2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * GL_EXT/ARB_framebuffer_object extensions
38 #include "framebuffer.h"
42 #include "renderbuffer.h"
52 * None of the GL_EXT_framebuffer_object functions are compiled into
59 * When glGenRender/FramebuffersEXT() is called we insert pointers to
60 * these placeholder objects into the hash table.
61 * Later, when the object ID is first bound, we replace the placeholder
62 * with the real frame/renderbuffer.
64 static struct gl_framebuffer DummyFramebuffer
;
65 static struct gl_renderbuffer DummyRenderbuffer
;
68 #define IS_CUBE_FACE(TARGET) \
69 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
70 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
74 delete_dummy_renderbuffer(struct gl_renderbuffer
*rb
)
80 delete_dummy_framebuffer(struct gl_framebuffer
*fb
)
87 _mesa_init_fbobjects(GLcontext
*ctx
)
89 DummyFramebuffer
.Delete
= delete_dummy_framebuffer
;
90 DummyRenderbuffer
.Delete
= delete_dummy_renderbuffer
;
95 * Helper routine for getting a gl_renderbuffer.
97 struct gl_renderbuffer
*
98 _mesa_lookup_renderbuffer(GLcontext
*ctx
, GLuint id
)
100 struct gl_renderbuffer
*rb
;
105 rb
= (struct gl_renderbuffer
*)
106 _mesa_HashLookup(ctx
->Shared
->RenderBuffers
, id
);
112 * Helper routine for getting a gl_framebuffer.
114 struct gl_framebuffer
*
115 _mesa_lookup_framebuffer(GLcontext
*ctx
, GLuint id
)
117 struct gl_framebuffer
*fb
;
122 fb
= (struct gl_framebuffer
*)
123 _mesa_HashLookup(ctx
->Shared
->FrameBuffers
, id
);
129 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
130 * gl_renderbuffer_attachment object.
132 struct gl_renderbuffer_attachment
*
133 _mesa_get_attachment(GLcontext
*ctx
, struct gl_framebuffer
*fb
,
138 switch (attachment
) {
139 case GL_COLOR_ATTACHMENT0_EXT
:
140 case GL_COLOR_ATTACHMENT1_EXT
:
141 case GL_COLOR_ATTACHMENT2_EXT
:
142 case GL_COLOR_ATTACHMENT3_EXT
:
143 case GL_COLOR_ATTACHMENT4_EXT
:
144 case GL_COLOR_ATTACHMENT5_EXT
:
145 case GL_COLOR_ATTACHMENT6_EXT
:
146 case GL_COLOR_ATTACHMENT7_EXT
:
147 case GL_COLOR_ATTACHMENT8_EXT
:
148 case GL_COLOR_ATTACHMENT9_EXT
:
149 case GL_COLOR_ATTACHMENT10_EXT
:
150 case GL_COLOR_ATTACHMENT11_EXT
:
151 case GL_COLOR_ATTACHMENT12_EXT
:
152 case GL_COLOR_ATTACHMENT13_EXT
:
153 case GL_COLOR_ATTACHMENT14_EXT
:
154 case GL_COLOR_ATTACHMENT15_EXT
:
155 i
= attachment
- GL_COLOR_ATTACHMENT0_EXT
;
156 if (i
>= ctx
->Const
.MaxColorAttachments
) {
159 return &fb
->Attachment
[BUFFER_COLOR0
+ i
];
160 case GL_DEPTH_ATTACHMENT_EXT
:
161 return &fb
->Attachment
[BUFFER_DEPTH
];
162 case GL_STENCIL_ATTACHMENT_EXT
:
163 return &fb
->Attachment
[BUFFER_STENCIL
];
171 * Remove any texture or renderbuffer attached to the given attachment
172 * point. Update reference counts, etc.
175 _mesa_remove_attachment(GLcontext
*ctx
, struct gl_renderbuffer_attachment
*att
)
177 if (att
->Type
== GL_TEXTURE
) {
178 ASSERT(att
->Texture
);
179 if (ctx
->Driver
.FinishRenderTexture
) {
180 /* tell driver we're done rendering to this texobj */
181 ctx
->Driver
.FinishRenderTexture(ctx
, att
);
183 _mesa_reference_texobj(&att
->Texture
, NULL
); /* unbind */
184 ASSERT(!att
->Texture
);
186 if (att
->Type
== GL_TEXTURE
|| att
->Type
== GL_RENDERBUFFER_EXT
) {
187 ASSERT(!att
->Texture
);
188 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
); /* unbind */
189 ASSERT(!att
->Renderbuffer
);
192 att
->Complete
= GL_TRUE
;
197 * Bind a texture object to an attachment point.
198 * The previous binding, if any, will be removed first.
201 _mesa_set_texture_attachment(GLcontext
*ctx
,
202 struct gl_framebuffer
*fb
,
203 struct gl_renderbuffer_attachment
*att
,
204 struct gl_texture_object
*texObj
,
205 GLenum texTarget
, GLuint level
, GLuint zoffset
)
207 if (att
->Texture
== texObj
) {
208 /* re-attaching same texture */
209 ASSERT(att
->Type
== GL_TEXTURE
);
213 _mesa_remove_attachment(ctx
, att
);
214 att
->Type
= GL_TEXTURE
;
215 assert(!att
->Texture
);
216 _mesa_reference_texobj(&att
->Texture
, texObj
);
219 /* always update these fields */
220 att
->TextureLevel
= level
;
221 if (IS_CUBE_FACE(texTarget
)) {
222 att
->CubeMapFace
= texTarget
- GL_TEXTURE_CUBE_MAP_POSITIVE_X
;
225 att
->CubeMapFace
= 0;
227 att
->Zoffset
= zoffset
;
228 att
->Complete
= GL_FALSE
;
230 if (att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
]) {
231 ctx
->Driver
.RenderTexture(ctx
, fb
, att
);
237 * Bind a renderbuffer to an attachment point.
238 * The previous binding, if any, will be removed first.
241 _mesa_set_renderbuffer_attachment(GLcontext
*ctx
,
242 struct gl_renderbuffer_attachment
*att
,
243 struct gl_renderbuffer
*rb
)
245 /* XXX check if re-doing same attachment, exit early */
246 _mesa_remove_attachment(ctx
, att
);
247 att
->Type
= GL_RENDERBUFFER_EXT
;
248 att
->Texture
= NULL
; /* just to be safe */
249 att
->Complete
= GL_FALSE
;
250 _mesa_reference_renderbuffer(&att
->Renderbuffer
, rb
);
255 * Fallback for ctx->Driver.FramebufferRenderbuffer()
256 * Attach a renderbuffer object to a framebuffer object.
