mesa: FramebufferParameteri parameter checking
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "debug_output.h"
39 #include "enums.h"
40 #include "fbobject.h"
41 #include "formats.h"
42 #include "framebuffer.h"
43 #include "glformats.h"
44 #include "hash.h"
45 #include "macros.h"
46 #include "multisample.h"
47 #include "mtypes.h"
48 #include "renderbuffer.h"
49 #include "state.h"
50 #include "teximage.h"
51 #include "texobj.h"
52
53
54 /**
55 * Notes:
56 *
57 * None of the GL_EXT_framebuffer_object functions are compiled into
58 * display lists.
59 */
60
61
62
63 /*
64 * When glGenRender/FramebuffersEXT() is called we insert pointers to
65 * these placeholder objects into the hash table.
66 * Later, when the object ID is first bound, we replace the placeholder
67 * with the real frame/renderbuffer.
68 */
69 static struct gl_framebuffer DummyFramebuffer;
70 static struct gl_renderbuffer DummyRenderbuffer;
71
72 /* We bind this framebuffer when applications pass a NULL
73 * drawable/surface in make current. */
74 static struct gl_framebuffer IncompleteFramebuffer;
75
76
77 static void
78 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
79 {
80 /* no op */
81 }
82
83 static void
84 delete_dummy_framebuffer(struct gl_framebuffer *fb)
85 {
86 /* no op */
87 }
88
89
90 void
91 _mesa_init_fbobjects(struct gl_context *ctx)
92 {
93 simple_mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
94 simple_mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
95 simple_mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
96 DummyFramebuffer.Delete = delete_dummy_framebuffer;
97 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
98 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
99 }
100
101 struct gl_framebuffer *
102 _mesa_get_incomplete_framebuffer(void)
103 {
104 return &IncompleteFramebuffer;
105 }
106
107 /**
108 * Helper routine for getting a gl_renderbuffer.
109 */
110 struct gl_renderbuffer *
111 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
112 {
113 struct gl_renderbuffer *rb;
114
115 if (id == 0)
116 return NULL;
117
118 rb = (struct gl_renderbuffer *)
119 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
120 return rb;
121 }
122
123
124 /**
125 * A convenience function for direct state access that throws
126 * GL_INVALID_OPERATION if the renderbuffer doesn't exist.
127 */
128 struct gl_renderbuffer *
129 _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id,
130 const char *func)
131 {
132 struct gl_renderbuffer *rb;
133
134 rb = _mesa_lookup_renderbuffer(ctx, id);
135 if (!rb || rb == &DummyRenderbuffer) {
136 _mesa_error(ctx, GL_INVALID_OPERATION,
137 "%s(non-existent renderbuffer %u)", func, id);
138 return NULL;
139 }
140
141 return rb;
142 }
143
144
145 /**
146 * Helper routine for getting a gl_framebuffer.
147 */
148 struct gl_framebuffer *
149 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
150 {
151 struct gl_framebuffer *fb;
152
153 if (id == 0)
154 return NULL;
155
156 fb = (struct gl_framebuffer *)
157 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
158 return fb;
159 }
160
161
162 /**
163 * A convenience function for direct state access that throws
164 * GL_INVALID_OPERATION if the framebuffer doesn't exist.
165 */
166 struct gl_framebuffer *
167 _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
168 const char *func)
169 {
170 struct gl_framebuffer *fb;
171
172 fb = _mesa_lookup_framebuffer(ctx, id);
173 if (!fb || fb == &DummyFramebuffer) {
174 _mesa_error(ctx, GL_INVALID_OPERATION,
175 "%s(non-existent framebuffer %u)", func, id);
176 return NULL;
177 }
178
179 return fb;
180 }
181
182
183 /**
184 * Mark the given framebuffer as invalid. This will force the
185 * test for framebuffer completeness to be done before the framebuffer
186 * is used.
187 */
188 static void
189 invalidate_framebuffer(struct gl_framebuffer *fb)
190 {
191 fb->_Status = 0; /* "indeterminate" */
192 }
193
194
195 /**
196 * Return the gl_framebuffer object which corresponds to the given
197 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
198 * Check support for GL_EXT_framebuffer_blit to determine if certain
199 * targets are legal.
200 * \return gl_framebuffer pointer or NULL if target is illegal
201 */
202 static struct gl_framebuffer *
203 get_framebuffer_target(struct gl_context *ctx, GLenum target)
204 {
205 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
206 switch (target) {
207 case GL_DRAW_FRAMEBUFFER:
208 return have_fb_blit ? ctx->DrawBuffer : NULL;
209 case GL_READ_FRAMEBUFFER:
210 return have_fb_blit ? ctx->ReadBuffer : NULL;
211 case GL_FRAMEBUFFER_EXT:
212 return ctx->DrawBuffer;
213 default:
214 return NULL;
215 }
216 }
217
218
219 /**
220 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
221 * gl_renderbuffer_attachment object.
222 * This function is only used for user-created FB objects, not the
223 * default / window-system FB object.
224 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
225 * the depth buffer attachment point.
226 * Returns if the attachment is a GL_COLOR_ATTACHMENTm_EXT on
227 * is_color_attachment, because several callers would return different errors
228 * if they don't find the attachment.
229 */
230 static struct gl_renderbuffer_attachment *
231 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
232 GLenum attachment, bool *is_color_attachment)
233 {
234 GLuint i;
235
236 assert(_mesa_is_user_fbo(fb));
237
238 if (is_color_attachment)
239 *is_color_attachment = false;
240
241 switch (attachment) {
242 case GL_COLOR_ATTACHMENT0_EXT:
243 case GL_COLOR_ATTACHMENT1_EXT:
244 case GL_COLOR_ATTACHMENT2_EXT:
245 case GL_COLOR_ATTACHMENT3_EXT:
246 case GL_COLOR_ATTACHMENT4_EXT:
247 case GL_COLOR_ATTACHMENT5_EXT:
248 case GL_COLOR_ATTACHMENT6_EXT:
249 case GL_COLOR_ATTACHMENT7_EXT:
250 case GL_COLOR_ATTACHMENT8_EXT:
251 case GL_COLOR_ATTACHMENT9_EXT:
252 case GL_COLOR_ATTACHMENT10_EXT:
253 case GL_COLOR_ATTACHMENT11_EXT:
254 case GL_COLOR_ATTACHMENT12_EXT:
255 case GL_COLOR_ATTACHMENT13_EXT:
256 case GL_COLOR_ATTACHMENT14_EXT:
257 case GL_COLOR_ATTACHMENT15_EXT:
258 if (is_color_attachment)
259 *is_color_attachment = true;
260 /* Only OpenGL ES 1.x forbids color attachments other than
261 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
262 * hardware is used.
263 */
264 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
265 if (i >= ctx->Const.MaxColorAttachments
266 || (i > 0 && ctx->API == API_OPENGLES)) {
267 return NULL;
268 }
269 return &fb->Attachment[BUFFER_COLOR0 + i];
270 case GL_DEPTH_STENCIL_ATTACHMENT:
271 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
272 return NULL;
273 /* fall-through */
274 case GL_DEPTH_ATTACHMENT_EXT:
275 return &fb->Attachment[BUFFER_DEPTH];
276 case GL_STENCIL_ATTACHMENT_EXT:
277 return &fb->Attachment[BUFFER_STENCIL];
278 default:
279 return NULL;
280 }
281 }
282
283
284 /**
285 * As above, but only used for getting attachments of the default /
286 * window-system framebuffer (not user-created framebuffer objects).
287 */
288 static struct gl_renderbuffer_attachment *
289 get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
290 GLenum attachment)
291 {
292 assert(_mesa_is_winsys_fbo(fb));
293
294 if (_mesa_is_gles3(ctx)) {
295 assert(attachment == GL_BACK ||
296 attachment == GL_DEPTH ||
297 attachment == GL_STENCIL);
298 switch (attachment) {
299 case GL_BACK:
300 /* Since there is no stereo rendering in ES 3.0, only return the
301 * LEFT bits.
302 */
303 if (ctx->DrawBuffer->Visual.doubleBufferMode)
304 return &fb->Attachment[BUFFER_BACK_LEFT];
305 return &fb->Attachment[BUFFER_FRONT_LEFT];
306 case GL_DEPTH:
307 return &fb->Attachment[BUFFER_DEPTH];
308 case GL_STENCIL:
309 return &fb->Attachment[BUFFER_STENCIL];
310 }
311 }
312
313 switch (attachment) {
314 case GL_FRONT_LEFT:
315 /* Front buffers can be allocated on the first use, but
316 * glGetFramebufferAttachmentParameteriv must work even if that
317 * allocation hasn't happened yet. In such case, use the back buffer,
318 * which should be the same.
319 */
320 if (fb->Attachment[BUFFER_FRONT_LEFT].Type == GL_NONE)
321 return &fb->Attachment[BUFFER_BACK_LEFT];
322 else
323 return &fb->Attachment[BUFFER_FRONT_LEFT];
324 case GL_FRONT_RIGHT:
325 /* Same as above. */
326 if (fb->Attachment[BUFFER_FRONT_RIGHT].Type == GL_NONE)
327 return &fb->Attachment[BUFFER_BACK_RIGHT];
328 else
329 return &fb->Attachment[BUFFER_FRONT_RIGHT];
330 case GL_BACK_LEFT:
331 return &fb->Attachment[BUFFER_BACK_LEFT];
332 case GL_BACK_RIGHT:
333 return &fb->Attachment[BUFFER_BACK_RIGHT];
334 case GL_BACK:
335 /* The ARB_ES3_1_compatibility spec says:
336 *
337 * "Since this command can only query a single framebuffer
338 * attachment, BACK is equivalent to BACK_LEFT."
339 */
340 if (ctx->Extensions.ARB_ES3_1_compatibility)
341 return &fb->Attachment[BUFFER_BACK_LEFT];
342 return NULL;
343 case GL_AUX0:
344 if (fb->Visual.numAuxBuffers == 1) {
345 return &fb->Attachment[BUFFER_AUX0];
346 }
347 return NULL;
348
349 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
350 *
351 * "If the default framebuffer is bound to target, then attachment must
352 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
353 * identifying a color buffer; DEPTH, identifying the depth buffer; or
354 * STENCIL, identifying the stencil buffer."
355 *
356 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
357 * language. However, revision #33 of the ARB_framebuffer_object spec
358 * says:
359 *
360 * "If the default framebuffer is bound to <target>, then <attachment>
361 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
362 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
363 * depth buffer, or the stencil buffer, and <pname> may be
364 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
365 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
366 *
367 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
368 * from glext.h, so shipping apps should not use those values.
369 *
370 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
371 * support queries of the window system FBO.
372 */
373 case GL_DEPTH:
374 return &fb->Attachment[BUFFER_DEPTH];
375 case GL_STENCIL:
376 return &fb->Attachment[BUFFER_STENCIL];
377 default:
378 return NULL;
379 }
380 }
381
382
383
384 /**
385 * Remove any texture or renderbuffer attached to the given attachment
386 * point. Update reference counts, etc.
387 */
388 static void
389 remove_attachment(struct gl_context *ctx,
390 struct gl_renderbuffer_attachment *att)
391 {
392 struct gl_renderbuffer *rb = att->Renderbuffer;
393
394 /* tell driver that we're done rendering to this texture. */
395 if (rb && rb->NeedsFinishRenderTexture)
396 ctx->Driver.FinishRenderTexture(ctx, rb);
397
398 if (att->Type == GL_TEXTURE) {
399 assert(att->Texture);
400 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
401 assert(!att->Texture);
402 }
403 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
404 assert(!att->Texture);
405 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
406 assert(!att->Renderbuffer);
407 }
408 att->Type = GL_NONE;
409 att->Complete = GL_TRUE;
410 }
411
412 /**
413 * Verify a couple error conditions that will lead to an incomplete FBO and
414 * may cause problems for the driver's RenderTexture path.
415 */
416 static bool
417 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
418 {
419 const struct gl_texture_image *const texImage =
420 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
421
422 if (!texImage ||
423 texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
424 return false;
425
426 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
427 && att->Zoffset >= texImage->Height)
428 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
429 && att->Zoffset >= texImage->Depth))
430 return false;
431
432 return true;
433 }
434
435 /**
436 * Create a renderbuffer which will be set up by the driver to wrap the
437 * texture image slice.
438 *
439 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
440 * to share most of their framebuffer rendering code between winsys,
441 * renderbuffer, and texture attachments.
442 *
443 * The allocated renderbuffer uses a non-zero Name so that drivers can check
444 * it for determining vertical orientation, but we use ~0 to make it fairly
445 * unambiguous with actual user (non-texture) renderbuffers.
446 */
447 void
448 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
449 struct gl_framebuffer *fb,
450 struct gl_renderbuffer_attachment *att)
451 {
452 struct gl_texture_image *texImage;
453 struct gl_renderbuffer *rb;
454
455 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
456
457 rb = att->Renderbuffer;
458 if (!rb) {
459 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
460 if (!rb) {
461 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
462 return;
463 }
464 att->Renderbuffer = rb;
465
466 /* This can't get called on a texture renderbuffer, so set it to NULL
467 * for clarity compared to user renderbuffers.
468 */
469 rb->AllocStorage = NULL;
470
471 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
472 }
473
474 if (!texImage)
475 return;
476
477 rb->_BaseFormat = texImage->_BaseFormat;
478 rb->Format = texImage->TexFormat;
479 rb->InternalFormat = texImage->InternalFormat;
480 rb->Width = texImage->Width2;
481 rb->Height = texImage->Height2;
482 rb->Depth = texImage->Depth2;
483 rb->NumSamples = texImage->NumSamples;
484 rb->NumStorageSamples = texImage->NumSamples;
485 rb->TexImage = texImage;
486
487 if (driver_RenderTexture_is_safe(att))
488 ctx->Driver.RenderTexture(ctx, fb, att);
489 }
490
491 /**
492 * Bind a texture object to an attachment point.
493 * The previous binding, if any, will be removed first.
494 */
495 static void
496 set_texture_attachment(struct gl_context *ctx,
497 struct gl_framebuffer *fb,
498 struct gl_renderbuffer_attachment *att,
499 struct gl_texture_object *texObj,
500 GLenum texTarget, GLuint level, GLuint layer,
501 GLboolean layered)
502 {
503 struct gl_renderbuffer *rb = att->Renderbuffer;
504
505 if (rb && rb->NeedsFinishRenderTexture)
506 ctx->Driver.FinishRenderTexture(ctx, rb);
507
508 if (att->Texture == texObj) {
509 /* re-attaching same texture */
510 assert(att->Type == GL_TEXTURE);
511 }
512 else {
513 /* new attachment */
514 remove_attachment(ctx, att);
515 att->Type = GL_TEXTURE;
516 assert(!att->Texture);
517 _mesa_reference_texobj(&att->Texture, texObj);
518 }
519 invalidate_framebuffer(fb);
520
521 /* always update these fields */
522 att->TextureLevel = level;
523 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
524 att->Zoffset = layer;
525 att->Layered = layered;
526 att->Complete = GL_FALSE;
527
528 _mesa_update_texture_renderbuffer(ctx, fb, att);
529 }
530
531
532 /**
533 * Bind a renderbuffer to an attachment point.
534 * The previous binding, if any, will be removed first.
535 */
536 static void
537 set_renderbuffer_attachment(struct gl_context *ctx,
538 struct gl_renderbuffer_attachment *att,
539 struct gl_renderbuffer *rb)
540 {
541 /* XXX check if re-doing same attachment, exit early */
542 remove_attachment(ctx, att);
543 att->Type = GL_RENDERBUFFER_EXT;
544 att->Texture = NULL; /* just to be safe */
545 att->Layered = GL_FALSE;
546 att->Complete = GL_FALSE;
547 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
548 }
549
550
551 /**
552 * Fallback for ctx->Driver.FramebufferRenderbuffer()
553 * Attach a renderbuffer object to a framebuffer object.
554 */
555 void
556 _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
557 struct gl_framebuffer *fb,
558 GLenum attachment,
559 struct gl_renderbuffer *rb)
560 {
561 struct gl_renderbuffer_attachment *att;
562
563 simple_mtx_lock(&fb->Mutex);
564
565 att = get_attachment(ctx, fb, attachment, NULL);
566 assert(att);
567 if (rb) {
568 set_renderbuffer_attachment(ctx, att, rb);
569 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
570 /* do stencil attachment here (depth already done above) */
571 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
572 assert(att);
573 set_renderbuffer_attachment(ctx, att, rb);
574 }
575 rb->AttachedAnytime = GL_TRUE;
576 }
577 else {
578 remove_attachment(ctx, att);
579 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
580 /* detach stencil (depth was detached above) */
581 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
582 assert(att);
583 remove_attachment(ctx, att);
584 }
585 }
586
587 invalidate_framebuffer(fb);
588
589 simple_mtx_unlock(&fb->Mutex);
590 }
591
592
593 /**
594 * Fallback for ctx->Driver.ValidateFramebuffer()
595 * Check if the renderbuffer's formats are supported by the software
596 * renderer.
597 * Drivers should probably override this.
598 */
599 void
600 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
601 {
602 gl_buffer_index buf;
603 for (buf = 0; buf < BUFFER_COUNT; buf++) {
604 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
605 if (rb) {
606 switch (rb->_BaseFormat) {
607 case GL_ALPHA:
608 case GL_LUMINANCE_ALPHA:
609 case GL_LUMINANCE:
610 case GL_INTENSITY:
611 case GL_RED:
612 case GL_RG:
613 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
614 return;
615
616 default:
617 switch (rb->Format) {
618 /* XXX This list is likely incomplete. */
619 case MESA_FORMAT_R9G9B9E5_FLOAT:
620 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
621 return;
622 default:;
623 /* render buffer format is supported by software rendering */
624 }
625 }
626 }
627 }
628 }
629
630
631 /**
632 * Return true if the framebuffer has a combined depth/stencil
633 * renderbuffer attached.
634 */
635 GLboolean
636 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
637 {
638 const struct gl_renderbuffer_attachment *depth =
639 &fb->Attachment[BUFFER_DEPTH];
640 const struct gl_renderbuffer_attachment *stencil =
641 &fb->Attachment[BUFFER_STENCIL];
642
643 if (depth->Type == stencil->Type) {
644 if (depth->Type == GL_RENDERBUFFER_EXT &&
645 depth->Renderbuffer == stencil->Renderbuffer)
646 return GL_TRUE;
647
648 if (depth->Type == GL_TEXTURE &&
649 depth->Texture == stencil->Texture)
650 return GL_TRUE;
651 }
652
653 return GL_FALSE;
654 }
655
656
657 /**
658 * For debug only.
659 */
660 static void
661 att_incomplete(const char *msg)
662 {
663 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
664 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
665 }
666 }
667
668
669 /**
670 * For debug only.
671 */
672 static void
673 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
674 {
675 static GLuint msg_id;
676
677 _mesa_gl_debug(ctx, &msg_id,
678 MESA_DEBUG_SOURCE_API,
679 MESA_DEBUG_TYPE_OTHER,
680 MESA_DEBUG_SEVERITY_MEDIUM,
681 "FBO incomplete: %s [%d]\n", msg, index);
682
683 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
684 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
685 }
686 }
687
688
689 /**
690 * Is the given base format a legal format for a color renderbuffer?
