mesa: Add _mesa_error_no_memory for logging out-of-memory messages
[mesa.git] / src / mesa / main / errors.c
1 /**
2 * \file errors.c
3 * Mesa debugging and error handling functions.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "errors.h"
32 #include "enums.h"
33 #include "imports.h"
34 #include "context.h"
35 #include "dispatch.h"
36 #include "hash.h"
37 #include "mtypes.h"
38 #include "version.h"
39 #include "hash_table.h"
40
41 static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP;
42 static GLuint NextDynamicID = 1;
43
44 /**
45 * A namespace element.
46 */
47 struct gl_debug_element
48 {
49 struct simple_node link;
50
51 GLuint ID;
52 /* at which severity levels (mesa_debug_severity) is the message enabled */
53 GLbitfield State;
54 };
55
56 struct gl_debug_namespace
57 {
58 struct simple_node Elements;
59 GLbitfield DefaultState;
60 };
61
62 struct gl_debug_group {
63 struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
64 };
65
66 /**
67 * An error, warning, or other piece of debug information for an application
68 * to consume via GL_ARB_debug_output/GL_KHR_debug.
69 */
70 struct gl_debug_message
71 {
72 enum mesa_debug_source source;
73 enum mesa_debug_type type;
74 GLuint id;
75 enum mesa_debug_severity severity;
76 GLsizei length;
77 GLcharARB *message;
78 };
79
80 /**
81 * Debug message log. It works like a ring buffer.
82 */
83 struct gl_debug_log {
84 struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES];
85 GLint NextMessage;
86 GLint NumMessages;
87 };
88
89 struct gl_debug_state
90 {
91 GLDEBUGPROC Callback;
92 const void *CallbackData;
93 GLboolean SyncOutput;
94 GLboolean DebugOutput;
95
96 struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
97 struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
98 GLint GroupStackDepth;
99
100 struct gl_debug_log Log;
101 };
102
103 static char out_of_memory[] = "Debugging error: out of memory";
104
105 static const GLenum debug_source_enums[] = {
106 GL_DEBUG_SOURCE_API,
107 GL_DEBUG_SOURCE_WINDOW_SYSTEM,
108 GL_DEBUG_SOURCE_SHADER_COMPILER,
109 GL_DEBUG_SOURCE_THIRD_PARTY,
110 GL_DEBUG_SOURCE_APPLICATION,
111 GL_DEBUG_SOURCE_OTHER,
112 };
113
114 static const GLenum debug_type_enums[] = {
115 GL_DEBUG_TYPE_ERROR,
116 GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
117 GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
118 GL_DEBUG_TYPE_PORTABILITY,
119 GL_DEBUG_TYPE_PERFORMANCE,
120 GL_DEBUG_TYPE_OTHER,
121 GL_DEBUG_TYPE_MARKER,
122 GL_DEBUG_TYPE_PUSH_GROUP,
123 GL_DEBUG_TYPE_POP_GROUP,
124 };
125
126 static const GLenum debug_severity_enums[] = {
127 GL_DEBUG_SEVERITY_LOW,
128 GL_DEBUG_SEVERITY_MEDIUM,
129 GL_DEBUG_SEVERITY_HIGH,
130 GL_DEBUG_SEVERITY_NOTIFICATION,
131 };
132
133
134 static enum mesa_debug_source
135 gl_enum_to_debug_source(GLenum e)
136 {
137 int i;
138
139 for (i = 0; i < Elements(debug_source_enums); i++) {
140 if (debug_source_enums[i] == e)
141 break;
142 }
143 return i;
144 }
145
146 static enum mesa_debug_type
147 gl_enum_to_debug_type(GLenum e)
148 {
149 int i;
150
151 for (i = 0; i < Elements(debug_type_enums); i++) {
152 if (debug_type_enums[i] == e)
153 break;
154 }
155 return i;
156 }
157
158 static enum mesa_debug_severity
159 gl_enum_to_debug_severity(GLenum e)
160 {
161 int i;
162
163 for (i = 0; i < Elements(debug_severity_enums); i++) {
164 if (debug_severity_enums[i] == e)
165 break;
166 }
167 return i;
168 }
169
170
171 /**
172 * Handles generating a GL_ARB_debug_output message ID generated by the GL or
173 * GLSL compiler.
174 *
175 * The GL API has this "ID" mechanism, where the intention is to allow a
176 * client to filter in/out messages based on source, type, and ID. Of course,
177 * building a giant enum list of all debug output messages that Mesa might
178 * generate is ridiculous, so instead we have our caller pass us a pointer to
179 * static storage where the ID should get stored. This ID will be shared
180 * across all contexts for that message (which seems like a desirable
181 * property, even if it's not expected by the spec), but note that it won't be
182 * the same between executions if messages aren't generated in the same order.
