Merge branch 'master' into opengl-es-v2
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "formats.h"
40 #include "framebuffer.h"
41 #include "hash.h"
42 #include "macros.h"
43 #include "mipmap.h"
44 #include "renderbuffer.h"
45 #include "state.h"
46 #include "teximage.h"
47 #include "texobj.h"
48 #include "texstore.h"
49 #include "texstate.h"
50
51
52 /** Set this to 1 to help debug FBO incompleteness problems */
53 #define DEBUG_FBO 0
54
55 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
56 #define DEBUG_BLIT 0
57
58
59 /**
60 * Notes:
61 *
62 * None of the GL_EXT_framebuffer_object functions are compiled into
63 * display lists.
64 */
65
66
67
68 /*
69 * When glGenRender/FramebuffersEXT() is called we insert pointers to
70 * these placeholder objects into the hash table.
71 * Later, when the object ID is first bound, we replace the placeholder
72 * with the real frame/renderbuffer.
73 */
74 static struct gl_framebuffer DummyFramebuffer;
75 static struct gl_renderbuffer DummyRenderbuffer;
76
77
78 #define IS_CUBE_FACE(TARGET) \
79 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
80 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
81
82
83 static void
84 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
85 {
86 /* no op */
87 }
88
89 static void
90 delete_dummy_framebuffer(struct gl_framebuffer *fb)
91 {
92 /* no op */
93 }
94
95
96 void
97 _mesa_init_fbobjects(GLcontext *ctx)
98 {
99 DummyFramebuffer.Delete = delete_dummy_framebuffer;
100 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
101 }
102
103
104 /**
105 * Helper routine for getting a gl_renderbuffer.
106 */
107 struct gl_renderbuffer *
108 _mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id)
109 {
110 struct gl_renderbuffer *rb;
111
112 if (id == 0)
113 return NULL;
114
115 rb = (struct gl_renderbuffer *)
116 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
117 return rb;
118 }
119
120
121 /**
122 * Helper routine for getting a gl_framebuffer.
123 */
124 struct gl_framebuffer *
125 _mesa_lookup_framebuffer(GLcontext *ctx, GLuint id)
126 {
127 struct gl_framebuffer *fb;
128
129 if (id == 0)
130 return NULL;
131
132 fb = (struct gl_framebuffer *)
133 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
134 return fb;
135 }
136
137
138 /**
139 * Mark the given framebuffer as invalid. This will force the
140 * test for framebuffer completeness to be done before the framebuffer
141 * is used.
142 */
143 static void
144 invalidate_framebuffer(struct gl_framebuffer *fb)
145 {
146 fb->_Status = 0; /* "indeterminate" */
147 }
148
149
150 /**
151 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
152 * gl_renderbuffer_attachment object.
153 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
154 * the depth buffer attachment point.
155 */
156 struct gl_renderbuffer_attachment *
157 _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
158 GLenum attachment)
159 {
160 GLuint i;
161
162 switch (attachment) {
163 case GL_COLOR_ATTACHMENT0_EXT:
164 case GL_COLOR_ATTACHMENT1_EXT:
165 case GL_COLOR_ATTACHMENT2_EXT:
166 case GL_COLOR_ATTACHMENT3_EXT:
167 case GL_COLOR_ATTACHMENT4_EXT:
168 case GL_COLOR_ATTACHMENT5_EXT:
169 case GL_COLOR_ATTACHMENT6_EXT:
170 case GL_COLOR_ATTACHMENT7_EXT:
171 case GL_COLOR_ATTACHMENT8_EXT:
172 case GL_COLOR_ATTACHMENT9_EXT:
173 case GL_COLOR_ATTACHMENT10_EXT:
174 case GL_COLOR_ATTACHMENT11_EXT:
175 case GL_COLOR_ATTACHMENT12_EXT:
176 case GL_COLOR_ATTACHMENT13_EXT:
177 case GL_COLOR_ATTACHMENT14_EXT:
178 case GL_COLOR_ATTACHMENT15_EXT:
179 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
180 if (i >= ctx->Const.MaxColorAttachments) {
181 return NULL;
182 }
183 return &fb->Attachment[BUFFER_COLOR0 + i];
184 case GL_DEPTH_STENCIL_ATTACHMENT:
185 /* fall-through */
186 case GL_DEPTH_ATTACHMENT_EXT:
187 return &fb->Attachment[BUFFER_DEPTH];
188 case GL_STENCIL_ATTACHMENT_EXT:
189 return &fb->Attachment[BUFFER_STENCIL];
190 default:
191 return NULL;
192 }
193 }
194
195
196 /**
197 * Remove any texture or renderbuffer attached to the given attachment
198 * point. Update reference counts, etc.
199 */
200 void
201 _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
202 {
203 if (att->Type == GL_TEXTURE) {
204 ASSERT(att->Texture);
205 if (ctx->Driver.FinishRenderTexture) {
206 /* tell driver that we're done rendering to this texture. */
207 ctx->Driver.FinishRenderTexture(ctx, att);
208 }
209 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
210 ASSERT(!att->Texture);
211 }
212 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
213 ASSERT(!att->Texture);
214 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
215 ASSERT(!att->Renderbuffer);
216 }
217 att->Type = GL_NONE;
218 att->Complete = GL_TRUE;
219 }
220
221
222 /**
223 * Bind a texture object to an attachment point.
224 * The previous binding, if any, will be removed first.
225 */
226 void
227 _mesa_set_texture_attachment(GLcontext *ctx,
228 struct gl_framebuffer *fb,
229 struct gl_renderbuffer_attachment *att,
230 struct gl_texture_object *texObj,
231 GLenum texTarget, GLuint level, GLuint zoffset)
232 {
233 if (att->Texture == texObj) {
234 /* re-attaching same texture */
235 ASSERT(att->Type == GL_TEXTURE);
236 if (ctx->Driver.FinishRenderTexture)
237 ctx->Driver.FinishRenderTexture(ctx, att);
238 }
239 else {
240 /* new attachment */
241 if (ctx->Driver.FinishRenderTexture && att->Texture)
242 ctx->Driver.FinishRenderTexture(ctx, att);
243 _mesa_remove_attachment(ctx, att);
244 att->Type = GL_TEXTURE;
245 assert(!att->Texture);
246 _mesa_reference_texobj(&att->Texture, texObj);
247 }
248
249 /* always update these fields */
250 att->TextureLevel = level;
251 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
252 att->Zoffset = zoffset;
253 att->Complete = GL_FALSE;
254
255 if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
256 ctx->Driver.RenderTexture(ctx, fb, att);
257 }
258
259 invalidate_framebuffer(fb);
260 }
261
262
263 /**
264 * Bind a renderbuffer to an attachment point.
265 * The previous binding, if any, will be removed first.
266 */
267 void
268 _mesa_set_renderbuffer_attachment(GLcontext *ctx,
269 struct gl_renderbuffer_attachment *att,
270 struct gl_renderbuffer *rb)
271 {
272 /* XXX check if re-doing same attachment, exit early */
273 _mesa_remove_attachment(ctx, att);
274 att->Type = GL_RENDERBUFFER_EXT;
275 att->Texture = NULL; /* just to be safe */
276 att->Complete = GL_FALSE;
277 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
278 }
279
280
281 /**
282 * Fallback for ctx->Driver.FramebufferRenderbuffer()
283 * Attach a renderbuffer object to a framebuffer object.
284 */
285 void
286 _mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
287 GLenum attachment, struct gl_renderbuffer *rb)
288 {
289 struct gl_renderbuffer_attachment *att;
290
291 _glthread_LOCK_MUTEX(fb->Mutex);
292
293 att = _mesa_get_attachment(ctx, fb, attachment);
294 ASSERT(att);
295 if (rb) {
296 _mesa_set_renderbuffer_attachment(ctx, att, rb);
297 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
298 /* do stencil attachment here (depth already done above) */
299 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
300 assert(att);
301 _mesa_set_renderbuffer_attachment(ctx, att, rb);
302 }
303 }
304 else {
305 _mesa_remove_attachment(ctx, att);
306 }
307
308 invalidate_framebuffer(fb);
309
310 _glthread_UNLOCK_MUTEX(fb->Mutex);
311 }
312
313
314 /**
315 * For debug only.
