56e806559fd324c52a10898c38b8b2e5fdbffd6d
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "formats.h"
40 #include "framebuffer.h"
41 #include "hash.h"
42 #include "macros.h"
43 #include "renderbuffer.h"
44 #include "state.h"
45 #include "teximage.h"
46 #include "texobj.h"
47
48
49 /** Set this to 1 to help debug FBO incompleteness problems */
50 #define DEBUG_FBO 0
51
52 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
53 #define DEBUG_BLIT 0
54
55
56 /**
57 * Notes:
58 *
59 * None of the GL_EXT_framebuffer_object functions are compiled into
60 * display lists.
61 */
62
63
64
65 /*
66 * When glGenRender/FramebuffersEXT() is called we insert pointers to
67 * these placeholder objects into the hash table.
68 * Later, when the object ID is first bound, we replace the placeholder
69 * with the real frame/renderbuffer.
70 */
71 static struct gl_framebuffer DummyFramebuffer;
72 static struct gl_renderbuffer DummyRenderbuffer;
73
74
75 #define IS_CUBE_FACE(TARGET) \
76 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
77 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
78
79
80 static void
81 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
82 {
83 /* no op */
84 }
85
86 static void
87 delete_dummy_framebuffer(struct gl_framebuffer *fb)
88 {
89 /* no op */
90 }
91
92
93 void
94 _mesa_init_fbobjects(GLcontext *ctx)
95 {
96 DummyFramebuffer.Delete = delete_dummy_framebuffer;
97 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
98 }
99
100
101 /**
102 * Helper routine for getting a gl_renderbuffer.
103 */
104 struct gl_renderbuffer *
105 _mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id)
106 {
107 struct gl_renderbuffer *rb;
108
109 if (id == 0)
110 return NULL;
111
112 rb = (struct gl_renderbuffer *)
113 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
114 return rb;
115 }
116
117
118 /**
119 * Helper routine for getting a gl_framebuffer.
120 */
121 struct gl_framebuffer *
122 _mesa_lookup_framebuffer(GLcontext *ctx, GLuint id)
123 {
124 struct gl_framebuffer *fb;
125
126 if (id == 0)
127 return NULL;
128
129 fb = (struct gl_framebuffer *)
130 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
131 return fb;
132 }
133
134
135 /**
136 * Mark the given framebuffer as invalid. This will force the
137 * test for framebuffer completeness to be done before the framebuffer
138 * is used.
139 */
140 static void
141 invalidate_framebuffer(struct gl_framebuffer *fb)
142 {
143 fb->_Status = 0; /* "indeterminate" */
144 }
145
146
147 /**
148 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
149 * gl_renderbuffer_attachment object.
150 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
151 * the depth buffer attachment point.
152 */
153 struct gl_renderbuffer_attachment *
154 _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
155 GLenum attachment)
156 {
157 GLuint i;
158
159 switch (attachment) {
160 case GL_COLOR_ATTACHMENT0_EXT:
161 case GL_COLOR_ATTACHMENT1_EXT:
162 case GL_COLOR_ATTACHMENT2_EXT:
163 case GL_COLOR_ATTACHMENT3_EXT:
164 case GL_COLOR_ATTACHMENT4_EXT:
165 case GL_COLOR_ATTACHMENT5_EXT:
166 case GL_COLOR_ATTACHMENT6_EXT:
167 case GL_COLOR_ATTACHMENT7_EXT:
168 case GL_COLOR_ATTACHMENT8_EXT:
169 case GL_COLOR_ATTACHMENT9_EXT:
170 case GL_COLOR_ATTACHMENT10_EXT:
171 case GL_COLOR_ATTACHMENT11_EXT:
172 case GL_COLOR_ATTACHMENT12_EXT:
173 case GL_COLOR_ATTACHMENT13_EXT:
174 case GL_COLOR_ATTACHMENT14_EXT:
175 case GL_COLOR_ATTACHMENT15_EXT:
176 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
177 if (i >= ctx->Const.MaxColorAttachments) {
178 return NULL;
179 }
180 return &fb->Attachment[BUFFER_COLOR0 + i];
181 case GL_DEPTH_STENCIL_ATTACHMENT:
182 /* fall-through */
183 case GL_DEPTH_ATTACHMENT_EXT:
184 return &fb->Attachment[BUFFER_DEPTH];
185 case GL_STENCIL_ATTACHMENT_EXT:
186 return &fb->Attachment[BUFFER_STENCIL];
187 default:
188 return NULL;
189 }
190 }
191
192
193 /**
194 * Remove any texture or renderbuffer attached to the given attachment
195 * point. Update reference counts, etc.
196 */
197 void
198 _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
199 {
200 if (att->Type == GL_TEXTURE) {
201 ASSERT(att->Texture);
202 if (ctx->Driver.FinishRenderTexture) {
203 /* tell driver that we're done rendering to this texture. */
204 ctx->Driver.FinishRenderTexture(ctx, att);
205 }
206 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
207 ASSERT(!att->Texture);
208 }
209 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
210 ASSERT(!att->Texture);
211 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
212 ASSERT(!att->Renderbuffer);
213 }
214 att->Type = GL_NONE;
215 att->Complete = GL_TRUE;
216 }
217
218
219 /**
220 * Bind a texture object to an attachment point.
221 * The previous binding, if any, will be removed first.
222 */
223 void
224 _mesa_set_texture_attachment(GLcontext *ctx,
225 struct gl_framebuffer *fb,
226 struct gl_renderbuffer_attachment *att,
227 struct gl_texture_object *texObj,
228 GLenum texTarget, GLuint level, GLuint zoffset)
229 {
230 if (att->Texture == texObj) {
231 /* re-attaching same texture */
232 ASSERT(att->Type == GL_TEXTURE);
233 if (ctx->Driver.FinishRenderTexture)
234 ctx->Driver.FinishRenderTexture(ctx, att);
235 }
236 else {
237 /* new attachment */
238 if (ctx->Driver.FinishRenderTexture && att->Texture)
239 ctx->Driver.FinishRenderTexture(ctx, att);
240 _mesa_remove_attachment(ctx, att);
241 att->Type = GL_TEXTURE;
242 assert(!att->Texture);
243 _mesa_reference_texobj(&att->Texture, texObj);
244 }
245
246 /* always update these fields */
247 att->TextureLevel = level;
248 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
249 att->Zoffset = zoffset;
250 att->Complete = GL_FALSE;
251
252 if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
253 ctx->Driver.RenderTexture(ctx, fb, att);
254 }
255
256 invalidate_framebuffer(fb);
257 }
258
259
260 /**
261 * Bind a renderbuffer to an attachment point.
262 * The previous binding, if any, will be removed first.
263 */
264 void
265 _mesa_set_renderbuffer_attachment(GLcontext *ctx,
266 struct gl_renderbuffer_attachment *att,
267 struct gl_renderbuffer *rb)
268 {
269 /* XXX check if re-doing same attachment, exit early */
270 _mesa_remove_attachment(ctx, att);
271 att->Type = GL_RENDERBUFFER_EXT;
272 att->Texture = NULL; /* just to be safe */
273 att->Complete = GL_FALSE;
274 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
275 }
276
277
278 /**
279 * Fallback for ctx->Driver.FramebufferRenderbuffer()
280 * Attach a renderbuffer object to a framebuffer object.
281 */
282 void
283 _mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
284 GLenum attachment, struct gl_renderbuffer *rb)
285 {
286 struct gl_renderbuffer_attachment *att;
287
288 _glthread_LOCK_MUTEX(fb->Mutex);
289
290 att = _mesa_get_attachment(ctx, fb, attachment);
291 ASSERT(att);
292 if (rb) {
293 _mesa_set_renderbuffer_attachment(ctx, att, rb);
294 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
295 /* do stencil attachment here (depth already done above) */
296 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
297 assert(att);
298 _mesa_set_renderbuffer_attachment(ctx, att, rb);
299 }
300 }
301 else {
302 _mesa_remove_attachment(ctx, att);
303 }
304
305 invalidate_framebuffer(fb);
306
307 _glthread_UNLOCK_MUTEX(fb->Mutex);
308 }
309
310
311 /**
312 * For debug only.