691 */
692 GLboolean
693 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
694 {
695 switch (baseFormat) {
696 case GL_RGB:
697 case GL_RGBA:
698 return GL_TRUE;
699 case GL_LUMINANCE:
700 case GL_LUMINANCE_ALPHA:
701 case GL_INTENSITY:
702 case GL_ALPHA:
703 return ctx->API == API_OPENGL_COMPAT &&
704 ctx->Extensions.ARB_framebuffer_object;
705 case GL_RED:
706 case GL_RG:
707 return ctx->Extensions.ARB_texture_rg;
708 default:
709 return GL_FALSE;
710 }
711 }
712
713
714 /**
715 * Is the given base format a legal format for a color renderbuffer?
716 */
717 static GLboolean
718 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
719 GLenum internalFormat)
720 {
721 const GLenum baseFormat =
722 _mesa_get_format_base_format(format);
723 GLboolean valid;
724
725 valid = _mesa_is_legal_color_format(ctx, baseFormat);
726 if (!valid || _mesa_is_desktop_gl(ctx)) {
727 return valid;
728 }
729
730 /* Reject additional cases for GLES */
731 switch (internalFormat) {
732 case GL_R8_SNORM:
733 case GL_RG8_SNORM:
734 case GL_RGBA8_SNORM:
735 return _mesa_has_EXT_render_snorm(ctx);
736 case GL_R16_SNORM:
737 case GL_RG16_SNORM:
738 case GL_RGBA16_SNORM:
739 return _mesa_has_EXT_texture_norm16(ctx) &&
740 _mesa_has_EXT_render_snorm(ctx);
741 case GL_RGB32F:
742 case GL_RGB32I:
743 case GL_RGB32UI:
744 case GL_RGB16F:
745 case GL_RGB16I:
746 case GL_RGB16UI:
747 case GL_RGB8_SNORM:
748 case GL_RGB8I:
749 case GL_RGB8UI:
750 case GL_SRGB8:
751 case GL_RGB10:
752 case GL_RGB9_E5:
753 return GL_FALSE;
754 default:
755 break;
756 }
757
758 if (internalFormat != GL_RGB10_A2 &&
759 (format == MESA_FORMAT_B10G10R10A2_UNORM ||
760 format == MESA_FORMAT_B10G10R10X2_UNORM ||
761 format == MESA_FORMAT_R10G10B10A2_UNORM ||
762 format == MESA_FORMAT_R10G10B10X2_UNORM)) {
763 return GL_FALSE;
764 }
765
766 return GL_TRUE;
767 }
768
769
770 /**
771 * Is the given base format a legal format for a depth/stencil renderbuffer?
772 */
773 static GLboolean
774 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
775 {
776 switch (baseFormat) {
777 case GL_DEPTH_COMPONENT:
778 case GL_DEPTH_STENCIL_EXT:
779 return GL_TRUE;
780 default:
781 return GL_FALSE;
782 }
783 }
784
785
786 /**
787 * Test if an attachment point is complete and update its Complete field.
788 * \param format if GL_COLOR, this is a color attachment point,
789 * if GL_DEPTH, this is a depth component attachment point,
790 * if GL_STENCIL, this is a stencil component attachment point.
791 */
792 static void
793 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
794 struct gl_renderbuffer_attachment *att)
795 {
796 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
797
798 /* assume complete */
799 att->Complete = GL_TRUE;
800
801 /* Look for reasons why the attachment might be incomplete */
802 if (att->Type == GL_TEXTURE) {
803 const struct gl_texture_object *texObj = att->Texture;
804 const struct gl_texture_image *texImage;
805 GLenum baseFormat;
806
807 if (!texObj) {
808 att_incomplete("no texobj");
809 att->Complete = GL_FALSE;
810 return;
811 }
812
813 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
814 if (!texImage) {
815 att_incomplete("no teximage");
816 att->Complete = GL_FALSE;
817 return;
818 }
819 if (texImage->Width < 1 || texImage->Height < 1) {
820 att_incomplete("teximage width/height=0");
821 att->Complete = GL_FALSE;
822 return;
823 }
824
825 switch (texObj->Target) {
826 case GL_TEXTURE_3D:
827 if (att->Zoffset >= texImage->Depth) {
828 att_incomplete("bad z offset");
829 att->Complete = GL_FALSE;
830 return;
831 }
832 break;
833 case GL_TEXTURE_1D_ARRAY:
834 if (att->Zoffset >= texImage->Height) {
835 att_incomplete("bad 1D-array layer");
836 att->Complete = GL_FALSE;
837 return;
838 }
839 break;
840 case GL_TEXTURE_2D_ARRAY:
841 if (att->Zoffset >= texImage->Depth) {
842 att_incomplete("bad 2D-array layer");
843 att->Complete = GL_FALSE;
844 return;
845 }
846 break;
847 case GL_TEXTURE_CUBE_MAP_ARRAY:
848 if (att->Zoffset >= texImage->Depth) {
849 att_incomplete("bad cube-array layer");
850 att->Complete = GL_FALSE;
851 return;
852 }
853 break;
854 }
855
856 baseFormat = texImage->_BaseFormat;
857
858 if (format == GL_COLOR) {
859 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
860 att_incomplete("bad format");
861 att->Complete = GL_FALSE;
862 return;
863 }
864 if (_mesa_is_format_compressed(texImage->TexFormat)) {
865 att_incomplete("compressed internalformat");
866 att->Complete = GL_FALSE;
867 return;
868 }
869
870 /* OES_texture_float allows creation and use of floating point
871 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
872 * these textures to be used as a render target, this is done via
873 * GL_EXT_color_buffer(_half)_float with set of new sized types.
874 */
875 if (_mesa_is_gles(ctx) && (texObj->_IsFloat || texObj->_IsHalfFloat)) {
876 att_incomplete("bad internal format");
877 att->Complete = GL_FALSE;
878 return;
879 }
880 }
881 else if (format == GL_DEPTH) {
882 if (baseFormat == GL_DEPTH_COMPONENT) {
883 /* OK */
884 }
885 else if (ctx->Extensions.ARB_depth_texture &&
886 baseFormat == GL_DEPTH_STENCIL) {
887 /* OK */
888 }
889 else {
890 att->Complete = GL_FALSE;
891 att_incomplete("bad depth format");
892 return;
893 }
894 }
895 else {
896 assert(format == GL_STENCIL);
897 if (ctx->Extensions.ARB_depth_texture &&
898 baseFormat == GL_DEPTH_STENCIL) {
899 /* OK */
900 } else if (ctx->Extensions.ARB_texture_stencil8 &&
901 baseFormat == GL_STENCIL_INDEX) {
902 /* OK */
903 } else {
904 /* no such thing as stencil-only textures */
905 att_incomplete("illegal stencil texture");
906 att->Complete = GL_FALSE;
907 return;
908 }
909 }
910 }
911 else if (att->Type == GL_RENDERBUFFER_EXT) {
912 const GLenum baseFormat = att->Renderbuffer->_BaseFormat;
913
914 assert(att->Renderbuffer);
915 if (!att->Renderbuffer->InternalFormat ||
916 att->Renderbuffer->Width < 1 ||
917 att->Renderbuffer->Height < 1) {
918 att_incomplete("0x0 renderbuffer");
919 att->Complete = GL_FALSE;
920 return;
921 }
922 if (format == GL_COLOR) {
923 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
924 att_incomplete("bad renderbuffer color format");
925 att->Complete = GL_FALSE;
926 return;
927 }
928 }
929 else if (format == GL_DEPTH) {
930 if (baseFormat == GL_DEPTH_COMPONENT) {
931 /* OK */
932 }
933 else if (baseFormat == GL_DEPTH_STENCIL) {
934 /* OK */
935 }
936 else {
937 att_incomplete("bad renderbuffer depth format");
938 att->Complete = GL_FALSE;
939 return;
940 }
941 }
942 else {
943 assert(format == GL_STENCIL);
944 if (baseFormat == GL_STENCIL_INDEX ||
945 baseFormat == GL_DEPTH_STENCIL) {
946 /* OK */
947 }
948 else {
949 att->Complete = GL_FALSE;
950 att_incomplete("bad renderbuffer stencil format");
951 return;
952 }
953 }
954 }
955 else {
956 assert(att->Type == GL_NONE);
957 /* complete */
958 return;
959 }
960 }
961
962
963 /**
964 * Test if the given framebuffer object is complete and update its
965 * Status field with the results.
966 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
967 * driver to make hardware-specific validation/completeness checks.
968 * Also update the framebuffer's Width and Height fields if the
969 * framebuffer is complete.
970 */
971 void
972 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
973 struct gl_framebuffer *fb)
974 {
975 GLuint numImages;
976 GLenum intFormat = GL_NONE; /* color buffers' internal format */
977 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
978 GLint numColorSamples = -1;
979 GLint numColorStorageSamples = -1;
980 GLint numDepthSamples = -1;
981 GLint fixedSampleLocations = -1;
982 GLint i;
983 GLuint j;
984 /* Covers max_layer_count, is_layered, and layer_tex_target */
985 bool layer_info_valid = false;
986 GLuint max_layer_count = 0, att_layer_count;
987 bool is_layered = false;
988 GLenum layer_tex_target = 0;
989 bool has_depth_attachment = false;
990 bool has_stencil_attachment = false;
991
992 assert(_mesa_is_user_fbo(fb));
993
994 /* we're changing framebuffer fields here */
995 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
996
997 numImages = 0;
998 fb->Width = 0;
999 fb->Height = 0;
1000 fb->_AllColorBuffersFixedPoint = GL_TRUE;
1001 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
1002 fb->_HasAttachments = true;
1003 fb->_IntegerBuffers = 0;
1004
1005 /* Start at -2 to more easily loop over all attachment points.
1006 * -2: depth buffer
1007 * -1: stencil buffer
1008 * >=0: color buffer
1009 */
1010 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
1011 struct gl_renderbuffer_attachment *att;
1012 GLenum f;
1013 mesa_format attFormat;
1014 GLenum att_tex_target = GL_NONE;
1015
1016 /*
1017 * XXX for ARB_fbo, only check color buffers that are named by
1018 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
1019 */
1020
1021 /* check for attachment completeness
1022 */
1023 if (i == -2) {
1024 att = &fb->Attachment[BUFFER_DEPTH];
1025 test_attachment_completeness(ctx, GL_DEPTH, att);
1026 if (!att->Complete) {
1027 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1028 fbo_incomplete(ctx, "depth attachment incomplete", -1);
1029 return;
1030 } else if (att->Type != GL_NONE) {
1031 has_depth_attachment = true;
1032 }
1033 }
1034 else if (i == -1) {
1035 att = &fb->Attachment[BUFFER_STENCIL];
1036 test_attachment_completeness(ctx, GL_STENCIL, att);
1037 if (!att->Complete) {
1038 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1039 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
1040 return;
1041 } else if (att->Type != GL_NONE) {
1042 has_stencil_attachment = true;
1043 }
1044 }
1045 else {
1046 att = &fb->Attachment[BUFFER_COLOR0 + i];
1047 test_attachment_completeness(ctx, GL_COLOR, att);
1048 if (!att->Complete) {
1049 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1050 fbo_incomplete(ctx, "color attachment incomplete", i);
1051 return;
1052 }
1053 }
1054
1055 /* get width, height, format of the renderbuffer/texture
1056 */
1057 unsigned attNumSamples, attNumStorageSamples;
1058
1059 if (att->Type == GL_TEXTURE) {
1060 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
1061 att_tex_target = att->Texture->Target;
1062 minWidth = MIN2(minWidth, texImg->Width);
1063 maxWidth = MAX2(maxWidth, texImg->Width);
1064 minHeight = MIN2(minHeight, texImg->Height);
1065 maxHeight = MAX2(maxHeight, texImg->Height);
1066 f = texImg->_BaseFormat;
1067 attFormat = texImg->TexFormat;
1068 numImages++;
1069
1070 if (!is_format_color_renderable(ctx, attFormat,
1071 texImg->InternalFormat) &&
1072 !is_legal_depth_format(ctx, f) &&
1073 f != GL_STENCIL_INDEX) {
1074 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1075 fbo_incomplete(ctx, "texture attachment incomplete", -1);
1076 return;
1077 }
1078
1079 if (fixedSampleLocations < 0)
1080 fixedSampleLocations = texImg->FixedSampleLocations;
1081 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
1082 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1083 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1084 return;
1085 }
1086
1087 attNumSamples = texImg->NumSamples;
1088 attNumStorageSamples = texImg->NumSamples;
1089 }
1090 else if (att->Type == GL_RENDERBUFFER_EXT) {
1091 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
1092 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
1093 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
1094 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
1095 f = att->Renderbuffer->InternalFormat;
1096 attFormat = att->Renderbuffer->Format;
1097 numImages++;
1098
1099 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1100 if (fixedSampleLocations < 0)
1101 fixedSampleLocations = GL_TRUE;
1102 else if (fixedSampleLocations != GL_TRUE) {
1103 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1104 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1105 return;
1106 }
1107
1108 attNumSamples = att->Renderbuffer->NumSamples;
1109 attNumStorageSamples = att->Renderbuffer->NumStorageSamples;
1110 }
1111 else {
1112 assert(att->Type == GL_NONE);
1113 continue;
1114 }
1115
1116 if (i >= 0) {
1117 /* Color buffers. */
1118 if (numColorSamples < 0) {
1119 assert(numColorStorageSamples < 0);
1120 numColorSamples = attNumSamples;
1121 numColorStorageSamples = attNumStorageSamples;
1122 } else if (numColorSamples != attNumSamples ||
1123 numColorStorageSamples != attNumStorageSamples) {
1124 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1125 fbo_incomplete(ctx, "inconsistent sample counts", -1);
1126 return;
1127 }
1128 } else {
1129 /* Depth/stencil buffers. */
1130 if (numDepthSamples < 0) {
1131 numDepthSamples = attNumSamples;
1132 } else if (numDepthSamples != attNumSamples) {
1133 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1134 fbo_incomplete(ctx, "inconsistent sample counts", -1);
1135 return;
1136 }
1137 }
1138
1139 /* Update flags describing color buffer datatypes */
1140 if (i >= 0) {
1141 GLenum type = _mesa_get_format_datatype(attFormat);
1142
1143 /* check if integer color */
1144 if (_mesa_is_format_integer_color(attFormat))
1145 fb->_IntegerBuffers |= (1 << i);
1146
1147 fb->_AllColorBuffersFixedPoint =
1148 fb->_AllColorBuffersFixedPoint &&
1149 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1150
1151 fb->_HasSNormOrFloatColorBuffer =
1152 fb->_HasSNormOrFloatColorBuffer ||
1153 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1154 }
1155
1156 /* Error-check width, height, format */
1157 if (numImages == 1) {
1158 /* save format */
1159 if (i >= 0) {
1160 intFormat = f;
1161 }
1162 }
1163 else {
1164 if (!ctx->Extensions.ARB_framebuffer_object) {
1165 /* check that width, height, format are same */
1166 if (minWidth != maxWidth || minHeight != maxHeight) {
1167 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1168 fbo_incomplete(ctx, "width or height mismatch", -1);
1169 return;
1170 }
1171 /* check that all color buffers are the same format */
1172 if (intFormat != GL_NONE && f != intFormat) {
1173 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1174 fbo_incomplete(ctx, "format mismatch", -1);
1175 return;
1176 }
1177 }
1178 }
1179
1180 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1181 */
1182 if (att->Type == GL_RENDERBUFFER &&
1183 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1184 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1185 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1186 return;
1187 }
1188
1189 /* Check that layered rendering is consistent. */
1190 if (att->Layered) {
1191 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1192 att_layer_count = 6;
1193 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1194 att_layer_count = att->Renderbuffer->Height;
1195 else
1196 att_layer_count = att->Renderbuffer->Depth;
1197 } else {
1198 att_layer_count = 0;
1199 }
1200 if (!layer_info_valid) {
1201 is_layered = att->Layered;
1202 max_layer_count = att_layer_count;
1203 layer_tex_target = att_tex_target;
1204 layer_info_valid = true;
1205 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1206 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1207 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1208 return;
1209 } else if (is_layered != att->Layered) {
1210 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1211 fbo_incomplete(ctx,
1212 "framebuffer attachment layer mode is inconsistent",
1213 i);
1214 return;
1215 } else if (att_layer_count > max_layer_count) {
1216 max_layer_count = att_layer_count;
1217 }
1218
1219 /*
1220 * The extension GL_ARB_framebuffer_no_attachments places additional
1221 * requirement on each attachment. Those additional requirements are
1222 * tighter that those of previous versions of GL. In interest of better
1223 * compatibility, we will not enforce these restrictions. For the record
1224 * those additional restrictions are quoted below:
1225 *
1226 * "The width and height of image are greater than zero and less than or
1227 * equal to the values of the implementation-dependent limits
1228 * MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively."
1229 *
1230 * "If <image> is a three-dimensional texture or a one- or two-dimensional
1231 * array texture and the attachment is layered, the depth or layer count
1232 * of the texture is less than or equal to the implementation-dependent
1233 * limit MAX_FRAMEBUFFER_LAYERS."
1234 *
1235 * "If image has multiple samples, its sample count is less than or equal
1236 * to the value of the implementation-dependent limit
1237 * MAX_FRAMEBUFFER_SAMPLES."
1238 *
1239 * The same requirements are also in place for GL 4.5,
1240 * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311
1241 */
1242 }
1243
1244 if (ctx->Extensions.AMD_framebuffer_multisample_advanced) {
1245 /* See if non-matching sample counts are supported. */
1246 if (numColorSamples >= 0 && numDepthSamples >= 0) {
1247 bool found = false;
1248
1249 assert(numColorStorageSamples != -1);
1250
1251 numColorSamples = MAX2(numColorSamples, 1);
1252 numColorStorageSamples = MAX2(numColorStorageSamples, 1);
1253 numDepthSamples = MAX2(numDepthSamples, 1);
1254
1255 if (numColorSamples == 1 && numColorStorageSamples == 1 &&
1256 numDepthSamples == 1) {
1257 found = true;
1258 } else {
1259 for (i = 0; i < ctx->Const.NumSupportedMultisampleModes; i++) {
1260 GLint *counts =
1261 &ctx->Const.SupportedMultisampleModes[i].NumColorSamples;
1262
1263 if (counts[0] == numColorSamples &&
1264 counts[1] == numColorStorageSamples &&
1265 counts[2] == numDepthSamples) {
1266 found = true;
1267 break;
1268 }
1269 }
1270 }
1271
1272 if (!found) {
1273 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1274 fbo_incomplete(ctx, "unsupported sample counts", -1);
1275 return;
1276 }
1277 }
1278 } else {
1279 /* If the extension is unsupported, all sample counts must be equal. */
1280 if (numColorSamples >= 0 &&
1281 (numColorSamples != numColorStorageSamples ||
1282 (numDepthSamples >= 0 && numColorSamples != numDepthSamples))) {
1283 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1284 fbo_incomplete(ctx, "inconsistent sample counts", -1);
1285 return;
1286 }
1287 }
1288
1289 fb->MaxNumLayers = max_layer_count;
1290
1291 if (numImages == 0) {
1292 fb->_HasAttachments = false;
1293
1294 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1295 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1296 fbo_incomplete(ctx, "no attachments", -1);
1297 return;
1298 }
1299
1300 if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
1301 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1302 fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
1303 return;
1304 }
1305 }
1306
1307 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1308 /* Check that all DrawBuffers are present */
1309 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1310 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1311 const struct gl_renderbuffer_attachment *att
1312 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j], NULL);
1313 assert(att);
1314 if (att->Type == GL_NONE) {
1315 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1316 fbo_incomplete(ctx, "missing drawbuffer", j);
1317 return;
1318 }
1319 }
1320 }
1321
1322 /* Check that the ReadBuffer is present */
1323 if (fb->ColorReadBuffer != GL_NONE) {
1324 const struct gl_renderbuffer_attachment *att
1325 = get_attachment(ctx, fb, fb->ColorReadBuffer, NULL);
1326 assert(att);
1327 if (att->Type == GL_NONE) {
1328 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1329 fbo_incomplete(ctx, "missing readbuffer", -1);
1330 return;
1331 }
1332 }
1333 }
1334
1335 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
1336 *
1337 * "Depth and stencil attachments, if present, are the same image."