316 */
317 static void
318 att_incomplete(const char *msg)
319 {
320 #if DEBUG_FBO
321 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
322 #else
323 (void) msg;
324 #endif
325 }
326
327
328 /**
329 * For debug only.
330 */
331 static void
332 fbo_incomplete(const char *msg, int index)
333 {
334 #if DEBUG_FBO
335 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
336 #else
337 (void) msg;
338 (void) index;
339 #endif
340 }
341
342
343
344
345 /**
346 * Test if an attachment point is complete and update its Complete field.
347 * \param format if GL_COLOR, this is a color attachment point,
348 * if GL_DEPTH, this is a depth component attachment point,
349 * if GL_STENCIL, this is a stencil component attachment point.
350 */
351 static void
352 test_attachment_completeness(const GLcontext *ctx, GLenum format,
353 struct gl_renderbuffer_attachment *att)
354 {
355 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
356
357 /* assume complete */
358 att->Complete = GL_TRUE;
359
360 /* Look for reasons why the attachment might be incomplete */
361 if (att->Type == GL_TEXTURE) {
362 const struct gl_texture_object *texObj = att->Texture;
363 struct gl_texture_image *texImage;
364 GLenum baseFormat;
365
366 if (!texObj) {
367 att_incomplete("no texobj");
368 att->Complete = GL_FALSE;
369 return;
370 }
371
372 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
373 if (!texImage) {
374 att_incomplete("no teximage");
375 att->Complete = GL_FALSE;
376 return;
377 }
378 if (texImage->Width < 1 || texImage->Height < 1) {
379 att_incomplete("teximage width/height=0");
380 _mesa_printf("texobj = %u\n", texObj->Name);
381 _mesa_printf("level = %d\n", att->TextureLevel);
382 att->Complete = GL_FALSE;
383 return;
384 }
385 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
386 att_incomplete("bad z offset");
387 att->Complete = GL_FALSE;
388 return;
389 }
390
391 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
392
393 if (format == GL_COLOR) {
394 if (baseFormat != GL_RGB &&
395 baseFormat != GL_RGBA) {
396 att_incomplete("bad format");
397 att->Complete = GL_FALSE;
398 return;
399 }
400 if (_mesa_is_format_compressed(texImage->TexFormat)) {
401 att_incomplete("compressed internalformat");
402 att->Complete = GL_FALSE;
403 return;
404 }
405 }
406 else if (format == GL_DEPTH) {
407 if (baseFormat == GL_DEPTH_COMPONENT) {
408 /* OK */
409 }
410 else if (ctx->Extensions.EXT_packed_depth_stencil &&
411 ctx->Extensions.ARB_depth_texture &&
412 baseFormat == GL_DEPTH_STENCIL_EXT) {
413 /* OK */
414 }
415 else {
416 att->Complete = GL_FALSE;
417 att_incomplete("bad depth format");
418 return;
419 }
420 }
421 else {
422 ASSERT(format == GL_STENCIL);
423 if (ctx->Extensions.EXT_packed_depth_stencil &&
424 ctx->Extensions.ARB_depth_texture &&
425 baseFormat == GL_DEPTH_STENCIL_EXT) {
426 /* OK */
427 }
428 else {
429 /* no such thing as stencil-only textures */
430 att_incomplete("illegal stencil texture");
431 att->Complete = GL_FALSE;
432 return;
433 }
434 }
435 }
436 else if (att->Type == GL_RENDERBUFFER_EXT) {
437 const GLenum baseFormat =
438 _mesa_get_format_base_format(att->Renderbuffer->Format);
439
440 ASSERT(att->Renderbuffer);
441 if (!att->Renderbuffer->InternalFormat ||
442 att->Renderbuffer->Width < 1 ||
443 att->Renderbuffer->Height < 1) {
444 att_incomplete("0x0 renderbuffer");
445 att->Complete = GL_FALSE;
446 return;
447 }
448 if (format == GL_COLOR) {
449 if (baseFormat != GL_RGB &&
450 baseFormat != GL_RGBA) {
451 att_incomplete("bad renderbuffer color format");
452 att->Complete = GL_FALSE;
453 return;
454 }
455 }
456 else if (format == GL_DEPTH) {
457 if (baseFormat == GL_DEPTH_COMPONENT) {
458 /* OK */
459 }
460 else if (ctx->Extensions.EXT_packed_depth_stencil &&
461 baseFormat == GL_DEPTH_STENCIL_EXT) {
462 /* OK */
463 }
464 else {
465 att_incomplete("bad renderbuffer depth format");
466 att->Complete = GL_FALSE;
467 return;
468 }
469 }
470 else {
471 assert(format == GL_STENCIL);
472 if (baseFormat == GL_STENCIL_INDEX) {
473 /* OK */
474 }
475 else if (ctx->Extensions.EXT_packed_depth_stencil &&
476 baseFormat == GL_DEPTH_STENCIL_EXT) {
477 /* OK */
478 }
479 else {
480 att->Complete = GL_FALSE;
481 att_incomplete("bad renderbuffer stencil format");
482 return;
483 }
484 }
485 }
486 else {
487 ASSERT(att->Type == GL_NONE);
488 /* complete */
489 return;
490 }
491 }
492
493
494 /**
495 * Test if the given framebuffer object is complete and update its
496 * Status field with the results.
497 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
498 * driver to make hardware-specific validation/completeness checks.
499 * Also update the framebuffer's Width and Height fields if the
500 * framebuffer is complete.
501 */
502 void
503 _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
504 {
505 GLuint numImages;
506 GLenum intFormat = GL_NONE; /* color buffers' internal format */
507 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
508 GLint numSamples = -1;
509 GLint i;
510 GLuint j;
511
512 assert(fb->Name != 0);
513
514 numImages = 0;
515 fb->Width = 0;
516 fb->Height = 0;
517
518 /* Start at -2 to more easily loop over all attachment points.
