mesa: remove a bunch of gl_renderbuffer fields
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "fbobject.h"
38 #include "formats.h"
39 #include "framebuffer.h"
40 #include "hash.h"
41 #include "macros.h"
42 #include "mipmap.h"
43 #include "renderbuffer.h"
44 #include "state.h"
45 #include "teximage.h"
46 #include "texobj.h"
47 #include "texstore.h"
48
49
50 /** Set this to 1 to help debug FBO incompleteness problems */
51 #define DEBUG_FBO 1
52
53
54 /**
55 * Notes:
56 *
57 * None of the GL_EXT_framebuffer_object functions are compiled into
58 * display lists.
59 */
60
61
62
63 /*
64 * When glGenRender/FramebuffersEXT() is called we insert pointers to
65 * these placeholder objects into the hash table.
66 * Later, when the object ID is first bound, we replace the placeholder
67 * with the real frame/renderbuffer.
68 */
69 static struct gl_framebuffer DummyFramebuffer;
70 static struct gl_renderbuffer DummyRenderbuffer;
71
72
73 #define IS_CUBE_FACE(TARGET) \
74 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
75 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
76
77
78 static void
79 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
80 {
81 /* no op */
82 }
83
84 static void
85 delete_dummy_framebuffer(struct gl_framebuffer *fb)
86 {
87 /* no op */
88 }
89
90
91 void
92 _mesa_init_fbobjects(GLcontext *ctx)
93 {
94 DummyFramebuffer.Delete = delete_dummy_framebuffer;
95 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
96 }
97
98
99 /**
100 * Helper routine for getting a gl_renderbuffer.
101 */
102 struct gl_renderbuffer *
103 _mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id)
104 {
105 struct gl_renderbuffer *rb;
106
107 if (id == 0)
108 return NULL;
109
110 rb = (struct gl_renderbuffer *)
111 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
112 return rb;
113 }
114
115
116 /**
117 * Helper routine for getting a gl_framebuffer.
118 */
119 struct gl_framebuffer *
120 _mesa_lookup_framebuffer(GLcontext *ctx, GLuint id)
121 {
122 struct gl_framebuffer *fb;
123
124 if (id == 0)
125 return NULL;
126
127 fb = (struct gl_framebuffer *)
128 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
129 return fb;
130 }
131
132
133 /**
134 * Mark the given framebuffer as invalid. This will force the
135 * test for framebuffer completeness to be done before the framebuffer
136 * is used.
137 */
138 static void
139 invalidate_framebuffer(struct gl_framebuffer *fb)
140 {
141 fb->_Status = 0; /* "indeterminate" */
142 }
143
144
145 /**
146 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
147 * gl_renderbuffer_attachment object.
148 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
149 * the depth buffer attachment point.
150 */
151 struct gl_renderbuffer_attachment *
152 _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
153 GLenum attachment)
154 {
155 GLuint i;
156
157 switch (attachment) {
158 case GL_COLOR_ATTACHMENT0_EXT:
159 case GL_COLOR_ATTACHMENT1_EXT:
160 case GL_COLOR_ATTACHMENT2_EXT:
161 case GL_COLOR_ATTACHMENT3_EXT:
162 case GL_COLOR_ATTACHMENT4_EXT:
163 case GL_COLOR_ATTACHMENT5_EXT:
164 case GL_COLOR_ATTACHMENT6_EXT:
165 case GL_COLOR_ATTACHMENT7_EXT:
166 case GL_COLOR_ATTACHMENT8_EXT:
167 case GL_COLOR_ATTACHMENT9_EXT:
168 case GL_COLOR_ATTACHMENT10_EXT:
169 case GL_COLOR_ATTACHMENT11_EXT:
170 case GL_COLOR_ATTACHMENT12_EXT:
171 case GL_COLOR_ATTACHMENT13_EXT:
172 case GL_COLOR_ATTACHMENT14_EXT:
173 case GL_COLOR_ATTACHMENT15_EXT:
174 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
175 if (i >= ctx->Const.MaxColorAttachments) {
176 return NULL;
177 }
178 return &fb->Attachment[BUFFER_COLOR0 + i];
179 case GL_DEPTH_STENCIL_ATTACHMENT:
180 /* fall-through */
181 case GL_DEPTH_ATTACHMENT_EXT:
182 return &fb->Attachment[BUFFER_DEPTH];
183 case GL_STENCIL_ATTACHMENT_EXT:
184 return &fb->Attachment[BUFFER_STENCIL];
185 default:
186 return NULL;
187 }
188 }
189
190
191 /**
192 * Remove any texture or renderbuffer attached to the given attachment
193 * point. Update reference counts, etc.
194 */
195 void
196 _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
197 {
198 if (att->Type == GL_TEXTURE) {
199 ASSERT(att->Texture);
200 if (ctx->Driver.FinishRenderTexture) {
201 /* tell driver that we're done rendering to this texture. */
202 ctx->Driver.FinishRenderTexture(ctx, att);
203 }
204 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
205 ASSERT(!att->Texture);
206 }
207 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
208 ASSERT(!att->Texture);
209 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
210 ASSERT(!att->Renderbuffer);
211 }
212 att->Type = GL_NONE;
213 att->Complete = GL_TRUE;
214 }
215
216
217 /**
218 * Bind a texture object to an attachment point.
219 * The previous binding, if any, will be removed first.
220 */
221 void
222 _mesa_set_texture_attachment(GLcontext *ctx,
223 struct gl_framebuffer *fb,
224 struct gl_renderbuffer_attachment *att,
225 struct gl_texture_object *texObj,
226 GLenum texTarget, GLuint level, GLuint zoffset)
227 {
228 if (att->Texture == texObj) {
229 /* re-attaching same texture */
230 ASSERT(att->Type == GL_TEXTURE);
231 }
232 else {
233 /* new attachment */
234 _mesa_remove_attachment(ctx, att);
235 att->Type = GL_TEXTURE;
236 assert(!att->Texture);
237 _mesa_reference_texobj(&att->Texture, texObj);
238 }
239
240 /* always update these fields */
241 att->TextureLevel = level;
242 if (IS_CUBE_FACE(texTarget)) {
243 att->CubeMapFace = texTarget - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
244 }
245 else {
246 att->CubeMapFace = 0;
247 }
248 att->Zoffset = zoffset;
249 att->Complete = GL_FALSE;
250
251 if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
252 ctx->Driver.RenderTexture(ctx, fb, att);
253 }
254
255 invalidate_framebuffer(fb);
256 }
257
258
259 /**
260 * Bind a renderbuffer to an attachment point.
261 * The previous binding, if any, will be removed first.
262 */
263 void
264 _mesa_set_renderbuffer_attachment(GLcontext *ctx,
265 struct gl_renderbuffer_attachment *att,
266 struct gl_renderbuffer *rb)
267 {
268 /* XXX check if re-doing same attachment, exit early */
269 _mesa_remove_attachment(ctx, att);
270 att->Type = GL_RENDERBUFFER_EXT;
271 att->Texture = NULL; /* just to be safe */
272 att->Complete = GL_FALSE;
273 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
274 }
275
276
277 /**
278 * Fallback for ctx->Driver.FramebufferRenderbuffer()
279 * Attach a renderbuffer object to a framebuffer object.
280 */
281 void
282 _mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
283 GLenum attachment, struct gl_renderbuffer *rb)
284 {
285 struct gl_renderbuffer_attachment *att;
286
287 _glthread_LOCK_MUTEX(fb->Mutex);
288
289 att = _mesa_get_attachment(ctx, fb, attachment);
290 ASSERT(att);
291 if (rb) {
292 _mesa_set_renderbuffer_attachment(ctx, att, rb);
293 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
294 /* do stencil attachment here (depth already done above) */
295 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
296 assert(att);
297 _mesa_set_renderbuffer_attachment(ctx, att, rb);
298 }
299 }
300 else {
301 _mesa_remove_attachment(ctx, att);
302 }
303
304 invalidate_framebuffer(fb);
305
306 _glthread_UNLOCK_MUTEX(fb->Mutex);
307 }
308
309
310 /**
311 * For debug only.
