mesa: add support for GL_DEPTH_STENCIL_ATTACHMENT point.
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "macros.h"
41 #include "mipmap.h"
42 #include "renderbuffer.h"
43 #include "state.h"
44 #include "teximage.h"
45 #include "texobj.h"
46 #include "texstore.h"
47
48
49 /**
50 * Notes:
51 *
52 * None of the GL_EXT_framebuffer_object functions are compiled into
53 * display lists.
54 */
55
56
57
58 /*
59 * When glGenRender/FramebuffersEXT() is called we insert pointers to
60 * these placeholder objects into the hash table.
61 * Later, when the object ID is first bound, we replace the placeholder
62 * with the real frame/renderbuffer.
63 */
64 static struct gl_framebuffer DummyFramebuffer;
65 static struct gl_renderbuffer DummyRenderbuffer;
66
67
68 #define IS_CUBE_FACE(TARGET) \
69 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
70 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
71
72
73 static void
74 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
75 {
76 /* no op */
77 }
78
79 static void
80 delete_dummy_framebuffer(struct gl_framebuffer *fb)
81 {
82 /* no op */
83 }
84
85
86 void
87 _mesa_init_fbobjects(GLcontext *ctx)
88 {
89 DummyFramebuffer.Delete = delete_dummy_framebuffer;
90 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
91 }
92
93
94 /**
95 * Helper routine for getting a gl_renderbuffer.
96 */
97 struct gl_renderbuffer *
98 _mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id)
99 {
100 struct gl_renderbuffer *rb;
101
102 if (id == 0)
103 return NULL;
104
105 rb = (struct gl_renderbuffer *)
106 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
107 return rb;
108 }
109
110
111 /**
112 * Helper routine for getting a gl_framebuffer.
113 */
114 struct gl_framebuffer *
115 _mesa_lookup_framebuffer(GLcontext *ctx, GLuint id)
116 {
117 struct gl_framebuffer *fb;
118
119 if (id == 0)
120 return NULL;
121
122 fb = (struct gl_framebuffer *)
123 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
124 return fb;
125 }
126
127
128 /**
129 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
130 * gl_renderbuffer_attachment object.
131 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
132 * the depth buffer attachment point.
133 */
134 struct gl_renderbuffer_attachment *
135 _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
136 GLenum attachment)
137 {
138 GLuint i;
139
140 switch (attachment) {
141 case GL_COLOR_ATTACHMENT0_EXT:
142 case GL_COLOR_ATTACHMENT1_EXT:
143 case GL_COLOR_ATTACHMENT2_EXT:
144 case GL_COLOR_ATTACHMENT3_EXT:
145 case GL_COLOR_ATTACHMENT4_EXT:
146 case GL_COLOR_ATTACHMENT5_EXT:
147 case GL_COLOR_ATTACHMENT6_EXT:
148 case GL_COLOR_ATTACHMENT7_EXT:
149 case GL_COLOR_ATTACHMENT8_EXT:
150 case GL_COLOR_ATTACHMENT9_EXT:
151 case GL_COLOR_ATTACHMENT10_EXT:
152 case GL_COLOR_ATTACHMENT11_EXT:
153 case GL_COLOR_ATTACHMENT12_EXT:
154 case GL_COLOR_ATTACHMENT13_EXT:
155 case GL_COLOR_ATTACHMENT14_EXT:
156 case GL_COLOR_ATTACHMENT15_EXT:
157 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
158 if (i >= ctx->Const.MaxColorAttachments) {
159 return NULL;
160 }
161 return &fb->Attachment[BUFFER_COLOR0 + i];
162 case GL_DEPTH_STENCIL_ATTACHMENT:
163 /* fall-through */
164 case GL_DEPTH_ATTACHMENT_EXT:
165 return &fb->Attachment[BUFFER_DEPTH];
166 case GL_STENCIL_ATTACHMENT_EXT:
167 return &fb->Attachment[BUFFER_STENCIL];
168 default:
169 return NULL;
170 }
171 }
172
173
174 /**
175 * Remove any texture or renderbuffer attached to the given attachment
176 * point. Update reference counts, etc.
177 */
178 void
179 _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
180 {
181 if (att->Type == GL_TEXTURE) {
182 ASSERT(att->Texture);
183 if (ctx->Driver.FinishRenderTexture) {
184 /* tell driver we're done rendering to this texobj */
185 ctx->Driver.FinishRenderTexture(ctx, att);
186 }
187 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
188 ASSERT(!att->Texture);
189 }
190 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
191 ASSERT(!att->Texture);
192 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
193 ASSERT(!att->Renderbuffer);
194 }
195 att->Type = GL_NONE;
196 att->Complete = GL_TRUE;
197 }
198
199
200 /**
201 * Bind a texture object to an attachment point.
202 * The previous binding, if any, will be removed first.
203 */
204 void
205 _mesa_set_texture_attachment(GLcontext *ctx,
206 struct gl_framebuffer *fb,
207 struct gl_renderbuffer_attachment *att,
208 struct gl_texture_object *texObj,
209 GLenum texTarget, GLuint level, GLuint zoffset)
210 {
211 if (att->Texture == texObj) {
212 /* re-attaching same texture */
213 ASSERT(att->Type == GL_TEXTURE);
214 }
215 else {
216 /* new attachment */
217 _mesa_remove_attachment(ctx, att);
218 att->Type = GL_TEXTURE;
219 assert(!att->Texture);
220 _mesa_reference_texobj(&att->Texture, texObj);
221 }
222
223 /* always update these fields */
224 att->TextureLevel = level;
225 if (IS_CUBE_FACE(texTarget)) {
226 att->CubeMapFace = texTarget - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
227 }
228 else {
229 att->CubeMapFace = 0;
230 }
231 att->Zoffset = zoffset;
232 att->Complete = GL_FALSE;
233
234 if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
235 ctx->Driver.RenderTexture(ctx, fb, att);
236 }
237 }
238
239
240 /**
241 * Bind a renderbuffer to an attachment point.
242 * The previous binding, if any, will be removed first.
243 */
244 void
245 _mesa_set_renderbuffer_attachment(GLcontext *ctx,
246 struct gl_renderbuffer_attachment *att,
247 struct gl_renderbuffer *rb)
248 {
249 /* XXX check if re-doing same attachment, exit early */
250 _mesa_remove_attachment(ctx, att);
251 att->Type = GL_RENDERBUFFER_EXT;
252 att->Texture = NULL; /* just to be safe */
253 att->Complete = GL_FALSE;
254 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
255 }
256
257
258 /**
259 * Fallback for ctx->Driver.FramebufferRenderbuffer()
260 * Attach a renderbuffer object to a framebuffer object.
261 */
262 void
263 _mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
264 GLenum attachment, struct gl_renderbuffer *rb)
265 {
266 struct gl_renderbuffer_attachment *att;
267
268 _glthread_LOCK_MUTEX(fb->Mutex);
269
270 att = _mesa_get_attachment(ctx, fb, attachment);
271 ASSERT(att);
272 if (rb) {
273 _mesa_set_renderbuffer_attachment(ctx, att, rb);
274 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
275 /* do stencil attachment here (depth already done above) */
276 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
277 assert(att);
278 _mesa_set_renderbuffer_attachment(ctx, att, rb);
279 }
280 }
281 else {
282 _mesa_remove_attachment(ctx, att);
283 }
284
285 _glthread_UNLOCK_MUTEX(fb->Mutex);
286 }
287
288
289 /**
290 * Test if an attachment point is complete and update its Complete field.