259 _mesa_framebuffer_renderbuffer(GLcontext
*ctx
, struct gl_framebuffer
*fb
,
260 GLenum attachment
, struct gl_renderbuffer
*rb
)
262 struct gl_renderbuffer_attachment
*att
;
264 _glthread_LOCK_MUTEX(fb
->Mutex
);
266 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
269 _mesa_set_renderbuffer_attachment(ctx
, att
, rb
);
272 _mesa_remove_attachment(ctx
, att
);
275 _glthread_UNLOCK_MUTEX(fb
->Mutex
);
280 * Test if an attachment point is complete and update its Complete field.
281 * \param format if GL_COLOR, this is a color attachment point,
282 * if GL_DEPTH, this is a depth component attachment point,
283 * if GL_STENCIL, this is a stencil component attachment point.
286 test_attachment_completeness(const GLcontext
*ctx
, GLenum format
,
287 struct gl_renderbuffer_attachment
*att
)
289 assert(format
== GL_COLOR
|| format
== GL_DEPTH
|| format
== GL_STENCIL
);
291 /* assume complete */
292 att
->Complete
= GL_TRUE
;
294 /* Look for reasons why the attachment might be incomplete */
295 if (att
->Type
== GL_TEXTURE
) {
296 const struct gl_texture_object
*texObj
= att
->Texture
;
297 struct gl_texture_image
*texImage
;
300 att
->Complete
= GL_FALSE
;
304 texImage
= texObj
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
306 att
->Complete
= GL_FALSE
;
309 if (texImage
->Width
< 1 || texImage
->Height
< 1) {
310 att
->Complete
= GL_FALSE
;
313 if (texObj
->Target
== GL_TEXTURE_3D
&& att
->Zoffset
>= texImage
->Depth
) {
314 att
->Complete
= GL_FALSE
;
318 if (format
== GL_COLOR
) {
319 if (texImage
->TexFormat
->BaseFormat
!= GL_RGB
&&
320 texImage
->TexFormat
->BaseFormat
!= GL_RGBA
) {
321 att
->Complete
= GL_FALSE
;
325 else if (format
== GL_DEPTH
) {
326 if (texImage
->TexFormat
->BaseFormat
== GL_DEPTH_COMPONENT
) {
329 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
330 texImage
->TexFormat
->BaseFormat
== GL_DEPTH_STENCIL_EXT
) {
334 att
->Complete
= GL_FALSE
;
339 /* no such thing as stencil textures */
340 att
->Complete
= GL_FALSE
;
344 else if (att
->Type
== GL_RENDERBUFFER_EXT
) {
345 ASSERT(att
->Renderbuffer
);
346 if (!att
->Renderbuffer
->InternalFormat
||
347 att
->Renderbuffer
->Width
< 1 ||
348 att
->Renderbuffer
->Height
< 1) {
349 att
->Complete
= GL_FALSE
;
352 if (format
== GL_COLOR
) {
353 if (att
->Renderbuffer
->_BaseFormat
!= GL_RGB
&&
354 att
->Renderbuffer
->_BaseFormat
!= GL_RGBA
) {
355 ASSERT(att
->Renderbuffer
->RedBits
);
356 ASSERT(att
->Renderbuffer
->GreenBits
);
357 ASSERT(att
->Renderbuffer
->BlueBits
);
358 att
->Complete
= GL_FALSE
;
362 else if (format
== GL_DEPTH
) {
363 ASSERT(att
->Renderbuffer
->DepthBits
);
364 if (att
->Renderbuffer
->_BaseFormat
== GL_DEPTH_COMPONENT
) {
367 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
368 att
->Renderbuffer
->_BaseFormat
== GL_DEPTH_STENCIL_EXT
) {
372 att
->Complete
= GL_FALSE
;
377 assert(format
== GL_STENCIL
);
378 ASSERT(att
->Renderbuffer
->StencilBits
);
379 if (att
->Renderbuffer
->_BaseFormat
== GL_STENCIL_INDEX
) {
382 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
383 att
->Renderbuffer
->_BaseFormat
== GL_DEPTH_STENCIL_EXT
) {
387 att
->Complete
= GL_FALSE
;
393 ASSERT(att
->Type
== GL_NONE
);
401 * Helpful for debugging
404 fbo_incomplete(const char *msg
, int index
)
409 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
415 * Test if the given framebuffer object is complete and update its
416 * Status field with the results.
417 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
418 * driver to make hardware-specific validation/completeness checks.
419 * Also update the framebuffer's Width and Height fields if the
420 * framebuffer is complete.
423 _mesa_test_framebuffer_completeness(GLcontext
*ctx
, struct gl_framebuffer
*fb
)
426 GLenum intFormat
= GL_NONE
; /* color buffers' internal format */
427 GLuint minWidth
= ~0, minHeight
= ~0, maxWidth
= 0, maxHeight
= 0;
431 assert(fb
->Name
!= 0);
437 /* Start at -2 to more easily loop over all attachment points.
