Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 7.0.3
9 *
10 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "simple_list.h"
36 #include "mtypes.h"
37 #include "enums.h"
38 #include "api_arrayelt.h"
39 #include "texstate.h"
40
41
42
43 #define CHECK_EXTENSION(EXTNAME, CAP) \
44 if (!ctx->Extensions.EXTNAME) { \
45 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
46 state ? "Enable" : "Disable", CAP); \
47 return; \
48 }
49
50
51 /**
52 * Helper to enable/disable client-side state.
53 */
54 static void
55 client_state(GLcontext *ctx, GLenum cap, GLboolean state)
56 {
57 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
58 GLuint flag;
59 GLboolean *var;
60
61 switch (cap) {
62 case GL_VERTEX_ARRAY:
63 var = &arrayObj->Vertex.Enabled;
64 flag = _NEW_ARRAY_VERTEX;
65 break;
66 case GL_NORMAL_ARRAY:
67 var = &arrayObj->Normal.Enabled;
68 flag = _NEW_ARRAY_NORMAL;
69 break;
70 case GL_COLOR_ARRAY:
71 var = &arrayObj->Color.Enabled;
72 flag = _NEW_ARRAY_COLOR0;
73 break;
74 case GL_INDEX_ARRAY:
75 var = &arrayObj->Index.Enabled;
76 flag = _NEW_ARRAY_INDEX;
77 break;
78 case GL_TEXTURE_COORD_ARRAY:
79 var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
80 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
81 break;
82 case GL_EDGE_FLAG_ARRAY:
83 var = &arrayObj->EdgeFlag.Enabled;
84 flag = _NEW_ARRAY_EDGEFLAG;
85 break;
86 case GL_FOG_COORDINATE_ARRAY_EXT:
87 var = &arrayObj->FogCoord.Enabled;
88 flag = _NEW_ARRAY_FOGCOORD;
89 break;
90 case GL_SECONDARY_COLOR_ARRAY_EXT:
91 var = &arrayObj->SecondaryColor.Enabled;
92 flag = _NEW_ARRAY_COLOR1;
93 break;
94
95 #if FEATURE_point_size_array
96 case GL_POINT_SIZE_ARRAY_OES:
97 var = &arrayObj->PointSize.Enabled;
98 flag = _NEW_ARRAY_POINT_SIZE;
99 break;
100 #endif
101
102 #if FEATURE_NV_vertex_program
103 case GL_VERTEX_ATTRIB_ARRAY0_NV:
104 case GL_VERTEX_ATTRIB_ARRAY1_NV:
105 case GL_VERTEX_ATTRIB_ARRAY2_NV:
106 case GL_VERTEX_ATTRIB_ARRAY3_NV:
107 case GL_VERTEX_ATTRIB_ARRAY4_NV:
108 case GL_VERTEX_ATTRIB_ARRAY5_NV:
109 case GL_VERTEX_ATTRIB_ARRAY6_NV:
110 case GL_VERTEX_ATTRIB_ARRAY7_NV:
111 case GL_VERTEX_ATTRIB_ARRAY8_NV:
112 case GL_VERTEX_ATTRIB_ARRAY9_NV:
113 case GL_VERTEX_ATTRIB_ARRAY10_NV:
114 case GL_VERTEX_ATTRIB_ARRAY11_NV:
115 case GL_VERTEX_ATTRIB_ARRAY12_NV:
116 case GL_VERTEX_ATTRIB_ARRAY13_NV:
117 case GL_VERTEX_ATTRIB_ARRAY14_NV:
118 case GL_VERTEX_ATTRIB_ARRAY15_NV:
119 CHECK_EXTENSION(NV_vertex_program, cap);
120 {
121 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
122 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
123 var = &arrayObj->VertexAttrib[n].Enabled;
124 flag = _NEW_ARRAY_ATTRIB(n);
125 }
126 break;
127 #endif /* FEATURE_NV_vertex_program */
128
129 default:
130 _mesa_error( ctx, GL_INVALID_ENUM,
131 "glEnable/DisableClientState(0x%x)", cap);
132 return;
133 }
134
135 if (*var == state)
136 return;
137
138 FLUSH_VERTICES(ctx, _NEW_ARRAY);
139 ctx->Array.NewState |= flag;
140
141 _ae_invalidate_state(ctx, _NEW_ARRAY);
142
143 *var = state;
144
145 if (state)
146 ctx->Array.ArrayObj->_Enabled |= flag;
147 else
148 ctx->Array.ArrayObj->_Enabled &= ~flag;
149
150 if (ctx->Driver.Enable) {
151 ctx->Driver.Enable( ctx, cap, state );
152 }
153 }
154
155
156 /**
157 * Enable GL capability.
158 * \param cap state to enable/disable.
159 *
160 * Get's the current context, assures that we're outside glBegin()/glEnd() and
161 * calls client_state().
162 */
163 void GLAPIENTRY
164 _mesa_EnableClientState( GLenum cap )
165 {
166 GET_CURRENT_CONTEXT(ctx);
167 ASSERT_OUTSIDE_BEGIN_END(ctx);
168 client_state( ctx, cap, GL_TRUE );
169 }
170
171
172 /**
173 * Disable GL capability.
174 * \param cap state to enable/disable.
175 *
176 * Get's the current context, assures that we're outside glBegin()/glEnd() and
177 * calls client_state().
178 */
179 void GLAPIENTRY
180 _mesa_DisableClientState( GLenum cap )
181 {
182 GET_CURRENT_CONTEXT(ctx);
183 ASSERT_OUTSIDE_BEGIN_END(ctx);
184 client_state( ctx, cap, GL_FALSE );
185 }
186
187
188 #undef CHECK_EXTENSION
189 #define CHECK_EXTENSION(EXTNAME, CAP) \
190 if (!ctx->Extensions.EXTNAME) { \
191 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
192 state ? "Enable" : "Disable", CAP); \
193 return; \
194 }
195
196 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
197 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
198 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
199 state ? "Enable" : "Disable", CAP); \
200 return; \
201 }
202
203
204
205 /**
206 * Return pointer to current texture unit for setting/getting coordinate
207 * state.
208 * Note that we'll set GL_INVALID_OPERATION if the active texture unit is
209 * higher than the number of supported coordinate units. And we'll return NULL.
