mesa: Fix RGBBuffers for renderbuffers with sized internal formats
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "debug_output.h"
39 #include "enums.h"
40 #include "fbobject.h"
41 #include "formats.h"
42 #include "framebuffer.h"
43 #include "glformats.h"
44 #include "hash.h"
45 #include "macros.h"
46 #include "multisample.h"
47 #include "mtypes.h"
48 #include "renderbuffer.h"
49 #include "state.h"
50 #include "teximage.h"
51 #include "texobj.h"
52
53
54 /**
55 * Notes:
56 *
57 * None of the GL_EXT_framebuffer_object functions are compiled into
58 * display lists.
59 */
60
61
62
63 /*
64 * When glGenRender/FramebuffersEXT() is called we insert pointers to
65 * these placeholder objects into the hash table.
66 * Later, when the object ID is first bound, we replace the placeholder
67 * with the real frame/renderbuffer.
68 */
69 static struct gl_framebuffer DummyFramebuffer;
70 static struct gl_renderbuffer DummyRenderbuffer;
71
72 /* We bind this framebuffer when applications pass a NULL
73 * drawable/surface in make current. */
74 static struct gl_framebuffer IncompleteFramebuffer;
75
76
77 static void
78 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
79 {
80 /* no op */
81 }
82
83 static void
84 delete_dummy_framebuffer(struct gl_framebuffer *fb)
85 {
86 /* no op */
87 }
88
89
90 void
91 _mesa_init_fbobjects(struct gl_context *ctx)
92 {
93 simple_mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
94 simple_mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
95 simple_mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
96 DummyFramebuffer.Delete = delete_dummy_framebuffer;
97 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
98 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
99 }
100
101 struct gl_framebuffer *
102 _mesa_get_incomplete_framebuffer(void)
103 {
104 return &IncompleteFramebuffer;
105 }
106
107 /**
108 * Helper routine for getting a gl_renderbuffer.
109 */
110 struct gl_renderbuffer *
111 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
112 {
113 struct gl_renderbuffer *rb;
114
115 if (id == 0)
116 return NULL;
117
118 rb = (struct gl_renderbuffer *)
119 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
120 return rb;
121 }
122
123
124 /**
125 * A convenience function for direct state access that throws
126 * GL_INVALID_OPERATION if the renderbuffer doesn't exist.
127 */
128 struct gl_renderbuffer *
129 _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id,
130 const char *func)
131 {
132 struct gl_renderbuffer *rb;
133
134 rb = _mesa_lookup_renderbuffer(ctx, id);
135 if (!rb || rb == &DummyRenderbuffer) {
136 _mesa_error(ctx, GL_INVALID_OPERATION,
137 "%s(non-existent renderbuffer %u)", func, id);
138 return NULL;
139 }
140
141 return rb;
142 }
143
144
145 /**
146 * Helper routine for getting a gl_framebuffer.
147 */
148 struct gl_framebuffer *
149 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
150 {
151 struct gl_framebuffer *fb;
152
153 if (id == 0)
154 return NULL;
155
156 fb = (struct gl_framebuffer *)
157 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
158 return fb;
159 }
160
161
162 /**
163 * A convenience function for direct state access that throws
164 * GL_INVALID_OPERATION if the framebuffer doesn't exist.
165 */
166 struct gl_framebuffer *
167 _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
168 const char *func)
169 {
170 struct gl_framebuffer *fb;
171
172 fb = _mesa_lookup_framebuffer(ctx, id);
173 if (!fb || fb == &DummyFramebuffer) {
174 _mesa_error(ctx, GL_INVALID_OPERATION,
175 "%s(non-existent framebuffer %u)", func, id);
176 return NULL;
177 }
178
179 return fb;
180 }
181
182
183 /**
184 * Mark the given framebuffer as invalid. This will force the
185 * test for framebuffer completeness to be done before the framebuffer
186 * is used.
187 */
188 static void
189 invalidate_framebuffer(struct gl_framebuffer *fb)
190 {
191 fb->_Status = 0; /* "indeterminate" */
192 }
193
194
195 /**
196 * Return the gl_framebuffer object which corresponds to the given
197 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
198 * Check support for GL_EXT_framebuffer_blit to determine if certain
199 * targets are legal.
200 * \return gl_framebuffer pointer or NULL if target is illegal
201 */
202 static struct gl_framebuffer *
203 get_framebuffer_target(struct gl_context *ctx, GLenum target)
204 {
205 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
206 switch (target) {
207 case GL_DRAW_FRAMEBUFFER:
208 return have_fb_blit ? ctx->DrawBuffer : NULL;
209 case GL_READ_FRAMEBUFFER:
210 return have_fb_blit ? ctx->ReadBuffer : NULL;
211 case GL_FRAMEBUFFER_EXT:
212 return ctx->DrawBuffer;
213 default:
214 return NULL;
215 }
216 }
217
218
219 /**
220 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
221 * gl_renderbuffer_attachment object.
222 * This function is only used for user-created FB objects, not the
223 * default / window-system FB object.
224 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
225 * the depth buffer attachment point.
226 * Returns if the attachment is a GL_COLOR_ATTACHMENTm_EXT on
227 * is_color_attachment, because several callers would return different errors
228 * if they don't find the attachment.
229 */
230 static struct gl_renderbuffer_attachment *
231 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
232 GLenum attachment, bool *is_color_attachment)
233 {
234 GLuint i;
235
236 assert(_mesa_is_user_fbo(fb));
237
238 if (is_color_attachment)
239 *is_color_attachment = false;
240
241 switch (attachment) {
242 case GL_COLOR_ATTACHMENT0_EXT:
243 case GL_COLOR_ATTACHMENT1_EXT:
244 case GL_COLOR_ATTACHMENT2_EXT:
245 case GL_COLOR_ATTACHMENT3_EXT:
246 case GL_COLOR_ATTACHMENT4_EXT:
247 case GL_COLOR_ATTACHMENT5_EXT:
248 case GL_COLOR_ATTACHMENT6_EXT:
249 case GL_COLOR_ATTACHMENT7_EXT:
250 case GL_COLOR_ATTACHMENT8_EXT:
251 case GL_COLOR_ATTACHMENT9_EXT:
252 case GL_COLOR_ATTACHMENT10_EXT:
253 case GL_COLOR_ATTACHMENT11_EXT:
254 case GL_COLOR_ATTACHMENT12_EXT:
255 case GL_COLOR_ATTACHMENT13_EXT:
256 case GL_COLOR_ATTACHMENT14_EXT:
257 case GL_COLOR_ATTACHMENT15_EXT:
258 if (is_color_attachment)
259 *is_color_attachment = true;
260 /* Only OpenGL ES 1.x forbids color attachments other than
261 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
262 * hardware is used.
263 */
264 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
265 if (i >= ctx->Const.MaxColorAttachments
266 || (i > 0 && ctx->API == API_OPENGLES)) {
267 return NULL;
268 }
269 return &fb->Attachment[BUFFER_COLOR0 + i];
270 case GL_DEPTH_STENCIL_ATTACHMENT:
271 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
272 return NULL;
273 /* fall-through */
274 case GL_DEPTH_ATTACHMENT_EXT:
275 return &fb->Attachment[BUFFER_DEPTH];
276 case GL_STENCIL_ATTACHMENT_EXT:
277 return &fb->Attachment[BUFFER_STENCIL];
278 default:
279 return NULL;
280 }
281 }
282
283
284 /**
285 * As above, but only used for getting attachments of the default /
286 * window-system framebuffer (not user-created framebuffer objects).
287 */
288 static struct gl_renderbuffer_attachment *
289 get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
290 GLenum attachment)
291 {
292 assert(_mesa_is_winsys_fbo(fb));
293
294 if (_mesa_is_gles3(ctx)) {
295 assert(attachment == GL_BACK ||
296 attachment == GL_DEPTH ||
297 attachment == GL_STENCIL);
298 switch (attachment) {
299 case GL_BACK:
300 /* Since there is no stereo rendering in ES 3.0, only return the
301 * LEFT bits.
302 */
303 if (ctx->DrawBuffer->Visual.doubleBufferMode)
304 return &fb->Attachment[BUFFER_BACK_LEFT];
305 return &fb->Attachment[BUFFER_FRONT_LEFT];
306 case GL_DEPTH:
307 return &fb->Attachment[BUFFER_DEPTH];
308 case GL_STENCIL:
309 return &fb->Attachment[BUFFER_STENCIL];
310 }
311 }
312
313 switch (attachment) {
314 case GL_FRONT_LEFT:
315 /* Front buffers can be allocated on the first use, but
316 * glGetFramebufferAttachmentParameteriv must work even if that
317 * allocation hasn't happened yet. In such case, use the back buffer,
318 * which should be the same.
319 */
320 if (fb->Attachment[BUFFER_FRONT_LEFT].Type == GL_NONE)
321 return &fb->Attachment[BUFFER_BACK_LEFT];
322 else
323 return &fb->Attachment[BUFFER_FRONT_LEFT];
324 case GL_FRONT_RIGHT:
325 /* Same as above. */
326 if (fb->Attachment[BUFFER_FRONT_RIGHT].Type == GL_NONE)
327 return &fb->Attachment[BUFFER_BACK_RIGHT];
328 else
329 return &fb->Attachment[BUFFER_FRONT_RIGHT];
330 case GL_BACK_LEFT:
331 return &fb->Attachment[BUFFER_BACK_LEFT];
332 case GL_BACK_RIGHT:
333 return &fb->Attachment[BUFFER_BACK_RIGHT];
334 case GL_BACK:
335 /* The ARB_ES3_1_compatibility spec says:
336 *
337 * "Since this command can only query a single framebuffer
338 * attachment, BACK is equivalent to BACK_LEFT."
339 */
340 if (ctx->Extensions.ARB_ES3_1_compatibility)
341 return &fb->Attachment[BUFFER_BACK_LEFT];
342 return NULL;
343 case GL_AUX0:
344 if (fb->Visual.numAuxBuffers == 1) {
345 return &fb->Attachment[BUFFER_AUX0];
346 }
347 return NULL;
348
349 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
350 *
351 * "If the default framebuffer is bound to target, then attachment must
352 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
353 * identifying a color buffer; DEPTH, identifying the depth buffer; or
354 * STENCIL, identifying the stencil buffer."
355 *
356 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
357 * language. However, revision #33 of the ARB_framebuffer_object spec
358 * says:
359 *
360 * "If the default framebuffer is bound to <target>, then <attachment>
361 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
362 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
363 * depth buffer, or the stencil buffer, and <pname> may be
364 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
365 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
366 *
367 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
368 * from glext.h, so shipping apps should not use those values.
369 *
370 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
371 * support queries of the window system FBO.
372 */
373 case GL_DEPTH:
374 return &fb->Attachment[BUFFER_DEPTH];
375 case GL_STENCIL:
376 return &fb->Attachment[BUFFER_STENCIL];
377 default:
378 return NULL;
379 }
380 }
381
382
383
384 /**
385 * Remove any texture or renderbuffer attached to the given attachment
386 * point. Update reference counts, etc.
387 */
388 static void
389 remove_attachment(struct gl_context *ctx,
390 struct gl_renderbuffer_attachment *att)
391 {
392 struct gl_renderbuffer *rb = att->Renderbuffer;
393
394 /* tell driver that we're done rendering to this texture. */
395 if (rb && rb->NeedsFinishRenderTexture)
396 ctx->Driver.FinishRenderTexture(ctx, rb);
397
398 if (att->Type == GL_TEXTURE) {
399 assert(att->Texture);
400 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
401 assert(!att->Texture);
402 }
403 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
404 assert(!att->Texture);
405 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
406 assert(!att->Renderbuffer);
407 }
408 att->Type = GL_NONE;
409 att->Complete = GL_TRUE;
410 }
411
412 /**
413 * Verify a couple error conditions that will lead to an incomplete FBO and
414 * may cause problems for the driver's RenderTexture path.
415 */
416 static bool
417 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
418 {
419 const struct gl_texture_image *const texImage =
420 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
421
422 if (!texImage ||
423 texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
424 return false;
425
426 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
427 && att->Zoffset >= texImage->Height)
428 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
429 && att->Zoffset >= texImage->Depth))
430 return false;
431
432 return true;
433 }
434
435 /**
436 * Create a renderbuffer which will be set up by the driver to wrap the
437 * texture image slice.
438 *
439 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
440 * to share most of their framebuffer rendering code between winsys,
441 * renderbuffer, and texture attachments.
442 *
443 * The allocated renderbuffer uses a non-zero Name so that drivers can check
444 * it for determining vertical orientation, but we use ~0 to make it fairly
445 * unambiguous with actual user (non-texture) renderbuffers.
446 */
447 void
448 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
449 struct gl_framebuffer *fb,
450 struct gl_renderbuffer_attachment *att)
451 {
452 struct gl_texture_image *texImage;
453 struct gl_renderbuffer *rb;
454
455 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
456
457 rb = att->Renderbuffer;
458 if (!rb) {
459 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
460 if (!rb) {
461 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
462 return;
463 }
464 att->Renderbuffer = rb;
465
466 /* This can't get called on a texture renderbuffer, so set it to NULL
467 * for clarity compared to user renderbuffers.
468 */
469 rb->AllocStorage = NULL;
470
471 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
472 }
473
474 if (!texImage)
475 return;
476
477 rb->_BaseFormat = texImage->_BaseFormat;
478 rb->Format = texImage->TexFormat;
479 rb->InternalFormat = texImage->InternalFormat;
480 rb->Width = texImage->Width2;
481 rb->Height = texImage->Height2;
482 rb->Depth = texImage->Depth2;
483 rb->NumSamples = texImage->NumSamples;
484 rb->NumStorageSamples = texImage->NumSamples;
485 rb->TexImage = texImage;
486
487 if (driver_RenderTexture_is_safe(att))
488 ctx->Driver.RenderTexture(ctx, fb, att);
489 }
490
491 /**
492 * Bind a texture object to an attachment point.
493 * The previous binding, if any, will be removed first.
494 */
495 static void
496 set_texture_attachment(struct gl_context *ctx,
497 struct gl_framebuffer *fb,
498 struct gl_renderbuffer_attachment *att,
499 struct gl_texture_object *texObj,
500 GLenum texTarget, GLuint level, GLsizei samples,
501 GLuint layer, GLboolean layered)
502 {
503 struct gl_renderbuffer *rb = att->Renderbuffer;
504
505 if (rb && rb->NeedsFinishRenderTexture)
506 ctx->Driver.FinishRenderTexture(ctx, rb);
507
508 if (att->Texture == texObj) {
509 /* re-attaching same texture */
510 assert(att->Type == GL_TEXTURE);
511 }
512 else {
513 /* new attachment */
514 remove_attachment(ctx, att);
515 att->Type = GL_TEXTURE;
516 assert(!att->Texture);
517 _mesa_reference_texobj(&att->Texture, texObj);
518 }
519 invalidate_framebuffer(fb);
520
521 /* always update these fields */
522 att->TextureLevel = level;
523 att->NumSamples = samples;
524 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
525 att->Zoffset = layer;
526 att->Layered = layered;
527 att->Complete = GL_FALSE;
528
529 _mesa_update_texture_renderbuffer(ctx, fb, att);
530 }
531
532
533 /**
534 * Bind a renderbuffer to an attachment point.
535 * The previous binding, if any, will be removed first.
536 */
537 static void
538 set_renderbuffer_attachment(struct gl_context *ctx,
539 struct gl_renderbuffer_attachment *att,
540 struct gl_renderbuffer *rb)
541 {
542 /* XXX check if re-doing same attachment, exit early */
543 remove_attachment(ctx, att);
544 att->Type = GL_RENDERBUFFER_EXT;
545 att->Texture = NULL; /* just to be safe */
546 att->Layered = GL_FALSE;
547 att->Complete = GL_FALSE;
548 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
549 }
550
551
552 /**
553 * Fallback for ctx->Driver.FramebufferRenderbuffer()
554 * Attach a renderbuffer object to a framebuffer object.
555 */
556 void
557 _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
558 struct gl_framebuffer *fb,
559 GLenum attachment,
560 struct gl_renderbuffer *rb)
561 {
562 struct gl_renderbuffer_attachment *att;
563
564 simple_mtx_lock(&fb->Mutex);
565
566 att = get_attachment(ctx, fb, attachment, NULL);
567 assert(att);
568 if (rb) {
569 set_renderbuffer_attachment(ctx, att, rb);
570 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
571 /* do stencil attachment here (depth already done above) */
572 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
573 assert(att);
574 set_renderbuffer_attachment(ctx, att, rb);
575 }
576 rb->AttachedAnytime = GL_TRUE;
577 }
578 else {
579 remove_attachment(ctx, att);
580 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
581 /* detach stencil (depth was detached above) */
582 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
583 assert(att);
584 remove_attachment(ctx, att);
585 }
586 }
587
588 invalidate_framebuffer(fb);
589
590 simple_mtx_unlock(&fb->Mutex);
591 }
592
593
594 /**
595 * Fallback for ctx->Driver.ValidateFramebuffer()
596 * Check if the renderbuffer's formats are supported by the software
597 * renderer.
598 * Drivers should probably override this.
599 */
600 void
601 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
602 {
603 gl_buffer_index buf;
604 for (buf = 0; buf < BUFFER_COUNT; buf++) {
605 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
606 if (rb) {
607 switch (rb->_BaseFormat) {
608 case GL_ALPHA:
609 case GL_LUMINANCE_ALPHA:
610 case GL_LUMINANCE:
611 case GL_INTENSITY:
612 case GL_RED:
613 case GL_RG:
614 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
615 return;
616
617 default:
618 switch (rb->Format) {
619 /* XXX This list is likely incomplete. */
620 case MESA_FORMAT_R9G9B9E5_FLOAT:
621 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
622 return;
623 default:;
624 /* render buffer format is supported by software rendering */
625 }
626 }
627 }
628 }
629 }
630
631
632 /**
633 * Return true if the framebuffer has a combined depth/stencil
634 * renderbuffer attached.
635 */
636 GLboolean
637 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
638 {
639 const struct gl_renderbuffer_attachment *depth =
640 &fb->Attachment[BUFFER_DEPTH];
641 const struct gl_renderbuffer_attachment *stencil =
642 &fb->Attachment[BUFFER_STENCIL];
643
644 if (depth->Type == stencil->Type) {
645 if (depth->Type == GL_RENDERBUFFER_EXT &&
646 depth->Renderbuffer == stencil->Renderbuffer)
647 return GL_TRUE;
648
649 if (depth->Type == GL_TEXTURE &&
650 depth->Texture == stencil->Texture)
651 return GL_TRUE;
652 }
653
654 return GL_FALSE;
655 }
656
657
658 /**
659 * For debug only.
660 */
661 static void
662 att_incomplete(const char *msg)
663 {
664 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
665 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
666 }
667 }
668
669
670 /**
671 * For debug only.
672 */
673 static void
674 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
675 {
676 static GLuint msg_id;
677
678 _mesa_gl_debug(ctx, &msg_id,
679 MESA_DEBUG_SOURCE_API,
680 MESA_DEBUG_TYPE_OTHER,
681 MESA_DEBUG_SEVERITY_MEDIUM,
682 "FBO incomplete: %s [%d]\n", msg, index);
683
684 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
685 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
686 }
687 }
688
689
690 /**
691 * Is the given base format a legal format for a color renderbuffer?
692 */
693 GLboolean
694 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
695 {
696 switch (baseFormat) {
697 case GL_RGB:
698 case GL_RGBA:
699 return GL_TRUE;
700 case GL_LUMINANCE:
701 case GL_LUMINANCE_ALPHA:
702 case GL_INTENSITY:
703 case GL_ALPHA:
704 return ctx->API == API_OPENGL_COMPAT &&
705 ctx->Extensions.ARB_framebuffer_object;
706 case GL_RED:
707 case GL_RG:
708 return ctx->Extensions.ARB_texture_rg;
709 default:
710 return GL_FALSE;
711 }
712 }
713
714
715 /**
716 * Is the given base format a legal format for a color renderbuffer?