312 */
313 static void
314 att_incomplete(const char *msg)
315 {
316 #if DEBUG_FBO
317 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
318 #else
319 (void) msg;
320 #endif
321 }
322
323
324 /**
325 * For debug only.
326 */
327 static void
328 fbo_incomplete(const char *msg, int index)
329 {
330 #if DEBUG_FBO
331 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
332 #else
333 (void) msg;
334 (void) index;
335 #endif
336 }
337
338
339
340
341 /**
342 * Test if an attachment point is complete and update its Complete field.
343 * \param format if GL_COLOR, this is a color attachment point,
344 * if GL_DEPTH, this is a depth component attachment point,
345 * if GL_STENCIL, this is a stencil component attachment point.
346 */
347 static void
348 test_attachment_completeness(const GLcontext *ctx, GLenum format,
349 struct gl_renderbuffer_attachment *att)
350 {
351 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
352
353 /* assume complete */
354 att->Complete = GL_TRUE;
355
356 /* Look for reasons why the attachment might be incomplete */
357 if (att->Type == GL_TEXTURE) {
358 const struct gl_texture_object *texObj = att->Texture;
359 struct gl_texture_image *texImage;
360 GLenum baseFormat;
361
362 if (!texObj) {
363 att_incomplete("no texobj");
364 att->Complete = GL_FALSE;
365 return;
366 }
367
368 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
369 if (!texImage) {
370 att_incomplete("no teximage");
371 att->Complete = GL_FALSE;
372 return;
373 }
374 if (texImage->Width < 1 || texImage->Height < 1) {
375 att_incomplete("teximage width/height=0");
376 _mesa_printf("texobj = %u\n", texObj->Name);
377 _mesa_printf("level = %d\n", att->TextureLevel);
378 att->Complete = GL_FALSE;
379 return;
380 }
381 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
382 att_incomplete("bad z offset");
383 att->Complete = GL_FALSE;
384 return;
385 }
386
387 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
388
389 if (format == GL_COLOR) {
390 if (baseFormat != GL_RGB &&
391 baseFormat != GL_RGBA) {
392 att_incomplete("bad format");
393 att->Complete = GL_FALSE;
394 return;
395 }
396 if (_mesa_is_format_compressed(texImage->TexFormat)) {
397 att_incomplete("compressed internalformat");
398 att->Complete = GL_FALSE;
399 return;
400 }
401 }
402 else if (format == GL_DEPTH) {
403 if (baseFormat == GL_DEPTH_COMPONENT) {
404 /* OK */
405 }
406 else if (ctx->Extensions.EXT_packed_depth_stencil &&
407 ctx->Extensions.ARB_depth_texture &&
408 baseFormat == GL_DEPTH_STENCIL_EXT) {
409 /* OK */
410 }
411 else {
412 att->Complete = GL_FALSE;
413 att_incomplete("bad depth format");
414 return;
415 }
416 }
417 else {
418 ASSERT(format == GL_STENCIL);
419 if (ctx->Extensions.EXT_packed_depth_stencil &&
420 ctx->Extensions.ARB_depth_texture &&
421 baseFormat == GL_DEPTH_STENCIL_EXT) {
422 /* OK */
423 }
424 else {
425 /* no such thing as stencil-only textures */
426 att_incomplete("illegal stencil texture");
427 att->Complete = GL_FALSE;
428 return;
429 }
430 }
431 }
432 else if (att->Type == GL_RENDERBUFFER_EXT) {
433 const GLenum baseFormat =
434 _mesa_get_format_base_format(att->Renderbuffer->Format);
435
436 ASSERT(att->Renderbuffer);
437 if (!att->Renderbuffer->InternalFormat ||
438 att->Renderbuffer->Width < 1 ||
439 att->Renderbuffer->Height < 1) {
440 att_incomplete("0x0 renderbuffer");
441 att->Complete = GL_FALSE;
442 return;
443 }
444 if (format == GL_COLOR) {
445 if (baseFormat != GL_RGB &&
446 baseFormat != GL_RGBA) {
447 att_incomplete("bad renderbuffer color format");
448 att->Complete = GL_FALSE;
449 return;
450 }
451 }
452 else if (format == GL_DEPTH) {
453 if (baseFormat == GL_DEPTH_COMPONENT) {
454 /* OK */
455 }
456 else if (ctx->Extensions.EXT_packed_depth_stencil &&
457 baseFormat == GL_DEPTH_STENCIL_EXT) {
458 /* OK */
459 }
460 else {
461 att_incomplete("bad renderbuffer depth format");
462 att->Complete = GL_FALSE;
463 return;
464 }
465 }
466 else {
467 assert(format == GL_STENCIL);
468 if (baseFormat == GL_STENCIL_INDEX) {
469 /* OK */
470 }
471 else if (ctx->Extensions.EXT_packed_depth_stencil &&
472 baseFormat == GL_DEPTH_STENCIL_EXT) {
473 /* OK */
474 }
475 else {
476 att->Complete = GL_FALSE;
477 att_incomplete("bad renderbuffer stencil format");
478 return;
479 }
480 }
481 }
482 else {
483 ASSERT(att->Type == GL_NONE);
484 /* complete */
485 return;
486 }
487 }
488
489
490 /**
491 * Test if the given framebuffer object is complete and update its
492 * Status field with the results.
493 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
494 * driver to make hardware-specific validation/completeness checks.
495 * Also update the framebuffer's Width and Height fields if the
496 * framebuffer is complete.
497 */
498 void
499 _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
500 {
501 GLuint numImages;
502 GLenum intFormat = GL_NONE; /* color buffers' internal format */
503 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
504 GLint numSamples = -1;
505 GLint i;
506 GLuint j;
507
508 assert(fb->Name != 0);
509
510 numImages = 0;
511 fb->Width = 0;
512 fb->Height = 0;
513
514 /* Start at -2 to more easily loop over all attachment points.
