
528 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
529 GLenum sfactorRGB, GLenum dfactorRGB,
530 GLenum sfactorA, GLenum dfactorA);
531 /** Specify a plane against which all geometry is clipped */
532 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *eq);
533 /** Enable and disable writing of frame buffer color components */
534 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
535 GLboolean bmask, GLboolean amask );
536 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
537 GLboolean gmask, GLboolean bmask, GLboolean amask);
538 /** Cause a material color to track the current color */
539 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
540 /** Specify whether front- or back-facing facets can be culled */
541 void (*CullFace)(struct gl_context *ctx, GLenum mode);
542 /** Define front- and back-facing polygons */
543 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
544 /** Specify the value used for depth buffer comparisons */
545 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
546 /** Enable or disable writing into the depth buffer */
547 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
548 /** Specify mapping of depth values from NDC to window coordinates */
549 void (*DepthRange)(struct gl_context *ctx);
550 /** Specify the current buffer for writing */
551 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
552 /** Specify the buffers for writing for fragment programs*/
553 void (*DrawBuffers)(struct gl_context *ctx, GLsizei n, const GLenum *buffers);
554 /** Enable or disable server-side gl capabilities */
555 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
556 /** Specify fog parameters */
557 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
558 /** Specify implementation-specific hints */
559 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
560 /** Set light source parameters.
561 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
562 * been transformed to eye-space.
563 */
564 void (*Lightfv)(struct gl_context *ctx, GLenum light,
565 GLenum pname, const GLfloat *params );
566 /** Set the lighting model parameters */
567 void (*LightModelfv)(struct gl_context *ctx, GLenum pname,
568 const GLfloat *params);
569 /** Specify the line stipple pattern */
570 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
571 /** Specify the width of rasterized lines */
572 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
573 /** Specify a logical pixel operation for color index rendering */
574 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
575 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
576 const GLfloat *params);
577 /** Specify the diameter of rasterized points */
578 void (*PointSize)(struct gl_context *ctx, GLfloat size);
579 /** Select a polygon rasterization mode */
580 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
581 /** Set the scale and units used to calculate depth values */
582 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units, GLfloat clamp);
583 /** Set the polygon stippling pattern */
584 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
585 /* Specifies the current buffer for reading */
586 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
587 /** Set rasterization mode */
588 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
589 /** Define the scissor box */
590 void (*Scissor)(struct gl_context *ctx);
591 /** Select flat or smooth shading */
592 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
593 /** OpenGL 2.0 two-sided StencilFunc */
594 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
595 GLint ref, GLuint mask);
596 /** OpenGL 2.0 two-sided StencilMask */
597 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
598 /** OpenGL 2.0 two-sided StencilOp */
599 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
600 GLenum zfail, GLenum zpass);
601 /** Control the generation of texture coordinates */
602 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
603 const GLfloat *params);
604 /** Set texture environment parameters */
605 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
606 const GLfloat *param);
607 /** Set texture parameters */
608 void (*TexParameter)(struct gl_context *ctx,
609 struct gl_texture_object *texObj,
610 GLenum pname, const GLfloat *params);
611 /** Set the viewport */
612 void (*Viewport)(struct gl_context *ctx);
613 /*@}*/
614
615
616 /**
617 * \name Vertex/pixel buffer object functions
618 */
619 /*@{*/
620 struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx,
621 GLuint buffer);
622
623 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
624
625 GLboolean (*BufferData)(struct gl_context *ctx, GLenum target,
626 GLsizeiptrARB size, const GLvoid *data, GLenum usage,
627 GLenum storageFlags, struct gl_buffer_object *obj);
628
629 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
630 GLsizeiptrARB size, const GLvoid *data,
631 struct gl_buffer_object *obj );
632
633 void (*GetBufferSubData)( struct gl_context *ctx,
634 GLintptrARB offset, GLsizeiptrARB size,
635 GLvoid *data, struct gl_buffer_object *obj );
636
637 void (*ClearBufferSubData)( struct gl_context *ctx,
638 GLintptr offset, GLsizeiptr size,
639 const GLvoid *clearValue,
640 GLsizeiptr clearValueSize,
641 struct gl_buffer_object *obj );
642
643 void (*CopyBufferSubData)( struct gl_context *ctx,
644 struct gl_buffer_object *src,
645 struct gl_buffer_object *dst,
646 GLintptr readOffset, GLintptr writeOffset,
647 GLsizeiptr size );
648
649 /* Returns pointer to the start of the mapped range.