717 */
718 static GLboolean
719 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
720 GLenum internalFormat)
721 {
722 const GLenum baseFormat =
723 _mesa_get_format_base_format(format);
724 GLboolean valid;
725
726 valid = _mesa_is_legal_color_format(ctx, baseFormat);
727 if (!valid || _mesa_is_desktop_gl(ctx)) {
728 return valid;
729 }
730
731 /* Reject additional cases for GLES */
732 switch (internalFormat) {
733 case GL_R8_SNORM:
734 case GL_RG8_SNORM:
735 case GL_RGBA8_SNORM:
736 return _mesa_has_EXT_render_snorm(ctx);
737 case GL_R16_SNORM:
738 case GL_RG16_SNORM:
739 case GL_RGBA16_SNORM:
740 return _mesa_has_EXT_texture_norm16(ctx) &&
741 _mesa_has_EXT_render_snorm(ctx);
742 case GL_RGB32F:
743 case GL_RGB32I:
744 case GL_RGB32UI:
745 case GL_RGB16F:
746 case GL_RGB16I:
747 case GL_RGB16UI:
748 case GL_RGB8_SNORM:
749 case GL_RGB8I:
750 case GL_RGB8UI:
751 case GL_SRGB8:
752 case GL_RGB10:
753 case GL_RGB9_E5:
754 case GL_SR8_EXT:
755 return GL_FALSE;
756 default:
757 break;
758 }
759
760 if (internalFormat != GL_RGB10_A2 &&
761 (format == MESA_FORMAT_B10G10R10A2_UNORM ||
762 format == MESA_FORMAT_B10G10R10X2_UNORM ||
763 format == MESA_FORMAT_R10G10B10A2_UNORM ||
764 format == MESA_FORMAT_R10G10B10X2_UNORM)) {
765 return GL_FALSE;
766 }
767
768 return GL_TRUE;
769 }
770
771
772 /**
773 * Is the given base format a legal format for a depth/stencil renderbuffer?
774 */
775 static GLboolean
776 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
777 {
778 switch (baseFormat) {
779 case GL_DEPTH_COMPONENT:
780 case GL_DEPTH_STENCIL_EXT:
781 return GL_TRUE;
782 default:
783 return GL_FALSE;
784 }
785 }
786
787
788 /**
789 * Test if an attachment point is complete and update its Complete field.
790 * \param format if GL_COLOR, this is a color attachment point,
791 * if GL_DEPTH, this is a depth component attachment point,
792 * if GL_STENCIL, this is a stencil component attachment point.
793 */
794 static void
795 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
796 struct gl_renderbuffer_attachment *att)
797 {
798 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
799
800 /* assume complete */
801 att->Complete = GL_TRUE;
802
803 /* Look for reasons why the attachment might be incomplete */
804 if (att->Type == GL_TEXTURE) {
805 const struct gl_texture_object *texObj = att->Texture;
806 const struct gl_texture_image *texImage;
807 GLenum baseFormat;
808
809 if (!texObj) {
810 att_incomplete("no texobj");
811 att->Complete = GL_FALSE;
812 return;
813 }
814
815 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
816 if (!texImage) {
817 att_incomplete("no teximage");
818 att->Complete = GL_FALSE;
819 return;
820 }
821 if (texImage->Width < 1 || texImage->Height < 1) {
822 att_incomplete("teximage width/height=0");
823 att->Complete = GL_FALSE;
824 return;
825 }
826
827 switch (texObj->Target) {
828 case GL_TEXTURE_3D:
829 if (att->Zoffset >= texImage->Depth) {
830 att_incomplete("bad z offset");
831 att->Complete = GL_FALSE;
832 return;
833 }
834 break;
835 case GL_TEXTURE_1D_ARRAY:
836 if (att->Zoffset >= texImage->Height) {
837 att_incomplete("bad 1D-array layer");
838 att->Complete = GL_FALSE;
839 return;
840 }
841 break;
842 case GL_TEXTURE_2D_ARRAY:
843 if (att->Zoffset >= texImage->Depth) {
844 att_incomplete("bad 2D-array layer");
845 att->Complete = GL_FALSE;
846 return;
847 }
848 break;
849 case GL_TEXTURE_CUBE_MAP_ARRAY:
850 if (att->Zoffset >= texImage->Depth) {
851 att_incomplete("bad cube-array layer");
852 att->Complete = GL_FALSE;
853 return;
854 }
855 break;
856 }
857
858 baseFormat = texImage->_BaseFormat;
859
860 if (format == GL_COLOR) {
861 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
862 att_incomplete("bad format");
863 att->Complete = GL_FALSE;
864 return;
865 }
866 if (_mesa_is_format_compressed(texImage->TexFormat)) {
867 att_incomplete("compressed internalformat");
868 att->Complete = GL_FALSE;
869 return;
870 }
871
872 /* OES_texture_float allows creation and use of floating point
873 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
874 * these textures to be used as a render target, this is done via
875 * GL_EXT_color_buffer(_half)_float with set of new sized types.
876 */
877 if (_mesa_is_gles(ctx) && (texObj->_IsFloat || texObj->_IsHalfFloat)) {
878 att_incomplete("bad internal format");
879 att->Complete = GL_FALSE;
880 return;
881 }
882 }
883 else if (format == GL_DEPTH) {
884 if (baseFormat == GL_DEPTH_COMPONENT) {
885 /* OK */
886 }
887 else if (ctx->Extensions.ARB_depth_texture &&
888 baseFormat == GL_DEPTH_STENCIL) {
889 /* OK */
890 }
891 else {
892 att->Complete = GL_FALSE;
893 att_incomplete("bad depth format");
894 return;
895 }
896 }
897 else {
898 assert(format == GL_STENCIL);
899 if (ctx->Extensions.ARB_depth_texture &&
900 baseFormat == GL_DEPTH_STENCIL) {
901 /* OK */
902 } else if (ctx->Extensions.ARB_texture_stencil8 &&
903 baseFormat == GL_STENCIL_INDEX) {
904 /* OK */
905 } else {
906 /* no such thing as stencil-only textures */
907 att_incomplete("illegal stencil texture");
908 att->Complete = GL_FALSE;
909 return;
910 }
911 }
912 }
913 else if (att->Type == GL_RENDERBUFFER_EXT) {
914 const GLenum baseFormat = att->Renderbuffer->_BaseFormat;
915
916 assert(att->Renderbuffer);
917 if (!att->Renderbuffer->InternalFormat ||
918 att->Renderbuffer->Width < 1 ||
919 att->Renderbuffer->Height < 1) {
920 att_incomplete("0x0 renderbuffer");
921 att->Complete = GL_FALSE;
922 return;
923 }
924 if (format == GL_COLOR) {
925 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
926 att_incomplete("bad renderbuffer color format");
927 att->Complete = GL_FALSE;
928 return;
929 }
930 }
931 else if (format == GL_DEPTH) {
932 if (baseFormat == GL_DEPTH_COMPONENT) {
933 /* OK */
934 }
935 else if (baseFormat == GL_DEPTH_STENCIL) {
936 /* OK */
937 }
938 else {
939 att_incomplete("bad renderbuffer depth format");
940 att->Complete = GL_FALSE;
941 return;
942 }
943 }
944 else {
945 assert(format == GL_STENCIL);
946 if (baseFormat == GL_STENCIL_INDEX ||
947 baseFormat == GL_DEPTH_STENCIL) {
948 /* OK */
949 }
950 else {
951 att->Complete = GL_FALSE;
952 att_incomplete("bad renderbuffer stencil format");
953 return;
954 }
955 }
956 }
957 else {
958 assert(att->Type == GL_NONE);
959 /* complete */
960 return;
961 }
962 }
963
964
965 /**
966 * Test if the given framebuffer object is complete and update its
967 * Status field with the results.
968 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
969 * driver to make hardware-specific validation/completeness checks.
970 * Also update the framebuffer's Width and Height fields if the
971 * framebuffer is complete.
972 */
973 void
974 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
975 struct gl_framebuffer *fb)
976 {
977 GLuint numImages;
978 GLenum intFormat = GL_NONE; /* color buffers' internal format */
979 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
980 GLint numColorSamples = -1;
981 GLint numColorStorageSamples = -1;
982 GLint numDepthSamples = -1;
983 GLint fixedSampleLocations = -1;
984 GLint i;
985 GLuint j;
986 /* Covers max_layer_count, is_layered, and layer_tex_target */
987 bool layer_info_valid = false;
988 GLuint max_layer_count = 0, att_layer_count;
989 bool is_layered = false;
990 GLenum layer_tex_target = 0;
991 bool has_depth_attachment = false;
992 bool has_stencil_attachment = false;
993
994 assert(_mesa_is_user_fbo(fb));
995
996 /* we're changing framebuffer fields here */
997 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
998
999 numImages = 0;
1000 fb->Width = 0;
1001 fb->Height = 0;
1002 fb->_AllColorBuffersFixedPoint = GL_TRUE;
1003 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
1004 fb->_HasAttachments = true;
1005 fb->_IntegerBuffers = 0;
1006 fb->_RGBBuffers = 0;
1007 fb->_FP32Buffers = 0;
1008
1009 /* Start at -2 to more easily loop over all attachment points.
1010 * -2: depth buffer
1011 * -1: stencil buffer
1012 * >=0: color buffer
1013 */
1014 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
1015 struct gl_renderbuffer_attachment *att;
1016 GLenum f;
1017 GLenum baseFormat;
1018 mesa_format attFormat;
1019 GLenum att_tex_target = GL_NONE;
1020
1021 /*
1022 * XXX for ARB_fbo, only check color buffers that are named by
1023 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
1024 */
1025
1026 /* check for attachment completeness
1027 */
1028 if (i == -2) {
1029 att = &fb->Attachment[BUFFER_DEPTH];
1030 test_attachment_completeness(ctx, GL_DEPTH, att);
1031 if (!att->Complete) {
1032 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1033 fbo_incomplete(ctx, "depth attachment incomplete", -1);
1034 return;
1035 } else if (att->Type != GL_NONE) {
1036 has_depth_attachment = true;
1037 }
1038 }
1039 else if (i == -1) {
1040 att = &fb->Attachment[BUFFER_STENCIL];
1041 test_attachment_completeness(ctx, GL_STENCIL, att);
1042 if (!att->Complete) {
1043 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1044 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
1045 return;
1046 } else if (att->Type != GL_NONE) {
1047 has_stencil_attachment = true;
1048 }
1049 }
1050 else {
1051 att = &fb->Attachment[BUFFER_COLOR0 + i];
1052 test_attachment_completeness(ctx, GL_COLOR, att);
1053 if (!att->Complete) {
1054 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1055 fbo_incomplete(ctx, "color attachment incomplete", i);
1056 return;
1057 }
1058 }
1059
1060 /* get width, height, format of the renderbuffer/texture
1061 */
1062 unsigned attNumSamples, attNumStorageSamples;
1063
1064 if (att->Type == GL_TEXTURE) {
1065 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
1066 att_tex_target = att->Texture->Target;
1067 minWidth = MIN2(minWidth, texImg->Width);
1068 maxWidth = MAX2(maxWidth, texImg->Width);
1069 minHeight = MIN2(minHeight, texImg->Height);
1070 maxHeight = MAX2(maxHeight, texImg->Height);
1071 f = texImg->_BaseFormat;
1072 baseFormat = f;
1073 attFormat = texImg->TexFormat;
1074 numImages++;
1075
1076 if (!is_format_color_renderable(ctx, attFormat,
1077 texImg->InternalFormat) &&
1078 !is_legal_depth_format(ctx, f) &&
1079 f != GL_STENCIL_INDEX) {
1080 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1081 fbo_incomplete(ctx, "texture attachment incomplete", -1);
1082 return;
1083 }
1084
1085 if (fixedSampleLocations < 0)
1086 fixedSampleLocations = texImg->FixedSampleLocations;
1087 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
1088 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1089 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1090 return;
1091 }
1092
1093 if (att->NumSamples > 0)
1094 attNumSamples = att->NumSamples;
1095 else
1096 attNumSamples = texImg->NumSamples;
1097 attNumStorageSamples = attNumSamples;
1098 }
1099 else if (att->Type == GL_RENDERBUFFER_EXT) {
1100 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
1101 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
1102 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
1103 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
1104 f = att->Renderbuffer->InternalFormat;
1105 baseFormat = att->Renderbuffer->_BaseFormat;
1106 attFormat = att->Renderbuffer->Format;
1107 numImages++;
1108
1109 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1110 if (fixedSampleLocations < 0)
1111 fixedSampleLocations = GL_TRUE;
1112 else if (fixedSampleLocations != GL_TRUE) {
1113 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1114 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1115 return;
1116 }
1117
1118 attNumSamples = att->Renderbuffer->NumSamples;
1119 attNumStorageSamples = att->Renderbuffer->NumStorageSamples;
1120 }
1121 else {
1122 assert(att->Type == GL_NONE);
1123 continue;
1124 }
1125
1126 if (i >= 0) {
1127 /* Color buffers. */
1128 if (numColorSamples < 0) {
1129 assert(numColorStorageSamples < 0);
1130 numColorSamples = attNumSamples;
1131 numColorStorageSamples = attNumStorageSamples;
1132 } else if (numColorSamples != attNumSamples ||
1133 numColorStorageSamples != attNumStorageSamples) {
1134 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1135 fbo_incomplete(ctx, "inconsistent sample counts", -1);
1136 return;
1137 }
1138 } else {
1139 /* Depth/stencil buffers. */
1140 if (numDepthSamples < 0) {
1141 numDepthSamples = attNumSamples;
1142 } else if (numDepthSamples != attNumSamples) {
1143 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1144 fbo_incomplete(ctx, "inconsistent sample counts", -1);
1145 return;
1146 }
1147 }
1148
1149 /* Update flags describing color buffer datatypes */
1150 if (i >= 0) {
1151 GLenum type = _mesa_get_format_datatype(attFormat);
1152
1153 /* check if integer color */
1154 if (_mesa_is_format_integer_color(attFormat))
1155 fb->_IntegerBuffers |= (1 << i);
1156
1157 if (baseFormat == GL_RGB)
1158 fb->_RGBBuffers |= (1 << i);
1159
1160 if (type == GL_FLOAT && _mesa_get_format_max_bits(attFormat) > 16)
1161 fb->_FP32Buffers |= (1 << i);
1162
1163 fb->_AllColorBuffersFixedPoint =
1164 fb->_AllColorBuffersFixedPoint &&
1165 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1166
1167 fb->_HasSNormOrFloatColorBuffer =
1168 fb->_HasSNormOrFloatColorBuffer ||
1169 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1170 }
1171
1172 /* Error-check width, height, format */
1173 if (numImages == 1) {
1174 /* save format */
1175 if (i >= 0) {
1176 intFormat = f;
1177 }
1178 }
1179 else {
1180 if (!ctx->Extensions.ARB_framebuffer_object) {
1181 /* check that width, height, format are same */
1182 if (minWidth != maxWidth || minHeight != maxHeight) {
1183 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1184 fbo_incomplete(ctx, "width or height mismatch", -1);
1185 return;
1186 }
1187 /* check that all color buffers are the same format */
1188 if (intFormat != GL_NONE && f != intFormat) {
1189 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1190 fbo_incomplete(ctx, "format mismatch", -1);
1191 return;
1192 }
1193 }
1194 }
1195
1196 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1197 */
1198 if (att->Type == GL_RENDERBUFFER &&
1199 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1200 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1201 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1202 return;
1203 }
1204
1205 /* Check that layered rendering is consistent. */
1206 if (att->Layered) {
1207 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1208 att_layer_count = 6;
1209 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1210 att_layer_count = att->Renderbuffer->Height;
1211 else
1212 att_layer_count = att->Renderbuffer->Depth;
1213 } else {
1214 att_layer_count = 0;
1215 }
1216 if (!layer_info_valid) {
1217 is_layered = att->Layered;
1218 max_layer_count = att_layer_count;
1219 layer_tex_target = att_tex_target;
1220 layer_info_valid = true;
1221 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1222 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1223 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1224 return;
1225 } else if (is_layered != att->Layered) {
1226 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1227 fbo_incomplete(ctx,
1228 "framebuffer attachment layer mode is inconsistent",
1229 i);
1230 return;
1231 } else if (att_layer_count > max_layer_count) {
1232 max_layer_count = att_layer_count;
1233 }
1234
1235 /*
1236 * The extension GL_ARB_framebuffer_no_attachments places additional
1237 * requirement on each attachment. Those additional requirements are
1238 * tighter that those of previous versions of GL. In interest of better
1239 * compatibility, we will not enforce these restrictions. For the record
1240 * those additional restrictions are quoted below:
1241 *
1242 * "The width and height of image are greater than zero and less than or
1243 * equal to the values of the implementation-dependent limits
1244 * MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively."
1245 *
1246 * "If <image> is a three-dimensional texture or a one- or two-dimensional
1247 * array texture and the attachment is layered, the depth or layer count
1248 * of the texture is less than or equal to the implementation-dependent
1249 * limit MAX_FRAMEBUFFER_LAYERS."
1250 *
1251 * "If image has multiple samples, its sample count is less than or equal
1252 * to the value of the implementation-dependent limit
1253 * MAX_FRAMEBUFFER_SAMPLES."
1254 *
1255 * The same requirements are also in place for GL 4.5,
1256 * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311
1257 */
1258 }
1259
1260 if (ctx->Extensions.AMD_framebuffer_multisample_advanced) {
1261 /* See if non-matching sample counts are supported. */
1262 if (numColorSamples >= 0 && numDepthSamples >= 0) {
1263 bool found = false;
1264
1265 assert(numColorStorageSamples != -1);
1266
1267 numColorSamples = MAX2(numColorSamples, 1);
1268 numColorStorageSamples = MAX2(numColorStorageSamples, 1);
1269 numDepthSamples = MAX2(numDepthSamples, 1);
1270
1271 if (numColorSamples == 1 && numColorStorageSamples == 1 &&
1272 numDepthSamples == 1) {
1273 found = true;
1274 } else {
1275 for (i = 0; i < ctx->Const.NumSupportedMultisampleModes; i++) {
1276 GLint *counts =
1277 &ctx->Const.SupportedMultisampleModes[i].NumColorSamples;
1278
1279 if (counts[0] == numColorSamples &&
1280 counts[1] == numColorStorageSamples &&
1281 counts[2] == numDepthSamples) {
1282 found = true;
1283 break;
1284 }
1285 }
1286 }
1287
1288 if (!found) {
1289 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1290 fbo_incomplete(ctx, "unsupported sample counts", -1);
1291 return;
1292 }
1293 }
1294 } else {
1295 /* If the extension is unsupported, all sample counts must be equal. */
1296 if (numColorSamples >= 0 &&
1297 (numColorSamples != numColorStorageSamples ||
1298 (numDepthSamples >= 0 && numColorSamples != numDepthSamples))) {
1299 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1300 fbo_incomplete(ctx, "inconsistent sample counts", -1);
1301 return;
1302 }
1303 }
1304
1305 fb->MaxNumLayers = max_layer_count;
1306
1307 if (numImages == 0) {
1308 fb->_HasAttachments = false;
1309
1310 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1311 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1312 fbo_incomplete(ctx, "no attachments", -1);
1313 return;
1314 }
1315
1316 if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
1317 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1318 fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
1319 return;
1320 }
1321 }
1322
1323 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1324 /* Check that all DrawBuffers are present */
1325 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1326 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1327 const struct gl_renderbuffer_attachment *att
1328 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j], NULL);
1329 assert(att);
1330 if (att->Type == GL_NONE) {
1331 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1332 fbo_incomplete(ctx, "missing drawbuffer", j);
1333 return;
1334 }
1335 }
1336 }
1337
1338 /* Check that the ReadBuffer is present */
1339 if (fb->ColorReadBuffer != GL_NONE) {
1340 const struct gl_renderbuffer_attachment *att
1341 = get_attachment(ctx, fb, fb->ColorReadBuffer, NULL);
1342 assert(att);
1343 if (att->Type == GL_NONE) {
1344 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1345 fbo_incomplete(ctx, "missing readbuffer", -1);
1346 return;
1347 }
1348 }
1349 }
1350
1351 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
1352 *
1353 * "Depth and stencil attachments, if present, are the same image."