291 * \param format if GL_COLOR, this is a color attachment point,
292 * if GL_DEPTH, this is a depth component attachment point,
293 * if GL_STENCIL, this is a stencil component attachment point.
294 */
295 static void
296 test_attachment_completeness(const GLcontext *ctx, GLenum format,
297 struct gl_renderbuffer_attachment *att)
298 {
299 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
300
301 /* assume complete */
302 att->Complete = GL_TRUE;
303
304 /* Look for reasons why the attachment might be incomplete */
305 if (att->Type == GL_TEXTURE) {
306 const struct gl_texture_object *texObj = att->Texture;
307 struct gl_texture_image *texImage;
308
309 if (!texObj) {
310 att->Complete = GL_FALSE;
311 return;
312 }
313
314 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
315 if (!texImage) {
316 att->Complete = GL_FALSE;
317 return;
318 }
319 if (texImage->Width < 1 || texImage->Height < 1) {
320 att->Complete = GL_FALSE;
321 return;
322 }
323 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
324 att->Complete = GL_FALSE;
325 return;
326 }
327
328 if (format == GL_COLOR) {
329 if (texImage->TexFormat->BaseFormat != GL_RGB &&
330 texImage->TexFormat->BaseFormat != GL_RGBA) {
331 att->Complete = GL_FALSE;
332 return;
333 }
334 }
335 else if (format == GL_DEPTH) {
336 if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) {
337 /* OK */
338 }
339 else if (ctx->Extensions.EXT_packed_depth_stencil &&
340 texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) {
341 /* OK */
342 }
343 else {
344 att->Complete = GL_FALSE;
345 return;
346 }
347 }
348 else {
349 /* no such thing as stencil textures */
350 att->Complete = GL_FALSE;
351 return;
352 }
353 }
354 else if (att->Type == GL_RENDERBUFFER_EXT) {
355 ASSERT(att->Renderbuffer);
356 if (!att->Renderbuffer->InternalFormat ||
357 att->Renderbuffer->Width < 1 ||
358 att->Renderbuffer->Height < 1) {
359 att->Complete = GL_FALSE;
360 return;
361 }
362 if (format == GL_COLOR) {
363 if (att->Renderbuffer->_BaseFormat != GL_RGB &&
364 att->Renderbuffer->_BaseFormat != GL_RGBA) {
365 ASSERT(att->Renderbuffer->RedBits);
366 ASSERT(att->Renderbuffer->GreenBits);
367 ASSERT(att->Renderbuffer->BlueBits);
368 att->Complete = GL_FALSE;
369 return;
370 }
371 }
372 else if (format == GL_DEPTH) {
373 ASSERT(att->Renderbuffer->DepthBits);
374 if (att->Renderbuffer->_BaseFormat == GL_DEPTH_COMPONENT) {
375 /* OK */
376 }
377 else if (ctx->Extensions.EXT_packed_depth_stencil &&
378 att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
379 /* OK */
380 }
381 else {
382 att->Complete = GL_FALSE;
383 return;
384 }
385 }
386 else {
387 assert(format == GL_STENCIL);
388 ASSERT(att->Renderbuffer->StencilBits);
389 if (att->Renderbuffer->_BaseFormat == GL_STENCIL_INDEX) {
390 /* OK */
391 }
392 else if (ctx->Extensions.EXT_packed_depth_stencil &&
393 att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
394 /* OK */
395 }
396 else {
397 att->Complete = GL_FALSE;
398 return;
399 }
400 }
401 }
402 else {
403 ASSERT(att->Type == GL_NONE);
404 /* complete */
405 return;
406 }
407 }
408
409
410 /**
411 * Helpful for debugging
412 */
413 static void
414 fbo_incomplete(const char *msg, int index)
415 {
416 (void) msg;
417 (void) index;
418 /*
419 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
420 */
421 }
422
423
424 /**
425 * Test if the given framebuffer object is complete and update its
426 * Status field with the results.
427 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
428 * driver to make hardware-specific validation/completeness checks.
429 * Also update the framebuffer's Width and Height fields if the
430 * framebuffer is complete.
431 */
432 void
433 _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
434 {
435 GLuint numImages;
436 GLenum intFormat = GL_NONE; /* color buffers' internal format */
437 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
438 GLint numSamples = -1;
439 GLint i;
440 GLuint j;
441
442 assert(fb->Name != 0);
443
444 numImages = 0;
445 fb->Width = 0;
446 fb->Height = 0;
447
448 /* Start at -2 to more easily loop over all attachment points.
449 * -2: depth buffer
450 * -1: stencil buffer
451 * >=0: color buffer
452 */
453 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
454 struct gl_renderbuffer_attachment *att;
455 GLenum f;
456
457 /*
458 * XXX for ARB_fbo, only check color buffers that are named by
459 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
460 */
461
462 /* check for attachment completeness
463 */
464 if (i == -2) {
465 att = &fb->Attachment[BUFFER_DEPTH];
466 test_attachment_completeness(ctx, GL_DEPTH, att);
467 if (!att->Complete) {
468 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
469 fbo_incomplete("depth attachment incomplete", -1);
470 return;
471 }
472 }
473 else if (i == -1) {
474 att = &fb->Attachment[BUFFER_STENCIL];
475 test_attachment_completeness(ctx, GL_STENCIL, att);
476 if (!att->Complete) {
477 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
478 fbo_incomplete("stencil attachment incomplete", -1);
479 return;
480 }
481 }
482 else {
483 att = &fb->Attachment[BUFFER_COLOR0 + i];
484 test_attachment_completeness(ctx, GL_COLOR, att);
485 if (!att->Complete) {
486 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
487 fbo_incomplete("color attachment incomplete", i);
488 return;
489 }
490 }
491
492 /* get width, height, format of the renderbuffer/texture
493 */
494 if (att->Type == GL_TEXTURE) {
495 const struct gl_texture_image *texImg
496 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
497 minWidth = MIN2(minWidth, texImg->Width);
498 maxWidth = MAX2(maxWidth, texImg->Width);
499 minHeight = MIN2(minHeight, texImg->Height);
500 maxHeight = MAX2(maxHeight, texImg->Height);
501 f = texImg->_BaseFormat;
502 numImages++;
503 if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT
504 && f != GL_DEPTH_STENCIL_EXT) {
505 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
506 fbo_incomplete("texture attachment incomplete", -1);
507 return;
508 }
509 }
510 else if (att->Type == GL_RENDERBUFFER_EXT) {
511 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
512 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
513 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
514 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
515 f = att->Renderbuffer->InternalFormat;
516 numImages++;
517 }
518 else {
519 assert(att->Type == GL_NONE);
520 continue;
521 }
522
523 /* Error-check width, height, format, samples
524 */
525 if (numImages == 1) {
526 /* save format, num samples */
527 if (i >= 0) {
528 intFormat = f;
529 numSamples = att->Renderbuffer->NumSamples;
530 }
531 }
532 else {
533 if (!ctx->Extensions.ARB_framebuffer_object) {
534 /* check that width, height, format are same */
535 if (minWidth != maxWidth || minHeight != maxHeight) {
536 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
537 fbo_incomplete("width or height mismatch", -1);
538 return;
539 }
540 /* check that all color buffer have same format */
541 if (intFormat != GL_NONE && f != intFormat) {
542 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
543 fbo_incomplete("format mismatch", -1);
544 return;
545 }
546 }
547 if (att->Renderbuffer &&
548 att->Renderbuffer->NumSamples != numSamples) {
549 fbo_incomplete("inconsistant number of samples", i);
550 return;
551 }
552
553 }
554 }
555
556 #ifndef FEATURE_OES_framebuffer_object
557 /* Check that all DrawBuffers are present */
558 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
559 if (fb->ColorDrawBuffer[j] != GL_NONE) {
560 const struct gl_renderbuffer_attachment *att
561 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
562 assert(att);
563 if (att->Type == GL_NONE) {
564 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
565 fbo_incomplete("missing drawbuffer", j);
566 return;
567 }
568 }
569 }
570
571 /* Check that the ReadBuffer is present */
572 if (fb->ColorReadBuffer != GL_NONE) {
573 const struct gl_renderbuffer_attachment *att
574 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
575 assert(att);
576 if (att->Type == GL_NONE) {
577 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
578 fbo_incomplete("missing readbuffer", -1);
579 return;
580 }
581 }
582 #endif
583
584 if (numImages == 0) {
585 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
586 fbo_incomplete("no attachments", -1);
587 return;
588 }
589
590 /* Provisionally set status = COMPLETE ... */
591 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
592
593 /* ... but the driver may say the FB is incomplete.