1338 *
1339 * This restriction is not present in the OpenGL ES2 spec.
1340 */
1341 if (_mesa_is_gles3(ctx) &&
1342 has_stencil_attachment && has_depth_attachment &&
1343 !_mesa_has_depthstencil_combined(fb)) {
1344 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1345 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
1346 return;
1347 }
1348
1349 /* Provisionally set status = COMPLETE ... */
1350 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1351
1352 /* ... but the driver may say the FB is incomplete.
1353 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1354 * if anything.
1355 */
1356 if (ctx->Driver.ValidateFramebuffer) {
1357 ctx->Driver.ValidateFramebuffer(ctx, fb);
1358 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1359 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1360 return;
1361 }
1362 }
1363
1364 /*
1365 * Note that if ARB_framebuffer_object is supported and the attached
1366 * renderbuffers/textures are different sizes, the framebuffer
1367 * width/height will be set to the smallest width/height.
1368 */
1369 if (numImages != 0) {
1370 fb->Width = minWidth;
1371 fb->Height = minHeight;
1372 }
1373
1374 /* finally, update the visual info for the framebuffer */
1375 _mesa_update_framebuffer_visual(ctx, fb);
1376 }
1377
1378
1379 GLboolean GLAPIENTRY
1380 _mesa_IsRenderbuffer(GLuint renderbuffer)
1381 {
1382 struct gl_renderbuffer *rb;
1383
1384 GET_CURRENT_CONTEXT(ctx);
1385
1386 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1387
1388 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1389 return rb != NULL && rb != &DummyRenderbuffer;
1390 }
1391
1392
1393 static struct gl_renderbuffer *
1394 allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer,
1395 const char *func)
1396 {
1397 struct gl_renderbuffer *newRb;
1398
1399 /* create new renderbuffer object */
1400 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1401 if (!newRb) {
1402 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1403 return NULL;
1404 }
1405 assert(newRb->AllocStorage);
1406 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1407
1408 return newRb;
1409 }
1410
1411
1412 static void
1413 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
1414 {
1415 struct gl_renderbuffer *newRb;
1416 GET_CURRENT_CONTEXT(ctx);
1417
1418 if (target != GL_RENDERBUFFER_EXT) {
1419 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1420 return;
1421 }
1422
1423 /* No need to flush here since the render buffer binding has no
1424 * effect on rendering state.
1425 */
1426
1427 if (renderbuffer) {
1428 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1429 if (newRb == &DummyRenderbuffer) {
1430 /* ID was reserved, but no real renderbuffer object made yet */
1431 newRb = NULL;
1432 }
1433 else if (!newRb && !allow_user_names) {
1434 /* All RB IDs must be Gen'd */
1435 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
1436 return;
1437 }
1438
1439 if (!newRb) {
1440 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1441 newRb = allocate_renderbuffer_locked(ctx, renderbuffer,
1442 "glBindRenderbufferEXT");
1443 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1444 }
1445 }
1446 else {
1447 newRb = NULL;
1448 }
1449
1450 assert(newRb != &DummyRenderbuffer);
1451
1452 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1453 }
1454
1455 void GLAPIENTRY
1456 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1457 {
1458 GET_CURRENT_CONTEXT(ctx);
1459
1460 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1461 * entry point, but they allow the use of user-generated names.
1462 */
1463 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
1464 }
1465
1466 void GLAPIENTRY
1467 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1468 {
1469 /* This function should not be in the dispatch table for core profile /
1470 * OpenGL 3.1, so execution should never get here in those cases -- no
1471 * need for an explicit test.
1472 */
1473 bind_renderbuffer(target, renderbuffer, true);
1474 }
1475
1476 /**
1477 * ARB_framebuffer_no_attachment and ARB_sample_locations - Application passes
1478 * requested param's here. NOTE: NumSamples requested need not be _NumSamples
1479 * which is what the hw supports.
1480 */
1481 static void
1482 framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb,
1483 GLenum pname, GLint param, const char *func)
1484 {
1485 bool cannot_be_winsys_fbo = false;
1486
1487 switch (pname) {
1488 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1489 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1490 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1491 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1492 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1493 if (!ctx->Extensions.ARB_framebuffer_no_attachments)
1494 goto invalid_pname_enum;
1495 cannot_be_winsys_fbo = true;
1496 break;
1497 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1498 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1499 if (!ctx->Extensions.ARB_sample_locations)
1500 goto invalid_pname_enum;
1501 break;
1502 case GL_FRAMEBUFFER_FLIP_Y_MESA:
1503 if (!ctx->Extensions.MESA_framebuffer_flip_y)
1504 goto invalid_pname_enum;
1505 cannot_be_winsys_fbo = true;
1506 break;
1507 default:
1508 goto invalid_pname_enum;
1509 }
1510
1511 if (cannot_be_winsys_fbo && _mesa_is_winsys_fbo(fb)) {
1512 _mesa_error(ctx, GL_INVALID_OPERATION,
1513 "%s(invalid pname=0x%x for default framebuffer)", func, pname);
1514 return;
1515 }
1516
1517 switch (pname) {
1518 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1519 if (param < 0 || param > ctx->Const.MaxFramebufferWidth)
1520 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1521 else
1522 fb->DefaultGeometry.Width = param;
1523 break;
1524 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1525 if (param < 0 || param > ctx->Const.MaxFramebufferHeight)
1526 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1527 else
1528 fb->DefaultGeometry.Height = param;
1529 break;
1530 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1531 /*
1532 * According to the OpenGL ES 3.1 specification section 9.2.1, the
1533 * GL_FRAMEBUFFER_DEFAULT_LAYERS parameter name is not supported.
1534 */
1535 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1536 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1537 break;
1538 }
1539 if (param < 0 || param > ctx->Const.MaxFramebufferLayers)
1540 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1541 else
1542 fb->DefaultGeometry.Layers = param;
1543 break;
1544 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1545 if (param < 0 || param > ctx->Const.MaxFramebufferSamples)
1546 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1547 else
1548 fb->DefaultGeometry.NumSamples = param;
1549 break;
1550 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1551 fb->DefaultGeometry.FixedSampleLocations = param;
1552 break;
1553 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1554 fb->ProgrammableSampleLocations = !!param;
1555 break;
1556 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1557 fb->SampleLocationPixelGrid = !!param;
1558 break;
1559 case GL_FRAMEBUFFER_FLIP_Y_MESA:
1560 fb->FlipY = param;
1561 break;
1562 }
1563
1564 switch (pname) {
1565 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1566 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1567 if (fb == ctx->DrawBuffer)
1568 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations;
1569 break;
1570 default:
1571 invalidate_framebuffer(fb);
1572 ctx->NewState |= _NEW_BUFFERS;
1573 break;
1574 }
1575
1576 return;
1577
1578 invalid_pname_enum:
1579 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1580 }
1581
1582 void GLAPIENTRY
1583 _mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
1584 {
1585 GET_CURRENT_CONTEXT(ctx);
1586 struct gl_framebuffer *fb;
1587
1588 if (!ctx->Extensions.ARB_framebuffer_no_attachments &&
1589 !ctx->Extensions.ARB_sample_locations) {
1590 _mesa_error(ctx, GL_INVALID_OPERATION,
1591 "glFramebufferParameteriv not supported "
1592 "(neither ARB_framebuffer_no_attachments nor ARB_sample_locations"
1593 " is available)");
1594 return;
1595 }
1596
1597 fb = get_framebuffer_target(ctx, target);
1598 if (!fb) {
1599 _mesa_error(ctx, GL_INVALID_ENUM,
1600 "glFramebufferParameteri(target=0x%x)", target);
1601 return;
1602 }
1603
1604 framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
1605 }
1606
1607 static bool
1608 validate_get_framebuffer_parameteriv_pname(struct gl_context *ctx,
1609 struct gl_framebuffer *fb,
1610 GLuint pname, const char *func)
1611 {
1612 bool cannot_be_winsys_fbo = true;
1613
1614 switch (pname) {
1615 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1616 /*
1617 * According to the OpenGL ES 3.1 specification section 9.2.3, the
1618 * GL_FRAMEBUFFER_LAYERS parameter name is not supported.
1619 */
1620 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1621 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1622 return false;
1623 }
1624 break;
1625 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1626 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1627 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1628 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1629 break;
1630 case GL_DOUBLEBUFFER:
1631 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1632 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1633 case GL_SAMPLES:
1634 case GL_SAMPLE_BUFFERS:
1635 case GL_STEREO:
1636 /* From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries:
1637 *
1638 * "An INVALID_OPERATION error is generated by GetFramebufferParameteriv
1639 * if the default framebuffer is bound to target and pname is not one
1640 * of the accepted values from table 23.73, other than
1641 * SAMPLE_POSITION."
1642 *
1643 * For OpenGL ES, using default framebuffer raises INVALID_OPERATION
1644 * for any pname.
1645 */
1646 cannot_be_winsys_fbo = !_mesa_is_desktop_gl(ctx);
1647 break;
1648 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1649 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1650 if (!ctx->Extensions.ARB_sample_locations)
1651 goto invalid_pname_enum;
1652 cannot_be_winsys_fbo = false;
1653 break;
1654 case GL_FRAMEBUFFER_FLIP_Y_MESA:
1655 if (!ctx->Extensions.MESA_framebuffer_flip_y) {
1656 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1657 return false;
1658 }
1659 break;
1660 default:
1661 goto invalid_pname_enum;
1662 }
1663
1664 if (cannot_be_winsys_fbo && _mesa_is_winsys_fbo(fb)) {
1665 _mesa_error(ctx, GL_INVALID_OPERATION,
1666 "%s(invalid pname=0x%x for default framebuffer)", func, pname);
1667 return false;
1668 }
1669
1670 return true;
1671
1672 invalid_pname_enum:
1673 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1674 return false;
1675 }
1676
1677 static void
1678 get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
1679 GLenum pname, GLint *params, const char *func)
1680 {
1681 if (!validate_get_framebuffer_parameteriv_pname(ctx, fb, pname, func))
1682 return;
1683
1684 switch (pname) {
1685 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1686 *params = fb->DefaultGeometry.Width;
1687 break;
1688 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1689 *params = fb->DefaultGeometry.Height;
1690 break;
1691 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1692 *params = fb->DefaultGeometry.Layers;
1693 break;
1694 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1695 *params = fb->DefaultGeometry.NumSamples;
1696 break;
1697 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1698 *params = fb->DefaultGeometry.FixedSampleLocations;
1699 break;
1700 case GL_DOUBLEBUFFER:
1701 *params = fb->Visual.doubleBufferMode;
1702 break;
1703 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1704 *params = _mesa_get_color_read_format(ctx, fb, func);
1705 break;
1706 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1707 *params = _mesa_get_color_read_type(ctx, fb, func);
1708 break;
1709 case GL_SAMPLES:
1710 *params = _mesa_geometric_samples(fb);
1711 break;
1712 case GL_SAMPLE_BUFFERS:
1713 *params = _mesa_geometric_samples(fb) > 0;
1714 break;
1715 case GL_STEREO:
1716 *params = fb->Visual.stereoMode;
1717 break;
1718 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1719 *params = fb->ProgrammableSampleLocations;
1720 break;
1721 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1722 *params = fb->SampleLocationPixelGrid;
1723 break;
1724 case GL_FRAMEBUFFER_FLIP_Y_MESA:
1725 *params = fb->FlipY;
1726 break;
1727 }
1728 }
1729
1730 void GLAPIENTRY
1731 _mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
1732 {
1733 GET_CURRENT_CONTEXT(ctx);
1734 struct gl_framebuffer *fb;
1735
1736 if (!ctx->Extensions.ARB_framebuffer_no_attachments &&
1737 !ctx->Extensions.ARB_sample_locations) {
1738 _mesa_error(ctx, GL_INVALID_OPERATION,
1739 "glGetFramebufferParameteriv not supported "
1740 "(neither ARB_framebuffer_no_attachments nor ARB_sample_locations"
1741 " is available)");
1742 return;
1743 }
1744
1745 fb = get_framebuffer_target(ctx, target);
1746 if (!fb) {
1747 _mesa_error(ctx, GL_INVALID_ENUM,
1748 "glGetFramebufferParameteriv(target=0x%x)", target);
1749 return;
1750 }
1751
1752 get_framebuffer_parameteriv(ctx, fb, pname, params,
1753 "glGetFramebufferParameteriv");
1754 }
1755
1756
1757 /**
1758 * Remove the specified renderbuffer or texture from any attachment point in
1759 * the framebuffer.
1760 *
1761 * \returns
1762 * \c true if the renderbuffer was detached from an attachment point. \c
1763 * false otherwise.
1764 */
1765 bool
1766 _mesa_detach_renderbuffer(struct gl_context *ctx,
1767 struct gl_framebuffer *fb,
1768 const void *att)
1769 {
1770 unsigned i;
1771 bool progress = false;
1772
1773 for (i = 0; i < BUFFER_COUNT; i++) {
1774 if (fb->Attachment[i].Texture == att
1775 || fb->Attachment[i].Renderbuffer == att) {
1776 remove_attachment(ctx, &fb->Attachment[i]);
1777 progress = true;
1778 }
1779 }
1780
1781 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1782 * Completeness," of the OpenGL 3.1 spec says:
1783 *
1784 * "Performing any of the following actions may change whether the
1785 * framebuffer is considered complete or incomplete:
1786 *
1787 * ...
1788 *
1789 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1790 * containing an image that is attached to a framebuffer object
1791 * that is bound to the framebuffer."
1792 */
1793 if (progress)
1794 invalidate_framebuffer(fb);
1795
1796 return progress;
1797 }
1798
1799
1800 void GLAPIENTRY
1801 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1802 {
1803 GLint i;
1804 GET_CURRENT_CONTEXT(ctx);
1805
1806 if (n < 0) {
1807 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
1808 return;
1809 }
1810
1811 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1812
1813 for (i = 0; i < n; i++) {
1814 if (renderbuffers[i] > 0) {
1815 struct gl_renderbuffer *rb;
1816 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1817 if (rb) {
1818 /* check if deleting currently bound renderbuffer object */
1819 if (rb == ctx->CurrentRenderbuffer) {
1820 /* bind default */
1821 assert(rb->RefCount >= 2);
1822 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1823 }
1824
1825 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1826 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1827 * of the OpenGL 3.1 spec says:
1828 *
1829 * "If a renderbuffer object is deleted while its image is
1830 * attached to one or more attachment points in the currently
1831 * bound framebuffer, then it is as if FramebufferRenderbuffer
1832 * had been called, with a renderbuffer of 0, for each
1833 * attachment point to which this image was attached in the
1834 * currently bound framebuffer. In other words, this
1835 * renderbuffer image is first detached from all attachment
1836 * points in the currently bound framebuffer. Note that the
1837 * renderbuffer image is specifically not detached from any
1838 * non-bound framebuffers. Detaching the image from any
1839 * non-bound framebuffers is the responsibility of the
1840 * application.
1841 */
1842 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1843 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1844 }
1845 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1846 && ctx->ReadBuffer != ctx->DrawBuffer) {
1847 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1848 }
1849
1850 /* Remove from hash table immediately, to free the ID.
1851 * But the object will not be freed until it's no longer
1852 * referenced anywhere else.
1853 */
1854 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1855
1856 if (rb != &DummyRenderbuffer) {
1857 /* no longer referenced by hash table */
1858 _mesa_reference_renderbuffer(&rb, NULL);
1859 }
1860 }
1861 }
1862 }
1863 }
1864
1865 static void
1866 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
1867 bool dsa)
1868 {
1869 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1870 GLuint first;
1871 GLint i;
1872
1873 if (!renderbuffers)
1874 return;
1875
1876 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1877
1878 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1879
1880 for (i = 0; i < n; i++) {
1881 GLuint name = first + i;
1882 renderbuffers[i] = name;
1883
1884 if (dsa) {
1885 allocate_renderbuffer_locked(ctx, name, func);
1886 } else {
1887 /* insert a dummy renderbuffer into the hash table */
1888 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, name,
1889 &DummyRenderbuffer);
1890 }
1891 }
1892
1893 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1894 }
1895
1896
1897 static void
1898 create_render_buffers_err(struct gl_context *ctx, GLsizei n,
1899 GLuint *renderbuffers, bool dsa)
1900 {
1901 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1902
1903 if (n < 0) {
1904 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
1905 return;
1906 }
1907
1908 create_render_buffers(ctx, n, renderbuffers, dsa);
1909 }
1910
1911
1912 void GLAPIENTRY
1913 _mesa_GenRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers)
1914 {
1915 GET_CURRENT_CONTEXT(ctx);
1916 create_render_buffers(ctx, n, renderbuffers, false);
1917 }
1918
1919
1920 void GLAPIENTRY
1921 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1922 {
1923 GET_CURRENT_CONTEXT(ctx);
1924 create_render_buffers_err(ctx, n, renderbuffers, false);
1925 }
1926
1927
1928 void GLAPIENTRY
1929 _mesa_CreateRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers)
1930 {
1931 GET_CURRENT_CONTEXT(ctx);
1932 create_render_buffers(ctx, n, renderbuffers, true);
1933 }
1934
1935
1936 void GLAPIENTRY
1937 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
1938 {
1939 GET_CURRENT_CONTEXT(ctx);
1940 create_render_buffers_err(ctx, n, renderbuffers, true);
1941 }
1942
1943
1944 /**
1945 * Given an internal format token for a render buffer, return the
1946 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1947 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1948 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1949 *
1950 * This is similar to _mesa_base_tex_format() but the set of valid
1951 * internal formats is different.
1952 *
1953 * Note that even if a format is determined to be legal here, validation
1954 * of the FBO may fail if the format is not supported by the driver/GPU.
1955 *
1956 * \param internalFormat as passed to glRenderbufferStorage()
1957 * \return the base internal format, or 0 if internalFormat is illegal
1958 */
1959 GLenum
1960 _mesa_base_fbo_format(const struct gl_context *ctx, GLenum internalFormat)
1961 {
1962 /*
1963 * Notes: some formats such as alpha, luminance, etc. were added
1964 * with GL_ARB_framebuffer_object.