1354 *
1355 * This restriction is not present in the OpenGL ES2 spec.
1356 */
1357 if (_mesa_is_gles3(ctx) &&
1358 has_stencil_attachment && has_depth_attachment &&
1359 !_mesa_has_depthstencil_combined(fb)) {
1360 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1361 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
1362 return;
1363 }
1364
1365 /* Provisionally set status = COMPLETE ... */
1366 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1367
1368 /* ... but the driver may say the FB is incomplete.
1369 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1370 * if anything.
1371 */
1372 if (ctx->Driver.ValidateFramebuffer) {
1373 ctx->Driver.ValidateFramebuffer(ctx, fb);
1374 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1375 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1376 return;
1377 }
1378 }
1379
1380 /*
1381 * Note that if ARB_framebuffer_object is supported and the attached
1382 * renderbuffers/textures are different sizes, the framebuffer
1383 * width/height will be set to the smallest width/height.
1384 */
1385 if (numImages != 0) {
1386 fb->Width = minWidth;
1387 fb->Height = minHeight;
1388 }
1389
1390 /* finally, update the visual info for the framebuffer */
1391 _mesa_update_framebuffer_visual(ctx, fb);
1392 }
1393
1394
1395 GLboolean GLAPIENTRY
1396 _mesa_IsRenderbuffer(GLuint renderbuffer)
1397 {
1398 struct gl_renderbuffer *rb;
1399
1400 GET_CURRENT_CONTEXT(ctx);
1401
1402 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1403
1404 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1405 return rb != NULL && rb != &DummyRenderbuffer;
1406 }
1407
1408
1409 static struct gl_renderbuffer *
1410 allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer,
1411 const char *func)
1412 {
1413 struct gl_renderbuffer *newRb;
1414
1415 /* create new renderbuffer object */
1416 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1417 if (!newRb) {
1418 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1419 return NULL;
1420 }
1421 assert(newRb->AllocStorage);
1422 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1423
1424 return newRb;
1425 }
1426
1427
1428 static void
1429 bind_renderbuffer(GLenum target, GLuint renderbuffer)
1430 {
1431 struct gl_renderbuffer *newRb;
1432 GET_CURRENT_CONTEXT(ctx);
1433
1434 if (target != GL_RENDERBUFFER_EXT) {
1435 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1436 return;
1437 }
1438
1439 /* No need to flush here since the render buffer binding has no
1440 * effect on rendering state.
1441 */
1442
1443 if (renderbuffer) {
1444 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1445 if (newRb == &DummyRenderbuffer) {
1446 /* ID was reserved, but no real renderbuffer object made yet */
1447 newRb = NULL;
1448 }
1449 else if (!newRb && ctx->API == API_OPENGL_CORE) {
1450 /* All RB IDs must be Gen'd */
1451 _mesa_error(ctx, GL_INVALID_OPERATION,
1452 "glBindRenderbuffer(non-gen name)");
1453 return;
1454 }
1455
1456 if (!newRb) {
1457 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1458 newRb = allocate_renderbuffer_locked(ctx, renderbuffer,
1459 "glBindRenderbufferEXT");
1460 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1461 }
1462 }
1463 else {
1464 newRb = NULL;
1465 }
1466
1467 assert(newRb != &DummyRenderbuffer);
1468
1469 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1470 }
1471
1472 void GLAPIENTRY
1473 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1474 {
1475 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1476 * entry point, but they allow the use of user-generated names.
1477 */
1478 bind_renderbuffer(target, renderbuffer);
1479 }
1480
1481 void GLAPIENTRY
1482 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1483 {
1484 bind_renderbuffer(target, renderbuffer);
1485 }
1486
1487 /**
1488 * ARB_framebuffer_no_attachment and ARB_sample_locations - Application passes
1489 * requested param's here. NOTE: NumSamples requested need not be _NumSamples
1490 * which is what the hw supports.
1491 */
1492 static void
1493 framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb,
1494 GLenum pname, GLint param, const char *func)
1495 {
1496 bool cannot_be_winsys_fbo = false;
1497
1498 switch (pname) {
1499 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1500 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1501 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1502 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1503 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1504 if (!ctx->Extensions.ARB_framebuffer_no_attachments)
1505 goto invalid_pname_enum;
1506 cannot_be_winsys_fbo = true;
1507 break;
1508 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1509 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1510 if (!ctx->Extensions.ARB_sample_locations)
1511 goto invalid_pname_enum;
1512 break;
1513 case GL_FRAMEBUFFER_FLIP_Y_MESA:
1514 if (!ctx->Extensions.MESA_framebuffer_flip_y)
1515 goto invalid_pname_enum;
1516 cannot_be_winsys_fbo = true;
1517 break;
1518 default:
1519 goto invalid_pname_enum;
1520 }
1521
1522 if (cannot_be_winsys_fbo && _mesa_is_winsys_fbo(fb)) {
1523 _mesa_error(ctx, GL_INVALID_OPERATION,
1524 "%s(invalid pname=0x%x for default framebuffer)", func, pname);
1525 return;
1526 }
1527
1528 switch (pname) {
1529 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1530 if (param < 0 || param > ctx->Const.MaxFramebufferWidth)
1531 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1532 else
1533 fb->DefaultGeometry.Width = param;
1534 break;
1535 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1536 if (param < 0 || param > ctx->Const.MaxFramebufferHeight)
1537 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1538 else
1539 fb->DefaultGeometry.Height = param;
1540 break;
1541 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1542 /*
1543 * According to the OpenGL ES 3.1 specification section 9.2.1, the
1544 * GL_FRAMEBUFFER_DEFAULT_LAYERS parameter name is not supported.
1545 */
1546 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1547 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1548 break;
1549 }
1550 if (param < 0 || param > ctx->Const.MaxFramebufferLayers)
1551 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1552 else
1553 fb->DefaultGeometry.Layers = param;
1554 break;
1555 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1556 if (param < 0 || param > ctx->Const.MaxFramebufferSamples)
1557 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1558 else
1559 fb->DefaultGeometry.NumSamples = param;
1560 break;
1561 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1562 fb->DefaultGeometry.FixedSampleLocations = param;
1563 break;
1564 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1565 fb->ProgrammableSampleLocations = !!param;
1566 break;
1567 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1568 fb->SampleLocationPixelGrid = !!param;
1569 break;
1570 case GL_FRAMEBUFFER_FLIP_Y_MESA:
1571 fb->FlipY = param;
1572 break;
1573 }
1574
1575 switch (pname) {
1576 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1577 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1578 if (fb == ctx->DrawBuffer)
1579 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations;
1580 break;
1581 default:
1582 invalidate_framebuffer(fb);
1583 ctx->NewState |= _NEW_BUFFERS;
1584 break;
1585 }
1586
1587 return;
1588
1589 invalid_pname_enum:
1590 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1591 }
1592
1593 void GLAPIENTRY
1594 _mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
1595 {
1596 GET_CURRENT_CONTEXT(ctx);
1597 struct gl_framebuffer *fb;
1598
1599 if (!ctx->Extensions.ARB_framebuffer_no_attachments &&
1600 !ctx->Extensions.ARB_sample_locations) {
1601 _mesa_error(ctx, GL_INVALID_OPERATION,
1602 "glFramebufferParameteriv not supported "
1603 "(neither ARB_framebuffer_no_attachments nor ARB_sample_locations"
1604 " is available)");
1605 return;
1606 }
1607
1608 fb = get_framebuffer_target(ctx, target);
1609 if (!fb) {
1610 _mesa_error(ctx, GL_INVALID_ENUM,
1611 "glFramebufferParameteri(target=0x%x)", target);
1612 return;
1613 }
1614
1615 framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
1616 }
1617
1618 static bool
1619 validate_get_framebuffer_parameteriv_pname(struct gl_context *ctx,
1620 struct gl_framebuffer *fb,
1621 GLuint pname, const char *func)
1622 {
1623 bool cannot_be_winsys_fbo = true;
1624
1625 switch (pname) {
1626 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1627 /*
1628 * According to the OpenGL ES 3.1 specification section 9.2.3, the
1629 * GL_FRAMEBUFFER_LAYERS parameter name is not supported.
1630 */
1631 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1632 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1633 return false;
1634 }
1635 break;
1636 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1637 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1638 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1639 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1640 break;
1641 case GL_DOUBLEBUFFER:
1642 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1643 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1644 case GL_SAMPLES:
1645 case GL_SAMPLE_BUFFERS:
1646 case GL_STEREO:
1647 /* From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries:
1648 *
1649 * "An INVALID_OPERATION error is generated by GetFramebufferParameteriv
1650 * if the default framebuffer is bound to target and pname is not one
1651 * of the accepted values from table 23.73, other than
1652 * SAMPLE_POSITION."
1653 *
1654 * For OpenGL ES, using default framebuffer raises INVALID_OPERATION
1655 * for any pname.
1656 */
1657 cannot_be_winsys_fbo = !_mesa_is_desktop_gl(ctx);
1658 break;
1659 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1660 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1661 if (!ctx->Extensions.ARB_sample_locations)
1662 goto invalid_pname_enum;
1663 cannot_be_winsys_fbo = false;
1664 break;
1665 case GL_FRAMEBUFFER_FLIP_Y_MESA:
1666 if (!ctx->Extensions.MESA_framebuffer_flip_y) {
1667 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1668 return false;
1669 }
1670 break;
1671 default:
1672 goto invalid_pname_enum;
1673 }
1674
1675 if (cannot_be_winsys_fbo && _mesa_is_winsys_fbo(fb)) {
1676 _mesa_error(ctx, GL_INVALID_OPERATION,
1677 "%s(invalid pname=0x%x for default framebuffer)", func, pname);
1678 return false;
1679 }
1680
1681 return true;
1682
1683 invalid_pname_enum:
1684 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1685 return false;
1686 }
1687
1688 static void
1689 get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
1690 GLenum pname, GLint *params, const char *func)
1691 {
1692 if (!validate_get_framebuffer_parameteriv_pname(ctx, fb, pname, func))
1693 return;
1694
1695 switch (pname) {
1696 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1697 *params = fb->DefaultGeometry.Width;
1698 break;
1699 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1700 *params = fb->DefaultGeometry.Height;
1701 break;
1702 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1703 *params = fb->DefaultGeometry.Layers;
1704 break;
1705 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1706 *params = fb->DefaultGeometry.NumSamples;
1707 break;
1708 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1709 *params = fb->DefaultGeometry.FixedSampleLocations;
1710 break;
1711 case GL_DOUBLEBUFFER:
1712 *params = fb->Visual.doubleBufferMode;
1713 break;
1714 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1715 *params = _mesa_get_color_read_format(ctx, fb, func);
1716 break;
1717 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1718 *params = _mesa_get_color_read_type(ctx, fb, func);
1719 break;
1720 case GL_SAMPLES:
1721 *params = _mesa_geometric_samples(fb);
1722 break;
1723 case GL_SAMPLE_BUFFERS:
1724 *params = _mesa_geometric_samples(fb) > 0;
1725 break;
1726 case GL_STEREO:
1727 *params = fb->Visual.stereoMode;
1728 break;
1729 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1730 *params = fb->ProgrammableSampleLocations;
1731 break;
1732 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1733 *params = fb->SampleLocationPixelGrid;
1734 break;
1735 case GL_FRAMEBUFFER_FLIP_Y_MESA:
1736 *params = fb->FlipY;
1737 break;
1738 }
1739 }
1740
1741 void GLAPIENTRY
1742 _mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
1743 {
1744 GET_CURRENT_CONTEXT(ctx);
1745 struct gl_framebuffer *fb;
1746
1747 if (!ctx->Extensions.ARB_framebuffer_no_attachments &&
1748 !ctx->Extensions.ARB_sample_locations) {
1749 _mesa_error(ctx, GL_INVALID_OPERATION,
1750 "glGetFramebufferParameteriv not supported "
1751 "(neither ARB_framebuffer_no_attachments nor ARB_sample_locations"
1752 " is available)");
1753 return;
1754 }
1755
1756 fb = get_framebuffer_target(ctx, target);
1757 if (!fb) {
1758 _mesa_error(ctx, GL_INVALID_ENUM,
1759 "glGetFramebufferParameteriv(target=0x%x)", target);
1760 return;
1761 }
1762
1763 get_framebuffer_parameteriv(ctx, fb, pname, params,
1764 "glGetFramebufferParameteriv");
1765 }
1766
1767
1768 /**
1769 * Remove the specified renderbuffer or texture from any attachment point in
1770 * the framebuffer.
1771 *
1772 * \returns
1773 * \c true if the renderbuffer was detached from an attachment point. \c
1774 * false otherwise.
1775 */
1776 bool
1777 _mesa_detach_renderbuffer(struct gl_context *ctx,
1778 struct gl_framebuffer *fb,
1779 const void *att)
1780 {
1781 unsigned i;
1782 bool progress = false;
1783
1784 for (i = 0; i < BUFFER_COUNT; i++) {
1785 if (fb->Attachment[i].Texture == att
1786 || fb->Attachment[i].Renderbuffer == att) {
1787 remove_attachment(ctx, &fb->Attachment[i]);
1788 progress = true;
1789 }
1790 }
1791
1792 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1793 * Completeness," of the OpenGL 3.1 spec says:
1794 *
1795 * "Performing any of the following actions may change whether the
1796 * framebuffer is considered complete or incomplete:
1797 *
1798 * ...
1799 *
1800 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1801 * containing an image that is attached to a framebuffer object
1802 * that is bound to the framebuffer."
1803 */
1804 if (progress)
1805 invalidate_framebuffer(fb);
1806
1807 return progress;
1808 }
1809
1810
1811 void GLAPIENTRY
1812 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1813 {
1814 GLint i;
1815 GET_CURRENT_CONTEXT(ctx);
1816
1817 if (n < 0) {
1818 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
1819 return;
1820 }
1821
1822 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1823
1824 for (i = 0; i < n; i++) {
1825 if (renderbuffers[i] > 0) {
1826 struct gl_renderbuffer *rb;
1827 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1828 if (rb) {
1829 /* check if deleting currently bound renderbuffer object */
1830 if (rb == ctx->CurrentRenderbuffer) {
1831 /* bind default */
1832 assert(rb->RefCount >= 2);
1833 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1834 }
1835
1836 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1837 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1838 * of the OpenGL 3.1 spec says:
1839 *
1840 * "If a renderbuffer object is deleted while its image is
1841 * attached to one or more attachment points in the currently
1842 * bound framebuffer, then it is as if FramebufferRenderbuffer
1843 * had been called, with a renderbuffer of 0, for each
1844 * attachment point to which this image was attached in the
1845 * currently bound framebuffer. In other words, this
1846 * renderbuffer image is first detached from all attachment
1847 * points in the currently bound framebuffer. Note that the
1848 * renderbuffer image is specifically not detached from any
1849 * non-bound framebuffers. Detaching the image from any
1850 * non-bound framebuffers is the responsibility of the
1851 * application.
1852 */
1853 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1854 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1855 }
1856 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1857 && ctx->ReadBuffer != ctx->DrawBuffer) {
1858 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1859 }
1860
1861 /* Remove from hash table immediately, to free the ID.
1862 * But the object will not be freed until it's no longer
1863 * referenced anywhere else.
1864 */
1865 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1866
1867 if (rb != &DummyRenderbuffer) {
1868 /* no longer referenced by hash table */
1869 _mesa_reference_renderbuffer(&rb, NULL);
1870 }
1871 }
1872 }
1873 }
1874 }
1875
1876 static void
1877 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
1878 bool dsa)
1879 {
1880 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1881 GLuint first;
1882 GLint i;
1883
1884 if (!renderbuffers)
1885 return;
1886
1887 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1888
1889 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1890
1891 for (i = 0; i < n; i++) {
1892 GLuint name = first + i;
1893 renderbuffers[i] = name;
1894
1895 if (dsa) {
1896 allocate_renderbuffer_locked(ctx, name, func);
1897 } else {
1898 /* insert a dummy renderbuffer into the hash table */
1899 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, name,
1900 &DummyRenderbuffer);
1901 }
1902 }
1903
1904 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1905 }
1906
1907
1908 static void
1909 create_render_buffers_err(struct gl_context *ctx, GLsizei n,
1910 GLuint *renderbuffers, bool dsa)
1911 {
1912 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1913
1914 if (n < 0) {
1915 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
1916 return;
1917 }
1918
1919 create_render_buffers(ctx, n, renderbuffers, dsa);
1920 }
1921
1922
1923 void GLAPIENTRY
1924 _mesa_GenRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers)
1925 {
1926 GET_CURRENT_CONTEXT(ctx);
1927 create_render_buffers(ctx, n, renderbuffers, false);
1928 }
1929
1930
1931 void GLAPIENTRY
1932 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1933 {
1934 GET_CURRENT_CONTEXT(ctx);
1935 create_render_buffers_err(ctx, n, renderbuffers, false);
1936 }
1937
1938
1939 void GLAPIENTRY
1940 _mesa_CreateRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers)
1941 {
1942 GET_CURRENT_CONTEXT(ctx);
1943 create_render_buffers(ctx, n, renderbuffers, true);
1944 }
1945
1946
1947 void GLAPIENTRY
1948 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
1949 {
1950 GET_CURRENT_CONTEXT(ctx);
1951 create_render_buffers_err(ctx, n, renderbuffers, true);
1952 }
1953
1954
1955 /**
1956 * Given an internal format token for a render buffer, return the
1957 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1958 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1959 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1960 *
1961 * This is similar to _mesa_base_tex_format() but the set of valid
1962 * internal formats is different.
1963 *
1964 * Note that even if a format is determined to be legal here, validation
1965 * of the FBO may fail if the format is not supported by the driver/GPU.
1966 *
1967 * \param internalFormat as passed to glRenderbufferStorage()
1968 * \return the base internal format, or 0 if internalFormat is illegal
1969 */
1970 GLenum
1971 _mesa_base_fbo_format(const struct gl_context *ctx, GLenum internalFormat)
1972 {
1973 /*
1974 * Notes: some formats such as alpha, luminance, etc. were added
1975 * with GL_ARB_framebuffer_object.
1976 */
1977 switch (internalFormat) {
1978 case GL_ALPHA:
1979 case GL_ALPHA4:
1980 case GL_ALPHA8:
1981 case GL_ALPHA12:
1982 case GL_ALPHA16:
1983 return (ctx->API == API_OPENGL_COMPAT &&
1984 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1985 case GL_LUMINANCE:
1986 case GL_LUMINANCE4:
1987 case GL_LUMINANCE8:
1988 case GL_LUMINANCE12:
1989 case GL_LUMINANCE16:
1990 return (ctx->API == API_OPENGL_COMPAT &&
1991 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1992 case GL_LUMINANCE_ALPHA:
1993 case GL_LUMINANCE4_ALPHA4:
1994 case GL_LUMINANCE6_ALPHA2:
1995 case GL_LUMINANCE8_ALPHA8:
1996 case GL_LUMINANCE12_ALPHA4:
1997 case GL_LUMINANCE12_ALPHA12:
1998 case GL_LUMINANCE16_ALPHA16:
1999 return (ctx->API == API_OPENGL_COMPAT &&
2000 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
2001 case GL_INTENSITY:
2002 case GL_INTENSITY4:
2003 case GL_INTENSITY8:
2004 case GL_INTENSITY12:
2005 case GL_INTENSITY16:
2006 return (ctx->API == API_OPENGL_COMPAT &&
2007 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
2008 case GL_RGB8:
2009 return GL_RGB;
2010 case GL_RGB:
2011 case GL_R3_G3_B2:
2012 case GL_RGB4:
2013 case GL_RGB5:
2014 case GL_RGB10:
2015 case GL_RGB12:
2016 case GL_RGB16:
2017 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
2018 case GL_SRGB8_EXT:
2019 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
2020 case GL_RGBA4:
2021 case GL_RGB5_A1:
2022 case GL_RGBA8:
2023 return GL_RGBA;
2024 case GL_RGBA:
2025 case GL_RGBA2:
2026 case GL_RGBA12:
2027 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
2028 case GL_RGBA16:
2029 return _mesa_is_desktop_gl(ctx) || _mesa_has_EXT_texture_norm16(ctx)
2030 ? GL_RGBA : 0;
2031 case GL_RGB10_A2:
2032 case GL_SRGB8_ALPHA8_EXT:
2033 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
2034 case GL_STENCIL_INDEX:
2035 case GL_STENCIL_INDEX1_EXT:
2036 case GL_STENCIL_INDEX4_EXT:
2037 case GL_STENCIL_INDEX16_EXT:
2038 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
2039 * OpenGL ES, but Mesa does not currently support them.
