2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * GL_EXT/ARB_framebuffer_object extensions
38 #include "framebuffer.h"
42 #include "renderbuffer.h"
52 * None of the GL_EXT_framebuffer_object functions are compiled into
59 * When glGenRender/FramebuffersEXT() is called we insert pointers to
60 * these placeholder objects into the hash table.
61 * Later, when the object ID is first bound, we replace the placeholder
62 * with the real frame/renderbuffer.
64 static struct gl_framebuffer DummyFramebuffer
;
65 static struct gl_renderbuffer DummyRenderbuffer
;
68 #define IS_CUBE_FACE(TARGET) \
69 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
70 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
74 delete_dummy_renderbuffer(struct gl_renderbuffer
*rb
)
80 delete_dummy_framebuffer(struct gl_framebuffer
*fb
)
87 _mesa_init_fbobjects(GLcontext
*ctx
)
89 DummyFramebuffer
.Delete
= delete_dummy_framebuffer
;
90 DummyRenderbuffer
.Delete
= delete_dummy_renderbuffer
;
95 * Helper routine for getting a gl_renderbuffer.
97 struct gl_renderbuffer
*
98 _mesa_lookup_renderbuffer(GLcontext
*ctx
, GLuint id
)
100 struct gl_renderbuffer
*rb
;
105 rb
= (struct gl_renderbuffer
*)
106 _mesa_HashLookup(ctx
->Shared
->RenderBuffers
, id
);
112 * Helper routine for getting a gl_framebuffer.
114 struct gl_framebuffer
*
115 _mesa_lookup_framebuffer(GLcontext
*ctx
, GLuint id
)
117 struct gl_framebuffer
*fb
;
122 fb
= (struct gl_framebuffer
*)
123 _mesa_HashLookup(ctx
->Shared
->FrameBuffers
, id
);
129 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
130 * gl_renderbuffer_attachment object.
132 struct gl_renderbuffer_attachment
*
133 _mesa_get_attachment(GLcontext
*ctx
, struct gl_framebuffer
*fb
,
138 switch (attachment
) {
139 case GL_COLOR_ATTACHMENT0_EXT
:
140 case GL_COLOR_ATTACHMENT1_EXT
:
141 case GL_COLOR_ATTACHMENT2_EXT
:
142 case GL_COLOR_ATTACHMENT3_EXT
:
143 case GL_COLOR_ATTACHMENT4_EXT
:
144 case GL_COLOR_ATTACHMENT5_EXT
:
145 case GL_COLOR_ATTACHMENT6_EXT
:
146 case GL_COLOR_ATTACHMENT7_EXT
:
147 case GL_COLOR_ATTACHMENT8_EXT
:
148 case GL_COLOR_ATTACHMENT9_EXT
:
149 case GL_COLOR_ATTACHMENT10_EXT
:
150 case GL_COLOR_ATTACHMENT11_EXT
:
151 case GL_COLOR_ATTACHMENT12_EXT
:
152 case GL_COLOR_ATTACHMENT13_EXT
:
153 case GL_COLOR_ATTACHMENT14_EXT
:
154 case GL_COLOR_ATTACHMENT15_EXT
:
155 i
= attachment
- GL_COLOR_ATTACHMENT0_EXT
;
156 if (i
>= ctx
->Const
.MaxColorAttachments
) {
159 return &fb
->Attachment
[BUFFER_COLOR0
+ i
];
160 case GL_DEPTH_ATTACHMENT_EXT
:
161 return &fb
->Attachment
[BUFFER_DEPTH
];
162 case GL_STENCIL_ATTACHMENT_EXT
:
163 return &fb
->Attachment
[BUFFER_STENCIL
];
171 * Remove any texture or renderbuffer attached to the given attachment
172 * point. Update reference counts, etc.
175 _mesa_remove_attachment(GLcontext
*ctx
, struct gl_renderbuffer_attachment
*att
)
177 if (att
->Type
== GL_TEXTURE
) {
178 ASSERT(att
->Texture
);
179 if (ctx
->Driver
.FinishRenderTexture
) {
180 /* tell driver we're done rendering to this texobj */
181 ctx
->Driver
.FinishRenderTexture(ctx
, att
);
183 _mesa_reference_texobj(&att
->Texture
, NULL
); /* unbind */
184 ASSERT(!att
->Texture
);
186 if (att
->Type
== GL_TEXTURE
|| att
->Type
== GL_RENDERBUFFER_EXT
) {
187 ASSERT(!att
->Texture
);
188 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
); /* unbind */
189 ASSERT(!att
->Renderbuffer
);
192 att
->Complete
= GL_TRUE
;
197 * Bind a texture object to an attachment point.
198 * The previous binding, if any, will be removed first.
201 _mesa_set_texture_attachment(GLcontext
*ctx
,
202 struct gl_framebuffer
*fb
,
203 struct gl_renderbuffer_attachment
*att
,
204 struct gl_texture_object
*texObj
,
205 GLenum texTarget
, GLuint level
, GLuint zoffset
)
207 if (att
->Texture
== texObj
) {
208 /* re-attaching same texture */
209 ASSERT(att
->Type
== GL_TEXTURE
);
213 _mesa_remove_attachment(ctx
, att
);
214 att
->Type
= GL_TEXTURE
;
215 assert(!att
->Texture
);
216 _mesa_reference_texobj(&att
->Texture
, texObj
);
219 /* always update these fields */
220 att
->TextureLevel
= level
;
221 if (IS_CUBE_FACE(texTarget
)) {
222 att
->CubeMapFace
= texTarget
- GL_TEXTURE_CUBE_MAP_POSITIVE_X
;
225 att
->CubeMapFace
= 0;
227 att
->Zoffset
= zoffset
;
228 att
->Complete
= GL_FALSE
;
230 if (att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
]) {
231 ctx
->Driver
.RenderTexture(ctx
, fb
, att
);
237 * Bind a renderbuffer to an attachment point.
238 * The previous binding, if any, will be removed first.