183 */
184 static void
185 debug_get_id(GLuint *id)
186 {
187 if (!(*id)) {
188 mtx_lock(&DynamicIDMutex);
189 if (!(*id))
190 *id = NextDynamicID++;
191 mtx_unlock(&DynamicIDMutex);
192 }
193 }
194
195 static void
196 debug_message_clear(struct gl_debug_message *msg)
197 {
198 if (msg->message != (char*)out_of_memory)
199 free(msg->message);
200 msg->message = NULL;
201 msg->length = 0;
202 }
203
204 static void
205 debug_message_store(struct gl_debug_message *msg,
206 enum mesa_debug_source source,
207 enum mesa_debug_type type, GLuint id,
208 enum mesa_debug_severity severity,
209 GLsizei len, const char *buf)
210 {
211 assert(!msg->message && !msg->length);
212
213 msg->message = malloc(len+1);
214 if (msg->message) {
215 (void) strncpy(msg->message, buf, (size_t)len);
216 msg->message[len] = '\0';
217
218 msg->length = len+1;
219 msg->source = source;
220 msg->type = type;
221 msg->id = id;
222 msg->severity = severity;
223 } else {
224 static GLuint oom_msg_id = 0;
225 debug_get_id(&oom_msg_id);
226
227 /* malloc failed! */
228 msg->message = out_of_memory;
229 msg->length = strlen(out_of_memory)+1;
230 msg->source = MESA_DEBUG_SOURCE_OTHER;
231 msg->type = MESA_DEBUG_TYPE_ERROR;
232 msg->id = oom_msg_id;
233 msg->severity = MESA_DEBUG_SEVERITY_HIGH;
234 }
235 }
236
237 static void
238 debug_namespace_init(struct gl_debug_namespace *ns)
239 {
240 make_empty_list(&ns->Elements);
241
242 /* Enable all the messages with severity HIGH or MEDIUM by default */
243 ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_HIGH) |
244 (1 << MESA_DEBUG_SEVERITY_MEDIUM);
245 }
246
247 static void
248 debug_namespace_clear(struct gl_debug_namespace *ns)
249 {
250 struct simple_node *node, *tmp;
251
252 foreach_s(node, tmp, &ns->Elements)
253 free(node);
254 }
255
256 static bool
257 debug_namespace_copy(struct gl_debug_namespace *dst,
258 const struct gl_debug_namespace *src)
259 {
260 struct simple_node *node;
261
262 dst->DefaultState = src->DefaultState;
263
264 make_empty_list(&dst->Elements);
265 foreach(node, &src->Elements) {
266 const struct gl_debug_element *elem =
267 (const struct gl_debug_element *) node;
268 struct gl_debug_element *copy;
269
270 copy = malloc(sizeof(*copy));
271 if (!copy) {
272 debug_namespace_clear(dst);
273 return false;
274 }
275
276 copy->ID = elem->ID;
277 copy->State = elem->State;
278 insert_at_tail(&dst->Elements, &copy->link);
279 }
280
281 return true;
282 }
283
284 /**
285 * Set the state of \p id in the namespace.
286 */
287 static bool
288 debug_namespace_set(struct gl_debug_namespace *ns,
289 GLuint id, bool enabled)
290 {
291 const uint32_t state = (enabled) ?
292 ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
293 struct gl_debug_element *elem = NULL;
294 struct simple_node *node;
295
296 /* find the element */
297 foreach(node, &ns->Elements) {
298 struct gl_debug_element *tmp = (struct gl_debug_element *) node;
299 if (tmp->ID == id) {
300 elem = tmp;
301 break;
302 }
303 }
304
305 /* we do not need the element if it has the default state */
306 if (ns->DefaultState == state) {
307 if (elem) {
308 remove_from_list(&elem->link);
309 free(elem);
310 }
311 return true;
312 }
313
314 if (!elem) {
315 elem = malloc(sizeof(*elem));
316 if (!elem)
317 return false;
318
319 elem->ID = id;
320 insert_at_tail(&ns->Elements, &elem->link);
321 }
322
323 elem->State = state;
324
325 return true;
326 }
327
328 /**
329 * Set the default state of the namespace for \p severity. When \p severity
330 * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are
331 * updated.
332 */
333 static void
334 debug_namespace_set_all(struct gl_debug_namespace *ns,
335 enum mesa_debug_severity severity,
336 bool enabled)
337 {
338 struct simple_node *node, *tmp;
339 uint32_t mask, val;
340
341 /* set all elements to the same state */
342 if (severity == MESA_DEBUG_SEVERITY_COUNT) {
343 ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
344 debug_namespace_clear(ns);
345 make_empty_list(&ns->Elements);
346 return;
347 }
348
349 mask = 1 << severity;
350 val = (enabled) ? mask : 0;
351
352 ns->DefaultState = (ns->DefaultState & ~mask) | val;
353
354 foreach_s(node, tmp, &ns->Elements) {
355 struct gl_debug_element *elem = (struct gl_debug_element *) node;
356
357 elem->State = (elem->State & ~mask) | val;
358 if (elem->State == ns->DefaultState) {
359 remove_from_list(node);
360 free(node);
361 }
362 }
363 }
364
365 /**
366 * Get the state of \p id in the namespace.
367 */
368 static bool
369 debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
370 enum mesa_debug_severity severity)
371 {
372 struct simple_node *node;
373 uint32_t state;
374
375 state = ns->DefaultState;
376 foreach(node, &ns->Elements) {
377 struct gl_debug_element *elem = (struct gl_debug_element *) node;
378
379 if (elem->ID == id) {
380 state = elem->State;
381 break;
382 }
383 }
384
385 return (state & (1 << severity));
386 }
387
388 /**
389 * Allocate and initialize context debug state.