442 for (i
= -2; i
< (GLint
) ctx
->Const
.MaxColorAttachments
; i
++) {
443 struct gl_renderbuffer_attachment
*att
;
447 * XXX for ARB_fbo, only check color buffers that are named by
448 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
451 /* check for attachment completeness
454 att
= &fb
->Attachment
[BUFFER_DEPTH
];
455 test_attachment_completeness(ctx
, GL_DEPTH
, att
);
456 if (!att
->Complete
) {
457 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
458 fbo_incomplete("depth attachment incomplete", -1);
463 att
= &fb
->Attachment
[BUFFER_STENCIL
];
464 test_attachment_completeness(ctx
, GL_STENCIL
, att
);
465 if (!att
->Complete
) {
466 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
467 fbo_incomplete("stencil attachment incomplete", -1);
472 att
= &fb
->Attachment
[BUFFER_COLOR0
+ i
];
473 test_attachment_completeness(ctx
, GL_COLOR
, att
);
474 if (!att
->Complete
) {
475 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
476 fbo_incomplete("color attachment incomplete", i
);
481 /* get width, height, format of the renderbuffer/texture
483 if (att
->Type
== GL_TEXTURE
) {
484 const struct gl_texture_image
*texImg
485 = att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
486 minWidth
= MIN2(minWidth
, texImg
->Width
);
487 maxWidth
= MAX2(maxWidth
, texImg
->Width
);
488 minHeight
= MIN2(minHeight
, texImg
->Height
);
489 maxHeight
= MAX2(maxHeight
, texImg
->Height
);
490 f
= texImg
->_BaseFormat
;
492 if (f
!= GL_RGB
&& f
!= GL_RGBA
&& f
!= GL_DEPTH_COMPONENT
493 && f
!= GL_DEPTH_STENCIL_EXT
) {
494 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
;
495 fbo_incomplete("texture attachment incomplete", -1);
499 else if (att
->Type
== GL_RENDERBUFFER_EXT
) {
500 minWidth
= MIN2(minWidth
, att
->Renderbuffer
->Width
);
501 maxWidth
= MAX2(minWidth
, att
->Renderbuffer
->Width
);
502 minHeight
= MIN2(minHeight
, att
->Renderbuffer
->Height
);
503 maxHeight
= MAX2(minHeight
, att
->Renderbuffer
->Height
);
504 f
= att
->Renderbuffer
->InternalFormat
;
508 assert(att
->Type
== GL_NONE
);
512 /* Error-check width, height, format
514 if (numImages
== 1) {
520 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
521 /* check that width, height, format are same */
522 if (minWidth
!= maxWidth
|| minHeight
!= maxHeight
) {
523 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
;
524 fbo_incomplete("width or height mismatch", -1);
527 /* check that all color buffer have same format */
528 if (intFormat
!= GL_NONE
&& f
!= intFormat
) {
529 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
;
530 fbo_incomplete("format mismatch", -1);
537 #ifndef FEATURE_OES_framebuffer_object
538 /* Check that all DrawBuffers are present */
539 for (j
= 0; j
< ctx
->Const
.MaxDrawBuffers
; j
++) {
540 if (fb
->ColorDrawBuffer
[j
] != GL_NONE
) {
541 const struct gl_renderbuffer_attachment
*att
542 = _mesa_get_attachment(ctx
, fb
, fb
->ColorDrawBuffer
[j
]);
544 if (att
->Type
== GL_NONE
) {
545 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
;
546 fbo_incomplete("missing drawbuffer", j
);
552 /* Check that the ReadBuffer is present */
553 if (fb
->ColorReadBuffer
!= GL_NONE
) {
554 const struct gl_renderbuffer_attachment
*att
555 = _mesa_get_attachment(ctx
, fb
, fb
->ColorReadBuffer
);
557 if (att
->Type
== GL_NONE
) {
558 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
;
559 fbo_incomplete("missing readbuffer", -1);
565 if (numImages
== 0) {
566 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
;
567 fbo_incomplete("no attachments", -1);
571 /* Provisionally set status = COMPLETE ... */
572 fb
->_Status
= GL_FRAMEBUFFER_COMPLETE_EXT
;
574 /* ... but the driver may say the FB is incomplete.
575 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
578 if (ctx
->Driver
.ValidateFramebuffer
) {
579 ctx
->Driver
.ValidateFramebuffer(ctx
, fb
);
580 if (fb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
581 fbo_incomplete("driver marked FBO as incomplete", -1);
585 if (fb
->_Status
== GL_FRAMEBUFFER_COMPLETE_EXT
) {
587 * Note that if ARB_framebuffer_object is supported and the attached
588 * renderbuffers/textures are different sizes, the framebuffer
589 * width/height will be set to the smallest width/height.
591 fb
->Width
= minWidth
;
592 fb
->Height
= minHeight
;
598 _mesa_IsRenderbufferEXT(GLuint renderbuffer
)
600 GET_CURRENT_CONTEXT(ctx
);
601 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
603 struct gl_renderbuffer
*rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
604 if (rb
!= NULL
&& rb
!= &DummyRenderbuffer
)
612 _mesa_BindRenderbufferEXT(GLenum target
, GLuint renderbuffer
)
614 struct gl_renderbuffer
*newRb
;
615 GET_CURRENT_CONTEXT(ctx
);
617 ASSERT_OUTSIDE_BEGIN_END(ctx
);
619 if (target
!= GL_RENDERBUFFER_EXT
) {
620 _mesa_error(ctx
, GL_INVALID_ENUM
,
621 "glBindRenderbufferEXT(target)");
625 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
626 /* The above doesn't fully flush the drivers in the way that a
627 * glFlush does, but that is required here:
629 if (ctx
->Driver
.Flush
)
630 ctx
->Driver
.Flush(ctx
);
634 newRb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
635 if (newRb
== &DummyRenderbuffer
) {
636 /* ID was reserved, but no real renderbuffer object made yet */
639 else if (!newRb
&& ctx
->Extensions
.ARB_framebuffer_object
) {
640 /* All RB IDs must be Gen'd */
641 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBindRenderbuffer(buffer)");
646 /* create new renderbuffer object */
647 newRb
= ctx
->Driver
.NewRenderbuffer(ctx
, renderbuffer
);
649 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindRenderbufferEXT");
652 ASSERT(newRb
->AllocStorage
);
653 _mesa_HashInsert(ctx
->Shared
->RenderBuffers
, renderbuffer
, newRb
);
654 newRb
->RefCount
= 1; /* referenced by hash table */
661 ASSERT(newRb
!= &DummyRenderbuffer
);
663 _mesa_reference_renderbuffer(&ctx
->CurrentRenderbuffer
, newRb
);
668 _mesa_DeleteRenderbuffersEXT(GLsizei n
, const GLuint
*renderbuffers
)
671 GET_CURRENT_CONTEXT(ctx
);
673 ASSERT_OUTSIDE_BEGIN_END(ctx
);
674 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
676 for (i
= 0; i
< n
; i
++) {
677 if (renderbuffers
[i
] > 0) {
678 struct gl_renderbuffer
*rb
;
679 rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffers
[i
]);
681 /* check if deleting currently bound renderbuffer object */
682 if (rb
== ctx
->CurrentRenderbuffer
) {
684 ASSERT(rb
->RefCount
>= 2);
685 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT
, 0);
688 /* Remove from hash table immediately, to free the ID.
689 * But the object will not be freed until it's no longer
690 * referenced anywhere else.