313 */
314 static void
315 att_incomplete(const char *msg)
316 {
317 #if DEBUG_FBO
318 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
319 #else
320 (void) msg;
321 #endif
322 }
323
324
325 /**
326 * For debug only.
327 */
328 static void
329 fbo_incomplete(const char *msg, int index)
330 {
331 #if DEBUG_FBO
332 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
333 #else
334 (void) msg;
335 (void) index;
336 #endif
337 }
338
339
340
341
342 /**
343 * Test if an attachment point is complete and update its Complete field.
344 * \param format if GL_COLOR, this is a color attachment point,
345 * if GL_DEPTH, this is a depth component attachment point,
346 * if GL_STENCIL, this is a stencil component attachment point.
347 */
348 static void
349 test_attachment_completeness(const GLcontext *ctx, GLenum format,
350 struct gl_renderbuffer_attachment *att)
351 {
352 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
353
354 /* assume complete */
355 att->Complete = GL_TRUE;
356
357 /* Look for reasons why the attachment might be incomplete */
358 if (att->Type == GL_TEXTURE) {
359 const struct gl_texture_object *texObj = att->Texture;
360 struct gl_texture_image *texImage;
361 GLenum baseFormat;
362
363 if (!texObj) {
364 att_incomplete("no texobj");
365 att->Complete = GL_FALSE;
366 return;
367 }
368
369 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
370 if (!texImage) {
371 att_incomplete("no teximage");
372 att->Complete = GL_FALSE;
373 return;
374 }
375 if (texImage->Width < 1 || texImage->Height < 1) {
376 att_incomplete("teximage width/height=0");
377 _mesa_printf("texobj = %u\n", texObj->Name);
378 _mesa_printf("level = %d\n", att->TextureLevel);
379 att->Complete = GL_FALSE;
380 return;
381 }
382 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
383 att_incomplete("bad z offset");
384 att->Complete = GL_FALSE;
385 return;
386 }
387
388 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
389
390 if (format == GL_COLOR) {
391 if (baseFormat != GL_RGB &&
392 baseFormat != GL_RGBA) {
393 att_incomplete("bad format");
394 att->Complete = GL_FALSE;
395 return;
396 }
397 if (_mesa_is_format_compressed(texImage->TexFormat)) {
398 att_incomplete("compressed internalformat");
399 att->Complete = GL_FALSE;
400 return;
401 }
402 }
403 else if (format == GL_DEPTH) {
404 if (baseFormat == GL_DEPTH_COMPONENT) {
405 /* OK */
406 }
407 else if (ctx->Extensions.EXT_packed_depth_stencil &&
408 ctx->Extensions.ARB_depth_texture &&
409 baseFormat == GL_DEPTH_STENCIL_EXT) {
410 /* OK */
411 }
412 else {
413 att->Complete = GL_FALSE;
414 att_incomplete("bad depth format");
415 return;
416 }
417 }
418 else {
419 ASSERT(format == GL_STENCIL);
420 if (ctx->Extensions.EXT_packed_depth_stencil &&
421 ctx->Extensions.ARB_depth_texture &&
422 baseFormat == GL_DEPTH_STENCIL_EXT) {
423 /* OK */
424 }
425 else {
426 /* no such thing as stencil-only textures */
427 att_incomplete("illegal stencil texture");
428 att->Complete = GL_FALSE;
429 return;
430 }
431 }
432 }
433 else if (att->Type == GL_RENDERBUFFER_EXT) {
434 const GLenum baseFormat =
435 _mesa_get_format_base_format(att->Renderbuffer->Format);
436
437 ASSERT(att->Renderbuffer);
438 if (!att->Renderbuffer->InternalFormat ||
439 att->Renderbuffer->Width < 1 ||
440 att->Renderbuffer->Height < 1) {
441 att_incomplete("0x0 renderbuffer");
442 att->Complete = GL_FALSE;
443 return;
444 }
445 if (format == GL_COLOR) {
446 if (baseFormat != GL_RGB &&
447 baseFormat != GL_RGBA) {
448 att_incomplete("bad renderbuffer color format");
449 att->Complete = GL_FALSE;
450 return;
451 }
452 }
453 else if (format == GL_DEPTH) {
454 if (baseFormat == GL_DEPTH_COMPONENT) {
455 /* OK */
456 }
457 else if (ctx->Extensions.EXT_packed_depth_stencil &&
458 baseFormat == GL_DEPTH_STENCIL_EXT) {
459 /* OK */
460 }
461 else {
462 att_incomplete("bad renderbuffer depth format");
463 att->Complete = GL_FALSE;
464 return;
465 }
466 }
467 else {
468 assert(format == GL_STENCIL);
469 if (baseFormat == GL_STENCIL_INDEX) {
470 /* OK */
471 }
472 else if (ctx->Extensions.EXT_packed_depth_stencil &&
473 baseFormat == GL_DEPTH_STENCIL_EXT) {
474 /* OK */
475 }
476 else {
477 att->Complete = GL_FALSE;
478 att_incomplete("bad renderbuffer stencil format");
479 return;
480 }
481 }
482 }
483 else {
484 ASSERT(att->Type == GL_NONE);
485 /* complete */
486 return;
487 }
488 }
489
490
491 /**
492 * Test if the given framebuffer object is complete and update its
493 * Status field with the results.
494 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
495 * driver to make hardware-specific validation/completeness checks.
496 * Also update the framebuffer's Width and Height fields if the
497 * framebuffer is complete.
498 */
499 void
500 _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
501 {
502 GLuint numImages;
503 GLenum intFormat = GL_NONE; /* color buffers' internal format */
504 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
505 GLint numSamples = -1;
506 GLint i;
507 GLuint j;
508
509 assert(fb->Name != 0);
510
511 numImages = 0;
512 fb->Width = 0;
513 fb->Height = 0;
514
515 /* Start at -2 to more easily loop over all attachment points.