210 */
211 static struct gl_texture_unit *
212 get_texcoord_unit(GLcontext *ctx)
213 {
214 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
215 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
216 return NULL;
217 }
218 else {
219 return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
220 }
221 }
222
223
224 /**
225 * Helper function to enable or disable a texture target.
226 * \param bit one of the TEXTURE_x_BIT values
227 * \return GL_TRUE if state is changing or GL_FALSE if no change
228 */
229 static GLboolean
230 enable_texture(GLcontext *ctx, GLboolean state, GLbitfield texBit)
231 {
232 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
233 const GLbitfield newenabled = state
234 ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
235
236 if (texUnit->Enabled == newenabled)
237 return GL_FALSE;
238
239 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
240 texUnit->Enabled = newenabled;
241 return GL_TRUE;
242 }
243
244
245 /**
246 * Helper function to enable or disable state.
247 *
248 * \param ctx GL context.
249 * \param cap the state to enable/disable
250 * \param state whether to enable or disable the specified capability.
251 *
252 * Updates the current context and flushes the vertices as needed. For
253 * capabilities associated with extensions it verifies that those extensions
254 * are effectivly present before updating. Notifies the driver via
255 * dd_function_table::Enable.
256 */
257 void
258 _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
259 {
260 if (MESA_VERBOSE & VERBOSE_API)
261 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
262 state ? "glEnable" : "glDisable",
263 _mesa_lookup_enum_by_nr(cap),
264 ctx->NewState);
265
266 switch (cap) {
267 case GL_ALPHA_TEST:
268 if (ctx->Color.AlphaEnabled == state)
269 return;
270 FLUSH_VERTICES(ctx, _NEW_COLOR);
271 ctx->Color.AlphaEnabled = state;
272 break;
273 case GL_AUTO_NORMAL:
274 if (ctx->Eval.AutoNormal == state)
275 return;
276 FLUSH_VERTICES(ctx, _NEW_EVAL);
277 ctx->Eval.AutoNormal = state;
278 break;
279 case GL_BLEND:
280 {
281 GLbitfield newEnabled = state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
282 if (newEnabled != ctx->Color.BlendEnabled) {
283 FLUSH_VERTICES(ctx, _NEW_COLOR);
284 ctx->Color.BlendEnabled = newEnabled;
285 }
286 }
287 break;
288 #if FEATURE_userclip
289 case GL_CLIP_PLANE0:
290 case GL_CLIP_PLANE1:
291 case GL_CLIP_PLANE2:
292 case GL_CLIP_PLANE3:
293 case GL_CLIP_PLANE4:
294 case GL_CLIP_PLANE5:
295 {
296 const GLuint p = cap - GL_CLIP_PLANE0;
297
298 if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
299 return;
300
301 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
302
303 if (state) {
304 ctx->Transform.ClipPlanesEnabled |= (1 << p);
305
306 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
307 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
308
309 /* This derived state also calculated in clip.c and
310 * from _mesa_update_state() on changes to EyeUserPlane
311 * and ctx->ProjectionMatrix respectively.
312 */
313 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
314 ctx->Transform.EyeUserPlane[p],
315 ctx->ProjectionMatrixStack.Top->inv );
316 }
317 else {
318 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
319 }
320 }
321 break;
322 #endif
323 case GL_COLOR_MATERIAL:
324 if (ctx->Light.ColorMaterialEnabled == state)
325 return;
326 FLUSH_VERTICES(ctx, _NEW_LIGHT);
327 FLUSH_CURRENT(ctx, 0);
328 ctx->Light.ColorMaterialEnabled = state;
329 if (state) {
330 _mesa_update_color_material( ctx,
331 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
332 }
333 break;
334 case GL_CULL_FACE:
335 if (ctx->Polygon.CullFlag == state)
336 return;
337 FLUSH_VERTICES(ctx, _NEW_POLYGON);
338 ctx->Polygon.CullFlag = state;
339 break;
340 case GL_CULL_VERTEX_EXT:
341 CHECK_EXTENSION(EXT_cull_vertex, cap);
342 if (ctx->Transform.CullVertexFlag == state)
343 return;
344 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
345 ctx->Transform.CullVertexFlag = state;
346 break;
347 case GL_DEPTH_TEST:
348 if (ctx->Depth.Test == state)
349 return;
350 FLUSH_VERTICES(ctx, _NEW_DEPTH);
351 ctx->Depth.Test = state;
352 break;
353 case GL_DITHER:
354 if (ctx->NoDither) {
355 state = GL_FALSE; /* MESA_NO_DITHER env var */
356 }
357 if (ctx->Color.DitherFlag == state)
358 return;
359 FLUSH_VERTICES(ctx, _NEW_COLOR);
360 ctx->Color.DitherFlag = state;
361 break;
362 case GL_FOG:
363 if (ctx->Fog.Enabled == state)
364 return;
365 FLUSH_VERTICES(ctx, _NEW_FOG);
366 ctx->Fog.Enabled = state;
367 break;
368 case GL_HISTOGRAM:
369 CHECK_EXTENSION(EXT_histogram, cap);
370 if (ctx->Pixel.HistogramEnabled == state)
371 return;
372 FLUSH_VERTICES(ctx, _NEW_PIXEL);
373 ctx->Pixel.HistogramEnabled = state;
374 break;
375 case GL_LIGHT0:
376 case GL_LIGHT1:
377 case GL_LIGHT2:
378 case GL_LIGHT3:
379 case GL_LIGHT4:
380 case GL_LIGHT5:
381 case GL_LIGHT6:
382 case GL_LIGHT7:
383 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
384 return;
385 FLUSH_VERTICES(ctx, _NEW_LIGHT);
386 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
387 if (state) {
388 insert_at_tail(&ctx->Light.EnabledList,
389 &ctx->Light.Light[cap-GL_LIGHT0]);
390 }
391 else {
392 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
393 }
394 break;
395 case GL_LIGHTING:
396 if (ctx->Light.Enabled == state)
397 return;
398 FLUSH_VERTICES(ctx, _NEW_LIGHT);
399 ctx->Light.Enabled = state;
400 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
401 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
402 else
403 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
404 break;
405 case GL_LINE_SMOOTH:
406 if (ctx->Line.SmoothFlag == state)
407 return;
408 FLUSH_VERTICES(ctx, _NEW_LINE);
409 ctx->Line.SmoothFlag = state;
410 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
411 break;
412 case GL_LINE_STIPPLE:
413 if (ctx->Line.StippleFlag == state)
414 return;
415 FLUSH_VERTICES(ctx, _NEW_LINE);
416 ctx->Line.StippleFlag = state;
417 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
418 break;
419 case GL_INDEX_LOGIC_OP:
420 if (ctx->Color.IndexLogicOpEnabled == state)