650 * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
651 */
652 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
653 GLsizeiptr length, GLbitfield access,
654 struct gl_buffer_object *obj,
655 gl_map_buffer_index index);
656
657 void (*FlushMappedBufferRange)(struct gl_context *ctx,
658 GLintptr offset, GLsizeiptr length,
659 struct gl_buffer_object *obj,
660 gl_map_buffer_index index);
661
662 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
663 struct gl_buffer_object *obj,
664 gl_map_buffer_index index);
665 /*@}*/
666
667 /**
668 * \name Functions for GL_APPLE_object_purgeable
669 */
670 /*@{*/
671 /* variations on ObjectPurgeable */
672 GLenum (*BufferObjectPurgeable)(struct gl_context *ctx,
673 struct gl_buffer_object *obj, GLenum option);
674 GLenum (*RenderObjectPurgeable)(struct gl_context *ctx,
675 struct gl_renderbuffer *obj, GLenum option);
676 GLenum (*TextureObjectPurgeable)(struct gl_context *ctx,
677 struct gl_texture_object *obj,
678 GLenum option);
679
680 /* variations on ObjectUnpurgeable */
681 GLenum (*BufferObjectUnpurgeable)(struct gl_context *ctx,
682 struct gl_buffer_object *obj,
683 GLenum option);
684 GLenum (*RenderObjectUnpurgeable)(struct gl_context *ctx,
685 struct gl_renderbuffer *obj,
686 GLenum option);
687 GLenum (*TextureObjectUnpurgeable)(struct gl_context *ctx,
688 struct gl_texture_object *obj,
689 GLenum option);
690 /*@}*/
691
692 /**
693 * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
694 */
695 /*@{*/
696 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx,
697 GLuint name);
698 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx,
699 GLuint name);
700 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
701 struct gl_framebuffer *drawFb,
702 struct gl_framebuffer *readFb);
703 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
704 struct gl_framebuffer *fb,
705 GLenum attachment,
706 struct gl_renderbuffer *rb);
707 void (*RenderTexture)(struct gl_context *ctx,
708 struct gl_framebuffer *fb,
709 struct gl_renderbuffer_attachment *att);
710 void (*FinishRenderTexture)(struct gl_context *ctx,
711 struct gl_renderbuffer *rb);
712 void (*ValidateFramebuffer)(struct gl_context *ctx,
713 struct gl_framebuffer *fb);
714 /*@}*/
715 void (*BlitFramebuffer)(struct gl_context *ctx,
716 struct gl_framebuffer *readFb,
717 struct gl_framebuffer *drawFb,
718 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
719 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
720 GLbitfield mask, GLenum filter);
721 void (*DiscardFramebuffer)(struct gl_context *ctx,
722 GLenum target, GLsizei numAttachments,
723 const GLenum *attachments);
724
725 /**
726 * \name Query objects
727 */
728 /*@{*/
729 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
730 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
731 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
732 void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q);
733 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
734 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
735 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
736 /*@}*/
737
738 /**
739 * \name Performance monitors
740 */
741 /*@{*/
742 struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx);
743 void (*DeletePerfMonitor)(struct gl_context *ctx,
744 struct gl_perf_monitor_object *m);
745 GLboolean (*BeginPerfMonitor)(struct gl_context *ctx,
746 struct gl_perf_monitor_object *m);
747
748 /** Stop an active performance monitor, discarding results. */
749 void (*ResetPerfMonitor)(struct gl_context *ctx,
750 struct gl_perf_monitor_object *m);
751 void (*EndPerfMonitor)(struct gl_context *ctx,
752 struct gl_perf_monitor_object *m);
753 GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx,
754 struct gl_perf_monitor_object *m);
755 void (*GetPerfMonitorResult)(struct gl_context *ctx,
756 struct gl_perf_monitor_object *m,
757 GLsizei dataSize,
758 GLuint *data,
759 GLint *bytesWritten);
760 /*@}*/
761
762
763 /**
764 * \name Vertex Array objects
765 */
766 /*@{*/
767 struct gl_vertex_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
768 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *);
769 void (*BindArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *);
770 /*@}*/
771
772 /**
773 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
774 */
775 /*@{*/
776 struct gl_shader *(*NewShader)(struct gl_context *ctx,
777 GLuint name, GLenum type);
778 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
779 struct gl_shader_program *(*NewShaderProgram)(GLuint name);
780 void (*DeleteShaderProgram)(struct gl_context *ctx,
781 struct gl_shader_program *shProg);
782 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
783 /*@}*/
784
785
786 /**
787 * \name Support for multiple T&L engines
788 */
789 /*@{*/
790
791 /**
792 * Set by the driver-supplied T&L engine.
793 *
794 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
795 */
796 GLuint CurrentExecPrimitive;
797
798 /**
799 * Current glBegin state of an in-progress compilation. May be
800 * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
801 * or PRIM_UNKNOWN.