516 * -2: depth buffer
517 * -1: stencil buffer
518 * >=0: color buffer
519 */
520 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
521 struct gl_renderbuffer_attachment *att;
522 GLenum f;
523
524 /*
525 * XXX for ARB_fbo, only check color buffers that are named by
526 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
527 */
528
529 /* check for attachment completeness
530 */
531 if (i == -2) {
532 att = &fb->Attachment[BUFFER_DEPTH];
533 test_attachment_completeness(ctx, GL_DEPTH, att);
534 if (!att->Complete) {
535 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
536 fbo_incomplete("depth attachment incomplete", -1);
537 return;
538 }
539 }
540 else if (i == -1) {
541 att = &fb->Attachment[BUFFER_STENCIL];
542 test_attachment_completeness(ctx, GL_STENCIL, att);
543 if (!att->Complete) {
544 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
545 fbo_incomplete("stencil attachment incomplete", -1);
546 return;
547 }
548 }
549 else {
550 att = &fb->Attachment[BUFFER_COLOR0 + i];
551 test_attachment_completeness(ctx, GL_COLOR, att);
552 if (!att->Complete) {
553 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
554 fbo_incomplete("color attachment incomplete", i);
555 return;
556 }
557 }
558
559 /* get width, height, format of the renderbuffer/texture
560 */
561 if (att->Type == GL_TEXTURE) {
562 const struct gl_texture_image *texImg
563 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
564 minWidth = MIN2(minWidth, texImg->Width);
565 maxWidth = MAX2(maxWidth, texImg->Width);
566 minHeight = MIN2(minHeight, texImg->Height);
567 maxHeight = MAX2(maxHeight, texImg->Height);
568 f = texImg->_BaseFormat;
569 numImages++;
570 if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT
571 && f != GL_DEPTH_STENCIL_EXT) {
572 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
573 fbo_incomplete("texture attachment incomplete", -1);
574 return;
575 }
576 }
577 else if (att->Type == GL_RENDERBUFFER_EXT) {
578 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
579 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
580 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
581 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
582 f = att->Renderbuffer->InternalFormat;
583 numImages++;
584 }
585 else {
586 assert(att->Type == GL_NONE);
587 continue;
588 }
589
590 if (numSamples < 0) {
591 /* first buffer */
592 numSamples = att->Renderbuffer->NumSamples;
593 }
594
595 /* Error-check width, height, format, samples
596 */
597 if (numImages == 1) {
598 /* save format, num samples */
599 if (i >= 0) {
600 intFormat = f;
601 }
602 }
603 else {
604 if (!ctx->Extensions.ARB_framebuffer_object) {
605 /* check that width, height, format are same */
606 if (minWidth != maxWidth || minHeight != maxHeight) {
607 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
608 fbo_incomplete("width or height mismatch", -1);
609 return;
610 }
611 /* check that all color buffer have same format */
612 if (intFormat != GL_NONE && f != intFormat) {
613 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
614 fbo_incomplete("format mismatch", -1);
615 return;
616 }
617 }
618 if (att->Renderbuffer &&
619 att->Renderbuffer->NumSamples != numSamples) {
620 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
621 fbo_incomplete("inconsistant number of samples", i);
622 return;
623 }
624
625 }
626 }
627
628 #ifndef FEATURE_OES_framebuffer_object
629 /* Check that all DrawBuffers are present */
630 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
631 if (fb->ColorDrawBuffer[j] != GL_NONE) {
632 const struct gl_renderbuffer_attachment *att
633 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
634 assert(att);
635 if (att->Type == GL_NONE) {
636 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
637 fbo_incomplete("missing drawbuffer", j);
638 return;
639 }
640 }
641 }
642
643 /* Check that the ReadBuffer is present */
644 if (fb->ColorReadBuffer != GL_NONE) {
645 const struct gl_renderbuffer_attachment *att
646 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
647 assert(att);
648 if (att->Type == GL_NONE) {
649 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
650 fbo_incomplete("missing readbuffer", -1);
651 return;
652 }
653 }
654 #else
655 (void) j;
656 #endif
657
658 if (numImages == 0) {
659 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
660 fbo_incomplete("no attachments", -1);
661 return;
662 }
663
664 /* Provisionally set status = COMPLETE ... */
665 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
666
667 /* ... but the driver may say the FB is incomplete.
668 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
669 * if anything.
670 */
671 if (ctx->Driver.ValidateFramebuffer) {
672 ctx->Driver.ValidateFramebuffer(ctx, fb);
673 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
674 fbo_incomplete("driver marked FBO as incomplete", -1);
675 }
676 }
677
678 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
679 /*
680 * Note that if ARB_framebuffer_object is supported and the attached
681 * renderbuffers/textures are different sizes, the framebuffer
682 * width/height will be set to the smallest width/height.
683 */
684 fb->Width = minWidth;
685 fb->Height = minHeight;
686
687 /* finally, update the visual info for the framebuffer */
688 _mesa_update_framebuffer_visual(fb);
689 }
690 }
691
692
693 GLboolean GLAPIENTRY
694 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
695 {
696 GET_CURRENT_CONTEXT(ctx);
697 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
698 if (renderbuffer) {
699 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
700 if (rb != NULL && rb != &DummyRenderbuffer)
701 return GL_TRUE;
702 }
703 return GL_FALSE;
704 }
705
706
707 void GLAPIENTRY
708 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
709 {
710 struct gl_renderbuffer *newRb;
711 GET_CURRENT_CONTEXT(ctx);
712
713 ASSERT_OUTSIDE_BEGIN_END(ctx);
714
715 if (target != GL_RENDERBUFFER_EXT) {
716 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
717 return;
718 }
719
720 /* No need to flush here since the render buffer binding has no
721 * effect on rendering state.
722 */
723
724 if (renderbuffer) {
725 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
726 if (newRb == &DummyRenderbuffer) {
727 /* ID was reserved, but no real renderbuffer object made yet */
728 newRb = NULL;
729 }
730 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
731 /* All RB IDs must be Gen'd */
732 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
733 return;
734 }
735
736 if (!newRb) {
737 /* create new renderbuffer object */
738 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
739 if (!newRb) {
740 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
741 return;
742 }
743 ASSERT(newRb->AllocStorage);
744 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
745 newRb->RefCount = 1; /* referenced by hash table */
746 }
747 }
748 else {
749 newRb = NULL;
750 }
751
752 ASSERT(newRb != &DummyRenderbuffer);
753
754 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
755 }
756
757
758 /**
759 * If the given renderbuffer is anywhere attached to the framebuffer, detach
760 * the renderbuffer.
761 * This is used when a renderbuffer object is deleted.
762 * The spec calls for unbinding.
763 */
764 static void
765 detach_renderbuffer(GLcontext *ctx,
766 struct gl_framebuffer *fb,
767 struct gl_renderbuffer *rb)
768 {
769 GLuint i;
770 for (i = 0; i < BUFFER_COUNT; i++) {
771 if (fb->Attachment[i].Renderbuffer == rb) {
772 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
773 }
774 }
775 invalidate_framebuffer(fb);
776 }
777
778
779 void GLAPIENTRY
780 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
781 {
782 GLint i;
783 GET_CURRENT_CONTEXT(ctx);
784
785 ASSERT_OUTSIDE_BEGIN_END(ctx);
786 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
787
788 for (i = 0; i < n; i++) {
789 if (renderbuffers[i] > 0) {
790 struct gl_renderbuffer *rb;
791 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
792 if (rb) {
793 /* check if deleting currently bound renderbuffer object */
794 if (rb == ctx->CurrentRenderbuffer) {
795 /* bind default */
796 ASSERT(rb->RefCount >= 2);
797 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
798 }
799
800 if (ctx->DrawBuffer->Name) {
801 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
802 }
803 if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
804 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
805 }
806
807 /* Remove from hash table immediately, to free the ID.
808 * But the object will not be freed until it's no longer
809 * referenced anywhere else.
810 */
811 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
812
813 if (rb != &DummyRenderbuffer) {
814 /* no longer referenced by hash table */
815 _mesa_reference_renderbuffer(&rb, NULL);
816 }
817 }
818 }
819 }
820 }
821
822
823 void GLAPIENTRY
824 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
825 {
826 GET_CURRENT_CONTEXT(ctx);
827 GLuint first;
828 GLint i;
829
830 ASSERT_OUTSIDE_BEGIN_END(ctx);
831
832 if (n < 0) {
833 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
834 return;
835 }
836
837 if (!renderbuffers)
838 return;
839
840 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
841
842 for (i = 0; i < n; i++) {
843 GLuint name = first + i;
844 renderbuffers[i] = name;
845 /* insert dummy placeholder into hash table */
846 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
847 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
848 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
849 }
850 }
851
852
853 /**
854 * Given an internal format token for a render buffer, return the
855 * corresponding base format.
856 * This is very similar to _mesa_base_tex_format() but the set of valid
857 * internal formats is somewhat different.
858 *
859 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
860 * GL_DEPTH_STENCIL_EXT or zero if error.
