Merge branch 'lp-offset-twoside'
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "formats.h"
40 #include "framebuffer.h"
41 #include "hash.h"
42 #include "macros.h"
43 #include "renderbuffer.h"
44 #include "state.h"
45 #include "teximage.h"
46 #include "texobj.h"
47
48
49 /** Set this to 1 to help debug FBO incompleteness problems */
50 #define DEBUG_FBO 0
51
52 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
53 #define DEBUG_BLIT 0
54
55
56 /**
57 * Notes:
58 *
59 * None of the GL_EXT_framebuffer_object functions are compiled into
60 * display lists.
61 */
62
63
64
65 /*
66 * When glGenRender/FramebuffersEXT() is called we insert pointers to
67 * these placeholder objects into the hash table.
68 * Later, when the object ID is first bound, we replace the placeholder
69 * with the real frame/renderbuffer.
70 */
71 static struct gl_framebuffer DummyFramebuffer;
72 static struct gl_renderbuffer DummyRenderbuffer;
73
74 /* We bind this framebuffer when applications pass a NULL
75 * drawable/surface in make current. */
76 static struct gl_framebuffer IncompleteFramebuffer;
77
78
79 #define IS_CUBE_FACE(TARGET) \
80 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
81 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
82
83
84 static void
85 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
86 {
87 /* no op */
88 }
89
90 static void
91 delete_dummy_framebuffer(struct gl_framebuffer *fb)
92 {
93 /* no op */
94 }
95
96
97 void
98 _mesa_init_fbobjects(struct gl_context *ctx)
99 {
100 _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
101 _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
102 _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
103 DummyFramebuffer.Delete = delete_dummy_framebuffer;
104 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
105 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
106 }
107
108 struct gl_framebuffer *
109 _mesa_get_incomplete_framebuffer(void)
110 {
111 return &IncompleteFramebuffer;
112 }
113
114 /**
115 * Helper routine for getting a gl_renderbuffer.
116 */
117 struct gl_renderbuffer *
118 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
119 {
120 struct gl_renderbuffer *rb;
121
122 if (id == 0)
123 return NULL;
124
125 rb = (struct gl_renderbuffer *)
126 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
127 return rb;
128 }
129
130
131 /**
132 * Helper routine for getting a gl_framebuffer.
133 */
134 struct gl_framebuffer *
135 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
136 {
137 struct gl_framebuffer *fb;
138
139 if (id == 0)
140 return NULL;
141
142 fb = (struct gl_framebuffer *)
143 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
144 return fb;
145 }
146
147
148 /**
149 * Mark the given framebuffer as invalid. This will force the
150 * test for framebuffer completeness to be done before the framebuffer
151 * is used.
152 */
153 static void
154 invalidate_framebuffer(struct gl_framebuffer *fb)
155 {
156 fb->_Status = 0; /* "indeterminate" */
157 }
158
159
160 /**
161 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
162 * gl_renderbuffer_attachment object.
163 * This function is only used for user-created FB objects, not the
164 * default / window-system FB object.
165 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
166 * the depth buffer attachment point.
167 */
168 struct gl_renderbuffer_attachment *
169 _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
170 GLenum attachment)
171 {
172 GLuint i;
173
174 assert(fb->Name > 0);
175
176 switch (attachment) {
177 case GL_COLOR_ATTACHMENT0_EXT:
178 case GL_COLOR_ATTACHMENT1_EXT:
179 case GL_COLOR_ATTACHMENT2_EXT:
180 case GL_COLOR_ATTACHMENT3_EXT:
181 case GL_COLOR_ATTACHMENT4_EXT:
182 case GL_COLOR_ATTACHMENT5_EXT:
183 case GL_COLOR_ATTACHMENT6_EXT:
184 case GL_COLOR_ATTACHMENT7_EXT:
185 case GL_COLOR_ATTACHMENT8_EXT:
186 case GL_COLOR_ATTACHMENT9_EXT:
187 case GL_COLOR_ATTACHMENT10_EXT:
188 case GL_COLOR_ATTACHMENT11_EXT:
189 case GL_COLOR_ATTACHMENT12_EXT:
190 case GL_COLOR_ATTACHMENT13_EXT:
191 case GL_COLOR_ATTACHMENT14_EXT:
192 case GL_COLOR_ATTACHMENT15_EXT:
193 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
194 if (i >= ctx->Const.MaxColorAttachments) {
195 return NULL;
196 }
197 return &fb->Attachment[BUFFER_COLOR0 + i];
198 case GL_DEPTH_STENCIL_ATTACHMENT:
199 /* fall-through */
200 case GL_DEPTH_BUFFER:
201 /* fall-through / new in GL 3.0 */
202 case GL_DEPTH_ATTACHMENT_EXT:
203 return &fb->Attachment[BUFFER_DEPTH];
204 case GL_STENCIL_BUFFER:
205 /* fall-through / new in GL 3.0 */
206 case GL_STENCIL_ATTACHMENT_EXT:
207 return &fb->Attachment[BUFFER_STENCIL];
208 default:
209 return NULL;
210 }
211 }
212
213
214 /**
215 * As above, but only used for getting attachments of the default /
216 * window-system framebuffer (not user-created framebuffer objects).
217 */
218 static struct gl_renderbuffer_attachment *
219 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
220 GLenum attachment)
221 {
222 assert(fb->Name == 0);
223
224 switch (attachment) {
225 case GL_FRONT_LEFT:
226 return &fb->Attachment[BUFFER_FRONT_LEFT];
227 case GL_FRONT_RIGHT:
228 return &fb->Attachment[BUFFER_FRONT_RIGHT];
229 case GL_BACK_LEFT:
230 return &fb->Attachment[BUFFER_BACK_LEFT];
231 case GL_BACK_RIGHT:
232 return &fb->Attachment[BUFFER_BACK_RIGHT];
233 case GL_AUX0:
234 if (fb->Visual.numAuxBuffers == 1) {
235 return &fb->Attachment[BUFFER_AUX0];
236 }
237 return NULL;
238 case GL_DEPTH_BUFFER:
239 /* fall-through / new in GL 3.0 */
240 case GL_DEPTH_ATTACHMENT_EXT:
241 return &fb->Attachment[BUFFER_DEPTH];
242 case GL_STENCIL_BUFFER:
243 /* fall-through / new in GL 3.0 */
244 case GL_STENCIL_ATTACHMENT_EXT:
245 return &fb->Attachment[BUFFER_STENCIL];
246 default:
247 return NULL;
248 }
249 }
250
251
252
253 /**
254 * Remove any texture or renderbuffer attached to the given attachment
255 * point. Update reference counts, etc.
256 */
257 void
258 _mesa_remove_attachment(struct gl_context *ctx,
259 struct gl_renderbuffer_attachment *att)
260 {
261 if (att->Type == GL_TEXTURE) {
262 ASSERT(att->Texture);
263 if (ctx->Driver.FinishRenderTexture) {
264 /* tell driver that we're done rendering to this texture. */
265 ctx->Driver.FinishRenderTexture(ctx, att);
266 }
267 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
268 ASSERT(!att->Texture);
269 }
270 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
271 ASSERT(!att->Texture);
272 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
273 ASSERT(!att->Renderbuffer);
274 }
275 att->Type = GL_NONE;
276 att->Complete = GL_TRUE;
277 }
278
279
280 /**
281 * Bind a texture object to an attachment point.
282 * The previous binding, if any, will be removed first.
283 */
284 void
285 _mesa_set_texture_attachment(struct gl_context *ctx,
286 struct gl_framebuffer *fb,
287 struct gl_renderbuffer_attachment *att,
288 struct gl_texture_object *texObj,
289 GLenum texTarget, GLuint level, GLuint zoffset)
290 {
291 if (att->Texture == texObj) {
292 /* re-attaching same texture */
293 ASSERT(att->Type == GL_TEXTURE);
294 if (ctx->Driver.FinishRenderTexture)
295 ctx->Driver.FinishRenderTexture(ctx, att);
296 }
297 else {
298 /* new attachment */
299 if (ctx->Driver.FinishRenderTexture && att->Texture)
300 ctx->Driver.FinishRenderTexture(ctx, att);
301 _mesa_remove_attachment(ctx, att);
302 att->Type = GL_TEXTURE;
303 assert(!att->Texture);
304 _mesa_reference_texobj(&att->Texture, texObj);
305 }
306
307 /* always update these fields */
308 att->TextureLevel = level;
309 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
310 att->Zoffset = zoffset;
311 att->Complete = GL_FALSE;
312
313 if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
314 ctx->Driver.RenderTexture(ctx, fb, att);
315 }
316
317 invalidate_framebuffer(fb);
318 }
319
320
321 /**
322 * Bind a renderbuffer to an attachment point.