802 */
803 GLuint CurrentSavePrimitive;
804
805
806 #define FLUSH_STORED_VERTICES 0x1
807 #define FLUSH_UPDATE_CURRENT 0x2
808 /**
809 * Set by the driver-supplied T&L engine whenever vertices are buffered
810 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
811 * is not updated. A bitmask of the FLUSH_x values above.
812 *
813 * The dd_function_table::FlushVertices call below may be used to resolve
814 * these conditions.
815 */
816 GLbitfield NeedFlush;
817
818 /** Need to call SaveFlushVertices() upon state change? */
819 GLboolean SaveNeedFlush;
820
821 /* Called prior to any of the GLvertexformat functions being
822 * called. Paired with Driver.FlushVertices().
823 */
824 void (*BeginVertices)( struct gl_context *ctx );
825
826 /**
827 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
828 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
829 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
830 * __struct gl_contextRec::Current and gl_light_attrib::Material
831 *
832 * Note that the default T&L engine never clears the
833 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
834 */
835 void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
836 void (*SaveFlushVertices)( struct gl_context *ctx );
837
838 /**
839 * Give the driver the opportunity to hook in its own vtxfmt for
840 * compiling optimized display lists. This is called on each valid
841 * glBegin() during list compilation.
842 */
843 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
844
845 /**
846 * Notify driver that the special derived value _NeedEyeCoords has
847 * changed.
848 */
849 void (*LightingSpaceChange)( struct gl_context *ctx );
850
851 /**
852 * Called by glNewList().
853 *
854 * Let the T&L component know what is going on with display lists
855 * in time to make changes to dispatch tables, etc.
856 */
857 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
858 /**
859 * Called by glEndList().
860 *
861 * \sa dd_function_table::NewList.
862 */
863 void (*EndList)( struct gl_context *ctx );
864
865 /**
866 * Called by glCallList(s).
867 *
868 * Notify the T&L component before and after calling a display list.
869 */
870 void (*BeginCallList)( struct gl_context *ctx,
871 struct gl_display_list *dlist );
872 /**
873 * Called by glEndCallList().
874 *
875 * \sa dd_function_table::BeginCallList.
876 */
877 void (*EndCallList)( struct gl_context *ctx );
878
879 /**@}*/
880
881 /**
882 * \name GL_ARB_sync interfaces
883 */
884 /*@{*/
885 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
886 void (*FenceSync)(struct gl_context *, struct gl_sync_object *,
887 GLenum, GLbitfield);
888 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
889 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
890 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
891 GLbitfield, GLuint64);
892 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
893 GLbitfield, GLuint64);
894 /*@}*/
895
896 /** GL_NV_conditional_render */
897 void (*BeginConditionalRender)(struct gl_context *ctx,
898 struct gl_query_object *q,
899 GLenum mode);
900 void (*EndConditionalRender)(struct gl_context *ctx,
901 struct gl_query_object *q);
902
903 /**
904 * \name GL_OES_draw_texture interface
905 */
906 /*@{*/
907 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
908 GLfloat width, GLfloat height);
909 /*@}*/
910
911 /**
912 * \name GL_OES_EGL_image interface
913 */
914 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
915 struct gl_texture_object *texObj,
916 struct gl_texture_image *texImage,
917 GLeglImageOES image_handle);
918 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
919 struct gl_renderbuffer *rb,
920 void *image_handle);
921
922 /**
923 * \name GL_EXT_transform_feedback interface
924 */
925 struct gl_transform_feedback_object *
926 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
927 void (*DeleteTransformFeedback)(struct gl_context *ctx,
928 struct gl_transform_feedback_object *obj);
929 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
930 struct gl_transform_feedback_object *obj);
931 void (*EndTransformFeedback)(struct gl_context *ctx,
932 struct gl_transform_feedback_object *obj);
933 void (*PauseTransformFeedback)(struct gl_context *ctx,
934 struct gl_transform_feedback_object *obj);
935 void (*ResumeTransformFeedback)(struct gl_context *ctx,
936 struct gl_transform_feedback_object *obj);
937
938 /**
939 * Return the number of vertices written to a stream during the last
940 * Begin/EndTransformFeedback block.