515 * -2: depth buffer
516 * -1: stencil buffer
517 * >=0: color buffer
518 */
519 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
520 struct gl_renderbuffer_attachment *att;
521 GLenum f;
522
523 /*
524 * XXX for ARB_fbo, only check color buffers that are named by
525 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
526 */
527
528 /* check for attachment completeness
529 */
530 if (i == -2) {
531 att = &fb->Attachment[BUFFER_DEPTH];
532 test_attachment_completeness(ctx, GL_DEPTH, att);
533 if (!att->Complete) {
534 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
535 fbo_incomplete("depth attachment incomplete", -1);
536 return;
537 }
538 }
539 else if (i == -1) {
540 att = &fb->Attachment[BUFFER_STENCIL];
541 test_attachment_completeness(ctx, GL_STENCIL, att);
542 if (!att->Complete) {
543 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
544 fbo_incomplete("stencil attachment incomplete", -1);
545 return;
546 }
547 }
548 else {
549 att = &fb->Attachment[BUFFER_COLOR0 + i];
550 test_attachment_completeness(ctx, GL_COLOR, att);
551 if (!att->Complete) {
552 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
553 fbo_incomplete("color attachment incomplete", i);
554 return;
555 }
556 }
557
558 /* get width, height, format of the renderbuffer/texture
559 */
560 if (att->Type == GL_TEXTURE) {
561 const struct gl_texture_image *texImg
562 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
563 minWidth = MIN2(minWidth, texImg->Width);
564 maxWidth = MAX2(maxWidth, texImg->Width);
565 minHeight = MIN2(minHeight, texImg->Height);
566 maxHeight = MAX2(maxHeight, texImg->Height);
567 f = texImg->_BaseFormat;
568 numImages++;
569 if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT
570 && f != GL_DEPTH_STENCIL_EXT) {
571 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
572 fbo_incomplete("texture attachment incomplete", -1);
573 return;
574 }
575 }
576 else if (att->Type == GL_RENDERBUFFER_EXT) {
577 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
578 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
579 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
580 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
581 f = att->Renderbuffer->InternalFormat;
582 numImages++;
583 }
584 else {
585 assert(att->Type == GL_NONE);
586 continue;
587 }
588
589 if (numSamples < 0) {
590 /* first buffer */
591 numSamples = att->Renderbuffer->NumSamples;
592 }
593
594 /* Error-check width, height, format, samples
595 */
596 if (numImages == 1) {
597 /* save format, num samples */
598 if (i >= 0) {
599 intFormat = f;
600 }
601 }
602 else {
603 if (!ctx->Extensions.ARB_framebuffer_object) {
604 /* check that width, height, format are same */
605 if (minWidth != maxWidth || minHeight != maxHeight) {
606 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
607 fbo_incomplete("width or height mismatch", -1);
608 return;
609 }
610 /* check that all color buffer have same format */
611 if (intFormat != GL_NONE && f != intFormat) {
612 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
613 fbo_incomplete("format mismatch", -1);
614 return;
615 }
616 }
617 if (att->Renderbuffer &&
618 att->Renderbuffer->NumSamples != numSamples) {
619 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
620 fbo_incomplete("inconsistant number of samples", i);
621 return;
622 }
623
624 }
625 }
626
627 #ifndef FEATURE_OES_framebuffer_object
628 /* Check that all DrawBuffers are present */
629 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
630 if (fb->ColorDrawBuffer[j] != GL_NONE) {
631 const struct gl_renderbuffer_attachment *att
632 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
633 assert(att);
634 if (att->Type == GL_NONE) {
635 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
636 fbo_incomplete("missing drawbuffer", j);
637 return;
638 }
639 }
640 }
641
642 /* Check that the ReadBuffer is present */
643 if (fb->ColorReadBuffer != GL_NONE) {
644 const struct gl_renderbuffer_attachment *att
645 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
646 assert(att);
647 if (att->Type == GL_NONE) {
648 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
649 fbo_incomplete("missing readbuffer", -1);
650 return;
651 }
652 }
653 #endif
654
655 if (numImages == 0) {
656 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
657 fbo_incomplete("no attachments", -1);
658 return;
659 }
660
661 /* Provisionally set status = COMPLETE ... */
662 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
663
664 /* ... but the driver may say the FB is incomplete.
665 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
666 * if anything.
667 */
668 if (ctx->Driver.ValidateFramebuffer) {
669 ctx->Driver.ValidateFramebuffer(ctx, fb);
670 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
671 fbo_incomplete("driver marked FBO as incomplete", -1);
672 }
673 }
674
675 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
676 /*
677 * Note that if ARB_framebuffer_object is supported and the attached
678 * renderbuffers/textures are different sizes, the framebuffer
679 * width/height will be set to the smallest width/height.
680 */
681 fb->Width = minWidth;
682 fb->Height = minHeight;
683
684 /* finally, update the visual info for the framebuffer */
685 _mesa_update_framebuffer_visual(fb);
686 }
687 }
688
689
690 GLboolean GLAPIENTRY
691 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
692 {
693 GET_CURRENT_CONTEXT(ctx);
694 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
695 if (renderbuffer) {
696 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
697 if (rb != NULL && rb != &DummyRenderbuffer)
698 return GL_TRUE;
699 }
700 return GL_FALSE;
701 }
702
703
704 void GLAPIENTRY
705 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
706 {
707 struct gl_renderbuffer *newRb;
708 GET_CURRENT_CONTEXT(ctx);
709
710 ASSERT_OUTSIDE_BEGIN_END(ctx);
711
712 if (target != GL_RENDERBUFFER_EXT) {
713 _mesa_error(ctx, GL_INVALID_ENUM,
714 "glBindRenderbufferEXT(target)");
715 return;
716 }
717
718 FLUSH_CURRENT(ctx, _NEW_BUFFERS);
719 /* The above doesn't fully flush the drivers in the way that a
720 * glFlush does, but that is required here:
721 */
722 if (ctx->Driver.Flush)
723 ctx->Driver.Flush(ctx);
724
725
726 if (renderbuffer) {
727 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
728 if (newRb == &DummyRenderbuffer) {
729 /* ID was reserved, but no real renderbuffer object made yet */
730 newRb = NULL;
731 }
732 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
733 /* All RB IDs must be Gen'd */
734 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
735 return;
736 }
737
738 if (!newRb) {
739 /* create new renderbuffer object */
740 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
741 if (!newRb) {
742 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
743 return;
744 }
745 ASSERT(newRb->AllocStorage);
746 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
747 newRb->RefCount = 1; /* referenced by hash table */
748 }
749 }
750 else {
751 newRb = NULL;
752 }
753
754 ASSERT(newRb != &DummyRenderbuffer);
755
756 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
757 }
758
759
760 /**
761 * If the given renderbuffer is anywhere attached to the framebuffer, detach
762 * the renderbuffer.
763 * This is used when a renderbuffer object is deleted.
764 * The spec calls for unbinding.
765 */
766 static void
767 detach_renderbuffer(GLcontext *ctx,
768 struct gl_framebuffer *fb,
769 struct gl_renderbuffer *rb)
770 {
771 GLuint i;
772 for (i = 0; i < BUFFER_COUNT; i++) {
773 if (fb->Attachment[i].Renderbuffer == rb) {
774 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
775 }
776 }
777 invalidate_framebuffer(fb);
778 }
779
780
781 void GLAPIENTRY
782 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
783 {
784 GLint i;
785 GET_CURRENT_CONTEXT(ctx);
786
787 ASSERT_OUTSIDE_BEGIN_END(ctx);
788 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
789
790 for (i = 0; i < n; i++) {
791 if (renderbuffers[i] > 0) {
792 struct gl_renderbuffer *rb;
793 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
794 if (rb) {
795 /* check if deleting currently bound renderbuffer object */
796 if (rb == ctx->CurrentRenderbuffer) {
797 /* bind default */
798 ASSERT(rb->RefCount >= 2);
799 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
800 }
801
802 if (ctx->DrawBuffer->Name) {
803 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
804 }
805 if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
806 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
807 }
808
809 /* Remove from hash table immediately, to free the ID.
810 * But the object will not be freed until it's no longer
811 * referenced anywhere else.
812 */
813 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
814
815 if (rb != &DummyRenderbuffer) {
816 /* no longer referenced by hash table */
817 _mesa_reference_renderbuffer(&rb, NULL);
818 }
819 }
820 }
821 }
822 }
823
824
825 void GLAPIENTRY
826 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
827 {
828 GET_CURRENT_CONTEXT(ctx);
829 GLuint first;
830 GLint i;
831
832 ASSERT_OUTSIDE_BEGIN_END(ctx);
833
834 if (n < 0) {
835 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
836 return;
837 }
838
839 if (!renderbuffers)
840 return;
841
842 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
843
844 for (i = 0; i < n; i++) {
845 GLuint name = first + i;
846 renderbuffers[i] = name;
847 /* insert dummy placeholder into hash table */
848 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
849 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
850 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
851 }
852 }
853
854
855 /**
856 * Given an internal format token for a render buffer, return the
857 * corresponding base format.