323 * The previous binding, if any, will be removed first.
324 */
325 void
326 _mesa_set_renderbuffer_attachment(struct gl_context *ctx,
327 struct gl_renderbuffer_attachment *att,
328 struct gl_renderbuffer *rb)
329 {
330 /* XXX check if re-doing same attachment, exit early */
331 _mesa_remove_attachment(ctx, att);
332 att->Type = GL_RENDERBUFFER_EXT;
333 att->Texture = NULL; /* just to be safe */
334 att->Complete = GL_FALSE;
335 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
336 }
337
338
339 /**
340 * Fallback for ctx->Driver.FramebufferRenderbuffer()
341 * Attach a renderbuffer object to a framebuffer object.
342 */
343 void
344 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
345 struct gl_framebuffer *fb,
346 GLenum attachment, struct gl_renderbuffer *rb)
347 {
348 struct gl_renderbuffer_attachment *att;
349
350 _glthread_LOCK_MUTEX(fb->Mutex);
351
352 att = _mesa_get_attachment(ctx, fb, attachment);
353 ASSERT(att);
354 if (rb) {
355 _mesa_set_renderbuffer_attachment(ctx, att, rb);
356 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
357 /* do stencil attachment here (depth already done above) */
358 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
359 assert(att);
360 _mesa_set_renderbuffer_attachment(ctx, att, rb);
361 }
362 }
363 else {
364 _mesa_remove_attachment(ctx, att);
365 }
366
367 invalidate_framebuffer(fb);
368
369 _glthread_UNLOCK_MUTEX(fb->Mutex);
370 }
371
372
373 /**
374 * For debug only.
375 */
376 static void
377 att_incomplete(const char *msg)
378 {
379 #if DEBUG_FBO
380 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
381 #else
382 (void) msg;
383 #endif
384 }
385
386
387 /**
388 * For debug only.
389 */
390 static void
391 fbo_incomplete(const char *msg, int index)
392 {
393 #if DEBUG_FBO
394 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
395 #else
396 (void) msg;
397 (void) index;
398 #endif
399 }
400
401
402 /**
403 * Is the given base format a legal format for a color renderbuffer?
404 */
405 static GLboolean
406 is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
407 {
408 switch (baseFormat) {
409 case GL_RGB:
410 case GL_RGBA:
411 return GL_TRUE;
412 case GL_LUMINANCE:
413 case GL_LUMINANCE_ALPHA:
414 case GL_INTENSITY:
415 case GL_ALPHA:
416 return ctx->Extensions.ARB_framebuffer_object;
417 case GL_RED:
418 case GL_RG:
419 return ctx->Extensions.ARB_texture_rg;
420 default:
421 return GL_FALSE;
422 }
423 }
424
425
426 /**
427 * Is the given base format a legal format for a depth/stencil renderbuffer?
428 */
429 static GLboolean
430 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
431 {
432 switch (baseFormat) {
433 case GL_DEPTH_COMPONENT:
434 case GL_DEPTH_STENCIL_EXT:
435 return GL_TRUE;
436 default:
437 return GL_FALSE;
438 }
439 }
440
441
442 /**
443 * Test if an attachment point is complete and update its Complete field.
444 * \param format if GL_COLOR, this is a color attachment point,
445 * if GL_DEPTH, this is a depth component attachment point,
446 * if GL_STENCIL, this is a stencil component attachment point.
447 */
448 static void
449 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
450 struct gl_renderbuffer_attachment *att)
451 {
452 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
453
454 /* assume complete */
455 att->Complete = GL_TRUE;
456
457 /* Look for reasons why the attachment might be incomplete */
458 if (att->Type == GL_TEXTURE) {
459 const struct gl_texture_object *texObj = att->Texture;
460 struct gl_texture_image *texImage;
461 GLenum baseFormat;
462
463 if (!texObj) {
464 att_incomplete("no texobj");
465 att->Complete = GL_FALSE;
466 return;
467 }
468
469 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
470 if (!texImage) {
471 att_incomplete("no teximage");
472 att->Complete = GL_FALSE;
473 return;
474 }
475 if (texImage->Width < 1 || texImage->Height < 1) {
476 att_incomplete("teximage width/height=0");
477 printf("texobj = %u\n", texObj->Name);
478 printf("level = %d\n", att->TextureLevel);
479 att->Complete = GL_FALSE;
480 return;
481 }
482 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
483 att_incomplete("bad z offset");
484 att->Complete = GL_FALSE;
485 return;
486 }
487
488 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
489
490 if (format == GL_COLOR) {
491 if (!is_legal_color_format(ctx, baseFormat)) {
492 att_incomplete("bad format");
493 att->Complete = GL_FALSE;
494 return;
495 }
496 if (_mesa_is_format_compressed(texImage->TexFormat)) {
497 att_incomplete("compressed internalformat");
498 att->Complete = GL_FALSE;
499 return;
500 }
501 }
502 else if (format == GL_DEPTH) {
503 if (baseFormat == GL_DEPTH_COMPONENT) {
504 /* OK */
505 }
506 else if (ctx->Extensions.EXT_packed_depth_stencil &&
507 ctx->Extensions.ARB_depth_texture &&
508 baseFormat == GL_DEPTH_STENCIL_EXT) {
509 /* OK */
510 }
511 else {
512 att->Complete = GL_FALSE;
513 att_incomplete("bad depth format");
514 return;
515 }
516 }
517 else {
518 ASSERT(format == GL_STENCIL);
519 if (ctx->Extensions.EXT_packed_depth_stencil &&
520 ctx->Extensions.ARB_depth_texture &&
521 baseFormat == GL_DEPTH_STENCIL_EXT) {
522 /* OK */
523 }
524 else {
525 /* no such thing as stencil-only textures */
526 att_incomplete("illegal stencil texture");
527 att->Complete = GL_FALSE;
528 return;
529 }
530 }
531 }
532 else if (att->Type == GL_RENDERBUFFER_EXT) {
533 const GLenum baseFormat =
534 _mesa_get_format_base_format(att->Renderbuffer->Format);
535
536 ASSERT(att->Renderbuffer);
537 if (!att->Renderbuffer->InternalFormat ||
538 att->Renderbuffer->Width < 1 ||
539 att->Renderbuffer->Height < 1) {
540 att_incomplete("0x0 renderbuffer");
541 att->Complete = GL_FALSE;
542 return;
543 }
544 if (format == GL_COLOR) {
545 if (baseFormat != GL_RGB &&
546 baseFormat != GL_RGBA) {
547 att_incomplete("bad renderbuffer color format");
548 att->Complete = GL_FALSE;
549 return;
550 }
551 }
552 else if (format == GL_DEPTH) {
553 if (baseFormat == GL_DEPTH_COMPONENT) {
554 /* OK */
555 }
556 else if (ctx->Extensions.EXT_packed_depth_stencil &&
557 baseFormat == GL_DEPTH_STENCIL_EXT) {
558 /* OK */
559 }
560 else {
561 att_incomplete("bad renderbuffer depth format");
562 att->Complete = GL_FALSE;
563 return;
564 }
565 }
566 else {
567 assert(format == GL_STENCIL);
568 if (baseFormat == GL_STENCIL_INDEX) {
569 /* OK */
570 }
571 else if (ctx->Extensions.EXT_packed_depth_stencil &&
572 baseFormat == GL_DEPTH_STENCIL_EXT) {
573 /* OK */
574 }
575 else {
576 att->Complete = GL_FALSE;
577 att_incomplete("bad renderbuffer stencil format");
578 return;
579 }
580 }
581 }
582 else {
583 ASSERT(att->Type == GL_NONE);
584 /* complete */
585 return;
586 }
587 }
588
589
590 /**
591 * Test if the given framebuffer object is complete and update its
592 * Status field with the results.
593 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
594 * driver to make hardware-specific validation/completeness checks.
595 * Also update the framebuffer's Width and Height fields if the
596 * framebuffer is complete.
597 */
598 void
599 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
600 struct gl_framebuffer *fb)
601 {
602 GLuint numImages;
603 GLenum intFormat = GL_NONE; /* color buffers' internal format */
604 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
605 GLint numSamples = -1;
606 GLint i;
607 GLuint j;
608
609 assert(fb->Name != 0);
610
611 numImages = 0;
612 fb->Width = 0;
613 fb->Height = 0;
614
615 /* Start at -2 to more easily loop over all attachment points.