241 _mesa_set_renderbuffer_attachment(GLcontext
*ctx
,
242 struct gl_renderbuffer_attachment
*att
,
243 struct gl_renderbuffer
*rb
)
245 /* XXX check if re-doing same attachment, exit early */
246 _mesa_remove_attachment(ctx
, att
);
247 att
->Type
= GL_RENDERBUFFER_EXT
;
248 att
->Texture
= NULL
; /* just to be safe */
249 att
->Complete
= GL_FALSE
;
250 _mesa_reference_renderbuffer(&att
->Renderbuffer
, rb
);
255 * Fallback for ctx->Driver.FramebufferRenderbuffer()
256 * Attach a renderbuffer object to a framebuffer object.
259 _mesa_framebuffer_renderbuffer(GLcontext
*ctx
, struct gl_framebuffer
*fb
,
260 GLenum attachment
, struct gl_renderbuffer
*rb
)
262 struct gl_renderbuffer_attachment
*att
;
264 _glthread_LOCK_MUTEX(fb
->Mutex
);
266 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
269 _mesa_set_renderbuffer_attachment(ctx
, att
, rb
);
272 _mesa_remove_attachment(ctx
, att
);
275 _glthread_UNLOCK_MUTEX(fb
->Mutex
);
280 * Test if an attachment point is complete and update its Complete field.
281 * \param format if GL_COLOR, this is a color attachment point,
282 * if GL_DEPTH, this is a depth component attachment point,
283 * if GL_STENCIL, this is a stencil component attachment point.
286 test_attachment_completeness(const GLcontext
*ctx
, GLenum format
,
287 struct gl_renderbuffer_attachment
*att
)
289 assert(format
== GL_COLOR
|| format
== GL_DEPTH
|| format
== GL_STENCIL
);
291 /* assume complete */
292 att
->Complete
= GL_TRUE
;
294 /* Look for reasons why the attachment might be incomplete */
295 if (att
->Type
== GL_TEXTURE
) {
296 const struct gl_texture_object
*texObj
= att
->Texture
;
297 struct gl_texture_image
*texImage
;
300 att
->Complete
= GL_FALSE
;
304 texImage
= texObj
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
306 att
->Complete
= GL_FALSE
;
309 if (texImage
->Width
< 1 || texImage
->Height
< 1) {
310 att
->Complete
= GL_FALSE
;
313 if (texObj
->Target
== GL_TEXTURE_3D
&& att
->Zoffset
>= texImage
->Depth
) {
314 att
->Complete
= GL_FALSE
;
318 if (format
== GL_COLOR
) {
319 if (texImage
->TexFormat
->BaseFormat
!= GL_RGB
&&
320 texImage
->TexFormat
->BaseFormat
!= GL_RGBA
) {
321 att
->Complete
= GL_FALSE
;
325 else if (format
== GL_DEPTH
) {
326 if (texImage
->TexFormat
->BaseFormat
== GL_DEPTH_COMPONENT
) {
329 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
330 texImage
->TexFormat
->BaseFormat
== GL_DEPTH_STENCIL_EXT
) {
334 att
->Complete
= GL_FALSE
;
339 /* no such thing as stencil textures */
340 att
->Complete
= GL_FALSE
;
344 else if (att
->Type
== GL_RENDERBUFFER_EXT
) {
345 ASSERT(att
->Renderbuffer
);
346 if (!att
->Renderbuffer
->InternalFormat
||
347 att
->Renderbuffer
->Width
< 1 ||
348 att
->Renderbuffer
->Height
< 1) {
349 att
->Complete
= GL_FALSE
;
352 if (format
== GL_COLOR
) {
353 if (att
->Renderbuffer
->_BaseFormat
!= GL_RGB
&&
354 att
->Renderbuffer
->_BaseFormat
!= GL_RGBA
) {
355 ASSERT(att
->Renderbuffer
->RedBits
);
356 ASSERT(att
->Renderbuffer
->GreenBits
);
357 ASSERT(att
->Renderbuffer
->BlueBits
);
358 att
->Complete
= GL_FALSE
;
362 else if (format
== GL_DEPTH
) {
363 ASSERT(att
->Renderbuffer
->DepthBits
);
364 if (att
->Renderbuffer
->_BaseFormat
== GL_DEPTH_COMPONENT
) {
367 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
368 att
->Renderbuffer
->_BaseFormat
== GL_DEPTH_STENCIL_EXT
) {
372 att
->Complete
= GL_FALSE
;
377 assert(format
== GL_STENCIL
);
378 ASSERT(att
->Renderbuffer
->StencilBits
);
379 if (att
->Renderbuffer
->_BaseFormat
== GL_STENCIL_INDEX
) {
382 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
383 att
->Renderbuffer
->_BaseFormat
== GL_DEPTH_STENCIL_EXT
) {
387 att
->Complete
= GL_FALSE
;
393 ASSERT(att
->Type
== GL_NONE
);
401 * Helpful for debugging
404 fbo_incomplete(const char *msg
, int index
)
409 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
415 * Test if the given framebuffer object is complete and update its
416 * Status field with the results.
417 * Also update the framebuffer's Width and Height fields if the
418 * framebuffer is complete.
421 _mesa_test_framebuffer_completeness(GLcontext
*ctx
, struct gl_framebuffer
*fb
)
424 GLenum intFormat
= GL_NONE
; /* color buffers' internal format */
425 GLuint minWidth
= ~0, minHeight
= ~0, maxWidth
= 0, maxHeight
= 0;
429 assert(fb
->Name
!= 0);
435 /* Start at -2 to more easily loop over all attachment points.