692 _mesa_HashRemove(ctx
->Shared
->RenderBuffers
, renderbuffers
[i
]);
694 if (rb
!= &DummyRenderbuffer
) {
695 /* no longer referenced by hash table */
696 _mesa_reference_renderbuffer(&rb
, NULL
);
705 _mesa_GenRenderbuffersEXT(GLsizei n
, GLuint
*renderbuffers
)
707 GET_CURRENT_CONTEXT(ctx
);
711 ASSERT_OUTSIDE_BEGIN_END(ctx
);
714 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenRenderbuffersEXT(n)");
721 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->RenderBuffers
, n
);
723 for (i
= 0; i
< n
; i
++) {
724 GLuint name
= first
+ i
;
725 renderbuffers
[i
] = name
;
726 /* insert dummy placeholder into hash table */
727 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
728 _mesa_HashInsert(ctx
->Shared
->RenderBuffers
, name
, &DummyRenderbuffer
);
729 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
735 * Given an internal format token for a render buffer, return the
736 * corresponding base format.
737 * This is very similar to _mesa_base_tex_format() but the set of valid
738 * internal formats is somewhat different.
740 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
741 * GL_DEPTH_STENCIL_EXT or zero if error.
744 _mesa_base_fbo_format(GLcontext
*ctx
, GLenum internalFormat
)
746 switch (internalFormat
) {
765 case GL_STENCIL_INDEX
:
766 case GL_STENCIL_INDEX1_EXT
:
767 case GL_STENCIL_INDEX4_EXT
:
768 case GL_STENCIL_INDEX8_EXT
:
769 case GL_STENCIL_INDEX16_EXT
:
770 return GL_STENCIL_INDEX
;
771 case GL_DEPTH_COMPONENT
:
772 case GL_DEPTH_COMPONENT16
:
773 case GL_DEPTH_COMPONENT24
:
774 case GL_DEPTH_COMPONENT32
:
775 return GL_DEPTH_COMPONENT
;
776 case GL_DEPTH_STENCIL_EXT
:
777 case GL_DEPTH24_STENCIL8_EXT
:
778 if (ctx
->Extensions
.EXT_packed_depth_stencil
)
779 return GL_DEPTH_STENCIL_EXT
;
782 /* XXX add floating point formats eventually */
789 /** sentinal value, see below */
790 #define NO_SAMPLES 1000
794 * Helper function used by _mesa_RenderbufferStorageEXT() and
795 * _mesa_RenderbufferStorageMultisample().
796 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
799 renderbuffer_storage(GLenum target
, GLenum internalFormat
,
800 GLsizei width
, GLsizei height
, GLsizei samples
)
802 const char *func
= samples
== NO_SAMPLES
?
803 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
804 struct gl_renderbuffer
*rb
;
806 GET_CURRENT_CONTEXT(ctx
);
808 ASSERT_OUTSIDE_BEGIN_END(ctx
);
810 if (target
!= GL_RENDERBUFFER_EXT
) {
811 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(target)", func
);
815 baseFormat
= _mesa_base_fbo_format(ctx
, internalFormat
);
816 if (baseFormat
== 0) {
817 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(internalFormat)", func
);
821 if (width
< 1 || width
> (GLsizei
) ctx
->Const
.MaxRenderbufferSize
) {
822 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(width)", func
);
826 if (height
< 1 || height
> (GLsizei
) ctx
->Const
.MaxRenderbufferSize
) {
827 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(height)", func
);
831 if (samples
== NO_SAMPLES
) {
832 /* NumSamples == 0 indicates non-multisampling */
835 else if (samples
> ctx
->Const
.MaxSamples
) {
836 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(samples)", func
);
840 rb
= ctx
->CurrentRenderbuffer
;
842 _mesa_error(ctx
, GL_INVALID_OPERATION
, func
);
846 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
848 if (rb
->InternalFormat
== internalFormat
&&
849 rb
->Width
== (GLuint
) width
&&
850 rb
->Height
== (GLuint
) height
) {
851 /* no change in allocation needed */
855 /* These MUST get set by the AllocStorage func */
856 rb
->_ActualFormat
= 0;
864 rb
->NumSamples
= samples
;
866 /* Now allocate the storage */
867 ASSERT(rb
->AllocStorage
);
868 if (rb
->AllocStorage(ctx
, rb
, internalFormat
, width
, height
)) {
869 /* No error - check/set fields now */
870 assert(rb
->_ActualFormat
);
871 assert(rb
->Width
== (GLuint
) width
);
872 assert(rb
->Height
== (GLuint
) height
);
873 assert(rb
->RedBits
|| rb
->GreenBits
|| rb
->BlueBits
|| rb
->AlphaBits
||
874 rb
->DepthBits
|| rb
->StencilBits
|| rb
->IndexBits
);
875 rb
->InternalFormat
= internalFormat
;
876 rb
->_BaseFormat
= baseFormat
;
879 /* Probably ran out of memory - clear the fields */
882 rb
->InternalFormat
= GL_NONE
;
883 rb
->_ActualFormat
= GL_NONE
;
884 rb
->_BaseFormat
= GL_NONE
;
896 test_framebuffer_completeness(ctx, fb);
898 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
905 _mesa_RenderbufferStorageEXT(GLenum target
, GLenum internalFormat
,
906 GLsizei width
, GLsizei height
)
908 renderbuffer_storage(target
, internalFormat
, width
, height
, NO_SAMPLES
);
913 _mesa_RenderbufferStorageMultisample(GLenum target
, GLsizei samples
,
914 GLenum internalFormat
,
915 GLsizei width
, GLsizei height
)
917 renderbuffer_storage(target
, internalFormat
, width
, height
, samples
);
923 _mesa_GetRenderbufferParameterivEXT(GLenum target
, GLenum pname
, GLint
*params
)
925 GET_CURRENT_CONTEXT(ctx
);
927 ASSERT_OUTSIDE_BEGIN_END(ctx
);
929 if (target
!= GL_RENDERBUFFER_EXT
) {
930 _mesa_error(ctx
, GL_INVALID_ENUM
,
931 "glGetRenderbufferParameterivEXT(target)");
935 if (!ctx
->CurrentRenderbuffer
) {
936 _mesa_error(ctx
, GL_INVALID_OPERATION
,
937 "glGetRenderbufferParameterivEXT");
941 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
944 case GL_RENDERBUFFER_WIDTH_EXT
:
945 *params
= ctx
->CurrentRenderbuffer
->Width
;
947 case GL_RENDERBUFFER_HEIGHT_EXT
:
948 *params
= ctx
->CurrentRenderbuffer
->Height
;
950 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
:
951 *params
= ctx
->CurrentRenderbuffer
->InternalFormat
;
953 case GL_RENDERBUFFER_RED_SIZE_EXT
:
954 *params
= ctx
->CurrentRenderbuffer
->RedBits
;