861 */
862 GLenum
863 _mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
864 {
865 switch (internalFormat) {
866 case GL_RGB:
867 case GL_R3_G3_B2:
868 case GL_RGB4:
869 case GL_RGB5:
870 case GL_RGB8:
871 case GL_RGB10:
872 case GL_RGB12:
873 case GL_RGB16:
874 return GL_RGB;
875 case GL_RGBA:
876 case GL_RGBA2:
877 case GL_RGBA4:
878 case GL_RGB5_A1:
879 case GL_RGBA8:
880 case GL_RGB10_A2:
881 case GL_RGBA12:
882 case GL_RGBA16:
883 return GL_RGBA;
884 case GL_STENCIL_INDEX:
885 case GL_STENCIL_INDEX1_EXT:
886 case GL_STENCIL_INDEX4_EXT:
887 case GL_STENCIL_INDEX8_EXT:
888 case GL_STENCIL_INDEX16_EXT:
889 return GL_STENCIL_INDEX;
890 case GL_DEPTH_COMPONENT:
891 case GL_DEPTH_COMPONENT16:
892 case GL_DEPTH_COMPONENT24:
893 case GL_DEPTH_COMPONENT32:
894 return GL_DEPTH_COMPONENT;
895 case GL_DEPTH_STENCIL_EXT:
896 case GL_DEPTH24_STENCIL8_EXT:
897 if (ctx->Extensions.EXT_packed_depth_stencil)
898 return GL_DEPTH_STENCIL_EXT;
899 else
900 return 0;
901 /* XXX add floating point formats eventually */
902 default:
903 return 0;
904 }
905 }
906
907
908 /** sentinal value, see below */
909 #define NO_SAMPLES 1000
910
911
912 /**
913 * Helper function used by _mesa_RenderbufferStorageEXT() and
914 * _mesa_RenderbufferStorageMultisample().
915 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
916 */
917 static void
918 renderbuffer_storage(GLenum target, GLenum internalFormat,
919 GLsizei width, GLsizei height, GLsizei samples)
920 {
921 const char *func = samples == NO_SAMPLES ?
922 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
923 struct gl_renderbuffer *rb;
924 GLenum baseFormat;
925 GET_CURRENT_CONTEXT(ctx);
926
927 ASSERT_OUTSIDE_BEGIN_END(ctx);
928
929 if (target != GL_RENDERBUFFER_EXT) {
930 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
931 return;
932 }
933
934 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
935 if (baseFormat == 0) {
936 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
937 return;
938 }
939
940 if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
941 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
942 return;
943 }
944
945 if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
946 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
947 return;
948 }
949
950 if (samples == NO_SAMPLES) {
951 /* NumSamples == 0 indicates non-multisampling */
952 samples = 0;
953 }
954 else if (samples > ctx->Const.MaxSamples) {
955 /* note: driver may choose to use more samples than what's requested */
956 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
957 return;
958 }
959
960 rb = ctx->CurrentRenderbuffer;
961 if (!rb) {
962 _mesa_error(ctx, GL_INVALID_OPERATION, func);
963 return;
964 }
965
966 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
967
968 if (rb->InternalFormat == internalFormat &&
969 rb->Width == (GLuint) width &&
970 rb->Height == (GLuint) height) {
971 /* no change in allocation needed */
972 return;
973 }
974
975 /* These MUST get set by the AllocStorage func */
976 rb->Format = MESA_FORMAT_NONE;
977 rb->NumSamples = samples;
978
979 /* Now allocate the storage */
980 ASSERT(rb->AllocStorage);
981 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
982 /* No error - check/set fields now */
983 assert(rb->Format != MESA_FORMAT_NONE);
984 assert(rb->Width == (GLuint) width);
985 assert(rb->Height == (GLuint) height);
986 rb->InternalFormat = internalFormat;
987 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
988 assert(rb->_BaseFormat != 0);
989 }
990 else {
991 /* Probably ran out of memory - clear the fields */
992 rb->Width = 0;
993 rb->Height = 0;
994 rb->Format = MESA_FORMAT_NONE;
995 rb->InternalFormat = GL_NONE;
996 rb->_BaseFormat = GL_NONE;
997 rb->NumSamples = 0;
998 }
999
1000 /*
1001 test_framebuffer_completeness(ctx, fb);
1002 */
1003 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
1004 * points???
1005 */
1006 }
1007
1008
1009 /**
1010 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1011 * _mesa_GetFramebufferAttachmentParameterivEXT()
1012 * We have to be careful to respect the base format. For example, if a
1013 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1014 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1015 * we need to return zero.
1016 */
1017 static GLint
1018 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1019 {
1020 switch (pname) {
1021 case GL_RENDERBUFFER_RED_SIZE_EXT:
1022 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1023 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1024 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1025 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1026 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1027 if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
1028 return _mesa_get_format_bits(format, pname);
1029 else
1030 return 0;
1031 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1032 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1033 if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA)
1034 return _mesa_get_format_bits(format, pname);
1035 else
1036 return 0;
1037 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1038 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1039 if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
1040 return _mesa_get_format_bits(format, pname);
1041 else
1042 return 0;
1043 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1044 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1045 if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
1046 return _mesa_get_format_bits(format, pname);
1047 else
1048 return 0;
1049 default:
1050 return 0;
1051 }
1052 }
1053
1054
1055
1056 void GLAPIENTRY
1057 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1058 GLsizei width, GLsizei height)
1059 {
1060 /* GL_ARB_fbo says calling this function is equivalent to calling
1061 * glRenderbufferStorageMultisample() with samples=0. We pass in
1062 * a token value here just for error reporting purposes.
1063 */
1064 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1065 }
1066
1067
1068 void GLAPIENTRY
1069 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1070 GLenum internalFormat,
1071 GLsizei width, GLsizei height)
1072 {
1073 renderbuffer_storage(target, internalFormat, width, height, samples);
1074 }
1075
1076
1077
1078 void GLAPIENTRY
1079 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
1080 {
1081 struct gl_renderbuffer *rb;
1082 GET_CURRENT_CONTEXT(ctx);
1083
1084 ASSERT_OUTSIDE_BEGIN_END(ctx);
1085
1086 if (target != GL_RENDERBUFFER_EXT) {
1087 _mesa_error(ctx, GL_INVALID_ENUM,
1088 "glGetRenderbufferParameterivEXT(target)");
1089 return;
1090 }
1091
1092 rb = ctx->CurrentRenderbuffer;
1093 if (!rb) {
1094 _mesa_error(ctx, GL_INVALID_OPERATION,
1095 "glGetRenderbufferParameterivEXT");
1096 return;
1097 }
1098
1099 /* No need to flush here since we're just quering state which is
1100 * not effected by rendering.
1101 */
1102
1103 switch (pname) {
1104 case GL_RENDERBUFFER_WIDTH_EXT:
1105 *params = rb->Width;
1106 return;
1107 case GL_RENDERBUFFER_HEIGHT_EXT:
1108 *params = rb->Height;
1109 return;
1110 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1111 *params = rb->InternalFormat;
1112 return;
1113 case GL_RENDERBUFFER_RED_SIZE_EXT:
1114 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1115 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1116 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1117 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1118 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1119 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1120 break;
1121 case GL_RENDERBUFFER_SAMPLES:
1122 if (ctx->Extensions.ARB_framebuffer_object) {
1123 *params = rb->NumSamples;
1124 break;
1125 }
1126 /* fallthrough */
1127 default:
1128 _mesa_error(ctx, GL_INVALID_ENUM,
1129 "glGetRenderbufferParameterivEXT(target)");
1130 return;
1131 }
1132 }
1133
1134
1135 GLboolean GLAPIENTRY
1136 _mesa_IsFramebufferEXT(GLuint framebuffer)
1137 {
1138 GET_CURRENT_CONTEXT(ctx);
1139 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1140 if (framebuffer) {
1141 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1142 if (rb != NULL && rb != &DummyFramebuffer)
1143 return GL_TRUE;
1144 }
1145 return GL_FALSE;
1146 }
1147
1148
1149 /**
1150 * Check if any of the attachments of the given framebuffer are textures
1151 * (render to texture). Call ctx->Driver.RenderTexture() for such
1152 * attachments.