421 return;
422 FLUSH_VERTICES(ctx, _NEW_COLOR);
423 ctx->Color.IndexLogicOpEnabled = state;
424 break;
425 case GL_COLOR_LOGIC_OP:
426 if (ctx->Color.ColorLogicOpEnabled == state)
427 return;
428 FLUSH_VERTICES(ctx, _NEW_COLOR);
429 ctx->Color.ColorLogicOpEnabled = state;
430 break;
431 case GL_MAP1_COLOR_4:
432 if (ctx->Eval.Map1Color4 == state)
433 return;
434 FLUSH_VERTICES(ctx, _NEW_EVAL);
435 ctx->Eval.Map1Color4 = state;
436 break;
437 case GL_MAP1_INDEX:
438 if (ctx->Eval.Map1Index == state)
439 return;
440 FLUSH_VERTICES(ctx, _NEW_EVAL);
441 ctx->Eval.Map1Index = state;
442 break;
443 case GL_MAP1_NORMAL:
444 if (ctx->Eval.Map1Normal == state)
445 return;
446 FLUSH_VERTICES(ctx, _NEW_EVAL);
447 ctx->Eval.Map1Normal = state;
448 break;
449 case GL_MAP1_TEXTURE_COORD_1:
450 if (ctx->Eval.Map1TextureCoord1 == state)
451 return;
452 FLUSH_VERTICES(ctx, _NEW_EVAL);
453 ctx->Eval.Map1TextureCoord1 = state;
454 break;
455 case GL_MAP1_TEXTURE_COORD_2:
456 if (ctx->Eval.Map1TextureCoord2 == state)
457 return;
458 FLUSH_VERTICES(ctx, _NEW_EVAL);
459 ctx->Eval.Map1TextureCoord2 = state;
460 break;
461 case GL_MAP1_TEXTURE_COORD_3:
462 if (ctx->Eval.Map1TextureCoord3 == state)
463 return;
464 FLUSH_VERTICES(ctx, _NEW_EVAL);
465 ctx->Eval.Map1TextureCoord3 = state;
466 break;
467 case GL_MAP1_TEXTURE_COORD_4:
468 if (ctx->Eval.Map1TextureCoord4 == state)
469 return;
470 FLUSH_VERTICES(ctx, _NEW_EVAL);
471 ctx->Eval.Map1TextureCoord4 = state;
472 break;
473 case GL_MAP1_VERTEX_3:
474 if (ctx->Eval.Map1Vertex3 == state)
475 return;
476 FLUSH_VERTICES(ctx, _NEW_EVAL);
477 ctx->Eval.Map1Vertex3 = state;
478 break;
479 case GL_MAP1_VERTEX_4:
480 if (ctx->Eval.Map1Vertex4 == state)
481 return;
482 FLUSH_VERTICES(ctx, _NEW_EVAL);
483 ctx->Eval.Map1Vertex4 = state;
484 break;
485 case GL_MAP2_COLOR_4:
486 if (ctx->Eval.Map2Color4 == state)
487 return;
488 FLUSH_VERTICES(ctx, _NEW_EVAL);
489 ctx->Eval.Map2Color4 = state;
490 break;
491 case GL_MAP2_INDEX:
492 if (ctx->Eval.Map2Index == state)
493 return;
494 FLUSH_VERTICES(ctx, _NEW_EVAL);
495 ctx->Eval.Map2Index = state;
496 break;
497 case GL_MAP2_NORMAL:
498 if (ctx->Eval.Map2Normal == state)
499 return;
500 FLUSH_VERTICES(ctx, _NEW_EVAL);
501 ctx->Eval.Map2Normal = state;
502 break;
503 case GL_MAP2_TEXTURE_COORD_1:
504 if (ctx->Eval.Map2TextureCoord1 == state)
505 return;
506 FLUSH_VERTICES(ctx, _NEW_EVAL);
507 ctx->Eval.Map2TextureCoord1 = state;
508 break;
509 case GL_MAP2_TEXTURE_COORD_2:
510 if (ctx->Eval.Map2TextureCoord2 == state)
511 return;
512 FLUSH_VERTICES(ctx, _NEW_EVAL);
513 ctx->Eval.Map2TextureCoord2 = state;
514 break;
515 case GL_MAP2_TEXTURE_COORD_3:
516 if (ctx->Eval.Map2TextureCoord3 == state)
517 return;
518 FLUSH_VERTICES(ctx, _NEW_EVAL);
519 ctx->Eval.Map2TextureCoord3 = state;
520 break;
521 case GL_MAP2_TEXTURE_COORD_4:
522 if (ctx->Eval.Map2TextureCoord4 == state)
523 return;
524 FLUSH_VERTICES(ctx, _NEW_EVAL);
525 ctx->Eval.Map2TextureCoord4 = state;
526 break;
527 case GL_MAP2_VERTEX_3:
528 if (ctx->Eval.Map2Vertex3 == state)
529 return;
530 FLUSH_VERTICES(ctx, _NEW_EVAL);
531 ctx->Eval.Map2Vertex3 = state;
532 break;
533 case GL_MAP2_VERTEX_4:
534 if (ctx->Eval.Map2Vertex4 == state)
535 return;
536 FLUSH_VERTICES(ctx, _NEW_EVAL);
537 ctx->Eval.Map2Vertex4 = state;
538 break;
539 case GL_MINMAX:
540 if (ctx->Pixel.MinMaxEnabled == state)
541 return;
542 FLUSH_VERTICES(ctx, _NEW_PIXEL);
543 ctx->Pixel.MinMaxEnabled = state;
544 break;
545 case GL_NORMALIZE:
546 if (ctx->Transform.Normalize == state)
547 return;
548 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
549 ctx->Transform.Normalize = state;
550 break;
551 case GL_POINT_SMOOTH:
552 if (ctx->Point.SmoothFlag == state)
553 return;
554 FLUSH_VERTICES(ctx, _NEW_POINT);
555 ctx->Point.SmoothFlag = state;
556 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
557 break;
558 case GL_POLYGON_SMOOTH:
559 if (ctx->Polygon.SmoothFlag == state)
560 return;
561 FLUSH_VERTICES(ctx, _NEW_POLYGON);
562 ctx->Polygon.SmoothFlag = state;
563 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
564 break;
565 case GL_POLYGON_STIPPLE:
566 if (ctx->Polygon.StippleFlag == state)
567 return;
568 FLUSH_VERTICES(ctx, _NEW_POLYGON);
569 ctx->Polygon.StippleFlag = state;
570 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
571 break;
572 case GL_POLYGON_OFFSET_POINT:
573 if (ctx->Polygon.OffsetPoint == state)
574 return;
575 FLUSH_VERTICES(ctx, _NEW_POLYGON);
576 ctx->Polygon.OffsetPoint = state;
577 break;
578 case GL_POLYGON_OFFSET_LINE:
579 if (ctx->Polygon.OffsetLine == state)
580 return;
581 FLUSH_VERTICES(ctx, _NEW_POLYGON);
582 ctx->Polygon.OffsetLine = state;
583 break;
584 case GL_POLYGON_OFFSET_FILL:
585 /*case GL_POLYGON_OFFSET_EXT:*/
586 if (ctx->Polygon.OffsetFill == state)
587 return;
588 FLUSH_VERTICES(ctx, _NEW_POLYGON);
589 ctx->Polygon.OffsetFill = state;
590 break;
591 case GL_RESCALE_NORMAL_EXT:
592 if (ctx->Transform.RescaleNormals == state)
593 return;
594 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
595 ctx->Transform.RescaleNormals = state;
596 break;
597 case GL_SCISSOR_TEST:
598 if (ctx->Scissor.Enabled == state)
599 return;
600 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
601 ctx->Scissor.Enabled = state;
602 break;
603 case GL_SHARED_TEXTURE_PALETTE_EXT:
604 if (ctx->Texture.SharedPalette == state)
605 return;
606 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
607 ctx->Texture.SharedPalette = state;
608 break;
609 case GL_STENCIL_TEST:
610 if (ctx->Stencil.Enabled == state)
611 return;
612 FLUSH_VERTICES(ctx, _NEW_STENCIL);
613 ctx->Stencil.Enabled = state;
614 break;
615 case GL_TEXTURE_1D:
616 if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
617 return;
618 }
619 break;
620 case GL_TEXTURE_2D:
621 if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
622 return;
623 }
624 break;
625 case GL_TEXTURE_3D:
626 if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
627 return;
628 }
629 break;
630 case GL_TEXTURE_GEN_Q:
631 {
632 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
633 if (texUnit) {
