mesa: add missing RGB9_E5 format in _mesa_base_fbo_format
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "fbobject.h"
40 #include "formats.h"
41 #include "framebuffer.h"
42 #include "glformats.h"
43 #include "hash.h"
44 #include "macros.h"
45 #include "multisample.h"
46 #include "mtypes.h"
47 #include "renderbuffer.h"
48 #include "state.h"
49 #include "teximage.h"
50 #include "texobj.h"
51
52
53 /**
54 * Notes:
55 *
56 * None of the GL_EXT_framebuffer_object functions are compiled into
57 * display lists.
58 */
59
60
61
62 /*
63 * When glGenRender/FramebuffersEXT() is called we insert pointers to
64 * these placeholder objects into the hash table.
65 * Later, when the object ID is first bound, we replace the placeholder
66 * with the real frame/renderbuffer.
67 */
68 static struct gl_framebuffer DummyFramebuffer;
69 static struct gl_renderbuffer DummyRenderbuffer;
70
71 /* We bind this framebuffer when applications pass a NULL
72 * drawable/surface in make current. */
73 static struct gl_framebuffer IncompleteFramebuffer;
74
75
76 static void
77 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
78 {
79 /* no op */
80 }
81
82 static void
83 delete_dummy_framebuffer(struct gl_framebuffer *fb)
84 {
85 /* no op */
86 }
87
88
89 void
90 _mesa_init_fbobjects(struct gl_context *ctx)
91 {
92 simple_mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
93 simple_mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
94 simple_mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
95 DummyFramebuffer.Delete = delete_dummy_framebuffer;
96 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
97 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
98 }
99
100 struct gl_framebuffer *
101 _mesa_get_incomplete_framebuffer(void)
102 {
103 return &IncompleteFramebuffer;
104 }
105
106 /**
107 * Helper routine for getting a gl_renderbuffer.
108 */
109 struct gl_renderbuffer *
110 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
111 {
112 struct gl_renderbuffer *rb;
113
114 if (id == 0)
115 return NULL;
116
117 rb = (struct gl_renderbuffer *)
118 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
119 return rb;
120 }
121
122
123 /**
124 * A convenience function for direct state access that throws
125 * GL_INVALID_OPERATION if the renderbuffer doesn't exist.
126 */
127 struct gl_renderbuffer *
128 _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id,
129 const char *func)
130 {
131 struct gl_renderbuffer *rb;
132
133 rb = _mesa_lookup_renderbuffer(ctx, id);
134 if (!rb || rb == &DummyRenderbuffer) {
135 _mesa_error(ctx, GL_INVALID_OPERATION,
136 "%s(non-existent renderbuffer %u)", func, id);
137 return NULL;
138 }
139
140 return rb;
141 }
142
143
144 /**
145 * Helper routine for getting a gl_framebuffer.
146 */
147 struct gl_framebuffer *
148 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
149 {
150 struct gl_framebuffer *fb;
151
152 if (id == 0)
153 return NULL;
154
155 fb = (struct gl_framebuffer *)
156 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
157 return fb;
158 }
159
160
161 /**
162 * A convenience function for direct state access that throws
163 * GL_INVALID_OPERATION if the framebuffer doesn't exist.
164 */
165 struct gl_framebuffer *
166 _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
167 const char *func)
168 {
169 struct gl_framebuffer *fb;
170
171 fb = _mesa_lookup_framebuffer(ctx, id);
172 if (!fb || fb == &DummyFramebuffer) {
173 _mesa_error(ctx, GL_INVALID_OPERATION,
174 "%s(non-existent framebuffer %u)", func, id);
175 return NULL;
176 }
177
178 return fb;
179 }
180
181
182 /**
183 * Mark the given framebuffer as invalid. This will force the
184 * test for framebuffer completeness to be done before the framebuffer
185 * is used.
186 */
187 static void
188 invalidate_framebuffer(struct gl_framebuffer *fb)
189 {
190 fb->_Status = 0; /* "indeterminate" */
191 }
192
193
194 /**
195 * Return the gl_framebuffer object which corresponds to the given
196 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
197 * Check support for GL_EXT_framebuffer_blit to determine if certain
198 * targets are legal.
199 * \return gl_framebuffer pointer or NULL if target is illegal
200 */
201 static struct gl_framebuffer *
202 get_framebuffer_target(struct gl_context *ctx, GLenum target)
203 {
204 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
205 switch (target) {
206 case GL_DRAW_FRAMEBUFFER:
207 return have_fb_blit ? ctx->DrawBuffer : NULL;
208 case GL_READ_FRAMEBUFFER:
209 return have_fb_blit ? ctx->ReadBuffer : NULL;
210 case GL_FRAMEBUFFER_EXT:
211 return ctx->DrawBuffer;
212 default:
213 return NULL;
214 }
215 }
216
217
218 /**
219 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
220 * gl_renderbuffer_attachment object.
221 * This function is only used for user-created FB objects, not the
222 * default / window-system FB object.
223 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
224 * the depth buffer attachment point.
225 * Returns if the attachment is a GL_COLOR_ATTACHMENTm_EXT on
226 * is_color_attachment, because several callers would return different errors
227 * if they don't find the attachment.
228 */
229 static struct gl_renderbuffer_attachment *
230 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
231 GLenum attachment, bool *is_color_attachment)
232 {
233 GLuint i;
234
235 assert(_mesa_is_user_fbo(fb));
236
237 if (is_color_attachment)
238 *is_color_attachment = false;
239
240 switch (attachment) {
241 case GL_COLOR_ATTACHMENT0_EXT:
242 case GL_COLOR_ATTACHMENT1_EXT:
243 case GL_COLOR_ATTACHMENT2_EXT:
244 case GL_COLOR_ATTACHMENT3_EXT:
245 case GL_COLOR_ATTACHMENT4_EXT:
246 case GL_COLOR_ATTACHMENT5_EXT:
247 case GL_COLOR_ATTACHMENT6_EXT:
248 case GL_COLOR_ATTACHMENT7_EXT:
249 case GL_COLOR_ATTACHMENT8_EXT:
250 case GL_COLOR_ATTACHMENT9_EXT:
251 case GL_COLOR_ATTACHMENT10_EXT:
252 case GL_COLOR_ATTACHMENT11_EXT:
253 case GL_COLOR_ATTACHMENT12_EXT:
254 case GL_COLOR_ATTACHMENT13_EXT:
255 case GL_COLOR_ATTACHMENT14_EXT:
256 case GL_COLOR_ATTACHMENT15_EXT:
257 if (is_color_attachment)
258 *is_color_attachment = true;
259 /* Only OpenGL ES 1.x forbids color attachments other than
260 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
261 * hardware is used.
262 */
263 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
264 if (i >= ctx->Const.MaxColorAttachments
265 || (i > 0 && ctx->API == API_OPENGLES)) {
266 return NULL;
267 }
268 return &fb->Attachment[BUFFER_COLOR0 + i];
269 case GL_DEPTH_STENCIL_ATTACHMENT:
270 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
271 return NULL;
272 /* fall-through */
273 case GL_DEPTH_ATTACHMENT_EXT:
274 return &fb->Attachment[BUFFER_DEPTH];
275 case GL_STENCIL_ATTACHMENT_EXT:
276 return &fb->Attachment[BUFFER_STENCIL];
277 default:
278 return NULL;
279 }
280 }
281
282
283 /**
284 * As above, but only used for getting attachments of the default /
285 * window-system framebuffer (not user-created framebuffer objects).
286 */
287 static struct gl_renderbuffer_attachment *
288 get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
289 GLenum attachment)
290 {
291 assert(_mesa_is_winsys_fbo(fb));
292
293 if (_mesa_is_gles3(ctx)) {
294 assert(attachment == GL_BACK ||
295 attachment == GL_DEPTH ||
296 attachment == GL_STENCIL);
297 switch (attachment) {
298 case GL_BACK:
299 /* Since there is no stereo rendering in ES 3.0, only return the
300 * LEFT bits.
301 */
302 if (ctx->DrawBuffer->Visual.doubleBufferMode)
303 return &fb->Attachment[BUFFER_BACK_LEFT];
304 return &fb->Attachment[BUFFER_FRONT_LEFT];
305 case GL_DEPTH:
306 return &fb->Attachment[BUFFER_DEPTH];
307 case GL_STENCIL:
308 return &fb->Attachment[BUFFER_STENCIL];
309 }
310 }
311
312 switch (attachment) {
313 case GL_FRONT_LEFT:
314 /* Front buffers can be allocated on the first use, but
315 * glGetFramebufferAttachmentParameteriv must work even if that
316 * allocation hasn't happened yet. In such case, use the back buffer,
317 * which should be the same.
318 */
319 if (fb->Attachment[BUFFER_FRONT_LEFT].Type == GL_NONE)
320 return &fb->Attachment[BUFFER_BACK_LEFT];
321 else
322 return &fb->Attachment[BUFFER_FRONT_LEFT];
323 case GL_FRONT_RIGHT:
324 /* Same as above. */
325 if (fb->Attachment[BUFFER_FRONT_RIGHT].Type == GL_NONE)
326 return &fb->Attachment[BUFFER_BACK_RIGHT];
327 else
328 return &fb->Attachment[BUFFER_FRONT_RIGHT];
329 case GL_BACK_LEFT:
330 return &fb->Attachment[BUFFER_BACK_LEFT];
331 case GL_BACK_RIGHT:
332 return &fb->Attachment[BUFFER_BACK_RIGHT];
333 case GL_BACK:
334 /* The ARB_ES3_1_compatibility spec says:
335 *
336 * "Since this command can only query a single framebuffer
337 * attachment, BACK is equivalent to BACK_LEFT."
338 */
339 if (ctx->Extensions.ARB_ES3_1_compatibility)
340 return &fb->Attachment[BUFFER_BACK_LEFT];
341 return NULL;
342 case GL_AUX0:
343 if (fb->Visual.numAuxBuffers == 1) {
344 return &fb->Attachment[BUFFER_AUX0];
345 }
346 return NULL;
347
348 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
349 *
350 * "If the default framebuffer is bound to target, then attachment must
351 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
352 * identifying a color buffer; DEPTH, identifying the depth buffer; or
353 * STENCIL, identifying the stencil buffer."
354 *
355 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
356 * language. However, revision #33 of the ARB_framebuffer_object spec
357 * says:
358 *
359 * "If the default framebuffer is bound to <target>, then <attachment>
360 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
361 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
362 * depth buffer, or the stencil buffer, and <pname> may be
363 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
364 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
365 *
366 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
367 * from glext.h, so shipping apps should not use those values.
368 *
369 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
370 * support queries of the window system FBO.
371 */
372 case GL_DEPTH:
373 return &fb->Attachment[BUFFER_DEPTH];
374 case GL_STENCIL:
375 return &fb->Attachment[BUFFER_STENCIL];
376 default:
377 return NULL;
378 }
379 }
380
381
382
383 /**
384 * Remove any texture or renderbuffer attached to the given attachment
385 * point. Update reference counts, etc.
386 */
387 static void
388 remove_attachment(struct gl_context *ctx,
389 struct gl_renderbuffer_attachment *att)
390 {
391 struct gl_renderbuffer *rb = att->Renderbuffer;
392
393 /* tell driver that we're done rendering to this texture. */
394 if (rb && rb->NeedsFinishRenderTexture)
395 ctx->Driver.FinishRenderTexture(ctx, rb);
396
397 if (att->Type == GL_TEXTURE) {
398 assert(att->Texture);
399 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
400 assert(!att->Texture);
401 }
402 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
403 assert(!att->Texture);
404 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
405 assert(!att->Renderbuffer);
406 }
407 att->Type = GL_NONE;
408 att->Complete = GL_TRUE;
409 }
410
411 /**
412 * Verify a couple error conditions that will lead to an incomplete FBO and
413 * may cause problems for the driver's RenderTexture path.
414 */
415 static bool
416 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
417 {
418 const struct gl_texture_image *const texImage =
419 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
420
421 if (!texImage ||
422 texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
423 return false;
424
425 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
426 && att->Zoffset >= texImage->Height)
427 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
428 && att->Zoffset >= texImage->Depth))
429 return false;
430
431 return true;
432 }
433
434 /**
435 * Create a renderbuffer which will be set up by the driver to wrap the
436 * texture image slice.
437 *
438 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
439 * to share most of their framebuffer rendering code between winsys,
440 * renderbuffer, and texture attachments.
441 *
442 * The allocated renderbuffer uses a non-zero Name so that drivers can check
443 * it for determining vertical orientation, but we use ~0 to make it fairly
444 * unambiguous with actual user (non-texture) renderbuffers.
445 */
446 void
447 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
448 struct gl_framebuffer *fb,
449 struct gl_renderbuffer_attachment *att)
450 {
451 struct gl_texture_image *texImage;
452 struct gl_renderbuffer *rb;
453
454 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
455
456 rb = att->Renderbuffer;
457 if (!rb) {
458 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
459 if (!rb) {
460 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
461 return;
462 }
463 att->Renderbuffer = rb;
464
465 /* This can't get called on a texture renderbuffer, so set it to NULL
466 * for clarity compared to user renderbuffers.
467 */
468 rb->AllocStorage = NULL;
469
470 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
471 }
472
473 if (!texImage)
474 return;
475
476 rb->_BaseFormat = texImage->_BaseFormat;
477 rb->Format = texImage->TexFormat;
478 rb->InternalFormat = texImage->InternalFormat;
479 rb->Width = texImage->Width2;
480 rb->Height = texImage->Height2;
481 rb->Depth = texImage->Depth2;
482 rb->NumSamples = texImage->NumSamples;
483 rb->TexImage = texImage;
484
485 if (driver_RenderTexture_is_safe(att))
486 ctx->Driver.RenderTexture(ctx, fb, att);
487 }
488
489 /**
490 * Bind a texture object to an attachment point.
491 * The previous binding, if any, will be removed first.
492 */
493 static void
494 set_texture_attachment(struct gl_context *ctx,
495 struct gl_framebuffer *fb,
496 struct gl_renderbuffer_attachment *att,
497 struct gl_texture_object *texObj,
498 GLenum texTarget, GLuint level, GLuint layer,
499 GLboolean layered)
500 {
501 struct gl_renderbuffer *rb = att->Renderbuffer;
502
503 if (rb && rb->NeedsFinishRenderTexture)
504 ctx->Driver.FinishRenderTexture(ctx, rb);
505
506 if (att->Texture == texObj) {
507 /* re-attaching same texture */
508 assert(att->Type == GL_TEXTURE);
509 }
510 else {
511 /* new attachment */
512 remove_attachment(ctx, att);
513 att->Type = GL_TEXTURE;
514 assert(!att->Texture);
515 _mesa_reference_texobj(&att->Texture, texObj);
516 }
517 invalidate_framebuffer(fb);
518
519 /* always update these fields */
520 att->TextureLevel = level;
521 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
522 att->Zoffset = layer;
523 att->Layered = layered;
524 att->Complete = GL_FALSE;
525
526 _mesa_update_texture_renderbuffer(ctx, fb, att);
527 }
528
529
530 /**
531 * Bind a renderbuffer to an attachment point.
532 * The previous binding, if any, will be removed first.
533 */
534 static void
535 set_renderbuffer_attachment(struct gl_context *ctx,
536 struct gl_renderbuffer_attachment *att,
537 struct gl_renderbuffer *rb)
538 {
539 /* XXX check if re-doing same attachment, exit early */
540 remove_attachment(ctx, att);
541 att->Type = GL_RENDERBUFFER_EXT;
542 att->Texture = NULL; /* just to be safe */
543 att->Layered = GL_FALSE;
544 att->Complete = GL_FALSE;
545 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
546 }
547
548
549 /**
550 * Fallback for ctx->Driver.FramebufferRenderbuffer()
551 * Attach a renderbuffer object to a framebuffer object.
552 */
553 void
554 _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
555 struct gl_framebuffer *fb,
556 GLenum attachment,
557 struct gl_renderbuffer *rb)
558 {
559 struct gl_renderbuffer_attachment *att;
560
561 simple_mtx_lock(&fb->Mutex);
562
563 att = get_attachment(ctx, fb, attachment, NULL);
564 assert(att);
565 if (rb) {
566 set_renderbuffer_attachment(ctx, att, rb);
567 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
568 /* do stencil attachment here (depth already done above) */
569 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
570 assert(att);
571 set_renderbuffer_attachment(ctx, att, rb);
572 }
573 rb->AttachedAnytime = GL_TRUE;
574 }
575 else {
576 remove_attachment(ctx, att);
577 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
578 /* detach stencil (depth was detached above) */
579 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
580 assert(att);
581 remove_attachment(ctx, att);
582 }
583 }
584
585 invalidate_framebuffer(fb);
586
587 simple_mtx_unlock(&fb->Mutex);
588 }
589
590
591 /**
592 * Fallback for ctx->Driver.ValidateFramebuffer()
593 * Check if the renderbuffer's formats are supported by the software
594 * renderer.
595 * Drivers should probably override this.
596 */
597 void
598 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
599 {
600 gl_buffer_index buf;
601 for (buf = 0; buf < BUFFER_COUNT; buf++) {
602 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
603 if (rb) {
604 switch (rb->_BaseFormat) {
605 case GL_ALPHA:
606 case GL_LUMINANCE_ALPHA:
607 case GL_LUMINANCE:
608 case GL_INTENSITY:
609 case GL_RED:
610 case GL_RG:
611 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
612 return;
613
614 default:
615 switch (rb->Format) {
616 /* XXX This list is likely incomplete. */
617 case MESA_FORMAT_R9G9B9E5_FLOAT:
618 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
619 return;
620 default:;
621 /* render buffer format is supported by software rendering */
622 }
623 }
624 }
625 }
626 }
627
628
629 /**
630 * Return true if the framebuffer has a combined depth/stencil
631 * renderbuffer attached.