1153 */
1154 static void
1155 check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1156 {
1157 GLuint i;
1158 ASSERT(ctx->Driver.RenderTexture);
1159
1160 if (fb->Name == 0)
1161 return; /* can't render to texture with winsys framebuffers */
1162
1163 for (i = 0; i < BUFFER_COUNT; i++) {
1164 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1165 struct gl_texture_object *texObj = att->Texture;
1166 if (texObj
1167 && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
1168 ctx->Driver.RenderTexture(ctx, fb, att);
1169 }
1170 }
1171 }
1172
1173
1174 /**
1175 * Examine all the framebuffer's attachments to see if any are textures.
1176 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1177 * notify the device driver that the texture image may have changed.
1178 */
1179 static void
1180 check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1181 {
1182 if (fb->Name == 0)
1183 return; /* can't render to texture with winsys framebuffers */
1184
1185 if (ctx->Driver.FinishRenderTexture) {
1186 GLuint i;
1187 for (i = 0; i < BUFFER_COUNT; i++) {
1188 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1189 if (att->Texture && att->Renderbuffer) {
1190 ctx->Driver.FinishRenderTexture(ctx, att);
1191 }
1192 }
1193 }
1194 }
1195
1196
1197 void GLAPIENTRY
1198 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1199 {
1200 struct gl_framebuffer *newDrawFb, *newReadFb;
1201 struct gl_framebuffer *oldDrawFb, *oldReadFb;
1202 GLboolean bindReadBuf, bindDrawBuf;
1203 GET_CURRENT_CONTEXT(ctx);
1204
1205 #ifdef DEBUG
1206 if (ctx->Extensions.ARB_framebuffer_object) {
1207 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1208 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1209 }
1210 #endif
1211
1212 ASSERT_OUTSIDE_BEGIN_END(ctx);
1213
1214 if (!ctx->Extensions.EXT_framebuffer_object) {
1215 _mesa_error(ctx, GL_INVALID_OPERATION,
1216 "glBindFramebufferEXT(unsupported)");
1217 return;
1218 }
1219
1220 switch (target) {
1221 #if FEATURE_EXT_framebuffer_blit
1222 case GL_DRAW_FRAMEBUFFER_EXT:
1223 if (!ctx->Extensions.EXT_framebuffer_blit) {
1224 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1225 return;
1226 }
1227 bindDrawBuf = GL_TRUE;
1228 bindReadBuf = GL_FALSE;
1229 break;
1230 case GL_READ_FRAMEBUFFER_EXT:
1231 if (!ctx->Extensions.EXT_framebuffer_blit) {
1232 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1233 return;
1234 }
1235 bindDrawBuf = GL_FALSE;
1236 bindReadBuf = GL_TRUE;
1237 break;
1238 #endif
1239 case GL_FRAMEBUFFER_EXT:
1240 bindDrawBuf = GL_TRUE;
1241 bindReadBuf = GL_TRUE;
1242 break;
1243 default:
1244 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1245 return;
1246 }
1247
1248 if (framebuffer) {
1249 /* Binding a user-created framebuffer object */
1250 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1251 if (newDrawFb == &DummyFramebuffer) {
1252 /* ID was reserved, but no real framebuffer object made yet */
1253 newDrawFb = NULL;
1254 }
1255 else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
1256 /* All FBO IDs must be Gen'd */
1257 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1258 return;
1259 }
1260
1261 if (!newDrawFb) {
1262 /* create new framebuffer object */
1263 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1264 if (!newDrawFb) {
1265 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1266 return;
1267 }
1268 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
1269 }
1270 newReadFb = newDrawFb;
1271 }
1272 else {
1273 /* Binding the window system framebuffer (which was originally set
1274 * with MakeCurrent).
1275 */
1276 newDrawFb = ctx->WinSysDrawBuffer;
1277 newReadFb = ctx->WinSysReadBuffer;
1278 }
1279
1280 ASSERT(newDrawFb);
1281 ASSERT(newDrawFb != &DummyFramebuffer);
1282
1283 /* save pointers to current/old framebuffers */
1284 oldDrawFb = ctx->DrawBuffer;
1285 oldReadFb = ctx->ReadBuffer;
1286
1287 /* check if really changing bindings */
1288 if (oldDrawFb == newDrawFb)
1289 bindDrawBuf = GL_FALSE;
1290 if (oldReadFb == newReadFb)
1291 bindReadBuf = GL_FALSE;
1292
1293 /*
1294 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1295 *
1296 * We also check if we're beginning and/or ending render-to-texture.
1297 * When a framebuffer with texture attachments is unbound, call
1298 * ctx->Driver.FinishRenderTexture().
1299 * When a framebuffer with texture attachments is bound, call
1300 * ctx->Driver.RenderTexture().
1301 *
1302 * Note that if the ReadBuffer has texture attachments we don't consider
1303 * that a render-to-texture case.
1304 */
1305 if (bindReadBuf) {
1306 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1307
1308 /* check if old readbuffer was render-to-texture */
1309 check_end_texture_render(ctx, oldReadFb);
1310
1311 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
1312 }
1313
1314 if (bindDrawBuf) {
1315 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1316
1317 /* check if old read/draw buffers were render-to-texture */
1318 if (!bindReadBuf)
1319 check_end_texture_render(ctx, oldReadFb);
1320
1321 if (oldDrawFb != oldReadFb)
1322 check_end_texture_render(ctx, oldDrawFb);
1323
1324 /* check if newly bound framebuffer has any texture attachments */
1325 check_begin_texture_render(ctx, newDrawFb);
1326
1327 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
1328 }
1329
1330 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1331 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
1332 }
1333 }
1334
1335
1336 void GLAPIENTRY
1337 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1338 {
1339 GLint i;
1340 GET_CURRENT_CONTEXT(ctx);
1341
1342 ASSERT_OUTSIDE_BEGIN_END(ctx);
1343 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1344
1345 for (i = 0; i < n; i++) {
1346 if (framebuffers[i] > 0) {
1347 struct gl_framebuffer *fb;
1348 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1349 if (fb) {
1350 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1351
1352 /* check if deleting currently bound framebuffer object */
1353 if (fb == ctx->DrawBuffer) {
1354 /* bind default */
1355 ASSERT(fb->RefCount >= 2);
1356 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
1357 }
1358 if (fb == ctx->ReadBuffer) {
1359 /* bind default */
1360 ASSERT(fb->RefCount >= 2);
1361 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
1362 }
1363
1364 /* remove from hash table immediately, to free the ID */
1365 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1366
1367 if (fb != &DummyFramebuffer) {
1368 /* But the object will not be freed until it's no longer
1369 * bound in any context.