390 */
391 static struct gl_debug_state *
392 debug_create(void)
393 {
394 struct gl_debug_state *debug;
395 int s, t;
396
397 debug = CALLOC_STRUCT(gl_debug_state);
398 if (!debug)
399 return NULL;
400
401 debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
402 if (!debug->Groups[0]) {
403 free(debug);
404 return NULL;
405 }
406
407 /* Initialize state for filtering known debug messages. */
408 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
409 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
410 debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
411 }
412
413 return debug;
414 }
415
416 /**
417 * Return true if the top debug group points to the group below it.
418 */
419 static bool
420 debug_is_group_read_only(const struct gl_debug_state *debug)
421 {
422 const GLint gstack = debug->GroupStackDepth;
423 return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
424 }
425
426 /**
427 * Make the top debug group writable.
428 */
429 static bool
430 debug_make_group_writable(struct gl_debug_state *debug)
431 {
432 const GLint gstack = debug->GroupStackDepth;
433 const struct gl_debug_group *src = debug->Groups[gstack];
434 struct gl_debug_group *dst;
435 int s, t;
436
437 if (!debug_is_group_read_only(debug))
438 return true;
439
440 dst = malloc(sizeof(*dst));
441 if (!dst)
442 return false;
443
444 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
445 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
446 if (!debug_namespace_copy(&dst->Namespaces[s][t],
447 &src->Namespaces[s][t])) {
448 /* error path! */
449 for (t = t - 1; t >= 0; t--)
450 debug_namespace_clear(&dst->Namespaces[s][t]);
451 for (s = s - 1; s >= 0; s--) {
452 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
453 debug_namespace_clear(&dst->Namespaces[s][t]);
454 }
455 free(dst);
456 return false;
457 }
458 }
459 }
460
461 debug->Groups[gstack] = dst;
462
463 return true;
464 }
465
466 /**
467 * Free the top debug group.
468 */
469 static void
470 debug_clear_group(struct gl_debug_state *debug)
471 {
472 const GLint gstack = debug->GroupStackDepth;
473
474 if (!debug_is_group_read_only(debug)) {
475 struct gl_debug_group *grp = debug->Groups[gstack];
476 int s, t;
477
478 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
479 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
480 debug_namespace_clear(&grp->Namespaces[s][t]);
481 }
482
483 free(grp);
484 }
485
486 debug->Groups[gstack] = NULL;
487 }
488
489 /**
490 * Loop through debug group stack tearing down states for
491 * filtering debug messages. Then free debug output state.
492 */
493 static void
494 debug_destroy(struct gl_debug_state *debug)
495 {
496 while (debug->GroupStackDepth > 0) {
497 debug_clear_group(debug);
498 debug->GroupStackDepth--;
499 }
500
501 debug_clear_group(debug);
502 free(debug);
503 }
504
505 /**
506 * Sets the state of the given message source/type/ID tuple.
507 */
508 static void
509 debug_set_message_enable(struct gl_debug_state *debug,
510 enum mesa_debug_source source,
511 enum mesa_debug_type type,
512 GLuint id, GLboolean enabled)
513 {
514 const GLint gstack = debug->GroupStackDepth;
515 struct gl_debug_namespace *ns;
516
517 debug_make_group_writable(debug);
518 ns = &debug->Groups[gstack]->Namespaces[source][type];
519
520 debug_namespace_set(ns, id, enabled);
521 }
522
523 /*
524 * Set the state of all message IDs found in the given intersection of
525 * 'source', 'type', and 'severity'. The _COUNT enum can be used for
526 * GL_DONT_CARE (include all messages in the class).
527 *
528 * This requires both setting the state of all previously seen message
529 * IDs in the hash table, and setting the default state for all
530 * applicable combinations of source/type/severity, so that all the
531 * yet-unknown message IDs that may be used in the future will be
532 * impacted as if they were already known.
533 */
534 static void
535 debug_set_message_enable_all(struct gl_debug_state *debug,
536 enum mesa_debug_source source,
537 enum mesa_debug_type type,
538 enum mesa_debug_severity severity,
539 GLboolean enabled)
540 {
541 const GLint gstack = debug->GroupStackDepth;
542 int s, t, smax, tmax;
543
544 if (source == MESA_DEBUG_SOURCE_COUNT) {
545 source = 0;
546 smax = MESA_DEBUG_SOURCE_COUNT;
547 } else {
548 smax = source+1;
549 }
550
551 if (type == MESA_DEBUG_TYPE_COUNT) {
552 type = 0;
553 tmax = MESA_DEBUG_TYPE_COUNT;
554 } else {
555 tmax = type+1;
556 }
557
558 debug_make_group_writable(debug);
559
560 for (s = source; s < smax; s++) {
561 for (t = type; t < tmax; t++) {
562 struct gl_debug_namespace *nspace =
563 &debug->Groups[gstack]->Namespaces[s][t];
564 debug_namespace_set_all(nspace, severity, enabled);
565 }
566 }
567 }
568
569 /**
570 * Returns if the given message source/type/ID tuple is enabled.