594 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
595 * if anything.
596 */
597 if (ctx->Driver.ValidateFramebuffer) {
598 ctx->Driver.ValidateFramebuffer(ctx, fb);
599 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
600 fbo_incomplete("driver marked FBO as incomplete", -1);
601 }
602 }
603
604 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
605 /*
606 * Note that if ARB_framebuffer_object is supported and the attached
607 * renderbuffers/textures are different sizes, the framebuffer
608 * width/height will be set to the smallest width/height.
609 */
610 fb->Width = minWidth;
611 fb->Height = minHeight;
612 }
613 }
614
615
616 GLboolean GLAPIENTRY
617 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
618 {
619 GET_CURRENT_CONTEXT(ctx);
620 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
621 if (renderbuffer) {
622 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
623 if (rb != NULL && rb != &DummyRenderbuffer)
624 return GL_TRUE;
625 }
626 return GL_FALSE;
627 }
628
629
630 void GLAPIENTRY
631 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
632 {
633 struct gl_renderbuffer *newRb;
634 GET_CURRENT_CONTEXT(ctx);
635
636 ASSERT_OUTSIDE_BEGIN_END(ctx);
637
638 if (target != GL_RENDERBUFFER_EXT) {
639 _mesa_error(ctx, GL_INVALID_ENUM,
640 "glBindRenderbufferEXT(target)");
641 return;
642 }
643
644 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
645 /* The above doesn't fully flush the drivers in the way that a
646 * glFlush does, but that is required here:
647 */
648 if (ctx->Driver.Flush)
649 ctx->Driver.Flush(ctx);
650
651
652 if (renderbuffer) {
653 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
654 if (newRb == &DummyRenderbuffer) {
655 /* ID was reserved, but no real renderbuffer object made yet */
656 newRb = NULL;
657 }
658 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
659 /* All RB IDs must be Gen'd */
660 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
661 return;
662 }
663
664 if (!newRb) {
665 /* create new renderbuffer object */
666 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
667 if (!newRb) {
668 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
669 return;
670 }
671 ASSERT(newRb->AllocStorage);
672 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
673 newRb->RefCount = 1; /* referenced by hash table */
674 }
675 }
676 else {
677 newRb = NULL;
678 }
679
680 ASSERT(newRb != &DummyRenderbuffer);
681
682 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
683 }
684
685
686 void GLAPIENTRY
687 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
688 {
689 GLint i;
690 GET_CURRENT_CONTEXT(ctx);
691
692 ASSERT_OUTSIDE_BEGIN_END(ctx);
693 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
694
695 for (i = 0; i < n; i++) {
696 if (renderbuffers[i] > 0) {
697 struct gl_renderbuffer *rb;
698 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
699 if (rb) {
700 /* check if deleting currently bound renderbuffer object */
701 if (rb == ctx->CurrentRenderbuffer) {
702 /* bind default */
703 ASSERT(rb->RefCount >= 2);
704 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
705 }
706
707 /* Remove from hash table immediately, to free the ID.
708 * But the object will not be freed until it's no longer
709 * referenced anywhere else.
710 */
711 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
712
713 if (rb != &DummyRenderbuffer) {
714 /* no longer referenced by hash table */
715 _mesa_reference_renderbuffer(&rb, NULL);
716 }
717 }
718 }
719 }
720 }
721
722
723 void GLAPIENTRY
724 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
725 {
726 GET_CURRENT_CONTEXT(ctx);
727 GLuint first;
728 GLint i;
729
730 ASSERT_OUTSIDE_BEGIN_END(ctx);
731
732 if (n < 0) {
733 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
734 return;
735 }
736
737 if (!renderbuffers)
738 return;
739
740 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
741
742 for (i = 0; i < n; i++) {
743 GLuint name = first + i;
744 renderbuffers[i] = name;
745 /* insert dummy placeholder into hash table */
746 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
747 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
748 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
749 }
750 }
751
752
753 /**
754 * Given an internal format token for a render buffer, return the
755 * corresponding base format.
756 * This is very similar to _mesa_base_tex_format() but the set of valid
757 * internal formats is somewhat different.
758 *
759 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
760 * GL_DEPTH_STENCIL_EXT or zero if error.
761 */
762 GLenum
763 _mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
764 {
765 switch (internalFormat) {
766 case GL_RGB:
767 case GL_R3_G3_B2:
768 case GL_RGB4:
769 case GL_RGB5:
770 case GL_RGB8:
771 case GL_RGB10:
772 case GL_RGB12:
773 case GL_RGB16:
774 return GL_RGB;
775 case GL_RGBA:
776 case GL_RGBA2:
777 case GL_RGBA4:
778 case GL_RGB5_A1:
779 case GL_RGBA8:
780 case GL_RGB10_A2:
781 case GL_RGBA12:
782 case GL_RGBA16:
783 return GL_RGBA;
784 case GL_STENCIL_INDEX:
785 case GL_STENCIL_INDEX1_EXT:
786 case GL_STENCIL_INDEX4_EXT:
787 case GL_STENCIL_INDEX8_EXT:
788 case GL_STENCIL_INDEX16_EXT:
789 return GL_STENCIL_INDEX;
790 case GL_DEPTH_COMPONENT:
791 case GL_DEPTH_COMPONENT16:
792 case GL_DEPTH_COMPONENT24:
793 case GL_DEPTH_COMPONENT32:
794 return GL_DEPTH_COMPONENT;
795 case GL_DEPTH_STENCIL_EXT:
796 case GL_DEPTH24_STENCIL8_EXT:
797 if (ctx->Extensions.EXT_packed_depth_stencil)
798 return GL_DEPTH_STENCIL_EXT;
799 else
800 return 0;
801 /* XXX add floating point formats eventually */
802 default:
803 return 0;
804 }
805 }
806
807
808 /** sentinal value, see below */
809 #define NO_SAMPLES 1000
810
811
812 /**
813 * Helper function used by _mesa_RenderbufferStorageEXT() and
814 * _mesa_RenderbufferStorageMultisample().