440 for (i
= -2; i
< (GLint
) ctx
->Const
.MaxColorAttachments
; i
++) {
441 struct gl_renderbuffer_attachment
*att
;
445 * XXX for ARB_fbo, only check color buffers that are named by
446 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
449 /* check for attachment completeness
452 att
= &fb
->Attachment
[BUFFER_DEPTH
];
453 test_attachment_completeness(ctx
, GL_DEPTH
, att
);
454 if (!att
->Complete
) {
455 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
456 fbo_incomplete("depth attachment incomplete", -1);
461 att
= &fb
->Attachment
[BUFFER_STENCIL
];
462 test_attachment_completeness(ctx
, GL_STENCIL
, att
);
463 if (!att
->Complete
) {
464 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
465 fbo_incomplete("stencil attachment incomplete", -1);
470 att
= &fb
->Attachment
[BUFFER_COLOR0
+ i
];
471 test_attachment_completeness(ctx
, GL_COLOR
, att
);
472 if (!att
->Complete
) {
473 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
474 fbo_incomplete("color attachment incomplete", i
);
479 /* get width, height, format of the renderbuffer/texture
481 if (att
->Type
== GL_TEXTURE
) {
482 const struct gl_texture_image
*texImg
483 = att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
484 minWidth
= MIN2(minWidth
, texImg
->Width
);
485 maxWidth
= MAX2(maxWidth
, texImg
->Width
);
486 minHeight
= MIN2(minHeight
, texImg
->Height
);
487 maxHeight
= MAX2(maxHeight
, texImg
->Height
);
488 f
= texImg
->_BaseFormat
;
490 if (f
!= GL_RGB
&& f
!= GL_RGBA
&& f
!= GL_DEPTH_COMPONENT
491 && f
!= GL_DEPTH_STENCIL_EXT
) {
492 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
;
493 fbo_incomplete("texture attachment incomplete", -1);
497 else if (att
->Type
== GL_RENDERBUFFER_EXT
) {
498 minWidth
= MIN2(minWidth
, att
->Renderbuffer
->Width
);
499 maxWidth
= MAX2(minWidth
, att
->Renderbuffer
->Width
);
500 minHeight
= MIN2(minHeight
, att
->Renderbuffer
->Height
);
501 maxHeight
= MAX2(minHeight
, att
->Renderbuffer
->Height
);
502 f
= att
->Renderbuffer
->InternalFormat
;
506 assert(att
->Type
== GL_NONE
);
510 /* Error-check width, height, format
512 if (numImages
== 1) {
518 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
519 /* check that width, height, format are same */
520 if (minWidth
!= maxWidth
|| minHeight
!= maxHeight
) {
521 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
;
522 fbo_incomplete("width or height mismatch", -1);
525 /* check that all color buffer have same format */
526 if (intFormat
!= GL_NONE
&& f
!= intFormat
) {
527 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
;
528 fbo_incomplete("format mismatch", -1);
535 #ifndef FEATURE_OES_framebuffer_object
536 /* Check that all DrawBuffers are present */
537 for (j
= 0; j
< ctx
->Const
.MaxDrawBuffers
; j
++) {
538 if (fb
->ColorDrawBuffer
[j
] != GL_NONE
) {
539 const struct gl_renderbuffer_attachment
*att
540 = _mesa_get_attachment(ctx
, fb
, fb
->ColorDrawBuffer
[j
]);
542 if (att
->Type
== GL_NONE
) {
543 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
;
544 fbo_incomplete("missing drawbuffer", j
);
550 /* Check that the ReadBuffer is present */
551 if (fb
->ColorReadBuffer
!= GL_NONE
) {
552 const struct gl_renderbuffer_attachment
*att
553 = _mesa_get_attachment(ctx
, fb
, fb
->ColorReadBuffer
);
555 if (att
->Type
== GL_NONE
) {
556 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
;
557 fbo_incomplete("missing readbuffer", -1);
563 if (numImages
== 0) {
564 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
;
565 fbo_incomplete("no attachments", -1);
570 * If we get here, the framebuffer is complete!
571 * Note that if ARB_framebuffer_object is supported and the attached
572 * renderbuffers/textures are different sizes, the framebuffer width/height
573 * will be set to the smallest width/height.
575 fb
->_Status
= GL_FRAMEBUFFER_COMPLETE_EXT
;
576 fb
->Width
= minWidth
;
577 fb
->Height
= minHeight
;
582 _mesa_IsRenderbufferEXT(GLuint renderbuffer
)
584 GET_CURRENT_CONTEXT(ctx
);
585 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
587 struct gl_renderbuffer
*rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
588 if (rb
!= NULL
&& rb
!= &DummyRenderbuffer
)
596 _mesa_BindRenderbufferEXT(GLenum target
, GLuint renderbuffer
)
598 struct gl_renderbuffer
*newRb
;
599 GET_CURRENT_CONTEXT(ctx
);
601 ASSERT_OUTSIDE_BEGIN_END(ctx
);
603 if (target
!= GL_RENDERBUFFER_EXT
) {
604 _mesa_error(ctx
, GL_INVALID_ENUM
,
605 "glBindRenderbufferEXT(target)");
609 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
610 /* The above doesn't fully flush the drivers in the way that a
611 * glFlush does, but that is required here:
613 if (ctx
->Driver
.Flush
)
614 ctx
->Driver
.Flush(ctx
);
618 newRb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
619 if (newRb
== &DummyRenderbuffer
) {
620 /* ID was reserved, but no real renderbuffer object made yet */
623 else if (!newRb
&& ctx
->Extensions
.ARB_framebuffer_object
) {
624 /* All RB IDs must be Gen'd */
625 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBindRenderbuffer(buffer)");
630 /* create new renderbuffer object */
631 newRb
= ctx
->Driver
.NewRenderbuffer(ctx
, renderbuffer
);
633 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindRenderbufferEXT");
636 ASSERT(newRb
->AllocStorage
);
637 _mesa_HashInsert(ctx
->Shared
->RenderBuffers
, renderbuffer
, newRb
);
638 newRb
->RefCount
= 1; /* referenced by hash table */
645 ASSERT(newRb
!= &DummyRenderbuffer
);
647 _mesa_reference_renderbuffer(&ctx
->CurrentRenderbuffer
, newRb
);
652 _mesa_DeleteRenderbuffersEXT(GLsizei n
, const GLuint
*renderbuffers
)
655 GET_CURRENT_CONTEXT(ctx
);
657 ASSERT_OUTSIDE_BEGIN_END(ctx
);
658 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
660 for (i
= 0; i
< n
; i
++) {
661 if (renderbuffers
[i
] > 0) {
662 struct gl_renderbuffer
*rb
;
663 rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffers
[i
]);
665 /* check if deleting currently bound renderbuffer object */
666 if (rb
== ctx
->CurrentRenderbuffer
) {
668 ASSERT(rb
->RefCount
>= 2);
669 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT
, 0);
672 /* Remove from hash table immediately, to free the ID.
673 * But the object will not be freed until it's no longer
674 * referenced anywhere else.