571 */
572 static bool
573 debug_is_message_enabled(const struct gl_debug_state *debug,
574 enum mesa_debug_source source,
575 enum mesa_debug_type type,
576 GLuint id,
577 enum mesa_debug_severity severity)
578 {
579 const GLint gstack = debug->GroupStackDepth;
580 struct gl_debug_group *grp = debug->Groups[gstack];
581 struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
582
583 if (!debug->DebugOutput)
584 return false;
585
586 return debug_namespace_get(nspace, id, severity);
587 }
588
589 /**
590 * 'buf' is not necessarily a null-terminated string. When logging, copy
591 * 'len' characters from it, store them in a new, null-terminated string,
592 * and remember the number of bytes used by that string, *including*
593 * the null terminator this time.
594 */
595 static void
596 debug_log_message(struct gl_debug_state *debug,
597 enum mesa_debug_source source,
598 enum mesa_debug_type type, GLuint id,
599 enum mesa_debug_severity severity,
600 GLsizei len, const char *buf)
601 {
602 struct gl_debug_log *log = &debug->Log;
603 GLint nextEmpty;
604 struct gl_debug_message *emptySlot;
605
606 assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH);
607
608 if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
609 return;
610
611 nextEmpty = (log->NextMessage + log->NumMessages)
612 % MAX_DEBUG_LOGGED_MESSAGES;
613 emptySlot = &log->Messages[nextEmpty];
614
615 debug_message_store(emptySlot, source, type,
616 id, severity, len, buf);
617
618 log->NumMessages++;
619 }
620
621 /**
622 * Return the oldest debug message out of the log.
623 */
624 static const struct gl_debug_message *
625 debug_fetch_message(const struct gl_debug_state *debug)
626 {
627 const struct gl_debug_log *log = &debug->Log;
628
629 return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL;
630 }
631
632 /**
633 * Delete the oldest debug messages out of the log.
634 */
635 static void
636 debug_delete_messages(struct gl_debug_state *debug, unsigned count)
637 {
638 struct gl_debug_log *log = &debug->Log;
639
640 if (count > log->NumMessages)
641 count = log->NumMessages;
642
643 while (count--) {
644 struct gl_debug_message *msg = &log->Messages[log->NextMessage];
645
646 debug_message_clear(msg);
647
648 log->NumMessages--;
649 log->NextMessage++;
650 log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES;
651 }
652 }
653
654 static struct gl_debug_message *
655 debug_get_group_message(struct gl_debug_state *debug)
656 {
657 return &debug->GroupMessages[debug->GroupStackDepth];
658 }
659
660 static void
661 debug_push_group(struct gl_debug_state *debug)
662 {
663 const GLint gstack = debug->GroupStackDepth;
664
665 /* just point to the previous stack */
666 debug->Groups[gstack + 1] = debug->Groups[gstack];
667 debug->GroupStackDepth++;
668 }
669
670 static void
671 debug_pop_group(struct gl_debug_state *debug)
672 {
673 debug_clear_group(debug);
674 debug->GroupStackDepth--;
675 }
676
677
678 /**
679 * Return debug state for the context. The debug state will be allocated
680 * and initialized upon the first call.
681 */
682 static struct gl_debug_state *
683 _mesa_get_debug_state(struct gl_context *ctx)
684 {
685 if (!ctx->Debug) {
686 ctx->Debug = debug_create();
687 if (!ctx->Debug) {
688 _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
689 }
690 }
691
692 return ctx->Debug;
693 }
694
695 /**
696 * Set the integer debug state specified by \p pname. This can be called from
697 * _mesa_set_enable for example.
698 */
699 bool
700 _mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
701 {
702 struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
703
704 if (!debug)
705 return false;
706
707 switch (pname) {
708 case GL_DEBUG_OUTPUT:
709 debug->DebugOutput = (val != 0);
710 break;
711 case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
712 debug->SyncOutput = (val != 0);
713 break;
714 default:
715 assert(!"unknown debug output param");
716 break;
717 }
718
719 return true;
720 }
721
722 /**
723 * Query the integer debug state specified by \p pname. This can be called
724 * _mesa_GetIntegerv for example.
725 */
726 GLint
727 _mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
728 {
729 struct gl_debug_state *debug;
730 GLint val;
731
732 debug = ctx->Debug;
733 if (!debug)
734 return 0;
735
736 switch (pname) {
737 case GL_DEBUG_OUTPUT:
738 val = debug->DebugOutput;
739 break;
740 case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
741 val = debug->SyncOutput;
742 break;
743 case GL_DEBUG_LOGGED_MESSAGES:
744 val = debug->Log.NumMessages;
745 break;
746 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
747 val = (debug->Log.NumMessages) ?
748 debug->Log.Messages[debug->Log.NextMessage].length : 0;
749 break;
750 case GL_DEBUG_GROUP_STACK_DEPTH:
751 val = debug->GroupStackDepth;
752 break;
753 default:
754 assert(!"unknown debug output param");
755 val = 0;
756 break;
757 }
758
759 return val;
760 }
761
762 /**
763 * Query the pointer debug state specified by \p pname. This can be called
764 * _mesa_GetPointerv for example.