858 * This is very similar to _mesa_base_tex_format() but the set of valid
859 * internal formats is somewhat different.
860 *
861 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
862 * GL_DEPTH_STENCIL_EXT or zero if error.
863 */
864 GLenum
865 _mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
866 {
867 switch (internalFormat) {
868 case GL_RGB:
869 case GL_R3_G3_B2:
870 case GL_RGB4:
871 case GL_RGB5:
872 case GL_RGB8:
873 case GL_RGB10:
874 case GL_RGB12:
875 case GL_RGB16:
876 return GL_RGB;
877 case GL_RGBA:
878 case GL_RGBA2:
879 case GL_RGBA4:
880 case GL_RGB5_A1:
881 case GL_RGBA8:
882 case GL_RGB10_A2:
883 case GL_RGBA12:
884 case GL_RGBA16:
885 return GL_RGBA;
886 case GL_STENCIL_INDEX:
887 case GL_STENCIL_INDEX1_EXT:
888 case GL_STENCIL_INDEX4_EXT:
889 case GL_STENCIL_INDEX8_EXT:
890 case GL_STENCIL_INDEX16_EXT:
891 return GL_STENCIL_INDEX;
892 case GL_DEPTH_COMPONENT:
893 case GL_DEPTH_COMPONENT16:
894 case GL_DEPTH_COMPONENT24:
895 case GL_DEPTH_COMPONENT32:
896 return GL_DEPTH_COMPONENT;
897 case GL_DEPTH_STENCIL_EXT:
898 case GL_DEPTH24_STENCIL8_EXT:
899 if (ctx->Extensions.EXT_packed_depth_stencil)
900 return GL_DEPTH_STENCIL_EXT;
901 else
902 return 0;
903 /* XXX add floating point formats eventually */
904 default:
905 return 0;
906 }
907 }
908
909
910 /** sentinal value, see below */
911 #define NO_SAMPLES 1000
912
913
914 /**
915 * Helper function used by _mesa_RenderbufferStorageEXT() and
916 * _mesa_RenderbufferStorageMultisample().
917 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
918 */
919 static void
920 renderbuffer_storage(GLenum target, GLenum internalFormat,
921 GLsizei width, GLsizei height, GLsizei samples)
922 {
923 const char *func = samples == NO_SAMPLES ?
924 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
925 struct gl_renderbuffer *rb;
926 GLenum baseFormat;
927 GET_CURRENT_CONTEXT(ctx);
928
929 ASSERT_OUTSIDE_BEGIN_END(ctx);
930
931 if (target != GL_RENDERBUFFER_EXT) {
932 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
933 return;
934 }
935
936 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
937 if (baseFormat == 0) {
938 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
939 return;
940 }
941
942 if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
943 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
944 return;
945 }
946
947 if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
948 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
949 return;
950 }
951
952 if (samples == NO_SAMPLES) {
953 /* NumSamples == 0 indicates non-multisampling */
954 samples = 0;
955 }
956 else if (samples > ctx->Const.MaxSamples) {
957 /* note: driver may choose to use more samples than what's requested */
958 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
959 return;
960 }
961
962 rb = ctx->CurrentRenderbuffer;
963 if (!rb) {
964 _mesa_error(ctx, GL_INVALID_OPERATION, func);
965 return;
966 }
967
968 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
969
970 if (rb->InternalFormat == internalFormat &&
971 rb->Width == (GLuint) width &&
972 rb->Height == (GLuint) height) {
973 /* no change in allocation needed */
974 return;
975 }
976
977 /* These MUST get set by the AllocStorage func */
978 rb->Format = MESA_FORMAT_NONE;
979 rb->NumSamples = samples;
980
981 /* Now allocate the storage */
982 ASSERT(rb->AllocStorage);
983 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
984 /* No error - check/set fields now */
985 assert(rb->Format != MESA_FORMAT_NONE);
986 assert(rb->Width == (GLuint) width);
987 assert(rb->Height == (GLuint) height);
988 rb->InternalFormat = internalFormat;
989 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
990 assert(rb->_BaseFormat != 0);
991 }
992 else {
993 /* Probably ran out of memory - clear the fields */
994 rb->Width = 0;
995 rb->Height = 0;
996 rb->Format = MESA_FORMAT_NONE;
997 rb->InternalFormat = GL_NONE;
998 rb->_BaseFormat = GL_NONE;
999 rb->NumSamples = 0;
1000 }
1001
1002 /*
1003 test_framebuffer_completeness(ctx, fb);
1004 */
1005 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
1006 * points???
1007 */
1008 }
1009
1010
1011 /**
1012 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1013 * _mesa_GetFramebufferAttachmentParameterivEXT()
1014 * We have to be careful to respect the base format. For example, if a
1015 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1016 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1017 * we need to return zero.
1018 */
1019 static GLint
1020 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1021 {
1022 switch (pname) {
1023 case GL_RENDERBUFFER_RED_SIZE_EXT:
1024 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1025 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1026 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1027 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1028 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1029 if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
1030 return _mesa_get_format_bits(format, pname);
1031 else
1032 return 0;
1033 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1034 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1035 if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA)
1036 return _mesa_get_format_bits(format, pname);
1037 else
1038 return 0;
1039 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1040 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1041 if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
1042 return _mesa_get_format_bits(format, pname);
1043 else
1044 return 0;
1045 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1046 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1047 if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
1048 return _mesa_get_format_bits(format, pname);
1049 else
1050 return 0;
1051 default:
1052 return 0;
1053 }
1054 }
1055
1056
1057
1058 void GLAPIENTRY
1059 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1060 GLsizei width, GLsizei height)
1061 {
1062 /* GL_ARB_fbo says calling this function is equivalent to calling
1063 * glRenderbufferStorageMultisample() with samples=0. We pass in
1064 * a token value here just for error reporting purposes.
1065 */
1066 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1067 }
1068
1069
1070 void GLAPIENTRY
1071 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1072 GLenum internalFormat,
1073 GLsizei width, GLsizei height)
1074 {
1075 renderbuffer_storage(target, internalFormat, width, height, samples);
1076 }
1077
1078
1079
1080 void GLAPIENTRY
1081 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
1082 {
1083 struct gl_renderbuffer *rb;
1084 GET_CURRENT_CONTEXT(ctx);
1085
1086 ASSERT_OUTSIDE_BEGIN_END(ctx);
1087
1088 if (target != GL_RENDERBUFFER_EXT) {
1089 _mesa_error(ctx, GL_INVALID_ENUM,
1090 "glGetRenderbufferParameterivEXT(target)");
1091 return;
1092 }
1093
1094 rb = ctx->CurrentRenderbuffer;
1095 if (!rb) {
1096 _mesa_error(ctx, GL_INVALID_OPERATION,
1097 "glGetRenderbufferParameterivEXT");
1098 return;
1099 }
1100
1101 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1102
1103 switch (pname) {
1104 case GL_RENDERBUFFER_WIDTH_EXT:
1105 *params = rb->Width;
1106 return;
1107 case GL_RENDERBUFFER_HEIGHT_EXT:
1108 *params = rb->Height;
1109 return;
1110 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1111 *params = rb->InternalFormat;
1112 return;
1113 case GL_RENDERBUFFER_RED_SIZE_EXT:
1114 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1115 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1116 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1117 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1118 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1119 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1120 break;
1121 case GL_RENDERBUFFER_SAMPLES:
1122 if (ctx->Extensions.ARB_framebuffer_object) {
1123 *params = rb->NumSamples;
1124 break;
1125 }
1126 /* fallthrough */
1127 default:
1128 _mesa_error(ctx, GL_INVALID_ENUM,
1129 "glGetRenderbufferParameterivEXT(target)");
1130 return;
1131 }
1132 }
1133
1134
1135 GLboolean GLAPIENTRY
1136 _mesa_IsFramebufferEXT(GLuint framebuffer)
1137 {
1138 GET_CURRENT_CONTEXT(ctx);
1139 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1140 if (framebuffer) {
1141 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1142 if (rb != NULL && rb != &DummyFramebuffer)
1143 return GL_TRUE;
1144 }
1145 return GL_FALSE;
1146 }
1147
1148
1149 static void
1150 check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1151 {
1152 GLuint i;
1153 ASSERT(ctx->Driver.RenderTexture);
1154 for (i = 0; i < BUFFER_COUNT; i++) {
1155 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1156 struct gl_texture_object *texObj = att->Texture;
1157 if (texObj
1158 && att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
1159 ctx->Driver.RenderTexture(ctx, fb, att);
1160 }
1161 }
1162 }
1163
1164
1165 /**
1166 * Examine all the framebuffer's attachments to see if any are textures.