956 case GL_RENDERBUFFER_GREEN_SIZE_EXT
:
957 *params
= ctx
->CurrentRenderbuffer
->GreenBits
;
959 case GL_RENDERBUFFER_BLUE_SIZE_EXT
:
960 *params
= ctx
->CurrentRenderbuffer
->BlueBits
;
962 case GL_RENDERBUFFER_ALPHA_SIZE_EXT
:
963 *params
= ctx
->CurrentRenderbuffer
->AlphaBits
;
965 case GL_RENDERBUFFER_DEPTH_SIZE_EXT
:
966 *params
= ctx
->CurrentRenderbuffer
->DepthBits
;
968 case GL_RENDERBUFFER_STENCIL_SIZE_EXT
:
969 *params
= ctx
->CurrentRenderbuffer
->StencilBits
;
972 _mesa_error(ctx
, GL_INVALID_ENUM
,
973 "glGetRenderbufferParameterivEXT(target)");
980 _mesa_IsFramebufferEXT(GLuint framebuffer
)
982 GET_CURRENT_CONTEXT(ctx
);
983 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
985 struct gl_framebuffer
*rb
= _mesa_lookup_framebuffer(ctx
, framebuffer
);
986 if (rb
!= NULL
&& rb
!= &DummyFramebuffer
)
994 check_begin_texture_render(GLcontext
*ctx
, struct gl_framebuffer
*fb
)
997 ASSERT(ctx
->Driver
.RenderTexture
);
998 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
999 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
1000 struct gl_texture_object
*texObj
= att
->Texture
;
1002 && att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
]) {
1003 ctx
->Driver
.RenderTexture(ctx
, fb
, att
);
1010 * Examine all the framebuffer's attachments to see if any are textures.
1011 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1012 * notify the device driver that the texture image may have changed.
1015 check_end_texture_render(GLcontext
*ctx
, struct gl_framebuffer
*fb
)
1017 if (ctx
->Driver
.FinishRenderTexture
) {
1019 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
1020 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
1021 if (att
->Texture
&& att
->Renderbuffer
) {
1022 ctx
->Driver
.FinishRenderTexture(ctx
, att
);
1030 _mesa_BindFramebufferEXT(GLenum target
, GLuint framebuffer
)
1032 struct gl_framebuffer
*newFb
, *newFbread
;
1033 GLboolean bindReadBuf
, bindDrawBuf
;
1034 GET_CURRENT_CONTEXT(ctx
);
1037 if (ctx
->Extensions
.ARB_framebuffer_object
) {
1038 ASSERT(ctx
->Extensions
.EXT_framebuffer_object
);
1039 ASSERT(ctx
->Extensions
.EXT_framebuffer_blit
);
1043 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1045 if (!ctx
->Extensions
.EXT_framebuffer_object
) {
1046 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1047 "glBindFramebufferEXT(unsupported)");
1052 #if FEATURE_EXT_framebuffer_blit
1053 case GL_DRAW_FRAMEBUFFER_EXT
:
1054 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1055 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1058 bindDrawBuf
= GL_TRUE
;
1059 bindReadBuf
= GL_FALSE
;
1061 case GL_READ_FRAMEBUFFER_EXT
:
1062 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1063 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1066 bindDrawBuf
= GL_FALSE
;
1067 bindReadBuf
= GL_TRUE
;
1070 case GL_FRAMEBUFFER_EXT
:
1071 bindDrawBuf
= GL_TRUE
;
1072 bindReadBuf
= GL_TRUE
;
1075 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1079 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1081 if (ctx
->Driver
.Flush
) {
1082 ctx
->Driver
.Flush(ctx
);
1086 /* Binding a user-created framebuffer object */
1087 newFb
= _mesa_lookup_framebuffer(ctx
, framebuffer
);
1088 if (newFb
== &DummyFramebuffer
) {
1089 /* ID was reserved, but no real framebuffer object made yet */
1092 else if (!newFb
&& ctx
->Extensions
.ARB_framebuffer_object
) {
1093 /* All FBO IDs must be Gen'd */
1094 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBindFramebuffer(buffer)");
1099 /* create new framebuffer object */
1100 newFb
= ctx
->Driver
.NewFramebuffer(ctx
, framebuffer
);
1102 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindFramebufferEXT");
1105 _mesa_HashInsert(ctx
->Shared
->FrameBuffers
, framebuffer
, newFb
);
1110 /* Binding the window system framebuffer (which was originally set
1111 * with MakeCurrent).
1113 newFb
= ctx
->WinSysDrawBuffer
;
1114 newFbread
= ctx
->WinSysReadBuffer
;
1118 ASSERT(newFb
!= &DummyFramebuffer
);
1121 * XXX check if re-binding same buffer and skip some of this code.
1125 _mesa_reference_framebuffer(&ctx
->ReadBuffer
, newFbread
);
1129 /* check if old FB had any texture attachments */
1130 check_end_texture_render(ctx
, ctx
->DrawBuffer
);
1132 /* check if time to delete this framebuffer */
1133 _mesa_reference_framebuffer(&ctx
->DrawBuffer
, newFb
);
1135 if (newFb
->Name
!= 0) {
1136 /* check if newly bound framebuffer has any texture attachments */
1137 check_begin_texture_render(ctx
, newFb
);
1141 if (ctx
->Driver
.BindFramebuffer
) {
1142 ctx
->Driver
.BindFramebuffer(ctx
, target
, newFb
, newFbread
);
1148 _mesa_DeleteFramebuffersEXT(GLsizei n
, const GLuint
*framebuffers
)
1151 GET_CURRENT_CONTEXT(ctx
);
1153 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1154 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1155 /* The above doesn't fully flush the drivers in the way that a
1156 * glFlush does, but that is required here:
1158 if (ctx
->Driver
.Flush
)
1159 ctx
->Driver
.Flush(ctx
);
1161 for (i
= 0; i
< n
; i
++) {
1162 if (framebuffers
[i
] > 0) {
1163 struct gl_framebuffer
*fb
;
1164 fb
= _mesa_lookup_framebuffer(ctx
, framebuffers
[i
]);
1166 ASSERT(fb
== &DummyFramebuffer
|| fb
->Name
== framebuffers
[i
]);
1168 /* check if deleting currently bound framebuffer object */
1169 if (fb
== ctx
->DrawBuffer
) {
1171 ASSERT(fb
->RefCount
>= 2);
1172 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT
, 0);
1175 /* remove from hash table immediately, to free the ID */
1176 _mesa_HashRemove(ctx
->Shared
->FrameBuffers
, framebuffers
[i
]);
1178 if (fb
!= &DummyFramebuffer
) {
1179 /* But the object will not be freed until it's no longer
1180 * bound in any context.