519 * -2: depth buffer
520 * -1: stencil buffer
521 * >=0: color buffer
522 */
523 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
524 struct gl_renderbuffer_attachment *att;
525 GLenum f;
526
527 /*
528 * XXX for ARB_fbo, only check color buffers that are named by
529 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
530 */
531
532 /* check for attachment completeness
533 */
534 if (i == -2) {
535 att = &fb->Attachment[BUFFER_DEPTH];
536 test_attachment_completeness(ctx, GL_DEPTH, att);
537 if (!att->Complete) {
538 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
539 fbo_incomplete("depth attachment incomplete", -1);
540 return;
541 }
542 }
543 else if (i == -1) {
544 att = &fb->Attachment[BUFFER_STENCIL];
545 test_attachment_completeness(ctx, GL_STENCIL, att);
546 if (!att->Complete) {
547 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
548 fbo_incomplete("stencil attachment incomplete", -1);
549 return;
550 }
551 }
552 else {
553 att = &fb->Attachment[BUFFER_COLOR0 + i];
554 test_attachment_completeness(ctx, GL_COLOR, att);
555 if (!att->Complete) {
556 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
557 fbo_incomplete("color attachment incomplete", i);
558 return;
559 }
560 }
561
562 /* get width, height, format of the renderbuffer/texture
563 */
564 if (att->Type == GL_TEXTURE) {
565 const struct gl_texture_image *texImg
566 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
567 minWidth = MIN2(minWidth, texImg->Width);
568 maxWidth = MAX2(maxWidth, texImg->Width);
569 minHeight = MIN2(minHeight, texImg->Height);
570 maxHeight = MAX2(maxHeight, texImg->Height);
571 f = texImg->_BaseFormat;
572 numImages++;
573 if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT
574 && f != GL_DEPTH_STENCIL_EXT) {
575 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
576 fbo_incomplete("texture attachment incomplete", -1);
577 return;
578 }
579 }
580 else if (att->Type == GL_RENDERBUFFER_EXT) {
581 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
582 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
583 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
584 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
585 f = att->Renderbuffer->InternalFormat;
586 numImages++;
587 }
588 else {
589 assert(att->Type == GL_NONE);
590 continue;
591 }
592
593 if (numSamples < 0) {
594 /* first buffer */
595 numSamples = att->Renderbuffer->NumSamples;
596 }
597
598 /* Error-check width, height, format, samples
599 */
600 if (numImages == 1) {
601 /* save format, num samples */
602 if (i >= 0) {
603 intFormat = f;
604 }
605 }
606 else {
607 if (!ctx->Extensions.ARB_framebuffer_object) {
608 /* check that width, height, format are same */
609 if (minWidth != maxWidth || minHeight != maxHeight) {
610 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
611 fbo_incomplete("width or height mismatch", -1);
612 return;
613 }
614 /* check that all color buffer have same format */
615 if (intFormat != GL_NONE && f != intFormat) {
616 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
617 fbo_incomplete("format mismatch", -1);
618 return;
619 }
620 }
621 if (att->Renderbuffer &&
622 att->Renderbuffer->NumSamples != numSamples) {
623 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
624 fbo_incomplete("inconsistant number of samples", i);
625 return;
626 }
627
628 }
629 }
630
631 #ifndef FEATURE_OES_framebuffer_object
632 /* Check that all DrawBuffers are present */
633 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
634 if (fb->ColorDrawBuffer[j] != GL_NONE) {
635 const struct gl_renderbuffer_attachment *att
636 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
637 assert(att);
638 if (att->Type == GL_NONE) {
639 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
640 fbo_incomplete("missing drawbuffer", j);
641 return;
642 }
643 }
644 }
645
646 /* Check that the ReadBuffer is present */
647 if (fb->ColorReadBuffer != GL_NONE) {
648 const struct gl_renderbuffer_attachment *att
649 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
650 assert(att);
651 if (att->Type == GL_NONE) {
652 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
653 fbo_incomplete("missing readbuffer", -1);
654 return;
655 }
656 }
657 #else
658 (void) j;
659 #endif
660
661 if (numImages == 0) {
662 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
663 fbo_incomplete("no attachments", -1);
664 return;
665 }
666
667 /* Provisionally set status = COMPLETE ... */
668 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
669
670 /* ... but the driver may say the FB is incomplete.
671 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
672 * if anything.
673 */
674 if (ctx->Driver.ValidateFramebuffer) {
675 ctx->Driver.ValidateFramebuffer(ctx, fb);
676 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
677 fbo_incomplete("driver marked FBO as incomplete", -1);
678 }
679 }
680
681 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
682 /*
683 * Note that if ARB_framebuffer_object is supported and the attached
684 * renderbuffers/textures are different sizes, the framebuffer
685 * width/height will be set to the smallest width/height.
686 */
687 fb->Width = minWidth;
688 fb->Height = minHeight;
689
690 /* finally, update the visual info for the framebuffer */
691 _mesa_update_framebuffer_visual(fb);
692 }
693 }
694
695
696 GLboolean GLAPIENTRY
697 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
698 {
699 GET_CURRENT_CONTEXT(ctx);
700 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
701 if (renderbuffer) {
702 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
703 if (rb != NULL && rb != &DummyRenderbuffer)
704 return GL_TRUE;
705 }
706 return GL_FALSE;
707 }
708
709
710 void GLAPIENTRY
711 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
712 {
713 struct gl_renderbuffer *newRb;
714 GET_CURRENT_CONTEXT(ctx);
715
716 ASSERT_OUTSIDE_BEGIN_END(ctx);
717
718 if (target != GL_RENDERBUFFER_EXT) {
719 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
720 return;
721 }
722
723 /* No need to flush here since the render buffer binding has no
724 * effect on rendering state.
725 */
726
727 if (renderbuffer) {
728 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
729 if (newRb == &DummyRenderbuffer) {
730 /* ID was reserved, but no real renderbuffer object made yet */
731 newRb = NULL;
732 }
733 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
734 /* All RB IDs must be Gen'd */
735 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
736 return;
737 }
738
739 if (!newRb) {
740 /* create new renderbuffer object */
741 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
742 if (!newRb) {
743 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
744 return;
745 }
746 ASSERT(newRb->AllocStorage);
747 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
748 newRb->RefCount = 1; /* referenced by hash table */
749 }
750 }
751 else {
752 newRb = NULL;
753 }
754
755 ASSERT(newRb != &DummyRenderbuffer);
756
757 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
758 }
759
760
761 /**
762 * If the given renderbuffer is anywhere attached to the framebuffer, detach
763 * the renderbuffer.
764 * This is used when a renderbuffer object is deleted.
765 * The spec calls for unbinding.
766 */
767 static void
768 detach_renderbuffer(GLcontext *ctx,
769 struct gl_framebuffer *fb,
770 struct gl_renderbuffer *rb)
771 {
772 GLuint i;
773 for (i = 0; i < BUFFER_COUNT; i++) {
774 if (fb->Attachment[i].Renderbuffer == rb) {
775 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
776 }
777 }
778 invalidate_framebuffer(fb);
779 }
780
781
782 void GLAPIENTRY
783 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
784 {
785 GLint i;
786 GET_CURRENT_CONTEXT(ctx);
787
788 ASSERT_OUTSIDE_BEGIN_END(ctx);
789 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
790
791 for (i = 0; i < n; i++) {
792 if (renderbuffers[i] > 0) {
793 struct gl_renderbuffer *rb;
794 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
795 if (rb) {
796 /* check if deleting currently bound renderbuffer object */
797 if (rb == ctx->CurrentRenderbuffer) {
798 /* bind default */
799 ASSERT(rb->RefCount >= 2);
800 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
801 }
802
803 if (ctx->DrawBuffer->Name) {
804 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
805 }
806 if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
807 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
808 }
809
810 /* Remove from hash table immediately, to free the ID.
811 * But the object will not be freed until it's no longer
812 * referenced anywhere else.
813 */
814 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
815
816 if (rb != &DummyRenderbuffer) {
817 /* no longer referenced by hash table */
818 _mesa_reference_renderbuffer(&rb, NULL);
819 }
820 }
821 }
822 }
823 }
824
825
826 void GLAPIENTRY
827 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
828 {
829 GET_CURRENT_CONTEXT(ctx);
830 GLuint first;
831 GLint i;
832
833 ASSERT_OUTSIDE_BEGIN_END(ctx);
834
835 if (n < 0) {
836 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
837 return;
838 }
839
840 if (!renderbuffers)
841 return;
842
843 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
844
845 for (i = 0; i < n; i++) {
846 GLuint name = first + i;
847 renderbuffers[i] = name;
848 /* insert dummy placeholder into hash table */
849 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
850 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
851 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
852 }
853 }
854
855
856 /**
857 * Given an internal format token for a render buffer, return the
858 * corresponding base format.
859 * This is very similar to _mesa_base_tex_format() but the set of valid
860 * internal formats is somewhat different.
861 *
862 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
863 * GL_DEPTH_STENCIL_EXT or zero if error.