1167 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1168 * notify the device driver that the texture image may have changed.
1169 */
1170 static void
1171 check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1172 {
1173 if (ctx->Driver.FinishRenderTexture) {
1174 GLuint i;
1175 for (i = 0; i < BUFFER_COUNT; i++) {
1176 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1177 if (att->Texture && att->Renderbuffer) {
1178 ctx->Driver.FinishRenderTexture(ctx, att);
1179 }
1180 }
1181 }
1182 }
1183
1184
1185 void GLAPIENTRY
1186 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1187 {
1188 struct gl_framebuffer *newFb, *newFbread;
1189 GLboolean bindReadBuf, bindDrawBuf;
1190 GET_CURRENT_CONTEXT(ctx);
1191
1192 #ifdef DEBUG
1193 if (ctx->Extensions.ARB_framebuffer_object) {
1194 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1195 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1196 }
1197 #endif
1198
1199 ASSERT_OUTSIDE_BEGIN_END(ctx);
1200
1201 if (!ctx->Extensions.EXT_framebuffer_object) {
1202 _mesa_error(ctx, GL_INVALID_OPERATION,
1203 "glBindFramebufferEXT(unsupported)");
1204 return;
1205 }
1206
1207 switch (target) {
1208 #if FEATURE_EXT_framebuffer_blit
1209 case GL_DRAW_FRAMEBUFFER_EXT:
1210 if (!ctx->Extensions.EXT_framebuffer_blit) {
1211 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1212 return;
1213 }
1214 bindDrawBuf = GL_TRUE;
1215 bindReadBuf = GL_FALSE;
1216 break;
1217 case GL_READ_FRAMEBUFFER_EXT:
1218 if (!ctx->Extensions.EXT_framebuffer_blit) {
1219 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1220 return;
1221 }
1222 bindDrawBuf = GL_FALSE;
1223 bindReadBuf = GL_TRUE;
1224 break;
1225 #endif
1226 case GL_FRAMEBUFFER_EXT:
1227 bindDrawBuf = GL_TRUE;
1228 bindReadBuf = GL_TRUE;
1229 break;
1230 default:
1231 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1232 return;
1233 }
1234
1235 FLUSH_CURRENT(ctx, _NEW_BUFFERS);
1236 if (ctx->Driver.Flush) {
1237 ctx->Driver.Flush(ctx);
1238 }
1239
1240 if (framebuffer) {
1241 /* Binding a user-created framebuffer object */
1242 newFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1243 if (newFb == &DummyFramebuffer) {
1244 /* ID was reserved, but no real framebuffer object made yet */
1245 newFb = NULL;
1246 }
1247 else if (!newFb && ctx->Extensions.ARB_framebuffer_object) {
1248 /* All FBO IDs must be Gen'd */
1249 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1250 return;
1251 }
1252
1253 if (!newFb) {
1254 /* create new framebuffer object */
1255 newFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1256 if (!newFb) {
1257 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1258 return;
1259 }
1260 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newFb);
1261 }
1262 newFbread = newFb;
1263 }
1264 else {
1265 /* Binding the window system framebuffer (which was originally set
1266 * with MakeCurrent).
1267 */
1268 newFb = ctx->WinSysDrawBuffer;
1269 newFbread = ctx->WinSysReadBuffer;
1270 }
1271
1272 ASSERT(newFb);
1273 ASSERT(newFb != &DummyFramebuffer);
1274
1275 /*
1276 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1277 */
1278
1279 if (bindReadBuf) {
1280 if (ctx->ReadBuffer == newFbread)
1281 bindReadBuf = GL_FALSE; /* no change */
1282 else
1283 _mesa_reference_framebuffer(&ctx->ReadBuffer, newFbread);
1284 }
1285
1286 if (bindDrawBuf) {
1287 /* check if old FB had any texture attachments */
1288 if (ctx->DrawBuffer->Name != 0) {
1289 check_end_texture_render(ctx, ctx->DrawBuffer);
1290 }
1291
1292 if (ctx->DrawBuffer == newFb)
1293 bindDrawBuf = GL_FALSE; /* no change */
1294 else
1295 _mesa_reference_framebuffer(&ctx->DrawBuffer, newFb);
1296
1297 if (newFb->Name != 0) {
1298 /* check if newly bound framebuffer has any texture attachments */
1299 check_begin_texture_render(ctx, newFb);
1300 }
1301 }
1302
1303 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1304 ctx->Driver.BindFramebuffer(ctx, target, newFb, newFbread);
1305 }
1306 }
1307
1308
1309 void GLAPIENTRY
1310 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1311 {
1312 GLint i;
1313 GET_CURRENT_CONTEXT(ctx);
1314
1315 ASSERT_OUTSIDE_BEGIN_END(ctx);
1316 FLUSH_CURRENT(ctx, _NEW_BUFFERS);
1317 /* The above doesn't fully flush the drivers in the way that a
1318 * glFlush does, but that is required here:
1319 */
1320 if (ctx->Driver.Flush)
1321 ctx->Driver.Flush(ctx);
1322
1323 for (i = 0; i < n; i++) {
1324 if (framebuffers[i] > 0) {
1325 struct gl_framebuffer *fb;
1326 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1327 if (fb) {
1328 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1329
1330 /* check if deleting currently bound framebuffer object */
1331 if (fb == ctx->DrawBuffer) {
1332 /* bind default */
1333 ASSERT(fb->RefCount >= 2);
1334 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
1335 }
1336 if (fb == ctx->ReadBuffer) {
1337 /* bind default */
1338 ASSERT(fb->RefCount >= 2);
1339 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
1340 }
1341
1342 /* remove from hash table immediately, to free the ID */
1343 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1344
1345 if (fb != &DummyFramebuffer) {
1346 /* But the object will not be freed until it's no longer
1347 * bound in any context.