616 * -2: depth buffer
617 * -1: stencil buffer
618 * >=0: color buffer
619 */
620 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
621 struct gl_renderbuffer_attachment *att;
622 GLenum f;
623 gl_format mesaFormat;
624
625 /*
626 * XXX for ARB_fbo, only check color buffers that are named by
627 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
628 */
629
630 /* check for attachment completeness
631 */
632 if (i == -2) {
633 att = &fb->Attachment[BUFFER_DEPTH];
634 test_attachment_completeness(ctx, GL_DEPTH, att);
635 if (!att->Complete) {
636 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
637 fbo_incomplete("depth attachment incomplete", -1);
638 return;
639 }
640 }
641 else if (i == -1) {
642 att = &fb->Attachment[BUFFER_STENCIL];
643 test_attachment_completeness(ctx, GL_STENCIL, att);
644 if (!att->Complete) {
645 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
646 fbo_incomplete("stencil attachment incomplete", -1);
647 return;
648 }
649 }
650 else {
651 att = &fb->Attachment[BUFFER_COLOR0 + i];
652 test_attachment_completeness(ctx, GL_COLOR, att);
653 if (!att->Complete) {
654 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
655 fbo_incomplete("color attachment incomplete", i);
656 return;
657 }
658 }
659
660 /* get width, height, format of the renderbuffer/texture
661 */
662 if (att->Type == GL_TEXTURE) {
663 const struct gl_texture_image *texImg
664 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
665 minWidth = MIN2(minWidth, texImg->Width);
666 maxWidth = MAX2(maxWidth, texImg->Width);
667 minHeight = MIN2(minHeight, texImg->Height);
668 maxHeight = MAX2(maxHeight, texImg->Height);
669 f = texImg->_BaseFormat;
670 mesaFormat = texImg->TexFormat;
671 numImages++;
672 if (!is_legal_color_format(ctx, f) &&
673 !is_legal_depth_format(ctx, f)) {
674 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
675 fbo_incomplete("texture attachment incomplete", -1);
676 return;
677 }
678 }
679 else if (att->Type == GL_RENDERBUFFER_EXT) {
680 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
681 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
682 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
683 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
684 f = att->Renderbuffer->InternalFormat;
685 mesaFormat = att->Renderbuffer->Format;
686 numImages++;
687 }
688 else {
689 assert(att->Type == GL_NONE);
690 continue;
691 }
692
693 if (numSamples < 0) {
694 /* first buffer */
695 numSamples = att->Renderbuffer->NumSamples;
696 }
697
698 /* check if integer color */
699 fb->_IntegerColor = _mesa_is_format_integer_color(mesaFormat);
700
701 /* Error-check width, height, format, samples
702 */
703 if (numImages == 1) {
704 /* save format, num samples */
705 if (i >= 0) {
706 intFormat = f;
707 }
708 }
709 else {
710 if (!ctx->Extensions.ARB_framebuffer_object) {
711 /* check that width, height, format are same */
712 if (minWidth != maxWidth || minHeight != maxHeight) {
713 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
714 fbo_incomplete("width or height mismatch", -1);
715 return;
716 }
717 /* check that all color buffer have same format */
718 if (intFormat != GL_NONE && f != intFormat) {
719 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
720 fbo_incomplete("format mismatch", -1);
721 return;
722 }
723 }
724 if (att->Renderbuffer &&
725 att->Renderbuffer->NumSamples != numSamples) {
726 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
727 fbo_incomplete("inconsistant number of samples", i);
728 return;
729 }
730
731 }
732 }
733
734 #if FEATURE_GL
735 if (ctx->API == API_OPENGL) {
736 /* Check that all DrawBuffers are present */
737 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
738 if (fb->ColorDrawBuffer[j] != GL_NONE) {
739 const struct gl_renderbuffer_attachment *att
740 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
741 assert(att);
742 if (att->Type == GL_NONE) {
743 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
744 fbo_incomplete("missing drawbuffer", j);
745 return;
746 }
747 }
748 }
749
750 /* Check that the ReadBuffer is present */
751 if (fb->ColorReadBuffer != GL_NONE) {
752 const struct gl_renderbuffer_attachment *att
753 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
754 assert(att);
755 if (att->Type == GL_NONE) {
756 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
757 fbo_incomplete("missing readbuffer", -1);
758 return;
759 }
760 }
761 }
762 #else
763 (void) j;
764 #endif
765
766 if (numImages == 0) {
767 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
768 fbo_incomplete("no attachments", -1);
769 return;
770 }
771
772 /* Provisionally set status = COMPLETE ... */
773 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
774
775 /* ... but the driver may say the FB is incomplete.
776 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
777 * if anything.
778 */
779 if (ctx->Driver.ValidateFramebuffer) {
780 ctx->Driver.ValidateFramebuffer(ctx, fb);
781 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
782 fbo_incomplete("driver marked FBO as incomplete", -1);
783 }
784 }
785
786 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
787 /*
788 * Note that if ARB_framebuffer_object is supported and the attached
789 * renderbuffers/textures are different sizes, the framebuffer
790 * width/height will be set to the smallest width/height.
791 */
792 fb->Width = minWidth;
793 fb->Height = minHeight;
794
795 /* finally, update the visual info for the framebuffer */
796 _mesa_update_framebuffer_visual(fb);
797 }
798 }
799
800
801 GLboolean GLAPIENTRY
802 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
803 {
804 GET_CURRENT_CONTEXT(ctx);
805 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
806 if (renderbuffer) {
807 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
808 if (rb != NULL && rb != &DummyRenderbuffer)
809 return GL_TRUE;
810 }
811 return GL_FALSE;
812 }
813
814
815 void GLAPIENTRY
816 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
817 {
818 struct gl_renderbuffer *newRb;
819 GET_CURRENT_CONTEXT(ctx);
820
821 ASSERT_OUTSIDE_BEGIN_END(ctx);
822
823 if (target != GL_RENDERBUFFER_EXT) {
824 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
825 return;
826 }
827
828 /* No need to flush here since the render buffer binding has no
829 * effect on rendering state.
830 */
831
832 if (renderbuffer) {
833 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
834 if (newRb == &DummyRenderbuffer) {
835 /* ID was reserved, but no real renderbuffer object made yet */
836 newRb = NULL;
837 }
838 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
839 /* All RB IDs must be Gen'd */
840 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
841 return;
842 }
843
844 if (!newRb) {
845 /* create new renderbuffer object */
846 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
847 if (!newRb) {
848 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
849 return;
850 }
851 ASSERT(newRb->AllocStorage);
852 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
853 newRb->RefCount = 1; /* referenced by hash table */
854 }
855 }
856 else {
857 newRb = NULL;
858 }
859
860 ASSERT(newRb != &DummyRenderbuffer);
861
862 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
863 }
864
865
866 /**
867 * If the given renderbuffer is anywhere attached to the framebuffer, detach
868 * the renderbuffer.
869 * This is used when a renderbuffer object is deleted.
870 * The spec calls for unbinding.
871 */
872 static void
873 detach_renderbuffer(struct gl_context *ctx,
874 struct gl_framebuffer *fb,
875 struct gl_renderbuffer *rb)
876 {
877 GLuint i;
878 for (i = 0; i < BUFFER_COUNT; i++) {
879 if (fb->Attachment[i].Renderbuffer == rb) {
880 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
881 }
882 }
883 invalidate_framebuffer(fb);
884 }
885
886
887 void GLAPIENTRY
888 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
889 {
890 GLint i;
891 GET_CURRENT_CONTEXT(ctx);
892
893 ASSERT_OUTSIDE_BEGIN_END(ctx);
894 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
895
896 for (i = 0; i < n; i++) {
897 if (renderbuffers[i] > 0) {
898 struct gl_renderbuffer *rb;
899 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
900 if (rb) {
901 /* check if deleting currently bound renderbuffer object */
902 if (rb == ctx->CurrentRenderbuffer) {
903 /* bind default */
904 ASSERT(rb->RefCount >= 2);
905 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
906 }
907
908 if (ctx->DrawBuffer->Name) {
909 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
910 }
911 if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
912 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
913 }
914
915 /* Remove from hash table immediately, to free the ID.
916 * But the object will not be freed until it's no longer
917 * referenced anywhere else.
918 */
919 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
920
921 if (rb != &DummyRenderbuffer) {
922 /* no longer referenced by hash table */
923 _mesa_reference_renderbuffer(&rb, NULL);
924 }
925 }
926 }
927 }
928 }
929
930
931 void GLAPIENTRY
932 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
933 {
934 GET_CURRENT_CONTEXT(ctx);
935 GLuint first;
936 GLint i;
937
938 ASSERT_OUTSIDE_BEGIN_END(ctx);
939
940 if (n < 0) {
941 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
942 return;
943 }
944
945 if (!renderbuffers)
946 return;
947
948 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
949
950 for (i = 0; i < n; i++) {
951 GLuint name = first + i;
952 renderbuffers[i] = name;
953 /* insert dummy placeholder into hash table */
954 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
955 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
956 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
957 }
958 }
959
960
961 /**
962 * Given an internal format token for a render buffer, return the
963 * corresponding base format.