632 */
633 GLboolean
634 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
635 {
636 const struct gl_renderbuffer_attachment *depth =
637 &fb->Attachment[BUFFER_DEPTH];
638 const struct gl_renderbuffer_attachment *stencil =
639 &fb->Attachment[BUFFER_STENCIL];
640
641 if (depth->Type == stencil->Type) {
642 if (depth->Type == GL_RENDERBUFFER_EXT &&
643 depth->Renderbuffer == stencil->Renderbuffer)
644 return GL_TRUE;
645
646 if (depth->Type == GL_TEXTURE &&
647 depth->Texture == stencil->Texture)
648 return GL_TRUE;
649 }
650
651 return GL_FALSE;
652 }
653
654
655 /**
656 * For debug only.
657 */
658 static void
659 att_incomplete(const char *msg)
660 {
661 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
662 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
663 }
664 }
665
666
667 /**
668 * For debug only.
669 */
670 static void
671 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
672 {
673 static GLuint msg_id;
674
675 _mesa_gl_debug(ctx, &msg_id,
676 MESA_DEBUG_SOURCE_API,
677 MESA_DEBUG_TYPE_OTHER,
678 MESA_DEBUG_SEVERITY_MEDIUM,
679 "FBO incomplete: %s [%d]\n", msg, index);
680
681 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
682 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
683 }
684 }
685
686
687 /**
688 * Is the given base format a legal format for a color renderbuffer?
689 */
690 GLboolean
691 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
692 {
693 switch (baseFormat) {
694 case GL_RGB:
695 case GL_RGBA:
696 return GL_TRUE;
697 case GL_LUMINANCE:
698 case GL_LUMINANCE_ALPHA:
699 case GL_INTENSITY:
700 case GL_ALPHA:
701 return ctx->API == API_OPENGL_COMPAT &&
702 ctx->Extensions.ARB_framebuffer_object;
703 case GL_RED:
704 case GL_RG:
705 return ctx->Extensions.ARB_texture_rg;
706 default:
707 return GL_FALSE;
708 }
709 }
710
711
712 /**
713 * Is the given base format a legal format for a color renderbuffer?
714 */
715 static GLboolean
716 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
717 GLenum internalFormat)
718 {
719 const GLenum baseFormat =
720 _mesa_get_format_base_format(format);
721 GLboolean valid;
722
723 valid = _mesa_is_legal_color_format(ctx, baseFormat);
724 if (!valid || _mesa_is_desktop_gl(ctx)) {
725 return valid;
726 }
727
728 /* Reject additional cases for GLES */
729 switch (internalFormat) {
730 case GL_RGBA8_SNORM:
731 case GL_RGB32F:
732 case GL_RGB32I:
733 case GL_RGB32UI:
734 case GL_RGB16F:
735 case GL_RGB16I:
736 case GL_RGB16UI:
737 case GL_RGB8_SNORM:
738 case GL_RGB8I:
739 case GL_RGB8UI:
740 case GL_SRGB8:
741 case GL_RGB10:
742 case GL_RGB9_E5:
743 case GL_RG8_SNORM:
744 case GL_R8_SNORM:
745 return GL_FALSE;
746 default:
747 break;
748 }
749
750 if (internalFormat != GL_RGB10_A2 &&
751 (format == MESA_FORMAT_B10G10R10A2_UNORM ||
752 format == MESA_FORMAT_B10G10R10X2_UNORM ||
753 format == MESA_FORMAT_R10G10B10A2_UNORM ||
754 format == MESA_FORMAT_R10G10B10X2_UNORM)) {
755 return GL_FALSE;
756 }
757
758 return GL_TRUE;
759 }
760
761
762 /**
763 * Is the given base format a legal format for a depth/stencil renderbuffer?
764 */
765 static GLboolean
766 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
767 {
768 switch (baseFormat) {
769 case GL_DEPTH_COMPONENT:
770 case GL_DEPTH_STENCIL_EXT:
771 return GL_TRUE;
772 default:
773 return GL_FALSE;
774 }
775 }
776
777
778 /**
779 * Test if an attachment point is complete and update its Complete field.
780 * \param format if GL_COLOR, this is a color attachment point,
781 * if GL_DEPTH, this is a depth component attachment point,
782 * if GL_STENCIL, this is a stencil component attachment point.
783 */
784 static void
785 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
786 struct gl_renderbuffer_attachment *att)
787 {
788 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
789
790 /* assume complete */
791 att->Complete = GL_TRUE;
792
793 /* Look for reasons why the attachment might be incomplete */
794 if (att->Type == GL_TEXTURE) {
795 const struct gl_texture_object *texObj = att->Texture;
796 const struct gl_texture_image *texImage;
797 GLenum baseFormat;
798
799 if (!texObj) {
800 att_incomplete("no texobj");
801 att->Complete = GL_FALSE;
802 return;
803 }
804
805 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
806 if (!texImage) {
807 att_incomplete("no teximage");
808 att->Complete = GL_FALSE;
809 return;
810 }
811 if (texImage->Width < 1 || texImage->Height < 1) {
812 att_incomplete("teximage width/height=0");
813 att->Complete = GL_FALSE;
814 return;
815 }
816
817 switch (texObj->Target) {
818 case GL_TEXTURE_3D:
819 if (att->Zoffset >= texImage->Depth) {
820 att_incomplete("bad z offset");
821 att->Complete = GL_FALSE;
822 return;
823 }
824 break;
825 case GL_TEXTURE_1D_ARRAY:
826 if (att->Zoffset >= texImage->Height) {
827 att_incomplete("bad 1D-array layer");
828 att->Complete = GL_FALSE;
829 return;
830 }
831 break;
832 case GL_TEXTURE_2D_ARRAY:
833 if (att->Zoffset >= texImage->Depth) {
834 att_incomplete("bad 2D-array layer");
835 att->Complete = GL_FALSE;
836 return;
837 }
838 break;
839 case GL_TEXTURE_CUBE_MAP_ARRAY:
840 if (att->Zoffset >= texImage->Depth) {
841 att_incomplete("bad cube-array layer");
842 att->Complete = GL_FALSE;
843 return;
844 }
845 break;
846 }
847
848 baseFormat = texImage->_BaseFormat;
849
850 if (format == GL_COLOR) {
851 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
852 att_incomplete("bad format");
853 att->Complete = GL_FALSE;
854 return;
855 }
856 if (_mesa_is_format_compressed(texImage->TexFormat)) {
857 att_incomplete("compressed internalformat");
858 att->Complete = GL_FALSE;
859 return;
860 }
861
862 /* OES_texture_float allows creation and use of floating point
863 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
864 * these textures to be used as a render target, this is done via
865 * GL_EXT_color_buffer(_half)_float with set of new sized types.
866 */
867 if (_mesa_is_gles(ctx) && (texObj->_IsFloat || texObj->_IsHalfFloat)) {
868 att_incomplete("bad internal format");
869 att->Complete = GL_FALSE;
870 return;
871 }
872 }
873 else if (format == GL_DEPTH) {
874 if (baseFormat == GL_DEPTH_COMPONENT) {
875 /* OK */
876 }
877 else if (ctx->Extensions.ARB_depth_texture &&
878 baseFormat == GL_DEPTH_STENCIL) {
879 /* OK */
880 }
881 else {
882 att->Complete = GL_FALSE;
883 att_incomplete("bad depth format");
884 return;
885 }
886 }
887 else {
888 assert(format == GL_STENCIL);
889 if (ctx->Extensions.ARB_depth_texture &&
890 baseFormat == GL_DEPTH_STENCIL) {
891 /* OK */
892 } else if (ctx->Extensions.ARB_texture_stencil8 &&
893 baseFormat == GL_STENCIL_INDEX) {
894 /* OK */
895 } else {
896 /* no such thing as stencil-only textures */
897 att_incomplete("illegal stencil texture");
898 att->Complete = GL_FALSE;
899 return;
900 }
901 }
902 }
903 else if (att->Type == GL_RENDERBUFFER_EXT) {
904 const GLenum baseFormat = att->Renderbuffer->_BaseFormat;
905
906 assert(att->Renderbuffer);
907 if (!att->Renderbuffer->InternalFormat ||
908 att->Renderbuffer->Width < 1 ||
909 att->Renderbuffer->Height < 1) {
910 att_incomplete("0x0 renderbuffer");
911 att->Complete = GL_FALSE;
912 return;
913 }
914 if (format == GL_COLOR) {
915 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
916 att_incomplete("bad renderbuffer color format");
917 att->Complete = GL_FALSE;
918 return;
919 }
920 }
921 else if (format == GL_DEPTH) {
922 if (baseFormat == GL_DEPTH_COMPONENT) {
923 /* OK */
924 }
925 else if (baseFormat == GL_DEPTH_STENCIL) {
926 /* OK */
927 }
928 else {
929 att_incomplete("bad renderbuffer depth format");
930 att->Complete = GL_FALSE;
931 return;
932 }
933 }
934 else {
935 assert(format == GL_STENCIL);
936 if (baseFormat == GL_STENCIL_INDEX ||
937 baseFormat == GL_DEPTH_STENCIL) {
938 /* OK */
939 }
940 else {
941 att->Complete = GL_FALSE;
942 att_incomplete("bad renderbuffer stencil format");
943 return;
944 }
945 }
946 }
947 else {
948 assert(att->Type == GL_NONE);
949 /* complete */
950 return;
951 }
952 }
953
954
955 /**
956 * Test if the given framebuffer object is complete and update its
957 * Status field with the results.
958 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
959 * driver to make hardware-specific validation/completeness checks.
960 * Also update the framebuffer's Width and Height fields if the
961 * framebuffer is complete.
962 */
963 void
964 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
965 struct gl_framebuffer *fb)
966 {
967 GLuint numImages;
968 GLenum intFormat = GL_NONE; /* color buffers' internal format */
969 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
970 GLint numSamples = -1;
971 GLint fixedSampleLocations = -1;
972 GLint i;
973 GLuint j;
974 /* Covers max_layer_count, is_layered, and layer_tex_target */
975 bool layer_info_valid = false;
976 GLuint max_layer_count = 0, att_layer_count;
977 bool is_layered = false;
978 GLenum layer_tex_target = 0;
979 bool has_depth_attachment = false;
980 bool has_stencil_attachment = false;
981
982 assert(_mesa_is_user_fbo(fb));
983
984 /* we're changing framebuffer fields here */
985 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
986
987 numImages = 0;
988 fb->Width = 0;
989 fb->Height = 0;
990 fb->_AllColorBuffersFixedPoint = GL_TRUE;
991 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
992 fb->_HasAttachments = true;
993 fb->_IntegerBuffers = 0;
994
995 /* Start at -2 to more easily loop over all attachment points.
996 * -2: depth buffer
997 * -1: stencil buffer
998 * >=0: color buffer
999 */
1000 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
1001 struct gl_renderbuffer_attachment *att;
1002 GLenum f;
1003 mesa_format attFormat;
1004 GLenum att_tex_target = GL_NONE;
1005
1006 /*
1007 * XXX for ARB_fbo, only check color buffers that are named by
1008 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
1009 */
1010
1011 /* check for attachment completeness
1012 */
1013 if (i == -2) {
1014 att = &fb->Attachment[BUFFER_DEPTH];
1015 test_attachment_completeness(ctx, GL_DEPTH, att);
1016 if (!att->Complete) {
1017 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1018 fbo_incomplete(ctx, "depth attachment incomplete", -1);
1019 return;
1020 } else if (att->Type != GL_NONE) {
1021 has_depth_attachment = true;
1022 }
1023 }
1024 else if (i == -1) {
1025 att = &fb->Attachment[BUFFER_STENCIL];
1026 test_attachment_completeness(ctx, GL_STENCIL, att);
1027 if (!att->Complete) {
1028 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1029 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
1030 return;
1031 } else if (att->Type != GL_NONE) {
1032 has_stencil_attachment = true;
1033 }
1034 }
1035 else {
1036 att = &fb->Attachment[BUFFER_COLOR0 + i];
1037 test_attachment_completeness(ctx, GL_COLOR, att);
1038 if (!att->Complete) {
1039 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1040 fbo_incomplete(ctx, "color attachment incomplete", i);
1041 return;
1042 }
1043 }
1044
1045 /* get width, height, format of the renderbuffer/texture
1046 */
1047 if (att->Type == GL_TEXTURE) {
1048 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
1049 att_tex_target = att->Texture->Target;
1050 minWidth = MIN2(minWidth, texImg->Width);
1051 maxWidth = MAX2(maxWidth, texImg->Width);
1052 minHeight = MIN2(minHeight, texImg->Height);
1053 maxHeight = MAX2(maxHeight, texImg->Height);
1054 f = texImg->_BaseFormat;
1055 attFormat = texImg->TexFormat;
1056 numImages++;
1057
1058 if (!is_format_color_renderable(ctx, attFormat,
1059 texImg->InternalFormat) &&
1060 !is_legal_depth_format(ctx, f) &&
1061 f != GL_STENCIL_INDEX) {
1062 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1063 fbo_incomplete(ctx, "texture attachment incomplete", -1);
1064 return;
1065 }
1066
1067 if (numSamples < 0)
1068 numSamples = texImg->NumSamples;
1069 else if (numSamples != texImg->NumSamples) {
1070 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1071 fbo_incomplete(ctx, "inconsistent sample count", -1);
1072 return;
1073 }
1074
1075 if (fixedSampleLocations < 0)
1076 fixedSampleLocations = texImg->FixedSampleLocations;
1077 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
1078 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1079 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1080 return;
1081 }
1082 }
1083 else if (att->Type == GL_RENDERBUFFER_EXT) {
1084 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
1085 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
1086 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
1087 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
1088 f = att->Renderbuffer->InternalFormat;
1089 attFormat = att->Renderbuffer->Format;
1090 numImages++;
1091
1092 if (numSamples < 0)
1093 numSamples = att->Renderbuffer->NumSamples;
1094 else if (numSamples != att->Renderbuffer->NumSamples) {
1095 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1096 fbo_incomplete(ctx, "inconsistent sample count", -1);
1097 return;
1098 }
1099
1100 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1101 if (fixedSampleLocations < 0)
1102 fixedSampleLocations = GL_TRUE;
1103 else if (fixedSampleLocations != GL_TRUE) {
1104 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1105 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1106 return;
1107 }
1108 }
1109 else {
1110 assert(att->Type == GL_NONE);
1111 continue;
1112 }
1113
1114 /* Update flags describing color buffer datatypes */
1115 if (i >= 0) {
1116 GLenum type = _mesa_get_format_datatype(attFormat);
1117
1118 /* check if integer color */
1119 if (_mesa_is_format_integer_color(attFormat))
1120 fb->_IntegerBuffers |= (1 << i);
1121
1122 fb->_AllColorBuffersFixedPoint =
1123 fb->_AllColorBuffersFixedPoint &&
1124 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1125
1126 fb->_HasSNormOrFloatColorBuffer =
1127 fb->_HasSNormOrFloatColorBuffer ||
1128 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1129 }
1130
1131 /* Error-check width, height, format */
1132 if (numImages == 1) {
1133 /* save format */
1134 if (i >= 0) {
1135 intFormat = f;
1136 }
1137 }
1138 else {
1139 if (!ctx->Extensions.ARB_framebuffer_object) {
1140 /* check that width, height, format are same */
1141 if (minWidth != maxWidth || minHeight != maxHeight) {
1142 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1143 fbo_incomplete(ctx, "width or height mismatch", -1);
1144 return;
1145 }
1146 /* check that all color buffers are the same format */
1147 if (intFormat != GL_NONE && f != intFormat) {
1148 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1149 fbo_incomplete(ctx, "format mismatch", -1);
1150 return;
1151 }
1152 }
1153 }
1154
1155 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1156 */
1157 if (att->Type == GL_RENDERBUFFER &&
1158 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1159 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1160 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1161 return;
1162 }
1163
1164 /* Check that layered rendering is consistent. */
1165 if (att->Layered) {
1166 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1167 att_layer_count = 6;
1168 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1169 att_layer_count = att->Renderbuffer->Height;
1170 else
1171 att_layer_count = att->Renderbuffer->Depth;
1172 } else {
1173 att_layer_count = 0;
1174 }
1175 if (!layer_info_valid) {
1176 is_layered = att->Layered;
1177 max_layer_count = att_layer_count;
1178 layer_tex_target = att_tex_target;
1179 layer_info_valid = true;
1180 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1181 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1182 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1183 return;
1184 } else if (is_layered != att->Layered) {
1185 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1186 fbo_incomplete(ctx,
1187 "framebuffer attachment layer mode is inconsistent",
1188 i);
1189 return;
1190 } else if (att_layer_count > max_layer_count) {
1191 max_layer_count = att_layer_count;
1192 }
1193
1194 /*
1195 * The extension GL_ARB_framebuffer_no_attachments places additional
1196 * requirement on each attachment. Those additional requirements are
1197 * tighter that those of previous versions of GL. In interest of better
1198 * compatibility, we will not enforce these restrictions. For the record
1199 * those additional restrictions are quoted below:
1200 *
1201 * "The width and height of image are greater than zero and less than or
1202 * equal to the values of the implementation-dependent limits
1203 * MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively."