1370 */
1371 _mesa_reference_framebuffer(&fb, NULL);
1372 }
1373 }
1374 }
1375 }
1376 }
1377
1378
1379 void GLAPIENTRY
1380 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1381 {
1382 GET_CURRENT_CONTEXT(ctx);
1383 GLuint first;
1384 GLint i;
1385
1386 ASSERT_OUTSIDE_BEGIN_END(ctx);
1387
1388 if (n < 0) {
1389 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1390 return;
1391 }
1392
1393 if (!framebuffers)
1394 return;
1395
1396 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1397
1398 for (i = 0; i < n; i++) {
1399 GLuint name = first + i;
1400 framebuffers[i] = name;
1401 /* insert dummy placeholder into hash table */
1402 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1403 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1404 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1405 }
1406 }
1407
1408
1409
1410 GLenum GLAPIENTRY
1411 _mesa_CheckFramebufferStatusEXT(GLenum target)
1412 {
1413 struct gl_framebuffer *buffer;
1414 GET_CURRENT_CONTEXT(ctx);
1415
1416 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1417
1418 switch (target) {
1419 #if FEATURE_EXT_framebuffer_blit
1420 case GL_DRAW_FRAMEBUFFER_EXT:
1421 if (!ctx->Extensions.EXT_framebuffer_blit) {
1422 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1423 return 0;
1424 }
1425 buffer = ctx->DrawBuffer;
1426 break;
1427 case GL_READ_FRAMEBUFFER_EXT:
1428 if (!ctx->Extensions.EXT_framebuffer_blit) {
1429 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1430 return 0;
1431 }
1432 buffer = ctx->ReadBuffer;
1433 break;
1434 #endif
1435 case GL_FRAMEBUFFER_EXT:
1436 buffer = ctx->DrawBuffer;
1437 break;
1438 default:
1439 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1440 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1441 }
1442
1443 if (buffer->Name == 0) {
1444 /* The window system / default framebuffer is always complete */
1445 return GL_FRAMEBUFFER_COMPLETE_EXT;
1446 }
1447
1448 /* No need to flush here */
1449
1450 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1451 _mesa_test_framebuffer_completeness(ctx, buffer);
1452 }
1453
1454 return buffer->_Status;
1455 }
1456
1457
1458
1459 /**
1460 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1461 */
1462 static void
1463 framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
1464 GLenum attachment, GLenum textarget, GLuint texture,
1465 GLint level, GLint zoffset)
1466 {
1467 struct gl_renderbuffer_attachment *att;
1468 struct gl_texture_object *texObj = NULL;
1469 struct gl_framebuffer *fb;
1470 GLboolean error = GL_FALSE;
1471
1472 ASSERT_OUTSIDE_BEGIN_END(ctx);
1473
1474 switch (target) {
1475 case GL_READ_FRAMEBUFFER_EXT:
1476 error = !ctx->Extensions.EXT_framebuffer_blit;
1477 fb = ctx->ReadBuffer;
1478 break;
1479 case GL_DRAW_FRAMEBUFFER_EXT:
1480 error = !ctx->Extensions.EXT_framebuffer_blit;
1481 /* fall-through */
1482 case GL_FRAMEBUFFER_EXT:
1483 fb = ctx->DrawBuffer;
1484 break;
1485 default:
1486 error = GL_TRUE;
1487 }
1488
1489 if (error) {
1490 _mesa_error(ctx, GL_INVALID_ENUM,
1491 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
1492 return;
1493 }
1494
1495 ASSERT(fb);
1496
1497 /* check framebuffer binding */
1498 if (fb->Name == 0) {
1499 _mesa_error(ctx, GL_INVALID_OPERATION,
1500 "glFramebufferTexture%sEXT", caller);
1501 return;
1502 }
1503
1504
1505 /* The textarget, level, and zoffset parameters are only validated if
1506 * texture is non-zero.
1507 */
1508 if (texture) {
1509 GLboolean err = GL_TRUE;
1510
1511 texObj = _mesa_lookup_texture(ctx, texture);
1512 if (texObj != NULL) {
1513 if (textarget == 0) {
1514 err = (texObj->Target != GL_TEXTURE_3D) &&
1515 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
1516 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
1517 }
1518 else {
1519 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
1520 ? !IS_CUBE_FACE(textarget)
1521 : (texObj->Target != textarget);
1522 }
1523 }
1524
1525 if (err) {
1526 _mesa_error(ctx, GL_INVALID_OPERATION,
1527 "glFramebufferTexture%sEXT(texture target mismatch)",
1528 caller);
1529 return;
1530 }
1531
1532 if (texObj->Target == GL_TEXTURE_3D) {
1533 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1534 if (zoffset < 0 || zoffset >= maxSize) {
1535 _mesa_error(ctx, GL_INVALID_VALUE,
1536 "glFramebufferTexture%sEXT(zoffset)", caller);
1537 return;
1538 }
1539 }
1540 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
1541 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
1542 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
1543 _mesa_error(ctx, GL_INVALID_VALUE,
1544 "glFramebufferTexture%sEXT(layer)", caller);
1545 return;
1546 }
1547 }
1548
1549 if ((level < 0) ||
1550 (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
1551 _mesa_error(ctx, GL_INVALID_VALUE,
1552 "glFramebufferTexture%sEXT(level)", caller);
1553 return;
1554 }
1555 }
1556
1557 att = _mesa_get_attachment(ctx, fb, attachment);
1558 if (att == NULL) {
1559 _mesa_error(ctx, GL_INVALID_ENUM,
1560 "glFramebufferTexture%sEXT(attachment)", caller);
1561 return;
1562 }
1563
1564 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1565
1566 _glthread_LOCK_MUTEX(fb->Mutex);
1567 if (texObj) {
1568 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
1569 level, zoffset);
1570 /* Set the render-to-texture flag. We'll check this flag in
1571 * glTexImage() and friends to determine if we need to revalidate
1572 * any FBOs that might be rendering into this texture.
1573 * This flag never gets cleared since it's non-trivial to determine
1574 * when all FBOs might be done rendering to this texture. That's OK
1575 * though since it's uncommon to render to a texture then repeatedly
1576 * call glTexImage() to change images in the texture.
1577 */
1578 texObj->_RenderToTexture = GL_TRUE;
1579 }
1580 else {
1581 _mesa_remove_attachment(ctx, att);
1582 }
1583
1584 invalidate_framebuffer(fb);
1585
1586 _glthread_UNLOCK_MUTEX(fb->Mutex);
1587 }
1588
1589
1590
1591 void GLAPIENTRY
1592 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
1593 GLenum textarget, GLuint texture, GLint level)
1594 {
1595 GET_CURRENT_CONTEXT(ctx);
1596
1597 if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
1598 _mesa_error(ctx, GL_INVALID_ENUM,
1599 "glFramebufferTexture1DEXT(textarget)");
1600 return;
1601 }
1602
1603 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
1604 level, 0);
1605 }
1606
1607
1608 void GLAPIENTRY
1609 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
1610 GLenum textarget, GLuint texture, GLint level)
1611 {
1612 GET_CURRENT_CONTEXT(ctx);
1613
1614 if ((texture != 0) &&
1615 (textarget != GL_TEXTURE_2D) &&
1616 (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
1617 (!IS_CUBE_FACE(textarget))) {
1618 _mesa_error(ctx, GL_INVALID_OPERATION,
1619 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
1620 return;
1621 }
1622
1623 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
1624 level, 0);
1625 }
1626
1627
1628 void GLAPIENTRY
1629 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
1630 GLenum textarget, GLuint texture,
1631 GLint level, GLint zoffset)
1632 {
1633 GET_CURRENT_CONTEXT(ctx);
1634
1635 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
1636 _mesa_error(ctx, GL_INVALID_ENUM,
1637 "glFramebufferTexture3DEXT(textarget)");
1638 return;
1639 }
1640
1641 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
1642 level, zoffset);
1643 }
1644
1645
1646 void GLAPIENTRY
1647 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
1648 GLuint texture, GLint level, GLint layer)
1649 {
1650 GET_CURRENT_CONTEXT(ctx);
1651
1652 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
1653 level, layer);
1654 }
1655
1656
1657 void GLAPIENTRY
1658 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
1659 GLenum renderbufferTarget,
1660 GLuint renderbuffer)
1661 {
1662 struct gl_renderbuffer_attachment *att;
1663 struct gl_framebuffer *fb;
1664 struct gl_renderbuffer *rb;
1665 GET_CURRENT_CONTEXT(ctx);
1666
1667 ASSERT_OUTSIDE_BEGIN_END(ctx);
1668
1669 switch (target) {
1670 #if FEATURE_EXT_framebuffer_blit
1671 case GL_DRAW_FRAMEBUFFER_EXT:
1672 if (!ctx->Extensions.EXT_framebuffer_blit) {
1673 _mesa_error(ctx, GL_INVALID_ENUM,
1674 "glFramebufferRenderbufferEXT(target)");
1675 return;
1676 }
1677 fb = ctx->DrawBuffer;
1678 break;
1679 case GL_READ_FRAMEBUFFER_EXT:
1680 if (!ctx->Extensions.EXT_framebuffer_blit) {
1681 _mesa_error(ctx, GL_INVALID_ENUM,
1682 "glFramebufferRenderbufferEXT(target)");
1683 return;
1684 }
1685 fb = ctx->ReadBuffer;
1686 break;
1687 #endif
1688 case GL_FRAMEBUFFER_EXT:
1689 fb = ctx->DrawBuffer;
1690 break;
1691 default:
1692 _mesa_error(ctx, GL_INVALID_ENUM,
1693 "glFramebufferRenderbufferEXT(target)");
1694 return;
1695 }
1696
1697 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
1698 _mesa_error(ctx, GL_INVALID_ENUM,
1699 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1700 return;
1701 }
1702
1703 if (fb->Name == 0) {
1704 /* Can't attach new renderbuffers to a window system framebuffer */
1705 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
1706 return;
1707 }
1708
1709 att = _mesa_get_attachment(ctx, fb, attachment);
1710 if (att == NULL) {
1711 _mesa_error(ctx, GL_INVALID_ENUM,
1712 "glFramebufferRenderbufferEXT(invalid attachment %s)",
1713 _mesa_lookup_enum_by_nr(attachment));
1714 return;
1715 }
1716
1717 if (renderbuffer) {
1718 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1719 if (!rb) {
1720 _mesa_error(ctx, GL_INVALID_OPERATION,
1721 "glFramebufferRenderbufferEXT(non-existant"
1722 " renderbuffer %u)", renderbuffer);
1723 return;
1724 }
1725 }
1726 else {
1727 /* remove renderbuffer attachment */
1728 rb = NULL;
1729 }
1730
1731 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1732 /* make sure the renderbuffer is a depth/stencil format */
1733 const GLenum baseFormat =
1734 _mesa_get_format_base_format(att->Renderbuffer->Format);
1735 if (baseFormat != GL_DEPTH_STENCIL) {
1736 _mesa_error(ctx, GL_INVALID_OPERATION,
1737 "glFramebufferRenderbufferEXT(renderbuffer"
1738 " is not DEPTH_STENCIL format)");
1739 return;
1740 }
1741 }
1742
1743
1744 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1745
1746 assert(ctx->Driver.FramebufferRenderbuffer);
1747 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
1748
1749 /* Some subsequent GL commands may depend on the framebuffer's visual
1750 * after the binding is updated. Update visual info now.