864 */
865 GLenum
866 _mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
867 {
868 switch (internalFormat) {
869 case GL_RGB:
870 case GL_R3_G3_B2:
871 case GL_RGB4:
872 case GL_RGB5:
873 case GL_RGB8:
874 case GL_RGB10:
875 case GL_RGB12:
876 case GL_RGB16:
877 return GL_RGB;
878 case GL_RGBA:
879 case GL_RGBA2:
880 case GL_RGBA4:
881 case GL_RGB5_A1:
882 case GL_RGBA8:
883 case GL_RGB10_A2:
884 case GL_RGBA12:
885 case GL_RGBA16:
886 return GL_RGBA;
887 case GL_STENCIL_INDEX:
888 case GL_STENCIL_INDEX1_EXT:
889 case GL_STENCIL_INDEX4_EXT:
890 case GL_STENCIL_INDEX8_EXT:
891 case GL_STENCIL_INDEX16_EXT:
892 return GL_STENCIL_INDEX;
893 case GL_DEPTH_COMPONENT:
894 case GL_DEPTH_COMPONENT16:
895 case GL_DEPTH_COMPONENT24:
896 case GL_DEPTH_COMPONENT32:
897 return GL_DEPTH_COMPONENT;
898 case GL_DEPTH_STENCIL_EXT:
899 case GL_DEPTH24_STENCIL8_EXT:
900 if (ctx->Extensions.EXT_packed_depth_stencil)
901 return GL_DEPTH_STENCIL_EXT;
902 else
903 return 0;
904 /* XXX add floating point formats eventually */
905 default:
906 return 0;
907 }
908 }
909
910
911 /** sentinal value, see below */
912 #define NO_SAMPLES 1000
913
914
915 /**
916 * Helper function used by _mesa_RenderbufferStorageEXT() and
917 * _mesa_RenderbufferStorageMultisample().
918 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
919 */
920 static void
921 renderbuffer_storage(GLenum target, GLenum internalFormat,
922 GLsizei width, GLsizei height, GLsizei samples)
923 {
924 const char *func = samples == NO_SAMPLES ?
925 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
926 struct gl_renderbuffer *rb;
927 GLenum baseFormat;
928 GET_CURRENT_CONTEXT(ctx);
929
930 ASSERT_OUTSIDE_BEGIN_END(ctx);
931
932 if (target != GL_RENDERBUFFER_EXT) {
933 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
934 return;
935 }
936
937 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
938 if (baseFormat == 0) {
939 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
940 return;
941 }
942
943 if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
944 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
945 return;
946 }
947
948 if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
949 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
950 return;
951 }
952
953 if (samples == NO_SAMPLES) {
954 /* NumSamples == 0 indicates non-multisampling */
955 samples = 0;
956 }
957 else if (samples > ctx->Const.MaxSamples) {
958 /* note: driver may choose to use more samples than what's requested */
959 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
960 return;
961 }
962
963 rb = ctx->CurrentRenderbuffer;
964 if (!rb) {
965 _mesa_error(ctx, GL_INVALID_OPERATION, func);
966 return;
967 }
968
969 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
970
971 if (rb->InternalFormat == internalFormat &&
972 rb->Width == (GLuint) width &&
973 rb->Height == (GLuint) height) {
974 /* no change in allocation needed */
975 return;
976 }
977
978 /* These MUST get set by the AllocStorage func */
979 rb->Format = MESA_FORMAT_NONE;
980 rb->NumSamples = samples;
981
982 /* Now allocate the storage */
983 ASSERT(rb->AllocStorage);
984 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
985 /* No error - check/set fields now */
986 assert(rb->Format != MESA_FORMAT_NONE);
987 assert(rb->Width == (GLuint) width);
988 assert(rb->Height == (GLuint) height);
989 rb->InternalFormat = internalFormat;
990 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
991 assert(rb->_BaseFormat != 0);
992 }
993 else {
994 /* Probably ran out of memory - clear the fields */
995 rb->Width = 0;
996 rb->Height = 0;
997 rb->Format = MESA_FORMAT_NONE;
998 rb->InternalFormat = GL_NONE;
999 rb->_BaseFormat = GL_NONE;
1000 rb->NumSamples = 0;
1001 }
1002
1003 /*
1004 test_framebuffer_completeness(ctx, fb);
1005 */
1006 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
1007 * points???
1008 */
1009 }
1010
1011
1012 /**
1013 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1014 * _mesa_GetFramebufferAttachmentParameterivEXT()
1015 * We have to be careful to respect the base format. For example, if a
1016 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1017 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1018 * we need to return zero.
1019 */
1020 static GLint
1021 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1022 {
1023 switch (pname) {
1024 case GL_RENDERBUFFER_RED_SIZE_EXT:
1025 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1026 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1027 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1028 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1029 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1030 if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
1031 return _mesa_get_format_bits(format, pname);
1032 else
1033 return 0;
1034 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1035 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1036 if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA)
1037 return _mesa_get_format_bits(format, pname);
1038 else
1039 return 0;
1040 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1041 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1042 if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
1043 return _mesa_get_format_bits(format, pname);
1044 else
1045 return 0;
1046 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1047 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1048 if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
1049 return _mesa_get_format_bits(format, pname);
1050 else
1051 return 0;
1052 default:
1053 return 0;
1054 }
1055 }
1056
1057
1058
1059 void GLAPIENTRY
1060 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1061 GLsizei width, GLsizei height)
1062 {
1063 /* GL_ARB_fbo says calling this function is equivalent to calling
1064 * glRenderbufferStorageMultisample() with samples=0. We pass in
1065 * a token value here just for error reporting purposes.
1066 */
1067 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1068 }
1069
1070
1071 void GLAPIENTRY
1072 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1073 GLenum internalFormat,
1074 GLsizei width, GLsizei height)
1075 {
1076 renderbuffer_storage(target, internalFormat, width, height, samples);
1077 }
1078
1079
1080
1081 void GLAPIENTRY
1082 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
1083 {
1084 struct gl_renderbuffer *rb;
1085 GET_CURRENT_CONTEXT(ctx);
1086
1087 ASSERT_OUTSIDE_BEGIN_END(ctx);
1088
1089 if (target != GL_RENDERBUFFER_EXT) {
1090 _mesa_error(ctx, GL_INVALID_ENUM,
1091 "glGetRenderbufferParameterivEXT(target)");
1092 return;
1093 }
1094
1095 rb = ctx->CurrentRenderbuffer;
1096 if (!rb) {
1097 _mesa_error(ctx, GL_INVALID_OPERATION,
1098 "glGetRenderbufferParameterivEXT");
1099 return;
1100 }
1101
1102 /* No need to flush here since we're just quering state which is
1103 * not effected by rendering.
1104 */
1105
1106 switch (pname) {
1107 case GL_RENDERBUFFER_WIDTH_EXT:
1108 *params = rb->Width;
1109 return;
1110 case GL_RENDERBUFFER_HEIGHT_EXT:
1111 *params = rb->Height;
1112 return;
1113 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1114 *params = rb->InternalFormat;
1115 return;
1116 case GL_RENDERBUFFER_RED_SIZE_EXT:
1117 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1118 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1119 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1120 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1121 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1122 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1123 break;
1124 case GL_RENDERBUFFER_SAMPLES:
1125 if (ctx->Extensions.ARB_framebuffer_object) {
1126 *params = rb->NumSamples;
1127 break;
1128 }
1129 /* fallthrough */
1130 default:
1131 _mesa_error(ctx, GL_INVALID_ENUM,
1132 "glGetRenderbufferParameterivEXT(target)");
1133 return;
1134 }
1135 }
1136
1137
1138 GLboolean GLAPIENTRY
1139 _mesa_IsFramebufferEXT(GLuint framebuffer)
1140 {
1141 GET_CURRENT_CONTEXT(ctx);
1142 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1143 if (framebuffer) {
1144 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1145 if (rb != NULL && rb != &DummyFramebuffer)
1146 return GL_TRUE;
1147 }
1148 return GL_FALSE;
1149 }
1150
1151
1152 /**
1153 * Check if any of the attachments of the given framebuffer are textures
1154 * (render to texture). Call ctx->Driver.RenderTexture() for such
1155 * attachments.