941 */
942 GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx,
943 struct gl_transform_feedback_object *obj,
944 GLuint stream);
945
946 /**
947 * \name GL_NV_texture_barrier interface
948 */
949 void (*TextureBarrier)(struct gl_context *ctx);
950
951 /**
952 * \name GL_ARB_sampler_objects
953 */
954 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
955 GLuint name);
956 void (*DeleteSamplerObject)(struct gl_context *ctx,
957 struct gl_sampler_object *samp);
958
959 /**
960 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
961 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
962 */
963 uint64_t (*GetTimestamp)(struct gl_context *ctx);
964
965 /**
966 * \name GL_ARB_texture_multisample
967 */
968 void (*GetSamplePosition)(struct gl_context *ctx,
969 struct gl_framebuffer *fb,
970 GLuint index,
971 GLfloat *outValue);
972
973 /**
974 * \name NV_vdpau_interop interface
975 */
976 void (*VDPAUMapSurface)(struct gl_context *ctx, GLenum target,
977 GLenum access, GLboolean output,
978 struct gl_texture_object *texObj,
979 struct gl_texture_image *texImage,
980 const GLvoid *vdpSurface, GLuint index);
981 void (*VDPAUUnmapSurface)(struct gl_context *ctx, GLenum target,
982 GLenum access, GLboolean output,
983 struct gl_texture_object *texObj,
984 struct gl_texture_image *texImage,
985 const GLvoid *vdpSurface, GLuint index);
986
987 /**
988 * Query reset status for GL_ARB_robustness
989 *
990 * Per \c glGetGraphicsResetStatusARB, this function should return a
991 * non-zero value once after a reset. If a reset is non-atomic, the
992 * non-zero status should be returned for the duration of the reset.
993 */
994 GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx);
995
996 /**
997 * \name GL_ARB_shader_image_load_store interface.
998 */
999 /** @{ */
1000 void (*BindImageTexture)(struct gl_context *ctx,
1001 struct gl_image_unit *unit,
1002 struct gl_texture_object *texObj,
1003 GLint level, GLboolean layered, GLint layer,
1004 GLenum access, GLenum format);
1005
1006 void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
1007 /** @} */
1008 };
1009
1010
1011 /**
1012 * Per-vertex functions.
1013 *
1014 * These are the functions which can appear between glBegin and glEnd.
1015 * Depending on whether we're inside or outside a glBegin/End pair
1016 * and whether we're in immediate mode or building a display list, these
1017 * functions behave differently. This structure allows us to switch
1018 * between those modes more easily.
1019 *
1020 * Generally, these pointers point to functions in the VBO module.
1021 */
1022 typedef struct {
1023 void (GLAPIENTRYP ArrayElement)( GLint );
1024 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
1025 void (GLAPIENTRYP Color3fv)( const GLfloat * );
1026 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1027 void (GLAPIENTRYP Color4fv)( const GLfloat * );
1028 void (GLAPIENTRYP EdgeFlag)( GLboolean );
1029 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
1030 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
1031 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
1032 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
1033 void (GLAPIENTRYP EvalPoint1)( GLint );
1034 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
1035 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
1036 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
1037 void (GLAPIENTRYP Indexf)( GLfloat );
1038 void (GLAPIENTRYP Indexfv)( const GLfloat * );
1039 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
1040 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1041 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1042 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1043 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1044 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1045 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1046 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1047 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1048 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1049 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1050 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1051 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1052 void (GLAPIENTRYP TexCoord1f)( GLfloat );
1053 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1054 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1055 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1056 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1057 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1058 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1059 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1060 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1061 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1062 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1063 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1064 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1065 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1066 void (GLAPIENTRYP CallList)( GLuint );
1067 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
1068 void (GLAPIENTRYP Begin)( GLenum );
1069 void (GLAPIENTRYP End)( void );
1070 void (GLAPIENTRYP PrimitiveRestartNV)( void );
1071 /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
1072 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1073 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1074 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1075 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1076 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1077 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1078 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1079 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1080 /* GL_ARB_vertex_program */
1081 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1082 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1083 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1084 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1085 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1086 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1087 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1088 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1089
1090 /* GL_EXT_gpu_shader4 / GL 3.0 */
1091 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
1092 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
1093 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
1094 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
1095 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
1096 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
1097 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
1098
1099 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
1100 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
1101 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
1102 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1103 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
1104 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
1105 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
1106
1107 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1108 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
1109 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
1110
1111 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
1112 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
1113
1114 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
1115 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
1116
1117 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
1118 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
1119
1120 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
1121 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
1122
1123 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
1124 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
1125
1126 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
1127 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
1128
1129 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
1130 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
1131 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
1132 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
1133 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
1134 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
1135 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
1136 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
1137
1138 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
1139 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
1140
1141 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
1142 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
1143
1144 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
1145 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
1146
1147 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
1148 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
1149
1150 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
1151 GLboolean normalized, GLuint value);
1152 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
1153 GLboolean normalized, GLuint value);
1154 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
1155 GLboolean normalized, GLuint value);
1156 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
1157 GLboolean normalized, GLuint value);
1158 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
1159 GLboolean normalized,
1160 const GLuint *value);
1161 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1162 GLboolean normalized,
1163 const GLuint *value);
1164 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1165 GLboolean normalized,
1166 const GLuint *value);
1167 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1168 GLboolean normalized,
1169 const GLuint *value);
1170 } GLvertexformat;
1171
1172
1173 #endif /* DD_INCLUDED */