1348 */
1349 _mesa_reference_framebuffer(&fb, NULL);
1350 }
1351 }
1352 }
1353 }
1354 }
1355
1356
1357 void GLAPIENTRY
1358 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1359 {
1360 GET_CURRENT_CONTEXT(ctx);
1361 GLuint first;
1362 GLint i;
1363
1364 ASSERT_OUTSIDE_BEGIN_END(ctx);
1365
1366 if (n < 0) {
1367 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1368 return;
1369 }
1370
1371 if (!framebuffers)
1372 return;
1373
1374 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1375
1376 for (i = 0; i < n; i++) {
1377 GLuint name = first + i;
1378 framebuffers[i] = name;
1379 /* insert dummy placeholder into hash table */
1380 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1381 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1382 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1383 }
1384 }
1385
1386
1387
1388 GLenum GLAPIENTRY
1389 _mesa_CheckFramebufferStatusEXT(GLenum target)
1390 {
1391 struct gl_framebuffer *buffer;
1392 GET_CURRENT_CONTEXT(ctx);
1393
1394 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1395
1396 switch (target) {
1397 #if FEATURE_EXT_framebuffer_blit
1398 case GL_DRAW_FRAMEBUFFER_EXT:
1399 if (!ctx->Extensions.EXT_framebuffer_blit) {
1400 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1401 return 0;
1402 }
1403 buffer = ctx->DrawBuffer;
1404 break;
1405 case GL_READ_FRAMEBUFFER_EXT:
1406 if (!ctx->Extensions.EXT_framebuffer_blit) {
1407 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1408 return 0;
1409 }
1410 buffer = ctx->ReadBuffer;
1411 break;
1412 #endif
1413 case GL_FRAMEBUFFER_EXT:
1414 buffer = ctx->DrawBuffer;
1415 break;
1416 default:
1417 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1418 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1419 }
1420
1421 if (buffer->Name == 0) {
1422 /* The window system / default framebuffer is always complete */
1423 return GL_FRAMEBUFFER_COMPLETE_EXT;
1424 }
1425
1426 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1427
1428 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1429 _mesa_test_framebuffer_completeness(ctx, buffer);
1430 }
1431
1432 return buffer->_Status;
1433 }
1434
1435
1436
1437 /**
1438 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1439 */
1440 static void
1441 framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
1442 GLenum attachment, GLenum textarget, GLuint texture,
1443 GLint level, GLint zoffset)
1444 {
1445 struct gl_renderbuffer_attachment *att;
1446 struct gl_texture_object *texObj = NULL;
1447 struct gl_framebuffer *fb;
1448 GLboolean error = GL_FALSE;
1449
1450 ASSERT_OUTSIDE_BEGIN_END(ctx);
1451
1452 switch (target) {
1453 case GL_READ_FRAMEBUFFER_EXT:
1454 error = !ctx->Extensions.EXT_framebuffer_blit;
1455 fb = ctx->ReadBuffer;
1456 break;
1457 case GL_DRAW_FRAMEBUFFER_EXT:
1458 error = !ctx->Extensions.EXT_framebuffer_blit;
1459 /* fall-through */
1460 case GL_FRAMEBUFFER_EXT:
1461 fb = ctx->DrawBuffer;
1462 break;
1463 default:
1464 error = GL_TRUE;
1465 }
1466
1467 if (error) {
1468 _mesa_error(ctx, GL_INVALID_ENUM,
1469 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
1470 return;
1471 }
1472
1473 ASSERT(fb);
1474
1475 /* check framebuffer binding */
1476 if (fb->Name == 0) {
1477 _mesa_error(ctx, GL_INVALID_OPERATION,
1478 "glFramebufferTexture%sEXT", caller);
1479 return;
1480 }
1481
1482
1483 /* The textarget, level, and zoffset parameters are only validated if
1484 * texture is non-zero.
1485 */
1486 if (texture) {
1487 GLboolean err = GL_TRUE;
1488
1489 texObj = _mesa_lookup_texture(ctx, texture);
1490 if (texObj != NULL) {
1491 if (textarget == 0) {
1492 err = (texObj->Target != GL_TEXTURE_3D) &&
1493 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
1494 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
1495 }
1496 else {
1497 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
1498 ? !IS_CUBE_FACE(textarget)
1499 : (texObj->Target != textarget);
1500 }
1501 }
1502
1503 if (err) {
1504 _mesa_error(ctx, GL_INVALID_OPERATION,
1505 "glFramebufferTexture%sEXT(texture target mismatch)",
1506 caller);
1507 return;
1508 }
1509
1510 if (texObj->Target == GL_TEXTURE_3D) {
1511 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1512 if (zoffset < 0 || zoffset >= maxSize) {
1513 _mesa_error(ctx, GL_INVALID_VALUE,
1514 "glFramebufferTexture%sEXT(zoffset)", caller);
1515 return;
1516 }
1517 }
1518 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
1519 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
1520 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
1521 _mesa_error(ctx, GL_INVALID_VALUE,
1522 "glFramebufferTexture%sEXT(layer)", caller);
1523 return;
1524 }
1525 }
1526
1527 if ((level < 0) ||
1528 (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
1529 _mesa_error(ctx, GL_INVALID_VALUE,
1530 "glFramebufferTexture%sEXT(level)", caller);
1531 return;
1532 }
1533 }
1534
1535 att = _mesa_get_attachment(ctx, fb, attachment);
1536 if (att == NULL) {
1537 _mesa_error(ctx, GL_INVALID_ENUM,
1538 "glFramebufferTexture%sEXT(attachment)", caller);
1539 return;
1540 }
1541
1542 if (texObj && attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1543 /* the texture format must be depth+stencil */
1544 const struct gl_texture_image *texImg;
1545 texImg = texObj->Image[0][texObj->BaseLevel];
1546 if (!texImg || texImg->_BaseFormat != GL_DEPTH_STENCIL) {
1547 _mesa_error(ctx, GL_INVALID_OPERATION,
1548 "glFramebufferTexture%sEXT(texture is not"
1549 " DEPTH_STENCIL format)", caller);
1550 return;
1551 }
1552 }
1553
1554 FLUSH_CURRENT(ctx, _NEW_BUFFERS);
1555 /* The above doesn't fully flush the drivers in the way that a
1556 * glFlush does, but that is required here:
1557 */
1558 if (ctx->Driver.Flush)
1559 ctx->Driver.Flush(ctx);
1560
1561 _glthread_LOCK_MUTEX(fb->Mutex);
1562 if (texObj) {
1563 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
1564 level, zoffset);
1565 /* Set the render-to-texture flag. We'll check this flag in
1566 * glTexImage() and friends to determine if we need to revalidate
1567 * any FBOs that might be rendering into this texture.
1568 * This flag never gets cleared since it's non-trivial to determine
1569 * when all FBOs might be done rendering to this texture. That's OK
1570 * though since it's uncommon to render to a texture then repeatedly
1571 * call glTexImage() to change images in the texture.