634 GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
635 if (state)
636 newenabled |= Q_BIT;
637 if (texUnit->TexGenEnabled == newenabled)
638 return;
639 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
640 texUnit->TexGenEnabled = newenabled;
641 }
642 }
643 break;
644 case GL_TEXTURE_GEN_R:
645 {
646 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
647 if (texUnit) {
648 GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
649 if (state)
650 newenabled |= R_BIT;
651 if (texUnit->TexGenEnabled == newenabled)
652 return;
653 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
654 texUnit->TexGenEnabled = newenabled;
655 }
656 }
657 break;
658 case GL_TEXTURE_GEN_S:
659 {
660 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
661 if (texUnit) {
662 GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
663 if (state)
664 newenabled |= S_BIT;
665 if (texUnit->TexGenEnabled == newenabled)
666 return;
667 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
668 texUnit->TexGenEnabled = newenabled;
669 }
670 }
671 break;
672 case GL_TEXTURE_GEN_T:
673 {
674 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
675 if (texUnit) {
676 GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
677 if (state)
678 newenabled |= T_BIT;
679 if (texUnit->TexGenEnabled == newenabled)
680 return;
681 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
682 texUnit->TexGenEnabled = newenabled;
683 }
684 }
685 break;
686
687 /*
688 * CLIENT STATE!!!
689 */
690 case GL_VERTEX_ARRAY:
691 case GL_NORMAL_ARRAY:
692 case GL_COLOR_ARRAY:
693 case GL_INDEX_ARRAY:
694 case GL_TEXTURE_COORD_ARRAY:
695 case GL_EDGE_FLAG_ARRAY:
696 case GL_FOG_COORDINATE_ARRAY_EXT:
697 case GL_SECONDARY_COLOR_ARRAY_EXT:
698 case GL_POINT_SIZE_ARRAY_OES:
699 client_state( ctx, cap, state );
700 return;
701
702 /* GL_SGI_color_table */
703 case GL_COLOR_TABLE_SGI:
704 CHECK_EXTENSION(SGI_color_table, cap);
705 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] == state)
706 return;
707 FLUSH_VERTICES(ctx, _NEW_PIXEL);
708 ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] = state;
709 break;
710 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
711 CHECK_EXTENSION(SGI_color_table, cap);
712 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] == state)
713 return;
714 FLUSH_VERTICES(ctx, _NEW_PIXEL);
715 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] = state;
716 break;
717 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
718 CHECK_EXTENSION(SGI_color_table, cap);
719 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] == state)
720 return;
721 FLUSH_VERTICES(ctx, _NEW_PIXEL);
722 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] = state;
723 break;
724 case GL_TEXTURE_COLOR_TABLE_SGI:
725 CHECK_EXTENSION(SGI_texture_color_table, cap);
726 if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
727 return;
728 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
729 ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
730 break;
731
732 /* GL_EXT_convolution */
733 case GL_CONVOLUTION_1D:
734 CHECK_EXTENSION(EXT_convolution, cap);
735 if (ctx->Pixel.Convolution1DEnabled == state)
736 return;
737 FLUSH_VERTICES(ctx, _NEW_PIXEL);
738 ctx->Pixel.Convolution1DEnabled = state;
739 break;
740 case GL_CONVOLUTION_2D:
741 CHECK_EXTENSION(EXT_convolution, cap);
742 if (ctx->Pixel.Convolution2DEnabled == state)
743 return;
744 FLUSH_VERTICES(ctx, _NEW_PIXEL);
745 ctx->Pixel.Convolution2DEnabled = state;
746 break;
747 case GL_SEPARABLE_2D:
748 CHECK_EXTENSION(EXT_convolution, cap);
749 if (ctx->Pixel.Separable2DEnabled == state)
750 return;
751 FLUSH_VERTICES(ctx, _NEW_PIXEL);
752 ctx->Pixel.Separable2DEnabled = state;
753 break;
754
755 /* GL_ARB_texture_cube_map */
756 case GL_TEXTURE_CUBE_MAP_ARB:
757 CHECK_EXTENSION(ARB_texture_cube_map, cap);
758 if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
759 return;
760 }
761 break;
762
763 /* GL_EXT_secondary_color */
764 case GL_COLOR_SUM_EXT:
765 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
766 if (ctx->Fog.ColorSumEnabled == state)
767 return;
768 FLUSH_VERTICES(ctx, _NEW_FOG);
769 ctx->Fog.ColorSumEnabled = state;
770 break;
771
772 /* GL_ARB_multisample */
773 case GL_MULTISAMPLE_ARB:
774 if (ctx->Multisample.Enabled == state)
775 return;
776 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
777 ctx->Multisample.Enabled = state;
778 break;
779 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
780 if (ctx->Multisample.SampleAlphaToCoverage == state)
781 return;
782 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
783 ctx->Multisample.SampleAlphaToCoverage = state;
784 break;
785 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
786 if (ctx->Multisample.SampleAlphaToOne == state)
787 return;
788 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
789 ctx->Multisample.SampleAlphaToOne = state;
790 break;
791 case GL_SAMPLE_COVERAGE_ARB:
792 if (ctx->Multisample.SampleCoverage == state)
793 return;
794 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
795 ctx->Multisample.SampleCoverage = state;
796 break;
797 case GL_SAMPLE_COVERAGE_INVERT_ARB:
798 if (ctx->Multisample.SampleCoverageInvert == state)
799 return;
800 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
801 ctx->Multisample.SampleCoverageInvert = state;
802 break;
803
804 /* GL_IBM_rasterpos_clip */
805 case GL_RASTER_POSITION_UNCLIPPED_IBM:
806 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
807 if (ctx->Transform.RasterPositionUnclipped == state)
808 return;
809 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
810 ctx->Transform.RasterPositionUnclipped = state;
811 break;
812
813 /* GL_NV_point_sprite */
814 case GL_POINT_SPRITE_NV:
815 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
816 if (ctx->Point.PointSprite == state)
817 return;
818 FLUSH_VERTICES(ctx, _NEW_POINT);
819 ctx->Point.PointSprite = state;
820 break;
821
822 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
823 case GL_VERTEX_PROGRAM_ARB:
824 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
825 if (ctx->VertexProgram.Enabled == state)