964 * This is very similar to _mesa_base_tex_format() but the set of valid
965 * internal formats is somewhat different.
966 *
967 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
968 * GL_DEPTH_STENCIL_EXT or zero if error.
969 *
970 * XXX in the future when we support red-only and red-green formats
971 * we'll also return GL_RED and GL_RG.
972 */
973 GLenum
974 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
975 {
976 switch (internalFormat) {
977 case GL_ALPHA:
978 case GL_ALPHA4:
979 case GL_ALPHA8:
980 case GL_ALPHA12:
981 case GL_ALPHA16:
982 return GL_ALPHA;
983 case GL_RGB:
984 case GL_R3_G3_B2:
985 case GL_RGB4:
986 case GL_RGB5:
987 case GL_RGB8:
988 case GL_RGB10:
989 case GL_RGB12:
990 case GL_RGB16:
991 return GL_RGB;
992 case GL_RGBA:
993 case GL_RGBA2:
994 case GL_RGBA4:
995 case GL_RGB5_A1:
996 case GL_RGBA8:
997 case GL_RGB10_A2:
998 case GL_RGBA12:
999 case GL_RGBA16:
1000 case GL_RGBA16_SNORM:
1001 return GL_RGBA;
1002 case GL_STENCIL_INDEX:
1003 case GL_STENCIL_INDEX1_EXT:
1004 case GL_STENCIL_INDEX4_EXT:
1005 case GL_STENCIL_INDEX8_EXT:
1006 case GL_STENCIL_INDEX16_EXT:
1007 return GL_STENCIL_INDEX;
1008 case GL_DEPTH_COMPONENT:
1009 case GL_DEPTH_COMPONENT16:
1010 case GL_DEPTH_COMPONENT24:
1011 case GL_DEPTH_COMPONENT32:
1012 return GL_DEPTH_COMPONENT;
1013 case GL_DEPTH_STENCIL_EXT:
1014 case GL_DEPTH24_STENCIL8_EXT:
1015 if (ctx->Extensions.EXT_packed_depth_stencil)
1016 return GL_DEPTH_STENCIL_EXT;
1017 else
1018 return 0;
1019 /* XXX add floating point formats eventually */
1020 default:
1021 return 0;
1022 }
1023 }
1024
1025
1026 /** sentinal value, see below */
1027 #define NO_SAMPLES 1000
1028
1029
1030 /**
1031 * Helper function used by _mesa_RenderbufferStorageEXT() and
1032 * _mesa_RenderbufferStorageMultisample().
1033 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
1034 */
1035 static void
1036 renderbuffer_storage(GLenum target, GLenum internalFormat,
1037 GLsizei width, GLsizei height, GLsizei samples)
1038 {
1039 const char *func = samples == NO_SAMPLES ?
1040 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
1041 struct gl_renderbuffer *rb;
1042 GLenum baseFormat;
1043 GET_CURRENT_CONTEXT(ctx);
1044
1045 ASSERT_OUTSIDE_BEGIN_END(ctx);
1046
1047 if (target != GL_RENDERBUFFER_EXT) {
1048 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
1049 return;
1050 }
1051
1052 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
1053 if (baseFormat == 0) {
1054 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
1055 return;
1056 }
1057
1058 if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1059 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
1060 return;
1061 }
1062
1063 if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1064 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
1065 return;
1066 }
1067
1068 if (samples == NO_SAMPLES) {
1069 /* NumSamples == 0 indicates non-multisampling */
1070 samples = 0;
1071 }
1072 else if (samples > (GLsizei) ctx->Const.MaxSamples) {
1073 /* note: driver may choose to use more samples than what's requested */
1074 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
1075 return;
1076 }
1077
1078 rb = ctx->CurrentRenderbuffer;
1079 if (!rb) {
1080 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1081 return;
1082 }
1083
1084 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1085
1086 if (rb->InternalFormat == internalFormat &&
1087 rb->Width == (GLuint) width &&
1088 rb->Height == (GLuint) height) {
1089 /* no change in allocation needed */
1090 return;
1091 }
1092
1093 /* These MUST get set by the AllocStorage func */
1094 rb->Format = MESA_FORMAT_NONE;
1095 rb->NumSamples = samples;
1096
1097 /* Now allocate the storage */
1098 ASSERT(rb->AllocStorage);
1099 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
1100 /* No error - check/set fields now */
1101 assert(rb->Format != MESA_FORMAT_NONE);
1102 assert(rb->Width == (GLuint) width);
1103 assert(rb->Height == (GLuint) height);
1104 rb->InternalFormat = internalFormat;
1105 rb->_BaseFormat = baseFormat;
1106 assert(rb->_BaseFormat != 0);
1107 }
1108 else {
1109 /* Probably ran out of memory - clear the fields */
1110 rb->Width = 0;
1111 rb->Height = 0;
1112 rb->Format = MESA_FORMAT_NONE;
1113 rb->InternalFormat = GL_NONE;
1114 rb->_BaseFormat = GL_NONE;
1115 rb->NumSamples = 0;
1116 }
1117
1118 /*
1119 test_framebuffer_completeness(ctx, fb);
1120 */
1121 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
1122 * points???
1123 */
1124 }
1125
1126
1127 #if FEATURE_OES_EGL_image
1128 void GLAPIENTRY
1129 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1130 {
1131 struct gl_renderbuffer *rb;
1132 GET_CURRENT_CONTEXT(ctx);
1133 ASSERT_OUTSIDE_BEGIN_END(ctx);
1134
1135 if (!ctx->Extensions.OES_EGL_image) {
1136 _mesa_error(ctx, GL_INVALID_OPERATION,
1137 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1138 return;
1139 }
1140
1141 if (target != GL_RENDERBUFFER) {
1142 _mesa_error(ctx, GL_INVALID_ENUM,
1143 "EGLImageTargetRenderbufferStorageOES");
1144 return;
1145 }
1146
1147 rb = ctx->CurrentRenderbuffer;
1148 if (!rb) {
1149 _mesa_error(ctx, GL_INVALID_OPERATION,
1150 "EGLImageTargetRenderbufferStorageOES");
1151 return;
1152 }
1153
1154 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1155
1156 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1157 }
1158 #endif
1159
1160
1161 /**
1162 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1163 * _mesa_GetFramebufferAttachmentParameterivEXT()
1164 * We have to be careful to respect the base format. For example, if a
1165 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1166 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1167 * we need to return zero.
1168 */
1169 static GLint
1170 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1171 {
1172 switch (pname) {
1173 case GL_RENDERBUFFER_RED_SIZE_EXT:
1174 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1175 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1176 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1177 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1178 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1179 if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
1180 return _mesa_get_format_bits(format, pname);
1181 else
1182 return 0;
1183 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1184 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1185 if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA)
1186 return _mesa_get_format_bits(format, pname);
1187 else
1188 return 0;
1189 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1190 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1191 if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
1192 return _mesa_get_format_bits(format, pname);
1193 else
1194 return 0;
1195 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1196 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1197 if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
1198 return _mesa_get_format_bits(format, pname);
1199 else
1200 return 0;
1201 default:
1202 return 0;
1203 }
1204 }
1205
1206
1207
1208 void GLAPIENTRY
1209 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1210 GLsizei width, GLsizei height)
1211 {
1212 /* GL_ARB_fbo says calling this function is equivalent to calling
1213 * glRenderbufferStorageMultisample() with samples=0. We pass in
1214 * a token value here just for error reporting purposes.
1215 */
1216 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1217 }
1218
1219
1220 void GLAPIENTRY
1221 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1222 GLenum internalFormat,
1223 GLsizei width, GLsizei height)
1224 {
1225 renderbuffer_storage(target, internalFormat, width, height, samples);
1226 }
1227
1228
1229 /**
1230 * OpenGL ES version of glRenderBufferStorage.
1231 */
1232 void GLAPIENTRY
1233 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1234 GLsizei width, GLsizei height)
1235 {
1236 switch (internalFormat) {
1237 case GL_RGB565:
1238 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1239 /* choose a closest format */
1240 internalFormat = GL_RGB5;
1241 break;
1242 default:
1243 break;
1244 }
1245
1246 renderbuffer_storage(target, internalFormat, width, height, 0);
1247 }
1248
1249
1250 void GLAPIENTRY
1251 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
1252 {
1253 struct gl_renderbuffer *rb;
1254 GET_CURRENT_CONTEXT(ctx);
1255
1256 ASSERT_OUTSIDE_BEGIN_END(ctx);
1257
1258 if (target != GL_RENDERBUFFER_EXT) {
1259 _mesa_error(ctx, GL_INVALID_ENUM,
1260 "glGetRenderbufferParameterivEXT(target)");
1261 return;
1262 }
1263
1264 rb = ctx->CurrentRenderbuffer;
1265 if (!rb) {
1266 _mesa_error(ctx, GL_INVALID_OPERATION,
1267 "glGetRenderbufferParameterivEXT");
1268 return;
1269 }
1270
1271 /* No need to flush here since we're just quering state which is
1272 * not effected by rendering.