2040 */
2041 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
2042 case GL_STENCIL_INDEX8_EXT:
2043 return GL_STENCIL_INDEX;
2044 case GL_DEPTH_COMPONENT:
2045 case GL_DEPTH_COMPONENT32:
2046 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
2047 case GL_DEPTH_COMPONENT16:
2048 case GL_DEPTH_COMPONENT24:
2049 return GL_DEPTH_COMPONENT;
2050 case GL_DEPTH_STENCIL:
2051 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
2052 case GL_DEPTH24_STENCIL8:
2053 return GL_DEPTH_STENCIL;
2054 case GL_DEPTH_COMPONENT32F:
2055 return ctx->Version >= 30
2056 || (ctx->API == API_OPENGL_COMPAT &&
2057 ctx->Extensions.ARB_depth_buffer_float)
2058 ? GL_DEPTH_COMPONENT : 0;
2059 case GL_DEPTH32F_STENCIL8:
2060 return ctx->Version >= 30
2061 || (ctx->API == API_OPENGL_COMPAT &&
2062 ctx->Extensions.ARB_depth_buffer_float)
2063 ? GL_DEPTH_STENCIL : 0;
2064 case GL_RED:
2065 return _mesa_has_ARB_texture_rg(ctx) ? GL_RED : 0;
2066 case GL_R16:
2067 return _mesa_has_ARB_texture_rg(ctx) || _mesa_has_EXT_texture_norm16(ctx)
2068 ? GL_RED : 0;
2069 case GL_R8:
2070 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
2071 ? GL_RED : 0;
2072 case GL_RG:
2073 return _mesa_has_ARB_texture_rg(ctx) ? GL_RG : 0;
2074 case GL_RG16:
2075 return _mesa_has_ARB_texture_rg(ctx) || _mesa_has_EXT_texture_norm16(ctx)
2076 ? GL_RG : 0;
2077 case GL_RG8:
2078 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
2079 ? GL_RG : 0;
2080 /* signed normalized texture formats */
2081 case GL_R8_SNORM:
2082 return _mesa_has_EXT_texture_snorm(ctx) || _mesa_has_EXT_render_snorm(ctx)
2083 ? GL_RED : 0;
2084 case GL_RED_SNORM:
2085 return _mesa_has_EXT_texture_snorm(ctx) ? GL_RED : 0;
2086 case GL_R16_SNORM:
2087 return _mesa_has_EXT_texture_snorm(ctx) ||
2088 (_mesa_has_EXT_render_snorm(ctx) &&
2089 _mesa_has_EXT_texture_norm16(ctx))
2090 ? GL_RED : 0;
2091 case GL_RG8_SNORM:
2092 return _mesa_has_EXT_texture_snorm(ctx) || _mesa_has_EXT_render_snorm(ctx)
2093 ? GL_RG : 0;
2094 case GL_RG_SNORM:
2095 return _mesa_has_EXT_texture_snorm(ctx) ? GL_RG : 0;
2096 case GL_RG16_SNORM:
2097 return _mesa_has_EXT_texture_snorm(ctx) ||
2098 (_mesa_has_EXT_render_snorm(ctx) &&
2099 _mesa_has_EXT_texture_norm16(ctx))
2100 ? GL_RG : 0;
2101 case GL_RGB_SNORM:
2102 case GL_RGB8_SNORM:
2103 case GL_RGB16_SNORM:
2104 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2105 ? GL_RGB : 0;
2106 case GL_RGBA8_SNORM:
2107 return _mesa_has_EXT_texture_snorm(ctx) || _mesa_has_EXT_render_snorm(ctx)
2108 ? GL_RGBA : 0;
2109 case GL_RGBA_SNORM:
2110 return _mesa_has_EXT_texture_snorm(ctx) ? GL_RGBA : 0;
2111 case GL_RGBA16_SNORM:
2112 return _mesa_has_EXT_texture_snorm(ctx) ||
2113 (_mesa_has_EXT_render_snorm(ctx) &&
2114 _mesa_has_EXT_texture_norm16(ctx))
2115 ? GL_RGBA : 0;
2116 case GL_ALPHA_SNORM:
2117 case GL_ALPHA8_SNORM:
2118 case GL_ALPHA16_SNORM:
2119 return ctx->API == API_OPENGL_COMPAT &&
2120 ctx->Extensions.EXT_texture_snorm &&
2121 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2122 case GL_LUMINANCE_SNORM:
2123 case GL_LUMINANCE8_SNORM:
2124 case GL_LUMINANCE16_SNORM:
2125 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2126 ? GL_LUMINANCE : 0;
2127 case GL_LUMINANCE_ALPHA_SNORM:
2128 case GL_LUMINANCE8_ALPHA8_SNORM:
2129 case GL_LUMINANCE16_ALPHA16_SNORM:
2130 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2131 ? GL_LUMINANCE_ALPHA : 0;
2132 case GL_INTENSITY_SNORM:
2133 case GL_INTENSITY8_SNORM:
2134 case GL_INTENSITY16_SNORM:
2135 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2136 ? GL_INTENSITY : 0;
2137
2138 case GL_R16F:
2139 case GL_R32F:
2140 return ((_mesa_is_desktop_gl(ctx) &&
2141 ctx->Extensions.ARB_texture_rg &&
2142 ctx->Extensions.ARB_texture_float) ||
2143 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2144 ? GL_RED : 0;
2145 case GL_RG16F:
2146 case GL_RG32F:
2147 return ((_mesa_is_desktop_gl(ctx) &&
2148 ctx->Extensions.ARB_texture_rg &&
2149 ctx->Extensions.ARB_texture_float) ||
2150 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2151 ? GL_RG : 0;
2152 case GL_RGB16F:
2153 case GL_RGB32F:
2154 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
2155 ? GL_RGB : 0;
2156 case GL_RGBA16F:
2157 case GL_RGBA32F:
2158 return ((_mesa_is_desktop_gl(ctx) &&
2159 ctx->Extensions.ARB_texture_float) ||
2160 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2161 ? GL_RGBA : 0;
2162 case GL_RGB9_E5:
2163 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_shared_exponent)
2164 ? GL_RGB: 0;
2165 case GL_ALPHA16F_ARB:
2166 case GL_ALPHA32F_ARB:
2167 return ctx->API == API_OPENGL_COMPAT &&
2168 ctx->Extensions.ARB_texture_float &&
2169 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2170 case GL_LUMINANCE16F_ARB:
2171 case GL_LUMINANCE32F_ARB:
2172 return ctx->API == API_OPENGL_COMPAT &&
2173 ctx->Extensions.ARB_texture_float &&
2174 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
2175 case GL_LUMINANCE_ALPHA16F_ARB:
2176 case GL_LUMINANCE_ALPHA32F_ARB:
2177 return ctx->API == API_OPENGL_COMPAT &&
2178 ctx->Extensions.ARB_texture_float &&
2179 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
2180 case GL_INTENSITY16F_ARB:
2181 case GL_INTENSITY32F_ARB:
2182 return ctx->API == API_OPENGL_COMPAT &&
2183 ctx->Extensions.ARB_texture_float &&
2184 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
2185 case GL_R11F_G11F_B10F:
2186 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
2187 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2188 ? GL_RGB : 0;
2189
2190 case GL_RGBA8UI_EXT:
2191 case GL_RGBA16UI_EXT:
2192 case GL_RGBA32UI_EXT:
2193 case GL_RGBA8I_EXT:
2194 case GL_RGBA16I_EXT:
2195 case GL_RGBA32I_EXT:
2196 return ctx->Version >= 30
2197 || (_mesa_is_desktop_gl(ctx) &&
2198 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
2199
2200 case GL_RGB8UI_EXT:
2201 case GL_RGB16UI_EXT:
2202 case GL_RGB32UI_EXT:
2203 case GL_RGB8I_EXT:
2204 case GL_RGB16I_EXT:
2205 case GL_RGB32I_EXT:
2206 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
2207 ? GL_RGB : 0;
2208 case GL_R8UI:
2209 case GL_R8I:
2210 case GL_R16UI:
2211 case GL_R16I:
2212 case GL_R32UI:
2213 case GL_R32I:
2214 return ctx->Version >= 30
2215 || (_mesa_is_desktop_gl(ctx) &&
2216 ctx->Extensions.ARB_texture_rg &&
2217 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
2218
2219 case GL_RG8UI:
2220 case GL_RG8I:
2221 case GL_RG16UI:
2222 case GL_RG16I:
2223 case GL_RG32UI:
2224 case GL_RG32I:
2225 return ctx->Version >= 30
2226 || (_mesa_is_desktop_gl(ctx) &&
2227 ctx->Extensions.ARB_texture_rg &&
2228 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
2229
2230 case GL_INTENSITY8I_EXT:
2231 case GL_INTENSITY8UI_EXT:
2232 case GL_INTENSITY16I_EXT:
2233 case GL_INTENSITY16UI_EXT:
2234 case GL_INTENSITY32I_EXT:
2235 case GL_INTENSITY32UI_EXT:
2236 return ctx->API == API_OPENGL_COMPAT &&
2237 ctx->Extensions.EXT_texture_integer &&
2238 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
2239
2240 case GL_LUMINANCE8I_EXT:
2241 case GL_LUMINANCE8UI_EXT:
2242 case GL_LUMINANCE16I_EXT:
2243 case GL_LUMINANCE16UI_EXT:
2244 case GL_LUMINANCE32I_EXT:
2245 case GL_LUMINANCE32UI_EXT:
2246 return ctx->API == API_OPENGL_COMPAT &&
2247 ctx->Extensions.EXT_texture_integer &&
2248 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
2249
2250 case GL_LUMINANCE_ALPHA8I_EXT:
2251 case GL_LUMINANCE_ALPHA8UI_EXT:
2252 case GL_LUMINANCE_ALPHA16I_EXT:
2253 case GL_LUMINANCE_ALPHA16UI_EXT:
2254 case GL_LUMINANCE_ALPHA32I_EXT:
2255 case GL_LUMINANCE_ALPHA32UI_EXT:
2256 return ctx->API == API_OPENGL_COMPAT &&
2257 ctx->Extensions.EXT_texture_integer &&
2258 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
2259
2260 case GL_ALPHA8I_EXT:
2261 case GL_ALPHA8UI_EXT:
2262 case GL_ALPHA16I_EXT:
2263 case GL_ALPHA16UI_EXT:
2264 case GL_ALPHA32I_EXT:
2265 case GL_ALPHA32UI_EXT:
2266 return ctx->API == API_OPENGL_COMPAT &&
2267 ctx->Extensions.EXT_texture_integer &&
2268 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2269
2270 case GL_RGB10_A2UI:
2271 return (_mesa_is_desktop_gl(ctx) &&
2272 ctx->Extensions.ARB_texture_rgb10_a2ui)
2273 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
2274
2275 case GL_RGB565:
2276 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
2277 ? GL_RGB : 0;
2278 default:
2279 return 0;
2280 }
2281 }
2282
2283
2284 /**
2285 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
2286 */
2287 static void
2288 invalidate_rb(GLuint key, void *data, void *userData)
2289 {
2290 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2291 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
2292
2293 /* If this is a user-created FBO */
2294 if (_mesa_is_user_fbo(fb)) {
2295 GLuint i;
2296 for (i = 0; i < BUFFER_COUNT; i++) {
2297 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2298 if (att->Type == GL_RENDERBUFFER &&
2299 att->Renderbuffer == rb) {
2300 /* Mark fb status as indeterminate to force re-validation */
2301 fb->_Status = 0;
2302 return;
2303 }
2304 }
2305 }
2306 }
2307
2308
2309 /** sentinal value, see below */
2310 #define NO_SAMPLES 1000
2311
2312 void
2313 _mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2314 GLenum internalFormat, GLsizei width,
2315 GLsizei height, GLsizei samples,
2316 GLsizei storageSamples)
2317 {
2318 const GLenum baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2319
2320 assert(baseFormat != 0);
2321 assert(width >= 0 && width <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2322 assert(height >= 0 && height <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2323 assert(samples != NO_SAMPLES);
2324 if (samples != 0) {
2325 assert(samples > 0);
2326 assert(_mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2327 internalFormat, samples,
2328 storageSamples) == GL_NO_ERROR);
2329 }
2330
2331 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2332
2333 if (rb->InternalFormat == internalFormat &&
2334 rb->Width == (GLuint) width &&
2335 rb->Height == (GLuint) height &&
2336 rb->NumSamples == samples &&
2337 rb->NumStorageSamples == storageSamples) {
2338 /* no change in allocation needed */
2339 return;
2340 }
2341
2342 /* These MUST get set by the AllocStorage func */
2343 rb->Format = MESA_FORMAT_NONE;
2344 rb->NumSamples = samples;
2345 rb->NumStorageSamples = storageSamples;
2346
2347 /* Now allocate the storage */
2348 assert(rb->AllocStorage);
2349 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
2350 /* No error - check/set fields now */
2351 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
2352 assert(rb->Width == (GLuint) width);
2353 assert(rb->Height == (GLuint) height);
2354 rb->InternalFormat = internalFormat;
2355 rb->_BaseFormat = baseFormat;
2356 assert(rb->_BaseFormat != 0);
2357 }
2358 else {
2359 /* Probably ran out of memory - clear the fields */
2360 rb->Width = 0;
2361 rb->Height = 0;
2362 rb->Format = MESA_FORMAT_NONE;
2363 rb->InternalFormat = GL_NONE;
2364 rb->_BaseFormat = GL_NONE;
2365 rb->NumSamples = 0;
2366 rb->NumStorageSamples = 0;
2367 }
2368
2369 /* Invalidate the framebuffers the renderbuffer is attached in. */
2370 if (rb->AttachedAnytime) {
2371 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
2372 }
2373 }
2374
2375 /**
2376 * Helper function used by renderbuffer_storage_direct() and
2377 * renderbuffer_storage_target().
2378 * samples will be NO_SAMPLES if called by a non-multisample function.
2379 */
2380 static void
2381 renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2382 GLenum internalFormat, GLsizei width,
2383 GLsizei height, GLsizei samples, GLsizei storageSamples,
2384 const char *func)
2385 {
2386 GLenum baseFormat;
2387 GLenum sample_count_error;
2388
2389 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2390 if (baseFormat == 0) {
2391 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
2392 func, _mesa_enum_to_string(internalFormat));
2393 return;
2394 }
2395
2396 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2397 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func,
2398 width);
2399 return;
2400 }
2401
2402 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2403 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func,
2404 height);
2405 return;
2406 }
2407
2408 if (samples == NO_SAMPLES) {
2409 /* NumSamples == 0 indicates non-multisampling */
2410 samples = 0;
2411 storageSamples = 0;
2412 }
2413 else {
2414 /* check the sample count;
2415 * note: driver may choose to use more samples than what's requested
2416 */
2417 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2418 internalFormat, samples, storageSamples);
2419
2420 /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
2421 *
2422 * "If a negative number is provided where an argument of type sizei or
2423 * sizeiptr is specified, the error INVALID VALUE is generated."
2424 */
2425 if (samples < 0 || storageSamples < 0) {
2426 sample_count_error = GL_INVALID_VALUE;
2427 }
2428
2429 if (sample_count_error != GL_NO_ERROR) {
2430 _mesa_error(ctx, sample_count_error,
2431 "%s(samples=%d, storageSamples=%d)", func, samples,
2432 storageSamples);
2433 return;
2434 }
2435 }
2436
2437 _mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples,
2438 storageSamples);
2439 }
2440
2441 /**
2442 * Helper function used by _mesa_NamedRenderbufferStorage*().
2443 * samples will be NO_SAMPLES if called by a non-multisample function.
2444 */
2445 static void
2446 renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat,
2447 GLsizei width, GLsizei height, GLsizei samples,
2448 GLsizei storageSamples, const char *func)
2449 {
2450 GET_CURRENT_CONTEXT(ctx);
2451
2452 if (MESA_VERBOSE & VERBOSE_API) {
2453 if (samples == NO_SAMPLES)
2454 _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n",
2455 func, renderbuffer,
2456 _mesa_enum_to_string(internalFormat),
2457 width, height);
2458 else
2459 _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n",
2460 func, renderbuffer,
2461 _mesa_enum_to_string(internalFormat),
2462 width, height, samples);
2463 }
2464
2465 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2466 if (!rb || rb == &DummyRenderbuffer) {
2467 /* ID was reserved, but no real renderbuffer object made yet */
2468 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)",
2469 func, renderbuffer);
2470 return;
2471 }
2472
2473 renderbuffer_storage(ctx, rb, internalFormat, width, height, samples,
2474 storageSamples, func);
2475 }
2476
2477 /**
2478 * Helper function used by _mesa_RenderbufferStorage() and
2479 * _mesa_RenderbufferStorageMultisample().
2480 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
2481 */
2482 static void
2483 renderbuffer_storage_target(GLenum target, GLenum internalFormat,
2484 GLsizei width, GLsizei height, GLsizei samples,
2485 GLsizei storageSamples, const char *func)
2486 {
2487 GET_CURRENT_CONTEXT(ctx);
2488
2489 if (MESA_VERBOSE & VERBOSE_API) {
2490 if (samples == NO_SAMPLES)
2491 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
2492 func,
2493 _mesa_enum_to_string(target),
2494 _mesa_enum_to_string(internalFormat),
2495 width, height);
2496 else
2497 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
2498 func,
2499 _mesa_enum_to_string(target),
2500 _mesa_enum_to_string(internalFormat),
2501 width, height, samples);
2502 }
2503
2504 if (target != GL_RENDERBUFFER_EXT) {
2505 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
2506 return;
2507 }
2508
2509 if (!ctx->CurrentRenderbuffer) {
2510 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)",
2511 func);
2512 return;
2513 }
2514
2515 renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width,
2516 height, samples, storageSamples, func);
2517 }
2518
2519
2520 void GLAPIENTRY
2521 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
2522 {
2523 struct gl_renderbuffer *rb;
2524 GET_CURRENT_CONTEXT(ctx);
2525
2526 if (!ctx->Extensions.OES_EGL_image) {
2527 _mesa_error(ctx, GL_INVALID_OPERATION,
2528 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
2529 return;
2530 }
2531
2532 if (target != GL_RENDERBUFFER) {
2533 _mesa_error(ctx, GL_INVALID_ENUM,
2534 "EGLImageTargetRenderbufferStorageOES");
2535 return;
2536 }
2537
2538 rb = ctx->CurrentRenderbuffer;
2539 if (!rb) {
2540 _mesa_error(ctx, GL_INVALID_OPERATION,
2541 "EGLImageTargetRenderbufferStorageOES");
2542 return;
2543 }
2544
2545 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2546
2547 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
2548 }
2549
2550
2551 /**
2552 * Helper function for _mesa_GetRenderbufferParameteriv() and
2553 * _mesa_GetFramebufferAttachmentParameteriv()
2554 * We have to be careful to respect the base format. For example, if a
2555 * renderbuffer/texture was created with internalFormat=GL_RGB but the
2556 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
2557 * we need to return zero.