826 return;
827 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
828 ctx->VertexProgram.Enabled = state;
829 break;
830 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
831 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
832 if (ctx->VertexProgram.PointSizeEnabled == state)
833 return;
834 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
835 ctx->VertexProgram.PointSizeEnabled = state;
836 break;
837 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
838 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
839 if (ctx->VertexProgram.TwoSideEnabled == state)
840 return;
841 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
842 ctx->VertexProgram.TwoSideEnabled = state;
843 break;
844 #endif
845 #if FEATURE_NV_vertex_program
846 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
847 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
848 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
849 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
850 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
851 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
852 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
853 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
854 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
855 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
856 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
857 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
858 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
859 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
860 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
861 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
862 CHECK_EXTENSION(NV_vertex_program, cap);
863 {
864 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
865 FLUSH_VERTICES(ctx, _NEW_EVAL);
866 ctx->Eval.Map1Attrib[map] = state;
867 }
868 break;
869 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
870 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
871 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
872 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
873 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
874 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
875 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
876 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
877 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
878 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
879 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
880 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
881 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
882 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
883 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
884 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
885 CHECK_EXTENSION(NV_vertex_program, cap);
886 {
887 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
888 FLUSH_VERTICES(ctx, _NEW_EVAL);
889 ctx->Eval.Map2Attrib[map] = state;
890 }
891 break;
892 #endif /* FEATURE_NV_vertex_program */
893
894 #if FEATURE_NV_fragment_program
895 case GL_FRAGMENT_PROGRAM_NV:
896 CHECK_EXTENSION(NV_fragment_program, cap);
897 if (ctx->FragmentProgram.Enabled == state)
898 return;
899 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
900 ctx->FragmentProgram.Enabled = state;
901 break;
902 #endif /* FEATURE_NV_fragment_program */
903
904 /* GL_NV_texture_rectangle */
905 case GL_TEXTURE_RECTANGLE_NV:
906 CHECK_EXTENSION(NV_texture_rectangle, cap);
907 if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
908 return;
909 }
910 break;
911
912 /* GL_EXT_stencil_two_side */
913 case GL_STENCIL_TEST_TWO_SIDE_EXT:
914 CHECK_EXTENSION(EXT_stencil_two_side, cap);
915 if (ctx->Stencil.TestTwoSide == state)
916 return;
917 FLUSH_VERTICES(ctx, _NEW_STENCIL);
918 ctx->Stencil.TestTwoSide = state;
919 if (state) {
920 ctx->Stencil._BackFace = 2;
921 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
922 } else {
923 ctx->Stencil._BackFace = 1;
924 ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
925 }
926 break;
927
928 #if FEATURE_ARB_fragment_program
929 case GL_FRAGMENT_PROGRAM_ARB:
930 CHECK_EXTENSION(ARB_fragment_program, cap);
931 if (ctx->FragmentProgram.Enabled == state)
932 return;
933 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
934 ctx->FragmentProgram.Enabled = state;
935 break;
936 #endif /* FEATURE_ARB_fragment_program */
937
938 /* GL_EXT_depth_bounds_test */
939 case GL_DEPTH_BOUNDS_TEST_EXT:
940 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
941 if (ctx->Depth.BoundsTest == state)
942 return;
943 FLUSH_VERTICES(ctx, _NEW_DEPTH);
944 ctx->Depth.BoundsTest = state;
945 break;
946
947 case GL_DEPTH_CLAMP:
948 if (ctx->Transform.DepthClamp == state)
949 return;
950 CHECK_EXTENSION(ARB_depth_clamp, cap);
951 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
952 ctx->Transform.DepthClamp = state;
953 break;
954
955 #if FEATURE_ATI_fragment_shader
956 case GL_FRAGMENT_SHADER_ATI:
957 CHECK_EXTENSION(ATI_fragment_shader, cap);
958 if (ctx->ATIFragmentShader.Enabled == state)
959 return;
960 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
961 ctx->ATIFragmentShader.Enabled = state;
962 break;
963 #endif
964
965 /* GL_MESA_texture_array */
966 case GL_TEXTURE_1D_ARRAY_EXT:
967 CHECK_EXTENSION(MESA_texture_array, cap);
968 if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
969 return;
970 }
971 break;
972
973 case GL_TEXTURE_2D_ARRAY_EXT:
974 CHECK_EXTENSION(MESA_texture_array, cap);
975 if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
976 return;
977 }
978 break;
979
980 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
981 CHECK_EXTENSION(ARB_seamless_cube_map, cap);
982 ctx->Texture.CubeMapSeamless = state;
983 break;
984
985 default:
986 _mesa_error(ctx, GL_INVALID_ENUM,
987 "%s(0x%x)", state ? "glEnable" : "glDisable", cap);
988 return;
989 }
990
991 if (ctx->Driver.Enable) {
992 ctx->Driver.Enable( ctx, cap, state );
993 }
994 }
995
996
997 /**
998 * Enable GL capability. Called by glEnable()
999 * \param cap state to enable.