1965 */
1966 switch (internalFormat) {
1967 case GL_ALPHA:
1968 case GL_ALPHA4:
1969 case GL_ALPHA8:
1970 case GL_ALPHA12:
1971 case GL_ALPHA16:
1972 return (ctx->API == API_OPENGL_COMPAT &&
1973 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1974 case GL_LUMINANCE:
1975 case GL_LUMINANCE4:
1976 case GL_LUMINANCE8:
1977 case GL_LUMINANCE12:
1978 case GL_LUMINANCE16:
1979 return (ctx->API == API_OPENGL_COMPAT &&
1980 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1981 case GL_LUMINANCE_ALPHA:
1982 case GL_LUMINANCE4_ALPHA4:
1983 case GL_LUMINANCE6_ALPHA2:
1984 case GL_LUMINANCE8_ALPHA8:
1985 case GL_LUMINANCE12_ALPHA4:
1986 case GL_LUMINANCE12_ALPHA12:
1987 case GL_LUMINANCE16_ALPHA16:
1988 return (ctx->API == API_OPENGL_COMPAT &&
1989 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1990 case GL_INTENSITY:
1991 case GL_INTENSITY4:
1992 case GL_INTENSITY8:
1993 case GL_INTENSITY12:
1994 case GL_INTENSITY16:
1995 return (ctx->API == API_OPENGL_COMPAT &&
1996 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1997 case GL_RGB8:
1998 return GL_RGB;
1999 case GL_RGB:
2000 case GL_R3_G3_B2:
2001 case GL_RGB4:
2002 case GL_RGB5:
2003 case GL_RGB10:
2004 case GL_RGB12:
2005 case GL_RGB16:
2006 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
2007 case GL_SRGB8_EXT:
2008 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
2009 case GL_RGBA4:
2010 case GL_RGB5_A1:
2011 case GL_RGBA8:
2012 return GL_RGBA;
2013 case GL_RGBA:
2014 case GL_RGBA2:
2015 case GL_RGBA12:
2016 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
2017 case GL_RGBA16:
2018 return _mesa_is_desktop_gl(ctx) || _mesa_has_EXT_texture_norm16(ctx)
2019 ? GL_RGBA : 0;
2020 case GL_RGB10_A2:
2021 case GL_SRGB8_ALPHA8_EXT:
2022 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
2023 case GL_STENCIL_INDEX:
2024 case GL_STENCIL_INDEX1_EXT:
2025 case GL_STENCIL_INDEX4_EXT:
2026 case GL_STENCIL_INDEX16_EXT:
2027 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
2028 * OpenGL ES, but Mesa does not currently support them.
2029 */
2030 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
2031 case GL_STENCIL_INDEX8_EXT:
2032 return GL_STENCIL_INDEX;
2033 case GL_DEPTH_COMPONENT:
2034 case GL_DEPTH_COMPONENT32:
2035 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
2036 case GL_DEPTH_COMPONENT16:
2037 case GL_DEPTH_COMPONENT24:
2038 return GL_DEPTH_COMPONENT;
2039 case GL_DEPTH_STENCIL:
2040 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
2041 case GL_DEPTH24_STENCIL8:
2042 return GL_DEPTH_STENCIL;
2043 case GL_DEPTH_COMPONENT32F:
2044 return ctx->Version >= 30
2045 || (ctx->API == API_OPENGL_COMPAT &&
2046 ctx->Extensions.ARB_depth_buffer_float)
2047 ? GL_DEPTH_COMPONENT : 0;
2048 case GL_DEPTH32F_STENCIL8:
2049 return ctx->Version >= 30
2050 || (ctx->API == API_OPENGL_COMPAT &&
2051 ctx->Extensions.ARB_depth_buffer_float)
2052 ? GL_DEPTH_STENCIL : 0;
2053 case GL_RED:
2054 return _mesa_has_ARB_texture_rg(ctx) ? GL_RED : 0;
2055 case GL_R16:
2056 return _mesa_has_ARB_texture_rg(ctx) || _mesa_has_EXT_texture_norm16(ctx)
2057 ? GL_RED : 0;
2058 case GL_R8:
2059 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
2060 ? GL_RED : 0;
2061 case GL_RG:
2062 return _mesa_has_ARB_texture_rg(ctx) ? GL_RG : 0;
2063 case GL_RG16:
2064 return _mesa_has_ARB_texture_rg(ctx) || _mesa_has_EXT_texture_norm16(ctx)
2065 ? GL_RG : 0;
2066 case GL_RG8:
2067 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
2068 ? GL_RG : 0;
2069 /* signed normalized texture formats */
2070 case GL_R8_SNORM:
2071 return _mesa_has_EXT_texture_snorm(ctx) || _mesa_has_EXT_render_snorm(ctx)
2072 ? GL_RED : 0;
2073 case GL_RED_SNORM:
2074 return _mesa_has_EXT_texture_snorm(ctx) ? GL_RED : 0;
2075 case GL_R16_SNORM:
2076 return _mesa_has_EXT_texture_snorm(ctx) ||
2077 (_mesa_has_EXT_render_snorm(ctx) &&
2078 _mesa_has_EXT_texture_norm16(ctx))
2079 ? GL_RED : 0;
2080 case GL_RG8_SNORM:
2081 return _mesa_has_EXT_texture_snorm(ctx) || _mesa_has_EXT_render_snorm(ctx)
2082 ? GL_RG : 0;
2083 case GL_RG_SNORM:
2084 return _mesa_has_EXT_texture_snorm(ctx) ? GL_RG : 0;
2085 case GL_RG16_SNORM:
2086 return _mesa_has_EXT_texture_snorm(ctx) ||
2087 (_mesa_has_EXT_render_snorm(ctx) &&
2088 _mesa_has_EXT_texture_norm16(ctx))
2089 ? GL_RG : 0;
2090 case GL_RGB_SNORM:
2091 case GL_RGB8_SNORM:
2092 case GL_RGB16_SNORM:
2093 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2094 ? GL_RGB : 0;
2095 case GL_RGBA8_SNORM:
2096 return _mesa_has_EXT_texture_snorm(ctx) || _mesa_has_EXT_render_snorm(ctx)
2097 ? GL_RGBA : 0;
2098 case GL_RGBA_SNORM:
2099 return _mesa_has_EXT_texture_snorm(ctx) ? GL_RGBA : 0;
2100 case GL_RGBA16_SNORM:
2101 return _mesa_has_EXT_texture_snorm(ctx) ||
2102 (_mesa_has_EXT_render_snorm(ctx) &&
2103 _mesa_has_EXT_texture_norm16(ctx))
2104 ? GL_RGBA : 0;
2105 case GL_ALPHA_SNORM:
2106 case GL_ALPHA8_SNORM:
2107 case GL_ALPHA16_SNORM:
2108 return ctx->API == API_OPENGL_COMPAT &&
2109 ctx->Extensions.EXT_texture_snorm &&
2110 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2111 case GL_LUMINANCE_SNORM:
2112 case GL_LUMINANCE8_SNORM:
2113 case GL_LUMINANCE16_SNORM:
2114 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2115 ? GL_LUMINANCE : 0;
2116 case GL_LUMINANCE_ALPHA_SNORM:
2117 case GL_LUMINANCE8_ALPHA8_SNORM:
2118 case GL_LUMINANCE16_ALPHA16_SNORM:
2119 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2120 ? GL_LUMINANCE_ALPHA : 0;
2121 case GL_INTENSITY_SNORM:
2122 case GL_INTENSITY8_SNORM:
2123 case GL_INTENSITY16_SNORM:
2124 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2125 ? GL_INTENSITY : 0;
2126
2127 case GL_R16F:
2128 case GL_R32F:
2129 return ((_mesa_is_desktop_gl(ctx) &&
2130 ctx->Extensions.ARB_texture_rg &&
2131 ctx->Extensions.ARB_texture_float) ||
2132 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2133 ? GL_RED : 0;
2134 case GL_RG16F:
2135 case GL_RG32F:
2136 return ((_mesa_is_desktop_gl(ctx) &&
2137 ctx->Extensions.ARB_texture_rg &&
2138 ctx->Extensions.ARB_texture_float) ||
2139 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2140 ? GL_RG : 0;
2141 case GL_RGB16F:
2142 case GL_RGB32F:
2143 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
2144 ? GL_RGB : 0;
2145 case GL_RGBA16F:
2146 case GL_RGBA32F:
2147 return ((_mesa_is_desktop_gl(ctx) &&
2148 ctx->Extensions.ARB_texture_float) ||
2149 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2150 ? GL_RGBA : 0;
2151 case GL_RGB9_E5:
2152 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_shared_exponent)
2153 ? GL_RGB: 0;
2154 case GL_ALPHA16F_ARB:
2155 case GL_ALPHA32F_ARB:
2156 return ctx->API == API_OPENGL_COMPAT &&
2157 ctx->Extensions.ARB_texture_float &&
2158 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2159 case GL_LUMINANCE16F_ARB:
2160 case GL_LUMINANCE32F_ARB:
2161 return ctx->API == API_OPENGL_COMPAT &&
2162 ctx->Extensions.ARB_texture_float &&
2163 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
2164 case GL_LUMINANCE_ALPHA16F_ARB:
2165 case GL_LUMINANCE_ALPHA32F_ARB:
2166 return ctx->API == API_OPENGL_COMPAT &&
2167 ctx->Extensions.ARB_texture_float &&
2168 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
2169 case GL_INTENSITY16F_ARB:
2170 case GL_INTENSITY32F_ARB:
2171 return ctx->API == API_OPENGL_COMPAT &&
2172 ctx->Extensions.ARB_texture_float &&
2173 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
2174 case GL_R11F_G11F_B10F:
2175 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
2176 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2177 ? GL_RGB : 0;
2178
2179 case GL_RGBA8UI_EXT:
2180 case GL_RGBA16UI_EXT:
2181 case GL_RGBA32UI_EXT:
2182 case GL_RGBA8I_EXT:
2183 case GL_RGBA16I_EXT:
2184 case GL_RGBA32I_EXT:
2185 return ctx->Version >= 30
2186 || (_mesa_is_desktop_gl(ctx) &&
2187 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
2188
2189 case GL_RGB8UI_EXT:
2190 case GL_RGB16UI_EXT:
2191 case GL_RGB32UI_EXT:
2192 case GL_RGB8I_EXT:
2193 case GL_RGB16I_EXT:
2194 case GL_RGB32I_EXT:
2195 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
2196 ? GL_RGB : 0;
2197 case GL_R8UI:
2198 case GL_R8I:
2199 case GL_R16UI:
2200 case GL_R16I:
2201 case GL_R32UI:
2202 case GL_R32I:
2203 return ctx->Version >= 30
2204 || (_mesa_is_desktop_gl(ctx) &&
2205 ctx->Extensions.ARB_texture_rg &&
2206 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
2207
2208 case GL_RG8UI:
2209 case GL_RG8I:
2210 case GL_RG16UI:
2211 case GL_RG16I:
2212 case GL_RG32UI:
2213 case GL_RG32I:
2214 return ctx->Version >= 30
2215 || (_mesa_is_desktop_gl(ctx) &&
2216 ctx->Extensions.ARB_texture_rg &&
2217 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
2218
2219 case GL_INTENSITY8I_EXT:
2220 case GL_INTENSITY8UI_EXT:
2221 case GL_INTENSITY16I_EXT:
2222 case GL_INTENSITY16UI_EXT:
2223 case GL_INTENSITY32I_EXT:
2224 case GL_INTENSITY32UI_EXT:
2225 return ctx->API == API_OPENGL_COMPAT &&
2226 ctx->Extensions.EXT_texture_integer &&
2227 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
2228
2229 case GL_LUMINANCE8I_EXT:
2230 case GL_LUMINANCE8UI_EXT:
2231 case GL_LUMINANCE16I_EXT:
2232 case GL_LUMINANCE16UI_EXT:
2233 case GL_LUMINANCE32I_EXT:
2234 case GL_LUMINANCE32UI_EXT:
2235 return ctx->API == API_OPENGL_COMPAT &&
2236 ctx->Extensions.EXT_texture_integer &&
2237 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
2238
2239 case GL_LUMINANCE_ALPHA8I_EXT:
2240 case GL_LUMINANCE_ALPHA8UI_EXT:
2241 case GL_LUMINANCE_ALPHA16I_EXT:
2242 case GL_LUMINANCE_ALPHA16UI_EXT:
2243 case GL_LUMINANCE_ALPHA32I_EXT:
2244 case GL_LUMINANCE_ALPHA32UI_EXT:
2245 return ctx->API == API_OPENGL_COMPAT &&
2246 ctx->Extensions.EXT_texture_integer &&
2247 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
2248
2249 case GL_ALPHA8I_EXT:
2250 case GL_ALPHA8UI_EXT:
2251 case GL_ALPHA16I_EXT:
2252 case GL_ALPHA16UI_EXT:
2253 case GL_ALPHA32I_EXT:
2254 case GL_ALPHA32UI_EXT:
2255 return ctx->API == API_OPENGL_COMPAT &&
2256 ctx->Extensions.EXT_texture_integer &&
2257 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2258
2259 case GL_RGB10_A2UI:
2260 return (_mesa_is_desktop_gl(ctx) &&
2261 ctx->Extensions.ARB_texture_rgb10_a2ui)
2262 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
2263
2264 case GL_RGB565:
2265 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
2266 ? GL_RGB : 0;
2267 default:
2268 return 0;
2269 }
2270 }
2271
2272
2273 /**
2274 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
2275 */
2276 static void
2277 invalidate_rb(GLuint key, void *data, void *userData)
2278 {
2279 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2280 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
2281
2282 /* If this is a user-created FBO */
2283 if (_mesa_is_user_fbo(fb)) {
2284 GLuint i;
2285 for (i = 0; i < BUFFER_COUNT; i++) {
2286 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2287 if (att->Type == GL_RENDERBUFFER &&
2288 att->Renderbuffer == rb) {
2289 /* Mark fb status as indeterminate to force re-validation */
2290 fb->_Status = 0;
2291 return;
2292 }
2293 }
2294 }
2295 }
2296
2297
2298 /** sentinal value, see below */
2299 #define NO_SAMPLES 1000
2300
2301 void
2302 _mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2303 GLenum internalFormat, GLsizei width,
2304 GLsizei height, GLsizei samples,
2305 GLsizei storageSamples)
2306 {
2307 const GLenum baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2308
2309 assert(baseFormat != 0);
2310 assert(width >= 0 && width <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2311 assert(height >= 0 && height <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2312 assert(samples != NO_SAMPLES);
2313 if (samples != 0) {
2314 assert(samples > 0);
2315 assert(_mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2316 internalFormat, samples,
2317 storageSamples) == GL_NO_ERROR);
2318 }
2319
2320 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2321
2322 if (rb->InternalFormat == internalFormat &&
2323 rb->Width == (GLuint) width &&
2324 rb->Height == (GLuint) height &&
2325 rb->NumSamples == samples &&
2326 rb->NumStorageSamples == storageSamples) {
2327 /* no change in allocation needed */
2328 return;
2329 }
2330
2331 /* These MUST get set by the AllocStorage func */
2332 rb->Format = MESA_FORMAT_NONE;
2333 rb->NumSamples = samples;
2334 rb->NumStorageSamples = storageSamples;
2335
2336 /* Now allocate the storage */
2337 assert(rb->AllocStorage);
2338 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
2339 /* No error - check/set fields now */
2340 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
2341 assert(rb->Width == (GLuint) width);
2342 assert(rb->Height == (GLuint) height);
2343 rb->InternalFormat = internalFormat;
2344 rb->_BaseFormat = baseFormat;
2345 assert(rb->_BaseFormat != 0);
2346 }
2347 else {
2348 /* Probably ran out of memory - clear the fields */
2349 rb->Width = 0;
2350 rb->Height = 0;
2351 rb->Format = MESA_FORMAT_NONE;
2352 rb->InternalFormat = GL_NONE;
2353 rb->_BaseFormat = GL_NONE;
2354 rb->NumSamples = 0;
2355 rb->NumStorageSamples = 0;
2356 }
2357
2358 /* Invalidate the framebuffers the renderbuffer is attached in. */
2359 if (rb->AttachedAnytime) {
2360 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
2361 }
2362 }
2363
2364 /**
2365 * Helper function used by renderbuffer_storage_direct() and
2366 * renderbuffer_storage_target().
2367 * samples will be NO_SAMPLES if called by a non-multisample function.
2368 */
2369 static void
2370 renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2371 GLenum internalFormat, GLsizei width,
2372 GLsizei height, GLsizei samples, GLsizei storageSamples,
2373 const char *func)
2374 {
2375 GLenum baseFormat;
2376 GLenum sample_count_error;
2377
2378 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2379 if (baseFormat == 0) {
2380 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
2381 func, _mesa_enum_to_string(internalFormat));
2382 return;
2383 }
2384
2385 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2386 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func,
2387 width);
2388 return;
2389 }
2390
2391 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2392 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func,
2393 height);
2394 return;
2395 }
2396
2397 if (samples == NO_SAMPLES) {
2398 /* NumSamples == 0 indicates non-multisampling */
2399 samples = 0;
2400 storageSamples = 0;
2401 }
2402 else {
2403 /* check the sample count;
2404 * note: driver may choose to use more samples than what's requested
2405 */
2406 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2407 internalFormat, samples, storageSamples);
2408
2409 /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
2410 *
2411 * "If a negative number is provided where an argument of type sizei or
2412 * sizeiptr is specified, the error INVALID VALUE is generated."
2413 */
2414 if (samples < 0 || storageSamples < 0) {
2415 sample_count_error = GL_INVALID_VALUE;
2416 }
2417
2418 if (sample_count_error != GL_NO_ERROR) {
2419 _mesa_error(ctx, sample_count_error,
2420 "%s(samples=%d, storageSamples=%d)", func, samples,
2421 storageSamples);
2422 return;
2423 }
2424 }
2425
2426 _mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples,
2427 storageSamples);
2428 }
2429
2430 /**
2431 * Helper function used by _mesa_NamedRenderbufferStorage*().
2432 * samples will be NO_SAMPLES if called by a non-multisample function.
2433 */
2434 static void
2435 renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat,
2436 GLsizei width, GLsizei height, GLsizei samples,
2437 GLsizei storageSamples, const char *func)
2438 {
2439 GET_CURRENT_CONTEXT(ctx);
2440
2441 if (MESA_VERBOSE & VERBOSE_API) {
2442 if (samples == NO_SAMPLES)
2443 _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n",
2444 func, renderbuffer,
2445 _mesa_enum_to_string(internalFormat),
2446 width, height);
2447 else
2448 _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n",
2449 func, renderbuffer,
2450 _mesa_enum_to_string(internalFormat),
2451 width, height, samples);
2452 }
2453
2454 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2455 if (!rb || rb == &DummyRenderbuffer) {
2456 /* ID was reserved, but no real renderbuffer object made yet */
2457 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)",
2458 func, renderbuffer);
2459 return;
2460 }
2461
2462 renderbuffer_storage(ctx, rb, internalFormat, width, height, samples,
2463 storageSamples, func);
2464 }
2465
2466 /**
2467 * Helper function used by _mesa_RenderbufferStorage() and
2468 * _mesa_RenderbufferStorageMultisample().