1273 */
1274
1275 switch (pname) {
1276 case GL_RENDERBUFFER_WIDTH_EXT:
1277 *params = rb->Width;
1278 return;
1279 case GL_RENDERBUFFER_HEIGHT_EXT:
1280 *params = rb->Height;
1281 return;
1282 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1283 *params = rb->InternalFormat;
1284 return;
1285 case GL_RENDERBUFFER_RED_SIZE_EXT:
1286 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1287 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1288 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1289 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1290 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1291 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1292 break;
1293 case GL_RENDERBUFFER_SAMPLES:
1294 if (ctx->Extensions.ARB_framebuffer_object) {
1295 *params = rb->NumSamples;
1296 break;
1297 }
1298 /* fallthrough */
1299 default:
1300 _mesa_error(ctx, GL_INVALID_ENUM,
1301 "glGetRenderbufferParameterivEXT(target)");
1302 return;
1303 }
1304 }
1305
1306
1307 GLboolean GLAPIENTRY
1308 _mesa_IsFramebufferEXT(GLuint framebuffer)
1309 {
1310 GET_CURRENT_CONTEXT(ctx);
1311 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1312 if (framebuffer) {
1313 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1314 if (rb != NULL && rb != &DummyFramebuffer)
1315 return GL_TRUE;
1316 }
1317 return GL_FALSE;
1318 }
1319
1320
1321 /**
1322 * Check if any of the attachments of the given framebuffer are textures
1323 * (render to texture). Call ctx->Driver.RenderTexture() for such
1324 * attachments.
1325 */
1326 static void
1327 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1328 {
1329 GLuint i;
1330 ASSERT(ctx->Driver.RenderTexture);
1331
1332 if (fb->Name == 0)
1333 return; /* can't render to texture with winsys framebuffers */
1334
1335 for (i = 0; i < BUFFER_COUNT; i++) {
1336 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1337 struct gl_texture_object *texObj = att->Texture;
1338 if (texObj
1339 && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
1340 ctx->Driver.RenderTexture(ctx, fb, att);
1341 }
1342 }
1343 }
1344
1345
1346 /**
1347 * Examine all the framebuffer's attachments to see if any are textures.
1348 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1349 * notify the device driver that the texture image may have changed.
1350 */
1351 static void
1352 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1353 {
1354 if (fb->Name == 0)
1355 return; /* can't render to texture with winsys framebuffers */
1356
1357 if (ctx->Driver.FinishRenderTexture) {
1358 GLuint i;
1359 for (i = 0; i < BUFFER_COUNT; i++) {
1360 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1361 if (att->Texture && att->Renderbuffer) {
1362 ctx->Driver.FinishRenderTexture(ctx, att);
1363 }
1364 }
1365 }
1366 }
1367
1368
1369 void GLAPIENTRY
1370 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1371 {
1372 struct gl_framebuffer *newDrawFb, *newReadFb;
1373 struct gl_framebuffer *oldDrawFb, *oldReadFb;
1374 GLboolean bindReadBuf, bindDrawBuf;
1375 GET_CURRENT_CONTEXT(ctx);
1376
1377 #ifdef DEBUG
1378 if (ctx->Extensions.ARB_framebuffer_object) {
1379 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1380 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1381 }
1382 #endif
1383
1384 ASSERT_OUTSIDE_BEGIN_END(ctx);
1385
1386 if (!ctx->Extensions.EXT_framebuffer_object) {
1387 _mesa_error(ctx, GL_INVALID_OPERATION,
1388 "glBindFramebufferEXT(unsupported)");
1389 return;
1390 }
1391
1392 switch (target) {
1393 #if FEATURE_EXT_framebuffer_blit
1394 case GL_DRAW_FRAMEBUFFER_EXT:
1395 if (!ctx->Extensions.EXT_framebuffer_blit) {
1396 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1397 return;
1398 }
1399 bindDrawBuf = GL_TRUE;
1400 bindReadBuf = GL_FALSE;
1401 break;
1402 case GL_READ_FRAMEBUFFER_EXT:
1403 if (!ctx->Extensions.EXT_framebuffer_blit) {
1404 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1405 return;
1406 }
1407 bindDrawBuf = GL_FALSE;
1408 bindReadBuf = GL_TRUE;
1409 break;
1410 #endif
1411 case GL_FRAMEBUFFER_EXT:
1412 bindDrawBuf = GL_TRUE;
1413 bindReadBuf = GL_TRUE;
1414 break;
1415 default:
1416 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1417 return;
1418 }
1419
1420 if (framebuffer) {
1421 /* Binding a user-created framebuffer object */
1422 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1423 if (newDrawFb == &DummyFramebuffer) {
1424 /* ID was reserved, but no real framebuffer object made yet */
1425 newDrawFb = NULL;
1426 }
1427 else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
1428 /* All FBO IDs must be Gen'd */
1429 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1430 return;
1431 }
1432
1433 if (!newDrawFb) {
1434 /* create new framebuffer object */
1435 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1436 if (!newDrawFb) {
1437 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1438 return;
1439 }
1440 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
1441 }
1442 newReadFb = newDrawFb;
1443 }
1444 else {
1445 /* Binding the window system framebuffer (which was originally set
1446 * with MakeCurrent).
1447 */
1448 newDrawFb = ctx->WinSysDrawBuffer;
1449 newReadFb = ctx->WinSysReadBuffer;
1450 }
1451
1452 ASSERT(newDrawFb);
1453 ASSERT(newDrawFb != &DummyFramebuffer);
1454
1455 /* save pointers to current/old framebuffers */
1456 oldDrawFb = ctx->DrawBuffer;
1457 oldReadFb = ctx->ReadBuffer;
1458
1459 /* check if really changing bindings */
1460 if (oldDrawFb == newDrawFb)
1461 bindDrawBuf = GL_FALSE;
1462 if (oldReadFb == newReadFb)
1463 bindReadBuf = GL_FALSE;
1464
1465 /*
1466 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1467 *
1468 * We also check if we're beginning and/or ending render-to-texture.
1469 * When a framebuffer with texture attachments is unbound, call
1470 * ctx->Driver.FinishRenderTexture().
1471 * When a framebuffer with texture attachments is bound, call
1472 * ctx->Driver.RenderTexture().
1473 *
1474 * Note that if the ReadBuffer has texture attachments we don't consider
1475 * that a render-to-texture case.
1476 */
1477 if (bindReadBuf) {
1478 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1479
1480 /* check if old readbuffer was render-to-texture */
1481 check_end_texture_render(ctx, oldReadFb);
1482
1483 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
1484 }
1485
1486 if (bindDrawBuf) {
1487 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1488
1489 /* check if old read/draw buffers were render-to-texture */
1490 if (!bindReadBuf)
1491 check_end_texture_render(ctx, oldReadFb);
1492
1493 if (oldDrawFb != oldReadFb)
1494 check_end_texture_render(ctx, oldDrawFb);
1495
1496 /* check if newly bound framebuffer has any texture attachments */
1497 check_begin_texture_render(ctx, newDrawFb);
1498
1499 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
1500 }
1501
1502 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1503 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
1504 }
1505 }
1506
1507
1508 void GLAPIENTRY
1509 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1510 {
1511 GLint i;
1512 GET_CURRENT_CONTEXT(ctx);
1513
1514 ASSERT_OUTSIDE_BEGIN_END(ctx);
1515 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1516
1517 for (i = 0; i < n; i++) {
1518 if (framebuffers[i] > 0) {
1519 struct gl_framebuffer *fb;
1520 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1521 if (fb) {
1522 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1523
1524 /* check if deleting currently bound framebuffer object */
1525 if (ctx->Extensions.EXT_framebuffer_blit) {
1526 /* separate draw/read binding points */
1527 if (fb == ctx->DrawBuffer) {
1528 /* bind default */
1529 ASSERT(fb->RefCount >= 2);
1530 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
1531 }
1532 if (fb == ctx->ReadBuffer) {
1533 /* bind default */
1534 ASSERT(fb->RefCount >= 2);
1535 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
1536 }
1537 }
1538 else {
1539 /* only one binding point for read/draw buffers */
1540 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
1541 /* bind default */
1542 ASSERT(fb->RefCount >= 2);
1543 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
1544 }
1545 }
1546
1547 /* remove from hash table immediately, to free the ID */
1548 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1549
1550 if (fb != &DummyFramebuffer) {
1551 /* But the object will not be freed until it's no longer
1552 * bound in any context.