815 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
816 */
817 static void
818 renderbuffer_storage(GLenum target, GLenum internalFormat,
819 GLsizei width, GLsizei height, GLsizei samples)
820 {
821 const char *func = samples == NO_SAMPLES ?
822 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
823 struct gl_renderbuffer *rb;
824 GLenum baseFormat;
825 GET_CURRENT_CONTEXT(ctx);
826
827 ASSERT_OUTSIDE_BEGIN_END(ctx);
828
829 if (target != GL_RENDERBUFFER_EXT) {
830 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
831 return;
832 }
833
834 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
835 if (baseFormat == 0) {
836 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
837 return;
838 }
839
840 if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
841 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
842 return;
843 }
844
845 if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
846 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
847 return;
848 }
849
850 if (samples == NO_SAMPLES) {
851 /* NumSamples == 0 indicates non-multisampling */
852 samples = 0;
853 }
854 else if (samples > ctx->Const.MaxSamples) {
855 /* note: driver may choose to use more samples than what's requested */
856 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
857 return;
858 }
859
860 rb = ctx->CurrentRenderbuffer;
861 if (!rb) {
862 _mesa_error(ctx, GL_INVALID_OPERATION, func);
863 return;
864 }
865
866 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
867
868 if (rb->InternalFormat == internalFormat &&
869 rb->Width == (GLuint) width &&
870 rb->Height == (GLuint) height) {
871 /* no change in allocation needed */
872 return;
873 }
874
875 /* These MUST get set by the AllocStorage func */
876 rb->_ActualFormat = 0;
877 rb->RedBits =
878 rb->GreenBits =
879 rb->BlueBits =
880 rb->AlphaBits =
881 rb->IndexBits =
882 rb->DepthBits =
883 rb->StencilBits = 0;
884 rb->NumSamples = samples;
885
886 /* Now allocate the storage */
887 ASSERT(rb->AllocStorage);
888 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
889 /* No error - check/set fields now */
890 assert(rb->_ActualFormat);
891 assert(rb->Width == (GLuint) width);
892 assert(rb->Height == (GLuint) height);
893 assert(rb->RedBits || rb->GreenBits || rb->BlueBits || rb->AlphaBits ||
894 rb->DepthBits || rb->StencilBits || rb->IndexBits);
895 rb->InternalFormat = internalFormat;
896 rb->_BaseFormat = baseFormat;
897 }
898 else {
899 /* Probably ran out of memory - clear the fields */
900 rb->Width = 0;
901 rb->Height = 0;
902 rb->InternalFormat = GL_NONE;
903 rb->_ActualFormat = GL_NONE;
904 rb->_BaseFormat = GL_NONE;
905 rb->RedBits =
906 rb->GreenBits =
907 rb->BlueBits =
908 rb->AlphaBits =
909 rb->IndexBits =
910 rb->DepthBits =
911 rb->StencilBits =
912 rb->NumSamples = 0;
913 }
914
915 /*
916 test_framebuffer_completeness(ctx, fb);
917 */
918 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
919 * points???
920 */
921 }
922
923
924 void GLAPIENTRY
925 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
926 GLsizei width, GLsizei height)
927 {
928 /* GL_ARB_fbo says calling this function is equivalent to calling
929 * glRenderbufferStorageMultisample() with samples=0. We pass in
930 * a token value here just for error reporting purposes.
931 */
932 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
933 }
934
935
936 void GLAPIENTRY
937 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
938 GLenum internalFormat,
939 GLsizei width, GLsizei height)
940 {
941 renderbuffer_storage(target, internalFormat, width, height, samples);
942 }
943
944
945
946 void GLAPIENTRY
947 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
948 {
949 struct gl_renderbuffer *rb;
950 GET_CURRENT_CONTEXT(ctx);
951
952 ASSERT_OUTSIDE_BEGIN_END(ctx);
953
954 if (target != GL_RENDERBUFFER_EXT) {
955 _mesa_error(ctx, GL_INVALID_ENUM,
956 "glGetRenderbufferParameterivEXT(target)");
957 return;
958 }
959
960 rb = ctx->CurrentRenderbuffer;
961 if (!rb) {
962 _mesa_error(ctx, GL_INVALID_OPERATION,
963 "glGetRenderbufferParameterivEXT");
964 return;
965 }
966
967 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
968
969 switch (pname) {
970 case GL_RENDERBUFFER_WIDTH_EXT:
971 *params = rb->Width;
972 return;
973 case GL_RENDERBUFFER_HEIGHT_EXT:
974 *params = rb->Height;
975 return;
976 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
977 *params = rb->InternalFormat;
978 return;
979 case GL_RENDERBUFFER_RED_SIZE_EXT:
980 *params = rb->RedBits;
981 break;
982 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
983 *params = rb->GreenBits;
984 break;
985 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
986 *params = rb->BlueBits;
987 break;
988 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
989 *params = rb->AlphaBits;
990 break;
991 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
992 *params = rb->DepthBits;
993 break;
994 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
995 *params = rb->StencilBits;
996 break;
997 case GL_RENDERBUFFER_SAMPLES:
998 if (ctx->Extensions.ARB_framebuffer_object) {
999 *params = rb->NumSamples;
1000 break;
1001 }
1002 /* fallthrough */
1003 default:
1004 _mesa_error(ctx, GL_INVALID_ENUM,
1005 "glGetRenderbufferParameterivEXT(target)");
1006 return;
1007 }
1008 }
1009
1010
1011 GLboolean GLAPIENTRY
1012 _mesa_IsFramebufferEXT(GLuint framebuffer)
1013 {
1014 GET_CURRENT_CONTEXT(ctx);
1015 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1016 if (framebuffer) {
1017 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1018 if (rb != NULL && rb != &DummyFramebuffer)
1019 return GL_TRUE;
1020 }
1021 return GL_FALSE;
1022 }
1023
1024
1025 static void
1026 check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1027 {
1028 GLuint i;
1029 ASSERT(ctx->Driver.RenderTexture);
1030 for (i = 0; i < BUFFER_COUNT; i++) {
1031 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1032 struct gl_texture_object *texObj = att->Texture;
1033 if (texObj
1034 && att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
1035 ctx->Driver.RenderTexture(ctx, fb, att);
1036 }
1037 }
1038 }
1039
1040
1041 /**
1042 * Examine all the framebuffer's attachments to see if any are textures.
1043 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1044 * notify the device driver that the texture image may have changed.