1572 */
1573 texObj->_RenderToTexture = GL_TRUE;
1574 }
1575 else {
1576 _mesa_remove_attachment(ctx, att);
1577 }
1578
1579 invalidate_framebuffer(fb);
1580
1581 _glthread_UNLOCK_MUTEX(fb->Mutex);
1582 }
1583
1584
1585
1586 void GLAPIENTRY
1587 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
1588 GLenum textarget, GLuint texture, GLint level)
1589 {
1590 GET_CURRENT_CONTEXT(ctx);
1591
1592 if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
1593 _mesa_error(ctx, GL_INVALID_ENUM,
1594 "glFramebufferTexture1DEXT(textarget)");
1595 return;
1596 }
1597
1598 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
1599 level, 0);
1600 }
1601
1602
1603 void GLAPIENTRY
1604 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
1605 GLenum textarget, GLuint texture, GLint level)
1606 {
1607 GET_CURRENT_CONTEXT(ctx);
1608
1609 if ((texture != 0) &&
1610 (textarget != GL_TEXTURE_2D) &&
1611 (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
1612 (!IS_CUBE_FACE(textarget))) {
1613 _mesa_error(ctx, GL_INVALID_OPERATION,
1614 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
1615 return;
1616 }
1617
1618 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
1619 level, 0);
1620 }
1621
1622
1623 void GLAPIENTRY
1624 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
1625 GLenum textarget, GLuint texture,
1626 GLint level, GLint zoffset)
1627 {
1628 GET_CURRENT_CONTEXT(ctx);
1629
1630 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
1631 _mesa_error(ctx, GL_INVALID_ENUM,
1632 "glFramebufferTexture3DEXT(textarget)");
1633 return;
1634 }
1635
1636 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
1637 level, zoffset);
1638 }
1639
1640
1641 void GLAPIENTRY
1642 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
1643 GLuint texture, GLint level, GLint layer)
1644 {
1645 GET_CURRENT_CONTEXT(ctx);
1646
1647 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
1648 level, layer);
1649 }
1650
1651
1652 void GLAPIENTRY
1653 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
1654 GLenum renderbufferTarget,
1655 GLuint renderbuffer)
1656 {
1657 struct gl_renderbuffer_attachment *att;
1658 struct gl_framebuffer *fb;
1659 struct gl_renderbuffer *rb;
1660 GET_CURRENT_CONTEXT(ctx);
1661
1662 ASSERT_OUTSIDE_BEGIN_END(ctx);
1663
1664 switch (target) {
1665 #if FEATURE_EXT_framebuffer_blit
1666 case GL_DRAW_FRAMEBUFFER_EXT:
1667 if (!ctx->Extensions.EXT_framebuffer_blit) {
1668 _mesa_error(ctx, GL_INVALID_ENUM,
1669 "glFramebufferRenderbufferEXT(target)");
1670 return;
1671 }
1672 fb = ctx->DrawBuffer;
1673 break;
1674 case GL_READ_FRAMEBUFFER_EXT:
1675 if (!ctx->Extensions.EXT_framebuffer_blit) {
1676 _mesa_error(ctx, GL_INVALID_ENUM,
1677 "glFramebufferRenderbufferEXT(target)");
1678 return;
1679 }
1680 fb = ctx->ReadBuffer;
1681 break;
1682 #endif
1683 case GL_FRAMEBUFFER_EXT:
1684 fb = ctx->DrawBuffer;
1685 break;
1686 default:
1687 _mesa_error(ctx, GL_INVALID_ENUM,
1688 "glFramebufferRenderbufferEXT(target)");
1689 return;
1690 }
1691
1692 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
1693 _mesa_error(ctx, GL_INVALID_ENUM,
1694 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1695 return;
1696 }
1697
1698 if (fb->Name == 0) {
1699 /* Can't attach new renderbuffers to a window system framebuffer */
1700 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
1701 return;
1702 }
1703
1704 att = _mesa_get_attachment(ctx, fb, attachment);
1705 if (att == NULL) {
1706 _mesa_error(ctx, GL_INVALID_ENUM,
1707 "glFramebufferRenderbufferEXT(attachment)");
1708 return;
1709 }
1710
1711 if (renderbuffer) {
1712 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1713 if (!rb) {
1714 _mesa_error(ctx, GL_INVALID_OPERATION,
1715 "glFramebufferRenderbufferEXT(renderbuffer)");
1716 return;
1717 }
1718 }
1719 else {
1720 /* remove renderbuffer attachment */
1721 rb = NULL;
1722 }
1723
1724 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1725 /* make sure the renderbuffer is a depth/stencil format */
1726 const GLenum baseFormat =
1727 _mesa_get_format_base_format(att->Renderbuffer->Format);
1728 if (baseFormat != GL_DEPTH_STENCIL) {
1729 _mesa_error(ctx, GL_INVALID_OPERATION,
1730 "glFramebufferRenderbufferEXT(renderbuffer"
1731 " is not DEPTH_STENCIL format)");
1732 return;
1733 }
1734 }
1735
1736
1737 FLUSH_CURRENT(ctx, _NEW_BUFFERS);
1738 /* The above doesn't fully flush the drivers in the way that a
1739 * glFlush does, but that is required here:
1740 */
1741 if (ctx->Driver.Flush)
1742 ctx->Driver.Flush(ctx);
1743
1744 assert(ctx->Driver.FramebufferRenderbuffer);
1745 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
1746
1747 /* Some subsequent GL commands may depend on the framebuffer's visual
1748 * after the binding is updated. Update visual info now.
1749 */
1750 _mesa_update_framebuffer_visual(fb);
1751 }
1752
1753
1754 void GLAPIENTRY
1755 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
1756 GLenum pname, GLint *params)
1757 {
1758 const struct gl_renderbuffer_attachment *att;
1759 struct gl_framebuffer *buffer;
1760 GET_CURRENT_CONTEXT(ctx);
1761
1762 ASSERT_OUTSIDE_BEGIN_END(ctx);
1763
1764 switch (target) {
1765 #if FEATURE_EXT_framebuffer_blit
1766 case GL_DRAW_FRAMEBUFFER_EXT:
1767 if (!ctx->Extensions.EXT_framebuffer_blit) {
1768 _mesa_error(ctx, GL_INVALID_ENUM,
1769 "glGetFramebufferAttachmentParameterivEXT(target)");
1770 return;
1771 }
1772 buffer = ctx->DrawBuffer;
1773 break;
1774 case GL_READ_FRAMEBUFFER_EXT:
1775 if (!ctx->Extensions.EXT_framebuffer_blit) {
1776 _mesa_error(ctx, GL_INVALID_ENUM,
1777 "glGetFramebufferAttachmentParameterivEXT(target)");
1778 return;
1779 }
1780 buffer = ctx->ReadBuffer;
1781 break;
1782 #endif
1783 case GL_FRAMEBUFFER_EXT:
1784 buffer = ctx->DrawBuffer;
1785 break;
1786 default:
1787 _mesa_error(ctx, GL_INVALID_ENUM,
1788 "glGetFramebufferAttachmentParameterivEXT(target)");
1789 return;
1790 }
1791
1792 if (buffer->Name == 0) {
1793 _mesa_error(ctx, GL_INVALID_OPERATION,
1794 "glGetFramebufferAttachmentParameterivEXT");
1795 return;
1796 }
1797
1798 att = _mesa_get_attachment(ctx, buffer, attachment);
1799 if (att == NULL) {
1800 _mesa_error(ctx, GL_INVALID_ENUM,
1801 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1802 return;
1803 }
1804
1805 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1806 /* the depth and stencil attachments must point to the same buffer */
1807 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
1808 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
1809 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
1810 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
1811 _mesa_error(ctx, GL_INVALID_OPERATION,
1812 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
1813 " attachments differ)");
1814 return;
1815 }
1816 }
1817
1818 FLUSH_CURRENT(ctx, _NEW_BUFFERS);
1819 /* The above doesn't fully flush the drivers in the way that a
1820 * glFlush does, but that is required here:
1821 */
1822 if (ctx->Driver.Flush)
1823 ctx->Driver.Flush(ctx);
1824
1825 switch (pname) {
1826 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
1827 *params = att->Type;
1828 return;
1829 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
1830 if (att->Type == GL_RENDERBUFFER_EXT) {
1831 *params = att->Renderbuffer->Name;
1832 }
1833 else if (att->Type == GL_TEXTURE) {
1834 *params = att->Texture->Name;
1835 }
1836 else {
1837 _mesa_error(ctx, GL_INVALID_ENUM,
1838 "glGetFramebufferAttachmentParameterivEXT(pname)");
1839 }
1840 return;
1841 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
1842 if (att->Type == GL_TEXTURE) {
1843 *params = att->TextureLevel;
1844 }
1845 else {
1846 _mesa_error(ctx, GL_INVALID_ENUM,
1847 "glGetFramebufferAttachmentParameterivEXT(pname)");
1848 }
1849 return;
1850 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
1851 if (att->Type == GL_TEXTURE) {
1852 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
1853 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