1553 */
1554 _mesa_reference_framebuffer(&fb, NULL);
1555 }
1556 }
1557 }
1558 }
1559 }
1560
1561
1562 void GLAPIENTRY
1563 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1564 {
1565 GET_CURRENT_CONTEXT(ctx);
1566 GLuint first;
1567 GLint i;
1568
1569 ASSERT_OUTSIDE_BEGIN_END(ctx);
1570
1571 if (n < 0) {
1572 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1573 return;
1574 }
1575
1576 if (!framebuffers)
1577 return;
1578
1579 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1580
1581 for (i = 0; i < n; i++) {
1582 GLuint name = first + i;
1583 framebuffers[i] = name;
1584 /* insert dummy placeholder into hash table */
1585 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1586 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1587 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1588 }
1589 }
1590
1591
1592
1593 GLenum GLAPIENTRY
1594 _mesa_CheckFramebufferStatusEXT(GLenum target)
1595 {
1596 struct gl_framebuffer *buffer;
1597 GET_CURRENT_CONTEXT(ctx);
1598
1599 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1600
1601 switch (target) {
1602 #if FEATURE_EXT_framebuffer_blit
1603 case GL_DRAW_FRAMEBUFFER_EXT:
1604 if (!ctx->Extensions.EXT_framebuffer_blit) {
1605 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1606 return 0;
1607 }
1608 buffer = ctx->DrawBuffer;
1609 break;
1610 case GL_READ_FRAMEBUFFER_EXT:
1611 if (!ctx->Extensions.EXT_framebuffer_blit) {
1612 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1613 return 0;
1614 }
1615 buffer = ctx->ReadBuffer;
1616 break;
1617 #endif
1618 case GL_FRAMEBUFFER_EXT:
1619 buffer = ctx->DrawBuffer;
1620 break;
1621 default:
1622 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1623 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1624 }
1625
1626 if (buffer->Name == 0) {
1627 /* The window system / default framebuffer is always complete */
1628 return GL_FRAMEBUFFER_COMPLETE_EXT;
1629 }
1630
1631 /* No need to flush here */
1632
1633 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1634 _mesa_test_framebuffer_completeness(ctx, buffer);
1635 }
1636
1637 return buffer->_Status;
1638 }
1639
1640
1641
1642 /**
1643 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1644 */
1645 static void
1646 framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
1647 GLenum attachment, GLenum textarget, GLuint texture,
1648 GLint level, GLint zoffset)
1649 {
1650 struct gl_renderbuffer_attachment *att;
1651 struct gl_texture_object *texObj = NULL;
1652 struct gl_framebuffer *fb;
1653 GLboolean error = GL_FALSE;
1654
1655 ASSERT_OUTSIDE_BEGIN_END(ctx);
1656
1657 switch (target) {
1658 case GL_READ_FRAMEBUFFER_EXT:
1659 error = !ctx->Extensions.EXT_framebuffer_blit;
1660 fb = ctx->ReadBuffer;
1661 break;
1662 case GL_DRAW_FRAMEBUFFER_EXT:
1663 error = !ctx->Extensions.EXT_framebuffer_blit;
1664 /* fall-through */
1665 case GL_FRAMEBUFFER_EXT:
1666 fb = ctx->DrawBuffer;
1667 break;
1668 default:
1669 error = GL_TRUE;
1670 }
1671
1672 if (error) {
1673 _mesa_error(ctx, GL_INVALID_ENUM,
1674 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
1675 return;
1676 }
1677
1678 ASSERT(fb);
1679
1680 /* check framebuffer binding */
1681 if (fb->Name == 0) {
1682 _mesa_error(ctx, GL_INVALID_OPERATION,
1683 "glFramebufferTexture%sEXT", caller);
1684 return;
1685 }
1686
1687
1688 /* The textarget, level, and zoffset parameters are only validated if
1689 * texture is non-zero.
1690 */
1691 if (texture) {
1692 GLboolean err = GL_TRUE;
1693
1694 texObj = _mesa_lookup_texture(ctx, texture);
1695 if (texObj != NULL) {
1696 if (textarget == 0) {
1697 /* XXX what's the purpose of this? */
1698 err = (texObj->Target != GL_TEXTURE_3D) &&
1699 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
1700 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
1701 }
1702 else {
1703 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
1704 ? !IS_CUBE_FACE(textarget)
1705 : (texObj->Target != textarget);
1706 }
1707 }
1708 else {
1709 /* can't render to a non-existant texture */
1710 _mesa_error(ctx, GL_INVALID_OPERATION,
1711 "glFramebufferTexture%sEXT(non existant texture)",
1712 caller);
1713 return;
1714 }
1715
1716 if (err) {
1717 _mesa_error(ctx, GL_INVALID_OPERATION,
1718 "glFramebufferTexture%sEXT(texture target mismatch)",
1719 caller);
1720 return;
1721 }
1722
1723 if (texObj->Target == GL_TEXTURE_3D) {
1724 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1725 if (zoffset < 0 || zoffset >= maxSize) {
1726 _mesa_error(ctx, GL_INVALID_VALUE,
1727 "glFramebufferTexture%sEXT(zoffset)", caller);
1728 return;
1729 }
1730 }
1731 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
1732 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
1733 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
1734 _mesa_error(ctx, GL_INVALID_VALUE,
1735 "glFramebufferTexture%sEXT(layer)", caller);
1736 return;
1737 }
1738 }
1739
1740 if ((level < 0) ||
1741 (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
1742 _mesa_error(ctx, GL_INVALID_VALUE,
1743 "glFramebufferTexture%sEXT(level)", caller);
1744 return;
1745 }
1746 }
1747
1748 att = _mesa_get_attachment(ctx, fb, attachment);
1749 if (att == NULL) {
1750 _mesa_error(ctx, GL_INVALID_ENUM,
1751 "glFramebufferTexture%sEXT(attachment)", caller);
1752 return;
1753 }
1754
1755 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1756
1757 _glthread_LOCK_MUTEX(fb->Mutex);
1758 if (texObj) {
1759 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
1760 level, zoffset);
1761 /* Set the render-to-texture flag. We'll check this flag in
1762 * glTexImage() and friends to determine if we need to revalidate
1763 * any FBOs that might be rendering into this texture.
1764 * This flag never gets cleared since it's non-trivial to determine
1765 * when all FBOs might be done rendering to this texture. That's OK
1766 * though since it's uncommon to render to a texture then repeatedly
1767 * call glTexImage() to change images in the texture.