1045 */
1046 static void
1047 check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1048 {
1049 if (ctx->Driver.FinishRenderTexture) {
1050 GLuint i;
1051 for (i = 0; i < BUFFER_COUNT; i++) {
1052 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1053 if (att->Texture && att->Renderbuffer) {
1054 ctx->Driver.FinishRenderTexture(ctx, att);
1055 }
1056 }
1057 }
1058 }
1059
1060
1061 void GLAPIENTRY
1062 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1063 {
1064 struct gl_framebuffer *newFb, *newFbread;
1065 GLboolean bindReadBuf, bindDrawBuf;
1066 GET_CURRENT_CONTEXT(ctx);
1067
1068 #ifdef DEBUG
1069 if (ctx->Extensions.ARB_framebuffer_object) {
1070 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1071 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1072 }
1073 #endif
1074
1075 ASSERT_OUTSIDE_BEGIN_END(ctx);
1076
1077 if (!ctx->Extensions.EXT_framebuffer_object) {
1078 _mesa_error(ctx, GL_INVALID_OPERATION,
1079 "glBindFramebufferEXT(unsupported)");
1080 return;
1081 }
1082
1083 switch (target) {
1084 #if FEATURE_EXT_framebuffer_blit
1085 case GL_DRAW_FRAMEBUFFER_EXT:
1086 if (!ctx->Extensions.EXT_framebuffer_blit) {
1087 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1088 return;
1089 }
1090 bindDrawBuf = GL_TRUE;
1091 bindReadBuf = GL_FALSE;
1092 break;
1093 case GL_READ_FRAMEBUFFER_EXT:
1094 if (!ctx->Extensions.EXT_framebuffer_blit) {
1095 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1096 return;
1097 }
1098 bindDrawBuf = GL_FALSE;
1099 bindReadBuf = GL_TRUE;
1100 break;
1101 #endif
1102 case GL_FRAMEBUFFER_EXT:
1103 bindDrawBuf = GL_TRUE;
1104 bindReadBuf = GL_TRUE;
1105 break;
1106 default:
1107 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1108 return;
1109 }
1110
1111 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1112
1113 if (ctx->Driver.Flush) {
1114 ctx->Driver.Flush(ctx);
1115 }
1116
1117 if (framebuffer) {
1118 /* Binding a user-created framebuffer object */
1119 newFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1120 if (newFb == &DummyFramebuffer) {
1121 /* ID was reserved, but no real framebuffer object made yet */
1122 newFb = NULL;
1123 }
1124 else if (!newFb && ctx->Extensions.ARB_framebuffer_object) {
1125 /* All FBO IDs must be Gen'd */
1126 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1127 return;
1128 }
1129
1130 if (!newFb) {
1131 /* create new framebuffer object */
1132 newFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1133 if (!newFb) {
1134 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1135 return;
1136 }
1137 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newFb);
1138 }
1139 newFbread = newFb;
1140 }
1141 else {
1142 /* Binding the window system framebuffer (which was originally set
1143 * with MakeCurrent).
1144 */
1145 newFb = ctx->WinSysDrawBuffer;
1146 newFbread = ctx->WinSysReadBuffer;
1147 }
1148
1149 ASSERT(newFb);
1150 ASSERT(newFb != &DummyFramebuffer);
1151
1152 /*
1153 * XXX check if re-binding same buffer and skip some of this code.
1154 */
1155
1156 if (bindReadBuf) {
1157 _mesa_reference_framebuffer(&ctx->ReadBuffer, newFbread);
1158 }
1159
1160 if (bindDrawBuf) {
1161 /* check if old FB had any texture attachments */
1162 check_end_texture_render(ctx, ctx->DrawBuffer);
1163
1164 /* check if time to delete this framebuffer */
1165 _mesa_reference_framebuffer(&ctx->DrawBuffer, newFb);
1166
1167 if (newFb->Name != 0) {
1168 /* check if newly bound framebuffer has any texture attachments */
1169 check_begin_texture_render(ctx, newFb);
1170 }
1171 }
1172
1173 if (ctx->Driver.BindFramebuffer) {
1174 ctx->Driver.BindFramebuffer(ctx, target, newFb, newFbread);
1175 }
1176 }
1177
1178
1179 void GLAPIENTRY
1180 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1181 {
1182 GLint i;
1183 GET_CURRENT_CONTEXT(ctx);
1184
1185 ASSERT_OUTSIDE_BEGIN_END(ctx);
1186 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1187 /* The above doesn't fully flush the drivers in the way that a
1188 * glFlush does, but that is required here:
1189 */
1190 if (ctx->Driver.Flush)
1191 ctx->Driver.Flush(ctx);
1192
1193 for (i = 0; i < n; i++) {
1194 if (framebuffers[i] > 0) {
1195 struct gl_framebuffer *fb;
1196 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1197 if (fb) {
1198 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1199
1200 /* check if deleting currently bound framebuffer object */
1201 if (fb == ctx->DrawBuffer) {
1202 /* bind default */
1203 ASSERT(fb->RefCount >= 2);
1204 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
1205 }
1206
1207 /* remove from hash table immediately, to free the ID */
1208 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1209
1210 if (fb != &DummyFramebuffer) {
1211 /* But the object will not be freed until it's no longer
1212 * bound in any context.
1213 */
1214 _mesa_unreference_framebuffer(&fb);
1215 }
1216 }
1217 }
1218 }
1219 }
1220
1221
1222 void GLAPIENTRY
1223 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1224 {
1225 GET_CURRENT_CONTEXT(ctx);
1226 GLuint first;
1227 GLint i;
1228
1229 ASSERT_OUTSIDE_BEGIN_END(ctx);
1230
1231 if (n < 0) {
1232 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1233 return;
1234 }
1235
1236 if (!framebuffers)
1237 return;
1238
1239 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1240
1241 for (i = 0; i < n; i++) {
1242 GLuint name = first + i;
1243 framebuffers[i] = name;
1244 /* insert dummy placeholder into hash table */
1245 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1246 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1247 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1248 }
1249 }
1250
1251
1252
1253 GLenum GLAPIENTRY
1254 _mesa_CheckFramebufferStatusEXT(GLenum target)
1255 {
1256 struct gl_framebuffer *buffer;
1257 GET_CURRENT_CONTEXT(ctx);
1258
1259 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1260
1261 switch (target) {
1262 #if FEATURE_EXT_framebuffer_blit
1263 case GL_DRAW_FRAMEBUFFER_EXT:
1264 if (!ctx->Extensions.EXT_framebuffer_blit) {
1265 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1266 return 0;
1267 }
1268 buffer = ctx->DrawBuffer;
1269 break;
1270 case GL_READ_FRAMEBUFFER_EXT:
1271 if (!ctx->Extensions.EXT_framebuffer_blit) {
1272 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1273 return 0;
1274 }
1275 buffer = ctx->ReadBuffer;
1276 break;
1277 #endif
1278 case GL_FRAMEBUFFER_EXT:
1279 buffer = ctx->DrawBuffer;
1280 break;
1281 default:
1282 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1283 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1284 }
1285
1286 if (buffer->Name == 0) {
1287 /* The window system / default framebuffer is always complete */
1288 return GL_FRAMEBUFFER_COMPLETE_EXT;
1289 }
1290
1291 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1292
1293 _mesa_test_framebuffer_completeness(ctx, buffer);
1294 return buffer->_Status;
1295 }
1296
1297
1298
1299 /**
1300 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1301 */
1302 static void
1303 framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
1304 GLenum attachment, GLenum textarget, GLuint texture,
1305 GLint level, GLint zoffset)
1306 {
1307 struct gl_renderbuffer_attachment *att;
1308 struct gl_texture_object *texObj = NULL;
1309 struct gl_framebuffer *fb;
1310
1311 ASSERT_OUTSIDE_BEGIN_END(ctx);
1312
1313 if (target != GL_FRAMEBUFFER_EXT) {
1314 _mesa_error(ctx, GL_INVALID_ENUM,
1315 "glFramebufferTexture%sEXT(target)", caller);
1316 return;
1317 }
1318
1319 fb = ctx->DrawBuffer;
1320 ASSERT(fb);
1321
1322 /* check framebuffer binding */
1323 if (fb->Name == 0) {
1324 _mesa_error(ctx, GL_INVALID_OPERATION,
1325 "glFramebufferTexture%sEXT", caller);
1326 return;
1327 }
1328
1329
1330 /* The textarget, level, and zoffset parameters are only validated if
1331 * texture is non-zero.