1156 */
1157 static void
1158 check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1159 {
1160 GLuint i;
1161 ASSERT(ctx->Driver.RenderTexture);
1162
1163 if (fb->Name == 0)
1164 return; /* can't render to texture with winsys framebuffers */
1165
1166 for (i = 0; i < BUFFER_COUNT; i++) {
1167 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1168 struct gl_texture_object *texObj = att->Texture;
1169 if (texObj
1170 && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
1171 ctx->Driver.RenderTexture(ctx, fb, att);
1172 }
1173 }
1174 }
1175
1176
1177 /**
1178 * Examine all the framebuffer's attachments to see if any are textures.
1179 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1180 * notify the device driver that the texture image may have changed.
1181 */
1182 static void
1183 check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1184 {
1185 if (fb->Name == 0)
1186 return; /* can't render to texture with winsys framebuffers */
1187
1188 if (ctx->Driver.FinishRenderTexture) {
1189 GLuint i;
1190 for (i = 0; i < BUFFER_COUNT; i++) {
1191 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1192 if (att->Texture && att->Renderbuffer) {
1193 ctx->Driver.FinishRenderTexture(ctx, att);
1194 }
1195 }
1196 }
1197 }
1198
1199
1200 void GLAPIENTRY
1201 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1202 {
1203 struct gl_framebuffer *newDrawFb, *newReadFb;
1204 struct gl_framebuffer *oldDrawFb, *oldReadFb;
1205 GLboolean bindReadBuf, bindDrawBuf;
1206 GET_CURRENT_CONTEXT(ctx);
1207
1208 #ifdef DEBUG
1209 if (ctx->Extensions.ARB_framebuffer_object) {
1210 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1211 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1212 }
1213 #endif
1214
1215 ASSERT_OUTSIDE_BEGIN_END(ctx);
1216
1217 if (!ctx->Extensions.EXT_framebuffer_object) {
1218 _mesa_error(ctx, GL_INVALID_OPERATION,
1219 "glBindFramebufferEXT(unsupported)");
1220 return;
1221 }
1222
1223 switch (target) {
1224 #if FEATURE_EXT_framebuffer_blit
1225 case GL_DRAW_FRAMEBUFFER_EXT:
1226 if (!ctx->Extensions.EXT_framebuffer_blit) {
1227 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1228 return;
1229 }
1230 bindDrawBuf = GL_TRUE;
1231 bindReadBuf = GL_FALSE;
1232 break;
1233 case GL_READ_FRAMEBUFFER_EXT:
1234 if (!ctx->Extensions.EXT_framebuffer_blit) {
1235 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1236 return;
1237 }
1238 bindDrawBuf = GL_FALSE;
1239 bindReadBuf = GL_TRUE;
1240 break;
1241 #endif
1242 case GL_FRAMEBUFFER_EXT:
1243 bindDrawBuf = GL_TRUE;
1244 bindReadBuf = GL_TRUE;
1245 break;
1246 default:
1247 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1248 return;
1249 }
1250
1251 if (framebuffer) {
1252 /* Binding a user-created framebuffer object */
1253 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1254 if (newDrawFb == &DummyFramebuffer) {
1255 /* ID was reserved, but no real framebuffer object made yet */
1256 newDrawFb = NULL;
1257 }
1258 else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
1259 /* All FBO IDs must be Gen'd */
1260 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1261 return;
1262 }
1263
1264 if (!newDrawFb) {
1265 /* create new framebuffer object */
1266 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1267 if (!newDrawFb) {
1268 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1269 return;
1270 }
1271 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
1272 }
1273 newReadFb = newDrawFb;
1274 }
1275 else {
1276 /* Binding the window system framebuffer (which was originally set
1277 * with MakeCurrent).
1278 */
1279 newDrawFb = ctx->WinSysDrawBuffer;
1280 newReadFb = ctx->WinSysReadBuffer;
1281 }
1282
1283 ASSERT(newDrawFb);
1284 ASSERT(newDrawFb != &DummyFramebuffer);
1285
1286 /* save pointers to current/old framebuffers */
1287 oldDrawFb = ctx->DrawBuffer;
1288 oldReadFb = ctx->ReadBuffer;
1289
1290 /* check if really changing bindings */
1291 if (oldDrawFb == newDrawFb)
1292 bindDrawBuf = GL_FALSE;
1293 if (oldReadFb == newReadFb)
1294 bindReadBuf = GL_FALSE;
1295
1296 /*
1297 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1298 *
1299 * We also check if we're beginning and/or ending render-to-texture.
1300 * When a framebuffer with texture attachments is unbound, call
1301 * ctx->Driver.FinishRenderTexture().
1302 * When a framebuffer with texture attachments is bound, call
1303 * ctx->Driver.RenderTexture().
1304 *
1305 * Note that if the ReadBuffer has texture attachments we don't consider
1306 * that a render-to-texture case.
1307 */
1308 if (bindReadBuf) {
1309 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1310
1311 /* check if old readbuffer was render-to-texture */
1312 check_end_texture_render(ctx, oldReadFb);
1313
1314 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
1315 }
1316
1317 if (bindDrawBuf) {
1318 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1319
1320 /* check if old read/draw buffers were render-to-texture */
1321 if (!bindReadBuf)
1322 check_end_texture_render(ctx, oldReadFb);
1323
1324 if (oldDrawFb != oldReadFb)
1325 check_end_texture_render(ctx, oldDrawFb);
1326
1327 /* check if newly bound framebuffer has any texture attachments */
1328 check_begin_texture_render(ctx, newDrawFb);
1329
1330 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
1331 }
1332
1333 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1334 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
1335 }
1336 }
1337
1338
1339 void GLAPIENTRY
1340 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1341 {
1342 GLint i;
1343 GET_CURRENT_CONTEXT(ctx);
1344
1345 ASSERT_OUTSIDE_BEGIN_END(ctx);
1346 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1347
1348 for (i = 0; i < n; i++) {
1349 if (framebuffers[i] > 0) {
1350 struct gl_framebuffer *fb;
1351 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1352 if (fb) {
1353 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1354
1355 /* check if deleting currently bound framebuffer object */
1356 if (fb == ctx->DrawBuffer) {
1357 /* bind default */
1358 ASSERT(fb->RefCount >= 2);
1359 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
1360 }
1361 if (fb == ctx->ReadBuffer) {
1362 /* bind default */
1363 ASSERT(fb->RefCount >= 2);
1364 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
1365 }
1366
1367 /* remove from hash table immediately, to free the ID */
1368 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1369
1370 if (fb != &DummyFramebuffer) {
1371 /* But the object will not be freed until it's no longer
1372 * bound in any context.