1000 */
1001 void GLAPIENTRY
1002 _mesa_Enable( GLenum cap )
1003 {
1004 GET_CURRENT_CONTEXT(ctx);
1005 ASSERT_OUTSIDE_BEGIN_END(ctx);
1006
1007 _mesa_set_enable( ctx, cap, GL_TRUE );
1008 }
1009
1010
1011 /**
1012 * Disable GL capability. Called by glDisable()
1013 * \param cap state to disable.
1014 */
1015 void GLAPIENTRY
1016 _mesa_Disable( GLenum cap )
1017 {
1018 GET_CURRENT_CONTEXT(ctx);
1019 ASSERT_OUTSIDE_BEGIN_END(ctx);
1020
1021 _mesa_set_enable( ctx, cap, GL_FALSE );
1022 }
1023
1024
1025
1026 /**
1027 * Enable/disable an indexed state var.
1028 */
1029 void
1030 _mesa_set_enablei(GLcontext *ctx, GLenum cap, GLuint index, GLboolean state)
1031 {
1032 ASSERT(state == 0 || state == 1);
1033 switch (cap) {
1034 case GL_BLEND:
1035 if (!ctx->Extensions.EXT_draw_buffers2) {
1036 goto bad_cap_error;
1037 }
1038 if (index >= ctx->Const.MaxDrawBuffers) {
1039 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
1040 state ? "glEnableIndexed" : "glDisableIndexed", index);
1041 return;
1042 }
1043 if (((ctx->Color.BlendEnabled >> index) & 1) != state) {
1044 FLUSH_VERTICES(ctx, _NEW_COLOR);
1045 if (state)
1046 ctx->Color.BlendEnabled |= (1 << index);
1047 else
1048 ctx->Color.BlendEnabled &= ~(1 << index);
1049 }
1050 break;
1051 default:
1052 goto bad_cap_error;
1053 }
1054 return;
1055
1056 bad_cap_error:
1057 _mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)",
1058 state ? "glEnablei" : "glDisablei",
1059 _mesa_lookup_enum_by_nr(cap));
1060 }
1061
1062
1063 void GLAPIENTRY
1064 _mesa_DisableIndexed( GLenum cap, GLuint index )
1065 {
1066 GET_CURRENT_CONTEXT(ctx);
1067 ASSERT_OUTSIDE_BEGIN_END(ctx);
1068 _mesa_set_enablei(ctx, cap, index, GL_FALSE);
1069 }
1070
1071
1072 void GLAPIENTRY
1073 _mesa_EnableIndexed( GLenum cap, GLuint index )
1074 {
1075 GET_CURRENT_CONTEXT(ctx);
1076 ASSERT_OUTSIDE_BEGIN_END(ctx);
1077 _mesa_set_enablei(ctx, cap, index, GL_TRUE);
1078 }
1079
1080
1081 GLboolean GLAPIENTRY
1082 _mesa_IsEnabledIndexed( GLenum cap, GLuint index )
1083 {
1084 GET_CURRENT_CONTEXT(ctx);
1085 switch (cap) {
1086 case GL_BLEND:
1087 if (index >= ctx->Const.MaxDrawBuffers) {
1088 _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
1089 index);
1090 return GL_FALSE;
1091 }
1092 return (ctx->Color.BlendEnabled >> index) & 1;
1093 default:
1094 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)",
1095 _mesa_lookup_enum_by_nr(cap));
1096 return GL_FALSE;
1097 }
1098 }
1099
1100
1101
1102
1103 #undef CHECK_EXTENSION
1104 #define CHECK_EXTENSION(EXTNAME) \
1105 if (!ctx->Extensions.EXTNAME) { \
1106 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1107 return GL_FALSE; \
1108 }
1109
1110 #undef CHECK_EXTENSION2
1111 #define CHECK_EXTENSION2(EXT1, EXT2) \
1112 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
1113 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1114 return GL_FALSE; \
1115 }
1116
1117
1118 /**
1119 * Helper function to determine whether a texture target is enabled.
1120 */
1121 static GLboolean
1122 is_texture_enabled(GLcontext *ctx, GLbitfield bit)
1123 {
1124 const struct gl_texture_unit *const texUnit =
1125 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1126 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
1127 }
1128
1129
1130 /**
1131 * Return simple enable/disable state.
1132 *
1133 * \param cap state variable to query.
1134 *
1135 * Returns the state of the specified capability from the current GL context.
1136 * For the capabilities associated with extensions verifies that those
1137 * extensions are effectively present before reporting.