1182 _mesa_unreference_framebuffer(&fb
);
1191 _mesa_GenFramebuffersEXT(GLsizei n
, GLuint
*framebuffers
)
1193 GET_CURRENT_CONTEXT(ctx
);
1197 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1200 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenFramebuffersEXT(n)");
1207 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->FrameBuffers
, n
);
1209 for (i
= 0; i
< n
; i
++) {
1210 GLuint name
= first
+ i
;
1211 framebuffers
[i
] = name
;
1212 /* insert dummy placeholder into hash table */
1213 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1214 _mesa_HashInsert(ctx
->Shared
->FrameBuffers
, name
, &DummyFramebuffer
);
1215 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1222 _mesa_CheckFramebufferStatusEXT(GLenum target
)
1224 struct gl_framebuffer
*buffer
;
1225 GET_CURRENT_CONTEXT(ctx
);
1227 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, 0);
1230 #if FEATURE_EXT_framebuffer_blit
1231 case GL_DRAW_FRAMEBUFFER_EXT
:
1232 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1233 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
1236 buffer
= ctx
->DrawBuffer
;
1238 case GL_READ_FRAMEBUFFER_EXT
:
1239 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1240 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
1243 buffer
= ctx
->ReadBuffer
;
1246 case GL_FRAMEBUFFER_EXT
:
1247 buffer
= ctx
->DrawBuffer
;
1250 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
1251 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1254 if (buffer
->Name
== 0) {
1255 /* The window system / default framebuffer is always complete */
1256 return GL_FRAMEBUFFER_COMPLETE_EXT
;
1259 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1261 _mesa_test_framebuffer_completeness(ctx
, buffer
);
1262 return buffer
->_Status
;
1268 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1271 framebuffer_texture(GLcontext
*ctx
, const char *caller
, GLenum target
,
1272 GLenum attachment
, GLenum textarget
, GLuint texture
,
1273 GLint level
, GLint zoffset
)
1275 struct gl_renderbuffer_attachment
*att
;
1276 struct gl_texture_object
*texObj
= NULL
;
1277 struct gl_framebuffer
*fb
;
1279 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1281 if (target
!= GL_FRAMEBUFFER_EXT
) {
1282 _mesa_error(ctx
, GL_INVALID_ENUM
,
1283 "glFramebufferTexture%sEXT(target)", caller
);
1287 fb
= ctx
->DrawBuffer
;
1290 /* check framebuffer binding */
1291 if (fb
->Name
== 0) {
1292 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1293 "glFramebufferTexture%sEXT", caller
);
1298 /* The textarget, level, and zoffset parameters are only validated if
1299 * texture is non-zero.
1302 GLboolean err
= GL_TRUE
;
1304 texObj
= _mesa_lookup_texture(ctx
, texture
);
1305 if (texObj
!= NULL
) {
1306 if (textarget
== 0) {
1307 err
= (texObj
->Target
!= GL_TEXTURE_3D
) &&
1308 (texObj
->Target
!= GL_TEXTURE_1D_ARRAY_EXT
) &&
1309 (texObj
->Target
!= GL_TEXTURE_2D_ARRAY_EXT
);
1312 err
= (texObj
->Target
== GL_TEXTURE_CUBE_MAP
)
1313 ? !IS_CUBE_FACE(textarget
)
1314 : (texObj
->Target
!= textarget
);
1319 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1320 "glFramebufferTexture%sEXT(texture target mismatch)",
1325 if (texObj
->Target
== GL_TEXTURE_3D
) {
1326 const GLint maxSize
= 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
1327 if (zoffset
< 0 || zoffset
>= maxSize
) {
1328 _mesa_error(ctx
, GL_INVALID_VALUE
,
1329 "glFramebufferTexture%sEXT(zoffset)", caller
);
1333 else if ((texObj
->Target
== GL_TEXTURE_1D_ARRAY_EXT
) ||
1334 (texObj
->Target
== GL_TEXTURE_2D_ARRAY_EXT
)) {
1335 if (zoffset
< 0 || zoffset
>= ctx
->Const
.MaxArrayTextureLayers
) {
1336 _mesa_error(ctx
, GL_INVALID_VALUE
,
1337 "glFramebufferTexture%sEXT(layer)", caller
);
1344 (level
>= _mesa_max_texture_levels(ctx
, texObj
->Target
))) {
1345 _mesa_error(ctx
, GL_INVALID_VALUE
,
1346 "glFramebufferTexture%sEXT(level)", caller
);
1351 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
1353 _mesa_error(ctx
, GL_INVALID_ENUM
,
1354 "glFramebufferTexture%sEXT(attachment)", caller
);
1358 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1359 /* The above doesn't fully flush the drivers in the way that a
1360 * glFlush does, but that is required here:
1362 if (ctx
->Driver
.Flush
)
1363 ctx
->Driver
.Flush(ctx
);
1365 _glthread_LOCK_MUTEX(fb
->Mutex
);
1367 _mesa_set_texture_attachment(ctx
, fb
, att
, texObj
, textarget
,
1371 _mesa_remove_attachment(ctx
, att
);
1373 _glthread_UNLOCK_MUTEX(fb
->Mutex
);
1379 _mesa_FramebufferTexture1DEXT(GLenum target
, GLenum attachment
,
1380 GLenum textarget
, GLuint texture
, GLint level
)
1382 GET_CURRENT_CONTEXT(ctx
);
1384 if ((texture
!= 0) && (textarget
!= GL_TEXTURE_1D
)) {
1385 _mesa_error(ctx
, GL_INVALID_ENUM
,
1386 "glFramebufferTexture1DEXT(textarget)");
1390 framebuffer_texture(ctx
, "1D", target
, attachment
, textarget
, texture
,
1396 _mesa_FramebufferTexture2DEXT(GLenum target
, GLenum attachment
,
1397 GLenum textarget
, GLuint texture
, GLint level
)
1399 GET_CURRENT_CONTEXT(ctx
);
1401 if ((texture
!= 0) &&
1402 (textarget
!= GL_TEXTURE_2D
) &&
1403 (textarget
!= GL_TEXTURE_RECTANGLE_ARB
) &&
1404 (!IS_CUBE_FACE(textarget
))) {
1405 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1406 "glFramebufferTexture2DEXT(textarget)");
1410 framebuffer_texture(ctx
, "2D", target
, attachment
, textarget
, texture
,
1416 _mesa_FramebufferTexture3DEXT(GLenum target
, GLenum attachment
,
1417 GLenum textarget
, GLuint texture
,
1418 GLint level
, GLint zoffset
)