1854 }
1855 else {
1856 *params = 0;
1857 }
1858 }
1859 else {
1860 _mesa_error(ctx, GL_INVALID_ENUM,
1861 "glGetFramebufferAttachmentParameterivEXT(pname)");
1862 }
1863 return;
1864 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
1865 if (att->Type == GL_TEXTURE) {
1866 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
1867 *params = att->Zoffset;
1868 }
1869 else {
1870 *params = 0;
1871 }
1872 }
1873 else {
1874 _mesa_error(ctx, GL_INVALID_ENUM,
1875 "glGetFramebufferAttachmentParameterivEXT(pname)");
1876 }
1877 return;
1878 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
1879 if (!ctx->Extensions.ARB_framebuffer_object) {
1880 _mesa_error(ctx, GL_INVALID_ENUM,
1881 "glGetFramebufferAttachmentParameterivEXT(pname)");
1882 }
1883 else {
1884 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
1885 }
1886 return;
1887 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
1888 if (!ctx->Extensions.ARB_framebuffer_object) {
1889 _mesa_error(ctx, GL_INVALID_ENUM,
1890 "glGetFramebufferAttachmentParameterivEXT(pname)");
1891 return;
1892 }
1893 else {
1894 gl_format format = att->Renderbuffer->Format;
1895 if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
1896 /* special cases */
1897 *params = GL_INDEX;
1898 }
1899 else {
1900 *params = _mesa_get_format_datatype(format);
1901 }
1902 }
1903 return;
1904 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1905 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1906 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1907 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1908 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1909 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1910 if (!ctx->Extensions.ARB_framebuffer_object) {
1911 _mesa_error(ctx, GL_INVALID_ENUM,
1912 "glGetFramebufferAttachmentParameterivEXT(pname)");
1913 }
1914 else if (att->Texture) {
1915 const struct gl_texture_image *texImage =
1916 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
1917 att->TextureLevel);
1918 if (texImage) {
1919 *params = get_component_bits(pname, texImage->_BaseFormat,
1920 texImage->TexFormat);
1921 }
1922 else {
1923 *params = 0;
1924 }
1925 }
1926 else if (att->Renderbuffer) {
1927 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
1928 att->Renderbuffer->Format);
1929 }
1930 else {
1931 *params = 0;
1932 }
1933 return;
1934 default:
1935 _mesa_error(ctx, GL_INVALID_ENUM,
1936 "glGetFramebufferAttachmentParameterivEXT(pname)");
1937 return;
1938 }
1939 }
1940
1941
1942 void GLAPIENTRY
1943 _mesa_GenerateMipmapEXT(GLenum target)
1944 {
1945 struct gl_texture_unit *texUnit;
1946 struct gl_texture_object *texObj;
1947 GET_CURRENT_CONTEXT(ctx);
1948
1949 ASSERT_OUTSIDE_BEGIN_END(ctx);
1950 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1951
1952 switch (target) {
1953 case GL_TEXTURE_1D:
1954 case GL_TEXTURE_2D:
1955 case GL_TEXTURE_3D:
1956 case GL_TEXTURE_CUBE_MAP:
1957 /* OK, legal value */
1958 break;
1959 default:
1960 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
1961 return;
1962 }
1963
1964 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1965 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1966
1967 _mesa_lock_texture(ctx, texObj);
1968 if (target == GL_TEXTURE_CUBE_MAP) {
1969 GLuint face;
1970 for (face = 0; face < 6; face++)
1971 ctx->Driver.GenerateMipmap(ctx,
1972 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
1973 texObj);
1974 }
1975 else {
1976 ctx->Driver.GenerateMipmap(ctx, target, texObj);
1977 }
1978 _mesa_unlock_texture(ctx, texObj);
1979 }
1980
1981
1982 #if FEATURE_EXT_framebuffer_blit
1983 /**
1984 * Blit rectangular region, optionally from one framebuffer to another.
1985 *
1986 * Note, if the src buffer is multisampled and the dest is not, this is
1987 * when the samples must be resolved to a single color.
1988 */
1989 void GLAPIENTRY
1990 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1991 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1992 GLbitfield mask, GLenum filter)
1993 {
1994 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
1995 GL_DEPTH_BUFFER_BIT |
1996 GL_STENCIL_BUFFER_BIT);
1997 const struct gl_framebuffer *readFb, *drawFb;
1998 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
1999 GET_CURRENT_CONTEXT(ctx);
2000
2001 ASSERT_OUTSIDE_BEGIN_END(ctx);
2002 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2003
2004 if (ctx->NewState) {
2005 _mesa_update_state(ctx);
2006 }
2007
2008 readFb = ctx->ReadBuffer;
2009 drawFb = ctx->DrawBuffer;
2010
2011 if (!readFb || !drawFb) {
2012 /* This will normally never happen but someday we may want to
2013 * support MakeCurrent() with no drawables.
2014 */
2015 return;
2016 }
2017
2018 /* check for complete framebuffers */
2019 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2020 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2021 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2022 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2023 return;
2024 }
2025
2026 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2027 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2028 return;
2029 }
2030
2031 if (mask & ~legalMaskBits) {
2032 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2033 return;
2034 }
2035
2036 /* depth/stencil must be blitted with nearest filtering */
2037 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2038 && filter != GL_NEAREST) {
2039 _mesa_error(ctx, GL_INVALID_OPERATION,
2040 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
2041 return;
2042 }
2043
2044 /* get color read/draw renderbuffers */
2045 if (mask & GL_COLOR_BUFFER_BIT) {
2046 colorReadRb = readFb->_ColorReadBuffer;
2047 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2048 }
2049 else {
2050 colorReadRb = colorDrawRb = NULL;
2051 }
2052
2053 if (mask & GL_STENCIL_BUFFER_BIT) {
2054 struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
2055 struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
2056 if (!readRb ||
2057 !drawRb ||
2058 _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2059 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2060 _mesa_error(ctx, GL_INVALID_OPERATION,
2061 "glBlitFramebufferEXT(stencil buffer size mismatch");
2062 return;
2063 }
2064 }
2065
2066 if (mask & GL_DEPTH_BUFFER_BIT) {
2067 struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
2068 struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
2069 if (!readRb ||
2070 !drawRb ||
2071 _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2072 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
2073 _mesa_error(ctx, GL_INVALID_OPERATION,
2074 "glBlitFramebufferEXT(depth buffer size mismatch");
2075 return;
2076 }
2077 }
2078
2079 if (readFb->Visual.samples > 0 &&
2080 drawFb->Visual.samples > 0 &&
2081 readFb->Visual.samples != drawFb->Visual.samples) {
2082 _mesa_error(ctx, GL_INVALID_OPERATION,
2083 "glBlitFramebufferEXT(mismatched samples");
2084 return;
2085 }
2086
2087 /* extra checks for multisample copies... */
2088 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2089 /* src and dest region sizes must be the same */
2090 if (srcX1 - srcX0 != dstX1 - dstX0 ||
2091 srcY1 - srcY0 != dstY1 - dstY0) {
2092 _mesa_error(ctx, GL_INVALID_OPERATION,
2093 "glBlitFramebufferEXT(bad src/dst multisample region sizes");
2094 return;
2095 }
2096
2097 /* color formats must match */
2098 if (colorReadRb &&
2099 colorDrawRb &&
2100 colorReadRb->Format != colorDrawRb->Format) {
2101 _mesa_error(ctx, GL_INVALID_OPERATION,
2102 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
2103 return;
2104 }
2105 }
2106
2107 if (!ctx->Extensions.EXT_framebuffer_blit) {
2108 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
2109 return;
2110 }
2111
2112 ASSERT(ctx->Driver.BlitFramebuffer);
2113 ctx->Driver.BlitFramebuffer(ctx,
2114 srcX0, srcY0, srcX1, srcY1,
2115 dstX0, dstY0, dstX1, dstY1,
2116 mask, filter);
2117 }
2118 #endif /* FEATURE_EXT_framebuffer_blit */