1138 */
1139 GLboolean GLAPIENTRY
1140 _mesa_IsEnabled( GLenum cap )
1141 {
1142 GET_CURRENT_CONTEXT(ctx);
1143 switch (cap) {
1144 case GL_ALPHA_TEST:
1145 return ctx->Color.AlphaEnabled;
1146 case GL_AUTO_NORMAL:
1147 return ctx->Eval.AutoNormal;
1148 case GL_BLEND:
1149 return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
1150 case GL_CLIP_PLANE0:
1151 case GL_CLIP_PLANE1:
1152 case GL_CLIP_PLANE2:
1153 case GL_CLIP_PLANE3:
1154 case GL_CLIP_PLANE4:
1155 case GL_CLIP_PLANE5:
1156 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
1157 case GL_COLOR_MATERIAL:
1158 return ctx->Light.ColorMaterialEnabled;
1159 case GL_CULL_FACE:
1160 return ctx->Polygon.CullFlag;
1161 case GL_DEPTH_TEST:
1162 return ctx->Depth.Test;
1163 case GL_DITHER:
1164 return ctx->Color.DitherFlag;
1165 case GL_FOG:
1166 return ctx->Fog.Enabled;
1167 case GL_LIGHTING:
1168 return ctx->Light.Enabled;
1169 case GL_LIGHT0:
1170 case GL_LIGHT1:
1171 case GL_LIGHT2:
1172 case GL_LIGHT3:
1173 case GL_LIGHT4:
1174 case GL_LIGHT5:
1175 case GL_LIGHT6:
1176 case GL_LIGHT7:
1177 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1178 case GL_LINE_SMOOTH:
1179 return ctx->Line.SmoothFlag;
1180 case GL_LINE_STIPPLE:
1181 return ctx->Line.StippleFlag;
1182 case GL_INDEX_LOGIC_OP:
1183 return ctx->Color.IndexLogicOpEnabled;
1184 case GL_COLOR_LOGIC_OP:
1185 return ctx->Color.ColorLogicOpEnabled;
1186 case GL_MAP1_COLOR_4:
1187 return ctx->Eval.Map1Color4;
1188 case GL_MAP1_INDEX:
1189 return ctx->Eval.Map1Index;
1190 case GL_MAP1_NORMAL:
1191 return ctx->Eval.Map1Normal;
1192 case GL_MAP1_TEXTURE_COORD_1:
1193 return ctx->Eval.Map1TextureCoord1;
1194 case GL_MAP1_TEXTURE_COORD_2:
1195 return ctx->Eval.Map1TextureCoord2;
1196 case GL_MAP1_TEXTURE_COORD_3:
1197 return ctx->Eval.Map1TextureCoord3;
1198 case GL_MAP1_TEXTURE_COORD_4:
1199 return ctx->Eval.Map1TextureCoord4;
1200 case GL_MAP1_VERTEX_3:
1201 return ctx->Eval.Map1Vertex3;
1202 case GL_MAP1_VERTEX_4:
1203 return ctx->Eval.Map1Vertex4;
1204 case GL_MAP2_COLOR_4:
1205 return ctx->Eval.Map2Color4;
1206 case GL_MAP2_INDEX:
1207 return ctx->Eval.Map2Index;
1208 case GL_MAP2_NORMAL:
1209 return ctx->Eval.Map2Normal;
1210 case GL_MAP2_TEXTURE_COORD_1:
1211 return ctx->Eval.Map2TextureCoord1;
1212 case GL_MAP2_TEXTURE_COORD_2:
1213 return ctx->Eval.Map2TextureCoord2;
1214 case GL_MAP2_TEXTURE_COORD_3:
1215 return ctx->Eval.Map2TextureCoord3;
1216 case GL_MAP2_TEXTURE_COORD_4:
1217 return ctx->Eval.Map2TextureCoord4;
1218 case GL_MAP2_VERTEX_3:
1219 return ctx->Eval.Map2Vertex3;
1220 case GL_MAP2_VERTEX_4:
1221 return ctx->Eval.Map2Vertex4;
1222 case GL_NORMALIZE:
1223 return ctx->Transform.Normalize;
1224 case GL_POINT_SMOOTH:
1225 return ctx->Point.SmoothFlag;
1226 case GL_POLYGON_SMOOTH:
1227 return ctx->Polygon.SmoothFlag;
1228 case GL_POLYGON_STIPPLE:
1229 return ctx->Polygon.StippleFlag;
1230 case GL_POLYGON_OFFSET_POINT:
1231 return ctx->Polygon.OffsetPoint;
1232 case GL_POLYGON_OFFSET_LINE:
1233 return ctx->Polygon.OffsetLine;
1234 case GL_POLYGON_OFFSET_FILL:
1235 /*case GL_POLYGON_OFFSET_EXT:*/
1236 return ctx->Polygon.OffsetFill;
1237 case GL_RESCALE_NORMAL_EXT:
1238 return ctx->Transform.RescaleNormals;
1239 case GL_SCISSOR_TEST:
1240 return ctx->Scissor.Enabled;
1241 case GL_SHARED_TEXTURE_PALETTE_EXT:
1242 return ctx->Texture.SharedPalette;
1243 case GL_STENCIL_TEST:
1244 return ctx->Stencil.Enabled;
1245 case GL_TEXTURE_1D:
1246 return is_texture_enabled(ctx, TEXTURE_1D_BIT);
1247 case GL_TEXTURE_2D:
1248 return is_texture_enabled(ctx, TEXTURE_2D_BIT);
1249 case GL_TEXTURE_3D:
1250 return is_texture_enabled(ctx, TEXTURE_3D_BIT);
1251 case GL_TEXTURE_GEN_Q:
1252 {
1253 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1254 if (texUnit) {
1255 return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
1256 }
1257 }
1258 return GL_FALSE;
1259 case GL_TEXTURE_GEN_R:
1260 {
1261 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1262 if (texUnit) {
1263 return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
1264 }
1265 }
1266 return GL_FALSE;
1267 case GL_TEXTURE_GEN_S:
1268 {
1269 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1270 if (texUnit) {
1271 return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
1272 }
1273 }
1274 return GL_FALSE;
1275 case GL_TEXTURE_GEN_T:
1276 {
1277 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1278 if (texUnit) {
1279 return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
1280 }
1281 }
1282 return GL_FALSE;
1283
1284 /*
1285 * CLIENT STATE!!!