2469 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
2470 */
2471 static void
2472 renderbuffer_storage_target(GLenum target, GLenum internalFormat,
2473 GLsizei width, GLsizei height, GLsizei samples,
2474 GLsizei storageSamples, const char *func)
2475 {
2476 GET_CURRENT_CONTEXT(ctx);
2477
2478 if (MESA_VERBOSE & VERBOSE_API) {
2479 if (samples == NO_SAMPLES)
2480 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
2481 func,
2482 _mesa_enum_to_string(target),
2483 _mesa_enum_to_string(internalFormat),
2484 width, height);
2485 else
2486 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
2487 func,
2488 _mesa_enum_to_string(target),
2489 _mesa_enum_to_string(internalFormat),
2490 width, height, samples);
2491 }
2492
2493 if (target != GL_RENDERBUFFER_EXT) {
2494 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
2495 return;
2496 }
2497
2498 if (!ctx->CurrentRenderbuffer) {
2499 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)",
2500 func);
2501 return;
2502 }
2503
2504 renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width,
2505 height, samples, storageSamples, func);
2506 }
2507
2508
2509 void GLAPIENTRY
2510 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
2511 {
2512 struct gl_renderbuffer *rb;
2513 GET_CURRENT_CONTEXT(ctx);
2514
2515 if (!ctx->Extensions.OES_EGL_image) {
2516 _mesa_error(ctx, GL_INVALID_OPERATION,
2517 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
2518 return;
2519 }
2520
2521 if (target != GL_RENDERBUFFER) {
2522 _mesa_error(ctx, GL_INVALID_ENUM,
2523 "EGLImageTargetRenderbufferStorageOES");
2524 return;
2525 }
2526
2527 rb = ctx->CurrentRenderbuffer;
2528 if (!rb) {
2529 _mesa_error(ctx, GL_INVALID_OPERATION,
2530 "EGLImageTargetRenderbufferStorageOES");
2531 return;
2532 }
2533
2534 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2535
2536 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
2537 }
2538
2539
2540 /**
2541 * Helper function for _mesa_GetRenderbufferParameteriv() and
2542 * _mesa_GetFramebufferAttachmentParameteriv()
2543 * We have to be careful to respect the base format. For example, if a
2544 * renderbuffer/texture was created with internalFormat=GL_RGB but the
2545 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
2546 * we need to return zero.
2547 */
2548 static GLint
2549 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
2550 {
2551 if (_mesa_base_format_has_channel(baseFormat, pname))
2552 return _mesa_get_format_bits(format, pname);
2553 else
2554 return 0;
2555 }
2556
2557
2558
2559 void GLAPIENTRY
2560 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
2561 GLsizei width, GLsizei height)
2562 {
2563 /* GL_ARB_fbo says calling this function is equivalent to calling
2564 * glRenderbufferStorageMultisample() with samples=0. We pass in
2565 * a token value here just for error reporting purposes.
2566 */
2567 renderbuffer_storage_target(target, internalFormat, width, height,
2568 NO_SAMPLES, 0, "glRenderbufferStorage");
2569 }
2570
2571
2572 void GLAPIENTRY
2573 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
2574 GLenum internalFormat,
2575 GLsizei width, GLsizei height)
2576 {
2577 renderbuffer_storage_target(target, internalFormat, width, height,
2578 samples, samples,
2579 "glRenderbufferStorageMultisample");
2580 }
2581
2582
2583 void GLAPIENTRY
2584 _mesa_RenderbufferStorageMultisampleAdvancedAMD(
2585 GLenum target, GLsizei samples, GLsizei storageSamples,
2586 GLenum internalFormat, GLsizei width, GLsizei height)
2587 {
2588 renderbuffer_storage_target(target, internalFormat, width, height,
2589 samples, storageSamples,
2590 "glRenderbufferStorageMultisampleAdvancedAMD");
2591 }
2592
2593
2594 /**
2595 * OpenGL ES version of glRenderBufferStorage.
2596 */
2597 void GLAPIENTRY
2598 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
2599 GLsizei width, GLsizei height)
2600 {
2601 switch (internalFormat) {
2602 case GL_RGB565:
2603 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
2604 /* choose a closest format */
2605 internalFormat = GL_RGB5;
2606 break;
2607 default:
2608 break;
2609 }
2610
2611 renderbuffer_storage_target(target, internalFormat, width, height, 0, 0,
2612 "glRenderbufferStorageEXT");
2613 }
2614
2615 void GLAPIENTRY
2616 _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat,
2617 GLsizei width, GLsizei height)
2618 {
2619 /* GL_ARB_fbo says calling this function is equivalent to calling
2620 * glRenderbufferStorageMultisample() with samples=0. We pass in
2621 * a token value here just for error reporting purposes.
2622 */
2623 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2624 NO_SAMPLES, 0, "glNamedRenderbufferStorage");
2625 }
2626
2627 void GLAPIENTRY
2628 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples,
2629 GLenum internalformat,
2630 GLsizei width, GLsizei height)
2631 {
2632 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2633 samples, samples,
2634 "glNamedRenderbufferStorageMultisample");
2635 }
2636
2637
2638 void GLAPIENTRY
2639 _mesa_NamedRenderbufferStorageMultisampleAdvancedAMD(
2640 GLuint renderbuffer, GLsizei samples, GLsizei storageSamples,
2641 GLenum internalformat, GLsizei width, GLsizei height)
2642 {
2643 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2644 samples, storageSamples,
2645 "glNamedRenderbufferStorageMultisampleAdvancedAMD");
2646 }
2647
2648
2649 static void
2650 get_render_buffer_parameteriv(struct gl_context *ctx,
2651 struct gl_renderbuffer *rb, GLenum pname,
2652 GLint *params, const char *func)
2653 {
2654 /* No need to flush here since we're just quering state which is
2655 * not effected by rendering.
2656 */
2657
2658 switch (pname) {
2659 case GL_RENDERBUFFER_WIDTH_EXT:
2660 *params = rb->Width;
2661 return;
2662 case GL_RENDERBUFFER_HEIGHT_EXT:
2663 *params = rb->Height;
2664 return;
2665 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
2666 *params = rb->InternalFormat;
2667 return;
2668 case GL_RENDERBUFFER_RED_SIZE_EXT:
2669 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
2670 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
2671 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
2672 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
2673 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
2674 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
2675 return;
2676 case GL_RENDERBUFFER_SAMPLES:
2677 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
2678 || _mesa_is_gles3(ctx)) {
2679 *params = rb->NumSamples;
2680 return;
2681 }
2682 break;
2683 case GL_RENDERBUFFER_STORAGE_SAMPLES_AMD:
2684 if (ctx->Extensions.AMD_framebuffer_multisample_advanced) {
2685 *params = rb->NumStorageSamples;
2686 return;
2687 }
2688 break;
2689 }
2690
2691 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
2692 _mesa_enum_to_string(pname));
2693 }
2694
2695
2696 void GLAPIENTRY
2697 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
2698 {
2699 GET_CURRENT_CONTEXT(ctx);
2700
2701 if (target != GL_RENDERBUFFER_EXT) {
2702 _mesa_error(ctx, GL_INVALID_ENUM,
2703 "glGetRenderbufferParameterivEXT(target)");
2704 return;
2705 }
2706
2707 if (!ctx->CurrentRenderbuffer) {
2708 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT"
2709 "(no renderbuffer bound)");
2710 return;
2711 }
2712
2713 get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname,
2714 params, "glGetRenderbufferParameteriv");
2715 }
2716
2717
2718 void GLAPIENTRY
2719 _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
2720 GLint *params)
2721 {
2722 GET_CURRENT_CONTEXT(ctx);
2723
2724 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2725 if (!rb || rb == &DummyRenderbuffer) {
2726 /* ID was reserved, but no real renderbuffer object made yet */
2727 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv"
2728 "(invalid renderbuffer %i)", renderbuffer);
2729 return;
2730 }
2731
2732 get_render_buffer_parameteriv(ctx, rb, pname, params,
2733 "glGetNamedRenderbufferParameteriv");
2734 }
2735
2736
2737 GLboolean GLAPIENTRY
2738 _mesa_IsFramebuffer(GLuint framebuffer)
2739 {
2740 GET_CURRENT_CONTEXT(ctx);
2741 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2742 if (framebuffer) {
2743 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
2744 if (rb != NULL && rb != &DummyFramebuffer)
2745 return GL_TRUE;
2746 }
2747 return GL_FALSE;
2748 }
2749
2750
2751 /**
2752 * Check if any of the attachments of the given framebuffer are textures
2753 * (render to texture). Call ctx->Driver.RenderTexture() for such
2754 * attachments.
2755 */
2756 static void
2757 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2758 {
2759 GLuint i;
2760 assert(ctx->Driver.RenderTexture);
2761
2762 if (_mesa_is_winsys_fbo(fb))
2763 return; /* can't render to texture with winsys framebuffers */
2764
2765 for (i = 0; i < BUFFER_COUNT; i++) {
2766 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2767 if (att->Texture && att->Renderbuffer->TexImage
2768 && driver_RenderTexture_is_safe(att)) {
2769 ctx->Driver.RenderTexture(ctx, fb, att);
2770 }
2771 }
2772 }
2773
2774
2775 /**
2776 * Examine all the framebuffer's attachments to see if any are textures.
2777 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2778 * notify the device driver that the texture image may have changed.
2779 */
2780 static void
2781 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2782 {
2783 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2784 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2785 return;
2786
2787 if (ctx->Driver.FinishRenderTexture) {
2788 GLuint i;
2789 for (i = 0; i < BUFFER_COUNT; i++) {
2790 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2791 struct gl_renderbuffer *rb = att->Renderbuffer;
2792 if (rb && rb->NeedsFinishRenderTexture) {
2793 ctx->Driver.FinishRenderTexture(ctx, rb);
2794 }
2795 }
2796 }
2797 }
2798
2799
2800 static void
2801 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
2802 {
2803 struct gl_framebuffer *newDrawFb, *newReadFb;
2804 GLboolean bindReadBuf, bindDrawBuf;
2805 GET_CURRENT_CONTEXT(ctx);
2806
2807 switch (target) {
2808 case GL_DRAW_FRAMEBUFFER_EXT:
2809 bindDrawBuf = GL_TRUE;
2810 bindReadBuf = GL_FALSE;
2811 break;
2812 case GL_READ_FRAMEBUFFER_EXT:
2813 bindDrawBuf = GL_FALSE;
2814 bindReadBuf = GL_TRUE;
2815 break;
2816 case GL_FRAMEBUFFER_EXT:
2817 bindDrawBuf = GL_TRUE;
2818 bindReadBuf = GL_TRUE;
2819 break;
2820 default:
2821 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2822 return;
2823 }
2824
2825 if (framebuffer) {
2826 /* Binding a user-created framebuffer object */
2827 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2828 if (newDrawFb == &DummyFramebuffer) {
2829 /* ID was reserved, but no real framebuffer object made yet */
2830 newDrawFb = NULL;
2831 }
2832 else if (!newDrawFb && !allow_user_names) {
2833 /* All FBO IDs must be Gen'd */
2834 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
2835 return;
2836 }
2837
2838 if (!newDrawFb) {
2839 /* create new framebuffer object */
2840 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2841 if (!newDrawFb) {
2842 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2843 return;
2844 }
2845 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2846 }
2847 newReadFb = newDrawFb;
2848 }
2849 else {
2850 /* Binding the window system framebuffer (which was originally set
2851 * with MakeCurrent).
2852 */
2853 newDrawFb = ctx->WinSysDrawBuffer;
2854 newReadFb = ctx->WinSysReadBuffer;
2855 }
2856
2857 _mesa_bind_framebuffers(ctx,
2858 bindDrawBuf ? newDrawFb : ctx->DrawBuffer,
2859 bindReadBuf ? newReadFb : ctx->ReadBuffer);
2860 }
2861
2862 void
2863 _mesa_bind_framebuffers(struct gl_context *ctx,
2864 struct gl_framebuffer *newDrawFb,
2865 struct gl_framebuffer *newReadFb)
2866 {
2867 struct gl_framebuffer *const oldDrawFb = ctx->DrawBuffer;
2868 struct gl_framebuffer *const oldReadFb = ctx->ReadBuffer;
2869 const bool bindDrawBuf = oldDrawFb != newDrawFb;
2870 const bool bindReadBuf = oldReadFb != newReadFb;
2871
2872 assert(newDrawFb);
2873 assert(newDrawFb != &DummyFramebuffer);
2874
2875 /*
2876 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2877 *
2878 * We also check if we're beginning and/or ending render-to-texture.
2879 * When a framebuffer with texture attachments is unbound, call
2880 * ctx->Driver.FinishRenderTexture().
2881 * When a framebuffer with texture attachments is bound, call
2882 * ctx->Driver.RenderTexture().
2883 *
2884 * Note that if the ReadBuffer has texture attachments we don't consider
2885 * that a render-to-texture case.
2886 */
2887 if (bindReadBuf) {
2888 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2889
2890 /* check if old readbuffer was render-to-texture */
2891 check_end_texture_render(ctx, oldReadFb);
2892
2893 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2894 }
2895
2896 if (bindDrawBuf) {
2897 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2898 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations;
2899
2900 /* check if old framebuffer had any texture attachments */
2901 if (oldDrawFb)
2902 check_end_texture_render(ctx, oldDrawFb);
2903
2904 /* check if newly bound framebuffer has any texture attachments */
2905 check_begin_texture_render(ctx, newDrawFb);
2906
2907 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2908 }
2909
2910 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2911 /* The few classic drivers that actually hook this function really only
2912 * want to know if the draw framebuffer changed.
2913 */
2914 ctx->Driver.BindFramebuffer(ctx,
2915 bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER,
2916 newDrawFb, newReadFb);
2917 }
2918 }
2919
2920 void GLAPIENTRY
2921 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2922 {
2923 GET_CURRENT_CONTEXT(ctx);
2924
2925 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2926 * point, but they allow the use of user-generated names.
2927 */
2928 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
2929 }
2930
2931
2932 void GLAPIENTRY
2933 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2934 {
2935 /* This function should not be in the dispatch table for core profile /
2936 * OpenGL 3.1, so execution should never get here in those cases -- no
2937 * need for an explicit test.
2938 */
2939 bind_framebuffer(target, framebuffer, true);
2940 }
2941
2942
2943 void GLAPIENTRY
2944 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2945 {
2946 GLint i;
2947 GET_CURRENT_CONTEXT(ctx);
2948
2949 if (n < 0) {
2950 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
2951 return;
2952 }
2953
2954 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2955
2956 for (i = 0; i < n; i++) {
2957 if (framebuffers[i] > 0) {
2958 struct gl_framebuffer *fb;
2959 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2960 if (fb) {
2961 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2962
2963 /* check if deleting currently bound framebuffer object */
2964 if (fb == ctx->DrawBuffer) {
2965 /* bind default */
2966 assert(fb->RefCount >= 2);
2967 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2968 }
2969 if (fb == ctx->ReadBuffer) {
2970 /* bind default */
2971 assert(fb->RefCount >= 2);
2972 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2973 }
2974
2975 /* remove from hash table immediately, to free the ID */
2976 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2977
2978 if (fb != &DummyFramebuffer) {
2979 /* But the object will not be freed until it's no longer
2980 * bound in any context.
2981 */
2982 _mesa_reference_framebuffer(&fb, NULL);
2983 }
2984 }
2985 }
2986 }
2987 }
2988
2989
2990 /**
2991 * This is the implementation for glGenFramebuffers and glCreateFramebuffers.
2992 * It is not exposed to the rest of Mesa to encourage the use of
2993 * nameless buffers in driver internals.
2994 */
2995 static void
2996 create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
2997 {
2998 GET_CURRENT_CONTEXT(ctx);
2999 GLuint first;
3000 GLint i;
3001 struct gl_framebuffer *fb;
3002
3003 const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers";
3004
3005 if (n < 0) {
3006 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
3007 return;
3008 }
3009
3010 if (!framebuffers)
3011 return;
3012
3013 _mesa_HashLockMutex(ctx->Shared->FrameBuffers);
3014
3015 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
3016
3017 for (i = 0; i < n; i++) {
3018 GLuint name = first + i;
3019 framebuffers[i] = name;
3020
3021 if (dsa) {
3022 fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]);
3023 if (!fb) {
3024 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
3025 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
3026 return;
3027 }
3028 }
3029 else
3030 fb = &DummyFramebuffer;
3031
3032 _mesa_HashInsertLocked(ctx->Shared->FrameBuffers, name, fb);
3033 }
3034
3035 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
3036 }
3037
3038
3039 void GLAPIENTRY
3040 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
3041 {
3042 create_framebuffers(n, framebuffers, false);
3043 }
3044
3045
3046 void GLAPIENTRY
3047 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers)
3048 {
3049 create_framebuffers(n, framebuffers, true);
3050 }
3051
3052
3053 GLenum
3054 _mesa_check_framebuffer_status(struct gl_context *ctx,
3055 struct gl_framebuffer *buffer)
3056 {
3057 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
3058
3059 if (_mesa_is_winsys_fbo(buffer)) {
3060 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
3061 if (buffer != &IncompleteFramebuffer) {
3062 return GL_FRAMEBUFFER_COMPLETE_EXT;
3063 } else {
3064 return GL_FRAMEBUFFER_UNDEFINED;
3065 }
3066 }
3067
3068 /* No need to flush here */
3069
3070 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
3071 _mesa_test_framebuffer_completeness(ctx, buffer);
3072 }
3073
3074 return buffer->_Status;
3075 }
3076
3077
3078 GLenum GLAPIENTRY
3079 _mesa_CheckFramebufferStatus_no_error(GLenum target)
3080 {
3081 GET_CURRENT_CONTEXT(ctx);
3082
3083 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3084 return _mesa_check_framebuffer_status(ctx, fb);
3085 }
3086
3087
3088 GLenum GLAPIENTRY
3089 _mesa_CheckFramebufferStatus(GLenum target)
3090 {
3091 struct gl_framebuffer *fb;
3092 GET_CURRENT_CONTEXT(ctx);
3093
3094 if (MESA_VERBOSE & VERBOSE_API)
3095 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
3096 _mesa_enum_to_string(target));
3097
3098 fb = get_framebuffer_target(ctx, target);
3099 if (!fb) {
3100 _mesa_error(ctx, GL_INVALID_ENUM,
3101 "glCheckFramebufferStatus(invalid target %s)",
3102 _mesa_enum_to_string(target));
3103 return 0;
3104 }
3105
3106 return _mesa_check_framebuffer_status(ctx, fb);
3107 }
3108
3109
3110 GLenum GLAPIENTRY
3111 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
3112 {
3113 struct gl_framebuffer *fb;
3114 GET_CURRENT_CONTEXT(ctx);
3115
3116 /* Validate the target (for conformance's sake) and grab a reference to the
3117 * default framebuffer in case framebuffer = 0.
3118 * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec
3119 * (30.10.2014, PDF page 336) says:
3120 * "If framebuffer is zero, then the status of the default read or
3121 * draw framebuffer (as determined by target) is returned."
3122 */
3123 switch (target) {
3124 case GL_DRAW_FRAMEBUFFER:
3125 case GL_FRAMEBUFFER:
3126 fb = ctx->WinSysDrawBuffer;
3127 break;
3128 case GL_READ_FRAMEBUFFER:
3129 fb = ctx->WinSysReadBuffer;
3130 break;
3131 default:
3132 _mesa_error(ctx, GL_INVALID_ENUM,
3133 "glCheckNamedFramebufferStatus(invalid target %s)",
3134 _mesa_enum_to_string(target));
3135 return 0;
3136 }
3137
3138 if (framebuffer) {
3139 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3140 "glCheckNamedFramebufferStatus");
3141 if (!fb)
3142 return 0;
3143 }
3144
3145 return _mesa_check_framebuffer_status(ctx, fb);
3146 }
3147
3148
3149 /**
3150 * Replicate the src attachment point. Used by framebuffer_texture() when
3151 * the same texture is attached at GL_DEPTH_ATTACHMENT and
3152 * GL_STENCIL_ATTACHMENT.