1332 */
1333 if (texture) {
1334 GLboolean err = GL_TRUE;
1335
1336 texObj = _mesa_lookup_texture(ctx, texture);
1337 if (texObj != NULL) {
1338 if (textarget == 0) {
1339 err = (texObj->Target != GL_TEXTURE_3D) &&
1340 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
1341 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
1342 }
1343 else {
1344 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
1345 ? !IS_CUBE_FACE(textarget)
1346 : (texObj->Target != textarget);
1347 }
1348 }
1349
1350 if (err) {
1351 _mesa_error(ctx, GL_INVALID_OPERATION,
1352 "glFramebufferTexture%sEXT(texture target mismatch)",
1353 caller);
1354 return;
1355 }
1356
1357 if (texObj->Target == GL_TEXTURE_3D) {
1358 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1359 if (zoffset < 0 || zoffset >= maxSize) {
1360 _mesa_error(ctx, GL_INVALID_VALUE,
1361 "glFramebufferTexture%sEXT(zoffset)", caller);
1362 return;
1363 }
1364 }
1365 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
1366 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
1367 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
1368 _mesa_error(ctx, GL_INVALID_VALUE,
1369 "glFramebufferTexture%sEXT(layer)", caller);
1370 return;
1371 }
1372 }
1373
1374 if ((level < 0) ||
1375 (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
1376 _mesa_error(ctx, GL_INVALID_VALUE,
1377 "glFramebufferTexture%sEXT(level)", caller);
1378 return;
1379 }
1380 }
1381
1382 att = _mesa_get_attachment(ctx, fb, attachment);
1383 if (att == NULL) {
1384 _mesa_error(ctx, GL_INVALID_ENUM,
1385 "glFramebufferTexture%sEXT(attachment)", caller);
1386 return;
1387 }
1388
1389 if (texObj && attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1390 /* the texture format must be depth+stencil */
1391 const struct gl_texture_image *texImg;
1392 texImg = texObj->Image[0][texObj->BaseLevel];
1393 if (!texImg || texImg->_BaseFormat != GL_DEPTH_STENCIL) {
1394 _mesa_error(ctx, GL_INVALID_OPERATION,
1395 "glFramebufferTexture%sEXT(texture is not"
1396 " DEPTH_STENCIL format)", caller);
1397 return;
1398 }
1399 }
1400
1401 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1402 /* The above doesn't fully flush the drivers in the way that a
1403 * glFlush does, but that is required here:
1404 */
1405 if (ctx->Driver.Flush)
1406 ctx->Driver.Flush(ctx);
1407
1408 _glthread_LOCK_MUTEX(fb->Mutex);
1409 if (texObj) {
1410 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
1411 level, zoffset);
1412 }
1413 else {
1414 _mesa_remove_attachment(ctx, att);
1415 }
1416 _glthread_UNLOCK_MUTEX(fb->Mutex);
1417 }
1418
1419
1420
1421 void GLAPIENTRY
1422 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
1423 GLenum textarget, GLuint texture, GLint level)
1424 {
1425 GET_CURRENT_CONTEXT(ctx);
1426
1427 if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
1428 _mesa_error(ctx, GL_INVALID_ENUM,
1429 "glFramebufferTexture1DEXT(textarget)");
1430 return;
1431 }
1432
1433 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
1434 level, 0);
1435 }
1436
1437
1438 void GLAPIENTRY
1439 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
1440 GLenum textarget, GLuint texture, GLint level)
1441 {
1442 GET_CURRENT_CONTEXT(ctx);
1443
1444 if ((texture != 0) &&
1445 (textarget != GL_TEXTURE_2D) &&
1446 (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
1447 (!IS_CUBE_FACE(textarget))) {
1448 _mesa_error(ctx, GL_INVALID_OPERATION,
1449 "glFramebufferTexture2DEXT(textarget)");
1450 return;
1451 }
1452
1453 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
1454 level, 0);
1455 }
1456
1457
1458 void GLAPIENTRY
1459 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
1460 GLenum textarget, GLuint texture,
1461 GLint level, GLint zoffset)
1462 {
1463 GET_CURRENT_CONTEXT(ctx);
1464
1465 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
1466 _mesa_error(ctx, GL_INVALID_ENUM,
1467 "glFramebufferTexture3DEXT(textarget)");
1468 return;
1469 }
1470
1471 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
1472 level, zoffset);
1473 }
1474
1475
1476 void GLAPIENTRY
1477 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
1478 GLuint texture, GLint level, GLint layer)
1479 {
1480 GET_CURRENT_CONTEXT(ctx);
1481
1482 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
1483 level, layer);
1484 }
1485
1486
1487 void GLAPIENTRY
1488 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
1489 GLenum renderbufferTarget,
1490 GLuint renderbuffer)
1491 {
1492 struct gl_renderbuffer_attachment *att;
1493 struct gl_framebuffer *fb;
1494 struct gl_renderbuffer *rb;
1495 GET_CURRENT_CONTEXT(ctx);
1496
1497 ASSERT_OUTSIDE_BEGIN_END(ctx);
1498
1499 switch (target) {
1500 #if FEATURE_EXT_framebuffer_blit
1501 case GL_DRAW_FRAMEBUFFER_EXT:
1502 if (!ctx->Extensions.EXT_framebuffer_blit) {
1503 _mesa_error(ctx, GL_INVALID_ENUM,
1504 "glFramebufferRenderbufferEXT(target)");
1505 return;
1506 }
1507 fb = ctx->DrawBuffer;
1508 break;
1509 case GL_READ_FRAMEBUFFER_EXT:
1510 if (!ctx->Extensions.EXT_framebuffer_blit) {
1511 _mesa_error(ctx, GL_INVALID_ENUM,
1512 "glFramebufferRenderbufferEXT(target)");
1513 return;
1514 }
1515 fb = ctx->ReadBuffer;
1516 break;
1517 #endif
1518 case GL_FRAMEBUFFER_EXT:
1519 fb = ctx->DrawBuffer;
1520 break;
1521 default:
1522 _mesa_error(ctx, GL_INVALID_ENUM,
1523 "glFramebufferRenderbufferEXT(target)");
1524 return;
1525 }
1526
1527 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
1528 _mesa_error(ctx, GL_INVALID_ENUM,
1529 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1530 return;
1531 }
1532
1533 if (fb->Name == 0) {
1534 /* Can't attach new renderbuffers to a window system framebuffer */
1535 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
1536 return;
1537 }
1538
1539 att = _mesa_get_attachment(ctx, fb, attachment);
1540 if (att == NULL) {
1541 _mesa_error(ctx, GL_INVALID_ENUM,
1542 "glFramebufferRenderbufferEXT(attachment)");
1543 return;
1544 }
1545
1546 if (renderbuffer) {
1547 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1548 if (!rb) {
1549 _mesa_error(ctx, GL_INVALID_OPERATION,
1550 "glFramebufferRenderbufferEXT(renderbuffer)");
1551 return;
1552 }
1553 }
1554 else {
1555 /* remove renderbuffer attachment */
1556 rb = NULL;
1557 }
1558
1559 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1560 /* make sure the renderbuffer is a depth/stencil format */
1561 if (rb->_BaseFormat != GL_DEPTH_STENCIL) {
1562 _mesa_error(ctx, GL_INVALID_OPERATION,
1563 "glFramebufferRenderbufferEXT(renderbuffer"
1564 " is not DEPTH_STENCIL format)");
1565 return;
1566 }
1567 }
1568
1569
1570 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1571 /* The above doesn't fully flush the drivers in the way that a
1572 * glFlush does, but that is required here:
1573 */
1574 if (ctx->Driver.Flush)
1575 ctx->Driver.Flush(ctx);
1576
1577 assert(ctx->Driver.FramebufferRenderbuffer);
1578 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
1579
1580 /* Some subsequent GL commands may depend on the framebuffer's visual
1581 * after the binding is updated. Update visual info now.