1768 */
1769 texObj->_RenderToTexture = GL_TRUE;
1770 }
1771 else {
1772 _mesa_remove_attachment(ctx, att);
1773 }
1774
1775 invalidate_framebuffer(fb);
1776
1777 _glthread_UNLOCK_MUTEX(fb->Mutex);
1778 }
1779
1780
1781
1782 void GLAPIENTRY
1783 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
1784 GLenum textarget, GLuint texture, GLint level)
1785 {
1786 GET_CURRENT_CONTEXT(ctx);
1787
1788 if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
1789 _mesa_error(ctx, GL_INVALID_ENUM,
1790 "glFramebufferTexture1DEXT(textarget)");
1791 return;
1792 }
1793
1794 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
1795 level, 0);
1796 }
1797
1798
1799 void GLAPIENTRY
1800 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
1801 GLenum textarget, GLuint texture, GLint level)
1802 {
1803 GET_CURRENT_CONTEXT(ctx);
1804
1805 if ((texture != 0) &&
1806 (textarget != GL_TEXTURE_2D) &&
1807 (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
1808 (!IS_CUBE_FACE(textarget))) {
1809 _mesa_error(ctx, GL_INVALID_OPERATION,
1810 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
1811 return;
1812 }
1813
1814 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
1815 level, 0);
1816 }
1817
1818
1819 void GLAPIENTRY
1820 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
1821 GLenum textarget, GLuint texture,
1822 GLint level, GLint zoffset)
1823 {
1824 GET_CURRENT_CONTEXT(ctx);
1825
1826 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
1827 _mesa_error(ctx, GL_INVALID_ENUM,
1828 "glFramebufferTexture3DEXT(textarget)");
1829 return;
1830 }
1831
1832 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
1833 level, zoffset);
1834 }
1835
1836
1837 void GLAPIENTRY
1838 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
1839 GLuint texture, GLint level, GLint layer)
1840 {
1841 GET_CURRENT_CONTEXT(ctx);
1842
1843 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
1844 level, layer);
1845 }
1846
1847
1848 void GLAPIENTRY
1849 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
1850 GLenum renderbufferTarget,
1851 GLuint renderbuffer)
1852 {
1853 struct gl_renderbuffer_attachment *att;
1854 struct gl_framebuffer *fb;
1855 struct gl_renderbuffer *rb;
1856 GET_CURRENT_CONTEXT(ctx);
1857
1858 ASSERT_OUTSIDE_BEGIN_END(ctx);
1859
1860 switch (target) {
1861 #if FEATURE_EXT_framebuffer_blit
1862 case GL_DRAW_FRAMEBUFFER_EXT:
1863 if (!ctx->Extensions.EXT_framebuffer_blit) {
1864 _mesa_error(ctx, GL_INVALID_ENUM,
1865 "glFramebufferRenderbufferEXT(target)");
1866 return;
1867 }
1868 fb = ctx->DrawBuffer;
1869 break;
1870 case GL_READ_FRAMEBUFFER_EXT:
1871 if (!ctx->Extensions.EXT_framebuffer_blit) {
1872 _mesa_error(ctx, GL_INVALID_ENUM,
1873 "glFramebufferRenderbufferEXT(target)");
1874 return;
1875 }
1876 fb = ctx->ReadBuffer;
1877 break;
1878 #endif
1879 case GL_FRAMEBUFFER_EXT:
1880 fb = ctx->DrawBuffer;
1881 break;
1882 default:
1883 _mesa_error(ctx, GL_INVALID_ENUM,
1884 "glFramebufferRenderbufferEXT(target)");
1885 return;
1886 }
1887
1888 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
1889 _mesa_error(ctx, GL_INVALID_ENUM,
1890 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1891 return;
1892 }
1893
1894 if (fb->Name == 0) {
1895 /* Can't attach new renderbuffers to a window system framebuffer */
1896 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
1897 return;
1898 }
1899
1900 att = _mesa_get_attachment(ctx, fb, attachment);
1901 if (att == NULL) {
1902 _mesa_error(ctx, GL_INVALID_ENUM,
1903 "glFramebufferRenderbufferEXT(invalid attachment %s)",
1904 _mesa_lookup_enum_by_nr(attachment));
1905 return;
1906 }
1907
1908 if (renderbuffer) {
1909 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1910 if (!rb) {
1911 _mesa_error(ctx, GL_INVALID_OPERATION,
1912 "glFramebufferRenderbufferEXT(non-existant"
1913 " renderbuffer %u)", renderbuffer);
1914 return;
1915 }
1916 }
1917 else {
1918 /* remove renderbuffer attachment */
1919 rb = NULL;
1920 }
1921
1922 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
1923 rb && rb->Format != MESA_FORMAT_NONE) {
1924 /* make sure the renderbuffer is a depth/stencil format */
1925 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
1926 if (baseFormat != GL_DEPTH_STENCIL) {
1927 _mesa_error(ctx, GL_INVALID_OPERATION,
1928 "glFramebufferRenderbufferEXT(renderbuffer"
1929 " is not DEPTH_STENCIL format)");
1930 return;
1931 }
1932 }
1933
1934
1935 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1936
1937 assert(ctx->Driver.FramebufferRenderbuffer);
1938 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
1939
1940 /* Some subsequent GL commands may depend on the framebuffer's visual
1941 * after the binding is updated. Update visual info now.
1942 */
1943 _mesa_update_framebuffer_visual(fb);
1944 }
1945
1946
1947 void GLAPIENTRY
1948 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
1949 GLenum pname, GLint *params)
1950 {
1951 const struct gl_renderbuffer_attachment *att;
1952 struct gl_framebuffer *buffer;
1953 GET_CURRENT_CONTEXT(ctx);
1954
1955 ASSERT_OUTSIDE_BEGIN_END(ctx);
1956
1957 switch (target) {
1958 #if FEATURE_EXT_framebuffer_blit
1959 case GL_DRAW_FRAMEBUFFER_EXT:
1960 if (!ctx->Extensions.EXT_framebuffer_blit) {
1961 _mesa_error(ctx, GL_INVALID_ENUM,
1962 "glGetFramebufferAttachmentParameterivEXT(target)");
1963 return;
1964 }
1965 buffer = ctx->DrawBuffer;
1966 break;
1967 case GL_READ_FRAMEBUFFER_EXT:
1968 if (!ctx->Extensions.EXT_framebuffer_blit) {
1969 _mesa_error(ctx, GL_INVALID_ENUM,
1970 "glGetFramebufferAttachmentParameterivEXT(target)");
1971 return;
1972 }
1973 buffer = ctx->ReadBuffer;
1974 break;
1975 #endif
1976 case GL_FRAMEBUFFER_EXT:
1977 buffer = ctx->DrawBuffer;
1978 break;
1979 default:
1980 _mesa_error(ctx, GL_INVALID_ENUM,
1981 "glGetFramebufferAttachmentParameterivEXT(target)");
1982 return;
1983 }
1984
1985 if (buffer->Name == 0) {
1986 /* the default / window-system FBO */
1987 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
1988 }
1989 else {
1990 /* user-created framebuffer FBO */
1991 att = _mesa_get_attachment(ctx, buffer, attachment);
1992 }
1993
1994 if (att == NULL) {
1995 _mesa_error(ctx, GL_INVALID_ENUM,
1996 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1997 return;
1998 }
1999
2000 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2001 /* the depth and stencil attachments must point to the same buffer */
2002 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
2003 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
2004 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
2005 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
2006 _mesa_error(ctx, GL_INVALID_OPERATION,
2007 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
2008 " attachments differ)");
2009 return;
2010 }
2011 }
2012
2013 /* No need to flush here */
2014
2015 switch (pname) {
2016 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
2017 *params = att->Type;
2018 return;
2019 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
2020 if (att->Type == GL_RENDERBUFFER_EXT) {
2021 *params = att->Renderbuffer->Name;
2022 }
2023 else if (att->Type == GL_TEXTURE) {
2024 *params = att->Texture->Name;
2025 }
2026 else {
2027 _mesa_error(ctx, GL_INVALID_ENUM,
2028 "glGetFramebufferAttachmentParameterivEXT(pname)");
2029 }
2030 return;
2031 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
2032 if (att->Type == GL_TEXTURE) {
2033 *params = att->TextureLevel;
2034 }
2035 else {
2036 _mesa_error(ctx, GL_INVALID_ENUM,
2037 "glGetFramebufferAttachmentParameterivEXT(pname)");
2038 }
2039 return;
2040 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
2041 if (att->Type == GL_TEXTURE) {
2042 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
2043 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
2044 }
2045 else {
2046 *params = 0;
2047 }
2048 }
2049 else {
2050 _mesa_error(ctx, GL_INVALID_ENUM,
2051 "glGetFramebufferAttachmentParameterivEXT(pname)");
2052 }
2053 return;
2054 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
2055 if (att->Type == GL_TEXTURE) {
2056 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
2057 *params = att->Zoffset;
2058 }
2059 else {
2060 *params = 0;
2061 }
2062 }
2063 else {
2064 _mesa_error(ctx, GL_INVALID_ENUM,
2065 "glGetFramebufferAttachmentParameterivEXT(pname)");
2066 }
2067 return;
2068 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
2069 if (!ctx->Extensions.ARB_framebuffer_object) {
2070 _mesa_error(ctx, GL_INVALID_ENUM,
2071 "glGetFramebufferAttachmentParameterivEXT(pname)");
2072 }
2073 else {
2074 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
2075 }
2076 return;
2077 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
2078 if (!ctx->Extensions.ARB_framebuffer_object) {
2079 _mesa_error(ctx, GL_INVALID_ENUM,
2080 "glGetFramebufferAttachmentParameterivEXT(pname)");
2081 return;
2082 }
2083 else {
2084 gl_format format = att->Renderbuffer->Format;
2085 if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
2086 /* special cases */
2087 *params = GL_INDEX;
2088 }
2089 else {
2090 *params = _mesa_get_format_datatype(format);
2091 }
2092 }
2093 return;
2094 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
2095 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
2096 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
2097 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
2098 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
2099 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
2100 if (!ctx->Extensions.ARB_framebuffer_object) {
2101 _mesa_error(ctx, GL_INVALID_ENUM,
2102 "glGetFramebufferAttachmentParameterivEXT(pname)");
2103 }
2104 else if (att->Texture) {
2105 const struct gl_texture_image *texImage =
2106 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
2107 att->TextureLevel);
2108 if (texImage) {
2109 *params = get_component_bits(pname, texImage->_BaseFormat,
2110 texImage->TexFormat);
2111 }
2112 else {
2113 *params = 0;
2114 }
2115 }
2116 else if (att->Renderbuffer) {
2117 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
2118 att->Renderbuffer->Format);
2119 }
2120 else {
2121 *params = 0;
2122 }
2123 return;
2124 default:
2125 _mesa_error(ctx, GL_INVALID_ENUM,
2126 "glGetFramebufferAttachmentParameterivEXT(pname)");
2127 return;
2128 }
2129 }
2130
2131
2132 void GLAPIENTRY
2133 _mesa_GenerateMipmapEXT(GLenum target)
2134 {
2135 struct gl_texture_object *texObj;
2136 GET_CURRENT_CONTEXT(ctx);
2137
2138 ASSERT_OUTSIDE_BEGIN_END(ctx);
2139 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2140
2141 switch (target) {
2142 case GL_TEXTURE_1D:
2143 case GL_TEXTURE_2D:
2144 case GL_TEXTURE_3D:
2145 case GL_TEXTURE_CUBE_MAP:
2146 /* OK, legal value */
2147 break;
2148 default:
2149 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
2150 return;
2151 }
2152
2153 texObj = _mesa_get_current_tex_object(ctx, target);
2154
2155 if (texObj->BaseLevel >= texObj->MaxLevel) {
2156 /* nothing to do */
2157 return;
2158 }
2159
2160 _mesa_lock_texture(ctx, texObj);
2161 if (target == GL_TEXTURE_CUBE_MAP) {
2162 GLuint face;
2163 for (face = 0; face < 6; face++)
2164 ctx->Driver.GenerateMipmap(ctx,
2165 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
2166 texObj);
2167 }
2168 else {
2169 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2170 }
2171 _mesa_unlock_texture(ctx, texObj);
2172 }
2173
2174
2175 #if FEATURE_EXT_framebuffer_blit
2176
2177 static const struct gl_renderbuffer_attachment *
2178 find_attachment(const struct gl_framebuffer *fb, const struct gl_renderbuffer *rb)
2179 {
2180 GLuint i;
2181 for (i = 0; i < Elements(fb->Attachment); i++) {
2182 if (fb->Attachment[i].Renderbuffer == rb)
2183 return &fb->Attachment[i];
2184 }
2185 return NULL;
2186 }
2187
2188
2189
2190 /**
2191 * Blit rectangular region, optionally from one framebuffer to another.