2558 */
2559 static GLint
2560 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
2561 {
2562 if (_mesa_base_format_has_channel(baseFormat, pname))
2563 return _mesa_get_format_bits(format, pname);
2564 else
2565 return 0;
2566 }
2567
2568
2569
2570 void GLAPIENTRY
2571 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
2572 GLsizei width, GLsizei height)
2573 {
2574 /* GL_ARB_fbo says calling this function is equivalent to calling
2575 * glRenderbufferStorageMultisample() with samples=0. We pass in
2576 * a token value here just for error reporting purposes.
2577 */
2578 renderbuffer_storage_target(target, internalFormat, width, height,
2579 NO_SAMPLES, 0, "glRenderbufferStorage");
2580 }
2581
2582
2583 void GLAPIENTRY
2584 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
2585 GLenum internalFormat,
2586 GLsizei width, GLsizei height)
2587 {
2588 renderbuffer_storage_target(target, internalFormat, width, height,
2589 samples, samples,
2590 "glRenderbufferStorageMultisample");
2591 }
2592
2593
2594 void GLAPIENTRY
2595 _mesa_RenderbufferStorageMultisampleAdvancedAMD(
2596 GLenum target, GLsizei samples, GLsizei storageSamples,
2597 GLenum internalFormat, GLsizei width, GLsizei height)
2598 {
2599 renderbuffer_storage_target(target, internalFormat, width, height,
2600 samples, storageSamples,
2601 "glRenderbufferStorageMultisampleAdvancedAMD");
2602 }
2603
2604
2605 /**
2606 * OpenGL ES version of glRenderBufferStorage.
2607 */
2608 void GLAPIENTRY
2609 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
2610 GLsizei width, GLsizei height)
2611 {
2612 switch (internalFormat) {
2613 case GL_RGB565:
2614 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
2615 /* choose a closest format */
2616 internalFormat = GL_RGB5;
2617 break;
2618 default:
2619 break;
2620 }
2621
2622 renderbuffer_storage_target(target, internalFormat, width, height, 0, 0,
2623 "glRenderbufferStorageEXT");
2624 }
2625
2626 void GLAPIENTRY
2627 _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat,
2628 GLsizei width, GLsizei height)
2629 {
2630 /* GL_ARB_fbo says calling this function is equivalent to calling
2631 * glRenderbufferStorageMultisample() with samples=0. We pass in
2632 * a token value here just for error reporting purposes.
2633 */
2634 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2635 NO_SAMPLES, 0, "glNamedRenderbufferStorage");
2636 }
2637
2638 void GLAPIENTRY
2639 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples,
2640 GLenum internalformat,
2641 GLsizei width, GLsizei height)
2642 {
2643 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2644 samples, samples,
2645 "glNamedRenderbufferStorageMultisample");
2646 }
2647
2648
2649 void GLAPIENTRY
2650 _mesa_NamedRenderbufferStorageMultisampleAdvancedAMD(
2651 GLuint renderbuffer, GLsizei samples, GLsizei storageSamples,
2652 GLenum internalformat, GLsizei width, GLsizei height)
2653 {
2654 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2655 samples, storageSamples,
2656 "glNamedRenderbufferStorageMultisampleAdvancedAMD");
2657 }
2658
2659
2660 static void
2661 get_render_buffer_parameteriv(struct gl_context *ctx,
2662 struct gl_renderbuffer *rb, GLenum pname,
2663 GLint *params, const char *func)
2664 {
2665 /* No need to flush here since we're just quering state which is
2666 * not effected by rendering.
2667 */
2668
2669 switch (pname) {
2670 case GL_RENDERBUFFER_WIDTH_EXT:
2671 *params = rb->Width;
2672 return;
2673 case GL_RENDERBUFFER_HEIGHT_EXT:
2674 *params = rb->Height;
2675 return;
2676 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
2677 *params = rb->InternalFormat;
2678 return;
2679 case GL_RENDERBUFFER_RED_SIZE_EXT:
2680 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
2681 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
2682 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
2683 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
2684 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
2685 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
2686 return;
2687 case GL_RENDERBUFFER_SAMPLES:
2688 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
2689 || _mesa_is_gles3(ctx)) {
2690 *params = rb->NumSamples;
2691 return;
2692 }
2693 break;
2694 case GL_RENDERBUFFER_STORAGE_SAMPLES_AMD:
2695 if (ctx->Extensions.AMD_framebuffer_multisample_advanced) {
2696 *params = rb->NumStorageSamples;
2697 return;
2698 }
2699 break;
2700 }
2701
2702 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
2703 _mesa_enum_to_string(pname));
2704 }
2705
2706
2707 void GLAPIENTRY
2708 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
2709 {
2710 GET_CURRENT_CONTEXT(ctx);
2711
2712 if (target != GL_RENDERBUFFER_EXT) {
2713 _mesa_error(ctx, GL_INVALID_ENUM,
2714 "glGetRenderbufferParameterivEXT(target)");
2715 return;
2716 }
2717
2718 if (!ctx->CurrentRenderbuffer) {
2719 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT"
2720 "(no renderbuffer bound)");
2721 return;
2722 }
2723
2724 get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname,
2725 params, "glGetRenderbufferParameteriv");
2726 }
2727
2728
2729 void GLAPIENTRY
2730 _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
2731 GLint *params)
2732 {
2733 GET_CURRENT_CONTEXT(ctx);
2734
2735 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2736 if (!rb || rb == &DummyRenderbuffer) {
2737 /* ID was reserved, but no real renderbuffer object made yet */
2738 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv"
2739 "(invalid renderbuffer %i)", renderbuffer);
2740 return;
2741 }
2742
2743 get_render_buffer_parameteriv(ctx, rb, pname, params,
2744 "glGetNamedRenderbufferParameteriv");
2745 }
2746
2747
2748 GLboolean GLAPIENTRY
2749 _mesa_IsFramebuffer(GLuint framebuffer)
2750 {
2751 GET_CURRENT_CONTEXT(ctx);
2752 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2753 if (framebuffer) {
2754 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
2755 if (rb != NULL && rb != &DummyFramebuffer)
2756 return GL_TRUE;
2757 }
2758 return GL_FALSE;
2759 }
2760
2761
2762 /**
2763 * Check if any of the attachments of the given framebuffer are textures
2764 * (render to texture). Call ctx->Driver.RenderTexture() for such
2765 * attachments.
2766 */
2767 static void
2768 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2769 {
2770 GLuint i;
2771 assert(ctx->Driver.RenderTexture);
2772
2773 if (_mesa_is_winsys_fbo(fb))
2774 return; /* can't render to texture with winsys framebuffers */
2775
2776 for (i = 0; i < BUFFER_COUNT; i++) {
2777 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2778 if (att->Texture && att->Renderbuffer->TexImage
2779 && driver_RenderTexture_is_safe(att)) {
2780 ctx->Driver.RenderTexture(ctx, fb, att);
2781 }
2782 }
2783 }
2784
2785
2786 /**
2787 * Examine all the framebuffer's attachments to see if any are textures.
2788 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2789 * notify the device driver that the texture image may have changed.
2790 */
2791 static void
2792 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2793 {
2794 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2795 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2796 return;
2797
2798 if (ctx->Driver.FinishRenderTexture) {
2799 GLuint i;
2800 for (i = 0; i < BUFFER_COUNT; i++) {
2801 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2802 struct gl_renderbuffer *rb = att->Renderbuffer;
2803 if (rb && rb->NeedsFinishRenderTexture) {
2804 ctx->Driver.FinishRenderTexture(ctx, rb);
2805 }
2806 }
2807 }
2808 }
2809
2810
2811 static void
2812 bind_framebuffer(GLenum target, GLuint framebuffer)
2813 {
2814 struct gl_framebuffer *newDrawFb, *newReadFb;
2815 GLboolean bindReadBuf, bindDrawBuf;
2816 GET_CURRENT_CONTEXT(ctx);
2817
2818 switch (target) {
2819 case GL_DRAW_FRAMEBUFFER_EXT:
2820 bindDrawBuf = GL_TRUE;
2821 bindReadBuf = GL_FALSE;
2822 break;
2823 case GL_READ_FRAMEBUFFER_EXT:
2824 bindDrawBuf = GL_FALSE;
2825 bindReadBuf = GL_TRUE;
2826 break;
2827 case GL_FRAMEBUFFER_EXT:
2828 bindDrawBuf = GL_TRUE;
2829 bindReadBuf = GL_TRUE;
2830 break;
2831 default:
2832 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2833 return;
2834 }
2835
2836 if (framebuffer) {
2837 /* Binding a user-created framebuffer object */
2838 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2839 if (newDrawFb == &DummyFramebuffer) {
2840 /* ID was reserved, but no real framebuffer object made yet */
2841 newDrawFb = NULL;
2842 }
2843 else if (!newDrawFb && ctx->API == API_OPENGL_CORE) {
2844 /* All FBO IDs must be Gen'd */
2845 _mesa_error(ctx, GL_INVALID_OPERATION,
2846 "glBindFramebuffer(non-gen name)");
2847 return;
2848 }
2849
2850 if (!newDrawFb) {
2851 /* create new framebuffer object */
2852 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2853 if (!newDrawFb) {
2854 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2855 return;
2856 }
2857 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2858 }
2859 newReadFb = newDrawFb;
2860 }
2861 else {
2862 /* Binding the window system framebuffer (which was originally set
2863 * with MakeCurrent).
2864 */
2865 newDrawFb = ctx->WinSysDrawBuffer;
2866 newReadFb = ctx->WinSysReadBuffer;
2867 }
2868
2869 _mesa_bind_framebuffers(ctx,
2870 bindDrawBuf ? newDrawFb : ctx->DrawBuffer,
2871 bindReadBuf ? newReadFb : ctx->ReadBuffer);
2872 }
2873
2874 void
2875 _mesa_bind_framebuffers(struct gl_context *ctx,
2876 struct gl_framebuffer *newDrawFb,
2877 struct gl_framebuffer *newReadFb)
2878 {
2879 struct gl_framebuffer *const oldDrawFb = ctx->DrawBuffer;
2880 struct gl_framebuffer *const oldReadFb = ctx->ReadBuffer;
2881 const bool bindDrawBuf = oldDrawFb != newDrawFb;
2882 const bool bindReadBuf = oldReadFb != newReadFb;
2883
2884 assert(newDrawFb);
2885 assert(newDrawFb != &DummyFramebuffer);
2886
2887 /*
2888 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2889 *
2890 * We also check if we're beginning and/or ending render-to-texture.
2891 * When a framebuffer with texture attachments is unbound, call
2892 * ctx->Driver.FinishRenderTexture().
2893 * When a framebuffer with texture attachments is bound, call
2894 * ctx->Driver.RenderTexture().
2895 *
2896 * Note that if the ReadBuffer has texture attachments we don't consider
2897 * that a render-to-texture case.
2898 */
2899 if (bindReadBuf) {
2900 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2901
2902 /* check if old readbuffer was render-to-texture */
2903 check_end_texture_render(ctx, oldReadFb);
2904
2905 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2906 }
2907
2908 if (bindDrawBuf) {
2909 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2910 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations;
2911
2912 /* check if old framebuffer had any texture attachments */
2913 if (oldDrawFb)
2914 check_end_texture_render(ctx, oldDrawFb);
2915
2916 /* check if newly bound framebuffer has any texture attachments */
2917 check_begin_texture_render(ctx, newDrawFb);
2918
2919 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2920 }
2921
2922 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2923 /* The few classic drivers that actually hook this function really only
2924 * want to know if the draw framebuffer changed.
2925 */
2926 ctx->Driver.BindFramebuffer(ctx,
2927 bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER,
2928 newDrawFb, newReadFb);
2929 }
2930 }
2931
2932 void GLAPIENTRY
2933 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2934 {
2935 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2936 * point, but they allow the use of user-generated names.
2937 */
2938 bind_framebuffer(target, framebuffer);
2939 }
2940
2941
2942 void GLAPIENTRY
2943 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2944 {
2945 bind_framebuffer(target, framebuffer);
2946 }
2947
2948
2949 void GLAPIENTRY
2950 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2951 {
2952 GLint i;
2953 GET_CURRENT_CONTEXT(ctx);
2954
2955 if (n < 0) {
2956 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
2957 return;
2958 }
2959
2960 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2961
2962 for (i = 0; i < n; i++) {
2963 if (framebuffers[i] > 0) {
2964 struct gl_framebuffer *fb;
2965 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2966 if (fb) {
2967 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2968
2969 /* check if deleting currently bound framebuffer object */
2970 if (fb == ctx->DrawBuffer) {
2971 /* bind default */
2972 assert(fb->RefCount >= 2);
2973 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2974 }
2975 if (fb == ctx->ReadBuffer) {
2976 /* bind default */
2977 assert(fb->RefCount >= 2);
2978 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2979 }
2980
2981 /* remove from hash table immediately, to free the ID */
2982 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2983
2984 if (fb != &DummyFramebuffer) {
2985 /* But the object will not be freed until it's no longer
2986 * bound in any context.
2987 */
2988 _mesa_reference_framebuffer(&fb, NULL);
2989 }
2990 }
2991 }
2992 }
2993 }
2994
2995
2996 /**
2997 * This is the implementation for glGenFramebuffers and glCreateFramebuffers.
2998 * It is not exposed to the rest of Mesa to encourage the use of
2999 * nameless buffers in driver internals.
3000 */
3001 static void
3002 create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
3003 {
3004 GET_CURRENT_CONTEXT(ctx);
3005 GLuint first;
3006 GLint i;
3007 struct gl_framebuffer *fb;
3008
3009 const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers";
3010
3011 if (n < 0) {
3012 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
3013 return;
3014 }
3015
3016 if (!framebuffers)
3017 return;
3018
3019 _mesa_HashLockMutex(ctx->Shared->FrameBuffers);
3020
3021 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
3022
3023 for (i = 0; i < n; i++) {
3024 GLuint name = first + i;
3025 framebuffers[i] = name;
3026
3027 if (dsa) {
3028 fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]);
3029 if (!fb) {
3030 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
3031 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
3032 return;
3033 }
3034 }
3035 else
3036 fb = &DummyFramebuffer;
3037
3038 _mesa_HashInsertLocked(ctx->Shared->FrameBuffers, name, fb);
3039 }
3040
3041 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
3042 }
3043
3044
3045 void GLAPIENTRY
3046 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
3047 {
3048 create_framebuffers(n, framebuffers, false);
3049 }
3050
3051
3052 void GLAPIENTRY
3053 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers)
3054 {
3055 create_framebuffers(n, framebuffers, true);
3056 }
3057
3058
3059 GLenum
3060 _mesa_check_framebuffer_status(struct gl_context *ctx,
3061 struct gl_framebuffer *buffer)
3062 {
3063 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
3064
3065 if (_mesa_is_winsys_fbo(buffer)) {
3066 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
3067 if (buffer != &IncompleteFramebuffer) {
3068 return GL_FRAMEBUFFER_COMPLETE_EXT;
3069 } else {
3070 return GL_FRAMEBUFFER_UNDEFINED;
3071 }
3072 }
3073
3074 /* No need to flush here */
3075
3076 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
3077 _mesa_test_framebuffer_completeness(ctx, buffer);
3078 }
3079
3080 return buffer->_Status;
3081 }
3082
3083
3084 GLenum GLAPIENTRY
3085 _mesa_CheckFramebufferStatus_no_error(GLenum target)
3086 {
3087 GET_CURRENT_CONTEXT(ctx);
3088
3089 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3090 return _mesa_check_framebuffer_status(ctx, fb);
3091 }
3092
3093
3094 GLenum GLAPIENTRY
3095 _mesa_CheckFramebufferStatus(GLenum target)
3096 {
3097 struct gl_framebuffer *fb;
3098 GET_CURRENT_CONTEXT(ctx);
3099
3100 if (MESA_VERBOSE & VERBOSE_API)
3101 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
3102 _mesa_enum_to_string(target));
3103
3104 fb = get_framebuffer_target(ctx, target);
3105 if (!fb) {
3106 _mesa_error(ctx, GL_INVALID_ENUM,
3107 "glCheckFramebufferStatus(invalid target %s)",
3108 _mesa_enum_to_string(target));
3109 return 0;
3110 }
3111
3112 return _mesa_check_framebuffer_status(ctx, fb);
3113 }
3114
3115
3116 GLenum GLAPIENTRY
3117 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
3118 {
3119 struct gl_framebuffer *fb;
3120 GET_CURRENT_CONTEXT(ctx);
3121
3122 /* Validate the target (for conformance's sake) and grab a reference to the
3123 * default framebuffer in case framebuffer = 0.
3124 * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec
3125 * (30.10.2014, PDF page 336) says:
3126 * "If framebuffer is zero, then the status of the default read or
3127 * draw framebuffer (as determined by target) is returned."
3128 */
3129 switch (target) {
3130 case GL_DRAW_FRAMEBUFFER:
3131 case GL_FRAMEBUFFER:
3132 fb = ctx->WinSysDrawBuffer;
3133 break;
3134 case GL_READ_FRAMEBUFFER:
3135 fb = ctx->WinSysReadBuffer;
3136 break;
3137 default:
3138 _mesa_error(ctx, GL_INVALID_ENUM,
3139 "glCheckNamedFramebufferStatus(invalid target %s)",
3140 _mesa_enum_to_string(target));
3141 return 0;
3142 }
3143
3144 if (framebuffer) {
3145 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3146 "glCheckNamedFramebufferStatus");
3147 if (!fb)
3148 return 0;
3149 }
3150
3151 return _mesa_check_framebuffer_status(ctx, fb);
3152 }
3153
3154
3155 /**
3156 * Replicate the src attachment point. Used by framebuffer_texture() when
3157 * the same texture is attached at GL_DEPTH_ATTACHMENT and
3158 * GL_STENCIL_ATTACHMENT.
3159 */
3160 static void
3161 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
3162 gl_buffer_index dst,
3163 gl_buffer_index src)
3164 {
3165 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
3166 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
3167
3168 assert(src_att->Texture != NULL);
3169 assert(src_att->Renderbuffer != NULL);
3170
3171 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
3172 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
3173 dst_att->Type = src_att->Type;
3174 dst_att->Complete = src_att->Complete;
3175 dst_att->TextureLevel = src_att->TextureLevel;
3176 dst_att->CubeMapFace = src_att->CubeMapFace;
3177 dst_att->Zoffset = src_att->Zoffset;
3178 dst_att->Layered = src_att->Layered;
3179 }
3180
3181
3182 static struct gl_texture_object *
3183 get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture)
3184 {
3185 if (!texture)
3186 return NULL;
3187
3188 return _mesa_lookup_texture(ctx, texture);
3189 }
3190
3191
3192 /**
3193 * Common code called by gl*FramebufferTexture*() to retrieve the correct
3194 * texture object pointer.
3195 *
3196 * \param texObj where the pointer to the texture object is returned. Note
3197 * that a successful call may return texObj = NULL.
3198 *
3199 * \return true if no errors, false if errors
3200 */
3201 static bool
3202 get_texture_for_framebuffer_err(struct gl_context *ctx, GLuint texture,
3203 bool layered, const char *caller,
3204 struct gl_texture_object **texObj)
3205 {
3206 *texObj = NULL; /* This will get returned if texture = 0. */
3207
3208 if (!texture)
3209 return true;
3210
3211 *texObj = _mesa_lookup_texture(ctx, texture);
3212 if (*texObj == NULL || (*texObj)->Target == 0) {
3213 /* Can't render to a non-existent texture object.
3214 *
3215 * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
3216 * Managing Framebuffer Objects specifies a different error
3217 * depending upon the calling function (PDF pages 325-328).
3218 * *FramebufferTexture (where layered = GL_TRUE) throws invalid
3219 * value, while the other commands throw invalid operation (where
3220 * layered = GL_FALSE).