1420 GET_CURRENT_CONTEXT(ctx
);
1422 if ((texture
!= 0) && (textarget
!= GL_TEXTURE_3D
)) {
1423 _mesa_error(ctx
, GL_INVALID_ENUM
,
1424 "glFramebufferTexture3DEXT(textarget)");
1428 framebuffer_texture(ctx
, "3D", target
, attachment
, textarget
, texture
,
1434 _mesa_FramebufferTextureLayerEXT(GLenum target
, GLenum attachment
,
1435 GLuint texture
, GLint level
, GLint layer
)
1437 GET_CURRENT_CONTEXT(ctx
);
1439 framebuffer_texture(ctx
, "Layer", target
, attachment
, 0, texture
,
1445 _mesa_FramebufferRenderbufferEXT(GLenum target
, GLenum attachment
,
1446 GLenum renderbufferTarget
,
1447 GLuint renderbuffer
)
1449 struct gl_renderbuffer_attachment
*att
;
1450 struct gl_framebuffer
*fb
;
1451 struct gl_renderbuffer
*rb
;
1452 GET_CURRENT_CONTEXT(ctx
);
1454 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1457 #if FEATURE_EXT_framebuffer_blit
1458 case GL_DRAW_FRAMEBUFFER_EXT
:
1459 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1460 _mesa_error(ctx
, GL_INVALID_ENUM
,
1461 "glFramebufferRenderbufferEXT(target)");
1464 fb
= ctx
->DrawBuffer
;
1466 case GL_READ_FRAMEBUFFER_EXT
:
1467 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1468 _mesa_error(ctx
, GL_INVALID_ENUM
,
1469 "glFramebufferRenderbufferEXT(target)");
1472 fb
= ctx
->ReadBuffer
;
1475 case GL_FRAMEBUFFER_EXT
:
1476 fb
= ctx
->DrawBuffer
;
1479 _mesa_error(ctx
, GL_INVALID_ENUM
,
1480 "glFramebufferRenderbufferEXT(target)");
1484 if (renderbufferTarget
!= GL_RENDERBUFFER_EXT
) {
1485 _mesa_error(ctx
, GL_INVALID_ENUM
,
1486 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1490 if (fb
->Name
== 0) {
1491 /* Can't attach new renderbuffers to a window system framebuffer */
1492 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glFramebufferRenderbufferEXT");
1496 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
1498 _mesa_error(ctx
, GL_INVALID_ENUM
,
1499 "glFramebufferRenderbufferEXT(attachment)");
1504 rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
1506 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1507 "glFramebufferRenderbufferEXT(renderbuffer)");
1512 /* remove renderbuffer attachment */
1516 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1517 /* The above doesn't fully flush the drivers in the way that a
1518 * glFlush does, but that is required here:
1520 if (ctx
->Driver
.Flush
)
1521 ctx
->Driver
.Flush(ctx
);
1523 assert(ctx
->Driver
.FramebufferRenderbuffer
);
1524 ctx
->Driver
.FramebufferRenderbuffer(ctx
, fb
, attachment
, rb
);
1526 /* Some subsequent GL commands may depend on the framebuffer's visual
1527 * after the binding is updated. Update visual info now.
1529 _mesa_update_framebuffer_visual(fb
);
1534 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target
, GLenum attachment
,
1535 GLenum pname
, GLint
*params
)
1537 const struct gl_renderbuffer_attachment
*att
;
1538 struct gl_framebuffer
*buffer
;
1539 GET_CURRENT_CONTEXT(ctx
);
1541 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1544 #if FEATURE_EXT_framebuffer_blit
1545 case GL_DRAW_FRAMEBUFFER_EXT
:
1546 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1547 _mesa_error(ctx
, GL_INVALID_ENUM
,
1548 "glGetFramebufferAttachmentParameterivEXT(target)");
1551 buffer
= ctx
->DrawBuffer
;
1553 case GL_READ_FRAMEBUFFER_EXT
:
1554 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1555 _mesa_error(ctx
, GL_INVALID_ENUM
,
1556 "glGetFramebufferAttachmentParameterivEXT(target)");
1559 buffer
= ctx
->ReadBuffer
;
1562 case GL_FRAMEBUFFER_EXT
:
1563 buffer
= ctx
->DrawBuffer
;
1566 _mesa_error(ctx
, GL_INVALID_ENUM
,
1567 "glGetFramebufferAttachmentParameterivEXT(target)");
1571 if (buffer
->Name
== 0) {
1572 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1573 "glGetFramebufferAttachmentParameterivEXT");
1577 att
= _mesa_get_attachment(ctx
, buffer
, attachment
);
1579 _mesa_error(ctx
, GL_INVALID_ENUM
,
1580 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1584 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1585 /* The above doesn't fully flush the drivers in the way that a
1586 * glFlush does, but that is required here:
1588 if (ctx
->Driver
.Flush
)
1589 ctx
->Driver
.Flush(ctx
);
1592 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
:
1593 *params
= att
->Type
;
1595 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
:
1596 if (att
->Type
== GL_RENDERBUFFER_EXT
) {
1597 *params
= att
->Renderbuffer
->Name
;
1599 else if (att
->Type
== GL_TEXTURE
) {
1600 *params
= att
->Texture
->Name
;
1603 _mesa_error(ctx
, GL_INVALID_ENUM
,
1604 "glGetFramebufferAttachmentParameterivEXT(pname)");
1607 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
:
1608 if (att
->Type
== GL_TEXTURE
) {
1609 *params
= att
->TextureLevel
;
1612 _mesa_error(ctx
, GL_INVALID_ENUM
,
1613 "glGetFramebufferAttachmentParameterivEXT(pname)");
1616 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
:
1617 if (att
->Type
== GL_TEXTURE
) {
1618 if (att
->Texture
&& att
->Texture
->Target
== GL_TEXTURE_CUBE_MAP
) {
1619 *params
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ att
->CubeMapFace
;
1626 _mesa_error(ctx
, GL_INVALID_ENUM
,
1627 "glGetFramebufferAttachmentParameterivEXT(pname)");
1630 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
:
1631 if (att
->Type
== GL_TEXTURE
) {
1632 if (att
->Texture
&& att
->Texture
->Target
== GL_TEXTURE_3D
) {
1633 *params
= att
->Zoffset
;
1640 _mesa_error(ctx
, GL_INVALID_ENUM
,
1641 "glGetFramebufferAttachmentParameterivEXT(pname)");