2192 *
2193 * Note, if the src buffer is multisampled and the dest is not, this is
2194 * when the samples must be resolved to a single color.
2195 */
2196 void GLAPIENTRY
2197 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2198 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2199 GLbitfield mask, GLenum filter)
2200 {
2201 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
2202 GL_DEPTH_BUFFER_BIT |
2203 GL_STENCIL_BUFFER_BIT);
2204 const struct gl_framebuffer *readFb, *drawFb;
2205 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
2206 GET_CURRENT_CONTEXT(ctx);
2207
2208 ASSERT_OUTSIDE_BEGIN_END(ctx);
2209 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2210
2211 if (ctx->NewState) {
2212 _mesa_update_state(ctx);
2213 }
2214
2215 readFb = ctx->ReadBuffer;
2216 drawFb = ctx->DrawBuffer;
2217
2218 if (!readFb || !drawFb) {
2219 /* This will normally never happen but someday we may want to
2220 * support MakeCurrent() with no drawables.
2221 */
2222 return;
2223 }
2224
2225 /* check for complete framebuffers */
2226 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2227 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2228 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2229 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2230 return;
2231 }
2232
2233 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2234 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2235 return;
2236 }
2237
2238 if (mask & ~legalMaskBits) {
2239 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2240 return;
2241 }
2242
2243 /* depth/stencil must be blitted with nearest filtering */
2244 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2245 && filter != GL_NEAREST) {
2246 _mesa_error(ctx, GL_INVALID_OPERATION,
2247 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
2248 return;
2249 }
2250
2251 /* get color read/draw renderbuffers */
2252 if (mask & GL_COLOR_BUFFER_BIT) {
2253 colorReadRb = readFb->_ColorReadBuffer;
2254 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2255 }
2256 else {
2257 colorReadRb = colorDrawRb = NULL;
2258 }
2259
2260 if (mask & GL_STENCIL_BUFFER_BIT) {
2261 struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
2262 struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
2263 if (!readRb ||
2264 !drawRb ||
2265 _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2266 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2267 _mesa_error(ctx, GL_INVALID_OPERATION,
2268 "glBlitFramebufferEXT(stencil buffer size mismatch");
2269 return;
2270 }
2271 }
2272
2273 if (mask & GL_DEPTH_BUFFER_BIT) {
2274 struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
2275 struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
2276 if (!readRb ||
2277 !drawRb ||
2278 _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2279 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
2280 _mesa_error(ctx, GL_INVALID_OPERATION,
2281 "glBlitFramebufferEXT(depth buffer size mismatch");
2282 return;
2283 }
2284 }
2285
2286 if (readFb->Visual.samples > 0 &&
2287 drawFb->Visual.samples > 0 &&
2288 readFb->Visual.samples != drawFb->Visual.samples) {
2289 _mesa_error(ctx, GL_INVALID_OPERATION,
2290 "glBlitFramebufferEXT(mismatched samples");
2291 return;
2292 }
2293
2294 /* extra checks for multisample copies... */
2295 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2296 /* src and dest region sizes must be the same */
2297 if (srcX1 - srcX0 != dstX1 - dstX0 ||
2298 srcY1 - srcY0 != dstY1 - dstY0) {
2299 _mesa_error(ctx, GL_INVALID_OPERATION,
2300 "glBlitFramebufferEXT(bad src/dst multisample region sizes");
2301 return;
2302 }
2303
2304 /* color formats must match */
2305 if (colorReadRb &&
2306 colorDrawRb &&
2307 colorReadRb->Format != colorDrawRb->Format) {
2308 _mesa_error(ctx, GL_INVALID_OPERATION,
2309 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
2310 return;
2311 }
2312 }
2313
2314 if (!ctx->Extensions.EXT_framebuffer_blit) {
2315 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
2316 return;
2317 }
2318
2319 /* Debug code */
2320 if (DEBUG_BLIT) {
2321 printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2322 " 0x%x, 0x%x)\n",
2323 srcX0, srcY0, srcX1, srcY1,
2324 dstX0, dstY0, dstX1, dstY1,
2325 mask, filter);
2326 if (colorReadRb) {
2327 const struct gl_renderbuffer_attachment *att;
2328
2329 att = find_attachment(readFb, colorReadRb);
2330 printf(" Src FBO %u RB %u (%dx%d) ",
2331 readFb->Name, colorReadRb->Name,
2332 colorReadRb->Width, colorReadRb->Height);
2333 if (att && att->Texture) {
2334 printf("Tex %u tgt 0x%x level %u face %u",
2335 att->Texture->Name,
2336 att->Texture->Target,
2337 att->TextureLevel,
2338 att->CubeMapFace);
2339 }
2340 printf("\n");
2341
2342 att = find_attachment(drawFb, colorDrawRb);
2343 printf(" Dst FBO %u RB %u (%dx%d) ",
2344 drawFb->Name, colorDrawRb->Name,
2345 colorDrawRb->Width, colorDrawRb->Height);
2346 if (att && att->Texture) {
2347 printf("Tex %u tgt 0x%x level %u face %u",
2348 att->Texture->Name,
2349 att->Texture->Target,
2350 att->TextureLevel,
2351 att->CubeMapFace);
2352 }
2353 printf("\n");
2354 }
2355 }
2356
2357 ASSERT(ctx->Driver.BlitFramebuffer);
2358 ctx->Driver.BlitFramebuffer(ctx,
2359 srcX0, srcY0, srcX1, srcY1,
2360 dstX0, dstY0, dstX1, dstY1,
2361 mask, filter);
2362 }
2363 #endif /* FEATURE_EXT_framebuffer_blit */
2364
2365 #if FEATURE_ARB_geometry_shader4
2366 void GLAPIENTRY
2367 _mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
2368 GLuint texture, GLint level)
2369 {
2370 GET_CURRENT_CONTEXT(ctx);
2371 _mesa_error(ctx, GL_INVALID_OPERATION,
2372 "glFramebufferTextureARB "
2373 "not implemented!");
2374 }
2375
2376 void GLAPIENTRY
2377 _mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
2378 GLuint texture, GLint level, GLenum face)
2379 {
2380 GET_CURRENT_CONTEXT(ctx);
2381 _mesa_error(ctx, GL_INVALID_OPERATION,
2382 "glFramebufferTextureFaceARB "
2383 "not implemented!");
2384 }
2385 #endif /* FEATURE_ARB_geometry_shader4 */