1373 */
1374 _mesa_reference_framebuffer(&fb, NULL);
1375 }
1376 }
1377 }
1378 }
1379 }
1380
1381
1382 void GLAPIENTRY
1383 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1384 {
1385 GET_CURRENT_CONTEXT(ctx);
1386 GLuint first;
1387 GLint i;
1388
1389 ASSERT_OUTSIDE_BEGIN_END(ctx);
1390
1391 if (n < 0) {
1392 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1393 return;
1394 }
1395
1396 if (!framebuffers)
1397 return;
1398
1399 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1400
1401 for (i = 0; i < n; i++) {
1402 GLuint name = first + i;
1403 framebuffers[i] = name;
1404 /* insert dummy placeholder into hash table */
1405 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1406 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1407 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1408 }
1409 }
1410
1411
1412
1413 GLenum GLAPIENTRY
1414 _mesa_CheckFramebufferStatusEXT(GLenum target)
1415 {
1416 struct gl_framebuffer *buffer;
1417 GET_CURRENT_CONTEXT(ctx);
1418
1419 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1420
1421 switch (target) {
1422 #if FEATURE_EXT_framebuffer_blit
1423 case GL_DRAW_FRAMEBUFFER_EXT:
1424 if (!ctx->Extensions.EXT_framebuffer_blit) {
1425 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1426 return 0;
1427 }
1428 buffer = ctx->DrawBuffer;
1429 break;
1430 case GL_READ_FRAMEBUFFER_EXT:
1431 if (!ctx->Extensions.EXT_framebuffer_blit) {
1432 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1433 return 0;
1434 }
1435 buffer = ctx->ReadBuffer;
1436 break;
1437 #endif
1438 case GL_FRAMEBUFFER_EXT:
1439 buffer = ctx->DrawBuffer;
1440 break;
1441 default:
1442 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1443 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1444 }
1445
1446 if (buffer->Name == 0) {
1447 /* The window system / default framebuffer is always complete */
1448 return GL_FRAMEBUFFER_COMPLETE_EXT;
1449 }
1450
1451 /* No need to flush here */
1452
1453 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1454 _mesa_test_framebuffer_completeness(ctx, buffer);
1455 }
1456
1457 return buffer->_Status;
1458 }
1459
1460
1461
1462 /**
1463 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1464 */
1465 static void
1466 framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
1467 GLenum attachment, GLenum textarget, GLuint texture,
1468 GLint level, GLint zoffset)
1469 {
1470 struct gl_renderbuffer_attachment *att;
1471 struct gl_texture_object *texObj = NULL;
1472 struct gl_framebuffer *fb;
1473 GLboolean error = GL_FALSE;
1474
1475 ASSERT_OUTSIDE_BEGIN_END(ctx);
1476
1477 switch (target) {
1478 case GL_READ_FRAMEBUFFER_EXT:
1479 error = !ctx->Extensions.EXT_framebuffer_blit;
1480 fb = ctx->ReadBuffer;
1481 break;
1482 case GL_DRAW_FRAMEBUFFER_EXT:
1483 error = !ctx->Extensions.EXT_framebuffer_blit;
1484 /* fall-through */
1485 case GL_FRAMEBUFFER_EXT:
1486 fb = ctx->DrawBuffer;
1487 break;
1488 default:
1489 error = GL_TRUE;
1490 }
1491
1492 if (error) {
1493 _mesa_error(ctx, GL_INVALID_ENUM,
1494 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
1495 return;
1496 }
1497
1498 ASSERT(fb);
1499
1500 /* check framebuffer binding */
1501 if (fb->Name == 0) {
1502 _mesa_error(ctx, GL_INVALID_OPERATION,
1503 "glFramebufferTexture%sEXT", caller);
1504 return;
1505 }
1506
1507
1508 /* The textarget, level, and zoffset parameters are only validated if
1509 * texture is non-zero.
1510 */
1511 if (texture) {
1512 GLboolean err = GL_TRUE;
1513
1514 texObj = _mesa_lookup_texture(ctx, texture);
1515 if (texObj != NULL) {
1516 if (textarget == 0) {
1517 err = (texObj->Target != GL_TEXTURE_3D) &&
1518 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
1519 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
1520 }
1521 else {
1522 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
1523 ? !IS_CUBE_FACE(textarget)
1524 : (texObj->Target != textarget);
1525 }
1526 }
1527
1528 if (err) {
1529 _mesa_error(ctx, GL_INVALID_OPERATION,
1530 "glFramebufferTexture%sEXT(texture target mismatch)",
1531 caller);
1532 return;
1533 }
1534
1535 if (texObj->Target == GL_TEXTURE_3D) {
1536 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1537 if (zoffset < 0 || zoffset >= maxSize) {
1538 _mesa_error(ctx, GL_INVALID_VALUE,
1539 "glFramebufferTexture%sEXT(zoffset)", caller);
1540 return;
1541 }
1542 }
1543 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
1544 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
1545 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
1546 _mesa_error(ctx, GL_INVALID_VALUE,
1547 "glFramebufferTexture%sEXT(layer)", caller);
1548 return;
1549 }
1550 }
1551
1552 if ((level < 0) ||
1553 (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
1554 _mesa_error(ctx, GL_INVALID_VALUE,
1555 "glFramebufferTexture%sEXT(level)", caller);
1556 return;
1557 }
1558 }
1559
1560 att = _mesa_get_attachment(ctx, fb, attachment);
1561 if (att == NULL) {
1562 _mesa_error(ctx, GL_INVALID_ENUM,
1563 "glFramebufferTexture%sEXT(attachment)", caller);
1564 return;
1565 }
1566
1567 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1568
1569 _glthread_LOCK_MUTEX(fb->Mutex);
1570 if (texObj) {
1571 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
1572 level, zoffset);
1573 /* Set the render-to-texture flag. We'll check this flag in
1574 * glTexImage() and friends to determine if we need to revalidate
1575 * any FBOs that might be rendering into this texture.
1576 * This flag never gets cleared since it's non-trivial to determine
1577 * when all FBOs might be done rendering to this texture. That's OK
1578 * though since it's uncommon to render to a texture then repeatedly
1579 * call glTexImage() to change images in the texture.
1580 */
1581 texObj->_RenderToTexture = GL_TRUE;
1582 }
1583 else {
1584 _mesa_remove_attachment(ctx, att);
1585 }
1586
1587 invalidate_framebuffer(fb);
1588
1589 _glthread_UNLOCK_MUTEX(fb->Mutex);
1590 }
1591
1592
1593
1594 void GLAPIENTRY
1595 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
1596 GLenum textarget, GLuint texture, GLint level)
1597 {
1598 GET_CURRENT_CONTEXT(ctx);
1599
1600 if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
1601 _mesa_error(ctx, GL_INVALID_ENUM,
1602 "glFramebufferTexture1DEXT(textarget)");
1603 return;
1604 }
1605
1606 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
1607 level, 0);
1608 }
1609
1610
1611 void GLAPIENTRY
1612 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
1613 GLenum textarget, GLuint texture, GLint level)
1614 {
1615 GET_CURRENT_CONTEXT(ctx);
1616
1617 if ((texture != 0) &&
1618 (textarget != GL_TEXTURE_2D) &&
1619 (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
1620 (!IS_CUBE_FACE(textarget))) {
1621 _mesa_error(ctx, GL_INVALID_OPERATION,
1622 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
1623 return;
1624 }
1625
1626 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
1627 level, 0);
1628 }
1629
1630
1631 void GLAPIENTRY
1632 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
1633 GLenum textarget, GLuint texture,
1634 GLint level, GLint zoffset)
1635 {
1636 GET_CURRENT_CONTEXT(ctx);
1637
1638 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
1639 _mesa_error(ctx, GL_INVALID_ENUM,
1640 "glFramebufferTexture3DEXT(textarget)");
1641 return;
1642 }
1643
1644 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
1645 level, zoffset);
1646 }
1647
1648
1649 void GLAPIENTRY
1650 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
1651 GLuint texture, GLint level, GLint layer)
1652 {
1653 GET_CURRENT_CONTEXT(ctx);
1654
1655 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
1656 level, layer);
1657 }
1658
1659
1660 void GLAPIENTRY
1661 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
1662 GLenum renderbufferTarget,
1663 GLuint renderbuffer)
1664 {
1665 struct gl_renderbuffer_attachment *att;
1666 struct gl_framebuffer *fb;
1667 struct gl_renderbuffer *rb;
1668 GET_CURRENT_CONTEXT(ctx);
1669
1670 ASSERT_OUTSIDE_BEGIN_END(ctx);
1671
1672 switch (target) {
1673 #if FEATURE_EXT_framebuffer_blit
1674 case GL_DRAW_FRAMEBUFFER_EXT:
1675 if (!ctx->Extensions.EXT_framebuffer_blit) {
1676 _mesa_error(ctx, GL_INVALID_ENUM,
1677 "glFramebufferRenderbufferEXT(target)");
1678 return;
1679 }
1680 fb = ctx->DrawBuffer;
1681 break;
1682 case GL_READ_FRAMEBUFFER_EXT:
1683 if (!ctx->Extensions.EXT_framebuffer_blit) {
1684 _mesa_error(ctx, GL_INVALID_ENUM,
1685 "glFramebufferRenderbufferEXT(target)");
1686 return;
1687 }
1688 fb = ctx->ReadBuffer;
1689 break;
1690 #endif
1691 case GL_FRAMEBUFFER_EXT:
1692 fb = ctx->DrawBuffer;
1693 break;
1694 default:
1695 _mesa_error(ctx, GL_INVALID_ENUM,
1696 "glFramebufferRenderbufferEXT(target)");
1697 return;
1698 }
1699
1700 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
1701 _mesa_error(ctx, GL_INVALID_ENUM,
1702 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1703 return;
1704 }
1705
1706 if (fb->Name == 0) {
1707 /* Can't attach new renderbuffers to a window system framebuffer */
1708 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
1709 return;
1710 }
1711
1712 att = _mesa_get_attachment(ctx, fb, attachment);
1713 if (att == NULL) {
1714 _mesa_error(ctx, GL_INVALID_ENUM,
1715 "glFramebufferRenderbufferEXT(invalid attachment %s)",
1716 _mesa_lookup_enum_by_nr(attachment));
1717 return;
1718 }
1719
1720 if (renderbuffer) {
1721 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1722 if (!rb) {
1723 _mesa_error(ctx, GL_INVALID_OPERATION,
1724 "glFramebufferRenderbufferEXT(non-existant"
1725 " renderbuffer %u)", renderbuffer);
1726 return;
1727 }
1728 }
1729 else {
1730 /* remove renderbuffer attachment */
1731 rb = NULL;
1732 }
1733
1734 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1735 /* make sure the renderbuffer is a depth/stencil format */
1736 const GLenum baseFormat =
1737 _mesa_get_format_base_format(att->Renderbuffer->Format);
1738 if (baseFormat != GL_DEPTH_STENCIL) {
1739 _mesa_error(ctx, GL_INVALID_OPERATION,
1740 "glFramebufferRenderbufferEXT(renderbuffer"
1741 " is not DEPTH_STENCIL format)");
1742 return;
1743 }
1744 }
1745
1746
1747 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1748
1749 assert(ctx->Driver.FramebufferRenderbuffer);
1750 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
1751
1752 /* Some subsequent GL commands may depend on the framebuffer's visual
1753 * after the binding is updated. Update visual info now.