1204 *
1205 * "If <image> is a three-dimensional texture or a one- or two-dimensional
1206 * array texture and the attachment is layered, the depth or layer count
1207 * of the texture is less than or equal to the implementation-dependent
1208 * limit MAX_FRAMEBUFFER_LAYERS."
1209 *
1210 * "If image has multiple samples, its sample count is less than or equal
1211 * to the value of the implementation-dependent limit
1212 * MAX_FRAMEBUFFER_SAMPLES."
1213 *
1214 * The same requirements are also in place for GL 4.5,
1215 * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311
1216 */
1217 }
1218
1219 fb->MaxNumLayers = max_layer_count;
1220
1221 if (numImages == 0) {
1222 fb->_HasAttachments = false;
1223
1224 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1225 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1226 fbo_incomplete(ctx, "no attachments", -1);
1227 return;
1228 }
1229
1230 if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
1231 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1232 fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
1233 return;
1234 }
1235 }
1236
1237 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1238 /* Check that all DrawBuffers are present */
1239 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1240 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1241 const struct gl_renderbuffer_attachment *att
1242 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j], NULL);
1243 assert(att);
1244 if (att->Type == GL_NONE) {
1245 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1246 fbo_incomplete(ctx, "missing drawbuffer", j);
1247 return;
1248 }
1249 }
1250 }
1251
1252 /* Check that the ReadBuffer is present */
1253 if (fb->ColorReadBuffer != GL_NONE) {
1254 const struct gl_renderbuffer_attachment *att
1255 = get_attachment(ctx, fb, fb->ColorReadBuffer, NULL);
1256 assert(att);
1257 if (att->Type == GL_NONE) {
1258 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1259 fbo_incomplete(ctx, "missing readbuffer", -1);
1260 return;
1261 }
1262 }
1263 }
1264
1265 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
1266 *
1267 * "Depth and stencil attachments, if present, are the same image."
1268 *
1269 * This restriction is not present in the OpenGL ES2 spec.
1270 */
1271 if (_mesa_is_gles3(ctx) &&
1272 has_stencil_attachment && has_depth_attachment &&
1273 !_mesa_has_depthstencil_combined(fb)) {
1274 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1275 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
1276 return;
1277 }
1278
1279 /* Provisionally set status = COMPLETE ... */
1280 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1281
1282 /* ... but the driver may say the FB is incomplete.
1283 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1284 * if anything.
1285 */
1286 if (ctx->Driver.ValidateFramebuffer) {
1287 ctx->Driver.ValidateFramebuffer(ctx, fb);
1288 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1289 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1290 return;
1291 }
1292 }
1293
1294 /*
1295 * Note that if ARB_framebuffer_object is supported and the attached
1296 * renderbuffers/textures are different sizes, the framebuffer
1297 * width/height will be set to the smallest width/height.
1298 */
1299 if (numImages != 0) {
1300 fb->Width = minWidth;
1301 fb->Height = minHeight;
1302 }
1303
1304 /* finally, update the visual info for the framebuffer */
1305 _mesa_update_framebuffer_visual(ctx, fb);
1306 }
1307
1308
1309 GLboolean GLAPIENTRY
1310 _mesa_IsRenderbuffer(GLuint renderbuffer)
1311 {
1312 struct gl_renderbuffer *rb;
1313
1314 GET_CURRENT_CONTEXT(ctx);
1315
1316 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1317
1318 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1319 return rb != NULL && rb != &DummyRenderbuffer;
1320 }
1321
1322
1323 static struct gl_renderbuffer *
1324 allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer,
1325 const char *func)
1326 {
1327 struct gl_renderbuffer *newRb;
1328
1329 /* create new renderbuffer object */
1330 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1331 if (!newRb) {
1332 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1333 return NULL;
1334 }
1335 assert(newRb->AllocStorage);
1336 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1337
1338 return newRb;
1339 }
1340
1341
1342 static void
1343 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
1344 {
1345 struct gl_renderbuffer *newRb;
1346 GET_CURRENT_CONTEXT(ctx);
1347
1348 if (target != GL_RENDERBUFFER_EXT) {
1349 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1350 return;
1351 }
1352
1353 /* No need to flush here since the render buffer binding has no
1354 * effect on rendering state.
1355 */
1356
1357 if (renderbuffer) {
1358 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1359 if (newRb == &DummyRenderbuffer) {
1360 /* ID was reserved, but no real renderbuffer object made yet */
1361 newRb = NULL;
1362 }
1363 else if (!newRb && !allow_user_names) {
1364 /* All RB IDs must be Gen'd */
1365 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
1366 return;
1367 }
1368
1369 if (!newRb) {
1370 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1371 newRb = allocate_renderbuffer_locked(ctx, renderbuffer,
1372 "glBindRenderbufferEXT");
1373 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1374 }
1375 }
1376 else {
1377 newRb = NULL;
1378 }
1379
1380 assert(newRb != &DummyRenderbuffer);
1381
1382 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1383 }
1384
1385 void GLAPIENTRY
1386 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1387 {
1388 GET_CURRENT_CONTEXT(ctx);
1389
1390 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1391 * entry point, but they allow the use of user-generated names.
1392 */
1393 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
1394 }
1395
1396 void GLAPIENTRY
1397 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1398 {
1399 /* This function should not be in the dispatch table for core profile /
1400 * OpenGL 3.1, so execution should never get here in those cases -- no
1401 * need for an explicit test.
1402 */
1403 bind_renderbuffer(target, renderbuffer, true);
1404 }
1405
1406 /**
1407 * ARB_framebuffer_no_attachment - Application passes requested param's
1408 * here. NOTE: NumSamples requested need not be _NumSamples which is
1409 * what the hw supports.
1410 */
1411 static void
1412 framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb,
1413 GLenum pname, GLint param, const char *func)
1414 {
1415 switch (pname) {
1416 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1417 if (param < 0 || param > ctx->Const.MaxFramebufferWidth)
1418 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1419 else
1420 fb->DefaultGeometry.Width = param;
1421 break;
1422 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1423 if (param < 0 || param > ctx->Const.MaxFramebufferHeight)
1424 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1425 else
1426 fb->DefaultGeometry.Height = param;
1427 break;
1428 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1429 /*
1430 * According to the OpenGL ES 3.1 specification section 9.2.1, the
1431 * GL_FRAMEBUFFER_DEFAULT_LAYERS parameter name is not supported.
1432 */
1433 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1434 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1435 break;
1436 }
1437 if (param < 0 || param > ctx->Const.MaxFramebufferLayers)
1438 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1439 else
1440 fb->DefaultGeometry.Layers = param;
1441 break;
1442 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1443 if (param < 0 || param > ctx->Const.MaxFramebufferSamples)
1444 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1445 else
1446 fb->DefaultGeometry.NumSamples = param;
1447 break;
1448 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1449 fb->DefaultGeometry.FixedSampleLocations = param;
1450 break;
1451 default:
1452 _mesa_error(ctx, GL_INVALID_ENUM,
1453 "%s(pname=0x%x)", func, pname);
1454 }
1455
1456 invalidate_framebuffer(fb);
1457 ctx->NewState |= _NEW_BUFFERS;
1458 }
1459
1460 void GLAPIENTRY
1461 _mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
1462 {
1463 GET_CURRENT_CONTEXT(ctx);
1464 struct gl_framebuffer *fb;
1465
1466 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1467 _mesa_error(ctx, GL_INVALID_OPERATION,
1468 "glFramebufferParameteriv not supported "
1469 "(ARB_framebuffer_no_attachments not implemented)");
1470 return;
1471 }
1472
1473 fb = get_framebuffer_target(ctx, target);
1474 if (!fb) {
1475 _mesa_error(ctx, GL_INVALID_ENUM,
1476 "glFramebufferParameteri(target=0x%x)", target);
1477 return;
1478 }
1479
1480 /* check framebuffer binding */
1481 if (_mesa_is_winsys_fbo(fb)) {
1482 _mesa_error(ctx, GL_INVALID_OPERATION,
1483 "glFramebufferParameteri");
1484 return;
1485 }
1486
1487 framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
1488 }
1489
1490 static bool
1491 _pname_valid_for_default_framebuffer(struct gl_context *ctx,
1492 GLenum pname)
1493 {
1494 if (!_mesa_is_desktop_gl(ctx))
1495 return false;
1496
1497 switch (pname) {
1498 case GL_DOUBLEBUFFER:
1499 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1500 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1501 case GL_SAMPLES:
1502 case GL_SAMPLE_BUFFERS:
1503 case GL_STEREO:
1504 return true;
1505 default:
1506 return false;
1507 }
1508 }
1509
1510 static void
1511 get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
1512 GLenum pname, GLint *params, const char *func)
1513 {
1514 /* From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries:
1515 *
1516 * "An INVALID_OPERATION error is generated by GetFramebufferParameteriv
1517 * if the default framebuffer is bound to target and pname is not one
1518 * of the accepted values from table 23.73, other than
1519 * SAMPLE_POSITION."
1520 *
1521 * For OpenGL ES, using default framebuffer still raises INVALID_OPERATION
1522 * for any pname.
1523 */
1524 if (_mesa_is_winsys_fbo(fb) &&
1525 !_pname_valid_for_default_framebuffer(ctx, pname)) {
1526 _mesa_error(ctx, GL_INVALID_OPERATION,
1527 "%s(invalid pname=0x%x for default framebuffer)", func, pname);
1528 return;
1529 }
1530
1531 switch (pname) {
1532 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1533 *params = fb->DefaultGeometry.Width;
1534 break;
1535 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1536 *params = fb->DefaultGeometry.Height;
1537 break;
1538 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1539 /*
1540 * According to the OpenGL ES 3.1 specification section 9.2.3, the
1541 * GL_FRAMEBUFFER_LAYERS parameter name is not supported.
1542 */
1543 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1544 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1545 break;
1546 }
1547 *params = fb->DefaultGeometry.Layers;
1548 break;
1549 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1550 *params = fb->DefaultGeometry.NumSamples;
1551 break;
1552 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1553 *params = fb->DefaultGeometry.FixedSampleLocations;
1554 break;
1555 case GL_DOUBLEBUFFER:
1556 *params = fb->Visual.doubleBufferMode;
1557 break;
1558 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1559 *params = _mesa_get_color_read_format(ctx, fb, func);
1560 break;
1561 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1562 *params = _mesa_get_color_read_type(ctx, fb, func);
1563 break;
1564 case GL_SAMPLES:
1565 *params = _mesa_geometric_samples(fb);
1566 break;
1567 case GL_SAMPLE_BUFFERS:
1568 *params = _mesa_geometric_samples(fb) > 0;
1569 break;
1570 case GL_STEREO:
1571 *params = fb->Visual.stereoMode;
1572 break;
1573 default:
1574 _mesa_error(ctx, GL_INVALID_ENUM,
1575 "%s(pname=0x%x)", func, pname);
1576 }
1577 }
1578
1579 void GLAPIENTRY
1580 _mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
1581 {
1582 GET_CURRENT_CONTEXT(ctx);
1583 struct gl_framebuffer *fb;
1584
1585 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1586 _mesa_error(ctx, GL_INVALID_OPERATION,
1587 "glGetFramebufferParameteriv not supported "
1588 "(ARB_framebuffer_no_attachments not implemented)");
1589 return;
1590 }
1591
1592 fb = get_framebuffer_target(ctx, target);
1593 if (!fb) {
1594 _mesa_error(ctx, GL_INVALID_ENUM,
1595 "glGetFramebufferParameteriv(target=0x%x)", target);
1596 return;
1597 }
1598
1599 get_framebuffer_parameteriv(ctx, fb, pname, params,
1600 "glGetFramebufferParameteriv");
1601 }
1602
1603
1604 /**
1605 * Remove the specified renderbuffer or texture from any attachment point in
1606 * the framebuffer.
1607 *
1608 * \returns
1609 * \c true if the renderbuffer was detached from an attachment point. \c
1610 * false otherwise.
1611 */
1612 bool
1613 _mesa_detach_renderbuffer(struct gl_context *ctx,
1614 struct gl_framebuffer *fb,
1615 const void *att)
1616 {
1617 unsigned i;
1618 bool progress = false;
1619
1620 for (i = 0; i < BUFFER_COUNT; i++) {
1621 if (fb->Attachment[i].Texture == att
1622 || fb->Attachment[i].Renderbuffer == att) {
1623 remove_attachment(ctx, &fb->Attachment[i]);
1624 progress = true;
1625 }
1626 }
1627
1628 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1629 * Completeness," of the OpenGL 3.1 spec says:
1630 *
1631 * "Performing any of the following actions may change whether the
1632 * framebuffer is considered complete or incomplete:
1633 *
1634 * ...
1635 *
1636 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1637 * containing an image that is attached to a framebuffer object
1638 * that is bound to the framebuffer."
1639 */
1640 if (progress)
1641 invalidate_framebuffer(fb);
1642
1643 return progress;
1644 }
1645
1646
1647 void GLAPIENTRY
1648 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1649 {
1650 GLint i;
1651 GET_CURRENT_CONTEXT(ctx);
1652
1653 if (n < 0) {
1654 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
1655 return;
1656 }
1657
1658 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1659
1660 for (i = 0; i < n; i++) {
1661 if (renderbuffers[i] > 0) {
1662 struct gl_renderbuffer *rb;
1663 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1664 if (rb) {
1665 /* check if deleting currently bound renderbuffer object */
1666 if (rb == ctx->CurrentRenderbuffer) {
1667 /* bind default */
1668 assert(rb->RefCount >= 2);
1669 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1670 }
1671
1672 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1673 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1674 * of the OpenGL 3.1 spec says:
1675 *
1676 * "If a renderbuffer object is deleted while its image is
1677 * attached to one or more attachment points in the currently
1678 * bound framebuffer, then it is as if FramebufferRenderbuffer
1679 * had been called, with a renderbuffer of 0, for each
1680 * attachment point to which this image was attached in the
1681 * currently bound framebuffer. In other words, this
1682 * renderbuffer image is first detached from all attachment
1683 * points in the currently bound framebuffer. Note that the
1684 * renderbuffer image is specifically not detached from any
1685 * non-bound framebuffers. Detaching the image from any
1686 * non-bound framebuffers is the responsibility of the
1687 * application.
1688 */
1689 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1690 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1691 }
1692 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1693 && ctx->ReadBuffer != ctx->DrawBuffer) {
1694 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1695 }
1696
1697 /* Remove from hash table immediately, to free the ID.
1698 * But the object will not be freed until it's no longer
1699 * referenced anywhere else.
1700 */
1701 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1702
1703 if (rb != &DummyRenderbuffer) {
1704 /* no longer referenced by hash table */
1705 _mesa_reference_renderbuffer(&rb, NULL);
1706 }
1707 }
1708 }
1709 }
1710 }
1711
1712 static void
1713 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
1714 bool dsa)
1715 {
1716 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1717 GLuint first;
1718 GLint i;
1719
1720 if (!renderbuffers)
1721 return;
1722
1723 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1724
1725 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1726
1727 for (i = 0; i < n; i++) {
1728 GLuint name = first + i;
1729 renderbuffers[i] = name;
1730
1731 if (dsa) {
1732 allocate_renderbuffer_locked(ctx, name, func);
1733 } else {
1734 /* insert a dummy renderbuffer into the hash table */
1735 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, name,
1736 &DummyRenderbuffer);
1737 }
1738 }
1739
1740 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1741 }
1742
1743
1744 static void
1745 create_render_buffers_err(struct gl_context *ctx, GLsizei n,
1746 GLuint *renderbuffers, bool dsa)
1747 {
1748 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1749
1750 if (n < 0) {
1751 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
1752 return;
1753 }
1754
1755 create_render_buffers(ctx, n, renderbuffers, dsa);
1756 }
1757
1758
1759 void GLAPIENTRY
1760 _mesa_GenRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers)
1761 {
1762 GET_CURRENT_CONTEXT(ctx);
1763 create_render_buffers(ctx, n, renderbuffers, false);
1764 }
1765
1766
1767 void GLAPIENTRY
1768 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1769 {
1770 GET_CURRENT_CONTEXT(ctx);
1771 create_render_buffers_err(ctx, n, renderbuffers, false);
1772 }
1773
1774
1775 void GLAPIENTRY
1776 _mesa_CreateRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers)
1777 {
1778 GET_CURRENT_CONTEXT(ctx);
1779 create_render_buffers(ctx, n, renderbuffers, true);
1780 }
1781
1782
1783 void GLAPIENTRY
1784 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
1785 {
1786 GET_CURRENT_CONTEXT(ctx);
1787 create_render_buffers_err(ctx, n, renderbuffers, true);
1788 }
1789
1790
1791 /**
1792 * Given an internal format token for a render buffer, return the
1793 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1794 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1795 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1796 *
1797 * This is similar to _mesa_base_tex_format() but the set of valid
1798 * internal formats is different.
1799 *
1800 * Note that even if a format is determined to be legal here, validation
1801 * of the FBO may fail if the format is not supported by the driver/GPU.
1802 *
1803 * \param internalFormat as passed to glRenderbufferStorage()
1804 * \return the base internal format, or 0 if internalFormat is illegal
1805 */
1806 GLenum
1807 _mesa_base_fbo_format(const struct gl_context *ctx, GLenum internalFormat)
1808 {
1809 /*
1810 * Notes: some formats such as alpha, luminance, etc. were added
1811 * with GL_ARB_framebuffer_object.