1751 */
1752 _mesa_update_framebuffer_visual(fb);
1753 }
1754
1755
1756 void GLAPIENTRY
1757 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
1758 GLenum pname, GLint *params)
1759 {
1760 const struct gl_renderbuffer_attachment *att;
1761 struct gl_framebuffer *buffer;
1762 GET_CURRENT_CONTEXT(ctx);
1763
1764 ASSERT_OUTSIDE_BEGIN_END(ctx);
1765
1766 switch (target) {
1767 #if FEATURE_EXT_framebuffer_blit
1768 case GL_DRAW_FRAMEBUFFER_EXT:
1769 if (!ctx->Extensions.EXT_framebuffer_blit) {
1770 _mesa_error(ctx, GL_INVALID_ENUM,
1771 "glGetFramebufferAttachmentParameterivEXT(target)");
1772 return;
1773 }
1774 buffer = ctx->DrawBuffer;
1775 break;
1776 case GL_READ_FRAMEBUFFER_EXT:
1777 if (!ctx->Extensions.EXT_framebuffer_blit) {
1778 _mesa_error(ctx, GL_INVALID_ENUM,
1779 "glGetFramebufferAttachmentParameterivEXT(target)");
1780 return;
1781 }
1782 buffer = ctx->ReadBuffer;
1783 break;
1784 #endif
1785 case GL_FRAMEBUFFER_EXT:
1786 buffer = ctx->DrawBuffer;
1787 break;
1788 default:
1789 _mesa_error(ctx, GL_INVALID_ENUM,
1790 "glGetFramebufferAttachmentParameterivEXT(target)");
1791 return;
1792 }
1793
1794 if (buffer->Name == 0) {
1795 _mesa_error(ctx, GL_INVALID_OPERATION,
1796 "glGetFramebufferAttachmentParameterivEXT");
1797 return;
1798 }
1799
1800 att = _mesa_get_attachment(ctx, buffer, attachment);
1801 if (att == NULL) {
1802 _mesa_error(ctx, GL_INVALID_ENUM,
1803 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1804 return;
1805 }
1806
1807 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1808 /* the depth and stencil attachments must point to the same buffer */
1809 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
1810 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
1811 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
1812 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
1813 _mesa_error(ctx, GL_INVALID_OPERATION,
1814 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
1815 " attachments differ)");
1816 return;
1817 }
1818 }
1819
1820 /* No need to flush here */
1821
1822 switch (pname) {
1823 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
1824 *params = att->Type;
1825 return;
1826 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
1827 if (att->Type == GL_RENDERBUFFER_EXT) {
1828 *params = att->Renderbuffer->Name;
1829 }
1830 else if (att->Type == GL_TEXTURE) {
1831 *params = att->Texture->Name;
1832 }
1833 else {
1834 _mesa_error(ctx, GL_INVALID_ENUM,
1835 "glGetFramebufferAttachmentParameterivEXT(pname)");
1836 }
1837 return;
1838 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
1839 if (att->Type == GL_TEXTURE) {
1840 *params = att->TextureLevel;
1841 }
1842 else {
1843 _mesa_error(ctx, GL_INVALID_ENUM,
1844 "glGetFramebufferAttachmentParameterivEXT(pname)");
1845 }
1846 return;
1847 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
1848 if (att->Type == GL_TEXTURE) {
1849 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
1850 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
1851 }
1852 else {
1853 *params = 0;
1854 }
1855 }
1856 else {
1857 _mesa_error(ctx, GL_INVALID_ENUM,
1858 "glGetFramebufferAttachmentParameterivEXT(pname)");
1859 }
1860 return;
1861 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
1862 if (att->Type == GL_TEXTURE) {
1863 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
1864 *params = att->Zoffset;
1865 }
1866 else {
1867 *params = 0;
1868 }
1869 }
1870 else {
1871 _mesa_error(ctx, GL_INVALID_ENUM,
1872 "glGetFramebufferAttachmentParameterivEXT(pname)");
1873 }
1874 return;
1875 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
1876 if (!ctx->Extensions.ARB_framebuffer_object) {
1877 _mesa_error(ctx, GL_INVALID_ENUM,
1878 "glGetFramebufferAttachmentParameterivEXT(pname)");
1879 }
1880 else {
1881 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
1882 }
1883 return;
1884 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
1885 if (!ctx->Extensions.ARB_framebuffer_object) {
1886 _mesa_error(ctx, GL_INVALID_ENUM,
1887 "glGetFramebufferAttachmentParameterivEXT(pname)");
1888 return;
1889 }
1890 else {
1891 gl_format format = att->Renderbuffer->Format;
1892 if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
1893 /* special cases */
1894 *params = GL_INDEX;
1895 }
1896 else {
1897 *params = _mesa_get_format_datatype(format);
1898 }
1899 }
1900 return;
1901 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1902 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1903 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1904 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1905 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1906 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1907 if (!ctx->Extensions.ARB_framebuffer_object) {
1908 _mesa_error(ctx, GL_INVALID_ENUM,
1909 "glGetFramebufferAttachmentParameterivEXT(pname)");
1910 }
1911 else if (att->Texture) {
1912 const struct gl_texture_image *texImage =
1913 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
1914 att->TextureLevel);
1915 if (texImage) {
1916 *params = get_component_bits(pname, texImage->_BaseFormat,
1917 texImage->TexFormat);
1918 }
1919 else {
1920 *params = 0;
1921 }
1922 }
1923 else if (att->Renderbuffer) {
1924 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
1925 att->Renderbuffer->Format);
1926 }
1927 else {
1928 *params = 0;
1929 }
1930 return;
1931 default:
1932 _mesa_error(ctx, GL_INVALID_ENUM,
1933 "glGetFramebufferAttachmentParameterivEXT(pname)");
1934 return;
1935 }
1936 }
1937
1938
1939 void GLAPIENTRY
1940 _mesa_GenerateMipmapEXT(GLenum target)
1941 {
1942 struct gl_texture_object *texObj;
1943 GET_CURRENT_CONTEXT(ctx);
1944
1945 ASSERT_OUTSIDE_BEGIN_END(ctx);
1946 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1947
1948 switch (target) {
1949 case GL_TEXTURE_1D:
1950 case GL_TEXTURE_2D:
1951 case GL_TEXTURE_3D:
1952 case GL_TEXTURE_CUBE_MAP:
1953 /* OK, legal value */
1954 break;
1955 default:
1956 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
1957 return;
1958 }
1959
1960 texObj = _mesa_get_current_tex_object(ctx, target);
1961
1962 if (texObj->BaseLevel >= texObj->MaxLevel) {
1963 /* nothing to do */
1964 return;
1965 }
1966
1967 _mesa_lock_texture(ctx, texObj);
1968 if (target == GL_TEXTURE_CUBE_MAP) {
1969 GLuint face;
1970 for (face = 0; face < 6; face++)
1971 ctx->Driver.GenerateMipmap(ctx,
1972 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
1973 texObj);
1974 }
1975 else {
1976 ctx->Driver.GenerateMipmap(ctx, target, texObj);
1977 }
1978 _mesa_unlock_texture(ctx, texObj);
1979 }
1980
1981
1982 #if FEATURE_EXT_framebuffer_blit
1983
1984 static const struct gl_renderbuffer_attachment *
1985 find_attachment(const struct gl_framebuffer *fb, const struct gl_renderbuffer *rb)
1986 {
1987 GLuint i;
1988 for (i = 0; i < Elements(fb->Attachment); i++) {
1989 if (fb->Attachment[i].Renderbuffer == rb)
1990 return &fb->Attachment[i];
1991 }
1992 return NULL;
1993 }
1994
1995
1996
1997 /**
1998 * Blit rectangular region, optionally from one framebuffer to another.