765 */
766 void *
767 _mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname)
768 {
769 struct gl_debug_state *debug;
770 void *val;
771
772 debug = ctx->Debug;
773 if (!debug)
774 return NULL;
775
776 switch (pname) {
777 case GL_DEBUG_CALLBACK_FUNCTION_ARB:
778 val = (void *) debug->Callback;
779 break;
780 case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
781 val = (void *) debug->CallbackData;
782 break;
783 default:
784 assert(!"unknown debug output param");
785 val = NULL;
786 break;
787 }
788
789 return val;
790 }
791
792
793 /**
794 * Log a client or driver debug message.
795 */
796 static void
797 log_msg(struct gl_context *ctx, enum mesa_debug_source source,
798 enum mesa_debug_type type, GLuint id,
799 enum mesa_debug_severity severity, GLint len, const char *buf)
800 {
801 struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
802
803 if (!debug)
804 return;
805
806 if (!debug_is_message_enabled(debug, source, type, id, severity))
807 return;
808
809 if (debug->Callback) {
810 GLenum gl_type = debug_type_enums[type];
811 GLenum gl_severity = debug_severity_enums[severity];
812
813 debug->Callback(debug_source_enums[source], gl_type, id, gl_severity,
814 len, buf, debug->CallbackData);
815 return;
816 }
817
818 debug_log_message(debug, source, type, id, severity, len, buf);
819 }
820
821
822 /**
823 * Verify that source, type, and severity are valid enums.
824 *
825 * The 'caller' param is used for handling values available
826 * only in glDebugMessageInsert or glDebugMessageControl
827 */
828 static GLboolean
829 validate_params(struct gl_context *ctx, unsigned caller,
830 const char *callerstr, GLenum source, GLenum type,
831 GLenum severity)
832 {
833 #define INSERT 1
834 #define CONTROL 2
835 switch(source) {
836 case GL_DEBUG_SOURCE_APPLICATION_ARB:
837 case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
838 break;
839 case GL_DEBUG_SOURCE_API_ARB:
840 case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
841 case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
842 case GL_DEBUG_SOURCE_OTHER_ARB:
843 if (caller != INSERT)
844 break;
845 else
846 goto error;
847 case GL_DONT_CARE:
848 if (caller == CONTROL)
849 break;
850 else
851 goto error;
852 default:
853 goto error;
854 }
855
856 switch(type) {
857 case GL_DEBUG_TYPE_ERROR_ARB:
858 case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
859 case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
860 case GL_DEBUG_TYPE_PERFORMANCE_ARB:
861 case GL_DEBUG_TYPE_PORTABILITY_ARB:
862 case GL_DEBUG_TYPE_OTHER_ARB:
863 case GL_DEBUG_TYPE_MARKER:
864 break;
865 case GL_DEBUG_TYPE_PUSH_GROUP:
866 case GL_DEBUG_TYPE_POP_GROUP:
867 case GL_DONT_CARE:
868 if (caller == CONTROL)
869 break;
870 else
871 goto error;
872 default:
873 goto error;
874 }
875
876 switch(severity) {
877 case GL_DEBUG_SEVERITY_HIGH_ARB:
878 case GL_DEBUG_SEVERITY_MEDIUM_ARB:
879 case GL_DEBUG_SEVERITY_LOW_ARB:
880 case GL_DEBUG_SEVERITY_NOTIFICATION:
881 break;
882 case GL_DONT_CARE:
883 if (caller == CONTROL)
884 break;
885 else
886 goto error;
887 default:
888 goto error;
889 }
890 return GL_TRUE;
891
892 error:
893 _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
894 "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
895 source, type, severity);
896
897 return GL_FALSE;
898 }
899
900
901 static GLboolean
902 validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length)
903 {
904 if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
905 _mesa_error(ctx, GL_INVALID_VALUE,
906 "%s(length=%d, which is not less than "
907 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
908 MAX_DEBUG_MESSAGE_LENGTH);
909 return GL_FALSE;
910 }
911
912 return GL_TRUE;
913 }
914
915
916 void GLAPIENTRY
917 _mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
918 GLenum severity, GLint length,
919 const GLchar *buf)
920 {
921 const char *callerstr = "glDebugMessageInsert";
922
923 GET_CURRENT_CONTEXT(ctx);
924
925 if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
926 return; /* GL_INVALID_ENUM */
927
928 if (length < 0)
929 length = strlen(buf);
930 if (!validate_length(ctx, callerstr, length))
931 return; /* GL_INVALID_VALUE */
932
933 log_msg(ctx, gl_enum_to_debug_source(source),
934 gl_enum_to_debug_type(type), id,
935 gl_enum_to_debug_severity(severity),
936 length, buf);
937 }
938
939
940 GLuint GLAPIENTRY
941 _mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
942 GLenum *types, GLenum *ids, GLenum *severities,
943 GLsizei *lengths, GLchar *messageLog)
944 {
945 GET_CURRENT_CONTEXT(ctx);
946 struct gl_debug_state *debug;
947 GLuint ret;
948
949 if (!messageLog)
950 logSize = 0;
951
952 if (logSize < 0) {
953 _mesa_error(ctx, GL_INVALID_VALUE,
954 "glGetDebugMessageLog(logSize=%d : logSize must not be"
955 " negative)", logSize);
956 return 0;
957 }
958
959 debug = _mesa_get_debug_state(ctx);
960 if (!debug)
961 return 0;
962
963 for (ret = 0; ret < count; ret++) {
964 const struct gl_debug_message *msg = debug_fetch_message(debug);
965
966 if (!msg)
967 break;
968
969 if (logSize < msg->length && messageLog != NULL)
970 break;
971
972 if (messageLog) {
973 assert(msg->message[msg->length-1] == '\0');