1812 */
1813 switch (internalFormat) {
1814 case GL_ALPHA:
1815 case GL_ALPHA4:
1816 case GL_ALPHA8:
1817 case GL_ALPHA12:
1818 case GL_ALPHA16:
1819 return (ctx->API == API_OPENGL_COMPAT &&
1820 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1821 case GL_LUMINANCE:
1822 case GL_LUMINANCE4:
1823 case GL_LUMINANCE8:
1824 case GL_LUMINANCE12:
1825 case GL_LUMINANCE16:
1826 return (ctx->API == API_OPENGL_COMPAT &&
1827 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1828 case GL_LUMINANCE_ALPHA:
1829 case GL_LUMINANCE4_ALPHA4:
1830 case GL_LUMINANCE6_ALPHA2:
1831 case GL_LUMINANCE8_ALPHA8:
1832 case GL_LUMINANCE12_ALPHA4:
1833 case GL_LUMINANCE12_ALPHA12:
1834 case GL_LUMINANCE16_ALPHA16:
1835 return (ctx->API == API_OPENGL_COMPAT &&
1836 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1837 case GL_INTENSITY:
1838 case GL_INTENSITY4:
1839 case GL_INTENSITY8:
1840 case GL_INTENSITY12:
1841 case GL_INTENSITY16:
1842 return (ctx->API == API_OPENGL_COMPAT &&
1843 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1844 case GL_RGB8:
1845 return GL_RGB;
1846 case GL_RGB:
1847 case GL_R3_G3_B2:
1848 case GL_RGB4:
1849 case GL_RGB5:
1850 case GL_RGB10:
1851 case GL_RGB12:
1852 case GL_RGB16:
1853 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1854 case GL_SRGB8_EXT:
1855 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1856 case GL_RGBA4:
1857 case GL_RGB5_A1:
1858 case GL_RGBA8:
1859 return GL_RGBA;
1860 case GL_RGBA:
1861 case GL_RGBA2:
1862 case GL_RGBA12:
1863 case GL_RGBA16:
1864 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1865 case GL_RGB10_A2:
1866 case GL_SRGB8_ALPHA8_EXT:
1867 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1868 case GL_STENCIL_INDEX:
1869 case GL_STENCIL_INDEX1_EXT:
1870 case GL_STENCIL_INDEX4_EXT:
1871 case GL_STENCIL_INDEX16_EXT:
1872 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1873 * OpenGL ES, but Mesa does not currently support them.
1874 */
1875 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1876 case GL_STENCIL_INDEX8_EXT:
1877 return GL_STENCIL_INDEX;
1878 case GL_DEPTH_COMPONENT:
1879 case GL_DEPTH_COMPONENT32:
1880 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1881 case GL_DEPTH_COMPONENT16:
1882 case GL_DEPTH_COMPONENT24:
1883 return GL_DEPTH_COMPONENT;
1884 case GL_DEPTH_STENCIL:
1885 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
1886 case GL_DEPTH24_STENCIL8:
1887 return GL_DEPTH_STENCIL;
1888 case GL_DEPTH_COMPONENT32F:
1889 return ctx->Version >= 30
1890 || (ctx->API == API_OPENGL_COMPAT &&
1891 ctx->Extensions.ARB_depth_buffer_float)
1892 ? GL_DEPTH_COMPONENT : 0;
1893 case GL_DEPTH32F_STENCIL8:
1894 return ctx->Version >= 30
1895 || (ctx->API == API_OPENGL_COMPAT &&
1896 ctx->Extensions.ARB_depth_buffer_float)
1897 ? GL_DEPTH_STENCIL : 0;
1898 case GL_RED:
1899 case GL_R16:
1900 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1901 ? GL_RED : 0;
1902 case GL_R8:
1903 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1904 ? GL_RED : 0;
1905 case GL_RG:
1906 case GL_RG16:
1907 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1908 ? GL_RG : 0;
1909 case GL_RG8:
1910 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1911 ? GL_RG : 0;
1912 /* signed normalized texture formats */
1913 case GL_RED_SNORM:
1914 case GL_R8_SNORM:
1915 case GL_R16_SNORM:
1916 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1917 ? GL_RED : 0;
1918 case GL_RG_SNORM:
1919 case GL_RG8_SNORM:
1920 case GL_RG16_SNORM:
1921 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1922 ? GL_RG : 0;
1923 case GL_RGB_SNORM:
1924 case GL_RGB8_SNORM:
1925 case GL_RGB16_SNORM:
1926 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1927 ? GL_RGB : 0;
1928 case GL_RGBA_SNORM:
1929 case GL_RGBA8_SNORM:
1930 case GL_RGBA16_SNORM:
1931 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1932 ? GL_RGBA : 0;
1933 case GL_ALPHA_SNORM:
1934 case GL_ALPHA8_SNORM:
1935 case GL_ALPHA16_SNORM:
1936 return ctx->API == API_OPENGL_COMPAT &&
1937 ctx->Extensions.EXT_texture_snorm &&
1938 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1939 case GL_LUMINANCE_SNORM:
1940 case GL_LUMINANCE8_SNORM:
1941 case GL_LUMINANCE16_SNORM:
1942 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1943 ? GL_LUMINANCE : 0;
1944 case GL_LUMINANCE_ALPHA_SNORM:
1945 case GL_LUMINANCE8_ALPHA8_SNORM:
1946 case GL_LUMINANCE16_ALPHA16_SNORM:
1947 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1948 ? GL_LUMINANCE_ALPHA : 0;
1949 case GL_INTENSITY_SNORM:
1950 case GL_INTENSITY8_SNORM:
1951 case GL_INTENSITY16_SNORM:
1952 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1953 ? GL_INTENSITY : 0;
1954
1955 case GL_R16F:
1956 case GL_R32F:
1957 return ((_mesa_is_desktop_gl(ctx) &&
1958 ctx->Extensions.ARB_texture_rg &&
1959 ctx->Extensions.ARB_texture_float) ||
1960 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1961 ? GL_RED : 0;
1962 case GL_RG16F:
1963 case GL_RG32F:
1964 return ((_mesa_is_desktop_gl(ctx) &&
1965 ctx->Extensions.ARB_texture_rg &&
1966 ctx->Extensions.ARB_texture_float) ||
1967 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1968 ? GL_RG : 0;
1969 case GL_RGB16F:
1970 case GL_RGB32F:
1971 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1972 ? GL_RGB : 0;
1973 case GL_RGBA16F:
1974 case GL_RGBA32F:
1975 return ((_mesa_is_desktop_gl(ctx) &&
1976 ctx->Extensions.ARB_texture_float) ||
1977 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1978 ? GL_RGBA : 0;
1979 case GL_RGB9_E5:
1980 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_shared_exponent)
1981 ? GL_RGB: 0;
1982 case GL_ALPHA16F_ARB:
1983 case GL_ALPHA32F_ARB:
1984 return ctx->API == API_OPENGL_COMPAT &&
1985 ctx->Extensions.ARB_texture_float &&
1986 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1987 case GL_LUMINANCE16F_ARB:
1988 case GL_LUMINANCE32F_ARB:
1989 return ctx->API == API_OPENGL_COMPAT &&
1990 ctx->Extensions.ARB_texture_float &&
1991 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1992 case GL_LUMINANCE_ALPHA16F_ARB:
1993 case GL_LUMINANCE_ALPHA32F_ARB:
1994 return ctx->API == API_OPENGL_COMPAT &&
1995 ctx->Extensions.ARB_texture_float &&
1996 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1997 case GL_INTENSITY16F_ARB:
1998 case GL_INTENSITY32F_ARB:
1999 return ctx->API == API_OPENGL_COMPAT &&
2000 ctx->Extensions.ARB_texture_float &&
2001 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
2002 case GL_R11F_G11F_B10F:
2003 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
2004 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2005 ? GL_RGB : 0;
2006
2007 case GL_RGBA8UI_EXT:
2008 case GL_RGBA16UI_EXT:
2009 case GL_RGBA32UI_EXT:
2010 case GL_RGBA8I_EXT:
2011 case GL_RGBA16I_EXT:
2012 case GL_RGBA32I_EXT:
2013 return ctx->Version >= 30
2014 || (_mesa_is_desktop_gl(ctx) &&
2015 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
2016
2017 case GL_RGB8UI_EXT:
2018 case GL_RGB16UI_EXT:
2019 case GL_RGB32UI_EXT:
2020 case GL_RGB8I_EXT:
2021 case GL_RGB16I_EXT:
2022 case GL_RGB32I_EXT:
2023 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
2024 ? GL_RGB : 0;
2025 case GL_R8UI:
2026 case GL_R8I:
2027 case GL_R16UI:
2028 case GL_R16I:
2029 case GL_R32UI:
2030 case GL_R32I:
2031 return ctx->Version >= 30
2032 || (_mesa_is_desktop_gl(ctx) &&
2033 ctx->Extensions.ARB_texture_rg &&
2034 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
2035
2036 case GL_RG8UI:
2037 case GL_RG8I:
2038 case GL_RG16UI:
2039 case GL_RG16I:
2040 case GL_RG32UI:
2041 case GL_RG32I:
2042 return ctx->Version >= 30
2043 || (_mesa_is_desktop_gl(ctx) &&
2044 ctx->Extensions.ARB_texture_rg &&
2045 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
2046
2047 case GL_INTENSITY8I_EXT:
2048 case GL_INTENSITY8UI_EXT:
2049 case GL_INTENSITY16I_EXT:
2050 case GL_INTENSITY16UI_EXT:
2051 case GL_INTENSITY32I_EXT:
2052 case GL_INTENSITY32UI_EXT:
2053 return ctx->API == API_OPENGL_COMPAT &&
2054 ctx->Extensions.EXT_texture_integer &&
2055 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
2056
2057 case GL_LUMINANCE8I_EXT:
2058 case GL_LUMINANCE8UI_EXT:
2059 case GL_LUMINANCE16I_EXT:
2060 case GL_LUMINANCE16UI_EXT:
2061 case GL_LUMINANCE32I_EXT:
2062 case GL_LUMINANCE32UI_EXT:
2063 return ctx->API == API_OPENGL_COMPAT &&
2064 ctx->Extensions.EXT_texture_integer &&
2065 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
2066
2067 case GL_LUMINANCE_ALPHA8I_EXT:
2068 case GL_LUMINANCE_ALPHA8UI_EXT:
2069 case GL_LUMINANCE_ALPHA16I_EXT:
2070 case GL_LUMINANCE_ALPHA16UI_EXT:
2071 case GL_LUMINANCE_ALPHA32I_EXT:
2072 case GL_LUMINANCE_ALPHA32UI_EXT:
2073 return ctx->API == API_OPENGL_COMPAT &&
2074 ctx->Extensions.EXT_texture_integer &&
2075 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
2076
2077 case GL_ALPHA8I_EXT:
2078 case GL_ALPHA8UI_EXT:
2079 case GL_ALPHA16I_EXT:
2080 case GL_ALPHA16UI_EXT:
2081 case GL_ALPHA32I_EXT:
2082 case GL_ALPHA32UI_EXT:
2083 return ctx->API == API_OPENGL_COMPAT &&
2084 ctx->Extensions.EXT_texture_integer &&
2085 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2086
2087 case GL_RGB10_A2UI:
2088 return (_mesa_is_desktop_gl(ctx) &&
2089 ctx->Extensions.ARB_texture_rgb10_a2ui)
2090 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
2091
2092 case GL_RGB565:
2093 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
2094 ? GL_RGB : 0;
2095 default:
2096 return 0;
2097 }
2098 }
2099
2100
2101 /**
2102 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
2103 */
2104 static void
2105 invalidate_rb(GLuint key, void *data, void *userData)
2106 {
2107 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2108 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
2109
2110 /* If this is a user-created FBO */
2111 if (_mesa_is_user_fbo(fb)) {
2112 GLuint i;
2113 for (i = 0; i < BUFFER_COUNT; i++) {
2114 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2115 if (att->Type == GL_RENDERBUFFER &&
2116 att->Renderbuffer == rb) {
2117 /* Mark fb status as indeterminate to force re-validation */
2118 fb->_Status = 0;
2119 return;
2120 }
2121 }
2122 }
2123 }
2124
2125
2126 /** sentinal value, see below */
2127 #define NO_SAMPLES 1000
2128
2129 void
2130 _mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2131 GLenum internalFormat, GLsizei width,
2132 GLsizei height, GLsizei samples)
2133 {
2134 const GLenum baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2135
2136 assert(baseFormat != 0);
2137 assert(width >= 0 && width <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2138 assert(height >= 0 && height <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2139 assert(samples != NO_SAMPLES);
2140 if (samples != 0) {
2141 assert(samples > 0);
2142 assert(_mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2143 internalFormat, samples) == GL_NO_ERROR);
2144 }
2145
2146 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2147
2148 if (rb->InternalFormat == internalFormat &&
2149 rb->Width == (GLuint) width &&
2150 rb->Height == (GLuint) height &&
2151 rb->NumSamples == samples) {
2152 /* no change in allocation needed */
2153 return;
2154 }
2155
2156 /* These MUST get set by the AllocStorage func */
2157 rb->Format = MESA_FORMAT_NONE;
2158 rb->NumSamples = samples;
2159
2160 /* Now allocate the storage */
2161 assert(rb->AllocStorage);
2162 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
2163 /* No error - check/set fields now */
2164 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
2165 assert(rb->Width == (GLuint) width);
2166 assert(rb->Height == (GLuint) height);
2167 rb->InternalFormat = internalFormat;
2168 rb->_BaseFormat = baseFormat;
2169 assert(rb->_BaseFormat != 0);
2170 }
2171 else {
2172 /* Probably ran out of memory - clear the fields */
2173 rb->Width = 0;
2174 rb->Height = 0;
2175 rb->Format = MESA_FORMAT_NONE;
2176 rb->InternalFormat = GL_NONE;
2177 rb->_BaseFormat = GL_NONE;
2178 rb->NumSamples = 0;
2179 }
2180
2181 /* Invalidate the framebuffers the renderbuffer is attached in. */
2182 if (rb->AttachedAnytime) {
2183 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
2184 }
2185 }
2186
2187 /**
2188 * Helper function used by renderbuffer_storage_direct() and
2189 * renderbuffer_storage_target().
2190 * samples will be NO_SAMPLES if called by a non-multisample function.
2191 */
2192 static void
2193 renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2194 GLenum internalFormat, GLsizei width,
2195 GLsizei height, GLsizei samples, const char *func)
2196 {
2197 GLenum baseFormat;
2198 GLenum sample_count_error;
2199
2200 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2201 if (baseFormat == 0) {
2202 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
2203 func, _mesa_enum_to_string(internalFormat));
2204 return;
2205 }
2206
2207 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2208 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func,
2209 width);
2210 return;
2211 }
2212
2213 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2214 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func,
2215 height);
2216 return;
2217 }
2218
2219 if (samples == NO_SAMPLES) {
2220 /* NumSamples == 0 indicates non-multisampling */
2221 samples = 0;
2222 }
2223 else {
2224 /* check the sample count;
2225 * note: driver may choose to use more samples than what's requested
2226 */
2227 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2228 internalFormat, samples);
2229
2230 /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
2231 *
2232 * "If a negative number is provided where an argument of type sizei or
2233 * sizeiptr is specified, the error INVALID VALUE is generated."
2234 */
2235 if (samples < 0) {
2236 sample_count_error = GL_INVALID_VALUE;
2237 }
2238
2239 if (sample_count_error != GL_NO_ERROR) {
2240 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
2241 return;
2242 }
2243 }
2244
2245 _mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples);
2246 }
2247
2248 /**
2249 * Helper function used by _mesa_NamedRenderbufferStorage*().
2250 * samples will be NO_SAMPLES if called by a non-multisample function.
2251 */
2252 static void
2253 renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat,
2254 GLsizei width, GLsizei height, GLsizei samples,
2255 const char *func)
2256 {
2257 GET_CURRENT_CONTEXT(ctx);
2258
2259 if (MESA_VERBOSE & VERBOSE_API) {
2260 if (samples == NO_SAMPLES)
2261 _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n",
2262 func, renderbuffer,
2263 _mesa_enum_to_string(internalFormat),
2264 width, height);
2265 else
2266 _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n",
2267 func, renderbuffer,
2268 _mesa_enum_to_string(internalFormat),
2269 width, height, samples);
2270 }
2271
2272 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2273 if (!rb || rb == &DummyRenderbuffer) {
2274 /* ID was reserved, but no real renderbuffer object made yet */
2275 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)",
2276 func, renderbuffer);
2277 return;
2278 }
2279
2280 renderbuffer_storage(ctx, rb, internalFormat, width, height, samples, func);
2281 }
2282
2283 /**
2284 * Helper function used by _mesa_RenderbufferStorage() and
2285 * _mesa_RenderbufferStorageMultisample().