676 _mesa_HashRemove(ctx
->Shared
->RenderBuffers
, renderbuffers
[i
]);
678 if (rb
!= &DummyRenderbuffer
) {
679 /* no longer referenced by hash table */
680 _mesa_reference_renderbuffer(&rb
, NULL
);
689 _mesa_GenRenderbuffersEXT(GLsizei n
, GLuint
*renderbuffers
)
691 GET_CURRENT_CONTEXT(ctx
);
695 ASSERT_OUTSIDE_BEGIN_END(ctx
);
698 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenRenderbuffersEXT(n)");
705 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->RenderBuffers
, n
);
707 for (i
= 0; i
< n
; i
++) {
708 GLuint name
= first
+ i
;
709 renderbuffers
[i
] = name
;
710 /* insert dummy placeholder into hash table */
711 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
712 _mesa_HashInsert(ctx
->Shared
->RenderBuffers
, name
, &DummyRenderbuffer
);
713 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
719 * Given an internal format token for a render buffer, return the
720 * corresponding base format.
721 * This is very similar to _mesa_base_tex_format() but the set of valid
722 * internal formats is somewhat different.
724 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
725 * GL_DEPTH_STENCIL_EXT or zero if error.
728 _mesa_base_fbo_format(GLcontext
*ctx
, GLenum internalFormat
)
730 switch (internalFormat
) {
749 case GL_STENCIL_INDEX
:
750 case GL_STENCIL_INDEX1_EXT
:
751 case GL_STENCIL_INDEX4_EXT
:
752 case GL_STENCIL_INDEX8_EXT
:
753 case GL_STENCIL_INDEX16_EXT
:
754 return GL_STENCIL_INDEX
;
755 case GL_DEPTH_COMPONENT
:
756 case GL_DEPTH_COMPONENT16
:
757 case GL_DEPTH_COMPONENT24
:
758 case GL_DEPTH_COMPONENT32
:
759 return GL_DEPTH_COMPONENT
;
760 case GL_DEPTH_STENCIL_EXT
:
761 case GL_DEPTH24_STENCIL8_EXT
:
762 if (ctx
->Extensions
.EXT_packed_depth_stencil
)
763 return GL_DEPTH_STENCIL_EXT
;
766 /* XXX add floating point formats eventually */
774 _mesa_RenderbufferStorageEXT(GLenum target
, GLenum internalFormat
,
775 GLsizei width
, GLsizei height
)
777 struct gl_renderbuffer
*rb
;
779 GET_CURRENT_CONTEXT(ctx
);
781 ASSERT_OUTSIDE_BEGIN_END(ctx
);
783 if (target
!= GL_RENDERBUFFER_EXT
) {
784 _mesa_error(ctx
, GL_INVALID_ENUM
, "glRenderbufferStorageEXT(target)");
788 baseFormat
= _mesa_base_fbo_format(ctx
, internalFormat
);
789 if (baseFormat
== 0) {
790 _mesa_error(ctx
, GL_INVALID_ENUM
,
791 "glRenderbufferStorageEXT(internalFormat)");
795 if (width
< 1 || width
> (GLsizei
) ctx
->Const
.MaxRenderbufferSize
) {
796 _mesa_error(ctx
, GL_INVALID_VALUE
, "glRenderbufferStorageEXT(width)");
800 if (height
< 1 || height
> (GLsizei
) ctx
->Const
.MaxRenderbufferSize
) {
801 _mesa_error(ctx
, GL_INVALID_VALUE
, "glRenderbufferStorageEXT(height)");
805 rb
= ctx
->CurrentRenderbuffer
;
808 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glRenderbufferStorageEXT");
812 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
814 if (rb
->InternalFormat
== internalFormat
&&
815 rb
->Width
== (GLuint
) width
&&
816 rb
->Height
== (GLuint
) height
) {
817 /* no change in allocation needed */
821 /* These MUST get set by the AllocStorage func */
822 rb
->_ActualFormat
= 0;
831 /* Now allocate the storage */
832 ASSERT(rb
->AllocStorage
);
833 if (rb
->AllocStorage(ctx
, rb
, internalFormat
, width
, height
)) {
834 /* No error - check/set fields now */
835 assert(rb
->_ActualFormat
);
836 assert(rb
->Width
== (GLuint
) width
);
837 assert(rb
->Height
== (GLuint
) height
);
838 assert(rb
->RedBits
|| rb
->GreenBits
|| rb
->BlueBits
|| rb
->AlphaBits
||
839 rb
->DepthBits
|| rb
->StencilBits
|| rb
->IndexBits
);
840 rb
->InternalFormat
= internalFormat
;
841 rb
->_BaseFormat
= baseFormat
;
844 /* Probably ran out of memory - clear the fields */
847 rb
->InternalFormat
= GL_NONE
;
848 rb
->_ActualFormat
= GL_NONE
;
849 rb
->_BaseFormat
= GL_NONE
;
860 test_framebuffer_completeness(ctx, fb);
862 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
869 _mesa_GetRenderbufferParameterivEXT(GLenum target
, GLenum pname
, GLint
*params
)
871 GET_CURRENT_CONTEXT(ctx
);
873 ASSERT_OUTSIDE_BEGIN_END(ctx
);
875 if (target
!= GL_RENDERBUFFER_EXT
) {
876 _mesa_error(ctx
, GL_INVALID_ENUM
,
877 "glGetRenderbufferParameterivEXT(target)");
881 if (!ctx
->CurrentRenderbuffer
) {
882 _mesa_error(ctx
, GL_INVALID_OPERATION
,
883 "glGetRenderbufferParameterivEXT");
887 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
890 case GL_RENDERBUFFER_WIDTH_EXT
:
891 *params
= ctx
->CurrentRenderbuffer
->Width
;
893 case GL_RENDERBUFFER_HEIGHT_EXT
:
894 *params
= ctx
->CurrentRenderbuffer
->Height
;
896 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
:
897 *params
= ctx
->CurrentRenderbuffer
->InternalFormat
;
899 case GL_RENDERBUFFER_RED_SIZE_EXT
:
900 *params
= ctx
->CurrentRenderbuffer
->RedBits
;
902 case GL_RENDERBUFFER_GREEN_SIZE_EXT
:
903 *params
= ctx
->CurrentRenderbuffer
->GreenBits
;
905 case GL_RENDERBUFFER_BLUE_SIZE_EXT
:
906 *params
= ctx
->CurrentRenderbuffer
->BlueBits
;
908 case GL_RENDERBUFFER_ALPHA_SIZE_EXT
:
909 *params
= ctx
->CurrentRenderbuffer
->AlphaBits
;
911 case GL_RENDERBUFFER_DEPTH_SIZE_EXT
:
912 *params
= ctx
->CurrentRenderbuffer
->DepthBits
;
914 case GL_RENDERBUFFER_STENCIL_SIZE_EXT
:
915 *params
= ctx
->CurrentRenderbuffer
->StencilBits
;
918 _mesa_error(ctx
, GL_INVALID_ENUM
,
919 "glGetRenderbufferParameterivEXT(target)");
926 _mesa_IsFramebufferEXT(GLuint framebuffer
)
928 GET_CURRENT_CONTEXT(ctx
);
929 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
931 struct gl_framebuffer
*rb
= _mesa_lookup_framebuffer(ctx
, framebuffer
);
932 if (rb
!= NULL
&& rb
!= &DummyFramebuffer
)
940 check_begin_texture_render(GLcontext
*ctx
, struct gl_framebuffer
*fb
)
943 ASSERT(ctx
->Driver
.RenderTexture
);
944 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
945 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
946 struct gl_texture_object
*texObj
= att
->Texture
;
948 && att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
]) {
949 ctx
->Driver
.RenderTexture(ctx
, fb
, att
);
956 * Examine all the framebuffer's attachments to see if any are textures.