1582 */
1583 _mesa_update_framebuffer_visual(fb);
1584 }
1585
1586
1587 void GLAPIENTRY
1588 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
1589 GLenum pname, GLint *params)
1590 {
1591 const struct gl_renderbuffer_attachment *att;
1592 struct gl_framebuffer *buffer;
1593 GET_CURRENT_CONTEXT(ctx);
1594
1595 ASSERT_OUTSIDE_BEGIN_END(ctx);
1596
1597 switch (target) {
1598 #if FEATURE_EXT_framebuffer_blit
1599 case GL_DRAW_FRAMEBUFFER_EXT:
1600 if (!ctx->Extensions.EXT_framebuffer_blit) {
1601 _mesa_error(ctx, GL_INVALID_ENUM,
1602 "glGetFramebufferAttachmentParameterivEXT(target)");
1603 return;
1604 }
1605 buffer = ctx->DrawBuffer;
1606 break;
1607 case GL_READ_FRAMEBUFFER_EXT:
1608 if (!ctx->Extensions.EXT_framebuffer_blit) {
1609 _mesa_error(ctx, GL_INVALID_ENUM,
1610 "glGetFramebufferAttachmentParameterivEXT(target)");
1611 return;
1612 }
1613 buffer = ctx->ReadBuffer;
1614 break;
1615 #endif
1616 case GL_FRAMEBUFFER_EXT:
1617 buffer = ctx->DrawBuffer;
1618 break;
1619 default:
1620 _mesa_error(ctx, GL_INVALID_ENUM,
1621 "glGetFramebufferAttachmentParameterivEXT(target)");
1622 return;
1623 }
1624
1625 if (buffer->Name == 0) {
1626 _mesa_error(ctx, GL_INVALID_OPERATION,
1627 "glGetFramebufferAttachmentParameterivEXT");
1628 return;
1629 }
1630
1631 att = _mesa_get_attachment(ctx, buffer, attachment);
1632 if (att == NULL) {
1633 _mesa_error(ctx, GL_INVALID_ENUM,
1634 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1635 return;
1636 }
1637
1638 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1639 /* the depth and stencil attachments must point to the same buffer */
1640 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
1641 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
1642 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
1643 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
1644 _mesa_error(ctx, GL_INVALID_OPERATION,
1645 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
1646 " attachments differ)");
1647 return;
1648 }
1649 }
1650
1651 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1652 /* The above doesn't fully flush the drivers in the way that a
1653 * glFlush does, but that is required here:
1654 */
1655 if (ctx->Driver.Flush)
1656 ctx->Driver.Flush(ctx);
1657
1658 switch (pname) {
1659 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
1660 *params = att->Type;
1661 return;
1662 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
1663 if (att->Type == GL_RENDERBUFFER_EXT) {
1664 *params = att->Renderbuffer->Name;
1665 }
1666 else if (att->Type == GL_TEXTURE) {
1667 *params = att->Texture->Name;
1668 }
1669 else {
1670 _mesa_error(ctx, GL_INVALID_ENUM,
1671 "glGetFramebufferAttachmentParameterivEXT(pname)");
1672 }
1673 return;
1674 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
1675 if (att->Type == GL_TEXTURE) {
1676 *params = att->TextureLevel;
1677 }
1678 else {
1679 _mesa_error(ctx, GL_INVALID_ENUM,
1680 "glGetFramebufferAttachmentParameterivEXT(pname)");
1681 }
1682 return;
1683 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
1684 if (att->Type == GL_TEXTURE) {
1685 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
1686 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
1687 }
1688 else {
1689 *params = 0;
1690 }
1691 }
1692 else {
1693 _mesa_error(ctx, GL_INVALID_ENUM,
1694 "glGetFramebufferAttachmentParameterivEXT(pname)");
1695 }
1696 return;
1697 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
1698 if (att->Type == GL_TEXTURE) {
1699 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
1700 *params = att->Zoffset;
1701 }
1702 else {
1703 *params = 0;
1704 }
1705 }
1706 else {
1707 _mesa_error(ctx, GL_INVALID_ENUM,
1708 "glGetFramebufferAttachmentParameterivEXT(pname)");
1709 }
1710 return;
1711 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
1712 if (!ctx->Extensions.ARB_framebuffer_object) {
1713 _mesa_error(ctx, GL_INVALID_ENUM,
1714 "glGetFramebufferAttachmentParameterivEXT(pname)");
1715 }
1716 else {
1717 *params = att->Renderbuffer->ColorEncoding;
1718 }
1719 return;
1720 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
1721 if (!ctx->Extensions.ARB_framebuffer_object) {
1722 _mesa_error(ctx, GL_INVALID_ENUM,
1723 "glGetFramebufferAttachmentParameterivEXT(pname)");
1724 return;
1725 }
1726 else {
1727 *params = att->Renderbuffer->ComponentType;
1728 }
1729 return;
1730 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1731 if (!ctx->Extensions.ARB_framebuffer_object) {
1732 _mesa_error(ctx, GL_INVALID_ENUM,
1733 "glGetFramebufferAttachmentParameterivEXT(pname)");
1734 }
1735 else {
1736 *params = att->Renderbuffer->RedBits;
1737 }
1738 return;
1739 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1740 if (!ctx->Extensions.ARB_framebuffer_object) {
1741 _mesa_error(ctx, GL_INVALID_ENUM,
1742 "glGetFramebufferAttachmentParameterivEXT(pname)");
1743 }
1744 else {
1745 *params = att->Renderbuffer->GreenBits;
1746 }
1747 return;
1748 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1749 if (!ctx->Extensions.ARB_framebuffer_object) {
1750 _mesa_error(ctx, GL_INVALID_ENUM,
1751 "glGetFramebufferAttachmentParameterivEXT(pname)");
1752 }
1753 else {
1754 *params = att->Renderbuffer->BlueBits;
1755 }
1756 return;
1757 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1758 if (!ctx->Extensions.ARB_framebuffer_object) {
1759 _mesa_error(ctx, GL_INVALID_ENUM,
1760 "glGetFramebufferAttachmentParameterivEXT(pname)");
1761 }
1762 else {
1763 *params = att->Renderbuffer->AlphaBits;
1764 }
1765 return;
1766 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1767 if (!ctx->Extensions.ARB_framebuffer_object) {
1768 _mesa_error(ctx, GL_INVALID_ENUM,
1769 "glGetFramebufferAttachmentParameterivEXT(pname)");
1770 }
1771 else {