2286 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
2287 */
2288 static void
2289 renderbuffer_storage_target(GLenum target, GLenum internalFormat,
2290 GLsizei width, GLsizei height, GLsizei samples,
2291 const char *func)
2292 {
2293 GET_CURRENT_CONTEXT(ctx);
2294
2295 if (MESA_VERBOSE & VERBOSE_API) {
2296 if (samples == NO_SAMPLES)
2297 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
2298 func,
2299 _mesa_enum_to_string(target),
2300 _mesa_enum_to_string(internalFormat),
2301 width, height);
2302 else
2303 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
2304 func,
2305 _mesa_enum_to_string(target),
2306 _mesa_enum_to_string(internalFormat),
2307 width, height, samples);
2308 }
2309
2310 if (target != GL_RENDERBUFFER_EXT) {
2311 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
2312 return;
2313 }
2314
2315 if (!ctx->CurrentRenderbuffer) {
2316 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)",
2317 func);
2318 return;
2319 }
2320
2321 renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width,
2322 height, samples, func);
2323 }
2324
2325
2326 void GLAPIENTRY
2327 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
2328 {
2329 struct gl_renderbuffer *rb;
2330 GET_CURRENT_CONTEXT(ctx);
2331
2332 if (!ctx->Extensions.OES_EGL_image) {
2333 _mesa_error(ctx, GL_INVALID_OPERATION,
2334 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
2335 return;
2336 }
2337
2338 if (target != GL_RENDERBUFFER) {
2339 _mesa_error(ctx, GL_INVALID_ENUM,
2340 "EGLImageTargetRenderbufferStorageOES");
2341 return;
2342 }
2343
2344 rb = ctx->CurrentRenderbuffer;
2345 if (!rb) {
2346 _mesa_error(ctx, GL_INVALID_OPERATION,
2347 "EGLImageTargetRenderbufferStorageOES");
2348 return;
2349 }
2350
2351 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2352
2353 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
2354 }
2355
2356
2357 /**
2358 * Helper function for _mesa_GetRenderbufferParameteriv() and
2359 * _mesa_GetFramebufferAttachmentParameteriv()
2360 * We have to be careful to respect the base format. For example, if a
2361 * renderbuffer/texture was created with internalFormat=GL_RGB but the
2362 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
2363 * we need to return zero.
2364 */
2365 static GLint
2366 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
2367 {
2368 if (_mesa_base_format_has_channel(baseFormat, pname))
2369 return _mesa_get_format_bits(format, pname);
2370 else
2371 return 0;
2372 }
2373
2374
2375
2376 void GLAPIENTRY
2377 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
2378 GLsizei width, GLsizei height)
2379 {
2380 /* GL_ARB_fbo says calling this function is equivalent to calling
2381 * glRenderbufferStorageMultisample() with samples=0. We pass in
2382 * a token value here just for error reporting purposes.
2383 */
2384 renderbuffer_storage_target(target, internalFormat, width, height,
2385 NO_SAMPLES, "glRenderbufferStorage");
2386 }
2387
2388
2389 void GLAPIENTRY
2390 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
2391 GLenum internalFormat,
2392 GLsizei width, GLsizei height)
2393 {
2394 renderbuffer_storage_target(target, internalFormat, width, height,
2395 samples, "glRenderbufferStorageMultisample");
2396 }
2397
2398
2399 /**
2400 * OpenGL ES version of glRenderBufferStorage.
2401 */
2402 void GLAPIENTRY
2403 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
2404 GLsizei width, GLsizei height)
2405 {
2406 switch (internalFormat) {
2407 case GL_RGB565:
2408 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
2409 /* choose a closest format */
2410 internalFormat = GL_RGB5;
2411 break;
2412 default:
2413 break;
2414 }
2415
2416 renderbuffer_storage_target(target, internalFormat, width, height, 0,
2417 "glRenderbufferStorageEXT");
2418 }
2419
2420 void GLAPIENTRY
2421 _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat,
2422 GLsizei width, GLsizei height)
2423 {
2424 /* GL_ARB_fbo says calling this function is equivalent to calling
2425 * glRenderbufferStorageMultisample() with samples=0. We pass in
2426 * a token value here just for error reporting purposes.
2427 */
2428 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2429 NO_SAMPLES, "glNamedRenderbufferStorage");
2430 }
2431
2432 void GLAPIENTRY
2433 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples,
2434 GLenum internalformat,
2435 GLsizei width, GLsizei height)
2436 {
2437 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2438 samples,
2439 "glNamedRenderbufferStorageMultisample");
2440 }
2441
2442
2443 static void
2444 get_render_buffer_parameteriv(struct gl_context *ctx,
2445 struct gl_renderbuffer *rb, GLenum pname,
2446 GLint *params, const char *func)
2447 {
2448 /* No need to flush here since we're just quering state which is
2449 * not effected by rendering.
2450 */
2451
2452 switch (pname) {
2453 case GL_RENDERBUFFER_WIDTH_EXT:
2454 *params = rb->Width;
2455 return;
2456 case GL_RENDERBUFFER_HEIGHT_EXT:
2457 *params = rb->Height;
2458 return;
2459 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
2460 *params = rb->InternalFormat;
2461 return;
2462 case GL_RENDERBUFFER_RED_SIZE_EXT:
2463 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
2464 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
2465 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
2466 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
2467 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
2468 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
2469 break;
2470 case GL_RENDERBUFFER_SAMPLES:
2471 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
2472 || _mesa_is_gles3(ctx)) {
2473 *params = rb->NumSamples;
2474 break;
2475 }
2476 /* fallthrough */
2477 default:
2478 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
2479 _mesa_enum_to_string(pname));
2480 return;
2481 }
2482 }
2483
2484
2485 void GLAPIENTRY
2486 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
2487 {
2488 GET_CURRENT_CONTEXT(ctx);
2489
2490 if (target != GL_RENDERBUFFER_EXT) {
2491 _mesa_error(ctx, GL_INVALID_ENUM,
2492 "glGetRenderbufferParameterivEXT(target)");
2493 return;
2494 }
2495
2496 if (!ctx->CurrentRenderbuffer) {
2497 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT"
2498 "(no renderbuffer bound)");
2499 return;
2500 }
2501
2502 get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname,
2503 params, "glGetRenderbufferParameteriv");
2504 }
2505
2506
2507 void GLAPIENTRY
2508 _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
2509 GLint *params)
2510 {
2511 GET_CURRENT_CONTEXT(ctx);
2512
2513 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2514 if (!rb || rb == &DummyRenderbuffer) {
2515 /* ID was reserved, but no real renderbuffer object made yet */
2516 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv"
2517 "(invalid renderbuffer %i)", renderbuffer);
2518 return;
2519 }
2520
2521 get_render_buffer_parameteriv(ctx, rb, pname, params,
2522 "glGetNamedRenderbufferParameteriv");
2523 }
2524
2525
2526 GLboolean GLAPIENTRY
2527 _mesa_IsFramebuffer(GLuint framebuffer)
2528 {
2529 GET_CURRENT_CONTEXT(ctx);
2530 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2531 if (framebuffer) {
2532 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
2533 if (rb != NULL && rb != &DummyFramebuffer)
2534 return GL_TRUE;
2535 }
2536 return GL_FALSE;
2537 }
2538
2539
2540 /**
2541 * Check if any of the attachments of the given framebuffer are textures
2542 * (render to texture). Call ctx->Driver.RenderTexture() for such
2543 * attachments.
2544 */
2545 static void
2546 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2547 {
2548 GLuint i;
2549 assert(ctx->Driver.RenderTexture);
2550
2551 if (_mesa_is_winsys_fbo(fb))
2552 return; /* can't render to texture with winsys framebuffers */
2553
2554 for (i = 0; i < BUFFER_COUNT; i++) {
2555 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2556 if (att->Texture && att->Renderbuffer->TexImage
2557 && driver_RenderTexture_is_safe(att)) {
2558 ctx->Driver.RenderTexture(ctx, fb, att);
2559 }
2560 }
2561 }
2562
2563
2564 /**
2565 * Examine all the framebuffer's attachments to see if any are textures.
2566 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2567 * notify the device driver that the texture image may have changed.
2568 */
2569 static void
2570 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2571 {
2572 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2573 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2574 return;
2575
2576 if (ctx->Driver.FinishRenderTexture) {
2577 GLuint i;
2578 for (i = 0; i < BUFFER_COUNT; i++) {
2579 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2580 struct gl_renderbuffer *rb = att->Renderbuffer;
2581 if (rb && rb->NeedsFinishRenderTexture) {
2582 ctx->Driver.FinishRenderTexture(ctx, rb);
2583 }
2584 }
2585 }
2586 }
2587
2588
2589 static void
2590 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
2591 {
2592 struct gl_framebuffer *newDrawFb, *newReadFb;
2593 GLboolean bindReadBuf, bindDrawBuf;
2594 GET_CURRENT_CONTEXT(ctx);
2595
2596 switch (target) {
2597 case GL_DRAW_FRAMEBUFFER_EXT:
2598 bindDrawBuf = GL_TRUE;
2599 bindReadBuf = GL_FALSE;
2600 break;
2601 case GL_READ_FRAMEBUFFER_EXT:
2602 bindDrawBuf = GL_FALSE;
2603 bindReadBuf = GL_TRUE;
2604 break;
2605 case GL_FRAMEBUFFER_EXT:
2606 bindDrawBuf = GL_TRUE;
2607 bindReadBuf = GL_TRUE;
2608 break;
2609 default:
2610 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2611 return;
2612 }
2613
2614 if (framebuffer) {
2615 /* Binding a user-created framebuffer object */
2616 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2617 if (newDrawFb == &DummyFramebuffer) {
2618 /* ID was reserved, but no real framebuffer object made yet */
2619 newDrawFb = NULL;
2620 }
2621 else if (!newDrawFb && !allow_user_names) {
2622 /* All FBO IDs must be Gen'd */
2623 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
2624 return;
2625 }
2626
2627 if (!newDrawFb) {
2628 /* create new framebuffer object */
2629 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2630 if (!newDrawFb) {
2631 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2632 return;
2633 }
2634 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2635 }
2636 newReadFb = newDrawFb;
2637 }
2638 else {
2639 /* Binding the window system framebuffer (which was originally set
2640 * with MakeCurrent).
2641 */
2642 newDrawFb = ctx->WinSysDrawBuffer;
2643 newReadFb = ctx->WinSysReadBuffer;
2644 }
2645
2646 _mesa_bind_framebuffers(ctx,
2647 bindDrawBuf ? newDrawFb : ctx->DrawBuffer,
2648 bindReadBuf ? newReadFb : ctx->ReadBuffer);
2649 }
2650
2651 void
2652 _mesa_bind_framebuffers(struct gl_context *ctx,
2653 struct gl_framebuffer *newDrawFb,
2654 struct gl_framebuffer *newReadFb)
2655 {
2656 struct gl_framebuffer *const oldDrawFb = ctx->DrawBuffer;
2657 struct gl_framebuffer *const oldReadFb = ctx->ReadBuffer;
2658 const bool bindDrawBuf = oldDrawFb != newDrawFb;
2659 const bool bindReadBuf = oldReadFb != newReadFb;
2660
2661 assert(newDrawFb);
2662 assert(newDrawFb != &DummyFramebuffer);
2663
2664 /*
2665 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2666 *
2667 * We also check if we're beginning and/or ending render-to-texture.
2668 * When a framebuffer with texture attachments is unbound, call
2669 * ctx->Driver.FinishRenderTexture().
2670 * When a framebuffer with texture attachments is bound, call
2671 * ctx->Driver.RenderTexture().
2672 *
2673 * Note that if the ReadBuffer has texture attachments we don't consider
2674 * that a render-to-texture case.
2675 */
2676 if (bindReadBuf) {
2677 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2678
2679 /* check if old readbuffer was render-to-texture */
2680 check_end_texture_render(ctx, oldReadFb);
2681
2682 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2683 }
2684
2685 if (bindDrawBuf) {
2686 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2687
2688 /* check if old framebuffer had any texture attachments */
2689 if (oldDrawFb)
2690 check_end_texture_render(ctx, oldDrawFb);
2691
2692 /* check if newly bound framebuffer has any texture attachments */
2693 check_begin_texture_render(ctx, newDrawFb);
2694
2695 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2696 }
2697
2698 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2699 /* The few classic drivers that actually hook this function really only
2700 * want to know if the draw framebuffer changed.
2701 */
2702 ctx->Driver.BindFramebuffer(ctx,
2703 bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER,
2704 newDrawFb, newReadFb);
2705 }
2706 }
2707
2708 void GLAPIENTRY
2709 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2710 {
2711 GET_CURRENT_CONTEXT(ctx);
2712
2713 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2714 * point, but they allow the use of user-generated names.
2715 */
2716 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
2717 }
2718
2719
2720 void GLAPIENTRY
2721 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2722 {
2723 /* This function should not be in the dispatch table for core profile /
2724 * OpenGL 3.1, so execution should never get here in those cases -- no
2725 * need for an explicit test.
2726 */
2727 bind_framebuffer(target, framebuffer, true);
2728 }
2729
2730
2731 void GLAPIENTRY
2732 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2733 {
2734 GLint i;
2735 GET_CURRENT_CONTEXT(ctx);
2736
2737 if (n < 0) {
2738 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
2739 return;
2740 }
2741
2742 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2743
2744 for (i = 0; i < n; i++) {
2745 if (framebuffers[i] > 0) {
2746 struct gl_framebuffer *fb;
2747 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2748 if (fb) {
2749 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2750
2751 /* check if deleting currently bound framebuffer object */
2752 if (fb == ctx->DrawBuffer) {
2753 /* bind default */
2754 assert(fb->RefCount >= 2);
2755 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2756 }
2757 if (fb == ctx->ReadBuffer) {
2758 /* bind default */
2759 assert(fb->RefCount >= 2);
2760 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2761 }
2762
2763 /* remove from hash table immediately, to free the ID */
2764 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2765
2766 if (fb != &DummyFramebuffer) {
2767 /* But the object will not be freed until it's no longer
2768 * bound in any context.
2769 */
2770 _mesa_reference_framebuffer(&fb, NULL);
2771 }
2772 }
2773 }
2774 }
2775 }
2776
2777
2778 /**
2779 * This is the implementation for glGenFramebuffers and glCreateFramebuffers.
2780 * It is not exposed to the rest of Mesa to encourage the use of
2781 * nameless buffers in driver internals.
2782 */
2783 static void
2784 create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
2785 {
2786 GET_CURRENT_CONTEXT(ctx);
2787 GLuint first;
2788 GLint i;
2789 struct gl_framebuffer *fb;
2790
2791 const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers";
2792
2793 if (n < 0) {
2794 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
2795 return;
2796 }
2797
2798 if (!framebuffers)
2799 return;
2800
2801 _mesa_HashLockMutex(ctx->Shared->FrameBuffers);
2802
2803 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
2804
2805 for (i = 0; i < n; i++) {
2806 GLuint name = first + i;
2807 framebuffers[i] = name;
2808
2809 if (dsa) {
2810 fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]);
2811 if (!fb) {
2812 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
2813 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
2814 return;
2815 }
2816 }
2817 else
2818 fb = &DummyFramebuffer;
2819
2820 _mesa_HashInsertLocked(ctx->Shared->FrameBuffers, name, fb);
2821 }
2822
2823 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
2824 }
2825
2826
2827 void GLAPIENTRY
2828 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
2829 {
2830 create_framebuffers(n, framebuffers, false);
2831 }
2832
2833
2834 void GLAPIENTRY
2835 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers)
2836 {
2837 create_framebuffers(n, framebuffers, true);
2838 }
2839
2840
2841 GLenum
2842 _mesa_check_framebuffer_status(struct gl_context *ctx,
2843 struct gl_framebuffer *buffer)
2844 {
2845 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
2846
2847 if (_mesa_is_winsys_fbo(buffer)) {
2848 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
2849 if (buffer != &IncompleteFramebuffer) {
2850 return GL_FRAMEBUFFER_COMPLETE_EXT;
2851 } else {
2852 return GL_FRAMEBUFFER_UNDEFINED;
2853 }
2854 }
2855
2856 /* No need to flush here */
2857
2858 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
2859 _mesa_test_framebuffer_completeness(ctx, buffer);
2860 }
2861
2862 return buffer->_Status;
2863 }
2864
2865
2866 GLenum GLAPIENTRY
2867 _mesa_CheckFramebufferStatus_no_error(GLenum target)
2868 {
2869 GET_CURRENT_CONTEXT(ctx);
2870
2871 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
2872 return _mesa_check_framebuffer_status(ctx, fb);
2873 }
2874
2875
2876 GLenum GLAPIENTRY
2877 _mesa_CheckFramebufferStatus(GLenum target)
2878 {
2879 struct gl_framebuffer *fb;
2880 GET_CURRENT_CONTEXT(ctx);
2881
2882 if (MESA_VERBOSE & VERBOSE_API)
2883 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
2884 _mesa_enum_to_string(target));
2885
2886 fb = get_framebuffer_target(ctx, target);
2887 if (!fb) {
2888 _mesa_error(ctx, GL_INVALID_ENUM,
2889 "glCheckFramebufferStatus(invalid target %s)",
2890 _mesa_enum_to_string(target));
2891 return 0;
2892 }
2893
2894 return _mesa_check_framebuffer_status(ctx, fb);
2895 }
2896
2897
2898 GLenum GLAPIENTRY
2899 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
2900 {
2901 struct gl_framebuffer *fb;
2902 GET_CURRENT_CONTEXT(ctx);
2903
2904 /* Validate the target (for conformance's sake) and grab a reference to the
2905 * default framebuffer in case framebuffer = 0.
2906 * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec
2907 * (30.10.2014, PDF page 336) says:
2908 * "If framebuffer is zero, then the status of the default read or
2909 * draw framebuffer (as determined by target) is returned."