3221 */
3222 const GLenum error = layered ? GL_INVALID_VALUE :
3223 GL_INVALID_OPERATION;
3224 _mesa_error(ctx, error,
3225 "%s(non-existent texture %u)", caller, texture);
3226 return false;
3227 }
3228
3229 return true;
3230 }
3231
3232
3233 /**
3234 * Common code called by gl*FramebufferTexture() to verify the texture target
3235 * and decide whether or not the attachment should truly be considered
3236 * layered.
3237 *
3238 * \param layered true if attachment should be considered layered, false if
3239 * not
3240 *
3241 * \return true if no errors, false if errors
3242 */
3243 static bool
3244 check_layered_texture_target(struct gl_context *ctx, GLenum target,
3245 const char *caller, GLboolean *layered)
3246 {
3247 *layered = GL_TRUE;
3248
3249 switch (target) {
3250 case GL_TEXTURE_3D:
3251 case GL_TEXTURE_1D_ARRAY_EXT:
3252 case GL_TEXTURE_2D_ARRAY_EXT:
3253 case GL_TEXTURE_CUBE_MAP:
3254 case GL_TEXTURE_CUBE_MAP_ARRAY:
3255 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3256 return true;
3257 case GL_TEXTURE_1D:
3258 case GL_TEXTURE_2D:
3259 case GL_TEXTURE_RECTANGLE:
3260 case GL_TEXTURE_2D_MULTISAMPLE:
3261 /* These texture types are valid to pass to
3262 * glFramebufferTexture(), but since they aren't layered, it
3263 * is equivalent to calling glFramebufferTexture{1D,2D}().
3264 */
3265 *layered = GL_FALSE;
3266 return true;
3267 }
3268
3269 _mesa_error(ctx, GL_INVALID_OPERATION,
3270 "%s(invalid texture target %s)", caller,
3271 _mesa_enum_to_string(target));
3272 return false;
3273 }
3274
3275
3276 /**
3277 * Common code called by gl*FramebufferTextureLayer() to verify the texture
3278 * target.
3279 *
3280 * \return true if no errors, false if errors
3281 */
3282 static bool
3283 check_texture_target(struct gl_context *ctx, GLenum target,
3284 const char *caller)
3285 {
3286 /* We're being called by glFramebufferTextureLayer().
3287 * The only legal texture types for that function are 3D,
3288 * cube-map, and 1D/2D/cube-map array textures.
3289 *
3290 * We don't need to check for GL_ARB_texture_cube_map_array because the
3291 * application wouldn't have been able to create a texture with a
3292 * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
3293 */
3294 switch (target) {
3295 case GL_TEXTURE_3D:
3296 case GL_TEXTURE_1D_ARRAY:
3297 case GL_TEXTURE_2D_ARRAY:
3298 case GL_TEXTURE_CUBE_MAP_ARRAY:
3299 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3300 return true;
3301 case GL_TEXTURE_CUBE_MAP:
3302 /* GL_TEXTURE_CUBE_MAP is only allowed by OpenGL 4.5 here, which
3303 * includes the DSA API.
3304 *
3305 * Because DSA is only enabled for GL 3.1+ and this can be called
3306 * from _mesa_FramebufferTextureLayer in compatibility profile,
3307 * we need to check the version.
3308 */
3309 return _mesa_is_desktop_gl(ctx) && ctx->Version >= 31;
3310 }
3311
3312 _mesa_error(ctx, GL_INVALID_OPERATION,
3313 "%s(invalid texture target %s)", caller,
3314 _mesa_enum_to_string(target));
3315 return false;
3316 }
3317
3318
3319 /**
3320 * Common code called by glFramebufferTexture*D() to verify the texture
3321 * target.
3322 *
3323 * \return true if no errors, false if errors
3324 */
3325 static bool
3326 check_textarget(struct gl_context *ctx, int dims, GLenum target,
3327 GLenum textarget, const char *caller)
3328 {
3329 bool err = false;
3330
3331 switch (textarget) {
3332 case GL_TEXTURE_1D:
3333 err = dims != 1;
3334 break;
3335 case GL_TEXTURE_1D_ARRAY:
3336 err = dims != 1 || !ctx->Extensions.EXT_texture_array;
3337 break;
3338 case GL_TEXTURE_2D:
3339 err = dims != 2;
3340 break;
3341 case GL_TEXTURE_2D_ARRAY:
3342 err = dims != 2 || !ctx->Extensions.EXT_texture_array ||
3343 (_mesa_is_gles(ctx) && ctx->Version < 30);
3344 break;
3345 case GL_TEXTURE_2D_MULTISAMPLE:
3346 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3347 err = dims != 2 ||
3348 !ctx->Extensions.ARB_texture_multisample ||
3349 (_mesa_is_gles(ctx) && ctx->Version < 31);
3350 break;
3351 case GL_TEXTURE_RECTANGLE:
3352 err = dims != 2 || _mesa_is_gles(ctx) ||
3353 !ctx->Extensions.NV_texture_rectangle;
3354 break;
3355 case GL_TEXTURE_CUBE_MAP:
3356 case GL_TEXTURE_CUBE_MAP_ARRAY:
3357 err = true;
3358 break;
3359 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3360 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3361 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3362 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3363 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3364 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3365 err = dims != 2 || !ctx->Extensions.ARB_texture_cube_map;
3366 break;
3367 case GL_TEXTURE_3D:
3368 err = dims != 3;
3369 break;
3370 default:
3371 _mesa_error(ctx, GL_INVALID_ENUM,
3372 "%s(unknown textarget 0x%x)", caller, textarget);
3373 return false;
3374 }
3375
3376 if (err) {
3377 _mesa_error(ctx, GL_INVALID_OPERATION,
3378 "%s(invalid textarget %s)",
3379 caller, _mesa_enum_to_string(textarget));
3380 return false;
3381 }
3382
3383 /* Make sure textarget is consistent with the texture's type */
3384 err = (target == GL_TEXTURE_CUBE_MAP) ?
3385 !_mesa_is_cube_face(textarget): (target != textarget);
3386
3387 if (err) {
3388 _mesa_error(ctx, GL_INVALID_OPERATION,
3389 "%s(mismatched texture target)", caller);
3390 return false;
3391 }
3392
3393 return true;
3394 }
3395
3396
3397 /**
3398 * Common code called by gl*FramebufferTextureLayer() and
3399 * glFramebufferTexture3D() to validate the layer.
3400 *
3401 * \return true if no errors, false if errors
3402 */
3403 static bool
3404 check_layer(struct gl_context *ctx, GLenum target, GLint layer,
3405 const char *caller)
3406 {
3407 /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
3408 * spec says:
3409 *
3410 * "An INVALID_VALUE error is generated if texture is non-zero
3411 * and layer is negative."
3412 */
3413 if (layer < 0) {
3414 _mesa_error(ctx, GL_INVALID_VALUE, "%s(layer %d < 0)", caller, layer);
3415 return false;
3416 }
3417
3418 if (target == GL_TEXTURE_3D) {
3419 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
3420 if (layer >= maxSize) {
3421 _mesa_error(ctx, GL_INVALID_VALUE,
3422 "%s(invalid layer %u)", caller, layer);
3423 return false;
3424 }
3425 }
3426 else if ((target == GL_TEXTURE_1D_ARRAY) ||
3427 (target == GL_TEXTURE_2D_ARRAY) ||
3428 (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
3429 (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
3430 if (layer >= ctx->Const.MaxArrayTextureLayers) {
3431 _mesa_error(ctx, GL_INVALID_VALUE,
3432 "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
3433 caller, layer);
3434 return false;
3435 }
3436 }
3437 else if (target == GL_TEXTURE_CUBE_MAP) {
3438 if (layer >= 6) {
3439 _mesa_error(ctx, GL_INVALID_VALUE,
3440 "%s(layer %u >= 6)", caller, layer);
3441 return false;
3442 }
3443 }
3444
3445 return true;
3446 }
3447
3448
3449 /**
3450 * Common code called by all gl*FramebufferTexture*() entry points to verify
3451 * the level.
3452 *
3453 * \return true if no errors, false if errors
3454 */
3455 static bool
3456 check_level(struct gl_context *ctx, struct gl_texture_object *texObj,
3457 GLenum target, GLint level, const char *caller)
3458 {
3459 /* Section 9.2.8 of the OpenGL 4.6 specification says:
3460 *
3461 * "If texture refers to an immutable-format texture, level must be
3462 * greater than or equal to zero and smaller than the value of
3463 * TEXTURE_VIEW_NUM_LEVELS for texture."
3464 */
3465 const int max_levels = texObj->Immutable ? texObj->ImmutableLevels :
3466 _mesa_max_texture_levels(ctx, target);
3467
3468 if (level < 0 || level >= max_levels) {
3469 _mesa_error(ctx, GL_INVALID_VALUE,
3470 "%s(invalid level %d)", caller, level);
3471 return false;
3472 }
3473
3474 return true;
3475 }
3476
3477
3478 struct gl_renderbuffer_attachment *
3479 _mesa_get_and_validate_attachment(struct gl_context *ctx,
3480 struct gl_framebuffer *fb,
3481 GLenum attachment, const char *caller)
3482 {
3483 /* The window-system framebuffer object is immutable */
3484 if (_mesa_is_winsys_fbo(fb)) {
3485 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)",
3486 caller);
3487 return NULL;
3488 }
3489
3490 /* Not a hash lookup, so we can afford to get the attachment here. */
3491 bool is_color_attachment;
3492 struct gl_renderbuffer_attachment *att =
3493 get_attachment(ctx, fb, attachment, &is_color_attachment);
3494 if (att == NULL) {
3495 if (is_color_attachment) {
3496 _mesa_error(ctx, GL_INVALID_OPERATION,
3497 "%s(invalid color attachment %s)", caller,
3498 _mesa_enum_to_string(attachment));
3499 } else {
3500 _mesa_error(ctx, GL_INVALID_ENUM,
3501 "%s(invalid attachment %s)", caller,
3502 _mesa_enum_to_string(attachment));
3503 }
3504 return NULL;
3505 }
3506
3507 return att;
3508 }
3509
3510
3511 void
3512 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
3513 GLenum attachment,
3514 struct gl_renderbuffer_attachment *att,
3515 struct gl_texture_object *texObj, GLenum textarget,
3516 GLint level, GLsizei samples,
3517 GLuint layer, GLboolean layered)
3518 {
3519 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3520
3521 simple_mtx_lock(&fb->Mutex);
3522 if (texObj) {
3523 if (attachment == GL_DEPTH_ATTACHMENT &&
3524 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
3525 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
3526 _mesa_tex_target_to_face(textarget) ==
3527 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
3528 samples == fb->Attachment[BUFFER_STENCIL].NumSamples &&
3529 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
3530 /* The texture object is already attached to the stencil attachment
3531 * point. Don't create a new renderbuffer; just reuse the stencil
3532 * attachment's. This is required to prevent a GL error in
3533 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
3534 */
3535 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
3536 BUFFER_STENCIL);
3537 } else if (attachment == GL_STENCIL_ATTACHMENT &&
3538 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
3539 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
3540 _mesa_tex_target_to_face(textarget) ==
3541 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
3542 samples == fb->Attachment[BUFFER_DEPTH].NumSamples &&
3543 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
3544 /* As above, but with depth and stencil transposed. */
3545 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
3546 BUFFER_DEPTH);
3547 } else {
3548 set_texture_attachment(ctx, fb, att, texObj, textarget,
3549 level, samples, layer, layered);
3550
3551 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3552 /* Above we created a new renderbuffer and attached it to the
3553 * depth attachment point. Now attach it to the stencil attachment
3554 * point too.
3555 */
3556 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3557 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
3558 BUFFER_DEPTH);
3559 }
3560 }
3561
3562 /* Set the render-to-texture flag. We'll check this flag in
3563 * glTexImage() and friends to determine if we need to revalidate
3564 * any FBOs that might be rendering into this texture.
3565 * This flag never gets cleared since it's non-trivial to determine
3566 * when all FBOs might be done rendering to this texture. That's OK
3567 * though since it's uncommon to render to a texture then repeatedly
3568 * call glTexImage() to change images in the texture.
3569 */
3570 texObj->_RenderToTexture = GL_TRUE;
3571 }
3572 else {
3573 remove_attachment(ctx, att);
3574 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3575 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3576 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
3577 }
3578 }
3579
3580 invalidate_framebuffer(fb);
3581
3582 simple_mtx_unlock(&fb->Mutex);
3583 }
3584
3585
3586 static void
3587 framebuffer_texture_with_dims_no_error(GLenum target, GLenum attachment,
3588 GLenum textarget, GLuint texture,
3589 GLint level, GLint layer)
3590 {
3591 GET_CURRENT_CONTEXT(ctx);
3592
3593 /* Get the framebuffer object */
3594 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3595
3596 /* Get the texture object */
3597 struct gl_texture_object *texObj =
3598 get_texture_for_framebuffer(ctx, texture);
3599
3600 struct gl_renderbuffer_attachment *att =
3601 get_attachment(ctx, fb, attachment, NULL);
3602
3603 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3604 level, 0, layer, GL_FALSE);
3605 }
3606
3607
3608 static void
3609 framebuffer_texture_with_dims(int dims, GLenum target,
3610 GLenum attachment, GLenum textarget,
3611 GLuint texture, GLint level, GLsizei samples,
3612 GLint layer, const char *caller)
3613 {
3614 GET_CURRENT_CONTEXT(ctx);
3615 struct gl_framebuffer *fb;
3616 struct gl_texture_object *texObj;
3617
3618 /* Get the framebuffer object */
3619 fb = get_framebuffer_target(ctx, target);
3620 if (!fb) {
3621 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
3622 _mesa_enum_to_string(target));
3623 return;
3624 }
3625
3626 /* Get the texture object */
3627 if (!get_texture_for_framebuffer_err(ctx, texture, false, caller, &texObj))
3628 return;
3629
3630 if (texObj) {
3631 if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
3632 return;
3633
3634 if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
3635 return;
3636
3637 if (!check_level(ctx, texObj, textarget, level, caller))
3638 return;
3639 }
3640
3641 struct gl_renderbuffer_attachment *att =
3642 _mesa_get_and_validate_attachment(ctx, fb, attachment, caller);
3643 if (!att)
3644 return;
3645
3646 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3647 level, samples, layer, GL_FALSE);
3648 }
3649
3650
3651 void GLAPIENTRY
3652 _mesa_FramebufferTexture1D_no_error(GLenum target, GLenum attachment,
3653 GLenum textarget, GLuint texture,
3654 GLint level)
3655 {
3656 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3657 texture, level, 0);
3658 }
3659
3660
3661 void GLAPIENTRY
3662 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
3663 GLenum textarget, GLuint texture, GLint level)
3664 {
3665 framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
3666 level, 0, 0, "glFramebufferTexture1D");
3667 }
3668
3669
3670 void GLAPIENTRY
3671 _mesa_FramebufferTexture2D_no_error(GLenum target, GLenum attachment,
3672 GLenum textarget, GLuint texture,
3673 GLint level)
3674 {
3675 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3676 texture, level, 0);
3677 }
3678
3679
3680 void GLAPIENTRY
3681 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
3682 GLenum textarget, GLuint texture, GLint level)
3683 {
3684 framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
3685 level, 0, 0, "glFramebufferTexture2D");
3686 }
3687
3688
3689 void GLAPIENTRY
3690 _mesa_FramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment,
3691 GLenum textarget, GLuint texture,
3692 GLint level, GLsizei samples)
3693 {
3694 framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
3695 level, samples, 0, "glFramebufferTexture2DMultisampleEXT");
3696 }
3697
3698
3699 void GLAPIENTRY
3700 _mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment,
3701 GLenum textarget, GLuint texture,
3702 GLint level, GLint layer)
3703 {
3704 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3705 texture, level, layer);
3706 }
3707
3708
3709 void GLAPIENTRY
3710 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
3711 GLenum textarget, GLuint texture,
3712 GLint level, GLint layer)
3713 {
3714 framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
3715 level, 0, layer, "glFramebufferTexture3D");
3716 }
3717
3718
3719 static ALWAYS_INLINE void
3720 frame_buffer_texture(GLuint framebuffer, GLenum target,
3721 GLenum attachment, GLuint texture,
3722 GLint level, GLint layer, const char *func,
3723 bool dsa, bool no_error, bool check_layered)
3724 {
3725 GET_CURRENT_CONTEXT(ctx);
3726 GLboolean layered = GL_FALSE;
3727
3728 if (!no_error && check_layered) {
3729 if (!_mesa_has_geometry_shaders(ctx)) {
3730 _mesa_error(ctx, GL_INVALID_OPERATION,
3731 "unsupported function (%s) called", func);
3732 return;
3733 }
3734 }
3735
3736 /* Get the framebuffer object */
3737 struct gl_framebuffer *fb;
3738 if (no_error) {
3739 if (dsa) {
3740 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
3741 } else {
3742 fb = get_framebuffer_target(ctx, target);
3743 }
3744 } else {
3745 if (dsa) {
3746 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3747 if (!fb)
3748 return;
3749 } else {
3750 fb = get_framebuffer_target(ctx, target);
3751 if (!fb) {
3752 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)",
3753 func, _mesa_enum_to_string(target));
3754 return;
3755 }
3756 }
3757 }
3758
3759 /* Get the texture object and framebuffer attachment*/
3760 struct gl_renderbuffer_attachment *att;
3761 struct gl_texture_object *texObj;
3762 if (no_error) {
3763 texObj = get_texture_for_framebuffer(ctx, texture);
3764 att = get_attachment(ctx, fb, attachment, NULL);
3765 } else {
3766 if (!get_texture_for_framebuffer_err(ctx, texture, check_layered, func,
3767 &texObj))
3768 return;
3769
3770 att = _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
3771 if (!att)
3772 return;
3773 }
3774
3775 GLenum textarget = 0;
3776 if (texObj) {
3777 if (check_layered) {
3778 /* We do this regardless of no_error because this sets layered */
3779 if (!check_layered_texture_target(ctx, texObj->Target, func,
3780 &layered))
3781 return;
3782 }
3783
3784 if (!no_error) {
3785 if (!check_layered) {
3786 if (!check_texture_target(ctx, texObj->Target, func))
3787 return;
3788
3789 if (!check_layer(ctx, texObj->Target, layer, func))
3790 return;
3791 }
3792
3793 if (!check_level(ctx, texObj, texObj->Target, level, func))
3794 return;
3795 }
3796
3797 if (!check_layered && texObj->Target == GL_TEXTURE_CUBE_MAP) {
3798 assert(layer >= 0 && layer < 6);
3799 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3800 layer = 0;
3801 }
3802 }
3803
3804 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3805 level, 0, layer, layered);
3806 }
3807
3808 void GLAPIENTRY
3809 _mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
3810 GLuint texture, GLint level,
3811 GLint layer)
3812 {
3813 frame_buffer_texture(0, target, attachment, texture, level, layer,
3814 "glFramebufferTextureLayer", false, true, false);
3815 }
3816
3817
3818 void GLAPIENTRY
3819 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
3820 GLuint texture, GLint level, GLint layer)
3821 {
3822 frame_buffer_texture(0, target, attachment, texture, level, layer,
3823 "glFramebufferTextureLayer", false, false, false);
3824 }
3825
3826
3827 void GLAPIENTRY
3828 _mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer,
3829 GLenum attachment,
3830 GLuint texture, GLint level,
3831 GLint layer)
3832 {
3833 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
3834 "glNamedFramebufferTextureLayer", true, true, false);
3835 }
3836
3837
3838 void GLAPIENTRY
3839 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
3840 GLuint texture, GLint level, GLint layer)
3841 {
3842 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
3843 "glNamedFramebufferTextureLayer", true, false, false);
3844 }
3845
3846
3847 void GLAPIENTRY
3848 _mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
3849 GLuint texture, GLint level)
3850 {
3851 frame_buffer_texture(0, target, attachment, texture, level, 0,
3852 "glFramebufferTexture", false, true, true);
3853 }
3854
3855
3856 void GLAPIENTRY
3857 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
3858 GLuint texture, GLint level)
3859 {
3860 frame_buffer_texture(0, target, attachment, texture, level, 0,
3861 "glFramebufferTexture", false, false, true);
3862 }
3863
3864 void GLAPIENTRY
3865 _mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
3866 GLuint texture, GLint level)
3867 {
3868 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
3869 "glNamedFramebufferTexture", true, true, true);
3870 }
3871
3872
3873 void GLAPIENTRY
3874 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
3875 GLuint texture, GLint level)
3876 {
3877 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
3878 "glNamedFramebufferTexture", true, false, true);
3879 }
3880
3881
3882 void
3883 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
3884 struct gl_framebuffer *fb,
3885 GLenum attachment,
3886 struct gl_renderbuffer *rb)
3887 {
3888 assert(!_mesa_is_winsys_fbo(fb));
3889
3890 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3891
3892 assert(ctx->Driver.FramebufferRenderbuffer);
3893 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
3894
3895 /* Some subsequent GL commands may depend on the framebuffer's visual
3896 * after the binding is updated. Update visual info now.