1772 *params = att->Renderbuffer->DepthBits;
1773 }
1774 return;
1775 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1776 if (!ctx->Extensions.ARB_framebuffer_object) {
1777 _mesa_error(ctx, GL_INVALID_ENUM,
1778 "glGetFramebufferAttachmentParameterivEXT(pname)");
1779 }
1780 else {
1781 *params = att->Renderbuffer->StencilBits;
1782 }
1783 return;
1784 default:
1785 _mesa_error(ctx, GL_INVALID_ENUM,
1786 "glGetFramebufferAttachmentParameterivEXT(pname)");
1787 return;
1788 }
1789 }
1790
1791
1792 void GLAPIENTRY
1793 _mesa_GenerateMipmapEXT(GLenum target)
1794 {
1795 struct gl_texture_unit *texUnit;
1796 struct gl_texture_object *texObj;
1797 GET_CURRENT_CONTEXT(ctx);
1798
1799 ASSERT_OUTSIDE_BEGIN_END(ctx);
1800 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1801
1802 switch (target) {
1803 case GL_TEXTURE_1D:
1804 case GL_TEXTURE_2D:
1805 case GL_TEXTURE_3D:
1806 case GL_TEXTURE_CUBE_MAP:
1807 /* OK, legal value */
1808 break;
1809 default:
1810 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
1811 return;
1812 }
1813
1814 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1815 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1816
1817 _mesa_lock_texture(ctx, texObj);
1818 if (target == GL_TEXTURE_CUBE_MAP) {
1819 int face;
1820
1821 for (face = 0; face < 6; face++)
1822 ctx->Driver.GenerateMipmap(ctx,
1823 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
1824 texObj);
1825 } else {
1826 ctx->Driver.GenerateMipmap(ctx, target, texObj);
1827 }
1828 _mesa_unlock_texture(ctx, texObj);
1829 }
1830
1831
1832 #if FEATURE_EXT_framebuffer_blit
1833 /**
1834 * Blit rectangular region, optionally from one framebuffer to another.
1835 *
1836 * Note, if the src buffer is multisampled and the dest is not, this is
1837 * when the samples must be resolved to a single color.
1838 */
1839 void GLAPIENTRY
1840 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1841 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1842 GLbitfield mask, GLenum filter)
1843 {
1844 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
1845 GL_DEPTH_BUFFER_BIT |
1846 GL_STENCIL_BUFFER_BIT);
1847 const struct gl_framebuffer *readFb, *drawFb;
1848 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
1849 GET_CURRENT_CONTEXT(ctx);
1850
1851 ASSERT_OUTSIDE_BEGIN_END(ctx);
1852 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1853
1854 if (ctx->NewState) {
1855 _mesa_update_state(ctx);
1856 }
1857
1858 readFb = ctx->ReadBuffer;
1859 drawFb = ctx->DrawBuffer;
1860
1861 if (!readFb || !drawFb) {
1862 /* This will normally never happen but someday we may want to
1863 * support MakeCurrent() with no drawables.
1864 */
1865 return;
1866 }
1867
1868 /* check for complete framebuffers */
1869 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
1870 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1871 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1872 "glBlitFramebufferEXT(incomplete draw/read buffers)");
1873 return;
1874 }
1875
1876 if (filter != GL_NEAREST && filter != GL_LINEAR) {
1877 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
1878 return;
1879 }
1880
1881 if (mask & ~legalMaskBits) {
1882 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
1883 return;
1884 }
1885
1886 /* depth/stencil must be blitted with nearest filtering */
1887 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
1888 && filter != GL_NEAREST) {
1889 _mesa_error(ctx, GL_INVALID_OPERATION,
1890 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
1891 return;
1892 }
1893
1894 /* get color read/draw renderbuffers */
1895 if (mask & GL_COLOR_BUFFER_BIT) {
1896 colorReadRb = readFb->_ColorReadBuffer;
1897 colorDrawRb = drawFb->_ColorDrawBuffers[0];
1898 }
1899 else {
1900 colorReadRb = colorDrawRb = NULL;
1901 }
1902
1903 if (mask & GL_STENCIL_BUFFER_BIT) {
1904 struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
1905 struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
1906 if (readRb->StencilBits != drawRb->StencilBits) {
1907 _mesa_error(ctx, GL_INVALID_OPERATION,
1908 "glBlitFramebufferEXT(stencil buffer size mismatch");
1909 return;
1910 }
1911 }
1912
1913 if (mask & GL_DEPTH_BUFFER_BIT) {
1914 struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
1915 struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
1916 if (readRb->DepthBits != drawRb->DepthBits) {
1917 _mesa_error(ctx, GL_INVALID_OPERATION,
1918 "glBlitFramebufferEXT(depth buffer size mismatch");
1919 return;
1920 }
1921 }
1922
1923 if (readFb->Visual.samples > 0 &&
1924 drawFb->Visual.samples > 0 &&
1925 readFb->Visual.samples != drawFb->Visual.samples) {
1926 _mesa_error(ctx, GL_INVALID_OPERATION,
1927 "glBlitFramebufferEXT(mismatched samples");
1928 return;
1929 }
1930
1931 /* extra checks for multisample copies... */
1932 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
1933 /* src and dest region sizes must be the same */
1934 if (srcX1 - srcX0 != dstX1 - dstX0 ||
1935 srcY1 - srcY0 != dstY1 - dstY0) {
1936 _mesa_error(ctx, GL_INVALID_OPERATION,
1937 "glBlitFramebufferEXT(bad src/dst multisample region sizes");
1938 return;
1939 }
1940
1941 /* color formats must match */
1942 if (colorReadRb &&
1943 colorDrawRb &&
1944 colorReadRb->_ActualFormat != colorDrawRb->_ActualFormat) {
1945 _mesa_error(ctx, GL_INVALID_OPERATION,
1946 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
1947 return;
1948 }
1949 }
1950
1951 if (!ctx->Extensions.EXT_framebuffer_blit) {
1952 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
1953 return;
1954 }
1955
1956 ASSERT(ctx->Driver.BlitFramebuffer);
1957 ctx->Driver.BlitFramebuffer(ctx,
1958 srcX0, srcY0, srcX1, srcY1,
1959 dstX0, dstY0, dstX1, dstY1,
1960 mask, filter);
1961 }
1962 #endif /* FEATURE_EXT_framebuffer_blit */