2910 */
2911 switch (target) {
2912 case GL_DRAW_FRAMEBUFFER:
2913 case GL_FRAMEBUFFER:
2914 fb = ctx->WinSysDrawBuffer;
2915 break;
2916 case GL_READ_FRAMEBUFFER:
2917 fb = ctx->WinSysReadBuffer;
2918 break;
2919 default:
2920 _mesa_error(ctx, GL_INVALID_ENUM,
2921 "glCheckNamedFramebufferStatus(invalid target %s)",
2922 _mesa_enum_to_string(target));
2923 return 0;
2924 }
2925
2926 if (framebuffer) {
2927 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
2928 "glCheckNamedFramebufferStatus");
2929 if (!fb)
2930 return 0;
2931 }
2932
2933 return _mesa_check_framebuffer_status(ctx, fb);
2934 }
2935
2936
2937 /**
2938 * Replicate the src attachment point. Used by framebuffer_texture() when
2939 * the same texture is attached at GL_DEPTH_ATTACHMENT and
2940 * GL_STENCIL_ATTACHMENT.
2941 */
2942 static void
2943 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
2944 gl_buffer_index dst,
2945 gl_buffer_index src)
2946 {
2947 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
2948 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
2949
2950 assert(src_att->Texture != NULL);
2951 assert(src_att->Renderbuffer != NULL);
2952
2953 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
2954 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
2955 dst_att->Type = src_att->Type;
2956 dst_att->Complete = src_att->Complete;
2957 dst_att->TextureLevel = src_att->TextureLevel;
2958 dst_att->CubeMapFace = src_att->CubeMapFace;
2959 dst_att->Zoffset = src_att->Zoffset;
2960 dst_att->Layered = src_att->Layered;
2961 }
2962
2963
2964 static struct gl_texture_object *
2965 get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture)
2966 {
2967 if (!texture)
2968 return NULL;
2969
2970 return _mesa_lookup_texture(ctx, texture);
2971 }
2972
2973
2974 /**
2975 * Common code called by gl*FramebufferTexture*() to retrieve the correct
2976 * texture object pointer.
2977 *
2978 * \param texObj where the pointer to the texture object is returned. Note
2979 * that a successful call may return texObj = NULL.
2980 *
2981 * \return true if no errors, false if errors
2982 */
2983 static bool
2984 get_texture_for_framebuffer_err(struct gl_context *ctx, GLuint texture,
2985 bool layered, const char *caller,
2986 struct gl_texture_object **texObj)
2987 {
2988 *texObj = NULL; /* This will get returned if texture = 0. */
2989
2990 if (!texture)
2991 return true;
2992
2993 *texObj = _mesa_lookup_texture(ctx, texture);
2994 if (*texObj == NULL || (*texObj)->Target == 0) {
2995 /* Can't render to a non-existent texture object.
2996 *
2997 * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
2998 * Managing Framebuffer Objects specifies a different error
2999 * depending upon the calling function (PDF pages 325-328).
3000 * *FramebufferTexture (where layered = GL_TRUE) throws invalid
3001 * value, while the other commands throw invalid operation (where
3002 * layered = GL_FALSE).
3003 */
3004 const GLenum error = layered ? GL_INVALID_VALUE :
3005 GL_INVALID_OPERATION;
3006 _mesa_error(ctx, error,
3007 "%s(non-existent texture %u)", caller, texture);
3008 return false;
3009 }
3010
3011 return true;
3012 }
3013
3014
3015 /**
3016 * Common code called by gl*FramebufferTexture() to verify the texture target
3017 * and decide whether or not the attachment should truly be considered
3018 * layered.
3019 *
3020 * \param layered true if attachment should be considered layered, false if
3021 * not
3022 *
3023 * \return true if no errors, false if errors
3024 */
3025 static bool
3026 check_layered_texture_target(struct gl_context *ctx, GLenum target,
3027 const char *caller, GLboolean *layered)
3028 {
3029 *layered = GL_TRUE;
3030
3031 switch (target) {
3032 case GL_TEXTURE_3D:
3033 case GL_TEXTURE_1D_ARRAY_EXT:
3034 case GL_TEXTURE_2D_ARRAY_EXT:
3035 case GL_TEXTURE_CUBE_MAP:
3036 case GL_TEXTURE_CUBE_MAP_ARRAY:
3037 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3038 return true;
3039 case GL_TEXTURE_1D:
3040 case GL_TEXTURE_2D:
3041 case GL_TEXTURE_RECTANGLE:
3042 case GL_TEXTURE_2D_MULTISAMPLE:
3043 /* These texture types are valid to pass to
3044 * glFramebufferTexture(), but since they aren't layered, it
3045 * is equivalent to calling glFramebufferTexture{1D,2D}().
3046 */
3047 *layered = GL_FALSE;
3048 return true;
3049 }
3050
3051 _mesa_error(ctx, GL_INVALID_OPERATION,
3052 "%s(invalid texture target %s)", caller,
3053 _mesa_enum_to_string(target));
3054 return false;
3055 }
3056
3057
3058 /**
3059 * Common code called by gl*FramebufferTextureLayer() to verify the texture
3060 * target.
3061 *
3062 * \return true if no errors, false if errors
3063 */
3064 static bool
3065 check_texture_target(struct gl_context *ctx, GLenum target,
3066 const char *caller)
3067 {
3068 /* We're being called by glFramebufferTextureLayer().
3069 * The only legal texture types for that function are 3D,
3070 * cube-map, and 1D/2D/cube-map array textures.
3071 *
3072 * We don't need to check for GL_ARB_texture_cube_map_array because the
3073 * application wouldn't have been able to create a texture with a
3074 * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
3075 */
3076 switch (target) {
3077 case GL_TEXTURE_3D:
3078 case GL_TEXTURE_1D_ARRAY:
3079 case GL_TEXTURE_2D_ARRAY:
3080 case GL_TEXTURE_CUBE_MAP_ARRAY:
3081 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3082 return true;
3083 case GL_TEXTURE_CUBE_MAP:
3084 /* We don't need to check the extension (GL_ARB_direct_state_access) or
3085 * GL version (4.5) for GL_TEXTURE_CUBE_MAP because DSA is always
3086 * enabled in core profile. This can be called from
3087 * _mesa_FramebufferTextureLayer in compatibility profile (OpenGL 3.0),
3088 * so we do have to check the profile.
3089 */
3090 return ctx->API == API_OPENGL_CORE;
3091 }
3092
3093 _mesa_error(ctx, GL_INVALID_OPERATION,
3094 "%s(invalid texture target %s)", caller,
3095 _mesa_enum_to_string(target));
3096 return false;
3097 }
3098
3099
3100 /**
3101 * Common code called by glFramebufferTexture*D() to verify the texture
3102 * target.
3103 *
3104 * \return true if no errors, false if errors
3105 */
3106 static bool
3107 check_textarget(struct gl_context *ctx, int dims, GLenum target,
3108 GLenum textarget, const char *caller)
3109 {
3110 bool err = false;
3111
3112 switch (textarget) {
3113 case GL_TEXTURE_1D:
3114 err = dims != 1;
3115 break;
3116 case GL_TEXTURE_1D_ARRAY:
3117 err = dims != 1 || !ctx->Extensions.EXT_texture_array;
3118 break;
3119 case GL_TEXTURE_2D:
3120 err = dims != 2;
3121 break;
3122 case GL_TEXTURE_2D_ARRAY:
3123 err = dims != 2 || !ctx->Extensions.EXT_texture_array ||
3124 (_mesa_is_gles(ctx) && ctx->Version < 30);
3125 break;
3126 case GL_TEXTURE_2D_MULTISAMPLE:
3127 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3128 err = dims != 2 ||
3129 !ctx->Extensions.ARB_texture_multisample ||
3130 (_mesa_is_gles(ctx) && ctx->Version < 31);
3131 break;
3132 case GL_TEXTURE_RECTANGLE:
3133 err = dims != 2 || _mesa_is_gles(ctx) ||
3134 !ctx->Extensions.NV_texture_rectangle;
3135 break;
3136 case GL_TEXTURE_CUBE_MAP:
3137 case GL_TEXTURE_CUBE_MAP_ARRAY:
3138 err = true;
3139 break;
3140 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3141 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3142 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3143 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3144 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3145 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3146 err = dims != 2 || !ctx->Extensions.ARB_texture_cube_map;
3147 break;
3148 case GL_TEXTURE_3D:
3149 err = dims != 3;
3150 break;
3151 default:
3152 _mesa_error(ctx, GL_INVALID_ENUM,
3153 "%s(unknown textarget 0x%x)", caller, textarget);
3154 return false;
3155 }
3156
3157 if (err) {
3158 _mesa_error(ctx, GL_INVALID_OPERATION,
3159 "%s(invalid textarget %s)",
3160 caller, _mesa_enum_to_string(textarget));
3161 return false;
3162 }
3163
3164 /* Make sure textarget is consistent with the texture's type */
3165 err = (target == GL_TEXTURE_CUBE_MAP) ?
3166 !_mesa_is_cube_face(textarget): (target != textarget);
3167
3168 if (err) {
3169 _mesa_error(ctx, GL_INVALID_OPERATION,
3170 "%s(mismatched texture target)", caller);
3171 return false;
3172 }
3173
3174 return true;
3175 }
3176
3177
3178 /**
3179 * Common code called by gl*FramebufferTextureLayer() and
3180 * glFramebufferTexture3D() to validate the layer.
3181 *
3182 * \return true if no errors, false if errors
3183 */
3184 static bool
3185 check_layer(struct gl_context *ctx, GLenum target, GLint layer,
3186 const char *caller)
3187 {
3188 /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
3189 * spec says:
3190 *
3191 * "An INVALID_VALUE error is generated if texture is non-zero
3192 * and layer is negative."
3193 */
3194 if (layer < 0) {
3195 _mesa_error(ctx, GL_INVALID_VALUE, "%s(layer %d < 0)", caller, layer);
3196 return false;
3197 }
3198
3199 if (target == GL_TEXTURE_3D) {
3200 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
3201 if (layer >= maxSize) {
3202 _mesa_error(ctx, GL_INVALID_VALUE,
3203 "%s(invalid layer %u)", caller, layer);
3204 return false;
3205 }
3206 }
3207 else if ((target == GL_TEXTURE_1D_ARRAY) ||
3208 (target == GL_TEXTURE_2D_ARRAY) ||
3209 (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
3210 (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
3211 if (layer >= ctx->Const.MaxArrayTextureLayers) {
3212 _mesa_error(ctx, GL_INVALID_VALUE,
3213 "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
3214 caller, layer);
3215 return false;
3216 }
3217 }
3218 else if (target == GL_TEXTURE_CUBE_MAP) {
3219 if (layer >= 6) {
3220 _mesa_error(ctx, GL_INVALID_VALUE,
3221 "%s(layer %u >= 6)", caller, layer);
3222 return false;
3223 }
3224 }
3225
3226 return true;
3227 }
3228
3229
3230 /**
3231 * Common code called by all gl*FramebufferTexture*() entry points to verify
3232 * the level.
3233 *
3234 * \return true if no errors, false if errors
3235 */
3236 static bool
3237 check_level(struct gl_context *ctx, struct gl_texture_object *texObj,
3238 GLenum target, GLint level, const char *caller)
3239 {
3240 /* Section 9.2.8 of the OpenGL 4.6 specification says:
3241 *
3242 * "If texture refers to an immutable-format texture, level must be
3243 * greater than or equal to zero and smaller than the value of
3244 * TEXTURE_VIEW_NUM_LEVELS for texture."
3245 */
3246 const int max_levels = texObj->Immutable ? texObj->ImmutableLevels :
3247 _mesa_max_texture_levels(ctx, target);
3248
3249 if (level < 0 || level >= max_levels) {
3250 _mesa_error(ctx, GL_INVALID_VALUE,
3251 "%s(invalid level %d)", caller, level);
3252 return false;
3253 }
3254
3255 return true;
3256 }
3257
3258
3259 struct gl_renderbuffer_attachment *
3260 _mesa_get_and_validate_attachment(struct gl_context *ctx,
3261 struct gl_framebuffer *fb,
3262 GLenum attachment, const char *caller)
3263 {
3264 /* The window-system framebuffer object is immutable */
3265 if (_mesa_is_winsys_fbo(fb)) {
3266 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)",
3267 caller);
3268 return NULL;
3269 }
3270
3271 /* Not a hash lookup, so we can afford to get the attachment here. */
3272 bool is_color_attachment;
3273 struct gl_renderbuffer_attachment *att =
3274 get_attachment(ctx, fb, attachment, &is_color_attachment);
3275 if (att == NULL) {
3276 if (is_color_attachment) {
3277 _mesa_error(ctx, GL_INVALID_OPERATION,
3278 "%s(invalid color attachment %s)", caller,
3279 _mesa_enum_to_string(attachment));
3280 } else {
3281 _mesa_error(ctx, GL_INVALID_ENUM,
3282 "%s(invalid attachment %s)", caller,
3283 _mesa_enum_to_string(attachment));
3284 }
3285 return NULL;
3286 }
3287
3288 return att;
3289 }
3290
3291
3292 void
3293 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
3294 GLenum attachment,
3295 struct gl_renderbuffer_attachment *att,
3296 struct gl_texture_object *texObj, GLenum textarget,
3297 GLint level, GLuint layer, GLboolean layered)
3298 {
3299 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3300
3301 simple_mtx_lock(&fb->Mutex);
3302 if (texObj) {
3303 if (attachment == GL_DEPTH_ATTACHMENT &&
3304 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
3305 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
3306 _mesa_tex_target_to_face(textarget) ==
3307 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
3308 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
3309 /* The texture object is already attached to the stencil attachment
3310 * point. Don't create a new renderbuffer; just reuse the stencil
3311 * attachment's. This is required to prevent a GL error in
3312 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
3313 */
3314 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
3315 BUFFER_STENCIL);
3316 } else if (attachment == GL_STENCIL_ATTACHMENT &&
3317 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
3318 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
3319 _mesa_tex_target_to_face(textarget) ==
3320 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
3321 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
3322 /* As above, but with depth and stencil transposed. */
3323 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
3324 BUFFER_DEPTH);
3325 } else {
3326 set_texture_attachment(ctx, fb, att, texObj, textarget,
3327 level, layer, layered);
3328
3329 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3330 /* Above we created a new renderbuffer and attached it to the
3331 * depth attachment point. Now attach it to the stencil attachment
3332 * point too.
3333 */
3334 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3335 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
3336 BUFFER_DEPTH);
3337 }
3338 }
3339
3340 /* Set the render-to-texture flag. We'll check this flag in
3341 * glTexImage() and friends to determine if we need to revalidate
3342 * any FBOs that might be rendering into this texture.
3343 * This flag never gets cleared since it's non-trivial to determine
3344 * when all FBOs might be done rendering to this texture. That's OK
3345 * though since it's uncommon to render to a texture then repeatedly
3346 * call glTexImage() to change images in the texture.