1754 */
1755 _mesa_update_framebuffer_visual(fb);
1756 }
1757
1758
1759 void GLAPIENTRY
1760 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
1761 GLenum pname, GLint *params)
1762 {
1763 const struct gl_renderbuffer_attachment *att;
1764 struct gl_framebuffer *buffer;
1765 GET_CURRENT_CONTEXT(ctx);
1766
1767 ASSERT_OUTSIDE_BEGIN_END(ctx);
1768
1769 switch (target) {
1770 #if FEATURE_EXT_framebuffer_blit
1771 case GL_DRAW_FRAMEBUFFER_EXT:
1772 if (!ctx->Extensions.EXT_framebuffer_blit) {
1773 _mesa_error(ctx, GL_INVALID_ENUM,
1774 "glGetFramebufferAttachmentParameterivEXT(target)");
1775 return;
1776 }
1777 buffer = ctx->DrawBuffer;
1778 break;
1779 case GL_READ_FRAMEBUFFER_EXT:
1780 if (!ctx->Extensions.EXT_framebuffer_blit) {
1781 _mesa_error(ctx, GL_INVALID_ENUM,
1782 "glGetFramebufferAttachmentParameterivEXT(target)");
1783 return;
1784 }
1785 buffer = ctx->ReadBuffer;
1786 break;
1787 #endif
1788 case GL_FRAMEBUFFER_EXT:
1789 buffer = ctx->DrawBuffer;
1790 break;
1791 default:
1792 _mesa_error(ctx, GL_INVALID_ENUM,
1793 "glGetFramebufferAttachmentParameterivEXT(target)");
1794 return;
1795 }
1796
1797 if (buffer->Name == 0) {
1798 _mesa_error(ctx, GL_INVALID_OPERATION,
1799 "glGetFramebufferAttachmentParameterivEXT");
1800 return;
1801 }
1802
1803 att = _mesa_get_attachment(ctx, buffer, attachment);
1804 if (att == NULL) {
1805 _mesa_error(ctx, GL_INVALID_ENUM,
1806 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1807 return;
1808 }
1809
1810 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1811 /* the depth and stencil attachments must point to the same buffer */
1812 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
1813 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
1814 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
1815 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
1816 _mesa_error(ctx, GL_INVALID_OPERATION,
1817 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
1818 " attachments differ)");
1819 return;
1820 }
1821 }
1822
1823 /* No need to flush here */
1824
1825 switch (pname) {
1826 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
1827 *params = att->Type;
1828 return;
1829 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
1830 if (att->Type == GL_RENDERBUFFER_EXT) {
1831 *params = att->Renderbuffer->Name;
1832 }
1833 else if (att->Type == GL_TEXTURE) {
1834 *params = att->Texture->Name;
1835 }
1836 else {
1837 _mesa_error(ctx, GL_INVALID_ENUM,
1838 "glGetFramebufferAttachmentParameterivEXT(pname)");
1839 }
1840 return;
1841 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
1842 if (att->Type == GL_TEXTURE) {
1843 *params = att->TextureLevel;
1844 }
1845 else {
1846 _mesa_error(ctx, GL_INVALID_ENUM,
1847 "glGetFramebufferAttachmentParameterivEXT(pname)");
1848 }
1849 return;
1850 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
1851 if (att->Type == GL_TEXTURE) {
1852 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
1853 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
1854 }
1855 else {
1856 *params = 0;
1857 }
1858 }
1859 else {
1860 _mesa_error(ctx, GL_INVALID_ENUM,
1861 "glGetFramebufferAttachmentParameterivEXT(pname)");
1862 }
1863 return;
1864 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
1865 if (att->Type == GL_TEXTURE) {
1866 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
1867 *params = att->Zoffset;
1868 }
1869 else {
1870 *params = 0;
1871 }
1872 }
1873 else {
1874 _mesa_error(ctx, GL_INVALID_ENUM,
1875 "glGetFramebufferAttachmentParameterivEXT(pname)");
1876 }
1877 return;
1878 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
1879 if (!ctx->Extensions.ARB_framebuffer_object) {
1880 _mesa_error(ctx, GL_INVALID_ENUM,
1881 "glGetFramebufferAttachmentParameterivEXT(pname)");
1882 }
1883 else {
1884 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
1885 }
1886 return;
1887 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
1888 if (!ctx->Extensions.ARB_framebuffer_object) {
1889 _mesa_error(ctx, GL_INVALID_ENUM,
1890 "glGetFramebufferAttachmentParameterivEXT(pname)");
1891 return;
1892 }
1893 else {
1894 gl_format format = att->Renderbuffer->Format;
1895 if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
1896 /* special cases */
1897 *params = GL_INDEX;
1898 }
1899 else {
1900 *params = _mesa_get_format_datatype(format);
1901 }
1902 }
1903 return;
1904 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1905 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1906 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1907 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1908 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1909 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1910 if (!ctx->Extensions.ARB_framebuffer_object) {
1911 _mesa_error(ctx, GL_INVALID_ENUM,
1912 "glGetFramebufferAttachmentParameterivEXT(pname)");
1913 }
1914 else if (att->Texture) {
1915 const struct gl_texture_image *texImage =
1916 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
1917 att->TextureLevel);
1918 if (texImage) {
1919 *params = get_component_bits(pname, texImage->_BaseFormat,
1920 texImage->TexFormat);
1921 }
1922 else {
1923 *params = 0;
1924 }
1925 }
1926 else if (att->Renderbuffer) {
1927 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
1928 att->Renderbuffer->Format);
1929 }
1930 else {
1931 *params = 0;
1932 }
1933 return;
1934 default:
1935 _mesa_error(ctx, GL_INVALID_ENUM,
1936 "glGetFramebufferAttachmentParameterivEXT(pname)");
1937 return;
1938 }
1939 }
1940
1941
1942 void GLAPIENTRY
1943 _mesa_GenerateMipmapEXT(GLenum target)
1944 {
1945 struct gl_texture_object *texObj;
1946 GET_CURRENT_CONTEXT(ctx);
1947
1948 ASSERT_OUTSIDE_BEGIN_END(ctx);
1949 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1950
1951 switch (target) {
1952 case GL_TEXTURE_1D:
1953 case GL_TEXTURE_2D:
1954 case GL_TEXTURE_3D:
1955 case GL_TEXTURE_CUBE_MAP:
1956 /* OK, legal value */
1957 break;
1958 default:
1959 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
1960 return;
1961 }
1962
1963 texObj = _mesa_get_current_tex_object(ctx, target);
1964
1965 if (texObj->BaseLevel >= texObj->MaxLevel) {
1966 /* nothing to do */
1967 return;
1968 }
1969
1970 _mesa_lock_texture(ctx, texObj);
1971 if (target == GL_TEXTURE_CUBE_MAP) {
1972 GLuint face;
1973 for (face = 0; face < 6; face++)
1974 ctx->Driver.GenerateMipmap(ctx,
1975 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
1976 texObj);
1977 }
1978 else {
1979 ctx->Driver.GenerateMipmap(ctx, target, texObj);
1980 }
1981 _mesa_unlock_texture(ctx, texObj);
1982 }
1983
1984
1985 #if FEATURE_EXT_framebuffer_blit
1986
1987 static const struct gl_renderbuffer_attachment *
1988 find_attachment(const struct gl_framebuffer *fb, const struct gl_renderbuffer *rb)
1989 {
1990 GLuint i;
1991 for (i = 0; i < Elements(fb->Attachment); i++) {
1992 if (fb->Attachment[i].Renderbuffer == rb)
1993 return &fb->Attachment[i];
1994 }
1995 return NULL;
1996 }
1997
1998
1999
2000 /**
2001 * Blit rectangular region, optionally from one framebuffer to another.