3153 */
3154 static void
3155 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
3156 gl_buffer_index dst,
3157 gl_buffer_index src)
3158 {
3159 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
3160 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
3161
3162 assert(src_att->Texture != NULL);
3163 assert(src_att->Renderbuffer != NULL);
3164
3165 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
3166 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
3167 dst_att->Type = src_att->Type;
3168 dst_att->Complete = src_att->Complete;
3169 dst_att->TextureLevel = src_att->TextureLevel;
3170 dst_att->CubeMapFace = src_att->CubeMapFace;
3171 dst_att->Zoffset = src_att->Zoffset;
3172 dst_att->Layered = src_att->Layered;
3173 }
3174
3175
3176 static struct gl_texture_object *
3177 get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture)
3178 {
3179 if (!texture)
3180 return NULL;
3181
3182 return _mesa_lookup_texture(ctx, texture);
3183 }
3184
3185
3186 /**
3187 * Common code called by gl*FramebufferTexture*() to retrieve the correct
3188 * texture object pointer.
3189 *
3190 * \param texObj where the pointer to the texture object is returned. Note
3191 * that a successful call may return texObj = NULL.
3192 *
3193 * \return true if no errors, false if errors
3194 */
3195 static bool
3196 get_texture_for_framebuffer_err(struct gl_context *ctx, GLuint texture,
3197 bool layered, const char *caller,
3198 struct gl_texture_object **texObj)
3199 {
3200 *texObj = NULL; /* This will get returned if texture = 0. */
3201
3202 if (!texture)
3203 return true;
3204
3205 *texObj = _mesa_lookup_texture(ctx, texture);
3206 if (*texObj == NULL || (*texObj)->Target == 0) {
3207 /* Can't render to a non-existent texture object.
3208 *
3209 * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
3210 * Managing Framebuffer Objects specifies a different error
3211 * depending upon the calling function (PDF pages 325-328).
3212 * *FramebufferTexture (where layered = GL_TRUE) throws invalid
3213 * value, while the other commands throw invalid operation (where
3214 * layered = GL_FALSE).
3215 */
3216 const GLenum error = layered ? GL_INVALID_VALUE :
3217 GL_INVALID_OPERATION;
3218 _mesa_error(ctx, error,
3219 "%s(non-existent texture %u)", caller, texture);
3220 return false;
3221 }
3222
3223 return true;
3224 }
3225
3226
3227 /**
3228 * Common code called by gl*FramebufferTexture() to verify the texture target
3229 * and decide whether or not the attachment should truly be considered
3230 * layered.
3231 *
3232 * \param layered true if attachment should be considered layered, false if
3233 * not
3234 *
3235 * \return true if no errors, false if errors
3236 */
3237 static bool
3238 check_layered_texture_target(struct gl_context *ctx, GLenum target,
3239 const char *caller, GLboolean *layered)
3240 {
3241 *layered = GL_TRUE;
3242
3243 switch (target) {
3244 case GL_TEXTURE_3D:
3245 case GL_TEXTURE_1D_ARRAY_EXT:
3246 case GL_TEXTURE_2D_ARRAY_EXT:
3247 case GL_TEXTURE_CUBE_MAP:
3248 case GL_TEXTURE_CUBE_MAP_ARRAY:
3249 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3250 return true;
3251 case GL_TEXTURE_1D:
3252 case GL_TEXTURE_2D:
3253 case GL_TEXTURE_RECTANGLE:
3254 case GL_TEXTURE_2D_MULTISAMPLE:
3255 /* These texture types are valid to pass to
3256 * glFramebufferTexture(), but since they aren't layered, it
3257 * is equivalent to calling glFramebufferTexture{1D,2D}().
3258 */
3259 *layered = GL_FALSE;
3260 return true;
3261 }
3262
3263 _mesa_error(ctx, GL_INVALID_OPERATION,
3264 "%s(invalid texture target %s)", caller,
3265 _mesa_enum_to_string(target));
3266 return false;
3267 }
3268
3269
3270 /**
3271 * Common code called by gl*FramebufferTextureLayer() to verify the texture
3272 * target.
3273 *
3274 * \return true if no errors, false if errors
3275 */
3276 static bool
3277 check_texture_target(struct gl_context *ctx, GLenum target,
3278 const char *caller)
3279 {
3280 /* We're being called by glFramebufferTextureLayer().
3281 * The only legal texture types for that function are 3D,
3282 * cube-map, and 1D/2D/cube-map array textures.
3283 *
3284 * We don't need to check for GL_ARB_texture_cube_map_array because the
3285 * application wouldn't have been able to create a texture with a
3286 * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
3287 */
3288 switch (target) {
3289 case GL_TEXTURE_3D:
3290 case GL_TEXTURE_1D_ARRAY:
3291 case GL_TEXTURE_2D_ARRAY:
3292 case GL_TEXTURE_CUBE_MAP_ARRAY:
3293 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3294 return true;
3295 case GL_TEXTURE_CUBE_MAP:
3296 /* GL_TEXTURE_CUBE_MAP is only allowed by OpenGL 4.5 here, which
3297 * includes the DSA API.
3298 *
3299 * Because DSA is only enabled for GL 3.1+ and this can be called
3300 * from _mesa_FramebufferTextureLayer in compatibility profile,
3301 * we need to check the version.
3302 */
3303 return _mesa_is_desktop_gl(ctx) && ctx->Version >= 31;
3304 }
3305
3306 _mesa_error(ctx, GL_INVALID_OPERATION,
3307 "%s(invalid texture target %s)", caller,
3308 _mesa_enum_to_string(target));
3309 return false;
3310 }
3311
3312
3313 /**
3314 * Common code called by glFramebufferTexture*D() to verify the texture
3315 * target.
3316 *
3317 * \return true if no errors, false if errors
3318 */
3319 static bool
3320 check_textarget(struct gl_context *ctx, int dims, GLenum target,
3321 GLenum textarget, const char *caller)
3322 {
3323 bool err = false;
3324
3325 switch (textarget) {
3326 case GL_TEXTURE_1D:
3327 err = dims != 1;
3328 break;
3329 case GL_TEXTURE_1D_ARRAY:
3330 err = dims != 1 || !ctx->Extensions.EXT_texture_array;
3331 break;
3332 case GL_TEXTURE_2D:
3333 err = dims != 2;
3334 break;
3335 case GL_TEXTURE_2D_ARRAY:
3336 err = dims != 2 || !ctx->Extensions.EXT_texture_array ||
3337 (_mesa_is_gles(ctx) && ctx->Version < 30);
3338 break;
3339 case GL_TEXTURE_2D_MULTISAMPLE:
3340 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3341 err = dims != 2 ||
3342 !ctx->Extensions.ARB_texture_multisample ||
3343 (_mesa_is_gles(ctx) && ctx->Version < 31);
3344 break;
3345 case GL_TEXTURE_RECTANGLE:
3346 err = dims != 2 || _mesa_is_gles(ctx) ||
3347 !ctx->Extensions.NV_texture_rectangle;
3348 break;
3349 case GL_TEXTURE_CUBE_MAP:
3350 case GL_TEXTURE_CUBE_MAP_ARRAY:
3351 err = true;
3352 break;
3353 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3354 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3355 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3356 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3357 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3358 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3359 err = dims != 2 || !ctx->Extensions.ARB_texture_cube_map;
3360 break;
3361 case GL_TEXTURE_3D:
3362 err = dims != 3;
3363 break;
3364 default:
3365 _mesa_error(ctx, GL_INVALID_ENUM,
3366 "%s(unknown textarget 0x%x)", caller, textarget);
3367 return false;
3368 }
3369
3370 if (err) {
3371 _mesa_error(ctx, GL_INVALID_OPERATION,
3372 "%s(invalid textarget %s)",
3373 caller, _mesa_enum_to_string(textarget));
3374 return false;
3375 }
3376
3377 /* Make sure textarget is consistent with the texture's type */
3378 err = (target == GL_TEXTURE_CUBE_MAP) ?
3379 !_mesa_is_cube_face(textarget): (target != textarget);
3380
3381 if (err) {
3382 _mesa_error(ctx, GL_INVALID_OPERATION,
3383 "%s(mismatched texture target)", caller);
3384 return false;
3385 }
3386
3387 return true;
3388 }
3389
3390
3391 /**
3392 * Common code called by gl*FramebufferTextureLayer() and
3393 * glFramebufferTexture3D() to validate the layer.
3394 *
3395 * \return true if no errors, false if errors
3396 */
3397 static bool
3398 check_layer(struct gl_context *ctx, GLenum target, GLint layer,
3399 const char *caller)
3400 {
3401 /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
3402 * spec says:
3403 *
3404 * "An INVALID_VALUE error is generated if texture is non-zero
3405 * and layer is negative."
3406 */
3407 if (layer < 0) {
3408 _mesa_error(ctx, GL_INVALID_VALUE, "%s(layer %d < 0)", caller, layer);
3409 return false;
3410 }
3411
3412 if (target == GL_TEXTURE_3D) {
3413 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
3414 if (layer >= maxSize) {
3415 _mesa_error(ctx, GL_INVALID_VALUE,
3416 "%s(invalid layer %u)", caller, layer);
3417 return false;
3418 }
3419 }
3420 else if ((target == GL_TEXTURE_1D_ARRAY) ||
3421 (target == GL_TEXTURE_2D_ARRAY) ||
3422 (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
3423 (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
3424 if (layer >= ctx->Const.MaxArrayTextureLayers) {
3425 _mesa_error(ctx, GL_INVALID_VALUE,
3426 "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
3427 caller, layer);
3428 return false;
3429 }
3430 }
3431 else if (target == GL_TEXTURE_CUBE_MAP) {
3432 if (layer >= 6) {
3433 _mesa_error(ctx, GL_INVALID_VALUE,
3434 "%s(layer %u >= 6)", caller, layer);
3435 return false;
3436 }
3437 }
3438
3439 return true;
3440 }
3441
3442
3443 /**
3444 * Common code called by all gl*FramebufferTexture*() entry points to verify
3445 * the level.
3446 *
3447 * \return true if no errors, false if errors
3448 */
3449 static bool
3450 check_level(struct gl_context *ctx, struct gl_texture_object *texObj,
3451 GLenum target, GLint level, const char *caller)
3452 {
3453 /* Section 9.2.8 of the OpenGL 4.6 specification says:
3454 *
3455 * "If texture refers to an immutable-format texture, level must be
3456 * greater than or equal to zero and smaller than the value of
3457 * TEXTURE_VIEW_NUM_LEVELS for texture."
3458 */
3459 const int max_levels = texObj->Immutable ? texObj->ImmutableLevels :
3460 _mesa_max_texture_levels(ctx, target);
3461
3462 if (level < 0 || level >= max_levels) {
3463 _mesa_error(ctx, GL_INVALID_VALUE,
3464 "%s(invalid level %d)", caller, level);
3465 return false;
3466 }
3467
3468 return true;
3469 }
3470
3471
3472 struct gl_renderbuffer_attachment *
3473 _mesa_get_and_validate_attachment(struct gl_context *ctx,
3474 struct gl_framebuffer *fb,
3475 GLenum attachment, const char *caller)
3476 {
3477 /* The window-system framebuffer object is immutable */
3478 if (_mesa_is_winsys_fbo(fb)) {
3479 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)",
3480 caller);
3481 return NULL;
3482 }
3483
3484 /* Not a hash lookup, so we can afford to get the attachment here. */
3485 bool is_color_attachment;
3486 struct gl_renderbuffer_attachment *att =
3487 get_attachment(ctx, fb, attachment, &is_color_attachment);
3488 if (att == NULL) {
3489 if (is_color_attachment) {
3490 _mesa_error(ctx, GL_INVALID_OPERATION,
3491 "%s(invalid color attachment %s)", caller,
3492 _mesa_enum_to_string(attachment));
3493 } else {
3494 _mesa_error(ctx, GL_INVALID_ENUM,
3495 "%s(invalid attachment %s)", caller,
3496 _mesa_enum_to_string(attachment));
3497 }
3498 return NULL;
3499 }
3500
3501 return att;
3502 }
3503
3504
3505 void
3506 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
3507 GLenum attachment,
3508 struct gl_renderbuffer_attachment *att,
3509 struct gl_texture_object *texObj, GLenum textarget,
3510 GLint level, GLuint layer, GLboolean layered)
3511 {
3512 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3513
3514 simple_mtx_lock(&fb->Mutex);
3515 if (texObj) {
3516 if (attachment == GL_DEPTH_ATTACHMENT &&
3517 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
3518 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
3519 _mesa_tex_target_to_face(textarget) ==
3520 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
3521 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
3522 /* The texture object is already attached to the stencil attachment
3523 * point. Don't create a new renderbuffer; just reuse the stencil
3524 * attachment's. This is required to prevent a GL error in
3525 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
3526 */
3527 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
3528 BUFFER_STENCIL);
3529 } else if (attachment == GL_STENCIL_ATTACHMENT &&
3530 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
3531 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
3532 _mesa_tex_target_to_face(textarget) ==
3533 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
3534 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
3535 /* As above, but with depth and stencil transposed. */
3536 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
3537 BUFFER_DEPTH);
3538 } else {
3539 set_texture_attachment(ctx, fb, att, texObj, textarget,
3540 level, layer, layered);
3541
3542 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3543 /* Above we created a new renderbuffer and attached it to the
3544 * depth attachment point. Now attach it to the stencil attachment
3545 * point too.
3546 */
3547 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3548 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
3549 BUFFER_DEPTH);
3550 }
3551 }
3552
3553 /* Set the render-to-texture flag. We'll check this flag in
3554 * glTexImage() and friends to determine if we need to revalidate
3555 * any FBOs that might be rendering into this texture.
3556 * This flag never gets cleared since it's non-trivial to determine
3557 * when all FBOs might be done rendering to this texture. That's OK
3558 * though since it's uncommon to render to a texture then repeatedly
3559 * call glTexImage() to change images in the texture.
3560 */
3561 texObj->_RenderToTexture = GL_TRUE;
3562 }
3563 else {
3564 remove_attachment(ctx, att);
3565 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3566 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3567 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
3568 }
3569 }
3570
3571 invalidate_framebuffer(fb);
3572
3573 simple_mtx_unlock(&fb->Mutex);
3574 }
3575
3576
3577 static void
3578 framebuffer_texture_with_dims_no_error(GLenum target, GLenum attachment,
3579 GLenum textarget, GLuint texture,
3580 GLint level, GLint layer)
3581 {
3582 GET_CURRENT_CONTEXT(ctx);
3583
3584 /* Get the framebuffer object */
3585 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3586
3587 /* Get the texture object */
3588 struct gl_texture_object *texObj =
3589 get_texture_for_framebuffer(ctx, texture);
3590
3591 struct gl_renderbuffer_attachment *att =
3592 get_attachment(ctx, fb, attachment, NULL);
3593
3594 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3595 level, layer, GL_FALSE);
3596 }
3597
3598
3599 static void
3600 framebuffer_texture_with_dims(int dims, GLenum target,
3601 GLenum attachment, GLenum textarget,
3602 GLuint texture, GLint level, GLint layer,
3603 const char *caller)
3604 {
3605 GET_CURRENT_CONTEXT(ctx);
3606 struct gl_framebuffer *fb;
3607 struct gl_texture_object *texObj;
3608
3609 /* Get the framebuffer object */
3610 fb = get_framebuffer_target(ctx, target);
3611 if (!fb) {
3612 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
3613 _mesa_enum_to_string(target));
3614 return;
3615 }
3616
3617 /* Get the texture object */
3618 if (!get_texture_for_framebuffer_err(ctx, texture, false, caller, &texObj))
3619 return;
3620
3621 if (texObj) {
3622 if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
3623 return;
3624
3625 if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
3626 return;
3627
3628 if (!check_level(ctx, texObj, textarget, level, caller))
3629 return;
3630 }
3631
3632 struct gl_renderbuffer_attachment *att =
3633 _mesa_get_and_validate_attachment(ctx, fb, attachment, caller);
3634 if (!att)
3635 return;
3636
3637 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3638 level, layer, GL_FALSE);
3639 }
3640
3641
3642 void GLAPIENTRY
3643 _mesa_FramebufferTexture1D_no_error(GLenum target, GLenum attachment,
3644 GLenum textarget, GLuint texture,
3645 GLint level)
3646 {
3647 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3648 texture, level, 0);
3649 }
3650
3651
3652 void GLAPIENTRY
3653 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
3654 GLenum textarget, GLuint texture, GLint level)
3655 {
3656 framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
3657 level, 0, "glFramebufferTexture1D");
3658 }
3659
3660
3661 void GLAPIENTRY
3662 _mesa_FramebufferTexture2D_no_error(GLenum target, GLenum attachment,
3663 GLenum textarget, GLuint texture,
3664 GLint level)
3665 {
3666 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3667 texture, level, 0);
3668 }
3669
3670
3671 void GLAPIENTRY
3672 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
3673 GLenum textarget, GLuint texture, GLint level)
3674 {
3675 framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
3676 level, 0, "glFramebufferTexture2D");
3677 }
3678
3679
3680 void GLAPIENTRY
3681 _mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment,
3682 GLenum textarget, GLuint texture,
3683 GLint level, GLint layer)
3684 {
3685 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3686 texture, level, layer);
3687 }
3688
3689
3690 void GLAPIENTRY
3691 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
3692 GLenum textarget, GLuint texture,
3693 GLint level, GLint layer)
3694 {
3695 framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
3696 level, layer, "glFramebufferTexture3D");
3697 }
3698
3699
3700 static ALWAYS_INLINE void
3701 frame_buffer_texture(GLuint framebuffer, GLenum target,
3702 GLenum attachment, GLuint texture,
3703 GLint level, GLint layer, const char *func,
3704 bool dsa, bool no_error, bool check_layered)
3705 {
3706 GET_CURRENT_CONTEXT(ctx);
3707 GLboolean layered = GL_FALSE;
3708
3709 if (!no_error && check_layered) {
3710 if (!_mesa_has_geometry_shaders(ctx)) {
3711 _mesa_error(ctx, GL_INVALID_OPERATION,
3712 "unsupported function (%s) called", func);
3713 return;
3714 }
3715 }
3716
3717 /* Get the framebuffer object */
3718 struct gl_framebuffer *fb;
3719 if (no_error) {
3720 if (dsa) {
3721 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
3722 } else {
3723 fb = get_framebuffer_target(ctx, target);
3724 }
3725 } else {
3726 if (dsa) {
3727 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3728 if (!fb)
3729 return;
3730 } else {
3731 fb = get_framebuffer_target(ctx, target);
3732 if (!fb) {
3733 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)",
3734 func, _mesa_enum_to_string(target));
3735 return;
3736 }
3737 }
3738 }
3739
3740 /* Get the texture object and framebuffer attachment*/
3741 struct gl_renderbuffer_attachment *att;
3742 struct gl_texture_object *texObj;
3743 if (no_error) {
3744 texObj = get_texture_for_framebuffer(ctx, texture);
3745 att = get_attachment(ctx, fb, attachment, NULL);
3746 } else {
3747 if (!get_texture_for_framebuffer_err(ctx, texture, check_layered, func,
3748 &texObj))
3749 return;
3750
3751 att = _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
3752 if (!att)
3753 return;
3754 }
3755
3756 GLenum textarget = 0;
3757 if (texObj) {
3758 if (check_layered) {
3759 /* We do this regardless of no_error because this sets layered */
3760 if (!check_layered_texture_target(ctx, texObj->Target, func,
3761 &layered))
3762 return;
3763 }
3764
3765 if (!no_error) {
3766 if (!check_layered) {
3767 if (!check_texture_target(ctx, texObj->Target, func))
3768 return;
3769
3770 if (!check_layer(ctx, texObj->Target, layer, func))
3771 return;
3772 }
3773
3774 if (!check_level(ctx, texObj, texObj->Target, level, func))
3775 return;
3776 }
3777
3778 if (!check_layered && texObj->Target == GL_TEXTURE_CUBE_MAP) {
3779 assert(layer >= 0 && layer < 6);
3780 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3781 layer = 0;
3782 }
3783 }
3784
3785 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3786 level, layer, layered);
3787 }
3788
3789 void GLAPIENTRY
3790 _mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
3791 GLuint texture, GLint level,
3792 GLint layer)
3793 {
3794 frame_buffer_texture(0, target, attachment, texture, level, layer,
3795 "glFramebufferTextureLayer", false, true, false);
3796 }
3797
3798
3799 void GLAPIENTRY
3800 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
3801 GLuint texture, GLint level, GLint layer)
3802 {
3803 frame_buffer_texture(0, target, attachment, texture, level, layer,
3804 "glFramebufferTextureLayer", false, false, false);
3805 }
3806
3807
3808 void GLAPIENTRY
3809 _mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer,
3810 GLenum attachment,
3811 GLuint texture, GLint level,
3812 GLint layer)
3813 {
3814 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
3815 "glNamedFramebufferTextureLayer", true, true, false);
3816 }
3817
3818
3819 void GLAPIENTRY
3820 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
3821 GLuint texture, GLint level, GLint layer)
3822 {
3823 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
3824 "glNamedFramebufferTextureLayer", true, false, false);
3825 }
3826
3827
3828 void GLAPIENTRY
3829 _mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
3830 GLuint texture, GLint level)
3831 {
3832 frame_buffer_texture(0, target, attachment, texture, level, 0,
3833 "glFramebufferTexture", false, true, true);
3834 }
3835
3836
3837 void GLAPIENTRY
3838 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
3839 GLuint texture, GLint level)
3840 {
3841 frame_buffer_texture(0, target, attachment, texture, level, 0,
3842 "glFramebufferTexture", false, false, true);
3843 }
3844
3845 void GLAPIENTRY
3846 _mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
3847 GLuint texture, GLint level)
3848 {
3849 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
3850 "glNamedFramebufferTexture", true, true, true);
3851 }
3852
3853
3854 void GLAPIENTRY
3855 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
3856 GLuint texture, GLint level)
3857 {
3858 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
3859 "glNamedFramebufferTexture", true, false, true);
3860 }
3861
3862
3863 void
3864 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
3865 struct gl_framebuffer *fb,
3866 GLenum attachment,
3867 struct gl_renderbuffer *rb)
3868 {
3869 assert(!_mesa_is_winsys_fbo(fb));
3870
3871 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3872
3873 assert(ctx->Driver.FramebufferRenderbuffer);
3874 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
3875
3876 /* Some subsequent GL commands may depend on the framebuffer's visual
3877 * after the binding is updated. Update visual info now.