957 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
958 * notify the device driver that the texture image may have changed.
961 check_end_texture_render(GLcontext
*ctx
, struct gl_framebuffer
*fb
)
963 if (ctx
->Driver
.FinishRenderTexture
) {
965 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
966 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
967 if (att
->Texture
&& att
->Renderbuffer
) {
968 ctx
->Driver
.FinishRenderTexture(ctx
, att
);
976 _mesa_BindFramebufferEXT(GLenum target
, GLuint framebuffer
)
978 struct gl_framebuffer
*newFb
, *newFbread
;
979 GLboolean bindReadBuf
, bindDrawBuf
;
980 GET_CURRENT_CONTEXT(ctx
);
983 if (ctx
->Extensions
.ARB_framebuffer_object
) {
984 ASSERT(ctx
->Extensions
.EXT_framebuffer_object
);
985 ASSERT(ctx
->Extensions
.EXT_framebuffer_blit
);
989 ASSERT_OUTSIDE_BEGIN_END(ctx
);
991 if (!ctx
->Extensions
.EXT_framebuffer_object
) {
992 _mesa_error(ctx
, GL_INVALID_OPERATION
,
993 "glBindFramebufferEXT(unsupported)");
998 #if FEATURE_EXT_framebuffer_blit
999 case GL_DRAW_FRAMEBUFFER_EXT
:
1000 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1001 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1004 bindDrawBuf
= GL_TRUE
;
1005 bindReadBuf
= GL_FALSE
;
1007 case GL_READ_FRAMEBUFFER_EXT
:
1008 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1009 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1012 bindDrawBuf
= GL_FALSE
;
1013 bindReadBuf
= GL_TRUE
;
1016 case GL_FRAMEBUFFER_EXT
:
1017 bindDrawBuf
= GL_TRUE
;
1018 bindReadBuf
= GL_TRUE
;
1021 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1025 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1027 if (ctx
->Driver
.Flush
) {
1028 ctx
->Driver
.Flush(ctx
);
1032 /* Binding a user-created framebuffer object */
1033 newFb
= _mesa_lookup_framebuffer(ctx
, framebuffer
);
1034 if (newFb
== &DummyFramebuffer
) {
1035 /* ID was reserved, but no real framebuffer object made yet */
1038 else if (!newFb
&& ctx
->Extensions
.ARB_framebuffer_object
) {
1039 /* All FBO IDs must be Gen'd */
1040 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBindFramebuffer(buffer)");
1045 /* create new framebuffer object */
1046 newFb
= ctx
->Driver
.NewFramebuffer(ctx
, framebuffer
);
1048 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindFramebufferEXT");
1051 _mesa_HashInsert(ctx
->Shared
->FrameBuffers
, framebuffer
, newFb
);
1056 /* Binding the window system framebuffer (which was originally set
1057 * with MakeCurrent).
1059 newFb
= ctx
->WinSysDrawBuffer
;
1060 newFbread
= ctx
->WinSysReadBuffer
;
1064 ASSERT(newFb
!= &DummyFramebuffer
);
1067 * XXX check if re-binding same buffer and skip some of this code.
1071 _mesa_reference_framebuffer(&ctx
->ReadBuffer
, newFbread
);
1075 /* check if old FB had any texture attachments */
1076 check_end_texture_render(ctx
, ctx
->DrawBuffer
);
1078 /* check if time to delete this framebuffer */
1079 _mesa_reference_framebuffer(&ctx
->DrawBuffer
, newFb
);
1081 if (newFb
->Name
!= 0) {
1082 /* check if newly bound framebuffer has any texture attachments */
1083 check_begin_texture_render(ctx
, newFb
);
1087 if (ctx
->Driver
.BindFramebuffer
) {
1088 ctx
->Driver
.BindFramebuffer(ctx
, target
, newFb
, newFbread
);
1094 _mesa_DeleteFramebuffersEXT(GLsizei n
, const GLuint
*framebuffers
)
1097 GET_CURRENT_CONTEXT(ctx
);
1099 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1100 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1101 /* The above doesn't fully flush the drivers in the way that a
1102 * glFlush does, but that is required here:
1104 if (ctx
->Driver
.Flush
)
1105 ctx
->Driver
.Flush(ctx
);
1107 for (i
= 0; i
< n
; i
++) {
1108 if (framebuffers
[i
] > 0) {
1109 struct gl_framebuffer
*fb
;
1110 fb
= _mesa_lookup_framebuffer(ctx
, framebuffers
[i
]);
1112 ASSERT(fb
== &DummyFramebuffer
|| fb
->Name
== framebuffers
[i
]);
1114 /* check if deleting currently bound framebuffer object */
1115 if (fb
== ctx
->DrawBuffer
) {
1117 ASSERT(fb
->RefCount
>= 2);
1118 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT
, 0);
1121 /* remove from hash table immediately, to free the ID */
1122 _mesa_HashRemove(ctx
->Shared
->FrameBuffers
, framebuffers
[i
]);
1124 if (fb
!= &DummyFramebuffer
) {
1125 /* But the object will not be freed until it's no longer
1126 * bound in any context.