974 (void) strncpy(messageLog, msg->message, (size_t)msg->length);
975
976 messageLog += msg->length;
977 logSize -= msg->length;
978 }
979
980 if (lengths)
981 *lengths++ = msg->length;
982 if (severities)
983 *severities++ = debug_severity_enums[msg->severity];
984 if (sources)
985 *sources++ = debug_source_enums[msg->source];
986 if (types)
987 *types++ = debug_type_enums[msg->type];
988 if (ids)
989 *ids++ = msg->id;
990
991 debug_delete_messages(debug, 1);
992 }
993
994 return ret;
995 }
996
997
998 void GLAPIENTRY
999 _mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
1000 GLenum gl_severity, GLsizei count,
1001 const GLuint *ids, GLboolean enabled)
1002 {
1003 GET_CURRENT_CONTEXT(ctx);
1004 enum mesa_debug_source source = gl_enum_to_debug_source(gl_source);
1005 enum mesa_debug_type type = gl_enum_to_debug_type(gl_type);
1006 enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity);
1007 const char *callerstr = "glDebugMessageControl";
1008 struct gl_debug_state *debug;
1009
1010 if (count < 0) {
1011 _mesa_error(ctx, GL_INVALID_VALUE,
1012 "%s(count=%d : count must not be negative)", callerstr,
1013 count);
1014 return;
1015 }
1016
1017 if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
1018 gl_severity))
1019 return; /* GL_INVALID_ENUM */
1020
1021 if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
1022 || gl_source == GL_DONT_CARE)) {
1023 _mesa_error(ctx, GL_INVALID_OPERATION,
1024 "%s(When passing an array of ids, severity must be"
1025 " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
1026 callerstr);
1027 return;
1028 }
1029
1030 debug = _mesa_get_debug_state(ctx);
1031 if (!debug)
1032 return;
1033
1034 if (count) {
1035 GLsizei i;
1036 for (i = 0; i < count; i++)
1037 debug_set_message_enable(debug, source, type, ids[i], enabled);
1038 }
1039 else {
1040 debug_set_message_enable_all(debug, source, type, severity, enabled);
1041 }
1042 }
1043
1044
1045 void GLAPIENTRY
1046 _mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
1047 {
1048 GET_CURRENT_CONTEXT(ctx);
1049 struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
1050 if (debug) {
1051 debug->Callback = callback;
1052 debug->CallbackData = userParam;
1053 }
1054 }
1055
1056
1057 void GLAPIENTRY
1058 _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
1059 const GLchar *message)
1060 {
1061 GET_CURRENT_CONTEXT(ctx);
1062 struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
1063 const char *callerstr = "glPushDebugGroup";
1064 struct gl_debug_message *emptySlot;
1065
1066 if (!debug)
1067 return;
1068
1069 if (debug->GroupStackDepth >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
1070 _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
1071 return;
1072 }
1073
1074 switch(source) {
1075 case GL_DEBUG_SOURCE_APPLICATION:
1076 case GL_DEBUG_SOURCE_THIRD_PARTY:
1077 break;
1078 default:
1079 _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
1080 "(source=0x%x)", callerstr, source);
1081 return;
1082 }
1083
1084 if (length < 0)
1085 length = strlen(message);
1086 if (!validate_length(ctx, callerstr, length))
1087 return; /* GL_INVALID_VALUE */
1088
1089 log_msg(ctx, gl_enum_to_debug_source(source),
1090 MESA_DEBUG_TYPE_PUSH_GROUP, id,
1091 MESA_DEBUG_SEVERITY_NOTIFICATION, length,
1092 message);
1093
1094 /* pop reuses the message details from push so we store this */
1095 emptySlot = debug_get_group_message(debug);
1096 debug_message_store(emptySlot,
1097 gl_enum_to_debug_source(source),
1098 gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
1099 id,
1100 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1101 length, message);
1102
1103 debug_push_group(debug);
1104 }
1105
1106
1107 void GLAPIENTRY
1108 _mesa_PopDebugGroup(void)
1109 {
1110 GET_CURRENT_CONTEXT(ctx);
1111 struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
1112 const char *callerstr = "glPopDebugGroup";
1113 struct gl_debug_message *gdmessage;
1114
1115 if (!debug)
1116 return;
1117
1118 if (debug->GroupStackDepth <= 0) {
1119 _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
1120 return;
1121 }
1122
1123 debug_pop_group(debug);
1124
1125 gdmessage = debug_get_group_message(debug);
1126 log_msg(ctx, gdmessage->source,
1127 gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
1128 gdmessage->id,
1129 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1130 gdmessage->length, gdmessage->message);
1131
1132 debug_message_clear(gdmessage);
1133 }
1134
1135
1136 void
1137 _mesa_init_errors(struct gl_context *ctx)
1138 {
1139 /* no-op */
1140 }
1141
1142
1143 void
1144 _mesa_free_errors_data(struct gl_context *ctx)
1145 {
1146 if (ctx->Debug) {
1147 debug_destroy(ctx->Debug);
1148 /* set to NULL just in case it is used before context is completely gone. */
1149 ctx->Debug = NULL;
1150 }
1151 }
1152
1153
1154 /**********************************************************************/
1155 /** \name Diagnostics */
1156 /*@{*/
1157
1158 static void
1159 output_if_debug(const char *prefixString, const char *outputString,
1160 GLboolean newline)
1161 {
1162 static int debug = -1;
1163 static FILE *fout = NULL;
1164
1165 /* Init the local 'debug' var once.