3878 */
3879 _mesa_update_framebuffer_visual(ctx, fb);
3880 }
3881
3882 static ALWAYS_INLINE void
3883 framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
3884 GLenum attachment, GLenum renderbuffertarget,
3885 GLuint renderbuffer, const char *func, bool no_error)
3886 {
3887 struct gl_renderbuffer_attachment *att;
3888 struct gl_renderbuffer *rb;
3889 bool is_color_attachment;
3890
3891 if (!no_error && renderbuffertarget != GL_RENDERBUFFER) {
3892 _mesa_error(ctx, GL_INVALID_ENUM,
3893 "%s(renderbuffertarget is not GL_RENDERBUFFER)", func);
3894 return;
3895 }
3896
3897 if (renderbuffer) {
3898 if (!no_error) {
3899 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer, func);
3900 if (!rb)
3901 return;
3902 } else {
3903 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
3904 }
3905 } else {
3906 /* remove renderbuffer attachment */
3907 rb = NULL;
3908 }
3909
3910 if (!no_error) {
3911 if (_mesa_is_winsys_fbo(fb)) {
3912 /* Can't attach new renderbuffers to a window system framebuffer */
3913 _mesa_error(ctx, GL_INVALID_OPERATION,
3914 "%s(window-system framebuffer)", func);
3915 return;
3916 }
3917
3918 att = get_attachment(ctx, fb, attachment, &is_color_attachment);
3919 if (att == NULL) {
3920 /*
3921 * From OpenGL 4.5 spec, section 9.2.7 "Attaching Renderbuffer Images
3922 * to a Framebuffer":
3923 *
3924 * "An INVALID_OPERATION error is generated if attachment is
3925 * COLOR_- ATTACHMENTm where m is greater than or equal to the
3926 * value of MAX_COLOR_- ATTACHMENTS ."
3927 *
3928 * If we are at this point, is because the attachment is not valid, so
3929 * if is_color_attachment is true, is because of the previous reason.
3930 */
3931 if (is_color_attachment) {
3932 _mesa_error(ctx, GL_INVALID_OPERATION,
3933 "%s(invalid color attachment %s)", func,
3934 _mesa_enum_to_string(attachment));
3935 } else {
3936 _mesa_error(ctx, GL_INVALID_ENUM,
3937 "%s(invalid attachment %s)", func,
3938 _mesa_enum_to_string(attachment));
3939 }
3940
3941 return;
3942 }
3943
3944 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
3945 rb && rb->Format != MESA_FORMAT_NONE) {
3946 /* make sure the renderbuffer is a depth/stencil format */
3947 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
3948 if (baseFormat != GL_DEPTH_STENCIL) {
3949 _mesa_error(ctx, GL_INVALID_OPERATION,
3950 "%s(renderbuffer is not DEPTH_STENCIL format)", func);
3951 return;
3952 }
3953 }
3954 }
3955
3956 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
3957 }
3958
3959 static void
3960 framebuffer_renderbuffer_error(struct gl_context *ctx,
3961 struct gl_framebuffer *fb, GLenum attachment,
3962 GLenum renderbuffertarget,
3963 GLuint renderbuffer, const char *func)
3964 {
3965 framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget,
3966 renderbuffer, func, false);
3967 }
3968
3969 static void
3970 framebuffer_renderbuffer_no_error(struct gl_context *ctx,
3971 struct gl_framebuffer *fb, GLenum attachment,
3972 GLenum renderbuffertarget,
3973 GLuint renderbuffer, const char *func)
3974 {
3975 framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget,
3976 renderbuffer, func, true);
3977 }
3978
3979 void GLAPIENTRY
3980 _mesa_FramebufferRenderbuffer_no_error(GLenum target, GLenum attachment,
3981 GLenum renderbuffertarget,
3982 GLuint renderbuffer)
3983 {
3984 GET_CURRENT_CONTEXT(ctx);
3985
3986 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3987 framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget,
3988 renderbuffer, "glFramebufferRenderbuffer");
3989 }
3990
3991 void GLAPIENTRY
3992 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
3993 GLenum renderbuffertarget,
3994 GLuint renderbuffer)
3995 {
3996 struct gl_framebuffer *fb;
3997 GET_CURRENT_CONTEXT(ctx);
3998
3999 fb = get_framebuffer_target(ctx, target);
4000 if (!fb) {
4001 _mesa_error(ctx, GL_INVALID_ENUM,
4002 "glFramebufferRenderbuffer(invalid target %s)",
4003 _mesa_enum_to_string(target));
4004 return;
4005 }
4006
4007 framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget,
4008 renderbuffer, "glFramebufferRenderbuffer");
4009 }
4010
4011 void GLAPIENTRY
4012 _mesa_NamedFramebufferRenderbuffer_no_error(GLuint framebuffer,
4013 GLenum attachment,
4014 GLenum renderbuffertarget,
4015 GLuint renderbuffer)
4016 {
4017 GET_CURRENT_CONTEXT(ctx);
4018
4019 struct gl_framebuffer *fb = _mesa_lookup_framebuffer(ctx, framebuffer);
4020 framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget,
4021 renderbuffer,
4022 "glNamedFramebufferRenderbuffer");
4023 }
4024
4025 void GLAPIENTRY
4026 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
4027 GLenum renderbuffertarget,
4028 GLuint renderbuffer)
4029 {
4030 struct gl_framebuffer *fb;
4031 GET_CURRENT_CONTEXT(ctx);
4032
4033 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4034 "glNamedFramebufferRenderbuffer");
4035 if (!fb)
4036 return;
4037
4038 framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget,
4039 renderbuffer,
4040 "glNamedFramebufferRenderbuffer");
4041 }
4042
4043
4044 static void
4045 get_framebuffer_attachment_parameter(struct gl_context *ctx,
4046 struct gl_framebuffer *buffer,
4047 GLenum attachment, GLenum pname,
4048 GLint *params, const char *caller)
4049 {
4050 const struct gl_renderbuffer_attachment *att;
4051 bool is_color_attachment = false;
4052 GLenum err;
4053
4054 /* The error code for an attachment type of GL_NONE differs between APIs.
4055 *
4056 * From the ES 2.0.25 specification, page 127:
4057 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
4058 * querying any other pname will generate INVALID_ENUM."
4059 *
4060 * From the OpenGL 3.0 specification, page 337, or identically,
4061 * the OpenGL ES 3.0.4 specification, page 240:
4062 *
4063 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no
4064 * framebuffer is bound to target. In this case querying pname
4065 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other
4066 * queries will generate an INVALID_OPERATION error."
4067 */
4068 err = ctx->API == API_OPENGLES2 && ctx->Version < 30 ?
4069 GL_INVALID_ENUM : GL_INVALID_OPERATION;
4070
4071 if (_mesa_is_winsys_fbo(buffer)) {
4072 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
4073 * says:
4074 *
4075 * "If the framebuffer currently bound to target is zero, then
4076 * INVALID_OPERATION is generated."
4077 *
4078 * The EXT_framebuffer_object spec has the same wording, and the
4079 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
4080 * spec.
4081 */
4082 if ((!_mesa_is_desktop_gl(ctx) ||
4083 !ctx->Extensions.ARB_framebuffer_object)
4084 && !_mesa_is_gles3(ctx)) {
4085 _mesa_error(ctx, GL_INVALID_OPERATION,
4086 "%s(window-system framebuffer)", caller);
4087 return;
4088 }
4089
4090 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
4091 attachment != GL_DEPTH && attachment != GL_STENCIL) {
4092 _mesa_error(ctx, GL_INVALID_ENUM,
4093 "%s(invalid attachment %s)", caller,
4094 _mesa_enum_to_string(attachment));
4095 return;
4096 }
4097
4098 /* The specs are not clear about how to handle
4099 * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer,
4100 * but dEQP-GLES3 expects an INVALID_ENUM error. This has also been
4101 * discussed in:
4102 *
4103 * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12928#c1
4104 * and https://bugs.freedesktop.org/show_bug.cgi?id=31947
4105 */
4106 if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
4107 _mesa_error(ctx, GL_INVALID_ENUM,
4108 "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME "
4109 "when GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is "
4110 "GL_FRAMEBUFFER_DEFAULT is not allowed)", caller);
4111 return;
4112 }
4113
4114 /* the default / window-system FBO */
4115 att = get_fb0_attachment(ctx, buffer, attachment);
4116 }
4117 else {
4118 /* user-created framebuffer FBO */
4119 att = get_attachment(ctx, buffer, attachment, &is_color_attachment);
4120 }
4121
4122 if (att == NULL) {
4123 /*
4124 * From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries":
4125 *
4126 * "An INVALID_OPERATION error is generated if a framebuffer object
4127 * is bound to target and attachment is COLOR_ATTACHMENTm where m is
4128 * greater than or equal to the value of MAX_COLOR_ATTACHMENTS."
4129 *
4130 * If we are at this point, is because the attachment is not valid, so
4131 * if is_color_attachment is true, is because of the previous reason.
4132 */
4133 if (is_color_attachment) {
4134 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid color attachment %s)",
4135 caller, _mesa_enum_to_string(attachment));
4136 } else {
4137 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
4138 _mesa_enum_to_string(attachment));
4139 }
4140 return;
4141 }
4142
4143 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
4144 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
4145 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
4146 /* This behavior is first specified in OpenGL 4.4 specification.
4147 *
4148 * From the OpenGL 4.4 spec page 275:
4149 * "This query cannot be performed for a combined depth+stencil
4150 * attachment, since it does not have a single format."
4151 */
4152 _mesa_error(ctx, GL_INVALID_OPERATION,
4153 "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
4154 " is invalid for depth+stencil attachment)", caller);
4155 return;
4156 }
4157 /* the depth and stencil attachments must point to the same buffer */
4158 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL);
4159 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT, NULL);
4160 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
4161 _mesa_error(ctx, GL_INVALID_OPERATION,
4162 "%s(DEPTH/STENCIL attachments differ)", caller);
4163 return;
4164 }
4165 }
4166
4167 /* No need to flush here */
4168
4169 switch (pname) {
4170 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
4171 /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects:
4172 *
4173 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
4174 * either no framebuffer is bound to target; or the default framebuffer
4175 * is bound, attachment is DEPTH or STENCIL, and the number of depth or
4176 * stencil bits, respectively, is zero."
4177 *
4178 * Note that we don't need explicit checks on DEPTH and STENCIL, because
4179 * on the case the spec is pointing, att->Type is already NONE, so we
4180 * just need to check att->Type.
4181 */
4182 *params = (_mesa_is_winsys_fbo(buffer) && att->Type != GL_NONE) ?
4183 GL_FRAMEBUFFER_DEFAULT : att->Type;
4184 return;
4185 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
4186 if (att->Type == GL_RENDERBUFFER_EXT) {
4187 *params = att->Renderbuffer->Name;
4188 }
4189 else if (att->Type == GL_TEXTURE) {
4190 *params = att->Texture->Name;
4191 }
4192 else {
4193 assert(att->Type == GL_NONE);
4194 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
4195 *params = 0;
4196 } else {
4197 goto invalid_pname_enum;
4198 }
4199 }
4200 return;
4201 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
4202 if (att->Type == GL_TEXTURE) {
4203 *params = att->TextureLevel;
4204 }
4205 else if (att->Type == GL_NONE) {
4206 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4207 _mesa_enum_to_string(pname));
4208 }
4209 else {
4210 goto invalid_pname_enum;
4211 }
4212 return;
4213 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
4214 if (att->Type == GL_TEXTURE) {
4215 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
4216 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
4217 }
4218 else {
4219 *params = 0;
4220 }
4221 }
4222 else if (att->Type == GL_NONE) {
4223 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4224 _mesa_enum_to_string(pname));
4225 }
4226 else {
4227 goto invalid_pname_enum;
4228 }
4229 return;
4230 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
4231 if (ctx->API == API_OPENGLES) {
4232 goto invalid_pname_enum;
4233 } else if (att->Type == GL_NONE) {
4234 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4235 _mesa_enum_to_string(pname));
4236 } else if (att->Type == GL_TEXTURE) {
4237 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
4238 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
4239 *params = att->Zoffset;
4240 }
4241 else {
4242 *params = 0;
4243 }
4244 }
4245 else {
4246 goto invalid_pname_enum;
4247 }
4248 return;
4249 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
4250 if ((!_mesa_is_desktop_gl(ctx) ||
4251 !ctx->Extensions.ARB_framebuffer_object)
4252 && !_mesa_is_gles3(ctx)) {
4253 goto invalid_pname_enum;
4254 }
4255 else if (att->Type == GL_NONE) {
4256 if (_mesa_is_winsys_fbo(buffer) &&
4257 (attachment == GL_DEPTH || attachment == GL_STENCIL)) {
4258 *params = GL_LINEAR;
4259 } else {
4260 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4261 _mesa_enum_to_string(pname));
4262 }
4263 }
4264 else {
4265 if (ctx->Extensions.EXT_framebuffer_sRGB) {
4266 *params =
4267 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
4268 }
4269 else {
4270 /* According to ARB_framebuffer_sRGB, we should return LINEAR
4271 * if the sRGB conversion is unsupported. */
4272 *params = GL_LINEAR;
4273 }
4274 }
4275 return;
4276 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
4277 if ((ctx->API != API_OPENGL_COMPAT ||
4278 !ctx->Extensions.ARB_framebuffer_object)
4279 && ctx->API != API_OPENGL_CORE
4280 && !_mesa_is_gles3(ctx)) {
4281 goto invalid_pname_enum;
4282 }
4283 else if (att->Type == GL_NONE) {
4284 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4285 _mesa_enum_to_string(pname));
4286 }
4287 else {
4288 mesa_format format = att->Renderbuffer->Format;
4289
4290 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
4291 * 3.0.1 spec says:
4292 *
4293 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
4294 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
4295 * generate an INVALID_OPERATION error.
4296 */
4297 if (_mesa_is_gles3(ctx) &&
4298 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
4299 _mesa_error(ctx, GL_INVALID_OPERATION,
4300 "%s(cannot query "
4301 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
4302 "GL_DEPTH_STENCIL_ATTACHMENT)", caller);
4303 return;
4304 }
4305
4306 if (format == MESA_FORMAT_S_UINT8) {
4307 /* special cases */
4308 *params = GL_INDEX;
4309 }
4310 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
4311 /* depends on the attachment parameter */
4312 if (attachment == GL_STENCIL_ATTACHMENT) {
4313 *params = GL_INDEX;
4314 }
4315 else {
4316 *params = GL_FLOAT;
4317 }
4318 }
4319 else {
4320 *params = _mesa_get_format_datatype(format);
4321 }
4322 }
4323 return;
4324 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
4325 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
4326 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
4327 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
4328 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
4329 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
4330 if ((!_mesa_is_desktop_gl(ctx) ||
4331 !ctx->Extensions.ARB_framebuffer_object)
4332 && !_mesa_is_gles3(ctx)) {
4333 goto invalid_pname_enum;
4334 }
4335 else if (att->Texture) {
4336 const struct gl_texture_image *texImage =
4337 _mesa_select_tex_image(att->Texture, att->Texture->Target,
4338 att->TextureLevel);
4339 if (texImage) {
4340 *params = get_component_bits(pname, texImage->_BaseFormat,
4341 texImage->TexFormat);
4342 }
4343 else {
4344 *params = 0;
4345 }
4346 }
4347 else if (att->Renderbuffer) {
4348 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
4349 att->Renderbuffer->Format);
4350 }
4351 else {
4352 assert(att->Type == GL_NONE);
4353 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4354 _mesa_enum_to_string(pname));
4355 }
4356 return;
4357 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
4358 if (!_mesa_has_geometry_shaders(ctx)) {
4359 goto invalid_pname_enum;
4360 } else if (att->Type == GL_TEXTURE) {
4361 *params = att->Layered;
4362 } else if (att->Type == GL_NONE) {
4363 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4364 _mesa_enum_to_string(pname));
4365 } else {
4366 goto invalid_pname_enum;
4367 }
4368 return;
4369 default:
4370 goto invalid_pname_enum;
4371 }
4372
4373 return;
4374
4375 invalid_pname_enum:
4376 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller,
4377 _mesa_enum_to_string(pname));
4378 return;
4379 }
4380
4381
4382 void GLAPIENTRY
4383 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
4384 GLenum pname, GLint *params)
4385 {
4386 GET_CURRENT_CONTEXT(ctx);
4387 struct gl_framebuffer *buffer;
4388
4389 buffer = get_framebuffer_target(ctx, target);
4390 if (!buffer) {
4391 _mesa_error(ctx, GL_INVALID_ENUM,
4392 "glGetFramebufferAttachmentParameteriv(invalid target %s)",
4393 _mesa_enum_to_string(target));
4394 return;
4395 }
4396
4397 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4398 params,
4399 "glGetFramebufferAttachmentParameteriv");
4400 }
4401
4402
4403 void GLAPIENTRY
4404 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
4405 GLenum attachment,
4406 GLenum pname, GLint *params)
4407 {
4408 GET_CURRENT_CONTEXT(ctx);
4409 struct gl_framebuffer *buffer;
4410
4411 if (framebuffer) {
4412 buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4413 "glGetNamedFramebufferAttachmentParameteriv");
4414 if (!buffer)
4415 return;
4416 }
4417 else {
4418 /*
4419 * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL
4420 * 4.5 core spec (30.10.2014, PDF page 314):
4421 * "If framebuffer is zero, then the default draw framebuffer is
4422 * queried."