3347 */
3348 texObj->_RenderToTexture = GL_TRUE;
3349 }
3350 else {
3351 remove_attachment(ctx, att);
3352 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3353 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3354 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
3355 }
3356 }
3357
3358 invalidate_framebuffer(fb);
3359
3360 simple_mtx_unlock(&fb->Mutex);
3361 }
3362
3363
3364 static void
3365 framebuffer_texture_with_dims_no_error(GLenum target, GLenum attachment,
3366 GLenum textarget, GLuint texture,
3367 GLint level, GLint layer)
3368 {
3369 GET_CURRENT_CONTEXT(ctx);
3370
3371 /* Get the framebuffer object */
3372 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3373
3374 /* Get the texture object */
3375 struct gl_texture_object *texObj =
3376 get_texture_for_framebuffer(ctx, texture);
3377
3378 struct gl_renderbuffer_attachment *att =
3379 get_attachment(ctx, fb, attachment, NULL);
3380
3381 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3382 level, layer, GL_FALSE);
3383 }
3384
3385
3386 static void
3387 framebuffer_texture_with_dims(int dims, GLenum target,
3388 GLenum attachment, GLenum textarget,
3389 GLuint texture, GLint level, GLint layer,
3390 const char *caller)
3391 {
3392 GET_CURRENT_CONTEXT(ctx);
3393 struct gl_framebuffer *fb;
3394 struct gl_texture_object *texObj;
3395
3396 /* Get the framebuffer object */
3397 fb = get_framebuffer_target(ctx, target);
3398 if (!fb) {
3399 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
3400 _mesa_enum_to_string(target));
3401 return;
3402 }
3403
3404 /* Get the texture object */
3405 if (!get_texture_for_framebuffer_err(ctx, texture, false, caller, &texObj))
3406 return;
3407
3408 if (texObj) {
3409 if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
3410 return;
3411
3412 if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
3413 return;
3414
3415 if (!check_level(ctx, texObj, textarget, level, caller))
3416 return;
3417 }
3418
3419 struct gl_renderbuffer_attachment *att =
3420 _mesa_get_and_validate_attachment(ctx, fb, attachment, caller);
3421 if (!att)
3422 return;
3423
3424 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3425 level, layer, GL_FALSE);
3426 }
3427
3428
3429 void GLAPIENTRY
3430 _mesa_FramebufferTexture1D_no_error(GLenum target, GLenum attachment,
3431 GLenum textarget, GLuint texture,
3432 GLint level)
3433 {
3434 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3435 texture, level, 0);
3436 }
3437
3438
3439 void GLAPIENTRY
3440 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
3441 GLenum textarget, GLuint texture, GLint level)
3442 {
3443 framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
3444 level, 0, "glFramebufferTexture1D");
3445 }
3446
3447
3448 void GLAPIENTRY
3449 _mesa_FramebufferTexture2D_no_error(GLenum target, GLenum attachment,
3450 GLenum textarget, GLuint texture,
3451 GLint level)
3452 {
3453 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3454 texture, level, 0);
3455 }
3456
3457
3458 void GLAPIENTRY
3459 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
3460 GLenum textarget, GLuint texture, GLint level)
3461 {
3462 framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
3463 level, 0, "glFramebufferTexture2D");
3464 }
3465
3466
3467 void GLAPIENTRY
3468 _mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment,
3469 GLenum textarget, GLuint texture,
3470 GLint level, GLint layer)
3471 {
3472 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3473 texture, level, layer);
3474 }
3475
3476
3477 void GLAPIENTRY
3478 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
3479 GLenum textarget, GLuint texture,
3480 GLint level, GLint layer)
3481 {
3482 framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
3483 level, layer, "glFramebufferTexture3D");
3484 }
3485
3486
3487 static ALWAYS_INLINE void
3488 frame_buffer_texture(GLuint framebuffer, GLenum target,
3489 GLenum attachment, GLuint texture,
3490 GLint level, GLint layer, const char *func,
3491 bool dsa, bool no_error, bool check_layered)
3492 {
3493 GET_CURRENT_CONTEXT(ctx);
3494 GLboolean layered = GL_FALSE;
3495
3496 if (!no_error && check_layered) {
3497 if (!_mesa_has_geometry_shaders(ctx)) {
3498 _mesa_error(ctx, GL_INVALID_OPERATION,
3499 "unsupported function (%s) called", func);
3500 return;
3501 }
3502 }
3503
3504 /* Get the framebuffer object */
3505 struct gl_framebuffer *fb;
3506 if (no_error) {
3507 if (dsa) {
3508 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
3509 } else {
3510 fb = get_framebuffer_target(ctx, target);
3511 }
3512 } else {
3513 if (dsa) {
3514 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3515 if (!fb)
3516 return;
3517 } else {
3518 fb = get_framebuffer_target(ctx, target);
3519 if (!fb) {
3520 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)",
3521 func, _mesa_enum_to_string(target));
3522 return;
3523 }
3524 }
3525 }
3526
3527 /* Get the texture object and framebuffer attachment*/
3528 struct gl_renderbuffer_attachment *att;
3529 struct gl_texture_object *texObj;
3530 if (no_error) {
3531 texObj = get_texture_for_framebuffer(ctx, texture);
3532 att = get_attachment(ctx, fb, attachment, NULL);
3533 } else {
3534 if (!get_texture_for_framebuffer_err(ctx, texture, check_layered, func,
3535 &texObj))
3536 return;
3537
3538 att = _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
3539 if (!att)
3540 return;
3541 }
3542
3543 GLenum textarget = 0;
3544 if (texObj) {
3545 if (check_layered) {
3546 /* We do this regardless of no_error because this sets layered */
3547 if (!check_layered_texture_target(ctx, texObj->Target, func,
3548 &layered))
3549 return;
3550 }
3551
3552 if (!no_error) {
3553 if (!check_layered) {
3554 if (!check_texture_target(ctx, texObj->Target, func))
3555 return;
3556
3557 if (!check_layer(ctx, texObj->Target, layer, func))
3558 return;
3559 }
3560
3561 if (!check_level(ctx, texObj, texObj->Target, level, func))
3562 return;
3563 }
3564
3565 if (!check_layered && texObj->Target == GL_TEXTURE_CUBE_MAP) {
3566 assert(layer >= 0 && layer < 6);
3567 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3568 layer = 0;
3569 }
3570 }
3571
3572 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3573 level, layer, layered);
3574 }
3575
3576 void GLAPIENTRY
3577 _mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
3578 GLuint texture, GLint level,
3579 GLint layer)
3580 {
3581 frame_buffer_texture(0, target, attachment, texture, level, layer,
3582 "glFramebufferTextureLayer", false, true, false);
3583 }
3584
3585
3586 void GLAPIENTRY
3587 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
3588 GLuint texture, GLint level, GLint layer)
3589 {
3590 frame_buffer_texture(0, target, attachment, texture, level, layer,
3591 "glFramebufferTextureLayer", false, false, false);
3592 }
3593
3594
3595 void GLAPIENTRY
3596 _mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer,
3597 GLenum attachment,
3598 GLuint texture, GLint level,
3599 GLint layer)
3600 {
3601 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
3602 "glNamedFramebufferTextureLayer", true, true, false);
3603 }
3604
3605
3606 void GLAPIENTRY
3607 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
3608 GLuint texture, GLint level, GLint layer)
3609 {
3610 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
3611 "glNamedFramebufferTextureLayer", true, false, false);
3612 }
3613
3614
3615 void GLAPIENTRY
3616 _mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
3617 GLuint texture, GLint level)
3618 {
3619 frame_buffer_texture(0, target, attachment, texture, level, 0,
3620 "glFramebufferTexture", false, true, true);
3621 }
3622
3623
3624 void GLAPIENTRY
3625 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
3626 GLuint texture, GLint level)
3627 {
3628 frame_buffer_texture(0, target, attachment, texture, level, 0,
3629 "glFramebufferTexture", false, false, true);
3630 }
3631
3632 void GLAPIENTRY
3633 _mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
3634 GLuint texture, GLint level)
3635 {
3636 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
3637 "glNamedFramebufferTexture", true, true, true);
3638 }
3639
3640
3641 void GLAPIENTRY
3642 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
3643 GLuint texture, GLint level)
3644 {
3645 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
3646 "glNamedFramebufferTexture", true, false, true);
3647 }
3648
3649
3650 void
3651 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
3652 struct gl_framebuffer *fb,
3653 GLenum attachment,
3654 struct gl_renderbuffer *rb)
3655 {
3656 assert(!_mesa_is_winsys_fbo(fb));
3657
3658 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3659
3660 assert(ctx->Driver.FramebufferRenderbuffer);
3661 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
3662
3663 /* Some subsequent GL commands may depend on the framebuffer's visual
3664 * after the binding is updated. Update visual info now.
3665 */
3666 _mesa_update_framebuffer_visual(ctx, fb);
3667 }
3668
3669 static ALWAYS_INLINE void
3670 framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
3671 GLenum attachment, GLenum renderbuffertarget,
3672 GLuint renderbuffer, const char *func, bool no_error)
3673 {
3674 struct gl_renderbuffer_attachment *att;
3675 struct gl_renderbuffer *rb;
3676 bool is_color_attachment;
3677
3678 if (!no_error && renderbuffertarget != GL_RENDERBUFFER) {
3679 _mesa_error(ctx, GL_INVALID_ENUM,
3680 "%s(renderbuffertarget is not GL_RENDERBUFFER)", func);
3681 return;
3682 }
3683
3684 if (renderbuffer) {
3685 if (!no_error) {
3686 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer, func);
3687 if (!rb)
3688 return;
3689 } else {
3690 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
3691 }
3692 } else {
3693 /* remove renderbuffer attachment */
3694 rb = NULL;
3695 }
3696
3697 if (!no_error) {
3698 if (_mesa_is_winsys_fbo(fb)) {
3699 /* Can't attach new renderbuffers to a window system framebuffer */
3700 _mesa_error(ctx, GL_INVALID_OPERATION,
3701 "%s(window-system framebuffer)", func);
3702 return;
3703 }
3704
3705 att = get_attachment(ctx, fb, attachment, &is_color_attachment);
3706 if (att == NULL) {
3707 /*
3708 * From OpenGL 4.5 spec, section 9.2.7 "Attaching Renderbuffer Images
3709 * to a Framebuffer":
3710 *
3711 * "An INVALID_OPERATION error is generated if attachment is
3712 * COLOR_- ATTACHMENTm where m is greater than or equal to the
3713 * value of MAX_COLOR_- ATTACHMENTS ."
3714 *
3715 * If we are at this point, is because the attachment is not valid, so
3716 * if is_color_attachment is true, is because of the previous reason.
3717 */
3718 if (is_color_attachment) {
3719 _mesa_error(ctx, GL_INVALID_OPERATION,
3720 "%s(invalid color attachment %s)", func,
3721 _mesa_enum_to_string(attachment));
3722 } else {
3723 _mesa_error(ctx, GL_INVALID_ENUM,
3724 "%s(invalid attachment %s)", func,
3725 _mesa_enum_to_string(attachment));
3726 }
3727
3728 return;
3729 }
3730
3731 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
3732 rb && rb->Format != MESA_FORMAT_NONE) {
3733 /* make sure the renderbuffer is a depth/stencil format */
3734 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
3735 if (baseFormat != GL_DEPTH_STENCIL) {
3736 _mesa_error(ctx, GL_INVALID_OPERATION,
3737 "%s(renderbuffer is not DEPTH_STENCIL format)", func);
3738 return;
3739 }
3740 }
3741 }
3742
3743 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
3744 }
3745
3746 static void
3747 framebuffer_renderbuffer_error(struct gl_context *ctx,
3748 struct gl_framebuffer *fb, GLenum attachment,
3749 GLenum renderbuffertarget,
3750 GLuint renderbuffer, const char *func)
3751 {
3752 framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget,
3753 renderbuffer, func, false);
3754 }
3755
3756 static void
3757 framebuffer_renderbuffer_no_error(struct gl_context *ctx,
3758 struct gl_framebuffer *fb, GLenum attachment,
3759 GLenum renderbuffertarget,
3760 GLuint renderbuffer, const char *func)
3761 {
3762 framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget,
3763 renderbuffer, func, true);
3764 }
3765
3766 void GLAPIENTRY
3767 _mesa_FramebufferRenderbuffer_no_error(GLenum target, GLenum attachment,
3768 GLenum renderbuffertarget,
3769 GLuint renderbuffer)
3770 {
3771 GET_CURRENT_CONTEXT(ctx);
3772
3773 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3774 framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget,
3775 renderbuffer, "glFramebufferRenderbuffer");
3776 }
3777
3778 void GLAPIENTRY
3779 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
3780 GLenum renderbuffertarget,
3781 GLuint renderbuffer)
3782 {
3783 struct gl_framebuffer *fb;
3784 GET_CURRENT_CONTEXT(ctx);
3785
3786 fb = get_framebuffer_target(ctx, target);
3787 if (!fb) {
3788 _mesa_error(ctx, GL_INVALID_ENUM,
3789 "glFramebufferRenderbuffer(invalid target %s)",
3790 _mesa_enum_to_string(target));
3791 return;
3792 }
3793
3794 framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget,
3795 renderbuffer, "glFramebufferRenderbuffer");
3796 }
3797
3798 void GLAPIENTRY
3799 _mesa_NamedFramebufferRenderbuffer_no_error(GLuint framebuffer,
3800 GLenum attachment,
3801 GLenum renderbuffertarget,
3802 GLuint renderbuffer)
3803 {
3804 GET_CURRENT_CONTEXT(ctx);
3805
3806 struct gl_framebuffer *fb = _mesa_lookup_framebuffer(ctx, framebuffer);
3807 framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget,
3808 renderbuffer,
3809 "glNamedFramebufferRenderbuffer");
3810 }
3811
3812 void GLAPIENTRY
3813 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
3814 GLenum renderbuffertarget,
3815 GLuint renderbuffer)
3816 {
3817 struct gl_framebuffer *fb;
3818 GET_CURRENT_CONTEXT(ctx);
3819
3820 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3821 "glNamedFramebufferRenderbuffer");
3822 if (!fb)
3823 return;
3824
3825 framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget,
3826 renderbuffer,
3827 "glNamedFramebufferRenderbuffer");
3828 }
3829
3830
3831 static void
3832 get_framebuffer_attachment_parameter(struct gl_context *ctx,
3833 struct gl_framebuffer *buffer,
3834 GLenum attachment, GLenum pname,
3835 GLint *params, const char *caller)
3836 {
3837 const struct gl_renderbuffer_attachment *att;
3838 bool is_color_attachment = false;
3839 GLenum err;
3840
3841 /* The error code for an attachment type of GL_NONE differs between APIs.
3842 *
3843 * From the ES 2.0.25 specification, page 127:
3844 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
3845 * querying any other pname will generate INVALID_ENUM."
3846 *
3847 * From the OpenGL 3.0 specification, page 337, or identically,
3848 * the OpenGL ES 3.0.4 specification, page 240:
3849 *
3850 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no
3851 * framebuffer is bound to target. In this case querying pname
3852 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other
3853 * queries will generate an INVALID_OPERATION error."
3854 */
3855 err = ctx->API == API_OPENGLES2 && ctx->Version < 30 ?
3856 GL_INVALID_ENUM : GL_INVALID_OPERATION;
3857
3858 if (_mesa_is_winsys_fbo(buffer)) {
3859 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
3860 * says:
3861 *
3862 * "If the framebuffer currently bound to target is zero, then
3863 * INVALID_OPERATION is generated."
3864 *
3865 * The EXT_framebuffer_object spec has the same wording, and the
3866 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
3867 * spec.
3868 */
3869 if ((!_mesa_is_desktop_gl(ctx) ||
3870 !ctx->Extensions.ARB_framebuffer_object)
3871 && !_mesa_is_gles3(ctx)) {
3872 _mesa_error(ctx, GL_INVALID_OPERATION,
3873 "%s(window-system framebuffer)", caller);
3874 return;
3875 }
3876
3877 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
3878 attachment != GL_DEPTH && attachment != GL_STENCIL) {
3879 _mesa_error(ctx, GL_INVALID_ENUM,
3880 "%s(invalid attachment %s)", caller,
3881 _mesa_enum_to_string(attachment));
3882 return;
3883 }
3884
3885 /* The specs are not clear about how to handle
3886 * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer,
3887 * but dEQP-GLES3 expects an INVALID_ENUM error. This has also been
3888 * discussed in:
3889 *
3890 * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12928#c1
3891 * and https://bugs.freedesktop.org/show_bug.cgi?id=31947
3892 */
3893 if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
3894 _mesa_error(ctx, GL_INVALID_ENUM,
3895 "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME "
3896 "when GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is "
3897 "GL_FRAMEBUFFER_DEFAULT is not allowed)", caller);
3898 return;
3899 }
3900
3901 /* the default / window-system FBO */
3902 att = get_fb0_attachment(ctx, buffer, attachment);
3903 }
3904 else {
3905 /* user-created framebuffer FBO */
3906 att = get_attachment(ctx, buffer, attachment, &is_color_attachment);
3907 }
3908
3909 if (att == NULL) {
3910 /*
3911 * From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries":
3912 *
3913 * "An INVALID_OPERATION error is generated if a framebuffer object
3914 * is bound to target and attachment is COLOR_ATTACHMENTm where m is
3915 * greater than or equal to the value of MAX_COLOR_ATTACHMENTS."
3916 *
3917 * If we are at this point, is because the attachment is not valid, so
3918 * if is_color_attachment is true, is because of the previous reason.
3919 */
3920 if (is_color_attachment) {
3921 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid color attachment %s)",
3922 caller, _mesa_enum_to_string(attachment));
3923 } else {
3924 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
3925 _mesa_enum_to_string(attachment));
3926 }
3927 return;
3928 }
3929
3930 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3931 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
3932 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
3933 /* This behavior is first specified in OpenGL 4.4 specification.
3934 *
3935 * From the OpenGL 4.4 spec page 275:
3936 * "This query cannot be performed for a combined depth+stencil
3937 * attachment, since it does not have a single format."
3938 */
3939 _mesa_error(ctx, GL_INVALID_OPERATION,
3940 "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
3941 " is invalid for depth+stencil attachment)", caller);
3942 return;
3943 }
3944 /* the depth and stencil attachments must point to the same buffer */
3945 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL);
3946 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT, NULL);
3947 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
3948 _mesa_error(ctx, GL_INVALID_OPERATION,
3949 "%s(DEPTH/STENCIL attachments differ)", caller);
3950 return;
3951 }
3952 }
3953
3954 /* No need to flush here */
3955
3956 switch (pname) {
3957 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
3958 /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects:
3959 *
3960 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
3961 * either no framebuffer is bound to target; or the default framebuffer
3962 * is bound, attachment is DEPTH or STENCIL, and the number of depth or
3963 * stencil bits, respectively, is zero."
3964 *
3965 * Note that we don't need explicit checks on DEPTH and STENCIL, because
3966 * on the case the spec is pointing, att->Type is already NONE, so we
3967 * just need to check att->Type.
3968 */
3969 *params = (_mesa_is_winsys_fbo(buffer) && att->Type != GL_NONE) ?