1644 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
:
1645 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1646 _mesa_error(ctx
, GL_INVALID_ENUM
,
1647 "glGetFramebufferAttachmentParameterivEXT(pname)");
1650 *params
= att
->Renderbuffer
->ColorEncoding
;
1653 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
:
1654 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1655 _mesa_error(ctx
, GL_INVALID_ENUM
,
1656 "glGetFramebufferAttachmentParameterivEXT(pname)");
1660 *params
= att
->Renderbuffer
->ComponentType
;
1663 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
:
1664 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1665 _mesa_error(ctx
, GL_INVALID_ENUM
,
1666 "glGetFramebufferAttachmentParameterivEXT(pname)");
1669 *params
= att
->Renderbuffer
->RedBits
;
1672 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
:
1673 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1674 _mesa_error(ctx
, GL_INVALID_ENUM
,
1675 "glGetFramebufferAttachmentParameterivEXT(pname)");
1678 *params
= att
->Renderbuffer
->GreenBits
;
1681 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
:
1682 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1683 _mesa_error(ctx
, GL_INVALID_ENUM
,
1684 "glGetFramebufferAttachmentParameterivEXT(pname)");
1687 *params
= att
->Renderbuffer
->BlueBits
;
1690 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
:
1691 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1692 _mesa_error(ctx
, GL_INVALID_ENUM
,
1693 "glGetFramebufferAttachmentParameterivEXT(pname)");
1696 *params
= att
->Renderbuffer
->AlphaBits
;
1699 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
:
1700 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1701 _mesa_error(ctx
, GL_INVALID_ENUM
,
1702 "glGetFramebufferAttachmentParameterivEXT(pname)");
1705 *params
= att
->Renderbuffer
->DepthBits
;
1708 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
:
1709 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1710 _mesa_error(ctx
, GL_INVALID_ENUM
,
1711 "glGetFramebufferAttachmentParameterivEXT(pname)");
1714 *params
= att
->Renderbuffer
->StencilBits
;
1718 _mesa_error(ctx
, GL_INVALID_ENUM
,
1719 "glGetFramebufferAttachmentParameterivEXT(pname)");
1726 _mesa_GenerateMipmapEXT(GLenum target
)
1728 struct gl_texture_unit
*texUnit
;
1729 struct gl_texture_object
*texObj
;
1730 GET_CURRENT_CONTEXT(ctx
);
1732 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1733 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1739 case GL_TEXTURE_CUBE_MAP
:
1740 /* OK, legal value */
1743 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGenerateMipmapEXT(target)");
1747 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1748 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
1750 _mesa_lock_texture(ctx
, texObj
);
1751 if (target
== GL_TEXTURE_CUBE_MAP
) {
1754 for (face
= 0; face
< 6; face
++)
1755 ctx
->Driver
.GenerateMipmap(ctx
,
1756 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
+ face
,
1759 ctx
->Driver
.GenerateMipmap(ctx
, target
, texObj
);
1761 _mesa_unlock_texture(ctx
, texObj
);
1765 #if FEATURE_EXT_framebuffer_blit
1767 _mesa_BlitFramebufferEXT(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1768 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
1769 GLbitfield mask
, GLenum filter
)
1771 GET_CURRENT_CONTEXT(ctx
);
1773 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1774 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1776 if (ctx
->NewState
) {
1777 _mesa_update_state(ctx
);
1780 if (!ctx
->ReadBuffer
) {
1784 /* check for complete framebuffers */
1785 if (ctx
->DrawBuffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
||
1786 ctx
->ReadBuffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
1787 _mesa_error(ctx
, GL_INVALID_FRAMEBUFFER_OPERATION_EXT
,
1788 "glBlitFramebufferEXT(incomplete draw/read buffers)");
1792 if (filter
!= GL_NEAREST
&& filter
!= GL_LINEAR
) {
1793 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBlitFramebufferEXT(filter)");
1797 if (mask
& ~(GL_COLOR_BUFFER_BIT
|
1798 GL_DEPTH_BUFFER_BIT
|
1799 GL_STENCIL_BUFFER_BIT
)) {
1800 _mesa_error( ctx
, GL_INVALID_VALUE
, "glBlitFramebufferEXT(mask)");
1804 /* depth/stencil must be blitted with nearest filtering */
1805 if ((mask
& (GL_DEPTH_BUFFER_BIT
| GL_STENCIL_BUFFER_BIT
))
1806 && filter
!= GL_NEAREST
) {
1807 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1808 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
1812 if (mask
& GL_STENCIL_BUFFER_BIT
) {
1813 struct gl_renderbuffer
*readRb
= ctx
->ReadBuffer
->_StencilBuffer
;
1814 struct gl_renderbuffer
*drawRb
= ctx
->DrawBuffer
->_StencilBuffer
;
1815 if (readRb
->StencilBits
!= drawRb
->StencilBits
) {
1816 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1817 "glBlitFramebufferEXT(stencil buffer size mismatch");
1822 if (mask
& GL_DEPTH_BUFFER_BIT
) {
1823 struct gl_renderbuffer
*readRb
= ctx
->ReadBuffer
->_DepthBuffer
;
1824 struct gl_renderbuffer
*drawRb
= ctx
->DrawBuffer
->_DepthBuffer
;
1825 if (readRb
->DepthBits
!= drawRb
->DepthBits
) {
1826 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1827 "glBlitFramebufferEXT(depth buffer size mismatch");
1832 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1833 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBlitFramebufferEXT");
1837 ASSERT(ctx
->Driver
.BlitFramebuffer
);
1838 ctx
->Driver
.BlitFramebuffer(ctx
,
1839 srcX0
, srcY0
, srcX1
, srcY1
,
1840 dstX0
, dstY0
, dstX1
, dstY1
,
1843 #endif /* FEATURE_EXT_framebuffer_blit */