1999 *
2000 * Note, if the src buffer is multisampled and the dest is not, this is
2001 * when the samples must be resolved to a single color.
2002 */
2003 void GLAPIENTRY
2004 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2005 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2006 GLbitfield mask, GLenum filter)
2007 {
2008 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
2009 GL_DEPTH_BUFFER_BIT |
2010 GL_STENCIL_BUFFER_BIT);
2011 const struct gl_framebuffer *readFb, *drawFb;
2012 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
2013 GET_CURRENT_CONTEXT(ctx);
2014
2015 ASSERT_OUTSIDE_BEGIN_END(ctx);
2016 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2017
2018 if (ctx->NewState) {
2019 _mesa_update_state(ctx);
2020 }
2021
2022 readFb = ctx->ReadBuffer;
2023 drawFb = ctx->DrawBuffer;
2024
2025 if (!readFb || !drawFb) {
2026 /* This will normally never happen but someday we may want to
2027 * support MakeCurrent() with no drawables.
2028 */
2029 return;
2030 }
2031
2032 /* check for complete framebuffers */
2033 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2034 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2035 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2036 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2037 return;
2038 }
2039
2040 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2041 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2042 return;
2043 }
2044
2045 if (mask & ~legalMaskBits) {
2046 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2047 return;
2048 }
2049
2050 /* depth/stencil must be blitted with nearest filtering */
2051 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2052 && filter != GL_NEAREST) {
2053 _mesa_error(ctx, GL_INVALID_OPERATION,
2054 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
2055 return;
2056 }
2057
2058 /* get color read/draw renderbuffers */
2059 if (mask & GL_COLOR_BUFFER_BIT) {
2060 colorReadRb = readFb->_ColorReadBuffer;
2061 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2062 }
2063 else {
2064 colorReadRb = colorDrawRb = NULL;
2065 }
2066
2067 if (mask & GL_STENCIL_BUFFER_BIT) {
2068 struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
2069 struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
2070 if (!readRb ||
2071 !drawRb ||
2072 _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2073 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2074 _mesa_error(ctx, GL_INVALID_OPERATION,
2075 "glBlitFramebufferEXT(stencil buffer size mismatch");
2076 return;
2077 }
2078 }
2079
2080 if (mask & GL_DEPTH_BUFFER_BIT) {
2081 struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
2082 struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
2083 if (!readRb ||
2084 !drawRb ||
2085 _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2086 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
2087 _mesa_error(ctx, GL_INVALID_OPERATION,
2088 "glBlitFramebufferEXT(depth buffer size mismatch");
2089 return;
2090 }
2091 }
2092
2093 if (readFb->Visual.samples > 0 &&
2094 drawFb->Visual.samples > 0 &&
2095 readFb->Visual.samples != drawFb->Visual.samples) {
2096 _mesa_error(ctx, GL_INVALID_OPERATION,
2097 "glBlitFramebufferEXT(mismatched samples");
2098 return;
2099 }
2100
2101 /* extra checks for multisample copies... */
2102 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2103 /* src and dest region sizes must be the same */
2104 if (srcX1 - srcX0 != dstX1 - dstX0 ||
2105 srcY1 - srcY0 != dstY1 - dstY0) {
2106 _mesa_error(ctx, GL_INVALID_OPERATION,
2107 "glBlitFramebufferEXT(bad src/dst multisample region sizes");
2108 return;
2109 }
2110
2111 /* color formats must match */
2112 if (colorReadRb &&
2113 colorDrawRb &&
2114 colorReadRb->Format != colorDrawRb->Format) {
2115 _mesa_error(ctx, GL_INVALID_OPERATION,
2116 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
2117 return;
2118 }
2119 }
2120
2121 if (!ctx->Extensions.EXT_framebuffer_blit) {
2122 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
2123 return;
2124 }
2125
2126 /* Debug code */
2127 if (DEBUG_BLIT) {
2128 _mesa_printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2129 " 0x%x, 0x%x)\n",
2130 srcX0, srcY0, srcX1, srcY1,
2131 dstX0, dstY0, dstX1, dstY1,
2132 mask, filter);
2133 if (colorReadRb) {
2134 const struct gl_renderbuffer_attachment *att;
2135
2136 att = find_attachment(readFb, colorReadRb);
2137 _mesa_printf(" Src FBO %u RB %u (%dx%d) ",
2138 readFb->Name, colorReadRb->Name,
2139 colorReadRb->Width, colorReadRb->Height);
2140 if (att && att->Texture) {
2141 _mesa_printf("Tex %u tgt 0x%x level %u face %u",
2142 att->Texture->Name,
2143 att->Texture->Target,
2144 att->TextureLevel,
2145 att->CubeMapFace);
2146 }
2147 _mesa_printf("\n");
2148
2149 att = find_attachment(drawFb, colorDrawRb);
2150 _mesa_printf(" Dst FBO %u RB %u (%dx%d) ",
2151 drawFb->Name, colorDrawRb->Name,
2152 colorDrawRb->Width, colorDrawRb->Height);
2153 if (att && att->Texture) {
2154 _mesa_printf("Tex %u tgt 0x%x level %u face %u",
2155 att->Texture->Name,
2156 att->Texture->Target,
2157 att->TextureLevel,
2158 att->CubeMapFace);
2159 }
2160 _mesa_printf("\n");
2161 }
2162 }
2163
2164 ASSERT(ctx->Driver.BlitFramebuffer);
2165 ctx->Driver.BlitFramebuffer(ctx,
2166 srcX0, srcY0, srcX1, srcY1,
2167 dstX0, dstY0, dstX1, dstY1,
2168 mask, filter);
2169 }
2170 #endif /* FEATURE_EXT_framebuffer_blit */