3897 */
3898 _mesa_update_framebuffer_visual(ctx, fb);
3899 }
3900
3901 static ALWAYS_INLINE void
3902 framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
3903 GLenum attachment, GLenum renderbuffertarget,
3904 GLuint renderbuffer, const char *func, bool no_error)
3905 {
3906 struct gl_renderbuffer_attachment *att;
3907 struct gl_renderbuffer *rb;
3908 bool is_color_attachment;
3909
3910 if (!no_error && renderbuffertarget != GL_RENDERBUFFER) {
3911 _mesa_error(ctx, GL_INVALID_ENUM,
3912 "%s(renderbuffertarget is not GL_RENDERBUFFER)", func);
3913 return;
3914 }
3915
3916 if (renderbuffer) {
3917 if (!no_error) {
3918 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer, func);
3919 if (!rb)
3920 return;
3921 } else {
3922 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
3923 }
3924 } else {
3925 /* remove renderbuffer attachment */
3926 rb = NULL;
3927 }
3928
3929 if (!no_error) {
3930 if (_mesa_is_winsys_fbo(fb)) {
3931 /* Can't attach new renderbuffers to a window system framebuffer */
3932 _mesa_error(ctx, GL_INVALID_OPERATION,
3933 "%s(window-system framebuffer)", func);
3934 return;
3935 }
3936
3937 att = get_attachment(ctx, fb, attachment, &is_color_attachment);
3938 if (att == NULL) {
3939 /*
3940 * From OpenGL 4.5 spec, section 9.2.7 "Attaching Renderbuffer Images
3941 * to a Framebuffer":
3942 *
3943 * "An INVALID_OPERATION error is generated if attachment is
3944 * COLOR_- ATTACHMENTm where m is greater than or equal to the
3945 * value of MAX_COLOR_- ATTACHMENTS ."
3946 *
3947 * If we are at this point, is because the attachment is not valid, so
3948 * if is_color_attachment is true, is because of the previous reason.
3949 */
3950 if (is_color_attachment) {
3951 _mesa_error(ctx, GL_INVALID_OPERATION,
3952 "%s(invalid color attachment %s)", func,
3953 _mesa_enum_to_string(attachment));
3954 } else {
3955 _mesa_error(ctx, GL_INVALID_ENUM,
3956 "%s(invalid attachment %s)", func,
3957 _mesa_enum_to_string(attachment));
3958 }
3959
3960 return;
3961 }
3962
3963 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
3964 rb && rb->Format != MESA_FORMAT_NONE) {
3965 /* make sure the renderbuffer is a depth/stencil format */
3966 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
3967 if (baseFormat != GL_DEPTH_STENCIL) {
3968 _mesa_error(ctx, GL_INVALID_OPERATION,
3969 "%s(renderbuffer is not DEPTH_STENCIL format)", func);
3970 return;
3971 }
3972 }
3973 }
3974
3975 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
3976 }
3977
3978 static void
3979 framebuffer_renderbuffer_error(struct gl_context *ctx,
3980 struct gl_framebuffer *fb, GLenum attachment,
3981 GLenum renderbuffertarget,
3982 GLuint renderbuffer, const char *func)
3983 {
3984 framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget,
3985 renderbuffer, func, false);
3986 }
3987
3988 static void
3989 framebuffer_renderbuffer_no_error(struct gl_context *ctx,
3990 struct gl_framebuffer *fb, GLenum attachment,
3991 GLenum renderbuffertarget,
3992 GLuint renderbuffer, const char *func)
3993 {
3994 framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget,
3995 renderbuffer, func, true);
3996 }
3997
3998 void GLAPIENTRY
3999 _mesa_FramebufferRenderbuffer_no_error(GLenum target, GLenum attachment,
4000 GLenum renderbuffertarget,
4001 GLuint renderbuffer)
4002 {
4003 GET_CURRENT_CONTEXT(ctx);
4004
4005 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
4006 framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget,
4007 renderbuffer, "glFramebufferRenderbuffer");
4008 }
4009
4010 void GLAPIENTRY
4011 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
4012 GLenum renderbuffertarget,
4013 GLuint renderbuffer)
4014 {
4015 struct gl_framebuffer *fb;
4016 GET_CURRENT_CONTEXT(ctx);
4017
4018 fb = get_framebuffer_target(ctx, target);
4019 if (!fb) {
4020 _mesa_error(ctx, GL_INVALID_ENUM,
4021 "glFramebufferRenderbuffer(invalid target %s)",
4022 _mesa_enum_to_string(target));
4023 return;
4024 }
4025
4026 framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget,
4027 renderbuffer, "glFramebufferRenderbuffer");
4028 }
4029
4030 void GLAPIENTRY
4031 _mesa_NamedFramebufferRenderbuffer_no_error(GLuint framebuffer,
4032 GLenum attachment,
4033 GLenum renderbuffertarget,
4034 GLuint renderbuffer)
4035 {
4036 GET_CURRENT_CONTEXT(ctx);
4037
4038 struct gl_framebuffer *fb = _mesa_lookup_framebuffer(ctx, framebuffer);
4039 framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget,
4040 renderbuffer,
4041 "glNamedFramebufferRenderbuffer");
4042 }
4043
4044 void GLAPIENTRY
4045 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
4046 GLenum renderbuffertarget,
4047 GLuint renderbuffer)
4048 {
4049 struct gl_framebuffer *fb;
4050 GET_CURRENT_CONTEXT(ctx);
4051
4052 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4053 "glNamedFramebufferRenderbuffer");
4054 if (!fb)
4055 return;
4056
4057 framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget,
4058 renderbuffer,
4059 "glNamedFramebufferRenderbuffer");
4060 }
4061
4062
4063 static void
4064 get_framebuffer_attachment_parameter(struct gl_context *ctx,
4065 struct gl_framebuffer *buffer,
4066 GLenum attachment, GLenum pname,
4067 GLint *params, const char *caller)
4068 {
4069 const struct gl_renderbuffer_attachment *att;
4070 bool is_color_attachment = false;
4071 GLenum err;
4072
4073 /* The error code for an attachment type of GL_NONE differs between APIs.
4074 *
4075 * From the ES 2.0.25 specification, page 127:
4076 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
4077 * querying any other pname will generate INVALID_ENUM."
4078 *
4079 * From the OpenGL 3.0 specification, page 337, or identically,
4080 * the OpenGL ES 3.0.4 specification, page 240:
4081 *
4082 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no
4083 * framebuffer is bound to target. In this case querying pname
4084 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other
4085 * queries will generate an INVALID_OPERATION error."
4086 */
4087 err = ctx->API == API_OPENGLES2 && ctx->Version < 30 ?
4088 GL_INVALID_ENUM : GL_INVALID_OPERATION;
4089
4090 if (_mesa_is_winsys_fbo(buffer)) {
4091 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
4092 * says:
4093 *
4094 * "If the framebuffer currently bound to target is zero, then
4095 * INVALID_OPERATION is generated."
4096 *
4097 * The EXT_framebuffer_object spec has the same wording, and the
4098 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
4099 * spec.
4100 */
4101 if ((!_mesa_is_desktop_gl(ctx) ||
4102 !ctx->Extensions.ARB_framebuffer_object)
4103 && !_mesa_is_gles3(ctx)) {
4104 _mesa_error(ctx, GL_INVALID_OPERATION,
4105 "%s(window-system framebuffer)", caller);
4106 return;
4107 }
4108
4109 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
4110 attachment != GL_DEPTH && attachment != GL_STENCIL) {
4111 _mesa_error(ctx, GL_INVALID_ENUM,
4112 "%s(invalid attachment %s)", caller,
4113 _mesa_enum_to_string(attachment));
4114 return;
4115 }
4116
4117 /* The specs are not clear about how to handle
4118 * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer,
4119 * but dEQP-GLES3 expects an INVALID_ENUM error. This has also been
4120 * discussed in:
4121 *
4122 * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12928#c1
4123 * and https://bugs.freedesktop.org/show_bug.cgi?id=31947
4124 */
4125 if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
4126 _mesa_error(ctx, GL_INVALID_ENUM,
4127 "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME "
4128 "when GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is "
4129 "GL_FRAMEBUFFER_DEFAULT is not allowed)", caller);
4130 return;
4131 }
4132
4133 /* the default / window-system FBO */
4134 att = get_fb0_attachment(ctx, buffer, attachment);
4135 }
4136 else {
4137 /* user-created framebuffer FBO */
4138 att = get_attachment(ctx, buffer, attachment, &is_color_attachment);
4139 }
4140
4141 if (att == NULL) {
4142 /*
4143 * From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries":
4144 *
4145 * "An INVALID_OPERATION error is generated if a framebuffer object
4146 * is bound to target and attachment is COLOR_ATTACHMENTm where m is
4147 * greater than or equal to the value of MAX_COLOR_ATTACHMENTS."
4148 *
4149 * If we are at this point, is because the attachment is not valid, so
4150 * if is_color_attachment is true, is because of the previous reason.
4151 */
4152 if (is_color_attachment) {
4153 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid color attachment %s)",
4154 caller, _mesa_enum_to_string(attachment));
4155 } else {
4156 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
4157 _mesa_enum_to_string(attachment));
4158 }
4159 return;
4160 }
4161
4162 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
4163 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
4164 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
4165 /* This behavior is first specified in OpenGL 4.4 specification.
4166 *
4167 * From the OpenGL 4.4 spec page 275:
4168 * "This query cannot be performed for a combined depth+stencil
4169 * attachment, since it does not have a single format."
4170 */
4171 _mesa_error(ctx, GL_INVALID_OPERATION,
4172 "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
4173 " is invalid for depth+stencil attachment)", caller);
4174 return;
4175 }
4176 /* the depth and stencil attachments must point to the same buffer */
4177 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL);
4178 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT, NULL);
4179 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
4180 _mesa_error(ctx, GL_INVALID_OPERATION,
4181 "%s(DEPTH/STENCIL attachments differ)", caller);
4182 return;
4183 }
4184 }
4185
4186 /* No need to flush here */
4187
4188 switch (pname) {
4189 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
4190 /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects:
4191 *
4192 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
4193 * either no framebuffer is bound to target; or the default framebuffer
4194 * is bound, attachment is DEPTH or STENCIL, and the number of depth or
4195 * stencil bits, respectively, is zero."
4196 *
4197 * Note that we don't need explicit checks on DEPTH and STENCIL, because
4198 * on the case the spec is pointing, att->Type is already NONE, so we
4199 * just need to check att->Type.
4200 */
4201 *params = (_mesa_is_winsys_fbo(buffer) && att->Type != GL_NONE) ?
4202 GL_FRAMEBUFFER_DEFAULT : att->Type;
4203 return;
4204 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
4205 if (att->Type == GL_RENDERBUFFER_EXT) {
4206 *params = att->Renderbuffer->Name;
4207 }
4208 else if (att->Type == GL_TEXTURE) {
4209 *params = att->Texture->Name;
4210 }
4211 else {
4212 assert(att->Type == GL_NONE);
4213 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
4214 *params = 0;
4215 } else {
4216 goto invalid_pname_enum;
4217 }
4218 }
4219 return;
4220 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
4221 if (att->Type == GL_TEXTURE) {
4222 *params = att->TextureLevel;
4223 }
4224 else if (att->Type == GL_NONE) {
4225 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4226 _mesa_enum_to_string(pname));
4227 }
4228 else {
4229 goto invalid_pname_enum;
4230 }
4231 return;
4232 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
4233 if (att->Type == GL_TEXTURE) {
4234 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
4235 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
4236 }
4237 else {
4238 *params = 0;
4239 }
4240 }
4241 else if (att->Type == GL_NONE) {
4242 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4243 _mesa_enum_to_string(pname));
4244 }
4245 else {
4246 goto invalid_pname_enum;
4247 }
4248 return;
4249 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
4250 if (ctx->API == API_OPENGLES) {
4251 goto invalid_pname_enum;
4252 } else if (att->Type == GL_NONE) {
4253 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4254 _mesa_enum_to_string(pname));
4255 } else if (att->Type == GL_TEXTURE) {
4256 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
4257 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
4258 *params = att->Zoffset;
4259 }
4260 else {
4261 *params = 0;
4262 }
4263 }
4264 else {
4265 goto invalid_pname_enum;
4266 }
4267 return;
4268 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
4269 if ((!_mesa_is_desktop_gl(ctx) ||
4270 !ctx->Extensions.ARB_framebuffer_object)
4271 && !_mesa_is_gles3(ctx)) {
4272 goto invalid_pname_enum;
4273 }
4274 else if (att->Type == GL_NONE) {
4275 if (_mesa_is_winsys_fbo(buffer) &&
4276 (attachment == GL_DEPTH || attachment == GL_STENCIL)) {
4277 *params = GL_LINEAR;
4278 } else {
4279 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4280 _mesa_enum_to_string(pname));
4281 }
4282 }
4283 else {
4284 if (ctx->Extensions.EXT_sRGB) {
4285 *params =
4286 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
4287 }
4288 else {
4289 /* According to ARB_framebuffer_sRGB, we should return LINEAR
4290 * if the sRGB conversion is unsupported. */
4291 *params = GL_LINEAR;
4292 }
4293 }
4294 return;
4295 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
4296 if ((ctx->API != API_OPENGL_COMPAT ||
4297 !ctx->Extensions.ARB_framebuffer_object)
4298 && ctx->API != API_OPENGL_CORE
4299 && !_mesa_is_gles3(ctx)) {
4300 goto invalid_pname_enum;
4301 }
4302 else if (att->Type == GL_NONE) {
4303 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4304 _mesa_enum_to_string(pname));
4305 }
4306 else {
4307 mesa_format format = att->Renderbuffer->Format;
4308
4309 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
4310 * 3.0.1 spec says:
4311 *
4312 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
4313 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
4314 * generate an INVALID_OPERATION error.
4315 */
4316 if (_mesa_is_gles3(ctx) &&
4317 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
4318 _mesa_error(ctx, GL_INVALID_OPERATION,
4319 "%s(cannot query "
4320 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
4321 "GL_DEPTH_STENCIL_ATTACHMENT)", caller);
4322 return;
4323 }
4324
4325 if (format == MESA_FORMAT_S_UINT8) {
4326 /* special cases */
4327 *params = GL_INDEX;
4328 }
4329 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
4330 /* depends on the attachment parameter */
4331 if (attachment == GL_STENCIL_ATTACHMENT) {
4332 *params = GL_INDEX;
4333 }
4334 else {
4335 *params = GL_FLOAT;
4336 }
4337 }
4338 else {
4339 *params = _mesa_get_format_datatype(format);
4340 }
4341 }
4342 return;
4343 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
4344 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
4345 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
4346 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
4347 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
4348 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
4349 if ((!_mesa_is_desktop_gl(ctx) ||
4350 !ctx->Extensions.ARB_framebuffer_object)
4351 && !_mesa_is_gles3(ctx)) {
4352 goto invalid_pname_enum;
4353 }
4354 else if (att->Texture) {
4355 const struct gl_texture_image *texImage =
4356 _mesa_select_tex_image(att->Texture, att->Texture->Target,
4357 att->TextureLevel);
4358 if (texImage) {
4359 *params = get_component_bits(pname, texImage->_BaseFormat,
4360 texImage->TexFormat);
4361 }
4362 else {
4363 *params = 0;
4364 }
4365 }
4366 else if (att->Renderbuffer) {
4367 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
4368 att->Renderbuffer->Format);
4369 }
4370 else {
4371 assert(att->Type == GL_NONE);
4372 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4373 _mesa_enum_to_string(pname));
4374 }
4375 return;
4376 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
4377 if (!_mesa_has_geometry_shaders(ctx)) {
4378 goto invalid_pname_enum;
4379 } else if (att->Type == GL_TEXTURE) {
4380 *params = att->Layered;
4381 } else if (att->Type == GL_NONE) {
4382 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4383 _mesa_enum_to_string(pname));
4384 } else {
4385 goto invalid_pname_enum;
4386 }
4387 return;
4388 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT:
4389 if (!ctx->Extensions.EXT_multisampled_render_to_texture) {
4390 goto invalid_pname_enum;
4391 } else if (att->Type == GL_TEXTURE) {
4392 *params = att->NumSamples;
4393 } else if (att->Type == GL_NONE) {
4394 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4395 _mesa_enum_to_string(pname));
4396 } else {
4397 goto invalid_pname_enum;
4398 }
4399 return;
4400 default:
4401 goto invalid_pname_enum;
4402 }
4403
4404 return;
4405
4406 invalid_pname_enum:
4407 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller,
4408 _mesa_enum_to_string(pname));
4409 return;
4410 }
4411
4412
4413 void GLAPIENTRY
4414 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
4415 GLenum pname, GLint *params)
4416 {
4417 GET_CURRENT_CONTEXT(ctx);
4418 struct gl_framebuffer *buffer;
4419
4420 buffer = get_framebuffer_target(ctx, target);
4421 if (!buffer) {
4422 _mesa_error(ctx, GL_INVALID_ENUM,
4423 "glGetFramebufferAttachmentParameteriv(invalid target %s)",
4424 _mesa_enum_to_string(target));
4425 return;
4426 }
4427
4428 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4429 params,
4430 "glGetFramebufferAttachmentParameteriv");
4431 }
4432
4433
4434 void GLAPIENTRY
4435 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
4436 GLenum attachment,
4437 GLenum pname, GLint *params)
4438 {
4439 GET_CURRENT_CONTEXT(ctx);
4440 struct gl_framebuffer *buffer;
4441
4442 if (framebuffer) {
4443 buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4444 "glGetNamedFramebufferAttachmentParameteriv");
4445 if (!buffer)
4446 return;
4447 }
4448 else {
4449 /*
4450 * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL
4451 * 4.5 core spec (30.10.2014, PDF page 314):
4452 * "If framebuffer is zero, then the default draw framebuffer is
4453 * queried."