1166 * Note: the _mesa_init_debug() function should have been called
1167 * by now so MESA_DEBUG_FLAGS will be initialized.
1168 */
1169 if (debug == -1) {
1170 /* If MESA_LOG_FILE env var is set, log Mesa errors, warnings,
1171 * etc to the named file. Otherwise, output to stderr.
1172 */
1173 const char *logFile = _mesa_getenv("MESA_LOG_FILE");
1174 if (logFile)
1175 fout = fopen(logFile, "w");
1176 if (!fout)
1177 fout = stderr;
1178 #ifdef DEBUG
1179 /* in debug builds, print messages unless MESA_DEBUG="silent" */
1180 if (MESA_DEBUG_FLAGS & DEBUG_SILENT)
1181 debug = 0;
1182 else
1183 debug = 1;
1184 #else
1185 /* in release builds, be silent unless MESA_DEBUG is set */
1186 debug = _mesa_getenv("MESA_DEBUG") != NULL;
1187 #endif
1188 }
1189
1190 /* Now only print the string if we're required to do so. */
1191 if (debug) {
1192 fprintf(fout, "%s: %s", prefixString, outputString);
1193 if (newline)
1194 fprintf(fout, "\n");
1195 fflush(fout);
1196
1197 #if defined(_WIN32) && !defined(_WIN32_WCE)
1198 /* stderr from windows applications without console is not usually
1199 * visible, so communicate with the debugger instead */
1200 {
1201 char buf[4096];
1202 _mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : "");
1203 OutputDebugStringA(buf);
1204 }
1205 #endif
1206 }
1207 }
1208
1209
1210 /**
1211 * When a new type of error is recorded, print a message describing
1212 * previous errors which were accumulated.
1213 */
1214 static void
1215 flush_delayed_errors( struct gl_context *ctx )
1216 {
1217 char s[MAX_DEBUG_MESSAGE_LENGTH];
1218
1219 if (ctx->ErrorDebugCount) {
1220 _mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors",
1221 ctx->ErrorDebugCount,
1222 _mesa_lookup_enum_by_nr(ctx->ErrorValue));
1223
1224 output_if_debug("Mesa", s, GL_TRUE);
1225
1226 ctx->ErrorDebugCount = 0;
1227 }
1228 }
1229
1230
1231 /**
1232 * Report a warning (a recoverable error condition) to stderr if
1233 * either DEBUG is defined or the MESA_DEBUG env var is set.
1234 *
1235 * \param ctx GL context.
1236 * \param fmtString printf()-like format string.
1237 */
1238 void
1239 _mesa_warning( struct gl_context *ctx, const char *fmtString, ... )
1240 {
1241 char str[MAX_DEBUG_MESSAGE_LENGTH];
1242 va_list args;
1243 va_start( args, fmtString );
1244 (void) _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
1245 va_end( args );
1246
1247 if (ctx)
1248 flush_delayed_errors( ctx );
1249
1250 output_if_debug("Mesa warning", str, GL_TRUE);
1251 }
1252
1253
1254 /**
1255 * Report an internal implementation problem.
1256 * Prints the message to stderr via fprintf().
1257 *
1258 * \param ctx GL context.
1259 * \param fmtString problem description string.
1260 */
1261 void
1262 _mesa_problem( const struct gl_context *ctx, const char *fmtString, ... )
1263 {
1264 va_list args;
1265 char str[MAX_DEBUG_MESSAGE_LENGTH];
1266 static int numCalls = 0;
1267
1268 (void) ctx;
1269
1270 if (numCalls < 50) {
1271 numCalls++;
1272
1273 va_start( args, fmtString );
1274 _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
1275 va_end( args );
1276 fprintf(stderr, "Mesa %s implementation error: %s\n",
1277 PACKAGE_VERSION, str);
1278 fprintf(stderr, "Please report at " PACKAGE_BUGREPORT "\n");
1279 }
1280 }
1281
1282
1283 static GLboolean
1284 should_output(struct gl_context *ctx, GLenum error, const char *fmtString)
1285 {
1286 static GLint debug = -1;
1287
1288 /* Check debug environment variable only once:
1289 */
1290 if (debug == -1) {
1291 const char *debugEnv = _mesa_getenv("MESA_DEBUG");
1292
1293 #ifdef DEBUG
1294 if (debugEnv && strstr(debugEnv, "silent"))
1295 debug = GL_FALSE;
1296 else
1297 debug = GL_TRUE;
1298 #else
1299 if (debugEnv)
1300 debug = GL_TRUE;
1301 else
1302 debug = GL_FALSE;
1303 #endif
1304 }
1305
1306 if (debug) {
1307 if (ctx->ErrorValue != error ||
1308 ctx->ErrorDebugFmtString != fmtString) {
1309 flush_delayed_errors( ctx );
1310 ctx->ErrorDebugFmtString = fmtString;
1311 ctx->ErrorDebugCount = 0;
1312 return GL_TRUE;
1313 }
1314 ctx->ErrorDebugCount++;
1315 }
1316 return GL_FALSE;
1317 }
1318
1319
1320 void
1321 _mesa_gl_debug(struct gl_context *ctx,
1322 GLuint *id,
1323 enum mesa_debug_type type,
1324 enum mesa_debug_severity severity,
1325 const char *fmtString, ...)