1128 _mesa_unreference_framebuffer(&fb
);
1137 _mesa_GenFramebuffersEXT(GLsizei n
, GLuint
*framebuffers
)
1139 GET_CURRENT_CONTEXT(ctx
);
1143 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1146 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenFramebuffersEXT(n)");
1153 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->FrameBuffers
, n
);
1155 for (i
= 0; i
< n
; i
++) {
1156 GLuint name
= first
+ i
;
1157 framebuffers
[i
] = name
;
1158 /* insert dummy placeholder into hash table */
1159 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1160 _mesa_HashInsert(ctx
->Shared
->FrameBuffers
, name
, &DummyFramebuffer
);
1161 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1168 _mesa_CheckFramebufferStatusEXT(GLenum target
)
1170 struct gl_framebuffer
*buffer
;
1171 GET_CURRENT_CONTEXT(ctx
);
1173 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, 0);
1176 #if FEATURE_EXT_framebuffer_blit
1177 case GL_DRAW_FRAMEBUFFER_EXT
:
1178 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1179 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
1182 buffer
= ctx
->DrawBuffer
;
1184 case GL_READ_FRAMEBUFFER_EXT
:
1185 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1186 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
1189 buffer
= ctx
->ReadBuffer
;
1192 case GL_FRAMEBUFFER_EXT
:
1193 buffer
= ctx
->DrawBuffer
;
1196 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
1197 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1200 if (buffer
->Name
== 0) {
1201 /* The window system / default framebuffer is always complete */
1202 return GL_FRAMEBUFFER_COMPLETE_EXT
;
1205 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1207 _mesa_test_framebuffer_completeness(ctx
, buffer
);
1208 return buffer
->_Status
;
1214 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1217 framebuffer_texture(GLcontext
*ctx
, const char *caller
, GLenum target
,
1218 GLenum attachment
, GLenum textarget
, GLuint texture
,
1219 GLint level
, GLint zoffset
)
1221 struct gl_renderbuffer_attachment
*att
;
1222 struct gl_texture_object
*texObj
= NULL
;
1223 struct gl_framebuffer
*fb
;
1225 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1227 if (target
!= GL_FRAMEBUFFER_EXT
) {
1228 _mesa_error(ctx
, GL_INVALID_ENUM
,
1229 "glFramebufferTexture%sEXT(target)", caller
);
1233 fb
= ctx
->DrawBuffer
;
1236 /* check framebuffer binding */
1237 if (fb
->Name
== 0) {
1238 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1239 "glFramebufferTexture%sEXT", caller
);
1244 /* The textarget, level, and zoffset parameters are only validated if
1245 * texture is non-zero.
1248 GLboolean err
= GL_TRUE
;
1250 texObj
= _mesa_lookup_texture(ctx
, texture
);
1251 if (texObj
!= NULL
) {
1252 if (textarget
== 0) {
1253 err
= (texObj
->Target
!= GL_TEXTURE_3D
) &&
1254 (texObj
->Target
!= GL_TEXTURE_1D_ARRAY_EXT
) &&
1255 (texObj
->Target
!= GL_TEXTURE_2D_ARRAY_EXT
);
1258 err
= (texObj
->Target
== GL_TEXTURE_CUBE_MAP
)
1259 ? !IS_CUBE_FACE(textarget
)
1260 : (texObj
->Target
!= textarget
);
1265 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1266 "glFramebufferTexture%sEXT(texture target mismatch)",
1271 if (texObj
->Target
== GL_TEXTURE_3D
) {
1272 const GLint maxSize
= 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
1273 if (zoffset
< 0 || zoffset
>= maxSize
) {
1274 _mesa_error(ctx
, GL_INVALID_VALUE
,
1275 "glFramebufferTexture%sEXT(zoffset)", caller
);
1279 else if ((texObj
->Target
== GL_TEXTURE_1D_ARRAY_EXT
) ||
1280 (texObj
->Target
== GL_TEXTURE_2D_ARRAY_EXT
)) {
1281 if (zoffset
< 0 || zoffset
>= ctx
->Const
.MaxArrayTextureLayers
) {
1282 _mesa_error(ctx
, GL_INVALID_VALUE
,
1283 "glFramebufferTexture%sEXT(layer)", caller
);
1290 (level
>= _mesa_max_texture_levels(ctx
, texObj
->Target
))) {
1291 _mesa_error(ctx
, GL_INVALID_VALUE
,
1292 "glFramebufferTexture%sEXT(level)", caller
);
1297 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
1299 _mesa_error(ctx
, GL_INVALID_ENUM
,
1300 "glFramebufferTexture%sEXT(attachment)", caller
);
1304 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1305 /* The above doesn't fully flush the drivers in the way that a
1306 * glFlush does, but that is required here:
1308 if (ctx
->Driver
.Flush
)
1309 ctx
->Driver
.Flush(ctx
);
1311 _glthread_LOCK_MUTEX(fb
->Mutex
);
1313 _mesa_set_texture_attachment(ctx
, fb
, att
, texObj
, textarget
,
1317 _mesa_remove_attachment(ctx
, att
);
1319 _glthread_UNLOCK_MUTEX(fb
->Mutex
);
1325 _mesa_FramebufferTexture1DEXT(GLenum target
, GLenum attachment
,
1326 GLenum textarget
, GLuint texture
, GLint level
)
1328 GET_CURRENT_CONTEXT(ctx
);
1330 if ((texture
!= 0) && (textarget
!= GL_TEXTURE_1D
)) {
1331 _mesa_error(ctx
, GL_INVALID_ENUM
,
1332 "glFramebufferTexture1DEXT(textarget)");
1336 framebuffer_texture(ctx
, "1D", target
, attachment
, textarget
, texture
,
1342 _mesa_FramebufferTexture2DEXT(GLenum target
, GLenum attachment
,
1343 GLenum textarget
, GLuint texture
, GLint level
)
1345 GET_CURRENT_CONTEXT(ctx
);
1347 if ((texture
!= 0) &&
1348 (textarget
!= GL_TEXTURE_2D
) &&
1349 (textarget
!= GL_TEXTURE_RECTANGLE_ARB
) &&
1350 (!IS_CUBE_FACE(textarget
))) {
1351 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1352 "glFramebufferTexture2DEXT(textarget)");
1356 framebuffer_texture(ctx
, "2D", target
, attachment
, textarget
, texture
,
1362 _mesa_FramebufferTexture3DEXT(GLenum target
, GLenum attachment
,
1363 GLenum textarget
, GLuint texture
,
1364 GLint level
, GLint zoffset
)