3970 GL_FRAMEBUFFER_DEFAULT : att->Type;
3971 return;
3972 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
3973 if (att->Type == GL_RENDERBUFFER_EXT) {
3974 *params = att->Renderbuffer->Name;
3975 }
3976 else if (att->Type == GL_TEXTURE) {
3977 *params = att->Texture->Name;
3978 }
3979 else {
3980 assert(att->Type == GL_NONE);
3981 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
3982 *params = 0;
3983 } else {
3984 goto invalid_pname_enum;
3985 }
3986 }
3987 return;
3988 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
3989 if (att->Type == GL_TEXTURE) {
3990 *params = att->TextureLevel;
3991 }
3992 else if (att->Type == GL_NONE) {
3993 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3994 _mesa_enum_to_string(pname));
3995 }
3996 else {
3997 goto invalid_pname_enum;
3998 }
3999 return;
4000 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
4001 if (att->Type == GL_TEXTURE) {
4002 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
4003 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
4004 }
4005 else {
4006 *params = 0;
4007 }
4008 }
4009 else if (att->Type == GL_NONE) {
4010 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4011 _mesa_enum_to_string(pname));
4012 }
4013 else {
4014 goto invalid_pname_enum;
4015 }
4016 return;
4017 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
4018 if (ctx->API == API_OPENGLES) {
4019 goto invalid_pname_enum;
4020 } else if (att->Type == GL_NONE) {
4021 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4022 _mesa_enum_to_string(pname));
4023 } else if (att->Type == GL_TEXTURE) {
4024 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
4025 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
4026 *params = att->Zoffset;
4027 }
4028 else {
4029 *params = 0;
4030 }
4031 }
4032 else {
4033 goto invalid_pname_enum;
4034 }
4035 return;
4036 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
4037 if ((!_mesa_is_desktop_gl(ctx) ||
4038 !ctx->Extensions.ARB_framebuffer_object)
4039 && !_mesa_is_gles3(ctx)) {
4040 goto invalid_pname_enum;
4041 }
4042 else if (att->Type == GL_NONE) {
4043 if (_mesa_is_winsys_fbo(buffer) &&
4044 (attachment == GL_DEPTH || attachment == GL_STENCIL)) {
4045 *params = GL_LINEAR;
4046 } else {
4047 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4048 _mesa_enum_to_string(pname));
4049 }
4050 }
4051 else {
4052 if (ctx->Extensions.EXT_framebuffer_sRGB) {
4053 *params =
4054 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
4055 }
4056 else {
4057 /* According to ARB_framebuffer_sRGB, we should return LINEAR
4058 * if the sRGB conversion is unsupported. */
4059 *params = GL_LINEAR;
4060 }
4061 }
4062 return;
4063 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
4064 if ((ctx->API != API_OPENGL_COMPAT ||
4065 !ctx->Extensions.ARB_framebuffer_object)
4066 && ctx->API != API_OPENGL_CORE
4067 && !_mesa_is_gles3(ctx)) {
4068 goto invalid_pname_enum;
4069 }
4070 else if (att->Type == GL_NONE) {
4071 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4072 _mesa_enum_to_string(pname));
4073 }
4074 else {
4075 mesa_format format = att->Renderbuffer->Format;
4076
4077 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
4078 * 3.0.1 spec says:
4079 *
4080 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
4081 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
4082 * generate an INVALID_OPERATION error.
4083 */
4084 if (_mesa_is_gles3(ctx) &&
4085 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
4086 _mesa_error(ctx, GL_INVALID_OPERATION,
4087 "%s(cannot query "
4088 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
4089 "GL_DEPTH_STENCIL_ATTACHMENT)", caller);
4090 return;
4091 }
4092
4093 if (format == MESA_FORMAT_S_UINT8) {
4094 /* special cases */
4095 *params = GL_INDEX;
4096 }
4097 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
4098 /* depends on the attachment parameter */
4099 if (attachment == GL_STENCIL_ATTACHMENT) {
4100 *params = GL_INDEX;
4101 }
4102 else {
4103 *params = GL_FLOAT;
4104 }
4105 }
4106 else {
4107 *params = _mesa_get_format_datatype(format);
4108 }
4109 }
4110 return;
4111 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
4112 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
4113 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
4114 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
4115 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
4116 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
4117 if ((!_mesa_is_desktop_gl(ctx) ||
4118 !ctx->Extensions.ARB_framebuffer_object)
4119 && !_mesa_is_gles3(ctx)) {
4120 goto invalid_pname_enum;
4121 }
4122 else if (att->Texture) {
4123 const struct gl_texture_image *texImage =
4124 _mesa_select_tex_image(att->Texture, att->Texture->Target,
4125 att->TextureLevel);
4126 if (texImage) {
4127 *params = get_component_bits(pname, texImage->_BaseFormat,
4128 texImage->TexFormat);
4129 }
4130 else {
4131 *params = 0;
4132 }
4133 }
4134 else if (att->Renderbuffer) {
4135 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
4136 att->Renderbuffer->Format);
4137 }
4138 else {
4139 assert(att->Type == GL_NONE);
4140 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4141 _mesa_enum_to_string(pname));
4142 }
4143 return;
4144 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
4145 if (!_mesa_has_geometry_shaders(ctx)) {
4146 goto invalid_pname_enum;
4147 } else if (att->Type == GL_TEXTURE) {
4148 *params = att->Layered;
4149 } else if (att->Type == GL_NONE) {
4150 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4151 _mesa_enum_to_string(pname));
4152 } else {
4153 goto invalid_pname_enum;
4154 }
4155 return;
4156 default:
4157 goto invalid_pname_enum;
4158 }
4159
4160 return;
4161
4162 invalid_pname_enum:
4163 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller,
4164 _mesa_enum_to_string(pname));
4165 return;
4166 }
4167
4168
4169 void GLAPIENTRY
4170 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
4171 GLenum pname, GLint *params)
4172 {
4173 GET_CURRENT_CONTEXT(ctx);
4174 struct gl_framebuffer *buffer;
4175
4176 buffer = get_framebuffer_target(ctx, target);
4177 if (!buffer) {
4178 _mesa_error(ctx, GL_INVALID_ENUM,
4179 "glGetFramebufferAttachmentParameteriv(invalid target %s)",
4180 _mesa_enum_to_string(target));
4181 return;
4182 }
4183
4184 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4185 params,
4186 "glGetFramebufferAttachmentParameteriv");
4187 }
4188
4189
4190 void GLAPIENTRY
4191 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
4192 GLenum attachment,
4193 GLenum pname, GLint *params)
4194 {
4195 GET_CURRENT_CONTEXT(ctx);
4196 struct gl_framebuffer *buffer;
4197
4198 if (framebuffer) {
4199 buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4200 "glGetNamedFramebufferAttachmentParameteriv");
4201 if (!buffer)
4202 return;
4203 }
4204 else {
4205 /*
4206 * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL
4207 * 4.5 core spec (30.10.2014, PDF page 314):
4208 * "If framebuffer is zero, then the default draw framebuffer is
4209 * queried."
4210 */
4211 buffer = ctx->WinSysDrawBuffer;
4212 }
4213
4214 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4215 params,
4216 "glGetNamedFramebufferAttachmentParameteriv");
4217 }
4218
4219
4220 void GLAPIENTRY
4221 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
4222 GLint param)
4223 {
4224 GET_CURRENT_CONTEXT(ctx);
4225 struct gl_framebuffer *fb = NULL;
4226
4227 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
4228 _mesa_error(ctx, GL_INVALID_OPERATION,
4229 "glNamedFramebufferParameteri("
4230 "ARB_framebuffer_no_attachments not implemented)");
4231 return;
4232 }
4233
4234 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4235 "glNamedFramebufferParameteri");
4236
4237 if (fb) {
4238 framebuffer_parameteri(ctx, fb, pname, param,
4239 "glNamedFramebufferParameteriv");
4240 }
4241 }
4242
4243
4244 void GLAPIENTRY
4245 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
4246 GLint *param)
4247 {
4248 GET_CURRENT_CONTEXT(ctx);
4249 struct gl_framebuffer *fb;
4250
4251 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
4252 _mesa_error(ctx, GL_INVALID_OPERATION,
4253 "glNamedFramebufferParameteriv("
4254 "ARB_framebuffer_no_attachments not implemented)");
4255 return;
4256 }
4257
4258 if (framebuffer) {
4259 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4260 "glGetNamedFramebufferParameteriv");
4261 } else {
4262 fb = ctx->WinSysDrawBuffer;
4263 }
4264
4265 if (fb) {
4266 get_framebuffer_parameteriv(ctx, fb, pname, param,
4267 "glGetNamedFramebufferParameteriv");
4268 }
4269 }
4270
4271
4272 static void
4273 invalidate_framebuffer_storage(struct gl_context *ctx,
4274 struct gl_framebuffer *fb,
4275 GLsizei numAttachments,
4276 const GLenum *attachments, GLint x, GLint y,
4277 GLsizei width, GLsizei height, const char *name)
4278 {
4279 int i;
4280
4281 /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core
4282 * Spec (2.2.2015, PDF page 522) says:
4283 * "An INVALID_VALUE error is generated if numAttachments, width, or
4284 * height is negative."
4285 */
4286 if (numAttachments < 0) {
4287 _mesa_error(ctx, GL_INVALID_VALUE,
4288 "%s(numAttachments < 0)", name);
4289 return;
4290 }
4291
4292 if (width < 0) {
4293 _mesa_error(ctx, GL_INVALID_VALUE,
4294 "%s(width < 0)", name);
4295 return;
4296 }
4297
4298 if (height < 0) {
4299 _mesa_error(ctx, GL_INVALID_VALUE,
4300 "%s(height < 0)", name);
4301 return;
4302 }
4303
4304 /* The GL_ARB_invalidate_subdata spec says:
4305 *
4306 * "If an attachment is specified that does not exist in the
4307 * framebuffer bound to <target>, it is ignored."
4308 *
4309 * It also says:
4310 *
4311 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
4312 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
4313 * INVALID_OPERATION is generated."
4314 *
4315 * No mention is made of GL_AUXi being out of range. Therefore, we allow
4316 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
4317 * set of retrictions).
4318 */
4319 for (i = 0; i < numAttachments; i++) {
4320 if (_mesa_is_winsys_fbo(fb)) {
4321 switch (attachments[i]) {
4322 case GL_ACCUM:
4323 case GL_AUX0:
4324 case GL_AUX1:
4325 case GL_AUX2:
4326 case GL_AUX3:
4327 /* Accumulation buffers and auxilary buffers were removed in
4328 * OpenGL 3.1, and they never existed in OpenGL ES.
4329 */
4330 if (ctx->API != API_OPENGL_COMPAT)
4331 goto invalid_enum;
4332 break;
4333 case GL_COLOR:
4334 case GL_DEPTH:
4335 case GL_STENCIL:
4336 break;
4337 case GL_BACK_LEFT:
4338 case GL_BACK_RIGHT:
4339 case GL_FRONT_LEFT:
4340 case GL_FRONT_RIGHT:
4341 if (!_mesa_is_desktop_gl(ctx))
4342 goto invalid_enum;
4343 break;
4344 default:
4345 goto invalid_enum;
4346 }
4347 } else {
4348 switch (attachments[i]) {
4349 case GL_DEPTH_ATTACHMENT:
4350 case GL_STENCIL_ATTACHMENT:
4351 break;
4352 case GL_DEPTH_STENCIL_ATTACHMENT:
4353 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
4354 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
4355 * extension does not make this attachment point valid on ES 2.0.
4356 */
4357 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
4358 break;
4359 /* fallthrough */
4360 case GL_COLOR_ATTACHMENT0:
4361 case GL_COLOR_ATTACHMENT1:
4362 case GL_COLOR_ATTACHMENT2:
4363 case GL_COLOR_ATTACHMENT3:
4364 case GL_COLOR_ATTACHMENT4:
4365 case GL_COLOR_ATTACHMENT5:
4366 case GL_COLOR_ATTACHMENT6:
4367 case GL_COLOR_ATTACHMENT7:
4368 case GL_COLOR_ATTACHMENT8:
4369 case GL_COLOR_ATTACHMENT9:
4370 case GL_COLOR_ATTACHMENT10:
4371 case GL_COLOR_ATTACHMENT11:
4372 case GL_COLOR_ATTACHMENT12:
4373 case GL_COLOR_ATTACHMENT13:
4374 case GL_COLOR_ATTACHMENT14:
4375 case GL_COLOR_ATTACHMENT15: {
4376 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
4377 if (k >= ctx->Const.MaxColorAttachments) {
4378 _mesa_error(ctx, GL_INVALID_OPERATION,
4379 "%s(attachment >= max. color attachments)", name);
4380 return;
4381 }
4382 break;
4383 }
4384 default:
4385 goto invalid_enum;
4386 }
4387 }
4388 }
4389
4390 /* We don't actually do anything for this yet. Just return after
4391 * validating the parameters and generating the required errors.
4392 */
4393 return;
4394
4395 invalid_enum:
4396 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name,
4397 _mesa_enum_to_string(attachments[i]));
4398 return;
4399 }
4400
4401
4402 void GLAPIENTRY
4403 _mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments,
4404 const GLenum *attachments, GLint x,
4405 GLint y, GLsizei width, GLsizei height)
4406 {
4407 /* no-op */
4408 }
4409
4410
4411 void GLAPIENTRY
4412 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
4413 const GLenum *attachments, GLint x, GLint y,
4414 GLsizei width, GLsizei height)
4415 {
4416 struct gl_framebuffer *fb;
4417 GET_CURRENT_CONTEXT(ctx);
4418
4419 fb = get_framebuffer_target(ctx, target);
4420 if (!fb) {
4421 _mesa_error(ctx, GL_INVALID_ENUM,
4422 "glInvalidateSubFramebuffer(invalid target %s)",
4423 _mesa_enum_to_string(target));
4424 return;
4425 }
4426
4427 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4428 x, y, width, height,
4429 "glInvalidateSubFramebuffer");
4430 }
4431
4432
4433 void GLAPIENTRY
4434 _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
4435 GLsizei numAttachments,
4436 const GLenum *attachments,
4437 GLint x, GLint y,
4438 GLsizei width, GLsizei height)
4439 {
4440 struct gl_framebuffer *fb;
4441 GET_CURRENT_CONTEXT(ctx);
4442
4443 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4444 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4445 * default draw framebuffer is affected."
4446 */
4447 if (framebuffer) {
4448 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4449 "glInvalidateNamedFramebufferSubData");
4450 if (!fb)
4451 return;
4452 }
4453 else
4454 fb = ctx->WinSysDrawBuffer;
4455
4456 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4457 x, y, width, height,
4458 "glInvalidateNamedFramebufferSubData");
4459 }
4460
4461
4462 void GLAPIENTRY
4463 _mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments,
4464 const GLenum *attachments)
4465 {
4466 /* no-op */
4467 }
4468
4469
4470 void GLAPIENTRY
4471 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
4472 const GLenum *attachments)
4473 {
4474 struct gl_framebuffer *fb;
4475 GET_CURRENT_CONTEXT(ctx);
4476
4477 fb = get_framebuffer_target(ctx, target);
4478 if (!fb) {
4479 _mesa_error(ctx, GL_INVALID_ENUM,
4480 "glInvalidateFramebuffer(invalid target %s)",
4481 _mesa_enum_to_string(target));
4482 return;
4483 }
4484
4485 /* The GL_ARB_invalidate_subdata spec says:
4486 *
4487 * "The command
4488 *
4489 * void InvalidateFramebuffer(enum target,
4490 * sizei numAttachments,
4491 * const enum *attachments);
4492 *
4493 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4494 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4495 * <MAX_VIEWPORT_DIMS[1]> respectively."
4496 */
4497 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4498 0, 0,
4499 ctx->Const.MaxViewportWidth,
4500 ctx->Const.MaxViewportHeight,
4501 "glInvalidateFramebuffer");
4502 }
4503
4504
4505 void GLAPIENTRY
4506 _mesa_InvalidateNamedFramebufferData(GLuint framebuffer,
4507 GLsizei numAttachments,
4508 const GLenum *attachments)
4509 {
4510 struct gl_framebuffer *fb;
4511 GET_CURRENT_CONTEXT(ctx);
4512
4513 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4514 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4515 * default draw framebuffer is affected."
4516 */
4517 if (framebuffer) {
4518 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4519 "glInvalidateNamedFramebufferData");
4520 if (!fb)
4521 return;
4522 }
4523 else
4524 fb = ctx->WinSysDrawBuffer;
4525
4526 /* The GL_ARB_invalidate_subdata spec says:
4527 *
4528 * "The command
4529 *
4530 * void InvalidateFramebuffer(enum target,
4531 * sizei numAttachments,
4532 * const enum *attachments);
4533 *
4534 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4535 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4536 * <MAX_VIEWPORT_DIMS[1]> respectively."
4537 */
4538 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4539 0, 0,
4540 ctx->Const.MaxViewportWidth,
4541 ctx->Const.MaxViewportHeight,
4542 "glInvalidateNamedFramebufferData");
4543 }
4544
4545
4546 void GLAPIENTRY
4547 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
4548 const GLenum *attachments)
4549 {
4550 struct gl_framebuffer *fb;
4551 GLint i;
4552
4553 GET_CURRENT_CONTEXT(ctx);
4554
4555 fb = get_framebuffer_target(ctx, target);
4556 if (!fb) {
4557 _mesa_error(ctx, GL_INVALID_ENUM,
4558 "glDiscardFramebufferEXT(target %s)",
4559 _mesa_enum_to_string(target));
4560 return;
4561 }
4562
4563 if (numAttachments < 0) {
4564 _mesa_error(ctx, GL_INVALID_VALUE,
4565 "glDiscardFramebufferEXT(numAttachments < 0)");
4566 return;
4567 }
4568
4569 for (i = 0; i < numAttachments; i++) {
4570 switch (attachments[i]) {
4571 case GL_COLOR:
4572 case GL_DEPTH:
4573 case GL_STENCIL:
4574 if (_mesa_is_user_fbo(fb))
4575 goto invalid_enum;
4576 break;
4577 case GL_COLOR_ATTACHMENT0:
4578 case GL_DEPTH_ATTACHMENT:
4579 case GL_STENCIL_ATTACHMENT:
4580 if (_mesa_is_winsys_fbo(fb))
4581 goto invalid_enum;
4582 break;
4583 default:
4584 goto invalid_enum;
4585 }
4586 }
4587
4588 if (ctx->Driver.DiscardFramebuffer)
4589 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
4590
4591 return;
4592
4593 invalid_enum:
4594 _mesa_error(ctx, GL_INVALID_ENUM,
4595 "glDiscardFramebufferEXT(attachment %s)",
4596 _mesa_enum_to_string(attachments[i]));
4597 }