1326 {
1327 char s[MAX_DEBUG_MESSAGE_LENGTH];
1328 int len;
1329 va_list args;
1330
1331 debug_get_id(id);
1332
1333 va_start(args, fmtString);
1334 len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
1335 va_end(args);
1336
1337 log_msg(ctx, MESA_DEBUG_SOURCE_API, type, *id, severity, len, s);
1338 }
1339
1340
1341 /**
1342 * Record an OpenGL state error. These usually occur when the user
1343 * passes invalid parameters to a GL function.
1344 *
1345 * If debugging is enabled (either at compile-time via the DEBUG macro, or
1346 * run-time via the MESA_DEBUG environment variable), report the error with
1347 * _mesa_debug().
1348 *
1349 * \param ctx the GL context.
1350 * \param error the error value.
1351 * \param fmtString printf() style format string, followed by optional args
1352 */
1353 void
1354 _mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
1355 {
1356 GLboolean do_output, do_log;
1357 /* Ideally this would be set up by the caller, so that we had proper IDs
1358 * per different message.
1359 */
1360 static GLuint error_msg_id = 0;
1361
1362 debug_get_id(&error_msg_id);
1363
1364 do_output = should_output(ctx, error, fmtString);
1365 if (ctx->Debug) {
1366 do_log = debug_is_message_enabled(ctx->Debug,
1367 MESA_DEBUG_SOURCE_API,
1368 MESA_DEBUG_TYPE_ERROR,
1369 error_msg_id,
1370 MESA_DEBUG_SEVERITY_HIGH);
1371 }
1372 else {
1373 do_log = GL_FALSE;
1374 }
1375
1376 if (do_output || do_log) {
1377 char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH];
1378 int len;
1379 va_list args;
1380
1381 va_start(args, fmtString);
1382 len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
1383 va_end(args);
1384
1385 if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
1386 /* Too long error message. Whoever calls _mesa_error should use
1387 * shorter strings.
1388 */
1389 ASSERT(0);
1390 return;
1391 }
1392
1393 len = _mesa_snprintf(s2, MAX_DEBUG_MESSAGE_LENGTH, "%s in %s",
1394 _mesa_lookup_enum_by_nr(error), s);
1395 if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
1396 /* Same as above. */
1397 ASSERT(0);
1398 return;
1399 }
1400
1401 /* Print the error to stderr if needed. */
1402 if (do_output) {
1403 output_if_debug("Mesa: User error", s2, GL_TRUE);
1404 }
1405
1406 /* Log the error via ARB_debug_output if needed.*/
1407 if (do_log) {
1408 log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR,
1409 error_msg_id, MESA_DEBUG_SEVERITY_HIGH, len, s2);
1410 }
1411 }
1412
1413 /* Set the GL context error state for glGetError. */
1414 _mesa_record_error(ctx, error);
1415 }
1416
1417 void
1418 _mesa_error_no_memory(const char *caller)
1419 {
1420 GET_CURRENT_CONTEXT(ctx);
1421 _mesa_error(ctx, GL_OUT_OF_MEMORY, "out of memory in %s", caller);
1422 }
1423
1424 /**
1425 * Report debug information. Print error message to stderr via fprintf().
1426 * No-op if DEBUG mode not enabled.
1427 *
1428 * \param ctx GL context.
1429 * \param fmtString printf()-style format string, followed by optional args.
1430 */
1431 void
1432 _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
1433 {
1434 #ifdef DEBUG
1435 char s[MAX_DEBUG_MESSAGE_LENGTH];
1436 va_list args;
1437 va_start(args, fmtString);
1438 _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
1439 va_end(args);
1440 output_if_debug("Mesa", s, GL_FALSE);
1441 #endif /* DEBUG */
1442 (void) ctx;
1443 (void) fmtString;
1444 }
1445
1446
1447 /**
1448 * Report debug information from the shader compiler via GL_ARB_debug_output.
1449 *
1450 * \param ctx GL context.
1451 * \param type The namespace to which this message belongs.
1452 * \param id The message ID within the given namespace.
1453 * \param msg The message to output. Need not be null-terminated.
1454 * \param len The length of 'msg'. If negative, 'msg' must be null-terminated.
1455 */
1456 void
1457 _mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint *id,
1458 const char *msg, int len )
1459 {
1460 enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
1461 enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH;
1462
1463 debug_get_id(id);
1464
1465 if (len < 0)
1466 len = strlen(msg);
1467
1468 /* Truncate the message if necessary. */
1469 if (len >= MAX_DEBUG_MESSAGE_LENGTH)
1470 len = MAX_DEBUG_MESSAGE_LENGTH - 1;
1471
1472 log_msg(ctx, source, type, *id, severity, len, msg);
1473 }
1474
1475 /*@}*/