1366 GET_CURRENT_CONTEXT(ctx
);
1368 if ((texture
!= 0) && (textarget
!= GL_TEXTURE_3D
)) {
1369 _mesa_error(ctx
, GL_INVALID_ENUM
,
1370 "glFramebufferTexture3DEXT(textarget)");
1374 framebuffer_texture(ctx
, "3D", target
, attachment
, textarget
, texture
,
1380 _mesa_FramebufferTextureLayerEXT(GLenum target
, GLenum attachment
,
1381 GLuint texture
, GLint level
, GLint layer
)
1383 GET_CURRENT_CONTEXT(ctx
);
1385 framebuffer_texture(ctx
, "Layer", target
, attachment
, 0, texture
,
1391 _mesa_FramebufferRenderbufferEXT(GLenum target
, GLenum attachment
,
1392 GLenum renderbufferTarget
,
1393 GLuint renderbuffer
)
1395 struct gl_renderbuffer_attachment
*att
;
1396 struct gl_framebuffer
*fb
;
1397 struct gl_renderbuffer
*rb
;
1398 GET_CURRENT_CONTEXT(ctx
);
1400 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1403 #if FEATURE_EXT_framebuffer_blit
1404 case GL_DRAW_FRAMEBUFFER_EXT
:
1405 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1406 _mesa_error(ctx
, GL_INVALID_ENUM
,
1407 "glFramebufferRenderbufferEXT(target)");
1410 fb
= ctx
->DrawBuffer
;
1412 case GL_READ_FRAMEBUFFER_EXT
:
1413 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1414 _mesa_error(ctx
, GL_INVALID_ENUM
,
1415 "glFramebufferRenderbufferEXT(target)");
1418 fb
= ctx
->ReadBuffer
;
1421 case GL_FRAMEBUFFER_EXT
:
1422 fb
= ctx
->DrawBuffer
;
1425 _mesa_error(ctx
, GL_INVALID_ENUM
,
1426 "glFramebufferRenderbufferEXT(target)");
1430 if (renderbufferTarget
!= GL_RENDERBUFFER_EXT
) {
1431 _mesa_error(ctx
, GL_INVALID_ENUM
,
1432 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1436 if (fb
->Name
== 0) {
1437 /* Can't attach new renderbuffers to a window system framebuffer */
1438 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glFramebufferRenderbufferEXT");
1442 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
1444 _mesa_error(ctx
, GL_INVALID_ENUM
,
1445 "glFramebufferRenderbufferEXT(attachment)");
1450 rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
1452 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1453 "glFramebufferRenderbufferEXT(renderbuffer)");
1458 /* remove renderbuffer attachment */
1462 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1463 /* The above doesn't fully flush the drivers in the way that a
1464 * glFlush does, but that is required here:
1466 if (ctx
->Driver
.Flush
)
1467 ctx
->Driver
.Flush(ctx
);
1469 assert(ctx
->Driver
.FramebufferRenderbuffer
);
1470 ctx
->Driver
.FramebufferRenderbuffer(ctx
, fb
, attachment
, rb
);
1472 /* Some subsequent GL commands may depend on the framebuffer's visual
1473 * after the binding is updated. Update visual info now.
1475 _mesa_update_framebuffer_visual(fb
);
1480 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target
, GLenum attachment
,
1481 GLenum pname
, GLint
*params
)
1483 const struct gl_renderbuffer_attachment
*att
;
1484 struct gl_framebuffer
*buffer
;
1485 GET_CURRENT_CONTEXT(ctx
);
1487 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1490 #if FEATURE_EXT_framebuffer_blit
1491 case GL_DRAW_FRAMEBUFFER_EXT
:
1492 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1493 _mesa_error(ctx
, GL_INVALID_ENUM
,
1494 "glGetFramebufferAttachmentParameterivEXT(target)");
1497 buffer
= ctx
->DrawBuffer
;
1499 case GL_READ_FRAMEBUFFER_EXT
:
1500 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1501 _mesa_error(ctx
, GL_INVALID_ENUM
,
1502 "glGetFramebufferAttachmentParameterivEXT(target)");
1505 buffer
= ctx
->ReadBuffer
;
1508 case GL_FRAMEBUFFER_EXT
:
1509 buffer
= ctx
->DrawBuffer
;
1512 _mesa_error(ctx
, GL_INVALID_ENUM
,
1513 "glGetFramebufferAttachmentParameterivEXT(target)");
1517 if (buffer
->Name
== 0) {
1518 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1519 "glGetFramebufferAttachmentParameterivEXT");
1523 att
= _mesa_get_attachment(ctx
, buffer
, attachment
);
1525 _mesa_error(ctx
, GL_INVALID_ENUM
,
1526 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1530 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1531 /* The above doesn't fully flush the drivers in the way that a
1532 * glFlush does, but that is required here:
1534 if (ctx
->Driver
.Flush
)
1535 ctx
->Driver
.Flush(ctx
);
1538 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
:
1539 *params
= att
->Type
;
1541 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
:
1542 if (att
->Type
== GL_RENDERBUFFER_EXT
) {
1543 *params
= att
->Renderbuffer
->Name
;
1545 else if (att
->Type
== GL_TEXTURE
) {
1546 *params
= att
->Texture
->Name
;
1549 _mesa_error(ctx
, GL_INVALID_ENUM
,
1550 "glGetFramebufferAttachmentParameterivEXT(pname)");
1553 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
:
1554 if (att
->Type
== GL_TEXTURE
) {
1555 *params
= att
->TextureLevel
;
1558 _mesa_error(ctx
, GL_INVALID_ENUM
,
1559 "glGetFramebufferAttachmentParameterivEXT(pname)");
1562 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
:
1563 if (att
->Type
== GL_TEXTURE
) {
1564 if (att
->Texture
&& att
->Texture
->Target
== GL_TEXTURE_CUBE_MAP
) {
1565 *params
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ att
->CubeMapFace
;
1572 _mesa_error(ctx
, GL_INVALID_ENUM
,
1573 "glGetFramebufferAttachmentParameterivEXT(pname)");
1576 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
:
1577 if (att
->Type
== GL_TEXTURE
) {
1578 if (att
->Texture
&& att
->Texture
->Target
== GL_TEXTURE_3D
) {
1579 *params
= att
->Zoffset
;
1586 _mesa_error(ctx
, GL_INVALID_ENUM
,
1587 "glGetFramebufferAttachmentParameterivEXT(pname)");