4454 */
4455 buffer = ctx->WinSysDrawBuffer;
4456 }
4457
4458 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4459 params,
4460 "glGetNamedFramebufferAttachmentParameteriv");
4461 }
4462
4463
4464 void GLAPIENTRY
4465 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
4466 GLint param)
4467 {
4468 GET_CURRENT_CONTEXT(ctx);
4469 struct gl_framebuffer *fb = NULL;
4470
4471 if (!ctx->Extensions.ARB_framebuffer_no_attachments &&
4472 !ctx->Extensions.ARB_sample_locations) {
4473 _mesa_error(ctx, GL_INVALID_OPERATION,
4474 "glNamedFramebufferParameteri("
4475 "neither ARB_framebuffer_no_attachments nor "
4476 "ARB_sample_locations is available)");
4477 return;
4478 }
4479
4480 if (framebuffer) {
4481 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4482 "glNamedFramebufferParameteri");
4483 } else {
4484 fb = ctx->WinSysDrawBuffer;
4485 }
4486
4487 if (fb) {
4488 framebuffer_parameteri(ctx, fb, pname, param,
4489 "glNamedFramebufferParameteriv");
4490 }
4491 }
4492
4493
4494 void GLAPIENTRY
4495 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
4496 GLint *param)
4497 {
4498 GET_CURRENT_CONTEXT(ctx);
4499 struct gl_framebuffer *fb;
4500
4501 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
4502 _mesa_error(ctx, GL_INVALID_OPERATION,
4503 "glNamedFramebufferParameteriv("
4504 "neither ARB_framebuffer_no_attachments nor ARB_sample_locations"
4505 " is available)");
4506 return;
4507 }
4508
4509 if (framebuffer)
4510 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4511 "glGetNamedFramebufferParameteriv");
4512 else
4513 fb = ctx->WinSysDrawBuffer;
4514
4515 if (fb) {
4516 get_framebuffer_parameteriv(ctx, fb, pname, param,
4517 "glGetNamedFramebufferParameteriv");
4518 }
4519 }
4520
4521
4522 static void
4523 invalidate_framebuffer_storage(struct gl_context *ctx,
4524 struct gl_framebuffer *fb,
4525 GLsizei numAttachments,
4526 const GLenum *attachments, GLint x, GLint y,
4527 GLsizei width, GLsizei height, const char *name)
4528 {
4529 int i;
4530
4531 /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core
4532 * Spec (2.2.2015, PDF page 522) says:
4533 * "An INVALID_VALUE error is generated if numAttachments, width, or
4534 * height is negative."
4535 */
4536 if (numAttachments < 0) {
4537 _mesa_error(ctx, GL_INVALID_VALUE,
4538 "%s(numAttachments < 0)", name);
4539 return;
4540 }
4541
4542 if (width < 0) {
4543 _mesa_error(ctx, GL_INVALID_VALUE,
4544 "%s(width < 0)", name);
4545 return;
4546 }
4547
4548 if (height < 0) {
4549 _mesa_error(ctx, GL_INVALID_VALUE,
4550 "%s(height < 0)", name);
4551 return;
4552 }
4553
4554 /* The GL_ARB_invalidate_subdata spec says:
4555 *
4556 * "If an attachment is specified that does not exist in the
4557 * framebuffer bound to <target>, it is ignored."
4558 *
4559 * It also says:
4560 *
4561 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
4562 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
4563 * INVALID_OPERATION is generated."
4564 *
4565 * No mention is made of GL_AUXi being out of range. Therefore, we allow
4566 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
4567 * set of retrictions).
4568 */
4569 for (i = 0; i < numAttachments; i++) {
4570 if (_mesa_is_winsys_fbo(fb)) {
4571 switch (attachments[i]) {
4572 case GL_ACCUM:
4573 case GL_AUX0:
4574 case GL_AUX1:
4575 case GL_AUX2:
4576 case GL_AUX3:
4577 /* Accumulation buffers and auxilary buffers were removed in
4578 * OpenGL 3.1, and they never existed in OpenGL ES.
4579 */
4580 if (ctx->API != API_OPENGL_COMPAT)
4581 goto invalid_enum;
4582 break;
4583 case GL_COLOR:
4584 case GL_DEPTH:
4585 case GL_STENCIL:
4586 break;
4587 case GL_BACK_LEFT:
4588 case GL_BACK_RIGHT:
4589 case GL_FRONT_LEFT:
4590 case GL_FRONT_RIGHT:
4591 if (!_mesa_is_desktop_gl(ctx))
4592 goto invalid_enum;
4593 break;
4594 default:
4595 goto invalid_enum;
4596 }
4597 } else {
4598 switch (attachments[i]) {
4599 case GL_DEPTH_ATTACHMENT:
4600 case GL_STENCIL_ATTACHMENT:
4601 break;
4602 case GL_DEPTH_STENCIL_ATTACHMENT:
4603 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
4604 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
4605 * extension does not make this attachment point valid on ES 2.0.
4606 */
4607 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
4608 break;
4609 /* fallthrough */
4610 case GL_COLOR_ATTACHMENT0:
4611 case GL_COLOR_ATTACHMENT1:
4612 case GL_COLOR_ATTACHMENT2:
4613 case GL_COLOR_ATTACHMENT3:
4614 case GL_COLOR_ATTACHMENT4:
4615 case GL_COLOR_ATTACHMENT5:
4616 case GL_COLOR_ATTACHMENT6:
4617 case GL_COLOR_ATTACHMENT7:
4618 case GL_COLOR_ATTACHMENT8:
4619 case GL_COLOR_ATTACHMENT9:
4620 case GL_COLOR_ATTACHMENT10:
4621 case GL_COLOR_ATTACHMENT11:
4622 case GL_COLOR_ATTACHMENT12:
4623 case GL_COLOR_ATTACHMENT13:
4624 case GL_COLOR_ATTACHMENT14:
4625 case GL_COLOR_ATTACHMENT15: {
4626 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
4627 if (k >= ctx->Const.MaxColorAttachments) {
4628 _mesa_error(ctx, GL_INVALID_OPERATION,
4629 "%s(attachment >= max. color attachments)", name);
4630 return;
4631 }
4632 break;
4633 }
4634 default:
4635 goto invalid_enum;
4636 }
4637 }
4638 }
4639
4640 /* We don't actually do anything for this yet. Just return after
4641 * validating the parameters and generating the required errors.
4642 */
4643 return;
4644
4645 invalid_enum:
4646 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name,
4647 _mesa_enum_to_string(attachments[i]));
4648 return;
4649 }
4650
4651 static struct gl_renderbuffer_attachment *
4652 get_fb_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
4653 const GLenum attachment)
4654 {
4655 switch (attachment) {
4656 case GL_COLOR:
4657 return &fb->Attachment[BUFFER_BACK_LEFT];
4658 case GL_COLOR_ATTACHMENT0:
4659 case GL_COLOR_ATTACHMENT1:
4660 case GL_COLOR_ATTACHMENT2:
4661 case GL_COLOR_ATTACHMENT3:
4662 case GL_COLOR_ATTACHMENT4:
4663 case GL_COLOR_ATTACHMENT5:
4664 case GL_COLOR_ATTACHMENT6:
4665 case GL_COLOR_ATTACHMENT7:
4666 case GL_COLOR_ATTACHMENT8:
4667 case GL_COLOR_ATTACHMENT9:
4668 case GL_COLOR_ATTACHMENT10:
4669 case GL_COLOR_ATTACHMENT11:
4670 case GL_COLOR_ATTACHMENT12:
4671 case GL_COLOR_ATTACHMENT13:
4672 case GL_COLOR_ATTACHMENT14:
4673 case GL_COLOR_ATTACHMENT15: {
4674 const unsigned i = attachment - GL_COLOR_ATTACHMENT0;
4675 if (i >= ctx->Const.MaxColorAttachments)
4676 return NULL;
4677 return &fb->Attachment[BUFFER_COLOR0 + i];
4678 }
4679 case GL_DEPTH:
4680 case GL_DEPTH_ATTACHMENT:
4681 case GL_DEPTH_STENCIL_ATTACHMENT:
4682 return &fb->Attachment[BUFFER_DEPTH];
4683 case GL_STENCIL:
4684 case GL_STENCIL_ATTACHMENT:
4685 return &fb->Attachment[BUFFER_STENCIL];
4686 default:
4687 return NULL;
4688 }
4689 }
4690
4691 static void
4692 discard_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
4693 GLsizei numAttachments, const GLenum *attachments)
4694 {
4695 if (!ctx->Driver.DiscardFramebuffer)
4696 return;
4697
4698 for (int i = 0; i < numAttachments; i++) {
4699 struct gl_renderbuffer_attachment *att =
4700 get_fb_attachment(ctx, fb, attachments[i]);
4701
4702 if (!att)
4703 continue;
4704
4705 /* If we're asked to invalidate just depth or just stencil, but the
4706 * attachment is packed depth/stencil, then we can only use
4707 * Driver.DiscardFramebuffer if the attachments list includes both depth
4708 * and stencil and they both point at the same renderbuffer.
4709 */
4710 if ((attachments[i] == GL_DEPTH_ATTACHMENT ||
4711 attachments[i] == GL_STENCIL_ATTACHMENT) &&
4712 (!att->Renderbuffer ||
4713 att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL)) {
4714 GLenum other_format = (attachments[i] == GL_DEPTH_ATTACHMENT ?
4715 GL_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT);
4716 bool has_both = false;
4717 for (int j = 0; j < numAttachments; j++) {
4718 if (attachments[j] == other_format)
4719 has_both = true;
4720 break;
4721 }
4722
4723 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer !=
4724 fb->Attachment[BUFFER_STENCIL].Renderbuffer || !has_both)
4725 continue;
4726 }
4727
4728 ctx->Driver.DiscardFramebuffer(ctx, fb, att);
4729 }
4730 }
4731
4732 void GLAPIENTRY
4733 _mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments,
4734 const GLenum *attachments, GLint x,
4735 GLint y, GLsizei width, GLsizei height)
4736 {
4737 /* no-op */
4738 }
4739
4740
4741 void GLAPIENTRY
4742 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
4743 const GLenum *attachments, GLint x, GLint y,
4744 GLsizei width, GLsizei height)
4745 {
4746 struct gl_framebuffer *fb;
4747 GET_CURRENT_CONTEXT(ctx);
4748
4749 fb = get_framebuffer_target(ctx, target);
4750 if (!fb) {
4751 _mesa_error(ctx, GL_INVALID_ENUM,
4752 "glInvalidateSubFramebuffer(invalid target %s)",
4753 _mesa_enum_to_string(target));
4754 return;
4755 }
4756
4757 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4758 x, y, width, height,
4759 "glInvalidateSubFramebuffer");
4760 }
4761
4762
4763 void GLAPIENTRY
4764 _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
4765 GLsizei numAttachments,
4766 const GLenum *attachments,
4767 GLint x, GLint y,
4768 GLsizei width, GLsizei height)
4769 {
4770 struct gl_framebuffer *fb;
4771 GET_CURRENT_CONTEXT(ctx);
4772
4773 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4774 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4775 * default draw framebuffer is affected."
4776 */
4777 if (framebuffer) {
4778 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4779 "glInvalidateNamedFramebufferSubData");
4780 if (!fb)
4781 return;
4782 }
4783 else
4784 fb = ctx->WinSysDrawBuffer;
4785
4786 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4787 x, y, width, height,
4788 "glInvalidateNamedFramebufferSubData");
4789 }
4790
4791 void GLAPIENTRY
4792 _mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments,
4793 const GLenum *attachments)
4794 {
4795 struct gl_framebuffer *fb;
4796 GET_CURRENT_CONTEXT(ctx);
4797
4798 fb = get_framebuffer_target(ctx, target);
4799 if (!fb)
4800 return;
4801
4802 discard_framebuffer(ctx, fb, numAttachments, attachments);
4803 }
4804
4805
4806 void GLAPIENTRY
4807 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
4808 const GLenum *attachments)
4809 {
4810 struct gl_framebuffer *fb;
4811 GET_CURRENT_CONTEXT(ctx);
4812
4813 fb = get_framebuffer_target(ctx, target);
4814 if (!fb) {
4815 _mesa_error(ctx, GL_INVALID_ENUM,
4816 "glInvalidateFramebuffer(invalid target %s)",
4817 _mesa_enum_to_string(target));
4818 return;
4819 }
4820
4821 /* The GL_ARB_invalidate_subdata spec says:
4822 *
4823 * "The command
4824 *
4825 * void InvalidateFramebuffer(enum target,
4826 * sizei numAttachments,
4827 * const enum *attachments);
4828 *
4829 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4830 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4831 * <MAX_VIEWPORT_DIMS[1]> respectively."
4832 */
4833 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4834 0, 0,
4835 ctx->Const.MaxViewportWidth,
4836 ctx->Const.MaxViewportHeight,
4837 "glInvalidateFramebuffer");
4838
4839 discard_framebuffer(ctx, fb, numAttachments, attachments);
4840 }
4841
4842
4843 void GLAPIENTRY
4844 _mesa_InvalidateNamedFramebufferData(GLuint framebuffer,
4845 GLsizei numAttachments,
4846 const GLenum *attachments)
4847 {
4848 struct gl_framebuffer *fb;
4849 GET_CURRENT_CONTEXT(ctx);
4850
4851 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4852 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4853 * default draw framebuffer is affected."
4854 */
4855 if (framebuffer) {
4856 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4857 "glInvalidateNamedFramebufferData");
4858 if (!fb)
4859 return;
4860 }
4861 else
4862 fb = ctx->WinSysDrawBuffer;
4863
4864 /* The GL_ARB_invalidate_subdata spec says:
4865 *
4866 * "The command
4867 *
4868 * void InvalidateFramebuffer(enum target,
4869 * sizei numAttachments,
4870 * const enum *attachments);
4871 *
4872 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4873 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4874 * <MAX_VIEWPORT_DIMS[1]> respectively."
4875 */
4876 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4877 0, 0,
4878 ctx->Const.MaxViewportWidth,
4879 ctx->Const.MaxViewportHeight,
4880 "glInvalidateNamedFramebufferData");
4881 }
4882
4883
4884 void GLAPIENTRY
4885 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
4886 const GLenum *attachments)
4887 {
4888 struct gl_framebuffer *fb;
4889 GLint i;
4890
4891 GET_CURRENT_CONTEXT(ctx);
4892
4893 fb = get_framebuffer_target(ctx, target);
4894 if (!fb) {
4895 _mesa_error(ctx, GL_INVALID_ENUM,
4896 "glDiscardFramebufferEXT(target %s)",
4897 _mesa_enum_to_string(target));
4898 return;
4899 }
4900
4901 if (numAttachments < 0) {
4902 _mesa_error(ctx, GL_INVALID_VALUE,
4903 "glDiscardFramebufferEXT(numAttachments < 0)");
4904 return;
4905 }
4906
4907 for (i = 0; i < numAttachments; i++) {
4908 switch (attachments[i]) {
4909 case GL_COLOR:
4910 case GL_DEPTH:
4911 case GL_STENCIL:
4912 if (_mesa_is_user_fbo(fb))
4913 goto invalid_enum;
4914 break;
4915 case GL_COLOR_ATTACHMENT0:
4916 case GL_DEPTH_ATTACHMENT:
4917 case GL_STENCIL_ATTACHMENT:
4918 if (_mesa_is_winsys_fbo(fb))
4919 goto invalid_enum;
4920 break;
4921 default:
4922 goto invalid_enum;
4923 }
4924 }
4925
4926 discard_framebuffer(ctx, fb, numAttachments, attachments);
4927
4928 return;
4929
4930 invalid_enum:
4931 _mesa_error(ctx, GL_INVALID_ENUM,
4932 "glDiscardFramebufferEXT(attachment %s)",
4933 _mesa_enum_to_string(attachments[i]));
4934 }
4935
4936 static void
4937 sample_locations(struct gl_context *ctx, struct gl_framebuffer *fb,
4938 GLuint start, GLsizei count, const GLfloat *v, bool no_error,
4939 const char *name)
4940 {
4941 GLsizei i;
4942
4943 if (!no_error) {
4944 if (!ctx->Extensions.ARB_sample_locations) {
4945 _mesa_error(ctx, GL_INVALID_OPERATION,
4946 "%s not supported "
4947 "(ARB_sample_locations not available)", name);
4948 return;
4949 }
4950
4951 if (start + count > MAX_SAMPLE_LOCATION_TABLE_SIZE) {
4952 _mesa_error(ctx, GL_INVALID_VALUE,
4953 "%s(start+size > sample location table size)", name);
4954 return;
4955 }
4956 }
4957
4958 if (!fb->SampleLocationTable) {
4959 size_t size = MAX_SAMPLE_LOCATION_TABLE_SIZE * 2 * sizeof(GLfloat);
4960 fb->SampleLocationTable = malloc(size);
4961 if (!fb->SampleLocationTable) {
4962 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4963 "Cannot allocate sample location table");
4964 return;
4965 }
4966 for (i = 0; i < MAX_SAMPLE_LOCATION_TABLE_SIZE * 2; i++)
4967 fb->SampleLocationTable[i] = 0.5f;
4968 }
4969
4970 for (i = 0; i < count * 2; i++) {
4971 /* The ARB_sample_locations spec says:
4972 *
4973 * Sample locations outside of [0,1] result in undefined
4974 * behavior.
4975 *
4976 * To simplify driver implementations, we choose to clamp to
4977 * [0,1] and change NaN into 0.5.
4978 */
4979 if (isnan(v[i]) || v[i] < 0.0f || v[i] > 1.0f) {
4980 static GLuint msg_id = 0;
4981 static const char* msg = "Invalid sample location specified";
4982 _mesa_debug_get_id(&msg_id);
4983
4984 _mesa_log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_UNDEFINED,
4985 msg_id, MESA_DEBUG_SEVERITY_HIGH, strlen(msg), msg);
4986 }
4987
4988 if (isnan(v[i]))
4989 fb->SampleLocationTable[start * 2 + i] = 0.5f;
4990 else
4991 fb->SampleLocationTable[start * 2 + i] = CLAMP(v[i], 0.0f, 1.0f);
4992 }
4993
4994 if (fb == ctx->DrawBuffer)
4995 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations;
4996 }
4997
4998 void GLAPIENTRY
4999 _mesa_FramebufferSampleLocationsfvARB(GLenum target, GLuint start,
5000 GLsizei count, const GLfloat *v)
5001 {
5002 struct gl_framebuffer *fb;
5003
5004 GET_CURRENT_CONTEXT(ctx);
5005
5006 fb = get_framebuffer_target(ctx, target);
5007 if (!fb) {
5008 _mesa_error(ctx, GL_INVALID_ENUM,
5009 "glFramebufferSampleLocationsfvARB(target %s)",
5010 _mesa_enum_to_string(target));
5011 return;
5012 }
5013
5014 sample_locations(ctx, fb, start, count, v, false,
5015 "glFramebufferSampleLocationsfvARB");
5016 }
5017
5018 void GLAPIENTRY
5019 _mesa_NamedFramebufferSampleLocationsfvARB(GLuint framebuffer, GLuint start,
5020 GLsizei count, const GLfloat *v)
5021 {
5022 struct gl_framebuffer *fb;
5023
5024 GET_CURRENT_CONTEXT(ctx);
5025
5026 if (framebuffer) {
5027 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
5028 "glNamedFramebufferSampleLocationsfvARB");
5029 if (!fb)
5030 return;
5031 }
5032 else
5033 fb = ctx->WinSysDrawBuffer;
5034
5035 sample_locations(ctx, fb, start, count, v, false,
5036 "glNamedFramebufferSampleLocationsfvARB");
5037 }
5038
5039 void GLAPIENTRY
5040 _mesa_FramebufferSampleLocationsfvARB_no_error(GLenum target, GLuint start,
5041 GLsizei count, const GLfloat *v)
5042 {
5043 GET_CURRENT_CONTEXT(ctx);
5044 sample_locations(ctx, get_framebuffer_target(ctx, target), start,
5045 count, v, true, "glFramebufferSampleLocationsfvARB");
5046 }
5047
5048 void GLAPIENTRY
5049 _mesa_NamedFramebufferSampleLocationsfvARB_no_error(GLuint framebuffer,
5050 GLuint start, GLsizei count,
5051 const GLfloat *v)
5052 {
5053 GET_CURRENT_CONTEXT(ctx);
5054 sample_locations(ctx, _mesa_lookup_framebuffer(ctx, framebuffer), start,
5055 count, v, true, "glNamedFramebufferSampleLocationsfvARB");
5056 }
5057
5058 void GLAPIENTRY
5059 _mesa_EvaluateDepthValuesARB(void)
5060 {
5061 GET_CURRENT_CONTEXT(ctx);
5062
5063 if (!ctx->Extensions.ARB_sample_locations) {
5064 _mesa_error(ctx, GL_INVALID_OPERATION,
5065 "EvaluateDepthValuesARB not supported (neither "
5066 "ARB_sample_locations nor NV_sample_locations is available)");
5067 return;
5068 }
5069
5070 if (ctx->Driver.EvaluateDepthValues)
5071 ctx->Driver.EvaluateDepthValues(ctx);
5072 }