2002 *
2003 * Note, if the src buffer is multisampled and the dest is not, this is
2004 * when the samples must be resolved to a single color.
2005 */
2006 void GLAPIENTRY
2007 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2008 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2009 GLbitfield mask, GLenum filter)
2010 {
2011 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
2012 GL_DEPTH_BUFFER_BIT |
2013 GL_STENCIL_BUFFER_BIT);
2014 const struct gl_framebuffer *readFb, *drawFb;
2015 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
2016 GET_CURRENT_CONTEXT(ctx);
2017
2018 ASSERT_OUTSIDE_BEGIN_END(ctx);
2019 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2020
2021 if (ctx->NewState) {
2022 _mesa_update_state(ctx);
2023 }
2024
2025 readFb = ctx->ReadBuffer;
2026 drawFb = ctx->DrawBuffer;
2027
2028 if (!readFb || !drawFb) {
2029 /* This will normally never happen but someday we may want to
2030 * support MakeCurrent() with no drawables.
2031 */
2032 return;
2033 }
2034
2035 /* check for complete framebuffers */
2036 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2037 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2038 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2039 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2040 return;
2041 }
2042
2043 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2044 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2045 return;
2046 }
2047
2048 if (mask & ~legalMaskBits) {
2049 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2050 return;
2051 }
2052
2053 /* depth/stencil must be blitted with nearest filtering */
2054 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2055 && filter != GL_NEAREST) {
2056 _mesa_error(ctx, GL_INVALID_OPERATION,
2057 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
2058 return;
2059 }
2060
2061 /* get color read/draw renderbuffers */
2062 if (mask & GL_COLOR_BUFFER_BIT) {
2063 colorReadRb = readFb->_ColorReadBuffer;
2064 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2065 }
2066 else {
2067 colorReadRb = colorDrawRb = NULL;
2068 }
2069
2070 if (mask & GL_STENCIL_BUFFER_BIT) {
2071 struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
2072 struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
2073 if (!readRb ||
2074 !drawRb ||
2075 _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2076 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2077 _mesa_error(ctx, GL_INVALID_OPERATION,
2078 "glBlitFramebufferEXT(stencil buffer size mismatch");
2079 return;
2080 }
2081 }
2082
2083 if (mask & GL_DEPTH_BUFFER_BIT) {
2084 struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
2085 struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
2086 if (!readRb ||
2087 !drawRb ||
2088 _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2089 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
2090 _mesa_error(ctx, GL_INVALID_OPERATION,
2091 "glBlitFramebufferEXT(depth buffer size mismatch");
2092 return;
2093 }
2094 }
2095
2096 if (readFb->Visual.samples > 0 &&
2097 drawFb->Visual.samples > 0 &&
2098 readFb->Visual.samples != drawFb->Visual.samples) {
2099 _mesa_error(ctx, GL_INVALID_OPERATION,
2100 "glBlitFramebufferEXT(mismatched samples");
2101 return;
2102 }
2103
2104 /* extra checks for multisample copies... */
2105 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2106 /* src and dest region sizes must be the same */
2107 if (srcX1 - srcX0 != dstX1 - dstX0 ||
2108 srcY1 - srcY0 != dstY1 - dstY0) {
2109 _mesa_error(ctx, GL_INVALID_OPERATION,
2110 "glBlitFramebufferEXT(bad src/dst multisample region sizes");
2111 return;
2112 }
2113
2114 /* color formats must match */
2115 if (colorReadRb &&
2116 colorDrawRb &&
2117 colorReadRb->Format != colorDrawRb->Format) {
2118 _mesa_error(ctx, GL_INVALID_OPERATION,
2119 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
2120 return;
2121 }
2122 }
2123
2124 if (!ctx->Extensions.EXT_framebuffer_blit) {
2125 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
2126 return;
2127 }
2128
2129 /* Debug code */
2130 if (DEBUG_BLIT) {
2131 _mesa_printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2132 " 0x%x, 0x%x)\n",
2133 srcX0, srcY0, srcX1, srcY1,
2134 dstX0, dstY0, dstX1, dstY1,
2135 mask, filter);
2136 if (colorReadRb) {
2137 const struct gl_renderbuffer_attachment *att;
2138
2139 att = find_attachment(readFb, colorReadRb);
2140 _mesa_printf(" Src FBO %u RB %u (%dx%d) ",
2141 readFb->Name, colorReadRb->Name,
2142 colorReadRb->Width, colorReadRb->Height);
2143 if (att && att->Texture) {
2144 _mesa_printf("Tex %u tgt 0x%x level %u face %u",
2145 att->Texture->Name,
2146 att->Texture->Target,
2147 att->TextureLevel,
2148 att->CubeMapFace);
2149 }
2150 _mesa_printf("\n");
2151
2152 att = find_attachment(drawFb, colorDrawRb);
2153 _mesa_printf(" Dst FBO %u RB %u (%dx%d) ",
2154 drawFb->Name, colorDrawRb->Name,
2155 colorDrawRb->Width, colorDrawRb->Height);
2156 if (att && att->Texture) {
2157 _mesa_printf("Tex %u tgt 0x%x level %u face %u",
2158 att->Texture->Name,
2159 att->Texture->Target,
2160 att->TextureLevel,
2161 att->CubeMapFace);
2162 }
2163 _mesa_printf("\n");
2164 }
2165 }
2166
2167 ASSERT(ctx->Driver.BlitFramebuffer);
2168 ctx->Driver.BlitFramebuffer(ctx,
2169 srcX0, srcY0, srcX1, srcY1,
2170 dstX0, dstY0, dstX1, dstY1,
2171 mask, filter);
2172 }
2173 #endif /* FEATURE_EXT_framebuffer_blit */