1590 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
:
1591 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1592 _mesa_error(ctx
, GL_INVALID_ENUM
,
1593 "glGetFramebufferAttachmentParameterivEXT(pname)");
1596 *params
= att
->Renderbuffer
->ColorEncoding
;
1599 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
:
1600 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1601 _mesa_error(ctx
, GL_INVALID_ENUM
,
1602 "glGetFramebufferAttachmentParameterivEXT(pname)");
1606 *params
= att
->Renderbuffer
->ComponentType
;
1609 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
:
1610 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1611 _mesa_error(ctx
, GL_INVALID_ENUM
,
1612 "glGetFramebufferAttachmentParameterivEXT(pname)");
1615 *params
= att
->Renderbuffer
->RedBits
;
1618 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
:
1619 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1620 _mesa_error(ctx
, GL_INVALID_ENUM
,
1621 "glGetFramebufferAttachmentParameterivEXT(pname)");
1624 *params
= att
->Renderbuffer
->GreenBits
;
1627 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
:
1628 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1629 _mesa_error(ctx
, GL_INVALID_ENUM
,
1630 "glGetFramebufferAttachmentParameterivEXT(pname)");
1633 *params
= att
->Renderbuffer
->BlueBits
;
1636 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
:
1637 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1638 _mesa_error(ctx
, GL_INVALID_ENUM
,
1639 "glGetFramebufferAttachmentParameterivEXT(pname)");
1642 *params
= att
->Renderbuffer
->AlphaBits
;
1645 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
:
1646 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1647 _mesa_error(ctx
, GL_INVALID_ENUM
,
1648 "glGetFramebufferAttachmentParameterivEXT(pname)");
1651 *params
= att
->Renderbuffer
->DepthBits
;
1654 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
:
1655 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1656 _mesa_error(ctx
, GL_INVALID_ENUM
,
1657 "glGetFramebufferAttachmentParameterivEXT(pname)");
1660 *params
= att
->Renderbuffer
->StencilBits
;
1664 _mesa_error(ctx
, GL_INVALID_ENUM
,
1665 "glGetFramebufferAttachmentParameterivEXT(pname)");
1672 _mesa_GenerateMipmapEXT(GLenum target
)
1674 struct gl_texture_unit
*texUnit
;
1675 struct gl_texture_object
*texObj
;
1676 GET_CURRENT_CONTEXT(ctx
);
1678 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1679 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1685 case GL_TEXTURE_CUBE_MAP
:
1686 /* OK, legal value */
1689 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGenerateMipmapEXT(target)");
1693 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1694 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
1696 _mesa_lock_texture(ctx
, texObj
);
1697 if (target
== GL_TEXTURE_CUBE_MAP
) {
1700 for (face
= 0; face
< 6; face
++)
1701 ctx
->Driver
.GenerateMipmap(ctx
,
1702 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
+ face
,
1705 ctx
->Driver
.GenerateMipmap(ctx
, target
, texObj
);
1707 _mesa_unlock_texture(ctx
, texObj
);
1711 #if FEATURE_EXT_framebuffer_blit
1713 _mesa_BlitFramebufferEXT(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1714 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
1715 GLbitfield mask
, GLenum filter
)
1717 GET_CURRENT_CONTEXT(ctx
);
1719 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1720 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1722 if (ctx
->NewState
) {
1723 _mesa_update_state(ctx
);
1726 if (!ctx
->ReadBuffer
) {
1730 /* check for complete framebuffers */
1731 if (ctx
->DrawBuffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
||
1732 ctx
->ReadBuffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
1733 _mesa_error(ctx
, GL_INVALID_FRAMEBUFFER_OPERATION_EXT
,
1734 "glBlitFramebufferEXT(incomplete draw/read buffers)");
1738 if (filter
!= GL_NEAREST
&& filter
!= GL_LINEAR
) {
1739 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBlitFramebufferEXT(filter)");
1743 if (mask
& ~(GL_COLOR_BUFFER_BIT
|
1744 GL_DEPTH_BUFFER_BIT
|
1745 GL_STENCIL_BUFFER_BIT
)) {
1746 _mesa_error( ctx
, GL_INVALID_VALUE
, "glBlitFramebufferEXT(mask)");
1750 /* depth/stencil must be blitted with nearest filtering */
1751 if ((mask
& (GL_DEPTH_BUFFER_BIT
| GL_STENCIL_BUFFER_BIT
))
1752 && filter
!= GL_NEAREST
) {
1753 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1754 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
1758 if (mask
& GL_STENCIL_BUFFER_BIT
) {
1759 struct gl_renderbuffer
*readRb
= ctx
->ReadBuffer
->_StencilBuffer
;
1760 struct gl_renderbuffer
*drawRb
= ctx
->DrawBuffer
->_StencilBuffer
;
1761 if (readRb
->StencilBits
!= drawRb
->StencilBits
) {
1762 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1763 "glBlitFramebufferEXT(stencil buffer size mismatch");
1768 if (mask
& GL_DEPTH_BUFFER_BIT
) {
1769 struct gl_renderbuffer
*readRb
= ctx
->ReadBuffer
->_DepthBuffer
;
1770 struct gl_renderbuffer
*drawRb
= ctx
->DrawBuffer
->_DepthBuffer
;
1771 if (readRb
->DepthBits
!= drawRb
->DepthBits
) {
1772 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1773 "glBlitFramebufferEXT(depth buffer size mismatch");
1778 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1779 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBlitFramebufferEXT");
1783 ASSERT(ctx
->Driver
.BlitFramebuffer
);
1784 ctx
->Driver
.BlitFramebuffer(ctx
,
1785 srcX0
, srcY0
, srcX1
, srcY1
,
1786 dstX0
, dstY0
, dstX1
, dstY1
,
1789 #endif /* FEATURE_EXT_framebuffer_blit */