1286 */
1287 case GL_VERTEX_ARRAY:
1288 return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
1289 case GL_NORMAL_ARRAY:
1290 return (ctx->Array.ArrayObj->Normal.Enabled != 0);
1291 case GL_COLOR_ARRAY:
1292 return (ctx->Array.ArrayObj->Color.Enabled != 0);
1293 case GL_INDEX_ARRAY:
1294 return (ctx->Array.ArrayObj->Index.Enabled != 0);
1295 case GL_TEXTURE_COORD_ARRAY:
1296 return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
1297 case GL_EDGE_FLAG_ARRAY:
1298 return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
1299 case GL_FOG_COORDINATE_ARRAY_EXT:
1300 CHECK_EXTENSION(EXT_fog_coord);
1301 return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
1302 case GL_SECONDARY_COLOR_ARRAY_EXT:
1303 CHECK_EXTENSION(EXT_secondary_color);
1304 return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1305 #if FEATURE_point_size_array
1306 case GL_POINT_SIZE_ARRAY_OES:
1307 return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
1308 #endif
1309
1310 /* GL_EXT_histogram */
1311 case GL_HISTOGRAM:
1312 CHECK_EXTENSION(EXT_histogram);
1313 return ctx->Pixel.HistogramEnabled;
1314 case GL_MINMAX:
1315 CHECK_EXTENSION(EXT_histogram);
1316 return ctx->Pixel.MinMaxEnabled;
1317
1318 /* GL_SGI_color_table */
1319 case GL_COLOR_TABLE_SGI:
1320 CHECK_EXTENSION(SGI_color_table);
1321 return ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
1322 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
1323 CHECK_EXTENSION(SGI_color_table);
1324 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
1325 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
1326 CHECK_EXTENSION(SGI_color_table);
1327 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
1328
1329 /* GL_SGI_texture_color_table */
1330 case GL_TEXTURE_COLOR_TABLE_SGI:
1331 CHECK_EXTENSION(SGI_texture_color_table);
1332 return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
1333
1334 /* GL_EXT_convolution */
1335 case GL_CONVOLUTION_1D:
1336 CHECK_EXTENSION(EXT_convolution);
1337 return ctx->Pixel.Convolution1DEnabled;
1338 case GL_CONVOLUTION_2D:
1339 CHECK_EXTENSION(EXT_convolution);
1340 return ctx->Pixel.Convolution2DEnabled;
1341 case GL_SEPARABLE_2D:
1342 CHECK_EXTENSION(EXT_convolution);
1343 return ctx->Pixel.Separable2DEnabled;
1344
1345 /* GL_ARB_texture_cube_map */
1346 case GL_TEXTURE_CUBE_MAP_ARB:
1347 CHECK_EXTENSION(ARB_texture_cube_map);
1348 return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
1349
1350 /* GL_EXT_secondary_color */
1351 case GL_COLOR_SUM_EXT:
1352 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
1353 return ctx->Fog.ColorSumEnabled;
1354
1355 /* GL_ARB_multisample */
1356 case GL_MULTISAMPLE_ARB:
1357 return ctx->Multisample.Enabled;
1358 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1359 return ctx->Multisample.SampleAlphaToCoverage;
1360 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1361 return ctx->Multisample.SampleAlphaToOne;
1362 case GL_SAMPLE_COVERAGE_ARB:
1363 return ctx->Multisample.SampleCoverage;
1364 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1365 return ctx->Multisample.SampleCoverageInvert;
1366
1367 /* GL_IBM_rasterpos_clip */
1368 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1369 CHECK_EXTENSION(IBM_rasterpos_clip);
1370 return ctx->Transform.RasterPositionUnclipped;
1371
1372 /* GL_NV_point_sprite */
1373 case GL_POINT_SPRITE_NV:
1374 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
1375 return ctx->Point.PointSprite;
1376
1377 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
1378 case GL_VERTEX_PROGRAM_ARB:
1379 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1380 return ctx->VertexProgram.Enabled;
1381 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1382 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1383 return ctx->VertexProgram.PointSizeEnabled;
1384 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1385 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1386 return ctx->VertexProgram.TwoSideEnabled;
1387 #endif
1388 #if FEATURE_NV_vertex_program
1389 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1390 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1391 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1392 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1393 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1394 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1395 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1396 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1397 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1398 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1399 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1400 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1401 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1402 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1403 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1404 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1405 CHECK_EXTENSION(NV_vertex_program);
1406 {
1407 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1408 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
1409 return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
1410 }
1411 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1412 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1413 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1414 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1415 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1416 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1417 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1418 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1419 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1420 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1421 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1422 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1423 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1424 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1425 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1426 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1427 CHECK_EXTENSION(NV_vertex_program);
1428 {
1429 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1430 return ctx->Eval.Map1Attrib[map];
1431 }
1432 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1433 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1434 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1435 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1436 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1437 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1438 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1439 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1440 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1441 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1442 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1443 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1444 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1445 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1446 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1447 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1448 CHECK_EXTENSION(NV_vertex_program);
1449 {
1450 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1451 return ctx->Eval.Map2Attrib[map];
1452 }
1453 #endif /* FEATURE_NV_vertex_program */
1454
1455 #if FEATURE_NV_fragment_program
1456 case GL_FRAGMENT_PROGRAM_NV:
1457 CHECK_EXTENSION(NV_fragment_program);
1458 return ctx->FragmentProgram.Enabled;
1459 #endif /* FEATURE_NV_fragment_program */
1460
1461 /* GL_NV_texture_rectangle */
1462 case GL_TEXTURE_RECTANGLE_NV:
1463 CHECK_EXTENSION(NV_texture_rectangle);
1464 return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
1465
1466 /* GL_EXT_stencil_two_side */
1467 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1468 CHECK_EXTENSION(EXT_stencil_two_side);
1469 return ctx->Stencil.TestTwoSide;
1470
1471 #if FEATURE_ARB_fragment_program
1472 case GL_FRAGMENT_PROGRAM_ARB:
1473 return ctx->FragmentProgram.Enabled;
1474 #endif /* FEATURE_ARB_fragment_program */
1475
1476 /* GL_EXT_depth_bounds_test */
1477 case GL_DEPTH_BOUNDS_TEST_EXT:
1478 CHECK_EXTENSION(EXT_depth_bounds_test);
1479 return ctx->Depth.BoundsTest;
1480
1481 /* GL_ARB_depth_clamp */
1482 case GL_DEPTH_CLAMP:
1483 CHECK_EXTENSION(ARB_depth_clamp);
1484 return ctx->Transform.DepthClamp;
1485
1486 #if FEATURE_ATI_fragment_shader
1487 case GL_FRAGMENT_SHADER_ATI:
1488 CHECK_EXTENSION(ATI_fragment_shader);
1489 return ctx->ATIFragmentShader.Enabled;
1490 #endif /* FEATURE_ATI_fragment_shader */
1491
1492 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
1493 CHECK_EXTENSION(ARB_seamless_cube_map);
1494 return ctx->Texture.CubeMapSeamless;
1495
1496 default:
1497 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1498 return GL_FALSE;
1499 }
1500 }