4423 */
4424 buffer = ctx->WinSysDrawBuffer;
4425 }
4426
4427 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4428 params,
4429 "glGetNamedFramebufferAttachmentParameteriv");
4430 }
4431
4432
4433 void GLAPIENTRY
4434 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
4435 GLint param)
4436 {
4437 GET_CURRENT_CONTEXT(ctx);
4438 struct gl_framebuffer *fb = NULL;
4439
4440 if (!ctx->Extensions.ARB_framebuffer_no_attachments &&
4441 !ctx->Extensions.ARB_sample_locations) {
4442 _mesa_error(ctx, GL_INVALID_OPERATION,
4443 "glNamedFramebufferParameteri("
4444 "neither ARB_framebuffer_no_attachments nor "
4445 "ARB_sample_locations is available)");
4446 return;
4447 }
4448
4449 if (framebuffer) {
4450 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4451 "glNamedFramebufferParameteri");
4452 } else {
4453 fb = ctx->WinSysDrawBuffer;
4454 }
4455
4456 if (fb) {
4457 framebuffer_parameteri(ctx, fb, pname, param,
4458 "glNamedFramebufferParameteriv");
4459 }
4460 }
4461
4462
4463 void GLAPIENTRY
4464 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
4465 GLint *param)
4466 {
4467 GET_CURRENT_CONTEXT(ctx);
4468 struct gl_framebuffer *fb;
4469
4470 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
4471 _mesa_error(ctx, GL_INVALID_OPERATION,
4472 "glNamedFramebufferParameteriv("
4473 "neither ARB_framebuffer_no_attachments nor ARB_sample_locations"
4474 " is available)");
4475 return;
4476 }
4477
4478 if (framebuffer)
4479 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4480 "glGetNamedFramebufferParameteriv");
4481 else
4482 fb = ctx->WinSysDrawBuffer;
4483
4484 if (fb) {
4485 get_framebuffer_parameteriv(ctx, fb, pname, param,
4486 "glGetNamedFramebufferParameteriv");
4487 }
4488 }
4489
4490
4491 static void
4492 invalidate_framebuffer_storage(struct gl_context *ctx,
4493 struct gl_framebuffer *fb,
4494 GLsizei numAttachments,
4495 const GLenum *attachments, GLint x, GLint y,
4496 GLsizei width, GLsizei height, const char *name)
4497 {
4498 int i;
4499
4500 /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core
4501 * Spec (2.2.2015, PDF page 522) says:
4502 * "An INVALID_VALUE error is generated if numAttachments, width, or
4503 * height is negative."
4504 */
4505 if (numAttachments < 0) {
4506 _mesa_error(ctx, GL_INVALID_VALUE,
4507 "%s(numAttachments < 0)", name);
4508 return;
4509 }
4510
4511 if (width < 0) {
4512 _mesa_error(ctx, GL_INVALID_VALUE,
4513 "%s(width < 0)", name);
4514 return;
4515 }
4516
4517 if (height < 0) {
4518 _mesa_error(ctx, GL_INVALID_VALUE,
4519 "%s(height < 0)", name);
4520 return;
4521 }
4522
4523 /* The GL_ARB_invalidate_subdata spec says:
4524 *
4525 * "If an attachment is specified that does not exist in the
4526 * framebuffer bound to <target>, it is ignored."
4527 *
4528 * It also says:
4529 *
4530 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
4531 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
4532 * INVALID_OPERATION is generated."
4533 *
4534 * No mention is made of GL_AUXi being out of range. Therefore, we allow
4535 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
4536 * set of retrictions).
4537 */
4538 for (i = 0; i < numAttachments; i++) {
4539 if (_mesa_is_winsys_fbo(fb)) {
4540 switch (attachments[i]) {
4541 case GL_ACCUM:
4542 case GL_AUX0:
4543 case GL_AUX1:
4544 case GL_AUX2:
4545 case GL_AUX3:
4546 /* Accumulation buffers and auxilary buffers were removed in
4547 * OpenGL 3.1, and they never existed in OpenGL ES.
4548 */
4549 if (ctx->API != API_OPENGL_COMPAT)
4550 goto invalid_enum;
4551 break;
4552 case GL_COLOR:
4553 case GL_DEPTH:
4554 case GL_STENCIL:
4555 break;
4556 case GL_BACK_LEFT:
4557 case GL_BACK_RIGHT:
4558 case GL_FRONT_LEFT:
4559 case GL_FRONT_RIGHT:
4560 if (!_mesa_is_desktop_gl(ctx))
4561 goto invalid_enum;
4562 break;
4563 default:
4564 goto invalid_enum;
4565 }
4566 } else {
4567 switch (attachments[i]) {
4568 case GL_DEPTH_ATTACHMENT:
4569 case GL_STENCIL_ATTACHMENT:
4570 break;
4571 case GL_DEPTH_STENCIL_ATTACHMENT:
4572 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
4573 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
4574 * extension does not make this attachment point valid on ES 2.0.
4575 */
4576 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
4577 break;
4578 /* fallthrough */
4579 case GL_COLOR_ATTACHMENT0:
4580 case GL_COLOR_ATTACHMENT1:
4581 case GL_COLOR_ATTACHMENT2:
4582 case GL_COLOR_ATTACHMENT3:
4583 case GL_COLOR_ATTACHMENT4:
4584 case GL_COLOR_ATTACHMENT5:
4585 case GL_COLOR_ATTACHMENT6:
4586 case GL_COLOR_ATTACHMENT7:
4587 case GL_COLOR_ATTACHMENT8:
4588 case GL_COLOR_ATTACHMENT9:
4589 case GL_COLOR_ATTACHMENT10:
4590 case GL_COLOR_ATTACHMENT11:
4591 case GL_COLOR_ATTACHMENT12:
4592 case GL_COLOR_ATTACHMENT13:
4593 case GL_COLOR_ATTACHMENT14:
4594 case GL_COLOR_ATTACHMENT15: {
4595 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
4596 if (k >= ctx->Const.MaxColorAttachments) {
4597 _mesa_error(ctx, GL_INVALID_OPERATION,
4598 "%s(attachment >= max. color attachments)", name);
4599 return;
4600 }
4601 break;
4602 }
4603 default:
4604 goto invalid_enum;
4605 }
4606 }
4607 }
4608
4609 /* We don't actually do anything for this yet. Just return after
4610 * validating the parameters and generating the required errors.
4611 */
4612 return;
4613
4614 invalid_enum:
4615 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name,
4616 _mesa_enum_to_string(attachments[i]));
4617 return;
4618 }
4619
4620
4621 void GLAPIENTRY
4622 _mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments,
4623 const GLenum *attachments, GLint x,
4624 GLint y, GLsizei width, GLsizei height)
4625 {
4626 /* no-op */
4627 }
4628
4629
4630 void GLAPIENTRY
4631 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
4632 const GLenum *attachments, GLint x, GLint y,
4633 GLsizei width, GLsizei height)
4634 {
4635 struct gl_framebuffer *fb;
4636 GET_CURRENT_CONTEXT(ctx);
4637
4638 fb = get_framebuffer_target(ctx, target);
4639 if (!fb) {
4640 _mesa_error(ctx, GL_INVALID_ENUM,
4641 "glInvalidateSubFramebuffer(invalid target %s)",
4642 _mesa_enum_to_string(target));
4643 return;
4644 }
4645
4646 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4647 x, y, width, height,
4648 "glInvalidateSubFramebuffer");
4649 }
4650
4651
4652 void GLAPIENTRY
4653 _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
4654 GLsizei numAttachments,
4655 const GLenum *attachments,
4656 GLint x, GLint y,
4657 GLsizei width, GLsizei height)
4658 {
4659 struct gl_framebuffer *fb;
4660 GET_CURRENT_CONTEXT(ctx);
4661
4662 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4663 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4664 * default draw framebuffer is affected."
4665 */
4666 if (framebuffer) {
4667 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4668 "glInvalidateNamedFramebufferSubData");
4669 if (!fb)
4670 return;
4671 }
4672 else
4673 fb = ctx->WinSysDrawBuffer;
4674
4675 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4676 x, y, width, height,
4677 "glInvalidateNamedFramebufferSubData");
4678 }
4679
4680
4681 void GLAPIENTRY
4682 _mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments,
4683 const GLenum *attachments)
4684 {
4685 /* no-op */
4686 }
4687
4688
4689 void GLAPIENTRY
4690 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
4691 const GLenum *attachments)
4692 {
4693 struct gl_framebuffer *fb;
4694 GET_CURRENT_CONTEXT(ctx);
4695
4696 fb = get_framebuffer_target(ctx, target);
4697 if (!fb) {
4698 _mesa_error(ctx, GL_INVALID_ENUM,
4699 "glInvalidateFramebuffer(invalid target %s)",
4700 _mesa_enum_to_string(target));
4701 return;
4702 }
4703
4704 /* The GL_ARB_invalidate_subdata spec says:
4705 *
4706 * "The command
4707 *
4708 * void InvalidateFramebuffer(enum target,
4709 * sizei numAttachments,
4710 * const enum *attachments);
4711 *
4712 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4713 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4714 * <MAX_VIEWPORT_DIMS[1]> respectively."
4715 */
4716 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4717 0, 0,
4718 ctx->Const.MaxViewportWidth,
4719 ctx->Const.MaxViewportHeight,
4720 "glInvalidateFramebuffer");
4721 }
4722
4723
4724 void GLAPIENTRY
4725 _mesa_InvalidateNamedFramebufferData(GLuint framebuffer,
4726 GLsizei numAttachments,
4727 const GLenum *attachments)
4728 {
4729 struct gl_framebuffer *fb;
4730 GET_CURRENT_CONTEXT(ctx);
4731
4732 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4733 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4734 * default draw framebuffer is affected."
4735 */
4736 if (framebuffer) {
4737 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4738 "glInvalidateNamedFramebufferData");
4739 if (!fb)
4740 return;
4741 }
4742 else
4743 fb = ctx->WinSysDrawBuffer;
4744
4745 /* The GL_ARB_invalidate_subdata spec says:
4746 *
4747 * "The command
4748 *
4749 * void InvalidateFramebuffer(enum target,
4750 * sizei numAttachments,
4751 * const enum *attachments);
4752 *
4753 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4754 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4755 * <MAX_VIEWPORT_DIMS[1]> respectively."
4756 */
4757 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4758 0, 0,
4759 ctx->Const.MaxViewportWidth,
4760 ctx->Const.MaxViewportHeight,
4761 "glInvalidateNamedFramebufferData");
4762 }
4763
4764
4765 void GLAPIENTRY
4766 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
4767 const GLenum *attachments)
4768 {
4769 struct gl_framebuffer *fb;
4770 GLint i;
4771
4772 GET_CURRENT_CONTEXT(ctx);
4773
4774 fb = get_framebuffer_target(ctx, target);
4775 if (!fb) {
4776 _mesa_error(ctx, GL_INVALID_ENUM,
4777 "glDiscardFramebufferEXT(target %s)",
4778 _mesa_enum_to_string(target));
4779 return;
4780 }
4781
4782 if (numAttachments < 0) {
4783 _mesa_error(ctx, GL_INVALID_VALUE,
4784 "glDiscardFramebufferEXT(numAttachments < 0)");
4785 return;
4786 }
4787
4788 for (i = 0; i < numAttachments; i++) {
4789 switch (attachments[i]) {
4790 case GL_COLOR:
4791 case GL_DEPTH:
4792 case GL_STENCIL:
4793 if (_mesa_is_user_fbo(fb))
4794 goto invalid_enum;
4795 break;
4796 case GL_COLOR_ATTACHMENT0:
4797 case GL_DEPTH_ATTACHMENT:
4798 case GL_STENCIL_ATTACHMENT:
4799 if (_mesa_is_winsys_fbo(fb))
4800 goto invalid_enum;
4801 break;
4802 default:
4803 goto invalid_enum;
4804 }
4805 }
4806
4807 if (ctx->Driver.DiscardFramebuffer)
4808 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
4809
4810 return;
4811
4812 invalid_enum:
4813 _mesa_error(ctx, GL_INVALID_ENUM,
4814 "glDiscardFramebufferEXT(attachment %s)",
4815 _mesa_enum_to_string(attachments[i]));
4816 }
4817
4818 static void
4819 sample_locations(struct gl_context *ctx, struct gl_framebuffer *fb,
4820 GLuint start, GLsizei count, const GLfloat *v, bool no_error,
4821 const char *name)
4822 {
4823 GLsizei i;
4824
4825 if (!no_error) {
4826 if (!ctx->Extensions.ARB_sample_locations) {
4827 _mesa_error(ctx, GL_INVALID_OPERATION,
4828 "%s not supported "
4829 "(ARB_sample_locations not available)", name);
4830 return;
4831 }
4832
4833 if (start + count > MAX_SAMPLE_LOCATION_TABLE_SIZE) {
4834 _mesa_error(ctx, GL_INVALID_VALUE,
4835 "%s(start+size > sample location table size)", name);
4836 return;
4837 }
4838 }
4839
4840 if (!fb->SampleLocationTable) {
4841 size_t size = MAX_SAMPLE_LOCATION_TABLE_SIZE * 2 * sizeof(GLfloat);
4842 fb->SampleLocationTable = malloc(size);
4843 if (!fb->SampleLocationTable) {
4844 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4845 "Cannot allocate sample location table");
4846 return;
4847 }
4848 for (i = 0; i < MAX_SAMPLE_LOCATION_TABLE_SIZE * 2; i++)
4849 fb->SampleLocationTable[i] = 0.5f;
4850 }
4851
4852 for (i = 0; i < count * 2; i++) {
4853 /* The ARB_sample_locations spec says:
4854 *
4855 * Sample locations outside of [0,1] result in undefined
4856 * behavior.
4857 *
4858 * To simplify driver implementations, we choose to clamp to
4859 * [0,1] and change NaN into 0.5.
4860 */
4861 if (isnan(v[i]) || v[i] < 0.0f || v[i] > 1.0f) {
4862 static GLuint msg_id = 0;
4863 static const char* msg = "Invalid sample location specified";
4864 _mesa_debug_get_id(&msg_id);
4865
4866 _mesa_log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_UNDEFINED,
4867 msg_id, MESA_DEBUG_SEVERITY_HIGH, strlen(msg), msg);
4868 }
4869
4870 if (isnan(v[i]))
4871 fb->SampleLocationTable[start * 2 + i] = 0.5f;
4872 else
4873 fb->SampleLocationTable[start * 2 + i] = CLAMP(v[i], 0.0f, 1.0f);
4874 }
4875
4876 if (fb == ctx->DrawBuffer)
4877 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations;
4878 }
4879
4880 void GLAPIENTRY
4881 _mesa_FramebufferSampleLocationsfvARB(GLenum target, GLuint start,
4882 GLsizei count, const GLfloat *v)
4883 {
4884 struct gl_framebuffer *fb;
4885
4886 GET_CURRENT_CONTEXT(ctx);
4887
4888 fb = get_framebuffer_target(ctx, target);
4889 if (!fb) {
4890 _mesa_error(ctx, GL_INVALID_ENUM,
4891 "glFramebufferSampleLocationsfvARB(target %s)",
4892 _mesa_enum_to_string(target));
4893 return;
4894 }
4895
4896 sample_locations(ctx, fb, start, count, v, false,
4897 "glFramebufferSampleLocationsfvARB");
4898 }
4899
4900 void GLAPIENTRY
4901 _mesa_NamedFramebufferSampleLocationsfvARB(GLuint framebuffer, GLuint start,
4902 GLsizei count, const GLfloat *v)
4903 {
4904 struct gl_framebuffer *fb;
4905
4906 GET_CURRENT_CONTEXT(ctx);
4907
4908 if (framebuffer) {
4909 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4910 "glNamedFramebufferSampleLocationsfvARB");
4911 if (!fb)
4912 return;
4913 }
4914 else
4915 fb = ctx->WinSysDrawBuffer;
4916
4917 sample_locations(ctx, fb, start, count, v, false,
4918 "glNamedFramebufferSampleLocationsfvARB");
4919 }
4920
4921 void GLAPIENTRY
4922 _mesa_FramebufferSampleLocationsfvARB_no_error(GLenum target, GLuint start,
4923 GLsizei count, const GLfloat *v)
4924 {
4925 GET_CURRENT_CONTEXT(ctx);
4926 sample_locations(ctx, get_framebuffer_target(ctx, target), start,
4927 count, v, true, "glFramebufferSampleLocationsfvARB");
4928 }
4929
4930 void GLAPIENTRY
4931 _mesa_NamedFramebufferSampleLocationsfvARB_no_error(GLuint framebuffer,
4932 GLuint start, GLsizei count,
4933 const GLfloat *v)
4934 {
4935 GET_CURRENT_CONTEXT(ctx);
4936 sample_locations(ctx, _mesa_lookup_framebuffer(ctx, framebuffer), start,
4937 count, v, true, "glNamedFramebufferSampleLocationsfvARB");
4938 }
4939
4940 void GLAPIENTRY
4941 _mesa_EvaluateDepthValuesARB(void)
4942 {
4943 GET_CURRENT_CONTEXT(ctx);
4944
4945 if (!ctx->Extensions.ARB_sample_locations) {
4946 _mesa_error(ctx, GL_INVALID_OPERATION,
4947 "EvaluateDepthValuesARB not supported (neither "
4948 "ARB_sample_locations nor NV_sample_locations is available)");
4949 return;
4950 }
4951
4952 if (ctx->Driver.EvaluateDepthValues)
4953 ctx->Driver.EvaluateDepthValues(ctx);
4954 }